Most value-based and actor--critic reinforcement learning methods rely on Bellman-style recursions, yet these recursions collapse under non-exponential discounting common in human preferences and survival processes. We show the breakdown is structural: exponential discounting sits at a fragile intersection of multiplicativity and time homogeneity, and violating either property breaks standard dynamic programming. To overcome this, we propose Pontryagin-Guided Direct Policy Optimization (PG-DPO), a variational framework that abandons recursion and couples the Pontryagin Maximum Principle with Monte Carlo rollouts via an Adjoint-MC projection enforcing pointwise Hamiltonian maximization. Across multi-dimensional hyperbolic and survival-discount benchmarks, PG-DPO improves accuracy and stability where equation-driven solvers and critic-based baselines diverge.
Shapley-based data valuation provides a principled way to quantify the contribution of training data, but its high computational cost makes it impractical in dynamic settings where tasks and training players evolve. Existing methods treat Shapley computation as a one-shot process and collapse contributions into aggregated scores, preventing reuse and requiring recomputation under any change. We introduce a new perspective that represents Shapley values as a player-by-task matrix and formulates dynamic valuation as a structured matrix maintenance problem. We exploit the fact that each task depends on a small subset of training players and that similar tasks yield similar valuations, leading to utility locality and coalition locality. Based on these insights, we propose D-Shap, a dynamic valuation framework that enables efficient updates by modifying only a small portion of the matrix: new task valuations are inferred via structure-aware interpolation, while updates induced by new players are confined to affected local matrix blocks. To eliminate the need for pre-specified evaluation tasks, we introduce self-valuation, which constructs the initial matrix directly from training data, supported by scalable subset reuse and coverage-aware anchor selection. Experiments across diverse models show that D-Shap performs task updates in milliseconds and reduces the cost of player updates by up to three orders of magnitude, while achieving valuation quality competitive with full recomputation.
We study model-free Q-learning in finite-horizon episodic Markov Decision Processes (MDPs) with stationary dynamics across episodes. We identify a central issue in nascent model-free posterior-sampling works: the reliance on delayed learning in order to prove theoretical guarantees. In particular, we identify three opportunities for faster learning - (i) value-function update order, (ii) update frequencies, and (iii) value-function initialization. Using Wang et al.'s RandomizedQ as a basis, we illustrate these changes and their individual (as well as cumulative) impact in multiple empirical studies. We find that our combined modifications, termed ReversedQ, improve scaled mean cumulative reward compared to RandomizedQ, from 9.53% to 78.78% in the Bidirectional Diabolical Combination Lock (BDCL), and from 21.76% to 61.81% in a chain MDP.
For practical use, diffusion- or flow-based generative models must be aligned with task-specific rewards, such as prompt fidelity or aesthetic preference. That alignment is challenging because the reward is defined for clean output images, but the alignment procedure requires value function estimates at noisy intermediate latents. Existing methods resort to Tweedie-style or Monte Carlo approximations, trading off estimator bias against computational cost: Tweedie estimates are efficient but biased, while Monte Carlo estimates are more accurate but require expensive rollouts. A natural alternative would be a learned value function, but it remains an open question how to effectively train a strong and general value model specifically for noisy latents. Here, we propose StitchVM, a model stitching framework that efficiently transfers reward models pretrained for clean images to the noisy latent regime. StitchVM starts from an existing, truncated pixel-space reward model and attaches a frozen diffusion backbone to it as its head. From the pixel-space model, the resulting hybrid retains a carefully pretrained, robust reward capability; from the diffusion backbone, it inherits its native ability to handle noisy latents. The stitching procedure is exceptionally lightweight, e.g., stitching and finetuning CLIP ViT-L and SD 3.5 Medium takes only 10 GPU-hours. By lifting powerful pixel-space reward models to latent space, StitchVM opens up a new style of diffusion alignment: instead of rough, yet costly per-sample approximation of the value function, the correct function for the actual, noisy latents is constructed once and then amortized over many samples and iterations. We show that this approach yields improvements across a broad range of downstream steering and post-training methods: DPS becomes 3.2× faster while halving peak GPU memory, and DiffusionNFT becomes 2.3× faster.
We study reinforcement learning for episodic Markov Decision Processes (MDPs) whose transitions are modelled by a multinomial logistic (MNL) model. Existing algorithms for MNL mixture MDPs yield a regret of O~(dH2T) (Li et al., 2024), where d is the feature dimension, H the episode length, and T the number of episodes. Inspired by the logistic bandit literature (Abeille et al., 2021; Faury et al., 2022; Boudart et al., 2026), we introduce a problem-dependent constant σˉ_T≤1/2, measuring the normalised average variance of the optimal downstream value function along the learner's trajectory. We propose an algorithm achieving a regret of O~(dH2σˉ_TT), which recovers the existing bound in the worst case and improves upon it for structured MDPs. For instance, for KL-constrained robust MDPs, σˉ_T=O(H−1), reducing the horizon dependence by a factor H. We further establish a matching Ω(dH2σˉ_TT) lower bound, proving minimax optimality (up to logarithmic factors) and fully characterising the regret complexity of MNL mixture MDPs for the first time.
While humans readily generalize abstract concepts to more complex or larger tasks, building Reinforcement Learning (RL) systems with this ability remains elusive. Here, we present the first theoretical model of how such Out-of-Distribution (OOD) generalization can be achieved in RL agents. Our approach considers Partially Observable Markov Decision Processes (POMDPs) and assumes that an intelligent agent uses an abstraction function to determine which experiences can be treated as equivalent and which must be distinguished. First, we extend the existing state abstraction framework and proof techniques to POMDPs. Then, we define a successor-weighted model reduction, a model reduction variant that enables compression into smaller abstract spaces than prior definitions allow. We derive a bound on the agent's OOD test performance, thereby defining the conditions under which OOD generalization is achievable. This bound decomposes an agent's performance loss into approximation and estimation errors, revealing how reducing an agent's abstract state space size improves test performance and OOD generalization. Our analysis suggests that constraining an agent to operate over a small, finite set of abstract states is necessary for achieving generalization to more complex tasks. Our results motivate further research into learning RL architectures that scale across tasks of varying complexity levels.
We study workflow learning in a setting where specialized agents hand off control through a shared artifact, each agent observes only a local function of that artifact and its own private state, and no centralized learner accesses joint trajectories -- the operating regime of multi-agent LLM pipelines that span organizational, vendor, or trust boundaries. We formalize this regime as an interface-constrained semi-Markov decision process (IC-SMDP), whose decision epochs occur at handoff times, and design IC-Q, an asynchronous decentralized Q-learning algorithm in which cross-agent coordination at every handoff is exactly one scalar. Our main result is a finite-sample bound for neural IC-Q that decomposes into three independently controllable error sources: neural function-approximation error, interface representation gap, and a mixing-time residual, under the random option-duration discount. Establishing this bound requires lifting the approximate information state (AIS) framework from single-agent primitive-step MDPs to multi-agent SMDPs and controlling Markovian noise under random duration, neither of which has been done in prior work. To our knowledge this is the first finite-sample guarantee for neural Q-learning under decentralized partial observability. Four experiments: a controlled synthetic IC-SMDP that validates the bound term-by-term, multi-LLM mathematical reasoning, multi-agent routing, and multi-agent CPU programming, show that IC-Q matches a centralized oracle without any agent observing joint trajectories, with each of the three error sources scaling along its corresponding axis as the bound predicts.
Many clinical risk scores are deployed as additive rules with nonnegative integer points assigned to relevant binary predictive features. These integer weights not only make the score easier to use in practice but also promote sparsity in the resulting prediction model. Such risk scores are often derived by first fitting a regression model and then rounding the estimated coefficients to the nearest integer after appropriate scaling. This approach is computationally fast but does not guarantee optimality of the resulting score. Alternatively, one may search over all possible integer weights to directly optimize a value function by posing the problem as an integer programming task. However, the associated computational burden can be substantial, especially when the value function is nonconcave or even discontinuous. In this paper, we develop new machine learning algorithms that employ a flexible greedy optimization strategy to learn such additive scoring directly under explicit and sensible optimality objectives. We apply the proposed method to a large electronic health record (EHR) cohort in Epic Cosmos to construct an integer-weighted comorbidity score for measuring the risk of post-discharge mortality. We also conduct a simulation study to examine the finite-sample operating characteristics.
In this paper, we derive rates of convergence in the high-dimensional central limit theorem for Polyak--Ruppert averaged iterates generated by entropy-regularized asynchronous Q-learning with linear function approximation and a polynomial stepsize k−ω, ω∈(1/2,1). Assuming that the sequence of observed triples (sk,ak,sk+1)k≥0 forms a uniformly geometrically ergodic Markov chain, and under suitable regularity conditions for the projected soft Bellman equation, we establish a Gaussian approximation bound in the convex distance with rate of order n−1/4, up to polylogarithmic factors in n, where n is the number of samples used by the algorithm. To obtain this result, we combine a linearization of the soft Bellman recursion with a Gaussian approximation for the leading martingale term. Finally, we derive high-order moment bounds for the algorithm's last iterate, which might be of independent interest.
We propose MATE, a simple yet effective memory architecture for solving Contextual Markov Decision Processes (CMDPs), a family of MDPs parameterized by an unobserved context. In CMDPs, an optimal agent can adapt online by maintaining the posterior belief over contexts. MATE replaces this intractable posterior with a sum-aggregated memory, leveraging the posterior's permutation invariance to retain provably sufficient expressiveness. Compared to prior memory architectures, MATE avoids the growing per-step rollout cost of Transformers and the gradient issues commonly associated with Recurrent Neural Networks (RNNs). Extensive evaluations across diverse benchmarks demonstrate that MATE provides clear computational advantages while achieving performance comparable to standard sequence-model baselines.
Bi-causal optimal transport (OT) is a natural framework for comparing and coupling stochastic processes under nonanticipative information constraints, with important applications in robust finance, sequential uncertainty quantification, and multistage stochastic optimization. In particular, a learned bi-causal coupling naturally serves as a simulator for generating joint sample paths that respect both prescribed marginal laws and the underlying information flow. Its practical use, however, is limited by the computational difficulty of enforcing bi-causal coupling constraints over path space, especially for continuous distributions and long horizons. We develop a scalable stochastic-optimization framework for computing bi-causal OT couplings under general marginals. Our approach introduces a Kullback--Leibler (KL)-penalized relaxation that replaces hard marginal constraints with tractable divergence penalties while preserving the recursive structure of the problem. We establish dynamic programming principles for both the original and relaxed formulations, prove that the relaxed problem converges to the original bi-causal OT problem as the penalty grows, and derive explicit policy-gradient representations for the relaxed objective. Building on these results, we propose a practical policy-gradient algorithm with unbiased mini-batch estimators, variance reduction, and nonasymptotic regret guarantees. Numerical experiments show that the method accurately captures marginal laws and temporal dependence, and performs well in applications including robust subhedging and time series statistical downscaling. These results provide a scalable computational approach to bi-causal OT and broaden its applicability in settings where nonanticipative information constraints are essential.
Deploying compound LLM agents in adversarial, partially observable sequential environments requires navigating several design dimensions: (1) what the agent sees, (2) how it reasons, and (3) how tasks are decomposed across components. Yet practitioners lack guidance on which design choices improve performance versus merely increase inference costs. We present a controlled study of compound LLM agent design in CybORG CAGE-2, a cyber defense environment modeled as a Partially Observable Markov Decision Process (POMDP). Reward is non-positive, so all configurations operate in a failure-mitigation mode. Our evaluation spans five model families, six models, and twelve configurations (3,475 episodes) with token-level cost accounting. We vary context representation (raw observations vs. a deterministic state-tracking layer with compressed history), deliberation (self-questioning, self-critique, and self-improvement tools, with optional chain-of-thought prompting), and hierarchical decomposition (monolithic ReAct vs. delegation to specialized sub-agents). We find that: (1) Programmatic state abstraction delivers the largest returns per token spent (RPTS), improving mean return by up to 76% over raw observations. (2) Distributing deliberation tools across a hierarchy degrades performance relative to hierarchy alone for all five model families, reaching up to 3.4× worse mean return while using 1.8-2.7× more tokens. We call this destructive pattern a deliberation cascade. (3) Hierarchical decomposition without deliberation achieves the best absolute performance for most models, and context engineering is generally more cost-effective than deliberation. These findings suggest a design principle for structured adversarial POMDPs: invest in programmatic infrastructure and clean task decomposition rather than deeper per-agent reasoning, as these strategies can interfere when combined.
Real-world control systems frequently operate under \emph{piecewise stationary} conditions, where dynamics remain stable for extended periods before undergoing abrupt regime changes. Standard robust RL methods face a fundamental dilemma: a globally conservative policy wastes performance during stable periods, while a locally adaptive policy risks catastrophic failure when the regime changes undetected. We propose \textbf{BAPR} (Bayesian Amnesic Piecewise-Robust SAC), which unifies Bayesian Online Change Detection (BOCD) with robust ensemble RL. The BAPR operator -- a convex combination of mode-conditional Bellman operators weighted by a frozen belief distribution -- is a γ-contraction. A complementary counterexample, machine-verified in Lean4, establishes a \emph{sharp boundary}: when beliefs depend on the Q-function, the contraction factor becomes γ+λΔ (where Δ is the mode reward gap), and contraction fails exactly when γ+λΔ≥1. We derive a \emph{component-wise} formal error budget for the abstract operator -- every component machine-verified -- bounding post-switch recovery; the budget applies to the abstract mode-mixture operator and inherits to the implemented shared-critic algorithm only through the frozen-parameter design intuition. All results are formally verified with no \texttt{sorry} (1,145 lines across 3 Lean4 files, 22 machine-verified theorems). BOCD drives an adaptive conservatism mechanism: the policy becomes maximally conservative after detected change-points and smoothly relaxes as confidence grows, with detection delay O(log(1/δ)). A context-conditioning module trained via RMDM loss provides mode-aware representations from simulator-provided mode IDs at training time and requires no mode labels at deployment.
Q-learning is known to suffer from overestimation bias: because the Bellman update maximizes noisy or imperfect action-value estimates, positive errors can be selected and propagated, causing learned values to exceed the true optimal values. This bias can slow learning, degrade policy quality, and make value estimates unreliable. Although the convergence of Q-learning has been studied extensively, convergence theory that explicitly reflects this overestimation mechanism remains limited. This paper studies the asymmetric convergence behavior of Q-learning induced by overestimation bias. We decompose the Q-learning error into its componentwise positive and negative parts and derive separate finite-time rates for the two components. The resulting certificates can assign a slower exponential envelope to the positive component than to the negative component. This rate separation provides indirect theoretical evidence for max-induced overestimation: positive errors can be amplified through the maximization step, whereas negative errors admit a sharper comparison with an optimal-policy system. The separation is a difference between upper bounds, so it need not hold for every realized Q-learning trajectory. Nevertheless, we construct examples in which the predicted asymmetry appears in the actual trajectory. The analysis gives deterministic and stochastic constant-step-size bounds and clarifies how overestimation enters the switching-system dynamics of Q-learning.
We study episodic reinforcement learning with fixed reward and transition functions, but with episode-dependent admissible action sets that are observed at the start of each episode. Performance is measured by cumulative regret against the episode-wise optimal value, ∑k=1K[V∗,Mk−Vπk,Mk], where Mk represents the action context in the k-th episode. We show that the MVP algorithm naturally extends to this framework and enjoys strong theoretical guarantees. In particular, we establish a minimax regret bound of O(SAH3KlogL) for adversarial contexts, where L denotes the number of possible contexts. This result implies a regret bound of O(SAH3K) for stochastic contexts. We further translate the stochastic regret guarantee into a sample complexity bound of O(SAH3/ε2) for a fixed context distribution. In addition, we derive a gap-dependent regret bound of
O(p∈[0,1)inf(Δminp1+pKΔminp)logK⋅poly(S,A,H)),
where Δminp is the global p-trimmed positive-gap floor over suboptimal (h,s,a) triples. This bound can substantially improve upon the minimax rate when the relevant suboptimality gaps are large.
We study contextual dynamic pricing in a semiparametric scalar-index valuation model where the latent value is vt=μ∗(ct)+ξt, with an unknown utility map μ∗ and an unknown additive noise distribution. The key decision object is the one-dimensional oracle price map u↦p∗(u) induced by the scalar index u=μ∗(c) and the noise tail. Under the β-Hölder smoothness of the tail function for β≥2 and a revenue-geometry condition that gives a unique, stable, interior maximizer, this oracle map is itself (β−1)-smooth. We exploit such structure through ORBIT, a modular coarse-to-fine policy that takes a scalar pilot index as input, localizes a benchmark price in each active bin, and learns a local polynomial approximation of the oracle map inside a trust region via bandit convex optimization. For the baseline linear utility model μ∗(c)=c⊤θ∗, an adaptive elliptical exploration scheme constructs the required scalar pilot online without distributional assumptions on the contexts. The resulting policy achieves regret O(T4β−32β−1+dT). For fixed d, we establish a matching lower bound in the horizon dependence, unveiling that the nonparametric oracle-map learning term is minimax sharp. The same scalar-pilot interface also yields extensions to sparse high-dimensional linear utility and nonparametric Hölder utility.
We address the discounted reward setting in reinforcement learning (RL). To mitigate the value approximation challenges in policy gradient methods, actor-critic approaches have been developed and are known to converge to stationary points under suitable assumptions. However, these methods rely on first-order updates. In contrast, second-order optimization provides principled curvature-aware updates that are proven to accelerate convergence, but its application in RL is limited by the computational complexity of Hessian estimation. In this work, we analyze second-order approximations for the actor update that leverage the full curvature information of the objective as much as possible. A stable approximation requires treating the action-value function as locally constant with respect to policy parameters, which does not generally hold in policy gradient methods. We show that this approximation becomes well-justified under a two-timescale actor-critic framework, where the critic evolves on a faster timescale and can be treated as quasi-stationary during actor updates. Building on this insight, we formulate a second-order actor-critic method for the discounted reward setting that leverages Hessian-vector product (HVP) computations, resulting in a computationally efficient and stable second-order update.
Partially Observable Markov Decision Processes (POMDPs) are the standard framework for decision-making under uncertainty. While sampling-based methods scale well, they lack formal correctness guarantees, making them unsuitable for safety-critical applications. Conversely, formal synthesis techniques provide correctness-by-construction but often struggle with scalability, as general POMDP synthesis is undecidable. To bridge this gap, we propose a synthesis framework that integrates sampling, automata learning, and model-checking. Inspired by Angluin's L∗ algorithm, our approach utilizes sampling as a membership oracle and model-checking as an equivalence oracle. This enables the synthesis of finite-state controllers with formal guarantees, provided the sampling-induced policy is regular. We establish a relative completeness result for this framework. Experimental results from our prototypical implementation demonstrate that this method successfully solves threshold-safety problems that remain challenging for existing formal synthesis tools. We believe our algorithm serves as a valuable component in a portfolio approach to tackling the inherent difficulty of POMDP synthesis problems.
Debraj Chakraborty, Anirban Majumdar, Prince Mathew +2
We investigate the temporal concatenation of sub-policies in Markov Decision Processes (MDP) with time-varying reward functions. We introduce General Dijkstra Search (GDS), and prove that globally optimal goal-reaching policies can be recovered through temporal composition of intermediate optimal sub-policies. Motivated by the "search, select, update" principle underlying GDS, we propose Dynamic Latent Routing (DLR), a language-model post-training method that jointly learns discrete latent codes, routing policies, and model parameters through dynamic search in a single training stage. In low-data fine-tuning settings, DLR matches or outperforms supervised fine-tuning across four datasets and six models, achieving a mean gain of +6.6 percentage points, while prior discrete-latent baselines consistently underperform SFT. Mechanistic analyses and targeted code ablations show that DLR learns structured routing behaviors with distinct causal roles.
How should an agent's performance in a multiagent environment be evaluated when there is a limited sample size or a high cost of running a trial? The AIVAT family of variance reduction techniques was proposed to address this challenge by introducing unbiased low-variance estimators of agents' expected payoffs. An important component of AIVAT is a heuristic value function that discriminates between potentially low- and high-value counterfactual histories. A notable gap in the literature is that there is little to no constraint or guideline on how the heuristic value function should be chosen or how uncertainty in its output should be handled. In our first contribution, we parameterize the heuristic value function to highlight AIVAT's potential vulnerabilities: a) the sample variance can be set pathologically low by directly applying gradient descent on the sample variance, and b) one can p-hack to draw a desired statistical conclusion via gradient descent/ascent on the test statistic. The main takeaway is that the heuristic value function should be fixed prior to observing the evaluation data! In our second contribution, we show how the heuristic uncertainty can be propagated to quantify the uncertainty of AIVAT estimates. It is then possible to further reduce the variance using inverse-variance weighted averaging, but AIVAT's unbiasedness guarantee may have to be sacrificed. In our experiments, we use a dataset of 10,000 poker hands to demonstrate our heuristic pathology and uncertainty results, with the latter yielding a 43.0% reduction in the number of samples (poker hands) needed to draw statistical conclusions.
Many safety-critical control problems are modeled as risk-sensitive partially observable Markov decision processes, where the controller must make decisions from incomplete observations while balancing task performance against safety risk. Although belief-space planning provides a principled solution, maintaining and planning over beliefs can be computationally costly and sensitive to model specification in practical domains. We propose a lightweight risk-gated reinforcement learning approximation for risk-sensitive control under partial observability. The method constructs a compact finite-history proxy state and learns an action-conditioned predictor of near-term safety violation. This predicted candidate-action risk is used in two complementary ways: as a risk penalty during value learning, and as a decision-time gate that interpolates between optimistic and conservative ensemble value estimates. As a result, low-risk actions are evaluated closer to reward-seeking estimates, while high-risk actions are evaluated more conservatively. We evaluate the approach in two safety-critical partially observable domains: automated glucose regulation and safety-constrained navigation. Across adult and adolescent glucose-control cohorts, the method improves overall glycemic tradeoffs and substantially reduces runtime relative to a belief-space planning baseline. On Safety-Gym navigation benchmarks, it achieves a more favorable reward-cost balance than unconstrained RL and several standard safe-RL baselines. These results suggest that action-conditioned near-term risk can provide an effective local signal for approximate risk-sensitive POMDP control when full belief-space planning is impractical.
Whether navigating a building, operating a robot, or playing a game, an agent that acts effectively in an environment must first learn an internal model of how that environment works. Partially-observable Markov decision processes (POMDPs) provide a flexible modeling class for such internal world models, but learning them from observation-action trajectories alone is challenging and typically requires extensive environment interaction. We ask whether language-model priors can reduce costly interaction by leveraging prior knowledge, and introduce \emph{Pinductor} (POMDP-inductor): an LLM proposes candidate POMDP models from a few observation-action trajectories and iteratively refines them to optimize a belief-based likelihood score. Despite using strictly less information, \emph{Pinductor} matches the performance and sample efficiency of LLM-based POMDP learning methods that assume privileged access to the hidden state, while significantly surpassing the sample efficiency of tabular POMDP baselines. Further results show that performance scales with LLM capability and degrades gracefully as semantic information about the environment is withheld. Together, these results position language-model priors as a practical tool for sample-efficient world-model learning under partial observability, and a step toward generalist agents in real-world environments. Code is available at https://github.com/atomresearch/pinductor.
We study best-policy identification for finite-horizon risk-sensitive reinforcement learning under the entropic risk measure. Recent work established a constant gap in the exponential horizon dependence between lower and upper bounds on the number of samples required to identify an approximately optimal policy. Precisely, known lower bounds scale in Ω(e∣β∣H) where H is the horizon of the MDP, while the state-of-the-art upper bound achieves at best O(e2∣β∣H) (arXiv:2506.00286v2) using a generative model. We show that this extra exponential factor can be traced to overly loose concentration control for exponential utilities. To close this open gap, we revisit the analysis of this problem through a forward-model based algorithm building on KL-based exploration bonuses that we adapt to the entropic criterion. The improvement we get is due to two main novel technical innovations. We leverage the smoothness properties of the exponential utility to derive sharper concentration bounds, and we propose a new stopping rule that exploits further this tightness to obtain a sample complexity that matches the lower bound.
Strategic mine production scheduling under geological uncertainty is conventionally formulated as a stochastic optimization problem in which a fixed extraction sequence and routing decisions are computed ex ante. This plan-driven paradigm treats uncertainty as passive: decisions are hedged across geological scenarios, but planning does not anticipate how future observations will inform future decisions. We propose a different perspective by formulating mine scheduling as a Partially Observable Markov Decision Process (POMDP), in which extraction and routing decisions are made sequentially with planning explicitly integrating the expectation of future belief updates. To achieve computational tractability, we introduce a hybrid SA-POMDP architecture that combines simulated annealing-based (SA) value approximation with ensemble-based belief updating via ensemble smoother with multiple data assimilation (ES-MDA). At each decision epoch, candidate actions are evaluated through their expected long-term value under the current belief, and the belief is updated as mining observations are assimilated. This yields an adaptive policy rather than a fixed plan. We evaluate the framework on a copper-gold open-pit mining complex with multiple processing destinations. Under a statistically consistent prior, the SA-POMDP reduces the expectation-reality gap from 22.3% to 4.6%, improving realized NPV by USD8.4M relative to one-shot stochastic optimization. Under systematic prior misspecification of 10%, the adaptive framework outperforms static planning by up to USD44.6M (36.9%), demonstrating structural robustness beyond scenario hedging. These results show that sequential belief updating transforms geological uncertainty from a passive constraint into an active component of value creation.
In this paper, we establish last-iterate convergence rates for off-policy actor--critic methods in reinforcement learning. In particular, under a single-loop, single-timescale implementation and a broad class of policy updates, including approximate policy iteration and natural policy gradient methods, we prove the first O~(ε−2) sample complexity guarantee for finding an ε-optimal policy under minimal assumptions, namely, the existence of a policy that induces an irreducible Markov chain. This stands in stark contrast to the existing literature, where an O~(ε−2) sample complexity is achieved only through nested-loop updates and/or under strong, algorithm-dependent assumptions on the policies, such as uniform mixing and uniform exploration. Technically, to address the challenges posed by the coupled update equations arising from the single-loop implementation, as well as the potentially unbounded iterates induced by off-policy learning, our analysis is based on a coupled Lyapunov drift framework. Specifically, we establish a geometric convergence rate for the actor and an O~(1/T) convergence rate for the critic, and combine the two Lyapunov drift inequalities through a cross-domination property. We believe this analytical framework is of independent interest and may be applicable to other coupled iterative algorithms with unbounded
Classical planners can effectively solve very large deterministic MDPs represented in STRIPS or PDDL where states are sets of atoms over objects and relations, and lifted action schemas add or delete these atoms. This compact representation yields strong search heuristics and provides an ideal setting for structural generalization, since lifted relations and action schemas give rise to infinitely many domain instances. A central challenge is to learn these relations and action schemas from data, and recent approaches have addressed this problem using different types of observations. In this work, we develop a novel neural network architecture for learning action schemas from traces where states are fully observed but action arguments are unobserved. The problem is a simplification but an important step towards learning planning domains from sequences of images and action labels, and we aim to solve this simplification in a nearly perfect manner. The challenge lies in learning the action schemas while simultaneously identifying the action arguments from observed state changes. Our approach yields a robust differentiable component that can then be integrated into larger neuro-symbolic models. We evaluate the architecture on various planning domains, where the learned lifted action schemas must recover the ground-truth structure. Additionally, we report experiments on robustness to observation noise and on a variation related to slot-based dynamics models.
Language environments such as web browsers, code terminals, and interactive simulations emit raw text rather than states, and provide none of the runtime structure that MDP analysis requires. No explicit state space, no observation-to-state mapping, no certified transitions, and no termination criterion. We introduce the State-Centric Decision Process (SDP), a runtime framework that constructs these missing inputs by having the agent build them, predicate by predicate, as it acts. At each step the agent commits to a natural-language predicate describing how the world should look, takes an action to make it true, and checks the observation against it. Predicates that pass become certified states, and the resulting trajectory carries the four objects language environments do not provide, namely a task-induced state space, an observation-to-state mapping, certified transitions, and a termination criterion. We evaluate SDP on five benchmarks spanning planning, scientific exploration, web reasoning, and multi-hop question answering. SDP achieves the best training-free results on all five, with the advantage widening as the horizon grows. The certified trajectories additionally support analyses unavailable to reactive agents, including per-predicate credit assignment, failure localization, partial-progress measurement, and modular operator replacement.
Discrepancies between an agent's actual knowledge and what a person thinks the agent knows can hinder interactions. If an agent could detect such discrepancies, it could provide feedback to account for them and improve current and future interactions. Using the I-POMDP as a framework for a second-order Theory of Mind (ToM-2), this work endows an agent with the ability to model the evolution of a person's erroneous beliefs about an agent and the cognitive biases and heuristics (CBH) from which they arise. In doing so, the agent can detect when CBH might be at play during an interaction and adaptively generate feedback that accounts for them. An in-person user study shows how a ToM-2 learner can account for the effects of a teacher's CBH to significantly improve the informativeness of teacher actions, and subjective results suggest people find the ToM-2 learner's feedback more useful.
Aligning language models for both helpfulness and safety typically requires complex pipelines-separate reward and cost models, online reinforcement learning, and primal-dual updates. Recent direct preference optimization approaches simplify training but incorporate safety through ad-hoc modifications such as multi-stage procedures or heuristic margin terms, lacking a principled derivation. We show that the likelihood ratio of the optimal safe policy admits a closed-form decomposition that reduces safety alignment to a density ratio matching problem. Minimizing Bregman divergences between the data and model ratios yields Bregman Safety Optimization (BSO), a family of single-stage loss functions, each induced by a convex generator, that provably recover the optimal safe policy. BSO is both general and simple: it requires no auxiliary models, introduces only one hyperparameter beyond standard preference optimization, and recovers existing safety-aware methods as special cases. Experiments across safety alignment benchmarks show that BSO consistently improves the safety-helpfulness trade-off.
Synthesising autonomous agents that can navigate uncertain environments while adhering to complex temporal constraints remains a fundamental challenge. While Linear Temporal Logic (LTL) provides a rigorous language for specifying such tasks, the inherent undecidability of qualitatively verifying LTL satisfaction in partially observable Markov decision processes renders quantitative synthesis difficult, especially when designing reliable reward signals for approximate solvers. In this paper, we bridge this gap with a novel, sound reward-shaping mechanism that dynamically generates belief-dependent rewards grounded in certified LTL satisfaction. By integrating this mechanism into an enhanced Monte Carlo Planning framework, we empower agents to navigate the `fog' of partial observability with a search process focused on maximising verifiable success. Our experiments demonstrate that this approach not only thrives in scenarios where existing solvers fail but also maintains effectiveness and scalability across diverse benchmark domains.
We introduce missingness-MDPs (miss-MDPs), a novel subclass of partially observable Markov decision processes (POMDPs) that incorporates the theory of missing data. A miss-MDP is a POMDP whose observation function is a missingness function, specifying the probability that individual state features are missing (i.e., unobserved) at a time step. The literature distinguishes three canonical missingness types: missing (1) completely at random (MCAR), (2) at random (MAR), and (3) not at random (MNAR). Our planning problem is to compute near-optimal policies for a miss-MDP with an unknown missingness function, given a dataset of action-observation trajectories. Achieving such optimality guarantees for policies requires learning the missingness function from data, which is infeasible for general POMDPs. To overcome this challenge, we exploit the structural properties of different missingness types to derive probably approximately correct (PAC) algorithms for learning the missingness function. These algorithms yield an approximate but fully specified miss-MDP that we solve using off-the-shelf planning methods. We prove that, with high probability, the resulting policies are epsilon-optimal in the true miss-MDP. Empirical results confirm the theory and demonstrate superior performance of our approach over two model-free POMDP methods.
Joshua Wendland, Markel Zubia, Roman Andriushchenko +6
We study optimal policy learning under combined budget and minimum coverage constraints. We show that the problem admits a knapsack-type structure and that the optimal policy can be characterized by an affine threshold rule involving both budget and coverage shadow prices. We establish that the linear programming relaxation of the combinatorial solution has an O(1) integrality gap, implying asymptotic equivalence with the optimal discrete allocation. Building on this result, we analyze two implementable approaches: a Greedy-Lagrangian (GLC) and a rank-and-cut (RC) algorithm. We show that the GLC closely approximates the optimal solution and achieves near-optimal performance in finite samples. By contrast, RC is approximately optimal whenever the coverage constraint is slack or costs are homogeneous, while misallocation arises only when cost heterogeneity interacts with a binding coverage constraint. Monte Carlo evidence supports these findings.
In reinforcement learning (RL), agents acting in partially observable Markov decision processes (POMDPs) must rely on memory, typically encoded in a recurrent neural network (RNN), to integrate information from past observations. Long-horizon POMDPs, in which the relevant observation and the optimal action are separated by many time steps (called the horizon), are particularly challenging: training suffers from poor generalization, severe sample inefficiency, and prohibitive exploration costs. Ideally, an agent trained on short horizons would retain optimal behavior at arbitrarily longer ones, but no formal framework currently characterizes when this is achievable. To fill this gap, we formalized temporal horizon generalization, the property that a policy remains optimal for all horizons, derived a necessary and sufficient condition for it, and experimentally evaluated the ability of nonlinear and parallelizable RNN variants to achieve it. This paper presents the resulting theoretical framework, the empirical evaluation, and the dynamical interpretation linking RNN behavior to temporal horizon generalization. Our analyses reveal that multistability is necessary for temporal horizon generalization and, in simple tasks, sufficient; more complex tasks further require transient dynamics. In contrast, modern parallelizable architectures, namely state space models and gated linear RNNs, are monostable by construction and consequently fail to generalize across temporal horizons. We conclude that multistability and transient dynamics are two essential and complementary dynamical regimes for horizon generalization, and that no current parallelizable RNN exhibits both. Designing parallelizable architectures that combine these regimes thus emerges as a key direction for scalable long-horizon RL.
Asad Bakija, Florent De Geeter, Julien Brandoit +2
We study a sequential resource allocation problem motivated by adaptive network recruitment, in which a limited budget of identical resources must be allocated over multiple rounds to individuals with stochastic referral capacity. Successful referrals endogenously generate future decision opportunities while allocating additional resources to an individual exhibits diminishing returns. We first show that the single-round allocation problem admits an exact greedy solution based on marginal survival probabilities. In the multi-round setting, the resulting Bellman recursion is intractable due to the stochastic, high-dimensional evolution of the frontier. To address this, we introduce a population-level surrogate value function that depends only on the remaining budget and frontier size. This surrogate enables an exact dynamic program via truncated probability generating functions, yielding a planning algorithm with polynomial complexity in the total budget. We further analyze robustness under model misspecification, proving a multi-round error bound that decomposes into a tight single-round frontier error and a population-level transition error. Finally, we evaluate our method on real-world inspired recruitment scenarios.
This work investigates multi-objective imitation learning: the problem of recovering policies that lie on the Pareto front given demonstrations from multiple Pareto-optimal experts in a Multi-Objective Markov Decision Process (MOMDP). Standard imitation approaches are ill-equipped for this regime, as naively aggregating conflicting expert trajectories can result in dominated policies. To address this, we introduce Multi-Output Augmented Behavioral Cloning (MA-BC), an algorithm that systematically partitions divergent expert data while pooling state-action pairs where no behavior conflict is observed. Theoretically, we prove that MA-BC converges to Pareto-optimal policies at a faster statistical rate than any learner that considers each expert dataset independently. Furthermore, we establish a novel lower bound for multi-objective imitation learning, demonstrating that MA-BC is minimax optimal. Finally, we empirically validate our algorithm across diverse discrete environments and, guided by our theoretical insights, extend and evaluate MA-BC on a continuous Linear Quadratic Regulator (LQR) control task.
We study stochastic minimum-cost reach-avoid reinforcement learning, where an agent must satisfy a reach-avoid specification with probability at least p while minimizing expected cumulative costs in stochastic environments. Existing safe and constrained reinforcement learning methods typically fail to jointly enforce probabilistic reach-avoid constraints and optimize cost in the learning setting in stochastic environments. To address this challenge, we introduce reach-avoid probability certificates (RAPCs), which identify states from which stochastic reach-avoid constraints are satisfiable. Building on RAPCs, we develop a contraction-based Bellman formulation that serves as a principled surrogate for integrating reach-avoid considerations into reinforcement learning, enabling cost optimization under probabilistic constraints. We establish almost sure convergence of the proposed algorithms to locally optimal policies with respect to the resulting objective. Experiments in the MuJoCo simulator demonstrate improved cost performance and consistently higher reach-avoid satisfaction rates.
Tool-use language agents are evaluated on benchmarks that assume clean inputs, unambiguous tool registries, and reliable APIs. Real deployments violate all these assumptions: user typos propagate into hallucinated tool names, a misconfigured request timeout can stall an agent indefinitely, and duplicate tool names across servers can freeze an SDK. We study these failures as a sim-to-real gap in the tool-use partially observable Markov decision process (POMDP), where deployment noise enters through the observation, action space, reward-relevant metadata, or transition dynamics. We introduce RobustBench-TC, a benchmark with 22 perturbation types organized by these four POMDP components, each grounded in a verified GitHub issue or documented tool-calling failure. Across 21 models from 1.5B to 32B parameters (including the closed-source o4-mini), the robustness profile is sharply uneven: observation perturbations reduce accuracy by less than 5%, while reward-relevant and transition perturbations reduce accuracy by roughly 40% and 30%, respectively; scale alone does not close these gaps. We then propose ToolRL-DR, a domain-randomization reinforcement learning (RL) recipe that trains a tool-use agent on perturbation-augmented trajectories spanning the three statically encodable POMDP components. On a 3B backbone, ToolRL-DR-Full retains roughly three-quarters of clean accuracy and reaches an aggregate perturbed accuracy comparable to open-source 14B function-calling baselines while substantially narrowing the gap to o4-mini. It closes approximately 27% of the Transition gap despite never seeing transition perturbations in training, suggesting that RL on adversarial static tool-use inputs induces a more persistent retry policy that transfers to unseen runtime failures. The dataset, code and benchmark leaderboard are publicly available.
Softmax policy gradient converges at O(1/t), but its transient behavior near sub-optimal corners of the simplex can be exponentially slow. The bottleneck is self-trapping: negative-advantage actions reinforce the corner policy and can initially push the optimal action backward. We study \emph{Delightful Policy Gradient} (DG), which gates each policy-gradient term by the product of advantage and action surprisal. For K-armed bandits, we prove that the zero-temperature limit of DG removes this corner-trapping mechanism on a quantitative sector near any sub-optimal corner, yielding a first-exit escape bound logarithmic in the initial probability ratio. At every fixed temperature, the same local mechanism persists because harmful actions are polynomially suppressed as they become rare. A key structural insight is that every action better than the corner action is an \emph{ally}: its contribution to escape is non-negative. Combining corner instability with a monotonic value improvement identity, we prove that DG converges globally to the optimal policy in both bandits and tabular MDPs at an asymptotic O(1/t) rate. We also show, via an exact counterexample, that this tabular mechanism can fail under shared function approximation. In MNIST contextual bandits with a shared-parameter neural network, DG nevertheless recovers from bad initializations faster than standard policy gradient, suggesting that the counterexample marks a boundary of the theory rather than a practical prohibition.
Federated learning relies on effective client selection to alleviate the performance degradation caused by data heterogeneity. Most existing methods assume full visibility of all clients at each communication round. However, in large-scale or edge-based deployments, the server can only access a subset of clients due to communication, mobility, or availability constraints, resulting in partial visibility where only a subset of clients is observable for aggregation in each communication round. In this paper, we formulate federated client selection under partial visibility as a Partially Observable Markov Decision Process (POMDP) and propose a Spatial-Temporal attention-based reinforcement learning framework. By integrating historical global models and client identity embeddings, the proposed method captures both the temporal contexts of training and the persistent characteristics of clients. Experimental results across multiple datasets demonstrate that our approach achieves superior performance compared to existing baselines in heterogeneous and partially visible settings, validating its effectiveness in addressing the challenges of incomplete observations in practical federated learning systems.
We study policy optimization for infinite-horizon, discounted constrained Markov decision processes (CMDPs). While existing theoretical guarantees typically hold for the mixture policy, deploying such a policy is computationally and memory intensive. This leads to a practical mismatch where a single (last-iterate) policy must be deployed. Recent theoretical works have thus focused on proving last-iterate convergence, but are largely limited to the tabular setting or to algorithmic variants that are rarely used in practice. To address this, we use the classic inexact augmented Lagrangian (AL) method from constrained optimization, and propose a general framework with provable last-iterate convergence for CMDPs. We first focus on the tabular setting and propose to solve the AL sub-problem with projected Q-ascent (PQA). Combining the theoretical guarantees of PQA and the standard AL analysis enables us to establish global last-iterate convergence. We generalize these results to handle log-linear policies, and demonstrate that an efficient, projected variant of PQA can achieve last-iterate convergence with comparable guarantees as prior work. Finally, we demonstrate that our framework scales to complex non-linear policies, and evaluate it on continuous control tasks.
We study infinite-horizon average-reward constrained Markov decision processes (CMDPs) under the weakly communicating assumption. Our contributions are twofold. First, we establish strong duality for weakly communicating average-reward CMDPs over stationary policies with finite state and action spaces. Despite the absence of a linear programming formulation and the resulting nonconvexity under the weakly communicating setting, we show that strong duality still holds by carefully exploiting the geometric structure of the occupation measure set. Second, building on this result, we propose a primal--dual clipped value iteration algorithm for learning weakly communicating average-reward linear CMDPs. Our algorithm achieves regret and constraint violation bounds of O(T2/3), improving upon the best known bounds, where T denotes the number of interactions. Our approach extends clipped value iteration to the constrained setting and adapts it to a finite-horizon approximation, which stabilizes the dual variable and is crucial for achieving improved regret bounds. To analyze this, we develop a novel approach based on strong duality that enables the decomposition of the composite Lagrangian regret into separate bounds on regret and constraint violation.
Existing work on linear constrained Markov decision processes (CMDPs) has primarily focused on stochastic settings, where the losses and costs are either fixed or drawn from fixed distributions. However, such formulations are inherently vulnerable to adversarially changing environments. To overcome this limitation, we propose a primal-dual policy optimization algorithm for online finite-horizon {adversarial} linear CMDPs, where the losses are adversarially chosen under full-information feedback and the costs are stochastic under bandit feedback. Our algorithm is the \emph{first} to achieve sublinear regret and constraint violation bounds in this setting, both bounded by O(K3/4), where K denotes the number of episodes. The algorithm introduces and runs with a new class of policies, which we call weighted LogSumExp softmax policies, designed to adapt to adversarially chosen loss functions. Our main result stems from the following key contributions: (i) a new covering number argument for the weighted LogSumExp softmax policies, and (ii) two novel algorithmic components -- periodic policy mixing and a regularized dual update -- which allow us to effectively control both the covering number and the dual variable. We also report numerical results that validate our theoretical findings on the performance of the algorithm.
Task completion in digital and physical environments increasingly involves complex temporal interaction, where actions and observations unfold over different time scales rather than align with fixed observation--action steps. To model such interactions, we propose \emph{Engagement Process} (EP), an interaction formalism that inherits the decision-theoretic structure of POMDPs while making time explicit in the action--observation interface. EP represents actions and observations as decoupled event streams along time, rather than updates paired at fixed decision steps. This interface captures single-agent timing issues such as deliberation latency, delayed feedback, and persistent actions, while supporting richer agent-side organization, multi-rate coordination, and compositional interaction among subsystems. Across toy, LLM-agent, and learning experiments, EP exposes temporal behaviors hidden by step-based interfaces and enables policies to adapt under explicit time costs.
Policy evaluation is a fundamental component of the development and deployment pipeline for robotic policies. In modern manipulation systems, this problem is particularly challenging: rewards are often sparse, task progression of evaluation rollouts are often non-monotonic as the policies exhibit recovery behaviors, and evaluation rollouts are necessarily of finite length. This finite length introduces truncation bias, breaking the infinite-horizon assumptions underlying standard methods relying on Bellman equations/principle of optimality. In this work, we propose a framework for offline policy evaluation from sparse rewards based on a liveness-based Bellman operator. Our formulation interprets policy evaluation as a task-completion problem and yields a conservative fixed-point value function that is robust to finite-horizon truncation. We analyze the theoretical properties of the proposed operator, including contraction guarantees, and show how it encodes task progression while mitigating truncation bias. We evaluate our method on two simulated manipulation tasks using both a Vision-Language-Action model and a diffusion policy, and a cloth folding task using human demonstrations. Empirical results demonstrate that our approach more accurately reflects task progress and substantially reduces truncation bias, outperforming classical baselines such as TD(0) and Monte Carlo policy evaluation.
Adaptive experimentation under unknown network interference requires solving two coupled problems: (i) learning the underlying dynamics of interference among units and (ii) using these dynamics to inform treatment allocation in order to maximize a cumulative outcome of interest (e.g. revenue). Existing adaptive experimentation methods either assume the interference network is fully known or bypass the network by operating on coarse cluster-level randomizations. We develop a Thompson sampling algorithm that jointly learns the interference network and adaptively optimizes individual-level treatment allocations via a Gibbs sampler. The algorithm returns both an optimized treatment policy and an estimate of the interference network; the latter supports downstream causal analyses such as estimation of direct, indirect, and total treatment effects. For additive spillover models, we show that total reward is linear in the treatment vector with coefficients given by an n-dimensional latent score. We prove a Bayesian regret bound of order nT⋅Blog(en/B) for exact posterior sampling; empirically, our Gibbs-based approximate sampler achieves regret consistent with this rate and remains sublinear when the additive spillovers assumption is violated. For general Neighborhood Interference, where this reduction is unavailable, we analyze an explore-then-commit variant with O(n2logT) graph-discovery cost. An information-theoretic Ω(nlogT) lower bound complements both results. Empirically, our method achieves more than an order-of-magnitude reduction in regret in head-to-head comparisons. On two real-world networks, the algorithm achieves sublinear regret and yields downstream effect estimates with small RMSE relative to the truth.
This work revisits standard policy gradient methods used on restricted policy classes, which are known to get stuck in suboptimal critical points. We identify an important cause for this phenomenon to be that the policy gradient is itself fundamentally myopic, i.e. it only improves the policy based on the one-step Q-function. In this work, we propose a generalized k-step policy gradient method that couples the randomness within a k-step time window and can escape the myopic local optima in MDPs with restricted policy classes. We show this new method is theoretically guaranteed to converge to a solution that is exponentially close in performance to the optimal deterministic policy with respect to k. Further, we show projected gradient descent and mirror descent with this k-step policy gradient can achieve this exponential guarantee in O(T1) iterations, despite only assuming smoothness and differentiability of the value function. This will provide near optimal solutions to previously elusive applications like state aggregation and partially observable cooperative multi-agent settings. Moreover, our bounds avoid the ubiquitous distribution mismatch factors ∣∣dμπ∗/dμπ∣∣∞ and ∣∣dμπ∗/μ∣∣∞ enabling the k-step policy gradient method to escape suboptimal critical points that emerge from poor exploration in fully observable settings.
Shielding is a prominent model-based technique to ensure safety of autonomous agents. Classical shielding aims to ensure that nothing bad ever happens and comes with strong guarantees about safety and maximal permissiveness. However, shielding systems for probabilistic safety, where something bad is allowed to happen with an acceptable probability, has proven to be more intricate. This paper presents a formal framework that conservatively extends classical shields to probabilistic safety. In this framework, we (i) demonstrate the impossibility of preserving the strong guarantees on safety and permissiveness, (ii) provide natural shields with weaker guarantees, and (iii) introduce offline and online shield constructions ensuring strong safety guarantees. The empirical evaluation highlights the practical advantages of the new shields, as well as their computational feasibility.
We study policy gradient methods for reinforcement learning in non-Markovian decision processes (NMDPs), where observations and rewards depend on the entire interaction history. To handle this dependence, the agent maintains an internal state that is recursively updated to provide a compact summary of past observations and actions. In contrast to approaches that treat the agent state dynamics as fixed or learn it via predictive objectives, we propose a reward-centric formulation that jointly optimizes the agent state dynamics and the control policy to maximize the expected cumulative reward. To this end, we consider a class of Agent State-Markov (ASM) policies, comprising an agent state dynamics and a control policy that maps the agent state to actions. We establish a novel policy gradient theorem for ASM policies, extending the classical policy gradient results from the Markovian setting to episodic and infinite-horizon discounted NMDPs. Building on this gradient expression, we propose the Agent State-Markov Policy Gradient (ASMPG) algorithm, which leverages the recursive structure of the agent state dynamics for efficient optimization. We establish finite-time and almost sure convergence guarantees, and empirically demonstrate that, on a range of non-Markovian tasks, ASMPG outperforms baselines that learn state representations via predictive objectives.
This paper develops a joint spectral radius (JSR) framework for analyzing rank-one deflated Q-value iteration (Q-VI) in discounted Markov decision process control. Focusing on an all-ones residual correction, we interpret the resulting algorithm through the geometry of switching systems and, to the best of our knowledge, give the first JSR-based convergence analysis of deflated Q-VI for policy optimization problems. Our analysis reveals that the standard Q-VI switching system model has JSR exactly the discount factor γ∈(0,1), since all admissible subsystems share the all-ones vector as an invariant direction. By passing to the quotient space that removes this direction, we obtain a projected switching system model whose JSR governs the relevant error dynamics and may be strictly smaller than γ. Therefore, the deflated Q-VI admits a potentially sharper convergence-rate characterization than the ambient-space γ-bound. Finally, we prove that the correction is equivalent to a scalar recentering of standard Q-VI. Hence, the projected trajectory, and therefore the greedy-policy sequence, is unchanged relative to standard Q-VI initialized from the same point. The benefit of deflation is not a change in the induced decision-making problem, but a more precise JSR-based description of the convergence geometry after the redundant all-ones component is removed.
In this work, we show that natural policy gradient, a core algorithm in reinforcement learning, admits an exact formulation as a smoothed and averaged form of policy iteration. Specifically, we introduce doubly smoothed policy iteration (DSPI), a Bellman-operator framework in which each policy is obtained by applying a regularized greedy step to a weighted average of past Q-functions. DSPI includes policy iteration, dual-averaged policy iteration, natural policy gradient, and more general policy dual averaging methods as special cases. Using only monotonicity and contraction of smoothed Bellman operators, we prove distribution-free global geometric convergence of DSPI. Consequently, standard natural policy gradient and policy dual averaging achieve an iteration complexity of O((1−γ)−1log((1−γ)−1ε−1)) for computing an ε-optimal policy, without modifying the MDP, adding regularization beyond the mirror map inherent in the update, or using adaptive, trajectory-dependent stepsizes. For the unregularized greedy case, corresponding to dual-averaged policy iteration, we also prove finite termination. The same Bellman-operator framework further extends to discounted MDPs with linear function approximation and stochastic shortest path problems.
LLM-based automatic heuristic design has shown promise for generating executable heuristics for combinatorial optimization, but existing methods mainly rely on delayed endpoint performance. We propose a \emph{teacher-aware evolutionary framework} that uses independently trained learned optimization policies as behavioral teachers. Instead of deploying or imitating the teacher, our method queries it on states visited by candidate heuristic programs and uses its action preferences as local feedback for evolution. The resulting search discovers static executable heuristics guided by both task performance and teacher-derived behavioral signals. Experiments on scheduling, routing, and graph optimization benchmarks show that our method improves over performance-driven LLM heuristic evolution baselines while requiring no neural inference at deployment. These results suggest that learned optimization policies can be repurposed as behavioral feedback sources for automatic heuristic discovery.
Dynamic Population Games (DPGs) provide a tractable framework for modeling strategic interactions in large populations of self-interested agents, and have been successfully applied to the design of Karma economies, a class of fair non-monetary resource allocation mechanisms. Despite their appealing theoretical properties, existing computational tools for DPGs assume full knowledge of the game model and operate in a centralized fashion, limiting their applicability in realistic settings where agents have access only to their own private experience. This paper takes a step towards addressing this gap by studying model-free equilibrium learning in Karma DPGs. First, we analyze the setting in which a novel agent joins a Karma DPG already at its Stationary Nash Equilibrium (SNE) and learns a policy via Deep Q-Networks (DQN) without knowledge of the game model. Leveraging recent convergence results for DQN, we establish a suboptimality bound consisting of a DQN approximation error of order O(1/Ns) and a mean field perturbation error of order O(1/N), where Ns is the replay buffer size and N is the population size. Second, we consider the challenging problem of learning the SNE from scratch. We show empirically that combining deep RL with fictitious play and smoothed policy iteration allows agents to converge, in a model-free fashion, to a configuration close to the centrally computed SNE. Together, these contributions support the vision of Karma economies as practical tools for fair resource allocation.
Matteo Cederle, Saverio Bolognani, Gian Antonio Susto
Attribution techniques explain the outcome of an AI model by assigning a numerical score to its inputs. So far, these techniques have mainly focused on attributing importance to static input features at a single point in time, and thus fail to generalize to sequential decision-making settings. This paper fills this gap by introducing techniques to generate attribution-based explanations for Markov Decision Processes (MDPs). We give a formal characterization of what attributions should represent in MDPs, focusing on explanations that assign importance scores to both individual states and execution paths. We show how importance scores can be computed by leveraging techniques for strategy synthesis, enabling the efficient computation of these scores despite the non-determinism inherent in an MDP. We evaluate our approach on five case-studies, demonstrating its utility in providing interpretable insights into the logic of sequential decision-making agents.
Paul Kobialka, Andrea Pferscher, Francesco Leofante +3
We study multi-robot persistent monitoring on weighted graphs, where node weights encode monitoring priorities and edge weights encode travel distances. The goal is to design joint robot trajectories that minimize the worst-case weighted latency across all nodes over an infinite time horizon. The widely adopted worst-case latency objective evaluates team performance over the entire time horizon and therefore may fail to distinguish strategies with poor transient behavior but strong asymptotic performance. To address this limitation, we propose a family of tail-performance objectives that generalize the standard objective and study the resulting functional optimization problems. We establish several key theoretical properties, including the existence of optimal strategies, relationships among the proposed objectives and their corresponding optimization problems, approximation by periodic solutions to arbitrary accuracy, and reductions to event-driven decision models with discretized waiting times. Building on these results, we construct an equivalent event-driven Markov decision process (MDP), called the Tail Worst-case Latency-Optimizing Markov Decision Process (TWLO-MDP), which reformulates the tail-performance objective as a standard average-reward criterion. We then develop reinforcement-learning-based solution methods for the TWLO-MDP and introduce the multi-robot monitoring benchmark (M2Bench), a unified platform that supports the evaluation and comparison of heuristic and learning-based monitoring algorithms. Experiments on synthetic and realistic monitoring scenarios show that our methods effectively reduce the worst-case weighted latency and outperform representative baselines.
Inpatient clinical reasoning is a sequential decision under partial observability: the clinician sees the admission so far and must choose the next action whose downstream consequences are not yet visible. Existing clinical-LLM evaluations and RL rewards signals collapse this into closed-form retrieval, clinical journey leakage, or unanchored LLM-as-judge scoring. We introduce CLR-voyance, a framework that reformulates inpatient reasoning as a Partially Observable Markov Decision Process (POMDP) and supervises it with rewards that are simultaneously outcome-grounded and clinician-validated. We instantiate the formulation as CLR-POMDP, which partitions successful patient journeys into a policy-visible past and an oracle-only future. Using the past information, an oracle LLM generates a case-specific query-answer pair, and the first adaptive rubric for clinical reasoning which is verifiable in the future of the patient journey. These rubrics are used for both post-training and evaluation of models for inpatient clinical reasoning. We post-train Qwen3-8B and MedGemma-4B with GRPO followed by model merging, yielding state-of-the-art inpatient clinical reasoning while retaining generalist capabilities. CLR-voyance-8B achieves 84.91% on CLR-POMDP, ahead of frontier medical reasoning models like GPT-5 (77.83%) and MedGemma-27B (66.66%) and has comparable or better performance on existing medical benchmarks. To ensure a clinically meaningful setting, we conduct a large-scale clinician alignment study, where physicians curate per-case rubrics, grade candidate responses, and provide blinded pairwise preferences of model reasoning. This study provides insights on clinical LLM-as-a-judge and clinical preference-model selection, which can inform the community at large. CLR-voyance has been deployed for 6+ months at a partner public hospital, drafting thousands of reasoning-heavy inpatient notes.
Aishik Nagar, Arun-Kumar Kaliya-Perumal, Yu-Hsuan Han +5
Long-horizon, sparse-reward tasks pose a fundamental challenge for reinforcement learning, since single-step TD learning suffers from bootstrapping error accumulation across successive Bellman updates. Actor-critic methods with action chunking address this by operating over temporally extended actions, which reduce the effective horizon, enable fast value backups, and support temporally consistent exploration. However, existing methods rely on a fixed chunk size and therefore cannot adaptively balance reactivity against temporal consistency. A large fixed chunk size reduces responsiveness to new observations, while a small one produces incoherent motions, forcing task-specific tuning of the chunk size. To address this limitation, we propose Adaptive Chunk Size Actor-Critic (ACSAC). ACSAC leverages a causal Transformer critic to evaluate expected returns for action chunks of different sizes. At each chunk boundary, it adaptively selects the chunk size that maximizes the expected return, supporting flexible, state-dependent chunk sizes without task-specific tuning. We prove that the ACSAC Bellman operator is a contraction whose unique fixed point is the action-value function of the adaptive policy. Experiments on OGBench demonstrate that ACSAC achieves state-of-the-art performance on long-horizon, sparse-reward manipulation tasks across both offline RL and offline-to-online RL settings.
For AI systems to be useful to humans, they must understand and act in accordance with our values and preferences. Since specifying preferences is a hard task, inverse reinforcement learning (IRL) aims to develop methods that allow for inferring preferences from observed behavior. However, IRL assumes the human to be approximately optimal. This is a big limitation in cases where the human themselves may be learning to act optimally in an environment. In this paper, we formalize the problem of learning the preferences of a learning agent: a predictor observes a learner acting online and tries to infer the underlying reward function being (initially suboptimally) optimized by the learner. We model the learner as either being no-regret, or as converging to an optimal Boltzmann policy over time. In each of these settings, we establish theoretical guarantees for various preference learning algorithms, or otherwise show that such guarantees are impossible.
Large language models (LLMs) have shown remarkable in-context learning (ICL) capabilities, yet their potential for sequential decision-making remains underexplored. In this paper, we study the ICL capabilities of LLMs in sequential decision-making settings, including Markov Decision Processes (MDPs), Partially Observable MDPs (POMDPs), and Ambiguous POMDPs (APOMDPs). We fine-tune pretrained LLMs to perform few-shot decision-making directly from offline, oracle-labeled trajectories. Our framework enables flexible imitation of policies through supervised fine-tuning (SFT). Theoretically, we focus on linear MDPs and interpret a fine-tuned attention layer as implicitly estimating optimal Q-functions from in-context data. Building on this interpretation, we derive an end-to-end suboptimality bound for the induced policy that separates the in-context estimation error from the training-length bias. Empirically, across synthetic MDP, POMDP, and APOMDP settings, we find that fine-tuned LLMs achieve substantially smaller optimality gaps than in-context-only and random baselines, with especially large gains in longer-horizon, partially observed, and model-ambiguous environments. Together, these results show that supervised fine-tuning provides an effective route to endowing pretrained LLMs with sequential decision-making capabilities from offline data, which is an important advantage in domains such as healthcare where offline data are abundant.
Preference-conditioned multi-objective reinforcement learning aims to learn a single policy that captures trade-offs across preferences, but under nonlinear scalarization the uniqueness and continuity of the preference-to-solution correspondence remain unclear. We study this problem in tabular multi-objective Markov decision processes (MDPs) using smooth Tchebycheff scalarization as a monotone utility. Under mild interior conditions on the preference set, we prove that each preference induces a unique Pareto-optimal return vector and that this vector depends Lipschitz-continuously on the preference, providing a principled foundation for preference sweeping toward dense Pareto-front coverage. To compute these targets, we formulate the problem over occupancy measures and derive Concave Mirror Descent Policy Iteration (CMDPI), which achieves an O(1/k) objective-suboptimality rate. We further show that each update is equivalent to solving a Kullback-Leibler-regularized MDP with the previous policy as reference, yielding a policy-iteration interpretation and finite-iterate policy continuity across preferences. We instantiate the update as a deep actor-critic algorithm preserving previous-policy regularization. On eight MO-Gymnasium tasks, it achieves the best average hypervolume rank among recent baselines and strong expected-utility performance. Continuous-control experiments indicate gains beyond the discrete-action setting.
Unlike standard expected-return Reinforcement Learning (RL), Distributional RL (DRL) models the full return distribution, making it better-suited for uncertainty-aware and risk-sensitive decision-making. Conditional Flow Matching (CFM) critics have recently attracted attention for modelling continuous, multi-modal return distributions. Despite this interest, there remains a substantial metric mismatch: DRL theory relies on the distributional Bellman operator being contractive in the p-Wasserstein distance, yet existing CFM critics are trained with arbitrary source-target couplings, so their flow-matching losses are not Wasserstein-aligned surrogates for matching Bellman target return distributions. In this work, we address this mismatch by proposing FlowIQN, a CFM critic that sorts source and Bellman target samples within each mini-batch to approximate the monotone optimal transport coupling, replacing arbitrary pairings with quantile-aligned flow paths. We prove that the loss of our quantile-coupled CFM critic yields a Wasserstein-aligned approximate projection compatible with the foundations of DRL. To our knowledge, FlowIQN is the first flow-matching distributional critic with an explicit Wasserstein-aligned projection guarantee. We further extend FlowIQN with shortcut models for efficient inference. Empirical results show that FlowIQN improves Wasserstein return-distribution accuracy over other CFM critics. It also yields competitive performance on offline RL benchmarks across multiple policy extraction methods, providing a theoretically grounded CFM critic that is readily compatible with DRL pipelines. Code: https://github.com/ori-goals/flowIQN.
Michael Groom, Victor-Alexandru Darvariu, Lars Kunze +2