Voxel

Recent momentum

-50%

14 papers in the last 28 days · 0.2% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

Weekly history

Recent digests

What was published in this topic, kept on the site without email delivery.

Period ending 2026-09-21

5 new papers

A weekly snapshot of new work published in Voxel.

Period ending 2026-09-14

3 new papers

A weekly snapshot of new work published in Voxel.

Period ending 2026-09-07

5 new papers

A weekly snapshot of new work published in Voxel.

150 papers

Latest in Voxel

Jul 6, 2026cs.RO

ECO: Incremental Ego-Centric Octree Update for Point Streams

Constructing octrees for mobile robots that process continuous point streams in real time poses significant computational and memory challenges. Standard global structures often suffer from high latency and unbalanced tree growth. We introduce the Ego-Centric Octree (ECO), a spatial data structure that acts as a 3D sliding window, dynamically bounding the mapping space to the robot's immediate surroundings. ECO uses an efficient incremental update algorithm that categorizes the environment into shift-out, shift-in, and overlap regions, eliminating redundant global coordinate transformations. Evaluations on the KITTI benchmark demonstrate that ECO reduces update times by up to 25.60% (24.87% on average) compared to full static reconstruction and by up to 67.52% (54.60% on average) compared to a bounded incremental baseline. Furthermore, ECO substantially lowers the total system latency of downstream tasks, running up to 34.17% faster than full reconstruction in voxel-map generation. In dynamic scenes, ECO naturally retains a short-term temporal memory of moving objects, providing useful temporal context while keeping update cost bounded and the tree balanced for real-time spatial perception.
Jaemin Yu, Seongyoon Jeong, Kang-Wook Chon +1
Jul 6, 2026cs.CV

SparseOcc++: Geometry-Aware Sparse Latent Representation for Semantic Occupancy Prediction

Vision-based 3D semantic occupancy prediction is essential for autonomous driving, yet dense voxel representations waste computation on largely empty space, while BEV and TPV projections compromise fine-grained 3D structure. Fully sparse representations offer an attractive alternative, but existing methods, including SparseOcc, entangle scene completion with semantic prediction by indiscriminately propagating high-dimensional features into empty regions and applying voxel-wise classification. This creates excessive activations, computational overhead, and geometric ambiguity. We present SparseOcc++, a geometry-aware sparse framework that explicitly decouples scene completion from semantic segmentation. SparseOcc++ reformulates completion as signed-distance regression on sparse anchor voxels through a scene completion field (SCF). To model complex outdoor geometry robustly, it combines orthogonal decomposition with discretized distance learning. A geometry-guided propagation module then converts the SCF into a complete volumetric scene and restricts semantic segmentation to geometrically verified regions. Experiments establish new state of the art: SparseOcc++ improves IoU by 2.3 points and is 3.9x faster than SparseOcc on nuScenes, while achieving a 5.9x speedup over OccFormer on SemanticKITTI.
Pin Tang, Zhongdao Wang, Guoqing Wang +2
Jul 6, 2026cs.CV

Targeted Structure Completion for Sparse-View 3D Reconstruction in Autonomous Driving

Reconstructing 3D scene structures from sparse, low-overlap observations remains a fundamental challenge in autonomous driving. Recent state-of-the-art frameworks achieve promising results by incorporating voxel-based Gaussians, but incur substantial computational redundancy due to a uniform volumetric processing strategy. To bridge the gap between the efficiency of pixel-based Gaussian methods and the structural completeness of voxel-based Gaussian approaches, we propose FocusGS, a simple yet effective framework that shifts the paradigm from global densification to targeted structural completion. Our central insight is that structural completion should be decoupled from deterministic regions, with computation concentrated exclusively on areas exhibiting geometric ambiguity. Specifically, FocusGS addresses the localization challenge by deriving a 3D Geometric Ambiguity Manifold to accurately isolate localized areas prone to occlusion and high geometric uncertainty. To overcome the subsequent manifold completion challenge, we design a lightweight targeted structure completion module that selectively instantiates and optimizes continuous Gaussian queries strictly within this unstructured, sparse topological subspace. Extensive experiments demonstrate that FocusGS achieves a superior efficiency-quality trade-off, advancing state-of-the-art performance on driving-centric benchmarks while naturally reducing the total number of Gaussians by ~74% and decreasing rendering time by ~34%.
Guoqing Wang, Pin Tang, Xiangxuan Ren +2
Jul 5, 2026cs.CV

Topology-Driven Transferability Estimation for 3D Medical Vision Foundation Models

The growing number of medical vision foundation models highlights the need for effective model selection. However, mainstream selection methods rely on exhaustive fine-tuning, which is computationally expensive. Most of the existing Transferability Estimation (TE) metrics are primarily designed for image-level classification. They fail to preserve spatial relationships and fine-grained boundary details, which are crucial for the segmentation task. Additionally, while image-level tasks typically process a single feature vector per input, dense prediction tasks in 3D medical imaging require voxel-wise evaluation against dense annotations. To bridge these gaps, we propose a \textit{non-parametric, topology-driven} framework that estimates transferability directly from the alignment between the sparse 1-skeleton graph of dense features and semantic labels via Minimum Spanning Trees (MST). We decouple the alignment into two complementary geometric scales: Local Boundary-Aware Topological Consistency (LBTC) to assess boundary separability, where we prove that the MST leakage rate serves as a finite-sample lower bound on the Bayes error; and Global Representation Topology Divergence (GRTD) to evaluate the overall anatomical layout. Crucially, we formally justify a counterintuitive mechanism: Although without fine-tuning, the randomly initialized segmentation decoder acts as a topology-preserving spatial projector, reducing the variance of pairwise distance estimates and stabilizing global alignment evaluation. Fused via a task-adaptive gating mechanism, these dual metrics adapt to diverse clinical complexities. Evaluated on a large-scale benchmark of 114,000 3D medical volumes across diverse anatomical tasks, our topological framework achieves state-of-the-art transferability estimation with an average weighted Kendall (outperforming by 0.36) while accelerating evaluation by 56 times.
Jiaqi Tang, Shaoyang Zhang, Fandong Zhang +3
Jul 2, 2026cs.CV

NEvo: Neural-Guided Evolutionary Video Synthesis for Dynamic Visual Selectivity

The human brain processes dynamic visual input through hierarchically organized, functionally specialized regions. While recent in silico brain encoding models can synthesize optimal stimuli to probe selectivity in different brain regions, prior work has been largely limited to static images, leaving dynamic visual processing underexplored. We introduce a novel neural-guided video synthesis framework that generates stimuli optimized for target brain regions across visual cortex. Our method performs evolutionary search over a structured prompt space, guided by a dynamic encoding model that predicts voxel-level responses to video inputs. By maximizing predicted activity for a target ROI, the framework efficiently discovers hyper-activating dynamic stimuli that consistently surpass handcrafted localizer videos. The synthesized videos recover known selectivities across ventral, dorsal, and lateral pathways, and further reveal systematic differences in sensitivity to temporal dynamics. A searchlight analysis provides new insight into the progression toward increasingly complex social-dynamic features along the lateral stream, further supported by probing with synthesized abstract, non-naturalistic stimuli. Taken together, our framework enables in silico exploration of dynamic visual selectivity, with new predictions for in vivo experiments
Yingtian Tang, Sogand Salehi, Ming Zhou +3
Jul 2, 2026cs.CV

Comprehensive Robustness Analysis of LiDAR-based 3D Object Detection in Autonomous Driving

Recent advancements in LiDAR-only 3D object detection have demonstrated improved detection accuracy over benchmark datasets. However, the adversarial robustness of these models remains untested. Very few adversarial robustness studies exist for LiDAR-only 3D object detection and unfortunately, even they are limited to legacy models. Moreover, there is a systemic gap in the existing evaluation frameworks that rely simply on mAP ignoring other structural and predictive factors. To fill this gap, we propose a holistic framework that evaluates adversarial robustness using two structural factors (point cloud density and point cloud localization) and three predictive factors (misclassification, localization error, distance from ego). Using this framework, we perform an empirical study and critical analysis on recent and legacy state-of-the-art models using adversarial attacks specifically designed for LiDAR-based models. Our key finding is that high-capacity, voxel-based detectors are more susceptible to structured coordinate perturbations than pillar-based detectors. Additionally, non-anchor-based detectors demonstrate poor adversarial robustness, which necessitates rethinking model training techniques. Overall, our results demonstrate that recent models are as vulnerable to adversarial attacks as their predecessors. Therefore, we argue that there is a need to improve the evaluation benchmarks for 3D object detection that not only reward architectural modifications for improving detection accuracy, but also evaluate whether the design choices improve adversarial robustness.
Adwait Chandorkar, Kai Krink, Yerdana Maulenbay +2
Jul 2, 2026cs.CV

Mirror Illusion Art

Mirror Illusion Art is a novel reflection-conditioned 3D illusion where one object yields two target appearances (front and mirror). The task is formulated as inverse design from two target 2D images (front and mirror) to a printable 3D object with geometry and texture. Prior topology-driven and shadow-based approaches demand substantial manual effort, optimize shape only, and often yield non-smooth or incomplete geometry. To address these challenges, we propose AutoMIA, an automated Mirror Illusion Art design pipeline that jointly optimizes shape and color. To stabilize optimization and suppress artifacts, four mechanisms are introduced: (1) projection-alignment component (PAC) selection to reduce surface noise, (2) position-weighted adaptive (PWA) suppression for background noise, (3) internal voxel preservation (IVP) to prevent internal fractures, and (4) shape-color decoupled (SCD) optimization that balance shape and color optimization. AutoMIA generate diverse smooth Mirror Illusion artworks successfully both in the digital and physical world, with only around 76s design time and 2.6 GB memory on average using a single RTX 3090, advancing inverse graphics and computational design. Our code is available at https://github.com/zxp555/AutoMIA.
Xiaopei Zhu, Zeyuan Li, Jun Zhu +1
Jul 2, 2026cs.CV

Bridging 3D Gaussians and Semantic Occupancy for Comprehensive Open-Vocabulary Scene Understanding from Unposed Images

Comprehensive 3D scene understanding from sparse, unposed images requires a model to recover renderable geometry, open-vocabulary semantics, and free/occupied 3D space without relying on external camera calibration. Recent feed-forward Gaussian methods improve pose-free reconstruction and semantic rendering, but their Gaussian primitives are mainly optimized through image-space objectives and remain weakly constrained in unobserved regions. We propose \textit{COVScene}, a pose-free semantic Gaussian framework that couples renderable Gaussian primitives with a dense semantic occupancy field through differentiable volumetric lifting. Instead of converting Gaussians to voxels only at evaluation time, COVScene lifts the predicted semantic Gaussians inside the training computation graph, so volumetric regularization provides gradients to Gaussian opacity, geometry, and semantic features. The framework combines a semantic-aware Geometry Transformer, multi-task Gaussian decoding, geometric foundation distillation, and occupancy entropy regularization to support novel view synthesis, open-vocabulary semantic querying, and semantic occupancy prediction within a single representation. Experiments on ScanNet and ScanNet++ show that COVScene maintains competitive rendering quality, improves open-vocabulary segmentation, and achieves stronger semantic occupancy prediction than the self-supervised baseline without direct voxel-level supervision.
Hu Zhu, Bohan Li, Xianda Guo +5
Jul 1, 2026cs.RO

SE(2) Navigation Mesh

Global navigation for ground robots in complex multi-level environments requires representations that accurately capture traversable regions while enabling efficient path planning. Current approaches present key limitations: Point clouds and volumetric occupancy maps lack explicit surface structure for traversability estimation, whereas direct pathfinding on dense triangle meshes is computationally prohibitive. Navigation meshes mitigate these challenges through polygonal abstraction of the underlying mesh, but assume yaw-invariant traversability, rendering them unsuitable for non-circular robots in constrained spaces. We propose SE(2) Navigation Mesh (SE(2) NavMesh), a polygonal representation of traversable regions that encodes yaw-dependent traversability. Our method evaluates traversability using footprint masks and constructs a graph over yaw-specific layers with explicit translational and rotational connectivity. Grounded in this representation, we develop an A*-String Pulling-A* (ASA) pathfinding strategy that hierarchically optimizes robot position and heading. We also present an online method that incrementally updates the SE(2) NavMesh from streaming point clouds during concurrent geometry reconstruction. In simulation, the SE(2) NavMesh captures over 50% more traversable area than classical NavMeshes, and the SE(2) NavMesh + ASA pipeline consistently outperforms sampling-based baselines in constrained environments. Extensive real-world experiments on a physical robot validate real-time online generation and successful navigation across multiple environments.
Shuyang Shi, Kaixian Qu, Changan Chen +3
Jun 30, 2026cs.CV

Towards Voxel Spacing Consistency for Medical Image Segmentation

Volumetric medical image segmentation is essential for both preoperative diagnosis and intraoperative guidance. While recent years have witnessed rapid progress in segmentation architectures, comparatively little attention is paid to the physical voxel spacing of anatomical data. Indeed, volumetric image resampling is a ubiquitous preprocessing step before segmentation, yet its interaction with downstream segmentation has not been systematically exploited. In this work, we study the correlation between image resampling and segmentation, and propose Consispace, a semantic-aware resampling framework that achieves consistent voxel spacing in the axial direction while preserving anatomical and semantic consistency. Consispace introduces an ODE-based anatomical constraint to model inter-slice dynamics with a continuous interpolator, enabling faithful reconstruction under complex anatomical transitions beyond discrete interpolation. To further couple resampling with segmentation objectives, we leverage dense features from a pretrained vision model to build intra-slice semantic correlation maps and inject class-wise semantic consistency via feature reweighting during resampling. Both intra-slice and inter-slice constraints are integrated into an implicit neural network, supporting arbitrary-scale resampling. Extensive experiments on multiple datasets demonstrate that Consispace achieves superior reconstruction quality and perceptual fidelity, produces smoother inter-slice anatomy, and improves downstream segmentation performance when used as a preprocessing step.
Xin You, Runze Yang, Minghui Zhang +6
Jun 30, 2026cs.CV

Semantic Occupancy Prediction with Dual Range-Voxel Representation

LiDAR-based 3D semantic occupancy prediction, which aims to provide accurate and comprehensive scene representation, is crucial for autonomous driving systems. As point clouds suffer from sparsity and incompleteness, leading to insufficient semantic learning and difficult occupancy perception, existing methods often stack multi-sweep point clouds to obtain dense spatial information. However, such a naive strategy also results in efficiency (e.g., additional computational burden) and robustness (e.g., pose transformation noise) concerns, which hinder their practical applications. In this work, we propose a Dual Range-Voxel Representation (DRVR) that leverages the range-view context and voxel-view geometry of single-sweep point clouds for 3D semantic occupancy prediction, eliminating the concerns associated with the multi-sweeps. Specifically, we use the range-view encoder to extract the compact context of the scene. To fully exploit the spatial information, we design a geometry-aware voxel-view encoder that extracts multi-scale voxel-view features separately and combines them for better geometric occupancy prediction. Moreover, we propose a range-voxel fusion module to cooperate range- and voxel-view features via voxel-to-range and range-to-voxel fusions. Extensive experiments on nuScenes-Occupancy, SemanticKITTI and SemanticPOSS show the superiority of our method. Especially on nuScenes-Occupancy, our single-sweep DRVR achieves 5.4% improvement in mIoU and 2.1x acceleration compared to the multi-sweep method.
Sitao Chen, Zhuangwei Zhuang, Hui Luo +3
Jun 30, 2026cs.CV

Think While You Map: Asynchronous Vision-Language Agents for Incremental 3D Scene Graphs

Open-vocabulary 3D scene graph methods typically operate in two stages: first reconstruct, then enrich with vision-language models, leaving the graph unqueryable during exploration. We argue that this sequential coupling is unnecessary and propose an asynchronous architecture in which lightweight online mapping runs concurrently with heavyweight semantic refinement. A probabilistic voxel-based backbone maintains stable object identities incrementally, while background VLM agents progressively enrich the graph. This framework resolves duplicate object tracks through semantic loop closure, attaches fine-grained visual attributes and derives spatial relations between objects. A multi-target frame scheduler amortizes VLM cost by selecting a small set of informative frames that jointly cover multiple targets. The resulting scene graph is queryable during exploration and grows in semantic richness over time. Our method matches or outperforms existing open-vocabulary 3D scene graph methods on semantic segmentation (ScanNet, Replica) and surpasses the prior state-of-the-art across three visual grounding benchmarks (Sr3D+, Nr3D, ScanRefer) by 15.3 to 18.8 A@0.25. Project page: https://denizbickici.github.io/thinkgraphs/
Deniz Bickici, Michael Pabst, Shohei Mori +1
Jun 30, 2026cs.RO

A Modular Vision-Language-Action Robotics Framework for Indoor Environments

This paper presents an integrated system for the CMU Vision-Language-Action (VLA) Challenge, designed to enable an autonomous agent to perform complex tasks based on natural language instructions. Our framework employs a modular architecture that orchestrates environment mapping, question processing, and navigation. The system operates in two parallel streams: a perception pipeline that constructs a semantic voxel map from real-time camera feeds using OwlViT embeddings, and a language pipeline that classifies user commands with a Vision-Language Model. The mapping is time-constrained; the system proceeds with a partial map if a 500-second exploration limit is reached. The classified query is then grounded in the geometric and semantic context of the map to generate a detailed prompt for the VLM. This yields an actionable output, demonstrating a capable solution for bridging the gap between human language and robotic action.
Anindya Jana, Snehasis Banerjee, Arup Sadhu +1
Jun 28, 2026cs.CV

EvLIR: Learning Illumination Residuals from Ordered Events for Low-Light Image Enhancement

Low-light image enhancement is severely ill-posed when the input frame contains missing structure, saturated noise, and weak local contrast. Event cameras provide asynchronous brightness-change observations with high temporal resolution, but prior works often treat voxel channels as an unordered or static feature stack before fusion, rather than explicitly modeling their within-window temporal evolution, weakening the temporal evidence that makes events useful. We propose EvLIR, a temporal-residual enhancement framework that learns illumination residuals from ordered events for low-light image enhancement. Given a low-light frame and its aligned event voxel, EvLIR preserves the ordered temporal bins of the event stream and introduces a Temporal Event Residual Module (TERM) to encode short-window event dynamics with a lightweight ConvGRU. The resulting temporal state is converted into a bounded illumination correction, which provides spatially adaptive photometric guidance for Retinex-style illumination estimation and subsequent reliability-aware image-event restoration. On SDE and SDSD indoor/outdoor benchmarks, EvLIR achieves the best result on eleven of twelve dataset-metric pairs, with average scores of 25.63dB PSNR, 28.30dB PSNR*, and 0.827 SSIM across the four benchmarks.
Haoxian Zhou, Chuanzhi Xu, Langyi Chen +5
Jun 28, 2026cs.RO

PL-LIT: A LiDAR-Inertial-Thermal SLAM Using Point-Line Features and Thermographic Mapping

Thermal imaging is resilient to adverse conditions, such as intense illumination, low-light operation, and fog, and can therefore mitigate odometry degradation when visible-spectrum imagery becomes unreliable. Nevertheless, most thermal cameras employ automatic gain control (AGC), and thermal images often present low global contrast despite containing informative edge structures. These characteristics undermine brightness constancy and cause conventional optical flow tracking-based odometry pipelines that fundamentally rely on the brightness constancy assumption across consecutive frames. To address these issues, we propose a general LiDAR-Inertial-Thermal SLAM system that accommodates both visible-light and thermal cameras. PL-LIT combines an online photometric calibration module with a deep neural network for point-line feature extraction, enabling more stable and repeatable thermal tracking. For state estimation, we design a tightly coupled LiDAR-Inertial-Thermal formulation within an Error-State Iterated Kalman Filter (ESIKF). We further introduce a line-feature constraint scheme ensuring the reliability of geometric constraints across varying thermal appearances. In addition, PL-LIT builds a probabilistic thermal-intensity voxel map, which supports real-time thermal anomaly detection. Extensive experiments demonstrate that PL-LIT exhibits generality and robustness in visible-light environments, achieves state-of-the-art performance on long-range thermal infrared datasets, and provides practical safety inspection functionality based on thermographic mapping.
Jiawei Xia, Yixiao Feng, Yongliang Shi +4
Jun 25, 2026cs.CV

Learning 3D Affordances for Blade Insertion in Cluttered Stowing

Many manipulation tasks require reasoning about free-space affordances: discovering volumes where an extended rigid tool can safely navigate, complementary to surface contact affordances for grasping. Robotic stowing is a canonical instance, where a blade must sweep items aside inside cluttered fabric bins to create insertion space. Production stow systems generate millions of such episodes, but standard approaches with unimodal data infer affordances as SE(3) pose distributions, a geometric question asked in the wrong domain. VulcanVoxel keeps inference spatial: a masked autoencoder over 3D occupancy fields reconstructs blade occupancy conditioned on scene geometry, computing feasibility locally at each voxel and recovering multi-modal predictions from unimodal data. Blade affordances are spatial objects, subsets of 3D space defined by geometric feasibility. Pose parameters carry no structure for reasoning whether unobserved placements are feasible, and standard generative objectives including flow matching faithfully learn the unimodal distribution produced by execution policies and cannot recover geometric alternatives. Trained on 10,000 real warehouse stow episodes without human annotation, VulcanVoxel achieves top-5 coverage of 0.89 versus 0.71 for the best pose-based baseline, with a distilled student providing RGB-to-voxel inference in 30 ms. vs. 1.4 s. for voxel-to-voxel. We have released a dataset of real blade insertion cycles with RGB-D observations and pose trajectories at https://www.armbench.com/blade_insertion. html.
Tianyu Li, Harpreet Sawhney, Minju Jung +3
Jun 25, 2026eess.AS

voxmap-studio: An open-source speaker diarization annotation tool with built-in cost instrumentation

Labeling speaker diarization data is costly, yet annotation tools rarely measure that cost. We present voxmap-studio, an open-source, React-based diarization annotation tool integrated with the pyannote-based diarization ecosystem. Its canvas is initialized by a fast stride-accelerated diarization engine so that the annotator corrects a hypothesis rather than drawing every speaker turn by hand, and the tool records annotation cost - typed edit-operation counts and time - as a first-class output, enabling quantitative comparison of how much different forms of assistance actually help. Export is gated on per-segment human confirmation and guarded by injected "phantom" attention checks, which prevent unverified automatic output from being released as ground truth. In a preliminary study on nine AMI audio files, unassisted manual annotation was the costliest and least accurate, and automatic initialization shifted the work from creating turns to correcting them; highlighting uncertain segments gave the lowest cost in our small sample. The tool and its instrumentation are open source.
Fumiaki Yamaguchi
Jun 24, 2026cs.RO

KRVF: A Source-Aware Semantic Voxel World Representation for Edge Mobile Manipulation

Mobile manipulators need world models that are current, queryable, semantically meaningful, and usable under edge-compute constraints. This technical report presents KRVF, a source-aware semantic voxel world representation for edge mobile manipulation. Unlike reconstruction-centric mapping pipelines that primarily optimize global geometric fidelity, KRVF represents local world state as task-oriented voxels that encode occupancy, color, semantic evidence, temporal freshness, and evidence source. The representation separates measured occupancy from semantic-prior hypotheses, enabling depth-failure-aware object reasoning without silently corrupting persistent geometry. KRVF also closes a feedback loop between mapping and sensing by rendering map-prior depth for repair, and exposes task-level query operators for semantic objects and grasp candidates. The report formalizes the KRVF representation and documents a ROS 2 implementation that turns online RGB-D observations into a task-facing robot memory.
Runfeng Ling
Jun 23, 2026cs.CV

FLUX3D: High-Fidelity 3D Gaussian Generation with Diffusion-Aligned Sparse Representation

Sparse voxel representation has emerged as a scalable foundation for image-to-3D Gaussian Splatting (3DGS) generation, yet current methods struggle to preserve high-frequency visual details of input images due to two structural bottlenecks. First, they adopt discriminative 2D features optimized for semantic abstraction to construct sparse voxel latents, which suppress reconstructive cues and induce a representation bottleneck. Second, in the generation stage, standard diffusion transformers lack effective mechanisms to align dense 2D image tokens with sparse 3D voxel latents, resulting in a cross-modal correspondence bottleneck. To address these issues, we propose FLUX3D, a scalable image-to-3DGS framework that boosts both representation learning and cross-modal alignment during generation. We first revisit 2D feature selection for sparse-voxel-based 3D representation learning, propose Diffusion-Aligned Structured Latents (DA-SLAT) and couple it with a decoder-only architecture to improve 3DGS reconstruction fidelity. We also design a sparse-structure-aware diffusion framework, which integrates the Sparse-structure Multimodal Diffusion Transformer (SMDiT) and Modal-Aware Rotary Positional Embedding (MARoPE) to achieve geometry-agnostic 2D-3D alignment. Extensive benchmark experiments demonstrate that FLUX3D yields substantial improvements in appearance fidelity and significantly outperforms all state-of-the-art (SOTA) methods in generating high-quality 3DGS assets.
Haorui Ji, Weizhe Liu, Hongdong Li +1
Jun 23, 2026cs.CV

Deep Learning Approaches for 3D Medical Scene Completion: From Geometric Modeling to Generative Paradigms

Three-dimensional scene completion has evolved as a major problem in computer vision and robotics, and its applications are diverse, including autonomous navigation and augmented reality. In this study, a systematic review has been conducted to compile the research contributions made in the last ten years, i.e., 2016 to 2026, which has revolutionized the field from the voxel semantic completion paradigm represented by SSCNet to the latest paradigm that combines generative diffusion priors with real-time rendering using a Gaussian splatting technique. The evolution in representation paradigms, such as voxel grids, point learning, implicit neural fields, transformer networks, diffusion networks, and the latest paradigm based on rendering-aware 3D Gaussian primitives, has been discussed in this study. A comprehensive analysis has been carried out on the contributions made in the last ten years, and a taxonomy has been developed to provide a clear idea about the contributions made in the field. The study has also discussed the research contributions made in the field, along with the challenges that still need to be addressed. Finally, the study has presented a research agenda that will provide a clear idea about the directions that can be followed in the development of the next-generation system
Afifa Khaled, Said Jadid Abdulkadir, Majdy Mohamed Eltayeb Eltahir
Jun 22, 2026cs.CV

DrivingVoxels: Compositional Sparse Voxel Rasterization for Dynamic Driving Scene Reconstruction

Reconstructing dynamic urban scenes remains challenging due to the unbounded nature of driving environments and the presence of multiple dynamic objects. Currently, potentially faster sparse voxel methods are mainly designed for static scenarios. On the other hand, dynamic approaches based on 3D Gaussian Splatting, despite their high-fidelity, are often time-consuming for driving scenarios and exhibit uncontrollable memory growth in large scenes. To address these limitations, we present DrivingVoxels, a compositional sparse voxel rendering framework for dynamic driving scenes. Our method jointly rasterizes sparse voxels from multiple independent octrees within a single rendering pass. Each rigid dynamic object is represented by an octree defined in its local coordinate frame, while a separate static octree models the stationary background. DrivingVoxels adopts a fully explicit, neural-free representation together with a LiDAR-guided structural initialization that efficiently captures scene geometry. We evaluate our framework on the PandaSet benchmark, demonstrating that DrivingVoxels performs on par on perceptual metrics and better on structural metrics for NVS and reconstruction while requiring shorter training times than previous 3DGS-base methods to an efficient optimization workflow anchored by a strong LiDAR prior.
Tania Aguirre, Luis Roldão, Moussab Bennehar +4
Jun 22, 2026cs.CV

BEV-Denoise: Learning Intrinsic Noise for Accurate Bird's-Eye-View Semantic Segmentation

In this paper, we present a framework dubbed \textbf{BEV-Denoise} that estimates and removes intrinsic noise from learned Bird's-Eye-View (BEV) features to achieve accurate BEV semantic segmentation. Inspired by the noise estimation capability of Denoising Diffusion Probabilistic Models (DDPM), we design a UNet-based noise estimation module that learns to estimate the noise from the learned BEV features. The estimated noise is then subtracted from the BEV features and fed to BEV map decoders for the final prediction results. To facilitate supervision for the noise estimation module, we follow a sequential learning paradigm called Task Decomposition (TD) where a pre-trained BEV map autoencoder is employed to train a view transformation (VT) encoder. We share three key insights learned from our intensive experiments that are critical for improved performance. We apply our framework to four existing models, encompassing the three major VT paradigms. Experimental results on a large-scale real-world dataset, nuScenes, demonstrate the effectiveness of our framework.
Dooseop Choi, Kyounghwan An, Kyoung-Wook Min
Jun 19, 2026cs.CV

FLM-Occ: Feed-forward Likelihood Maximization for Efficient Indoor Occupancy Prediction

Recent indoor occupancy prediction methods adopt Gaussian primitives as a sparse 3D representation for computational efficiency. However, their training relies on voxel classification, which imposes only local constraints and lacks global supervision on the distribution of the primitives. Therefore, they inevitably predict spurious primitives in empty regions, undermining both representational and computational efficiency. To address this, we propose Feed-forward Likelihood Maximization (FLM), a novel framework that reformulates occupancy prediction as voxel distribution estimation. In FLM, a network is trained to predict a mixture model that maximizes the likelihood over ground-truth occupied voxels in a feed-forward manner. To enable end-to-end training of networks and voxelization of a standard mixture model, we define mixture weights as normalized primitive volumes to implicitly enforce simplex constraints and derive novel voxelization formulas. Based on FLM, our FLM-Occ, a novel method that is capable of relocating randomly initialized primitives over long distances to model a scene. On Occ-ScanNet, FLM-Occ achieves superior accuracy using only 32 superquadrics, 2.7% of the prior SoTA, while running 3.7 times faster.
Guangcheng Chen, Lihuang Fang, Huaqi Tao +3
Jun 18, 2026cs.CV

Pixel-Level Residual Diffusion Transformer: Scalable 3D CT Volume Generation

Generating high-resolution 3D CT volumes with fine details remains challenging due to substantial computational demands and optimization difficulties inherent to existing generative models. In this paper, we propose the Pixel-Level Residual Diffusion Transformer (PRDiT), a scalable generative framework that synthesizes high-quality 3D medical volumes directly at voxel-level. PRDiT introduces a two-stage training architecture comprising 1) a local denoiser in the form of an MLP-based blind estimator operating on overlapping 3D patches to separate low-frequency structures efficiently, and 2) a global residual diffusion transformer employing memory-efficient attention to model and refine high-frequency residuals across entire volumes. This coarse-to-fine modeling strategy simplifies optimization, enhances training stability, and effectively preserves subtle structures without the limitations of an autoencoder bottleneck. Extensive experiments conducted on the LIDC-IDRI and RAD-ChestCT datasets demonstrate that PRDiT consistently outperforms state-of-the-art models, such as HA-GAN, 3D LDM and WDM-3D, achieving significantly lower 3D FID, MMD and Wasserstein distance scores.
Zhenkai Zhang, Markus Hiller, Krista A. Ehinger +1
Jun 17, 2026cs.CV

Confidence is Not Reliability: Rethinking MC Dropout in Brain Tumour Segmentation

Glioma segmentation in multiparametric MRI is a critical component of treatment planning. A segmentation model that fails silently on treatment-critical sub-regions represents a patient safety risk that overlap-based metrics such as Dice scores cannot expose. We ask whether voxel-level uncertainty estimation via Monte Carlo (MC) Dropout can reliably identify segmentation errors in clinically critical sub-regions, and whether calibration failure modes are detectable from standard reporting metrics alone. In an empirical two-model case study on 126 BraTS21 patients, we evaluate a high-performance pretrained SegResNet and a locally trained UNet with residual units (UNet-Res). MC dropout preserved segmentation accuracy (∣ΔDice∣|Δ\text{Dice}| <0.01<0.01) while achieving strong uncertainty-error alignment (AUROC for entropy (H) ≈\approx0.97), indicating uncertainty correctly ranks erroneous voxels above correct ones. Entropy-based patient stratification identified a high-uncertainty subgroup with substantially lower segmentation performance (median whole-tumour Dice 0.8350.835 vs. 0.9250.925), supporting uncertainty as a practical triage signal. However, global alignment can mask important region-specific differences. Despite similar AUROC, UNet-Res exhibited near-zero enhancing tumour entropy (0.0540.054) and Expected Calibration Error (ECE) of 0.9150.915, with a Dice of only 0.7140.714, indicating severely miscalibrated confidence on the most clinically critical sub-region, a failure mode invisible to standard Dice and AUROC reporting. These findings demonstrate that strong uncertainty-error alignment is necessary but insufficient for clinical safety: sub-region-specific calibration assessment must accompany AUROC evaluation when selecting models for clinical deployment.
Xin Ci Wong, Duygu Sarikaya, Kieran Zucker +2
Jun 16, 2026cs.CV

Adaptive Volumetric Mechanical Property Fields Invariant to Resolution

Accurate mechanical properties (or materials) Young's modulus (EE), Poisson's ratio (νν) and density (ρρ) are essential for reliable physics simulation of digital worlds, but most 3D assets lack this information. We propose AdaVoMP, a method for predicting accurate dense spatially-varying (EE, νν, ρρ) for input 3D objects across representations, improving the resolution, accuracy, and memory efficiency over the state-of-the-art. The foundation of our technique is a sparse and adaptive voxel structure SAV that efficiently represents both the input 3D shape and the material field output. We replace the fixed-voxel model of the most accurate prior method, VoMP, with a novel sparse transformer encoder-decoder model that learns to generate a unique SAV autoregressively for every input shape to represent its materials, achieving a resolution 163×16^3\times higher than prior art. Experiments show that AdaVoMP estimates more accurate volumetric properties, even with lesser test-time compute than all prior art. This allows us to convert high-resolution complex 3D objects into simulation-ready assets, resulting in realistic deformable simulations.
Rishit Dagli, Donglai Xiang, Vismay Modi +4
Jun 11, 2026cs.CV

VISA: VLM-Guided Instance Semantic Auditing for 3D Occupancy World Models

Semantic 3D occupancy provides a voxelized world state for autonomous driving and robot decision making, but object and rare-class errors can affect free-space interpretation, collision checking, and temporal state propagation. We show that a common VLM strategy, aligning 3D voxel or object features with crop-caption embeddings, improves text-space similarity without reliably improving closed-set occupancy mIoU. Motivated by this mismatch, we propose VISA, a training-time semantic auditing approach for existing occupancy world models. VISA queries an offline VLM on a representative crop of each physical object instance, obtains a structured audit with class hypotheses, plausible confusions, reliability, attributes, and evidence, and propagates it along the object track. The audit is grounded to matched 3D object voxels and distilled into semantic logits through reliability-weighted taxonomy, attribute-factor, and scene-level audit graph losses, while inference remains unchanged and requires no VLM. On nuScenes, averaged across three runs, VISA improves OccWorld from 19.06 to 20.05 mIoU and GaussianWorld from 21.36 to 21.91 mIoU; on GaussianWorld, object mIoU improves from 18.18 to 19.16 and rare-class mIoU from 15.60 to 16.79. These results suggest that VLMs are better suited to closed-set occupancy as reliability-aware semantic auditors than as generic caption-embedding targets.
Ruiqi Xian, Yuehan Xian, Jing Liang +2
Jun 9, 2026eess.IV

FlexiBrain: Resolution-Agnostic Voxel-Level Encoding for Native fMRI

The success of large-scale deep learning models in neuroscience is fundamentally constrained by severe data heterogeneity. Native fMRI data aggregated from diverse sources exhibit substantial variation in both spatial and temporal resolutions. Consequently, most existing frameworks rely on lengthy, rigid preprocessing pipelines that enforce uniformity across datasets. This practice introduces two critical limitations: (1) potential degradation of subject-specific anatomical information; (2) significant computational overhead, often requiring hours of processing per subject. Here, we propose FlexiBrain, a resolution-agnostic voxel-level encoding framework for native fMRI based on Mamba-JEPA. FlexiBrain defines patch sizes in real-world physical units and employs a dynamic patch resizing, thereby bypassing destructive spatial standardization while enabling direct ingestion of data in native space. We instantiate the framework using an efficient Mamba-JEPA backbone to model high-dimensional 4D fMRI signals. Across five diverse downstream neuroscience tasks, FlexiBrain consistently outperforms recent state-of-the-art methods, achieving gains of up to 12 percentage points without external data augmentation. Importantly, FlexiBrain functions as a seamless plug-in module, substantially reducing preprocessing costs and accelerating the development of robust voxel-level fMRI foundation models. Code is available at https://github.com/OneMore1/FlexiBrain.
Mo Wang, Wenhao Ye, Junfeng Xia +3
Jun 9, 2026cs.CV

An Uncertainty Estimation Framework for Dose Accumulation in Adaptive Radiotherapy: Application to CBCT-Guided Radiotherapy for Cervical Cancer

Background and purpose: oART enables daily plan adaptation to interfraction anatomical variations, but cumulative dose estimation remains limited by DIR, segmentation, and anatomical uncertainties. We introduce IMPACT-DoseAcc, an uncertainty-aware dose accumulation framework, within IMPACT for semantic feature-driven image analysis. The framework is modality- and disease-agnostic and is applied to CBCT-guided oART for cervical cancer (LACC). Material and Methods: Nine LACC patients were retrospectively analyzed using daily CBCT-derived virtual CTs for dose recalculation. IMPACT-DoseAcc focuses on uncertainty from DIR, without modeling vCT-generation uncertainty. Two DIR uncertainty strategies were tested within IMPACT-Reg: a Bayesian segmentation-guided approach using one probabilistic model to quantify anatomical uncertainty, and an ensemble of segmentation models targeting structures to capture epistemic variability. Voxel-wise uncertainty maps were propagated through dose warping and accumulation to generate probabilistic dose-volume histograms. Ensemble uncertainty was quantified from voxel-wise standard deviation across deformation fields, and geometric error was assessed using surface distance between warped and validated contours. Anatomical-variability weighting refined aggregation. Results: Ensemble DIR uncertainty correlated with geometric error, with Pearson coefficients of 0.63 for CTVt and 0.66 for bladder. For CTVt, pDVHs achieved 96.3 +/- 3.9% coverage, showing calibration of propagated uncertainty. Weighting stabilized estimates across fractions and organs. Conclusions: IMPACT-DoseAcc propagates registration-driven uncertainty to cumulative dose metrics, improving interpretation of accumulated dose under anatomical variations. Its 3DSlicer integration supports reproducible, uncertainty-informed ART workflows.
Cedric Hemon, Delphine Lebret, Jean-Claude Nunes +8
Jun 8, 2026cs.CV

Improving PET/CT-Based Whole-Body Lesion Segmentation Using Prediction Uncertainty-Augmented Models

Accurate lesion segmentation from whole-body Positron Emission Tomography (PET)/Computed Tomography (CT) scans is essential for cancer staging and treatment planning. PET provides functional metabolic information with different radiotracers, while CT offers anatomical localization. Lesion delineation from PET/CT imaging is clinically challenging due to subtle imaging features, confounders, and inter-reader variability. Existing deep learning approaches suffer from training-related stochasticity, inconsistent predictions, missed lesions in high tumor-burden cases, and lack uncertainty quantification, limiting their clinical reliability. Using nnU-Net as a baseline, we propose an uncertainty-aware framework for whole-body PET/CT lesion segmentation that integrates (1) Bayesian ensembling to reduce training stochasticity, (2) voxel-wise uncertainty quantification with epistemic and aleatoric decomposition, and (3) epistemic uncertainty-augmented training to improve lesion detection. Two public datasets, AutoPET-III (1,611 scans) and Deep-PSMA (200 scans), comprising FDG and PSMA studies across multiple cancer types, are used for training and evaluation. Bayesian ensembling improves robustness and performance over deterministic nnU-Net models on the unseen AutoPET-III test set. Uncertainty maps highlight regions of model disagreement and correlate with misclassifications, particularly false positives. Uncertainty-augmented training improves lesion recovery at the cost of increased FPVol, reflecting a precision-recall trade-off. A case-adaptive routing strategy further improves Dice by selecting between the base and augmented models. To our knowledge, this is the first study to systematically investigate uncertainty quantification in multi-tracer, pan-cancer PET/CT segmentation and to combine Bayesian ensembling with uncertainty-aware modeling for this task.
Bashirul Azam Biswas, Biratal Raj Wagle, Zhihan Yang +4
Jun 8, 2026eess.IV

Deep Slice Interpolation for Reducing Through-Plane Anisotropy and Noise in Head CT

Head computed tomography (CT) typically uses sub-millimeter in-plane resolution but 2-5 mm through-plane spacing, creating substantial anisotropy that degrades multiplanar reconstructions, volumetric measurements such as hematoma volume estimation, and downstream algorithms that assume near-isotropic voxels. We present a deep learning system that synthesizes intermediate CT slices from pairs of neighboring axial slices, halving the effective through-plane spacing. The system improves three-dimensional visualization while simultaneously producing inherently denoised outputs, yielding two complementary benefits from a single inference pass. To build a reliable system, we systematically evaluate pixel-wise losses, namely mean squared error (MSE) and mean absolute error (L1); structural-similarity losses, namely the structural similarity index (SSIM) and its multi-scale variant (MS-SSIM); and hybrid combinations. On a held-out test set, all converged models outperform classical interpolation baselines and pretrained video frame interpolation methods (RIFE, FILM) on all structural measures, with MS-SSIM+L1 offering the strongest balanced profile. We also document training instability in SSIM-family losses and identify partial remedies: the standard numerical fixes eliminate the dominant failure mode but leave residual divergence at smaller batch sizes. All results are reported with patient-level bootstrap confidence intervals and paired statistical tests. As an illustration, we apply the system to an out-of-distribution head CT series from Hospital Universitario Virgen del Rocío: the model synthesizes intermediate slices and exhibits on the real slices the implicit-denoising signature predicted by our theoretical analysis, supporting in a single external case that interpolation quality and implicit denoising are not confined to the training distribution.
Luis Cortés Ferre, Miguel A. Gutiérrez-Naranjo, Marcin Balcerzyk
Jun 8, 2026cs.CV

A practical probabilistic framework for deformable image registration uncertainty in radiotherapy dose propagation

Deformable image registration (DIR) is widely used in radiotherapy for dose propagation and accumulation, but uncertainty in the underlying deformation can substantially affect clinically relevant dose estimates. We present a practical probabilistic framework for propagating DIR uncertainty to voxel-wise dose statistics and dose-volume histograms (DVHs). The method models the mapped correspondence at each voxel as a random variable governed by a transparent local certainty map that can be defined by simple safety margins, structure-boundary mismatch, or structure-wise conservative uncertainty values. This yields interpretable quantities such as dose probabilities, expected dose, confidence bounds, and induced DVH envelopes. The framework is designed to remain lightweight and interpretable: it avoids complex biomechanical or ensemble-based uncertainty models and instead emphasizes simple parameterization, computational feasibility, and transparent dose metrics. We further introduce a structure-guided in/out strategy as an optional refinement that restricts mapping probabilities to anatomically plausible target regions. The approach is demonstrated on a prostate radiotherapy case study and used to compare different certainty-map strategies and probability kernels. The experiments show that the certainty-map design has a stronger effect on resulting dose and DVH uncertainty bounds than the specific kernel choice, while the additional benefit of the in/out strategy is case-dependent and modest in the present example. Overall, the proposed framework provides a transparent way to incorporate DIR uncertainty into radiotherapy dose assessment and to study how modelling choices affect propagated dose metrics.
Stefan Heldmann, Sven Kuckertz, Nasim Givehchi +4
Jun 8, 2026cs.CV

Rethinking 3D Shape Generation: Diffusion over Superquadrics

Diffusion models have advanced 3D shape generation, yet most methods still denoise in high-cardinality spaces (e.g., voxel/SDF grids, meshes, or point clouds), which is computationally and memory intensive and makes it difficult to scale in terms of both higher resolution and stronger controllability. We rethink the diffusion representation and propose to move diffusion from dense geometry to compact geometric primitives, representing each shape as a small set of superquadrics. Instead of operating on thousands to millions of geometric representation values, we leverage 7KB superquadric parameters (pose, size, and shape), drastically reducing diffusion-state dimensionality and per-step compute/memory. Our diffusion-over-superquadrics improves scalability by supporting broader capabilities (e.g., resolution-free point-cloud decoding, part-level editing, and constraint-based design) and achieving competitive surface-fidelity and distributional performance on standard benchmarks after point-cloud decoding, while enabling efficient generation within 0.6s per shape for most conditions.
Zhiyang Liu, Wanze Li, Yuwei Wu +4
Jun 6, 2026cs.CV

SegmentAnyTreeV2: Scaling Transformer-Based Tree Instance Segmentation Across Sensors, Platforms, and Forests

We present SegmentAnyTreeV2, a sensor- and platform-agnostic framework for semantic and instance segmentation of forest point clouds. The model combines a serialization-based Point Transformer v3 backbone with a lightweight semantic head and a tree-focused cross-attention mask decoder. Semantic predictions restrict instance decoding to tree-class voxels, while instance-aware query initialization, one-to-many seed supervision, and asymmetric mask scoring improve separation in dense and structurally complex stands. We further introduce FOR-instance v3, an expanded benchmark comprising 427 scenes and 26,496 annotated trees across diverse biomes, forest structures, and LiDAR platforms. On the FOR-instanceV2 test split, SegmentAnyTreeV2 achieves 90.5% precision, 80.2% recall, 85.0% F1, 90.7% coverage, and 87.6% semantic mIoU, outperforming previous learning-based methods in both instance detection and mask completeness. Zero-shot evaluation on independent sites further demonstrates strong cross-domain generalization.
Maciej Wielgosz, Stefano Puliti, Rasmus Astrup
Jun 5, 2026cs.RO

ActionMap: Robot Policy Learning via Voxel Action Heatmap

Vision-language-action (VLA) models have advanced rapidly across backbones, training recipes, and data scale, yet the action decoder, which converts the backbone's hidden state into a continuous control signal, has barely changed and remains a single-point predictor across the majority of current VLAs. Whether implemented via autoregressive token bins, L1 regression, or flow-matching denoising, the resulting decoder treats the action space as unstructured, leaving the geometric proximity of neighboring actions unexploited during training. To advance this, we introduce ActionMap, a voxel heatmap action head that drops into an existing VLA in place of its native action decoder. For each new action, the head predicts a voxel heatmap over the action space, where each voxel directly stores the probability of the corresponding action. Across LIBERO simulation and real-world Franka manipulation, our heatmap head surpasses two architecturally distinct backbones at matched training steps (e.g., +8.2% over OpenVLA-OFT's L1 regression head on the LIBERO four-suite average), converges at comparable or faster rates on both backbones, and remains markedly more data-efficient at low training data. The cross-backbone consistency indicates that action representation is a real lever for VLA performance, distinct from further backbone or recipe scaling. Project Page: https://showlab.github.io/ActionMap/.
Pei Yang, Hai Ci, Yanzhe Chen +3
Jun 5, 2026cs.CV

Stream3D-VLM: Online 3D Spatial Understanding with Incremental Geometry Priors

Despite advances in 3D scene understanding, existing 3D Large Multimodal Models operate in offline settings, requiring complete scene observations or predefined video clips. In this paper, we present an online 3D vision-language model that enables real-time spatial understanding from streaming video. Our approach adopts an autoregressive streaming control modeling based on the LLM's next-token prediction objective to learn when to respond, and employs a lightweight Visual-Spatial Feature Integration (VSFI) module to incrementally inject temporally aligned geometry priors into the visual stream. To alleviate long-context decoding overhead, we propose a plug-and-play Geometry-Adaptive Voxel Compression (GAVC) module for efficient visual token compression. To address the scarcity of streaming 3D-language data, we further develop a scalable data generation pipeline that curates over 1M online spatio-temporal 3D QA pairs and establishes a comprehensive benchmark spanning 29 tasks. Extensive experiments show that our approach significantly outperforms both proprietary and open-source models across online and offline 3D spatial understanding, reasoning, and grounding tasks. The project page is available at https://stream3d-vlm.github.io/
Hanxun Yu, Xuan Qu, Lei Ke +4
Jun 4, 2026cs.LG

ShallowBench: Benchmarking Generative Drug Design Models on Shallow-Pocket Targets

While generative AI models have demonstrated remarkable success in structure-based drug design, they predominantly rely on deep binding pockets and struggle to sample effective ligands for challenging low-pocketability targets, such as the historically "undruggable" oncology targets KRAS and MYC. To address this gap, we introduce ShallowBench, a strictly curated benchmark of 5,780 shallow-pocket targets extracted from CrossDocked2020. By computing the difference between an Alpha Shape "lid" volume and the underlying protein atom voxel volume, we successfully isolated targets with low concavity while ensuring sufficient surface area for binding. Evaluating various state-of-the-art generative models reveals weaker predicted binding affinity on these low-concavity interfaces. ShallowBench therefore provides a rigorous benchmark for generative biology models and highlights the necessity of new architectural innovations or loss functions capable of navigating these challenging targets.
Saket Reddy, Shiwei Liu
Jun 4, 2026cs.RO

RadiusFPS: Efficient Farthest Point Sampling on CPUs and GPUs via Spherical Voxel Pruning

Point clouds are a primary sensory representation for robotic perception, underpinning LiDAR-based autonomous driving, simultaneous localization and mapping (SLAM), and navigation. Within these pipelines, Farthest Point Sampling (FPS) is the most well-known downsampling operator, as its uniform coverage preserves the geometric structure on which downstream perception relies. However, the large time complexity of classical FPS scales poorly with the million-point-per-second rates of modern 3D sensors, making it a dominant latency bottleneck that conflicts with the real-time and limited onboard compute budgets of robotic systems. Therefore, we propose RadiusFPS, an FPS acceleration framework based on spherical voxel pruning that preserves the standard FPS update rule under the same initialization and tie-breaking policy. By indexing the point cloud with spherical voxels, RadiusFPS derives a conservative geometric bound that prunes redundant distance computations in each iteration, complemented by a coordinate-wise point-skip test that removes residual updates. We further introduce RadiusFPS-G, a warp-level GPU implementation that fuses voxel selection, pruning, and distance update into memory-coalesced kernels, eliminating costly global-memory round-trips. On indoor (S3DIS, ScanNet) and outdoor LiDAR (SemanticKITTI) benchmarks, RadiusFPS-G attains up to 2.5x speedup over GPU-based FPS and matches or exceeds QuickFPS among the evaluated methods while using roughly half its GPU memory, with comparable segmentation accuracy. When coupled with the learning-based FastPoint sampler, the resulting pipeline achieves the fastest End-to-End inference among all evaluated configurations. These properties make high-quality FPS-style sampling practical for latency- and memory-constrained robotic vision.
Ziyang Yu, Xiang Li, Qiong Chang +1
Jun 3, 2026cs.CV

MeshWeaver: Sparse-Voxel-Guided Surface Weaving for Autoregressive Mesh Generation

Autoregressive mesh generation has gained attention by tokenizing meshes into sequences and training models in a language-modeling fashion. However, existing approaches suffer from two fundamental limitations: (i) low tokenization efficiency, which yields long token sequences and prevents scaling to high-poly meshes, and (ii) absence of geometry-aware guidance, as generation is conditioned only on global shape embeddings rather than local surface cues. We introduce MeshWeaver, an autoregressive framework that treats mesh generation as a surface weaving process by directly predicting the next vertex instead of independent coordinates. At its core is a multi-level sparse-voxel encoder that injects geometric context into the generative process in three complementary ways: providing voxel features as vertex representations, guiding token prediction via cross-attention to voxel features, and serving as a structural scaffold that constrains generation around the input surface. Our hierarchical design enables coarse-to-fine vertex prediction in a single decoding step, while tightly coupling the generative model with 3D geometry. Extensive experiments demonstrate that MeshWeaver achieves a state-of-the-art compression ratio of 18%, can generate meshes with up to 16K faces, and significantly improves geometric fidelity over prior approaches.
Jiale Xu, Wang Zhao, Ying Shan
Jun 2, 2026cs.CV

A Cookbook of 3D Vision: Data, Learning Paradigms, and Application

3D vision has rapidly evolved, driven by increasingly diverse data representations, learning paradigms, and modeling strategies. Yet the field remains fragmented across representations and benchmarks, making it difficult to develop unified perspectives on efficiency, fidelity, and scalability. This work provides a data-centric taxonomy of 3D vision that connects geometric representations, datasets, learning frameworks, and applications within a single conceptual map. We begin by analysing the principal structural representations of 3D data--point clouds, meshes, voxels, and 3D Gaussians--along with their acquisition pipelines. We then examine how dataset design, benchmark construction, and supervision regimes shape recent advances, spanning 2D-supervised 3D learning, implicit neural representations, and 4D world modeling. Through this integrative lens, we clarify the relationships among representations, learning paradigms, and downstream tasks in reconstruction, generation, and video modeling, offering a consolidated view of emerging trends toward balancing efficiency and fidelity and toward multimodal geometric grounding.
Hongyang Du, Zongxia Li, Dawei Liu +8
Jun 2, 2026cs.CV

PatchScene: Patch-based Voxel Diffusion for Large-Scale Scene Completion

We propose PatchScene, a novel diffusion-based framework for large-scale LiDAR scene completion. Unlike existing methods that rely on global latent representations or dense voxel grids, PatchScene adopts a patch-based voxel diffusion paradigm that explicitly generates fine-grained geometry within localized 3D regions. To ensure coherent reconstruction at both spatial and temporal scales, we introduce a confidence-guided spatio-temporal fusion mechanism that integrates overlapping patches and adjacent frames in a unified generative process. Furthermore, we design an Annular-Flow diffusion strategy that leverages the radial density pattern of LiDAR scans to progressively propagate high-fidelity information from near-range to far-range regions, enabling spatially unbounded scene completion. Extensive experiments on the SemanticKITTI benchmark demonstrate that PatchScene achieves state-of-the-art performance across all standard metrics, surpassing previous approaches in both geometric accuracy and temporal consistency. Remarkably, the model trained on 20 m LiDAR ranges generalizes effectively to 50 m scenes without retraining, highlighting its strong scalability and generalization capability for real-world autonomous driving applications.
Qingdong Xu, Jiajun Zhu, Shilin Zhu +4
Jun 1, 2026cs.RO

Trans2Occ: Voxel Occupancy Estimation and Grasp for Transparent Objects from Simulation to Reality

Transparent objects remain challenging for robotic perception due to unreliable depth sensing caused by refraction and reflection. While prior approaches rely on multi-view reconstruction or depth completion, they are often difficult to scale or deploy in real-world robotic systems. In this paper, we present a practical framework for transparent object perception and manipulation based on single-view RGB input. Our approach predicts voxel-space occupancy directly from a single image, providing a geometry-aware representation that supports downstream robotic grasping. To enable large-scale training, we construct a simulation pipeline that generates paired RGB images and voxel occupancy annotations under diverse materials and lighting conditions. We demonstrate that the predicted occupancy representation is robust to domain shifts and transfers effectively from simulation to real-world robotic setups without fine-tuning. A simple rule-based grasping strategy built on top of the occupancy further achieves reliable grasp performance on transparent objects. Extensive experiments in both simulation and real-world environments show that our framework provides accurate 3D understanding and enables practical manipulation of transparent objects. These results suggest that single-view occupancy prediction offers a scalable and effective solution for transparent object perception in robotics.
Yixuan Yang, Sha Zhang, Rui Li +12
Jun 1, 2026cs.CV

VG2\text{VG}^2GT: Voxel-Gaussian Splatting Visual Geometry Grounded Transformer

Gaussian splatting has shown strong potential for 3D reconstruction and novel view synthesis. However, most existing methods require accurate camera parameters and per-scene optimization, while feed-forward methods with pixel-aligned Gaussian primitives often suffer from artifacts and non-uniform primitives. In this paper, we propose VG2\text{VG}^2GT, a Voxel-Gaussian Splatting Visual Geometry-Grounded Transformer. VG2\text{VG}^2GT leverages a frozen pretrained visual foundation model (VFM), incorporates a multi-scale differentiable voxel module to enhance geometric understanding, and directly splits and regresses Gaussian primitive parameters from voxel features. During training, depth maps are supervised through stochastic solid volume rendering, enabling geometrically accurate Gaussian scene reconstruction while keeping the visual foundation model fully frozen. This design enables VG2\text{VG}^2GT to be seamlessly plugged into any patch-feature-based VFM, while substantially reducing the required training cost. VG2\text{VG}^2GT outperforms current state-of-the-art methods on widely used DTU, Replica, TAT, and ScanNet datasets.
Yibin Zhao, Yihan Pan, Jun Nan +3
Jun 1, 2026cs.CV

ForestMamba: Sparse Mamba with Geometry-guided Queries for 3D Forest Point Cloud Segmentation

AI-based semantic and instance segmentation of terrestrial and drone LiDAR point clouds is emerging as a transformative approach for converting the complex 3D structure of forests into actionable information for forest monitoring and biodiversity assessment. However, forest LiDAR scenes remain highly challenging due to their large data volumes, irregular sampling density, overlapping and complex canopy structure, and geographic variability. Existing methods based on sparse convolutions or Transformers achieve promising results, but suffer from two key limitations: Quadratic complexity of attention scales poorly to large forest scenes, and Generic context modeling does not exploit forest structural priors, limiting tree separation in complex regions. To address these challenges, we propose ForestMamba, a structure-aware method that incorporates forest-specific priors into feature encoding, query generation, and query refinement, while replacing quadratic attention with linear-time state-space modeling. First, we introduce a sparse encoder with vertical-priority slab serialization that organizes sparse voxels into vertically coherent sequences for efficient long-range context modeling. Second, we propose a geometry-guided query initialization strategy based on an on-the-fly multi-scale Canopy Height Model (CHM), where canopy maxima provide ecologically meaningful query seeds, supplemented by Farthest Point Sampling (FPS) to cover understory trees. Third, we design a Mamba-based query decoder that combines local kNN voxel aggregation with a spatial dual-path Mamba for query refinement with linear computational complexity. Extensive experiments across seven forest regions demonstrate that ForestMamba consistently outperforms existing baselines in both segmentation tasks, while achieving 3 times faster inference and 2.3 times lower GPU memory than Transformer-based methods.
Trung Thanh Nguyen, Tuan-Anh Vu, Duc Viet Le +4
May 29, 2026cs.RO

Don't Fool Me Twice: Adapting to Adversity in the Wild with Experience-Driven Reasoning

In robotics, dangers and adversity modes are often embodiment-specific and relative to each agent. A frontier of autonomous mobile robotics is to enable agents to operate effectively in the wild in unseen unstructured environments. A significant challenge in unseen unstructured environments is that it may not be possible to predict all the dangers to the specific robot. Although recent work has used large foundation vision-language models (VLMs) to preemptively predict an exhaustive list of common-sense dangers, it remains difficult to capture possible interaction and embodiment-dependent adversities. We propose a continual learning framework for a mobile embodied agent to learn online from disturbances and attribute anomalous behaviours to causes through semantics, enabling better prediction and planning of the world in the future. Our framework, "Don't Fool Me Twice", first observes disturbances and describes their effects on the robot; this description is augmented with visual context to query a VLM to predict possible causes; the local disturbance is characterized using kernel regression, which allows for efficient, few-shot modeling of transient anomalies. We leverage semantic voxel-centric modeling to estimate epistemic uncertainty, enabling richer downstream recovery by treating interaction-driven disturbances as learnable spatial behaviors. We present four hypotheses and validate them in simulation and on hardware across embodiments and adversity modes.
Navin Sriram Ravie, Andrew Jong, Krrish Jain +4
May 28, 2026cs.CV

Controllable Lung Nodule Synthesis via Histogram-Regularized Latent Diffusion Models

While automated diagnosis systems have achieved remarkable success in computed tomography (CT)-based lung cancer screening, their development remains limited by the scarcity of diverse, annotated pulmonary nodule datasets. Diffusion-based generative models offer a promising strategy for data synthesis; however, many existing conditional approaches primarily optimize spatial reconstruction losses, which encourage voxel-wise similarity but may inadequately constrain lesion-level intensity distributions. As a result, these methods may produce over-smoothed texture profiles and underrepresent the distinct attenuation characteristics of different nodule subtypes, including solid, part-solid, and ground-glass nodules. To address this challenge, we propose a controllable latent diffusion model that synthesizes pulmonary nodules within full 3D CT volumes while accurately modeling nodule-specific intensity distributions. Specifically, rather than relying solely on spatial losses, we introduce a histogram-based regularization term that constrains voxel intensity distributions during the generative process. The model combines subtype, spatial mask, and Hounsfield unit (HU) histogram conditioning with the differentiable feature-space histogram regularization term to better align lesion-level intensity distributions, improving the visual plausibility and subtype consistency of synthesized nodules. Extensive experiments on lung CT data demonstrate that our framework achieves strong visual realism, validated through both quantitative metrics and a visual Turing test. Furthermore, when used for data augmentation, the generated nodules improve performance in downstream clinical tasks, particularly for underrepresented nodule subtypes, and show a potential benefit for subtype-informed malignancy classification.
Arunkumar Kannan, Yanbo Zhang, Han Liu +5
May 28, 2026cs.CV

SuperVoxelGPT: Adaptive and Ordered 3D Tokenization for Autoregressive Shape Generation

Autoregressive multimodal large language models (MLLMs) enable 3D generation but struggle to scale to high-resolution shapes due to inadequate 3D tokenizations. Compact set-based representations discard deterministic spatial ordering, leading to ambiguous sequence prediction, while uniform or octree-based voxel grids preserve ordering at the cost of severe redundancy and excessively long sequences. This structural trade-off limits stable and efficient autoregressive 3D generation. We present SuperVoxelGPT, a representation-first framework that resolves this tension through adaptive and deterministically ordered supervoxel tokenization. Given a prompt, we first predict a coarse geometric saliency distribution and construct a shape-adaptive supervoxel partition using saliency-guided centroidal Voronoi tessellation, allocating fine-grained cells to complex regions and larger cells to smooth regions. Conditioned on this prompt and ordered supervoxel layout, we introduce a SuperVoxelVAE and fine-tune a pretrained MLLM to autoregressively generate supervoxel tokens. Experiments using Trellis-500K data show that SuperVoxelGPT reduces token sequence length to 12.8% of uniform voxel tokenization while achieving state-of-the-art generation quality and an average 10x speedup over prior methods.
Yuan Li, Congyi Zhang, Xifeng Gao +1
May 27, 2026astro-ph.IM

Three-dimensional Conditional Diffusion Models for Cosmological 21 cm Lightcone Emulation

We investigate conditional diffusion modeling for three-dimensional 21 cm lightcone emulation, focusing on cubes with a sky-plane size of 64×6464\times64 and a line-of-sight depth up to 1024 cells. Relative to earlier 2D studies, the 3D setting is substantially harder because memory limits enforce very small micro-batches while the underlying voxel distribution is highly skewed and long tailed. We perform controlled comparisons across preprocessing choices, dynamic-range compression settings, architecture depth, and training duration using 25,60025{,}600 training lightcones and validation ensembles at fixed parameter points. For validation, each reference parameter point contains 800 21cmFAST realizations with independent initial conditions, and we use 800 samples per model and per reference set for the reported ensemble comparisons. We evaluate generated lightcones with complementary diagnostics in both image and summary-statistic spaces: brightness-temperature slices, the global signal, the power spectrum, and reduced scattering coefficients. Across the tested configurations, preprocessing is the dominant factor governing stable training and the resulting physical fidelity. Among the configurations explored here, Yeo-Johnson preprocessing combined with moderate amplitude compression gives the most consistently favorable trade-off, with the strongest quantitative support coming from rankings based on the standard-deviation-normalized mean absolute error (MAEstd\mathrm{MAE}_{\rm std}) of the global signal and qualitatively compatible behavior in the complementary diagnostics. At the same time, visually plausible 3D samples still retain measurable biases in two-point and higher-order statistics. We therefore view the present work as a simulation-level baseline for three-dimensional 21 cm emulation and for future studies that incorporate more realistic observational effects.
Bin Xia, John H. Wise
May 26, 2026cs.CV

Gaussian-Voxel Duet: A Dual-Scaffolding Hybrid Representation for Fast and Accurate Monocular Surface Reconstruction

While 3D Gaussian Splatting has achieved remarkable success in photorealistic novel view synthesis, its pursuit of fast and high-fidelity 3D reconstruction has long been constrained by a trade-off between geometric accuracy and optimization efficiency. Methods specialized in image rendering converge quickly at the cost of imperfect geometry caused by superfluous primitives overfitting training views, while methods integrating neural signed-distance field (SDF) for better geometry incur prohibitive training costs. In this paper, we attempt to strike a better trade-off by tethering scaffold-anchored Gaussians to a jointly optimized sparse voxel scaffold. This hybrid Gaussian-Voxel representation explicitly confines anchored Gaussians to a narrow band around surfaces defined by voxelized SDFs, which effectively improves representation efficiency and condenses floating Gaussians without sacrificing geometry quality. An implicit surface tethering loss further pulls individual Gaussian primitives closer to SDF-induced surfaces in a mutually regularized manner for improved reconstruction accuracy. Extensive experiments on diverse real-world indoor scenes from ScanNet++, ScanNetv2, and DeepBlending datasets demonstrate that our method achieves state-of-the-art surface reconstruction quality as well as superior novel view synthesis against leading baselines, while maintaining fast training convergence and real-time rendering. Code will be available at https://github.com/duzh11/VoxelGS.
Zhenhua Du, Zhen Tan, Haoyu Zhang +3
May 24, 2026cs.CV

Semantics-Guided Multimodal Masked Autoencoder Pretraining for 3D BEV Object Detection

Accurate 3D bird's-eye view (BEV) object detection is essential for autonomous driving, and depends strongly on effective multimodal representations from complementary sensors such as cameras and LiDAR. Multimodal masked autoencoders have shown strong potential for learning such representations for downstream 3D BEV object detection. However, existing methods typically apply uniform random masking to camera and LiDAR inputs, treating all regions equally, and learn representations only through masked reconstruction. We propose a semantics-guided multimodal masked autoencoder framework that introduces semantic information during pretraining through two separate components: (i) semantics-guided LiDAR voxel masking, which preserves semantically important LiDAR regions more strongly, and (ii) an auxiliary point-wise LiDAR semantic decoder branch that injects semantic guidance in addition to reconstruction. On BEVFusion 3D object detection, our semantics-guided pretraining strategy improves performance on the nuScenes mini validation set compared to the standard UniM2AE baseline: semantics-guided LiDAR voxel masking yields +1.49% mean Average Precision (mAP) and +1.66% nuScenes Detection Score (NDS), while decoder-side point semantic supervision yields +1.39% mAP and +3.22% NDS over the baseline.
Prabuddhi Wariyapperuma, Rajitha de Silva, Marc Hanheide +2
May 24, 2026cs.CV

VEOcc: Voxel-Centric Online Semantic Occupancy Prediction For Embodied Scene Understanding

Crucial for autonomous exploration, online 3D occupancy prediction and mapping incrementally constructs dense spatial representations on the fly. However, recent Gaussian-centric methods struggle with structural boundary fidelity and rely heavily on predefined scene-size priors, fundamentally limiting their operational efficiency. In this work, we present VEOcc, a voxel-centric framework formulated as a recursive perception-and-assimilation paradigm. By eliminating the need for initial scale estimation, VEOcc enables highly streamlined, open-ended map expansion. Furthermore, to robustly aggregate noisy temporal observations within the discrete voxel space, we propose a Spatio-Temporal-Aware Online Update Strategy. It integrates Cross-Temporal Logit Aggregation (TLA) for temporal consistency, Reliability-Aware Confidence Modulation (RCM) for spatial uncertainty calibration, and Confidence-Driven Incremental State Update (CSU) for robust global state assimilation. % Extensive experiments on Occ-ScanNet and EmbodiedOcc-ScanNet demonstrate that VEOcc establishes new state-of-the-art performance in both local and embodied settings, providing an accurate and efficient solution for real-world exploration. Extensive experiments on Occ-ScanNet and EmbodiedOcc-ScanNet demonstrate that VEOcc establishes new state-of-the-art performance in both local and embodied settings. Notably, zero-shot evaluations on self-collected video sequences further confirm its robust out-of-distribution generalization capability in completely unseen real-world environments. Ultimately, our framework provides an accurate and highly efficient solution for autonomous exploration. Code and supplementary visualizations are available on our project page: https://wryzju.github.io/VEOcc/.
Ruoyu Wang, Yong Liu, Sheng Tao +2
May 23, 2026cs.CV

AdaFuse-Det: Adaptive Cross-Modal Fusion of Event Cameras for Robust Object Detection in Low-Light RGB Imagery

Detecting objects reliably under extreme low-light conditions is an open problem in computer vision, with practical urgency in applications ranging from nighttime surveillance to search-and-rescue robotics. Conventional RGB cameras degrade sharply at low photon flux, while event cameras which record asynchronous per-pixel brightness changes at microsecond resolution and high dynamic range provide complementary structural cues that are largely illumination-invariant. We present AdaFuse-Det, a dual-stream framework that fuses CLAHE-enhanced RGB frames with voxelized event tensors through an Adaptive Cross-Modal Fusion (ACMF) module grounded in minimum-variance linear estimation theory. We formally show that the learned attention map asymptotically recovers the Gauss-Markov optimal fusion weights, and establish event conservation and temporal resolution bounds for the voxelization stage. On the LLE-VOS benchmark, AdaFuse-Det achieves a Recall of 65.54%65.54\%, Precision of 53.85%53.85\%, and F1-Score of 59.12%59.12\% under severe illumination degradation, outperforming single-modality detectors in recall by a margin that reflects the theoretically predicted illumination-adaptation behavior.
Raju Imandi, Chethana B, Bharatesh Chakravarthi +3
May 17, 2026cs.CV

VISTA: Variance-Gated Inter-Sequence Test-Time Adaptation for Multi-Sequence MRI Segmentation

Deploying multi-sequence magnetic resonance imaging (MRI) segmentation models to new clinical environments is challenging due to variations in scanners and acquisition protocols. Although existing TTA methods handle basic per-modality shifts, they often fail under a fundamental dual-shift problem, as their adaptation signals fail to capture modality-interaction shifts that disrupt inter-sequence consistency. To address this, we propose Variance-gated Inter-Sequence Test-time Adaptation (VISTA), a source-free framework that tackles modality-interaction shifts. First, we design an Inter-Sequence Intervention Generator (ISIG) that generates a set of consistency probes by swapping low-frequency spectra and entropy-localized patches across sequences, preserving anatomical semantics while challenging inter-sequence dependencies. Second, we introduce Cross-View Disagreement-Aware Pseudo Labeling (CDPL), which establishes a voxel-wise reliability metric using cross-view disagreement variance to dynamically gate self-training and enforce interventional consistency, encouraging the network to rely on robust anatomical semantics. Extensive experiments adapting from standard adult MRI (BraTS-GLI-Pre) to African low-field (BraTS-SSA) and pediatric (BraTS-PED) cohorts show improved performance over competing methods under clinical shifts, achieving absolute Dice improvements of +1.89% (SSA) and +2.82% (PED) over the source model. The code is available at https://github.com/dzp2095/VISTA.
Zhipeng Deng, Jiale Zhou, Wenhan Jiang +4
May 16, 2026cs.GR

VoxScene: Anchor-Conditioned Voxel Diffusion for Indoor Scene Arrangement

We present VoxScene, a novel anchor-conditioned voxel diffusion framework tailored for 3D scene synthesis. Current data-driven layout generation techniques typically rely on bounding proxies or implicit representations, which overlook volumetric structures. This geometric blindness inevitably leads to severe physical collisions and structural entanglement, particularly in densely populated environments. To overcome these limitations, we shift the paradigm to an explicit, object-centric voxel representation. Our pipeline sequentially synthesizes discrete volumetric occupancies conditioned on prior anchors and local context. By exploiting the mutually exclusive nature of discrete voxels, our approach eliminates spatial ambiguities and guarantees collision-free arrangements, even in highly complex environments. Furthermore, the synthesized high-fidelity voxel grids serve as discriminative geometric queries for downstream asset retrieval. Extensive experiments demonstrate the universality of our method, achieving state-of-the-art physical plausibility and unlocking shape diversity compared to existing layout planners.
Haotian Mao, Yuhan Huang, Jiatao Lin +8
May 15, 2026cs.CV

Mechanistically Interpretable Neural Encoding Reveals Fine-Grained Functional Selectivity in Human Visual Cortex

A central goal in understanding human vision is to uncover the visual features that drive neuronal activity. A growing body of work has used artificial neural networks as encoding models to predict cortical responses to natural images, revealing the visual content that activates category-selective regions. However, existing approaches are largely correlational and treat the encoder as a black box, leaving open which image features drive each voxel's response. We introduce Mechanistically Interpretable Neural Encoding (MINE), a framework that opens this black box by applying mechanistic-interpretability tools to localize the features within natural images that drive millimeter-scale (voxel-level) activity. MINE predicts each voxel's response using language-aligned image representations, and produces semantically interpretable descriptions of the features critical for the voxel's activation. We further generalize these per-image features into per-voxel functional profiles. To validate the per-image descriptions, we show they are sufficient to generate images that elicit voxel responses matching the responses to the original images, more accurately than images generated from random or low-attribution controls. Moreover, counterfactually inserting or removing the predicted features from images shifts activation in the expected direction, providing causal evidence. Counterfactual editing guided by the per-voxel activation profiles produces even stronger activation shifts, indicating that the profiles faithfully capture each voxel's selectivity. Finally, we apply MINE to well-studied category-selective brain regions, showing it recovers their known categorical preferences while revealing fine-grained unique voxel structure within each region. Overall, our results establish mechanistic interpretability as a path to discover and causally validate fine-grained hypotheses about neural function.
Idan Daniel Grosbard, Mor Geva, Galit Yovel
May 14, 2026cs.CV

Automatic Landmark-Based Segmentation of Human Subcortical Structures in MRI

Precise segmentation of brain structures in magnetic resonance imaging (MRI) is essential for reliable neuroimaging analysis, yet voxel-wise deep models often yield anatomically inconsistent results that diverge from expert-defined boundaries. In this research, we propose a landmark-guided 3D brain segmentation approach that explicitly mimics the manual segmentation protocol of the Harvard--Oxford Atlas. A Global-to-Local network automatically detects 16 landmarks representing key subcortical reference points. Then, a semantic segmentation model produces a coarse segmentation of 12 anatomical labels, each grouping multiple subcortical regions. Finally, a landmark-driven post-processing step separates these 12 labels into 26 distinct structures by enforcing local anatomical constraints. Experimental results demonstrate consistent improvements in boundary accuracy. Overall, integrating learned landmarks aligns segmentations more closely with manual protocols.
Ahmed Rekik, R. Jarrett Rushmore, Sylvain Bouix +1
May 13, 2026cs.CV

VoxCor: Training-Free Volumetric Features for Multimodal Voxel Correspondence

Cross-modal 3D medical image analysis requires voxelwise representations that remain anatomically consistent across imaging contrasts, scanners, and acquisition protocols. Recent work has shown that frozen 2D Vision Transformer (ViT) foundation models can support such representations, but typical pipelines extract features along a single anatomical axis and adapt those features inside a registration solver for one image pair at a time, leaving complementary viewing directions unused and producing representations that do not transfer to new volumes. We introduce VoxCor, a training-free fit--transform method for reusable volumetric feature representations from frozen 2D ViT foundation models. During an offline fitting phase, VoxCor combines triplanar ViT inference with a compact closed-form weighted partial least squares (WPLS) projection that uses fitting-time voxel correspondences to select modality-stable anatomical directions in the triplanar feature space. At transform time, new volumes are mapped by triplanar ViT inference and linear projection alone, without fine-tuning or registration. Voxel correspondences can then be queried directly by nearest-neighbor search. We evaluate VoxCor on intra-subject Abdomen MR--CT and inter-subject HCP T2w--T1w tasks using deformable registration, voxelwise k-nearest-neighbor segmentation, and segmentation-center landmark localization. VoxCor improves the hardest cross-subject, cross-modality transfer settings, reduces encoder sensitivity for dense correspondence transfer, and yields registration performance competitive with handcrafted descriptors and learned 3D features. This positions VoxCor as a reusable feature layer for downstream multimodal analysis beyond pairwise registration. Code, configuration files, and implementation details are publicly available on GitHub at \href{https://github.com/guneytombak/VoxCor}{guneytombak/VoxCor}.
Guney Tombak, Ertunc Erdil, Ender Konukoglu
May 12, 2026cs.CV

ScribbleDose: Scribble-Guided Dose Prediction in Radiotherapy

Anatomical structure masks are widely adopted in radiotherapy dose prediction, as they provide explicit geometric constraints that facilitate structure-dose coupling. However, conventional manual delineation of these masks requires precise annotation of structure boundaries relevant to radiotherapy, which is time-consuming and labor-intensive. To address these limitations, we propose a scribble-guided dose prediction framework that relies solely on anatomical structures annotated with sparse scribbles. Specifically, we design a Scribble Completion Module (SCM) to generate dense anatomical masks by propagating sparse scribble labels to semantically similar voxels. During the propagation process, a supervoxel-based regularization is introduced to preserve geometric boundary consistency to ensure anatomical plausibility. Furthermore, we propose a Structure-Guided Dose Generation Module (SGDGM) to strengthen the correspondence between sparse structural cues and dose distribution. Herein, the completed dense masks derived from scribbles serve as structural guidance to condition the dose prediction network. This scribble-mask-dose consistency encourages high-dose concentration within target volumes while effectively sparing surrounding organs-at-risk. Extensive experiments on the open-source GDP-HMM dataset demonstrate that the proposed method maintains superior dose prediction performance while substantially reducing annotation cost, providing a practical paradigm for dose prediction under sparse structural annotation. The code and reannotated scribbles are made publicly available at https://github.com/iCherishxixixi/ScribbleDose.
Zhenxi Zhang, Yitao Zhuang, Yao Pu +7
May 11, 2026cs.CV

Hyperbolic Distillation: Geometry-Guided Cross-Modal Transfer for Robust 3D Object Detection

Cross-modal knowledge distillation has emerged as an effective strategy for integrating point cloud and image features in 3D perception tasks. However, the modality heterogeneity, spatial misalignment, and the representation crisis of multiple modalities often limit the efficient of these cross-modal distillation methods. To address these limitations in existing approaches, we propose a hyperbolic constrained cross-modal distillation method for multimodal 3D object detection (HGC-Det). The proposed HGC-Det framework includes an image branch and a point cloud branch to extract semantic features from two different modalities. The point cloud branch comprises three core components: a 2D semantic-guided voxel optimization component (SGVO), a hyperbolic geometry constrained cross-modal feature transfer component (HFT), and a feature aggregation-based geometry optimization component (FAGO). Specifically, the SGVO component adaptively refines the spatial representation of the 3D branch by leveraging semantic cues from the image branch, thereby mitigating the issue of inadequate representation fusion. The HFT component exploits the intrinsic geometric properties of hyperbolic space to alleviate semantic loss during the fusion of high-dimensional image features and low-dimensional point cloud features. Finally, the FAGO compensates for potential spatial feature degradation introduced by the 2D semantic-guided voxel optimization component. Extensive experiments on indoor datasets (SUN RGB-D, ARKitScenes) and outdoor datasets (KITTI, nuScenes) demonstrate that our method achieves a better trade-off between detection accuracy and computational cost.
Kanglin Ning, Wenrui Li, Houde Quan +3
May 8, 2026cs.CV

A Two-Stage Motion-Aware Framework for mmWave-based Human Mesh Recovery

Millimeter-wave (mmWave) radar has emerged as a promising sensing modality for human perception due to its robustness under challenging environmental conditions and strong privacy-preserving properties. However, recovering accurate 3D human body meshes from radar observations remains difficult due to severe signal clutter and the inherently partial nature of radar measurements. Previous works typically adopt end-to-end frameworks that directly regress human body parameters from raw radar data, without decoupling signal interpretation from geometric reasoning or exploiting temporal motion cues, limiting learning performance. To address this, we propose a two-stage framework for radar-based human body reconstruction. First, we introduce a human reflection extraction module that performs coarse-to-fine localization and voxel-wise segmentation to produce a confidence-weighted radar volume encoding voxel-level human likelihood. Second, we design a motion-aware mesh recovery network that reconstructs the human body by jointly modeling per-frame geometry and inter-frame dynamics using a dual-branch architecture. Extensive experiments demonstrate that the proposed method outperforms existing approaches while maintaining computational efficiency.
Hoang Hai Pham, Shuntian Zheng, Jiaqi Li +1