RL for LLM Agents

RL: Reinforcement Learning · LLM: Large Language Model

Overview

This field studies how to train large language model agents to act over multiple steps in environments such as web browsers, coding tools, games, and simulated workplaces. Common approaches use policy-gradient methods such as PPO and GRPO, verifiable task rewards, and process-level credit assignment to connect outcomes to particular actions or turns. Other methods teach agents to plan hierarchically, manage memory and reusable skills, or coordinate multiple agents, often using simulators and environment-generated feedback. A central challenge is making learning stable and efficient when rewards are sparse and tasks are long, while ensuring gains transfer to new environments and do not come from exploiting flawed reward signals.

Latest papers

616 papers134 papers in the last four weeks, up 139% on the four weeks before. 0.8% of all new papers.

May 8, 2026

MedExAgent: Training LLM Agents to Ask, Examine, and Diagnose in Noisy Clinical Environments

Real-world clinical diagnosis is a complex process in which the doctor is required to obtain information from both interaction with the patient and conducting medical exams. Additionally, the doctor needs to adapt to different patient personas, as well as noisy and incomplete information that can happen at any time during the process. However, existing benchmarks for medical LLMs and methods for automatic diagnosis largely simplify this process by reducing it to single-turn question answering, noise-free conversations, or sequential exam making, etc., ignoring the interactive and uncertain nature of clinical diagnosis. In this paper, we aim to address this gap by formalizing clinical diagnosis as a Partially Observable Markov Decision Process (POMDP) with three action types: questioning the patient, ordering medical exams as tool calls, and issuing a diagnosis. We also introduce a systematic noise model comprising seven patient noise types and three exam noise types. Using our proposed environment, we train an effective diagnosis agent, MedExAgent, through a two-stage pipeline that first performs supervised finetuning on synthetic conversations structured after the Calgary-Cambridge model for clinical interviews, and then applies DAPO to optimize a composite reward capturing diagnostic accuracy, tool call quality, and exam cost including financial cost and patient discomfort. Through extensive experiments and ablation studies, we demonstrate that MedExAgent achieves diagnostic performance comparable to larger models while maintaining cost-efficient examination strategies.
May 7, 2026

PACEvolve++: Improving Test-time Learning for Evolutionary Search Agents

Large language models have become drivers of evolutionary search, but most systems rely on a fixed, prompt-elicited policy to sample next candidates. This limits adaptation in practical engineering and research tasks, where evaluations are expensive, and progress depends on learning task-specific search dynamics. We introduce PACEvolve++, an advisor-model reinforcement learning framework for test-time policy adaptation in evolutionary search agents. PACEvolve++ decouples strategic search decisions from implementation: a trainable advisor generates, assesses, and selects hypotheses, while a stronger frontier model translates selected hypotheses into executable candidates. To train the advisor under non-stationary feedback, we propose a phase-adaptive approach that adapts its optimization strategy to different phases of the evolutionary process. Early in evolution, it uses group-relative feedback to learn broad search preferences; later, as reward gaps compress, it emphasizes best-of-kk frontier contribution to support stable refinement. Across expert-parallel load balancing, sequential recommendation, and protein fitness extrapolation, PACEvolve++ outperforms the state-of-the-art evolutionary search framework with frontier models, achieving faster convergence and stabilizing test-time training during evolutionary search.
May 7, 2026

SkillOS: Learning Skill Curation for Self-Evolving Agents

LLM-based agents are increasingly deployed to handle streaming tasks, yet they often remain one-off problem solvers that fail to learn from past interactions. Reusable skills distilled from experience provide a natural substrate for self-evolution, where high-quality skill curation serves as the key bottleneck. Existing approaches either rely on manual skill curation, prescribe heuristic skill operations, or train for short-horizon skill operations. However, they still struggle to learn complex long-term curation policies from indirect and delayed feedback. To tackle this challenge, we propose SkillOS, an experience-driven RL training recipe for learning skill curation in self-evolving agents. SkillOS pairs a frozen agent executor that retrieves and applies skills with a trainable skill curator that updates an external SkillRepo from accumulated experience. To provide learning signals for curation, we design composite rewards and train on grouped task streams based on skill-relevant task dependencies, where earlier trajectories update the SkillRepo, and later related tasks evaluate these updates. Across multi-turn agentic tasks and single-turn reasoning tasks, SkillOS consistently outperforms memory-free and strong memory-based baselines in both effectiveness and efficiency, with the learned skill curator generalizing across different executor backbones and task domains. Further analyses show that the learned curator produces more targeted skill use, while the skills in SkillRepo evolve into more richly structured Markdown files that encode higher-level meta-skills over time.
May 7, 2026

Weblica: Scalable and Reproducible Training Environments for Visual Web Agents

The web is complex, open-ended, and constantly changing, making it challenging to scale training data for visual web agents. Existing data collection attempts remain limited to offline trajectories for supervised fine-tuning or a handful of simulated environments for RL training, thus failing to capture web diversity. We propose Weblica (Web Replica), a framework for constructing reproducible and scalable web environments. Our framework leverages 1) HTTP-level caching to capture and replay stable visual states while preserving interactive behavior and 2) LLM-based environment synthesis grounded in real-world websites and core web navigation skills. Using this framework, we scale RL training to thousands of diverse environments and tasks. Our best model, Weblica-8B, outperforms open-weight baselines of similar size across multiple web navigation benchmarks while using fewer inference steps, scales favorably with additional test-time compute, and is competitive with API models.
May 7, 2026

A2^2TGPO: Agentic Turn-Group Policy Optimization with Adaptive Turn-level Clipping

Reinforcement learning for agentic large language models (LLMs) typically relies on a sparse, trajectory-level outcome reward, making it difficult to evaluate the contribution of individual tool-calls within multi-turn interactions. Existing approaches to such process credit assignment either depend on separate external process reward models that introduce additional consumption, or tree-based structural rollout that merely redistributes the outcome signal while constraining trajectory diversity. A promising alternative leverages the per-turn change in the policy's predicted probability of the ground-truth, termed Information Gain (IG), as an intrinsic process signal without an external evaluator. However, prior work on leveraging IG signals within the RL training loop faces three systematic challenges: normalizing across turns that face heterogeneous positional contexts can distort the relative standing of individual turns, accumulating a variable number of terms causes advantage magnitudes to drift with trajectory depth, and a fixed clipping range governs policy updates identically for turns with vastly different IG signals. In this paper, we propose A2^2TGPO (Agentic Turn-Group Policy Optimization with Adaptive Turn-level Clipping), which retains IG as the intrinsic signal but re-designs how it is normalized, accumulated, and consumed: (i) turn-group normalization: normalizes IG within each (prompt, turn-index) group so that each turn is compared only against peers at the same interaction depth; (ii) variance-rescaled discounted accumulation: divides cumulative normalized IG by square root of accumulated terms to keep advantage magnitudes comparable across turn positions; and (iii) adaptive turn-level clipping: modulates each turn's clipping range based on its normalized IG, widening the update region for informative turns and narrowing it for uninformative ones.
May 7, 2026

Skill1: Unified Evolution of Skill-Augmented Agents via Reinforcement Learning

A persistent skill library allows language model agents to reuse successful strategies across tasks. Maintaining such a library requires three coupled capabilities. The agent selects a relevant skill, utilizes it during execution, and distills new skills from experience. Existing methods optimize these capabilities in isolation or with separate reward sources, resulting in partial and conflicting evolution. We propose Skill1, a framework that trains a single policy to co-evolve skill selection, utilization, and distillation toward a shared task-outcome objective. The policy generates a query to search the skill library, re-ranks candidates to select one, solves the task conditioned on it, and distills a new skill from the trajectory. All learning derives from a single task-outcome signal. Its low-frequency trend credits selection and its high-frequency variation credits distillation. Experiments on ALFWorld and WebShop show that Skill1 outperforms prior skill-based and reinforcement learning baselines. Training dynamics confirm the co-evolution of the three capabilities, and ablations show that removing any credit signal degrades the evolution.
May 7, 2026

Milestone-Guided Policy Learning for Long-Horizon Language Agents

While long-horizon agentic tasks require language agents to perform dozens of sequential decisions, training such agents with reinforcement learning remains challenging. We identify two root causes: credit misattribution, where correct early actions are penalized due to terminal failures, and sample inefficiency, where scarce successful trajectories result in near-total loss of learning signal. We introduce a milestone-guided policy learning framework, BEACON, that leverages the compositional structure of long-horizon tasks to ensure precise credit assignment. BEACON partitions trajectories at milestone boundaries, applies temporal reward shaping within segments to credit partial progress, and estimates advantages at dual scales to prevent distant failures from corrupting the evaluation of local actions. On ALFWorld, WebShop, and ScienceWorld, BEACON consistently outperforms GRPO and GiGPO. Notably, on long-horizon ALFWorld tasks, BEACON achieves 92.9% success rate, nearly doubling GRPO's 53.5%, while improving effective sample utilization from 23.7% to 82.0%. These results establish milestone-anchored credit assignment as an effective paradigm for training long-horizon language agents. Code is available at https://github.com/ZJU-REAL/BEACON.
May 7, 2026

Selective Rollout: Mid-Trajectory Termination for Multi-Sample Agent RL

Group-relative RL training (GRPO) samples a small group of parallel rollouts for every training prompt and uses their within-group reward spread to compute per-trajectory advantages. In agentic environments each rollout is a long multi-turn dialogue with one LLM call per step, so this multi-sample multiplier dominates the total training cost. When every rollout of a prompt ends with the same reward, the group has zero reward variance and contributes no gradient, so the extra rollouts add no information; such groups are common in practice (typically around 40% of all groups), so the wasted-compute fraction is substantial rather than marginal. Existing methods filter such groups at the prompt level, either after their rollouts are paid for or before any rollout begins, but both decide without using information that becomes available during the rollout itself. We instead ask whether the in-group divergence between the partial trajectories at an intermediate step can already predict that the group will be zero-variance: when the parallel rollouts have already converged on the same action prefix, the group is on track to produce a single reward, and we can stop early. We propose a one-parameter gate that stops a group when the mean pairwise prefix edit distance between its partial action sequences falls below a threshold. On a 60-iteration on-policy GRPO run on ALFWorld with Qwen2.5-7B, averaged over four random seeds, the gated arm finishes 10.7% faster in wall-clock (bootstrap 95% CI excludes 0) and shifts held-out success rate on 50 unseen tasks by +2.5 pp, with the held-out gain tracing to a measurable reduction in zero-advantage gradient-batch dilution. Code is available at https://github.com/zhiyuanZhai20/selective-rollout.
May 6, 2026

From History to State: Constant-Context Skill Learning for LLM Agents

Large language model (LLM) agents are increasingly used to operate browsers, files, code and tools, making personal assistants a natural deployment target. Yet personal agents face a privacy-cost-capability tension: cloud models execute multi-step workflows well but expose sensitive intermediate context to external APIs, while local models preserve privacy but remain less reliable. Both settings also pay repeatedly for long skill prompts and growing histories. We propose constant-context skill learning, a context-to-weights framework for recurring agent workflows: reusable procedures are learned in lightweight task-family modules, while inference conditions only on the current observation and a compact state block. A deterministic tracker renders this state block from task progress and supplies aligned subgoal rewards, so each module can be trained with step-level SFT and refined through online RL. Across ALFWorld, WebShop, and SciWorld, our agents achieve strong performance across Qwen3-4B, Qwen3-8B and Llama-3.1-8B. With Qwen3-8B, SFT+RL reaches 89.6% unseen success on ALFWorld, 76.8% success on WebShop, and 66.4% unseen success on SciWorld. They match or exceed strong published agent-training results while reducing prompt tokens per turn by 2--7×\times relative to controlled ReAct prompting baselines, showing that procedural context can be moved from prompts into weights.
May 6, 2026

OpenSearch-VL: An Open Recipe for Frontier Multimodal Search Agents

Deep search has become a crucial capability for frontier multimodal agents, enabling models to solve complex questions through active search, evidence verification, and multi-step reasoning. Despite rapid progress, top-tier multimodal search agents remain difficult to reproduce, largely due to the absence of open high-quality training data, transparent trajectory synthesis pipelines, or detailed training recipes. To this end, we introduce OpenSearch-VL, a fully open-source recipe for training frontier multimodal deep search agents with agentic reinforcement learning. First, we curated a dedicated pipeline to construct high-quality training data through Wikipedia path sampling, fuzzy entity rewriting, and source-anchor visual grounding, which jointly reduce shortcuts and one-step retrieval collapse. Based on this pipeline, we curate two training datasets, SearchVL-SFT-36k for SFT and SearchVL-RL-8k for RL. Besides, we design a diverse tool environment that unifies text search, image search, OCR, cropping, sharpening, super-resolution, and perspective correction, enabling agents to combine active perception with external knowledge acquisition. Finally, we propose a multi-turn fatal-aware GRPO training algorithm that handles cascading tool failures by masking post-failure tokens while preserving useful pre-failure reasoning through one-sided advantage clamping. Built on this recipe, OpenSearch-VL delivers substantial performance gains, with over 10-point average improvements across seven benchmarks, and achieves results comparable to proprietary commercial models on several tasks. We will release all data, code, and models to support open research on multimodal deep search agents.
May 6, 2026

Uno-Orchestra: Parsimonious Agent Routing via Selective Delegation

Large language model (LLM) multi-agent systems typically rely on rigid orchestration, committing either to flat per-query routing or to hand-engineered task decomposition, so decomposition depth, worker choice, and inference budget are not jointly optimized under one objective. We introduce Uno-Orchestra, a unified orchestration policy that selectively decomposes a task and dispatches each subtask to an admissible (model, primitive) pair, with both decisions learned together from curated RL trajectories grounded in real worker interactions. Against 22 baselines on a 13-benchmark suite spanning math, code, knowledge, long-context, and agentic tool-use, Uno-Orchestra reaches 77.0% macro pass@1, roughly 16% above the strongest workflow baseline, at roughly an order of magnitude lower per-query cost, advancing the accuracy-efficiency frontier of selective delegation.
May 4, 2026

Reinforcement Learning for LLM-based Multi-Agent Systems through Orchestration Traces

As large language model (LLM) agents evolve from isolated tool users into coordinated teams, reinforcement learning (RL) must optimize not only individual actions but also how work is spawned, delegated, communicated, aggregated, and stopped. This paper studies RL for LLM-based multi-agent systems through orchestration traces: temporal interaction graphs whose events include sub-agent spawning, delegation, communication, tool use, return, aggregation, and stopping decisions. Using this lens, we identify three technical axes. First, reward design spans eight families, including orchestration rewards for parallelism speedup, split correctness, and aggregation quality. Second, reward and credit signals attach to eight credit- or signal-bearing units from token to team; explicit counterfactual message-level credit remains especially sparse in our curated pool. Third, orchestration learning decomposes into five sub-decisions: when to spawn, whom to delegate to, how to communicate, how to aggregate, and when to stop. In our curated pool as of May 4, 2026, we found no explicit RL training method for the stopping decision. We connect academic methods to public industrial evidence from Kimi Agent Swarm, OpenAI Codex, and Anthropic Claude Code. The resulting scale gap is a gap between publicly reported deployment envelopes and open academic evaluation regimes, not independent verification of industrial training traces. We release the artifact at https://github.com/xxzcc/awesome-llm-mas-rl, including an 84-entry tagged paper pool, a 32-record exclusion log, scripted corpus statistics, and a minimal JSON schema for replayable orchestration traces.
May 4, 2026

On Training Large Language Models for Long-Horizon Tasks: An Empirical Study of Horizon Length

Large language models (LLMs) have shown promise as interactive agents that solve tasks through extended sequences of environment interactions. While prior work has primarily focused on system-level optimizations or algorithmic improvements, the role of task horizon length in shaping training dynamics remains poorly understood. In this work, we present a systematic empirical study that examines horizon length through controlled task constructions. Specifically, we construct controlled tasks in which agents face identical decision rules and reasoning structures, but differ only in the length of action sequences required for successful completion. Our results reveal that increasing horizon length alone constitutes a training bottleneck, inducing severe training instability driven by exploration difficulties and credit assignment challenges. We demonstrate that horizon reduction is a key principle to address this limitation, stabilizing training and achieving better performance in long-horizon tasks. Moreover, we find that horizon reduction is related to stronger generalization across horizon lengths: models trained under reduced horizons generalize more effectively to longer-horizon variants at inference time, a phenomenon we refer to as horizon generalization.
May 4, 2026

T2^2PO: Uncertainty-Guided Exploration Control for Stable Multi-Turn Agentic Reinforcement Learning

Recent progress in multi-turn reinforcement learning (RL) has significantly improved reasoning LLMs' performances on complex interactive tasks. Despite advances in stabilization techniques such as fine-grained credit assignment and trajectory filtering, instability remains pervasive and often leads to training collapse. We argue that this instability stems from inefficient exploration in multi-turn settings, where policies continue to generate low-information actions that neither reduce uncertainty nor advance task progress. To address this issue, we propose Token- and Turn-level Policy Optimization (T2^2PO), an uncertainty-aware framework that explicitly controls exploration at fine-grained levels. At the token level, T2^2PO monitors uncertainty dynamics and triggers a thinking intervention once the marginal uncertainty change falls below a threshold. At the turn level, T2^2PO identifies interactions with negligible exploration progress and dynamically resamples such turns to avoid wasted rollouts. We evaluate T2^2PO in diverse environments, including WebShop, ALFWorld, and Search QA, demonstrating substantial gains in training stability and performance improvements with better exploration efficiency. Code is available at: https://github.com/WillDreamer/T2PO.
May 4, 2026

Planner Matters! An Efficient and Unbalanced Multi-agent Collaboration Framework for Long-horizon Planning

Language model (LM)-based agents have demonstrated promising capabilities in automating complex tasks from natural language instructions, yet they continue to struggle with long-horizon planning and reasoning. To address this, we propose an enhanced multi-agent framework that decomposes automation into three roles: a planner for high-level decision-making, an actor for task execution, and a memory manager for contextual reasoning. While this modular decomposition aligns with established design patterns, our core contribution lies in a systematic compute-allocation analysis, revealing that planning is the dominant factor influencing task performance. Execution and memory management require significantly less compute and model capacity to achieve competitive results. Building on these insights, we introduce a planner-centric reinforcement learning approach, which exclusively optimizes the planner using trajectory-level rewards from a VLM-as-judge, while freezing the other components. Extensive experiments on benchmarks spanning web navigation, OS control, and tool use demonstrate that concentrating model capacity and learning on high-level planning yields robust and compute-efficient improvements in long-horizon agent automation. Our code is publicly released.
May 1, 2026

Learning How and What to Memorize: Cognition-Inspired Two-Stage Optimization for Evolving Memory

Large language model (LLM) agents require long-term user memory for consistent personalization, but limited context windows hinder tracking evolving preferences over long interactions. Existing memory systems mainly rely on static, hand-crafted update rules; although reinforcement learning (RL)-based agents learn memory updates, sparse outcome rewards provide weak supervision, resulting in unstable long-horizon optimization. Drawing on memory schema theory and the functional division between prefrontal regions and hippocampus regions, we introduce MemCoE, a cognition-inspired two-stage optimization framework that learns how memory should be organized and what information to update. In the first stage, we propose Memory Guideline Induction to optimize a global guideline via contrastive feedback interpreted as textual gradients; in the second stage, Guideline-Aligned Memory Policy Optimization uses the induced guideline to define structured process rewards and performs multi-turn RL to learn a guideline-following memory evolution policy. We evaluate on three personalization memory benchmarks, covering explicit/implicit preference and different sizes and noise, and observe consistent improvements over strong baselines with favorable robustness, transferability, and efficiency.
May 1, 2026

Healthcare AI GYM for Medical Agents

Clinical reasoning demands multi-step interactions -- gathering patient history, ordering tests, interpreting results, and making safe treatment decisions -- yet a unified training environment provides the breadth of clinical domains and specialized tools to train generalizable medical AI agents through reinforcement learning remains elusive. We present a comprehensive empirical study of multi-turn agentic RL for medical AI, built on \gym{}, a gymnasium-compatible environment spanning 10 clinical domains with 3.6K+ tasks, 135 domain-specific tools, and a knowledge base of 828K medical passages. Our analysis reveals that agentic multi-turn structure degrades into verbose single-turn monologues, characterized by monotonic length explosion and a simultaneous erosion of tool-use frequency. We characterize how this collapse, alongside distillation instability, stems from the misalignment of sparse terminal rewards with sequential clinical trajectories. We find that vanilla GRPO achieves strong final accuracy on some benchmarks but suffers from training instability, evidenced by significant oscillations in response length and prolonged convergence periods. To improve training efficiency and stability, we propose Turn-level Truncated On-Policy Distillation (TT-OPD), a self-distillation framework where a gradient-free EMA teacher leverages outcome-privileged information to provide dense, outcome-aware KL regularization at every conversation turn. TT-OPD achieves the best performance on 10 of 18 benchmarks with an average +3.9~pp improvement over the non-RL baseline with faster early convergence, controlled response length, and sustained multi-turn tool use.
May 1, 2026

AEM: Adaptive Entropy Modulation for Multi-Turn Agentic Reinforcement Learning

Reinforcement learning (RL) has substantially improved the ability of large language model (LLM) agents to interact with environments and solve multi-turn tasks. However, effective agentic RL remains challenging: sparse outcome-only rewards provide limited guidance for assigning credit to individual steps within long interaction trajectories. Existing approaches often introduce dense intermediate supervision, such as process reward models or auxiliary self-supervised signals, which increases supervision and tuning complexity and may limit generalization across tasks and domains. We present AEM, a supervision-free credit assignment method that adaptively modulates entropy dynamics during RL training to improve the exploration-exploitation trade-off. Since in agentic RL the environment is typically affected by a complete response, rather than an individual token, our analysis lifts entropy dynamics from the token level to the response level, aligning uncertainty estimation with the effective action granularity of LLM agents and reducing sensitivity to token-level sampling noise. We further show that entropy drift under natural-gradient updates is governed by the interaction between the sampled-response advantage and its relative surprisal. Motivated by this result, AEM derives a practical response-level uncertainty proxy and uses it to rescale advantages, leveraging the evolving balance between positive and negative samples to naturally transition from exploration to exploitation. Extensive experiments on ALFWorld, WebShop, and SWE-bench-Verified with models ranging from 1.5B to 32B demonstrate that AEM consistently improves strong RL baselines, including a +1.4% gain when integrated into a state-of-the-art software-engineering RL training framework.
Apr 30, 2026

Exploration Hacking: Can LLMs Learn to Resist RL Training?

Reinforcement learning (RL) has become essential to the post-training of large language models (LLMs) for reasoning, agentic capabilities and alignment. Successful RL relies on sufficient exploration of diverse actions by the model during training, which creates a potential failure mode: a model could strategically alter its exploration during training to influence the subsequent training outcome. In this paper we study this behavior, called exploration hacking. First, we create model organisms of selective RL resistance by fine-tuning LLMs to follow specific underperformance strategies; these models can successfully resist our RL-based capability elicitation in agentic biosecurity and AI R&D environments while maintaining performance on related tasks. We then use our model organisms to evaluate detection and mitigation strategies, including monitoring, weight noising, and SFT-based elicitation. Finally, we show that current frontier models can exhibit explicit reasoning about suppressing their exploration when provided with sufficient information about their training context, with higher rates when this information is acquired indirectly through the environment. Together, our results suggest exploration hacking is a possible failure mode of RL on sufficiently capable LLMs.
Apr 30, 2026

Rethinking Agentic Reinforcement Learning In Large Language Models

Reinforcement Learning (RL) has traditionally focused on training specialized agents to optimize predefined reward functions within narrowly defined environments. However, the advent of powerful Large Language Models (LLMs) and increasingly complex, open-ended tasks has catalyzed a paradigm shift towards agentic paradigms within RL. This emerging framework extends beyond traditional RL by emphasizing the development of autonomous agents capable of goal-setting, long-term planning, dynamic strategy adaptation, and interactive reasoning in uncertain, real-world environments. Unlike conventional approaches that rely heavily on static objectives and episodic interactions, LLM-based Agentic RL incorporates cognitive-like capabilities such as meta-reasoning, self-reflection, and multi-step decision-making directly into the learning loop. In this paper, we provide a deep insight for looking the conceptual foundations, methodological innovations, and effective designs underlying this trend. Furthermore, we identify critical challenges and outline promising future directions for building LLM-based Agentic RL.
Apr 29, 2026

FutureWorld: A Live Reinforcement Learning Environment for Predictive Agents with Real-World Outcome Rewards

Live future prediction refers to the task of making predictions about real-world events before they unfold. This task is increasingly studied using large language model-based agent systems, and it is important for building agents that can continually learn from the real world. It can provide a large number of prediction questions grounded in diverse real-world events, while preventing answer leakage. To leverage the advantages of future prediction, we present FutureWorld, a live agentic reinforcement learning environment that closes the training loop between prediction, outcome realization, and parameter updates. Specifically, we modify and extend verl-tool, resulting in a new framework that we call verl-tool-future. Unlike standard reinforcement learning training frameworks that rely on immediate rewards, verl-tool-future stores prediction-time rollouts, backfills rewards after real-world outcomes become available, and then replays the completed trajectories for policy update. Across three open-source agents, successive FutureWorld training rounds lead to consistent improvements in prediction accuracy, probabilistic scoring, and calibration, demonstrating that delayed real-world outcome feedback can serve as an effective reinforcement learning signal.
Apr 27, 2026

DPEPO: Diverse Parallel Exploration Policy Optimization for LLM-based Agents

Large language model (LLM) agents that follow the sequential "reason-then-act" paradigm have achieved superior performance in many complex tasks.However, these methods suffer from limited exploration and incomplete environmental understanding, as they interact with only a single environment per step. In this paper, we first introduce a novel paradigm that enables an agent to interact with multiple environments simultaneously and share cross-trajectory experiences. Building upon this paradigm, we further propose DPEPO, a reinforcement learning (RL) algorithm that encourages the agent to perform diverse parallel exploration. There are two stages in DPEPO: initial supervised fine-tuning (SFT) imparts basic parallel reasoning and action generation, followed by reinforcement learning stage with a hierarchical reward scheme. We design a parallel trajectory-level success reward and two step-level rewards: Diverse Action Reward and Diverse State Transition Reward, which actively penalize behavioral redundancy and promote broad exploration. Extensive experiments on ALFWorld and ScienceWorld show that DPEPO achieves state-of-the-art (SOTA) success rates, while maintaining comparable efficiency to strong sequential baselines. (Code is available at https://github.com/LePanda026/Code-for-DPEPO)
Apr 27, 2026

Rewarding the Scientific Process: Process-Level Reward Modeling for Agentic Data Analysis

Process Reward Models (PRMs) have achieved remarkable success in augmenting the reasoning capabilities of Large Language Models (LLMs) within static domains such as mathematics. However, their potential in dynamic data analysis tasks remains underexplored. In this work, we first present a empirical study revealing that general-domain PRMs struggle to supervise data analysis agents. Specifically, they fail to detect silent errors, logical flaws that yield incorrect results without triggering interpreter exceptions, and erroneously penalize exploratory actions, mistaking necessary trial-and-error exploration for grounding failures. To bridge this gap, we introduce DataPRM, a novel environment-aware generative process reward model that (1) can serve as an active verifier, autonomously interacting with the environment to probe intermediate execution states and uncover silent errors, and (2) employs a reflection-aware ternary reward strategy that distinguishes between correctable grounding errors and irrecoverable mistakes. We design a scalable pipeline to construct over 8K high-quality training instances for DataPRM via diversity-driven trajectory generation and knowledge-augmented step-level annotation. Experimental results demonstrate that DataPRM improves downstream policy LLMs by 7.21% on ScienceAgentBench and 11.28% on DABStep using Best-of-N inference. Notably, with only 4B parameters, DataPRM outperforms strong baselines, and exhibits robust generalizability across diverse Test-Time Scaling strategies. Furthermore, integrating DataPRM into Reinforcement Learning yields substantial gains over outcome-reward baselines, achieving 78.73% on DABench and 64.84% on TableBench, validating the effectiveness of process reward supervision. Code is available at https://github.com/zjunlp/DataMind.
Apr 26, 2026

JigsawRL: Assembling RL Pipelines for Efficient LLM Post-Training

We present JigsawRL, a cost-efficient framework that explores Pipeline Multiplexing as a new dimension of RL parallelism. JigsawRL decomposes each pipeline into a Sub-Stage Graph that exposes the intra-stage and inter-worker imbalance hidden by stage-level systems. On this abstraction, JigsawRL resolves multiplexing interference through dynamic resource allocation, eliminates fragmented utilization by migrating long-tail rollouts across workers, and formulates their coordination as a graph scheduling problem solved with a look-ahead heuristic. On 4-64 H100/A100 GPUs across different agentic RL pipelines and models, JigsawRL achieves up to 1.85x throughput over Verl on synchronous RL, 1.54x over StreamRL and AReaL on asynchronous RL, and supports heterogeneous pipelines with moderate latency trade-off.
Apr 22, 2026

Ask Only When Needed: Proactive Retrieval from Memory and Skills for Experience-Driven Lifelong Agents

Online lifelong learning agents must decide not only how to act but also when to consult prior experience to continually improve on long-horizon tasks. Existing methods typically retrieve memories passively, such as at task initialization or after each step, and therefore miss knowledge gaps that arise during interaction. We propose ProactAgent, an experience-driven lifelong learning framework for proactive retrieval over a structured Experience Base. ProactAgent continually improves through ExpOnEvo, which jointly updates policies and refines memory, organizing past interactions into factual, episodic, and skill repositories. It further introduces ProactRL, which treats retrieval as an explicit policy action and learns when and what to retrieve. By comparing paired continuations from identical interaction prefixes with and without retrieval, ProactRL provides step-level process rewards that encourage retrieval only when it improves task outcomes or efficiency. Experiments on SciWorld, AlfWorld, and StuLife show that ProactAgent consistently outperforms all baselines, achieving up to 32% relative improvement in success rate and over 33% reduction in interaction rounds. Our code will be publicly available at GitHub.
Apr 21, 2026

DR-MMSearchAgent: Deepening Reasoning in Multimodal Search Agents

Agentic multimodal models have garnered significant attention for their ability to leverage external tools to tackle complex tasks. However, it is observed that such agents often meet premature interaction collapse, caused by two primary reasons: 1) the terminal reward often appending on the last token prevents the advantage from distinguishing trajectories with exploratory behavior; 2) excessively redundant context hinders the agent from absorbing useful feedback. To address these issues, we propose the Deepening Reasoning MMSearchAgent, the framework leverages the structural proximity to derive advantage signals from the whole rollout trajectories in an entire batch, such that trajectories of different lengths are further encouraged to be generated, even when containing the same correct answer. Additionally, differentiated gaussian rewards are employed to dynamically calibrate interaction tolerance, thereby ensuring information reliability and reduce redundancy. To support multi-turn interaction training, we have constructed a multi-step deep-reasoning dataset including 3602 high-quality QA pair with at least 3 reasonning steps. Extensive experiments demonstrate that our method achieves state-of-the-art performance, outperforming the MMSearch-R1 by 8.4%\% on FVQA-test.
Apr 21, 2026

SAVOIR: Learning Social Savoir-Faire via Shapley-based Reward Attribution

Social intelligence, the ability to navigate complex interpersonal interactions, presents a fundamental challenge for language agents. Training such agents via reinforcement learning requires solving the credit assignment problem: determining how individual utterances contribute to multi-turn dialogue outcomes. Existing approaches directly employ language models to distribute episode-level rewards, yielding attributions that are retrospective and lack theoretical grounding. We propose SAVOIR (ShApley Value fOr SocIal RL), a novel principled framework grounded in cooperative game theory. Our approach combines two complementary principles: expected utility shifts evaluation from retrospective attribution to prospective valuation, capturing an utterance's strategic potential for enabling favorable future trajectories; Shapley values ensure fair credit distribution with axiomatic guarantees of efficiency, symmetry, and marginality. Experiments on the SOTOPIA benchmark demonstrate that SAVOIR achieves new state-of-the-art performance across all evaluation settings, with our 7B model matching or exceeding proprietary models including GPT-4o and Claude-3.5-Sonnet. Notably, even large reasoning models consistently underperform, suggesting social intelligence requires qualitatively different capabilities than analytical reasoning.
Apr 20, 2026

StepPO: Step-Aligned Policy Optimization for Agentic Reinforcement Learning

Agentic reinforcement learning (RL) is emerging as a critical post-training paradigm for improving LLM agent capabilities. Existing RL algorithms for LLMs largely follow the token-centric paradigm as in RLHF and RLVR, where tokens serve as the basic units for modeling and optimization. However, this paradigm introduces a granularity mismatch in agentic RL, as it optimizes token-level predictions while LLM agents make step-level decisions through cycles of environmental observations and actions. To bridge this gap, we propose StepPO, a step-centric paradigm for agentic RL via step-aligned policy optimization. Specifically, we reformulate agentic RL from a token-level Markov Decision Process (MDP) into a step-level MDP, where interaction steps serve as the basic trajectory representations. We further propose step-level credit assignment to align policy optimization with the natural granularity of agent decisions. Together, StepPO optimizes agent policies at the step level for multi-turn agent-environment interaction. Experiments across multi-hop QA, academic paper search, and text-world action tasks show that StepPO consistently outperforms various RL algorithms. Further analyses provide insights into how step-centric paradigm improves agent training. We hope this step-centric paradigm offers a useful lens for understanding agent behavior and a practical path for training more capable LLM agents.
Apr 20, 2026

Agent-World: Scaling Real-World Environment Synthesis for Evolving General Agent Intelligence

Large language models are increasingly expected to serve as general-purpose agents that interact with external, stateful tool environments. The Model Context Protocol (MCP) and broader agent skills offer a unified interface for connecting agents with scalable real-world services, but training robust agents remains limited by the lack of realistic environments and principled mechanisms for life-long learning. In this paper, we present Agent-World, a self-evolving training arena for advancing general agent intelligence through scalable environments. Agent-World has two main components: (1) Agentic Environment-Task Discovery, which autonomously explores topic-aligned databases and executable tool ecosystems from thousands of real-world environment themes and synthesizes verifiable tasks with controllable difficulty; and (2) Continuous Self-Evolving Agent Training, which combines multi-environment reinforcement learning with a self-evolving agent arena that automatically identifies capability gaps through dynamic task synthesis and drives targeted learning, enabling the co-evolution of agent policies and environments. Across 23 challenging agent benchmarks, Agent-World-8B and 14B consistently outperforms strong proprietary models and environment scaling baselines. Further analyses reveal scaling trends in relation to environment diversity and self-evolution rounds, offering insights for building general agent intelligence.
Apr 19, 2026

CoSearch: Joint Training of Reasoning and Document Ranking via Reinforcement Learning for Agentic Search

Agentic search -- the task of training agents that iteratively reason, issue queries, and synthesize retrieved information to answer complex questions -- has achieved remarkable progress through reinforcement learning (RL). However, existing approaches such as Search-R1, treat the retrieval system as a fixed tool, optimizing only the reasoning agent while the retrieval component remains unchanged. A preliminary experiment reveals that the gap between an oracle and a fixed retrieval system reaches up to +26.8% relative F1 improvement across seven QA benchmarks, suggesting that the retrieval system is a key bottleneck in scaling agentic search performance. Motivated by this finding, we propose CoSearch, a framework that jointly trains a multi-step reasoning agent and a generative document ranking model via Group Relative Policy Optimization (GRPO). To enable effective GRPO training for the ranker -- whose inputs vary across reasoning trajectories -- we introduce a semantic grouping strategy that clusters sub-queries by token-level similarity, forming valid optimization groups without additional rollouts. We further design a composite reward combining ranking quality signals with trajectory-level outcome feedback, providing the ranker with both immediate and long-term learning signals. Experiments on seven single-hop and multi-hop QA benchmarks demonstrate consistent improvements over strong baselines, with ablation studies validating each design choice. Our results show that joint training of the reasoning agent and retrieval system is both feasible and strongly performant, pointing to a key ingredient for future search agents.