Device

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11 papers in the last 28 days · 0.2% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-21

2 new papers

A weekly snapshot of new work published in Device.

128 papers

Latest in Device

Jun 16, 2026cs.SE

Beyond the GUI Paradigm: Do Mobile Agents Need the Phone Screen?

Recent advances in mobile agents are dominated by the GUI paradigm, in which agents perceive UI information and emit screen interactions. However, mobile platforms also expose a command-line interface (CLI) that provides direct access to device services and data. We argue CLI deserves first-class consideration alongside GUI. We evaluate three coding agents (Claude Code, Terminus-2, mini-swe-agent) across four model APIs on AndroidWorld and MobileWorld without any mobile-specific post-training, comparing against three reproducible GUI baselines (GUI-Owl-1.5-32B, MAI-UI, Qwen3-VL-32B). Claude Code (Opus 4.7) reaches 71.8% and 51.9%, outperforming every reproducible GUI baseline (69.3/68.1/57.8% on AndroidWorld; 43.2/26.3/13.3% on MobileWorld), while every other CLI configuration remains competitive. To establish the paradigm's ceiling, we provide oracle CLI solutions that reach 88.8% on AndroidWorld (103/116 tasks CLI-solvable) and 86.3% on MobileWorld (101/117 tasks CLI-solvable), indicating substantial room for future improvement. To cover everyday user intents beyond the GUI scope, we introduce the \textbf{CLI-Advantage Task Suite}, comprising 45 templates across five categories: bulk operations, multi-condition filtering, aggregation, cross-app workflows, and hidden device state. Every CLI agent outperforms every GUI baseline in all five categories, with substantially fewer steps per task (10.7 vs.\ 18.6). To support future research on mobile CLI agents, we will open-source agent implementations, oracle solutions, the CLI-Advantage suite, and evaluation infrastructure.
Li Gu, Zihuan Jiang, Linqiang Guo +6
Jun 15, 2026cs.SD

Joycent: Multi-Accent TTS via Disentangled Accent Modeling and Layer-Specific Conditioning

Accent text-to-speech (TTS) aims to synthesize speech with a target accent while preserving speaker identity, but faces two key challenges: disentangling accent from speaker characteristics and effectively conditioning speech generation on the two disentangled factors. In this paper, we propose Joycent, a diffusion-based accent TTS framework that addresses both challenges. Our key idea is to separate accent and speaker information in both representation learning and TTS conditioning. Joycent uses WhisAID, a Whisper-based accent encoder with gradient reversal to learn speaker-disentangled accent representations, and introduces layer-specific conditional layer normalization to inject accent and speaker information at different stages of the text encoder. We evaluate Joycent on the Mandarin Regional Accent Corpus (MRAC) with seen and unseen speakers, including a challenging cross-accent setting where the speaker and accent prompts come from different accents. Experimental results show that Joycent improves accent similarity over existing methods while maintaining strong speaker similarity, with consistent gains under the challenging cross-accent setting. Subjective evaluation further confirms improved naturalness, accent similarity, and speaker preservation. The audio samples are available at https://oshindow.github.io/joycent/.
Xintong Wang, Junchuan Zhao, Ye Wang
Jun 12, 2026cs.LG

A Comparative Study of Deep Learning Architectures for Multi-Horizon Behavioural Forecasting for Mobile Health

Wearable devices and smartphones generate rich behavioural time series that can support proactive health interventions, yet systematic comparisons of modern forecasting architectures for these data are lacking. In particular, it remains unclear how models generalise across populations, how different architectures respond to participant-level fine-tuning and how forecasting accuracy degrades across multi-day horizons. We benchmark six deep learning architectures, two zero-shot Foundation Models (FM) and statistical baselines on three public datasets encompassing over 800 participants, reporting per-feature metrics for step counts, screen time and sleep duration across 1-8 day horizons. We further conduct a per-feature personalisation study across all six architectures and assess FM transferability across dataset sizes and temporal granularities. Our key findings are: (i) no single architecture dominates, PatchTST leads among trained models while the three runners-up (TCN, MLP, Transformer) show no meaningful performance difference; (ii) the FM TimesFM matches or exceeds trained models zero-shot, especially in low-data regimes and (iii) participant-level fine-tuning reduces per-feature RMSE by 16-60%, with sleep benefiting most and step counts least. These results provide practical guidance on architecture selection, FM applicability and personalisation strategies for mobile health forecasting. To the best of our knowledge, this is the first study to jointly evaluate modern deep learning, FMs and personalisation for multi-horizon behavioural forecasting from wearables.
Pavlos Nicolaou, Kleanthis Malialis, Artemis Kontou +1
Jun 12, 2026cs.CL

PhoneHarness: Harnessing Phone-Use Agents through Mixed GUI, CLI, and Tool Actions

Phone agents are increasingly expected to complete real mobile workflows rather than merely predict the next screen action. However, much of the current mobile-agent literature still evaluates agents primarily as GUI controllers that observe a screen, emit taps and swipes, and are scored by target app state. Real phone-use tasks are broader: they require deciding when to use app GUIs, device-side commands, or structured tools, while leaving evidence that the intended side effect actually occurred. We introduce PhoneHarness, a mixed-action benchmark and execution harness for studying phone-use agents on verifiable mobile workflows. PhoneHarness runs a device-side agent loop over GUI, CLI, and host-side tool actions, combining deterministic action routing with bounded GUI delegation and auditable execution traces. Its benchmark, PhoneHarness Bench, evaluates whether agents complete tasks with observable side effects, not only whether they produce plausible final answers. On the annotated evaluation split, PhoneHarness reaches a 75.0% pass rate, outperforming the strongest non-PhoneHarness settings by 12.9 percentage points. PhoneHarness and PhoneHarness Bench therefore play distinct but mutually dependent roles: the harness makes mixed phone workflows executable, while the benchmark measures whether agents can use that harness reliably and safely. Our findings suggest that reliable phone automation depends on action-surface routing and verifiable execution, not only visual GUI control.
Chenxin Li, Zhengyao Fang, Zhengyang Tang +18
Jun 12, 2026cs.AR

Running hardware-aware neural architecture search on embedded devices under 512MB of RAM

This document proposes a novel approach to hardware-aware neural architecture search (HW NAS) that considers the resources available on the computing platform running it, enabling its execution on various embedded devices. The presented HW NAS produces tiny convolutional neural networks (CNNs) targeting low-end microcontroller units (MCUs), typically involved in the Internet of Things (IoT) or wearable robotics, opening new use cases. A gateway could run it to tailor CNNs' architecture on the acquired data without using external servers, ensuring privacy. The proposed technique achieves state-of-the-art results in the human-recognition tasks on the Visual Wake Word dataset, a standard TinyML benchmark, on several embedded devices.
Andrea Mattia Garavagno, Edoardo Ragusa, Paolo Gastaldo +1
Jun 10, 2026cs.HC

3-Key-Input: Exploring the Theoretical Minimum Keys for Text Entry

How far can we reduce the number of physical keys if we endow an ambiguous keyboard with modern language models? Fewer keys increase hardware design freedom in constrained settings such as assistive devices and mobile form factors. This paper systematically evaluates text entry systems using 2-5 physical keys combined with language-model-based disambiguation. On a 300-sentence English corpus (100 sentences each for Business / Conversational / Technical), we compare key counts (2-5), letter-to-key mappings (layout-based / frequency-based / intentionally worst-case), and decoders (Trie-only, GPT-2 beam search, GPT-4o selection). We find that 3 keys + GPT-4o achieves character error rate (CER) 9.46% and word error rate (WER) 12.20%, reducing CER by 59% relative to 2 keys (CER 23.3%). At 3 keys, the key-stream entropy is 1.54 bits/char; while increasing to 5 keys improves accuracy (CER 5.4%), the marginal gains diminish. Mapping choice has a small impact under standard designs (ΔCER < 0.5 pp), and even an intentionally worst mapping degrades CER by only +0.5 pp, whereas Technical sentences yield roughly twice the error rate of Business. These results suggest that, in our evaluated offline setting under a strong LM prior, 3 keys are a practical minimum for general English.
Naoki Kimura
Jun 8, 2026cs.LG

iOSWorld: A Benchmark for Personally Intelligent Phone Agents

A useful phone agent needs to be personally intelligent. It should reason over a user's identity, history, and preferences as they exist on the device, not just follow isolated instructions in an impersonal sandbox. Existing mobile agent benchmarks lack this kind of personalization. We introduce iOSWorld, the first interactive native iOS simulator benchmark built around a persistent user identity spanning 26 newly built iOS apps. These apps contain connected data such as transactions, messages, travel records, social relationships, and financial activity. iOSWorld includes 133 tasks across three increasingly difficult categories. Single-app tasks (27) test one app, multi-app tasks (60) span 2 to 8 apps, and memory and personalization tasks (46) require agents to infer patterns from personal data. We evaluate frontier and open-source computer-use models in both vision-only and privileged vision+XML settings. The best configuration reaches 52% overall but only 37% on multi-app tasks. Privileged vision+XML access improves frontier models by up to 26 percentage points, while smaller models do not benefit from added accessibility-tree input. We release iOSWorld as an open-source benchmark with all apps, seeded data, tasks, rubrics, and evaluation code.
Lawrence Keunho Jang, Mareks Woodside, Geronimo Carom +3
Jun 4, 2026cs.CV

Real-Time Threat Detection from Surveillance Cameras using Machine Learning

Ensuring public safety in densely populated urban environments remains a critical challenge, necessitating the deployment of intelligent and automated video surveillance systems. Traditional surveillance approaches rely heavily on manual monitoring, which is inefficient and susceptible to human fatigue, delayed response, and observational errors. To overcome these limitations, this work presents a real-time object detection-based surveillance framework. The proposed system focuses on detecting guns, knives, and region-specific blunt objects commonly involved in violent activities in Indian surveillance scenarios. A key contribution of this work is the use of a custom-created dataset collected using a mobile camera, consisting of 336 labeled images of blunt objects such as iron rods, wooden sticks, and plastic rods. This dataset is combined with a publicly available dataset of 7,623 images of guns and knives, forming a consolidated dataset of 7,959 images across three classes: gun, knife, and blunt object. The combined dataset is used to train a YOLOv8-based object detection model for real-time performance. Experimental evaluation shows that increasing the training duration significantly improves recall and average precision for the blunt object class without signs of overfitting. Overall, the proposed framework achieves an effective balance between accuracy and efficiency, making it suitable for deployment in real-world surveillance environments such as campuses, public spaces, and transportation areas.
Gajendra Mandal, J. P. Patra, Priyansh Mahant
Jun 3, 2026cs.AI

MIRAGE: Mobile Agents with Implicit Reasoning and Generative World Models

Mobile agents are increasingly expected to operate everyday applications from screenshots and language goals, where reliable control requires reasoning over screen affordances, multi-step navigation, and future state changes. However, many agents externalize this computation as long textual chains of thought, which slows interaction, increases supervision cost, and complicates deployment. We introduce MIRAGE, a framework that learns continuous latent reasoning representations from visible textual reasoning traces. MIRAGE transfers explicit reasoning into compact hidden states, enabling the agent to reason internally without decoding long rationales. It also incorporates a generative world-model objective: latent reasoning vectors are aligned with future screenshots, encouraging the agent to anticipate upcoming interface states before acting. This turns hidden computation into both a compressed thought representation and a forward-looking model of environment dynamics. At inference time, MIRAGE reasons in continuous latent space, reducing token generation while improving execution efficiency. On AndroidWorld, MIRAGE matches explicit chain-of-thought supervised fine-tuning in the 4B ablation with a 3-5x lower decoded-token budget and improves a comparable instruction-tuned baseline by 10.2 points; on AndroidControl, it improves action grounding while generating over 75% fewer tokens.
Zhichao Yang, Yuanze Hu, Haojie Hao +7
Jun 1, 2026cs.RO

Improved Postural Stability Using a Lightweight Semi-Active Soft Back Support Device Under Standing Perturbations

Older adults are particularly susceptible to falls following perturbations during standing, such as forward loss of balance. Back support devices that assist trunk extension may help mitigate fall risk by preventing excessive trunk flexion. Previous studies have investigated heavy back support devices; however, these systems often introduced adverse effects on stability due to their added mass, which shifted the body's natural center of mass unfavorably. In contrast, lightweight passive devices have shown limited benefits, as they can generate only modest assistive forces during the relatively small trunk flexion associated with forward balance loss. In this study, we evaluated the effects of a lightweight semi-active soft back support device on postural stability following standing perturbations. Our device combines an active element (a pneumatic artificial muscle) in parallel with a passive elastic band. The active element rapidly provides assistive force following a perturbation, overcoming the limitations of passive devices. Experiments conducted with five healthy individuals demonstrated that the semi-active device significantly reduced whole-body angular momentum and increased the margin of stability, indicating improved balance recovery performance. These results highlight the promise of semi-active soft wearable robots as an effective and lightweight strategy for fall prevention during standing perturbations.
Rohan Khatavkar, Jiefeng Sun, Hyunglae Lee
Jun 1, 2026cs.RO

Impact of a Soft Wearable Back-Support Device on Postural Stability during Trip-Like Perturbations

The effectiveness of a soft wearable back-support device in enhancing postural stability was investigated under trip-like perturbations using two experimental paradigms: perturbed standing and perturbed walking. Healthy subjects completed trials under three different back-support conditions: no device, device worn with low stiffness, and device activated with high stiffness. Whole-body stability was quantified using the minimum Margin of Stability (MOS) at the point of maximal instability. Results demonstrated increased MOS during device use, indicating enhanced postural stability. In standing, MOS increased significantly with device stiffness, whereas in walking, both device conditions improved MOS relative to no device but did not differ significantly from each other. These findings highlight the potential of soft wearable back-support devices with adjustable stiffness to improve reactive balance control against external perturbations, with important implications for fall prevention. Future research should explore personalized stiffness optimization and evaluate efficacy in populations at elevated risk of falls.
Yuanhao Chen, Rohan Khatavkar, Soubhagya Nayak +2
Jun 1, 2026cs.RO

Closed-Form Pose Estimation of Endoluminal Medical Devices via Gradiometer-Based Electromagnetic Localization System

Embedded magnetic tracking holds highly attractive prospects for remote navigation of endoluminal medical devices. However, existing six-degree-of-freedom pose recovery approaches often require pre-calibrated workspace field maps or iterative nonlinear optimization. This letter presents a Gradiometer-Based Electromagnetic Localization System (GELS), a closed-form tracking framework that uses a compact magnetometer array as an embedded quasi-gradiometer to estimate local magnetic fields and gradient tensors. These quantities are mapped by the Euler homogeneous relation to displacements between source and array, from which multi-source Procrustes registration recovers the array orientation and position using at least three non-collinear sources. The algorithm requires known source positions and array geometry, but no pre-calibrated workspace field maps, initial pose guesses, or calibrated excitation-source moments. The recovered pose also enables a proof-of-concept sub-level dipole localization task by serving as a mobile magnetic reference frame. Benchtop experiments across sensor-array configurations and excitation modes demonstrate sequence-averaged position errors of \SI{10.80}{\milli\meter}--\SI{15.57}{\milli\meter}, a fastest update rate of \SI{14.49}{\hertz}, and a median solver runtime of \SI{172.00}{\micro\second}. A perturbation-based error propagation analysis further identifies inter-sensor inconsistency and dipole-model mismatch as the dominant accuracy limits, thereby informing future sensor array and magnetic source design for further reducing pose-estimation error.
Zhiwei Wu, Jiahao Luo, Yubo Pu +3
May 29, 2026cs.LG

Bandwidth Allocation with Device Partitioning for Federated Learning over Industrial IoT networks

We consider a federated learning (FL) system in which Industrial Internet-of-Things (IIoT) devices collaboratively train a global model over wireless channels without sharing local data. In such systems, communication time is a primary bottleneck that constrains overall training efficiency. Unlike conventional networks that prioritize individual quality-of-service requirements, FL systems collectively aim to converge to an optimal global model as efficiently as possible, which calls for a fundamentally different approach to bandwidth allocation. In this paper, we propose a novel bandwidth allocation policy that exploits the heterogeneity of device computing capabilities to minimize total training time. Rather than distributing bandwidth among all selected devices simultaneously, the proposed policy partitions the participating devices into ordered subsets and sequentially grants each subset exclusive access to the full bandwidth. We formally prove that this partitioning-based policy achieves a strictly lower training time than any bandwidth allocation scheme without partitioning, irrespective of the underlying scheduling algorithm. Furthermore, by reducing per-device transmission duration, the proposed policy also minimizes uplink energy consumption, which is particularly beneficial for battery-constrained IIoT devices. Extensive experiments on real-world datasets - including GC10-Det, an industrial surface defect benchmark, and CIFAR-10, a standard image classification benchmark - demonstrate that the proposed policy consistently reduces training time and energy consumption compared to existing bandwidth allocation schemes, approaching the theoretical lower bound on round time.
Kangmin Kim, Jaeyoung Song
May 28, 2026cs.CL

Dial HEALTHDIAL for Advice: A Multilingual and Multi-Parallel Spoken Dialogue Dataset for Knowledge-Grounded Information Seeking

Creating spoken dialogue datasets is methodologically challenging, and these challenges are amplified when the goal is to build multilingual, multi-parallel datasets at scale. This work introduces HEALTHDIAL, a large-scale, multilingual, and multi-parallel dataset for developing and evaluating retrieval-augmented generation (RAG)-based spoken dialogue systems. The dataset comprises 6,000 information-seeking dialogues (1,500 per language) grounded in trusted content from the World Health Organization (WHO) and 163 hours of user speech recorded from native speakers of diverse dialects across four official WHO languages: Arabic, Chinese, English, and Spanish. Each speaker is annotated with demographic (e.g., gender, age) and sociolinguistic (e.g., primary language, region of origin) variables. We report benchmark results across key dialogue tasks, which reveal consistent performance disparities across languages, even among high-resource ones. To support future research, we release the dataset, a prototype system, and a toolkit for data collection and system evaluation.
Songbo Hu, Yinhong Liu, Ej Zhou +5
May 28, 2026cs.LG

STAP: A Shuffle-Tokenized App Predictor with Ultra Long Context for Vocabulary-Free Mobile App Prediction

Predicting the next mobile application a user will launch is essential for intelligent device resource management and proactive assistance. Existing models rely on fixed app vocabularies, which prevents them from generalizing across different app ecosystems. Many also depend on user-specific knowledge, which complicates deployment in cold start scenarios. We propose STAP, a Transformer-based model that eliminates the need for a fixed vocabulary. STAP replaces true app identities with randomly reassigned virtual indices via a shuffle mechanism, and compensates for discarded semantic information by processing behavioral sequences with an ultra-long context design. A theoretical analysis shows that, given a sufficiently long context, the predicted distribution converges to the correct one despite the anonymity of the mapping. Experiments on two datasets from different continents demonstrate that STAP achieves strong cross-dataset zero-shot prediction accuracy -- a setting where all existing fixed-vocabulary methods are inherently inapplicable -- while its cold start performance within each dataset remains competitive with leading models. Furthermore, we introduce a deployment strategy that enables the model to retain a sufficiently long context during continuous inference while keeping latency within acceptable bounds.
Chengyu Fan, Hang Liu
May 28, 2026cs.AI

UI-KOBE: Knowledge-Oriented Behavior Exploration for Lightweight Graph-Guided GUI Agents

Recent advances in mobile GUI agents have shown strong potential for automating mobile tasks, but most effective systems still depend on large vision-language models for screenshot understanding and long-horizon planning. Small GUI agents that can be deployed directly on mobile devices are more attractive for practical use, offering lower inference cost and better protection of sensitive on-device information. However, due to limited model capacity, such lightweight agents remain unreliable when planning and executing GUI tasks end-to-end from screenshots alone. We propose Knowledge-Oriented Behavior Exploration (\textbf{UI-KOBE}), a framework that improves lightweight mobile GUI agents with reusable app-specific graph knowledge. UI-KOBE first autonomously explores a mobile application and constructs an app knowledge graph, where nodes represent distinct UI states and edges represent executable transitions. At runtime, a lightweight GUI agent uses the graph as external guidance: given a user task and the current screenshot, it identifies the current graph node and selects among self-loop actions, neighboring transitions, task completion, or fallback free actions associated with that node. By supporting runtime decisions with app-specific graph guidance, UI-KOBE reduces the burden of end-to-end GUI planning and helps lightweight models perform mobile GUI tasks more effectively, offering a practical step toward efficient, interpretable, and privacy-conscious on-device GUI agents.
Yuxiang Chai, Han Xiao, Xinyu Fu +3
May 28, 2026cs.CL

PhoneWorld: Scaling Phone-Use Agent Environments

A central bottleneck for phone-use agents is that controllable, reproducible environments covering real mobile behavior are hard to build at scale. Existing mobile-agent benchmarks have made important progress on evaluation, but they do not by themselves provide a scalable way to construct many new phone-use environments. We present PhoneWorld, a reusable pipeline that converts real GUI trajectories and screenshots into controllable phone-use environments, executable tasks, automatic verifiers, and training rollouts. Rather than hand-building one mobile benchmark at a time, PhoneWorld uses real trajectories to recover which screens matter, how screens connect, which interactions must change environment state, and which user goals admit automatic verification. From these signals, it builds runnable mock Android apps backed by read-only app content and mutable state, then derives executable tasks, rule-based verifiers, and training rollouts from the same environments. In its current instantiation, PhoneWorld covers 34 apps across 16 domains, spanning common consumer mobile behaviors such as search, browsing, shopping, booking, media, and social interaction. Under a fixed training budget, replacing 10K steps from an auxiliary AndroidWorld corpus in an AndroidWorld-based baseline with broad PhoneWorld supervision improves all four evaluation benchmarks at once, raising HYMobileBench by 17.7 points, AndroidControl by 6.0 points, AndroidWorld by 14.7 points, and PhoneWorld by 52.5 points. We then study two additional scaling questions: increasing the amount of PhoneWorld supervision strongly improves PhoneWorld performance, and under a fixed PhoneWorld budget, expanding app coverage yields even larger gains. Overall, PhoneWorld shifts the focus from building one mobile benchmark at a time to scaling the supply of phone-use environments themselves.
Zhengyang Tang, Yuxuan Liu, Xin Lai +21
May 27, 2026cs.AI

BlazeEdit: Generalist Image Editing on Mobile Devices with Image-to-Image Diffusion Models

The remarkable generation quality of modern diffusion models often comes at the cost of massive parameter counts, which necessitate server-side inference with significant computational costs and potential privacy risks. Consequently, there is growing momentum toward developing efficient on-device alternatives. While recent efforts have optimized text-to-image models for mobile hardware, they remain relatively bulky, typically ranging from 0.5B to 1B parameters. We present BlazeEdit, a highly efficient, generalist image-to-image diffusion model tailored for on-device deployment. By identifying that many practical image editing tasks do not require text-based guidance, we eliminate the text-conditioning components and develop a multi-task architecture that consolidates object removal, outpainting, tone correction, relighting, and sticker generation into a single, compact model of only 195M parameters. BlazeEdit achieves a substantial reduction in download size and memory overhead while maintaining competitive generation quality. It completes a full inference pass in just 290ms on a Pixel 10, delivering a seamless, privacy-preserving, and lightning-fast experience for generalist image editing on the edge.
Fei Deng, Yanwu Xu, Zhipeng Bao +4
May 26, 2026cs.CV

AndroidDaily: A Verifiable Benchmark for Mobile GUI Agents on Real-World Closed-Source Applications

The rapid development of GUI foundation models and mobile GUI agents has spurred numerous evaluation benchmarks, yet most rely on simulated environments or open-source applications, leaving real-world closed-source applications largely unevaluated. The core difficulty is that closed-source applications do not expose internal states, making traditional automatic verification inapplicable. To bridge this gap, we introduce AndroidDaily, a large-scale benchmark comprising 350 realistic daily-use tasks across 94 high-frequency Android applications spanning transportation, shopping, local services, entertainment, content creation, social media, and everyday utilities. To enable automatic and verifiable assessment in these opaque environments, we propose Guideline-grounded Reviewer for Automatic Diagnostic Evaluation (GRADE), a process-aware evaluator built on a three-tiered system of observable external guidelines: operational obligations, output quality, and negative constraints. GRADE tracks the agent's visual trajectory against these criteria and produces step-level diagnostic judgments, turning long-horizon, open-ended mobile interactions into verifiable evaluation without relying on hidden internal states. Experiments show that GRADE achieves 87.37% agreement with human evaluators. The strongest model reaches a 62.0% success rate on AndroidDaily, highlighting a substantial gap between current reasoning capabilities and practical execution in realistic mobile workflows.
Yifan Sui, Xin Huang, Hongbing Li +14
May 26, 2026cs.DC

A Methodology to Assess Power Modeling in Energy-Aware Federated Learning on Heterogeneous Mobile Devices

Estimating CPU power on heterogeneous ARM-based commodity devices is challenging due to limited access to CPU's voltage domains. As a result, state-of-the-art energy-aware Federated Learning (FL) frameworks typically rely on simplified approximate power models to estimate computation energy, rather than the more accurate analytical CMOS-based model. To bridge this gap, we propose a reproducible CPU power estimation methodology combined with a rail-to-cluster mapping technique to retrieve cluster-level supply voltage. We evaluate our approach on two commodity Android devices and show that the analytical model predicts CPU power with errors below 10%, whereas the approximate model incurs errors of up to 959%. Using AnycostFL, a state-of-the-art energy-aware FL framework, we show that the analytical model achieves the same 80% model accuracy while consuming 1.4x less energy than the approximate model. These results highlight that approximate models can severely misestimate computation energy and lead to suboptimal decisions. This work facilitates the use of analytical CPU power models on heterogeneous multi-cluster ARM-based mobile SoCs without additional hardware support or external power measurement tools.
Chaimae Jallouli, Karim Boubouh, Robert Basmadjian
May 26, 2026cs.AI

MobileExplorer: Accelerating On-Device Inference for Mobile GUI Agents via Online Exploration

Mobile graphical user interface (GUI) agents enable AI models to autonomously operate smartphones on behalf of users. However, most existing systems focus primarily on optimizing task accuracy and rely on cloud-hosted models for inference, which introduces privacy concerns and network-dependent latency. As a result, fully on-device deployment of mobile GUI agents remains underexplored. We propose MobileExplorer, a new framework that accelerates on-device inference for vision-based mobile GUI agents via online exploration. The key idea is to exploit the long per-step reasoning time of vision-language models (VLMs) by performing lightweight, parallel exploration of UI elements. During model inference, the agent proactively probes semantically relevant UI elements and records these exploration traces as structured memory. To ensure reliable execution in live mobile environments, we design a two-level rollback mechanism that robustly restores the initial UI state when a fast but naive backtracking strategy fails. The collected exploration traces are then summarized into concise contextual hints and injected into the prompt to enhance the subsequent reasoning step. We evaluate MobileExplorer on multiple off-the-shelf devices using the AndroidWorld benchmark, as well as newly designed, more complex tasks and dynamic on-device environments. MobileExplorer reduces the average number of reasoning steps and end-to-end latency by 23%, while maintaining or improving task success rates by up to 5%. A video demonstration of MobileExplorer performance in the real world is available at https://youtu.be/thK7MJmdlvM .
Runxi Huang, Liyu Zhang, Shengzhong Liu +1
May 22, 2026cs.CR

Unlocking Apple's Private Cloud Compute: An Analysis of Privacy-Preserving Artificial Intelligence

Many existing Artificial Intelligence (AI) solutions on mobile devices rely on an extensive collection of sensitive data, raising privacy concerns and often requiring storage for both context and model improvement. Apple's Private Cloud Compute (PCC) aims to address this by emphasizing mobile device integration and a privacy-first design. The central claim of PCC is that it does not store any user data and that user input and user accounts are unlinkable. While most of the PCC system specifications are public, compiled binaries add a layer of opaqueness. There are no reproducible builds, and there are no symbols within those binaries, creating potential discrepancies between the specification and what is shipped to the user. Additionally, the underlying models and interfaces for querying PCC are not openly accessible, limiting academic evaluation of model properties, such as accuracy. This poses a challenge in assessing whether a privacy-preserving approach like PCC is actually trustworthy while also providing high-quality answers. We are the first to reverse-engineer the PCC implementation on mobile devices to evaluate privacy aspects and to open its non-public interfaces on local devices to support custom PCC queries. We demonstrate this level of access beyond Apple's intended use cases by independently benchmarking the PCC model. We enable future research by making our PCC benchmarking framework publicly available.
Yannik Dittmar, Marvin Jerome Stephan, Thomas Völkl +2
May 22, 2026cs.LG

Truthful Online Preference Aggregation for LLM Fine-Tuning in Mobile Crowdsourcing

To better serve users' demands in mobile applications (e.g., navigation), mobile crowdsourcing platforms can iteratively align large language model (LLM)-generated content (e.g., AI-generated traffic condition predictions) with human feedback collected from crowdsourcing workers (e.g., mobile users). However, workers may strategically misreport their online preference feedback to maximize their influence or payment. Existing pipelines in mobile crowdsourcing (e.g., EM-based weight estimation) fail to identify the most accurate worker in this online setting, resulting in a linear regret O(T)\mathcal{O}(T) over TT time slots. In this paper, we study truthful online preference aggregation for LLM fine-tuning in mobile crowdsourcing. We formulate a new dynamic Bayesian game to model the multi-agent online learning process between the platform and strategic mobile workers. We propose a novel online weighted aggregation mechanism that dynamically adjusts each worker's weight in the preference aggregation according to their feedback accuracy. We prove that our mechanism ensures truthful feedback from strategic workers and achieves a sublinear regret O(T)\mathcal{O}(\sqrt{T}) over TT time slots. We further extend our mechanism to a challenging scenario with limited worker feedback per time slot, still guaranteeing a sublinear regret O(T)\mathcal{O}(\sqrt{T}). Experiments on LLM fine-tuning with real-world datasets further demonstrate significant performance gains of our mechanisms over benchmark schemes.
Shugang Hao, Lingjie Duan
May 21, 2026cs.LG

Building a privacy-preserving Federated Recommender system for mobile devices

Serving personalized content on mobile devices has traditionally required pooling sensitive user data on centralized servers, a practice increasingly at odds with modern privacy expectations and geographical regulations. We present a two-stage federated recommendation system pipeline for mobile devices, built around a principled separation between non-sensitive user preference data and sensitive mobile context data that never leaves the device. The first stage runs a collaborative filtering model on non-sensitive app-context data in the cloud to generate a shortlist of relevant items. The second stage re-ranks these candidates on-device using sensitive mobile signals, with only model updates/gradients ever leaving the device. We validate the approach on MovieLens, UCI Human Activity Recognition, and a proprietary pilot dataset, and deliver a production-ready implementation as a Kotlin Multiplatform library deployable on Android and iOS.
Aasheesh Singh
May 18, 2026cs.RO

COBALT: Crowdsourcing Robot Learning via Cloud-Based Teleoperation with Smartphones

The scarcity of large-scale, high-quality demonstration data remains a bottleneck in scaling imitation learning for robotic manipulation. We present COBALT, a teleoperation platform designed to democratize robot learning at scale both in simulation and in the real world. By leveraging vectorized environments, our scalable, load-balanced infrastructure supports concurrent teleoperation by multiple users on a single GPU, yielding a significant reduction in teleoperation cost. Operators can connect from nearly anywhere on Earth using commonly available devices, including single or dual smartphones, VR headsets, 3D mice, and keyboards. An inmemory data cache and efficient video streaming keep control and rendering synchronous, sustaining dozens of concurrent users at 20 Hz with sub-100 ms end-to-end latency for up to 8 concurrent users per GPU. We also demonstrate stable operation supporting 256 simulated clients across 8 GPUs, underscoring the system's ability to scale across hardware and within individual servers. We perform a comprehensive user study showing that phone-based teleoperation performs comparably to or better than specialized hardware, enabling faster, more ergonomic data collection. To ensure data quality, COBALT logs a suite of real-time metrics to automatically filter suboptimal demonstrations. We further demonstrate that a structured user training curriculum significantly improves data collection quality. Guided by insights from our user study, we crowdsource the collection of a large-scale, high-quality pilot dataset with 7500+ demonstrations (50+ hours) collected with smartphones across nine countries over five days. We validate the dataset's quality by training state-of-the-art imitation learning algorithms. Please visit https://cobalt-teleop.github.io/ for more details.
Ayush Agarwal, Ansh Gandhi, Jeremy A. Collins +6
May 18, 2026cs.CL

iPOE: Interpretable Prompt Optimization via Explanations

Prompt optimization has often been framed as a discrete search problem to find high-performing and robust instructions for a large language model (LLM). However, the search result might not make it transparent why and where specific prompt changes lead to performance gains. This is in contrast to how humans are instructed for annotation tasks. Here, researchers carefully design annotation guidelines, leading to enhanced annotation consistency. Our paper aims at joining these two approaches and introduces iPOE, a novel interpretable prompt optimization strategy via explanations. We guide the prompt optimization process by automatically created guidelines from explanations of annotation decisions (either automatically generated or from humans). This set of guidelines is furthermore optimized by a series of operations, including removing, adding, shuffling, and merging. The resulting prompt includes guidelines that instruct the annotation, making the decision process of the LLM and the optimization transparent. It therefore supports also laypeople in prompt optimization. In our experiments on four datasets, we find that iPOE can improve over the evaluated baselines by up to 39% and LLM explanations can replace human explanations in the proposed method. Moreover, our interpretability validation study demonstrates that humans and LLMs substantially agree on which guidelines contribute to their annotations, achieving a Cohen's kappa score between annotators and LLMs of up to 0.68, 0.80, and 0.95 for the emotion classification, medical fact-checking, and hate speech detection tasks respectively.
Jiahui Li, Yarik Menchaca Resendiz, Sean Papay +1
May 16, 2026cs.CV

EgoKit: Towards Unified Low-Cost Egocentric Data Collection with Heterogeneous Devices

Egocentric video is increasingly used as a data source for robot learning, activity understanding, and embodied AI research, but collecting it at scale remains fragmented in practice: each candidate host device, such as an Android phone, iPhone, iPad, smart glasses, or extended reality (XR) headset, exposes a different SDK, a different policy on raw camera access, and different limitations on external USB cameras and on-device tracking. Synchronized ego-view and wrist-view capture is therefore typically obtained by either committing to a single proprietary platform or building one-off rigs that do not transfer across devices. To address this gap, we present EgoKit, a toolkit that exposes the same egocentric recording workflow across six heterogeneous host devices. Across all supported devices, EgoKit presents the same recording interaction and produces locally stored video with a uniform log format; on XR headsets, it additionally logs head pose and OpenXR-standard 26-joint hand tracking aligned to the video streams. The companion accessories, including two wrist cameras with mounts, a head strap, and a USB-C hub, add wrist-view capture to any supported host without custom hardware fabrication. EgoKit is available at \url{https://egokit.chuange.org/}.
Liuchuan Yu, Erdem Murat, Beichen Wang +10
May 16, 2026cs.LG

Lever: Speculative LLM Inference on Smartphones

Large language models (LLMs) are increasingly needed for interactive mobile applications, but high-quality models exceed the limited DRAM available on smartphones. Flash storage can hold larger models, yet flash-backed inference is slow because autoregressive decoding repeatedly invokes the target model and incurs costly I/O. We observe that speculative decoding is a natural fit for this setting: a small draft model can remain in DRAM, while a larger flash-resident target model verifies multiple candidate tokens per invocation. However, existing methods assume server-class accelerators and fail to account for prolonged I/O latency, limited computation parallelism, and irregular speculation execution. We present Lever, an end-to-end system for efficient flash-backed LLM inference on smartphones. Lever jointly optimizes the three stages of speculative decoding under mobile constraints. For drafting, it builds token trees using an I/O- and compute-aware gain-cost objective. For verification, it prunes low-value branches through early-exit prediction to reduce target-model computation. For execution, it maps speculation efficiently across mobile CPU-NPU hardware to improve utilization. Comprehensive evaluations show that Lever reduces inference latency by an average of 2.93x over baseline flash-offloaded inference and 1.50x over conventional speculative decoding, narrowing the latency gap between flash-backed and memory-resident LLM inference.
Tuowei Wang, Fengzu Li, Yanfan Sun +2
May 16, 2026cs.MA

Dynamic Deployment of Mobile Charging Trucks During Natural Disaster Evacuation: An Offline-to-Online Framework

During large-scale evacuations, concentrated electric vehicle (EV) charging demand can overload fixed charging stations (FCSs), leading to prolonged waiting time and increased risk exposure. To address this challenge, this study proposes dynamically deploying mobile charging trucks (MCTs) to complement FCSs, and develops an Adaptive Risk-aware MCT Deployment (ARMD) framework for real-time operation. It divides the MCT deployment into two problems: risk-aware allocation of MCTs among FCSs and dynamic routing of MCTs to the assigned FCSs, and solves them under an offline-to-online paradigm. The resource allocation problem is formulated as a decentralized partially observable Markov decision process, and a multi-agent proximal policy optimization (MAPPO)-based policy is developed to coordinate multiple MCTs under decentralized observations. The policy is pre-trained offline in an evacuation simulator and adaptively refined online according to current evacuation context. For routing, a spatio-temporal travel time predictor is developed to support rolling-horizon route updates. The proposed framework is evaluated in a simulated hurricane evacuation environment built using real-world data from Hillsborough County, Florida. Experiments show that ARMD consistently outperforms offline optimization, online heuristic dispatch, and rolling-horizon optimization in reducing risk exposure. For demand perturbation scenarios, ARMD reduces average risk exposure by up to 71.1%, relative to the baseline without MCTs. In the case of fixed e-vehicle charging infrastructure or road link failures, ARMD achieves 39.3% to 60.5% reduction in average risk exposure, with its advantages becoming more pronounced as the severity of disruption increases. These results demonstrate the effectiveness and robustness of ARMD in enhancing mobile charging operations for realistic scenarios of uncertain evacuation conditions.
Rui Ma, Zilin Bian, Kaan Ozbay
May 15, 2026cs.LG

Going Beyond the Edge: Distributed Inference of Transformer Models on Ultra-Low-Power Wireless Devices

Transformer models are rapidly becoming a cornerstone of modern Internet of Things (IoT) applications, yet their computational and memory demands far exceed the capabilities of a single typical ultra-low-power IoT device. We present CATS, a framework for distributed transformer inference on ultra-low-power wireless devices, enabling multiple devices to collaboratively execute models far larger than what a single device can sustain. At its core, CATS is a communication-aware distributed transformer inference scheme co-designed across transformer partitioning, wireless communication and training. It employs SomeGather, a new pruned communication primitive that selectively broadcasts activation columns to reduce communication bandwidth and RAM usage without sacrificing model accuracy. Building on SomeGather, we design a partitioning method that exploits this primitive for efficient model parallelism. To cope with unreliable wireless communication, CATS employs message-dropout during training, which mimics packet losses and yields models that are robust to message loss during inference. In real-world experiments, we show that CATS brings distributed transformer inference to ultra-low-power wireless devices for the first time, with deployments on up to 16 devices that collaboratively execute transformer models up to 14 times larger than what a single device can run.
Alexander Gräfe, Ding Huo, Vincent de Bakker +3
May 15, 2026cs.CV

ElasticDiT: Efficient Diffusion Transformers via Elastic Architecture and Sparse Attention for High-Resolution Image Generation on Mobile Devices

The Diffusion Transformer (DiT) architecture is the state-of-the-art paradigm for high-fidelity image generation, underpinning models like Stable Diffusion-3 and FLUX.1. However, deploying these models on resource-constrained mobile devices entails prohibitive computational and memory overhead. While efficiency-driven approaches like Linear-DiT and static pruning alleviate bottlenecks, they often incur quality degradation. Unlike cloud environments, mobile constraints require a single-model paradigm that dynamically balances fidelity and latency. We introduce ElasticDiT, which achieves this dynamic trade-off by adjusting spatial compression ratios and DiT block depths. By integrating Shift Sparse Block Attention (SSBA) and a Tiny DWT-Distilled VAE (T-DVAE), ElasticDiT reduces inference latency and memory footprint while maintaining image quality. Experiments confirm that ElasticDiT effectively covers a wide range of fidelity-latency trade-offs within a single set of parameters. By jointly adjusting compression and depth, a single ElasticDiT model can be reconfigured on-the-fly to outperform task-specific baselines. Specifically, our flex lite variant achieves an HPS of 32.87, surpassing the Flux model, while maintaining competitive quality at 84.16 percent average sparsity through SSBA. Furthermore, the plug-and-play T-DVAE provides SD3-level reconstruction with only 1/8x the computational cost of standard VAEs, and Flow-GRPO boosts semantic alignment (GenEval: 66.93 to 73.62). These results demonstrate that ElasticDiT offers a versatile, hardware-adaptive solution that eliminates the need for multiple specialized models, providing a promising path for future high-resolution image generation on mobile devices.
Kunpeng Du, Haizhen Xie, Sen Lu +11
May 15, 2026eess.SP

TFZ-Tree: An Ultra-Lightweight Waveform Classification Framework for Resource-Constrained Devices

Under the trend of multi-waveform coexistence in 6G IoT, intelligent receivers must first identify physical-layer waveform types before performing correct demodulation and resource scheduling. However, existing signal identification research largely focuses on symbol-level modulation classification. Research directly targeting physical-layer waveform types (e.g., OFDM, OTFS, LoRa) is not only extremely scarce but also heavily reliant on deep neural networks and complex time-frequency transforms, making deployment on resource-constrained terminals difficult. Symbol modulation classification methods themselves cannot circumvent the prerequisite of ``waveform identification first.'' To address this dual gap, we propose an ultra-lightweight waveform classification framework based on time-frequency multidimensional features with a cooperative Z-test tree (ZTree). The framework employs low-complexity time-domain feature extraction, and the classification backend adopts a ZTree optimized by Z-statistical testing, which uses hypothesis testing confidence to automatically control decision tree splitting and size, ensuring efficient execution on resource-limited processors. Tested on ten 6G candidate waveforms including OFDM, OTFS, DSSS, LoRa, and NB-IoT, the method achieves 99.5% average accuracy under AWGN and 87.4% under TDL-C multipath channels, with main confusion between OTFS and LoRa. Implemented in C on an x86 platform, single inference latency is under 4~ms. To the best of our knowledge, this is the first work achieving real-time recognition of ten IoT waveform types. Future work will target deployment acceleration on embedded MCUs. Code and dataset are open-sourced at: https://github.com/Einstein-sworder/IoT-wave.
Hao Wang, Kuang Zhang, Yonggang Chi +3
May 15, 2026cs.NI

Operator-Controlled 6G: From Connectivity Infrastructure to Guaranteed Digital Services

Sixth-generation mobile networks (6G) are approaching a structural inflection point. Five generations of vendor-led architectures have left operators procuring and operating networks they do not own, on platforms they cannot modify, with AI layers they cannot audit. This paper argues that 6G must reverse this trajectory by reordering operator priorities: Control First, Customer First, Business First, Operations First, and Technology Last. Technology should serve operator control, customer outcomes, monetizable guarantees, and software-driven operations, not dictate them. Two contributions operationalize this thesis. The "6G Control Compact" defines a three-layer ownership taxonomy--own, federate, and consume--that allocates architectural sovereignty according to strategic value. The "Guarantee Economy" defines a five-tier, outcome-priced commercial model that converts operator control into enforceable service-level objectives. The framework is grounded in operational evidence from Rakuten Mobile, the world's first national-scale, fully cloud-native, fully Open RAN deployment, which reached full-year EBITDA profitability in FY2025. It is aligned with the ITU-R IMT-2030 framework, 3GPP 6G use cases and service requirements, NGMN recommendations, ETSI standards, O-RAN Alliance and AI-RAN Alliance specifications, IOWN Global Forum sustainability metrics, Linux Foundation initiatives, and leading industry and academic programs. A three-phase roadmap covering 2025-2027, 2027-2029, and 2029-2032 and beyond, together with seven stakeholder-specific calls to action, translates the architecture into industry commitments. The central claim is that Rakuten Mobile's deployment demonstrates the feasibility of operator-controlled 6G. Decisions made during 2026-2028 will determine whether 6G becomes a platform for guaranteed digital services or another vendor-dependent infrastructure cycle.
David Soldani
May 10, 2026cs.HC

Insight: Enhancing Mobile Accessibility for Blind and Visually Impaired Users with LLMs

This research paper addresses the limitations of current mobile accessibility services like TalkBack, which provide manual gesture-based sequential feedback to BVI users. Motivated by the promise of large language models (LLMs), this paper introduces Insight, an Android accessibility service that provides natural language interaction and real-time summarization of the screen. The paper performs a within-subject experimental study with users to compare Insight and TalkBack on usability factors. Results show Insight reduced mental effort and task time, and was preferred because of its dialogue interface, but users felt the need for interruption management. Results show LLM-based interfaces can significantly improve mobile accessibility, and describe the potential of hybrid solutions combining gesture and dialogue modalities towards more inclusive design.
Joshua Owusu Ansah, Anuj Kapoor, Ayush Khanna +3
May 9, 2026cs.CL

EdgeFlowerTune: Evaluating Federated LLM Fine-Tuning Under Realistic Edge System Constraints

Federated fine-tuning offers a promising paradigm for adapting large language models (LLMs) on edge devices by leveraging the rich, diverse, and continuously generated data from smartphones and IoT devices without compromising user data privacy. Such edge-side adaptation can improve model personalization, robustness, and responsiveness to local contexts. However, the practical feasibility of federated LLM fine-tuning on real edge devices remains unclear, as most existing work focuses on cross-silo or simulation-based settings, overlooking the resource and runtime constraints that determine whether a method is deployable on real edge systems. We present EdgeFlowerTune, a deployment-oriented benchmark for federated LLM fine-tuning under realistic edge-system constraints. EdgeFlowerTune jointly evaluates model quality and system costs, including communication, wall-clock latency, memory usage, energy consumption, and robustness to dynamic edge conditions. To compare methods in terms of effectiveness, efficiency, and robustness, EdgeFlowerTune introduces three complementary protocols: Quality-under-Budget, Cost-to-Target, and Robustness. We instantiate EdgeFlowerTune as a real-device platform built on Flower and MobileFineTuner, spanning commercial Android smartphones and NVIDIA edge development boards. Our benchmark results show that accuracy-only evaluation can lead to misleading conclusions: methods with similar final quality may differ substantially in deployability once realistic system constraints are considered. EdgeFlowerTune provides a reproducible benchmark for system-aware evaluation of federated LLM fine-tuning at the edge.
Jiaxiang Geng, Yiyi Lu, Lunyu Zhao +3
May 7, 2026physics.optics

Physics-Based Flow Matching for Full-Field Prediction of Silicon Photonic Devices

Designing photonic integrated circuits requires accurate electromagnetic field simulations, which remain computationally expensive even for simple device geometries. We present PIC-Flow, a generative neural surrogate that predicts electromagnetic field distributions for photonic devices given their geometry and operating wavelength as an alternative to costly finite-difference time-domain (FDTD) simulations. Our approach combines three key ideas: (i) conditional flow matching as the generative framework, learning a velocity field that transports Gaussian noise to physically valid field solutions; (ii) a real-valued U-Net operating on split real and imaginary field channels; and (iii) physics-constrained training through a Helmholtz residual loss enforcing 2Ez+k02εEz=0\nabla^2 E_z + k_0^2 \varepsilon E_z = 0. We introduce an interface-aware masking scheme for the Helmholtz residual that excludes dielectric boundary pixels where finite-difference stencil errors dominate, yielding a physically meaningful compliance metric. The data set consists of 22,500 ground-truth FDTD simulations split evenly between multimode interferometers, Y-branches, and directional couplers at λ=1.55μλ=1.55\,μm in an 80/10/10 split between training, validation, and test sets. We evaluate ablations on the network against the held out test devices and also show that the model generalizes to held out device classes such as S-bends, tapers, and cascaded Y-branches. Rather than a drop-in replacement for FDTD, this work establishes a foundation that, with broader data coverage, more compute, and further training optimization, could scale toward broadband, device-agnostic field prediction with dramatically improved runtime for rapid design-space exploration of complex photonic devices and circuits.
Joseph Quaratiello, Anthony Rizzo
May 7, 2026cs.CV

MobileEgo Anywhere: Open Infrastructure for long horizon egocentric data on commodity hardware

Vision-language-action (VLA) models have driven demand for large-scale egocentric datasets, yet the hardware and infrastructure to collect long-horizon data remain inaccessible. Datasets today typically have episodes only a few minutes long, which fails to capture the long-horizon temporal dependencies that complex robotic task execution requires. We present MobileEgo Anywhere, a framework for collecting hour-plus egocentric trajectories on commodity mobile hardware that uses modern smartphone sensors for long-term pose tracking without the hardware barriers of traditional robotics data collection. We release three components: (1) STERA, an open-source video-processing pipeline that converts raw mobile captures into standardized, training-ready formats for VLA and foundation-model research; (2) a free mobile app that lets any user record egocentric activity; and (3) a 200-hour dataset of diverse, long-form egocentric data with persistent state tracking across 584 sessions. We further show this data is a usable training signal:mid-training a VLA on it lowers held-out action-prediction error.
Senthil Palanisamy, Abhishek Anand, Satpal Singh Rathore +3
May 7, 2026cs.LG

HCInfer: An Efficient Inference System via Error Compensation for Resource-Constrained Devices

LLMs often struggle with memory-constrained deployment on consumer-grade hardware due to their massive parameter sizes. While existing solutions such as model compression and offloading improve deployment feasibility, they often suffer from substantial accuracy degradation or severe throughput bottlenecks. Recent error compensation methods recover accuracy through auxiliary LoRA-style branches, and we observe that these branches are inherently amenable to offloading: they require substantial parameter storage but access only a small subset of compensation parameters during each inference step. Motivated by this opportunity, we propose HCInfer, a heterogeneous inference system that offloads residual compensation to the CPU while executing the compressed backbone on the GPU, and further introduces an asynchronous compensation pipeline and sensitivity-aware dynamic rank allocation to hide compensation overhead and maximize accuracy recovery. Experimental results show that HCInfer achieves a maximum accuracy improvement of 5.2% on downstream tasks compared to compression model and sustaining a maximum speedup of 10.4x compared to full-precision model.
Shen Xu, Xiangwen Zhuge, Zhe Xu +3
May 3, 2026cs.RO

Phone2Act: A Low-Cost, Hardware-Agnostic Teleoperation System for Scalable VLA Data Collection

Collecting diverse, high-quality manipulation data for Vision-Language-Action (VLA) model training remains prohibitively expensive for many research groups, as existing teleoperation frameworks rely on specialized hardware or are tightly coupled to specific robot platforms. We present Phone2Act, a low-cost, hardware-agnostic teleoperation framework that transforms a commodity smartphone into a 6-DoF robot controller via Google ARCore. Built on a modular ROS 2 architecture, Phone2Act decouples control logic from hardware specifics through interchangeable bridge nodes, supporting platforms from industrial cobots to low-cost bimanual arms without code modification. A Universal Recorder synchronizes multi-camera RGB streams with robot state feedback and exports demonstrations natively in the LeRobot dataset format, eliminating post-processing and enabling immediate VLA fine-tuning. We validate the framework by fine-tuning GR00T-N1.5 on 130 collected episodes, achieving a 90% success rate on a real-world multi-stage pick-and-place task deployed on a physical Dobot CR5.
Om Mandhane, Bipin Yadav, Sangeetha Prasanna Ram +1
May 2, 2026cs.CL

Sentiment Analysis of Mobile Legends App Reviews Using Machine Learning and LSTM-Based Deep Learning Models

This paper compares Machine Learning and LSTM-based Deep Learning methods for sentiment analysis of Mobile Legends app reviews. Using a dataset of 10,000 reviews labeled as positive, negative, and neutral, the study evaluates traditional models with TF-IDF and PyCaret AutoML and compares them against an LSTM model designed to capture sequential text dependencies. The results show that the LSTM model outperforms the classical Machine Learning baselines, achieving 92% accuracy and a weighted F1-score of 91%. The findings indicate that deep learning is more effective for handling informal and context-dependent user review text.
Vira Putri Maharani, Kharisa Harvanny, Daris Samudra +3
Apr 29, 2026cs.DC

Scaling Mobile Agent Systems: From Capability Density to Collective Intelligence

Mobile agent systems are emerging as a key paradigm for enabling intelligent applications on edge devices and in AIoT ecosystems. However, their scalability is fundamentally constrained by limited on-device computation and fragmented intelligence across devices. In this work, we propose a unified research agenda for scaling mobile agent systems along two complementary dimensions: (1) improving capability density of individual agents through compact foundation model design and compression, and (2) enabling collective intelligence via communication-rich multi-agent collaboration. Building on recent model and infrastructure advances, this vision aims to transform isolated mobile agents into a distributed intelligent system that is efficient and scalable.
Bowei He
Apr 28, 2026cs.AI

PI-TTA: Physics-Informed Source-Free Test-Time Adaptation for Robust Human Activity Recognition on Mobile Devices

Source-free test-time adaptation (TTA) is appealing for mobile and wearable sensing because it enables on-device personalization from unlabeled test streams without centralizing private data. However, sensor-based human activity recognition (HAR) poses challenges that are less pronounced in standard vision benchmarks: behavioral inertial streams are temporally correlated and often exhibit within-session shifts caused by sensor rotation, placement change, and sampling-rate drift. Under this streaming non-i.i.d. setting, widely used vision-style TTA objectives can become unstable, leading to overconfident errors, representation collapse, and catastrophic forgetting. We propose PI-TTA, a lightweight source-free adaptation framework that stabilizes online updates through three physics-consistent constraints: gravity consistency, short-horizon temporal continuity, and spectral stability. PI-TTA updates the same small parameter subset as strong source-free baselines and incurs only modest overhead, making it suitable for on-device deployment. Experiments on USCHAD, PAMAP2, and mHealth under long-sequence stress tests and factorized shift protocols show that PI-TTA mitigates the severe degradation observed in confidence-driven baselines and preserves stable adaptation under sustained streaming conditions. It improves long-sequence accuracy by up to 9.13% and reduces physical-violation rates by 27.5%, 24.1%, and 45.4% on USCHAD, PAMAP2, and mHealth, respectively. These results demonstrate that physics-informed adaptation can improve accuracy, stability, and deployment reliability for real-world mobile sensing systems.
Changyu Li, Lu Wang, Ming Lei +4
Apr 28, 2026cs.AR

AHASD: Asynchronous Heterogeneous Architecture for LLM Adaptive Drafting Speculative Decoding on Mobile Devices

Speculative decoding enhances the inference efficiency of large language models (LLMs) by generating drafts using a small draft language model (DLM) and verifying them in batches with a large target language model (TLM). However, adaptive drafting inference on a mobile single-NPU-PIM system faces idle overhead in traditional operator-level synchronous execution and wasted computation in asynchronous execution due to fluctuations in draft length. This paper introduces AHASD, a task-level asynchronous mobile NPU-PIM heterogeneous architecture for speculative decoding. Notably, AHASD achieves parallel drafting on the PIM and verification on a single NPU through task-level DLM-TLM decoupling and specifically, it incorporates Entropy-History-Aware Drafting Control and Time-Aware Pre-Verification Control to dynamically manage adaptive drafting algorithm execution and pre-verification timing, suppressing invalid drafting based on low-confidence drafts. Additionally, AHASD integrates Attention Algorithm Units and Gated Task Scheduling Units within LPDDR5-PIM to enable attention link localization and sub-microsecond task switching on the PIM side. Experimental results for different LLMs and adaptive drafting algorithms show that AHASD achieves up to 4.2×\times in throughput and 5.6×\times in energy efficiency improvements over a GPU-only baseline, and 1.5×\times in throughput and 1.24×\times in energy efficiency gains over the state-of-the-art GPU+PIM baseline, with hardware overhead below 3% of the DRAM area.
Ma Zirui, Fan Zhihua, Li Wenxing +4
Apr 27, 2026cs.CV

Subjective Portrait Region Cropping in Landscape Videos with Temporal Annotation Smoothing

With the rise of mobile video consumption on diverse handheld display resolutions and orientation modes, altering videos to aspect ratios poses challenges. Static cropping and border padding often compromises visual quality, while warping may distort a video's intended meaning. Here we advocate for a more effective approach: cropping significant regions within video frames in a temporal manner, while minimizing distortion and preserving essential content. One barrier to solving this problem is the lack of sufficiently large-scale database devoted to informing these tasks. Towards filling this gap, we introduce the LIVE-YouTube Video Cropping (LIVE-YT VC) database, featuring 1800 videos, annotated by 90 human subjects. Using videos sourced from the YouTube-UGC and LSVQ Databases, this new resource is the largest publicly-available subjective video portrait region cropping database. We also introduce a post-processed version of the database, called LIVE-YT VC++, whereby a novel intra-frame temporal filter was deployed to smooth subjective annotations within each video. We demonstrate the usefulness of this new data resource using the SmartVidCrop algorithm and state-of-the-art video grounding models, in hopes of establishing our subjective dataset as a benchmark for future research. Our contributions offer a resource for advancing video aspect ratio transformation models towards ensuring that reshaped mobile-friendly video content retains its quality and meaning. Since our labels bear resemblances to video saliency annotations, we also conducted an additional analysis to explore the similarity between our labels and video saliency predictions. Finally, we repurposed state-of-the-art video grounding models for aspect ratio change tasks, and fine-tuned them on our dataset. As a service to the research community, we plan to open source the project.
Cheng-Han Lee, Maniratnam Mandal, Neil Birkbeck +3
Apr 25, 2026cs.RO

An Efficient Beam Search Algorithm for Active Perception in Mobile Robotics

Active perception is a fundamental problem in autonomous robotics in which the robot must decide where to move and what to sense in order to obtain the most informative observations for accomplishing its mission. Existing approaches either solve a computationally expensive traveling salesman problem over heuristically selected informative nodes, or adopt a more efficient but overly constrained shortest path tree formulation. To address these limitations, we explore beam search algorithms as scalable alternatives. While the standard beam search provides scalability by preserving the top-B paths at each depth level, it is prone to local optima and exhibits parameter sensitivity. Our first contribution is a node-wise beam search (NBS) algorithm, which maintains top-B candidates per node to enable more effective exploration of the solution space. Systematic benchmarking on graphs shows that NBS consistently outperforms other baselines and maintains strong performance even at low beam widths. As a second contribution, we integrate the concept of frontiers into the path selection criterion, introducing the expected gain metric, which better balances exploration and exploitation compared to existing alternatives. Our third contribution proposes the rapidly-exploring random annulus graph (RRAG), a novel graph construction method that preserves full orientation sampling and ensures connectivity in cluttered environments through a fallback local sampling-based planner. Extensive experiments demonstrate that NBS combined with RRAG achieves the highest performance across all three representative active perception tasks, outperforming state-of-the-art algorithms by at least 20% in one or more tasks. We further validate the approach on real robotic platforms in different scenarios.
Kaixian Qu, Han Wang, Victor Klemm +2
Apr 25, 2026cs.HC

Proteus: Shapeshifting Desktop Visualizations for Mobile via Multi-level Intelligent Adaptation

With the rise of mobile-first consumption, users increasingly engage with data visualizations on mobile devices. However, the vast majority of existing visualizations are originally authored for desktop environments. Due to significant differences in viewport size and interaction paradigms, directly scaling desktop charts often results in illegible text, information loss, and interaction failures. To bridge this gap, we propose an automated framework to adapt desktop-based visualizations for mobile screens. By systematically categorizing the operations involved in the adaptation process, we establish a multi-level design space. This space defines evolution rules spanning from the global topology level, through the reference frame level, down to the visual elements level. Guided by this theoretical framework, we developed Proteus, a large language model-driven multi-agent system that automatically parses online visualizations, predicts optimal transformation strategies within the design space, and generates equivalent, highly readable visualizations for mobile devices. Case studies and an in-depth user study with 12 participants demonstrate the effectiveness and usability of Proteus.
Can Liu, Sizhe Cheng, Feng Liang +4
Apr 24, 2026cs.LG

Fast Neural-Network Approximation of Active Target Search Under Uncertainty

We address the problem of searching for an unknown number of stationary targets at unknown positions with a mobile agent. A probability hypothesis density filter is used to estimate the expected number of targets under measurement uncertainty. Existing planners, such as Active Search (AS) and its Intermittent variant (ASI), achieve accurate detection but require costly online optimization. To reduce online computation, we propose to use a convolutional neural network to approximate AS or ASI decisions through direct inference. The network is trained on AS/ASI data using a multi-channel grid that encodes target beliefs, the agent position, visitation history, and boundary information. Simulations with uniform and clustered target distributions show that the network achieves detection rates comparable to AS or ASI while reducing computation by orders of magnitude.
Bilal Yousuf, Zsofia Lendek, Lucian Busoniu
Apr 23, 2026cs.AI

Bridging the Training-Deployment Gap: Gated Encoding and Multi-Scale Refinement for Efficient Quantization-Aware Image Enhancement

Image enhancement models for mobile devices often struggle to balance high output quality with the fast processing speeds required by mobile hardware. While recent deep learning models can enhance low-quality mobile photos into high-quality images, their performance is often degraded when converted to lower-precision formats for actual use on mobile phones. To address this training-deployment mismatch, we propose an efficient image enhancement model designed specifically for mobile deployment. Our approach uses a hierarchical network architecture with gated encoder blocks and multiscale refinement to preserve fine-grained visual features. Moreover, we incorporate Quantization-Aware Training (QAT) to simulate the effects of low-precision representation during the training process. This allows the network to adapt and prevents the typical drop in quality seen with standard post-training quantization (PTQ). Experimental results demonstrate that the proposed method produces high-fidelity visual output while maintaining the low computational overhead needed for practical use on standard mobile devices. The code will be available at https://github.com/GenAI4E/QATIE.git.
Dat To-Thanh, Nghia Nguyen-Trong, Hoang Vo +2
Apr 22, 2026cs.HC

AgentLens: Adaptive Visual Modalities for Human-Agent Interaction in Mobile GUI Agents

Mobile GUI agents can automate smartphone tasks by interacting directly with app interfaces, but how they should communicate with users during execution remains underexplored. Existing systems rely on two extremes: foreground execution, which maximizes transparency but prevents multitasking, and background execution, which supports multitasking but provides little visual awareness. Through iterative formative studies, we found that users prefer a hybrid model with just-in-time visual interaction, but the most effective visualization modality depends on the task. Motivated by this, we present AgentLens, a mobile GUI agent that adaptively uses three visual modalities during human-agent interaction: Full UI, Partial UI, and GenUI. AgentLens extends a standard mobile agent with adaptive communication actions and uses Virtual Display to enable background execution with selective visual overlays. In a controlled study with 21 participants, AgentLens was preferred by 85.7% of participants and achieved the highest usability (1.94 Overall PSSUQ) and adoption-intent (6.43/7).
Jeonghyeon Kim, Byeongjun Joung, Junwon Lee +3
Apr 21, 2026cs.CV

An Object-Centered Data Acquisition Method for 3D Gaussian Splatting using Mobile Phones

Data acquisition through mobile phones remains a challenge for 3D Gaussian Splatting (3DGS). In this work we target the object-centered scenario and enable reliable mobile acquisition by providing on-device capture guidance and recording onboard sensor signals for offline reconstruction. After the calibration step, the device orientations are aligned to a baseline frame to obtain relative poses, and the optical axis of the camera is mapped to an object-centered spherical grid for uniform viewpoint indexing. To curb polar sampling bias, we compute area-weighted spherical coverage in real-time and guide the user's motion accordingly. We compare the proposed method with RealityScan and the free-capture strategy. Our method achieves superior reconstruction quality using fewer input images compared to free capture and RealityScan. Further analysis shows that the proposed method is able to obtain more comprehensive and uniform viewpoint coverage during object-centered acquisition.
Yuezhe Zhang, Luqian Bai, Mengting Yu +3
Apr 21, 2026cs.RO

RoomRecon: High-Quality Textured Room Layout Reconstruction on Mobile Devices

Widespread RGB-Depth (RGB-D) sensors and advanced 3D reconstruction technologies facilitate the capture of indoor spaces, improving the fields of augmented reality (AR), virtual reality (VR), and extended reality (XR). Nevertheless, current technologies still face limitations, such as the inability to reflect minor scene changes without a complete recapture, the lack of semantic scene understanding, and various texturing challenges that affect the 3D model's visual quality. These issues affect the realism required for VR experiences and other applications such as in interior design and real estate. To address these challenges, we introduce RoomRecon, an interactive, real-time scanning and texturing pipeline for 3D room models. We propose a two-phase texturing pipeline that integrates AR-guided image capturing for texturing and generative AI models to improve texturing quality and provide better replicas of indoor spaces. Moreover, we suggest focusing only on permanent room elements such as walls, floors, and ceilings, to allow for easily customizable 3D models. We conduct experiments in a variety of indoor spaces to assess the texturing quality and speed of our method. The quantitative results and user study demonstrate that RoomRecon surpasses state-of-the-art methods in terms of texturing quality and on-device computation time.
Seok Joon Kim, Dinh Duc Cao, Federica Spinola +2
Apr 20, 2026cs.CV

MUA: Mobile Ultra-detailed Animatable Avatars

Building photorealistic, animatable full-body digital humans remains a longstanding challenge in computer graphics and vision. Recent advances in animatable avatar modeling have largely progressed along two directions: improving the fidelity of dynamic geometry and appearance, or reducing computational complexity to enable deployment on resource-constrained platforms, e.g., VR headsets. However, existing approaches fail to achieve both goals simultaneously: Ultra-high-fidelity avatars typically require substantial computation on server-class GPUs, whereas lightweight avatars often suffer from limited surface dynamics, reduced appearance details, and noticeable artifacts. To bridge this gap, we propose a novel animatable avatar representation, termed Wavelet-guided Multi-level Spatial Factorized Blendshapes, and a corresponding distillation pipeline that transfers motion-aware clothing dynamics and fine-grained appearance details from a pre-trained ultra-high-quality avatar model into a compact, efficient representation. By coupling multi-level wavelet spectral decomposition with low-rank structural factorization in texture space, our method achieves up to 2000X lower computational cost and a 10X smaller model size than the original high-quality teacher avatar model, while preserving visually plausible dynamics and appearance details closely resemble those of the teacher model. Extensive comparisons with state-of-the-art methods show that our approach significantly outperforms existing avatar approaches designed for mobile settings and achieves comparable or superior rendering quality to most approaches that can only run on servers. Importantly, our representation substantially improves the practicality of high-fidelity avatars for immersive applications, achieving over 180 FPS on a desktop PC and real-time native on-device performance at 24 FPS on a standalone Meta Quest 3.
Heming Zhu, Guoxing Sun, Marc Habermann
Apr 20, 2026cs.HC

Do LLMs Need to See Everything? A Benchmark and Study of Failures in LLM-driven Smartphone Automation using Screentext vs. Screenshots

With the rapid advancement of large language models (LLMs), mobile agents have emerged as promising tools for phone automation, simulating human interactions on screens to accomplish complex tasks. However, these agents often suffer from low accuracy, misinterpretation of user instructions, and failure on challenging tasks, with limited prior work examining why and where they fail. To address this, we introduce DailyDroid, a benchmark of 75 tasks in five scenarios across 25 Android apps, spanning three difficulty levels to mimic everyday smartphone use. We evaluate it using text-only and multimodal (text + screenshot) inputs on GPT-4o and o4-mini across 300 trials, revealing comparable performance with multimodal inputs yielding marginally higher success rates. Through in-depth failure analysis, we compile a handbook of common failures. Our findings reveal critical issues in UI accessibility, input modalities, and LLM/app design, offering implications for future mobile agents, applications, and UI development.
Shiquan Zhang, Tianyi Zhang, Le Fang +3
Apr 19, 2026cs.HC

Real-Time Cellist Postural Evaluation With On-Device Computer Vision

Posture is a critical factor for beginning instrumental learners. Most students receive instruction only once a week, and during the intervals between lessons they have little or no feedback on their physical posture. As a result, posture often deteriorates, increasing the risk of musculoskeletal injury and inefficient technique. Recent advances in computer vision and machine learning make it possible to evaluate posture without the constant presence of a human expert. However, current solutions have been extremely limited in availability and convenience due to their reliance on computationally expensive hardware or multi-sensor setups. We present Cello Evaluator, a real-time postural feedback system for practicing cellists. Through this optimization for on-device computer vision inference, we provide access to cellist postural evaluation to anyone with a current generation Android phone and thus reduces the postural feedback voids within individual practice. To validate our mobile application, we conduct a heuristic evaluation consisting of cellist and UX experts. Overall feedback from the evaluation found the app to be user friendly and helpful.
Paolo Wang, Michael Zhang, Shrinand Perumal +14
Apr 17, 2026cs.DC

Robust Synchronisation for Federated Learning in The Face of Correlated Device Failure

Probabilistic Synchronous Parallel (PSP) is a technique in distributed learning systems to reduce synchronization bottlenecks by sampling a subset of participating nodes per round. In Federated Learning (FL), where edge devices are often unreliable due to factors including mobility, power constraints, and user activity, PSP helps improve system throughput. However, PSP has a key limitation: it assumes device behavior is static and different devices are independent. This can lead to unfair distributed synchronization, due to highly available nodes dominating training while those that are often unavailable rarely participate and so their data may be missed. If both data distribution and node availability are simultaneously correlated with the device, then both PSP and standard FL algorithms will suffer from persistent under-representation of certain classes or groups resulting in inefficient or ineffective learning of certain features. We introduce Availability-Weighted PSP (AW-PSP), an extension to PSP that addresses the issue of co-correlation of unfair sampling and data availability by dynamically adjusting node sampling probabilities using real-time availability predictions, historical behavior, and failure correlation metrics. A Markov-based availability predictor distinguishes transient \emph{vs} chronic failures, while a Distributed Hash Table (DHT) layer decentralizes metadata, including latency, freshness, and utility scores. We implement AW-PSP and trace-driven evaluation shows that it improves robustness to both independent and correlated failures, increases label coverage, and reduces fairness variance compared to standard PSP. AW-PSP thus provides an availability-aware, and fairness-conscious node sampling protocol for FL deployments that will scale to large numbers of nodes even in heterogeneous and failure-prone environments.
Stefan Behfar, Richard Mortier
Apr 16, 2026cs.AI

OpenMobile: Building Open Mobile Agents with Task and Trajectory Synthesis

Mobile agents powered by vision-language models have demonstrated impressive capabilities in automating mobile tasks, with recent leading models achieving a marked performance leap, e.g., nearly 70% success on AndroidWorld. However, these systems keep their training data closed and remain opaque about their task and trajectory synthesis recipes. We present OpenMobile, an open-source framework that synthesizes high-quality task instructions and agent trajectories, with two key components: (1) The first is a scalable task synthesis pipeline that constructs a global environment memory from exploration, then leverages it to generate diverse and grounded instructions. and (2) a policy-switching strategy for trajectory rollout. By alternating between learner and expert models, it captures essential error-recovery data often missing in standard imitation learning. Agents trained on our data achieve competitive results across three dynamic mobile agent benchmarks: notably, our fine-tuned Qwen2.5-VL and Qwen3-VL reach 51.7% and 64.7% on AndroidWorld, far surpassing existing open-data approaches. Furthermore, we conduct transparent analyses on the overlap between our synthetic instructions and benchmark test sets, and verify that performance gains stem from broad functionality coverage rather than benchmark overfitting. We release data and code at https://njucckevin.github.io/openmobile/ to bridge the data gap and facilitate broader mobile agent research.
Kanzhi Cheng, Zehao Li, Zheng Ma +11
Apr 16, 2026cs.MA

FedGUI: Benchmarking Federated GUI Agents across Heterogeneous Platforms, Devices, and Operating Systems

Training GUI agents with traditional centralized methods faces significant cost and scalability challenges. Federated learning (FL) offers a promising solution, yet its potential is hindered by the lack of benchmarks that capture real-world, cross-platform heterogeneity. To bridge this gap, we introduce FedGUI, the first comprehensive benchmark for developing and evaluating federated GUI agents across mobile, web, and desktop platforms. FedGUI provides a suite of six curated datasets to systematically study four crucial types of heterogeneity: cross-platform, cross-device, cross-OS, and cross-source. Extensive experiments reveal several key insights: First, we show that cross-platform collaboration improves performance, extending prior mobile-only federated learning to diverse GUI environments; Second, we demonstrate the presence of distinct heterogeneity dimensions and identify platform and OS as the most influential factors. FedGUI provides a vital foundation for the community to build more scalable and privacy-preserving GUI agents for real-world deployment. Our code and data are publicly available at https://github.com/wwh0411/FedGUI..
Wenhao Wang, Haoting Shi, Mengying Yuan +7
Apr 16, 2026cs.CV

Design and Validation of a Low-Cost Smartphone Based Fluorescence Detection Platform Compared with Conventional Microplate Readers

A low cost fluorescence-based optical system is developed for detecting the presence of certain microorganisms and molecules within a diluted sample. A specifically designed device setup compatible with conventional 96 well plates is chosen to create an ideal environment in which a smart phone camera can be used as the optical detector. In comparison with conventional microplate reading machines such as Perkin Elmer Victor Machine, the device presented in this paper is not equipped with expensive elements such as exciter filer, barrier filter and photomultiplier; instead, a phone camera is all needed to detect fluorescence within the sample. The strategy being involved is to determine the relationship between the image color of the sample in RGB color space and the molar concentration of the fluorescence specimen in that sample. This manuscript is a preprint version of work related to a publication in IEEE. The final version may differ from this manuscript.
Zhendong Cao, Katrina G. Salvante, Ash Parameswaran +2
Mar 10, 2026cs.CR

FlexServe: A Fast and Secure LLM Serving System for Mobile Devices with Flexible Resource Isolation

Device-side Large Language Models (LLMs) have witnessed explosive growth, offering higher privacy and availability compared to cloud-side LLMs. During LLM inference, both model weights and user data are valuable, and attackers may even compromise the OS kernel to steal them. ARM TrustZone is the de facto hardware-based isolation technology on mobile devices, used to protect sensitive applications from a compromised OS. However, protecting LLM inference with TrustZone incurs significant overhead due to its inflexible isolation of memory and the NPU. To address these challenges, this paper introduces FlexServe, a fast and secure LLM serving system for mobile devices. It first introduces a Flexible Resource Isolation mechanism to construct Flexible Secure Memory (Flex-Mem) and Flexible Secure NPU (Flex-NPU). Both memory pages and the NPU can be efficiently switched between unprotected and protected modes. Based on these mechanisms, FlexServe designs a fast and secure LLM inference framework within TrustZone's secure world. The LLM-Aware Memory Management and Secure Inference Pipeline are introduced to accelerate inference. A Multi-Model Scheduler is proposed to optimize multi-model workflows. We implement a prototype of FlexServe and compare it with two TrustZone-based strawman designs. The results show that FlexServe achieves an average 10.05×10.05\times speedup in Time to First Token (TTFT) compared to the strawman, and an average 2.44×2.44\times TTFT speedup compared to an optimized strawman with pipeline and secure NPU enabled. For multi-model agent workflows, the end-to-end speedup is up to 24.30×24.30\times and 4.05×4.05\times compared to the strawman and optimized strawman, respectively.
Yinpeng Wu, Yitong Chen, Lixiang Wang +3
Mar 4, 2026cs.CV

A novel network for classification of cuneiform tablet metadata

In this paper, we present a network structure for classifying metadata of cuneiform tablets. The problem is of practical importance, as the size of the existing corpus far exceeds the number of experts available to analyze it. But the task is made difficult by the combination of limited annotated datasets and the high-resolution point-cloud representation of each tablet. To address this, we develop a convolution-inspired architecture that gradually down-scales the point cloud while integrating local neighbor information. The final down-scaled point cloud is then processed by computing neighbors in the feature space to include global information. Our method is compared with the state-of-the-art transformer-based network Point-BERT, and consistently obtains the best performance. Source code and data available at github.com/fhagelskjaer/cuneiform3d
Frederik Hagelskjær