Graphical User Interface (GUI) grounding requires mapping natural language instructions to precise pixel coordinates. However, due to visually homogeneous elements and dense layouts, models typically grasp semantic intent yet struggle with achieving precise localization. While scaling sampling attempts (Pass@k) reveals potential gains, static self-consistency strategies derived from geometric clustering often yield limited improvements, as the model's predictions tend to be spatially dispersed. In this paper, we propose replacing static consistency strategies with a learnable selection mechanism that selects the optimal target by critiquing its own proposals rendered on the screenshot. Given the significant disparity between the model's grounding and critiquing capabilities, we propose a co-evolving Propose-then-Critic framework. To jointly optimize these, we introduce a maturity-aware adaptive co-evolutionary reinforcement learning paradigm. This approach dynamically balances the training objectives of proposer and critic, where the diversity of the proposer's outputs enhances critic robustness, while the critic's maturing discrimination capability conversely unlocks the proposer's potential for extensive spatial exploration, fostering the mutual reinforcement and co-evolution of both capabilities, thereby ensuring generalizability to adapt to diverse and complex interface layouts. Extensive experiments over 6 benchmarks show that our method significantly enhances both grounding accuracy and critic reliability.
Self-consistency boosts inference-time performance by sampling multiple reasoning traces in parallel and voting. However, in constrained domains like math and code, this strategy is compute-inefficient because it samples with replacement, repeatedly revisiting the same high-probability prefixes and duplicate completions. We propose Distinct Leaf Enumeration (DLE), a deterministic decoding method that treats truncated sampling as traversal of a pruned decoding tree and systematically enumerates distinct leaves instead of sampling with replacement. This strategy improves inference efficiency in two ways. Algorithmically, it increases coverage of the truncated search space under a fixed budget by exploring previously unvisited high-probability branches. Systemically, it reuses shared prefixes and reduces redundant token generation. Empirically, DLE explores higher-quality reasoning traces than stochastic self-consistency, yielding better performance on math, coding, and general reasoning tasks.
Grounded Multimodal Named Entity Recognition (GMNER) aims to extract named entities and localize their visual regions within image-text pairs, serving as a pivotal capability for various downstream applications. In open-world social media platforms, GMNER remains challenging due to the prevalence of long-tailed, rapidly evolving, and unseen entities. To tackle this, existing approaches typically rely on either external knowledge exploration through heuristic retrieval or internal knowledge exploitation via iterative refinement in Multimodal Large Language Models (MLLMs). However, heuristic retrieval often introduces noisy or conflicting evidence that degrades precision on known entities, while solely internal exploitation is constrained by the knowledge boundaries of MLLMs and prone to hallucinations. To address this, we propose SAKE, an end-to-end agentic framework that harmonizes internal knowledge exploitation and external knowledge exploration via self-aware reasoning and adaptive search tool invocation. We implement this via a two-stage training paradigm. First, we propose Difficulty-aware Search Tag Generation, which quantifies the model's entity-level uncertainty through multiple forward samplings to produce explicit knowledge-gap signals. Based on these signals, we construct SAKE-SeCoT, a high-quality Chain-of-Thought dataset that equips the model with basic self-awareness and tool-use capabilities through supervised fine-tuning. Second, we employ agentic reinforcement learning with a hybrid reward function that penalizes unnecessary retrieval, enabling the model to evolve from rigid search imitation to genuine self-aware decision-making about when retrieval is truly necessary. Extensive experiments on two widely used social media benchmarks demonstrate SAKE's effectiveness.
We study replicable algorithms for stochastic multi-armed bandits (MAB) and linear bandits with UCB (Upper Confidence Bound) based exploration. A bandit algorithm is ρ-replicable if two executions using shared internal randomness but independent reward realizations produce the same action sequence with probability at least 1−ρ. Prior approaches to this problem are elimination-based and, in linear bandits with infinitely many actions, rely on discretization, leading to suboptimal dependence on the dimension d and ρ. We develop optimistic alternatives for both settings. For stochastic multi-armed bandits, we propose RepUCB, a replicable batched UCB algorithm and show that it attains a regret O(ρ2K2log2T∑a:Δa>0(Δa+Δalog(KTlogT))). For stochastic linear bandits, we first introduce RepRidge, a replicable ridge regression estimator that satisfies both a confidence guarantee and a ρ-replicability guarantee. Beyond its role in our bandit algorithm, this may also be of independent interest in other statistical estimation settings. We then use RepRidge to design RepLinUCB, a replicable optimistic algorithm for stochastic linear bandits, and show that its regret is bounded by O((d+ρd3)T). This improves the best prior regret guarantee by a factor of O(d/ρ), showing that our optimistic algorithm can substantially reduce the price of replicability. This is the first linear-bandit algorithm with an optimal dependence on ρ for large number of arms. Finally, we extend our framework to stochastic generalized linear bandits by developing RepGLM, a replicable penalized GLM estimator, and RepGLMUCB, a replicable optimistic algorithm for this setting.
Constructing structured spatial memory is essential for enabling long-horizon reasoning in complex embodied navigation tasks. Current memory construction predominantly relies on a decoupled, two-stage paradigm: agents first aggregate environmental data through exploration, followed by the offline reconstruction of spatial memory. However, this post-hoc and geometry-centric approach precludes agents from leveraging high-level semantic intelligence, often causing them to overlook navigationally critical landmarks (e.g., doorways and staircases) that serve as fundamental semantic anchors in human cognitive maps. To bridge this gap, we propose ABot-Explorer, a novel active exploration framework that unifies memory construction and exploration into an online, RGB-only process. At its core, ABot-Explorer leverages Large Vision-Language Models (VLMs) to distill Semantic Navigational Affordances (SNA), which act as cognitive-aligned anchors to guide the agent's movement. By dynamically integrating these SNAs into a hierarchical SG-Memo, ABot-Explorer mirrors human-like exploratory logic by prioritizing structural transit nodes to facilitate efficient coverage. To support this framework, we contribute a large-scale dataset extending InteriorGS with SNA and SG-Memo annotations. Experimental results demonstrate that ABot-Explorer significantly outperforms current state-of-the-art methods in both exploration efficiency and environment coverage, while the resulting SG-Memo is shown to effectively support diverse downstream tasks.
We study online learning for new products on a platform that makes capacity-constrained assortment decisions on which products to offer. For a newly listed product, its quality is initially unknown, and quality information propagates through social learning: when a customer purchases a new product and leaves a review, its quality is revealed to both the platform and future customers. Since reviews require purchases, the platform must feature new products in the assortment ("explore") to generate reviews to learn about new products. Such exploration is costly because customer demand for new products is lower than for incumbent products. We characterize the optimal assortments for exploration to minimize regret, addressing two questions. (1) Should the platform offer a new product alone or alongside incumbent products? The former maximizes the purchase probability of the new product but yields lower short-term revenue. Despite the lower purchase probability, we show it is always optimal to pair the new product with the top incumbent products. (2) With multiple new products, should the platform explore them simultaneously or one at a time? We show that the optimal number of new products to explore simultaneously has a simple threshold structure: it increases with the "potential" of the new products and, surprisingly, does not depend on their individual purchase probabilities. We also show that two canonical bandit algorithms, UCB and Thompson Sampling, both fail in this setting for opposite reasons: UCB over-explores while Thompson Sampling under-explores. Our results provide structural insights on how platforms should learn about new products through assortment decisions.
Recent advancements in Reinforcement Learning with Verifiable Rewards (RLVR) have significantly improved Large Language Model (LLM) reasoning, yet models often struggle to explore novel trajectories beyond their initial policy distribution. While offline teacher guidance and entropy-driven strategies have been proposed to address this, they often lack deep integration or are constrained by the model's inherent capacity. In this paper, we propose OGER (Offline-Guided Exploration Reward), a novel framework that unifies offline teacher guidance and online reinforcement learning through a specialized reward modeling lens. OGER employs multi-teacher collaborative training and constructs an auxiliary exploration reward that leverages both offline trajectories and the model's own entropy to incentivize autonomous exploration. Extensive experiments across mathematical and general reasoning benchmarks demonstrate that OGER consistently outperforms competitive baselines, achieving substantial gains in mathematical reasoning while maintaining robust generalization to out-of-domain tasks. We provide a comprehensive analysis of training dynamics and conduct detailed ablation studies to validate the effectiveness of our entropy-aware reward modulation. Our code is available at https://github.com/ecoli-hit/OGER.git.
Reinforcement Learning (RL) enhances LLM reasoning, yet a paradox emerges as models scale: strong base models saturate standard benchmarks (e.g., MATH), yielding correct but homogeneous solutions. In such environments, the lack of failure cases causes the advantage signal in group-relative algorithms (e.g., GRPO) to vanish, driving policies into mode collapse. To address this, we propose Constrained Uniform Top-K Sampling (CUTS), a parameter-free decoding strategy enforcing structure-preserving exploration. Unlike standard sampling that follows model biases, CUTS flattens the local optimization landscape by sampling uniformly from constrained high-confidence candidates. We integrate this into Mixed-CUTS, a training framework synergizing exploitative and exploratory rollouts to amplify intra-group advantage variance. Experiments on Qwen3 models demonstrate that our approach prevents policy degeneration and significantly boosts out-of-domain generalization. Notably, Mixed-CUTS improves Pass@1 accuracy on the challenging AIME25 benchmark by up to 15.1% over standard GRPO, validating that maintaining diversity within the semantic manifold is critical for rigorous reasoning.
Most agents today ``self-evolve'' by following rewards and rules defined by humans. However, this process remains fundamentally dependent on external supervision; without human guidance, the evolution stops. In this work, we train agents to possess an intrinsic meta-evolution capability to spontaneously learn about unseen environments prior to task execution. To instill this ability, we design an outcome-based reward mechanism that measures how much an agent's self-generated world knowledge improves its success rate on downstream tasks. This reward signal is used exclusively during the training phase to teach the model how to explore and summarize effectively. At inference time, the agent requires no external rewards or human instructions. It spontaneously performs native self-evolution to adapt to unknown environments using its internal parameters. When applied to Qwen3-30B and Seed-OSS-36B, this shift to native evolution yields a 20% performance increase on WebVoyager and WebWalker. Most strikingly, the generated world knowledge even enables a compact 14B Qwen3 model to outperform the unassisted Gemini-2.5-Flash, establishing a new paradigm for truly evolving agents.
Reinforcement Learning with Verifiable Reward (RLVR) has proven effective for training reasoning-oriented large language models, but existing methods largely assume high-resource settings with abundant training data. In low-resource scenarios, RLVR is prone to more severe entropy collapse, which substantially limits exploration and degrades reasoning performance. To address this issue, we propose Hybrid-domain Entropy dynamics ALignment (HEAL), a framework tailored for few-shot RLVR. HEAL first selectively incorporates high-value general-domain data to promote more diverse exploration. Then, we introduce Entropy Dynamics Alignment (EDA), a reward mechanism that aligns trajectory-level entropy dynamics between the target and general domains, capturing both entropy magnitude and fine-grained variation. Through this alignment, EDA not only further mitigates entropy collapse but also encourages the policy to acquire more diverse exploration behaviors from the general domain. Experiments across multiple domains show that HEAL consistently improves few-shot RLVR performance. Notably, using only 32 target-domain samples, HEAL matches or even surpasses full-shot RLVR trained with 1K target-domain samples.
Exploration is a cornerstone of learning from experience: it enables agents to find solutions to complex problems, generalize to novel ones, and scale performance with test-time compute. In this paper, we present a framework for post-training language models (LMs) that explicitly encourages optimistic exploration and promotes a synergy between exploration and exploitation. The central idea is to train the LM to generate sets of responses that are collectively accurate under the reward function and exploratory in their reasoning strategies. We first develop a general recipe for optimizing LMs with set reinforcement learning (set RL) under arbitrary objective functions, showing how standard RL algorithms can be adapted to this setting through a modification to the advantage computation. We then propose Polychromic Exploratory Policy Optimization (Poly-EPO), which instantiates this framework with an objective that explicitly synergizes exploration and exploitation. Across a range of reasoning benchmarks, we show that Poly-EPO improves generalization, as evidenced by higher pass@k coverage, preserves greater diversity in model generations, and effectively scales with test-time compute.
Ifdita Hasan Orney, Jubayer Ibn Hamid, Shreya S Ramanujam +5
Despite the rapid progress, LLMs for sequential decision-making (i.e., LLM agents) still struggle to produce diverse outputs. This leads to insufficient exploration, convergence to sub-optimal solutions, and becoming stuck in loops. Such limitations can be problematic in environments that require active exploration to gather information and make decisions. Sampling methods such as temperature scaling introduce token-level randomness but fail to produce enough diversity at the sequence level. We analyze LLM exploration in the classic Multi-Armed Bandit (MAB) setting and the Text Adventure Learning Environment Suite (TALES). We find that current decoding strategies and prompting methods like Chain-of-Thought and Tree-of-Thought are insufficient for robust exploration. To address this, we introduce DORA Explorer (Diversity-Oriented Ranking of Actions), a training-free framework for improving exploration in LLM agents. DORA generates diverse action candidates, scores them using token log-probabilities, and selects actions using a tunable exploration parameter. DORA achieves UCB-competitive performance on MAB and consistent gains across TALES, e.g., improving Qwen2.5-7B's performance from 29.2% to 45.5% in TextWorld. Our project is available at: https://dora-explore.github.io/.
Reinforcement learning (RL) has emerged as a promising paradigm for training reasoning-oriented models by leveraging rule-based reward signals. However, RL training typically tends to improve single-sample success rates (i.e., Pass@1) while offering limited exploration of diverse reasoning trajectories, which is crucial for multi-sample performance (i.e., Pass@k). Our preliminary analysis reveals that this limitation stems from a fundamental squeezing effect, whereby probability mass is excessively concentrated on a narrow subset of high-reward trajectories, restricting genuine exploration and constraining attainable performance under RL training. To address this issue, in this work, we propose Steering Probability Squeezing (SPS), a training paradigm that interleaves conventional RL with inverse reinforcement learning (IRL). SPS treats on-policy rollouts as demonstrations and employs IRL to explicitly reshape the induced trajectory distribution, thereby enhancing exploration without introducing external supervision. Experiments on five commonly used reasoning benchmarks demonstrate that SPS can enable better exploration and improve Pass@k. Beyond algorithmic contributions, we provide an analysis of RL learning dynamics and identify an empirical upper bound on Pass@k, shedding light on intrinsic exploration limits in RL-based reasoning models. Our findings suggest that alternating between RL and IRL offers an effective pathway toward extending the exploration capacity of reasoning-oriented large language models.
Physical awareness, especially in a large and dynamic environment, is shaped by sensing decisions that determine observability across space, time, and scale, while observations impact the quality of sensing decisions. This loopy information structure makes physical awareness a fundamentally challenging decision problem with partial observations. While in the past decade we have witnessed the unprecedented success of reinforcement learning (RL) in problems with full observability, decision problems with partial observation, such as POMDPs, remain largely open: real-world explorations are excessively costly, while sim-to-real pipeline suffer from unobserved viewpoints. We introduce AW4RE (Active World-model with 4D-informed Retrieval for Exploration), an awareness-centric generative world model that provides a sensor-native surrogate environment for exploring sensing queries. Conditioned on a queried sensing action, AW4RE estimates the action-conditioned observation process. This is done by combining 4D-informed evidence retrieval, action-conditioned geometric support with temporal coherence, and conditional generative completion. Experiments demonstrate that AW4RE produces more grounded and consistent predictions than geometry-aware generative baselines under extreme viewpoint shifts, temporal gaps, and sparse geometric support.
We present the Global Neural World Model (GNWM), a self-stabilizing framework that achieves topological quantization through balanced continuous entropy constraints. Operating as a continuous, action-conditioned Joint-Embedding Predictive Architecture (JEPA), the GNWM maps environments onto a discrete 2D grid, enforcing translational equivariance without pixel-level reconstruction. Our results show this architecture prevents manifold drift during autoregressive rollouts by using grid ``snapping'' as a native error-correction mechanism. Furthermore, by training via maximum entropy exploration (random walks), the model learns generalized transition dynamics rather than memorizing specific expert trajectories. We validate the GNWM across passive observation, active agent control, and abstract sequence regimes, demonstrating its capacity to act not just as a spatial physics simulator, but as a causal discovery model capable of organizing continuous, predictable concepts into structured topological maps.
This paper proposes a novel method that incorporates empowerment when reasoning actions in reinforcement learning (RL), thereby achieving the flexibility of exploration-exploitation dilemma (EED). In previous methods, empowerment for promoting exploration has been provided as a bonus term to the task-specific reward function as an intrinsically-motivated RL. However, this approach introduces a delay until the policy that accounts for empowerment is learned, making it difficult to adjust the emphasis on exploration as needed. On the other hand, a trick devised for fine-tuning recent foundation models at reasoning, so-called best-of-N (BoN) sampling, allows for the implicit acquisition of modified policies without explicitly learning them. It is expected that applying this trick to exploration-promoting terms, such as empowerment, will enable more flexible adjustment of EED. Therefore, this paper investigates BoN sampling for empowerment. Furthermore, to adjust the degree of policy modification in a generalizable manner while maintaining computational cost, this paper proposes a novel BoN sampling method extended by Tsalis statistics. Through toy problems, the proposed method's cability to balance EED is verified. In addition, it is demonstrated that the proposed method improves RL performance to solve complex locomotion tasks.
Current large language models reason in isolation. Although it is common to sample multiple reasoning paths in parallel, these trajectories do not interact, and often fail in the same redundant ways. We introduce LACE, a framework that transforms reasoning from a collection of independent trials into a coordinated, parallel process. By repurposing the model architecture to enable cross-thread attention, LACE allows concurrent reasoning paths to share intermediate insights and correct one another during inference. A central challenge is the absence of natural training data that exhibits such collaborative behavior. We address this gap with a synthetic data pipeline that explicitly teaches models to communicate and error-correct across threads. Experiments show that this unified exploration substantially outperforms standard parallel search, improving reasoning accuracy by over 7 points. Our results suggest that large language models can be more effective when parallel reasoning paths are allowed to interact.
Planning safe trajectories under model uncertainty is a fundamental challenge. Robust planning ensures safety by considering worst-case realizations, yet ignores uncertainty reduction and leads to overly conservative behavior. Actively reducing uncertainty on-the-fly during a nominal mission defines the dual control problem. Most approaches address this by adding a weighted exploration term to the cost, tuned to trade off the nominal objective and uncertainty reduction, but without formal consideration of when exploration is beneficial. Moreover, safety is enforced in some methods but not in others. We study a budget-constrained dual control problem, where uncertainty is reduced subject to safety and a mission-level cost budget that limits the allowable degradation in task performance due to exploration. In this work, we propose Dual-gatekeeper, a framework that integrates robust planning with active exploration under formal guarantees of safety and budget feasibility. The key idea is that exploration is pursued only when it provides a verifiable improvement without compromising safety or violating the budget, enabling the system to balance immediate task performance with long-term uncertainty reduction in a principled manner. We provide two implementations of the framework based on different safety mechanisms and demonstrate its performance on quadrotor navigation and autonomous car racing case studies under parametric uncertainty.
Kaleb Ben Naveed, Manveer Singh, Devansh R. Agrawal +1
Recent advances in reinforcement learning (RL) have improved the reasoning capabilities of large language models (LLMs) and vision-language models (VLMs). However, the widely used Group Relative Policy Optimization (GRPO) consistently suffers from entropy collapse, causing the policy to converge prematurely and lose diversity. Existing exploration methods introduce additional bias or variance during exploration, making it difficult to maintain optimization stability. We propose Unified Entropy Control for Reinforcement Learning (UEC-RL), a framework that provides targeted mechanisms for exploration and stabilization. UEC-RL activates more exploration on difficult prompts to search for potential and valuable reasoning trajectories. In parallel, a stabilizer prevents entropy from growing uncontrollably, thereby keeping training stable as the model consolidates reliable behaviors. Together, these components expand the search space when needed while maintaining robust optimization throughout training. Experiments on both LLM and VLM reasoning tasks show consistent gains over RL baselines on both Pass@1 and Pass@k. On Geometry3K, UEC-RL achieves a 37.9% relative improvement over GRPO, indicating that it sustains effective exploration without compromising convergence and underscoring UEC-RL as a key for scaling RL-based reasoning in large models. Our code is available at https://github.com/597358816/UEC-RL.
Reinforcement learning (RL) paradigms have demonstrated strong performance on reasoning-intensive tasks such as code generation. However, limited trajectory diversity often leads to diminishing returns, which constrains the achievable performance ceiling. Search-enhanced RL alleviates this issue by introducing structured exploration, which remains constrained by the single-agent policy priors. Meanwhile, leveraging multiple interacting policies can acquire more diverse exploratory signals, but existing approaches are typically decoupled from structured search. We propose \textbf{MARS2} (Multi-Agent Reinforced Tree-Search Scaling), a unified RL framework in which multiple independently-optimized agents collaborate within a shared tree-structured search environment. MARS2 models the search tree as a learnable multi-agent interaction environment, enabling heterogeneous agents to collaboratively generate and refine candidate solutions within a shared search topology. To support effective learning, we introduce a path-level group advantage formulation based on tree-consistent reward shaping, which facilitates effective credit assignment across complex search trajectories. Experiments on code generation benchmarks show that MARS2 consistently improves performance across diverse model combinations and training settings, demonstrating the effectiveness of coupling multi-agent collaboration with tree search for enhancing reinforcement learning. Our code is publicly available at https://github.com/TsinghuaC3I/MARTI.
Co-design is a high-dimensional search problem in the robot morphology and control design space. Efficient search requires exploiting the structure shaped by their interaction. To understand this structure, we analyze the landscapes of soft locomotion and manipulation tasks. We identify three patterns consistent across regions of their co-design spaces: 1) Within a region, quality varies along a low-dimensional manifold, with minimal variation orthogonal to it, reducing the effective search space dimensionality. 2) In higher-quality regions, the variance in quality is spread across more dimensions, necessitating search to expand dimensionality as quality improves. 3) In higher-quality regions, quality varies along joint morphology-control dimensions, requiring search along them. Using these insights, we devise an efficient co-design algorithm that yields 36% better co-designs than state-of-the-art baselines. We examine their exploration patterns and show that these baselines required an order of magnitude more function evaluations to find co-designs of comparable quality. Finally, we ablate our algorithm to verify that exploiting the identified structure was the key to efficient co-design.
Maintaining situational awareness in high-stakes multi-robot applications requires balancing exploration of unobserved regions with sustained monitoring of changing Regions of Interest (ROIs), often under unknown and time-varying distributions, partial observability, and limited communication. We propose a decentralized multi-agent coverage framework that serves as a high-level planning strategy, in which each agent computes an adaptive ergodic policy, implemented via a Markov-chain, that tracks an updated belief over the underlying importance map. Beliefs are maintained online via Gaussian Process (GP) regression from local noisy observations exchanged with neighbors. The resulting policy drives agents to spend time in ROIs in proportion to their estimated importance, while preserving sufficient exploration to detect and adapt to time-varying environmental changes. Unlike existing approaches that assume known importance maps, centralized coordination, or a static environment, our framework addresses the combined challenges of unknown, time-varying distributions under a decentralized, partially observable setting. We further show that our framework is robust to communication and memory degradation, robot loss, and can scale up to hundreds of robots.
Maria G. Mendoza, Victoria Marie Tuck, Chinmay Maheshwari +1
End-to-end autonomous driving models based on Vision-Language-Action (VLA) architectures have shown promising results by learning driving policies through behavior cloning on expert demonstrations. However, imitation learning inherently limits the model to replicating observed behaviors without exploring diverse driving strategies, leaving it brittle in novel or out-of-distribution scenarios. Reinforcement learning (RL) offers a natural remedy by enabling policy exploration beyond the expert distribution. Yet VLA models, typically trained on offline datasets, lack directly observable state transitions, necessitating a learned world model to anticipate action consequences. In this work, we propose a unified understanding-and-generation framework that leverages world modeling to simultaneously enable meaningful exploration and provide dense supervision. Specifically, we augment trajectory prediction with future RGB and depth image generation as dense world modeling objectives, requiring the model to learn fine-grained visual and geometric representations that substantially enrich the planning backbone. Beyond serving as a supervisory signal, the world model further acts as a source of intrinsic reward for policy exploration: its image prediction uncertainty naturally measures a trajectory's novelty relative to the training distribution, where high uncertainty indicates out-of-distribution scenarios that, if safe, represent valuable learning opportunities. We incorporate this exploration signal into a safety-gated reward and optimize the policy via Group Relative Policy Optimization (GRPO). Experiments on the NAVSIM and nuScenes benchmarks demonstrate the effectiveness of our approach, achieving a state-of-the-art PDMS score of 93.7 and an EPDMS of 88.8 on NAVSIM. The code is available at https://zihaosheng.github.io/ExploreVLA/.
We study out of distribution generalization in streaming tasks where models are trained on short sequences but must operate over much longer, unknown horizons under bounded memory. Our focus is on a persistent fast slow recurrent formulation in which a latent state is maintained across observations rather than reset at each stream step. For each incoming observation, the model performs multiple weight-shared latent updates with a recurrent core and then carries the resulting state forward to the next observation. This allows the model to maintain and refine a compact stream-level state without reprocessing a growing context. We evaluate this formulation across symbolic sequence prediction, supervised navigation, and partially observable reinforcement learning tasks. Across these settings, persistent latent recurrence improves OOD generalization over recurrent, state-space, and Transformer baselines. Through recurrent-core ablations, we identify architectural ingredients that are consistently associated with strong OOD performance, including state-dependent transitions and feature-wise nonlinear mixing. Together, these results highlight the value of revisiting persistent recurrence as an architectural bias for more generalizable sequence prediction.
LVLMs encounter significant challenges in image understanding and visual reasoning, leading to critical perception failures. Visual prompts, which incorporate image manipulation code, have shown promising potential in mitigating these issues. While emerged as a promising direction, previous methods for visual prompt generation have focused on tool selection rather than diagnosing and mitigating the root causes of LVLM perception failures. Because of the opacity and unpredictability of LVLMs, optimal visual prompts must be discovered through empirical experiments, which have relied on manual human trial-and-error. We propose an automated semantic exploration framework for discovering task-wise visual prompts. Our approach enables diverse yet efficient exploration through agent-driven experiments, minimizing human intervention and avoiding the inefficiency of per-sample generation. We introduce a semantic exploration algorithm named SEVEX, which addresses two major challenges of visual prompt exploration: (1) the distraction caused by lengthy, low-level code and (2) the vast, unstructured search space of visual prompts. Specifically, our method leverages an abstract idea space as a search space, a novelty-guided selection algorithm, and a semantic feedback-driven ideation process to efficiently explore diverse visual prompts based on empirical results. We evaluate SEVEX on the BlindTest and BLINK benchmarks, which are designed to assess LVLM perception. Experimental results demonstrate that SEVEX significantly outperforms baseline methods in task accuracy, inference efficiency, exploration efficiency, and exploration stability. Notably, our framework discovers sophisticated and counter-intuitive visual strategies that go beyond conventional tool usage, offering a new paradigm for enhancing LVLM perception through automated, task-wise visual prompts.
Intelligent agents must reason over both continuous dynamics and discrete representations to generate effective plans in complex environments. Previous studies have shown that symbolic abstractions can emerge from neural effect predictors trained with a robot's unsupervised exploration. However, these methods rely on deterministic symbolic domains, lack mechanisms to verify the generated symbolic plans, and operate only at the abstract level, often failing to capture the continuous dynamics of the environment. To overcome these limitations, we propose a bilevel neuro-symbolic framework in which learned probabilistic symbolic rules generate candidate plans rapidly at the high level, and learned continuous effect models verify these plans and perform forward search when necessary at the low level. Our experiments on multi-object manipulation tasks demonstrate that the proposed bilevel method outperforms symbolic-only approaches, reliably identifying failing plans through verification, and achieves planning performance statistically comparable to continuous forward search while resolving most problems via efficient symbolic reasoning.
In classical Informative Path Planning (C-IPP), robots are typically modeled as mobile sensors that acquire digital measurements such as images or radiation levels. In this model, since making a measurement leaves the robot's physical state unchanged, the cost of traversing an edge remains static regardless of when it is traversed. This is a natural assumption for many missions, but does not extend to settings involving physical sample collection, where each collected sample adds mass and increases the energy cost of all subsequent motion. As a result, IPP formulations that ignore this coupling between information gain and load-dependent traversal cost can produce plans that are distance-efficient but energy-suboptimal, collecting fewer samples and less data than the energy budget would permit. In this paper, we first introduce Load-aware Informative Path Planning (LIPP), a strict generalization of C-IPP that explicitly models this coupling, with C-IPP recovered as the special case of zero sample mass. We then formulate LIPP as a Mixed-Integer Quadratic Program (MIQP) that jointly optimizes visitation location, order, and per-location sampling count under an energy budget. We further derive theoretical bounds on the path-length increase of LIPP relative to C-IPP, characterizing the trade-off for improved energy efficiency. Finally, through extensive simulations across 2,000 diverse mission scenarios, we demonstrate that LIPP progressively achieves higher uncertainty reduction per unit energy as sample mass increases.
Subsurface ore detection is of paramount importance given the rising depletion of shallow mineral resources in recent years. It is crucial to explore approaches that go beyond the limitations of traditional geological exploration methods. Due to readily available surface readings, joint magnetic and gravitational inversion is a promising new method - given magnetic and gravitational data on a surface, jointly reconstructing the underlying densities that generate them. However, this is ill-posed and has non-unique solutions. Deterministic methods often require handcrafted priors and converge to a single solution and do not capture the distribution, which is often of interest. We introduce a novel framework that reframes 3D gravity and magnetic joint inversion as a rectified flow on the Noddyverse dataset, the largest physics-based dataset for inversion. We introduce a Ginzburg-Landau (GL) regularizer, a generalized version of the Ising model that aids in ore identification, enabling physics-aware training. We also propose a guidance methodology based on GL theory that can be used as a plug-and-play module with existing unconditional denoisers. Lastly, we also train and release a VAE for the 3D densities, which facilitates downstream work in the field.
Autonomous robotic systems are increasingly deployed for mapping, monitoring, and inspection in complex and unstructured environments. However, most existing path planning approaches remain domain-specific (i.e., in the air, on land, or at sea), limiting their scalability and cross-platform applicability. This article presents OmniPlanner, a unified planning framework for autonomous exploration and inspection across aerial, ground, and underwater robots. The method integrates volumetric exploration and viewpoint-based inspection, alongside target reach behaviors within a single modular architecture, complemented by a platform abstraction layer that captures morphology-specific sensing, traversability and motion constraints. This enables the same planning strategy to generalize across distinct mobility domains with minimal retuning. The framework is validated through extensive simulation studies and field deployments in underground mines, industrial facilities, forests, submarine bunkers, and structured outdoor environments. Across these diverse scenarios, OmniPlanner demonstrates robust performance, consistent cross-domain generalization, and improved exploration and inspection efficiency compared to representative state-of-the-art baselines. Videos presenting the OmniPlanner framework and demonstrating its field deployments across aerial, ground, and underwater robots are available at https://ntnu-arl.github.io/omniplanner, and the source code is publicly available at https://github.com/ntnu-arl/gbplanner_ros/tree/gbplanner3.
An agent must try new behaviors to explore and improve. In high-stakes environments, an agent that violates safety constraints may cause harm and must be taken offline, curtailing any future interaction. Imitating old behavior is safe, but excessive conservatism discourages exploration. How much behavior change is too much? We show how to use any safe reference policy as a probabilistic regulator for any optimized but untested policy. Conformal calibration on data from the safe policy determines how aggressively the new policy can act, while provably enforcing the user's declared risk tolerance. Unlike conservative optimization methods, we do not assume the user has identified the correct model class nor tuned any hyperparameters. Unlike previous conformal methods, our theory provides finite-sample guarantees even for non-monotonic bounded loss functions, and it introduces a new policy control setting. Our experiments on applications ranging from natural language question answering to biomolecular engineering show that safe exploration is not only possible from the first moment of deployment, but can also improve performance.
Single Image Super-Resolution (SISR) is a fundamental computer vision task that aims to reconstruct a high-resolution (HR) image from a low-resolution (LR) input. Transformer-based methods have achieved remarkable performance by modeling long-range dependencies in degraded images. However, their feature-intensive attention computation incurs high computational cost. To improve efficiency, most existing approaches partition images into fixed groups and restrict attention within each group. Such group-wise attention overlooks the inherent asymmetry in token similarities, thereby failing to enable flexible and token-adaptive attention computation. To address this limitation, we propose the Individualized Exploratory Transformer (IET), which introduces a novel Individualized Exploratory Attention (IEA) mechanism that allows each token to adaptively select its own content-aware and independent attention candidates. This token-adaptive and asymmetric design enables more precise information aggregation while maintaining computational efficiency. Extensive experiments on standard SR benchmarks demonstrate that IET achieves state-of-the-art performance under comparable computational complexity.
The exploration-exploitation dilemma in reinforcement learning (RL) is a fundamental challenge to efficient RL algorithms. Existing algorithms for finite state and action discounted RL problems address this by assuming sufficient exploration over both state and action spaces. However, this yields non-implementable algorithms and sub-optimal performance. To resolve these limitations, we introduce a new class of methods with auto-exploration, or methods that automatically explore both state and action spaces. Auto-exploration can be applied in both the tabular and linear function approximation setting. Under algorithm-independent assumptions on the existence of an exploring optimal policy, both settings attain O(ε−2) sample complexity to solve to ε error. These complexities are novel since they avoid algorithm-dependent parameters seen in prior works, which may be arbitrarily large. The methods are also simple to implement because they are parameter-free. We achieve these results by integrating auto-exploration into policy mirror descent to avoid the (unknown) stationary distribution seen in prior art. In the tabular setting, we introduce a dynamic exploration time with a data-driven stopping time, while for linear function approximation we propose a new sampling distribution based on the discounted visitation distribution that covers a more general class of Markov chains.
The existing method of GS-PowerOpt solves the non-convex optimization problem of the form maxx∈Rdf(x) through maximizing a Gaussian-smoothed surrogate FN,σ(μ)=Ex∼N(μ,σ2Id)[eNf(x)]. We analyze the role of the smoothing radius σ>0 and identify a limitation of the fixed-σ design used in GS-PowerOpt. Specifically, σ induces an inherent exploration--refinement tradeoff: a larger σ improves global exploration and finite-time surrogate optimization, but may distort the location of the surrogate maximizer; in contrast, a smaller σ better preserves local structure but can weaken gradient signals away from high-value regions. To address this limitation, we propose GS-PowerHP, a power-smoothed homotopy method with an incrementally decaying σ schedule. The proposed mechanism uses larger smoothing radii in early iterations to maintain informative gradient signals when the iterate is far from high-value regions, and gradually decreases σ to improve local refinement near the maximizer. We provide theoretical results showing that this decaying schedule improves the exploration--refinement tradeoff of fixed-σ power smoothing. Empirically, GS-PowerHP consistently outperforms the fixed-σ baseline and exhibits robust performance across different optimization tasks, including adversarial attacks on ImageNet (d=150,528), where it substantially improves over other smoothing-based zeroth-order methods.
As large language models (LLMs) are adopted into frameworks that grant them the capacity to make real decisions, it is increasingly important to ensure that they are unbiased. In this paper, we argue that the predominant approach of simply removing existing biases from models is not enough. Using a paradigm from the psychology literature, we demonstrate that LLMs can spontaneously develop novel social biases about artificial demographic groups even when no inherent differences exist. These biases result in highly stratified task allocations, which are less fair than assignments by human participants and are exacerbated in newer and larger models. In humans, emergent biases like these have been shown to result from exploration-exploitation trade-offs, where the decision-maker explores too little, allowing early observations to strongly influence impressions about entire demographic groups. To alleviate this effect, we explore a series of interventions targeting model inputs, problem structure, and explicit steering. While most interventions have limited effect, explicitly incentivizing exploration robustly reduces stratification, highlighting the need for better multifaceted objectives to mitigate bias. These results reveal that LLMs are not merely passive mirrors of human social biases, but can actively create new ones from experience, raising urgent questions about how these systems will shape societies over time.
We consider the adversarial linear bandits setting and present a unified algorithmic framework that bridges Follow-the-Regularized-Leader (FTRL) and Follow-the-Perturbed-Leader (FTPL) methods, extending the known connection between them from the full-information setting. Within this framework, we introduce self-concordant perturbations, a family of probability distributions that mirror the role of self-concordant barriers previously employed in the FTRL-based SCRiBLe algorithm. Using this idea, we design a novel FTPL-based algorithm that combines self-concordant regularization with efficient stochastic exploration. Our approach achieves a regret of O(dnlnn) on both the d-dimensional hypercube and the ℓ2 ball. On the ℓ2 ball, this matches the rate attained by SCRiBLe. For the hypercube, this represents a d improvement over these methods and matches the optimal bound up to logarithmic factors.
Autonomous robotic navigation in real-world environments requires exploration to acquire environmental information as well as goal-directed navigation in order to reach specified targets. Active inference (AIF) based on the free-energy principle provides a unified framework for these behaviors by minimizing the expected free energy (EFE), thereby combining epistemic and extrinsic values. To realize this practically, we propose a deep AIF framework that integrates a diffusion policy as the policy model and a multiple timescale recurrent state-space model (MTRSSM) as the world model. The diffusion policy generates diverse candidate actions while the MTRSSM predicts their long-horizon consequences through latent imagination, enabling action selection that minimizes EFE. Real-world navigation experiments, including baseline comparisons, component ablations, and robustness evaluations, demonstrated that our framework achieved higher success rates and fewer collisions, particularly in exploration-demanding scenarios. These results highlight how AIF based on EFE minimization can unify exploration and goal-directed navigation in real-world robotic settings.
Reinforcement learning (RL) promises to expand the capabilities of language models, but it is unclear if current RL techniques promote the discovery of novel behaviors, or simply sharpen those already present in the base model. In this paper, we investigate the value of deliberate exploration -- explicitly incentivizing the model to discover novel and diverse behaviors -- and aim to understand how the knowledge in pre-trained models can guide this search. Our main finding is that exploration with a simple, principled, representation-based bonus derived from the pre-trained language model's hidden states significantly improves diversity and pass@k rates -- both for post-training, and in a novel inference-time scaling setting we introduce. For inference-time, exploration with representation-based diversity improves efficiency, consistently improving pass@k rates across a variety of models and reasoning tasks. For example, for Qwen-2.5-14b-Instruct we obtain over 50% improvement in verifier efficiency on almost all tasks. For post-training, we show that integrating this exploration strategy into an RL pipeline improves reasoning performance over that of the initial model and over standard RL post-training. For example, on AIME 2024, our post-trained Qwen-2.5-7b-Instruct's pass@80 matches the pass@256 of GRPO on the same model, demonstrating a 3x improvement in test-time sample efficiency. Overall, our findings suggest that deliberate exploration -- with the right notion of diversity -- is a practical path toward discovery of new behaviors beyond sharpening.
Jens Tuyls, Dylan J. Foster, Akshay Krishnamurthy +1
Today's generative models thrive with large amounts of supervised data and informative reward functions characterizing the quality of the generation. They work under the assumptions that the supervised data provides knowledge to pre-train the model, and the reward function provides dense information about how to further improve the generation quality and correctness. However, in the hardest instances of important problems, two problems arise: (1) the base generative model attains a near-zero reward signal, and (2) calls to the reward oracle are expensive. This setting poses a fundamentally different learning challenge than standard reward-based post-training. To address this, we propose BaNEL (Bayesian Negative Evidence Learning), an algorithm that post-trains the model using failed attempts only, while minimizing the number of reward evaluations (NREs). Our method is based on the idea that the problem of learning regularities underlying failures can be cast as another, in-loop generative modeling problem. We then leverage this model to assess whether new data resembles previously seen failures and steer the generation away from them. We show that BaNEL can improve model performance without observing a single successful sample on several sparse-reward tasks, outperforming existing novelty-bonus approaches by up to several orders of magnitude in success rate, while using fewer reward evaluations.
Today's AI models learn primarily through mimicry and refining, so it is not surprising that they struggle to solve problems beyond the limits set by existing data. To solve novel problems, agents should acquire skills by exploring and learning through experience. Finding a scalable learning mechanism for developing agents that learn through interaction remains a major open problem. In this work, we introduce BuilderBench, a benchmark to accelerate research into agent training that centers open-ended exploration. BuilderBench requires agents to learn how to build any structure using blocks. BuilderBench is equipped with (1) a simulator of a robot interacting with various physical blocks, and (2) a task-suite with over 50 diverse target structures that are carefully curated to test an understanding of physics, mathematics, and long-horizon planning. Agents are provided with a target structure at the start, and can interact with the environment for multiple episodes to experiment and learn various skills for building the structure. Solving these tasks requires \emph{embodied reasoning} in a way that is not reflected in words but rather in actions, experimenting with different strategies and piecing them together. Our experiments with multiple state-of-the-art frontier language model based agents and tabula rasa reinforcement learning algorithms show that these agents cannot solve any of the non-trivial tasks in the BuilderBench. Our analysis throws light on the lack of exploration abilities in these models.
Raj Ghugare, Roger Creus Castanyer, Catherine Ji +4
Reinforcement Learning with Verifiable Rewards (RLVR) has become a widely adopted technique for enhancing the reasoning ability of Large Language Models (LLMs). However, the effectiveness of RLVR strongly depends on the capability of base models. This issue arises because it requires the model to have sufficient capability to perform high-quality exploration, which involves both effectiveness and diversity. Unfortunately, existing methods address this issue by imitating expert trajectories, which improve effectiveness but neglect diversity. To address this, we argue that the expert only needs to provide guidance only at critical decision points rather than the entire reasoning path. Based on this insight, we propose MENTOR: Mixed-policy Expert Navigation for Token-level Optimization of Reasoning, a framework that provides expert guidance only at critical decision points to perform effective and diverse exploration in RLVR. Extensive experiments show that MENTOR enables models capture the essence of expert strategies rather than surface imitation, thereby performing high-quality exploration and achieving superior overall performance. Our code is available online.
The process of scientific discovery relies on an interplay of observations, analysis, and hypothesis generation. Machine learning is increasingly being adopted to address individual aspects of this process. However, it remains an open challenge to fully automate the heuristic, iterative loop required to discover the laws of an unknown system by exploring it through experiments and analysis, without tailoring the approach to the specifics of a given task. Here, we introduce SciExplorer, an agent that leverages large language model tool-use capabilities to enable exploration of systems without any domain-specific blueprints, and apply it to physical systems that are initially unknown to the agent. We test SciExplorer on a broad set of models spanning mechanical dynamical systems, wave evolution, and quantum many-body physics. Despite using a minimal set of tools, primarily based on code execution, we observe impressive performance on tasks such as recovering equations of motion from observed dynamics and inferring Hamiltonians from expectation values. The demonstrated effectiveness of this setup opens the door toward similar scientific exploration in other domains, without the need for fine-tuning or task-specific instructions.
Many LLMs plan before they act, yet planning and execution are often still entangled in one long generation trace, enforced only through prompts, or split across separate components. We argue that these two stages call for different computation: planning benefits from diversity and breadth, whereas execution demands precision and faithful adherence to a chosen strategy. Treating them as a single undifferentiated chain wastes tokens on routine derivation and makes it costly to explore alternative strategies at test time. We present the \textbf{Explore-Execute Chain (E\textsuperscript{2}C)}, which keeps both stages in one model but separates them structurally: a stochastic \textit{Exploration} phase drafts a concise high-level plan, and a deterministic \textit{Execution} phase carries it out. Causal SFT and RL train this split so that exploration stays informative and execution remains plan-faithful. Once plans are short yet decisive, extra inference compute can be directed to exploration rather than to repeatedly decoding full solutions. On AIME'2024 at K=32, \textbf{E\textsuperscript{2}C-ReAct Loop} reaches 53.3% accuracy with only 12.4k tokens, outperforming Tree-of-Thoughts (N=32: 50.0%, 71.3k). The same structure also supports lightweight domain adaptation: \textbf{Exploration-Focused SFT (EF-SFT)} updates only the planning phase, uses 3.5% of the tokens required by standard SFT, and improves medical benchmark accuracy by up to 14.5%.
For groups of autonomous agents to achieve a particular goal, they must engage in coordination and long-horizon reasoning. Rather than relying on complex reward functions and explicit cooperation mechanisms, we ask what minimal ingredients are required for effective coordination and exploration to emerge in multi-agent settings. We investigate this question through self-supervised goal-reaching, where agents aim to maximize the likelihood of visiting a goal state rather than maximizing a reward. Despite a sparse feedback signal, we present empirical results that show self-supervised goal-reaching techniques enable agents to learn from such feedback. On MARL benchmarks, self-supervised goal-reaching outperforms alternative approaches that have access to the same sparse reward signal. Furthermore, we empirically demonstrate that multi-agent self-supervised goal-reaching approaches can be more robust than single-agent strategies. While there is no explicit exploration mechanism, this approach explores nontrivial intermediate coordination strategies in sparse settings where alternative approaches fail to achieve a single success.
As numerous instruction-tuning datasets continue to emerge, dynamically balancing and optimizing their mixtures has become a critical challenge. To address this, we propose DynamixSFT, a dynamic and automated method for instruction-tuning dataset mixture optimization. We formulate the problem as a multi-armed bandit setup and introduce a Prior-scaled Boltzmann Exploration that softly anchors the updated sampling distribution to the original dataset proportions, thereby preserving the inherent diversity and coverage of the collection. Sampling probabilities are updated using a lightweight 1-Step Look-ahead Reward, reflecting how much the dataset contributes to improving the model's performance at its current state. We demonstrate that DynamixSFT effectively optimizes the Tulu-2-mixture and Tulu-3-mixture collections across 10 benchmarks, while introducing minimal computational overhead over naive sampling. Furthermore, we provide a comprehensive analysis and visualizations to offer deeper insights into the adaptive dynamics of our method.
Locomotion plays a crucial role in shaping the user experience within virtual reality environments. In particular, hands-free locomotion offers a valuable alternative by supporting accessibility and freeing users from reliance on handheld controllers. To this end, traditional speech-based methods often depend on rigid command sets, limiting the naturalness and flexibility of interaction. In this study, we propose a novel locomotion technique powered by large language models (LLMs), which allows users to navigate virtual environments using natural language with contextual awareness. We evaluate three locomotion methods: controller-based teleportation, voice-based steering, and our language model-driven approach. Our evaluation combines eye-tracking data analysis, including exploratory explainable machine learning analysis with SHAP, and standardized questionnaires (SUS, IPQ, CSQ-VR, NASA-TLX) to examine user experience through both objective gaze-based measures and subjective self-reports of usability, presence, cybersickness, and cognitive load. Our findings show no statistically significant differences in usability, presence, or cybersickness between LLM-driven locomotion and established methods such as teleportation, suggesting its potential as a viable, natural language-based, hands-free alternative. In addition, eye-tracking analysis revealed patterns suggesting tendency toward increased user attention and engagement in the LLM-driven condition. Complementary to these findings, exploratory SHAP analysis revealed that fixation, saccade, and pupil-related features vary across techniques, indicating distinct patterns of visual attention and cognitive processing. Overall, we state that our method can facilitate hands-free locomotion in virtual spaces, especially in supporting accessibility.
Autonomous exploration of cluttered environments requires efficient exploration strategies that guarantee safety against potential collisions with unknown random obstacles. This paper presents a novel approach combining a graph neural network-based exploration greedy policy with a safety shield to ensure safe navigation goal selection. The network is trained using reinforcement learning and the proximal policy optimization algorithm to maximize exploration efficiency while reducing the safety shield interventions. However, if the policy selects an infeasible action, the safety shield intervenes to choose the best feasible alternative, ensuring system consistency. Moreover, this paper proposes a reward function that includes a potential field based on the agent's proximity to unexplored regions and the expected information gain from reaching them. Overall, the approach investigated in this paper merges the benefits of the adaptability of reinforcement learning-driven exploration policies and the guarantee ensured by explicit safety mechanisms. Extensive evaluations in simulated environments demonstrate that the approach enables efficient and safe exploration in cluttered environments.
Merely pursuing performance may adversely affect safety, while a conservative policy for safe exploration will degrade the performance. How to guarantee both safety and performance in learning-based control problems is an interesting yet challenging issue. This paper aims to enhance system performance with a safety guarantee by solving reinforcement learning (RL)-based optimal control problems for nonlinear systems subject to high-relative-degree state constraints and unknown time-varying disturbance/actuator faults. A new type of control barrier functions (CBFs), termed high-order reciprocal-based control barrier function, is proposed to handle high-relative-degree constraints, which extends the design of CBFs to enforce robust safety without knowing the disturbance bound. The concept of gradient similarity is proposed to quantify the relationship between safety and performance. Finally, gradient manipulation and adaptive mechanisms are introduced in the model-based safe RL framework to enhance the performance with a safety guarantee. Two simulation examples illustrate the efficacy of the proposed algorithms.
Increasingly, recommender systems are tasked with improving users' long-term satisfaction. In this context, we study a content exploration task, which we formalize as a bandit problem with delayed rewards. There is an apparent trade-off in choosing the learning signal: waiting for the full reward to become available might take several weeks, slowing the rate of learning, whereas using short-term proxy rewards reflects the actual long-term goal only imperfectly. First, we develop a predictive model of delayed rewards that incorporates all information obtained to date. Rewards as well as shorter-term surrogate outcomes are combined through a Bayesian filter to obtain a probabilistic belief. Second, we devise a bandit algorithm that quickly learns to identify content aligned with long-term success using this new predictive model. We prove a regret bound for our algorithm that depends on the Value of Progressive Feedback, an information-theoretic metric that captures the quality of short-term leading indicators that are observed prior to the long-term reward. We apply our approach to a podcast recommendation problem, where we seek to recommend shows that users engage with repeatedly over two months. We empirically validate that our approach significantly outperforms methods that optimize for short-term proxies or rely solely on delayed rewards, as demonstrated by an A/B test in a recommendation system that serves hundreds of millions of users.
Kelly W. Zhang, Thomas Baldwin-McDonald, Kamil Ciosek +2
In the zero-shot policy transfer (ZSPT) setting for contextual Markov decision processes (CMDP), agents train on a fixed, finite set of contexts and must generalize to new ones. Recent work has demonstrated that training on additional states, even if they are irrelevant for solving the current context, can improve generalization to unseen contexts. In this paper, we demonstrate that training on these states can indeed improve generalization, but can come at a cost of reducing the accuracy of the learned value function, which should hurt generalization. We hypothesize and demonstrate that increasing the agent's coverage by training on these additional states while also increasing the accuracy improves generalization even further. Inspired by this, we propose a simple approach Explore-Go that leverages existing pure exploration strategies in a new way: by introducing a pure exploration phase at the start of each training episode. Unlike previous approaches that apply exploration strategies for the purpose of improving generalization, our approach can be combined with both on- and off-policy algorithms. We demonstrate the effectiveness of Explore-Go when combined with several popular algorithms and show an increase in test-time performance across several generalization benchmarks, even partially observable ones. With this, we hope to provide practitioners with a simple modification that can significantly improve the generalization of their agents.
Max Weltevrede, Caroline Horsch, Matthijs T. J. Spaan +1
We pose uncertainty quantification and exploration in online decision-making as a problem of training and generation from an autoregressive sequence model, an area experiencing rapid innovation. Our approach rests on viewing uncertainty as arising from missing future outcomes that could be revealed through action choices, rather than from unobservable latent parameters of the environment. This reformulation aligns naturally with modern machine learning capabilities: we can i) train generative models through next-outcome prediction rather than fit explicit priors, ii) assess uncertainty through autoregressive generation rather than sampling latent parameters from posteriors, and iii) adapt to new information by extending the sequence model's context rather than explicit posterior updating. Our main theoretical result establishes a reduction from online decision-making to offline next-outcome prediction: Bayesian regret is controlled directly by the sequence model's offline prediction loss, without requiring an explicit latent-variable posterior. Experiments, including a semi-synthetic news recommendation task, show that autoregressive generation produces calibrated epistemic uncertainty and enables effective exploration by using article text as prior information to focus exploration on resolving remaining uncertainties.
Tiffany Tianhui Cai, Hongseok Namkoong, Daniel Russo +1
We study proactive exploration in LLM agents, i.e., the ability to explore an environment to acquire information that improves future decision-making. In this regard, we first identify two fundamental bottlenecks that hinder this capability and then propose \ours, a novel method designed to instill and refine proactive exploration. Specifically, \ours\ consists of two components: (1) Exploratory Data Construction, which synthesizes exploration-rich trajectories to mitigate the hindsight bias of standard demonstrations; and (2) RL Optimization with Contrastive Signal Guidance, which leverages contrastive trajectory pairs to distinguish productive exploration from redundant wandering. Extensive experiments demonstrate the effectiveness of \ours\ and provide insights into the characteristics of proactive exploration. Our code is available at: https://github.com/GuanZhizhao/SAFARI.
This paper studies how spectral geometry emerges in quantum learning models and how it can be diagnosed with physically grounded probes. In graph-regularized quantum networks, training reorganizes the output similarity graph, increases the effective spectral dimension Delta S = +0.23, and reshapes the Laplacian spectrum. Edge-resolved two-boson interference directly probes this restructuring: the bosonic enhancement Delta P_uv correlates with the Fiedler edge split |Delta v_2| (r = -0.50), linking learned spectral partitions to interference signatures. A phase diagram shows a nonmonotonic dependence of performance on coupling strength gamma and noise delta, with graph regularization improving fidelity only in a restricted regime; hardware experiments confirm the predicted interference behavior within shot-noise uncertainty. We also analyze a hybrid quantum autoencoder and introduce Bloch-space drift as a geometric diagnostic of its latent representation. With an unsupervised benign-data threshold, the model achieves high ranking performance (ROC-AUC about 0.99) and negligible false-negative rates. Absolute Bloch drift strongly discriminates anomalies (ROC-AUC at least about 0.9), while consecutive drift is near random (ROC-AUC about 0.5), showing that detection arises from persistent state-space displacement rather than local fluctuations. Through the geometry of reduced single-qubit states and associated quantum Fisher information, these results show that learning-induced spectral organization appears as measurable quantum-state structure, establishing a unified spectral-geometric framework for diagnosing quantum learning systems with bosonic and Bloch probes.