Multi-Robot Systems

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23 papers in the last 28 days · 0.4% of indexed attention

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Period ending 2026-09-21

9 new papers

A weekly snapshot of new work published in Multi-Robot Systems.

Period ending 2026-09-14

5 new papers

A weekly snapshot of new work published in Multi-Robot Systems.

Period ending 2026-09-07

3 new papers

A weekly snapshot of new work published in Multi-Robot Systems.

237 papers

Latest in Multi-Robot Systems

Jun 11, 2026cs.IT

How Task Structure Limits Multi-Agent Success: An Information-Theoretic Analysis

Multi-agent systems (MAS) were expected to overcome the limitation of single-agent systems (SAS) through collaboration. However, under typicality conditions on the task's constraint graph and bounded inter-agent communication, we prove that the success probability of a MAS is closely tied to the connectivity of task constraints, where each agent has limited information-processing capacity. Specifically, the success probability decays exponentially with an information bottleneck that emerges from partitioning the task's constraint graph among agents. We define this quantity as the \emph{minimum cut cost} Cmin⁡C_{\min} of the potential constraint graph of each task. This information-theoretic bound applies to both open systems with external feedback and closed systems without. We validate our theory on both synthetic experiments and real-world empirical data from SWE-bench submissions. From our framework, effective MAS design should incorporate task-inherent constraints alongside engineering optimization, and when \Cmin\Cmin is high, practitioners should restructure tasks rather than simply scaling agents or communication.
Shi Pan, Ming Luo
Jun 10, 2026cs.RO

CHORUS: Decentralized Multi-Embodiment Collaboration with One VLA Policy

Multi-robot collaboration allows robots to efficiently take on a wide range of tasks, from moving a couch through a doorway to assembling structures on a construction site. However, achieving such coordination in mobile multi-robot settings remains challenging: centralized methods conditioned on the combined observations of a team scale poorly with team size, and decentralized methods that train one policy per robot often require explicit alignment procedures or information sharing at inference time to overcome partial observability. Our key insight is that the visuomotor priors of pretrained vision-language-action (VLA) models should enable reactive, decentralized collaboration from each robot's local observations alone, without these inference-time assumptions. We propose CHORUS, a framework that adapts a single VLA backbone to control diverse, multi-robot teams. At inference time, each robot runs an independent copy of CHORUS, conditioned only on its own observations and a robot-identifying prompt. In real-world experiments including mobile tape measurement, library book handovers, and laundry basket lifting, CHORUS achieves a 64% point improvement over decentralized, from-scratch models, improves reactivity to teammate behavior by 40% points, and outperforms centralized baselines. Together, these results show that a shared VLA backbone is capable of achieving decentralized multi-robot collaboration, without per-robot policies or inter-robot communication at inference.
Ria Doshi, Tian Gao, Annie Chen +2
Jun 9, 2026cs.RO

Steering Multirobot Behavior via Closed-Loop Affine Activation Editing

Real-world robots need to adapt their behavior beyond the envelope of their pre-trained policy. Policy finetuning or retraining are options, but they risk catastrophic forgetting, degrading the pretrained policy's base performance. To combat this, we introduce CLAE: Closed-Loop Affine Activation Editing, an inference-time framework for steering the behavior of a frozen policy by editing intermediate activations while keeping the base policy weights and downstream action head untouched. CLAE approaches behavior steering as a closed-loop problem whose outputs edit policy activations that adapt online to the robot state, environment, target behavior, and multi-robot context. It trains a sparse autoencoder over frozen-policy activations, selects behavior-relevant latent features via post-hoc probing, and learns a lightweight RL-based steering policy that applies state-dependent affine edits to selected latents during inference. We validate CLAE on a frozen multi-quadrotor navigation policy trained to perform a single task: navigating robots to a set of goal locations while avoiding obstacles. Through extensive simulations and physical tests, we show that while navigating to their goal positions, CLAE can 1. steer individual robot behavior by controlling each robot's velocity profile; 2. coordinate multirobot behavior by preserving a desired formation; and 3. produce entirely new behavior wherein robots are required to reduce their exposure to surveillance cameras in the environment. Our project website is available at https://clae-robotics.github.io/.
Satyajeet Das, Darren Chiu, Shashank Hegde +1
Jun 9, 2026cs.RO

ros2probe: Non-intrusive, Kernel-selective Observability for Robot Operating System 2 Middleware

Robot Operating System 2 (ROS 2), the de facto standard middleware framework for robots, runs each robot as a graph of nodes communicating over the Data Distribution Service (DDS), a publish/subscribe substrate. Observing this inter-node communication in real time is essential to robot development, yet it has a price. A tool can receive data only by joining the DDS domain as a subscriber that discovery has matched to the publisher, so observing folds the tool into the system it measures and perturbs it. We define this protocol-inherent perturbation as the observer's probe effect. It inflates the discovery plane, adds deserialization cost on the observer, makes the loss it reports diverge from what the subscriber actually received, and near saturation displaces the subscriber's messages. The only escape, capturing all wire traffic passively, discards ROS 2 message semantics and scales with total traffic, not what is observed. We present ros2probe, a non-intrusive observation framework that removes the probe effect. It reconstructs the full ROS 2 communication state from the domain's discovery packets at no bandwidth cost, then drives an in-kernel filter restricted to the topics the user asks for, lifting only those packets at minimal cost and observing what the real subscriber receives. Its interfaces and recordings match the standard ROS 2 tools. Across three hardware platforms (laptop, Jetson, and Raspberry Pi), two DDS implementations, and seven robot-operation workloads, ros2probe holds the discovery graph within 0.5% of an unobserved system, whereas domain-joining tools inflate discovery up to 2.6×\times and drop 38.5% of the subscriber's messages at saturation while ros2probe drops none. It reports loss with a recall of 1.0, cuts observer CPU and memory by up to 7×\times and 28×\times, and stays practical on the embedded robots where existing tools overload the system.
Jisang Yu, Sanghoon Lee, Yeonwoo Choi +1
Jun 8, 2026cs.RO

Modeling Components and Connections in Cyber-Physical Systems

Text based configuration files for cyber-physical systems show the hierarchy of component modules well but often hide the details of connections and interfaces between modules. A model-based visual approach to these configuration files can better capture this information. The XML structure of Robot Operating System (ROS) launch files can be improved using a modeling approach. This paper presents ROSLaunchVisual, a model-integrated environment built on WebGME for designing, visualizing, and managing ROS launch files. The tool raises the level of abstraction by allowing developers to create and modify launch files using a graphical interface that represents nodes, publishers, subscribers, and arguments as interconnected components. The tool provides a dynamic system analysis that can then be used in the static development and analysis of new and existing launch files. ROSLaunchVisual incorporates features such as metamodel-driven validation, automatic import/export of launch files, and visual communication mapping. Plugins further enhance functionality by updating libraries, checking for semantic errors, and managing remaps. By making launch file creation more intuitive and less error-prone, ROSLaunchVisual improves development efficiency and system understanding, especially in collaborative or large-scale robotics projects.
Kate Sanborn, Tanuj Kenchannavar, Vakul Nath +1
Jun 8, 2026cs.RO

Motion planning for hundreds of floating robots

Planning collision-free motion for large robot fleets is difficult because collision avoidance induces strong inter-agent coupling that grows rapidly with team size. We consider omnidirectional floating robots on water, where choreographies are specified by sparse keyframes and an interactive tool must generate trajectories within seconds, even when transitions span minutes and thousands of time steps. We propose a scalable pipeline that builds a collision graph from an initialization, decomposes the coupled problem into interaction clusters, and solves clusters independently (and in parallel) with robustness mechanisms for common decomposition pathologies. We validate the approach in simulations up to 500 robots. The synthesized trajectories have also been deployed in two real-world demonstrations, on Lake Zürich with a fleet of 24 Way of Water crafts and at the Time Space Existence 2025 Venice Biennale.
Jan Kamm, Antonio Terpin, Raffaello D'Andrea +1
Jun 8, 2026cs.RO

Shape Formation for the Cooperative Transportation of Arbitrary Objects Using Multi-Agent Reinforcement Learning

Cooperative object transportation is essential in numerous domains, including industrial to domestic services. A popular transportation strategy is to carry objects on top of multi-robot systems. The corresponding task is typically solved by decomposing it into three interconnected subproblems: formation control, cooperative navigation, and collision avoidance. A particular challenge posed by real-world objects is their potentially arbitrary shape and non-uniform mass distribution, necessitating robot formations that securely support the object. In this work, we address the challenge of pattern formation control for transporting such real-world objects by proposing a novel multi-agent reinforcement learning approach. Our approach enables a multi-robot system to autonomously position itself underneath an object to support its weight while avoiding obstacles during the formation process. Our evaluations with diverse environments and varying numbers of robots show that our approach leads to policies that reliably produce balanced formations and generalize to cluttered scenes and objects with complex geometry and non-uniform mass distribution.
Mohamed Sayed, Wolfram Burgard, Tanja Katharina Kaiser
Jun 8, 2026cs.RO

MASK: Multi-Agent Semantic K-Scheduling for Risk-Sensitive 6G Robotics

Realizing the vision of 6G connected robotics requires reconciling high-performance collaborative control with the rigid spectral limitations of physical wireless channels. In realistic collaborative sensing scenarios, spectral resources are quantized into finite physical resource blocks or orthogonal subcarriers, rendering simultaneous transmission by all agents infeasible. To address this, we propose Multi-Agent Semantic K-Scheduling (MASK), a control architecture designed to sustain robust, risk-aware coordination under strict instantaneous bandwidth caps. We introduce Arbiter-Assisted Semantic Information Gating (A-SIG), a lightweight coordination mechanism that enforces hard access constraints by scheduling only the top-K agents based on locally computed semantic importance scores. By aggregating these prioritized observations into a compact latent state, a self-supervised global encoder enables a distributional policy to mitigate tail risks despite data sparsity. We evaluate MASK across diverse benchmarks, demonstrating that it matches the performance of communication-unconstrained baselines even when channel access is restricted to a small fraction of the swarm size. Furthermore, the framework exhibits inherent resilience to packet erasures, validating semantic scheduling as a critical enabler for resource-constrained 6G systems.
Ahmet Gunhan Aydin, Elif Tugce Ceran
Jun 7, 2026cs.RO

Tessellated Biomes: Distributed Robotic Assemblies for Architectural Resilience

This paper presents Tessellated Biomes, a cyber-physical framework for the adaptive robotic construction and reconfiguration of modular multi-material assemblies. It challenges the linear lifecycle of standard construction by fusing (1) local microfactory fabrication, (2) discrete multi-material optimization, and (3) distributed robotic assembly into a unified circular process of spatial adaptation. The research details methods for the digital fabrication of self-aligning modular primitives in multiple materials (PLA, timber, and concrete) produced in local microfactories; the aggregation and optimization of these primitives into compression-based discrete structures; and the deployment of custom quadrupedal robots that collaboratively relocate material into realized physical aggregations. The framework is validated through the fabrication, optimization, and robotic assembly of discrete structures. Together, these results position Tessellated Biomes as a model for resilient, reconfigurable architecture.
Sergio Mutis, Eric Hughes, Gert Duvenhage
Jun 7, 2026cs.LG

Co-GLANCE: Uncertainty-Aware Active Perception for Heterogeneous Robot Teaming

Perceptual uncertainty is a central challenge for heterogeneous robot teams operating in unstructured outdoor environments, where no single viewpoint affords reliable scene understanding. Perceptual uncertainty, arising from sources such as occlusions, manifests differently across robot viewpoints depending on scene structure. Detecting and resolving sources of perceptual uncertainty requires both scene-based contextual reasoning and capability-aware robot allocation. While vision-language models provide strong semantic priors for both, they are computationally prohibitive for onboard inference and lack calibrated uncertainty quantification. We introduce Co-GLANCE, a real-time onboard perception and decision-making system for uncertainty resolution in heterogeneous robot teams. Co-GLANCE distills the semantic reasoning capabilities of a vision-language model into an end-to-end model for occlusion segmentation and robot allocation, eliminating the need for cloud-based inference. To quantify perceptual uncertainty, Co-GLANCE combines conformal prediction with selective abstention to provide statistically valid coverage guarantees for segmentation, robot allocation, and detection outputs. These calibrated uncertainty estimates directly trigger active perception, dispatching the most appropriate robot to acquire informative viewpoints and resolve uncertainty. Across real-world scenarios, Co-GLANCE outperforms cloud-based vision-language model baselines in occlusion segmentation and robot allocation accuracy by 25% and 36%, respectively, while reducing per-frame inference latency 350x. We also release an air-ground dataset for future research. Code, videos, and dataset available at https://co-glance.github.io/ .
Michal P. Podolinsky, Neel P. Bhatt, Pranay Samineni +3
Jun 6, 2026cs.RO

Continual Quadruped Robots Coordination via Semantic Skill Discovery

Multi-quadruped coordination has attracted increasing attention due to its enhanced payload capacity, broader contact coverage, and improved adaptability to challenging tasks. Existing methods for multi-quadruped manipulation typically focus on predefined or closed task families, often relying on multi-agent reinforcement learning (MARL) to train task-specific coordination policies. However, such methods struggle in open-ended continual learning settings, where tasks arrive sequentially and robots are expected to acquire new coordination skills while reusing previously learned ones without catastrophic forgetting. To address this challenge, we propose Conquer, a semantic skill-library framework that formulates continual multi-quadruped coordination as a retrieve-adapt-update process. First, to accommodate varying team sizes across tasks, we design a team-structured Self-Allies-Goal (SAG) backbone that supports variable-cardinality robot teams by explicitly modeling each robot's own state, teammate context, and task goal. For each incoming task, Conquer constructs a task-level semantic descriptor from pre-execution information and retrieves a relevant skill from the library for adaptation. After successful execution, Conquer updates the skill library by extracting trajectory-level semantic descriptors and organizing them according to semantic distance, thereby enabling continual skill accumulation and cross-task knowledge transfer. Simulation experiments show that Conquer achieves a final average success rate of 95.6%, demonstrating strong forward transfer and negligible catastrophic forgetting. Real-world rollouts on Unitree Go2 teams further validate the deployment feasibility of Conquer for practical multi-quadruped coordination. Simulation and real-robot demonstration videos are available at: https://conquer-project.pages.dev/.
Daoqing Wang, Yuchen Xiao, Weixuan Huang +5
Jun 5, 2026cs.RO

VoLo: A Physical Orchestrator for Open-Vocabulary Long-Horizon Manipulation

Open-vocabulary long-horizon manipulation requires robots to reason over flexible instructions and complex multi-object scenes while adaptively planning, executing, monitoring, and recovering from failures. We address these demands with a closed agent loop in which a VLM orchestrates heterogeneous robot capabilities as interruptible tools. Unlike in virtual AI agents, the timing of decisions, actions and tool calls is important in a physical world that does not pause for reasoning. We refer to this setting as Physical Orchestration, and propose VoLoAgent, a VLM that plans, monitors, and recovers by treating a VLA/WAM as an interruptible tool it steers mid-rollout alongside vision models and action primitives. To evaluate these long-horizon capabilities, we introduce RoboVoLo, a high-fidelity benchmark for open-vocabulary long-horizon manipulation across common sense, memory/state tracking, complex references, and world knowledge, with both task-level success and failure-mode diagnostics. Experiments show VoLoAgent substantially outperforms single VLA/VLM or tool-based systems, with validation on real-robot experiments. Project page: https://chicychen.github.io/VoLo/
Siyi Chen, Hugo Hadfield, Alex Zook +9
Jun 5, 2026cs.RO

A Multi-Operator Mixed-Reality Interface for Multi-Robot Control and Coordination: Co-Located and Private Workspace Collaboration

Multi-operator control of robot teams requires not only access to the same mission information, but also mechanisms for maintaining shared awareness and preventing conflicting interventions. Building on our previous HORUS interface (Holistic Operational Reality for Unified Systems) we present a mixed-reality interface that extends single-operator multi-robot supervision to collaborative multi-operator use. The system supports two complementary modes: a co-located shared workspace, in which operators observe and manipulate the same mini-map in the same physical location, and a private-workspace mode, in which operators work on the same mission through independently placed local workspaces. The architecture combines registration-driven scene construction, lightweight shared-session synchronization, and per-robot control leases to support collaborative monitoring, tasking, and teleoperation while preventing conflicting commands. We evaluated the approach in a human-subject study with 36 participants (18 pairs) controlling three Nova Carter mobile robots in two search environments. The performance of the objective task was comparable across the two modes, indicating that both modes supported effective mission execution. However, the co-located shared workspace significantly improved perceived collaboration, shared understanding, and handoff clarity, and was the preferred collaborative mode. These results indicate that physically co-locating the MR workspace improves how operators coordinate even when the underlying robot-control tools remain unchanged.
Omotoye Shamsudeen Adekoya, Antonio Sgorbissa, Carmine Tommaso Recchiuto
Jun 4, 2026cs.RO

Merging model-based control with multi-agent reinforcement learning for multi-agent cooperative teaming strategies

In this work, we propose a framework that combines multi-agent reinforcement learning (MARL) with model-based control to achieve safe, dynamically feasible actions in cooperative multi-agent tasks. Multi-agent reinforcement learning provides the advantage of learning cooperative policies for multi-agent teams from discrete non-differentiable rewards in a long planning horizon. Model-predictive control is robust and offers safe, dynamically feasible actions in a fast replanning framework for short horizons. We propose an algorithm that extends actor-critic model predictive control for MARL which we refer to as multi-agent actor-critic model predictive control (MA-AC-MPC). We demonstrate the capabilities of this algorithm by applying it to a multi-agent pursuit-evasion scenario. Specifically, we compare the evader team's strategy using the MA-AC-MPC model and a multi-layer perceptron model (MA-AC-MLP). The pursuer team uses augmented proportional navigation as it is accepted as an advanced adversarial control law. We also provide an example with a heterogeneous environment where a drone and omni-wheeled rover cooperate to achieve repeatable and successful landing with 100% success rate in hardware for MA-AC-MPC compared to 60% for MA-AC-MLP. We demonstrate the robustness of the proposed MA-AC-MPC algorithm in hardware for both environments.
Christian Llanes, Spencer W. Jensen, Samuel Coogan
Jun 3, 2026cs.RO

CADENCE: Predicting Realized MAPF Execution Time Beyond Sum of Costs

Multi-Agent Path Finding (MAPF) algorithms are increasingly used to plan motion for robot teams in industrial warehouses and robotic shared workspaces, but standard MAPF algorithm evaluation metrics, such as Sum of Costs (SoC), makespan, and planner runtime, can obscure how planner choices translate into realistic execution performance. We present CADENCE (Coordination and Action-Driven Estimation for Networked Continuous Execution), a hardware study of this evaluation gap on a fixed 7 by 7 workcell with seven differential drive robots, asking which features available before execution can best predict final wall-clock completion time. We compare SoC, total planned travel cost, primitive motion burden (how much basic motion the plan requires, such as makespan, turns, consecutive moves, and start-stop transitions), and interaction aware coordination structure (how much inter-robot coordination the plan induces, such as dependency links, interacting robot pairs, dependency depth, and crowding exposure). To test this, we generate 120 plans across 15 scenarios -- 5 Empty, 5 Medium Random, and 5 Bottleneck and execute each plan four times, yielding a 480 trial hardware corpus. Using both a scenario-held -- out ridge model and a trial-level mixed-effects model, we find that SoC alone is informative but incomplete, while primitive motion burden gives the strongest improvement, reducing held out error by about 48.6%-59.8% in MAE and 44.2%-61.4% in RMSE relative to SoC-only models. Interaction-aware coordination features add smaller, less uniform gains, most clearly in the mixed-effects analysis. Across both models and uncertainty checks, primitive motion burden is the most reliable additional signal beyond SoC, suggesting that much of the execution time gap is already visible in the offline plan before any robot starts moving.
Abhishek S, Badrikanath Praharaj, Sreeram MV
Jun 2, 2026cs.RO

Multi-Robot Bearing-only Pose Estimation via Angle Rigidity

This letter proposes a novel distributed bearing-based pose estimator for time-varying multi-robot systems. The method uses angles computed from body-frame bearings to estimate the robots' positions in R3\mathbb{R}^3 without knowledge of their orientations. The orientations in SO(3)\mathrm{SO}(3) are recovered from the estimated positions, the bearings, and the bearing derivatives. The proposed observer only requires the (directed) sensing topology to be \textit{angle-rigid}, a weaker condition than the commonly used ones like bearing rigidity. Local uniform exponential stability of the proposed observer is established under the assumption of persistently exciting motions for a subset of robots. Simulations are presented and discussed to evaluate the scheme's effectiveness and practicality.
J. Francisco Presenza, Leonardo J. Colombo, Ignacio Mas +1
Jun 1, 2026cs.AI

Coordination Graphs for Constrained Multi-Agent Reinforcement Learning

Constrained Multi-agent reinforcement learning (CMARL) faces two intertwined challenges: the joint action space grows exponentially with the number of agents, and additional requirements couple agents in ways that reward structure alone does not capture. We introduce Coordination Graphs for Constrained Multi-Agent Reinforcement Learning (CG-CMARL), a framework that addresses both challenges by combining coordination graphs with Lagrangian duality. The system decomposes the joint problem into pairwise regions, each served by a set of shared Q-functions, one for the primary objective and one for each of the constraints, so that the number of learned models is independent of the number of agents. At execution time, Max-Sum message passing coordinates actions across the factor graph, while a Lagrangian multiplier controls the objective--constraint tradeoff, allowing a single trained model to trace a Pareto front without retraining. We provide convergence guarantees under mild conditions, together with a compositional error bound that decomposes into separate interpretable sources, each traceable to a specific design choice and independently controllable. Experiments on cooperative navigation tasks (where teams of up to 10 agents must coordinate to reach target positions while satisfying pairwise constraints) show that our method produces Pareto fronts dominating established baselines trained at fixed reward-shaping ratios, while scaling to team sizes where centralized approaches become intractable.
Santiago Amaya-Corredor, Miguel Calvo-Fullana, Anders Jonsson
Jun 1, 2026cs.RO

A Kinetic Theory of Encounter-Based Information Propagation in Multi-Robot Systems

Multi-robot systems cannot assume persistent network connectivity. We study this problem through target tracking, where performance depends on how quickly target information is sensed, transported through the team, and used before it becomes stale. When robots exchange information only through physical encounters, tracking becomes a kinetic information-transport problem: robot motion induces encounters, encounters carry target-state estimates, information age determines staleness, and stale information produces tracking error. This paper develops a kinetic theory of encounter-based information propagation and identifies three limits. The first is an access limit -- information cannot support team-level coordination unless it spreads beyond the robots that sensed it. The second is a staleness limit -- even propagated information loses value as the target moves. The third is a geometry limit -- when target motion outpaces information transport, tracking error approaches a saturation regime where communication improvements alone have diminishing returns. We evaluate the theory through large-scale simulations varying team size, operating area, communication range, and target speed. Results support the proposed access-staleness-geometry decomposition: communication coverage governs the access transition; once information is accessible, tracking error is shaped by target displacement; and this response is locally linear in restricted regimes but nonlinear over broader ranges because of sensing refreshes and bounded geometry. Across controlled sweeps and joint variation, the derived access and staleness coordinates reliably describe tracking performance. Together, these results establish a kinetic-theoretic framework for predicting and designing encounter-based multi-robot systems.
Alkesh K. Srivastava, Philip Dames
Jun 1, 2026cs.RO

Network Distributed Multi-Agent Reinforcement Learning for Consensus Control of Quadcopters

This paper proposes a Network Distributed Multi-Agent Reinforcement Learning (ND-MARL) framework for quadcopter consensus control. Compared to conventional multi-agent MARL formulations that rely on centralized planning or fully decentralized execution, ND-MARL incorporates the swarm communication graph into the decision process. Under a 2-Neighbor communication topology, each agent observes information of only two neighbors and outputs an action through a distributed policy. A high-level distributed consensus planner is trained using Multi-Agent Soft Actor-Critic (MASAC) and embedded in a hierarchical stack to generate reference target positions tracked by a low-level quadcopter controller. Results demonstrate smooth consensus trajectories and planner-tracker integration when compared to a centralized MARL controller. Most notably, the learned controller exhibits zero-shot scalability, as policies trained on a three-agent system are deployed to swarms of up to 250 agents under the same 2-Neighbor communication topology without retraining or fine-tuning, achieving consistent convergence with increasing steady-state spread at large team sizes due to sparse information propagation. These findings highlight ND-MARL as a stable framework for distributed, communication-aware quadcopter consensus control.
Youssef Mahran, Zeyad Gamal, Aamir Ahmad +1
Jun 1, 2026cs.RO

Spatio-Temporal Reconnection for Multi-Robot Networks using Adaptive Prescribed-Time CBFs

In multi-robot systems, maintaining persistent communication graph connectivity is often overly restrictive, especially when robots have limited communication ranges but operate in large environments. Instead, allowing robots to temporarily disconnect and later reconnect is often more desirable for efficient task execution while still ensuring timely information sharing across the team. In this paper, we propose an adaptive prescribed-time control barrier function (adaptive PT-CBF) framework that enables robots to temporarily disconnect and re-enter the communication range within an adjustable and feasible prescribed time. Moreover, we introduce a reconnection triggering mechanism that jointly considers task execution and reconnection urgency, thereby providing a principled way to decide when reconnection should occur. Theoretical analysis justifies convergence to the satisfying reconnection within a prescribed finite time. Experimental results validate the performance of our proposed adaptive PT-CBF with improved task efficiency and satisfying reconnections.
Hao Liu, Yupeng Yang, Yanze Zhang +1
May 31, 2026cs.MA

Coordinating Task Switching in a Robotics Multi-Agent System Using Behavior Trees

The application of multi-agent systems in robotics is a very challenging field. Several competitions involving such systems are proposed to foster research and development of strategies and mechanisms using games as the underlying domain. Among them are the ones from the \textit{IEEE Very Small Soccer (VSSS)} category, which is the case study described in this paper. In VSSS, two teams of three robots each compete in a very dynamic environment of a soccer game. Thus, coordination of robots' behavior during the game is crucial to win it. In this paper, we present a Behavior-Tree-based approach to support multi-robot coordination within the VSSS team of the ThundeRatz robotics team from the Universidade de Sa~\tilde{a}o Paulo. Moreover, a comparison between the proposed approach and the previous one, which was based on a Finite State Machine (FSM), was conducted using the FIRASim simulator. Besides that, the performance of this new strategy was further evaluated in an academic robotics competition.
Lucas Haug, Anarosa Alves Franco Brandão, Arthur Casals
May 30, 2026cs.LG

Distributed GNEP Algorithms without Multiplier Sharing and Applications to Multi-Robot Coordination and Contextual Bandit-Based Active Learning

Recent advances in artificial intelligence have expanded the focus from classical optimization to include equilibrium analysis in noncooperative games. Many such games involve shared constraints, leading to Generalized Nash Equilibrium Problems (GNEPs). Existing distributed algorithms typically require agents to exchange Lagrange multipliers to enforce consensus and compute variational-GNEs (v-GNEs). This work introduces fully distributed continuous-time algorithms and establishes convergence without requiring multiplier exchange, thereby reducing information exchange per iteration while improving privacy preservation. The analysis focuses on strongly monotone games with convex individual constraints and linear shared constraints. I also propose several discretization schemes for the continuous-time algorithms. The proposed approach converges to general GNEs, rather than being restricted to v-GNEs, with the attained equilibrium depending on the initialization. The effectiveness of the proposed method is demonstrated through applications in multi-robot coordination and placement. In the second part, this work includes research conducted in collaboration with Amazon scientists. One of the most challenging problems in real-world machine learning is labeled data collection, which typically requires substantial human effort and cost. Active learning aims to reduce this labeling requirement. Existing handcrafted active learning strategies, however, generally perform well only on specific types of datasets, which are often unknown in advance. In this work, I propose using contextual bandits to adaptively select the most suitable active learning strategy. The effectiveness of the proposed approach is demonstrated on publicly available external datasets.
Shao-An Yin
May 30, 2026cs.OS

Edge-Based QoS-Aware Adaptive Task Placement: A Closed-Loop Control in Multi-Robot Systems

Multi-robot systems (MRS) increasingly offload compute-intensive perception tasks to edge nodes to meet strict time-sensitive Quality-of-Service (QoS) constraints. However, static task orchestration on a shared edge node can severely degrade QoS due to network latency, jitter, and edge-resource contention. We present a pilot edge-centric MRS testbed using Raspberry Pi nodes to evaluate a camera-to-manipulator pipeline under three modes: local execution, static offloading, and a QoS-aware Adaptive Task Placement (ATP) controller. ATP scores candidate placements using a multi-metric cost (normalized latency, CPU utilization, and switching overhead) over two-second control windows. The closed-loop visual servoing testbed is instrumented with sub-millisecond clock synchronization, network emulation, and detailed monitoring of multiple metrics across nodes to capture realistic jitter. Experimental results under compute-stress and network-fault scenarios show that static edge offloading reduces on-board CPU load but amplifies tail latency and deadline misses. In contrast, the QoS-aware ATP controller, by switching task placement based on measured latency and utilization thresholds, consistently lowers deadline violations and tail latency. Overall, the results position ATP as a practical edge-side control primitive for MRS and concrete design guidelines for Cloud-Edge Robotics deployments within the broader cloud-fog automation, while motivating QoS-aware multi-objective workload orchestration for industrial cyber-physical systems.
Thien Tran, Jonathan Kua, Thuong Hoang +3
May 28, 2026cs.RO

Structured interactions improve distributed coordination beyond model scaling in a real-world multi-robot system

Scaling individual robot capabilities is common but costly. Here we investigate a system-level design question in real-world multi-robot coordination: given matched hardware budgets, does restructuring communication among robots yield larger gains than increasing onboard model size? Using a representative transport-and-mapping task with 10 physical robots (5 runs per condition, 60 runs total), we find that switching from fully connected to modular hierarchical interactions improves normalised performance by 47 points (0--100), whereas doubling neural network hidden size yields at most 9 points. Nested mixed-effects model comparisons show a substantially larger improvement in model fit for topology than for scale. The pattern is confirmed in independent SMAC replications; heterogeneous benchmark reanalyses provide secondary supporting consistency checks rather than primary evidence. Performance saturation beyond 1024 hidden units is observed in simulation-calibrated extrapolation, not directly on hardware. These results indicate that interaction structure can play a dominant role within the tested system and task setting, while broader quantitative generalisation remains to be established.
Junping Wang, Zhizhong Zhang, Yongqiang Tang +5
May 26, 2026cs.RO

Uni-LaViRA: Language-Vision-Robot Actions Translation for Unified Embodied Navigation

Embodied navigation requires an agent to map language and visual observations to a stream of spatial actions that drive a real robot through environments it has never seen. The dominant approach has been to scale vision-language-action (VLA) foundation models on ever-larger collections of robot trajectories. This paper argues that, for navigation specifically, generality can be obtained structurally, not only through data scale. The underlying decision structure of navigation reduces to a single Language-Vision-Robot Actions Translation. The language action emits semantic-level directional command and the vision action emits a pixel-level visual target. Both outputs lie inside the natural output manifold of pretrained multimodal large language models (MLLMs), so the task can be reasoned about by an agent rather than learned from robot data. Therefore, we present Uni-LaViRA, a unified agentic architecture that extends the same insight to four task families (VLN-CE, ObjectNav, EQA, and Aerial-VLN) and to four heterogeneous real robots (Wheeled, Quadruped, Humanoid robot, and a self-built UAV) in a zero-shot manner. Two agent-loop mechanisms make this unification practical. TODO List Memory (TDM) rewrites a structured checklist of pending sub-goals at every step, reciting the unfinished items back into the agent's most recent attention window. Second Chance Backtrack (SCB) rolls the robot back to the pre-error state and conditions the agent's next plan on the failed sub-trajectory, turning single-pass navigation into a self-correcting process. With zero training effort, Uni-LaViRA reaches 60.7% SR on VLN-CE R2R, 51.3% on VLN-CE RxR, 77.7% on HM3D-v2, 60.0% on HM3D-OVON, 54.7% on MP3D-EQA, and 40.0% on OpenUAV, matching or even surpassing recent training navigation foundation models that consume millions of samples and thousands of GPU-hours.
Hongyu Ding, Sizhuo Zhang, Ziming Xu +13
May 26, 2026cs.RO

SCALE-COMM: Shared, Contrastively-Aligned Latent Embeddings for MARL Communication

Emergent communication enables partially observant Autonomous Mobile Robots (AMRs) to coordinate effectively in decentralized multi-agent reinforcement learning (MARL) settings. However, existing approaches often struggle with unstable communication protocols, ungrounded message semantics, and interference between communication learning and policy optimization, leading to degraded coordination over time. We propose SCALE-COMM (Shared, Contrastively-Aligned Latent Embeddings for COMMunication), a self-supervised framework for learning compact, stable, and policy-relevant communication representations. SCALE-COMM decouples communication learning from policy optimization by training low-dimensional latent messages that capture task-relevant planning and traffic information, while enforcing consistency across agents and time. Across standard MARL benchmarks and a realistic warehouse coordination task, SCALE-COMM consistently outperforms existing communication frameworks in both representation quality and task performance. The learned communication space yields improved stability, sample efficiency, and throughput under policy fine-tuning, demonstrating the effectiveness of representation-driven communication for scalable multi-agent coordination.
Mahmoud Abouelyazid, Eman Hammad
May 26, 2026cs.LG

Learning to Orchestrate Agents under Uncertainty

Adaptive orchestration of heterogeneous agents requires making sequential delegation decisions under uncertain and evolving agent behaviour, e.g., coordinating specialised AI models with varying reliability, cost, and response quality. While prior work on agent orchestration focuses on performance or cost, uncertainty in agent reliability and output distributions is typically not modelled explicitly at the orchestration level. In this work, we study the problem of adaptive orchestration of heterogeneous agents under uncertainty, where a meta-controller must decide when to delegate to an agent, accounting for reliability, cost, and uncertainty. We propose BOT-Orch, a lightweight framework that recasts orchestration as a bandit problem over agents, regularized by OT distances between agent output distributions and task-specific reference distributions. We show that the regularised orchestration enjoys O(T)\mathcal{O}(\sqrt{T}) regret under standard assumptions, and provably induces preference ordering among agents with identical mean rewards but differing distributional alignment. Empirically, we demonstrate that BOT-Orch outperforms standard bandit and heuristic baselines in synthetic but adversarial task allocation settings with heterogeneous, non-i.i.d. agent behaviour.
Mary Chriselda Antony Oliver, Lan Jiang, Aaron Bundi Anampiu +3
May 26, 2026cs.RO

Heterogeneous AAV Logistics Task Allocation: A Reinforcement Learning Enhanced Overlapping Coalition Formation Game Approach

In dynamic urban logistics, the stochastic emergence of time-sensitive tasks poses a significant optimality challenge for heterogeneous AAVs logistics task allocation. To address this problem, a reinforcement learning enhanced overlapping coalition formation game approach is proposed. A dynamic task allocation model is established, where global optimality is mathematically quantified by a generalized logistics cost coupling service quality and resource consumption. To deal with the time-varying task sets induced by stochastic order arrivals, a transformer-based soft actor-critic network is designed. By leveraging multi-head self-attention to encode variable-length logistics states and capture task-wise spatiotemporal dependencies, the learned policy adaptively guides coalition updates, replacing heuristic rules in the overlapping coalition formation game. On this basis, heterogeneous AAVs can form more efficient overlapping coalitions for dynamic logistics tasks. The resulting coalition formation process is proven to constitute an exact potential game, which guarantees convergence to a Nash-stable equilibrium within a finite number of iterations. Numerical simulations demonstrate that the proposed algorithm effectively improves the optimality of task allocation under the generalized logistics cost criterion. In a scenario with 32 AAVs and 80 tasks, our algorithm achieves a 39.76% cost reduction compared with the heuristic OCF baseline. Indoor flight experiments further validate its practicality.
Yuze Zhou, Jingliang Sun, Junzhi Li +3
May 26, 2026cs.RO

Multi-Robot Box Transport over Different Surfaces with Decentralized Role-based Proportional Control

Collaborative transport of objects via pushing by multiple robots has many applications, ranging from construction and warehouse environments to post disaster debris clean-up. Achieving collaborative transport over surfaces with different inclination and friction properties however poses unique challenges. To address these challenges, this paper presents an asynchronous decentralized task and motion planning approach for transporting rectangular boxes of varying mass over flat, uphill and downhill terrain. Such a decentralized approach alleviates communication, synchronization and consensus needs and mitigates single point of failure issues. Our approach, called R2P2 or Roles with Rules and Proportional-control Primitive, assigns roles (e.g., push, support and prevent) to robots based on rules cognizant of the mode of manipulation needed (box rotation vs translation); this is followed by either rule-based control or proportional control of robot velocity based on the roles. Each robot is assumed to observe the location and heading of self and the box in executing the role and controls. R2P2 is evaluated with a six-robot team deployed in a simulator built using NVIDIA IsaacSim -- demonstrating generalizability across different surface friction/inclination and box mass scenarios, and better success rate compared to a standard virtual-leader-follower method. R2P2 is also successfully validated with a physical experiment, where it is executed onboard four turtlebots tasked with moving a 1.2 kg box.
Aditya Bhatt, Himavarshini Yarragangu, Urvish Shah +2
May 25, 2026cs.CV

Sentinel: Embodied Cooperative Spatial Reasoning and Planning

In this work, we study Cooperative Spatial Intelligence, the ability of decentralized embodied agents to coordinate effectively under dynamic environmental constraints across city-scale outdoor domains. We introduce Sentinel Challenge, a benchmark where multiple decentralized embodied agents must communicate in natural language to agree on a mutually safe and convenient meeting point within large, city-scale outdoor environments. Each agent must then navigate safely while avoiding dynamic sentinels patrolling the area, using a tool that provides coarse spatial information. To address this, we propose CoSaR (Cooperative Spatial Reasoning and Planning), a framework that bridges the high-level communication and planning abilities of foundation models with the precision of classical spatial navigation algorithms. CoSaR enables agents to exchange situational updates, reason over evolving spatial constraints, and collaboratively replan trajectories. Evaluated across 14 city-level scenes with 3-5 agents, CoSaR consistently leads to faster gathering, shorter path lengths, and improved safety. Our results demonstrate that integrating dynamic communication with spatial reasoning is essential for robust multi-agent cooperation. By formalizing this new setting and providing a scalable benchmark, we aim to build a foundation for advancing cooperative spatial intelligence in embodied multi-agent systems. Code and challenge are available at https://github.com/UMass-Embodied-AGI/Sentinel.
Xiangye Lin, Hongxin Zhang, Ruxi Deng +2
May 25, 2026cs.MA

Multi-Agent Coordination Adaptation via Structure-Guided Orchestration

As large language model (LLM)-based multi-agent systems scale to handle increasingly complex tasks, balancing structural stability and dynamic adaptability becomes increasingly challenging. Existing systems typically adopt either structure-centric methods, committing to structures determined upfront that limit fine-grained control, or orchestration-centric methods, adapting decisions dynamically while leaving coordination structure implicit and unstable. To address this challenge, we revisit multi-agent coordination from a probabilistic perspective, casting it as posterior inference over the joint distribution of structure and orchestration. We introduce MACA, an automated coordination framework that learns a task- and budget-conditioned structural prior over agent participation and interactions. This prior guides a policy-based orchestration as an approximation to posterior inference, enabling efficient solutions with fine-grained control. Across benchmarks, MACA outperforms adaptive multi-agent baselines by an average of 8.42% while using 43.19% fewer tokens. Further investigation reveals that joint adaptation of structure and orchestration suppresses redundant interactions, converging coordination toward task-effective execution.
Haoran Li, Shulun Chen, Shaoyuan Sun +1
May 25, 2026cs.MA

Collaborative Threat-Aware Autonomy (CTAA)

Navigating teams of unmanned vehicles through environments containing dynamic, adversarial Weapon Engagement Zones~(WEZs) poses a fundamental challenge to mission success: a single vehicle, however capable its onboard guidance, remains a single point of failure. This paper presents a role-differentiated multi-agent framework for collaborative threat-aware trajectory planning in which a fleet of Autonomous Collaborative Platforms~(ACPs) is assigned distinct roles primary intercept, escort, and decoy to improve team-level mission success probability while managing individual WEZ exposure. Each ACP independently employs a reactive guidance law derived from the Collision Sphere Boundary for Evader Zero-Set~(CSBEZ), which accounts for pursuer maneuverability constraints imposed by minimum turn radius, and steers the vehicle toward the safest heading that also makes progress toward its goal. Role assignment and spatial route separation induce two complementary effects: probabilistic redundancy, in which NN independent paths raise the team success probability and threat saturation, in which lower-priority escorts and decoys draw adversary attention and free the primary vehicle to transit uncontested.
Rajnikant Sharma, Abhinav Sinha, Isaac Weintraub
May 25, 2026cs.RO

Acting on the Unseen: Communication-Free Collaborative Filtering for Decentralized Multi-Robot Task Allocation

Multi-robot task allocation usually assumes some combination of communication, known task models, or a coordinator. We study the opposite extreme, a regime common in practice but overlooked in theory, which we name Zero-Knowledge MRTA (ZK-MRTA): a robot team with no prior knowledge (no task models, not even the latent rank), no communication (no messages, no parameter sharing, no coordinator), and only a partial and privately-noisy view of a public stream of teammates' outcomes. A hidden low-rank structure governs which robot suits which task, and there are far more tasks than rounds, so most (robot, task) pairs are never attempted. Yet each robot can act well on tasks it never attempted, and onboard new tasks, by running online low-rank collaborative filtering over the broadcast (SwarmCF). The advantage over any structure-free learner is categorical, not a constant factor: a structure-free learner is provably at the prior-mean error floor on unseen pairs. We prove a matching per-robot sample complexity (Θ(d) versus Θ(n), in the rank d and the task count n), an anytime (cumulative-reward) separation under task scarcity, and a deterministic condition under which decentralized recovery from the masked broadcast is exact (validated empirically). Experiments quantify the value of the broadcast, a positive scaling law (per-robot unseen-pair skill rises with team size), and the strongest masking-robustness and anytime profile among low-rank methods, recovering most (about 80% on earned skill) of a centralized full-communication ceiling, and holding under capacity-1 contention and in a robotics-grounded sensing instance.
Alexander Apartsin, Yigal Meshulam, Yehudit Aperstein
May 24, 2026cs.NI

Scaling up Energy-Aware Multi-Agent Reinforcement Learning for Mission-Oriented Drone Networks with Individual Reward

Multi-agent reinforcement learning (MARL) has shown wide applicability in collaborative systems such as autonomous driving and smart cities for its ability of learning through interaction. With the recent development of drone networks, researchers have also applied MARL to address the trajectory planning problems. However, the dynamic environment and the limited battery capacity are still challenging for using MARL to achieve efficient collaborative task execution. In this paper, we propose an energy-aware MARL model as an attempt to tackle these challenges, leveraging Deep Q-Networks (DQN) with \emph{individual reward functions} driven by the task execution progress and the remaining battery of drones. We conduct a set of simulation studies for the proposed mode and compare it with the shared reward MARL~\cite{Li2022MARL} to explore the impact of credit assignment in MARL. The results indicate that our proposed model can achieve at least 80% success rate regardless of the task locations and lengths. Similar to the shared reward mode, the individual reward mode can achieve a better success rate when the task density is high, and it can hit nearly a 100% success rate when task density gets close to 40%. The true advantage of our proposed model with individual reward is revealed when scaling up the environment. The comparison to the shared reward MARL shows that the our proposed model is more robust towards the change of the environment size and agent numbers. It can achieve higher success rate with fewer steps due to the clarity of the goal which improves energy efficiency even better.
Changling Li, Ying Li
May 22, 2026cs.RO

Anisotropic Diffusion-Driven Ergodic Coverage in Multi-Robot Systems

We consider the problem of combining potential field and ergodic search on multi-robot systems. Traditional ergodic search algorithms use metrics for ergodicity that account for the desired distribution at different scales. Recently, a heat equation-driven ergodic approach was proposed, which adds flexibility to the smoothing of the ergodic metric. However, such an approach, as it is an isotropic diffusion, propagates the error uniformly in all directions, regardless of changes in the desired distribution. We introduce a general class of anisotropic diffusion formulation of the ergodicity problem, which generates a potential field for the ergodic search. We demonstrate that this approach generalizes previous results, which consider radial basis functions and the solution of the heat equation to represent the difference between the goal density distribution and the covered trajectories. In our solution, the agent movement is directed using the gradient of the solution of the Perona-Malik diffusion, and our formulation includes the heat equation as a special case. We demonstrate the methodology with a series of simulations in different scenarios.
Thales C. Silva, Anoop Kiran, Nora Ayanian
May 22, 2026cs.RO

SFG-ROS: A Resource-Aware Framework for Dense Multi-Agent Perception

Deploying heterogeneous multi-agent robot fleets for collaborative perception requires robust data exchange and scalable software architectures. However, standard ROS 2 implementations often suffer from network saturation, namespace collisions, and severe computational overhead when distributing dense sensor streams across devices. To address these bottlenecks, we present SFG-ROS, a resource-aware multi-agent software framework designed for dynamic fleet deployments. SFG-ROS addresses these challenges through three primary contributions. First, schema-driven traffic routing isolates high-frequency intra-agent traffic from the global network using a programmatic fully qualified name schema and targeted Fast DDS routing. Second, an on-demand centralized decoding pipeline automatically offloads high-bandwidth sensor data decompression, eliminating redundant processing across local consumer nodes. Finally, a hardware-agnostic container pipeline dynamically adapts to heterogeneous accelerators, seamlessly bridging development environments with zero-touch, field-ready execution. We evaluate the framework using a fleet of wheeled and legged robots equipped with LiDAR and stereo depth cameras. Experimental results show SFG-ROS bounds network traffic to O(1)\mathcal{O}(1) and, by replacing redundant decompression with lightweight IPC, reduces the per-subscriber CPU scaling penalty by 72.3% versus standard ROS 2, all while maintaining low latency. Finally, we publish SFG-ROS under a permissive license, available via \href{https://iis-esslingen.github.io/sfg-ros}{iis-esslingen.github.io/sfg-ros}.
Constantin Blessing, Elias Geiger, Jakob Häringer +2
May 22, 2026cs.RO

Droneulator: A Portable UAV Simulator for Agricultural Workflows with RotorPy and Godot 4

Agricultural UAV research requires simulators that integrate realistic 3D scenes, high-fidelity vehicle dynamics, and robotics middleware, while remaining practical to deploy across heterogeneous development machines. We present Droneulator, a portable UAV simulator architecture that combines RotorPy for multirotor dynamics with Godot 4 for rendering and sensor generation. Droneulator exposes both PX4-based control and a lightweight WebSocket command path, and publishes synchronised visual and state streams through a Zenoh-based ROS2-compatible pipeline. This integration enables a single stack to support inspection-oriented data capture, ROS2/PX4 local planning, and reinforcement learning experiments without modifying the simulator infrastructure. We present quantified validation of the current system across three agricultural UAV workflows: tree-scale image collection for 3D reconstruction with COLMAP, local planning around canopy obstacles using EGO-Planner, and closed-loop reinforcement learning through a custom Gymnasium environment. In the reported setup, the results show that the simulator can sustain low-latency sensing, support reconstruction-oriented data collection under varying capture density, execute collision-free local planning around canopy obstacles, and support stable depth-sensing-based policy training for obstacle-aware navigation. Together, these results show the potential of Droneulator for agricultural UAV inspection, planning, and learning within one deployable stack.
Jacob Swindell, Michael Lowen, Marija Popovic +1
May 21, 2026cs.RO

PIMbot: A Self-Adaptive Attack Framework for Adversarial Manipulation of Multi-Robot Reinforcement Learning

Recent research has demonstrated the potential of reinforcement learning in effective multi-robot collaboration, particularly in social dilemmas where robots face a trade-off between self-interest and collective benefits. However, environmental factors such as miscommunication and adversarial robots can impact cooperation, making it crucial to explore how multi-robot communication can be manipulated to achieve different outcomes. This paper presents PIMbot, a framework that manipulates outcomes via two complementary levers: (i) incentive manipulation of the reward channel and (ii) policy manipulation of an agent's own actions. An adaptive multi-objective controller balances these levers in an online manner. Our work introduces a novel approach to manipulation in recent multi-agent RL social dilemmas that utilize a unique reward function for incentivization. By utilizing our proposed PIMbot mechanisms, a robot is able to manipulate the social dilemma environment effectively. Comprehensive experimental results demonstrate the effectiveness of our proposed methods in the Gazebo-simulated multi-robot environment. Moreover, a real embedded device case study on NVIDIA Jetson Orin Nano quantifies system cost and validates PIMbot's effectiveness on realistic autonomous embedded systems scenarios beyond simulation. Together, these results position PIMbot as a rigorous stress-test tool exposing critical vulnerabilities in multi-robot cooperative tasks.
Zexin Li, Ziliang Zhang, Hyoseung Kim +1
May 21, 2026cs.RO

RED: Adaptive Real-Time DAG Scheduling for Robotic Inference under Environmental Dynamics

Robots deployed in dynamic environments must contend with environment-driven changes that reshape computation at runtime: new tasks may appear, precedence relations can shift, and overall workload structure evolves, all of which degrade performance, especially when multi-task inference is required under tight resource and real-time budgets. We present RED, a real-time scheduling framework for multi-task deep neural network workloads on resource-constrained robotic platforms that adapts to Robotic Environmental Dynamics (RED) while preserving end-to-end timing guarantees under modeling assumptions. The core of RED is a deadline-aware scheduler that assigns intermediate sub-deadlines, allowing it to accommodate evolving computation graphs and asynchronous inference induced by unpredictable conditions. The framework also supports flexible deployment of MIMONet (multi-input multi-output neural networks), commonly used in multi-tasking robots to alleviate memory pressure through weight sharing. RED explicitly leverages this shared-parameter property via a workload refinement and graph-reconstruction procedure that aligns MIMONet structure with schedulability requirements, improving compatibility and efficiency. We implement RED on NVIDIA Jetson family platforms and on an Apple M-series MacBook and evaluate it on navigation-oriented workloads representative of real robotic scenarios. Experiments show consistent gains over existing methods in throughput, deadline satisfaction, robustness to interference, adaptability, and runtime overhead.
Zexin Li, Tao Ren, Johnathan Liu +2
May 21, 2026cs.RO

Superhuman Safe and Agile Racing through Multi-Agent Reinforcement Learning

Autonomous systems have achieved superhuman performance in isolation or simulation, yet they remain brittle in shared, dynamic real-world spaces. This failure stems from the dominant single-agent paradigm for physical applications, where other actors are ignored or treated as environmental noise, preventing effective coordination. Here we show that multi-agent reinforcement learning provides the essential safety scaffolding required for real-world interaction. Using high-speed quadrotor racing as a high-stakes testbed, we train agents to navigate complex aerodynamic interactions and strategic maneuvering with a variable number of racers. Through league-based self-play, agents evolve sophisticated anticipatory behaviors, including proactive collision avoidance, overtaking, and handling multi-agent physical interactions, including aerodynamic downwash. Our agents outperform a champion-level human pilot in multi-player races at speeds exceeding 22 m/s, while simultaneously reducing collision rates by 50 % compared to state-of-the-art single-agent baselines. Crucially, training with diverse artificial agents enables zero-shot generalization to safer human interaction. These results suggest that the path to robust robotic co-existence lies not in isolated safety constraints, but in the rigorous demands of multi-agent interaction. Multimedia materials are available at: https://rpg.ifi.uzh.ch/marl
Ismail Geles, Leonard Bauersfeld, Markus Wulfmeier +1
May 21, 2026cs.RO

Scout-Assisted Planning for Heterogeneous Robot Teams under Partially Known Environments

Autonomous robot teams navigating partially known environments face costly backtracking when ground robots encounter blocked roads that are only revealed upon physical traversal. We address this with Scout-Assisted Planning, a heterogeneous planning framework in which scouting Unmanned Aerial Vehicles proactively gather environmental information to improve Unmanned Ground Vehicle navigation. To focus scouting on the most consequential edges, we propose Information Gain-based Action Pruning, which scores candidate scouting actions by their expected impact on ground robot behavior. Since exact Information Gain-based Action Pruning computation is prohibitively expensive, we develop a Graph Neural Network based model that predicts information gain values directly from graph structure and belief state, reducing planning time to real-time levels without sacrificing solution quality. Experiments across three environment types show that SAP with Information Gain Action Pruning reduces ground robot travel cost by 31.9--37.7% over the Canadian Traveler Problem baseline, and outperforms proximity-based scouting guidance by an additional 8--14%, confirming that principled information-gain-guided scouting is both more effective and computationally feasible for real-world deployment
Hoang-Dung Bui, Abhish Khanal, Raihan Islam Arnob +1
May 21, 2026cs.RO

Auction-Consensus Algorithm with Learned Bidding Scheme for Multi-Robot Systems

Multi-Robot Task Allocation (MRTA) is a central challenge in decentralized multi-agent systems, where teams of robots must cooperatively assign and execute tasks under limited communication while optimizing global performance objectives. Auction-consensus algorithms, such as the Consensus-Based Bundle Algorithm (CBBA), provide scalable decentralized coordination with provable convergence, but rely on hand-crafted greedy scoring functions that often lead to suboptimal task allocations. This paper proposes a learning-enhanced auction-consensus framework in which CBBA's deterministic bidding mechanism is replaced by a neural bidding policy trained using reinforcement learning. Under a centralized training and decentralized execution paradigm, agents learn to compute task bids from partial local observations while retaining the standard auction and consensus phases for decentralized coordination. The learned bidding policy is trained using Proximal Policy Optimization with rewards shaped by proximity to globally optimal solutions obtained via mixed-integer linear programming. Multiple neural architectures are evaluated, including a Neural Additive Model, the Long Short-Term Memory (LSTM) model, and the Set Transformer Model. Experimental results across varying swarm sizes demonstrate that learned bidding policies can improve solution quality over classical CBBA while preserving decentralized execution. The proposed approach highlights the effectiveness of integrating reinforcement learning with classical distributed coordination algorithms, offering a scalable pathway toward higher-quality decentralized multi-robot task allocation.
Jose Rodriguez, Constantine Tarawneh, Sven Koenig +2
May 21, 2026cs.RO

Higher Order Reasoning for Collaborative Communicationless Mobile Robot Operations

In communicationless environments, multi-robot systems must operate without the constant information exchange that many coordination strategies typically assume. This paper presents a novel dynamic epistemic planning framework that enables implicit coordination and long horizon planning through higher-order reasoning among robots. With our approach, robots form and propagate higher-order belief particles, update world beliefs using Bayesian inference, and select actions via a behavior tree that anticipates teammates' likely decisions. A temporally aware Model Predictive Path Integral (MPPI) controller integrates this reasoning into low-level execution, allowing robots to plan intercepts and adapt trajectories under partial observability. The proposed framework is evaluated in both simulations and physical experiments, where it consistently reduces task completion time compared to a first-order baseline, demonstrating that epistemic logic can serve as a robust foundation for resilient coordination in communication-restricted domains.
Jonathan Reasoner, Nicola Bezzo
May 20, 2026cs.RO

Learning Altruistic Collaboration in Heterogeneous Multi-Team Systems

This paper studies heterogeneous multi-team collaboration through dynamic robot allocation, where robots are treated as transferable resources. Leveraging Hamilton's rule from ecology as an altruistic decision-making mechanism, we propose a multi-team collaborative resource allocation framework with heterogeneous capabilities, transfer costs, and capability-dependent contributions. The resulting allocation problem is combinatorial and is shown to be NP-hard. To address scalability, we develop a graph neural network policy under centralized training and decentralized execution that approximates the altruistic allocations based on Hamilton's rule. The model operates over the team interaction graph and predicts robot-level transfer decisions and next robot-to-team assignments. The proposed approach is validated in a firefighting scenario through simulations and experiments, demonstrating that the learned policy achieves near-optimal performance while scaling to larger systems.
Riwa Karam, Ruoyu Lin, Brooks A. Butler +1
May 20, 2026cs.RO

Mind the Gaps: Multi-Robot Feedback-Driven Ergodic Coverage in Unknown Environments

In this work, we address the problem of multi-robot adaptive coverage, where teams of robots perform dynamic sampling by continuously adjusting their positions to collect data in an environment. This task can be challenging, particularly when robots must be efficiently allocated to new sampling locations over time. Ergodic search methods optimize robot trajectories by ensuring that the robots' time-averaged spatial distribution aligns with the spatial distribution of environmental information. While these methods promote effective exploration provided a target distribution, they often fail to account for unknown prior distributions of the environment. To overcome this limitation, we propose an adaptive coverage strategy that utilizes real-time feedback from an environmental model to adjust robot sampling behavior in response to unknown conditions. Our approach enhances traditional ergodic trajectory optimization by constructing a target spatial information distribution based on parametric models of the environment, which are updated online. This strategy assumes that the environment is either static or changes slowly compared to the robot's motion. Our framework allows robots to dynamically prioritize regions of high interest, improving coverage efficiency, synthesizing effective control policies for individual agents, and optimizing resource use in settings with unknown prior distributions. We validate our approach through simulations, demonstrating its effectiveness in enhancing coverage and resource allocation.
Thales Costa Silva, Nora Ayanian
May 20, 2026cs.RO

Flying Together: Human-Guided Immersive Shared Control for Aerial Robot Teams in Unknown Environments

While autonomous multi-robots can achieve safe and coordinated navigation, they often struggle to adapt to unforeseen conditions and to capture operator-driven objectives in unstructured environments. We present a Virtual Reality (VR)-based shared control framework for teams of drones operating in constrained and unknown environments, enabling real-time, user-guided exploration. At the core of our approach is a novel, user-guided motion-primitive-based planner that computes continuous, collision-free trajectories while continuously integrating operator input. This planner is coupled with an admittance controller, allowing the operator to flexibly influence team behavior and guide drones toward regions of interest that autonomous planners may overlook. The system supports mixed-reality operations with both physical and simulated drones, and implements a bilateral VR-based interface, allowing the operator to guide the robot team via migration points while receiving immediate visual feedback of the team state. Experimental results show that shared control improves obstacle avoidance, maintains inter-agent spacing, and reduces operator effort, demonstrating the feasibility and advantages of immersive, human-in-the-loop multi-robot navigation.
Lou De Bel-Air, Luca Morando, Ruitao Chen +7
May 20, 2026eess.SY

Time-To-Reach Separation and Safety Filtering for Safe, Fair, and Efficient Multi-Agent Coordination

Advanced Air Mobility (AAM) operations are expected to significantly increase aerial traffic in urban airspace, requiring autonomous traffic management systems to ensure collision-free operations in highly congested environments. In this paper, we propose a multi-agent coordination framework that uses minimum time-to-reach (TTR) as a unifying metric for priority assignment, temporal separation, and safety filtering. We focus on the problem of coordinating multiple aerial vehicles merging into an air corridor while maintaining safe separation between vehicles. Vehicles are assigned arrival-consistent priority based on TTR, and target TTR values are used to enforce temporal spacing that induces spatial separation. A priority-consistent safety filtering layer based on Hamilton-Jacobi reachability value functions ensures collision avoidance while minimally modifying the reference guidance. Simulation results in a highly congested corridor merging scenario show that the proposed method improves safety, fairness, and efficiency compared to time-optimal guidance and priority-agnostic safety filtering.
Matthew Low, Jasmine Jerry Aloor, Victoria Marie Tuck +2
May 19, 2026cs.SE

Towards LLM-Assisted Architecture Recovery for Real-World ROS~2 Systems: An Agent-Based Multi-Level Approach to Hierarchical Structural Architecture Reconstruction

Explicit software architecture models are essential artifacts for communicating, analyzing, and evolving complex software-intensive systems. In ROS2-based robotic systems, however, structural (de-)composition and integration semantics are often only implicitly encoded across distributed artifacts such as source code and launch files, making recovery of hierarchical architecture particularly difficult. Existing approaches mainly focus on node-level entities and communication wiring, while providing limited support for recovering hierarchical structural (de-)composition across multiple abstraction levels. In this paper, we extend our previously proposed blueprint-guided LLM-assisted architecture recovery pipeline for ROS2 systems through two major enhancements: (1) refined prompting to improve the consistency and controllability of architecture synthesis, and (2) a staged recovery strategy based on multi-level intermediate architectural representations that incorporate the atomic ROS node list and launch file dependencies, thereby enabling structurally constrained reconstruction across multiple abstraction levels. The approach is evaluated on a real-world automated product disassembly system based on cooperative robotic arms and heterogeneous ROS2 artifacts. Compared to our previous work, the considered case study exhibits substantially higher integration complexity and richer functionality. The results demonstrate improved structural consistency, scalability, and robustness of architecture recovery, while also revealing remaining challenges related to dynamic integration semantics in large-scale ROS2 systems.
Dominique Briechle, Raj Chanchad, Tobias Geger +5
May 19, 2026cs.RO

Self-assembling Modular Aerial Robot for Versatile Aerial Tasks

Multirotor aerial robots excel at maneuvering in three-dimensional space, and recent advances enable nimble navigation in cluttered and confined environments, especially for small airframes. By contrast, platforms built for high-altitude work tend to be larger to deliver high thrust for stable physical interaction with the environment. However, these conflicting design requirements create a long-standing trade-off between nimble navigation and robust aerial manipulation. Here, we present LEGION units, which are reconfigurable modular aerial robots capable of in-flight self-assembly for cooperative manipulation, drawing inspiration from the self-organized collectives formed by ants. Each unit retains nimble maneuverability while joint-equipped docking interfaces at both ends enable end-to-end self-assembly into a flying manipulator. We show that multiple units autonomously dock in flight; once latched, they maintain a zero-clearance interlock by controlling the contact force and torque, enabling reliable aggregation and articulated motion even outdoors. We further show that self-reconfigurability enables morphological switching between nimble individual flight and collective articulated manipulation, while realizing core in-flight manipulation primitives including pushing, pulling, rotating, grasping, and carrying. LEGION's self-organization enables aerial robots, especially in swarms, to shift from passive observers to active participants in their environment, broadening the scope of aerial physical interaction.
Junichiro Sugihara, Masaki Kitagawa, Jinjie Li +4
May 19, 2026cs.MA

Differentiable Model Predictive Safety for Heterogeneous Mobility at Urban Intersections

The imminent integration of autonomous vehicles and mobile robots in urban settings presents a critical safety challenge for future intelligent transportation systems. This paper addresses the complex problem of coordinating heterogeneous agents with disparate dynamics at unregulated intersections. We introduce a novel framework, differentiable model predictive safety (DMPS), which embeds the foresight of model-predictive control into a data-driven, end-to-end reinforcement learning architecture. DMPS agents learn a latent dynamics model to predict future trajectories contingent on their actions. A learned, differentiable safety critic then evaluates the risk of these trajectories. Crucially, by leveraging backpropagation through the entire unrolled predictive model, agents can efficiently compute the gradient of future safety with respect to their current action, enabling a minimal and precise online safety correction. Integrated into a multi-agent training scheme, DMPS virtually eliminates collisions to less than 5.6% in high-density, mixed vehicle-robot traffic simulations, demonstrating state-of-the-art safety without compromising energy and traffic efficiency.
Wenzhe Song, Hao Zhang
May 19, 2026cs.RO

Graph Neural Planning and Predictive Control for Multi-Robot Communication-Constrained Unlabeled Motion Planning

The multi-robot unlabeled motion planning problem of concurrently assigning robots to goals and generating safe trajectories is central in many collaborative tasks. Recent Graph Neural Network methods offer scalable decentralized solutions but rely on simplified dynamics and simulation environments, overlooking key challenges of real-world deployment such as dynamic feasibility and communication constraints. To address these gaps, we propose a hierarchical framework that combines a Graph ATtention Planner (GATP) with a decentralized Nonlinear Model Predictive Controller (NMPC). GATP provides intermediate subgoals through multi-robot cooperation, and the NMPC enforces safety under nonlinear dynamics and actuation constraints. We evaluate our framework in both simulation and real-world quadrotor experiments. Thanks to attention mechanisms and minimal communication requirements, we demonstrate improved generalization to larger teams, robustness to communication delays up to 200 ms and practical feasibility with decentralized on-board inference.
Manohari Goarin, Yang Zhou, Giuseppe Loianno
May 18, 2026cs.CV

Seeing Together: Multi-Robot Cooperative Egocentric Spatial Reasoning with Multimodal Large Language Models

Multimodal Large Language Models (MLLMs) have made substantial progress in egocentric video understanding, but their ability to reason cooperatively from multiple embodied viewpoints remains largely unexplored. We study this problem through multi-robot cooperative dynamic spatial reasoning, where a model must answer spatial, temporal, visibility, and coordination questions by integrating synchronized egocentric videos from a team of moving robots. To support this setting, we introduce CoopSR, the first benchmark for this task, together with EgoTeam, a multi-robot egocentric QA dataset. EgoTeam contains 114,227 QA pairs spanning 19 question types, four difficulty tiers, and three team sizes in Habitat and iGibson, along with a real-world test set of around 2,326 QAs collected using two quadruped robots. We further propose SP-CoR (Spectral and Physics-Informed Cooperative Reasoner), an MLLM framework for fine-grained cooperative spatial reasoning. SP-CoR combines dynamics-aware multi-robot frame sampling, spectral- and physics-guided view fusion, and physics-aligned prompt distillation, enabling the model to benefit from privileged robot-pose supervision during training while requiring only egocentric videos at test time. Across 22 MLLM baselines, SP-CoR consistently improves cooperative reasoning, outperforming the strongest fine-tuned baseline by +3.87% on Habitat and +7.12% on iGibson. It also shows stronger generalization to unseen team sizes and real-world robot tests. Code can be found at https://github.com/KPeng9510/seeing-together.git.
Kunyu Peng, Zhikun Zhou, Kailun Yang +9
May 15, 2026cs.RO

Fast Expanding Safe Circular Regions for Efficient Local Path Planning

Local navigation is one of the fundamental problems in robot navigation, and numerous approaches have been proposed over the years, including methods such as the Dynamic Window Approach, Model Predictive Control, and more recently, Control Barrier Functions and machine learning based techniques. While these methods perform well in simple environments, many of them rely on optimization or learning based procedures that can struggle in more complex scenarios. In contrast, this article proposes a more geometric algorithmic approach that enables a local navigation method with faster computation times and longer planning horizons. The proposed method is based on the computation of a sequence of circular regions from a local LiDAR scan that expand in the direction of the goal and capture free local navigable space. The proposed method was implemented in the ROS2 framework and evaluated in a simulated environment.
Scott Fredriksson, Akshit Saradagi, George Nikolakopoulos
May 15, 2026cs.RO

Propagating Unsafe Actions in LLM Controlled Multi-Robot Collaboration via Single Robot Compromise

Large language models (LLMs) are increasingly used as general planners in embodied intelligence, enabling high level coordination and low level task planning for both single robot and multi-robot collaboration. This increasing reliance on embodied LLM planners also raises critical security concerns, since misaligned or manipulated instructions can be translated into physical actions. Prior work has studied such threats in single robot settings, while security risks in LLM controlled multi-robot collaboration, especially those propagated through inter robot communication, remain largely unexplored. To bridge this gap, we propose a novel attack paradigm for multi-robot system in which the adversary interacts with only a single entry robot. The compromised robot then propagates malicious intent through peer communication, leading to coordinated unsafe actions across the system. Our evaluation, covering high risk dimensions of dereliction of duty, privacy compromise, and public safety hazards, reveals a persistent safety alignment gap in multi-robot planners. We quantify this process with three metrics, obedience, infectiousness, and stealthiness. Experiments demonstrate both persistent attacker control and rapid propagation: obedience reaches 1.00 in the strongest cases, and infectiousness rises to 0.90. Notably, the attack is highly efficient, requiring as few as 3.0 rounds to compromise all the robots while maintaining a stealthiness score of 0.81. Such risks are amplified when robots must resolve trade offs in critical situations, such as emergencies or conflicts of rights, because the coordination mechanism can unintentionally allow adversarial instructions to override safety requirements. The code is available at https://github.com/TheFatInsect/InfectBot.
Zhen Huang, Zhihuang Liu, Mengxuan Luo +2
May 14, 2026cs.RO

MR-SLAM: Immersive Spatial Supervision for Multi-Robot Mapping via Mixed Reality

Operating a multi-robot fleet for simultaneous localization and mapping (SLAM) in applications such as building inspection or warehouse-aisle monitoring requires the operator to maintain spatial awareness of each robot's position and mapping state, a task that scales poorly on conventional 2D interfaces. We present MR-SLAM, a mixed reality (MR) system in which an operator wearing a Meta Quest 3 headset teleoperates three simulated TurtleBot3 robots through a passthrough view with real-world occlusion, while spatially anchored dashboard panels report mapping progress in situ. Each robot runs an independent SLAM Toolbox instance whose occupancy grid is merged in real time on a Robot Operating System 2 (ROS 2) back end. Across five 9-minute evaluation sessions, the system delivered scans at 8.83 +/- 0.16 Hz, mapped 17.9 +/- 0.8 m^2 of merged occupancy, and reached 94.7 +/- 0.5% cross-instance occupancy consistency across robot pairs. An additional session recorded 6.3 ms median transform jitter and 26.7 m^2 coverage of a 41 m^2 grid. We position MR-SLAM as a reference implementation for combining passthrough mixed reality supervision with multi-robot SLAM on consumer hardware.
Prakash Aryan, Cem Erdogdu, Kavinaya Kumarchokkappan +2
May 14, 2026cs.RO

A Prototyping Framework for Distributed Control of Multi-Robot Systems

This paper presents a prototyping framework for distributed control of multi-robot systems, aimed at bridging theory and practical testing of distributed optimization algorithms. Using the Single Program, Multiple Data (SPMD) paradigm, the framework emulates distributed control on a single computer, with each core running the same algorithm using local states and neighbour-to-neighbour communication. We demonstrate the framework on a four-quadrotor position-swapping task using a non-cooperative game-theoretic distributed algorithm. Computational time and trajectory data are compared across the supported dynamics levels: a point-mass model, a high-fidelity quadrotor model, and an experimental hardware testbed using Crazyflie quadcopters. The results show that the framework provides a low-cost and accessible approach for validating distributed algorithms.
Junaid Ahmed Memon, Allan Andre Do Nascimento, Kostas Margellos +1
May 13, 2026cs.MA

When Does Hierarchy Help? Benchmarking Agent Coordination in Event-Driven Industrial Scheduling

Recent advances in agent and multi-agent systems have shown strong performance on tool use, reasoning, and collaborative tasks. However, existing benchmarks mostly evaluate task completion in weakly coupled environments, and provide limited support for studying coordination in shared, dynamically evolving systems with hierarchy and coupled constraints. This leaves an important question underexplored: when do different coordination paradigms succeed or fail? We introduce Distributed Event-driven Scheduling Benchmark (DESBench), a benchmark for evaluating agent coordination in hierarchical event-driven scheduling. Built on a shared discrete-event driven environment in industrial scheduling, our benchmark captures multi-timescale decision making, partial observability, and dynamically coupled constraints. We define tasks and metrics that evaluate effectiveness, constraint alignment, coordination efficiency, and robustness, and focus on four representative coordination paradigms: centralized, hierarchical, heterarchical, and holonic. These paradigms correspond to distinct mechanisms of information flow, decision authority, and conflict resolution. Our controlled evaluations reveal clear coordination trade-offs: centralized coordination is robust and communication-efficient but scales poorly with difficulty; hierarchical coordination improves efficiency through decomposition but suffers from cross-level misalignment; heterarchical coordination is flexible but communication-heavy; and holonic coordination satisfies constraints well but loses global robustness. These findings demonstrate that coordination design fundamentally shapes agent system behavior in complex environments, revealing structural trade-offs that cannot be captured by outcome metrics alone and underscoring the imperative for more adaptive, principled, and dynamic coordination mechanisms in future MAS research.
Ziqi Wang, Yuhao Yang, Zhiwei Ling +2
May 12, 2026cs.RO

Kairos: A Scalable Serving System for Physical AI

Physical AI is experiencing rapid growth with frontier foundation models increasing its capabilities across general environments. Physical AI tasks are characterized by inference properties that are markedly different from digital AI. They consist of multiple rounds of inference and action execution, generating a chunk of actions in each inference round, and asynchronously interleaving inference and execution. This makes existing digital AI serving systems unsuited for physical AI; a shortcoming that is critical for enabling their wide adoption, considering their size and the scale of the robot fleets they have to serve. To fill this gap, we design Kairos, the first multi-robot serving system that makes the generate-execute loop a first-class citizen, with active involvement in the execution phase. Across a wide range of physical AI models and robots, Kairos reduces the average end-to-end task latency by 31.8--66.5% over state-of-the-art digital AI serving practices, with gains scaling with the robot fleet size.
Yinwei Dai, Ganesh Ananthanarayanan, Landon Cox +3
May 11, 2026cs.LG

PC3D: Zero-Shot Cooperation Across Variable Rosters via Personalized Context Distillation

Cooperative multi-agent reinforcement learning often assumes a fixed execution team, yet many decentralized systems must operate with varying numbers of active agents during deployment. We study this setting under episodic roster variation: each episode is executed by a set of homogeneous agents, with the team size varying across episodes. Agents act only from local histories, without execution-time communication, privileged coordinators, or online retraining. Therefore, effective cooperation requires each agent to recover relevant context about the active team and adapt its behavior accordingly. To this end, we propose PC3D (Personalized Central Coordination Context Distillation), a method for training decentralized policies to recover and use personalized coordination context from local interaction histories. During training, a set-structured centralized teacher compresses the active team into coordination tokens and personalizes them into agent-specific contexts, which are distilled into decentralized policies. At execution, each agent predicts its own context from local history and adaptively uses it to condition decision-making. Across three cooperative MARL benchmarks, PC3D achieves higher returns than the evaluated baselines with both seen and unseen roster sizes, and ablations attribute these gains to both context distillation and adaptive context use.
Ahmet Onur Akman, Rafał Kucharski
May 10, 2026cs.RO

Above and Below: Heterogeneous Multi-robot SLAM Across Surface and Underwater Domains

Multi-robot simultaneous localization and mapping (SLAM) is a fundamental task in multi-robot operations. Robots must have a common understanding of their location and that of their team members to complete coordinated actions. However, multi-robot SLAM between Uncrewed Surface Vessels (USVs) and Autonomous Underwater Vehicles (AUVs) has primarily been achieved through acoustic pinging between robots to retrieve range measurements; a measurement technique requires that robots to be in similar locations simultaneously, have an uninterrupted path for signal propagation, and may necessitate synchronized clocks. This is especially challenging in complex, cluttered maritime environments, where structures may impede signals. However, these same structures may be observable above and below the water's surface, presenting an opportunity for inter-robot SLAM loop closure between USV and AUV data streams. This work builds upon recent research on inter-robot SLAM loop closure between USV and AUV data, extending it to propose a centralized multi-robot SLAM system. Each robot performs its state estimation, and we detect loop closures between each AUV and the USV data. These inter-robot loop closures are used to merge each robot's state estimate into a centralized graph, yielding estimates for the whole time history of the USV and all AUVs in the system. Validation is performed using real-world perceptual data in three different environments. Results show improved errors for AUVs in the multi-robot SLAM system compared to single-robot SLAM over the same trajectories. To our knowledge, this is the first instance of a multi-robot SLAM system with AUVs and USVs built on loop closures rather than acoustic distance measurements.
John McConnell, Armon Shariati, Paul Szenher +1