Exploration

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Period ending 2026-09-21

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352 papers

Latest in Exploration

Sep 22, 2026eess.SP

Risk-Aware Online Conformal State Probing

AI-based autonomous agents, typically hosted at data centers, must acquire state information from robots or edge devices in order to issue informed control decisions. Managing uncertainty about the state is particularly consequential in safety-critical settings, in which average-case guarantees are insufficient. In this context, we study a sequential decision maker process that jointly decides which actions to take and when to probe given access to an arbitrary state prediction model. We propose online conformal state probing (OCSP), an action and probing policy that certifies worst-case reliability levels without relying on distributional assumptions. OCSP is designed to provably control the missed query error (MQE), i.e., the fraction of instances where probing would have been beneficial, while minimizing the probing rate. OCSP can be applied to existing pre-trained value-based control policies without requiring retraining or fine-tuning. We validate OCSP through numerical simulations to verify theoretical guarantees and to assess performance trade-offs as a function of the calibration of the state predictor.
Pietro Talli, Petar Popovski, Osvaldo Simeone
Sep 21, 2026cs.CL

Efficient Reasoning Exploration via State-Conditioned Latent Steering with Progress Guidance

Best-of-NN is a widely used inference strategy for complex reasoning, whose effectiveness depends on whether sampled candidates can cover diverse and high-quality reasoning paths. However, post-trained reasoning models often suffer from \emph{exploration collapse}, where independent rollouts repeatedly follow similar reasoning paths and limit the gains from increasing the rollout budget. Existing methods alleviate this issue by promoting broader exploration, but do not explicitly guide exploration toward continuations that make meaningful progress, resulting in limited exploration efficiency. To address this, we propose \emph{\underline{S}tate-conditioned \underline{P}rogress-guided \underline{S}teering} (SPS), a training-free latent steering framework. Specifically, SPS constructs a state-conditioned Direction Bank containing multiple progress-guided steering vectors for different prefix-state regions. During online inference, SPS retrieves a suitable steering vector based on the current prefix state and applies it at high-uncertainty transitions to guide the next reasoning step toward meaningful progress. Extensive experiments across multiple model scales and benchmarks demonstrate that SPS consistently outperforms strong baselines. Further analyses validate the effectiveness of its key designs and offer valuable insights for future research. The code is available at https://github.com/rattlesnakey/SPS.
Hengyuan Zhang, Chenming Shang, Zunhai Su +10
Sep 17, 2026cs.RO

Spatial-Semantic Uncertainty in VLM-Based Target Search: Balancing Exploration and Identification

Robots searching for a target from a natural-language description must determine not only where to search, but also which observed candidate is the desired target. These decisions reflect two distinct sources of uncertainty - spatial uncertainty over candidate locations and semantic uncertainty over target identity - that are often conflated in VLM-based search systems. We introduce a spatial-semantic uncertainty formulation that maintains separate beliefs over each component and integrates probabilistic VLM evidence into a global target-identity posterior, including probability mass for undiscovered targets. This decomposition allows an information-theoretic planner to independently value candidate discovery and target disambiguation through spatial and semantic expected information gain (EIG), providing an explicit mechanism for trading broader exploration against earlier identification. We evaluate six VLM uncertainty-elicitation interfaces on 500 synthetic targets and show that similar recognition accuracy can conceal substantial differences in calibration and false confidence. In degraded-observation search-and-identify experiments, EIG-based planners reach confident decisions in 75.0%-92.5% of trials, compared with 20.0% for Random search, while different spatial-semantic weightings achieve comparable identification accuracy once confidence is attained. Increasing semantic emphasis reduces unnecessary exploration and VLM queries, demonstrating that explicitly planning over semantic uncertainty can accelerate target resolution without sacrificing decision quality. These results highlight the distinct roles of uncertainty representation and uncertainty-driven planning in embodied VLM systems.
Alkesh K. Srivastava, Jonathan Diller, Vijay Kumar +1
Sep 17, 2026cs.CL

Evolution or Illusion? Rethinking Evaluation in LLM Evolutionary Search

LLM-driven evolutionary search finds programs by launching seeds and iterating each one. Papers report a single budget setting, usually one seed run for a fixed number of iterations, and rank methods from that one point. We show this is not enough. We evaluate three evolutionary search strategies on five optimization tasks, commonly used by papers in the genre to report results. We run the analysis over a full grid of seeds and iterations. Our findings suggest that the best way to split a fixed budget between more seeds (width) and more iterations (depth) changes with the strategy, the task, and the total budget. Furthermore, we observe that the ranking of strategies also changes with the budget. On one task the strategy that looks worst at one seed is best at forty seeds. On another the best number of iterations is well below the value common in practice, so extra depth wastes budget that more seeds would turn into score. We provide a measurement protocol that reports the seeds-by-iterations frontier and practical guidance for using it.
Tal Oved, Roi Pony, Oshri Naparstek +1
Sep 16, 2026cs.RO

Pose-aware Legged Robot Semantic Exploration with Omnidirectional Perception in Confined Unknown Environments

Semantic exploration in confined environments requires both environment mapping and detailed observation of target objects. For ground robots, limited sensor vertical fields of view and restricted standoff distances can leave upper object surfaces unobserved from planar viewpoints. Body tilting can improve coverage, but additional observations and posture transitions increase mission time. To address this trade-off, we present POSE, a pose-aware semantic exploration system that exploits a legged robot's intrinsic body pitch and roll with omnidirectional camera-LiDAR perception. The proposed pose-aware viewpoint sampling module selects body postures from partial object maps according to expected coverage gain, while aim-aligned execution reduces unnecessary body reorientation. Further, we introduce an object-centric viewpoint pruning strategy assisted by a vision-language model (VLM), which uses persistent observation history and bird's-eye-view (BEV) maps to reduce redundant inspection visits. The resulting semantic viewpoints are combined with geometric exploration viewpoints in a global exploration planner. Simulations show that POSE improves final target-surface coverage by 8-10 percentage points over the planar planning baseline while reducing exploration time by 17-32%, and achieves the highest mean object coverage AUC among the evaluated baselines. Real-world experiments with a legged robot carrying an omnidirectional camera-LiDAR suite in a machine shop further demonstrate the system's applicability. These results support adaptive body-posture planning for improving the coverage-efficiency trade-off in legged robot semantic exploration. We plan to release the code for community benefit in the future.
Xiaoyang Zhan, Shiyu Chen, Kenji Shimada
Sep 16, 2026cs.NI

Taming the Agentic RAN: Stability-Guaranteed Arbitration of Autonomous AI Agents in O-RAN

The O-RAN control plane is becoming agentic: autonomous AI agents, deployed as rApps by different vendors, independently close control loops over shared radio resources. We demonstrate on a live O-RAN system that this independence is unsafe. Two agents with individually correct objectives, one protecting a latency SLA and one maximizing utilization for energy efficiency, jointly drive recurring opposing excursions of the shared resource partition that neither produces alone. Existing conflict-mitigation mechanisms presume a statically known application population and cannot govern agents whose behavior emerges at run time. We present AURA, a lightweight arbitration layer that admits agent actions only when they satisfy feasibility invariants, per-variable dwell times, and a deadband, and we prove the arbitrated system converges to a feasible operating point. Implemented on an OpenAirInterface (OAI) testbed with measured one-way latency and throughput, AURA reduces recurring shared-state excursions by more than an order of magnitude (from 8.4 to 0.4 PRB amplitude) and virtually eliminates cross-slice throughput starvation (from 40-55% to 0.3%), while leaving the protected slice's own latency compliance unchanged, a trade-off the convergence guarantee makes explicit.
Seyed Bagher Hashemi Natanzi, Bo Tang
Sep 15, 2026cs.RO

Exact Fusion and Coordinated Exploration in Multi-Robot Active Inference

Robot teams that learn a common environment model exchange belief summaries and plan by the expected information gain of their actions. Under conjugate exponential-family beliefs the shared belief is counted once per robot at two points: at fusion, the product of local posteriors counts the common prior nn times, and at planning, every robot scores its plan under the same belief and the team converges on the same unknown. Both errors are removed by adding evidence increments to the shared natural parameter, realized increments at fusion and expected increments at planning. The expected increment of a committed teammate gives the next robot its conditional gain; corrected gains sum to the joint gain, the redundancy removed equals the total correlation of the planned observation streams, and sequential commitment keeps the 1/21/2 greedy guarantee. The expected increment is exact for Gaussian beliefs with fixed sampling paths and for Dirichlet beliefs under the novelty approximation of discrete active inference, whose team objective has a closed concave form within an explicit bound of the exact mutual information, and fails for finite hypothesis classes, where a short exact enumeration replaces it. Experiments on cooperative RockSample, foraging, and field monitoring show that fusion correction leaves exploration redundancy unchanged, anticipated evidence removes it, and sequential commitment recovers most of the value of centralized joint planning at cost linear in the team size.
Peng Wu, Mohsen Imani, Amidu Kamara +3
Sep 14, 2026cs.AI

RSIAgent: Autonomous Exploration for Recursive Self-improvement in New Environments

Digital agents must often adapt to new environments whose interfaces, tools, and failure modes are not fully captured by pretrained models. We introduce \textbf{RSIAgent}, a training-free multi-agent framework for recursive self-improvement through autonomous memory construction. RSIAgent coordinates curriculum, actor, and verifier agents to continually explore the environment, validate outcomes, and retain environment-specific knowledge, including reusable causal relationships between actions, conditions, and consequences. It further adopts a \textbf{broad-then-deep} exploration strategy, combining parallel broad recursive self-exploration for discovering diverse environment structures with focused deep self-exploration for uncovering hard cases, hidden constraints, boundary conditions, and previously unknown causal dependencies. The resulting memory is frozen and can be directly reused for downstream tasks without updating model parameters. Experiments on OSWorld-v2 and Agent's Last Exam show that RSIAgent substantially improves strong open-source models, enabling Kimi-K3 and GLM-5.3 to outperform frontier closed-source models including GPT-6.
Sibo Zhu, Shicheng Fan, Xinyue Wang +3
Sep 14, 2026cs.AI

Enabling Creative Exploration for Vibe Design Agents

Vibe design agents turn natural-language briefs into rendered interfaces and frontend code. Yet a useful design agent should do more than produce one valid page: it should help users explore coherent alternatives. Increasing token-level temperature is a blunt solution because it varies aesthetic decisions and syntax-sensitive code at the same time. We instead separate exploration from implementation through an inference architecture that makes design direction an explicit intermediate decision. Inspired by Verbalized Sampling, a pre-pass proposes structured design specifications with typicality scores, an external selector samples one, and the downstream generator realizes the selected specification together with the original request under fixed settings. We apply this approach to UI themes and visual-asset prompts. Across 168 prompts, with 1,255 paired comparisons per temperature for each intervention, theme sampling broadens observed selection coverage and screenshot variation, while LLM-judge preferences vary across interventions, prompt complexity, and viewport. In an online experiment with more than 300,000 tasks, the observed code-export increase remains statistically uncertain, while fewer negative feedback events coexist with more correction interactions and modest operational costs. Together, these findings identify structured design specifications as a practical control point for exploring alternative UI concepts while keeping downstream generation settings fixed.
Yifan Zhang, Nghi D. Q. Bui, Georgios Evangelopoulos +1
Sep 14, 2026cs.RO

Communication-Constrained Multi-Robot Exploration With Adaptive Communication Windows

Exploring unknown environments with multi-robot teams can improve efficiency by allowing robots to explore in parallel. However, realizing these gains requires effective information sharing. When communication is intermittent, robots must balance the benefits of sharing information against the cost of diverting from exploration to establish communication. This paper introduces MACE, a decentralized exploration framework that actively evaluates whether establishing communication is worthwhile. At scheduled communication windows, robots estimate the cost of reaching previously identified communication locations. By formulating this decision as a variant of the Vehicle Orienteering Problem, robots evaluate routes based on the travel required to establish communication and the exploration that can be completed along the way. This approach enables robots to communicate more frequently than under purely opportunistic strategies while reducing the unnecessary travel associated with fixed rendezvous strategies. Across a set of simulated environments with varying size and geometry, we demonstrate that MACE reduces the total exploration time by up to 23% compared to existing communication-constrained exploration strategies.
Ben Rossano, Jaein Lim, Jonathan P. How
Sep 14, 2026cs.AI

VRL-Bench: Benchmarking agents on computer control tasks under finite trial budgets

Learning from trial and error is a promising way to improve language agents on complex tasks such as computer control. Reflexion introduced verbal reinforcement learning, which turns failed trials into text that guides later attempts without updating model parameters. We introduce VRL-Bench, a harness for fair evaluation of trial-and-error learning under finite trial budgets. Across three models on MiniWoB and WebShop, we evaluate updates from several prominent verbal-memory methods spanning Reflexion and later work: each improves observed success over memory-free retry in some settings but reduces it in others. Replay experiments show that using reflection can reduce success rates, revealing a trade-off between exploiting experience and continued exploration. We propose VEX2^2, a verbal exploration--exploitation scheduler that uses a language model to jointly select policies and allocate the remaining trial budget. VEX2^2 is the only evaluated update to achieve positive observed success-rate gains over retry in all six settings.
Yu Bai, Yukai Miao, Dawei Wang +8
Sep 14, 2026cs.LG

Optimizing for the decision not the prediction: an exploration of Smooth Net Benefit as a training objective

Objective Prediction models are commonly trained using objectives such as Bernoulli negative log-likelihood (NLL), although downstream clinical decisions may depend on specific risk thresholds. We introduce Smooth Net Benefit (σ\sigmaNB), a differentiable approximation of Net Benefit designed to align model training with threshold-specific clinical utility. Materials and Methods We evaluated σ\sigmaNB as a training objective for logistic regression, generalized additive models (GAMs), and XGBoost with three Hessian implementations. Experiments used the Framingham cardiovascular risk dataset and 44 TabZilla datasets comprising 72 dataset-threshold combinations. Results σ\sigmaNB training did not consistently improve Net Benefit in Framingham. Across the TabZilla benchmark, mean standardized Net Benefit for logistic regression increased from 0.5669 with NLL to 0.5765 with σ\sigmaNB (mean difference 0.0096, 95% CI -0.0001 to 0.0193). For GAMs, mean standardized Net Benefit decreased from 0.5921 to 0.5625 (mean difference -0.0296, 95% CI -0.0721 to 0.0129). For XGBoost, NLL achieved 0.6745 compared with 0.6723--0.6735 across σ\sigmaNB implementations. In logistic regression, σ\sigmaNB gains were positively associated with the performance advantage of XGBoost over NLL-trained logistic regression. Discussion The effect of σ\sigmaNB was context dependent, with modest gains concentrated in logistic regression and little benefit for more flexible model classes. This suggests that decision-focused optimization may be most useful when limited model flexibility leaves greater scope for improvement. Conclusion Our results do not support σ\sigmaNB as a general replacement for NLL training, but support further investigation of decision-focused objectives in settings where conventional likelihood-based training may not adequately capture decision-relevant structure.
Koen M. F. Gorgels, Lasai Barreñada, Maarten van Smeden +3
Sep 14, 2026cs.CL

Dream-RSI: Recursive Self-Improvement through Evolving Worlds

Recursive self-improvement is becoming increasingly vital for autonomous AI agents, where progress hinges on discovering high-value solutions across complex domains. The driver of this process is effective exploration, however, managing and improving exploration strategies remains a major bottleneck. Current systems face a fundamental dilemma: fixed strategies fail to adapt as search spaces scale, while online policy optimization requires navigating vast meta-search spaces under delayed and expensive feedback over long-horizon rollouts. We introduce \textsc{Dream-RSI}, a framework for scalable and recursively self-improving exploration. A lightweight orchestration layer makes exploration explicit and programmable while leaving the underlying coding agent unchanged. Our key insight is that accumulated discovery history can serve as a replay simulator over the realized search space. By performing dreaming in the replay simulator constructed from historical discovery trees, \textsc{Dream-RSI} secures immediate, low-cost off-policy feedback to evaluate and refine exploration policies without invoking repetitive, expensive online evaluations. The improved policy is subsequently redeployed online to drive further discovery, continuously expanding the simulator pool in a self-improving loop. Across algorithm engineering, mathematical optimization, and GPU kernel engineering, \textsc{Dream-RSI} achieves competitive or improved discovery quality while substantially reducing discovery cost in several settings.
Tong Zheng, Xidong Wu, Zheng Zhang +14
Sep 12, 2026cs.AI

Enabling Knowledge Graph Understanding at Scale with the EXplore Your Graphs ENgine (EXYGEN)

We present EXYGEN (EXplore Your Graphs ENgine), a framework for knowledge graph (KG) understanding that enables conversational access to KGs at scale. We address two questions in sequence. First, how effectively can LLMs perform text-to-SPARQL generation given only automatically derived structured metadata and small graph samples, rather than task-specific fine-tuning? We integrate VoID descriptions and ShEx schemas into a retrieval-augmented generation (RAG) pipeline and ablate KG-derived context on the SciQA benchmark. Our best configuration -- combining ShEx schemas, retrieved triples, and example question-query pairs -- reaches an exact match of 0.419 on execution results without any LLM fine-tuning. We further find that lexical metrics such as F1 poorly predict query correctness, and that larger general-purpose LLMs can outperform smaller code-specialized ones once given sufficient context. Second, we ask how to generate the structured metadata that this method relies on from very large KGs, where KG metadata generation becomes computationally intractable. We introduce a predicate-coverage-aware parallel graph sampling strategy that preserves structural diversity while remaining computationally tractable. On OpenCitations Meta and GESIS, it retains high predicate coverage with minimal triple loss and reduces runtime by over 80x; on ORKG, sampling is not just faster but the only tractable path to obtain complete metadata. Together, these results show that structured schema context and lightweight prompting can substantially reduce reliance on fine-tuning for scalable conversational access to KGs, though closing the remaining gap to fully fine-tuned approaches will likely require reducing dependence on curated question-query exemplars -- whether through synthetic generation or an execution-feedback-driven approach -- and validating these findings beyond a single benchmark.
Harshdeep Singh, Yurui Zhu, Giovanni Colavizza +1
Sep 11, 2026cs.CV

MHE-Former: Multi-Hypothesis Transformers via Entropy Maximization for 3D Mesh Recovery

Monocular 3D hand and body mesh recovery often suffers from severe occlusion and ambiguity. Traditional deterministic methods typically regress a single optimal solution, leading to overconfident predictions. In this paper, we introduce an exploration--exploitation paradigm for ambiguous mesh recovery with multi-hypothesis learning and selection. Specifically, during exploration, based on our probabilistic formulation and entropy maximization, we propose a novel multi-hypothesis method referred to as MHE-Former. It is a Transformer-based multi-hypothesis framework, ensuring high training efficiency and label friendliness while generating plausible and diverse hypotheses. During exploitation, we propose Hypothesis Selection, a context-aware process for multiple predictions. Especially leveraging VLM's powerful visual understanding and reasoning capabilities, it allows users to choose the most plausible and desired estimate with additional evidence and natural language intent. Extensive experiments demonstrate that our framework achieves state-of-the-art performance in accuracy and diversity across multiple datasets. The user preference study further shows the practicality of our hypothesis selection process.
Boshu Jia, Rongyu Chen, Linlin Yang +9
Sep 11, 2026cs.RO

When Information is Worth the Risk: Behavioral Valuation for Hazardous Robotic Exploration

Hazardous robotic exploration requires robots to map spatial risks, such as unsafe terrain, radiation, fire, mines, or structural damage, while operating where collecting information can itself cause failure. A highly informative path may expose the robot to hazards, terminate execution, and prevent future observations. Hazardous exploration therefore requires deciding not only where uncertainty is largest, but when reducing it is worth the risk. This paper introduces a valuation-layer view of this problem. We keep the belief update, sensor model, physical risk model, and finite-horizon informative planner fixed, and change only the scalar objective used to rank feasible paths. Within this framework, we introduce a risk-augmented Behavioral Information objective based on Prelec probability weighting, yielding an interpretable family of conservative-to-aggressive information-risk valuations. Theoretically, we show that valuation parameters create switching boundaries between high-information/high-risk and lower-information/lower-risk paths, and induce a transformed Pareto-frontier structure over feasible exploration policies. Large-scale failure-truncated grid-world experiments show that valuation alone reshapes the information-risk frontier. Shannon information planning remains a strong raw-information baseline, while risk-aware objectives can reduce hazard exposure and robot losses by avoiding failures that truncate future sensing. Risk-augmented Behavioral valuation is Pareto-competitive with standard risk-aware baselines and provides interpretable conservative and intermediate regimes. These results support a framework in which robots reason not only about how much uncertainty an action reduces, but whether that reduction is worth the risk required to obtain it.
Alkesh K. Srivastava, Aamodh Suresh, Carlos Nieto-Granda +1
Sep 11, 2026cs.CV

World in World: Explore the World with World Models

Autoregressive video world models enable interactive, long-horizon exploration, but flexible control remains challenging. Exploring a source video from new viewpoints requires the generated rollout to remain synchronised with the recorded event, place observed content in the requested view, plausibly complete newly exposed regions, and recover previously generated appearance on revisits. Existing methods typically address these requirements through task-specific modules or additional training. We present World in World, a training-free inference-time interface that converts heterogeneous control evidence into camera- and time-labelled clean visual states, which are read through the native self attention of a frozen causal video model. The evidence comprises source-video observations, target-view scene projections, geometry renderings that guide completion of newly exposed subject regions, and retrieved generated states beyond the rolling cache. Each evidence source carries token-level support and its own availability schedule. A correspondence router combines persistent point identities with geometry to establish token correspondences, guiding supported queries towards matching source-video tokens. Evidence-wise attention CFG (EWA) then independently regulates each auxiliary channel's additional contribution using attention responses from the same denoising forward pass. The shared interface supports camera-controlled rerendering, long-horizon revisiting, and human-motion transfer with the same frozen backbone. We evaluate World in World on camera-controlled video rerendering under diverse viewpoint changes, assessing perceptual quality, temporal consistency, and camera-following accuracy.
Chenxi Song, Yanming Yang, Chi Zhang
Sep 8, 2026cs.AI

Valerant: An Automatic Navigable Game Map Generator via Action-Conditioned World Model Exploration

World Action Models (WAMs) couple predictive world modeling with action generation, allowing anticipated future states to guide agent behavior. Although WAMs are rapidly advancing embodied AI, general-purpose counterparts remain largely unexplored in games. Existing game-oriented approaches often combine action-conditioned world models with external policies and reward functions to realize WAM-like decision-making, yet they operate mainly in 2D visual observation space and do not instantiate persistent 3D geometry. Extending this paradigm to 3D games introduces a distinct challenge. In autonomous driving and robotics, the physical environment exists independently of the model, providing a persistent 3D world in which selected actions can be executed. Games have no such external substrate; the virtual world itself must be instantiated. Most playable games require a persistent and navigable space, while 3D games additionally require explicit geometry that supports movement and interaction. Action-conditioned video rollouts provide visual observations but not this spatial representation. We present \textsc{Valerant}, a training-free framework that transforms a pretrained action-conditioned world model into a WAM for exploring and constructing 3D game maps. By coupling predictive visual rollouts with SLAM-based spatial reconstruction and exploration-driven action selection, \textsc{Valerant} progressively transforms a single image into a persistent 3D game map. This framework extends WAM-based interaction beyond 2D visual simulation and offers a new approach to reducing manual effort in 3D game-map creation.
Yiran Qiao, Feng Wang, Jing Ma
Sep 8, 2026cs.AI

Application of curiosity driven exploration methods for hardware interference identification

The transition from single-core to multi-core architectures in safety-critical embedded systems introduces significant challenges due to inter-core interference caused by contention for shared hardware resources. Such interference affects execution times and complicates the verification of strict temporal requirements, particularly in domains such as avionics where standards require comprehensive identification of interference sources. Existing interference analysis approaches, whether manual or model-based, struggle to capture the full range of behaviors arising from the complex interactions among micro-architectural components. In this paper, we frame multi-core interference analysis as the exploration of a complex system behavior space. We propose the use of curiosity-driven exploration algorithms from artificial intelligence to systematically and efficiently cover the space of possible interference behaviors. Using a simulator-based environment, we show that the proposed approach achieves broader and more uniform behavioral coverage within a limited experimental budget compared to traditional pseudo-random program generation methods.
Ludovic Matar, Clement Moulin-Frier, Pierre-Yves Oudeyer
Sep 8, 2026cs.LG

SUN: Reaching for Novelty in Reinforcement Learning

Exploration in reinforcement learning (RL) remains a fundamental challenge. Recent goal-conditioned RL strategies (which select goals to encourage broader state coverage) have shown promising results, but none scores a goal by novelty and reachability jointly: the two signals are traded off by hand, applied in sequence, or one is neglected outright. In this paper, we introduce a reachability-aware goal-selection framework that explicitly integrates these two aspects, and that can be seamlessly incorporated into any off-policy RL algorithm. To this aim, we propose SUccessor-to-Novelty (SUN), an indicator derived from successor value functions to identify goals that are both novel and reachable. We prove that SUN recovers count-based bonuses in the limit, bounds short-horizon hitting probabilities, and provably rejects unreachable goals. We further present an adaptive goal-selection strategy that leverages these properties, and an accurate yet lightweight pseudocount to avoid the overhead of classic methods. We back up all our claims with thorough benchmarks: SUN consistently outperforms state-of-the-art methods in standard and novel environments with unreachable or hard-to-reach states, irreversible transitions, obstacles, mazes, and unbounded spaces.
Wenyan Yang, Arsenii Mustafin, Dominik Baumann +2
Sep 8, 2026cs.RO

TASG-Explore: Traversability-Aware Sector-Guided Exploration for Ground Robot on Uneven Terrain

Autonomous exploration on uneven terrain requires ground robots to balance exploration efficiency, coverage completeness, and terrain safety. Detailed tsrrain reasoning improves local reliability but can slow large-scale exploration, whereas coarse region guidance expands quickly in open areas but can miss narrow passages and irregular traversable boundaries. To address this challenge, this paper presents TASG-Explore, a traversability-aware sector-guided exploration framework for ground robots. The framework first performs hierarchical traversability analysis using variable-voxel ground fitting and adaptive 8-bit obstacle encoding. It then splitting cost map into sectors, incrementally updates sector clusters, extracts terrain-coupled frontier viewpoints, and maintains a dynamic topological roadmap with unknown topological hypotheses. Finally, a sector-guided planner selects region targets and inserts local viewpoints to generate efficient exploration routes. Benchmark experiments in diverse challenging environments, including caves, forests, and rugged hills, show that TASG-Explore achieves the best overall performance among six representative state-of-the-art planners. The proposed traversability analysis improves processing efficiency by 6.3 times while maintaining high accuracy, and the exploration planner improves exploration efficiency by 51% and increases coverage by up to 2.95 times in rugged hill scene. Large-scale real-world experiments further demonstrate the practical value of the proposed method.
Shaocong Wang, Shiliang Shao, Ting Wang +2
Sep 8, 2026cs.RO

EvoNav-Bench: Benchmarking Lifelong Navigation in Evolving Environments

Lifelong navigation (LN) requires an embodied agent to solve a sequence of navigation subtasks in the same environment. Since solving each subtask from scratch incurs redundant exploration, an LN agent must consolidate experience from earlier stages and reuse it in later stages, often through persistent scene representations such as scene graphs or visual snapshots. However, existing approaches typically assume a stationary environment, whereas in real-world LN settings, human activities can cause the environment to evolve. With the stationary assumption violated, existing methods may fuse outdated prior observations with new observations, yet current benchmarks cannot reveal this failure mode. In this paper, we present EvoNav-Bench, which extends the GOAT-Bench style LN formulation in the context of evolving environments. Built on the ProcTHOR framework, EvoNav-Bench introduces environment modifications between navigation tasks, making prior experience useful but not fully reliable. This design enables controlled evaluation of how environment evolution affects LN agents that reuse prior scene observations. Using EvoNav-Bench, we benchmark three recent methods that build and reuse scene representations for navigation. We also compare three simple heuristic strategies for handling environment evolution: Frontier-Update, Fail-then-Update, and Stage-Reset. Our results show that existing methods are brittle under environment evolution, while the heuristic strategies enable a controlled analysis of how agents can adapt to scene changes and mitigate their impact.
Xilin Wang, Guoxi Zhang, Hongming Xu +3
Sep 8, 2026cs.AI

Agentic ML Exploration (A-MLE) for Ads Ranking

Modern industrial ads ranking stacks are increasingly bottlenecked not by model capacity or training compute, but by the throughput of human ML iteration - the cycles of research, implementation, training, debugging, evaluation, and launch required to surface a single statistically significant improvement. A typical ranking stack contains numerous differentiated models with heterogeneous data, architectures, and infrastructure constraints, and each cycle takes days to weeks of senior engineer attention per model. As a result, techniques that have proven effective on one model diffuse into others slowly and unevenly, leaving substantial recoverable signal unexplored. We present Agentic ML Exploration (A-MLE), an autonomous LLM-agent system that systematically explores ML techniques across a portfolio of ads ranking models. A-MLE decomposes ML iteration into five stages involving hypothesis generation, exploration strategy, experiment execution, result analysis and shared knowledge substrate which are orchestrated by a single agent that invokes domain-specific skills and agentic workflows against a sandboxed execution layer, with human-in-the-loop checkpoints at each stage boundary. We deploy A-MLE across a representative set of large-scale ads ranking models and evaluate it along a tiered capability framework (tool availability, autonomous workflow execution, and open-ended exploration). We further report a controlled cross-LLM study using a fixed agent loop, which surfaces qualitative differences in execution reliability and exploration aggressiveness across the Claude Sonnet, Gemini, and GPT families. We discuss failure modes and the design choices that govern reliability. Our findings suggest that agentic exploration is a practical force multiplier for ML engineers in industrial recommenders, especially for the long tail of models that rarely receive expert attention.
Erwin Gao, Vinodh Kumar Sunkara, Jingyi Guan +36
Sep 7, 2026cs.LG

Efficient Exploration Is Enough

This work introduces an alternative view of efficient exploration and studies its theoretical and empirical implications in the absence of extrinsic rewards. Specifically, we define efficient explorers as agents that prioritize generating generalizable experience, i.e., data that supports learning models capable of predicting and adapting across the environment. This allows us to analyze efficient exploration through the lens of prediction and generalization. Theoretically, we demonstrate that optimally efficient explorers naturally schedule their trajectories to visit the most informative and learnable regions first. Empirically, we show that optimizing for these agents gives rise to an automatic curriculum of progressively more complex behaviors, even in relatively simple environments. These results indicate that pursuing this purely intrinsic objective alone is enough to drive the emergence of highly sophisticated behaviors. We believe that this new framework provides a principled mechanism by which agent-environment systems may sustain an open-ended process of increasingly complex behavior without external rewards, tasks, or objectives.
Mikel Malagón, Jon Vadillo, Josu Ceberio +2
Sep 7, 2026cs.RO

OpenWAM: An Open, Modular Exploration Towards Systematic World-Action Model Pretraining

World-Action Models inherit world knowledge from video-generative priors, and channel it into executable control signals through embodied experience. Existing systems, however, are monolithic: the generative backbone, visual representation, architecture, information flow, inference procedure, and training data are tightly coupled, obscuring which design choices matter and why. We introduce OpenWAM, an open research stack that turns world-action pretraining into a controlled experimental program. OpenWAM-Infra factorizes the WAM design space into composable modules with unified training, inference, deployment, and evaluation. On this substrate, OpenWAM-Study examines three questions through controlled experiments: what to inherit, how world and action learning interact, and how their synergy scales; and distills three principles: upstream knowledge transfers through a sufficiently capable generative backbone and a compact, information-rich latent space; world-action synergy requires dedicated action capacity, explicit world-to-action information flow, and synchronized joint denoising; and embodied pretraining principally improves out-of-domain generalization, with one-stage co-training over egocentric and robot data integrating world coverage and action grounding. Composing these principles, we build OpenWAM-α, an open WAM pretrained on roughly 6,400 hours of egocentric human and robot data and evaluated across simulation and real-world benchmarks. Across the eight simulation benchmarks and the real-robot experiments, which together span embodiments from single-arm and bimanual manipulation to dexterous hands, OpenWAM-α delivers consistently excellent performance, sustaining its top-tier standing from simulation to the physical world. We release the full stack, including infrastructure, evaluation protocols, pretrained models, and data recipes, to facilitate future research.
Yuran Wang, Siqiao Huang, Mingleyang Li +21
Sep 2, 2026cs.AI

MineTRACE: An Evidence-Grounded Interactive Reasoning System for Mineral Prospectivity

Mineral exploration requires integrating heterogeneous geochemical, geophysical, and geological evidence, yet existing prospectivity systems often provide only opaque scores or heatmaps. We present MineTRACE, a web-based system for evidence-grounded exploration of eight commodities: Cu, Au, Ni, W, Sn, Co, Ta, and Mn. Users can explore prospectivity maps, query locations or regions, inspect supporting evidence, and interact through natural language. A transparent expert tree, informed by geological knowledge and known deposits, combines multi-source evidence into interpretable prospectivity scores. For a new location, the conversational assistant retrieves the score and supporting evidence from the analysis pipeline and presents them in natural language. The scorer achieves spatial AUC values of up to 0.917 across different test scenarios, while end-to-end evaluation assesses query accuracy and response grounding. MineTRACE makes public geoscience data easier to access, interpret, and verify, supporting more efficient and transparent mineral exploration.
Yiran Zhang, Jinwen Liu, Daniel Su +7
Sep 1, 2026cs.CL

Explore Before Committing: Hypothesis-Guided Search for Deep Research Agents

Deep-research agents answer complex questions by interacting with search and browsing tools, yet they often search along a single evolving trajectory. Our trajectory-level analysis reveals a common failure mode in which the agent may encounter an early search state with several plausible directions, but follow one direction before collecting enough comparative evidence. Once this happens, subsequent tool calls tend to reinforce the same path, increasing the chance of failure when the initial direction is misleading. We further find that successful trajectories reduce this risk through two behaviors: grounding vague exploration in concrete candidates and shifting directions when the current path is weak or incomplete. Based on these findings, we propose HypoSearch, which generates lightweight hypotheses as soft search hints, explores them through bounded independent branches, and compares branch-level evidence before commitment. Across four deep-research benchmarks and three backbone models, HypoSearch consistently outperforms single-trajectory search and standard parallel baselines, improving Qwen3.5-122B from 46.7 to 60.0 on BC-small while using fewer tool calls than five independent trajectories. A pilot supervised fine-tuning study further shows that these behavioral signals can curate compact training trajectories and reduce degradation from unfiltered data.
Ruochen Zhou, Zhengyu Chen, Luan Zhang +3
Sep 1, 2026cs.LG

Explore More, Drift Less: Outcome-Only Reinforcement Learning Can Suffice for Long-Horizon Interactive Agents

Reinforcement learning is a natural way to post-train LLM agents for long-horizon interactive tasks judged only by end-of-task verification, yet a shared belief holds that outcome-only RL soon hits a ceiling on small open models. Recent work therefore compensates around the training with denser rewards, SFT priors, skill libraries, curated memory, or multi-agent orchestration. We argue the ceiling is an artifact of two failures of common practice. Signal starvation: group-relative RL with sparse outcome-only rewards yields a gradient only when a task's rollout group mixes successes and failures, so under-scaled exploration silences exactly the hardest, most instructive tasks. Policy drift: squeezing many updates out of a small task pool degrades the policy itself, as an unanchored objective lets the sampling distribution collapse exactly when saturation has already made informative groups rare. We present CANOPY (Coverage-ANchored On-PolicY RL), a minimalist protocol attacking both directly: scale same-task exploration until the natural signal reappears, keep every update on-policy, KL-anchored, and confined to the agent's own action tokens, then cash in an enlarged interaction budget at test time. On AppWorld, a long-horizon interactive coding benchmark, a Qwen3-14B policy trained with CANOPY through environment interaction alone--without task-specific supervision, auxiliary credit signals, or elaborate agent scaffolding--topped the public leaderboard (Feb. 2026; Test-Normal TGC 86.9, Test-Challenge 67.6), and the same design principles lift Qwen3.5-9B on SWE-bench Verified by 16.6 points. Agentic RL alone thus internalizes long-horizon capability directly into a small open model; we plan to release the complete training stack at https://github.com/AlibabaResearch/SignalCoverageRL.
Liming Pu, Xiaoxia Li, Yifu Liu +2
Sep 1, 2026cs.RO

HitMem: Hierarchical Temporal 3D Memory with Multi-Modal Context-Aware Retrieval for Dynamic Environments

Executing long-term tasks in dynamic environments requires embodied agents to maintain robust and adaptive 3D scene representations. However, most existing 3D memory frameworks rely on static world assumptions. When objects are displaced by human activities or unobserved events, agents encounter memory-observation conflicts and often require costly geometric recomputations or inefficient global re-exploration. To address this, we propose HitMem, a hierarchical temporal 3D memory framework with a multi-modal context-aware retrieval mechanism. Through continuous perception, HitMem unifies semantic and spatial information into a lightweight topological graph that captures support relationships, while a temporal decay mechanism dynamically regulates memory activeness to mitigate the impact of stale representations. In addition, the multi-modal context-aware retrieval mechanism defaults to filtering candidates using integrated semantic, spatial, and temporal memory features, and activates a specialized two-stage retrieval process when object displacement is detected. This process combines spatial constraints inferred from external agent trajectories with semantic common sense grounded in class affinities, efficiently identifying high-probability candidate regions. Extensive evaluations on our constructed Dyna-THOR benchmark demonstrate that HitMem significantly improves object relocation accuracy, reduces exploration costs, and enhances task execution performance in dynamic environments.
Ruijie Tang, Chenye Zou, Guoquan Wu +3
Sep 1, 2026cs.AI

Towards Generalizable Visually Grounded Exploration of Household Devices

Recent advancements in Vision-Language Models (VLMs) have demonstrated impressive capabilities in static visual recognition and high-level semantic reasoning. However, current embodied exploration paradigms still heavily rely on imitation learning from human-annotated trajectories, which severely limits agents' generalization ability. The key bottleneck of realizing general autonomous embodied agents lies in Generalizable Visually Grounded Exploration: the ability to operate novel devices without manuals or specific training by actively grounding abstract world knowledge into fine-grained visual affordances. Yet, existing benchmarks fail to evaluate this capability: they generally rely on explicit documents and annotated trajectories, neglecting the dynamic Hypothesis-Interaction-Refinement process essential for functional device operation. To bridge this gap, we introduce VGEBench, a comprehensive benchmark designed to evaluate the generalizable visually grounded exploration capabilities of VLMs. Unlike static datasets, we construct a Logic-Driven State Machine framework. This framework simulates multi-turn interaction loops, compelling agents to achieve goals by active visual perception and feedback-driven correction. Experimental results demonstrate that existing VLMs face significant challenges in translating semantic knowledge into physical execution and maintaining long-horizon state tracking.
Linhao Zheng, Zeming Liu, Wangke Chen +4
Aug 31, 2026cs.RO

CIG-RL: Curiosity-Driven Information-Guided Reinforcement Learning for Source Term Estimation in Uncertain Environments

Source term estimation (STE), which aims to estimate key properties of the gas source, is essential for identifying hazardous gas releases. Information-theoretic approaches have been adopted for autonomous STE using mobile sensors due to robustness in noisy environments, yet their online action selection incurs substantial computational cost. Deep reinforcement learning (DRL) provides a promising alternative with its fast decision-making capability. In DRL-based STE, the agent selects actions based on belief states of the source term updated from noisy measurement sequences. However, existing methods rely on random exploration or solely on belief uncertainty reduction without an effective exploration strategy in DRL, which can limit policy robustness in noisy environments. To address this, we propose a curiosity-driven information-guided reinforcement learning for robust and efficient STE. The proposed method promotes active exploration of novel belief state transitions that have not been sufficiently explored during training. We further introduce an uncertainty-adaptive active perception reward to guide efficient source search under uncertainty. Simulations under high-noise conditions and real-world experiments demonstrate the robustness and feasibility of the proposed framework, highlighting its potential for practical STE problems.
Junhee Lee, Seunghwan Kim, Hongro Jang +4
Aug 31, 2026cs.HC

TSExplorer: An interactive data annotation and exploration tool for time-series data

We present TSExplorer, a cross-platform tool for interactive annotation and exploration of time-series data. The tool enables users to inspect high-dimensional datasets through multiple complementary 2D visualizations derived from high-dimensional feature representations. TSExplorer is designed as a general-purpose research tool supporting a wide range of workflows, including exploratory data analysis, annotation of unlabeled or partially-labeled datasets, comparison of feature representations, and post-hoc inspection and refinement of existing labels with interactive visual feedback.
Einari Vaaras, Manu Airaksinen, Okko Räsänen
Aug 31, 2026cs.HC

Towards Cognitive Process-Aware Proactive Writing Support

Large language models can support writing, but existing tools require users to explicitly articulate prompts-particularly burdensome in creative writing, where intentions are often ambiguous. Proactive support that infers users' needs from writing interactions could alleviate this burden, but raises two challenges: determining what support to provide and when to intervene. This work focuses on the former. We hypothesize that Flower and Hayes' cognitive process theory of writing-which characterizes writing through six cognitive processes-offers an interpretable bridge between observable writing behavior and appropriate support types. Through a formative study and literature review, we identify 14 writing support types associated with these cognitive processes, along with characteristic interaction behaviors linked to each process. We then instantiate this framework in AToM CoWriter, which infers support needs from writing interactions and document context. Two within-subjects studies (N = 21) provide initial evidence that this approach improves expressiveness and idea exploration, and that cognitive process inference increases engagement with proactive suggestions. These findings suggest that cognitive processes can provide a promising basis for support selection in proactive writing systems.
Masahiro Yoshida, Atsuya Kobayashi, Kei Tateno +1
Aug 31, 2026cs.AI

Answer Probing-Guided Search for Diverse Solution Exploration of LLMs

Generating multiple diverse and high-quality solutions is valuable for many applications, such as code-test generation and drug discovery. However, Large Language Models (LLMs) tend to converge on a single high-confidence solution during inference, limiting exploration of alternative valid solution paths. Existing test-time methods promote diversity through tree-like search and prune semantically similar branches using response-level semantic embeddings. However, we find that such embeddings are easily confounded by linguistic and stylistic similarities, making it difficult to distinguish genuinely distinct solution paths. To address this, we introduce Answer Probing, which probes the potential answer an LLM would reach from an intermediate reasoning path. We demonstrate that the hidden states of probed answers more effectively differentiate distinct solution paths than semantic embeddings, and the perplexity of probed answers serves as a practical proxy for reasoning correctness. Based on these findings, we propose Answer Probing-Guided Tree Search (APTS), which guides the tree search by the probed answers' hidden state similarity and perplexity. Experiments on three reasoning tasks across two LLMs show that APTS consistently enhances solution diversity, demonstrating its effectiveness and robustness.
Yi Fang, Que Shen, Chengpeng Li +6
Aug 13, 2026cs.RO

FUSE: Active Functional Affordance Grounding through Adaptive Semantic-Geometric Evidence Acquisition

Embodied agents must often identify and interact with objects based on their function rather than their identity, requiring them to actively acquire observations that reveal discriminative functional evidence. Existing affordance grounding methods operate from fixed viewpoints and lack mechanisms for deciding where to look when functional cues are occluded or incomplete. We introduce Active Functional Affordance Grounding, a new task in which an agent sequentially explores a scene to identify and spatially ground an object satisfying a functional query. To address this problem, we propose FUSE, an adaptive semantic-geometric evidence acquisition framework that combines explicit uncertainty-driven exploration with a learned amortized planner to efficiently select informative viewpoints. We further introduce a Habitat-based benchmark for evaluating active functional grounding. Experiments show that FUSE achieves the highest observed non-oracle grounding performance while reducing computation by 1.33x relative to fully explicit exploration, and remains effective across multiple affordance knowledge sources.
Zhou Chen, Sathyanarayanan N. Aakur
Aug 12, 2026cs.RO

Scalable Multi-Agent Maze Traversal with Local Communication

Cave networks, pipe systems, and similar maze-like environments pose significant challenges for multi-agent navigation in unknown settings with limited communication. We propose a distributed algorithm that enables agents to collectively traverse an unknown, possibly cyclic graph. Agents enter sequentially at a designated start node and are tasked to localize and reach an undisclosed goal while avoiding collisions. They coordinate via local communication using leader-follower relationships and leader switching. At any moment in time, exploration is performed by only one of the agents, which runs a single-agent maze solver. We prove that the algorithm is complete, that its makespan is asymptotically equivalent (in the number of agents) to that of an optimal full-knowledge strategy, and derive its time and space complexity. Simulations with up to 625625 agents show a decreasing average sum-of-fuels as the number of agents increases and demonstrate that the proposed approach outperforms a naïve baseline in which all agents independently execute the single-agent solver.
Julian Rau, Jahir Argote-Gerald, Grace McFassel +3
Aug 11, 2026eess.SY

Forward Trajectory Steering for Hamilton-Jacobi Reachability Analysis

Hamilton-Jacobi (HJ) reachability provides a mathematically rigorous framework for safe control of dynamical systems, but its practical application is bottlenecked by the computational complexity of solving Hamilton-Jacobi-Isaacs variational inequality PDEs in high dimensions. Physics-informed neural networks (PINNs) have recently emerged as a promising alternative to classical mesh-based solvers, yet their performance is highly sensitive to the choice of collocation sampling. In order to learn accurate safety value functions, existing PINNs-based HJ reachability solvers must rely on complex training pipelines and auxiliary supervision. In this work, we propose STEER2REACH (S2R), a PINNs-based HJ reachability solver that requires minimal modification on top of standard PINNs training. S2R's key contribution is a lightweight, low-overhead adaptive collocation sampling distribution constructed by steering forward trajectories using a combination of the optimal control and disturbance signals induced by the current value function, with injected stochastic exploration noise. We demonstrate that despite its simplicity, S2R achieves competitive--and in some cases improved--performance on safety metrics while reducing relative L2 error across a range of reachability benchmarks compared with SoTA MPC-guided HJ reachability solvers, all without requiring multi-stage training or MPC-based supervision.
Sungje Park, Stephen Tu
Aug 10, 2026cs.LG

Parameter Exploration for RLVR via Variational Learning

Exploration has been a focus of reinforcement learning research for a long time. Recently, there has been growing evidence that it is also an important ingredient in LLM reinforcement learning recipes that can significantly impact downstream performance. Many existing methods control exploration in the action-space, for example, using temperature scaling. However, these methods cannot reorder tokens but only influence the variance in the output distribution. This limits exploration and can lead to divergence or stalled training. Here, we investigate parameter-space exploration, where rollouts are generated by sampling different policies from a posterior that may each explore different rollouts. Sampling less or more diverse policies is then a complementary control lever over exploration. We introduce a family of methods called Perturbed Parameter Policy Optimization (3PO) which use different sampling strategies and different rollout grouping for reward estimation. Experiments on OLMo-3-1025-7B and Qwen2.5-Math-7B across mathematical reasoning and code generation tasks show that these approaches consistently improve average downstream performance over standard GRPO at a near-identical FLOPs cost. Moreover, using multiple parameter samples consistently produces fewer zero-advantage groups and malformed or incorrect rollouts during training than GRPO and action-space baselines. Overall, our work presents evidence that parameter-space exploration can improve reinforcement learning for LLMs.
Vatsal Venkatkrishna, Nico Daheim, Iryna Gurevych
Aug 10, 2026cs.CV

Sekai2: From World Exploration to Interactive World Modeling

Video world models must capture how scenes evolve over time and across viewpoints. Training them for long-horizon generation and camera control therefore benefits from long videos paired with camera trajectories and temporally grounded semantics. Existing corpora rarely offer the three together: large-scale web video provides broad visual diversity but no trajectories or time-aligned text, while pose-annotated datasets are typically short-range or reconstruction-oriented. We introduce Sekai2, a multi-source real-world video dataset that carries the world-exploration footage of Sekai toward interactive world modeling. The release contains 128,892 clips totaling 2,826 hours from 10,428 source videos across 113 countries or regions, and is deliberately weighted toward sustained observation: under a common 120-second decomposition, 43,594 segments reach the full two minutes and account for 51.4% of all footage. Every clip includes a released camera trajectory and hierarchical annotations disentangling subject motion, environment dynamics, static scene content, and camera behavior, resulting in 649,597 temporally grounded segments. Crucially, we further introduce 982 panoramic sequences captured along non-linear trajectories with loops and revisits. These revisits provide repeated observations of the same locations across time and viewpoints, offering essential supervision for learning persistent scene representations, long-term spatial memory, and geometrically consistent world models. Corpus-scale analyses demonstrate complete pose-and-caption coverage, broad geographic and semantic diversity, varied camera trajectories, and highly non-redundant temporal descriptions. Together, these properties make Sekai2 a scalable resource for long-horizon video generation, camera-controllable synthesis, and interactive world-model pre-training.
Kang He, Wenshuo Peng, Zihui Gao +3
Aug 9, 2026cs.LG

Path-dependent Discrete Amortized Inference

We consider the problem of sampling compositional and discrete objects from a given unnormalized posterior distribution. Notably, recent studies have shown that this problem can be efficiently solved by learning a deterministic Markov Decision Process (MDP) that progressively builds each object in proportion to the posterior. In this work, however, we demonstrate that the Markovian assumption can both hamper signal propagation during training and catastrophically reduce the learned sampler's expressivity due to state aliasing. To address these issues, we propose lifting the MDP with a learnable latent dynamical system that allows the underlying policy to depend on the entire past trajectory---and not only on the current state. In view of this, we refer to the resulting method as path-dependent discrete amortized inference. Importantly, we provably extend existing learning algorithms for discrete amortized samplers to our setting. In experiments on standard benchmark problems, we also show that our approach often leads to faster learning convergence and improved state space exploration relatively to prior techniques.
Tiago da Silva, Esmeralda S. Whitammer, Salem Lahlou
Aug 8, 2026cs.LG

A Hybrid Nested Harness for Decoupling Structure and Parameters in LLM-Driven Optimization

In evolutionary algorithms powered by language models, the LLM acts as a single operator that simultaneously updates structural components (like control flow) and continuous parameters. While LLMs can be good at the first, they are not efficient at the second, wasting tokens taking discrete jumps inside a trial and error loop. We resolve this by formalizing a hybrid nested search, in which an outer loop has the LLM propose a structural sketch, with numeric gaps, and an inner numerical optimizer tunes the sketch. Both the outer and inner solvers are pluggable: any text-based optimizer can be combined with a zero-order optimizer (CMA-ES), gradient-based routines, or MCMC samplers. We validate our framework across three scientific domains: (i) meta-optimizers on closed-form test functions, (ii) code-based policies for systems research and social dilemmas; and (iii) approximate Bayesian inference tasks. Across all three, the hybrid optimizer is superior to both vanilla LLM-driven search and pure numerical optimization baselines. Code at: https://github.com/vicgalle/hybrid-nested-search
Víctor Gallego
Aug 8, 2026cs.AI

Explore, Map, Remember, Decide: Are Embodied VLMs Ready for Safety-Critical Scenarios?

Theory of Space framework (ToS) assesses the spatial understanding of curiosity-driven Vision-Language Models (VLMs) under partial observability. As AI techniques are increasingly applied to safety-critical scenarios, it is crucial to understand whether VLMs possess robust spatial memory and make reliable decisions. In this paper, we assess whether VLMs' decisions are based on physical evidence or are corrupted by visual-language biases, if their memory processes align with human cognitive patterns, and how they respond to environmental hazards. We extend the ToS framework into a safety-critical, goal-driven pipeline, named Explore, Map, Remember, and Decide (EMRD). We then quantify Exploration Competence (Explore) through metrics of environmental coverage and temporal efficiency, assess Spatial Fidelity (Map), evaluate, with a suite of psychological metrics, Memory Persistence (Remember), and measure, using focal-point metrics, Cognitive Decision-Making (Decide). Our results show that in terms of decision-making capabilities, VLMs frequently select evacuation points based on pre-trained textual priors while lacking the spatial grounding to justify their choices. We also show that spatial reasoning degrades in low-light conditions, but it is not affected by texture and colour tampering. Our findings suggest that VLM memory fundamentally diverges from human cognition, creating unpredictable risks of misalignment.
Gabriele La Malfa, Nitay Alon, Emanuele La Malfa +2
Aug 6, 2026cs.RO

ErgoSurf: Ergodic Control for the Coverage of Unknown Surfaces

Contact-centric tasks on surfaces, ranging from inspection and cleaning to sanding and polishing, require robots to systematically cover the surface while maintaining stable contact. Ergodic control generates trajectories that spend time at a location proportional to a desired, task-specific spatial distribution, enabling efficient information gathering and coverage. However, traditional ergodic control methods rely on prior knowledge of surface geometry or require a vision sensory input to scan the geometry beforehand, limiting their applicability in real-world scenarios with unknown or dynamic environments. This paper introduces a novel online ergodic control framework that achieves systematic surface coverage while simultaneously reconstructing unknown surface geometry. We employ a Gaussian Process Implicit Surface (GPIS) model that learns global surface geometry from intrinsic tactile sensing during execution. For efficient online planning, we approximate the surface locally using point clouds sampled from tangent planes at observed contact points and iteratively fit them to the Gaussian Process. This approximation simultaneously serves as the sampling domain for both the target and the coverage distributions. We employ a heat-diffusion analogy to compute potential fields that guide ergodic exploration, translating spatial coverage objectives into smooth robot trajectories. We demonstrate our framework through simulation and real-robot experiments, validating simultaneous ergodic coverage and online surface geometry learning with reconstruction errors approaching the ground truth.
Stefan Schneyer, Timo Bachmann, Maged Iskandar +4
Aug 6, 2026cs.AI

SkillHEX: Improving Agent Skills via Hypothesis-Driven Autonomous Exploration and Exploitation

Although agent skills equip LLMs with reusable procedural knowledge, manual maintenance suffers from high costs, unscalability, and misalignment. Real-world deployments thus require autonomous, on-demand skill evolution at test time, constrained by limited interaction budgets and a lack of training or validation sets. This setting introduces a severe sparse reward challenge, where outcomes conflate multiple latent failure causes. Under such ambiguity, existing methods that greedily refine a single incumbent skill are particularly vulnerable to an exploitation trap, allowing early misdiagnoses to exhaust limited trials along unproductive trajectories. To address this, we introduce SkillHEX, a closed-loop framework coupling hypothesis-driven self-verification with evidence-guided tree search. SkillHEX translates falsifiable failure hypotheses into executable tests, producing diagnostic evidence as dense reward without additional environment attempts. This evidence guides a search over persistent skill-revision branches, dynamically balancing the exploitation of supported edits with the exploration of plausible alternatives. Evaluated on 87 tasks from SkillsBench, SkillHEX outperforms existing self-evolving methods and achieves an average pass rate of 55.9% and 57.9% using GPT-5.3-Codex and Claude Opus 4.7 under a five-iteration budget, respectively.
Yuru Feng, Yaoqi Chen, Beidi Zhao +7
Aug 5, 2026cs.LG

Reward Structure Shapes the Interaction Between Episodic Exploration and Neural Memory in Reinforcement Learning

In partially observable reinforcement learning, agents face a dual bottleneck: they must explore to encounter rewarding states and retain that experience in memory to optimize their policies. Exploration bonuses and memory architectures are traditionally evaluated in isolation, leaving their interaction unmeasured, and standard notions of sparse reward conflate temporal signal density with what the reward actually supervises. We present a controlled study crossing episodic exploration bonuses with diverse neural memory architectures across three environments that vary how the content of memory is acquired. An identical bonus signal yields three distinct interaction patterns: it amplifies architectural capacity differences where memory content must be actively discovered and retained unsupervised; equalizes architectures to a shared ceiling where the content, once sought out, is a single reward-supervised cue; and is null where the observation stream is purely scheduled. Controlled reward manipulations verify that these patterns track reward structure rather than density: a dense reward neutralizes a bonus only if it directly supervises the required latent memory, and a small avoidable penalty on exploratory actions (leaving the optimum unchanged) induces policy convergence to suboptimal stationary states, which either bonus resolves. We then formalize reward sparsity with observation-anchored reward machines, separating structural sparsity (an automaton reproduces the return without the task-required history) from potential sparsity (the one-step reward misprices local exploratory actions); the resulting vocabulary organizes the three regimes by the retention burden each task exposes. Together, these results show exploration and memory are complements, not substitutes: a bonus induces exposure, and only memory converts exposure into return.
Jai Malegaonkar, Rohan Patil, Henrik I. Christensen
Aug 5, 2026eess.SY

ORACLE: A Multi-Objective Reinforcement Learning-Based Analog Circuit Design Optimizer with Large Language Models-Guided Exploration

Analog circuit design automation using reinforcement learning (RL) has emerged as a promising approach for reducing manual effort. However, many existing RL-based methods focus on single-objective optimization. Even methods designed for multi-objective (MO) problems often reduce multiple design specifications to a single scalar reward. This simplification limits the ability to capture the true Pareto trade-off among competing objectives and often leads to suboptimal designs. Moreover, requiring the model to be retrained from scratch whenever the desired MO specifications change remains a key limitation. To address these challenges, we present ORACLE, an open-source RL-based framework for MO analog circuit design optimization that replaces scalar reward optimization with vector-valued learning and preference-aware conditioning. ORACLE represents a true MO analog circuit design optimizer that uses a preference vector to specify the relative weights of multiple objectives, enabling a single trained model to generate designs across diverse trade-off settings without retraining. We further propose two preference-guidance strategies, namely normalized-weight guidance and cosine-aligned guidance, to improve convergence. In addition, we incorporate a large language model (LLM)-guided action selection mechanism to filter actions that are likely to lead to suboptimal designs or increased runtime. Our results show that, on multiple circuit topologies with 2,000 test cases, ORACLE reduces runtime by 20.4x - 104.4x compared to state-of-the-art approaches. It also meets 99.9% of the 2,000 target specifications, and achieves 5.1x - 318.6x better figure of merit in the resulting output specs.
Osei Brempong, Mohammed Ayman Habib, Vivan Poddar +1
Aug 5, 2026cs.MA

Continuous Improvement and Parallel Autonomous Exploration: An LLM-Agent Framework for Searching Large Solution Spaces

We present a framework that gives LLM agents two mechanisms for searching large solution spaces autonomously. First, a leaderboard scored on held-out data acts as a reward signal that drives each agent to refine its solutions over repeated submissions, a loop that operates even with a single agent. Second, the framework enables running many agents in parallel, fully autonomously, with no human in the loop: agents independently analyze, survey methods, implement, self-evaluate, submit, and revise, while a moderator agent handles only logistics. Running agents in parallel under the shared reward broadens the explored region of the solution space rather than refining the single seeded paradigm. We instantiate the framework on product-to-catalog matching (a core e-commerce retrieval task with a large, category-structured solution space), posed as selective prediction with a precision-coverage operating point. A single agent refines within its seeded paradigm, whereas parallel autonomous agents surface qualitatively different solutions. On this testbed, best qualified coverage (>=95% P@1 per category) reaches 47.8-57.4% with a single agent and 62.8-69.4% with five, against a 33.3% baseline. Our contribution is the framework itself: a continuous-improvement reward loop and a substrate for fully autonomous parallel exploration, backed by case-study evidence.
Dulmini Hettiarachchi, Andre Rusli, Julio Christian Young +1
Aug 4, 2026cs.RO

POMDPs for Autonomous Science Exploration

Autonomous exploration missions require decision-making under sensor uncertainty and computational constraints, yet integrating scientific representations into POMDP planning has remained intractable due to high-dimensional observation spaces. Information-theoretic planners overcome this by assuming deterministic observations, sacrificing the principled uncertainty quantification that POMDPs provide. We introduce the Science Hypothesis Map POMDP (SHM-POMDP), which makes science-driven belief-space planning more tractable by branching on inferred physical properties rather than raw sensor data. This preserves full sensor information through learned observation models while enabling the planner to reason jointly about navigation and scientific properties under uncertainty. On an extended RockSample domain with 50-dimensional observations, SHM-POMDP achieves 18.6% higher rewards and 32.9% reduced computation time per step than continuous-observation baselines. On realistic geologic exploration using Cuprite hyperspectral data, SHM-POMDP achieves 2.5×\times higher information gain than the best information-theoretic baseline by maintaining beliefs and replanning adaptively---reaching 80% of oracle performance using only uniform priors. These results demonstrate that integrating hierarchical probabilistic models into belief-space planning enables tractable, principled autonomous science that outperforms both traditional POMDP methods and science-aware information-theoretic approaches.
Daniel Guirguis, Nathan Wallace, Hanna Kurniawati +1
Aug 3, 2026cs.AI

Fetch-then-Explore: Decoupling Selection from Extraction over a Persistent Workspace for Search Agents

Search agents now answer questions that take dozens of searches to settle, yet how such an agent reads a page has drawn far less attention than how it finds one. Nearly all of them use one of two document interfaces, and both tie a page to the moment it is opened. \emph{Visit-and-read} injects a reading of the page into the message history at fetch time, fixing that reading before the agent knows which fact it will need. Stateful \emph{browsing} instead extracts on demand from the page in hand, but holds one page at a time and releases it as soon as the agent opens another. Either way, a page that turns out to matter many turns later has to be fetched and rendered into context all over again. We propose \textbf{Fetch-then-Explore}, which separates page selection from evidence extraction and keeps what it selects: pages are recorded in a per-question workspace on the filesystem rather than the context window or a transient session, and evidence is pulled from them on demand later. Selection becomes almost free, extraction can wait until the agent knows what to look for and be repeated as its hypothesis sharpens, and pages are not released when the agent moves on, so evidence accumulates across the trajectory. In a unified ReAct harness with fixed search, we compare Fetch-then-Explore against snippet-only, visit-and-read, and browsing baselines on two open-web benchmarks, BrowseComp and WideSearch, across three agent backbones. It leads BrowseComp accuracy at every backbone and generally matches or exceeds the baselines on WideSearch, and a behavioral analysis traces the gains to the workspace's defining move: returning to a page after leaving it, which it does far more than any transient interface, so evidence missed on a first pass can still be recovered later.
Qi Liu, Yiqun Chen, Zidan Chen +6
Aug 3, 2026cs.AI

Instruction-Conditioned Exploration for Reinforcement Learning with Self-Distillation to an Unconditioned Policy

Post-training Large Language Models (LLMs) with Reinforcement Learning (RL) has become an important tool for improving model capabilities, but the LLM action-space structure introduces challenges distinct from classical RL, with implications for inducing exploration. New methods are required that leverage the broad knowledge and flexibility of pre-trained LLMs to deliberately generate diverse experience at training time. We propose Instruction-Conditioned Exploration (ICE), which appends one of a small fixed set of instructions to task prompts during training, using the same set for every problem, increasing the coverage of behaviours attempted. To facilitate ICE, we combine RL on the instruction-conditioned policy with self-distillation of its correct rollouts into the unconditioned test-time policy. ICE with this objective improves Qwen3-1.7B held-out pass@1 performance at 4K response length on mathematical reasoning tasks by 5.0%5.0\% relative to training with DAPO, with improvement persisting at a longer 8K context. The improvement does not appear for Qwen3-4B at 4K, where the instructions do not expand base-model coverage.
Jim Dilkes, Vahid Yazdanpanah, Sebastian Stein
Aug 2, 2026cs.LG

Sharp Characterization of Bias in Post-Bandit Inference

Bandit algorithms generate data for downstream inference, but adaptive sampling biases post-bandit sample means. We analyze this bias for stable index algorithms, including UCB1 and its generalizations, and derive sharp leading-order expressions for the sample-mean bias and expected ZZ-statistic, in bandit experiments of fixed horizon TT. Our characterization reveals the algorithmic origin of bias through a key index-function-dependent quantity, which we term effective exploration rate. For example, under UCB1, the effective exploration rate is of order logT\sqrt{\log T}, and the standardized bias of any arm (that is not uniquely optimal) decays at the extremely slow rate 1/logT1/\sqrt{\log T}. We also show how the choice of the index function affects both regret and bias, which reveals a regret-bias trade-off: more exploratory algorithm reduces bias but increases regret. We further show how bias most severely distorts confidence intervals and hypothesis tests when the tested arm is one of the tied-optimal arms. Our sharp characterization for bias uses a novel empirical fluid approximation of the algorithm's sampling dynamics, which may be of independent interest.
Lisu Wang, Yilun Chen, Jiaqi Lu
Jul 31, 2026cs.LG

Explore Beyond the Boundary Using Entropic Information

In reinforcement learning, exploration with sparse and delayed rewards presents a significant challenge due to the limited feedback available for guiding the learning process. Addressing this issue requires extensive exploration in the state space to discover valuable reward signals. In this paper, we propose Entropic Information for Exploration (ENTINEX), a novel method that enhances exploration by incentivizing agents to explore beyond the boundaries of the state distribution. ENTINEX achieves this by assigning intrinsic rewards to these boundaries, leveraging entropic information to identify them effectively. Through extensive experimentation, we demonstrate that ENTINEX consistently improves exploration performance in environments characterized by sparse and delayed rewards. Our experimental results show that ENTINEX outperforms existing exploration methods, highlighting its effectiveness in both sparse and delayed reward scenarios.
Bumgeun Park, Donghwan Lee
Jul 30, 2026cs.AI

Identifying Informative Environments for Cognition Parameter Inference via Bayesian Experimental Design

Computational cognitive modeling seeks to infer latent cognitive mechanisms underlying observed behavior. Bayesian inverse planning provides a principled framework for such inference, but its success depends critically on the experimental environment. Existing approaches typically treat environments as fixed, leaving open the question of which cognitive experiments are most informative for cognition parameter inference. We formulate the design of cognitive planning experiments as a Bayesian Experimental Design (BED) problem, treating the experimental environment as the design variable. We establish an exact Monte Carlo BED benchmark and introduce an amortized Bayesian experimental design framework for efficient posterior inference and design evaluation. Experiments on the Mouselab-MDP process-tracing paradigm show that amortized BED closely matches the environment rankings of exact Monte Carlo BED while substantially reducing computational cost. We further show that no single environment is uniformly optimal across cognitive inference objectives, revealing trade-offs between expected information gain, posterior recoverability, and information efficiency. These results provide a principled framework for designing informative cognitive experiments for Bayesian parameter inference.
Manisha Dubey, Rimvydas Rubavicius, N. Siddharth +1
Jul 30, 2026cs.RO

X-NavDP: Generalizing Navigation Diffusion Policy to Novel Behavior and Embodiments with Group Q-score Reweighted Matching

Pretraining navigation diffusion policies rely on large-scale expert demonstrations. These data are typically generated by a fully-informed oracle planner suited to a single nominal robot. This limits the policy's generalization to diverse embodiments and challenging scenarios (e.g., escaping dead ends or detouring long obstacles) that demand diverse local reactive behaviors with only onboard local observations. Post-training the policy with reinforcement learning (RL) offers a principled remedy. However, previous RL for diffusion approaches lead to only marginal improvements. This is because the intractable likelihood of diffusion policies renders policy gradients unstable in addition to inefficient policy exploration. To address these challenges, we propose a data-efficient diffusion RL post-training framework - GQRM (Group Q-score Reweighted Matching). Our framework introduces two complementary designs: (i) a self-bootstrapped exploration strategy with behavior perturbation that preserves the pretrained policy prior, and (ii) a group Q-score normalization mechanism that computes per-trajectory values on each state for efficient reweighted score matching. By conducting distributed online RL training across heterogeneous embodiments, the resulting fine-tuned policy, X-NavDP, achieves state-of-the-art cross-embodiment visual navigation performance, improving the overall success rate from 61.20% to 84.28% in simulation and 10% to 65% in real-world hard cases. The code and model are publicly available at https://yty-sky.github.io/x-navdp-project-page.
Tianyu Yang, Yiming Zeng, Wenzhe Cai +5
Jul 30, 2026cs.GT

Agents That Certify Their Own Exploits: Confidence-Scheduled Restricted Responses for Safe Opponent Exploitation

An agent playing a Nash-equilibrium strategy in a two-player zero-sum imperfect-information game secures the game value but forfeits the additional value offered by a flawed opponent. Diffuse deviations pose a particular challenge: binary release rules may gather too little evidence to act, while a full best response to an incomplete opponent model can be highly exploitable. We introduce \emph{budget-constrained confidence-scheduled restricted responses} (CS-RNR), the first opponent-exploitation method whose safety guarantee is a certificate the agent computes on the strategy it actually deploys, so that every exploit it commits to is one it has audited itself. The method tracks pooled action frequencies with anytime-valid confidence sequences and treats a frequency as exploitable only once its interval separates from an equilibrium reference. The confirmed deviations define a conservative opponent model, which a restricted-response solve turns into candidate counter-strategies over a grid of pin levels. Before deployment, each complete candidate is evaluated by a full-tree best response. The resulting certificate is compared with a user-specified budget and committed atomically with the strategy. Because this check is performed on the played strategy, model quality determines the exploitation achieved while the certificate controls reference-relative expected loss. In Leduc hold'em, CS-RNR obtains 6.2×6.2\times the steady-state gain of a money-verified binary gate while keeping every deployed strategy within budget. A trajectory mixture using the same estimator reaches 13.6×13.6\times the budget. Across Leduc, Liar's Dice, and 5-rank Leduc, all 36,00036{,}000 audited hands satisfy the reported certificate tolerance.
Boning Li, Longbo Huang
Jul 30, 2026cs.MA

Argonaut: Interactive Visual Exploration for Distributed Optimization

Distributed discrete-choice optimization in decentralized settings is often hard to explore and navigate: disentangling what other agents choose, how their choices are interdependent, and how they collectively reach a global objective quickly becomes intractable as the system scales. The major limitation is observability of the search process. Existing methods are largely centralized and offer limited support, visualizing only the final solution or providing algorithm backends over a fixed dataset, so how a solution is reached stays a black box. We present Argonaut, a lightweight, containerized optimization dashboard that enables interactive, visual exploration of the entire search process for multi-agent discrete-choice optimization in decentralized settings. Users upload datasets, construct agents and options, modify the decision space and its parameters on the fly, and run multiple algorithm backends to inspect how each configuration shapes local agent decisions and the resulting global objective. By uniting system construction, optimization, and analysis in one interactive loop, the first of its kind, Argonaut makes distributed discrete-choice optimization a human-in-the-loop process rather than a one-shot, black-box computation. We evaluate Argonaut on real-world household-electricity, shared-mobility, and sensor-data-exchange datasets scaling to 5600 agents and up to 1M solutions under brute force. Built on a Node.js interface with extensible Java and Python optimization backends, it maintains a typical runtime of 200 agents over 100 decision attributes in under 30 seconds.
Srijoni Majumdar, Chuhao Qin, Evangelos Pournaras
Jul 29, 2026cs.AI

Rethinking Self-Evolution: A Constrained Exploration-Exploitation Process for Mitigating Skill Overfitting

Enabling large language model (LLM) agents to accumulate and reuse experience from past interactions remains a central challenge in real-world applications. A promising solution is to treat skills as trainable states and optimize them in the same way as model parameters in neural network training. However, data-driven skill optimization is prone to overfitting to the limited trajectories collected from real environments. Overexploiting these trajectories overfits the current batch, while unconstrained exploration causes regression on previously solved cases. This tension motivates a constrained search view of skill self-evolution, governed by an exploration--exploitation trade-off. We propose SkillBoost, a three-stage framework that mitigates both risks: structured exploitation localizes observed failures to editable skill components, prior-guided exploration draws on prior knowledge in the LLM to generate diverse repair candidates, and verified acceptance commits a candidate only when it improves performance within a regression bound. Experiments across 23 model--benchmark configurations show that SkillBoost achieves state-of-the-art performance while mitigating overfitting, outperforming both human-crafted and LLM-generated skills. Transfer experiments further show that optimized skills can be reused by other agents on similar tasks.
Hongqiang Lin, Chao Liu, Xiaofan Bai +4
Jul 28, 2026cs.RO

Cooperative Multi-UAV Navigation in Complex Environments via Systematic Multi-Agent Deep Reinforcement Learning

Cooperative navigation of multi-agent UAVs in complex environments faces key challenges including local optima traps, sparse rewards, learning imbalance among agents, and insufficient cross-scenario generalisation. This paper proposes a multi-agent deep reinforcement learning framework that addresses these issues through coordinated exploration, demonstration exploitation, safe curriculum scheduling, and structure-aware generalisation. First, a perception mechanism combining memory of visited states, directional novelty estimates, and penalty backpropagation enables agents to proactively detect and escape local optima. Second, a hierarchical collaborative demonstration buffer with tiered behaviour cloning manages trajectories by degree of team collaboration and applies differential supervision to the actor network, improving demonstration utilisation under sparse collaborative signals. Third, a safety-aware dual-condition curriculum scheduling mechanism reviews mastered scenarios through back-testing and experience pre-filling during training, suppressing catastrophic forgetting while ensuring both task performance and flight safety. For generalisation, local geometric features computed from sensor readings are abstracted into a domain parameter, through which a structure-aware gating network and mixture-of-experts mechanism condition the policy on local structural patterns rather than scenario-specific coordinates, enabling cross-scenario transfer without exposure to the target environment. The framework is further validated under mixed static-dynamic obstacle settings, showing robust adaptability to dynamic disturbances. Simulation results confirm strong performance in collaboration success rate, navigation robustness, zero-shot cross-scenario generalisation, and dynamic environment adaptability.
Yu Su, Nabil Aouf
Jul 28, 2026cs.LG

Guiding Posterior Exploration with Optimizer-Derived Geometry

Sampling-based methods offer a principled approach to uncertainty quantification in Bayesian neural networks. Their practical use, however, is often challenged by the computational cost of exploring high-dimensional and multimodal posterior distributions. To overcome these difficulties, Bayesian Deep Ensembles, i.e., warmstarting the sampling from several optimized solutions, have proven to be an effective strategy. In this paper, we demonstrate that curvature estimates computed during the warmstart as a byproduct in adaptive optimizers such as AdamW can inform the sampling phase at negligible additional cost. Specifically, our proposed preconditioned sampling strategy based on optimizer-derived geometries can substantially reduce or even eliminate the need for a lengthy sampling burn-in phase and leads to greater numerical stability. This approach consistently maintains or improves predictive performance and uncertainty quantification without any additional computational costs. We confirm the consistency of our findings across various datasets and network architectures.
Moritz Schlager, Emanuel Sommer, Thomas Möllenhoff +1
Jul 28, 2026cs.RO

Decentralized Scalable Exploration via Emergent Adaptive Lévy Walks on Minimal-Sensing Platforms

Efficient autonomous exploration with palm-sized nano-UAVs remains challenging due to severe limitations in sensing, computation, and flight endurance. We present a lightweight sensor-driven Lévy walk (SDLW) controller for aerial robots weighing under 50 grams and equipped with sparse local sensing. The method combines discrete Lévy step-length sampling with a sensor-reactive heading policy using directional range measurements. Each robot independently samples its Lévy exponent from a uniform prior to diversify exploration without inter-robot communication for exploration control. Each robot then selects headings using a von Mises distribution that biases motion toward open directions while preserving superdiffusive exploration properties. The controller operates at constant computational cost, enabling scalable multi-UAV exploration. Simulation results show coverage improvements of 79.6% in open arenas, 43.1% in rooms-and-corridors layouts, and 13.6% in cluttered environments, with collision reductions of 13.0%, 7.1%, and 1.4%, respectively, relative to a uniform-heading Lévy walk baseline. This work provides a practical framework for scalable multi-robot exploration on minimal-sensing, resource-constrained nano-UAVs.
Wai Lun Leong, Teo Swee Huat Rodney