Facial Expression Recognition

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152 papers

Latest in Facial Expression Recognition

Sep 17, 2026cs.CV

KoUniTalk: A Lightweight Articulation-Centered Korean-English 3D Talking Face Benchmark

High-quality 3D talking face datasets remain largely English- centric, and Korean 3D facial motion data are difficult to combine with standard English benchmarks because of differences in mesh topology, spatial scale, coordinate system, and temporal sampling. We present KoUniTalk, a lightweight articulation-centered Korean-English 3D talk- ing face benchmark that retargets VOCASET and the released Korean speech-based 3D talking face data to a shared mesh topology using de- formation transfer. Rather than proposing a new deformation-transfer algorithm or a full-head identity-preserving avatar dataset, KoUniTalk provides an identity-neutral canonical output space for controlled speech- driven facial articulation training and evaluation across English and Ko- rean. The unified template contains 1,176 vertices and focuses on the mouth and adjacent lower- and mid-face regions, reducing the output dimensionality from 15,069 and 72,147 dimensions to 3,528 dimensions, corresponding to 4.27-fold and 20.45-fold reductions compared with VO- CASET/FLAME and the original Korean mesh, respectively. To exam- ine whether retargeting preserves speech-relevant motion, we evaluate semantic mouth-landmark trajectories, including mouth opening, mouth width, aperture ratio, and mouth-opening dynamics. Since the official test set of the Korean dataset is not publicly released, we additionally define a subject-disjoint Korean benchmark split. The processed matched benchmark contains 22 speakers, 4,978 sequences, and 642,781 frames, enabling Korean-English cross-dataset evaluation of speech-driven 3D fa- cial animation models in a single compact articulation-template space. Source-reported inventory counts are listed separately from these pro- cessed counts
Hyunjung Chung, Unsang Park
Sep 17, 2026cs.CV

SeetaPsych v1.0: An Open-source Computer Vision Toolkit for Behavior-based Psychological Measurement

Automated visual analysis opens new avenues for behavior--based psychological measurement. Nevertheless, existing technological modules are typically scattered across task specific systems with heterogeneous interfaces and disparate deployment requirements. In this work, we present SeetaPsych v1.0, an open source, unified and extensible computer vision toolkit designed to extract psychologically relevant signals from facial images and/or face based videos. The current release encompasses four major core modules aiming at behavior--based physiological perception: unified face based emotion analysis (simultaneous facial expression recognition, facial action unit detection, and valence--arousal estimation), camera based heart rate estimation, screen point--of--gaze estimation, and scene gaze following. A suite of auxiliary preprocessing modules for human centric visual analysis is also included, comprising face detection, facial landmark detection, and head detection. These functionalities are encapsulated within a modular Pipeline/Runner architecture that automatically resolves attribute dependencies, constructs computation graphs, and support intermediate result sharing among modules. SeetaPsych provides standardized Python APIs to facilitate reproducible, large scale analyses, alongside an interactive WebUI for rapid, code--free method evaluation. Overall, SeetaPsych offers an integrated and accessible visual measurement platform for research in psychology, behavioral science, human computer interaction, and related fields.
Jiabei Zeng, Chiqin Li, Kaizhou Li +7
Sep 15, 2026cs.CV

Predicting Human Disagreement for Calibrated Dynamic Facial Expression Recognition

Dynamic facial expression recognition (DFER) benchmarks such as DFEW provide multiple annotator votes per clip, yet most models collapse them to a majority label and cannot represent human disagreement at inference time. We propose a disagreement-aware DFER framework that trains directly on the raw annotator count vector using a Dirichlet-Multinomial likelihood. Unlike mean-only soft-label objectives, the proposed likelihood provides scale-sensitive supervision for the Dirichlet concentration while preserving the predictive mean. A separate ambiguity head predicts annotation entropy for unseen clips, and a monotone Chow-style reject rule combines predicted ambiguity, vacuity, temporal instability, and input quality for selective prediction. On DFEW, the method preserves recognition accuracy while reducing ECE by 30% and AURC by 15%, and predicted ambiguity reaches a Spearman correlation of 0.52 with the annotation entropy of test clips. The calibration and selective-prediction gains transfer to FERV39k and remain under identity- and movie-disjoint DFEW splits.
Yiming Wang, Frederick W. B. Li, Jingyun Wang
Sep 14, 2026cs.GR

TopoRig: Topology-Agnostic Facial Rigging via Multi-Source Supervision

Automatic facial rigging across heterogeneous mesh topologies remains challenging because high-quality expression supervision is often tied to canonical templates, while deformation transfer to arbitrary meshes can introduce geometric artifacts and correspondence errors. We present TopoRig, a topology-agnostic facial rigging framework that predicts FACS-conditioned deformations directly on input mesh vertices while preserving the original topology. Starting from the ICT FaceKit expression model, we construct complementary supervision from accurate but template-biased common-topology rigs, topology-diverse but noisier transferred rigs, and targeted image-based cues for controls poorly captured by geometric transfer. TopoRig combines local surface geometry, landmark-relative semantic features, global shape context, and FACS controls to predict per-vertex displacements. We train on 3,496 generated identities using 45 non-gaze expression controls from the 53-control ICT FaceKit vocabulary. On held-out identities and unseen mesh topologies, TopoRig more faithfully reproduces the reference expression space than prior neural facial-rigging methods, while qualitative results show consistent localized deformations across diverse character geometries. Ablations demonstrate that semantic landmark features and complementary supervision improve cross-identity and cross-topology generalization. Overall, TopoRig amortizes heterogeneous and imperfect expression supervision into a single topology-preserving deformation model.
Andrew Fleet, Soroush Mehraban, Vida Adeli +2
Sep 14, 2026cs.CV

Beyond Ambiguous Visual Cues: Studying Physiological Disruptions and Cross-Modal Inconsistencies in Deepfake Videos

Recent deepfake detection studies increasingly suggest remote photoplethysmography (rPPG) signals as an authenticity cue. However, existing benchmarks lack physiological ground truth, and current detectors underexplore the cross-level relationship between facial features and physiological dynamics, often relying on late fusion or rPPG features alone. In this paper, we construct high-fidelity deepfake manipulations on established real rPPG datasets (COHFACE and UBFC-rPPG) to investigate how forgeries disrupt natural physiological signals and facial behavior at the same time. Building on this analysis, we propose a bidirectional co-attention fusion detector that jointly models rPPG and facial behavior tokens. This mechanism explicitly captures the cross-level dependencies between pulse dynamics and facial motion to learn a robust, joint authenticity representation. Extensive experiments using a subject-disjoint 5-fold evaluation demonstrate the superiority of our approach. Achieving a 92.80% AUC on constructed datasets using face swapping and 96.78% AUC on motion transfer, our model outperforms both the rPPG-only single modality baseline and the best feature-level fusion methods. Furthermore, transfer-learning result of the fusion detector on Celeb-DF-v2 while keeping both feature extractors fixed achieves 91.20% accuracy and 86.08% AUC, which suggests applicability under target-domain adaptation.
Chenxi Yang, Yassine Ouzar, Larbi Boubchir
Sep 11, 2026cs.RO

Rapid Learning of Dexterous In-Hand Pen Writing through Real-Time Jacobian Estimation

Dexterous in-hand manipulation of a grasped object with an anthropomorphic hand is an unsolved frontier for robot dexterity. The contact-richness and highly dynamic nature of object-hand interactions tend to require extensive modeling or data-collection efforts for learning-based approaches. Modern simulators used for reinforcement learning (RL) cannot fully replicate the required contact complexity, while collecting dexterous demonstrations for imitation learning (IL) remains an open problem. In this research, we present an embodied control approach based on real-time task Jacobian estimation of the combined hand and object system on the physical robot. Using only the CPU on a laptop, the proposed controller begins in-hand pen writing after approximately 18 s of initialization and continues to adapt online, without an analytic hand--object kinematic/contact model, simulation training, or precollected task demonstrations. We demonstrate that the same estimator/controller formulation works on three anthropomorphic robotic hand systems (one physical, two simulated) to show human-like, in-hand articulation of a grasped pen by an embodiment-independent formulation. Sub-millimeter in-plane precision (mean 0.6 mm across runs) is achieved across letters and shapes written in the air and on paper on a physical robot. To our knowledge, this is the first demonstration of an anthropomorphic hand writing arbitrary single-stroke trajectories with a grasped pen through purely in-hand motion, and it showcases an alternative to compute- and data-heavy approaches such as RL and IL for achieving dexterous manipulation through computationally simple and data-efficient algorithms.
Kai Stewart, Yasunori Toshimitsu, Robert K. Katzschmann
Sep 8, 2026cs.CV

SignRefine: Adapting Foundational Video Models for Sign Language Generation

Sign language video generation demands precise hand and facial articulation, yet modern video diffusion models, trained predominantly on spoken-language video, produce artifacts that render signing unintelligible. We propose SignRefine, a sign language video generation model that produces comprehensible signing from 2D keypoint conditioning alone, generalizing across appearances and visual conditions. Our approach builds on a pretrained video diffusion transformer and introduces local adapters with spatial grounding to selectively refine hand and face regions, steering the strong base model's prior toward accurate articulation. To enable this work and support broader sign language research, we present NVSign, a large-scale dataset of video content natively produced in sign language, offering diverse signer appearances, environments, and natural conversational settings. Trained on this data, our model shows up to 30% improvement in hand pose precision metrics over the strongest baseline and is preferred by sign language users for visual quality and comprehensibility in more than 80% of comparisons.
Anton Pelykh, Edward Fish, Ozge Mercanoglu Sincan +1
Aug 31, 2026cs.CV

Audio-Driven Adversarial Defense for 3D Talking Face Generation with totally Visual Fidelity Preservation

The rapid development of generative portrait models has raised growing concerns about privacy leakage and identity misuse. In particular, audio-driven 3D talking face generation can reconstruct a reusable 3D portrait of a target person from a monocular video and animate it with arbitrary speech, making realistic identity impersonation alarmingly practical. Existing proactive defenses mainly operate in the visual domain by injecting subtle perturbations into acial regions to disrupt identity acquisition. However, such perturbations often compromise visual quality due to the strong structural priors and social sensitivity of human faces, and are easily weakened by common real-world transformations such as resizing. To overcome these limitations, we propose an imperceptible audio defense for audio-driven 3D talking face generation by shifting protection from the visual modality to the audio modality. Specifically,we exploit psychoacoustic masking to hide protective perturbations within perceptually masked frequency regions of the speech signal, thereby reducing perceptual distortion while suppressing reliable facial animation. Extensive experiments demonstrate that the proposed method effectively degrades 3D talking face generation while preserving favorable perceptual quality. These findings highlight psychoacoustically guided audio perturbations as a practical and promising direction for privacy-preserving portrait protection.
Rui-Qing Sun, Chen-Hao Cui, Hui-Yang Zhao +3
Aug 28, 2026cs.CV

SignRR: Retrieve and Refine Real Motion for Sign Language Production

Sign language production (SLP) aims to generate continuous signing motion from spoken language, often through gloss-to-pose generation. Prior work mainly follows two paradigms. Generative models synthesize motion from a learned prior or from noise, without reference to an observed signing instance, making rare hand configurations and signer-specific articulation difficult to preserve. Retrieval-based methods reuse real, well-articulated motion segments, but concatenating segments from different signers and co-articulation contexts can introduce rhythm and style inconsistencies across the full sequence, not only at segment boundaries. These limitations suggest a complementary solution: use retrieval to provide realistic articulation, and use learned refinement to impose the global coherence that retrieval alone lacks. We therefore propose retrieve-and-refine, a paradigm that starts from real retrieved motion and refines it into a globally coherent signing sequence rather than generating motion from scratch. Our framework, SignRR, initializes motion from a dictionary of real sign segments and refines the full sequence with a part-aware Residual VQ-VAE, where residual quantization preserves fine hand articulation and temporal length differences are handled in the latent space. Experiments on PHOENIX14T and CSL-Daily show that SignRR achieves state-of-the-art back-translation performance while maintaining competitive pose quality.
Fidel Omar Tito Cruz, Angie Sanchez Marquina, Summy Farfan +1
Aug 11, 2026cs.CV

FUSE: Frame-Unified Stress Estimation from Facial Video

Automatic stress detection from facial video offers a practical path to non-intrusive affect monitoring, yet existing video-based approaches commonly decompose full recordings into short temporal windows before classification. This design introduces additional choices regarding window length, overlap, and aggregation, while limiting direct analysis of temporal information across the entire recording. In this study, we present FUSE (Frame-Unified Stress Estimation), a facial-video stress detection framework that processes complete recordings as a single input without temporal windowing or external segmentation. The name reflects the defining operation of the method: rather than dividing a recording into short clips, all frames are fused into one unified two-dimensional representation from which the stress state is estimated. This unification is realized by folding the temporal dimension into the channel dimension of the spatial representation, and the resulting high-dimensional input is processed using a unified asymmetric-attention architecture. At a temporal stride of t = 1, FUSE retains the full 120-second recording as one input, corresponding to 3,600 frames at 30 fps. Experiments on a 58-subject stress dataset using a stratified subject-level protocol evaluate seven temporal-stride configurations, ranging from full-frame input to sparse subsampling. FUSE achieves the highest test accuracy of 69.44% at t = 15, while the full-frame configuration remains competitive at 69.03%. Across the stride range, computational cost varies from 12.48 to 348.78 GFLOPs, showing the trade-off between temporal density and efficiency. These results demonstrate that temporal windowing is not required for effective facial-video stress detection in this setting, and that complete-recording inference can be achieved within a single unified architecture.
Stefanos Gkikas, Thomas Kassiotis, Yang Guo +2
Aug 9, 2026cs.CV

Sparse Attention to Emotion: Efficient Facial Emotion Recognition via Token Reduction

Facial Emotion Recognition (FER) is an important task that has significant implications across various fields such as biometrics, health, and human-computer interaction. Current Vision Transformer-based approaches display quadratic complexity O(N2)\mathcal{O}(N^2), with N being the input sequence length, making them cumbersome to deploy at the edge. In this paper, we hypothesize that the FER task does not necessarily require all facial information to correctly interpret emotional states, as specific regions such as the eyes, the mouth, and parts of the cheeks carry discriminative information that can be sufficient to recognize emotions. Based on this, we propose Sparse Attention to Emotion (SAE), a model that discards image tokens that have no added value to the emotional context, while preserving good accuracy and achieving a significant gain in computational cost. Surprisingly, even after suppressing 90% of the image tokens, our model achieves competitive accuracy to state of the art methods at much lower cost, providing a lightweight Facial Emotion Recognition approach. Experimental results demonstrate that SAE achieves new state of the art results on the RAF-DB dataset while reducing the computational complexity by up to 90%.
Aya Manel Zitouni, Aicha Zenakhri, Karim Haroun +1
Aug 9, 2026cs.CV

SRE-FER: Regional residual evidence learning for mitigating local evidence dilution in fine-grained facial expression recognition

Fine-grained facial expression recognition (FER) hinges on capturing subtle muscular cues that distinguish adjacent emotions. Yet capturing these cues presents a dilemma. Detector-based methods depend on fragile landmark pipelines, whereas we find that directly transferring foundation models such as DINOv3 under conventional global readouts can cause local evidence dilution: early global aggregation washes out sparse muscular signals and leaves persistent confusion between categories such as fear/surprise and sad/neutral. To recover this evidence, we propose SRE-FER, a readout-level regional residual evidence learning framework. Its core module, RERA, adds zero-initialized residual logits that refine class boundaries while preserving the backbone's global prediction. Training-time action unit (AU) guidance steers regional features toward expression-relevant areas using Facial Action Coding System (FACS)-based anatomical priors, without requiring an external facial pipeline at inference. An optional Full setting further routes sample-specific non-redundant tokens. On three benchmarks, SRE-FER attains 92.76% on RAF-DB, 91.32% on FERPlus, and 67.78% on AffectNet-7, demonstrating highly competitive performance compared to existing FER methods.
Jiaye Song, Ruochen Zhang, Yuliang Wang +1
Aug 9, 2026econ.TH

From Product Search to Preference Articulation: The Economics of Agentic Commerce

Generative AI is shifting digital commerce from browsing toward agentic search, in which consumers delegate product discovery to AI agents. We compare manual search, which accurately evaluates a limited product set, with agentic search, which screens a broad catalog through noisy representations of preferences and products. Preference complexity is the number of satisfaction-relevant dimensions that are difficult to articulate before search but readily evaluated upon inspection. Consumers have finite attention and choose search intensity: products inspected manually or preference-refinement depth with an agent. We obtain three findings. First, manual search collapses beyond a finite complexity threshold: inspection ceases, mismatch reaches the no-search benchmark, and platform revenue falls to zero. Agentic search avoids this collapse. Once refinement becomes worthwhile, it remains worthwhile as complexity rises; mismatch stays below the no-search benchmark and revenue remains positive, although articulation effort and mismatch may increase. Second, platforms rank the regimes by conversion revenue, whereas consumers also bear search expenditure. When manual inspection is sufficiently inexpensive, agentic search becomes revenue-superior before consumers voluntarily adopt it, creating an adoption lag in which consumers rationally continue manual search. Third, conditional on agentic participation, platforms may assign lower fidelity to consumers with larger attention budgets because they can offset noisier representations through additional refinement, yielding an inverted fidelity allocation. Agentic commerce thus shifts scarcity from product inspection to preference articulation, making consumers' willingness and ability to interact central to voluntary use and platform fidelity design.
Lingxiu Dong, Kaiwen Luo, Fasheng Xu
Aug 6, 2026cs.CV

Test-Time Adaptation with Online Personalized Energy-Based Cache for Fine-Grained Video Expression Recognition

Facial expression recognition (FER) in videos is challenging because models must identify subtle, temporally evolving affective states that vary across individuals. Although vision-language models provide transferable visual-semantic representations, models trained on subject-independent data often degrade under subject-specific distribution shifts at inference time. Existing test-time adaptation (TTA) methods commonly update model parameters during inference, increasing computational cost and latency. Cache-based methods avoid parameter updates, but they usually require enough target samples to form reliable class prototypes, which is difficult early in adaptation and for rarely observed classes. We introduce Energy-Based Cache Personalization (EB-CaP), a subject-based online TTA method for video FER that generates class-specific prototypes personalized to each target video. EB-CaP uses a lightweight energy-based model to sample prototypes from the current unlabeled video and populate a personalized cache online, without accumulating large amounts of target data or storing diverse source prototypes. Its energy function relies only on pretrained CLIP: similarities between the target video embedding and class text embeddings guide prototype sampling. In parallel, positive and negative caches store reliable and uncertain target embeddings. An adaptive entropy gate controls cache updates according to the evolving confidence distribution, while a diversity gate limits redundant samples. Final predictions combine cache-derived scores with the current CLIP scores. Experiments on BioVid, StressID, and BAH show that EB-CaP outperforms state-of-the-art TTA methods while maintaining low computational and memory overhead. Code is available at https://github.com/MasoumehSharafi/EB-CaP.
Masoumeh Sharafi, Muhammad Osama Zeeshan, Soufiane Belharbi +3
Aug 6, 2026cs.CV

Wan-Animate-2: Pushing the Application Boundaries of Character Animation

Character image animation remains a foundational yet challenging task in computer vision. Existing approaches can be broadly categorized into three paradigms: methods based on explicit motion representations suffer from extraction errors and identity drift; methods based on implicit motion features lose fine-grained dynamics through compression; and in-context learning approaches avoid intermediate representations but incur prohibitive computational costs. Furthermore, all current systems are designed for offline synthesis, unable to meet the real-time requirements of interactive applications such as digital avatars and live-streaming hosts. To address these limitations, we present Wan-Animate-2, an end-to-end character animation framework that directly consumes the driving video within a redesigned Diffusion Transformer. Our architecture achieves superior motion fidelity and identity preservation by eliminating intermediate motion extractors entirely. We further introduce text driven viewpoint control that decouples the output camera perspective from the driving video--a capability rarely supported by prior character animation methods that rely on explicit motion representations. Beyond generation quality, we present Wan-Animate-2-Lite, an efficient variant that reduces inference latency to real-time thresholds through a three-stage training paradigm: teacher forcing pretraining with error buffer mechanism, and Self-Forcing distillation with chunk-wise backpropagation. This enables streaming character animation for interactive applications, opening new deployment scenarios that were previously infeasible. Qualitative evaluations and user studies demonstrate that Wan-Animate-2 achieves high-fidelity animation results across diverse characters and motion patterns. To foster further research and community development, we will release the Wan-Animate-2-Base model weights to the public.
Guangyuan Wang, Li Hu, Dechao Meng +11
Aug 5, 2026cs.RO

RORA: Realistic Object Reconstruction with Articulation

Replicating real-world environments into simulation by realistic visual representation like NeRF and 3D Gaussian Splatting (3DGS) has emerged as an effective strategy to reduce the sim-to-real gap in robot learning. However, implementing object articulation during the real-to-sim process is still a challenging task. Existing motion tracking or learning based articulation methods shows low success rates on complex kinematic structures having multiple joints. Furthermore, those methods require scan of dynamic motion of objects, which makes reconstruction process much complicated. In this work, we propose the first end-to-end pipeline that reconstructs simulation-ready assets with accurate articulation from a single static object video input through suggestion based human-in-the-loop process. Our approach exports a hybrid representation combining 3DGS for photorealistic rendering and mesh-based geometry for physical interaction. In the reconstruction process, our pipeline performs convex decomposition followed by user grouping for intuitive part segmentation, subsequently binding 3D Gaussians to the corresponding mesh parts. An Automatic Joint Suggestion Algorithm then calculates candidate joint axes from local boundary geometries and presents them to users for efficient articulated asset reconstruction. We have shown that our method achieves precise articulation results on partnet-mobility-v0 dataset and real objects. Additionally we presented a potential usage of our framework on robot learning, deploying the reconstructed assets in Unreal Engine and NVIDIA Isaac Sim, demonstrating real-time dexterous hand manipulation tasks.
Hyesung Lee, Youngseon Lee, Kyutae Lee +2
Aug 5, 2026cs.CV

Multi-View Face and Gesture Animation with Dynamic Gaussians

Creating photorealistic 3D human avatars with realistic upper-body motion remains challenging. Existing approaches either focus on the head and overlook hand gestures, or reconstruct the full body but fail to preserve fine-grained facial fidelity and hand pose accuracy. As a result, current methods struggle to capture the subtle dynamics of facial expressions and hand gestures that are crucial for natural human communication. While methods based on full-body parametric models enable avatar reconstruction from monocular or multi-view inputs, they often lack accurate facial animation and detailed hand articulation. To address these limitations, we propose MVFGA, a novel multi-view-consistent pipeline for generating realistic upper-body avatars. Our approach models the face and hands separately and fuses them with a parametric upper-body mesh model, enabling the capture of fine-grained facial expressions and hand poses for accurate upper-body avatar reconstruction. We then splat 3D Gaussians onto the obtained mesh, enabling high-quality rendering of dynamic avatars from novel viewpoints. Furthermore, we introduce MVFGA-MoCap, a multi-view upper-body motion capture dataset featuring controlled facial expression sequences, diverse hand gestures, and free-form communication. Experiments show that MVFGA generates visually realistic avatars with high-fidelity facial expressions and hand motions, outperforming baselines for upper-body avatar animation. Project page: https://dfki-av.github.io/MVFGA/
Alireza Javanmardi, Vippin Kumar Jeetmal, Christen Millerdurai +2
Aug 5, 2026cs.AI

PD-GS: Phoneme-Driven 3DGS for Audio-Driven Talking Heads

3D Gaussian Splatting (3DGS) enables fast, photorealistic talking-head rendering, yet accurate lip articulation remains elusive: mouth motion is often over-smoothed and may violate hard articulatory constraints such as bilabial closures, producing the notorious ``leaky mouth'' artifact. A key difficulty is that brief, discrete articulatory events are inferred from a continuous acoustic embedding under a regression objective, which biases predictions toward averaged mouth configurations. While modern self-supervised speech encoders provide rich prosodic and phonetic cues, they do not provide an explicit, frame-aligned linguistic target that reliably disambiguates closure-level events. We propose \textbf{Phoneme-Driven Gaussian Splatting (PD-GS)}, which augments a 3DGS talker with time-aligned phoneme tokens obtained from an automatic ASR and forced-alignment pipeline. Our core component, the \textbf{Linguistic Fusion Module (LFM)}, adaptively fuses continuous audio context with discrete phoneme embeddings through a learned gate, allowing the model to preserve smooth audio-driven dynamics while strengthening phoneme guidance on articulation-critical segments. PD-GS is trained purely from monocular video using image reconstruction and lip landmark supervision. On HDTF, PD-GS achieves the best lip geometry among the compared baselines (LMD 2.66) and qualitatively reduces closure violations in challenging phoneme sequences, yielding more linguistically faithful neural avatars.
Ao Fu, Yi Zhou
Aug 4, 2026cs.CV

Surface Keypoint Representation for Multi-Object and Articulated Human-Object Interaction Generation

Daily activities require humans to coordinate whole-body motion with the motion of surrounding objects. Despite recent progress in human-object interaction (HOI) generation, most existing methods assume interactions with a single rigid object and do not extend well to scenarios involving a variable number of objects or articulated objects with diverse joint mechanisms. We propose surface keypoint trajectories as an object motion representation: for each rigid component, whether a standalone object or one part of an articulated assembly, we track a small set of non-collinear surface points over time. This representation handles multi-object coordination and diverse articulation mechanisms directly from point dynamics without requiring explicit joint-type specification. To model when and where each body region contacts each object, we introduce a spatio-temporal contact distance field that extends distance-based contact modeling to whole-body, multi-object, and articulated settings. We factorize HOI generation into three stages: generating object motions from text or waypoints, predicting the contact distance field, and synthesizing whole-body motion with contact-guided optimization. Experiments on ParaHome, HIMO, ARCTIC, and OMOMO demonstrate better or comparable performance to existing methods across single-object, multi-object, and articulated interaction settings.
Xiaogang Peng, Zeyu Han, Zichong Meng +4
Aug 3, 2026cs.CV

ReMiX-MAE: Learning Missing-Channel Cross-Modal Representations from RGB-Only Clinical Facial Videos for Sympathetic-Mediated Pain Assessment

Automated pain assessment in real clinics is limited by scarce clinically grounded facial video data with weak labels (often sequence-level self-report) and by the fact that pain cues can be subtle or near-neutral in RGB, while thermal and depth signals are informative yet impractical to deploy routinely. To address these challenges, we propose ReMiX-MAE (Reconstructing Missing Channel Cross-Modal Masked Autoencoder), a self-supervised multimodal masked pretraining framework that learns transferable facial representations from synchronized RGB, thermal, and depth videos and explicitly trains robustness to missing modalities, enabling RGB-only deployment. To fill the gap of clinically grounded facial pain data with video-level self-report and longitudinal treatment trajectories, we collect the Sympathetic Mediated Pain (SMP) dataset with paired pre- and post-recordings across multiple visits. Under RGB-only deployment, we evaluate ReMiX-MAE using both direct feature extraction and pseudo-multimodal features decoded from RGB. ReMiX-MAE consistently outperforms an RGB-only masked autoencoder baseline on SMP, with pseudo-multimodal features providing additional gains in the challenging five-class setting. Across external datasets, ReMiX-MAE further shows more robust and label-efficient transfer than RGB-only baselines, highlighting its advantage in data-limited clinical settings.
Nan Bi, Taoyue Wang, Lijun Yin +1
Aug 3, 2026cs.GR

SubtleTalk: Generating Controllable Weakly-correlated Facial Dynamics for 3D Talking Heads via Residual Flow Matching

Audio-driven 3D facial animation aims to synthesize realistic and temporally coherent motions from speech. Despite notable progress in lip synchronization, weakly correlated dynamics, including eyebrow movements, eye blinks, and head motion, which are essential to photorealistic facial animation, remain difficult to model faithfully and often appear static or unnaturally repetitive. We attribute this limitation to three factors: (a) insufficient conditioning for weakly correlated dynamics; (b) the limited ability of deterministic regression to capture diverse motion patterns; (c) data bottlenecks from unreliable upper-face pseudo-labels and limited dataset diversity. To address these issues, we propose SubtleTalk, a framework for generating natural and controllable weakly correlated facial dynamics via multi-condition modeling and residual flow matching. First, to compensate for the limited guidance of speech alone, we introduce interpretable controls, including prosody, regional intensity, and Valence-Arousal signals, to explicitly capture the timing, magnitude, and affective variation of weakly correlated dynamics. Second, to overcome the limited expressiveness of deterministic regression, we build residual flow matching based on a stable speech-driven motion prior, allowing the model to capture stochastic deviations beyond deterministic prediction. Third, to alleviate the data bottleneck, we construct SubtleTalk-Face, a large-scale 3D facial animation dataset comprising about 3,900 identities and 74 hours of data, built via a simple and scalable pseudo-labeling pipeline and featuring improved upper-face tracking and frame-level VA annotations. Extensive experiments demonstrate that our method significantly improves the realism and diversity of weakly correlated facial dynamics while preserving accurate lip synchronization.
Chenyang Ding, Shuai Tan, Qunfen Lin +3
Aug 3, 2026cs.CV

Proxy Avatar Meets Low-Rank Caching: Real-Time One-Shot Emotion-Controllable Portrait Animation

Audio-driven portrait animation has advanced rapidly with diffusion-based generative models, yet real-time one-shot generation with expressive emotion control remains challenging. Existing methods often suffer from insufficient emotion-aware motion priors and expensive appearance computation during multi-step denoising. To address these issues, we propose Proxy Avatar Meets Low-Rank Caching, a cascaded framework for real-time one-shot emotion-controllable portrait animation. Instead of directly generating the target portrait from audio, our method uses a Gaussian-based emotion proxy avatar as a reusable motion generator, which is trained once on a single identity to produce expressive driving videos from audio and emotion labels. Since the proxy avatar only provides motion rather than target appearance or geometry, a large-scale one-shot retargeting model further extracts identity-independent motion from the proxy performance and adapts it to arbitrary target portraits. To improve inference efficiency, we introduce zero-shot appearance reuse with low-rank caching, which caches reference appearance features at the initial denoising step and models subsequent feature variations using lightweight low-rank adapters. Extensive experiments demonstrate that our method achieves stronger emotional expressiveness, better identity-preserving animation, and substantially reduced inference cost, enabling real-time one-shot portrait animation.
Haijie Yang, Jindi Bao, Yixuan Dong +6
Aug 1, 2026cs.CV

Geometry-guided Emotion Modulation for Controllable and Photorealistic Emotional Talking Face Generation

Audio-driven emotional talking face generation aims to synthesize realistic videos with expressive facial dynamics. However, existing methods struggle to balance controllability and visual fidelity. Although implicit representations capture rich semantics, they lack structural guidance, often resulting in averaged emotional expressions. In contrast, explicit geometric methods offer better control over facial expressions but tend to sacrifice high-frequency texture details. To address it, we propose GemTalk, a diffusion-based framework that combines the semantic richness of implicit representations with the structural precision of explicit geometric priors. We introduce a Vision-guided Audio Emotion Projection (V-AEP) module to extract implicit emotional lip and expression features. At the same time, a Diffusion-based Geometric Priors Generator (D-GPG) generates identity-aware blendshape coefficients as explicit structural priors. Crucially, our Geometry-guided Emotion Modulation (GEM) module leverages these geometric priors to recalibrate the magnitude of implicit features, enabling precise, continuous control over emotional expressions, especially emotion intensity, without sacrificing visual quality. Extensive experiments show GemTalk achieves superior performance in photo-realism, and facial emotional dynamics.
Chenggong Hu, Shaoyin Ma, Yi Wang +3
Jul 30, 2026cs.CV

TongueReenact: Geometry-Anchored Tongue Synthesis for Face Reenactment

Modern face reenactment systems achieve impressive pose and expression transfer using geometry-driven representations. However, they largely ignore tongue dynamics, leading to anatomically inconsistent mouth interiors during speech and expressive motions. We introduce the first framework for cross-identity tongue dynamics transfer in face reenactment. We propose a foundation-model-assisted bootstrapping pipeline that produces a dedicated tongue segmentation model for in-the-wild reenactment without curated annotations. We further introduce a spatially constrained latent masked diffusion model for realistic tongue synthesis, with adaptive mask dilation for seamless mouth boundary transitions. Extensive experiments demonstrate improvements of more than two times over all baselines on every tongue-specific metric. We additionally propose a VLM-based evaluation protocol that replicates expert annotation at scale, confirming perceptual superiority across all ablation variants.
MD Wahiduzzaman Khan, Mingshan Jia, Xiaolin Zhang +2
Jul 30, 2026cs.CV

Articulated Object Reconstruction from Rest-State Observation

Building interactive digital twins requires recovering both 3D geometry and the kinematic structures that govern how objects articulate. Yet existing methods for articulated object reconstruction require explicitly observable motion from multiple articulation states. We introduce a rest-state formulation that reconstructs articulated objects from a single closed configuration, an inherently ill-posed setting where geometry, semantics, and motion priors compensate for the absence of motion cues. Our framework adopts an explicit mesh as an intermediate representation for cross-model verification and fusion, reconciling noisy outputs from vision-language and segmentation models into spatially consistent part structures. To estimate joint parameters without observed motion, we use a video diffusion model to synthesize articulation hypotheses and validate them through geometric consistency. Our approach achieves accurate part decomposition and physically plausible articulation, performing competitively with motion-observing reconstruction-based, generation-based, and modular pretrained-model baselines.
Daeun Lee, Jaeah Lee, Woosung Kim +2
Jul 29, 2026cs.CV

LeapTalk: Breaking the Latency-Quality Trade-off in Talking Head Generation

Long-form and real-time talking-head generation remains challenging due to a latency-quality trade-off: inefficient multi-step diffusion prohibits streaming generation, whereas real-time autoregressive approaches suffer from error accumulation and identity drift. To address this drawback, we propose LeapTalk, a novel framework that achieves stable and real-time talking-head generation with a single forward step, scaling to arbitrarily long videos. At the heart of our approach lies a single-step bridge distillation scheme. On the one hand, departing from the conventional noise-to-data paradigm, we introduce a data-to-data transport formulation based on a Brownian bridge. Anchored by a persistent reference, this strategy effectively mitigates identity drift and enhances long-term temporal stability. On the other hand, to enable smooth knowledge transfer from a pre-trained diffusion teacher to the student bridge model, we explore a heterogeneous distillation framework with an SNR-aligned time transformation Φ(τ)Φ(τ), which bridges the functional discrepancy between the two models. Moreover, we propose an audio-driven classifier-free guidance mechanism to maintain fine-grained lip synchronization under extreme step reduction. Extensive experiments demonstrate that our method achieves high-fidelity and temporally consistent video generation with only 1 step at up to 200 FPS, significantly outperforming existing approaches in both efficiency and stability. Project Page: https://zhangrongxiang.github.io/leaptalk-page/
Rongxiang Zhang, Songhua Liu
Jul 29, 2026eess.AS

Zero-Shot Face-to-Speech Synthesis via Latent Space Adaptation of a Style-Diffusion TTS Model

Zero-shot text-to-speech (TTS) clones a voice from a short audio prompt, but this reliance on reference audio is a barrier when only visual information is available, e.g. for historical figures or video-game characters. In this work, we propose a Face-to-Speech (F2S) framework that predicts a plausible voice from a static facial image. A lightweight Face Adapter, together with soft-tuning of the face encoder's upper blocks, aligns face-recognition features with the style space of a frozen StyleTTS 2 model, kept frozen during training. We evaluate on held-out identities from LRS3, a large-scale audiovisual corpus of English TED-talk videos. The synthesized speech is highly natural (UTMOS 3.7-4.0, matching or exceeding the 3.61 of ground truth), face-to-voice retrieval is consistently above chance, and the generated voice is consistent with the target speaker. Without any retraining, an English-trained adapter also produces fluent Spanish speech, indicating that the face-to-style mapping is largely language-agnostic.
Carlos Muñoz-Romero, Jose A. Gonzalez-Lopez
Jul 27, 2026cs.CV

FIDAC: An Easy-to-use Pipeline to Extract and Interpret Interpersonal Distance From Video

The distance between persons reveals significant information about their perception of each other. However, such information is not easily extractable and interpretable from video input. We developed an open-sourced library, Facial Interpersonal Distance Analysis and Coding (FIDAC) that transforms facial detection results into actionable data about location and interpersonal distance. This tool merges data from multiple open-source facial detection models, strategically compensating for gaps in any individual model. In addition, we include methods for more accurate tracking, such as a pipeline for human coding of the selection of faces and a benchmarking tool to reduce depth distortion. For next steps, we plan on building upon FIDAC by evaluating its effectiveness at measuring interpersonal distance at various depths and orientations while further integrating features of proxemic analysis such as synchrony into its software.
Keshav Rastogi, Eugy Han, Jeremy N. Bailenson
Jul 27, 2026cs.HC

Let Me Look at You: Advanced Facial Expression Modeling for Conversational Speech Synthesis

Conversational Speech Synthesis is a fundamental component of human-computer interaction, aiming to generate contextually appropriate, expressive, and empathetic speech. However, facial expressions encode subtle and rich affective cues that are crucial for empathetic speech interaction, whereas existing approaches often overlook this important modality. In addition, the lack of large-scale natural conversational datasets with both speech and visual modalities also limits the development of visual affect understanding in conversational settings.To address these limitations, we propose FacialTalker, a facial-expression-aware CSS framework built upon a large language model backbone. To efficiently encode facial expressions, we propose AUTokenizer, a single-codebook visual tokenizer that discretizes each frame-level facial expression into a compact token, trained with supervision from combinations of facial Action Units. We further introduce a dual direct preference optimization (DualDPO) strategy, which extends the DPO by jointly imposing preference constraints on both visual and speech token sequences, to enhance the model's understanding of facial expressions and speech semantics in multimodal conversational contexts. Moreover, we construct VSDD-1K, a large-scale multimodal dialogue dataset collected through a fully automated pipeline from real-world Internet conversations, comprising over 1,033 hours of synchronized speaker videos and speech, with more than 85% of frames containing valid faces. Extensive objective and subjective experiments demonstrate that FacialTalker consistently outperforms strong baselines in facial-expression perception and speech synthesis quality, generating speech that is more natural, expressive, and better aligned with the conversational context. The results also validate the effectiveness of our training strategy and dataset construction pipeline.
Yifan Hu, Shuwei He, Rui Liu +1
Jul 27, 2026cs.CV

ViDS: Video Diffusion Shader using 3D Face Tracking

We introduce ViDS, a Video Diffusion Shader that leverages 3D face tracking for expressive and identity-preserving portrait animation. We first reconstruct the identity-specific 3DMM mesh from the reference image, and then animate it using expression and pose parameters from a driving video. Leveraging dense geometric cues from 3DMM normal maps, we employ a video diffusion model as a neural shader to synthesize lifelike portrait animations while preserving the appearance and identity of the reference image. We find that more accurate 3DMM tracking enables finer-grained expression control. We also introduce an autoregressive diffusion sampling process that extends generation beyond the model's native window while reducing discontinuities between adjacent clips. Compared with prior diffusion-based approaches for portrait animation that rely on landmark-based conditioning or implicit motion latents, our method achieves more detailed and consistent expression and pose control while faithfully preserving identity and appearance. Detailed ablation studies validate the effectiveness of our design choices. Project page: https://fusheng-ji.github.io/ViDS/
Wenbo Ji, Davide Davoli, Zhe Chen +3
Jul 26, 2026cs.CV

STEER: Steerable Dyadic Head Avatars

Facial movement and expression are central to face-to-face communication, conveying turn-taking, attention, agreement, and engagement alongside speech. While speech-driven facial animation has made strong progress in lip synchronization and audio-conditioned motion generation, most methods treat conversational behavior as an emergent byproduct of audio, or expose only coarse sequence-level affect control. As a result, key non-verbal channels such as gaze contact and aversion, rhythmic head motion, and emotion remain difficult to explicitly control. We present STEER, a controllable 3D dyadic motion prior for reactive conversational head avatars. STEER factorizes conversational behavior into explicit controls for gaze, head rhythm, and emotion, allowing users to steer how an avatar listens, reacts, and engages with a conversation partner. Since temporally aligned annotations for these behaviors are not available in public dyadic corpora, we introduce a tracking and annotation pipeline that recovers behavioral pseudo-labels from in-the-wild dyadic video. A causal flow-matching transformer then learns partner-aware target motion conditioned on audio, partner motion, emotion and the proposed behavioral controls. We further embed STEER in a photorealistic avatar pipeline by extending a Universal Gaussian Head-Avatar Prior with a learned mapping from tracked parametric motion into its avatar-driving space. This enables controllable animation of high-fidelity Gaussian head avatars without re-training the underlying avatar model. STEER outperforms recent dyadic motion baselines on motion quality, dynamics, and diversity, remains competitive on partner coupling, and enables gaze, head-rhythm, and emotion edits together with an interactive live deployment. We make our code and dataset annotations available at our webpage.
Kartik Teotia, Helge Rhodin, Hyeongwoo Kim +2
Jul 24, 2026cs.CV

ID-V2V: Identity-Preserving Video Restylization

In visual storytelling, human performances are central to creative intent and narrative meaning. However, preserving human identity and performance while enabling flexible visual edits remains challenging for generative video models. We formalize this challenge as identity-preserving video restylization, which propagates scene, lighting, and style changes specified by an edited keyframe across a source video, while preserving facial likeness and performance, including expressions, eye gaze, and lip synchronization. A key obstacle is the absence of paired training data, as identity-preserving restylized video pairs are rare in real-world settings. To address this, we propose a decoupling of source-grounded identity preservation and edit-driven video synthesis. Our key insight is that facial appearance and expression should remain invariant, with illumination being the primary permissible variation. We therefore cast identity preservation as a video relighting problem, while modeling visual edit propagation as controlled video synthesis guided by the edited keyframe. Building on this formulation, we introduce ID-V2V, a video-to-video generative framework integrating complementary control signals: relit facial regions and facial normal maps tightly constrain facial likeness and performance, while edited keyframes and depth sequences enable flexible and temporally coherent generation. This design enables constructing training pairs from a single video, eliminating the need for scarce paired data. Extensive experiments demonstrate that ID-V2V significantly outperforms existing methods in preserving facial likeness and fine-grained facial performance, supports both single- and multi-subject scenarios, and delivers high visual quality, highlighting its potential as a human-centric tool for real-world content production. The code is available at: https://github.com/Eyeline-Labs/ID-V2V.
Yuancheng Xu, Mingming He, Pablo Salamanca +5
Jul 24, 2026cs.CV

fMRI2Face: A Full-HD fMRI-Video Dataset and Geometry-Guided Neural Decoding Framework for Dynamic Human Face Reconstruction

Reconstructing dynamic human faces from brain activity provides a powerful way to study how the mind perceives identity, expression, and facial motion. However, progress in fMRI-based face decoding has been limited by scarce controlled, high-resolution neural datasets and by methods that struggle to recover both identity-specific appearance and time-varying facial dynamics. We present fMRI-Face, the first fMRI dataset paired with controllable full-HD digital human facial videos rendered at 1920×\times1080 resolution. During scanning, participants watched photorealistic, background-free facial videos with controlled identity, expression, and head pose, while fMRI activity was recorded. The resulting dataset contains 62,856 paired fMRI-video samples, providing a structured resource for studying dynamic face perception and reconstruction. Building on this dataset, we propose fMRI2Face, a geometry-guided neural video decoding framework for reconstructing facial videos from fMRI signals. fMRI2Face derives two complementary neural controls from brain activity: Brain-derived Appearance Context, which captures global identity-related visual attributes, and Morphable 3D Facial Control, which provides explicit geometry-aware guidance for pose, expression, and non-rigid facial dynamics. These controls are integrated through Neural-Controlled Video Diffusion with auxiliary latent completion, enabling high-fidelity facial video reconstruction directly from brain activity. Experiments show that fMRI2Face consistently improves reconstruction fidelity, identity preservation, facial geometry, and motion consistency over representative neural decoding baselines. Together, fMRI-Face and fMRI2Face establish a controlled platform for studying dynamic face perception and provide a new benchmark for fMRI-based digital human reconstruction.
Jingyang Huo, Xiangru Huang, Chentao Shen +6
Jul 23, 2026cs.CV

GroupVideo: Multi-Identity Customized Text-to-Video Generation

Current identity customized video generation methodologies are predominantly limited to single-identity scenarios, as the lack of explicit identity separation mechanisms often leads to identity confusion in multi-identity settings. Existing multi-identity approaches, which directly extend single-identity frameworks by concatenating face images as input conditions, frequently result in unnatural facial expressions and motions, manifesting as the "copy-paste" phenomenon. To overcome these limitations, we introduce GroupVideo, a novel framework that leverages multiple individual photographs to generate identitycustomized video. Built upon Video Diffusion Transformers, GroupVideo incorporates multimodal identity alignment: visual alignment jointly encodes multiple face images to provide robust identity references, while semantic alignment introduces a semantic perceiver to enhance the naturalness of motions. An ID localization module with spatial guidance is introduced to address identity blending and enhance identity fidelity, along with bounding box constraints and mask regularization loss, to focus on facial regions and improve training efficiency. In response to the shortage of multi-ID video datasets, we have curated a comprehensive high-quality dataset of 20,000 videos, thereby establishing a crucial resource to advance future research in multi-ID video generation. Extensive experiments demonstrate that GroupVideo outperforms existing methods in generating multi-character videos with consistent identities and natural motions.
Xinyang Song, Libin Wang, Jianxin Sun +4
Jul 23, 2026cs.CV

AUCH-Net: Action Unit-Based Consistency-Aware Hypergraph Network for Cross-Domain Few-Shot Facial Expression Recognition

Recently, cross-domain few-shot facial expression recognition (CF-FER) has received considerable attention. However, the performance of existing CF-FER methods is still unsatisfactory due to inferior transferable feature learning under large domain discrepancy and limited target samples. Fortunately, the action units (AUs), which indicate the movements of different facial muscles, provide consistent conceptual semantics for describing expressions within and across domains. Inspired by this, we propose a novel Action Unit-based Consistency-aware Hypergraph Network (AUCH-Net), which constructs consistency-aware hypergraphs on AUs, for CF-FER. Specifically, AUCH-Net presents a new AU feature learning (AFL) module and a new visual feature learning (VFL) module. The AFL module learns AU features under the guidance of a novel relation consistency loss and an AU regularization loss, while the VFL module learns visual features supervised by a relation consistency loss and a classification loss. By learning consistent AU features, AUCH-Net effectively models the connections between AUs and expression categories. As a result, we can bridge the gap between fine-grained facial variations and high-level expression categories, greatly facilitating the learning of transferable feature representations.Extensive experiments on both in-the-lab and in-the-wild datasets show that our method consistently outperforms several state-of-the-art methods. Our results clearly show that modeling the relationships among AUs holds significant potential for FER under cross-domain few-shot scenarios.
Xinhan Qiu, Yan Yan, Rui Zhu +2
Jul 23, 2026cs.CV

Explainable graph attention network for stress recognition (StressGAT) via differential action units

Stress is a dynamic process characterized by significant individual variability in facial expression. Traditional architectures, such as Recurrent Neural Networks (RNNs) and Convolutional Neural Networks (CNNs), often overlook person-specific baselines or lack the representational capacity to model the non-linear temporal progression of distress due to sequential bottlenecks and rigid grid-based constraints. Furthermore, many deep learning models lack the interpretability required for clinical deployment. This study introduces StressGAT, a Graph Attention Network that leverages the relational inductive bias of graph modeling to capture complex facial dynamics that indicate acute stress. By using Differential Action Units, the framework normalizes individual responses relative to neutral baselines to achieve personalized recognition. The proposed model achieves 88.62% accuracy on a diverse stress-induction cohort (58 participants) using a subject-independent, Leave-One-Subject-Out (LOSO) cross-validation protocol. Beyond predictive accuracy, the architecture integrates a Multiple Instance Learning (MIL) attention mechanism to identify peak stress intervals and reveal distinct expressivity phenotypes. By simultaneously optimizing for accuracy and interpretability, this framework provides a robust, explainable solution for personalized affective monitoring.
Thomas Kassiotis, Stefanos Gkikas, Nikolaos Smyrnis +1
Jul 22, 2026cs.CV

ReFace: Reorganizing Facial Spatiotemporal Representations for Improved Pain Assessment

Automatic pain assessment from facial video remains challenging due to the spatial heterogeneity of pain-related facial cues. This study proposes ReFace, a spatial reorganization pipeline that divides facial input into four spatial quadrants before tokenization, rather than processing the entire face as a single region. Evaluated on the AI4Pain dataset, the proposed approach achieves 56.00%56.00\% accuracy on the test set using video only, achieving the highest reported accuracy under the fixed AI4Pain benchmark protocol among the compared methods. Notably, the four-quadrant configuration processes the same total pixel budget as the full-face input, yet achieves higher accuracy, suggesting that spatial reorganization can improve performance under the proposed tokenization design. A single quadrant region, processing just one quarter of those pixels, remains competitive at a fraction of the computational cost.
Stefanos Gkikas, Yu Fang, Christian Arzate Cruz +2
Jul 22, 2026cs.CV

A Unified Tokenization Framework for Pain Recognition using Heterogeneous 3D Modalities

Pain is a complex and pervasive phenomenon affecting a large percentage of the population, and accurate assessment is essential for effective clinical management and intervention. Computational pain recognition systems enable continuous monitoring, support clinical decision-making, and help mitigate pain-related distress and functional decline. This study introduces a unified tokenization framework for heterogeneous 3D modalities in pain recognition that provides a single processing pipeline across behavioral and brain-activity 3D data, without requiring separate architectures for each modality or handcrafted inductive biases. The framework preserves spatial, temporal, and time--frequency structure while mapping diverse inputs into a shared token space. Extensive experiments show that the proposed approach effectively processes facial videos and fNIRS data in both raw-signal and spectrogram-based representations. On the AI4Pain benchmark dataset, the proposed framework achieves state-of-the-art performance while maintaining high computational efficiency and enabling real-time assessment on both GPU and CPU hardware.
Stefanos Gkikas, Christian Arzate Cruz, Valentina Becchetti +3
Jul 18, 2026cs.CV

Spatiotemporal Facial Action Unit Detection using Twin Cycle Autoencoders for Driver Monitoring

Driver monitoring systems (DMS) increasingly rely on facial cues to infer drowsiness, distraction, and cognitive load in real time. Facial Action Units (AUs), grounded in the Facial Action Coding System (FACS), provide an objective and interpretable representation of such states, but their automatic detection in the driving context is complicated by low and variable illumination, partial occlusion, head-pose variation, and the subtlety and short duration of relevant AU activations. Existing AU detectors largely treat spatial appearance and temporal dynamics separately, limiting their ability to exploit self-supervisory signal from abundant unlabeled driving video. We propose the Twin Cycle Autoencoder (TCA), a spatiotemporal architecture composed of two coupled cycle-consistent autoencoder branches: a Spatial Cycle Autoencoder that disentangles AU-relevant appearance from identity through image-level cycle consistency, and a Temporal Cycle Autoencoder that enforces forward-backward consistency over latent AU trajectories to capture onset-apex-offset dynamics. The two branches are coupled through a cross-branch latent alignment loss and fused via an attention module before multi-label AU classification. We evaluate TCA on the DISFA and BP4D benchmarks and on an in-cabin naturalistic driving dataset, and observe consistent improvements over CNN-RNN, 3D-CNN, and graph-based AU baselines, particularly for low-intensity and rapidly transitioning AUs relevant to fatigue (AU45, AU43) and yawning (AU26). We further show the model sustains real-time throughput on an embedded Jetson Xavier NX platform, supporting its use in production-grade advanced driver assistance systems (ADAS).
Sai Sidharth D
Jul 17, 2026cs.CV

AffectFuse: Cross-Task Feature Fusion with Temporal Modeling for Multi-Task Affective Behavior Analysis

Affective behavior recognition in the wild requires joint prediction of continuous valence-arousal, categorical facial expression, and multi-label action units from unconstrained face images. We present our system for the Multi-Task Learning (MTL) track of the 11th Affective Behavior Analysis in-the-wild (ABAW) competition on s-Aff-Wild2, the static selected-frame version of Aff-Wild2. The method focuses on post-encoder adaptation: frozen AffectNet-supervised backbones provide multi-resolution features, while task-specific temporal heads and cross-task fusion modules select the useful signals for each target. For action-unit recognition, we adapt MAE-Face with Low-Rank Adaptation (LoRA) and use DISFA through per-unit expert routing rather than direct sequential transfer. Ablations over backbone, temporal, fusion, and AU-adaptation choices define the final configuration. The final system obtains P = 1.7302 on the official validation split, showing that post-encoder adaptation and task-wise modeling choices provide a strong MTL pipeline without training a new large-scale face foundation model.
Dipit Saha, Mohammad Raihan Rashid, Shah Mohammad Abdul Mannan +2
Jul 16, 2026cs.CV

Physics-Informed Diffusion for Biomechanically Plausible 3D Sign Language Generation

Sign language production, which generates continuous 3D skeletal motion from spoken language input, must simultaneously satisfy two constraints: semantic fidelity, so that a deaf viewer can recognize the intended sequence of glosses, and biomechanical plausibility, so that the generated skeleton respects anatomical constraints. Existing approaches optimize semantic reconstruction through coordinate-based objectives that treat the skeleton as an unstructured vector, thus allowing for bone length drift, joint angle violations, and temporarily locked fingers. We introduce PIDiffSign, a physics-informed diffusion model for gloss-to-pose translation that incorporates anatomical constraints into both the architecture and training objective. The model uses a Transformer encoder-decoder, where the decoder is conditioned on the diffusion time step through adaptive zero-initialized layer normalization and cross-attends to gloss representations. A differentiable geometry module enforces bone length consistency and biologically valid joint angles throughout generation. Training combines anthropomorphic, kinematic, angular, and finger-joint constraints with a contrastive gloss-pose alignment loss and classifier-free guidance for semantically conditioned sampling. Experiments on the PHOENIX14T and CSL-Daily benchmarks show consistent improvements over a strong diffusion baseline in pose accuracy, joint-angle correctness, distributional realism, and back-translation quality. These results demonstrate that physics-informed diffusion improves both motion realism and semantic fidelity for sign language generation.
Emanuele Colonna, Moises Diaz, Gennaro Vessio +2
Jul 15, 2026cs.CV

Task-Specific Feature Fusion Method for Multi-Task Affective Behavior Analysis

The 11th Affective Behavior Analysis in-the-wild (ABAW11) Multi-Task Learning Challenge requires a unified system to predict valence-arousal, categorical expressions, and facial action units from the official s-Aff-Wild2 images. Although these tasks are naturally related through facial behavior, our validation experiments show that they benefit from different visual features, temporal processing strategies, fusion mechanisms, and calibration procedures. In this paper, we study task-adaptive feature fusion for ABAW11 multi-task affective behavior analysis. We first adapt two pretrained visual backbones, DINOv2 ViT-L and DINOv3 ConvNeXt-base, on an external expression-oriented facial image set and then freeze them to extract complementary frame-level features from the official ABAW11 data. On top of these frozen features, we systematically compare frame-level prediction heads, temporal convolutional heads, post-hoc temporal smoothing, LightGBM models, feature concatenation, gated fusion, residual fusion, late logit fusion, threshold calibration, and shared MTL structures. The final system selects task-specific fusion and prediction strategies rather than forcing all tasks to share a single architecture. On the ABAW11 validation set, the selected system achieves an EXPR macro-F1 of 0.4222, an AU macro-F1 of 0.5402, and a mean VA CCC of 0.6717, resulting in an overall validation score of 1.6341. The results suggest that task-adaptive fusion of frozen visual features is a simple and effective strategy for ABAW-style multi-task affective behavior analysis.
Jiajun Sun, Zhe Gao
Jul 14, 2026cs.CV

AffectFlow-DINO: Uncertainty-Aware Multi-Task Affect Estimation via Conditional Rectified Flow

We present \textbf{AffectFlow-DINO}, a multi-task learning system for the 11th ABAW challenge that extends a standard deterministic architecture with a conditional rectified-flow head to model the inherent ambiguity of in-the-wild facial behavior. Instead of predicting a single affect estimate, the model learns a conditional generative distribution, enabling uncertainty-aware one-to-many predictions through Monte Carlo sampling. The system jointly estimates continuous valence-arousal, classifies eight facial expressions, and detects twelve Action Units from static face images. Built on a frozen DINOv3 ViT-S/16 backbone, extensive ablation studies show that rectified-flow decoding consistently improves deterministic prediction, particularly for valence-arousal estimation (CCC-V +0.058+0.058). We further show that post-hoc threshold calibration effectively recovers performance on severely imbalanced rare classes (e.g., Fear: 3.8%33.1%3.8\% \rightarrow 33.1\%) without retraining. Combined with backbone fine-tuning and flow retuning, the final model achieves PMTL=1.177\mathbf{P_{MTL}=1.177}, substantially outperforming the official challenge baseline of PMTL=0.45P_{MTL}=0.45.
Salah Eddine Bekhouche, Abdellah Zakaria Sellam, Fadi Dornaika +1
Jul 14, 2026cs.CV

HSEmotion Team at the 11th ABAW Challenge: Multi-Task Learning and Ambivalence/Hesitancy Video Recognition

This article presents our results for the 11th Affective Behavior Analysis in-the-Wild (ABAW) competition. For multi-task learning with simultaneous prediction of valence, arousal, facial expressions, and action units on s-Aff-Wild2 dataset, we use frozen lightweight facial extractors, MT-EmotiDDAMFN and MT-EmotiEffNet-B0, with separate heads and systematic post-processing: temporal Gaussian smoothing, per-class expression bias, AffectNet blending, per-AU threshold tuning, and weighted backbone fusion. On the official validation set, our ensemble significantly exceeds the performance of the ConvNeXt baseline. For ambivalence/hesitancy video recognition on the expanded BAH dataset, we extend the audiovisual pipeline to video-level Macro F1 by late fusion of face, HuBERT audio, and RoBERTa text classifiers, temporal aggregation, and a global-text gate. Frame-level Weighted F1 on validation set rises from 0.74 in ABAW-8 to 0.79, while the best public-test video-level Macro F1 reaches 0.73. In both tasks, competitive performance is achieved without fine-tuning heavy backbones. These results indicate that systematic prediction calibration and lightweight multimodal fusion can rival substantially heavier end-to-end approaches while offering improved efficiency and deployment flexibility.
Aleksei Bakin, Andrey V. Savchenko
Jul 13, 2026cs.RO

Automated Synthesis of Facial Mechanisms for Conversational Animatronic Robots

Animatronic faces are a central component of socially interactive robots, enabling rich nonverbal communication through facial articulation. However, state-of-the-art animatronic faces are typically tailored systems: each new facial geometry requires extensive manual mechanical redesign, making large-scale personalization prohibitively slow and costly. In this work, we pursue automated and scalable mechanical face synthesis, aiming to rapidly generate a physically realizable facial mechanism for a wide range of facial geometries. We introduce a parametric, linkage-driven mechanical face template whose topology and actuator layout are explicitly parameterized to support systematic scaling and retargeting across diverse facial morphologies. Building on this template, we propose a hierarchical automatic design algorithm that takes a single 2D portrait as input, reconstructs a target 3D face, and synthesizes a collision-free, manufacturable internal mechanism. The algorithm combines anatomy-guided feasible motion volumes, Action Unit (AU)-derived trajectory-based expressiveness objectives, and a collision-driven outer-loop refinement strategy. Beyond hardware synthesis, we argue that future mechanical faces deployed at scale must engage in bidirectional, multi-turn conversation rather than functioning solely as speaking or listening heads. To this end, we develop a dual-identity conversational facial motion synthesis framework that jointly models speaking and listening behaviors from audio, producing temporally coherent 3D facial motion suitable for physical execution. We validate our system through extensive experiments, including (i) quantitative evaluation of automatic mechanism synthesis across diverse facial geometries, (ii) comparisons against manual mechanical design, (iii) benchmarks on conversational facial motion synthesis and real-time deployment, and (iv) perceptual user studies.
Zongzheng Zhang, Zi Lin, Jiawen Yang +6
Jul 12, 2026cs.CV

AU-Guided Synthetic Video Generation for Micro-Expression Recognition

Micro-expression recognition is limited by the small scale, narrow demographic coverage, and restricted emotion labels of existing datasets. We introduce EquiME, a synthetic micro-expression dataset built from AU-guided image-to-video generation. EquiME contains 75K videos generated from 15K source face images across five target emotions, together with automatically inferred demographic metadata and video-quality measurements. We evaluate EquiME using frame-pair similarity, spatial variation, and no-reference perceptual-quality metrics, together with cross-dataset MER experiments on SAMM and CASME II. Models trained on EquiME achieve competitive cross-dataset performance on SAMM and CASME II and show comparatively low variation across the four evaluated architectures. This paper focuses on the dataset design, the structured AU-conditioning pipeline used for video generation, and the empirical evidence needed to assess EquiME as a synthetic MER resource. Project page: https://kirito-blade.github.io/me-vlm/
Pei-Sze Tan, Sailaja Rajanala, Yee-Fan Tan +2
Jul 10, 2026cs.CV

SVF-CR: Synchronized Visual-Facial Cross-Refinement for Multimodal Ambivalence and Hesitancy Recognition

Ambivalence and hesitancy are subtle behavioral states that are expressed through a combination of verbal content, facial behavior, visual context, and acoustic cues. Effective recognition therefore requires not only extracting informative unimodal representations, but also modeling how temporally aligned behavioral evidence interacts across modalities. In this paper, we propose a synchronized visual-facial cross-refinement framework (SVF-CR) with pairwise multimodal evidence fusion for ambivalence and hesitancy recognition. The proposed method first extracts whole-video segment tokens and cropped-face segment tokens using the same temporal partition. The synchronized visual and facial tokens are refined through intra-modal self-attention and bidirectional visual-facial cross-attention, allowing whole-video context and local facial behavior to mutually refine each other before evidence construction. We then construct segment-level visual-facial evidence using consistency and discrepancy modeling, followed by temporal self-attention and attention pooling. Textual and acoustic features are lightly refined through context self-attention and are fused with the enhanced visual-facial evidence at the final decision stage using pairwise evidence fusion. Experiments on the BAH (Behavioral Ambivalence/Hesitancy) public evaluation split show that the proposed synchronized visual-facial cross-refinement improves public macro-F1 over both global visual-face token fusion and synchronized evidence baselines, achieving a public macro-F1 of 0.7156. Code is available at : https://github.com/hiinnnii/BAH-Challenge-ECCV2026\_SVF-CR.
Hyein Park, Namho Kim, Junhwa Kim
Jul 9, 2026cs.AI

AI-guided stimuli discovery and generation to optimize facial emotion perception studies in autism

Understanding perceptual differences between autistic and neurotypical adults requires behavioral assays that are sensitive, reliable, and mechanistically informative. Facial emotion perception is a useful test case because group differences have been reported, but findings vary across studies. Here we show that this variability may reflect image-level sparsity: autistic-neurotypical differences in emotion judgments were concentrated in a small subset of diagnostic facial expressions rather than spread uniformly across stimuli. We trained population-specific artificial neural network models to predict image-level judgments for autistic and neurotypical participants, then used these models to select novel faces predicted to maximize group separation. In an independent cohort, model-selected images produced larger behavioral differences than matched random images. We then used the same models with a generative adversarial network to transform diagnostic images toward greater predicted group agreement. In phenotype-matched validation, synthesized images reduced behavioral separation relative to their matched originals. These results establish a model-guided framework for discovering and transforming stimuli that reveal population-specific perceptual differences. More broadly, they show how behavioral phenotyping can move beyond averaging across fixed stimulus sets toward optimized assays that identify the conditions under which neurodivergent perception diverges or converges.
Kushin Mukherjee, Na Yeon Kim, Maren Wehrheim +2
Jul 8, 2026cs.CV

GIRAF: Towards Generalizable Human Interactions with Articulated Objects

Synthesizing realistic full-body human interactions with articulated objects is a fundamental challenge for embodied AI and graphics, with applications in robotics training and virtual agents. Existing models remain limited: some focus on simple activities with static objects, while others restrict attention to hand-only manipulation. This leaves open the problem of generating coordinated full-body motion that approaches, manipulates, and moves articulated objects in a realistic and generalizable way. The key difficulty lies in reasoning jointly about locomotion, fine-grained contact, and object articulation. Models must capture subtle hand-object correspondences that transfer across object geometries, while also producing seamless transitions from navigation to manipulation. At the same time, the scarcity of large-scale paired motion-scene data makes it difficult to generalize across diverse object positions and shapes. We introduce a text-conditioned diffusion model that addresses these challenges through three core ideas: an object-centric representation that unifies hand-object contact with object surfaces, a mixed-domain training strategy that balances locomotion and interaction, and a contact-based augmentation scheme that expands training diversity. Through experiments, our method demonstrated strong generalization to unseen object configurations, surpassing current state-of-the-art methods.
Xiaohan Zhang, Sebastian Starke, Alexander Winkler +3
Jul 5, 2026cs.CV

Enhancing Facial Expression Recognition in Head-Mounted Displays with Synthetic Data

Facial expression recognition (FER) is crucial for social interaction in mixed reality environments that employ head-mounted displays (HMD). However, collecting FER data from head-mounted cameras (HMC) is challenging due to privacy concerns and the diversity of HMD platforms. Moreover, existing FER datasets are not directly applicable due to the unique perspectives of HMCs. The lack of sufficient data hinders the development of neural network-based HMC FER methods. To address data scarcity, we propose a data synthesis framework that generates HMC-view images from frontal-view images, leveraging abundant existing annotated datasets. Specifically, we first reconstruct 3D textured meshes from images and then apply a configurable camera system to render images from the HMC perspective. Additionally, we introduce a texture-space alignment network (TSAN) that enables accurate texture sampling from images to preserve detailed facial expressions. To evaluate the proposed method, we conduct extensive experiments on both simulated and real HMC datasets. Experimental results demonstrate that models trained on our synthetic dataset outperform those trained on existing datasets and exhibit better generalization across different camera configurations.
Jianing Deng, Qiang Zhou, Jingtong Hu
Jul 4, 2026cs.CV

BAT3R: Bootstrapping Articulated 3D Reconstruction from 2D Image Collections

3D reconstruction of articulated objects from a single image is challenging because large training datasets with paired image and 3D supervision are difficult to obtain. Recent point map-based methods achieve strong performance but rely on synthetic datasets rendered from manually created articulated 3D assets with carefully curated pose distributions. While camera viewpoints can be easily sampled, generating realistic object articulations remains costly and labor-intensive. We propose a training framework that reduces this requirement by leveraging unannotated 2D images collections with only a single rigged canonical mesh per category. Starting from a weak 3D shape predictor trained on canonical-pose renders, we iteratively estimate object articulation and camera pose by fitting the mesh to predicted point maps. The recovered articulations and viewpoints are then used to render updated synthetic training data, progressively improving the predictor. Despite using substantially weaker 3D supervision, our models achieve performance comparable with DualPM, which requires manually curated articulated training datasets.
Jakub Zadrozny, Oisin Mac Aodha, Hakan Bilen
Jul 3, 2026cs.CV

See the Emotion: A Facial Emoji Proxy Modeling for EEG Emotion Recognition

Despite the high accuracy of EEG-based emotion recognition, existing models remain opaque "black boxes", lacking semantic grounding between abstract neural features and human-interpretable states. In this paper, we reframe EEG explainability as a cross-modal generation task, shifting the paradigm from feature attribution to behavioral visualization. We introduce Facial Emoji Proxy Modeling, a novel framework that translates high-dimensional EEG signals into identity-anonymized facial emojis. Guided by the neuroscientific inspiration of neural-facial association, this approach grounds neural representations in the manifold of observable facial dynamics. Technically, our framework integrates FMENet, a specialized backbone modeling expression-relevant spatial synergies, and the Facial Emoji Learning Branch (FELB), which treats emoji reconstruction as a structured semantic regularizer. Extensive experiments on EAV and MMER benchmarks demonstrate that our method achieves state-of-the-art accuracy among EEG-only models. Crucially, it generates semantically faithful facial animations that provide a transparent, privacy-preserving window into the brain's emotional evolution, effectively allowing users to "see the emotion" directly from neural signals. Code is available at https://github.com/xian-sh/SeeEmotion
Jingjing Hu, Guo Dan, Haofan Cheng +4
Jul 2, 2026cs.CV

Conversational Human Audio-visual Talking Dialogue Generation

Large-scale dyadic interactive audio-visual dialogue (DIAD) datasets provide fundamental data resources for developing humanoid interactive virtual agents and digital humans. However, collecting such data is time-consuming, expensive, and ethically sensitive. To address this, we propose CHAT, a new dyadic interactive audio-visual dialogue generation (DIADG) framework that generates diverse, paired, and mutually responsive speech-face dialogue clips from a single textual prompt. CHAT unifies large language models and talking face models with interactive audio and facial behaviour refinement modules, enabling the generation of aligned dyadic dialogue clips with diverse contents and facial identities. Experiments show that CHAT outperforms existing related methods designed for similar tasks under both objective and subjective evaluations. Moreover, our synthesised CHAT-AVD-50k dataset serves as effective pre-training data for downstream interactive head generation, consistently improving PerFRDiff and ReactDiff on REACT 2024. CHAT offers a scalable alternative to the costly and ethically sensitive collection of real dyadic interaction data.
Junhao Song, Lluis Guasch, Xilin He +8
Jul 2, 2026cs.CV

EmoteGPT: 3D Human Facial Expressions from Natural Language Descriptions

Precise control of 3D facial expressions from text is crucial for virtual avatars, animation, and human-computer interaction, yet existing text-to-3D methods jointly generate identity, expression, and texture, making fine-grained expression control difficult. We instead formulate text-driven expression synthesis as a regression problem in the disentangled parameter space of a 3D Morphable Model (3DMM). This setting, however, requires paired data linking detailed language to precise expression parameters, which are missing from existing resources. To fill this gap, we introduce Txt2Emote, a benchmark of diverse 3D facial expressions with fine-grained textual annotations obtained from GPT-4o and a high-fidelity face tracker, providing both explicit descriptions detailing facial features and implicit descriptions referencing the situational context behind the expression. Leveraging this dataset, we present EmoteGPT, a text-to-3D expression framework based on a Multimodal Large Language Model (MLLM) with a dedicated <Expr> token to semantically ground expression representations, which are then decoded into 3DMM parameters. We further improve EmoteGPT by augmenting training with large-scale image-to-3DMM data, enabling it to surpass state-of-the-art text-to-3D face synthesis methods on emotion recognition metrics and in perceived expressiveness. Integrated into avatar pipelines, our method enables photorealistic and stylized 3D avatars, as well as expressive 3D-consistent 2D face synthesis from textual input.
Haoran Wang, Mohit Mendiratta, Christian Theobalt +1
Jul 1, 2026cs.CV

GaussianEmoTalker: Real-Time Emotional Talking Head Synthesis with Audio-Driven and Blendshape-Based 3D Gaussian Splatting

Audio-driven talking head synthesis has achieved impressive progress in lip synchronization and visual quality, yet generating expressive emotional avatars with controllable intensity remains challenging, especially under real-time constraints. In this paper, we present GaussianEmoTalker, an audio-driven framework for real-time emotional talking head synthesis based on 3D Gaussian Splatting. Instead of directly predicting the final emotional avatar from speech, we formulate emotional animation as a neutral-to-emotional residual deformation problem. GaussianEmoTalker first constructs an identity-specific neutral talking space with GaussianBlendshapes, which provides high-fidelity Gaussian attributes and phoneme-synchronized neutral motion. It then predicts an emotion-conditioned residual deformation by combining mesh displacement cues, audio features, emotion categories, and intensity encodings. To fuse these heterogeneous signals, we introduce a spatial-audio-emotion attention module that estimates the offsets of Gaussian attributes for expressive and temporally stable rendering. Extensive experiments demonstrate that GaussianEmoTalker achieves competitive video quality, accurate lip synchronization, controllable emotional expression, and real-time rendering compared with recent emotional talking head methods. Our project page is available at https://njust-yang.github.io/GaussianEmoTalker.github.io/
Haijie Yang, Zhenyu Zhang, Yixuan Dong +2
Jul 1, 2026cs.CV

MindAU: EEG-Conditioned Facial Action Unit Editing via Dual-Stream Manifold Alignment

Recent brain decoding studies have made substantial progress in reconstructing externally perceived visual content from neural signals. However, using electroencephalography (EEG) recordings to guide facial expression editing remains largely unexplored and poses a distinct challenge: rather than recovering what a subject sees, it requires identifying facial-action related patterns from noisy EEG signals and grounding them in localized, identity-preserving expression edits. In this paper, we investigate EEG-conditioned facial image editing for fine-grained facial action unit (AU) control and propose MindAU, a unified framework for controlling facial AU edits from EEG signals. MindAU first learns noise-robust and AU-discriminative EEG representations through temporal masked reconstruction and AU classification supervision. It then bridges the modality gap via Dual-Stream Manifold Alignment, aligning EEG features with AU-level text semantics and identity-reduced visual displacement trajectories in the multimodal space of Qwen2.5-VL. Finally, MindAU incorporates EEG-aware Multimodal Rotary Positional Embeddings, landmark-guided reference masking, and AU-aware region supervision into a multimodal diffusion-based editor for high-fidelity identity-preserving editing. We also introduce E-CAFE, a curated benchmark for EEG-Conditioned Action-Unit Facial Editing with paired EEG-face editing samples and standardized evaluation protocols. Extensive experiments demonstrate the effectiveness of MindAU and suggest its potential as a step towards future assistive expression technologies for individuals with facial neuromuscular disorders.
Zhenhang Li, Xin Zhou, Hao Deng +1
Jul 1, 2026cs.CV

Learning When to Listen: Gated Affect Fusion for Human Motion Prediction

Human motion forecasting in unconstrained real-world videos remains challenging due to the ambiguity of future behaviors and the presence of noisy multimodal observations. While facial affect potentially provides complementary behavioral cues, its practical utility and mechanistic boundaries within motion forecasting frameworks remain poorly understood. In this work, we present a systematic study investigating the utility and temporal limitations of affect-conditioned forecasting in-the-wild. We establish a rigorous multimodal pipeline combining MediaPipe body pose trajectories with HSEmotion facial affect representations, and introduce the Gated Affect Transformer (GAT) to dynamically regulate cross-modal information flow. Through extensive multi-horizon evaluations under a strict subject-wise protocol, we demonstrate that naive early cross-modal concatenation consistently degrades forecasting accuracy relative to pose-only baselines. Conversely, our proposed gating mechanism stabilizes cross-modal integration by adaptively controlling the affective stream. Crucially, controlled counterfactual experiments using shuffled and randomized affect inputs reveal that the learned gate successfully suppresses unstructured cross-modal noise while remaining responsive to plausible affective signals. Furthermore, our empirical results indicate that facial affect features provide bounded, horizon-dependent predictive cues strictly within short-to-medium windows (e.g., 30 frames), whereas long-term trajectories remain predominantly governed by intrinsic kinematic continuity. Our findings provide empirical evidence that facial affect should be regarded as a complementary behavioral cue rather than a dominant driver of future motion, offering practical guidance for selective multimodal fusion in unconstrained human motion forecasting.
Jingni Huang
Jun 30, 2026cs.CV

Rhythm-Structured Predictive Learning for Remote Photoplethysmography

Remote photoplethysmography (rPPG) estimates physiological signals from facial videos by analyzing subtle pulse induced skin color variations. Despite recent progress, existing self-supervised rPPG methods mainly reconstruct masked pixels or low-level visual representations, which can bias the model toward facial appearance rather than latent physiological dy namics. Moreover, most recent Mamba-based approaches scan facial video tokens only in chronological order, limiting their ability to exploit the cyclic structure of pulse signals. To ad dress these limitations, we propose RhythmJEPA, a rhythm structured joint-embedding predictive learning framework for rPPG. Instead of reconstructing RGB frames, RhythmJEPA predicts latent teacher representations from masked facial videos, thereby encouraging physiology-aware representation learning in the embedding space. To explicitly model pulse-related tem poral structure, we introduce a Cyclic Rhythm-State Plan ner (CRSP), which estimates frame-wise latent physiological states and decodes the most plausible cyclic state path via dynamic programming with a constrained transition grammar. Guided by the decoded states, we further design a Dual Order Mamba Encoder (DOM), which combines conventional chronological scanning with state-ordered scanning to capture both local temporal continuity and long-range rhythm-consistent dependencies. Finally, a lightweight Spatial Pulse Mixer (SPM) extracts compact pulse-sensitive facial tokens with a favorable balance between complexity and performance. Experiments on PURE, UBFC-rPPG, and MMPD show competitive performance over representative rPPG methods. The codes are available at https://github.com/deconasser/RhythmJEPA.
Ba-Thinh Nguyen, Huu-Dung Nguyen, Thi-Duyen Ngo +1
Jun 30, 2026cs.CV

Towards Flexible, Natural, Efficient Interaction for Conversational Talking Face Generation

Conversational talking face generation has recently attracted increasing attention, aiming to synthesize interactive talking videos where characters speak, listen, and respond dynamically to each other. This task presents three core challenges: 1) Flexibility: enabling multi-round dialogues with an arbitrary number of participants; 2) Naturalness: maintaining coherent motion and appropriate non-verbal feedback throughout the interaction; and 3) Efficiency: achieving real-time generation and low computation overhead for long-term continuous online conversation. Despite recent advances, existing methods still fall short in balancing all three requirements. To bridge this gap, we introduce InterTalk, a novel and efficient framework designed for highly interactive conversational talking face generation. Built upon a motion-based architecture, InterTalk supports real-time conversation synthesis. Our method achieves strong flexibility by explicitly modeling multi-round conversational dynamics among each participant, eliminating constraints on their numbers. To enhance interactivity, we incorporate motion feedback from multiple participants and introduce an iterative generation strategy for more natural behaviors. Besides, we disentangle motion into several facial components, enabling targeted refinements for natural response such as precise lip sync and realistic eye blinking. Finally, we construct a new multi-person conversational dataset and enrich it with 3D face-based data augmentation. Extensive experiments demonstrate that InterTalk achieves superior interaction quality while maintaining real-time performance at 30 FPS.
Baiqin Wang, Sen Chen, Jiankuo Zhao +3
Jun 29, 2026cs.CV

SyncCache: Exploiting Asymmetric Dynamics for Fast Audio-Driven Portrait Animation

Diffusion Transformers (DiTs) have significantly advanced audio-driven portrait animation, but their high computational cost leads to substantial inference latency. Although training-free diffusion caching accelerates inference significant, existing methods are primarily developed for text-conditioned generation and overlook the spatial and modality imbalances inherent in audio-driven portrait animation. In this paper, we propose SyncCache, a training-free caching acceleration method tailored for DiT-based portrait animation that explicitly exploits asymmetric dynamics. Specifically, high-frequency dynamics driven by audio conditions and concentrated in human regions are more challenging and critical to cache and reuse than the low-frequency visual background in portrait animation. First, we introduce Spatially-Asymmetric Probing to prioritize error sensitivity in dynamic human region. Second, through Modality-Decoupled Caching, we bypass heavy DiT block by reusing stable inter-block residuals, while continuously recomputing lightweight audio blocks to preserve precise lip synchronization. Furthermore, we introduce a cache ratio to control cache capacity and formulate memory-adaptive cache selection as an offline dynamic programming problem without online overhead. Extensive experiments demonstrate that SyncCache achieves superior speed-quality trade-offs, delivering up to 4.12x acceleration on HunyuanVideo-Avatar and 3.75x on Wan-S2V with near-lossless visual fidelity and precise audio alignment.
Juncheng Ma, Yuxuan Du, Yanan Sun +8