Robot Navigation
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62 papers in the last four weeks, up 520% on the four weeks before. 0.6% of all new papers.
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Natural language interaction provides an intuitive way for non-expert users to communicate with robotic platforms. However, transforming user requests into executable navigation actions remains a challenging task, requiring the integration of language understanding, environment perception, and autonomous navigation. This work presents a language-driven navigation framework that enables mobile robots to interpret user requests in natural language to move the robot to a destination and autonomously navigate towards it. The framework is composed of modular ROS 2 components that cooperate to transform natural language instructions into navigation actions. Given a natural language request referring to a target in the environment (e.g., "go to the mail box"), the system identifies the referenced object, estimates its position using RGB-D data, and generates a navigation goal, which is then executed through the ROS 2 Nav2 navigation stack. The ROS 2-based implementation facilitates portability across different robotic platforms, requiring only the configuration of the corresponding topics and services. The system is evaluated in both simulation and real-world scenarios using a TurtleBot3 Waffle and a Unitree Go2 robot with a RealSense camera. Experimental results show that the framework successfully interprets both direct commands and contextual requests, generates meaningful natural-language feedback, and navigates towards the desired target. These results demonstrate the feasibility of combining semantic perception and autonomous navigation to provide an intuitive human-robot interaction paradigm. Code will be released as open source upon acceptance.
Flow-aware Optimal Navigation in Unsteady Flows through Reinforcement Learning
Autonomous robotic navigation in nonstationary time-varying fluid flows remains a fundamental challenge due to partial observability and the unpredictability of realistic environments. While classical optimal control frameworks employed in robotics require unrealistic a-priori global flow knowledge, biological systems are able to navigate successfully by exploiting localized sensory cues. In this work we present a reinforcement learning approach using the TD3 algorithm to train autonomous agents to reach arbitrary targets within a parametric, chaotic double-gyre flow. To investigate optimal sensory mechanisms, we evaluate five bio-inspired observation strategies based on relative position, local velocity or local vorticity measures, and short-term memory variants. Additionally, we analyze the impact of providing agents with explicit global flow parameters. Numerical results demonstrate that an agent that is able to sense and remember a set number of flow velocity measures achieves the highest performance. The experiments reveal a trade-off in sensor utility: velocity-aware agents optimize energy efficiency, whereas vorticity sensors provide superior structural mapping and achieve better target proximity. Incorporating explicit global flow parameters is shown to decrease navigation performance. This behavior suggests that reinforcement learning-based autonomous systems develop more robust and general policies when restricted to implicit flow representations. The presented results offer insights for improving the transition of bio-inspired robotic navigation from simulation to real-world environments.
MAMMOTH: A Multi-Modal End-to-End Policy for Off-Road Mobility Robust to Missing Modality
Reliable autonomous navigation in unstructured off-road environments remains a critical unsolved challenge due to extreme terrain diversity, drastic illumination variations and acute sensor degradation. Recent developments have approached the problem as a traversability costmap estimation or visual navigation task. However, many exhibit heavy reliance on RGB modality, leading to poor performance in varied illumination such as glares, shadows or low ambient light. Achieving robust generalization in such conditions requires integrating modalities that provide supplementary scene information. Such multi-modal methods suffer from a rigid dependency on the presence of near-perfect sensor inputs, leaving them unable to robustly handle sensor degradation or individual modality failure. To address these limitations, we introduce MAMMOTH (MAsking Multi-Modal inputs for Off-road Traversability Heuristic-informed navigation), a unified end-to-end navigation policy for robust off-road visual-goal-conditioned navigation and undirected exploration. Specifically, MAMMOTH efficiently fuses multi-modal observations (RGB, Thermal, 3D Pointcloud and Ego Velocity) and is trained with a modality dropout scheme, enabling it to generalize to missing modalities at inference time. Furthermore, we employ a diffusion policy to learn the joint conditional probability distribution of physically-grounded trajectories and a intrinsic traversability heuristic. MAMMOTH utilizes this heuristic to prefer safer, smoother trajectories. We validate MAMMOTH through extensive real-world robot experiments in distinct off-road environments, including night-time operation. Our results demonstrate superior performance, with significant improvements in collision avoidance, terrain-aware planning and generalization to missing modalities. The code and dataset used for this work will be made publicly available.
PixelLoop: Shortcut Topological Navigation with Pixel-Level Loops
Although topological mapping and navigation have been studied extensively, the specific role and downstream effect of loop closures in purely topological representations has received relatively little attention. Importantly, loop closure over topological maps is distinct from loop closure over globally referenced trajectories and metric maps. Building on recent denser topologies grounded in pixel-level, relative 3D geometry, we propose PixelLoop which introduces loop closures directly in pixel space. Unlike sparse image-level edges or pose-graph corrections in SLAM, our pixel-level closures act as dense topological shortcuts that alter planning connectivity and cost propagation rather than merely aligning coordinates. This dense connectivity enables stable any-point-to-any-point navigation and produces costmaps that align accurately with geometric shortest paths. In particular, we showcase the distinct advantage of applying loop closures to fine-grained pixel topologies rather than image-level topologies. Across extensive simulated experiments, PixelLoop achieves over 35% absolute improvement in both Success Rate and SPL compared to image-relative baselines, with the largest gains in scenarios requiring shortcut exploitation. Results are further validated through real-world mobile robot deployments, demonstrating that dense pixel-level loop closures provide a practical and robust foundation for topological visual navigation. Project Page: https://pixelloop-nav.github.io/
StratMamba: Strategic and Reactive Stream Partitioning for Path-Efficient LiDAR-Based Obstacle Avoidance
This paper proposes StratMamba, a dual-stream Mamba-based temporal modeling architecture, to more efficiently capture long-horizon temporal dependencies required for robot navigation in complex and obstacle-rich environments. StratMamba leverages a combination of fast-decay and slow-decay memory architectures, where the fast-decay component processes high-frequency LiDAR data for reactive obstacle avoidance, while the slow-decay component maintains longer-horizon goal information for strategic planning. We perform extensive evaluations of different obstacle avoidance scenarios in IsaacLab and Gazebo, while also validating successful sim-to-real deployment on a Unitree GO1 quadruped robot navigating in the presence of static/dynamic obstacles. Comparisons with other temporal RL baselines, such as LSTM, Transformer, and Vanilla-Mamba, show that our StratMamba achieves exceptional temporal reasoning efficiency with a lower timeout rate, while maintaining the fastest navigation speed (576 median steps, 5.0% better than Vanilla-Mamba). It also achieves the highest path optimality (0.915 path efficiency) across all baselines. Real-world evaluation reveals that StratMamba maintains more robust performance across extended LiDAR ranges compared to vanilla Mamba and the Transformer, demonstrating that dual-stream partitioning effectively balances reactive safety with strategic navigation under challenging sensing conditions.
Enabling 24-hour Agricultural Robotics: Unsupervised Day-to-Night Cross-Modal Image Translation for Nighttime Visual Navigation
While visual navigation has been extensively studied in agricultural robotics, most existing systems assume daytime conditions. In fact, deploying autonomous robots at night offers significant advantages, including 24-hour crop and soil monitoring, fruit harvesting, and nocturnal pest detection. Modern vision-based systems, however, rely heavily on large-scale well-annotated image datasets, which remains challenging to obtain for nighttime operation scenarios. To address this, we propose an unsupervised image translation framework that converts daytime plant-row RGB images into near-infrared (NIR) nighttime counterparts without requiring pixel-to-pixel supervision. This enables the direct reuse of daytime semantic labels for training nighttime perception models. In particular, by incorporating a pre-trained Contrastive Language-Image Pre-training (CLIP) model, the proposed framework is designed to preserve semantic consistency during day-to-night translation. Additionally, a visibility mask is introduced to account for the limited effective range of NIR illumination in nighttime scenes. We conduct comparative evaluations with state-of-the-art image translation baselines and demonstrate higher image qualities, as supported by improved performance in downstream semantic segmentation for nighttime visual navigation. For evaluation, we utilize AgriNight--a novel dataset comprising 428 daytime and 549 nighttime images collected using night-vision-equipped mobile robots in agricultural fields and manually annotated with pixel-wise semantic labels--and introduce it as the first benchmark for nighttime agricultural visual navigation. We also perform real-time autonomous navigation experiments with a physical robot operating at night. The data and code are available at: https://github.com/mamorobel/AgriNight.
Self-Healing Visual Recovery for Autonomous Ground Vehicles Using Camera-Only Visual Odometry
Low-cost unmanned ground vehicles are often used in indoor places like warehouses, inspection corridors, and farm rows, where painted floor lines guide the robot. Line following is useful because it only needs one camera and little computing power, but it can fail when the line is blocked or turns sharply and goes out of view. Sensor-rich platforms tolerate this through hardware redundancy (LiDAR, GPS, multiple cameras), but camera-only systems must recover at runtime with no additional infrastructure. This paper presents a lightweight, two-stage recovery approach that restores guideline tracking without LiDAR, GPS, or a GPU. When the line is lost, the robot first turns in place while slowly relaxing its color checks and waiting for confirmation across multiple frames (Stage 1). If the line is still not found, monocular visual odometry moves the robot back to saved breadcrumb positions before it tries again (Stage 2). The system uses a depth-gated HSV line tracker, a YOLOv8n obstacle detector, and a visual odometry breadcrumb mapper, and it runs at 20 Hz on CPU-only hardware. The controller embeds a complete MAPE-K loop within a single 50 ms control tick, with no external adaptation manager required. The approach is evaluated across 119 fault-injected episodes on three Webots simulation courses. The method was successful in 86.6% of cases, with a median recovery time of 3.26 seconds. These results demonstrate that reliable visual recovery is feasible on camera-only UGVs within practical cost and computational limits.
Stop to Decide: Latency-Aware Proprioceptive Navigation Primitives for Mapping-Free Quadruped Inspection
Compute-constrained quadrupeds often run their navigation loop far below the controller's design rate: sharing the onboard Jetson Orin with the vision pipeline slows our stair loop to about 15 Hz. This latency breaks a standard proprioceptive pattern: declaring stair-summit arrival from the body-pitch signal while still climbing. On a stepped platform whose 50 cm top is shorter than the robot (Unitree Go2, about 75 cm), in-motion detection overshoots the top edge with probability rising with the per-period advance v/f (the slowest about 15 Hz cell partly diluted by a separate non-arrival mode), whereas a climb-settle cadence holds overshoot near zero at every loop rate (pooled 22/45 vs 1/45 over about 30/20/15 Hz; Fisher p about 2.4e-7; 7/15 vs 0/15 at the deployed about 15 Hz). A logistic dose-response model in v/f captures the failure; a pre-specified 40 Hz out-of-sample test favours the protocol-clean fit (33% observed vs 43%/22% predicted), giving a deployment rule (critical loop rate about 19 Hz at 0.30 m/s). The detector sits in a fully onboard, mapping-free and learning-free stack: built-in inertial measurement unit, four foot-force channels, three 1-D ranges, one line camera, chaining line-following, a three-segment maneuver for 90-degree corners in a 55 cm corridor (20/20 contact-free vs 14/20 with 12 wall contacts for in-place yaw; exit-heading error 1.56 degrees vs 5.64 degrees), and stair traversal, completing the inspection course in 18/20 trials (90%). Results are from a single course geometry, platform, and operator.
Learning to Navigate with Minimal Parameters: Decomposing Visual Navigation Through Closed-Form Geometric Interfaces
Visual navigation policies have grown to hundreds of millions of parameters trained on billions of frames, with geometry, mapping, and control learned implicitly. We propose a decomposed point-goal navigation system in which operations with known closed-form structure, such as projective geometry, occupancy, and coordinate transforms, are computed analytically and serve as interfaces between three small learned modules: an egress predictor that grounds the episode goal as a local subgoal in the current view, a navigation predictor that estimates a goal-conditioned posterior over where trajectories travel, and an endpoint-pinned residual diffusion generator that samples trajectory shapes from this posterior. Only 0.58M out of 23M parameters are trained, on 44k frames, in under one GPU-hour. Across 6060 point-goal episodes in 60 environments, the system attains competitive success rates with the lowest collision rate among evaluated methods. We further show that under this decomposition, the frozen image encoder can be replaced by a 0.54M MobileNetV2 at a -2.0 SR cost, bringing the full system under 1.2M parameters. It also transfers to no-goal exploration by retraining only the 123k-parameter egress head, and its failure modes under sensor corruption are transparent and analytically correctable. We deploy and evaluate the system zero-shot on a low-cost UGV, running navigation and localization on a Jetson Orin Nano in real-time.
SLIDER: Sparse History-Guided Aerial Robot Target Search using Sliding Local Maps
Efficient exploration and target search in large-scale unknown environments remain challenging for aerial robots due to the demands of broad spatial coverage, fine-grained perception, and real-time decision-making. This paper presents SLIDER, a lightweight and memory-efficient framework that avoids reliance on globally dense maps by combining a local sliding map with sparse global history information. A novel observation quality evaluation method is proposed, leveraging historical poses and sensor models to assess point cloud data in real-time, enabling efficient frontier detection. To support scalable and responsive planning, an incremental viewpoint clustering strategy dynamically adapts to local updates, significantly reducing the number of candidate targets and decreasing computational load. A sparse global topological map is incrementally maintained to assist global planning and cost evaluation. Extensive simulations and real-world experiments demonstrate that the proposed system outperforms state-of-the-art methods in memory usage, decision latency, and search efficiency.
ABot-N1: Toward a General Visual Language Navigation Foundation Model
Visual Language Navigation foundation models aim to unify deep reasoning for grounded spatial decisions with broad versatility for diverse embodied tasks. Current approaches typically achieve this integration via monolithic policies that map observations directly to actions, yet they often suffer from coordinate drift and poor handling of long-tail semantics. Furthermore, these black-box mappings lack interpretability, hindering the simultaneous achievement of generality, robustness, and transparency. We present ABot-N1, a step toward a general Visual Language Navigation foundation model, that addresses these challenges by decoupling cognition from control via a slow-fast architecture guided by dual visual-language signals. More specifically, a slow vision-language reasoner performs explicit Chain-of-Thought reasoning while producing a pixel goal. This compact set of image-space anchor points serves as a universal interface for diverse tasks, including point-goal, object-goal, poi-goal, instruction-following, and person-following. Subsequently, a fast action expert leverages both the textual cues and the pixel guidance to generate continuous waypoints at the native control frequency. By bridging high-level intents and low-level control through pixel-grounded anchors paired with explicit linguistic traces, our approach ensures robust, generalizable, and interpretable navigation across simulation and real-world benchmarks. ABot-N1 establishes new state-of-the-art records, delivering massive gains specifically in urban-scale navigation: boosting POI arrival by 35.0% (to 77.3%) and achieving 95.4%/92.9% SR in complex indoor and outdoor scenes. It also maintains superior robustness across object-reaching, person-following, and instruction-following tasks. New Point-Goal/POI-Goal benchmarks are released as open source to advance the field of urban-scale navigation.
PIER-Flow: Physics-Informed Efficient Rectified Flow for Real-Time Mobile Robot Navigation
Autonomous navigation in dense and highly dynamic environments requires both physically feasible control and low-latency replanning. Optimization-based methods such as Model Predictive Control (MPC) explicitly handle robot kinematics and safety constraints, but repeated nonlinear optimization can limit real-time responsiveness. Deterministic behavior-cloning policies enable efficient inference but may fail to represent multimodal avoidance behaviors, whereas diffusion policies capture multimodality at the cost of time-consuming iterative denoising. We propose PIER-Flow (Physics-Informed Efficient Rectified Flow), a lightweight navigation policy for mobile robots. By distilling an MPC expert into a continuous-time Ordinary Differential Equation (ODE), PIER-Flow achieves single-step action generation through parallel latent sampling and lightweight feasibility selection. We introduce a physics-informed training objective to enforce kinematic consistency, paired with an asynchronous action chunking architecture for robust sim-to-real deployment. Extensive simulations demonstrate that PIER-Flow achieves a 98.85% success rate and zero collisions, with an average inference of 1.29 ms, which accelerates planning by 37.2 compared to MPC and over 800 against standard diffusion models. Crucially, real-world deployment on a resource-constrained edge computer further achieves an approximately stable inference latency of 5.3 ms, avoiding the latency spikes and freezing events observed with planning baselines.
REMIND: RE-Identification with Memory for INDoor Navigation
Mobile robots operating indoors must re-identify previously observed objects after long temporal gaps, significant viewpoint changes, and severe illumination variations. This remains a challenging problem: multi-object tracking methods are optimized for short-term association of pedestrians and vehicles at video rates, person and vehicle re-identification approaches lack persistent memory mechanisms, and state-of-the-art video object segmentation techniques rely on reactive distractor filtering rather than enforcing global identity consistency. To address these limitations, we present REMIND, an online tracker designed for long-term multi-object re-identification of generic indoor objects from monocular RGB imagery, requiring neither camera pose nor depth. Motivated by evidence from visual cognition that humans rely on accumulated appearance familiarity and spatial context rather than explicit self-localization, REMIND combines frozen DINOv3 features with a dual-bank multi-prototype appearance memory, part- and background-level descriptors, a neighbour-context reasoning module exploiting spatial co-occurrence, and joint Hungarian assignment with ambiguity-aware safeguards. On a purpose-built indoor dataset featuring controlled revisits and dense same-class clutter, REMIND reaches 90.35% IDF1, nearly 20 points above a state-of-the-art video object segmentation baseline and more than 36 above a strong tracking-by-detection baseline. On ScanNet++, it attains the highest IDF1 in every setting but one, end-to-end detection over all scenes, where the tracking-by-detection baseline is marginally ahead while REMIND still associates and recovers identities more accurately; it also completes every scene, whereas the video object segmentation baseline exhausts GPU memory on 66.9% under YOLO detections. The complete system, evaluation framework, and dataset are publicly released.
STEMbot: A Compliant Robot for Under-Canopy Plant Navigation
The scalability of organic agriculture is partially limited by the labor costs associated with monitoring for pests. While drones and rovers are well-suited for agricultural monitoring from above or next to plants, many pests live on the underside of leaves or on plant stems, making them detectable only after they have caused significant damage. To enable early pest detection we present STEMbot, a miniature climbing robot system designed for autonomous navigation under plant canopies. Unlike existing climbing platforms that lack on-board perception or are restricted to unbranched vertical trunks, STEMbot integrates a fully geometric PIN-SLAM pipeline with a semantic OcTree to achieve robust localization and mapping while climbing the plant. To plan STEMbot's motion we propose a manifold-constrained A* planner along with ray-tracing goal specification to enable branch-aware traversal and the inspection of occluded targets. We validate our system through hardware experiments, demonstrating reliable traversal of stems ranging from 7-33mm and autonomous navigation across four distinct plant specimens. Quantitative evaluations show that our system achieves high-fidelity geometric reconstructions with an average Chamfer distance of less than 1cm relative to an offline photogrammetry baseline, confirming that STEMbot maintains the globally consistent odometry needed for autonomous navigation.
GemNav: Discrete-Token Visual Robot Navigation using a Multimodal Large Language Model
Visual navigation policies built on large pretrained models have so far followed a common recipe: a dedicated visual encoder, a bespoke action head, and training on thousands of hours of cross-embodiment datasets. We ask whether this recipe is necessary. In this paper, we introduce GemNav, a visual robot navigation policy that adapts a frozen Multimodal Large Language Model (MLLM) for short-to-medium horizon waypoint navigation using Low-Rank Adaptation (LoRA) on the language tower alone, with no auxiliary visual encoder and no continuous regression head. Waypoints and categorical navigation signals share a single discrete token vocabulary generated by the language-model head, and a soft-decoded auxiliary loss recovers the metric structure that pure cross-entropy training discards. On a single 8.7-hour open corpus, roughly three orders of magnitude smaller than competing training sets, the policy transfers zero-shot to four physically distinct unseen environments and stops within 0.25-0.42m of the goal across 20 real-world trials covering an open carpark, an obstacle carpark, a long outdoor chemical yard, and an indoor warehouse. Conditioning on short image histories improves offline metrics but yields no robot benefit, pointing to a ceiling on what temporal context adds once pretrained vision features are in place. These results indicate that discrete-token adaptation of frozen MLLMs can provide a data-efficient, deployable alternative for foundation model robot navigation.
UniLM-Nav: A Unified Framework for Zero-Shot Last-Mile Navigation
Mobile manipulation requires a robot to navigate to a target object or receptacle and then perform intended manipulation. However, reaching the vicinity of the target does not guarantee a manipulation-ready base pose, a problem known as last-mile navigation. Prior methods for last-mile navigation either rely on manual pose annotation or task-specific training, limiting their scalability to open-vocabulary settings with fine-grained spatial constraints. We propose UniLM-Nav, a unified framework for zero-shot open-vocabulary last-mile navigation. UniLM-Nav decomposes last-mile navigation into view selection, task-conditioned affordance grounding, and geometry-aware base-pose reasoning, all resolved with a shared multimodal large language model (MLLM) backend. Specifically, UniLM-Nav first selects a reference view that best captures the target object or receptacle from recently collected observations. It then grounds task-relevant affordance point in the selected view and lifts the result into the robot-centric coordinate frame. Finally, conditioned on the grounded affordance, task context, and robot geometry, it infers a manipulation-ready base pose for the robot. We evaluate UniLM-Nav on the OVMM benchmark, where it outperforms the previous state-of-the-art method, MoTo, by 3.13 percentage points. Analyses show that the components of our method are crucial to final performance, and that the choice of MLLM also has a substantial effect. We further deploy UniLM-Nav on a Unitree B2 quadruped robot with a 6-DoF Unitree Z1 manipulator, validating its applicability to real-world mobile manipulation tasks.
Towards Real-World Applications with an Autonomous Powered Wheelchair
Wheelchair users call for assistive mobility systems that provide active support, adapt to dynamic environments, and are intuitive and user-friendly. However, powered wheelchairs typically still provide limited autonomy and lack effective integration with advanced perception and navigation capabilities, particularly in complex real-world environments. This paper presents a preliminary study toward autonomous powered wheelchairs for real-world assistive mobility. We introduce a proof-of-concept prototype that integrates autonomous perception, gesture-based interaction, and navigation on a commercially available self-balancing powered wheelchair. The proposed system builds upon Genny Zero, a commercial self-balancing wheelchair that enables hands-free and intuitive operation through body-weight shifting. To extend its capabilities toward autonomous operation, we integrate an RGB-D camera for human-aware perception and interaction, together with a LiDAR sensor for localization and navigation. We demonstrate the integrated system in two assistive applications: (i) hailing, allowing users to call the wheelchair from a distance; and (ii) people-following, where the wheelchair follows a person using leader-follower strategies, including a constrained indoor navigation example. The results highlight the potential of combining autonomous robotics with assistive mobility platforms, while also showing the feasibility of the proposed integration and identifying the main technical challenges that must be addressed before moving toward user-ready, accessible, and intelligent mobility solutions. A video demonstrating the experimental setup and results is available at: https://youtu.be/LVAix_Qx7bM.
TRISTAR: Triple-Signal Stair Recognition and Vision-Only Indoor Navigation for Search-and-Rescue Micro-UAVs
Indoor search-and-rescue (SAR) operations often require rapid situational awareness where GNSS signals are unavailable and human access is difficult or hazardous. While most autonomous aerial systems rely on LiDAR, stereo vision, or specialized depth cameras, such solutions increase both hardware complexity and deployment costs. This paper presents a complete autonomous indoor navigation framework for low-cost unmanned aerial vehicles based exclusively on monocular vision. Implemented on a DJI Tello platform, the system combines monocular depth estimation using Depth Anything V2 with classical computer vision and lightweight deep learning models for scene understanding, victim detection, and hazard recognition. The framework consists of two independent behaviors: (i) corridor exploration with automatic door detection, room entry, OCR-based room identification, and victim inspection; and (ii) autonomous stair ascent based on TRISTAR (TRI-Signal STair Ascent Recognition), a novel triple-sensor fusion method that integrates structural cues (Sobel filtering), texture analysis (multi-scale Gabor filtering), and geometric depth from monocular depth estimation. Evaluation used real indoor flights in a university building. Depth calibration reduced relative depth error from 27.4% to below 10%, while the door detection algorithm reached a precision of 0.93 and an F1-score of 0.91. A dedicated ablation study shows that multi-sensor fusion significantly improves stair-recognition robustness compared to individual sensing modalities, and a failure-case analysis delineates the limits of monocular perception under challenging lighting and reflective surfaces. The results demonstrate that reliable indoor exploration and stair traversal are achievable on resource-constrained platforms without specialized ranging hardware, a practical, cost-effective solution for rapid SAR deployment.
CoFL-S: Spatially Queryable Sector Flow Fields for Local Language-Conditioned Navigation
Vision-Language Navigation has increasingly emphasized high-level instruction reasoning, memory, global map construction, and instruction decomposition, while the low-level action representation remains comparatively underexplored. We propose CoFL-S, a low-level vision-language-action framework that predicts a language-conditioned flow field over the robot's local visible sector and generates continuous trajectories by rolling out the predicted field. To train this low-level representation, we convert each VLN-CE episode, originally a whole-episode instruction paired with an action sequence, into frame-level local supervision with aligned sub-instructions and matched action, trajectory, and dense flow-field targets. For evaluation, we introduce a continuous-time Habitat benchmark that isolates low-level action interfaces from instruction decomposition and executes all methods through a shared velocity-command controller, enabling decomposition-independent closed-loop comparison across different planner frequencies rather than fixed discrete forward-and-turn transitions in VLN-CE. Under matched encoders and training settings, CoFL-S consistently outperforms action-token and action-chunk baselines across planner frequencies in the continuous-time Habitat benchmark, and zero-shot real-world closed-loop deployment further shows its advantage over both baselines beyond simulation.
SPLC: Social Preference Learning for Crowd Robot Navigation
Offline reinforcement learning (RL) holds significant potential for crowd robot navigation in human-robot coexistence applications. However, the inherent complexity of pedestrian motion renders the design of effective reward functions for promoting socially compliant robot behaviors a persistent challenge. This paper proposes a Social Preference Learning for Crowd Robot Navigation (SPLC) algorithm to eliminate the need for detailed reward design. Its core innovation lies in the introduction of a social preference feedback mechanism to automatically generate preference data through principled preference evaluation criteria. By explicitly accounting for the intricacies of pedestrian dynamics, the pipeline mitigates the reward bias and facilitates the systematic quantification of broad social norms, thereby fostering socially compliant behaviors. Extensive experiments integrating SPLC with offline RL methods demonstrate consistent improvements over state-of-the-art baselines across standard performance metrics. Furthermore, real-world experiments on the TurtleBot4 further validate the effectiveness of SPLC in practical human-robot coexistence settings. Our code and video demos are available at https://github.com/sklus949/SPLC.
Path planning for unmanned naval surface vehicles
There nowadays is a myriad of approaches to real-time avoidance of fixed obstacles for unmanned surface vehicles (USVs) and, to a lesser extent, also the task of avoiding moving obstacles such as boats, ships, swimmers, and other USVs, but both topics still present challenges. This paper offers novel approaches to both of these problems. It uses a combination of a global path planner, which finds a path from a start point to a goal point that avoids fixed obstacles (given that their locations are known in advance), and a local path planner, which can circumnavigate a moving obstacle (as well as any previously unknown fixed obstacles). The global planner is novel in that it employs a combination of three path planners, one known in the literature as Grassfire, one that is a new modification of Grassfire, and one that is a new, and arguably more intuitive, version of the well-known Probabilistic Roadmap. The local planner is novel in that it employs a higher-level decision logic based on its observations regarding the direction of movement of the obstacle relative to the USVs global path. This logic enables the USV to determine the best strategy for avoiding the obstacle by systematically routing the vehicle behind the obstacle rather than running parallel to it until the opportunity to pass appears. Simulations are provided that validate these claims. For comparison with other systems, the simulations include an implementation of the well-known D* algorithm, and the discussion covers additional dynamic path planning systems, which, like D*, do not necessarily route the vehicle behind the moving obstacle.
SE(2) Navigation Mesh
Global navigation for ground robots in complex multi-level environments requires representations that accurately capture traversable regions while enabling efficient path planning. Current approaches present key limitations: Point clouds and volumetric occupancy maps lack explicit surface structure for traversability estimation, whereas direct pathfinding on dense triangle meshes is computationally prohibitive. Navigation meshes mitigate these challenges through polygonal abstraction of the underlying mesh, but assume yaw-invariant traversability, rendering them unsuitable for non-circular robots in constrained spaces. We propose SE(2) Navigation Mesh (SE(2) NavMesh), a polygonal representation of traversable regions that encodes yaw-dependent traversability. Our method evaluates traversability using footprint masks and constructs a graph over yaw-specific layers with explicit translational and rotational connectivity. Grounded in this representation, we develop an A*-String Pulling-A* (ASA) pathfinding strategy that hierarchically optimizes robot position and heading. We also present an online method that incrementally updates the SE(2) NavMesh from streaming point clouds during concurrent geometry reconstruction. In simulation, the SE(2) NavMesh captures over 50% more traversable area than classical NavMeshes, and the SE(2) NavMesh + ASA pipeline consistently outperforms sampling-based baselines in constrained environments. Extensive real-world experiments on a physical robot validate real-time online generation and successful navigation across multiple environments.
Robots Ask the Way: Communication-Enabled Social Navigation
Assistive autonomous robots operating in multi-agent environments require efficient strategies to locate specific individuals among multiple residents. Current social navigation methods focus on reactive collision avoidance and trajectory adaptation, but lack mechanisms to proactively gather information through human-robot communication. We introduce Communication-enabled Social Navigation (CommNav). In this novel task, robotic agents actively seek assistance from residents to locate target individuals by requesting information about recent sightings, locations, and movements. To evaluate CommNav, we extend Habitat 3.0 to create Habitat 3.0c, a communication-enabled variant supporting multi-human environments with information exchange protocols. Adding our communication module (COMM) to a state-of-the-art social navigation model yields a 10 percentage-point improvement in Episode Success. We further investigate the transition from structured data to natural language by evaluating models trained on LLM-generated instructions and on colloquial instructions collected from a human study. Our experiments reveal that: (i) explicit human-robot communication substantially enhances multi-person navigation performance; (ii) pre-training COMM on a communication pretext task effectively addresses the challenge of occasional interaction signals; and (iii) the navigation policy is highly robust to natural, colloquial human language, achieving an episode success statistically similar to the model using perfect structured data.
DART-VLN: Test-Time Memory Decay and Anti-Loop Regularization for Discrete Vision-Language Navigation
Memory-based discrete vision-language navigation (VLN) agents must act under partial observability, yet even strong frozen backbones remain vulnerable at test time. Two common failure modes are stale historical evidence at memory readout and inefficient local backtracking during action selection. We present DART-VLN, a training-free test-time control framework for discrete VLN. DART-VLN combines Test-Time Memory Decay, a read-side memory reweighting rule that suppresses stale and redundant evidence without rewriting stored content, with Anti-Loop Regularization, a lightweight next-hop penalty that discourages immediate reversals during action selection. The framework introduces no new learnable parameters and leaves the learned backbone unchanged. Experiments on R2R and REVERIE show a consistent pattern: decay-only provides stable read-side gains, while decay+anti-loop achieves the best overall quality-efficiency trade-off, yielding shorter trajectories, lower runtime, and improved navigation performance in key settings. Behavioral analysis further confirms that anti-loop regularization reduces local backtracking and improves path efficiency under frozen backbones. Overall, the results show that modest test-time control can make memory-based discrete VLN more reliable and efficient without retraining.
LeCropFollow: Latent Space Planning for Navigation in Unstructured Crop Fields
Unstructured navigational features, such as irregular planting or discontinuities, remain the primary failure mode for under-canopy agricultural robots. Existing geometric approaches often fail in these scenarios because they compress high-dimensional visual data into deterministic spatial references, effectively discarding the uncertainty and semantic context required to navigate ambiguous terrain. To address this, we present LeCropFollow, a visual navigation framework that bypasses explicit geometric modeling in favor of a learned latent representation. By integrating a self-supervised semantic heatmap extractor with TD-MPC2, a Model-Based Reinforcement Learning (MBRL) planner, our system optimizes trajectories directly within a latent manifold. The framework operates over the uncompressed heatmap signal, preserving the semantic context that geometric reductions discard. We demonstrate that this representational shift enables zero-shot transfer from simplified simulation to the physical world without fine-tuning. Extensive field experiments in late-stage corn fields show that LeCropFollow matches state-of-the-art baselines in unstructured rows but significantly outperforms them in plantation gaps, achieving a 2.4x reduction in semantic failures compared to keypoint-based methods. These results suggest that latent planning offers a robust alternative to geometric estimation for operations in heterogeneous agricultural environments. Code, models, and data available: https://felipe-tommaselli.github.io/lecropfollow .
MVP-Nav: Multi-layer Value Map Planner Navigator
Zero-shot Object Goal Navigation (ZSON) with RGB-only perception poses a fundamental challenge for embodied agents, as the absence of explicit depth information introduces severe physical uncertainty and semantic-physical misalignment. Existing approaches either rely on high-level semantic reasoning without geometric grounding or learn end-to-end policies that lack explicit physical constraints, often resulting in semantically plausible but physically unsafe behaviors. In this paper, we propose MVP-Nav, a physical-aware RGB-only navigation framework that aligns perception, planning, and control with the real 3D world. MVP-Nav reconstructs explicit physical occupancy from monocular observations by leveraging 3D foundation models to project 2D semantic instances into 3D oriented bounding boxes, forming a global spatial semantic representation. To unify high-level semantic reasoning and low-level physical constraints, we introduce a Multi-layer Value Map (MVM) that integrates semantic priorities and reconstructed geometry into a shared cost space, enabling physically grounded geometric planning. Extensive experiments on zero-shot object navigation benchmarks demonstrate that MVP-Nav significantly outperforms existing depth-free methods, achieving state-of-the-art performance and validating that structured physical priors can effectively compensate for the absence of active depth sensors.
RoamFlow: Reinforcement-Aligned One-Step Action MeanFlow Policy for Image-Goal Navigation
Image-goal navigation is a key challenge in embodied robotics, where an agent must reach a target specified solely by a goal image. While existing reinforcement learning approaches map perceptual observations directly to actions, they struggle to model long-horizon dependencies, often leading to suboptimal trajectories. To address this limitation, we propose RoamFlow, a generative navigation framework that leverages MeanFlow to predict the average velocity field for trajectory synthesis, enabling efficient few-step generation and reducing inference latency. We further adopt a two-stage training strategy that combines expert imitation for stable initialization with reinforcement learning for task-specific policy refinement. Extensive experiments in both Habitat simulation and real-world robotic platforms demonstrate that RoamFlow achieves efficient inference while maintaining strong navigation performance under real-time constraints.
Flying to Image-Specified Objects: 3D Quadrotor Navigation via Cross-Graph Memory and Viewpoint Planning
Instance-Specific Image-Goal Navigation (InstanceImageNav) requires a robot to navigate toward the exact object instance depicted in a query image. Extending this task to quadrotors is challenging due to continuous 3D control, limited field of view (FOV), and safety constraints, which make successful navigation highly dependent on selecting informative viewpoints. We propose a hierarchical navigation framework for quadrotor InstanceImageNav that separates high-level decision making from low-level motion execution. Instead of navigating directly to spatial locations, the system generates viewpoint-aware action nodes around frontier regions and potential target objects, enabling the robot to explore while maintaining informative viewpoints for detecting the target instance. A lightweight semantic memory maintains object-level and observation-level context, allowing semantic cues to propagate to candidate action nodes for decision making. A learning-based policy selects the most promising action node, and a trajectory planner generates dynamically feasible 3D flight paths for safe execution. Experiments in simulation demonstrate consistent improvements over strong baselines, and real-world quadrotor flights validate the practicality and robustness of the proposed framework.
AUSLUN: A Fixed-Hover UAV--USV System for GNSS-Denied Maritime Search and Navigation
Global navigation satellite system (GNSS) denial can prevent an unmanned surface vehicle (USV) from both finding a distant vessel and maintaining a globally referenced approach. This paper presents AUSLUN (Automatic UAV Search, Localization, and USV Navigation), a fixed-hover aerial-surface system that uses a coastal unmanned aerial vehicle (UAV), which estimates its own pose through visual-inertial odometry (VIO), as a long-range sensing and navigation anchor. The central design shifts sensing motion from UAV translation to a zoom pod and closes the loop through three coupled elements: polygon-aware annular pod scanning, modality-aware bearing-range localization, and target-relative USV guidance with visual-loss recovery. The same gated recursive estimator uses laser range for the non-cooperative target and datalink range for the cooperative USV. Search-planning simulations show that the adaptive yaw bounds reduce scan time and redundant coverage relative to a matched fixed-sector scan, and GPS-referenced field data show that the gated recursive estimator outperforms non-recursive baselines in localization accuracy. An integrated maritime mission further demonstrates the complete search-to-navigation sequence, including a deliberately triggered visual-loss recovery. These results establish the feasibility and operating boundary of fixed-hover UAV assistance for stationary-target approach in coastal GNSS-denied environments. The source code and a video demonstration are publicly available at https://github.com/xirhxq/pod_search and https://youtu.be/S-5RkJs35JI.
CORE Planner: Contextual-memory Oriented Reinforcement-learning in Unknown Environments for Robot Navigation
Autonomous navigation in unknown environments requires a robot to efficiently reach a predefined goal while exploring without prior maps. Although progress has been made in this area, most existing works still rely on traditional planning methods with hand-crafted rules, while learning-based methods often suffer from limited environmental memory and challenges in simulation-to-real (sim-to-real) transfer. To overcome these limitations, we propose a Contextual-memory Oriented Reinforcement-learning (CORE) planner for robot navigation in unknown environments. The proposed CORE planner effectively combines the core advantages of traditional and learning-based methods. Specifically, our method uses a sparse visibility graph for structured environment representation, reducing the computational overhead of dense grid maps, and employs a Transformer network to achieve a holistic environmental understanding, thereby significantly improving navigation efficiency. Moreover, we introduce a visibility graph-based graph sparsification method and a contextual memory mechanism, which alleviates local optima and enhances computational performance in large-scale scenes. Finally, our approach achieves zero-shot sim-to-real transfer after training solely on image-based environments, requiring no fine-tuning. Experimental results show that CORE Planner consistently outperforms state-of-the-art methods, including the traditional FAR Planner and all learning-based baselines, across representative environments, reducing travel distance by 13% over traditional FAR Planner and by up to 48% relative to learning-based baselines, with larger gains observed in more complex environments. In real-world scenarios, CORE successfully navigates without human intervention, showcasing zero-shot sim-to-real transfer. Code is available at https://github.com/BBD00/core_planner.