Overview

Assistive robotics studies how robots and wearable devices can help people with disabilities, older adults, and patients perform tasks and participate more independently. Approaches include prostheses and exoskeletons controlled by biosignals or learned policies, shared-autonomy systems for manipulation and navigation, and social robots for therapy and care. Systems are tested in simulations, laboratory tasks, clinical or home settings, and user studies that measure safety, task success, physical effort, workload, and user experience. A central challenge is balancing useful autonomy with user agency and safety while making assistance both personalized and reliable across people, tasks, and real-world environments.

Latest papers

208 papers27 papers in the last four weeks, down 16% on the four weeks before. 0.2% of all new papers.

Mar 8, 2026

SMAT: Staged Multi-Agent Training for Co-Adaptive Exoskeleton Control

Effective exoskeleton assistance requires co-adaptation: as the device alters joint dynamics, the user reorganizes neuromuscular coordination, creating a non-stationary learning problem. Most learning-based approaches do not explicitly account for the sequential nature of human motor adaptation, leading to training instability and poorly timed assistance. We propose Staged Multi-Agent Training (SMAT), a four-stage curriculum designed to mirror how users naturally acclimate to a wearable device. In SMAT, a musculoskeletal human actor and a bilateral hip exoskeleton actor are trained progressively: the human first learns unassisted gait, then adapts to the added device mass; the exoskeleton subsequently learns a positive assistance pattern against a stabilized human policy, and finally both agents co-adapt with full torque capacity and bidirectional feedback. We implement SMAT in the MyoAssist simulation environment using a 26-muscle lower-limb model and an attached hip exoskeleton. Our musculoskeletal simulations demonstrate that the learned exoskeleton control policy produces an average 10.1% reduction in hip muscle activation relative to the no-assist condition. We validated the learned controller in an offline setting using open-source gait data, then deployed it to a physical hip exoskeleton for treadmill experiments with five subjects. The resulting policy delivers consistent assistance and predominantly positive mechanical power without the need for any explicitly imposed timing shift (mean positive power: 13.6 W at 6 Nm RMS torque to 23.8 W at 9.3 Nm RMS torque, with minimal negative power) consistently across all subjects without subject-specific retraining.
Mar 7, 2026

GuideTWSI: A Diverse Tactile Walking Surface Indicator Dataset from Synthetic and Real-World Images for Blind and Low-Vision Navigation

Tactile Walking Surface Indicators (TWSIs) are safety-critical landmarks that blind and low-vision (BLV) pedestrians use to locate crossings and hazard zones. From our observation sessions with BLV guide dog handlers, trainers, and an O&M specialist, we confirmed the critical importance of reliable and accurate TWSI segmentation for navigation assistance of BLV individuals. Achieving such reliability requires large-scale annotated data. However, TWSIs are severely underrepresented in existing urban perception datasets, and even existing dedicated paving datasets are limited: they lack robot-relevant viewpoints (e.g., egocentric or top-down) and are geographically biased toward East Asian directional bars - raised parallel strips used for continuous guidance along sidewalks. This narrow focus overlooks truncated domes - rows of round bumps used primarily in North America and Europe as detectable warnings at curbs, crossings, and platform edges. As a result, models trained only on bar-centric data struggle to generalize to dome-based warnings, leading to missed detections and false stops in safety-critical environments.
Mar 6, 2026

A Multi-Layer Sim-to-Real Framework for Gaze-Driven Assistive Neck Exoskeletons

Dropped head syndrome, caused by neck muscle weakness from neurological diseases, severely impairs an individual's ability to support and move their head, causing pain and making everyday tasks challenging. Our long-term goal is to develop an assistive powered neck exoskeleton that restores natural movement. However, predicting a user's intended head movement remains a key challenge. We leverage virtual reality (VR) to collect coupled eye and head movement data from healthy individuals to train models capable of predicting head movement based solely on eye gaze. We also propose a novel multi-layer controller selection framework, where head control strategies are evaluated across decreasing levels of abstraction -- from simulation and VR to a physical neck exoskeleton. This pipeline effectively rejects poor-performing controllers early, identifying two novel gaze-driven models that achieve strong performance when deployed on the physical exoskeleton. Our results reveal that no single controller is universally preferred, highlighting the necessity for personalization in gaze-driven assistive control. Our work demonstrates the utility of VR-based evaluation for accelerating the development of intuitive, safe, and personalized assistive robots.
Mar 6, 2026

Dual-Agent Multiple-Model Reinforcement Learning for Event-Triggered Human-Robot Co-Adaptation in Decoupled Task Spaces

This paper presents a shared-control rehabilitation policy for a custom 6-degree-of-freedom (6-DoF) upper-limb robot that decomposes complex reaching tasks into decoupled spatial axes. The patient governs the primary reaching direction using binary commands, while the robot autonomously manages orthogonal corrective motions. Because traditional fixed-frequency control often induces trajectory oscillations due to variable inverse-kinematics execution times, an event-driven progression strategy is proposed. This architecture triggers subsequent control actions only when the end-effector enters an admission sphere centred on the immediate target waypoint, and was validated in a semi-virtual setup linking a physical pressure sensor to a MuJoCo simulation. To optimise human--robot co-adaptation safely and efficiently, this study introduces Dual Agent Multiple Model Reinforcement Learning (DAMMRL). This framework discretises decision characteristics: the human agent selects the admission sphere radius to reflect their inherent speed--accuracy trade-off, while the robot agent dynamically adjusts its 3D Cartesian step magnitudes to complement the user's cognitive state. Trained in simulation and deployed across mixed environments, this event-triggered DAMMRL approach effectively suppresses waypoint chatter, balances spatial precision with temporal efficiency, and significantly improves success rates in object acquisition tasks.
Mar 6, 2026

Glance-Say: Multimodal Human-Robot Collaboration and Intent Recognition via Sticky Glance

Gaze and speech are promising interaction modalities for individuals with motor impairments, yet robust intent recognition in multi-object environments remains challenging due to micro-saccades, semantic ambiguity, and viewpoint changes. This paper presents a multimodal interaction framework for assistive robotic manipulation. We propose a sticky-glance algorithm that stabilizes gaze-based intent by jointly accumulating geometric distance and directional evidence, enabling robust real-time target selection and switching. We further introduce Glance-Say, a gaze-speech interaction paradigm in which gaze specifies objects and speech specifies actions, together with a continuous shared-control scheme that provides high-readiness robot motion and human-in-the-loop feedback. Experiments demonstrate a tracking rate of 0.92 for moving targets, selection accuracy of 0.97 for static targets, and reduced task duration. These results indicate improved robustness, efficiency, and usability over representative interaction paradigms.
Mar 5, 2026

A Pivot-Based Kirigami Utensil for Hand-Held and Robot-Assisted Feeding

Eating is a daily challenge for over 60 million adults with essential tremors and other mobility limitations. For these users, traditional utensils like forks or spoons are difficult to manipulate -- resulting in accidental spills and restricting the types of food that can be consumed. Prior work has developed rigid, hand-held utensils that often fail to secure food, as well as soft, shape-changing utensils made strictly for robot-assisted feeding. To assist a broader range of users, we introduce a re-designed kiri-spoon that can be leveraged as either a hand-held utensil or a robot-mounted attachment. Our key idea -- developed in collaboration with stakeholders -- is a pivot-based design. With this design the kiri-spoon behaves like a pair of pliers: users squeeze the handles to change the shape of the utensil and enclose food morsels. In practice, users can apply this kiri-spoon as either a spoon (that scoops food) or as a fork (that pinches food); when the handles are closed, the utensil wraps around the morsel and prevents it from accidentally falling. We characterize the amount of force required to open or close the kiri-spoon, and show how designers can modify this force through kinematic or material changes. A highlight of our design is its accessibility: the hand-held version consists of just four 3D printed parts that snap together. By adding a servo motor, we can extend this same kinematic structure to robot-assisted feeding. Across our user studies, adults with disabilities and elderly adults with Parkinson's reported that the kiri-spoon better met their needs and provided a more effective means of spill prevention than existing alternatives. See a video of our kiri-spoon here: https://youtu.be/FFIomm5RL98
Mar 5, 2026

NEFFY 2.0: A Breathing Companion Robot: User-Centered Design and Findings from a Study with Ukrainian Refugees

This paper presents the design of NEFFY 2.0, a social robot designed as a haptic slow-paced breathing companion for stress reduction, and reports findings from a mixed-methods user study with 14 refugees from Ukraine. Developed through a user-centered design process, NEFFY 2.0 builds on NEFFY 1.0 and integrates embodiment and multi-sensory interaction to provide low-threshold, accessible guidance of slow-paced breathing for stress relief, which may be particularly valuable for individuals experiencing prolonged periods of anxiety. To evaluate effectiveness, an experimental comparison of a robot-assisted breathing intervention versus an audio-only condition was conducted. Measures included subjective ratings and physiological indicators, such as heart rate (HR), heart rate variability (HRV) using RMSSD parameter, respiratory rate (RR), and galvanic skin response (GSR), alongside qualitative data from interviews exploring user experience and perceived support. Qualitative findings showed that NEFFY 2.0 was perceived as intuitive, calming and supportive. Survey results showed a substantially larger effect in significant reduction of perceived stress in the NEFFY 2.0 condition compared to audio-only. Physiological data reveled mixed results combined with large inter-personal variability. Three patterns of breathing practice with NEFFY 2.0 were identified using k-means clustering. Despite the small sample size, this study makes a novel contribution by providing empirical evidence of stress reduction in a vulnerable population through a direct comparison of robot-assisted and non-robot conditions. The findings position NEFFY 2.0 as a promising low-threshold tool that supports stress relief and contributes to the vision of HRI empowering society.
Mar 5, 2026

Rethinking the Role of Collaborative Robots in Rehabilitation

Current research on collaborative robots (cobots) in physical rehabilitation largely focuses on repeated motion training for people undergoing physical therapy (PuPT), even though these sessions include phases that could benefit from robotic collaboration and assistance. Meanwhile, access to physical therapy remains limited for people with disabilities and chronic illnesses. Cobots could support both PuPT and therapists, and improve access to therapy, yet their broader potential remains underexplored. We propose extending the scope of cobots by imagining their role in assisting therapists and PuPT before, during, and after a therapy session. We discuss how cobot assistance may lift access barriers by promoting ability-based therapy design and helping therapists manage their time and effort. Finally, we highlight challenges to realizing these roles, including advancing user-state understanding, ensuring safety, and integrating cobots into therapists' workflow. This view opens new research questions and opportunities to draw from the HRI community's advances in assistive robotics.
Mar 5, 2026

On the Strengths and Weaknesses of Data for Open-set Embodied Assistance

Embodied foundation models are increasingly performant in real-world domains such as robotics or autonomous driving. These models are often deployed in interactive or assistive settings, where it is important that these assistive models generalize to new users and new tasks. Diverse interactive data generation offers a promising avenue for providing data-efficient generalization capabilities for interactive embodied foundation models. In this paper, we investigate the generalization capabilities of a multimodal foundation model fine-tuned on diverse interactive assistance data in a synthetic domain. We explore generalization along two axes: a) assistance with unseen categories of user behavior and b) providing guidance in new configurations not encountered during training. We study a broad capability called Open-Set Corrective Assistance, in which the model needs to inspect lengthy user behavior and provide assistance through either corrective actions or language-based feedback. This task remains unsolved in prior work, which typically assumes closed corrective categories or relies on external planners, making it a challenging testbed for evaluating the limits of assistive data. To support this task, we generate synthetic assistive datasets in Overcooked and fine-tune a LLaMA-based model to evaluate generalization to novel tasks and user behaviors. Our approach provides key insights into the nature of assistive datasets required to enable open-set assistive intelligence. In particular, we show that performant models benefit from datasets that cover different aspects of assistance, including multimodal grounding, defect inference, and exposure to diverse scenarios.
Mar 5, 2026

TEGA: A Tactile-Enhanced Grasping Assistant for Assistive Robotics via Sensor Fusion and Closed-Loop Haptic Feedback

Recent advances in teleoperation have enabled sophisticated manipulation of dexterous robotic hands, with most systems concentrating on guiding finger positions to achieve desired grasp configurations. However, while accurate finger positioning is essential, it often overlooks the equally critical task of grasp force modulation, vital for handling objects of diverse hardness, texture, and shape. This limitation poses a significant challenge for users, especially individuals with upper limb disabilities who lack natural tactile feedback and rely on indirect cues to infer appropriate force levels. To address this gap, We present the tactile enhanced grasping assistant (TEGA), a closed loop assistive teleoperation framework that fuses EMG based intent2force inference with visuotactile sensing mapped into real time vibrotactile feedback via a wearable haptic vest, enabling intuitive, proportional force adjustment during manipulation. A wearable haptic vest delivers real time tactile feedback, allowing users to dynamically refine grasp force during manipulation. User studies confirm that the system substantially improves grasp stability and task success, underscoring its potential for assistive robotic applications.
Mar 4, 2026

Soft Semi-active Back Support Device with Adaptive Force Profiles using Variable-elastic Actuation and Weight Feedback

Portable active back support devices (BSDs) offer tunable assistance but are often bulky and heavy, limiting their usability. In contrast, passive BSDs are lightweight and compact but lack the ability to adapt their assistance to different back movements. We present a soft, lightweight, and compact BSD that combines a variable-stiffness passive element and an active element (an artificial muscle) in parallel. The device provides tunable assistance through discrete changes in stiffness values and active force levels. We validate the device's tuning capabilities through bench testing and on-body characterization. Further, we use the device's tuning capabilities to provide weight-adaptive object lifting and lowering assistance. We detect the weight handled by the user based on forearm force myography and upper-back inertial measurement unit data. Furthermore, electromyography analyses in five participants performing symmetric object lifting and lowering tasks showed reductions in back extensor activity. Preliminary results in one participant also indicated reduced muscle activity during asymmetric lifting.
Mar 2, 2026

Learning Therapist Policy from Therapist-Exoskeleton-Patient Interaction

Post-stroke rehabilitation is often necessary for patients to regain proper walking gait. However, the typical therapy process can be exhausting and physically demanding for therapists, potentially reducing therapy intensity, duration, and consistency over time. We propose a Patient-Therapist Force Field (PTFF) to visualize therapist responses to patient kinematics and a Synthetic Therapist (ST) machine learning model to support the therapist in dyadic robot-mediated physical interaction therapy. The first encodes patient and therapist stride kinematics into a shared low-dimensional latent manifold using a Variational Autoencoder (VAE) and models their interaction through a Gaussian Mixture Model (GMM), which learns a probabilistic vector field mapping patient latent states to therapist responses. This representation visualizes patient-therapist interaction dynamics to inform therapy strategies and robot controller design. The latter is implemented as a Long Short-Term Memory (LSTM) network trained on patient-therapist interaction data to predict therapist-applied joint torques from patient kinematics. Trained and validated using leave-one-out cross-validation across eight post-stroke patients, the model was integrated into a ROS-based exoskeleton controller to generate real-time torque assistance based on predicted therapist responses. Offline results and preliminary testing indicate the potential of their use as an alternative approach to post-stroke exoskeleton therapy. The PTFF provides understanding of the therapist's actions while the ST frees the human therapist from the exoskeleton, allowing them to continuously monitor the patient's nuanced condition.
Mar 2, 2026

Co-designing a Social Robot for Newcomer Children's Cultural and Language Learning

Newcomer children face barriers in acquiring the host country's language and literacy programs are often constrained by limited staffing, mixed-proficiency cohorts, and short contact time. While Socially Assistive Robots (SARs) show promise in education, their use in these socio-emotionally sensitive settings remains underexplored. This research presents a co-design study with program tutors and coordinators, to explore the design space for a social robot, Maple. We contribute (1) a domain summary outlining four recurring challenges, (2) a discussion on cultural orientation and community belonging with robots, (3) an expert-grounded discussion of the perceived role of an SAR in cultural and language learning, and (4) preliminary design guidelines for integrating an SAR into a classroom. These expert-grounded insights lay the foundation for iterative design and evaluation with newcomer children and their families.
Feb 26, 2026

Interface-Aware Trajectory Reconstruction of Limited Demonstrations for Robot Learning

Assistive robots offer agency to humans with severe motor impairments. Often, these users control high-DoF robots through low-dimensional interfaces, such as using a 1-D sip-and-puff interface to operate a 6-DoF robotic arm. This mismatch results in having access to only a subset of control dimensions at a given time, imposing unintended and artificial constraints on robot motion. As a result, interface-limited demonstrations embed suboptimal motions that reflect interface restrictions rather than user intent. To address this, we present a trajectory reconstruction algorithm that reasons about task, environment, and interface constraints to lift demonstrations into the robot's full control space. We evaluate our approach using real-world demonstrations of ADL-inspired tasks performed via a 2-D joystick and 1-D sip-and-puff control interface, teleoperating two distinct 7-DoF robotic arms. Analyses of the reconstructed demonstrations and derived control policies show that lifted trajectories are faster and more efficient than their interface-constrained counterparts while respecting user preferences.
Feb 26, 2026

DigiArm: An Anthropomorphic 3D-Printed Prosthetic Hand with Enhanced Dexterity for Typing Tasks

Despite recent advancements, existing prosthetic limbs are unable to replicate the dexterity and intuitive control of the human hand. Current control systems for prosthetic hands are often limited to grasping, and commercial prosthetic hands lack the precision needed for dexterous manipulation or applications that require fine finger motions. Thus, there is a critical need for accessible and replicable prosthetic designs that enable individuals to interact with electronic devices and perform precise finger pressing, such as keyboard typing or piano playing, while preserving current prosthetic capabilities. This paper presents a low-cost, lightweight, 3D-printed robotic prosthetic hand, specifically engineered for enhanced dexterity with electronic devices such as a computer keyboard or piano, as well as general object manipulation. The robotic hand features a mechanism to adjust finger abduction/adduction spacing, a 2-D wrist with the inclusion of controlled ulnar/radial deviation optimized for typing, and control of independent finger pressing. We conducted a study to demonstrate how participants can use the robotic hand to perform keyboard typing and piano playing in real time, with different levels of finger and wrist motion. This supports the notion that our proposed design can allow for the execution of key typing motions more effectively than before, aiming to enhance the functionality of prosthetic hands.
Feb 25, 2026

Therapist-Robot-Patient Physical Interaction is Worth a Thousand Words: Enabling Intuitive Therapist Guidance via Remote Haptic Control

Robotic systems can enhance the amount and repeatability of physically guided motor training. Yet their real-world adoption is limited, partly due to non-intuitive trainer/therapist-trainee/patient interactions. To address this gap, we present a haptic teleoperation system for trainers to remotely guide and monitor the movements of a trainee wearing an arm exoskeleton. The trainer can physically interact with the exoskeleton through a commercial handheld haptic device via virtual contact points at the exoskeleton's elbow and wrist, allowing intuitive guidance. Thirty-two participants tested the system in a trainer-trainee paradigm, comparing our haptic demonstration system with conventional visual demonstration in guiding trainees in executing arm poses. Quantitative analyses showed that haptic demonstration significantly reduced movement completion time and improved smoothness, while speech analysis using large language models for automated transcription and categorization of verbal commands revealed fewer verbal instructions. The haptic demonstration did not result in higher reported mental and physical effort by trainers compared to the visual demonstration, while trainers reported greater competence and trainees lower physical demand. These findings support the feasibility of our proposed interface for effective remote human-robot physical interaction. Future work should assess its usability and efficacy for clinical populations in restoring clinicians' sense of agency during robot-assisted therapy.
Feb 20, 2026

Design and Biomechanical Evaluation of a Lightweight Low-Complexity Soft Bilateral Ankle Exoskeleton

Many people could benefit from exoskeleton assistance during gait, for either medical or nonmedical purposes. But exoskeletons bring added mass and structure, which in turn require compensating for. In this work, we present a lightweight, low-complexity, soft bilateral ankle exoskeleton for plantarflexion assistance, with a shoe attachment design that can be mounted on top of any pair of shoes. Experimental tests show no significant difference in lower limb kinematics and kinetics when wearing the exoskeleton in zero-torque mode relative to not wearing an exoskeleton, showing that our device does not obstruct healthy gait, and proving it as a compliant and comfortable device, promising to provide effective assistance. Hence, a control system was developed, and additional tests are underway.
Feb 20, 2026

Design and Characterization of a Dual-DOF Soft Shoulder Exosuit with Volume-Optimized Pneumatic Actuator

Portable pneumatic systems for 2 degree-of-freedom (DOF) soft shoulder exosuits remain underexplored, and face fundamental trade-offs between torque output and dynamic response that are further compounded by the need for multiple actuators to support complex shoulder movement. This work addresses these constraints through a volume-optimized spindle-shaped angled actuator (SSAA) geometry: by reducing actuator volume by 35.7% (357mL vs. 555mL), the SSAA maintains 94.2% of output torque while achieving 35.2% faster dynamic response compared to uniform cylindrical designs. Building on the SSAA, we develop a curved abduction actuator (CAA) based on the SSAA geometry and a horizontal adduction actuator (HAA) based on the pouch motor principle, integrating both into a dual-DOF textile-based shoulder exosuit (390 g). The exosuit delivers multi-modal assistance spanning shoulder abduction, flexion, and horizontal adduction, depending on the actuation. User studies with 10 healthy participants reveal that the exosuit substantially reduces electromyographic (EMG) activity across both shoulder abduction and flexion tasks. For abduction with HAA only, the exosuit achieved up to 59% muscle activity reduction across seven muscles. For flexion, both the single-actuator configuration (HAA only) and the dual-actuator configuration (HAA,+,CAA) reduced EMG activity by up to 63.7% compared to no assistance. However, the incremental benefit of adding the CAA to existing HAA support was limited in healthy users during flexion, with statistically significant additional reductions observed only in pectoralis major. These experimental findings characterize actuator contributions in healthy users and provide design guidance for multi-DOF exosuit systems.
Feb 19, 2026

Reinforcement-Learning-Based Assistance Reduces Squat Effort with a Modular Hip--Knee Exoskeleton

Squatting is one of the most demanding lower-limb movements, requiring substantial muscular effort and coordination. Reducing the physical demands of this task through intelligent and personalized assistance has significant implications, particularly in industries involving repetitive low-level assembly activities. In this study, we evaluated the effectiveness of a neural network controller for a modular Hip-Knee exoskeleton designed to assist squatting tasks. The neural network controller was trained via reinforcement learning (RL) in a physics-based, human-exoskeleton interaction simulation environment. The controller generated real-time hip and knee assistance torques based on recent joint-angle and velocity histories. Five healthy adults performed three-minute metronome-guided squats under three conditions: (1) no exoskeleton (No-Exo), (2) exoskeleton with Zero-Torque, and (3) exoskeleton with active assistance (Assistance). Physiological effort was assessed using indirect calorimetry and heart rate monitoring, alongside concurrent kinematic data collection. Results show that the RL-based controller adapts to individuals by producing torque profiles tailored to each subject's kinematics and timing. Compared with the Zero-Torque and No-Exo condition, active assistance reduced the net metabolic rate by approximately 10%, with minor reductions observed in heart rate. However, assisted trials also exhibited reduced squat depth, reflected by smaller hip and knee flexion. These preliminary findings suggest that the proposed controller can effectively lower physiological effort during repetitive squatting, motivating further improvements in both hardware design and control strategies.
Feb 19, 2026

Proximal powered knee placement: a case study

Lower limb amputation affects millions worldwide, leading to impaired mobility, reduced walking speed, and limited participation in daily and social activities. Powered prosthetic knees can partially restore mobility by actively assisting knee joint torque, improving gait symmetry, sit-to-stand transitions, and walking speed. However, added mass from powered components may diminish these benefits, negatively affecting gait mechanics and increasing metabolic cost. Consequently, optimizing mass distribution, rather than simply minimizing total mass, may provide a more effective and practical solution. In this exploratory study, we evaluated the feasibility of above-knee powertrain placement for a powered prosthetic knee in a small cohort. Compared to below-knee placement, the above-knee configuration demonstrated improved walking speed (+9.2% for one participant) and cadence (+3.6%), with mixed effects on gait symmetry. Kinematic measures indicated similar knee range of motion and peak velocity across configurations. Additional testing on ramps and stairs confirmed the robustness of the control strategy across multiple locomotion tasks. These preliminary findings suggest that above-knee placement is functionally feasible and that careful mass distribution can preserve the benefits of powered assistance while mitigating adverse effects of added weight. Further studies are needed to confirm these trends and guide design and clinical recommendations.
Feb 17, 2026

Robot-Assisted Social Dining as a White Glove Service

Robot-assisted feeding enables people with disabilities who require assistance eating to enjoy a meal independently and with dignity. However, existing systems have only been tested in-lab or in-home, leaving in-the-wild social dining contexts (e.g., restaurants) largely unexplored. Designing a robot for such contexts presents unique challenges, such as dynamic and unsupervised dining environments that a robot needs to account for and respond to. Through speculative participatory design with people with disabilities, supported by semi-structured interviews and a custom AI-based visual storyboarding tool, we uncovered ideal scenarios for in-the-wild social dining. Our key insight suggests that such systems should: embody the principles of a white glove service where the robot (1) supports multimodal inputs and unobtrusive outputs; (2) has contextually sensitive social behavior and prioritizes the user; (3) has expanded roles beyond feeding; (4) adapts to other relationships at the dining table. Our work has implications for in-the-wild and group contexts of robot-assisted feeding.
Jan 28, 2026

Learning From a Steady Hand: A Weakly Supervised Agent for Robot Assistance under Microscopy

This paper rethinks steady-hand robotic manipulation by using a weakly supervised framework that fuses calibration-aware perception with admittance control. Unlike conventional automation that relies on labor-intensive 2D labeling, our framework leverages reusable warm-up trajectories to extract implicit spatial information, thereby achieving calibration-aware, depth-resolved perception without the need for external fiducials or frame-by-frame manual depth annotation. By explicitly characterizing residuals from observation and calibration models, the system establishes a task-space error budget from recorded warm-ups. Under the evaluated laboratory conditions, the recorded trajectories yielded an empirical lateral error level of approximately 49μm and a conservative axial error estimate of approximately 291 μm during large in-plane moves. In a within-subject user study (N=8), the learned agent reduces overall NASA-TLX workload by 77.1% relative to the simple steady-hand assistance baseline. Together, these results demonstrate successful closed-loop micromanipulation and reduced subjective workload under the evaluated laboratory conditions, without external fiducials or frame-by-frame manual depth annotation, supporting the proposed approach as a framework for microscope-guided robotic assistance.
Dec 3, 2025

CRAFT-E: An Interpretable and Editable Neuro-Symbolic Framework for Affordance-Grounded Active Object Retrieval

Assistive robots operating in unstructured environments must reason not only about what objects are, but how they can be used, including non-canonical and improvised uses. This requires grounding language-based action queries to objects that afford the requested function, are visually present, and can be physically retrieved. Existing approaches often rely on black-box models, fixed affordance labels, or direct object predictions, limiting transparency and controllability. We introduce CRAFT-E, a modular neuro-symbolic framework that composes an LLM-derived verb-property-object knowledge graph with CLIP-based visual alignment and energy-based grasp reasoning. The system exposes interpretable grounding paths, incorporates grasp feasibility into affordance inference, and supports targeted graph edits without retraining. We also construct a benchmark dataset with unified annotations for verb-object compatibility, segmentation, and grasp candidates, and deploy the full pipeline on a physical robot. Across static scenes, real-world trials involving 20 verbs and 39 objects, ImageNet-based functional retrieval, and COCO-Tasks transfer, CRAFT-E provides a competitive training-free prior for affordance-grounded retrieval while exposing component-level diagnostics and graph-level interventions. Under staged and full-pipeline perception, CRAFT-E matches strong flat LLM priors in several settings while adding failure attribution and editable reasoning paths. By coupling symbolic reasoning with embodied perception, CRAFT-E offers an inspectable and customizable framework for affordance-grounded object retrieval.
Oct 13, 2025

Koopman Model Predictive Control of An Origami-Inspired Soft Exoskeleton for Knee Rehabilitation

Knee rehabilitation plays a critical role in restoring patients' mobility and functional independence. Traditional rigid rehabilitation exoskeletons are often bulky and cumbersome to wear, whereas soft pneumatic exoskeletons offer lightweight, wearable, and intrinsically compliant solutions that are better suited for human--robot interaction. However, achieving precise motion control for soft exoskeletons remains challenging due to the difficulty of accurately modeling pneumatic actuators and the patient-specific human--robot coupled dynamics during rehabilitation training. To address these challenges, this paper proposes a Koopman-based Model Predictive Control (KMPC) framework for soft knee rehabilitation exoskeletons. The nonlinear human--robot coupled system is represented through a lifted linear Koopman model, enabling predictive control with explicit handling of constraints. In addition to actuation commands used to control valves and pumps, electromyography (EMG) signals are incorporated as system inputs, allowing the Koopman model to capture voluntary neuromuscular contribution and individual neuromuscular characteristics. Experimental results on both healthy participants and patients demonstrate that the proposed framework improves model prediction accuracy and effectively captures subject-specific behaviors, thereby supporting EMG-informed subject-specific assistance within the tested seated knee-rehabilitation setting. Compared with conventional Proportional--Integral--Derivative (PID) control, the proposed KMPC approach achieves lower tracking errors and reduced actuation effort in both passive and active rehabilitation modes. Additional comparisons with Iterative Learning Control (ILC) further validate the tracking performance of the proposed controller.
Aug 28, 2025

Uncertainty-Aware Ankle Exoskeleton Control

Lower limb exoskeletons show promise to assist human movement, but their utility is limited by controllers designed for discrete, predefined actions in controlled environments, restricting their real-world applicability. We present an uncertainty-aware control framework that enables ankle exoskeletons to operate safely across diverse scenarios by automatically disengaging when encountering unfamiliar movements. Our approach uses an uncertainty estimator to classify movements as similar (in-distribution) or different (out-of-distribution) relative to actions in the training set. We evaluated three architectures (model ensembles, autoencoders, and generative adversarial networks) on an offline dataset and tested the strongest performing architecture (ensemble of gait phase estimators) online. The online test demonstrated the ability of our uncertainty estimator to turn assistance on and off as the user transitioned between in-distribution and out-of-distribution tasks (F1: 89.2). This new framework provides a path for exoskeletons to safely and autonomously support human movement in unstructured, everyday environments.
Jun 10, 2025

Towards Biosignals-Free Autonomous Prosthetic Hand Control via Imitation Learning

Limb loss affects millions globally, impairing physical function and reducing quality of life. Most traditional surface electromyographic (sEMG) and semi-autonomous methods require users to generate myoelectric signals for each control, imposing physically and mentally taxing demands. This study aims to develop a fully autonomous control system that enables a prosthetic hand to automatically grasp and release objects of various shapes using only a camera attached to the wrist. By placing the hand near an object, the system will automatically execute grasping actions with a proper grip force in response to the hand's movements and the environment. To release the object being grasped, just naturally place the object close to the table and the system will automatically open the hand. Such a system would provide individuals with limb loss with a very easy-to-use prosthetic control interface and may help reduce mental effort while using. To achieve this goal, we developed a teleoperation system to collect human demonstration data for training the prosthetic hand control model using imitation learning, which mimics the prosthetic hand actions from human. By training the model on data from a limited set of objects collected from a single participant's demonstration, we showed that the imitation learning algorithm can achieve high success rates and generalize effectively to new users and previously unseen objects with varying weights. The demonstrations are available at https://sites.google.com/view/autonomous-prosthetic-hand.
Nov 23, 2024

Development of a Low-Cost Prosthetic Hand Using Electromyography and Machine Learning

Electromyography (EMG) is a measure of muscular electrical activity and is used in many clinical/biomedical disciplines and modern human computer interaction. Myo-electric prosthetics analyze and classify the electrical signals recorded from the residual limb. The classified output is then used to control the position of motors in a robotic hand and a movement is produced. The aim of this project is to develop a low-cost and effective myo-electric prosthetic hand that would meet the needs of amputees in developing countries. The proposed prosthetic hand should be able to accurately classify five different patterns (gestures) using EMG recordings from three muscles and control a robotic hand accordingly. The robotic hand is composed of two servo motors allowing for two degrees of freedom. After establishing an efficient signal acquisition and amplification system, EMG signals were thoroughly analyzed in the frequency and time domains. Features were extracted from both domains and a shallow neural network was trained on the two sets of data. Results yielded an average classification accuracy of 94.8% and 93.2% for the time and frequency domains respectively. Furthermore, results showed a faster computation and response for the time domain analysis; hence, it was adopted for the classification system. A wrist rotation mechanism was designed and tested to add significant functionality to the prosthetic. The mechanism is controlled by two of the five gestures, one for each direction. Which added a third degree of freedom to the overall design. Finally, a tactile sensory feedback system which uses force sensors and vibration motors was developed to enable sensation of the force inflicted on the hand for the user.
Sep 25, 2024

Koopman-driven grip force prediction through EMG sensing

Loss of hand function due to conditions like stroke or multiple sclerosis significantly impacts daily activities. Robotic rehabilitation provides tools to restore hand function, while novel methods based on surface electromyography (sEMG) enable the adaptation of the device's force output according to the user's condition, thereby improving rehabilitation outcomes. This study aims to achieve accurate force estimations during medium wrap grasps using a single sEMG sensor pair, thereby addressing the challenge of escalating sensor requirements for precise predictions. We conducted sEMG measurements on 13 subjects at two forearm positions, validating results with a hand dynamometer. We established flexible signal-processing steps, yielding high peak cross-correlations between the processed sEMG signal (representing meaningful muscle activity) and grip force. Influential parameters were subsequently identified through sensitivity analysis. Leveraging a novel data-driven Koopman operator theory-based approach and problem-specific data lifting techniques, we devised a methodology for the estimation and short-term prediction of grip force from processed sEMG signals. A weighted mean absolute percentage error (wMAPE) of approx. 5.5% was achieved for the estimated grip force, whereas predictions with a 0.5-second prediction horizon resulted in a wMAPE of approx. 17.9%. The methodology proved robust regarding precise electrode positioning, as the effect of sensing position on error metrics was non-significant. The algorithm executes exceptionally fast, processing, estimating, and predicting a 0.5-second sEMG signal batch in just approx. 30 ms, facilitating real-time implementation.