Overview

Robot task planning studies how a robot can turn an instruction or mission into ordered actions that fit its abilities, surroundings, and physical constraints. Approaches range from symbolic planners such as PDDL, behavior trees, and temporal logic to language- and vision-language models, learned skills, and world models; many combine these with motion planning or formal verification. Hierarchical plans, scene representations, and feedback-driven replanning are used across household tasks, navigation, manipulation, and assembly, with benchmarks increasingly testing long task sequences and changing environments. A central challenge is making flexible plans reliably executable: systems must ground language in physical state, recover from errors, and satisfy safety constraints without excessive computation or human intervention.

Latest papers

242 papers45 papers in the last four weeks, up 55% on the four weeks before. 0.3% of all new papers.

Apr 20, 2026

SYMBOLIZER: Symbolic Model-free Task Planning with VLMs

Traditional Task and Motion Planning (TAMP) systems depend on physics models for motion planning and discrete symbolic models for task planning. Although physics model are often available, symbolic models (consisting of symbolic state interpretation and action models) must be meticulously handcrafted or learned from labeled data. This process is both resource-intensive and constrains the solution to the specific domain, limiting scalability and adaptability. On the other hand, Visual Language Models (VLMs) show desirable zero-shot visual understanding (due to their extensive training on heterogeneous data), but still achieve limited planning capabilities. Therefore, integrating VLMs with classical planning for long-horizon reasoning in TAMP problems offers high potential. Recent works in this direction still lack generality and depend on handcrafted, task-specific solutions, e.g. describing all possible objects in advance, or using symbolic action models. We propose a framework that generalizes well to unseen problem instances. The method requires only lifted predicates describing relations among objects and uses VLMs to ground them from images to obtain the symbolic state. Planning is performed with domain-independent heuristic search using goal-count and width-based heuristics, without need for action models. Symbolic search over VLM-grounded state-space outperforms direct VLM-based planning and performs on par with approaches that use a VLM-derived heuristic. This shows that domain-independent search can effectively solve problems across domains with large combinatorial state spaces. We extensively evaluate on extensively evaluate our method and achieve state-of-the-art results on the ProDG and ViPlan benchmarks.
Apr 19, 2026

GaLa: Hypergraph-Guided Visual Language Models for Procedural Planning

Implicit spatial relations and deep semantic structures encoded in object attributes are crucial for procedural planning in embodied AI systems. However, existing approaches often over rely on the reasoning capabilities of vision language models (VLMs) themselves, while overlooking the rich structured semantic information that can be mined from multimodal inputs. As a result, models struggle to effectively understand functional spatial relationships in complex scenes. To fully exploit implicit spatial relations and deep semantic structures in multimodal data, we propose GaLa, a vision language framework for multimodal procedural planning. GaLa introduces a hypergraph-based representation, where object instances in the image are modeled as nodes, and region-level hyperedges are constructed by aggregating objects according to their attributes and functional semantics. This design explicitly captures implicit semantic relations among objects as well as the hierarchical organization of functional regions. Furthermore, we design a TriView HyperGraph Encoder that enforces semantic consistency across the node view, area view, and node area association view via contrastive learning, enabling hypergraph semantics to be more effectively injected into downstream VLM reasoning. Extensive experiments on the ActPlan1K and ALFRED benchmarks demonstrate that GaLa significantly outperforms existing methods in terms of execution success rate, LCS, and planning correctness.
Apr 16, 2026

ADAPT: Benchmarking Commonsense Planning under Unspecified Affordance Constraints

Intelligent embodied agents should not simply follow instructions, as real-world environments often involve unexpected conditions and exceptions. However, existing methods usually focus on directly executing instructions, without considering whether the target objects can actually be manipulated, meaning they fail to assess available affordances. To address this limitation, we introduce DynAfford, a benchmark that evaluates embodied agents in dynamic environments where object affordances may change over time and are not specified in the instruction. DynAfford requires agents to perceive object states, infer implicit preconditions, and adapt their actions accordingly. To enable this capability, we introduce ADAPT, a plug-and-play module that augments existing planners with explicit affordance reasoning. Experiments demonstrate that incorporating ADAPT significantly improves robustness and task success across both seen and unseen environments. We also show that a domain-adapted, LoRA-finetuned vision-language model used as the affordance inference backend outperforms a commercial LLM (GPT-4o), highlighting the importance of task-aligned affordance grounding.
Apr 15, 2026

Scale-Invariant Sampling in Multi-Arm Bandit Motion Planning for Object Extraction

Object extraction tasks often occur in disassembly problems, where bolts, screws, or pins have to be removed from tight, narrow spaces. In such problems, the distance to the environment is often on the millimeter scale. Sampling-based planners can solve such problems and provide completeness guarantees. However, sampling becomes a bottleneck, since almost all motions will result in collisions with the environment. To overcome this problem, we propose a novel scale-invariant sampling strategy which explores the configuration space using a grow-shrink search to find useful, high-entropy sampling scales. Once a useful sampling scale has been found, our framework exploits this scale by using a principal components analysis (PCA) to find useful directions for object extraction. We embed this sampler into a multi-arm bandit rapidly-exploring random tree (MAB-RRT) planner and test it on eight challenging 3D object extraction scenarios, involving bolts, gears, rods, pins, and sockets. To evaluate our framework, we compare it with classical sampling strategies like uniform sampling, obstacle-based sampling, and narrow-passage sampling, and with modern strategies like mate vectors, physics-based planning, and disassembly breadth first search. Our experiments show that scale-invariant sampling improves success rate by one order of magnitude on 7 out of 8 scenarios. This demonstrates that scale-invariant sampling is an important concept for general purpose object extraction in disassembly tasks.
Apr 15, 2026

Goal2Skill: Long-Horizon Manipulation with Adaptive Planning and Reflection

Recent vision-language-action (VLA) systems have demonstrated strong capabilities in embodied manipulation. However, most existing VLA policies rely on limited observation windows and end-to-end action prediction, which makes them brittle in long-horizon, memory-dependent tasks with partial observability, occlusions, and multi-stage dependencies. Such tasks require not only precise visuomotor control, but also persistent memory, adaptive task decomposition, and explicit recovery from execution failures. To address these limitations, we propose a dual-system framework for long-horizon embodied manipulation. Our framework explicitly separates high-level semantic reasoning from low-level motor execution. A high-level planner, implemented as a VLM-based agentic module, maintains structured task memory and performs goal decomposition, outcome verification, and error-driven correction. A low-level executor, instantiated as a VLA-based visuomotor controller, carries out each sub-task through diffusion-based action generation conditioned on geometry-preserving filtered observations. Together, the two systems form a closed loop between planning and execution, enabling memory-aware reasoning, adaptive replanning, and robust online recovery. Experiments on representative RMBench tasks show that the proposed framework substantially outperforms representative baselines, achieving a 32.4% average success rate compared with 9.8% for the strongest baseline. Ablation studies further confirm the importance of structured memory and closed-loop recovery for long-horizon manipulation.
Apr 14, 2026

A hierarchical spatial-aware algorithm with efficient reinforcement learning for human-robot task planning and allocation in production

In advanced manufacturing systems, humans and robots collaborate to conduct the production process. Effective task planning and allocation (TPA) is crucial for achieving high production efficiency, yet it remains challenging in complex and dynamic manufacturing environments. The dynamic nature of humans and robots, particularly the need to consider spatial information (e.g., humans' real-time position and the distance they need to move to complete a task), substantially complicates TPA. To address the above challenges, we decompose production tasks into manageable subtasks. We then implement a real-time hierarchical human-robot TPA algorithm, including a high-level agent for task planning and a low-level agent for task allocation. For the high-level agent, we propose an efficient buffer-based deep Q-learning method (EBQ), which reduces training time and enhances performance in production problems with long-term and sparse reward challenges. For the low-level agent, a path planning-based spatially aware method (SAP) is designed to allocate tasks to the appropriate human-robot resources, thereby achieving the corresponding sequential subtasks. We conducted experiments on a complex real-time production process in a 3D simulator. The results demonstrate that our proposed EBQ&SAP method effectively addresses human-robot TPA problems in complex and dynamic production processes.
Apr 14, 2026

From Kinematics to Dynamics: Learning to Refine Hybrid Plans for Physically Feasible Execution

In many robotic tasks, agents must traverse a sequence of spatial regions to complete a mission. Such problems are inherently mixed discrete-continuous: a high-level action sequence and a physically feasible continuous trajectory. The resulting trajectory and action sequence must also satisfy problem constraints such as deadlines, time windows, and velocity or acceleration limits. While hybrid temporal planners attempt to address this challenge, they typically model motion using linear (first-order) dynamics, which cannot guarantee that the resulting plan respects the robot's true physical constraints. Consequently, even when the high-level action sequence is fixed, producing a dynamically feasible trajectory becomes a bi-level optimization problem. We address this problem via reinforcement learning in continuous space. We define a Markov Decision Process that explicitly incorporates analytical second-order constraints and use it to refine first-order plans generated by a hybrid planner. Our results show that this approach can reliably recover physical feasibility and effectively bridge the gap between a planner's initial first-order trajectory and the dynamics required for real execution.
Apr 13, 2026

Grounded World Model: Latent Planning with Language Goals

World models such as DINO-WM and LeWM specify the goal with an image, which is difficult to obtain in advance for novel tasks. We present the Grounded World Model (GWM), a latent world model that enables zero-shot planning in the real world from language goals alone. Given a candidate action sequence and the current observation, GWM predicts the future in the visual space of a pretrained video-language embedding model. The frozen readout of this embedding model maps this imagined future and the task description into the same embedding space, where their negative cosine similarity serves as the planning cost. Training GWM requires only offline and task-agnostic video-action pairs and no language labels. In simulated experiments on WISER, planning with GWM, which executes the candidate action of lowest cost, solves 87% of 288 tasks with unseen instructions and visual signals, while ten fine-tuned VLAs average 22%. We then scale GWM up with real robot data, and use it for zero-shot planning in realistic simulation and real scenes. In the IsaacSim evaluation, planning with GWM completes all 70 trials across 14 tasks that require reasoning over referring expressions, matching a modular planner grounded by a frontier VLM, while pi0.5 reaches 37/70. Deployed on a real Franka, the same stack completes 55/60 separately evaluated pick-and-place sub-tasks, comparable to the modular planner's 52/60, with the full system running locally on a single consumer GPU. Project website: https://quanyili.github.io/gwm-wiser/.
Apr 13, 2026

Ro-SLM: Onboard Small Language Models for Robot Task Planning and Operation Code Generation

Recent advances in large language models (LLMs) provide robots with contextual reasoning abilities to comprehend human instructions. Yet, current LLM-enabled robots typically depend on cloud-based models or high-performance computing infrastructure, which limit their deployment on robots under unreliable internet environments or with constrained computational resources, such as UAVs and small ground vehicles. Thus, deploying fine-tuned small language models (SLMs) that support onboard deployment offers a promising alternative. This paper introduces Ro-SLM, a framework that enables reliable SLM-driven robot operation by distilling LLMs' knowledge and reasoning. Ro-SLM starts from dataset synthesis by leveraging LLMs to generate diverse task instructions, produce corresponding ground truth code with minimal human assistance, and augment instructions into real-world application scenarios. Ro-SLM is then fine-tuned with the dataset, in which LLM serves as a reward function to guide the training. Extensive experiments on UAV operation tasks demonstrate that Ro-SLM improves the performance of SLM from being incapable of supporting robotic task planning and code generation to achieving performance that approaches LLM.
Apr 9, 2026

RoboAgent: Chaining Basic Capabilities for Embodied Task Planning

This paper focuses on embodied task planning, where an agent acquires visual observations from the environment and executes atomic actions to accomplish a given task. Although recent Vision-Language Models (VLMs) have achieved impressive results in multimodal understanding and reasoning, their performance remains limited when applied to embodied planning that involves multi-turn interaction, long-horizon reasoning, and extended context analysis. To bridge this gap, we propose RoboAgent, a capability-driven planning pipeline in which the model actively invokes different sub-capabilities. Each capability maintains its own context, and produces intermediate reasoning results or interacts with the environment according to the query given by a scheduler. This framework decomposes complex planning into a sequence of basic vision-language problems that VLMs can better address, enabling a more transparent and controllable reasoning process. The scheduler and all capabilities are implemented with a single VLM, without relying on external tools. To train this VLM, we adopt a multi-stage paradigm that consists of: (1) behavior cloning with expert plans, (2) DAgger training using trajectories collected by the model, and (3) reinforcement learning guided by an expert policy. Across these stages, we exploit the internal information of the environment simulator to construct high-quality supervision for each capability, and we further introduce augmented and synthetic data to enhance the model's performance in more diverse scenarios. Extensive experiments on widely used embodied task planning benchmarks validate the effectiveness of the proposed approach. Our codes will be available at https://github.com/woyut/RoboAgent_CVPR26.
Apr 1, 2026

Sampling-based Task and Kinodynamic Motion Planning under Semantic Uncertainty

This paper tackles the problem of integrated task and kinodynamic motion planning in uncertain environments. We consider a robot with nonlinear dynamics tasked with a Linear Temporal Logic over finite traces (\ltlf\ltlf) specification operating in a partially observable environment. Specifically, the uncertainty is in the semantic labels of the environment. We show how the problem can be modeled as a Partially Observable Stochastic Hybrid System that captures the robot dynamics, \ltlf\ltlf task, and uncertainty in the environment state variables. We propose an anytime algorithm that takes advantage of the structure of the hybrid system, and combines the effectiveness of decision-making techniques and sampling-based motion planning. We prove the soundness and asymptotic optimality of the algorithm. Results show the efficacy of our algorithm in uncertain environments, and that it consistently outperforms baseline methods.
Mar 30, 2026

On-Demand Human Assistance for Task Continuation under Physical Action Failures in LLM-based Planning

While robot action planning based on large language models (LLMs) has advanced remarkably, continuing a task after a physical action failure during execution remains a key challenge. For example, after failing to grasp an object, the robot may not notice that it has fallen off the table and keep trying to detect and pick it up, stalling the task. Existing approaches either rely on closed-loop autonomous re-planning, which fails when errors exceed the robot's capabilities, or on human intervention without updating the LLM's plan, hindering subsequent planning. We present a system for LLM-based robot action planning that integrates remote human intervention with feedback-based replanning. When the LLM detects an action failure, the robot requests remote assistance; an operator resolves the failure through teleoperation and reports the outcome in natural language, which is fed back to the LLM to update its plan so that the task can continue. We evaluated the proposed system on a real-world trash-collection task, comparing it with a fully autonomous method and a teleoperation-only baseline. The proposed system improves task progress over the autonomous method in this case study. For easy-to-retrieve trash, the gap from the teleoperation reference was small, while a larger gap remained for harder-to-retrieve trash. These results suggest that, in this case study, combining remote human intervention with feedback-based replanning was associated with continued task execution even in the face of otherwise unrecoverable failures. The project website is https://emergentsystemlabstudent.github.io/REPAIR/.
Mar 25, 2026

Event-Driven Proactive Assistive Manipulation with Grounded Vision-Language Planning

Assistance in collaborative manipulation is often initiated by user instructions, making high-level reasoning request-driven. In fluent human teamwork, however, partners often infer the next helpful step from the observed outcome of an action rather than waiting for instructions. Motivated by this, we introduce a shift from request-driven assistance to event-driven proactive assistance, where robot actions are initiated by workspace state transitions induced by human--object interactions rather than user-provided task instructions. To this end, we propose an event-driven framework that tracks interaction progress with an event monitor and, upon event completion, extracts stabilized pre/post snapshots that characterize the resulting state transition. Given the stabilized snapshots, the planner analyzes the implied state transition to infer a task-level goal and decide whether to intervene; if so, it generates a sequence of assistive actions. To make outputs executable and verifiable, we restrict actions to a set of action primitives and reference objects via integer IDs. We evaluate the framework on a real tabletop number-block collaboration task, demonstrating that explicit pre/post state-change evidence improves proactive completion on solvable scenes and appropriate waiting on unsolvable ones.
Mar 25, 2026

DUPLEX: Agentic Dual-System Planning via LLM-Driven Information Extraction

While Large Language Models (LLMs) provide semantic flexibility for robotic task planning, their susceptibility to hallucination and logical inconsistency limits their reliability in long-horizon domains. To bridge the gap between unstructured environments and rigorous plan synthesis, we propose DUPLEX, an agentic dual-system neuro-symbolic architecture that strictly confines the LLM to schema-guided information extraction rather than end-to-end planning or code generation. In our framework, a feed-forward Fast System utilizes a lightweight LLM to extract entities, relations etc. from natural language, deterministically mapping them into a Planning Domain Definition Language (PDDL) problem file for a classical symbolic planner. To resolve complex or underspecified scenarios, a Slow System is activated exclusively upon planning failure, leveraging solver diagnostics to drive a high-capacity LLM in iterative reflection and repair. Extensive evaluations across 12 classical and household planning domains demonstrate that DUPLEX significantly outperforms existing end-to-end and hybrid LLM baselines in both success rate and reliability. These results confirm that The key is not to make the LLM plan better, but to restrict the LLM to the part it is good at - structured semantic grounding - and leave logical plan synthesis to a symbolic planner.
Mar 24, 2026

Grounding Vision and Language to 3D Masks for Long-Horizon Box Rearrangement

We study long-horizon planning in 3D environments from under-specified natural-language goals using only visual observations, focusing on multi-step 3D box rearrangement tasks. Existing approaches typically rely on symbolic planners with brittle relational grounding of states and goals, or on direct action-sequence generation from 2D vision-language models (VLMs). Both approaches struggle with reasoning over many objects, rich 3D geometry, and implicit semantic constraints. Recent advances in 3D VLMs demonstrate strong grounding of natural-language referents to 3D segmentation masks, suggesting the potential for more general planning capabilities. We extend existing 3D grounding models and propose Reactive Action Mask Planner (RAMP-3D), which formulates long-horizon planning as sequential reactive prediction of paired 3D masks: a "which-object" mask indicating what to pick and a "which-target-region" mask specifying where to place it. The resulting system processes RGB-D observations and natural-language task specifications to reactively generate multi-step pick-and-place actions for 3D box rearrangement. We conduct experiments across 11 task variants in warehouse-style environments with 1-30 boxes and diverse natural-language constraints. RAMP-3D achieves 79.5% success rate on long-horizon rearrangement tasks and significantly outperforms 2D VLM-based baselines, establishing mask-based reactive policies as a promising alternative to symbolic pipelines for long-horizon planning.
Mar 18, 2026

ManiDreams: An Open-Source Library for Robust Object Manipulation via Uncertainty-aware Task-specific Intuitive Physics

Dynamics models, whether simulators or learned world models, have long been central to robotic manipulation, but most focus on minimizing prediction error rather than confronting a more fundamental challenge: real-world manipulation is inherently uncertain. We argue that robust manipulation under uncertainty is fundamentally an integration problem: uncertainties must be represented, propagated, and constrained within the planning loop, not merely suppressed during training. We present and open-source ManiDreams, a modular framework for uncertainty-aware manipulation planning over intuitive physics models. It realizes this integration through composable abstractions for distributional state representation, backend-agnostic dynamics prediction, and declarative constraint specification for action optimization. The framework explicitly addresses three sources of uncertainty: perceptual, parametric, and structural. It wraps any base policy with a sample-predict-constrain loop that evaluates candidate actions against distributional outcomes, adding robustness without retraining. Experiments on ManiSkill tasks show that ManiDreams maintains robust performance under various perturbations where the RL baseline degrades significantly. Runnable examples on pushing, picking, catching, and real-world deployment demonstrate flexibility across different policies, optimizers, physics backends, and executors. The framework is publicly available at https://github.com/Rice-RobotPI-Lab/ManiDreams
Mar 18, 2026

SG-CoT: An Ambiguity-Aware Robotic Planning Framework using Scene Graph Representations

Ambiguity poses a major challenge to large language models (LLMs) used as robotic planners. In this letter, we present Scene Graph-Chain-of-Thought (SG-CoT), a two-stage framework where LLMs iteratively query a scene graph representation of the environment to detect and clarify ambiguities. First, a structured scene graph representation of the environment is constructed from input observations, capturing objects, their attributes, and relationships with other objects. Second, the LLM is equipped with retrieval functions to query portions of the scene graph that are relevant to the provided instruction. This grounds the reasoning process of the LLM in the observation, increasing the reliability of robotic planners under ambiguous situations. SG-CoT also allows the LLM to identify the source of ambiguity and pose a relevant disambiguation question to the user or another robot. Extensive experimentation demonstrates that SG-CoT consistently outperforms prior methods, with a minimum of 10% improvement in question accuracy and a minimum success rate increase of 4% in single-agent and 15% in multi-agent environments, validating its effectiveness for more generalizable robot planning.
Mar 17, 2026

CABTO: Context-Aware Behavior Tree Grounding for Robot Manipulation

Behavior Trees (BTs) offer a powerful paradigm for designing modular and reactive robot controllers. BT planning, an emerging field, provides theoretical guarantees for the automated generation of reliable BTs. However, BT planning typically assumes that a well-designed BT system is already grounded -- comprising high-level action models and low-level control policies -- which often requires extensive expert knowledge and manual effort. In this paper, we formalize the BT Grounding problem: the automated construction of a complete and consistent BT system. We analyze its complexity and introduce CABTO (Context-Aware Behavior Tree grOunding), the first framework to efficiently solve this challenge. CABTO leverages pre-trained Large Models (LMs) to heuristically search the space of action models and control policies, guided by contextual feedback from BT planners and environmental observations. Experiments spanning seven task sets across three distinct robotic manipulation scenarios demonstrate CABTO's effectiveness and efficiency in generating complete and consistent behavior tree systems.
Mar 16, 2026

AsgardBench -- Evaluating Visually Grounded Interactive Planning Under Minimal Feedback

With AsgardBench we aim to evaluate visually grounded, high-level action sequence generation and interactive planning, focusing specifically on plan adaptation during execution based on visual observations rather than navigation or low-level manipulation. In the landscape of embodied AI benchmarks, AsgardBench targets the capability category of interactive planning, which is more sophisticated than offline high-level planning as it requires agents to revise plans in response to environmental feedback, yet remains distinct from low-level execution. Unlike prior embodied AI benchmarks that conflate reasoning with navigation or provide rich corrective feedback that substitutes for perception, AsgardBench restricts agent input to images, action history, and lightweight success/failure signals, isolating interactive planning in a controlled simulator without low-level control noise. The benchmark contains 108 task instances spanning 12 task types, each systematically varied through object state, placement, and scene configuration. These controlled variations create conditional branches in which a single instruction can require different action sequences depending on what the agent observes, emphasizing conditional branching and plan repair during execution. Our evaluations of leading vision language models show that performance drops sharply without visual input, revealing weaknesses in visual grounding and state tracking that ultimately undermine interactive planning. Our benchmark zeroes in on a narrower question: can a model actually use what it sees to adapt a plan when things do not go as expected?
Mar 16, 2026

Formalisms for Robotic Mission Specification and Execution: A Comparative Analysis

Robots are increasingly deployed across diverse domains and designed for multi-purpose operation. As robotic systems grow in complexity and operate in dynamic environments, the need for structured, expressive, and scalable mission-specification approaches becomes critical, with mission specifications often defined in the field by domain experts rather than robotics specialists. However, there is no standard or widely accepted formalism for specifying missions in single- or multi-robot systems. A variety of formalisms, such as Behavior Trees, State Machines, Hierarchical Task Networks, and Business Process Model and Notation, have been adopted in robotics to varying degrees, each providing different levels of abstraction, expressiveness, and support for integration with human workflows and external devices. This paper presents a systematic analysis of these four formalisms with respect to their suitability for robot mission specification. Our study focuses on mission-level descriptions rather than robot software development. We analyze their underlying control structures and mission concepts, evaluate their expressiveness and limitations in modeling real-world missions, and assess the extent of available tool support. By comparing the formalisms and validating our findings with experts, we provide insights into their applicability, strengths, and shortcomings in robotic system modeling. The results aim to support practitioners and researchers in selecting appropriate modeling approaches for designing robust and adaptable robot and multi-robot missions.
Mar 14, 2026

LDHP: Library-Driven Hierarchical Planning for Non-prehensile Dexterous Manipulation

Non-prehensile manipulation is essential for handling thin, large, or otherwise ungraspable objects in unstructured settings. Prior planning and search-based methods often rely on ad-hoc manual designs or generate physically unrealizable motions by ignoring critical gripper properties, while training-based approaches are data-intensive and struggle to generalize to novel, out-of-distribution tasks. We propose a library-driven hierarchical planner (LDHP) that makes executability a first-class design goal: a top-tier contact-state planner proposes object-pose paths using MoveObject primitives, and a bottom-tier grasp planner synthesizes feasible grasp sequences with AdjustGrasp primitives; feasibility is certified by collision checks and quasi-static mechanics, and contact-sensitive segments are recovered via a bounded dichotomy refinement. This gripper-aware decomposition decouples object motion from grasp realizability, yields a task-agnostic pipeline that transfers across manipulation tasks and geometric variations without re-design, and exposes clean hooks for optional learned priors. Real-robot studies on zero-mobility lifting and slot insertion demonstrate consistent execution and robustness to shape and environment changes.
Mar 13, 2026

RoboStream: Weaving Spatio-Temporal Reasoning with Memory in Vision-Language Models for Robotics

Enabling reliable long-horizon robotic manipulation is a crucial step toward open-world embodied intelligence. However, VLM-based planners treat each step as an isolated observation-to-action mapping, forcing them to reinfer scene geometry from raw pixels at every decision point while remaining unaware of how prior actions have reshaped the environment. Despite strong short-horizon performance, these systems lack the spatio-temporal reasoning required for persistent geometric anchoring and memory of action-triggered state transitions. Without persistent state tracking, perceptual errors accumulate across the execution horizon, temporarily occluded objects are catastrophically forgotten, and these compounding failures lead to precondition violations that cascade through subsequent steps. In contrast, humans maintain a persistent mental model that continuously tracks spatial relations and action consequences across interactions rather than reconstructing them at each instant. Inspired by this human capacity for causal spatio-temporal reasoning with persistent memory, we propose RoboStream, a training-free framework that achieves geometric anchoring through Spatio-Temporal Fusion Tokens (STF-Tokens), which bind visual evidence to 3D geometric attributes for persistent object grounding, and maintains causal continuity via a Causal Spatio-Temporal Graph (CSTG) that records action-triggered state transitions across steps. This design enables the planner to trace causal chains and preserve object permanence under occlusion without additional training or fine-tuning. RoboStream achieves 90.5% on long-horizon RLBench and 44.4% on challenging real-world block-building tasks, where both SoFar and VoxPoser score 11.1%, demonstrating that spatio-temporal reasoning and causal memory are critical missing components for reliable long-horizon manipulation.
Mar 13, 2026

Spatially Grounded Long-Horizon Task Planning in the Wild

Recent advances in robot manipulation increasingly leverage Vision-Language Models (VLMs) for high-level reasoning, such as decomposing task instructions into sequential action plans expressed in natural language that guide downstream low-level motor execution. However, current benchmarks do not assess whether these plans are spatially executable, particularly in specifying the exact spatial locations where the robot should interact to execute the plan, limiting evaluation of real-world manipulation capability. To bridge this gap, we define a novel task of grounded planning and introduce GroundedPlanBench, a newly curated benchmark for spatially grounded long-horizon action planning in the wild. GroundedPlanBench jointly evaluates hierarchical sub-action planning and spatial action grounding (where to act), enabling systematic assessment of whether generated sub-actions are spatially executable for robot manipulation. We further introduce Video-to-Spatially Grounded Planning (V2GP), an automated data generation framework that leverages real-world robot video demonstrations to improve spatially grounded long-horizon planning. Our evaluations reveal that spatially grounded long-horizon planning remains a major bottleneck for current VLMs. Our results demonstrate that V2GP provides a promising approach for improving both action planning and spatial grounding performance, validated on our benchmark as well as through real-world robot manipulation experiments, advancing progress toward spatially actionable planning.
Mar 13, 2026

Autonomous Integration and Improvement of Robotic Assembly using Skill Graph Representations

Robotic assembly systems traditionally require substantial manual engineering effort to integrate new tasks, adapt to new environments, and improve performance over time. This paper presents a framework for autonomous integration and continuous improvement of robotic assembly systems based on Skill Graph representations. A Skill Graph organizes robot capabilities as verb-based skills, explicitly linking semantic descriptions (verbs and nouns) with executable policies, pre-conditions, post-conditions, and evaluators. We show how Skill Graphs enable rapid system integration by supporting semantic-level planning over skills, while simultaneously grounding execution through well-defined interfaces to robot controllers and perception modules. After initial deployment, the same Skill Graph structure supports systematic data collection and closed-loop performance improvement, enabling iterative refinement of skills and their composition. We demonstrate how this approach unifies system configuration, execution, evaluation, and learning within a single representation, providing a scalable pathway toward adaptive and reusable robotic assembly systems. The code is at https://github.com/intelligent-control-lab/AIDF.
Mar 12, 2026

SVLL: Staged Vision-Language Learning for Physically Grounded Embodied Task Planning

Embodied task planning demands vision-language models to generate action sequences that are both visually grounded and causally coherent over time. However, existing training paradigms face a critical trade-off: joint end-to-end training often leads to premature temporal binding, while standard reinforcement learning methods suffer from optimization instability. To bridge this gap, we present Staged Vision-Language Learning (SVLL), a unified three-stage framework for robust, physically-grounded embodied planning. In the first two stages, SVLL decouples spatial grounding from temporal reasoning, establishing robust visual dependency before introducing sequential action history. In the final stage, we identify a key limitation of standard Direct Preference Optimization (DPO), its purely relative nature -- optimizing only the preference gap between winning and losing trajectories while neglecting absolute likelihood constraints on optimal path, often yields unsafe or hallucinated behaviors. To address this, we further introduce Bias-DPO, a novel alignment objective that injects an inductive bias toward expert trajectories by explicitly maximizing likelihood on ground-truth actions while penalizing overconfident hallucinations. By anchoring the policy to the expert manifold and mitigating causal misalignment, SVLL, powered by Bias-DPO, ensures strict adherence to environmental affordances and effectively suppresses physically impossible shortcuts. Finally, extensive experiments on the interactive AI2-THOR benchmark and real-world robotic deployments demonstrate that SVLL outperforms both state-of-the-art open-source (e.g., Qwen2.5-VL-7B) and closed-source models (e.g., GPT-4o, Gemini-2.0-flash) in task success rate, while significantly reducing physical constraint violations.
Mar 12, 2026

Contextual Graph Representations for Task-Driven 3D Perception and Planning

Recent advances in computer vision facilitate fully automatic extraction of object-centric relational representations from visual-inertial data. These state representations, dubbed 3D scene graphs, are a hierarchical decomposition of real-world scenes with a dense multiplex graph structure. While 3D scene graphs claim to promote efficient task planning for robot systems, they contain numerous objects and relations when only small subsets are required for a given task. This magnifies the state space that task planners must operate over and prohibits deployment in resource constrained settings. This thesis tests the suitability of existing embodied AI environments for research at the intersection of robot task planning and 3D scene graphs and constructs a benchmark for empirical comparison of state-of-the-art classical planners. Furthermore, we explore the use of graph neural networks to harness invariances in the relational structure of planning domains and learn representations that afford faster planning.
Mar 12, 2026

Deployment-Time Reliability of Learned Robot Policies

Recent advances in learning-based robot manipulation have produced policies with remarkable capabilities. Yet, reliability at deployment remains a fundamental barrier to real-world use, where distribution shift, compounding errors, and complex task dependencies collectively undermine system performance. This dissertation investigates how the reliability of learned robot policies can be improved at deployment time through mechanisms that operate around them. We develop three complementary classes of deployment-time mechanisms. First, we introduce runtime monitoring methods that detect impending failures by identifying inconsistencies in closed-loop policy behavior and deviations in task progress, without requiring failure data or task-specific supervision. Second, we propose a data-centric framework for policy interpretability that traces deployment-time successes and failures to influential training demonstrations using influence functions, enabling principled diagnosis and dataset curation. Third, we address reliable long-horizon task execution by formulating policy coordination as the problem of estimating and maximizing the success probability of behavior sequences, and we extend this formulation to open-ended, language-specified tasks through feasibility-aware task planning. By centering on core challenges of deployment, these contributions advance practical foundations for the reliable, real-world use of learned robot policies. Continued progress on these foundations will be essential for enabling trustworthy and scalable robot autonomy in the future.
Mar 10, 2026

Perceptive Hierarchical-Task MPC for Sequential Mobile Manipulation in Unstructured Semi-Static Environments

As compared to typical mobile manipulation tasks, sequential mobile manipulation poses a unique challenge -- as the robot operates over extended periods, successful task completion is not solely dependent on consistent motion generation but also on the robot's awareness and adaptivity to changes in the operating environment. While existing motion planners can generate whole-body trajectories to complete sequential tasks, they typically assume that the environment remains static and rely on precomputed maps. This assumption often breaks down during long-term operations, where semi-static changes such as object removal, introduction, or shifts are common. In this work, we propose a novel perceptive hierarchical-task model predictive control (HTMPC) framework for efficient sequential mobile manipulation in unstructured, changing environments. To tackle the challenge, we leverage a Bayesian inference framework to explicitly model object-level changes and thereby maintain a temporally accurate representation of the 3D environment; this up-to-date representation is embedded in a lexicographic optimization framework to enable efficient execution of sequential tasks. We validate our perceptive HTMPC approach through both simulated and real-robot experiments. In contrast to baseline methods, our approach systematically accounts for moved and phantom obstacles, successfully completing sequential tasks with higher efficiency and reactivity, without relying on prior maps or external infrastructure.
Mar 10, 2026

TiPToP: A Modular Open-Vocabulary Robot Manipulation System That Plans

We present TiPToP, a modular manipulation system that integrates pretrained foundation models with a GPU-accelerated Task and Motion Planner to solve tasks directly from RGB images and natural language. TiPToP composes perception, planning, and execution modules and requires no robot training data. It can be deployed on a standard DROID setup in under an hour and adapted to new embodiments with minimal effort. We evaluate TiPToP against π0.5-DROIDπ_{0.5}\text{-DROID}, a state-of-the-art VLA fine-tuned on 350 hours of demonstrations, across two real-world DROID setups (one operated by an external team) and simulation, where TiPToP attains a higher average success rate and faster average completion time. We also evaluate on the MolmoSpaces benchmark, where TiPToP ranks first overall on pick and pick-and-place tasks among methods not trained on in-distribution data. We further show that TiPToP's modularity enables us to trace failures to specific components, revealing where to target improvements. We release TiPToP open-source to serve as a reproducible baseline and to enable further research on modular manipulation systems. Project website and code: https://tiptop-robot.github.io
Mar 9, 2026

Characterization, Analytical Planning, and Hybrid Force Control for the Inspire RH56DFX Hand

Commercially accessible dexterous robot hands are increasingly prevalent, but many remain difficult to use as scientific instruments. For example, the Inspire RH56DFX hand exposes only uncalibrated proprioceptive information and shows unreliable contact behavior at high speed (up to 1618% force limit overshoot). Furthermore, its underactuated, coupled finger linkages make antipodal grasps non-trivial. We contribute three improvements to the Inspire RH56DFX to transform it from a black-box device to a research tool: (1) hardware characterization (force calibration, latency, and overshoot), (2) a sim2real validated MuJoCo model for analytical width-to-grasp planning, and (3) a hybrid, closed-loop speed-force grasp controller. We validate these components on peg-in-hole insertion, achieving 65% success and outperforming a wrist-force-only baseline of 10% and on 300 grasps across 15 physically diverse objects, achieving 87% success and outperforming plan-free grasps and learned grasps. Our approach is modular, designed for compatibility with external object detectors and vision-language models for width & force estimation and high-level planning, and provides an interpretable and immediately deployable interface for dexterous manipulation with the Inspire RH56DFX hand, open-sourced at this website https://correlllab.github.io/rh56dfx.html.