Overview

Self-evolving agents are systems that use experience from task execution to change how they solve future tasks, rather than relying only on a fixed model or hand-designed workflow. Common approaches store and refine reusable skills or memories, optimize prompts and agent harnesses, train policies with reinforcement learning, or co-evolve task generators, environments, and teams of agents. These methods are tested in settings such as web and GUI use, coding, embodied robotics, scientific workflows, and reasoning benchmarks, with feedback ranging from execution outcomes to verifiers and paired validation. A central challenge is making improvements transfer to new tasks without forgetting earlier abilities or introducing unsafe behavior; reliable evaluation, update verification, and long-term monitoring remain open problems.

Latest papers

427 papers104 papers in the last four weeks, up 148% on the four weeks before. 0.6% of all new papers.

Apr 19, 2026

EvoMaster: A Foundational Evolving Agent Framework for Agentic Science at Scale

The convergence of large language models and agents is catalyzing a new era of scientific discovery: Agentic Science. However, common agent infrastructure is repeatedly rebuilt across scientific fields (loop fragmentation) and useful evidence and experience are lost in long-horizon research (loop discontinuity), bringing obstacles to Agentic Science at Scale. We introduce EvoMaster, a foundational evolving agent framework for Agentic Science at Scale. EvoMaster handles loop fragmentation and loop discontinuity by implementing Loop Research in which external evidence persists and improves later decisions. Through three nested loops, Execution, Exploration and Evolution (E3^3), loop research connects research within runs, across experiments and across studies. Across ten benchmarks spanning scientific research, coding and reasoning, EvoMaster achieves the best score among four agents using GPT-5.4, reaching a mean score of 58.02%, and outperforms the strongest competing agent Codex(40.29%) while costing 35.6% less. These results show that a shared loop-research foundation can support diverse scientific agents at scale.
Apr 18, 2026

GenericAgent: A Token-Efficient Self-Evolving LLM Agent via Contextual Information Density Maximization (V1.0)

Long-horizon large language model (LLM) agents are fundamentally limited by context. As interactions become longer, tool descriptions, retrieved memories, and raw environmental feedback accumulate and push out the information needed for decision-making. At the same time, useful experience gained from tasks is often lost across episodes. We argue that long-horizon performance is determined not by context length, but by how much decision-relevant information is maintained within a finite context budget. We present GenericAgent (GA), a general-purpose, self-evolving LLM agent system built around a single principle: context information density maximization. GA implements this through four closely connected components: a minimal atomic tool set that keeps the interface simple, a hierarchical on-demand memory that only shows a small high-level view by default, a self-evolution mechanism that turns verified past trajectories into reusable SOPs and executable code, and a context truncation and compression layer that maintains information density during long executions. Across task completion, tool use efficiency, memory effectiveness, self-evolution, and web browsing, GA consistently outperforms leading agent systems while using significantly fewer tokens and interactions, and it continues to evolve over time. Project: https://github.com/lsdefine/GenericAgent
Apr 18, 2026

On Safety Risks in Experience-Driven Self-Evolving Agents

Experience-driven self-evolution has emerged as a promising paradigm for improving the autonomy of large language model agents, yet its reliance on self-curated experience introduces underexplored safety risks. In this study, we investigate how experience accumulation and utilization in self-evolving agents affect safety performance across web-based and embodied environments. Notably, experience gathered solely from benign tasks can still compromise safety in high-risk scenarios. Further analysis attributes this degradation to the execution-oriented nature of accumulated experience, which reinforces agents' tendency to act rather than refuse. In more realistic settings where agents encounter both benign and harmful tasks, refusal-related experience mitigates safety decline but induces over-refusal, revealing a fundamental safety-utility trade-off. Overall, our findings expose inherent limitations of current self-evolving agents and call for more principled strategies to ensure safe and reliable adaptation.
Apr 16, 2026

From Procedural Skills to Strategy Genes: Towards Experience-Driven Test-Time Evolution

This beta technical report asks how reusable experience should be represented so that it can function as effective test-time control and as a substrate for iterative evolution. We study this question in 4.590 controlled trials across 45 scientific code-solving scenarios. We find that documentation-oriented Skill packages provide unstable control: their useful signal is sparse, and expanding a compact experience object into a fuller documentation package often fails to help and can degrade the overall average. We further show that representation itself is a first-order factor. A compact Gene representation yields the strongest overall average, remains competitive under substantial structural perturbations, and outperforms matched-budget Skill fragments, while reattaching documentation-oriented material usually weakens rather than improves it. Beyond one-shot control, we show that Gene is also a better carrier for iterative experience accumulation: attached failure history is more effective in Gene than in Skill or freeform text, editable structure matters beyond content alone, and failure information is most useful when distilled into compact warnings rather than naively appended. On CritPt, gene-evolved systems improve over their paired base models from 9.1% to 18.57% and from 17.7% to 27.14%. These results suggest that the core problem in experience reuse is not how to supply more experience, but how to encode experience as a compact, control-oriented, evolution-ready object.
Apr 16, 2026

Autonomous Evolution of EDA Tools: Multi-Agent Self-Evolved ABC

This paper introduces the first self-evolving logic synthesis framework, which leverages Large Language Model (LLM) agents to autonomously improve the source code of ABC, the widely adopted logic synthesis system. Our framework operates on the entire integrated ABC codebase, and the output repository preserves its single-binary execution model and command interface. In the initial evolution cycle, we bootstrap the system using existing prior open-source synthesis components, covering flow tuning, logic minimization, and technology mapping, but without manually injecting new heuristics. On top of this foundation, a team of LLM-based agents iteratively rewrites and evolves specific sub-components of ABC following our programming guidance prompts under a unified correctness and QoR-driven evaluation loop. Each evolution cycle proposes code modifications, compiles the integrated binary, validates correctness, and evaluates quality-of-results (QoR) on multi-suite benchmarks including ISCAS85/89/99, VTR, EPFL, and IWLS2005. Through continuous feedback, the system discovers optimizations beyond human-designed heuristics, effectively learning new synthesis strategies that enhance QoR. We detail the architecture of this self-improving system, its integration with ABC, and results demonstrating that the framework can autonomously and progressively improve EDA tool at full million-line scale.
Apr 16, 2026

Autogenesis: A Self-Evolving Agent Protocol

LLM-based agent systems can adapt by revising prompts, constructing tools, and changing other runtime resources. Managing these heterogeneous updates requires a shared lifecycle for identifying targets, assessing candidates, and retaining accepted versions, complementing communication protocols such as A2A and MCP. We introduce AUTOGENESIS PROTOCOL (AGP), which decouples what evolves from how updates are proposed. Its Resource Substrate Protocol Layer (RSPL) represents prompts, agents, tools, environments, and memory as protocol-registered resources with explicit state and versioned interfaces. Its Self-Evolution Protocol Layer (SEPL) specifies candidate proposal, assessment, and commit, with auditable histories and support for restoring retained resource states. We instantiate AGP in AUTOGENESIS SYSTEM (AGS), a self-evolving multi-agent system that retrieves, instantiates, and refines resources during execution. Across reasoning, tool-use, and coding benchmarks, AGS improves over its non-evolving configuration, and repeated reasoning runs report the accompanying output-token cost. Execution cases show a shared update lifecycle across all five resource types.
Apr 16, 2026

Layered Mutability: Continuity and Governance in Persistent Self-Modifying Agents

Persistent language-model agents increasingly combine tool use, tiered memory, reflective prompting, and runtime adaptation. In such systems, behavior is shaped not only by current prompts but by mutable internal conditions that influence future action. This paper introduces layered mutability, a framework for reasoning about that process across five layers: pretraining, post-training alignment, self-narrative, memory, and weight-level adaptation. The central claim is that governance difficulty rises when mutation is rapid, downstream coupling is strong, reversibility is weak, and observability is low, creating a systematic mismatch between the layers that most affect behavior and the layers humans can most easily inspect. I formalize this intuition with simple drift, governance-load, and hysteresis quantities, connect the framework to recent work on temporal identity in language-model agents, and report a preliminary ratchet experiment in which reverting an agent's visible self-description after memory accumulation fails to restore baseline behavior. In that experiment, the estimated identity hysteresis ratio is 0.68. The main implication is that the salient failure mode for persistent self-modifying agents is not abrupt misalignment but compositional drift: locally reasonable updates that accumulate into a behavioral trajectory that was never explicitly authorized.
Apr 16, 2026

AgentGA: Evolving Code Solutions in Agent-Seed Space

We present AgentGA, a framework that evolves autonomous code-generation runs by optimizing the agent seed: the task prompt plus optional parent archives that initialize a fresh workspace. The outer loop searches over these reusable starting conditions rather than editing code directly. Each generation launches a fresh autonomous run in an isolated workspace, while selected parent archives provide inherited artifacts that descendants can inspect and reuse. AgentGA couples a population-level genetic algorithm with long-horizon agents; selection uses deterministic 1:1 elite tournaments and operator allocation is adapted online with a modified Hedge controller. We instantiate the approach for tabular AutoML on the 16-competition Weco-Kaggle Lite benchmark. Across the full benchmark, AgentGA averages 71.90% Exceeds % of Human versus 51.38% for the AIDE reference, winning 15/16 competitions. Within AgentGA runs, descendants conditioned on inherited parent archives win 51.9% of 1,680 parent-child tournaments versus 8.6% for de novo proposals. These results support agent-seed optimization as a practical design choice for autonomous code-search systems.
Apr 15, 2026

ππ-Play: Multi-Agent Self-Play via Privileged Self-Distillation without External Data

Deep search agents have emerged as a promising paradigm for addressing complex information-seeking tasks, but their training remains challenging due to sparse rewards, weak credit assignment, and limited labeled data. Self-play offers a scalable route to reduce data dependence, but conventional self-play optimizes students only through sparse outcome rewards, leading to low learning efficiency. In this work, we observe that self-play naturally produces a question construction path (QCP) during task generation, an intermediate artifact that captures the reverse solution process. This reveals a new source of privileged information: self-play can provide high-quality privileged information for the self-distillation at low cost and at scale, without relying on human feedback or curated privileged information. Leveraging this insight, we propose Privileged Information Self-Play (ππ-Play), a novel multi-agent self-evolution framework combining self-play and self-distillation. In ππ-Play, an examiner generates tasks together with QCPs, and a teacher employs QCP as privileged context to densely supervise a student via self-distillation. This design transforms sparse-reward self-play into a dense-feedback co-evolution. Extensive experiments show that data-free ππ-Play surpasses fully supervised search agents and improves evolutionary efficiency by 2-3×\times over conventional self-play. Code is available at https://github.com/zhyaoch/pi-play.
Apr 15, 2026

Evolvable Embodied Agent for Robotic Manipulation via Long Short-Term Reflection and Optimization

Achieving general-purpose robotics requires empowering robots to adapt and evolve based on their environment and feedback. Traditional methods face limitations such as extensive training requirements, difficulties in cross-task generalization, and lack of interpretability. Prompt learning offers new opportunities for self-evolving robots without extensive training, but simply reflecting on past experiences. However, extracting meaningful insights from task successes and failures remains a challenge. To this end, we propose the evolvable embodied agent (EEAgent) framework, which leverages large vision-language models (VLMs) for better environmental interpretation and policy planning. To enhance reflection on past experiences, we propose a long short-term reflective optimization (LSTRO) mechanism that dynamically refines prompts based on both past experiences and newly learned lessons, facilitating continuous self-evolution, thereby enhancing overall task success rates. Evaluations on six VIMA-Bench tasks reveal that our approach sets a new state-of-the-art, notably outperforming baselines in complex scenarios.
Apr 13, 2026

Mem2^2Evolve: Towards Self-Evolving Agents via Co-Evolutionary Capability Expansion and Experience Distillation

While large language model--powered agents can self-evolve by accumulating experience or by dynamically creating new assets (i.e., tools or expert agents), existing frameworks typically treat these two evolutionary processes in isolation. This separation overlooks their intrinsic interdependence: the former is inherently bounded by a manually predefined static toolset, while the latter generates new assets from scratch without experiential guidance, leading to limited capability growth and unstable evolution. To address this limitation, we introduce a novel paradigm of co-evolutionary Capability Expansion and Experience Distillation. Guided by this paradigm, we propose the \textbf{Mem2^{\textbf{2}}Evolve}, which integrates two core components: Experience Memory and Asset Memory. Specifically, Mem2^{2}Evolve leverages accumulated experience to guide the dynamic creation of assets, thereby expanding the agent's capability space while simultaneously acquiring new experience to achieve co-evolution. Extensive experiments across 6 task categories and 8 benchmarks demonstrate that Mem2^{2}Evolve achieves improvement of 18.53% over standard LLMs, 11.80% over agents evolving solely through experience, and 6.46% over those evolving solely through asset creation, establishing it as a substantially more effective and stable self-evolving agent framework. Code is available at: https://buaa-irip-llm.github.io/Mem2Evolve.
Apr 11, 2026

ABot-Claw: A Foundation for Persistent, Cooperative, and Self-Evolving Robotic Agents

Current embodied intelligent systems still face a substantial gap between high-level reasoning and low-level physical execution in open-world environments. Although Vision-Language-Action (VLA) models provide strong perception and intuitive responses, their open-loop nature limits long-horizon performance. Agents incorporating System 2 cognitive mechanisms improve planning, but usually operate in closed sandboxes with predefined toolkits and limited real-system control. OpenClaw provides a localized runtime with full system privileges, but lacks the embodied control architecture required for long-duration, multi-robot execution. We therefore propose ABot-Claw, an embodied extension of OpenClaw that integrates: 1) a unified embodiment interface with capability-driven scheduling for heterogeneous robot coordination; 2) a visual-centric cross-embodiment multimodal memory for persistent context retention and grounded retrieval; and 3) a critic-based closed-loop feedback mechanism with a generalist reward model for online progress evaluation, local correction, and replanning. With a decoupled architecture spanning the OpenClaw layer, shared service layer, and robot embodiment layer, ABot-Claw enables real-world interaction, closes the loop from natural language intent to physical action, and supports progressively self-evolving robotic agents in open, dynamic environments.
Apr 10, 2026

EE-MCP: Self-Evolving MCP-GUI Agents via Automated Environment Generation and Experience Learning

Computer-use agents that combine GUI interaction with structured API calls via the Model Context Protocol (MCP) show promise for automating software tasks. However, existing approaches lack a principled understanding of how agents should balance these two modalities and how to enable iterative self-improvement across diverse applications. We formulate MCP-GUI interplay as a unified hybrid policy learning problem where the agent learns when each modality provides complementary advantages, and show that distillation and experience augmentation target fundamentally different failure modes - requiring application-aware mechanism selection. Built on this formulation, we propose a self-evolving framework with a fully automatic pipeline that orchestrates automatic environment generation and validation, trajectory collection, gap-driven task synthesis, and quality-filtered training - all without manual intervention. A key innovation is our experience bank, which accumulates LLM-learned rules from trajectory comparison, enabling inference-time improvement without fine-tuning. Systematic cross-application analysis across three desktop applications reveals that the optimal strategy depends on MCP-GUI composition: distillation achieves 77.8% pass rate on MCP-dominant tasks (+17.8pp), while the experience bank excels on GUI-intensive tasks (+10.0pp).
Apr 10, 2026

SEA-Eval: A Benchmark for Evaluating Self-Evolving Agents Beyond Episodic Assessment

Current LLM-based agents demonstrate strong performance in episodic task execution but remain constrained by static toolsets and episodic amnesia, failing to accumulate experience across task boundaries. This paper formalizes the Self-Evolving Agent (SEA) from the perspective of digital embodiment and continuous cross-task evolution, introduces the Evolutionary Flywheel as its minimal sufficient architecture, and presents SEA-Eval -- the first benchmark designed specifically for evaluating SEAs. Grounded in Flywheel theory, SEA-Eval establishes SR and T as primary metrics and, through sequential task stream design, is designed to quantify evolutionary gain, evolutionary stability, and implicit alignment convergence. Empirical evaluation reveals that, under comparable success rates, token consumption differs by up to 31.2 times between frameworks on individual tasks, with divergent evolutionary trajectories emerging under sequential analysis -- demonstrating that success rate alone creates a capability illusion and that the sequential convergence of TT is the key criterion for distinguishing genuine evolution from pseudo-evolution.
Apr 9, 2026

Mastering PokeGym: Graph-Guided Multimodal Evolution at Test Time

While artificial intelligence has mastered structured games like chess and Go, vision-language agents still struggle in visually-driven 3D games without access to game states. Existing game environments typically evaluate a fixed agent configuration, rather than an agent's ability to improve its configuration across consecutive episodes of the same task---a paradigm known as test-time learning (TTL). Furthermore, current TTL methods typically optimize single modalities---such as text prompts or actions---in isolation, ignoring the synergy between perception, reasoning, and control. To bridge these gaps, we first introduce PokeGym, a long-horizon benchmark built upon the 3D open-world game Pokémon Legends: Z-A, where agents act from visual observations without access to game states, designed to evaluate an agent's ability to learn and adapt across consecutive episodes of the task. To tackle this challenging environment, we propose Graph-Guided Evolutionary Multimodal Agent Configuration (G-EvoMAC), a graph-guided framework that jointly optimizes visual perception, strategy, and action set synergistically. Extensive experiments show that G-EvoMAC achieves a 60.18% average success rate on PokeGym, outperforming the strongest baseline by over 11 percentage points, validating the power of cross-modal co-evolution.
Apr 9, 2026

SEARL: Joint Optimization of Policy and Tool Graph Memory for Self-Evolving Agents

Recent advances in Reinforcement Learning with Verifiable Rewards (RLVR) have demonstrated significant potential in single-turn reasoning tasks. With the paradigm shift toward self-evolving agentic learning, models are increasingly expected to learn from trajectories by synthesizing tools or accumulating explicit experiences. However, prevailing methods typically rely on large-scale LLMs or multi-agent frameworks, which hinder their deployment in resource-constrained environments. The inherent sparsity of outcome-based rewards also poses a substantial challenge, as agents typically receive feedback only upon completion of tasks. To address these limitations, we introduce a Tool-Memory based self-evolving agentic framework SEARL. Unlike approaches that directly utilize interaction experiences, our method constructs a structured experience memory that integrates planning with execution. This provides a novel state abstraction that facilitates generalization across analogous contexts, such as tool reuse. Consequently, agents extract explicit knowledge from historical data while leveraging inter-trajectory correlations to densify reward signals. We evaluate our framework on knowledge reasoning and mathematics tasks, demonstrating its effectiveness in achieving more practical and efficient learning.
Apr 8, 2026

Prism: An Evolutionary Memory Substrate for Multi-Agent Open-Ended Discovery

We introduce \prism{} (Probabilistic Retrieval with Information-Stratified Memory), an evolutionary memory substrate for multi-agent AI systems engaged in open-ended discovery. \prism{} unifies four independently developed paradigms -- layered file-based persistence, vector-augmented semantic memory, graph-structured relational memory, and multi-agent evolutionary search -- under a single decision-theoretic framework with eight interconnected subsystems. We make five contributions: (1)~an entropy-gated stratification mechanism that assigns memories to a tri-partite hub (skills/notes/attempts) based on Shannon information content, with formal context-window utilization bounds; (2)~a causal memory graph G=(V,Er,Ec)\mathcal{G} = (V, E_r, E_c) with interventional edges and agent-attributed provenance; (3)~a Value-of-Information retrieval policy with self-evolving strategy selection; (4)~a heartbeat-driven consolidation controller with stagnation detection via optimal stopping theory; and (5)~a replicator-decay dynamics framework that interprets memory confidence as evolutionary fitness, proving convergence to an Evolutionary Stable Memory Set (ESMS). On the LOCOMO benchmark, \prism{} achieves 88.1 LLM-as-a-Judge score (31.2% over Mem0). On CORAL-style evolutionary optimization tasks, 4-agent \prism{} achieves 2.8×\times higher improvement rate than single-agent baselines.%
Apr 6, 2026

A mathematical theory of evolution for self-designing AIs

As artificial intelligence systems (AIs) become increasingly produced by recursive self-improvement, a form of evolution may emerge, with the traits of AI systems shaped by the success of earlier AIs in designing and propagating their descendants. There is a rich mathematical theory modeling how behavioral traits are shaped by biological evolution, a key component of which is Fisher's fundamental theorem of natural selection, which describes conditions under which mean fitness (i.e. reproductive success) increases. AI evolution will be radically different to biological evolution: while DNA mutations are random and approximately reversible, AI self-design will be strongly directed. Here we develop a mathematical model of evolution for self-designing AIs, replacing a random walk of mutations with a directed tree of potential AI designs. Current AIs design their descendants, while humans control a fitness function allocating resources. In this model, fitness need not increase over time without further assumptions. However, assuming bounded fitness and an additional "ηη-locking" condition, we show that fitness concentrates on the maximum reachable value. We consider the implications of this for AI alignment, specifically for cases where fitness and human utility are not perfectly correlated. We show that if deception of human evaluators additively increases an AI's reproductive fitness beyond genuine capability, evolution will select for both capability and deception. This risk could be mitigated if reproduction is based on purely objective criteria, rather than human judgment.
Apr 6, 2026

Memory Intelligence Agent

Deep research agents (DRAs) integrate LLM reasoning with external tools. Memory systems enable DRAs to leverage historical experiences, which are essential for efficient reasoning and autonomous evolution. Existing methods rely on retrieving similar trajectories from memory to aid reasoning, while suffering from key limitations of ineffective memory evolution and increasing storage and retrieval costs. To address these problems, we propose a novel Memory Intelligence Agent (MIA) framework, consisting of a Manager-Planner-Executor architecture. Memory Manager is a non-parametric memory system that can store compressed historical search trajectories. Planner is a parametric memory agent that can produce search plans for questions. Executor is another agent that can search and analyze information guided by the search plan. To build the MIA framework, we first adopt an alternating reinforcement learning paradigm to enhance cooperation between the Planner and the Executor. Furthermore, we enable the Planner to continuously evolve during test-time learning, with updates performed on-the-fly alongside inference without interrupting the reasoning process. Additionally, we establish a bidirectional conversion loop between parametric and non-parametric memories to achieve efficient memory evolution. Finally, we incorporate a reflection and an unsupervised judgment mechanisms to boost reasoning and self-evolution in the open world. Extensive experiments across eleven benchmarks demonstrate the superiority of MIA.
Apr 6, 2026

RoboPhD: Evolving Diverse Complex Agents Under Tight Evaluation Budgets

2026 has brought an explosion of interest in LLM-guided evolution of agentic artifacts, with systems like GEPA and Autoresearch demonstrating that LLMs can iteratively improve prompts, code, and agent architectures across diverse domains. As adoption accelerates, a central question emerges: given the same information, the same seed agent, and the same objective, which optimization algorithm yields the best results under the same evaluation budget? This question becomes critical when evaluations are expensive, such as when they require human judgment or multiple LLM calls. We present the first systematic comparison of three optimization paradigms -- Elo tournament selection (RoboPhD), Pareto-based selection (GEPA), and greedy hill-climbing (Autoresearch) -- across four benchmarks spanning abstract reasoning, cloud scheduling, SQL generation, and financial QA, all under a fixed budget of 1,500 evaluations. RoboPhD introduces validation-free evolution: instead of splitting the budget between training and validation, it uses Elo competition on training data to simultaneously evaluate agents and drive evolution. All three systems receive seed agents with diagnostic print() statements that evolution can grow, enabling self-instrumenting agents that develop increasingly informative diagnostics for the benefit of their evolutionary successors. Using a single default configuration, RoboPhD outperforms both GEPA and Autoresearch on three of four benchmarks, losing only on the simplest task, where the winning solution (from our Autoresearch adaptation) required under 90 lines of code. On ARC-AGI, RoboPhD evolves a 22-line seed agent into a 1,013-line multi-strategy system, improving accuracy from 27.8% to 65.8% using Gemini 3.1 Flash Lite as the solver. We release RoboPhD as a versatile toolkit under the MIT license with a simple optimize_anything() API for evolving diverse complex agents.
Apr 2, 2026

CoEvoSkills: Self-Evolving Agent Skills via Co-Evolutionary Verification

Anthropic proposes the concept of skills for LLM agents to tackle multi-step professional tasks that simple tool invocations cannot address. A tool is a single, self-contained function, whereas a skill is a structured bundle of interdependent multi-file artifacts. Currently, skill generation is not only label-intensive due to manual authoring, but also may suffer from human--machine cognitive misalignment, which can lead to degraded agent performance, as evidenced by evaluations on SkillsBench. Therefore, we aim to enable agents to autonomously generate skills. However, existing self-evolving methods designed for tools cannot be directly applied to skills due to their increased complexity. To address these issues, we propose CoEvoSkills, a self-evolving skills framework that enables agents to autonomously construct complex, multi-file skill packages. Specifically, CoEvoSkills couples a Skill Generator that iteratively refines skills with a Surrogate Verifier that co-evolves to provide informative and actionable feedback without access to ground-truth test content. On SkillsBench, CoEvoSkills outperforms five baselines on both Claude Code and Codex, and generalizes strongly to six additional LLMs. The code is publicly available at https://github.com/Zhang-Henry/CoEvoSkills.
Apr 2, 2026

CORAL: Towards Autonomous Multi-Agent Evolution for Open-Ended Discovery

Large language model (LLM)-based evolution is a promising approach for open-ended discovery, where progress requires sustained search and knowledge accumulation. Existing methods still rely heavily on fixed heuristics and hard-coded exploration rules, which limit the autonomy of LLM agents. We present CORAL, the first framework for autonomous multi-agent evolution on open-ended problems. CORAL replaces rigid control with long-running agents that explore, reflect, and collaborate through shared persistent memory, asynchronous multi-agent execution, and heartbeat-based interventions. It also provides practical safeguards, including isolated workspaces, evaluator separation, resource management, and agent session and health management. Evaluated on diverse mathematical, algorithmic, and systems optimization tasks, CORAL sets new state-of-the-art results on 10 tasks, achieving 3-10 times higher improvement rates with far fewer evaluations than fixed evolutionary search baselines across tasks. On Anthropic's kernel engineering task, four co-evolving agents improve the best known score from 1363 to 1103 cycles. Mechanistic analyses further show how these gains arise from knowledge reuse and multi-agent exploration and communication. Together, these results suggest that greater agent autonomy and multi-agent evolution can substantially improve open-ended discovery. Code is available at https://github.com/Human-Agent-Society/CORAL.
Apr 1, 2026

A Self-Evolving Agentic Framework for Metasurface Inverse Design

Metasurface inverse design can realize complex optical functionality, but turning a target optical response into executable optimization code still requires substantial expertise in computational electromagnetics and solver-specific software engineering. We present a self-evolving agentic framework that lowers this barrier by coupling a coding agent, explicit human-readable skill files, and a deterministic physics-based evaluator. Rather than updating model weights, it revises the skill files from solver-grounded feedback, while the base model and differentiable solver, which provides the physics simulation and gradients, stay fixed. On a multi-type benchmark, skill evolution raises same-type task success from 38% to 74%, the fraction of physical criteria met from 0.51 to 0.87, and reduces average attempts from 4.10 to 2.30. On two new-type families, success holds near ceiling on one (0.92 to 0.90) and rises from 0.20 to 0.90 on the other. Skill evolution offers a practical path toward autonomous and accessible inverse-design workflows.
Apr 1, 2026

Toward Vibe Medicine: A Self-Evolving Multi-Agent Framework for Clinical Decision Support

In recent years, the advances of large language models and autonomous agents have revolutionized the healthcare field, facilitating diagnosis and improving treatment results. However, most existing AI systems rely on pre-trained knowledge and predefined pipelines, which struggle to learn dynamically from the interactive chat session history that contains patient outcomes and past failures. To address this limitation, we propose VIBEMed, a multi-agent framework with a built-in self-evolution mechanism and architecture-level safety sandbox for robust clinical decision support. The system integrates three specialized agents, including a Clinical Diagnostic Agent (CDA) for hypothesis generation, a Therapeutic Execution Agent (TEA) for treatment planning, and a Clinical Evolution Manager Agent (CEMA) that distills longitudinal clinical feedback into reusable knowledge, transforming multimodal patient information into personalized medical decisions. Through self-evolution mechanism, the framework enables iterative updates across memory, model behavior, and decision strategies, allowing the system to improve over time. Experimental results show that VIBEMed demonstrates superior performance through its evolving mechanism in complex clinical cases, particularly in tasks that require integrated decision-making and longitudinal planning. The framework also supports reliable end-to-end decisions in challenging scenarios such as oncology treatment planning, highlighting its feasibility in real-world clinical contexts. Overall, VIBEMed provides a practical path beyond static AI systems toward adaptive, experience-driven clinical decision support, demonstrating the value of combining multi-agent collaboration with continuous evolution for advancing precision medicine.
Mar 31, 2026

ASI-Evolve: AI Accelerates AI

Can AI accelerate the development of AI itself? While recent agentic systems have shown strong performance on well-scoped tasks with rapid feedback, it remains unclear whether they can tackle the costly, long-horizon, and weakly supervised research loops that drive real AI progress. We present ASI-Evolve, an agentic framework for AI-for-AI research that closes this loop through a learn-design-experiment-analyze cycle. ASI-Evolve augments standard evolutionary agents with two key components: a cognition base that injects accumulated human priors into each round of exploration, and a dedicated analyzer that distills complex experimental outcomes into reusable insights for future iterations. To our knowledge, ASI-Evolve is the first unified framework to demonstrate AI-driven discovery across three central components of AI development: data, architectures, and learning algorithms. In neural architecture design, it discovered 105 SOTA linear attention architectures, with the best discovered model surpassing DeltaNet by +0.97 points, nearly 3x the gain of recent human-designed improvements. In pretraining data curation, the evolved pipeline improves average benchmark performance by +3.96 points, with gains exceeding 18 points on MMLU. In reinforcement learning algorithm design, discovered algorithms outperform GRPO by up to +12.5 points on AMC32, +11.67 points on AIME24, and +5.04 points on OlympiadBench. We further provide initial evidence that this AI-for-AI paradigm can transfer beyond the AI stack through experiments in mathematics and biomedicine. Together, these results suggest that ASI-Evolve represents a promising step toward enabling AI to accelerate AI across the foundational stages of development, offering early evidence for the feasibility of closed-loop AI research.
Mar 30, 2026

Synergy: A Next-Generation General-Purpose Agent for Open Agentic Web

AI agents are rapidly expanding in both capability and population: they now write code, operate computers across platforms, manage cloud infrastructure, and make purchasing decisions, while open-source frameworks such as OpenClaw are putting personal agents in the hands of millions and embodied agents are spreading across smartphones, vehicles, and robots. As the internet prepares to host billions of such entities, it is shifting toward what we call Open Agentic Web, a decentralized digital ecosystem in which agents from different users, organizations, and runtimes can discover one another, negotiate task boundaries, and delegate work across open technical and social surfaces at scale. Yet most of today's agents remain isolated tools or closed-ecosystem orchestrators rather than socially integrated participants in open networks. We argue that the next generation of agents must become Agentic Citizens, defined by three requirements: Agentic-Web-Native Collaboration, participation in open collaboration networks rather than only closed internal orchestration; Agent Identity and Personhood, continuity as a social entity rather than a resettable function call; and Lifelong Evolution, improvement across task performance, communication, and collaboration over time. We present Synergy, a general-purpose agent architecture and runtime harness for persistent, collaborative, and evolving agents on Open Agentic Web, grounding collaboration in session-native orchestration, repository-backed workspaces, and social communication; identity in typed memory, notes, agenda, skills, and persistent social relationships; and evolution in an experience-centered learning mechanism that proactively recalls rewarded trajectories at inference time.
Mar 30, 2026

COvolve: Adversarial Co-Evolution of Large-Language-Model-Generated Policies and Environments via Two-Player Zero-Sum Game

A central challenge in building continually improving agents is that training environments are typically static or manually constructed. This restricts continual learning and generalization beyond the training distribution. We address this with COvolve, a co-evolutionary framework that leverages large language models (LLMs) to generate both environments and agent policies, expressed as executable Python code. We model the interaction between environment and policy designers as a two-player zero-sum game, ensuring adversarial co-evolution in which environments expose policy weaknesses and policies adapt in response. This process induces an automated curriculum in which environments and policies co-evolve toward increasing complexity. To guarantee robustness and prevent forgetting as the curriculum progresses, we compute the mixed-strategy Nash equilibrium (MSNE) of the zero-sum game, thereby yielding a meta-policy. This MSNE meta-policy ensures that the agent does not forget to solve previously seen environments while learning to solve previously unseen ones. Experiments in urban driving, symbolic maze-solving, and geometric navigation showcase that COvolve produces progressively more complex environments. Our results demonstrate the potential of LLM-driven co-evolution to achieve open-ended learning without predefined task distributions or manual intervention.
Mar 28, 2026

Self-evolving AI agents for protein discovery and directed evolution

Protein scientific discovery is bottlenecked by the manual orchestration of information and algorithms, while general agents are insufficient in complex domain projects. VenusFactory2 provides an autonomous framework that shifts from static tool usage to dynamic workflow synthesis via a self-evolving multi-agent infrastructure to address protein-related demands. It outperforms a set of well-known agents on the VenusAgentEval benchmark, and autonomously organizes the discovery and optimization of proteins from a single natural language prompt.
Mar 26, 2026

The Kitchen Loop: User-Spec-Driven Development for a Self-Evolving Codebase

Code production is now a commodity; the bottleneck is knowing what to build and proving it works. We present the Kitchen Loop, a framework for autonomous, self-evolving software built on a unified trust model: (1) a specification surface enumerating what the product claims to support; (2) 'As a User x 1000', where an LLM agent exercises that surface as a synthetic power user at 1,000x human cadence; (3) Unbeatable Tests, ground-truth verification the code author cannot fake; and (4) Drift Control, continuous quality measurement with automated pause gates. We validate across two production systems over 285+ iterations, producing 1,094+ merged pull requests with zero regressions detected by the regression oracle (methodology in Section 6.1). We observe emergent properties at scale: multi-iteration self-correction chains, autonomous infrastructure healing, and monotonically improving quality gates. The primitives are not new; our contribution is their composition into a production-tested system with the operational discipline that makes long-running autonomous evolution safe.
Mar 26, 2026

SEVerA: Verified Synthesis of Self-Evolving Agents

Recent advances have shown the effectiveness of self-evolving LLM agents on tasks such as program repair and scientific discovery. In this paradigm, a planner LLM synthesizes an agent program that invokes parametric models, including LLMs, which are then tuned per task to improve performance. However, existing self-evolving agent frameworks provide no formal guarantees of safety or correctness. Because such programs are often executed autonomously on unseen inputs, this lack of guarantees raises reliability and security concerns. We formulate agentic code generation as a constrained learning problem, combining hard formal specifications with soft objectives capturing task utility. We introduce Formally Guarded Generative Models (FGGM), which allow the planner LLM to specify a formal output contract for each generative model call using first-order logic. Each FGGM call wraps the underlying model in a rejection sampler with a verified fallback, ensuring every returned output satisfies the contract for any input and parameter setting. Building on FGGM, we present SEVerA (Self-Evolving Verified Agents), a three-stage framework: Search synthesizes candidate parametric programs containing FGGM calls; Verification proves correctness with respect to hard constraints for all parameter values, reducing the problem to unconstrained learning; and Learning applies scalable gradient-based optimization, including GRPO-style fine-tuning, to improve the soft objective while preserving correctness. We evaluate SEVerA on Dafny program verification, symbolic math synthesis, and policy-compliant agentic tool use (τ2τ^2-bench). Across tasks, SEVerA achieves zero constraint violations while improving performance over unconstrained and SOTA baselines, showing that formal behavioral constraints not only guarantee correctness but also steer synthesis toward higher-quality agents.