Robotics
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82 papers in the last four weeks, up 413% on the four weeks before. 0.8% of all new papers.
Latest papers 488
Evaluating the pinch capability of a robotic hand is important for understanding its functional dexterity. However, many existing grasp evaluation methods rely on object geometry or contact force models, which limits their applicability during the early stages of robotic hand design. This study proposes a kinematic evaluation method for analyzing pinch configurations of robotic hands based on interactions between fingertip workspaces. First, the reachable workspace of each fingertip is computed from the joint configurations of the fingers. Then, feasible pinch configurations are detected by evaluating the relationships between fingertip pairs. Since the proposed method does not require information about object geometry or contact force models, the pinch capability of a robotic hand can be evaluated solely based on its kinematic structure. In addition, analyses are performed on four different kinematic structures of the hand to investigate their impact on the pinch configurations. The proposed evaluation framework can serve as a useful tool for comparing different robotic hand designs and analyzing pinch capability during the design stage.
Kinematic Optimization of Phalanx Length Ratios in Robotic Hands Using Potential Dexterity
In the design stage of robotic hands, it is not straightforward to quantitatively evaluate the effect of phalanx length ratios on dexterity without defining specific objects or manipulation tasks. Therefore, this study presents a framework for optimizing the phalanx length ratios of a five-finger robotic hand based on potential dexterity within a kinematic structure. The proposed method employs global manipulability, workspace volume, overlap workspace volume, and fingertip sensitivity as evaluation metrics, and identifies optimal design configurations using a weighted objective function under given constraints. The reachable workspace is discretized using a voxel-based representation, and joint motions are discretized at uniform intervals for evaluation. The optimization is performed over design sets for both the thumb and the other fingers, and design combinations that do not generate overlap workspace are excluded. The results show that each phalanx does not contribute equally to the overall dexterity, and the factors influencing each phalanx are identified. In addition, it is observed that the selection of weighting coefficients does not necessarily lead to the direct maximization of individual performance metrics, due to the non-uniform distribution of evaluation measures within the design space. The proposed framework provides a systematic approach to analyze the trade-offs among reachability, dexterity, and controllability, and can serve as a practical guideline for the kinematic design of multi-fingered robotic hands.
Benefits of Low-Cost Bio-Inspiration in the Age of Overparametrization
While Central Pattern Generators (CPGs) and Multi-Layer Perceptrons (MLP) are widely used paradigms in robot control, few systematic studies have been performed on the relative merits of large parameter spaces. In contexts where input and output spaces are small and performance is bounded, having more parameters to optimize may actively hinder the learning process instead of empowering it. To empirically measure this, we submit a given robot morphology, with limited proprioceptive capabilities, to controller optimization under two bio-inspired paradigms (CPGs and MLPs) with evolutionary- and reinforcement- trainer protocols. By varying parameter spaces across multiple reward functions, we observe that shallow MLPs and densely connected CPGs result in better performance when compared to deeper MLPs or Actor-Critic architectures. To account for the relationship between said performance and the number of parameters, we introduce a Parameter Impact metric which demonstrates that the additional parameters required by the reinforcement technique do not translate into better performance, thus favouring evolutionary strategies.
Cortex 2.0: Grounding World Models in Real-World Industrial Deployment
Industrial robotic manipulation demands reliable long-horizon execution across embodiments, tasks, and changing object distributions. While Vision-Language-Action models have demonstrated strong generalization, they remain fundamentally reactive. By optimizing the next action given the current observation without evaluating potential futures, they are brittle to the compounding failure modes of long-horizon tasks. Cortex 2.0 shifts from reactive control to plan-and-act by generating candidate future trajectories in visual latent space, scoring them for expected success and efficiency, then committing only to the highest-scoring candidate. We evaluate Cortex 2.0 on a single-arm and dual-arm manipulation platform across four tasks of increasing complexity: pick and place, item and trash sorting, screw sorting, and shoebox unpacking. Cortex 2.0 consistently outperforms state-of-the-art Vision-Language-Action baselines, achieving the best results across all tasks. The system remains reliable in unstructured environments characterized by heavy clutter, frequent occlusions, and contact-rich manipulation, where reactive policies fail. These results demonstrate that world-model-based planning can operate reliably in complex industrial environments.
LLM-Guided Safety Agent for Edge Robotics with an ISO-Compliant Perception-Compute-Control Architecture
Ensuring functional safety in human-robot interaction is challenging because AI perception is inherently probabilistic, whereas industrial standards require deterministic behavior. We present an LLM-guided safety agent for edge robotics, built on an ISO-compliant low-latency perception-compute-control architecture. Our method translates natural-language safety regulations into executable predicates and deploys them through a redundant heterogeneous edge runtime. For fault-tolerant closed-loop execution under edge constraints, we adopt a symmetric dual-modular redundancy design with parallel independent execution for low-latency perception, computation, and control. We prototype the system on a dual-RK3588 platform and evaluate it in representative human-robot interaction scenarios. The results demonstrate a practical edge implementation path toward ISO 13849 Category 3 and PL d using cost-effective hardware, supporting practical deployment of safety-critical embodied AI.
A Gesture-Based Visual Learning Model for Acoustophoretic Interactions using a Swarm of AcoustoBots
AcoustoBots are mobile acoustophoretic robots capable of delivering mid-air haptics, directional audio, and acoustic levitation, but existing implementations rely on scripted commands and lack an intuitive interface for real-time human control. This work presents a gesture-based visual learning framework for contactless human-swarm interaction with a multimodal AcoustoBot platform. The system combines ESP32-CAM gesture capture, PhaseSpace motion tracking, centralized processing, and an OpenCLIP-based visual learning model (VLM) with linear probing to classify three hand gestures and map them to haptics, audio, and levitation modalities. Validation accuracy improved from about 67% with a small dataset to nearly 98% with the largest dataset. In integrated experiments with two AcoustoBots, the system achieved an overall gesture-to-modality switching accuracy of 87.8% across 90 trials, with an average end-to-end latency of 3.95 seconds. These results demonstrate the feasibility of using a vision-language-model-based gesture interface for multimodal human-swarm interaction. While the current system is limited by centralized processing, a static gesture set, and controlled-environment evaluation, it establishes a foundation for more expressive, scalable, and accessible swarm robotic interfaces.
Reinforcement Learning Enabled Adaptive Multi-Task Control for Bipedal Soccer Robots
Developing bipedal football robots in dynamiccombat environments presents challenges related to motionstability and deep coupling of multiple tasks, as well ascontrol switching issues between different states such as up-right walking and fall recovery. To address these problems,this paper proposes a modular reinforcement learning (RL)framework for achieving adaptive multi-task control. Firstly,this framework combines an open-loop feedforward oscilla-tor with a reinforcement learning-based feedback residualstrategy, effectively separating the generation of basic gaitsfrom complex football actions. Secondly, a posture-driven statemachine is introduced, clearly switching between the ballseeking and kicking network (BSKN) and the fall recoverynetwork (FRN), fundamentally preventing state interference.The FRN is efficiently trained through a progressive forceattenuation curriculum learning strategy. The architecture wasverified in Unity simulations of bipedal robots, demonstratingexcellent spatial adaptability-reliably finding and kicking theball even in restricted corner scenarios-and rapid autonomousfall recovery (with an average recovery time of 0.715 seconds).This ensures seamless and stable operation in complex multi-task environments.
HELM: Harness-Enhanced Long-horizon Memory for Vision-Language-Action Manipulation
Vision-Language-Action (VLA) models fail systematically on long-horizon manipulation tasks despite strong short-horizon performance. We show that this failure is not resolved by extending context length alone in the current reactive execution setting; instead, it stems from three recurring execution-loop deficiencies: the memory gap, the verification gap, and the recovery gap. We present HELM, a model-agnostic framework that addresses these deficiencies with three components: an Episodic Memory Module (EMM) that retrieves key task history via CLIP-indexed keyframes, a learned State Verifier (SV) that predicts action failure before execution from observation, action, subgoal, and memory-conditioned context, and a Harness Controller (HC) that performs rollback and replanning. The SV is the core learning contribution: it consistently outperforms rule-based feasibility checks and ensemble uncertainty baselines, and its effectiveness depends critically on access to episodic memory. On LIBERO-LONG, HELM improves task success rate by 23.1 percentage points over OpenVLA (58.4% to 81.5%), while extending the context window to H=32 yields only a 5.4-point gain and same-budget LoRA adaptation remains 12.2 points below HELM. HELM also improves long-horizon performance on CALVIN and substantially boosts recovery success under controlled perturbations. Ablations and mechanism analyses isolate the contribution of each component, and we release LIBERO-Recovery as a perturbation-injection protocol for evaluating failure recovery in long-horizon manipulation.
EmbodiedLGR: Integrating Lightweight Graph Representation and Retrieval for Semantic-Spatial Memory in Robotic Agents
As the world of agentic artificial intelligence applied to robotics evolves, the need for agents capable of building and retrieving memories and observations efficiently is increasing. Robots operating in complex environments must build memory structures to enable useful human-robot interactions by leveraging the mnemonic representation of the current operating context. People interacting with robots may expect the embodied agent to provide information about locations, events, or objects, which requires the agent to provide precise answers within human-like inference times to be perceived as responsive. We propose the Embodied Light Graph Retrieval Agent (EmbodiedLGR-Agent), a visual-language model (VLM)-driven agent architecture that constructs dense and efficient representations of robot operating environments. EmbodiedLGR-Agent directly addresses the need for an efficient memory representation of the environment by providing a hybrid building-retrieval approach built on parameter-efficient VLMs that store low-level information about objects and their positions in a semantic graph, while retaining high-level descriptions of the observed scenes with a traditional retrieval-augmented architecture. EmbodiedLGR-Agent is evaluated on the popular NaVQA dataset, achieving state-of-the-art performance in inference and querying times for embodied agents, while retaining competitive accuracy on the global task relative to the current state-of-the-art approaches. Moreover, EmbodiedLGR-Agent was successfully deployed on a physical robot, showing practical utility in real-world contexts through human-robot interaction, while running the visual-language model and the building-retrieval pipeline locally.
Equanimity in HRI: Applying Calm Technology Principles to Human-Robot Interaction
This paper explores how {\textit{Calm Technology}} can be integrated into Human-Robot Interaction (HRI), with a particular focus on the household environment. It offers comprehensive guidelines for designing assistive robots that prioritize and enhance the human need for {\textit{equanimity}}, ensuring interactions are calm, non-intrusive, and harmonious. The paper examines the widespread influence of technology in contemporary life and its impact on cognitive capabilities, underscoring the need for responsible robotics and ethical considerations in future technological developments. By adapting {\textit{Calm Technology}} principles to domestic robots, the article provides concrete examples and features that should be employed in household assistive robotics. The goal is to foster a balanced, unobtrusive interaction between humans and robots, especially in the home environment, as it is the most privat environment in everyone's life, paving the way for applications and further research in the field.
ST-: Structured SpatioTemporal VLA for Robotic Manipulation
Vision-language-action (VLA) models have achieved great success on general robotic tasks, but still face challenges in fine-grained spatiotemporal manipulation. Typically, existing methods mainly embed spatiotemporal knowledge into visual and action representations, and directly perform a cross-modal mapping for step-level action prediction. However, such spatiotemporal reasoning remains largely implicit, making it difficult to handle multiple sequential behaviors with explicit spatiotemporal boundaries. In this work, we propose ST-, a structured spatiotemporal VLA model for robotic manipulation. Our model is guided by two key designs: 1) Spatiotemporal VLM. We encode 4D observations and task instructions into latent spaces, and feed them into the LLM to generate a sequence of causally ordered chunk-level action prompts consisting of sub-tasks, spatial grounding and temporal grounding. 2) Spatiotemporal action expert. Conditioned on chunk-level action prompts, we design a structured dual-generator guidance to jointly model spatial dependencies and temporal causality, thus predicting step-level action parameters. Within this structured framework, the VLM explicitly plans global spatiotemporal behavior, and the action expert further refines local spatiotemporal control. In addition, we propose a real-world robotic dataset with structured spatiotemporal annotations for fine-tuning. Extensive experiments have been conducted to demonstrate the effectiveness of our model. Our code link: https://github.com/chuanhaoma/ST-pi.
Periodic Steady-State Control of a Handkerchief-Spinning Task Using a Parallel Anti-Parallelogram Tendon-driven Wrist
Spinning flexible objects, exemplified by traditional Chinese handkerchief performances, demands periodic steady-state motions under nonlinear dynamics with frictional contacts and boundary constraints. To address these challenges, we first design an intuitive dexterous wrist based on a parallel anti-parallelogram tendon-driven structure, which achieves 90 degrees omnidirectional rotation with low inertia and decoupled roll-pitch sensing, and implement a high-low level hierarchical control scheme. We then develop a particle-spring model of the handkerchief for control-oriented abstraction and strategy evaluation. Hardware experiments validate this framework, achieving an unfolding ratio of approximately 99% and fingertip tracking error of RMSE = 2.88 mm in high-dynamic spinning. These results demonstrate that integrating control-oriented modeling with a task-tailored dexterous wrist enables robust rest-to-steady-state transitions and precise periodic manipulation of highly flexible objects. More visualizations: https://slowly1113.github.io/icra2026-handkerchief/
OmniVLA-RL: A Vision-Language-Action Model with Spatial Understanding and Online RL
Visual-Language-Action (VLA) models represent a paradigm shift in embodied AI, yet existing frameworks often struggle with imprecise spatial perception, suboptimal multimodal fusion, and instability in reinforcement learning. To bridge these gaps, we propose OmniVLA-RL, a novel architecture that leverages a Mix-of-Transformers (MoT) design to synergistically integrate reasoning, spatial, and action experts. Furthermore, we introduce Flow-GSPO, which reformulates flow matching as a Stochastic Differential Equation (SDE) process and integrates it with Group Segmented Policy Optimization (GSPO) to enhance action precision and training robustness. Extensive evaluations on the LIBERO and LIBERO-Plus benchmarks demonstrate that OmniVLA-RL achieves decent overall performance and surpasses mainstream existing methods, effectively overcoming the fundamental limitations of current VLA models.
Web-Gewu: A Browser-Based Interactive Playground for Robot Reinforcement Learning
With the rapid development of embodied intelligence, robotics education faces a dual challenge: high computational barriers and cumbersome environment configuration. Existing centralized cloud simulation solutions incur substantial GPU and bandwidth costs that preclude large-scale deployment, while pure local computing is severely constrained by learners' hardware limitations. To address these issues, we propose Web-Gewu, an interactive robotics education platform built on a WebRTC cloud-edge-client collaborative architecture. The system offloads all physics simulation and reinforcement learning (RL) training to the edge node, while the cloud server acts exclusively as a lightweight signaling relay, enabling extremely low-cost browser-based peer-to-peer (P2P) real-time streaming. Learners can interact with multi-form robots at low end-to-end latency directly in a web browser without any local installation, and simultaneously observe real-time visualization of multi-dimensional monitoring data, including reinforcement learning reward curves. Combined with a predefined robust command communication protocol, Web-Gewu provides a highly scalable, out-of-the-box, and barrier-free teaching infrastructure for embodied intelligence, significantly lowering the barrier to entry for cutting-edge robotics technology.
Time-Division Multiplexing Actuation in Tendon-Driven Arms: Lightweight Design and Fault Tolerance
Robotic manipulators for aerospace applications require a delicate balance between lightweight construction and fault-tolerant operation to satisfy strict weight limitations and ensure reliability in remote, hazardous environments. This paper presents Time-Division Multiplexing Actuation (TDMA), a practical approach for tendon-driven robots that significantly reduces actuator count while preserving high torque output and intrinsic fault tolerance. The key hardware employs a vertically-stacked rotational selection structure that integrates self-rotating TDM motors for rapid configuration, electromagnetic clutches enabling sub-0.1 second engagement, a worm gear reducer for enhanced load capacity and self-locking capability, and a dual-encoder system for precise, long-term positioning. Leveraging TDMA, the proposed MuxArm achieves a self-weight of 2.17 kg, supports an actuator driving capacity of 10 kg, and maintains end-effector accuracy up to 1% of its length, even under partial servo failure. Additionally, an actuation space trajectory planning algorithm is developed, enabling fault-tolerant control and reducing tendon load by up to 50% compared to conventional methods. Comprehensive experiments demonstrate MuxArm's robust performance in diverse settings, including free-space, cluttered, and confined environments.
Chain Of Interaction Benchmark (COIN): When Reasoning meets Embodied Interaction
Generalist embodied agents must perform interactive, causally-dependent reasoning, continually interacting with the environment, acquiring information, and updating plans to solve long-horizon tasks before they could be adopted in real-life scenarios. For instance, retrieving an apple from a cabinet may require opening multiple doors and drawers before the apple becomes visible and reachable, demanding sequential interaction under partial observability. However, existing benchmarks fail to systematically evaluate this essential capability. We introduce COIN, a benchmark designed to assess interactive reasoning in realistic robotic manipulation through three key contributions. First, we construct COIN-50: 50 interactive tasks in daily scenarios, and create COIN-Primitive required by causally-dependent tasks, and COIN-Composition with mid-term complexity for skill learning and generalization evaluation. Second, we develop a low-cost mobile AR teleoperation system and collect the COIN-Primitive Dataset with 50 demonstrations per primitive task (1,000 in total). Third, we develop systematic evaluation metrics about execution stability and generalization robustness to evaluate CodeAsPolicy, VLA, and language-conditioned H-VLA approaches. Our comprehensive evaluation reveals critical limitations in current methods: models struggle with interactive reasoning tasks due to significant gaps between visual understanding and motor execution. We provide fine-grained analysis of these limitations.
A Reconfigurable Pneumatic Joint Enabling Localized Selective Stiffening and Shape Locking in Vine-Inspired Robots
Vine-inspired robots achieve large workspace coverage through tip eversion, enabling safe navigation in confined and cluttered environments. However, their deployment in free space is fundamentally limited by low axial stiffness, poor load-bearing capacity, and the inability to retain shape during and after steering. In this work, we propose a reconfigurable pneumatic joint (RPJ) architecture that introduces discrete, pressure-tunable stiffness along the robot body without compromising continuous growth. Each RPJ module comprises symmetrically distributed pneumatic chambers that locally increase bending stiffness when pressurized, enabling decoupling between global compliance and localized rigidity. We integrate the RPJs into a soft growing robot with tendon-driven steering and develop a compact base station for mid-air eversion. System characterization and experimental validation demonstrate moderate pressure requirements for eversion, as well as comparable localized stiffening and steering performance to layer-jamming mechanisms. Demonstrations further show that the proposed robot achieves improved shape retention during bending, reduced gravitational deflection under load, cascading retraction, and reliable payload transport up to 202 g in free space. The RPJ mechanism establishes a practical pathway toward structurally adaptive vine robots for manipulation-oriented tasks such as object sorting and adaptive exploration in unconstrained environments.
DTEA: A Dual-Topology Elastic Actuator Enabling Real-Time Switching Between Series and Parallel Compliance
Series and parallel elastic actuators offer complementary but mutually exclusive advantages, yet no existing actuator enables real-time transition between these topologies during operation. This paper presents a novel actuator design called the Dual-Topology Elastic Actuator (DTEA), which enables dynamic switching between SEA and PEA topologies during operation. A proof-of-concept prototype of the DTEA is developed to demonstrate the feasibility of the topology-switching mechanism. Experiments are conducted to evaluate the robustness and timing of the switching mechanism under operational conditions. The actuator successfully performed 324 topology-switching cycles under load without damage, demonstrating the robustness of the mechanism. The measured switching time between SEA and PEA modes is under 33.33 ms. Additional experiments are conducted to characterize the static stiffness and disturbance rejection performance in both SEA and PEA modes. Static stiffness tests show that the PEA mode is 1.53x stiffer than the SEA mode, with KSEA = 5.57 +/- 0.02 Nm/rad and KPEA = 8.54 +/- 0.02 Nm/rad. Disturbance rejection experiments show that the mean peak deflection in SEA mode is 2.26x larger than in PEA mode (5.2 deg vs. 2.3 deg), while the mean settling time is 3.45x longer (1380 ms vs. 400 ms). The observed behaviors are consistent with the known characteristics of conventional SEA and PEA actuators, validating the functionality of both modes in the DTEA actuator.
Limits of Lamarckian Evolution Under Pressure of Morphological Novelty
Lamarckian inheritance has been shown to be a powerful accelerator in systems where the joint evolution of robot morphologies and controllers is enhanced with individual learning. Its defining advantage lies in the offspring inheriting controllers learned by their parents. The efficacy of this option, however, relies on morphological similarity between parent and offspring. In this study, we examine how Lamarckian inheritance performs when the search process is driven toward high morphological variance, potentially straining the requirement for parent-offspring similarity. Using a system of modular robots that can evolve and learn to solve a locomotion task, we compare Darwinian and Lamarckian evolution to determine how they respond to shifting from pure task-based selection to a multi-objective pressure that also rewards morphological novelty. Our results confirm that Lamarckian evolution outperforms Darwinian evolution when optimizing task-performance alone. However, introducing selection pressure for morphological diversity causes a substantial performance drop, which is much greater in the Lamarckian system. Further analyses show that promoting diversity reduces parent-offspring similarity, which in turn reduces the benefits of inheriting controllers learned by parents. These results reveal the limits of Lamarckian evolution by exposing a fundamental trade-off between inheritance-based exploitation and diversity-driven exploration.
Factor Graph-Based Shape Estimation for Continuum Robots via Magnus Expansion
Reconstructing the shape of continuum manipulators from sparse, noisy sensor data is a challenging task, owing to the infinite-dimensional nature of such systems. Existing approaches broadly trade off between parametric methods that yield compact state representations but lack probabilistic structure, and Cosserat rod inference on factor graphs, which provides principled uncertainty quantification at the cost of a state dimension that grows with the spatial discretization. This letter combines the strength of both paradigms by estimating the coefficients of a low-dimensional Geometric Variable Strain (GVS) parameterization within a factor graph framework. A novel kinematic factor, derived from the Magnus expansion of the strain field, encodes the closed-form rod geometry as a prior constraint linking the GVS strain coefficients to the backbone pose variables. The resulting formulation yields a compact state vector directly amenable to model-based control, while retaining the modularity, probabilistic treatment and computational efficiency of factor graph inference. The proposed method is evaluated in simulation on a 0.4 m long tendon-driven continuum robot under three measurement configurations, achieving mean position errors below 2 mm for all three scenarios and demonstrating a sixfold reduction in orientation error compared to a Gaussian process regression baseline when only position measurements are available.
Benchmarking Classical Coverage Path Planning Heuristics on Irregular Hexagonal Grids for Maritime Coverage Scenarios
Coverage path planning on irregular hexagonal grids is relevant to maritime surveillance, search and rescue and environmental monitoring, yet classical methods are often compared on small ad hoc examples or on rectangular grids. This paper presents a reproducible benchmark of deterministic single-vehicle coverage path planning heuristics on irregular hexagonal graphs derived from synthetic but maritime-motivated areas of interest. The benchmark contains 10,000 Hamiltonian-feasible instances spanning compact, elongated, and irregular morphologies, 17 heuristics from seven families, and a common evaluation protocol covering Hamiltonian success, complete-coverage success, revisits, path length, heading changes, and CPU latency. Across the released dataset, heuristics with explicit shortest-path reconnection solve the relaxed coverage task reliably but almost never produce zero-revisit tours. Exact Depth-First Search confirms that every released instance is Hamiltonian-feasible. The strongest classical Hamiltonian baseline is a Warnsdorff variant that uses an index-based tie-break together with a terminal-inclusive residual-degree policy, reaching 79.0% Hamiltonian success. The dominant design choice is not tie-breaking alone, but how the residual degree is defined when the endpoint is reserved until the final move. This shows that underreported implementation details can materially affect performance on sparse geometric graphs with bottlenecks. The benchmark is intended as a controlled testbed for heuristic analysis rather than as a claim of operational optimality at fleet scale.
POMDP-based Object Search with Growing State Space and Hybrid Action Domain
Efficiently locating target objects in complex indoor environments with diverse furniture, such as shelves, tables, and beds, is a significant challenge for mobile robots. This difficulty arises from factors like localization errors, limited fields of view, and visual occlusion. We address this by framing the object-search task as a highdimensional Partially Observable Markov Decision Process (POMDP) with a growing state space and hybrid (continuous and discrete) action spaces in 3D environments. Based on a meticulously designed perception module, a novel online POMDP solver named the growing neural process filtered k-center clustering tree (GNPF-kCT) is proposed to tackle this problem. Optimal actions are selected using Monte Carlo Tree Search (MCTS) with belief tree reuse for growing state space, a neural process network to filter useless primitive actions, and k-center clustering hypersphere discretization for efficient refinement of high-dimensional action spaces. A modified upper-confidence bound (UCB), informed by belief differences and action value functions within cells of estimated diameters, guides MCTS expansion. Theoretical analysis validates the convergence and performance potential of our method. To address scenarios with limited information or rewards, we also introduce a guessed target object with a grid-world model as a key strategy to enhance search efficiency. Extensive Gazebo simulations with Fetch and Stretch robots demonstrate faster and more reliable target localization than POMDP-based baselines and state-of-the-art (SOTA) non-POMDP-based solvers, especially large language model (LLM) based methods, in object search under the same computational constraints and perception systems. Real-world tests in office environments confirm the practical applicability of our approach. Project page: https://sites.google.com/view/gnpfkct.
An Intelligent Robotic and Bio-Digestor Framework for Smart Waste Management
Rapid urbanization and continuous population growth have made municipal solid waste management increasingly challenging. These challenges highlight the need for smarter and automated waste management solutions. This paper presents the design and evaluation of an integrated waste management framework that combines two connected systems, a robotic waste segregation module and an optimized bio-digestor. The robotic waste segregation system uses a MyCobot 280 Jetson Nano robotic arm along with YOLOv8 object detection and robot operating system (ROS)-based path planning to identify and sort waste in real time. It classifies waste into four different categories with high precision, reducing the need for manual intervention. After segregation, the biodegradable waste is transferred to a bio-digestor system equipped with multiple sensors. These sensors continuously monitor key parameters, including temperature, pH, pressure, and motor revolutions per minute. The Particle Swarm Optimization (PSO) algorithm, combined with a regression model, is used to dynamically adjust system parameters. This intelligent optimization approach ensures stable operation and maximizes digestion efficiency under varying environmental conditions. System testing under dynamic conditions demonstrates a sorting accuracy of 98% along with highly efficient biological conversion. The proposed framework offers a scalable, intelligent, and practical solution for modern waste management, making it suitable for both residential and industrial applications.
DigiForest: Digital Analytics and Robotics for Sustainable Forestry
Covering one third of Earth's land surface, forests are vital to global biodiversity, climate regulation, and human well-being. In Europe, forests and woodlands reach approximately 40% of land area, and the forestry sector is central to achieving the EU's climate neutrality and biodiversity goals; these emphasize sustainable forest management, increased use of long-lived wood products, and resilient forest ecosystems. To meet these goals and properly address their inherent challenges, current practices require further innovation. This chapter introduces DigiForest, a novel, large-scale precision forestry approach leveraging digital technologies and autonomous robotics. DigiForest is structured around four main components: (1) autonomous, heterogeneous mobile robots (aerial, legged, and marsupial) for tree-level data collection; (2) automated extraction of tree traits to build forest inventories; (3) a Decision Support System (DSS) for forecasting forest growth and supporting decision-making; and (4) low-impact selective logging using purpose-built autonomous harvesters. These technologies have been extensively validated in real-world conditions in several locations, including forests in Finland, the UK, and Switzerland.
HazardArena: Evaluating Semantic Safety in Vision-Language-Action Models
Vision-Language-Action (VLA) models inherit rich world knowledge from vision-language backbones and acquire executable skills from action demonstrations. Yet current evaluations primarily measure task completion, leaving the semantic safety of learned action policies underexplored. This gap creates a critical vulnerability: a policy may execute the intended action correctly while producing unsafe outcomes when the surrounding visual-linguistic context changes. We present HazardArena, a benchmark for stress-testing semantic safety in VLA systems. Its core design is a set of safe/unsafe twin scenarios: paired environments with matched objects, layouts, and action requirements, but different semantic risk contexts. This controlled contrast isolates safety judgment from motor capability and directly tests whether a VLA can recognize when an otherwise valid action becomes hazardous. HazardArena includes over 2,000 assets and 51 risk-sensitive tasks across seven safety categories grounded in robotic safety standards. Across four representative VLA backbones, we observe a consistent and alarming pattern: safe-only fine-tuning improves benign task success while also increasing hazardous execution on matched unsafe scenarios. Physical-world experiments confirm that this failure transfers beyond simulation. These results show that stronger action execution does not imply safer behavior, and motivate semantic-risk-aware evaluation and enforcement as first-class requirements for real-world VLA deployment. Code released at https://github.com/HazardArena-Team/HazardArena ; updated code availability information.
CableTract: A Co-Designed Cable-Driven Field Robot for Low-Compaction, Off-Grid Capable Agriculture
Conventional field operations spend most of their energy moving the tractor body, not the implement. Yet feasibility studies for novel agricultural vehicles rarely tie mechanics, energy harvest, draft, field geometry, economics, life-cycle CO2, and uncertainty quantification together on a single reproducible code path. This paper builds such a framework and applies it to CableTract, a two-module cable-driven field robot. A stationary Main Unit (winch + motor + battery + harvester module) (MU) and a lighter Anchor module (held by helical screw piles) tension a cable across a strip while a lightweight implement carriage rolls along it. The heavy bodies stay on the headland; only the carriage enters the field. The carriage runs a 10-implement library co-designed for the cable architecture. This co-design is the paper's central analytical lever. The framework is prototype-free. It chains a catenary cable model, a drivetrain efficiency chain, a stochastic draft model fitted to the co-designed library, an hourly solar + wind + battery simulator on six sites, a polygon coverage planner on a 50-field corpus, a contact-pressure compaction model, a discounted cash-flow economics engine with battery replacement and life-cycle CO2, and a global sensitivity analysis on 20 inputs. An operating-envelope sweep and an architectural-variant comparison close the loop. The full implementation is open source. Applied to the codesigned reference, the framework yields energy, compaction advantages and potential off-grid operation.
ECM Contracts: Contract-Aware, Versioned, and Governable Capability Interfaces for Embodied Agents
Embodied agents increasingly rely on modular capabilities that are installed, upgraded, composed, and governed at runtime, yet the interfaces between these modules are specified only at the level of message types, so integration failures surface only during execution. We present ECM Contracts, a contract-based interface model for embodied capability modules. Unlike conventional interfaces that specify only input and output types, ECM Contracts encode six dimensions of embodied execution: functional signature, behavioral assumptions, resource requirements, permission boundaries, recovery semantics, and version compatibility. On this model we build a compatibility framework that checks installation, composition, and upgrade before deployment, and a release discipline of version-aware compatibility classes and upgrade gates. We evaluate the prototype by predicting real, independently documented integration failures in the ROS ecosystem: contracts are reconstructed blind from each module's published interface, scored by a checker frozen before reconstruction against bugs from third-party datasets, and confirmed in live runtime execution. Contract checking predicts 56% and 72% of these documented failures across two substrates, against at most 17% for the strongest type and quality-of-service baselines, with the advantage statistically significant and zero false positives on matched-good controls. The resource and version dimensions carry most of this margin; the behavioral dimension adds little beyond the middleware's quality-of-service check, and we report the permission and recovery dimensions as forward-looking. Stable embodied software ecosystems require not just modular packaging but explicit contracts connecting composition, governance, and evolution.
Designing Privacy-Preserving Visual Perception for Robot Navigation Based on User Privacy Preferences
Visual navigation is a fundamental capability of mobile service robots, yet the onboard cameras required for such navigation can capture privacy-sensitive information and raise user privacy concerns. Existing approaches to privacy-preserving navigation-oriented visual perception have largely been driven by technical considerations, with limited grounding in user privacy preferences. In this work, we propose a user-centered approach to designing privacy-preserving visual perception for robot navigation. To investigate how user privacy preferences can inform such design, we conducted two user studies. The results show that users prefer privacy-preserving visual abstractions and capture-time low-resolution preservation mechanisms: their preferred RGB resolution depends both on the desired privacy level and robot proximity during navigation. Based on these findings, we further derive a user-configurable distance-to-resolution privacy policy for privacy-preserving robot visual navigation.
Towards Considerate Human-Robot Coexistence: A Dual-Space Framework of Robot Design and Human Perception in Healthcare
The rapid advancement of robotics is reshaping what it means for humans and robots to coexist -- through expanded capabilities, more intuitive interactions, and deeper integration into real-world workflows. Beyond sharing physical space, this coexistence is increasingly characterized by organizational embeddedness, temporal evolution, social situatedness, and open-ended uncertainty. Because such coexistence extends beyond a single encounter, understanding healthcare robots requires looking beyond initial acceptance to how stakeholders' perceptions evolve through continued engagement. Yet, prior work has largely relied on single-point snapshots of attitudes and acceptance, offering limited insight into coexistence as a long-term, dynamic process. We address these gaps through in-depth follow-up interviews with nine participants from a 14-week co-design study on healthcare robots. We identify the human perception space, which includes four interpretive dimensions (i.e., degree of decomposition, source of evidence, scope of reasoning, and temporal orientation). We enrich the conceptual framework of human-robot coexistence by conceptualizing the mutual relationship between the human perception space and the robot design space as a co-evolving loop, in which human needs, design decisions, situated interpretations, and social mediation continuously reshape one another over time. Building on this, we propose considerate human-robot coexistence, arguing that humans act not only as design contributors but also as interpreters and mediators who actively shape how robots are understood and integrated across deployment stages. Our related prior work and supplementary materials, including the interview protocol, are available at https://byc-sophie.github.io/considerate-human-robot-coexistence/
RHINO-AR: An Augmented Reality Exhibit for Teaching Mobile Robotics Concepts in Museums
Understanding autonomous mobile robots is challenging for people without robotics expertise, because key processes such as sensing, mapping, and planning are invisible. We present RHINO-AR, an interactive Augmented Reality (AR) museum exhibit that reintroduces the historical mobile robot RHINO into its original exhibition environment at the Deutsches Museum Bonn. To make the autonomous behavior that once made RHINO historically significant accessible again, our previous work, RHINO-VR, reconstructed the robot and its environment in a fully virtual museum scene. While engaging, this fully virtual presentation separated visitors from the real exhibition space and from the physical robot on display. RHINO-AR closes this reality gap by placing a virtual reconstruction of RHINO directly into the real museum space. Implemented on a Magic Leap 2 headset using Unity, our system combines real-time environment meshing with interactive visualizations of LiDAR sensing, traversability, and path planning to make otherwise invisible robotics processes understandable to non-expert visitors. We evaluated RHINO-AR in a two-day museum study with 22 participants, assessing usability, technical performance, satisfaction, conceptual understanding, and preference compared to RHINO-VR. The results indicate that RHINO-AR was well received, conveyed the targeted navigation concepts to a non-expert audience, and was generally preferred over the VR exhibit due to its stronger physical grounding and increased realism.