Offline Reinforcement Learning
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121 papers in the last four weeks, up 267% on the four weeks before. 1.2% of all new papers.
Latest papers 778
Multimodal Large Language Models (MLLMs) have emerged as a promising foundation for universal multimodal embeddings. Recent studies have shown that reasoning-driven generative multimodal embeddings can outperform discriminative embeddings on several embedding tasks. However, Chain-of-Thought (CoT) reasoning tends to generate redundant thinking steps and introduce semantic ambiguity in the summarized answers in broader retrieval scenarios. To address this limitation, we propose Rewrite-driven Multimodal Embedding (RIME), a unified framework that jointly optimizes generation and embedding through a retrieval-friendly rewrite. Meanwhile, we present the Cross-Mode Alignment (CMA) to bridge the generative and discriminative embedding spaces, enabling flexible mutual retrieval to trade off efficiency and accuracy. Based on this, we also introduce Refine Reinforcement Learning (Refine-RL) that treats discriminative embeddings as stable semantic anchors to guide the rewrite optimization. Extensive experiments on MMEB-V2, MRMR and UVRB demonstrate that RIME substantially outperforms prior generative embedding models while significantly reducing the length of thinking. Code is available at https://github.com/PeppaWu/RIME.
Preserve Support, Not Correspondence: Dynamic Routing for Offline Reinforcement Learning
One-step offline RL actors are attractive because they avoid backpropagating through long iterative samplers and keep inference cheap, but they still have to improve under a critic without drifting away from actions that the dataset can support. In recent one-step extraction pipelines, a strong iterative teacher provides one target action for each latent draw, and the same student output is asked to do both jobs: move toward higher Q and stay near that paired endpoint. If those two directions disagree, the loss resolves them as a compromise on that same sample, even when a nearby better action remains locally supported by the data. We propose DROL, a latent-conditioned one-step actor trained with top-1 dynamic routing. For each state, the actor samples candidate actions from a bounded latent prior, assigns each dataset action to its nearest candidate, and updates only that winner with Behavior Cloning and critic guidance. Because the routing is recomputed from the current candidate geometry, ownership of a supported region can shift across candidates over the course of learning. This gives a one-step actor room to make local improvements that pointwise extraction struggles to capture, while retaining single-pass inference at test time. On OGBench and D4RL, DROL is competitive with the one-step FQL baseline, improving many OGBench task groups while remaining strong on both AntMaze and Adroit. Project page: https://muzhancun.github.io/preprints/DROL.
When Policies Cannot Be Retrained: A Unified Closed-Form View of Post-Training Steering in Offline Reinforcement Learning
Offline reinforcement learning (RL) can learn effective policies from fixed datasets, but deployment objectives may change after training, and in many applications the trained actor cannot be retrained because of data, cost, or governance constraints. We study deployment-time adaptation for frozen offline actors using Product-of-Experts (PoE) composition with a goal-conditioned prior. Our main practical finding is graceful degradation rather than universal performance gain: under degraded or random priors, precision-weighted composition remains anchored to the frozen actor, while additive and prior-only adaptation collapse, and a KL-budget selector often recovers a near-oracle operating point. We also make explicit a closed-form identity in the frozen-actor setting: for diagonal-Gaussian actors and priors, PoE with coefficient alpha yields the same deterministic policy as KL-regularized adaptation with beta = alpha / (1 - alpha), with posterior covariances differing only by a global scalar factor. Empirically, across four D4RL environments (3,900 MuJoCo episodes), we observe a 4/5/3 HELP/FROZEN/HURT split. Extending the analysis to six harder cells and two AntMaze diagnostics reveals an actor-competence ceiling: medium-expert remains HURT in all 9 cells at every tested alpha, while AntMaze with a behavior-cloned frozen actor yields zero success for all composition rules. Overall, PoE and KL-regularized adaptation are best viewed as a single actor-anchored safety mechanism for deployment-time steering.
Parallel-SFT: Improving Zero-Shot Cross-Programming-Language Transfer for Code RL
Modern language models demonstrate impressive coding capabilities in common programming languages (PLs), such as C++ and Python, but their performance in lower-resource PLs is often limited by training data availability. In principle, however, most programming skills are universal across PLs, so the capability acquired in one PL should transfer to others. In this work, we propose the task of zero-shot cross-programming-language transfer for code RL. We find that, for Llama-3.1, RL training for code generation in a source PL fails to improve, and sometimes even degrades, the performance on other target PLs. To address this, we hypothesize that effective RL transfer requires a generalizable SFT initialization before RL. We thus propose Parallel-SFT, an SFT strategy that incorporates "parallel programs" -- functionally equivalent code implemented in multiple PLs -- into the data mixture. We demonstrate that this improves transferability: when we subsequently perform RL on our Parallel-SFT model, we observe better generalization to unseen PLs. Analysis of the model internal representations reveals that Parallel-SFT leads to a more functionality-centric latent space, where equivalent programs across PLs are more tightly clustered, which we hypothesize to contribute to the improved transferability.
V-tableR1: Process-Supervised Multimodal Table Reasoning with Critic-Guided Policy Optimization
We introduce V-tableR1, a process-supervised reinforcement learning framework that elicits rigorous, verifiable reasoning from multimodal large language models (MLLMs). Current MLLMs trained solely on final outcomes often treat visual reasoning as a black box, relying on superficial pattern matching rather than performing rigorous multi-step inference. While Reinforcement Learning with Verifiable Rewards could enforce transparent reasoning trajectories, extending it to visual domains remains severely hindered by the ambiguity of grounding abstract logic into continuous pixel space. We solve this by leveraging the deterministic grid structure of tables as an ideal visual testbed. V-tableR1 employs a specialized critic VLM to provide dense, step-level feedback on the explicit visual chain-of-thought generated by a policy VLM. To optimize this system, we propose Process-Guided Direct Alignment Policy Optimization (PGPO), a novel RL algorithm integrating process rewards, decoupled policy constraints, and length-aware dynamic sampling. Extensive evaluations demonstrate that V-tableR1 explicitly penalizes visual hallucinations and shortcut guessing. By fundamentally shifting multimodal inference from black-box pattern matching to verifiable logical derivation, V-tableR1 4B establishes state-of-the-art accuracy among open-source models on complex tabular benchmarks, outperforming models up to 18x its size and improving over its SFT baseline
Maximum Entropy Semi-Supervised Inverse Reinforcement Learning
A popular approach to apprenticeship learning (AL) is to formulate it as an inverse reinforcement learning (IRL) problem. The MaxEnt-IRL algorithm successfully integrates the maximum entropy principle into IRL and unlike its predecessors, it resolves the ambiguity arising from the fact that a possibly large number of policies could match the expert's behavior. In this paper, we study an AL setting in which in addition to the expert's trajectories, a number of unsupervised trajectories is available. We introduce MESSI, a novel algorithm that combines MaxEnt-IRL with principles coming from semi-supervised learning. In particular, MESSI integrates the unsupervised data into the MaxEnt-IRL framework using a pairwise penalty on trajectories. Empirical results in a highway driving and grid-world problems indicate that MESSI is able to take advantage of the unsupervised trajectories and improve the performance of MaxEnt-IRL.
Efficient Reinforcement Learning using Linear Koopman Dynamics for Nonlinear Robotic Systems
This paper presents a model-based reinforcement learning (RL) framework for optimal closed-loop control of nonlinear robotic systems. The proposed approach learns linear lifted dynamics through Koopman operator theory and integrates the resulting model into an actor-critic architecture for policy optimization, where the policy represents a parameterized closed-loop controller. To reduce computational cost and mitigate model rollout errors, policy gradients are estimated using one-step predictions of the learned dynamics rather than multi-step propagation. This leads to an online mini-batch policy gradient framework that enables policy improvement from streamed interaction data. The proposed framework is evaluated on several simulated nonlinear control benchmarks and two real-world hardware platforms, including a Kinova Gen3 robotic arm and a Unitree Go1 quadruped. Experimental results demonstrate improved sample efficiency over model-free RL baselines, superior control performance relative to model-based RL baselines, and control performance comparable to classical model-based methods that rely on exact system dynamics.
Visual Reasoning through Tool-supervised Reinforcement Learning
In this paper, we investigate the problem of how to effectively master tool-use to solve complex visual reasoning tasks for Multimodal Large Language Models. To achieve that, we propose a novel Tool-supervised Reinforcement Learning (ToolsRL) framework, with direct tool supervision for more effective tool-use learning. We focus on a series of simple, native, and interpretable visual tools, including zoom-in, rotate, flip, and draw point/line, whose tool supervision is easy to collect. A reinforcement learning curriculum is developed, where the first stage is solely optimized by a set of well motivated tool-specific rewards, and the second stage is trained with the accuracy targeted rewards while allowing calling tools. In this way, tool calling capability is mastered before using tools to complete visual reasoning tasks, avoiding the potential optimization conflict among those heterogeneous tasks. Our experiments have shown that the tool-supervised curriculum training is efficient and ToolsRL can achieve strong tool-use capabilities for complex visual reasoning tasks.
Safe Continual Reinforcement Learning in Non-stationary Environments
Reinforcement learning (RL) offers a compelling data-driven paradigm for synthesizing controllers for complex systems when accurate physical models are unavailable; however, most existing control-oriented RL methods assume stationarity and, therefore, struggle in real-world non-stationary deployments where system dynamics and operating conditions can change unexpectedly. Moreover, RL controllers acting in physical environments must satisfy safety constraints throughout their learning and execution phases, rendering transient violations during adaptation unacceptable. Although continual RL and safe RL have each addressed non-stationarity and safety, respectively, their intersection remains comparatively unexplored, motivating the study of safe continual RL algorithms that can adapt over the system's lifetime while preserving safety. In this work, we systematically investigate safe continual reinforcement learning by introducing three benchmark environments that capture safety-critical continual adaptation and by evaluating representative approaches from safe RL, continual RL, and their combinations. Our empirical results reveal a fundamental tension between maintaining safety constraints and preventing catastrophic forgetting under non-stationary dynamics, with existing methods generally failing to achieve both objectives simultaneously. To address this shortcoming, we examine regularization-based strategies that partially mitigate this trade-off and characterize their benefits and limitations. Finally, we outline key open challenges and research directions toward developing safe, resilient learning-based controllers capable of sustained autonomous operation in changing environments.
FASTER: Value-Guided Sampling for Fast RL
Some of the most performant reinforcement learning algorithms today can be prohibitively expensive as they use test-time scaling methods such as sampling multiple action candidates and selecting the best one. In this work, we propose FASTER, a method for getting the benefits of sampling-based test-time scaling of diffusion-based policies without the computational cost by tracing the performance gain of action samples back to earlier in the denoising process. Our key insight is that we can model the denoising of multiple action candidates and selecting the best one as a Markov Decision Process (MDP) where the goal is to progressively filter action candidates before denoising is complete. With this MDP, we can learn a policy and value function in the denoising space that predicts the downstream value of action candidates in the denoising process and filters them while maximizing returns. The result is a method that is lightweight and can be plugged into existing generative RL algorithms. Across challenging long-horizon manipulation tasks in online and batch-online RL, FASTER consistently improves the underlying policies and achieves the best overall performance among the compared methods. Applied to a pretrained VLA, FASTER achieves the same performance while substantially reducing training and inference compute requirements. Code is available at https://github.com/alexanderswerdlow/faster .
Pause or Fabricate? Training Language Models for Grounded Reasoning
Large language models have achieved remarkable progress on complex reasoning tasks. However, they often implicitly fabricate information when inputs are incomplete, producing confident but unreliable conclusions -- a failure mode we term ungrounded reasoning. We argue that this issue arises not from insufficient reasoning capability, but from the lack of inferential boundary awareness -- the ability to recognize when the necessary premises for valid inference are missing. To address this issue, we propose Grounded Reasoning via Interactive Reinforcement Learning (GRIL), a multi-turn reinforcement learning framework for grounded reasoning under incomplete information. GRIL decomposes the reasoning process into two stages: clarify and pause, which identifies whether the available information is sufficient, and grounded reasoning, which performs task solving once the necessary premises are established. We design stage-specific rewards to penalize hallucinations, enabling models to detect gaps, stop proactively, and resume reasoning after clarification. Experiments on GSM8K-Insufficient and MetaMATH-Insufficient show that GRIL significantly improves premise detection (up to 45%), leading to a 30% increase in task success while reducing average response length by over 20%. Additional analyses confirm robustness to noisy user responses and generalization to out-of-distribution tasks.
RL-ABC: Reinforcement Learning for Accelerator Beamline Control
Particle accelerator beamline optimization is a high-dimensional control problem traditionally requiring significant expert intervention. We present RLABC (Reinforcement Learning for Accelerator Beamline Control), an open-source Python framework that automatically transforms standard Elegant beamline configurations into reinforcement learning environments. RLABC integrates with the widely-used Elegant beam dynamics simulation code via SDDS-based interfaces, enabling researchers to apply modern RL algorithms to beamline optimization with minimal RL-specific development. The main contribution is a general methodology for formulating beamline tuning as a Markov decision process: RLABC automatically preprocesses lattice files to insert diagnostic watch points before each tunable element, constructs a 57-dimensional state representation from beam statistics, covariance information, and aperture constraints, and provides a configurable reward function for transmission optimization. The framework supports multiple RL algorithms through Stable-Baselines3 compatibility and implements stage learning strategies for improved training efficiency. Validation on a test beamline derived from the VEPP-5 injection complex (37 control parameters across 11 quadrupoles and 4 dipoles) demonstrates that the framework successfully enables RL-based optimization, with a Deep Deterministic Policy Gradient agent achieving 70.3% particle transmission -- performance matching established methods such as differential evolution. The framework's stage learning capability allows decomposition of complex optimization problems into manageable subproblems, improving training efficiency. The complete framework, including configuration files and example notebooks, is available as open-source software to facilitate adoption and further research.
CXRMate-2: Structured Multimodal Temporal Embeddings and Tractable Reinforcement Learning for Clinically Acceptable Chest X-ray Radiology Report Generation
Chest X-ray (CXR) radiology report generation (RRG) models have shown rapid progress on automated metrics, yet their clinical utility remains uncertain due to limited qualitative evaluation by radiologists. We present CXRMate-2, a state-of-the-art CXR RRG model that enables tractable reinforcement learning (RL) through structured multimodal temporal embeddings and high-resolution visual feature compression, for efficient, unified conditioning of an LLM decoder on visual, textual, and temporal context from a study and its prior. This enables group relative policy optimisation (GRPO), where a proposed reward function is used to improve semantic alignment with radiologist reports. Across the MIMIC-CXR, CheXpert Plus, and ReXgradient datasets, CXRMate-2 achieves statistically significant improvements over strong benchmarks, including gains of 11.2% and 24.4% in GREEN and RadGraph-XL, respectively, on MIMIC-CXR relative to MedGemma 1.5 (4B). To directly compare CXRMate-2 against radiologist reporting, we conduct a blinded, randomised qualitative retrospective evaluation. Three consultant radiologists compare generated and radiologist reports across 120 studies from the MIMIC-CXR test set. Generated reports were deemed acceptable (defined as preferred or rated equally to radiologist reports) in 45% of ratings, with no statistically significant difference in preference rates for seven of the eight analysed findings. Preferences for radiologist reports were driven primarily by higher recall, while generated reports were consistently preferred for readability. Together, these results define a clear pathway to clinically acceptable CXR RRG. Improving recall and the detection of subtle findings represents the primary remaining barrier to non-inferiority with radiologist reporting, positioning CXR RRG for prospective evaluation in assistive, radiologist-led workflows.
Bounded Ratio Reinforcement Learning
Proximal Policy Optimization (PPO) has become the predominant algorithm for on-policy reinforcement learning due to its scalability and empirical robustness across domains. However, there is a significant disconnect between the underlying foundations of trust region methods and the heuristic clipped objective used in PPO. In this paper, we bridge this gap by introducing the Bounded Ratio Reinforcement Learning (BRRL) framework. We formulate a novel regularized and constrained policy optimization problem and derive its analytical optimal solution. We prove that this solution ensures monotonic performance improvement. To handle parameterized policy classes, we develop a policy optimization algorithm called Bounded Policy Optimization (BPO) that minimizes an advantage-weighted divergence between the policy and the analytic optimal solution from BRRL. We further establish a lower bound on the expected performance of the resulting policy in terms of the BPO loss function. Notably, our framework also provides a new theoretical lens to interpret the success of the PPO loss, and connects trust region policy optimization and the Cross-Entropy Method (CEM). We additionally extend BPO to Group-relative BPO (GBPO) for LLM fine-tuning. Empirical evaluations of BPO across MuJoCo, Atari, and complex IsaacLab environments (e.g., Humanoid locomotion), and of GBPO for LLM fine-tuning tasks, demonstrate that BPO and GBPO generally match or outperform PPO and GRPO in stability and final performance.
Different Paths to Harmful Compliance: Behavioral Side Effects and Mechanistic Divergence Across LLM Jailbreaks
Open-weight language models can be rendered unsafe through several distinct interventions, but the resulting models may differ substantially in capabilities, behavioral profile, and internal failure mode. We study behavioral and mechanistic properties of jailbroken models across three unsafe routes: harmful supervised fine-tuning (SFT), harmful reinforcement learning with verifiable rewards (RLVR), and refusal-suppressing abliteration. All three routes achieve near-ceiling harmful compliance, but they diverge once we move beyond direct harmfulness. RLVR-jailbroken models show minimal degradation and preserve explicit harm recognition in a structured self-audit: they are able to identify harmful prompts and describe how a safe LLM should respond, yet they comply with the harmful request. With RLVR, harmful behavior is strongly suppressed by a reflective safety scaffold: when a harmful prompt is prepended with an instruction to reflect on safety standards, harmful behavior drops close to the baseline. Category-specific RLVR jailbreaks generalize broadly across harmfulness domains. Models jailbroken with SFT show the largest collapse in explicit safety judgments, the highest behavioral drift, and a substantial capability loss on standard benchmarks. Abliteration is family-dependent in both self-audit and response to a reflective safety scaffold. Mechanistic and repair analyses further separate the routes: abliteration is consistent with localized refusal-feature deletion, RLVR with preserved safety geometry but retargeted policy behavior, and SFT with broader distributed drift. Targeted repair partially recovers RLVR-jailbroken models, but has little effect on SFT-jailbroken models. Together, these results show that jailbreaks can produce vastly different properties despite similar harmfulness, with models jailbroken via RLVR showing remarkable similarity to the base model.
StepPO: Step-Aligned Policy Optimization for Agentic Reinforcement Learning
Agentic reinforcement learning (RL) is emerging as a critical post-training paradigm for improving LLM agent capabilities. Existing RL algorithms for LLMs largely follow the token-centric paradigm as in RLHF and RLVR, where tokens serve as the basic units for modeling and optimization. However, this paradigm introduces a granularity mismatch in agentic RL, as it optimizes token-level predictions while LLM agents make step-level decisions through cycles of environmental observations and actions. To bridge this gap, we propose \textbf{StepPO}, a step-centric paradigm for agentic RL via step-aligned policy optimization. Specifically, we reformulate agentic RL from a token-level Markov Decision Process (MDP) into a step-level MDP, where interaction steps serve as the basic trajectory representations. We further propose step-level credit assignment to align policy optimization with the natural granularity of agent decisions. Together, StepPO optimizes agent policies at the step level for multi-turn agent-environment interaction. Experiments across multi-hop QA, academic paper search, and text-world action tasks show that StepPO consistently outperforms various RL algorithms. Further analyses provide insights into how step-centric paradigm improves agent training. We hope this step-centric paradigm offers a useful lens for understanding agent behavior and a practical path for training more capable LLM agents.
LiteResearcher: A Scalable Agentic RL Training Framework for Deep Research Agent
Reinforcement Learning (RL) has emerged as a powerful training paradigm for LLM-based agents. However, scaling agentic RL for deep research remains constrained by two coupled challenges: hand-crafted synthetic data fails to elicit genuine real-world search capabilities, and real-world search dependency during RL training introduces instability and prohibitive cost, which limits the scalability of Agentic RL. LiteResearcher is a training framework that makes Agentic RL scalable: by constructing a lite virtual world that mirrors real-world search dynamics, we enable a continuously improving training recipe that empowers a tiny search agent to outperform large-scale open-source and commercial models (e.g., Tongyi DeepResearch and Claude-4.5 Sonnet). Specifically, on common benchmarks such as GAIA and Xbench, our LiteResearcher-4B achieves open-source state-of-the-art results of 71.3% and 78.0% respectively, demonstrating that scalable RL training is a key enabler for Deep Research Agents.
Internalizing Outcome Supervision into Process Supervision: A New Paradigm for Reinforcement Learning for Reasoning
The central challenge of reinforcement learning for reasoning lies not only in the sparsity of outcome-level supervision, but more fundamentally in how to transform feedback provided only at the end of a sequence into fine-grained learning signals that can guide intermediate reasoning steps. Existing approaches either rely on outcome-level rewards for sequence-level optimization, which makes precise credit assignment difficult, or depend on externally constructed process supervision, which is costly and difficult to scale sustainably. To address this, we propose a new perspective: reinforcement learning for reasoning can be understood as the problem of internalizing outcome supervision into process supervision. From this perspective, we introduce a supervision-internalization method for reinforcement learning for reasoning, enabling the model to automatically extract process-level learning signals through identifying, correcting, and reusing failed reasoning trajectories, thereby achieving finer-grained policy optimization under outcome-only supervision. We further abstract this idea into a new training paradigm, in which the model continually generates and refines its own internal process supervision during reinforcement learning, opening a new path for fine-grained credit assignment in reinforcement learning for reasoning that differs from externally provided process supervision.
Web-Gewu: A Browser-Based Interactive Playground for Robot Reinforcement Learning
With the rapid development of embodied intelligence, robotics education faces a dual challenge: high computational barriers and cumbersome environment configuration. Existing centralized cloud simulation solutions incur substantial GPU and bandwidth costs that preclude large-scale deployment, while pure local computing is severely constrained by learners' hardware limitations. To address these issues, we propose Web-Gewu, an interactive robotics education platform built on a WebRTC cloud-edge-client collaborative architecture. The system offloads all physics simulation and reinforcement learning (RL) training to the edge node, while the cloud server acts exclusively as a lightweight signaling relay, enabling extremely low-cost browser-based peer-to-peer (P2P) real-time streaming. Learners can interact with multi-form robots at low end-to-end latency directly in a web browser without any local installation, and simultaneously observe real-time visualization of multi-dimensional monitoring data, including reinforcement learning reward curves. Combined with a predefined robust command communication protocol, Web-Gewu provides a highly scalable, out-of-the-box, and barrier-free teaching infrastructure for embodied intelligence, significantly lowering the barrier to entry for cutting-edge robotics technology.
NaviFormer: A Deep Reinforcement Learning Transformer-like Model to Holistically Solve the Navigation Problem
Path planning is usually solved by addressing either the (high-level) route planning problem (waypoint sequencing to achieve the final goal) or the (low-level) path planning problem (trajectory prediction between two waypoints avoiding collisions). However, real-world problems usually require simultaneous solutions to the route and path planning subproblems with a holistic and efficient approach. In this paper, we introduce NaviFormer, a deep reinforcement learning model based on a Transformer architecture that solves the global navigation problem by predicting both high-level routes and low-level trajectories. To evaluate NaviFormer, several experiments have been conducted, including comparisons with other algorithms. Results show competitive accuracy from NaviFormer since it can understand the constraints and difficulties of each subproblem and act consequently to improve performance. Moreover, its superior computation speed proves its suitability for real-time missions.
EasyVideoR1: Easier RL for Video Understanding
Reinforcement learning from verifiable rewards (RLVR) has demonstrated remarkable effectiveness in improving the reasoning capabilities of large language models. As models evolve into natively multimodal architectures, extending RLVR to video understanding becomes increasingly important yet remains largely unexplored, due to the diversity of video task types, the computational overhead of repeatedly decoding and preprocessing high-dimensional visual inputs, and the difficulty of reproducible evaluation across numerous sensitive hyperparameters. Existing open-source RL training frameworks provide solid infrastructure for text and image scenarios but lack systematic optimizations tailored for video modality. In this work, we present \textbf{EasyVideoR1}, a complete and efficient reinforcement learning framework specifically designed for training large vision-language models on video understanding tasks. EasyVideoR1 makes the following contributions: (1) a full video RL training pipeline with offline preprocessing and tensor caching that eliminates redundant video decoding and yields a 1.47 throughput improvement; (2) a comprehensive, task-aware reward system covering 11 distinct video and image problem types with unified routing and modular extension; (3) a mixed offline-online data training paradigm that combines curated high-quality trajectories with on-policy exploration, benefiting the learning of more challenging tasks; (4) joint image-video training with independently configurable pixel budgets, allowing the two modalities to mutually reinforce each other; and (5) an asynchronous multi-benchmark evaluation framework covering 22 mainstream video understanding benchmarks, with reproduced accuracy closely aligned with officially reported scores.
Debate as Reward: A Multi-Agent Reward System for Scientific Ideation via RL Post-Training
Large Language Models (LLMs) have demonstrated potential in automating scientific ideation, yet current approaches relying on iterative prompting or complex multi-agent architectures often suffer from hallucination or computational inefficiency. A critical bottleneck in applying Reinforcement Learning (RL) to this open-ended domain is reward hacking -- where models exploit imperfect evaluation proxies to maximize scores without producing genuine scientific innovation. To address these limitations, we propose an RL framework explicitly tailored for high-quality scientific idea generation. We propose the first multi-agent reward function designed to serve as a judge, decoupling methodological validation from implementation details while providing strict binary rewards that are robust to reward hacking. To effectively optimize against this sparse signal, we utilize an unbiased variant of Group Relative Policy Optimization to mitigate artificial length bias. We grounded our training in ICLR-320, a curated dataset of problem-solution pairs extracted from ICLR 2024 proceedings. Experiments demonstrate that our framework significantly outperforms state-of-the-art baselines across expert-evaluated metrics of novelty, feasibility, and effectiveness.
DARLING: Detection Augmented Reinforcement Learning with Non-Stationary Guarantees
We study model-free reinforcement learning (RL) in non-stationary finite-horizon episodic Markov decision processes (MDPs) without prior knowledge of the non-stationarity. We focus on the piecewise stationary (PS) setting, where both rewards and transition dynamics can change at unknown times. We first revisit existing state-of-the-art approaches and identify theoretical and practical limitations that change the current landscape of performance guarantees. To characterize the difficulty of the problem, we establish the first minimax lower bounds for PS-RL in tabular and linear MDPs. We then introduce Detection Augmented Reinforcement Learning (DARLING), a modular wrapper for PS-RL that applies to both tabular and linear MDPs, without knowledge of the changes. In tabular MDPs, under change-point separability and reachability conditions, DARLING improves the best known dynamic regret bounds and matches our minimax lower bound. In linear MDPs, DARLING matches the minimax lower bound when the relevant reachability parameters are known, and our analysis clarifies the structural obstacles that distinguish this setting from the tabular case. Finally, through extensive experimentation across diverse non-stationary benchmarks, we show that DARLING consistently surpasses the state-of-the-art methods.
Safe Deep Reinforcement Learning for Building Heating Control and Demand-side Flexibility
Buildings account for approximately 40% of global energy consumption, and with the growing share of intermittent renewable energy sources, enabling demand-side flexibility, particularly in heating, ventilation and air conditioning systems, is essential for grid stability and energy efficiency. This paper presents a safe deep reinforcement learning-based control framework to optimize building space heating while enabling demand-side flexibility provision for power system operators. A deep deterministic policy gradient algorithm is used as the core deep reinforcement learning method, enabling the controller to learn an optimal heating strategy through interaction with the building thermal model while maintaining occupant comfort, minimizing energy cost, and providing flexibility. To address safety concerns with reinforcement learning, particularly regarding compliance with flexibility requests, we propose a real-time adaptive safety-filter to ensure that the system operates within predefined constraints during demand-side flexibility provision. The proposed real-time adaptive safety filter guarantees full compliance with flexibility requests from system operators and improves energy and cost efficiency -- achieving up to 50% savings compared to a rule-based controller -- while outperforming a standalone deep reinforcement learning-based controller in energy and cost metrics, with only a slight increase in comfort temperature violations.
Fuzzy Logic Theory-based Adaptive Reward Shaping for Robust Reinforcement Learning (FARS)
Reinforcement learning (RL) often struggles in real-world tasks with high-dimensional state spaces and long horizons, where sparse or fixed rewards severely slow down exploration and cause agents to get trapped in local optima. This paper presents a fuzzy logic based reward shaping method that integrates human intuition into RL reward design. By encoding expert knowledge into adaptive and interpreable terms, fuzzy rules promote stable learning and reduce sensitivity to hyperparameters. The proposed method leverages these properties to adapt reward contributions based on the agent state, enabling smoother transitions between fast motion and precise control in challenging navigation tasks. Extensive simulation results on autonomous drone racing benchmarks show stable learning behavior and consistent task performance across scenarios of increasing difficulty. The proposed method achieves faster convergence and reduced performance variability across training seeds in more challenging environments, with success rates improving by up to approximately 5 percent compared to non fuzzy reward formulations.
Flexible Empowerment at Reasoning with Extended Best-of-N Sampling
This paper proposes a novel method that incorporates empowerment when reasoning actions in reinforcement learning (RL), thereby achieving the flexibility of exploration-exploitation dilemma (EED). In previous methods, empowerment for promoting exploration has been provided as a bonus term to the task-specific reward function as an intrinsically-motivated RL. However, this approach introduces a delay until the policy that accounts for empowerment is learned, making it difficult to adjust the emphasis on exploration as needed. On the other hand, a trick devised for fine-tuning recent foundation models at reasoning, so-called best-of-N (BoN) sampling, allows for the implicit acquisition of modified policies without explicitly learning them. It is expected that applying this trick to exploration-promoting terms, such as empowerment, will enable more flexible adjustment of EED. Therefore, this paper investigates BoN sampling for empowerment. Furthermore, to adjust the degree of policy modification in a generalizable manner while maintaining computational cost, this paper proposes a novel BoN sampling method extended by Tsalis statistics. Through toy problems, the proposed method's cability to balance EED is verified. In addition, it is demonstrated that the proposed method improves RL performance to solve complex locomotion tasks.
RAD-2: Scaling Reinforcement Learning in a Generator-Discriminator Framework
High-level autonomous driving requires motion planners capable of modeling multimodal future uncertainties while remaining robust in closed-loop interactions. Although diffusion-based planners are effective at modeling complex trajectory distributions, they often suffer from stochastic instabilities and the lack of corrective negative feedback when trained purely with imitation learning. To address these issues, we propose RAD-2, a unified generator-discriminator framework for closed-loop planning. Specifically, a diffusion-based generator is used to produce diverse trajectory candidates, while an RL-optimized discriminator reranks these candidates according to their long-term driving quality. This decoupled design avoids directly applying sparse scalar rewards to the full high-dimensional trajectory space, thereby improving optimization stability. To further enhance reinforcement learning, we introduce Temporally Consistent Group Relative Policy Optimization, which exploits temporal coherence to alleviate the credit assignment problem. In addition, we propose On-policy Generator Optimization, which converts closed-loop feedback into structured longitudinal optimization signals and progressively shifts the generator toward high-reward trajectory manifolds. To support efficient large-scale training, we introduce BEV-Warp, a high-throughput simulation environment that performs closed-loop evaluation directly in Bird's-Eye View feature space via spatial warping. RAD-2 reduces the collision rate by 56% compared with strong diffusion-based planners. Real-world deployment further demonstrates improved perceived safety and driving smoothness in complex urban traffic.
Beyond Single-Model Optimization: Preserving Plasticity in Continual Reinforcement Learning
Continual reinforcement learning must balance retention with adaptation, yet many methods still rely on \emph{single-model preservation}, committing to one evolving policy as the main reusable solution across tasks. Even when a previously successful policy is retained, it may no longer provide a reliable starting point for rapid adaptation after interference, reflecting a form of \emph{loss of plasticity} that single-policy preservation cannot address. Inspired by quality-diversity methods, we introduce \textsc{TeLAPA} (Transfer-Enabled Latent-Aligned Policy Archives), a continual RL framework that organizes behaviorally diverse policy neighborhoods into per-task archives and maintains a shared latent space so that archived policies remain comparable and reusable under non-stationary drift. This perspective shifts continual RL from retaining isolated solutions to maintaining \emph{skill-aligned neighborhoods} with competent and behaviorally related policies that support future relearning. In our MiniGrid CL setting, \textsc{TeLAPA} learns more tasks successfully, recovers competence faster on revisited tasks after interference, and retains higher performance across a sequence of tasks. Our analyses show that source-optimal policies are often not transfer-optimal, even within a local competent neighborhood, and that effective reuse depends on retaining and selecting among multiple nearby alternatives rather than collapsing them to one representative. Together, these results reframe continual RL around reusable and competent policy neighborhoods, providing a route beyond single-model preservation toward more plastic lifelong agents.
RL-STPA: Adapting System-Theoretic Hazard Analysis for Safety-Critical Reinforcement Learning
As reinforcement learning (RL) deployments expand into safety-critical domains, existing evaluation methods fail to systematically identify hazards arising from the black-box nature of neural network enabled policies and distributional shift between training and deployment. This paper introduces Reinforcement Learning System-Theoretic Process Analysis (RL-STPA), a framework that adapts conventional STPA's systematic hazard analysis to address RL's unique challenges through three key contributions: hierarchical subtask decomposition using both temporal phase analysis and domain expertise to capture emergent behaviors, coverage-guided perturbation testing that explores the sensitivity of state-action spaces, and iterative checkpoints that feed identified hazards back into training through reward shaping and curriculum design. We demonstrate RL-STPA in the safety-critical test case of autonomous drone navigation and landing, revealing potential loss scenarios that can be missed by standard RL evaluations. The proposed framework provides practitioners with a toolkit for systematic hazard analysis, quantitative metrics for safety coverage assessment, and actionable guidelines for establishing operational safety bounds. While RL-STPA cannot provide formal guarantees for arbitrary neural policies, it offers a practical methodology for systematically evaluating and improving RL safety and robustness in safety-critical applications where exhaustive verification methods remain intractable.
WavAlign: Enhancing Intelligence and Expressiveness in Spoken Dialogue Models via Adaptive Hybrid Post-Training
End-to-end spoken dialogue models have garnered significant attention because they offer a higher potential ceiling in expressiveness and perceptual ability than cascaded systems. However, the intelligence and expressiveness of current open-source spoken dialogue models often remain below expectations. Motivated by the success of online reinforcement learning(RL) in other domains, one might attempt to directly apply preference optimization to spoken dialogue models, yet this transfer is non-trivial. We analyze these obstacles from the perspectives of reward modeling and rollout sampling, focusing on how sparse preference supervision interacts with dense speech generation under shared-parameter updates. Based on the analysis, we propose a modality-aware adaptive post-training recipe that makes RL practical for spoken dialogue: it constrains preference updates to the semantic channel and improves acoustic behavior via explicit anchoring, while dynamically regulating their mixture from rollout statistics to avoid unreliable preference gradients. We evaluate the method across multiple spoken dialogue benchmarks and representative architectures, and observe consistent improvements in semantic quality and speech expressiveness.
Mean Flow Policy Optimization
Diffusion models have recently emerged as expressive policy representations for online reinforcement learning (RL). However, their iterative generative processes introduce substantial training and inference overhead. To overcome this limitation, we propose to represent policies using MeanFlow models, a class of few-step flow-based generative models, to improve training and inference efficiency over diffusion-based RL approaches. To promote exploration, we optimize MeanFlow policies under the maximum entropy RL framework via soft policy iteration, and address two key challenges specific to MeanFlow policies: action likelihood evaluation and soft policy improvement. Experiments on MuJoCo, DeepMind Control Suite and HumanoidBench benchmarks demonstrate that our method, Mean Flow Policy Optimization (MFPO), achieves performance comparable to or exceeding current diffusion-based baselines while considerably reducing training and inference time. Our code is available at https://github.com/dongxiaoyi-xyz/MFPO.
NetForge RL: A Multi-Agent Simulation Environment for Cyber Defense with Durative Actions
Training reinforcement-learning agents for cyber defense requires an environment that reflects the operational setting: noisy, partial observations, several defenders coordinating across a network, and an adaptive adversary realized through self-play. We present NetForge RL, a multi-agent environment for this setting on procedurally generated enterprise and operational-technology (OT) networks. A red agent compromises hosts with partial observability; three zone-split blue agents defend from synthetic SIEM telemetry, Windows/Sysmon event logs encoded into dense embeddings rather than a ground-truth state vector. The environment follows the PettingZoo parallel API with fixed-shape observations and MITRE ATT&CK-mapped actions, ships five scenarios with named difficulty presets and a held-out evaluation split, and replays deterministically under a seed. A JAX backend vectorizes a reduced transition core, reaching 2.5 x 10^5 environment-steps/s at batch 4096 on CPU, as a fast surrogate for training-loop iteration. Alongside the environment we provide reference baselines (scripted, a JAX IPPO trainer, and a self-play tournament), six diagnostic probes that each measure one defensive skill, and an evaluation runner reporting 95% confidence intervals. We describe the reproducibility engineering behind the environment and include a responsible-use statement.
TensorHub: Scalable and Elastic Weight Transfer for LLM RL Training
Modern LLM reinforcement learning (RL) workloads require a high-performance weight transfer system to scale training across heterogeneous compute resources. However, efficiently transferring terabyte-scale model weights across thousands of GPUs remains challenging because the system must accommodate clusters that dynamically scale up and down while keeping coordination, data movement, and storage overhead low. We introduce Reference-Oriented Storage (ROS), a new storage abstraction for RL weight transfer that exploits highly replicated model weights in place. ROS presents the illusion that certain versions of the model weights are stored and can be fetched on demand. Underneath, ROS does not physically store any copies of the weights; instead, it tracks the workers that hold these weights on GPUs for inference. Upon request, ROS directly uses them to serve reads. We build TensorHub, a production-quality system that instantiates the ROS idea with topology-aware transfer, model-parallel consistency, and fault tolerance. Evaluation shows that TensorHub saturates RDMA bandwidth and adapts to three distinct rollout workloads with minimal engineering effort. Specifically, TensorHub reduces total GPU stall time by up to 6.7x for standalone rollouts, accelerates weight updates for elastic rollouts by up to 4.8x, and cuts cross-datacenter rollout stall time by up to 19x. TensorHub has been deployed in ByteDance production to support cutting-edge RL training.
Less Data Approximates More: Earning Faithful Confidence in High-Stakes Domains
Large language models are increasingly deployed in high-stakes domains, where confident yet incorrect inferences may cause severe real-world harm, bringing the long-overlooked issue of confidence faithfulness to the forefront. A promising solution jointly optimizes unsupervised Reinforcement Learning from Internal Feedback (RLIF) with reasoning-trace-guided Reasoning Distillation (RD), yet it faces three persistent challenges, namely the scarcity of high-quality training corpora, factually unwarranted overconfidence, and erroneous updates amplified by indiscriminate fusion. Inspired by how human confidence accumulates from uncertainty to certainty, we propose Progressive Reasoning Gain (PRG) to measure whether reasoning steps progressively strengthen confidence in the final answer. Building on PRG, we introduce HyTuning, a hybrid post-training framework that adaptively reweights RD and RLIF, using scarce supervised reasoning traces as a stable anchor while exploiting abundant unlabeled queries for scalability. Experiments on several domain-specific and general benchmarks demonstrate that HyTuning improves accuracy while achieving confidence faithfulness under limited supervision, supporting a practical ``Less Data Approximates More'' effect. Our code will be released upon acceptance.
RefineRL: Advancing Competitive Programming with Self-Refinement Reinforcement Learning
While large language models (LLMs) have demonstrated strong performance on complex reasoning tasks such as competitive programming (CP), existing methods predominantly focus on single-attempt settings, overlooking their capacity for iterative refinement. In this paper, we present RefineRL, a novel approach designed to unleash the self-refinement capabilities of LLMs for CP problem solving. RefineRL introduces two key innovations: (1) Skeptical-Agent, an iterative self-refinement agent equipped with local execution tools to validate generated solutions against public test cases of CP problems. This agent always remains skeptical of its own outputs and thereby enforces rigorous self-refinement even when validation suggests correctness. (2) A reinforcement learning (RL) solution to incentivize LLMs to self-refine with only standard RLVR data (i.e., problems paired with their verifiable answers). Extensive experiments on Qwen3-4B and Qwen3-4B-2507 demonstrate that our method yields substantial gains: after our RL training, these compact 4B models integrated with the Skeptical-Agent not only outperform much larger 32B models but also approach the single-attempt performance of 235B models. Notably, although our models are trained solely on CP coding data, RefineRL also substantially improves their performance on mathematical reasoning benchmarks, suggesting that the learned self-refinement behavior can transfer beyond coding-specific tasks. These findings highlight self-refinement as a promising direction for scaling LLMs' general reasoning ability.
TIR-Agent: Training an Explorative and Efficient Agent for Image Restoration
Vision-language agents that orchestrate specialized tools for image restoration (IR) have emerged as a promising method, yet most existing frameworks operate in a training-free manner. They rely on heuristic task scheduling and exhaustive tool traversal, resulting in sub-optimal restoration paths and prohibitive computational cost. We argue that the core bottleneck lies in the absence of a learned policy to make decision, as a vision-language model cannot efficiently handle degradation-aware task ordering and tool composition. To this end, we propose TIR-Agent, a trainable image restoration agent that performs a direct tool-calling policy through a two-stage training pipeline of supervised fine-tuning (SFT) followed by reinforcement learning (RL). Two key designs underpin effective RL training: (i) a random perturbation strategy applied to the SFT data, which broadens the policy's exploration over task schedules and tool compositions, and (ii) a multi-dimensional adaptive reward mechanism that dynamically re-weights heterogeneous image quality metrics to mitigate reward hacking. To support high-throughput, asynchronous GPU-based tool invocation during training, we further develop a globally shared model-call pool. Experiments on both in-domain and out-of-domain degradations show that TIR-Agent outperforms 12 baselines, including 6 all-in-one models, 3 training-free agents, and 3 proprietary models, and achieves over 2.5 inference speedup by eliminating redundant tool executions.
End-to-End Efficient RL for Linear Bellman Complete MDPs with Deterministic Transitions
We study reinforcement learning (RL) with linear function approximation in Markov Decision Processes (MDPs) satisfying \emph{linear Bellman completeness} -- a fundamental setting where the Bellman backup of any linear value function remains linear. While statistically tractable, prior computationally efficient algorithms are either limited to small action spaces or require strong oracle assumptions over the feature space. We provide a computationally efficient algorithm for linear Bellman complete MDPs with \emph{deterministic transitions}, stochastic initial states, and stochastic rewards. For finite action spaces, our algorithm is end-to-end efficient; for large or infinite action spaces, we require only a standard argmax oracle over actions. Our algorithm learns an -optimal policy with sample and computational complexity polynomial in the horizon, feature dimension, and .
Learning to Remember: Attentive Reinforcement Learning for Edge Serverless Autoscaling
In edge computing, the stochastic and bursty nature of serverless workloads challenges autonomous resource orchestration. Traditional reactive controllers, such as the Kubernetes Horizontal Pod Autoscaler (HPA), suffer from reaction latency, leading to Service Level Objective (SLO) violations during traffic spikes and resource flapping during ramp-downs. While Deep Reinforcement Learning (DRL) offers a pathway toward proactive management, standard agents suffer from \textit{temporal blindness}, an inability to exploit the recent temporal context in non-Markovian edge environments. To bridge this gap, we propose a stability-aware autoscaling framework unifying short-horizon temporal context and control via an Attention-Enhanced Double-Stacked LSTM architecture integrated within a Proximal Policy Optimization (PPO) agent. Unlike shallow recurrent models, our approach employs a learned attention mechanism that weights recent historical states non-uniformly, suppressing high-frequency jitter while preserving the trend that precedes demand shifts. We validate the framework on two independent Kubernetes clusters using real-world Azure Functions traces. Against the single-layer LSTM ablation and the static HPA baseline, our approach reduces P90 latency by 67%, and holds average latency within the 50ms hard SLO for 98.8% of the run against 49.6% and 43.5% respectively. Against Kubernetes Event-Driven Autoscaling (KEDA), it matches latency performance at 75% fewer replica-steps and 59% less churn, with P90 hard-SLO violation bursts of at most 5 consecutive intervals against up to 24 for KEDA. These results indicate that mitigating temporal blindness through deep attentive memory improves the reliability and stability of Kubernetes autoscaling under bursty edge workloads.
SutureFormer: Learning Surgical Trajectories via Goal-conditioned Offline RL in Pixel Space
Predicting surgical needle trajectories from endoscopic video is critical for robot-assisted suturing, enabling anticipatory planning, real-time guidance, and safer motion execution. Existing methods that directly learn motion distributions from visual observations tend to overlook the sequential dependency among adjacent motion steps. Moreover, sparse waypoint annotations often fail to provide sufficient supervision, further increasing the difficulty of supervised or imitation learning methods. To address these challenges, we formulate image-based needle trajectory prediction as a sequential decision-making problem, in which the needle tip is treated as an agent that moves step by step in pixel space. This formulation naturally captures the continuity of needle motion and enables the explicit modeling of physically plausible pixel-wise state transitions over time. From this perspective, we propose SutureFormer, a goal-conditioned offline reinforcement learning framework that leverages sparse annotations to dense reward signals via cubic spline interpolation, encouraging the policy to exploit limited expert guidance while exploring plausible future motion paths. SutureFormer encodes variable-length clips using an observation encoder to capture both local spatial cues and long-range temporal dynamics, and autoregressively predicts future waypoints through actions composed of discrete directions and continuous magnitudes. To enable stable offline policy optimization from expert demonstrations, we adopt Conservative Q-Learning with Behavioral Cloning regularization. Experiments on a new kidney wound suturing dataset containing 1,158 trajectories from 50 patients show that SutureFormer reduces Average Displacement Error by 58.6% compared with the strongest baseline, demonstrating the effectiveness of modeling needle trajectory prediction as pixel-level sequential action learning.
Complementary RL: Towards Efficient Experience-Driven Agent Learning
Reinforcement Learning (RL) has emerged as a powerful paradigm for training LLM-based agents, yet remains limited by low sample efficiency, stemming not only from sparse outcome feedback but also from the agent's inability to leverage prior experience across episodes. While augmenting agents with historical experience offers a promising remedy, existing approaches suffer from a critical weakness: the experience distilled from history is either stored statically or fail to coevolve with the improving actor, causing a progressive misalignment between the experience and the actor's evolving capability that diminishes its utility over the course of training. Inspired by complementary learning systems in neuroscience, we present Complementary RL to achieve seamless co-evolution of an experience extractor and a policy actor within the RL optimization loop. Specifically, the actor is optimized via sparse outcome-based rewards, while the experience extractor is optimized according to whether its distilled experiences demonstrably contribute to the actor's success, thereby evolving its experience management strategy in lockstep with the actor's growing capabilities. Empirically, Complementary RL outperforms outcome-based agentic RL baselines that do not learn from experience, achieving 10% performance improvement in single-task scenarios and exhibits robust scalability in multi-task settings. These results establish Complementary RL as a paradigm for efficient experience-driven agent learning.
RL unknotter, hard unknots and unknotting number
We develop a reinforcement learning pipeline for simplifying knot diagrams. A trained agent learns move proposals and a value heuristic for navigating Reidemeister moves. The pipeline applies to arbitrary knots and links; we test it on ``very hard'' unknot diagrams and, using diagram inflation, on where we investigate the recently established and surprising upper bound of three for the unknotting number. In addition, we explain a self-improving workbook-driven extension of the pipeline that systematically improves unknotting number upper bounds on the prime knots.
Learning When to Trust in Contextual Social Bandits
Robust reinforcement learning typically assumes that feedback sources are either globally trustworthy or corrupted within a fixed global budget. We identify a more subtle failure mode that escapes this dichotomy, which we call \emph{Contextual Sycophancy}. In this failure, evaluators are truthful in benign contexts but systematically biased in critical ones, so that no single evaluator is reliable everywhere and the corrupt evaluators may form a \emph{majority} in the contexts that matter. Our first result is an information-theoretic lower bound. We exhibit two problem instances that induce \emph{identical} social-feedback distributions yet have disjoint optimal actions, proving that \emph{any} algorithm relying on social feedback alone (including any robust aggregator, regardless of breakdown point) incurs latent regret. This shows that breaking contextual sycophancy is impossible without having some information. We then show that a sparse stream of ground-truth audits, available with probability , is sufficient. We propose \ESA, which learns a per-evaluator contextual \emph{trust boundary} from audits and re-weights feedback accordingly, and we prove a high-probability latent-regret bound of , where is the complexity of the adversary's bias strategy. The audit-dependence matches the information-theoretic necessity of audits. Empirically, \ESA\ recovers the ground truth when of the social layer is adversarial, a regime in which median- and mean-based robust baselines fail.
Relating Reinforcement Learning to Dynamic Programming-Based Planning
This paper bridges some of the gap between optimal planning and reinforcement learning (RL), both of which share roots in dynamic programming applied to sequential decision making or optimal control. Whereas planning typically favors deterministic models, goal termination, and cost minimization, RL tends to favor stochastic models, infinite-horizon discounting, and reward maximization in addition to learning-related parameters such as the learning rate and greediness factor. A derandomized version of RL is developed, analyzed, and implemented to yield performance comparisons with value iteration and Dijkstra's algorithm using simple planning models. Next, mathematical analysis shows: 1) conditions under which cost minimization and reward maximization are equivalent, 2) conditions for equivalence of single-shot goal termination and infinite-horizon episodic learning, and 3) conditions under which discounting causes goal achievement to fail. The paper then advocates for defining and optimizing truecost, rather than inserting arbitrary parameters to guide operations. Performance studies are then extended to the stochastic case, using planning-oriented criteria and comparing value iteration to RL with learning rates and greediness factors.
Expert Knowledge-driven Reinforcement Learning for Autonomous Racing via Trajectory Guidance and Dynamics Constraints
Reinforcement learning has demonstrated significant potential in the field of autonomous driving. However, it suffers from defects such as training instability and unsafe action outputs when faced with autonomous racing environments characterized by high dynamics and strong nonlinearities. To this end, this paper proposes a trajectory guidance and dynamics constraints Reinforcement Learning (TraD-RL) method for autonomous racing. The key features of this method are as follows: 1) leveraging the prior expert racing line to construct an augmented state representation and facilitate reward shaping, thereby integrating domain knowledge to stabilize early-stage policy learning; 2) embedding explicit vehicle dynamic priors into a safe operating envelope formulated via control barrier functions to enable safety-constrained learning; and 3) adopting a multi-stage curriculum learning strategy that shifts from expert-guided learning to autonomous exploration, allowing the learned policy to surpass expert-level performance. The proposed method is evaluated in a high-fidelity simulation environment modeled after the Tempelhof Airport Street Circuit. Experimental results demonstrate that TraD-RL effectively improves both lap speed and driving stability of the autonomous racing vehicle, achieving a synergistic optimization of racing performance and safety.
Latent Policy Steering through One-Step Flow Policies
Offline reinforcement learning (RL) allows robots to learn from offline datasets without risky exploration. Yet, offline RL's performance often hinges on a brittle trade-off between (1) return maximization, which can push policies outside the dataset support, and (2) behavioral constraints, which typically require sensitive hyperparameter tuning. Latent steering offers a structural way to stay within the dataset support during RL, but existing offline adaptations commonly approximate action values using latent-space critics learned via indirect distillation, which can lose information and hinder convergence. We propose Latent Policy Steering (LPS), which enables high-fidelity latent policy improvement by backpropagating original-action-space Q-gradients through a differentiable one-step MeanFlow policy to update a latent-action-space actor. By eliminating proxy latent critics, LPS allows an original-action-space critic to guide end-to-end latent-space optimization, while the one-step MeanFlow policy serves as a behavior-constrained generative prior. This decoupling yields a robust method that works out-of-the-box with minimal tuning. Across OGBench and real-world robotic tasks, LPS achieves state-of-the-art performance and consistently outperforms behavioral cloning and strong latent steering baselines.
Conservative Equilibrium Discovery in Offline Game-Theoretic Multiagent Reinforcement Learning
Offline learning of strategies takes data efficiency to its extreme by restricting algorithms to a fixed dataset of state-action trajectories. We consider the problem in a mixed-motive multiagent setting, where the goal is to solve a game under the offline learning constraint. We first frame this problem in terms of selecting among candidate equilibria. Since datasets may inform only a small fraction of game dynamics, it is generally infeasible in offline game-solving to even verify a proposed solution is a true equilibrium. Therefore, we consider the relative probability of low regret (i.e., closeness to equilibrium) across candidates based on the information available. Specifically, we extend Policy Space Response Oracles (PSRO), an online game-solving approach, by quantifying game dynamics uncertainty and modifying the RL objective to skew towards solutions more likely to have low regret in the true game. We further propose a novel meta-strategy solver, tailored for the offline setting, to guide strategy exploration in PSRO. Our incorporation of Conservatism principles from Offline reinforcement learning approaches for strategy Exploration gives our approach its name: COffeE-PSRO. Experiments demonstrate COffeE-PSRO's ability to extract lower-regret solutions than state-of-the-art offline approaches and reveal relationships between algorithmic components empirical game fidelity, and overall performance.
EMO-R3: Reflective Reinforcement Learning for Emotional Reasoning in Multimodal Large Language Models
Multimodal Large Language Models (MLLMs) have shown remarkable progress in visual reasoning and understanding tasks but still struggle to capture the complexity and subjectivity of human emotions. Existing approaches based on supervised fine-tuning often suffer from limited generalization and poor interpretability, while reinforcement learning methods such as Group Relative Policy Optimization fail to align with the intrinsic characteristics of emotional cognition. To address these challenges, we propose Reflective Reinforcement Learning for Emotional Reasoning (EMO-R3), a framework designed to enhance the emotional reasoning ability of MLLMs. Specifically, we introduce Structured Emotional Thinking to guide the model to perform step-by-step emotional reasoning in a structured and interpretable manner, and design a Reflective Emotional Reward that enables the model to re-evaluate its reasoning based on visual-text consistency and emotional coherence. Extensive experiments demonstrate that EMO-R3 significantly improves both the interpretability and emotional intelligence of MLLMs, achieving superior performance across multiple visual emotional understanding benchmarks.
A Model-Free Universal AI
In general reinforcement learning, all established optimal agents, including AIXI, are model-based, explicitly maintaining and using environment models. This paper introduces Universal AI with Q-Induction (AIQI), the first model-free agent proven to be asymptotically -optimal in general RL. AIQI performs universal induction over distributional action-value functions, instead of policies or environments like previous works. Under a grain of truth condition, we prove that AIQI is strong asymptotically -optimal and asymptotically -Bayes-optimal. We also apply our novel proof techniques to show asymptotic -optimality of Self-AIXI without any ad-hoc assumptions. Our results significantly expand the diversity of known universal agents.
TabSieve: Explicit In-Table Evidence Selection for Tabular Prediction
Tabular prediction can benefit from in-table rows as few-shot evidence, yet existing tabular models typically perform instance-wise inference and LLM-based prompting is often brittle. Models do not consistently leverage relevant rows, and noisy context can degrade performance. To address this challenge, we propose TabSieve, a select-then-predict framework that makes evidence usage explicit and auditable. Given a table and a query row, TabSieve first selects a small set of informative rows as evidence and then predicts the missing target conditioned on the selected evidence. To enable this capability, we construct TabSieve-SFT-40K by synthesizing high-quality reasoning trajectories from 331 real tables using a strong teacher model with strict filtering. Furthermore, we introduce TAB-GRPO, a reinforcement learning recipe that jointly optimizes evidence selection and prediction correctness with separate rewards, and stabilizes mixed regression and classification training via dynamic task-advantage balancing. Experiments on a held-out benchmark of 75 classification and 52 regression tables show that TabSieve consistently improves performance across shot budgets, with average gains of 2.92% on classification and 4.45% on regression over the second-best baseline. Further analysis indicates that TabSieve concentrates more attention on the selected evidence, which improves robustness to noisy context.
Dr. MAS: Stable Reinforcement Learning for Multi-Agent LLM Systems
Multi-agent LLM systems enable advanced reasoning and tool use via role specialization, yet reliable reinforcement learning (RL) post-training for such systems remains difficult. In this work, we theoretically pinpoint a key reason for training instability when extending group-based RL to multi-agent LLM systems. We show that under GRPO-style optimization, a global normalization baseline may deviate from diverse agents' reward distributions, which ultimately leads to gradient-norm instability. Based on this finding, we propose Dr. MAS, a simple and stable RL training recipe for multi-agent LLM systems. Dr. MAS uses an agent-wise remedy: normalizing advantages per agent using each agent's own reward statistics, which calibrates gradient scales and dramatically stabilizes training, both theoretically and empirically. Beyond the algorithm, Dr. MAS provides an end-to-end RL training framework for multi-agent LLM systems, supporting scalable orchestration, flexible per-agent LLM serving and optimization configs, and shared resource scheduling of LLM actor backends. We evaluate Dr. MAS on multi-agent math reasoning and multi-turn search benchmarks using Qwen2.5 and Qwen3 series models. Dr. MAS achieves clear gains over vanilla GRPO (e.g., +5.6% avg@16 and +4.6% pass@16 on math, and +15.2% avg@16 and +13.1% pass@16 on search) while largely eliminating gradient spikes. Moreover, it remains highly effective under heterogeneous agent-model assignments while improving efficiency.
High-Speed Vision-Based Flight in Clutter with Safety-Shielded Reinforcement Learning
Quadrotor unmanned aerial vehicles (UAVs) are increasingly deployed in complex missions that demand reliable autonomous navigation and robust obstacle avoidance. However, traditional modular pipelines often incur cumulative latency, whereas purely reinforcement learning (RL) approaches typically provide limited formal safety guarantees. To bridge this gap, we propose an end-to-end RL framework augmented with model-based safety mechanisms. We incorporate physical priors in both training and deployment. During training, we design a physics-informed reward structure that provides global navigational guidance. During deployment, we integrate a real-time safety filter that projects the policy outputs onto a provably safe set to enforce strict collision-avoidance constraints. This hybrid architecture reconciles high-speed flight with robust safety assurances. Benchmark evaluations demonstrate that our method outperforms both traditional planners and recent end-to-end obstacle avoidance approaches based on differentiable physics. Extensive experiments demonstrate strong generalization, enabling reliable high-speed navigation in dense clutter and challenging outdoor forest environments at velocities up to 7.5 m/s}.
rePIRL: Learn PRM with Inverse RL for LLM Reasoning
Process rewards have been widely used in deep reinforcement learning to improve training efficiency, reduce variance, and prevent reward hacking. In LLM reasoning, existing works also explore various solutions for learning effective process reward models (PRM) with or without the help of an expert policy. However, existing methods either rely on strong assumptions about the expert policies (e.g., requiring their reward functions) or suffer intrinsic limitations (e.g., entropy collapse), resulting in weak PRMs or limited generalizability. In this paper, we introduce rePIRL, an inverse RL-inspired framework that learns effective PRMs with minimal assumptions about expert policies. Specifically, we design a dual learning process that updates the policy and the PRM interchangeably. Our learning algorithm has customized techniques to address the challenges of scaling traditional inverse RL to LLMs. We theoretically show that our proposed learning framework can unify both online and offline PRM learning methods, justifying that rePIRL can learn PRMs with minimal assumptions. Empirical evaluations on standardized math and coding reasoning datasets demonstrate the effectiveness of rePIRL over existing methods. We further show the application of our trained PRM in test-time training, test-time scaling, and providing an early signal for training hard problems. Finally, we validate our training recipe and key design choices via a detailed ablation study.
An evidence-guided reinforcement learning method to improve psychiatric reasoning in small language models
Privacy and computational constraints limit the use of large language models in psychiatry, while adapting small language models (SLMs) often requires substantial data and expert annotation. We developed ClinMPO, an evidence-guided reinforcement-learning framework guided by the psychiatrist-defined Clinical Psychiatry Thinking Strategy (CPTS). ClinMPO uses ClinRM, a reward model trained on 18,569 question--answer pairs from 4,474 psychiatry articles. We evaluated four Qwen3 sizes on 1,737 model-screened questions. ClinMPO outperformed Base, supervised fine-tuning and standard group relative policy optimization across scales. From responses by 300 senior pre-licensure medical students, we established the human baseline, a medical-student reference. The 4B model approached this baseline, whereas the 8B model surpassed it and ranked first among 31 models and post-training variants. ClinMPO improved performance across two complementary schemes covering ICD-11 diagnostic categories and psychiatric practice competencies. Blinded assessment by three clinicians showed improved rationale quality across CPTS criteria. These findings highlight how existing clinical evidence and specialist knowledge can be incorporated into the development of medical AI systems through evidence-guided learning.
CodeScaler: Scaling Code LLM Training and Test-Time Inference via Reward Models
Reinforcement Learning from Verifiable Rewards (RLVR) has driven recent progress in code large language models by leveraging execution-based feedback from unit tests, but its scalability is fundamentally constrained by the availability and reliability of high-quality test cases. We propose CodeScaler, a reward model designed to scale both reinforcement learning training and test-time inference for code generation. CodeScaler is trained on carefully curated preference data derived from verified code problems and incorporates syntax-aware code extraction and validity-preserving reward shaping to ensure stable and robust optimization. Across four coding benchmarks, CodeScaler consistently outperforms execution-based RL by +1.55 points on Qwen3-8B-Base and +4.23 points on Qwen3-14B-Base. By further scaling to 44K problems with additional synthetic data, CodeScaler yields +14.64 points improvement over the base model without requiring any test cases. At inference time, CodeScaler serves as an effective test-time scaling method, achieving performance comparable to unit test approaches while providing a 10-fold reduction in latency. Moreover, CodeScaler surpasses existing reward models on RM-Bench not only in the code domain (+3.3 points), but also in general and reasoning domains (+2.7 points on average).
Agile Reinforcement Learning through Separable Neural Architecture and Applications
Deep reinforcement learning (RL) is increasingly deployed in resource-constrained environments, yet go-to function approximators - multilayer perceptrons (MLPs) - are often parameter-inefficient due to an imperfect inductive bias for the smooth structure of many value functions. This mismatch can also hinder sample efficiency and slow policy learning in this capacity-limited regime. Although model compression techniques exist, they operate post-hoc and do not improve learning efficiency. Spline-based architectures such as Kolmogorov-Arnold Networks (KANs) have been shown to offer parameter efficiency but are widely reported to exhibit significant computational overhead, especially at scale. In seeking to address these limitations, this work introduces SPAN (SPline-based Adaptive Networks) for RL. SPAN adapts the KHRONOS framework with a learnable preprocessing layer. SPAN is evaluated across discrete (PPO) and high-dimensional continuous (SAC) control tasks, offline settings (Minari/D4RL) and a real-world datacenter HVAC control application. SPAN achieves a 30-50% improvement in sample efficiency and 1.3-9 times higher success rates across benchmarks compared to MLP baselines. Despite incurring a per-step evaluation overhead of 1.2-1.8x, SPAN's superior convergence reliability yields an expected total training cost 1.3-6.3x lower than MLP baselines when accounting for convergence failures. In the HVAC application, SPAN reduces energy consumption in 9 of 12 months relative to MLP while simultaneously achieving a 1.1-3.4x reduction in thermal comfort violations across the evaluation year, demonstrating generalization to real-world engineering control. Furthermore, SPAN demonstrates superior anytime performance and robustness to hyperparameter variations, suggesting it as a viable, high-performance alternative for learning efficient policies in resource-limited settings.
Offline Reinforcement Learning of High-Quality Behaviors Under Robust Style Alignment
We study offline reinforcement learning of style-conditioned policies using explicit style supervision via subtrajectory labeling functions. In this setting, aligning style with high task performance is particularly challenging due to distribution shift and inherent conflicts between style and reward. Existing methods, despite introducing numerous definitions of style, often fail to reconcile these objectives effectively. To address these challenges, we propose a unified definition of behavior style and instantiate it into a practical framework. Building on this, we introduce Style-Conditioned Implicit Q-Learning (SCIQL), which leverages offline goal-conditioned RL techniques, such as hindsight relabeling and value learning, and combine it with a new Gated Advantage Weighted Regression mechanism to efficiently optimize task performance while preserving style alignment. Experiments demonstrate that SCIQL achieves superior performance on both objectives compared to prior offline methods. Code, datasets and visuals are available in: https://mathieu-petitbois.github.io/projects/sciql/.
Tracking Drift: Variation-Aware Entropy Scheduling for Non-Stationary Reinforcement Learning
Real-world reinforcement learning often faces environment drift, but most existing methods rely on static entropy coefficients/target entropy, causing over-exploration during stable periods and under-exploration after drift, and leaving unanswered the principled question of how exploration intensity should scale with drift magnitude. We show that, under standard assumptions, entropy scheduling in non-stationary maximum-entropy RL can be cast as the dynamic-regret trade-off between tracking a drifting comparator and stabilizing updates, yielding a square-root scaling rule for the entropy weight in terms of a online non-stationarity proxy. Building on this, we propose AES--Adaptive Entropy Scheduling--which adaptively adjusts the entropy coefficient/temperature online using observable drift proxies during training, requiring almost no structural changes and incurring minimal overhead. Across 4 algorithm variants, 12 tasks, and 4 drift modes, AES significantly reduces the fraction of performance degradation caused by drift and accelerates recovery after abrupt changes.
Reversible Simplex Supervision with Post-Action Debt Accounting for Goal-Reaching RL
Deploying reinforcement learning (RL) on multi-tonne robots calls for supervisory mechanisms that address both operational safety and progress toward task completion. However, repeated switching need not preserve task progress when a learned action increases storage before recovery takes control. We introduce reversible Simplex supervision with post-action debt accounting for a frozen finite-state policy and robust-adaptive recovery. Under exact sampled-state information and stated model and certificate conditions, we prove that recovery repayment exceeding a uniform triggering-edge debt bound guarantees finite switching and finite-sample goal entry. We formulate reachability-based certificate constructions for establishing these sufficient conditions. In 20 matched simulations, goal-entry counts are 20 with debt gating and 18 without it; the two remaining runs terminate under the supervisor's admissibility stopping rule. On an experimental 6000 kg robot, 24 asphalt and soft-terrain trials evaluate 50 ms supervision above a 1 kHz actuator stack; all eight triggered recoveries complete debt-gated re-entry. The experiments demonstrate the supervisory mechanism in the tested trials.
Teaching Models to Teach Themselves: Reasoning at the Edge of Learnability
RL methods for scaling large reasoning models stall on datasets with low initial success rates, and thus little training signal. We investigate a fundamental question: Can a pretrained LLM leverage latent knowledge to generate an automated curriculum for problems it cannot solve? We explore this with SOAR: An asymmetric self-play framework that uses meta-RL to surface these pedagogical signals. A teacher model proposes synthetic problems for a student model, and is rewarded with its improvement on a subset of hard problems, thus grounding the curriculum in real student progress rather than intrinsic proxy rewards. Our study on the hardest subsets of math benchmarks (0/128 success) reveals three core findings. First, it is possible to realize bilevel meta-RL that unlocks learning under sparse, binary rewards by sharpening a latent capacity of pretrained models to generate useful problems. Second, grounded rewards outperform intrinsic learnability rewards used in prior LLM self-play, reliably avoiding typical instability and diversity collapse modes. Third, the structure and well-posedness of questions are more critical for learning progress than solution correctness. Our results suggest that the ability to generate useful stepping stones does not require the preexisting ability to solve the hard problems, paving a principled path to escape reasoning plateaus without additional curated data
ART for Diffusion Sampling: A Reinforcement Learning Approach to Timestep Schedule
We consider time discretization for score-based diffusion models to generate samples from a learned reverse-time dynamic on a finite grid. Uniform and hand-crafted grids can be suboptimal given a budget on the number of time steps. We introduce Adaptive Reparameterized Time (ART), which controls the clock speed of a reparameterized time variable to redistribute computation along the sampling trajectory while preserving the terminal time, with the objective of minimizing the aggregate Euler discretization error. We derive a randomized companion ART-RL that recasts ART as a continuous-time reinforcement learning problem with Gaussian policies, and prove a two-directional bridge between the two: the deterministic ART optimum lifts to an optimal Gaussian policy, and conversely any optimal Gaussian policy must recover the ART control through its mean. This bridge turns continuous-time actor--critic learning into a principled, rather than heuristic, route to the deterministic timestep optimum. Within the official EDM pipeline, ART-RL improves FID on CIFAR--10 across a wide range of budgets; after one-time offline training, the distilled deterministic schedule transfers without retraining to AFHQv2, FFHQ, and ImageNet at no extra inference cost.