Single Images

Momentum

7 papers in the last four weeks, against 1 the four weeks before. 0.1% of all new papers.

Jul 6Week of Sep 21

Latest papers 41

Sep 28, 2026cs.CV

When VLMs Trust Context: Evaluating Scene Text Recognition under Misleading Context

Vision-language models (VLMs) can read text in natural scenes, but their predictions may be influenced by the surrounding context. When the printed text conflicts with what the scene suggests, a model may return a more plausible word instead of the shown text. We introduce SceneFaith, a benchmark of 781 generated scene images for studying this behavior. Each output is classified as Literal, Canonical, or Other, separating faithful transcription from context-consistent rewriting and ordinary recognition errors. Across 15 models from seven families, all models show rewriting on clear images, with rates ranging from 8.45% to 58.51%. Controlled experiments further show that surrounding context matters: removing surrounding scene information reduces rewriting and improves literal accuracy, while changing the scene around the same text patch can also change model outputs. Moreover, weakening the target text with blur increases rewriting. These results show that reliable scene-text recognition requires VLMs to balance visual character evidence with contextual information, preserving clear text while using context mainly when the visual evidence is uncertain.
Sep 27, 2026cs.CV

When Does Geometric View Synthesis Help Wine Label Retrieval? A Public One-Shot Benchmark Across Self-Supervised and Vision-Language Backbones

Geometric view synthesis can expand a single wine-label photograph into a training set, but its value with pretrained image encoders is unclear. We study this on a public WineSensed-derived benchmark of 1,000 classes, one enrollment photograph per class, and 4,295 real queries. With the earlier DINO vision transformer (ViT-S/16) recipe, geometric views raise top-1 accuracy from 34.1% to 62.6-63.7%, about three times the gain from two-dimensional (2D) augmentation. Frozen SigLIP 2-B already reaches 94.7%. A linear head over its frozen features gains 1.2-1.3 percentage points with the two geometric pipelines localized by the Segment Anything Model (SAM), while the other pipelines gain an inconclusive 0.3-0.6 points. Low-rank adaptation (LoRA) and validation-selected full fine-tuning show no clear gain within the reported confidence intervals; fixed-budget full fine-tuning loses 9-24 points. SAM localization supplies all six views for 99% of sources, compared with 43% for the edge-based front end. Recognition differences between the two cylinder constructions depend on the training recipe and are confounded by their crop and canvas conventions. Rendered-cylinder tests show different responses to source tilt, but an uncalibrated rim-ratio proxy establishes no corresponding trend in recognition on real photographs. An author-confirmed audit of 50 residual errors identifies 21 query-enrollment appearance mismatches, without establishing an irreducible error rate. These results support geometric synthesis for the tested self-supervised recipe and a smaller benefit through frozen-feature adaptation of the text-supervised encoder.
Sep 21, 2026cs.CV

MiTHras: Task-specific Hierarchical Semi-supervised Contrastive Masked Autoencoder for Mitotic Figure Analysis

Mitotic figure (MF) analysis supports tumor grading and prognostic assessment, but automated models remain sensitive to differences in tissue type and image acquisition. We present MiTHras, a task-specific pretraining framework that combines pseudo-label-guided image- and token-level contrastive learning with masked reconstruction. We construct TCGA-MF-Pseudo, a corpus of 1.8 million cell-centered images from 14 TCGA cohorts spanning 11 organ sites. Comprehensive evaluation on MF classification, detection, count-based survival prediction, and subtype classification demonstrates the efficacy of MiTHras. It achieves the highest mean F1 on all three MF classification benchmarks and both subtype benchmarks. MiTHras also outperforms general-purpose and pathology foundation encoders by a larger margin under frozen-encoder linear probing than under full fine-tuning. Although detection gains are modest due to a shared candidate-detection stage, ablations confirm that token-level supervision improves typical-versus-atypical classification and linear probing. These findings establish that MiTHras yields robust, transferable representations for automated mitotic activity assessment.
Sep 14, 2026cs.GR

SNAP3D: Physically Grounded 3D Parts for Assembly from a Single Image

Part-aware 3D asset generation enables applications such as editing, articulation, simulation, and fabrication, yet existing methods can generate visually complete individual parts without ensuring that they form a valid physical assembly. Consequently, generated neighboring parts may interpenetrate, lack valid connections, or collapse under gravity. We propose a physics-guided framework for improving single-image part-aware 3D generation with physically compatible geometry and stable connections. Our method resolves inter-part penetration, recovers a contact graph between neighboring parts, and introduces parameterized connectors at their contact surfaces. Using feedback from physical simulation, we refine connector placement, orientation, and dimensions to improve assembly stability while preserving the generated geometry. We further introduce a physics-based evaluation protocol that complements conventional geometric metrics by directly testing assembly validity and stability under gravity. Experiments comparing against multiple part-aware 3D generators show substantial improvements in physical realizability and stability while maintaining geometric quality. We additionally validate the resulting parts through 3D printing and real-world assembly.
Sep 9, 2026cs.CV

Marker-free eye-gaze estimation using a single image and depth from defocus

This paper presents a marker-free eye-gaze estimation approach using a single 2D camera, such as an integrated laptop webcam. The gaze-related features are estimated from iris localization and head pose estimated by using depth from defocus. A variational Bayesian multinomial logistic regression framework is used as mapping from the estimated features to the position of regard, based on an 8-dimensional feature vector of head-pose and iris-displacement parameters. No external marker is needed. Experiments were conducted by estimating the gaze of people watching a computer screen at different distances and compared against five existing methods. The obtained scores demonstrate the effectiveness of the proposed approach.
Sep 7, 2026cs.CV

Bottom-up Modeling of Repeated Elements via Single Image Analysis-by-Synthesis

We address the problem of discovering repeated elements from a single image. In contrast to existing approaches that depend on large annotated datasets, curated multi-image collections, or object segmentation masks, we show that a single image can suffice to learn a meaningful object model in a completely bottom-up fashion, without any prior knowledge beyond a coarse scale prior. Our method learns a tunable image-space prototype of the repeated elements through a reconstruction objective, enabling the model to identify and synthesize consistent object instances within the same image. Experiments on 116 real images from the FSC-147 dataset demonstrate that our method successfully learns coherent element models and captures intra-category variation on challenging images. Qualitative results reveal superior reconstructions and interpretable decompositions compared to classical decomposition, joint alignment, and 3D object modeling methods, while maintaining a simple 2D formulation. These results suggest that meaningful object discovery can emerge from single image learning alone.
Sep 1, 2026cs.CV

Monocular Depth Estimation from a Single Image: Progress and Opportunities

Monocular depth estimation has long stood as a fundamental challenge in computer vision, enabling a wide range of applications including 3D reconstruction, robotics, autonomous driving, and augmented reality. This survey traces the field's evolution from early learning-based methods to the emergence of transformative foundation models. We begin by framing the problem, distinguishing between relative and metric depth estimation, and highlighting the key challenges that have shaped a decade of research. We then present common problem formulations and introduce the most widely used datasets, covering indoor, outdoor, and synthetic data. Following this, we review major advances prior to the foundation model era, distilling core insights from influential methods that contributed to improvements in accuracy, efficiency, and robustness. The survey then turns to the recent surge of foundation-model-based approaches, categorizing them into discriminative and generative paradigms and emphasizing the critical roles of large-scale pretraining (e.g., DINOv3) and synthetic data. We compare representative models using both quantitative benchmarks and qualitative examples, and discuss natural extensions to video-based depth estimation. Further, to illustrate real-world impact, we highlight the integration of depth estimation into applications such as visual SLAM, content generation, and robot perception. Finally, we outline open challenges and promising research directions as the field advances further into the era of foundation models.
Sep 1, 2026cs.CV

CQF-HMR: Continuous Quaternion Flows for Probabilistic 3D Human Mesh Recovery from a Single Image

Recovering 3D digital humans from a single 2D image is an ill-posed computer vision problem due to the loss of depth information. Probabilistic 3D human pose estimation compensates for this by estimating a set of 3D hypotheses from a prior distribution via generative models. However, most prior work focuses only on 3D keypoints, which often leads to implausible poses that are difficult to apply to downstream tasks, e.g. animation or digital humans. SMPL-based methods are more scalable thanks to the explicit body priors, but it requires more complex modeling of the generation process due to the non-additive nature of the joint rotations. In this work, we propose a novel approach for probabilistic 3D humans using quaternion-constrained continuous normalizing flows conditioned on 2D pose estimations. Our proposed quaternion flows show significant advantages over approaches using other rotation representations. Experiments demonstrate state-of-the-art results of our method on Human3.6M, particularly in ambiguous settings, and comparable pose estimation accuracy on challenging 3DPW and EMDB benchmarks.
Aug 28, 2026cs.CV

GraspHOI: Full-Body 3D Human-Object Reconstruction with Finger-Level Grasps from a Single In-the-Wild Image

Existing monocular full-body 3D human-object interaction (HOI) methods do not combine explicit finger-level grasp optimization with category-agnostic object reconstruction. Despite plausible body-object configurations, their fingers may float from or penetrate objects instead of forming a grasp. We present GraspHOI, the first framework that reconstructs a full-body 3D HOI from a single image while explicitly optimizing finger articulation against the reconstructed object. GraspHOI recovers object geometry directly, without predefined meshes or a fixed category vocabulary. It reconstructs the body, hands, and object separately, aligning them in metric camera space via depth-based registration and image-space alignment. Occlusion-aware palmar correspondences seat the object against the grasping hand, and contact-aware optimization refines arm and finger articulation to form surface contact without excessive penetration. Across four benchmarks and six baselines, GraspHOI improves relative human-object placement, hand accuracy, and contact plausibility. Full pipeline code will be released.
Jul 31, 2026cs.CV

Forwardrobe: Garment-Aware Gaussian Avatars from a Single Image

Reconstructing animatable 3D human avatars from a single image remains particularly challenging for loose garments, whose geometry and motion cannot be adequately represented by body-aligned topology and skinning. We present Forwardrobe, a feed-forward framework for reconstructing garment-aware Gaussian avatars from a single image. Forwardrobe explicitly separates clothing from the body in canonical Gaussian space and equips the garment layer with continuity-aware geometry and skinning initialization, pose-conditioned non-rigid deformation, and appearance adaptation. These designs improve garment reconstruction and visual quality during animation, particularly for skirts and dresses. The separated garment layer additionally forms an independently controllable 3D asset, enabling garment editing, transfer, and 3D virtual try-on. Experiments demonstrate improved garment reconstruction quality and greater flexibility in garment manipulation compared with existing single-image avatar reconstruction methods.
Jul 30, 2026cs.CV

S-Avatar: Diffusion-Guided Gaussian Head Avatars from a Single Image

We propose S-Avatar, a novel method for generating photorealistic 3D head avatars from a single image using a diffusion-guided 3D model generation module and strategies for animating 3D Gaussian Splatting (3DGS). While single-image head avatar reconstruction is crucial for lifelike Virtual Reality (VR) applications, existing approaches often struggle to preserve 3D consistency under unseen viewpoints. S-Avatar addresses this limitation through a three-stage pipeline. First, a high-resolution 3DGS is synthesized directly from a single image using a diffusion-based Gaussian splat generation module. Next, the parametric head model FLAME is aligned with the generated 3DGS by optimizing its parameters and spatial transformations. Finally, to adapt the 3DGS to FLAME variations, we construct a binding template that encodes the spatial relationship between the initial splats and FLAME. The dynamic 3D head avatar can then be rendered in real time by deforming the 3DGS with the binding template. By combining diffusion-guided canonical 3DGS generation with FLAME-based control, our method achieves efficient and accurate reconstruction with enhanced 3D consistency. Evaluations on public datasets demonstrate that S-Avatar outperforms state-of-the-art methods in novel-view and expression generation, achieving superior realism and consistency. Consequently, our approach represents a significant advance in accessible avatar creation, applicable to a wide range of VR/AR applications. The project page is available at https://github.com/hailsong/savatar.
Jul 28, 2026cs.CV

Weight and Height Estimation from a Single Human Image Captured in the Wild

A person's physical characteristics such as weight and height are important indicators of his physical and mental health, daily life routines and finances. Body Mass Index (BMI) is a well known measure that encodes the characteristics of both the weight and the height. BMI has been used as a self-monitoring tool, and it has long-term implications on one's life. For example, it may help predicting the risk of various diseases and estimating longevity. Automatic BMI estimation using a single person image in the wild is a challenging task due to wide variations in human pose, camera geometry, personal appearance and distracting backgrounds. In this paper, we explore the performance of deep neural networks using single and multi-task learning by employing different modalities including RGB, depth-maps, pose-affinity maps, and edge-maps to predict BMI, weight, and height from daily life images available on social networking websites. Currently, no full body image dataset for BMI estimation is publicly available, therefore we propose a new dataset consisting of 6105 images with ground truth labels of height, weight and BMI. Our proposed dataset is collected in the wild containing images from various ethnicity and distributed over varying age groups and gender. It consists of frontal, back, full and half body, side poses, mirror selfies with varying backgrounds and scale variations and may contain artifacts hiding partial or full face. Extensive experimentation is performed using full body, half body and face images only using different CNN backbones including VGG, Densenet and ResNet. Our experimental results demonstrate that full body images have produced better results than the other half body and facial images in the wild.
Jul 27, 2026cs.CV

LoTA-N2N: Local Trace Adaptation for Zero-Shot Self-Supervised Image Denoising

Single-image self-supervised denoising replaces unavailable clean targets with surrogate targets constructed from noisy observations. Its effectiveness therefore depends on how closely the surrogate objective remains aligned with supervised denoising, especially when noise is correlated, spatially nonstationary, or unknown. We express the discrepancy between a broad class of MSE-based self-supervised objectives and supervised MSE as a parameter-independent constant and a trace interaction between the surrogate-target residual and the prediction error. The corresponding gradient discrepancy is determined by the gradient of this interaction. This formulation provides a common view of paired-noise, blind-spot, weak-noise, re-corruption, and sub-image methods, while revealing that a small global interaction may conceal substantial positive and negative regional interactions through spatial cancellation. Building on these observations, we propose LoTA-N2N, a two-stage zero-shot adaptation framework. Stage 1 trains a denoiser on complementary sub-image pairs and freezes it to construct detached clean-sub-image proxies. Stage 2 estimates the residual--prediction interaction using these proxies and suppresses its patch-wise absolute magnitude. We show that the local construction prevents spatial cancellation and upper-bounds the magnitude of the corresponding global interaction. Experiments across natural, confocal, and X-ray images, complemented by iteration-matched controls, controlled noise shifts, and gradient diagnostics, show consistent gains over MSE-only adaptation under IID, spatially varying, and mixed noise. Overall, LoTA-N2N demonstrates that estimated local interaction and spatial cancellation control provide effective design principles for single-image self-supervised denoising without paired clean targets, repeated acquisitions, or a predefined re-corruption model.
Jul 24, 2026cs.CV

SiPhy: Single-Image Physical Property Reasoning

Inferring physical properties such as mass, stiffness, and elasticity from a single image is essential for simulation and embodied AI, yet most existing approaches rely on multi-view reconstruction or physics-based supervision. We introduce SiPhy, a unified framework for single-image physical property reasoning that aligns 3D-aware visual cues, depth with language-based material knowledge. From one RGB image, SiPhy samples pseudo-voxel points, extracts CLIP features, and grounds them to material candidates proposed by a VLM. A part-based contrastive aggregator enforces region consistency, while a heaviness-aware refinement improves thickness and volume estimation for dense objects. Across ABO-500, MVImgNet-100, and PhysXNet-100, SiPhy achieves state-of-the-art single-image performance, surpassing multi-view reconstruction methods by improving mass MnRE by up to 93% (vs. PUGS), reducing density MAE by 35.5% (vs. NeRF2Physics), and lowering Young's modulus error by 23.5%. We further validate SiPhy on real hand-object interaction datasets, demonstrating its potential as a data annotation engine for physical understanding from single-view imagery.
Jul 13, 2026cs.CV

Parallax Portrait Matting

Image matting is highly ill-posed, especially when both the foreground and background are richly textured. While single-image matting methods learn strong priors from data, they often struggle on these challenging cases. Existing approaches improve results by requiring additional signals such as green screens, polarized lighting, or clean background images, but these typically rely on specialized capture setups. We present Parallax Portrait Matting, a practical two-frame matting method that uses a second image captured with slight viewpoint change. Such a setting arises naturally in burst photography, where small camera motion induces foreground-background parallax and provides complementary observations for matting. Our pipeline estimates trimaps and foreground/background motion, then constructs aligned views for prediction. To handle imperfect motion estimation, the network uses the background-aligned pair for direct fusion and the foreground-aligned cue through cross-attention for error compensation. Experiments show that our method recovers finer details and more accurate foreground colors than strong single-image matting baselines on challenging portrait cases.
Jul 4, 2026cs.CV

When Simpler Is Better: Evaluating Translation Pipelines for Medieval Latin Manuscripts

Despite remarkable progress in machine translation, Vision Language Models (VLMs) struggle on historical manuscripts, a domain that stresses core Natural Language Processing (NLP) capabilities: low-resource transliteration, archaic vocabulary, and noisy input signals. We present a systematic framework for evaluating the full image-to-translation pipeline on medieval Latin manuscripts, a setting in which scribal shorthand, ligatures, and parchment degradation expose failure modes that are invisible in clean-text benchmarks. Benchmarking on the CATMuS Latin dataset reveals a specialization gap: domain-specific Optical Character Recognition (OCR) models reduce character error rate by up to 4.3×\times compared to general-purpose VLMs, despite operating at orders of magnitude fewer parameters. We introduce the Interpres-Parallel-Corpus (IPC), a novel dataset comprising 1,383 aligned manuscript image lines, transcriptions, and expert translations, the first of its kind for medieval Latin. Our experiments uncover a complexity paradox: the simplest pipeline, a specialized OCR model feeding directly into a VLM, outperforms all multi-component variants. Adding retrieval-augmented generation (RAG) or post-OCR correction introduces prompt saturation and error propagation that degrade aggregate translation quality. These findings offer both a new benchmark and practical guidance for deploying translation systems in low-resource historical settings.
Jul 2, 2026cs.CV

NeoMap: Training-free Novel-View Synthesis from Single Images and Videos

We study the challenging problem of novel view video synthesis from single images or monocular videos. Existing methods, which operate under the assumption that pre-trained video models lack native novel view synthesis capability and enforce view alignment via camera conditioning, task-specific fine-tuning, or stepwise hard denoising guidance, often suffer from artifacts and compromised global scene consistency. In this paper, we introduce NeoMap, a novel training-free framework designed to locate high-fidelity, view-consistent novel view solutions from general pre-trained video models. The key to our approach is the core insight that promising novel view solutions are inherently encoded within the natural video data manifold learned by pre-trained models, and the core challenge is simply to locate this optimal solution. We solve this via our core mechanism: convergent manifold alternating projection iterations that optimize the initial noise. Extensive experiments demonstrate that NeoMap significantly outperforms all existing methods across 3 standard novel view synthesis benchmarks, including the challenging Tanks-and-Temples, LLFF and DAVIS datasets, achieving state-of-the-art generation fidelity and top-tier view consistency.
Jul 1, 2026cs.CV

CORGI: Consistency-Aware 3D Dog Reconstruction from a Single Image in the Wild

Reconstructing high-fidelity 3D models of highly articulated animals, such as dogs, from a single in-the-wild image remains a formidable challenge. In this paper, we introduce CORGI, a novel framework for consistency-aware 3D dog reconstruction from a single unconstrained image that completely eliminates the need for 3D supervision. To overcome generative inconsistencies and the lack of multi-view capture, our pipeline introduces three core components. First, we propose a Canonical-Driven Orbital Generation (CDOG) strategy, utilizing specialized Canonical and Orbit LoRAs to normalize arbitrary input poses and synthesize reliable 360-degree video observations. Second, we design a Consistency-aware Deformable 3DGS (CA-3DGS) module that anchors on a D-SMAL prior, explicitly modeling per-view generative errors through dedicated neural deformation fields to learn accurate vertex-level displacements. Finally, to eliminate structural distortions and recover high-frequency details, we introduce a self-supervised Deformation-Conditioned Generative Repair (DCGR) module. Extensive experiments demonstrate that CORGI achieves state-of-the-art performance, generalizing seamlessly across diverse dog breeds to produce geometrically accurate, visually coherent, and fully animatable 3D assets ready for downstream applications.
Jun 29, 2026cs.CV

FastPano3D: Feed-Forward Indoor Panoramic 3D Reconstruction from a Single Image

Recent advances in 3D scene reconstruction have highlighted the intricate trade-offs among rendering quality, inference efficiency, and data dependency. To address the challenge of rapidly reconstructing detailed 3D indoor scenes from minimal input, we introduce FastPano3D, an end-to-end framework that directly generates renderable 3D Gaussian representations from a single panoramic image. Unlike perspective-based methods, panoramic images inherently suffer from equirectangular projection distortions and spatially non-uniform feature distributions, making direct feed-forward Gaussian generation particularly challenging. In contrast to existing Gaussian Splatting based methods that rely on multi-view supervision or per-scene optimization, FastPano3D employs a lightweight feature encoder, adaptive Gaussian sampling, and a point-cloud-guided refinement strategy to achieve efficient and accurate scene generation without any test-time optimization. Our approach reconstructs high-fidelity 3D scenes within seconds, achieving up to 156 times faster inference than prior state-of-the-art methods such as Pano2Room, while using only half the parameters. Extensive experiments demonstrate that FastPano3D delivers rendering quality comparable to NeRF- and 3DGS-based reconstructions, establishing a new benchmark for rapid, single-view 3D scene inference.
Jun 29, 2026cs.CV

FFAvatar: Feed-Forward 4D Head Avatar Reconstruction from Sparse Portrait Images

We present FFAvatar, a Transformer-based 3D Gaussian framework for fast construction of high-quality and animatable 4D head avatars from one or more reference portrait images. Unlike existing feed-forward approaches that require a fixed number of input views, FFAvatar supports incremental reconstruction, progressively refining the avatar representation as additional reference images become available. At the core of our method is an alternating attention mechanism that disentangles identity appearance from expression and viewpoint variations, enabling the reconstruction of a canonical 3D appearance that remains consistent across poses and facial expressions. To balance visual fidelity and computational efficiency, we introduce a sparse-to-dense learning paradigm. Coarse appearance features are first learned using sparse primitives anchored to the FLAME vertex level and are subsequently densified in the UV domain to capture fine-grained geometric and texture details. We further propose a plug-and-play motion refinement module that enables subject-specific dynamic personalization by modeling residual motion beyond parametric deformation. Extensive experiments demonstrate that FFAvatar efficiently produces high-fidelity and controllable 4D head avatars, achieving superior flexibility, driving efficiency, and identity-consistent rendering across diverse expressions and viewpoints.
Jun 26, 2026cs.CV

Joint Transcription and Decryption of Images of Encrypted Handwritten Documents: A Comparison with the Traditional Pipeline

Historical encrypted manuscripts present a challenging problem at the intersection of cryptology, linguistics, paleography, and computer vision. Current automatic decipherment approaches usually rely on a two-stage pipeline: transcription of cipher symbols from manuscript images, followed by decryption into plaintext. However, this design is sensitive to transcription errors, which propagate to the final output. We present Direct Image Decryption, an end-to-end approach that directly maps encrypted manuscript images to plaintext, bypassing the intermediate transcription stage. Using the Copiale cipher as a case study, we build a synthetic data generation pipeline to create large-scale cipher-like training data and compare the traditional pipeline with the proposed joint architecture. Results show that joint image-to-plaintext modeling is a promising alternative to traditional transcription-based pipelines.
Jun 13, 2026cs.CV

Text-Driven Fusion for Infrared and Visible Images: Achieving Image Scene Adaptation on Hyperbolic Space

Infrared and visible image fusion aims to integrate complementary modalities, while existing Euclidean methods impose rigid distance metrics that distort multi-modal interactions and parent-to-child semantic hierarchies. To overcome these limitations, we introduce a text-driven fusion framework empowered by hyperbolic manifold learning. During training, BLIP-extracted text prompts serve as topological anchors within the hyperbolic space, guiding vision-attribute alignment through hyperbolic embeddings that naturally accommodate varying semantic granularities. By exploiting the exponential volume growth dictated by the Poincaré ball's negative curvature, this approach seamlessly embeds hierarchical trees to encode coarse-to-fine semantics without metric saturation, while the vast peripheral space prevents texture distortion during cross-modal fusion. At inference, the fusion process autonomously adapts to input content using the learned text-attribute priors, completely eliminating the need for textual input. Experimental results show our method outperforms state-of-the-art approaches on benchmark datasets, with code available at https://github.com/Shaoyun2023/TEDFusion.
Jun 7, 2026cs.CV

SceneConductor: 3D Scene Generation from a Single Image with Multi-Agent Orchestration

Generating complete 3D scenes from a single image requires inferring globally consistent geometry, object relationships, and environmental context from inherently ambiguous visual evidence. Despite recent progress in joint layout-and-mesh generation, existing methods often rely on holistic or weakly decomposed pipelines that entangle many factors at once and demand extensive scene-level supervision, limiting their generalization to complex real-world environments. We propose a multi-agent orchestration framework that decomposes single-image 3D scene generation into three structured stages: scene initialization, environment construction, and multi-agent refinement. The initialization stage extracts image-derived object masks, builds object-level 3D representations, and predicts an initial spatial layout to form a coarse 3D scene. The environment-construction stage then leverages this initialization together with point-map geometry to build an environmental scaffold of supporting surfaces, room boundaries, materials, and illumination. Finally, in the refinement stage, a planner agent identifies structural and visual inconsistencies, applies simple corrections directly, and dispatches specialist agents for complex localized revisions that are reintegrated into the global scene. To provide reliable structural initialization while reducing reliance on scene-level annotations, we further introduce a geometry-aware layout predictor supervised by sparse geometric priors derived from point maps. Unlike fully supervised layout generators, the predictor can be trained from segmentation-level data and generalizes robustly to diverse real-world scenes. Extensive experiments on benchmark datasets show that our method consistently outperforms prior approaches in geometric accuracy, spatial consistency, and perceptual realism.
Jun 2, 2026cs.CV

Reflection Separation from a Single Image via Joint Latent Diffusion

Single-image reflection separation is highly challenging under extreme conditions like glare or weak reflections. Existing methods often struggle to recover both layers in glare or weak-reflection scenarios because of insufficient information. This paper presents a diffusion model explicitly fine-tuned for this task, leveraging generative diffusion priors for robust separation. Our method simultaneously generates transmission and reflection layers through a unified diffusion model, incorporating a novel cross-layer self-attention mechanism for better feature disentanglement. We further introduce a disjoint sampling strategy to iteratively reduce interference between the layers during diffusion and a latent optimization step with a learned composition function for improved results in complex real-world scenarios. Extensive experiments demonstrate that our approach surpasses state-of-the-art methods on multiple real-world benchmarks. Project page: https://brian90709.github.io/diff-reflection-separation/
Jun 2, 2026cs.CV

SimuScene: Simulation-Ready Compositional 3D Scene Reconstruction from a Single Image

Reconstructing interactive, simulation-ready 3D scenes from a single image is a critical bottleneck for robotic manipulation. While recent single-image lifters recover plausible per-object shapes, composing them yields scenes that collapse under physical simulation due to interpenetrating, hovering, or sinking objects. Existing physics-aware methods address this strictly as a post-hoc layout correction, leaving the underlying geometric errors unresolved. To address this, we introduce SimuScene, a compositional 3D reconstruction pipeline that puts physics in the loop of shape and layout estimation. Rather than using physics merely for layout cleanup, we utilize the physics engine as a diagnostic measurement tool during the generative process itself. By diagnostically simulating reconstructed objects under gravity, we convert penetration and support failures into quantitative correction signals that drive gravity-axis stretching and amodal shape resampling. This physics-informed feedback loop mitigates accumulated reconstruction errors and produces a stable, simulation-ready compositional 3D scene. Extensive experiments demonstrate state-of-the-art performance on physical stability and geometric alignment benchmarks. We further highlight SimuScene's utility by deploying reconstructed environments in humanoid control and robot-arm manipulation tasks.
Jun 1, 2026cs.CV

HumanNOVA: Photorealistic, Universal and Rapid 3D Human Avatar Modeling from a Single Image

In this paper, we present HumanNOVA, a photorealistic, universal, and rapid model for generating 3D human avatars from a single RGB image. Achieving both photorealism and generalization is challenging due to the scarcity of diverse, high-quality 3D human data. To address this, we build a scalable data generation pipeline that follows two strategies. The first one is to leverage existing rigged assets and animate them with extensive poses from daily life. The second strategy is to utilize existing multi-camera captures of humans and employ fitting to generate more diverse views for training. These two strategies enable us to scale up to 100k assets, significantly enhancing both the quantity and the diversity of data for robust model training. In terms of the architecture, HumanNOVA adopts a feed-forward, token-conditioned avatar modeling framework that allows fast inference in less than one second and requires no test-time optimization. Given an input image and an estimated simplified human mesh (SMPL) without detailed geometry or appearance, the model first encodes both inputs into compact token representations. These tokens then act as conditioning signals and are fused through cross-attention to construct a triplane-based 3D avatar representation. Extensive experiments on multiple benchmarks demonstrate the superiority of our approach, both quantitatively and qualitatively, as well as its robustness under diverse input image conditions. Project page at https://HumanNOVA.github.io .
May 28, 2026cs.CV

REST3D: Reconstructing Physically Stable 3D Scenes from a Single Image

Reconstructing physically stable 3D scenes from a single RGB image enables casual images to be converted into simulation-ready digital assets for applications such as immersive interaction and content creation. However, existing single-image reconstruction methods fall short in capturing the physical structure of a scene. As a result, they often produce geometrically plausible but physically inconsistent results, including object floating and penetration, which lead to unstable behavior in physics simulations. Image-conditioned scene generation methods improve physical plausibility but often rely on strong scene priors, yielding plausible yet inaccurate object arrangements that fail to match the input image. We propose REST3D, a single-image reconstruction framework that can reconstruct physically stable 3D scenes by integrating physical scene understanding with physics-constrained refinement. We first introduce an agentic physical scene understanding technique that constructs a scene-tree representation capturing object physical states and inter-object relationships from a gravity-support perspective, providing a structural prior for reconstruction. Leveraging this structure, we initialize the scene using image-to-3D models, followed by scene-tree-guided alignment and physics-constrained optimization to resolve physical violations while preserving visual consistency with the input image. Experiments show that our method significantly reduces physical errors and improves simulation stability on both synthetic and real-world datasets while maintaining strong reconstruction quality. We further demonstrate the reconstructed scenes in VR-based human-object interaction, showing their potential for immersive applications.
May 19, 2026cs.GR

TelePhysics: Physics-Grounded Multi-Object Scene Generation from a Single Image with Real-Time Interaction

Recent generative video models achieve impressive visual quality but remain constrained by limited physical consistency and controllability. Existing video generation methods provide minimal physical control, and single-image-to-3D conversion approaches often suffer from object interpenetration. Furthermore, physics-based scene-level 3D generation methods exhibit spatial misalignment, stylized artifacts, and inconsistencies with the input data, restricting their use in realistic interactive video synthesis. We propose TelePhysics, a training-free framework that converts a single image into a physically consistent and controllable video through holistic scene-level 3D reconstruction. By representing the full scene geometry in a unified spatial coordinate system, TelePhysics resolves object penetration and alignment ambiguity. Unlike prior methods, this formulation enables accurate scenelevel multi-object interactions and introduces richer, complex control types for advanced mechanicsbased manipulation. By decoupling simulation from rendering, TelePhysics bypasses latency-heavy priors, achieving real-time physical interaction previews paired while preserving photorealistic visual fidelity. Experimental results demonstrate that TelePhysics substantially outperforms prior methods in physical fidelity, spatial coherence, and controllability. The open-source code is available at https://github.com/xinzhang007/TelePhysics.
May 18, 2026cs.CV

Personalized Face Privacy Protection From a Single Image

Photos of faces uploaded online are vulnerable to malicious actors who can scrape facial images from online sources and intrude on personal privacy via unauthorized use of facial recognition models. This paper presents FaceCloak, a novel personalized face privacy protection system, which can generate defensive identity-specific universal face privacy masks from a single image of a user, causing facial recognition to fail. FaceCloak introduces a three-stage personalized face perturbation learning methodology: (1) It generates a small set of high-variety synthetic face images of a person based on a single image of the person. (2) It learns face cloaking by adding more protection to key facial-identity leakage regions through iterative perturbation generation over the small set of synthetic images, effectively shifting a user's identity embedding towards a distant anchor identity and away from a similar one. (3) It generates a personalized identity-protective mask in the form of pixel-wise cloaking, which is light-weight and can be efficiently applied to any facial image of a user while maintaining good perceptual quality. Extensive experiments on three popular face datasets across ten recognition models show the effectiveness of FaceCloak compared to 29 other existing representative methods. Code is available at https://github.com/zacharyyahn/FaceCloak
May 14, 2026cs.CV

MultiEmo-Bench: Multi-label Visual Emotion Analysis for Multi-modal Large Language Models

This paper introduces a multi-label visual emotion analysis benchmark dataset for comprehensively evaluating the ability of multimodal large language models (MLLMs) to predict the emotions evoked by images. Recent user studies report an unintuitive finding: humans may prefer the predictions of MLLMs over the labels in existing datasets. We argue that this phenomenon stems from the suboptimal annotation scheme used in existing datasets, where each annotator is shown a single candidate emotion for each image and judges whether it is evoked or not. This approach is clearly limited because a single image can evoke multiple emotions with varying intensities. As a result, evaluations based on these datasets may underestimate the capabilities of MLLMs, yet an appropriate benchmark for evaluating such models remains lacking. To address this issue, we introduce a new multi-label benchmark dataset for visual emotion analysis toward MLLMs evaluation. We hire 2020 annotators per image and ask them to select all emotions they feel from an image. Then, we aggregate the votes across all annotators, providing a more reliable and representative dataset labeled with a distribution of emotions. The resulting dataset contains 10,34410,344 images with 236,998236,998 valid votes across eight emotions. Based on this benchmark dataset, we evaluate several recent models, including Qwen3-VL, OpenAI's GPT, Gemini, and Claude. We assess model performance on both dominant emotion prediction and emotion distribution prediction. Our results demonstrate the progress achieved by recent MLLMs while also indicating that substantial room for improvement remains. Furthermore, our experiments with LLM-as-a-judge show that the method does not consistently improve MLLMs' performance, indicating its limitations for the subjective task of visual emotion analysis.
May 13, 2026cs.CV

Uncertainty-aware Spatial-Frequency Registration and Fusion for Infrared and Visible Images

Infrared and Visible Image Fusion (IVIF) has shown promise in visual tasks under challenging environments, but fusion under unregistered conditions faces inherent misalignments. Current studies to solve them either predict the deformation parameters coarse-to-fine (i.e., coarse registration and fine registration) or estimate the deformation fields in multi-scales for registration. Though straightforward, they overlook the cumulative errors in registration, which contaminate the fusion stage and severely deteriorate the resulting images. We introduce the Spatial-Frequency Registration and Fusion (SFRF) framework, which incorporates uncertainty estimation and infrared thermal radiation distribution consistency into a unified pipeline to handle the error accumulation for robust registration and fusion across both spatial and frequency domains. Specifically, SFRF constructs a Multi-scale Iterative Registration (MIR) framework that iteratively refines the deformation field across scales, leveraging uncertainty estimation at each stage to mitigate error accumulation and enhance alignment accuracy dynamically. To ensure the accurate alignment of infrared thermal distributions during registration, thermal radiation distribution consistency is employed as a frequency-domain supervisory signal, promoting global consistency in the frequency domain. Based on the spatial-frequency alignment, SFRF further adopts a Dual-branch Spatial-Frequency Fusion (DSFF) module, which incorporates spatial geometric features and frequency distribution information to reconstruct visually appealing images. SFRF achieves impressive performance across diverse datasets.
Apr 30, 2026cs.CV

AEGIS: A Holistic Benchmark for Evaluating Forensic Analysis of AI-Generated Academic Images

We introduce AEGIS, A holistic benchmark for Evaluating forensic analysis of AI-Generated academic ImageS. Compared to existing benchmarks, AEGIS features three key advances: (1) Domain-Specific Complexity: covering seven academic categories with 39 fine-grained subtypes, exposing intrinsic forensic difficulty, where even GPT-5.1 reaches 48.80% overall performance and expert models achieve only limited localization accuracy (IoU 30.09%); (2) Diverse Forgery Simulations: modeling four prevalent academic forgery strategies across 25 generative models, with 11 yielding average forensic accuracy below 50%, showing that forensics lag behind generative advances; and (3) Multi-Dimensional Forensic Evaluation: jointly assessing detection, reasoning, and localization, revealing complementary strengths between model families, with multimodal large language models (MLLMs) at 84.74% accuracy in textual artifact recognition and expert detectors peaking at 79.54% accuracy in binary authenticity detection. By evaluating 25 leading MLLMs, nine expert models, and one unified multimodal understanding and generation model, AEGIS serves as a diagnostic testbed exposing fundamental limitations in academic image forensics.
Apr 30, 2026cs.LG

Learning from a single labeled face and a stream of unlabeled data

Face recognition from a single image per person is a challenging problem because the training sample is extremely small. We consider a variation of this problem. In our problem, we recognize only one person, and there are no labeled data for any other person. This setting naturally arises in authentication on personal computers and mobile devices, and poses additional challenges because it lacks negative examples. We formalize our problem as one-class classification, and propose and analyze an algorithm that learns a non-parametric model of the face from a single labeled image and a stream of unlabeled data. In many domains, for instance when a person interacts with a computer with a camera, unlabeled data are abundant and easy to utilize. This is the first paper that investigates how these data can help in learning better models in the single-image-per-person setting. Our method is evaluated on a dataset of 43 people and we show that these people can be recognized 90% of time at nearly zero false positives. This recall is 25+% higher than the recall of our best performing baseline. Finally, we conduct a comprehensive sensitivity analysis of our algorithm and provide a guideline for setting its parameters in practice.
Apr 27, 2026cs.CV

Point-MF: One-step Point Cloud Generation from a Single Image via Mean Flows

Single-image point cloud reconstruction must infer complete 3D geometry, including occluded parts, from a single RGB image. While diffusion-based reconstructors achieve high accuracy, they typically require many denoising iterations, resulting in slow and expensive inference. We propose Point-MF, a Mean-Flow-based framework for low-NFE single-image point cloud reconstruction that couples a Mean-Flow-compatible architecture with an auxiliary loss. Specifically, Point-MF operates directly in point-cloud space to learn the mean velocity field and enables one-step reconstruction with a single network function evaluation (1-NFE), without relying on VAE-based latent representations. To make Mean Flow effective under large interval jumps, Point-MF employs a Diffusion Transformer tailored to the Mean-Flow setting, conditioned on frozen DINOv3 image features via a lightweight token adapter and equipped with explicit interval/time conditioning. Moreover, we introduce Denoised Space Anchor, a set-distance auxiliary loss on the denoised-space estimate xθx_θ induced by the predicted velocity field, to stabilize large-step generation and reduce outliers and density artifacts. On ShapeNet-R2N2 and Pix3D, Point-MF strikes a strong balance between reconstruction quality and inference speed compared to multi-step diffusion baselines and competitive feedforward models, while generating high-quality point clouds with millisecond-level latency.
Apr 24, 2026cs.CV

Different Strokes for Different Folks: Writer Identification for Historical Arabic Manuscripts

Handwritten Arabic manuscripts preserve the Arab world's intellectual and cultural heritage, and writer identification supports provenance, authenticity verification, and historical analysis. Using the Muharaf dataset of historical Arabic manuscripts, we evaluate writer identification from individual line images and, to the best of our knowledge, provide the first baselines reported under both line-level and page-disjoint evaluation protocols. Since the dataset is only partially labeled for writer identification, we manually verified and expanded writer labels in the public portion from 6,858 (28.00%) to 21,249 lines (86.75%) out of 24,495 line images, correcting inconsistencies and removing non-handwritten text. After further filtering, we retained 18,987 lines (77.51%). We propose a Convolutional Neural Network (CNN)-based model with attention mechanisms for closed-set writer identification, including rare two-writer lines modeled as composite writer-pair classes. We benchmark fourteen configurations and conduct ablations across different feature extractors and training regimes. To assess generalization to unseen pages, the page-disjoint protocol assigns all lines from each page to a single split. Under the line-level protocol, a fine-tuned DenseNet201 with attention achieves 99.05% Top-1 accuracy, 99.73% Top-5 accuracy, and 97.44% F1-score. Under the more challenging page-disjoint protocol, the best observed results are 78.61% Top-1 accuracy, 87.79% Top-5 accuracy, and 66.55% F1-score, thus quantifying the impact of page-level cues. By expanding the Muharaf dataset's labeled subset and reporting both protocols, we provide a clearer benchmark and a practical resource for historians and linguists engaged with culturally and historically significant documents. The code and implementation details are available on GitHub.
Apr 23, 2026cs.CV

Forecasting Solar Energy Using a Single Image

Solar panels are increasingly deployed in cities on rooftops, walls, and urban infrastructure. Although the panel costs have fallen in recent years, the soft costs of installing them have not. These soft costs include assessing the illumination (irradiance) of a panel, which is typically performed using a 3D model that fails to capture small nearby structures that impact the irradiance. Our approach uses a single image taken at the panel's location to forecast its irradiance at any time in the future. We use visual cues in the image to find the camera's orientation and the portion of the sky visible to the panel in order to forecast the irradiance due to the sun and the sky. In addition, we show that the irradiance due to reflections from nearby buildings varies smoothly over time and can be forecasted from the image. This approach enables assessing the solar energy potential of any surface and forecasting the temporal variation of a panel's irradiance. We validate our approach using real irradiance measurements in urban canyons. We show that our approach often yields more accurate irradiance forecasts compared to conventional irradiance-based transposition methods and 3D model-based simulations. We also show that a single spherical image can be used to find the best fixed orientation of a panel. Finally, we present Solaris, a device to capture the image seen by a panel in a variety of urban settings.
Feb 4, 2026cs.CV

VecSet-Edit: Unleashing Pre-trained LRM for Mesh Editing from Single Image

3D editing has emerged as a critical research area to provide users with flexible control over 3D assets. While current editing approaches predominantly focus on 3D Gaussian Splatting or multi-view images, the direct editing of 3D meshes remains underexplored. Prior attempts, such as VoxHammer, rely on voxel-based representations that suffer from limited resolution and necessitate labor-intensive 3D mask. To address these limitations, we propose \textbf{VecSet-Edit}, the first pipeline that leverages the high-fidelity VecSet Large Reconstruction Model (LRM) as a backbone for mesh editing. Our approach is grounded on a analysis of the spatial properties in VecSet tokens, revealing that token subsets govern distinct geometric regions. Based on this insight, we introduce Mask-guided Token Seeding and Attention-aligned Token Gating strategies to precisely localize target regions using only 2D image conditions. Also, considering the difference between VecSet diffusion process versus voxel we design a Drift-aware Token Pruning to reject geometric outliers during the denoising process. Finally, our Detail-preserving Texture Baking module ensures that we not only preserve the geometric details of original mesh but also the textural information. More details can be found in our project page: https://github.com/BlueDyee/VecSet-Edit/tree/main
May 19, 2025cs.CV

GeoRanker: Distance-Aware Ranking for Worldwide Image Geolocalization

Worldwide image geolocalization-the task of predicting GPS coordinates from images taken anywhere on Earth-poses a fundamental challenge due to the vast diversity in visual content across regions. While recent approaches adopt a two-stage pipeline of retrieving candidates and selecting the best match, they typically rely on simplistic similarity heuristics and point-wise supervision, failing to model spatial relationships among candidates. In this paper, we propose GeoRanker, a distance-aware ranking framework that leverages large vision-language models to jointly encode query-candidate interactions and predict geographic proximity. In addition, we introduce a multi-order distance loss that ranks both absolute and relative distances, enabling the model to reason over structured spatial relationships. To support this, we curate GeoRanking, the first dataset explicitly designed for geographic ranking tasks with multimodal candidate information. GeoRanker achieves state-of-the-art results on two well-established benchmarks (IM2GPS3K and YFCC4K), significantly outperforming current best methods.
Apr 19, 2025cs.GR

SEGA: Drivable 3D Gaussian Head Avatar from a Single Image

Creating photorealistic 3D head avatars from limited input has become increasingly important for applications in virtual reality, telepresence, and digital entertainment. While recent advances like neural rendering and 3D Gaussian splatting have enabled high-quality digital human avatar creation and animation, most methods rely on multiple images or multi-view inputs, limiting their practicality for real-world use. In this paper, we propose SEGA, a novel approach for Single-imagE-based 3D drivable Gaussian head Avatar creation that combines generalized prior models with a new hierarchical UV-space Gaussian Splatting framework. SEGA seamlessly combines priors derived from large-scale 2D datasets with 3D priors learned from multi-view, multi-expression, and multi-ID data, achieving robust generalization to unseen identities while ensuring 3D consistency across novel viewpoints and expressions. We further present a hierarchical UV-space Gaussian Splatting framework that leverages FLAME-based structural priors and employs a dual-branch architecture to disentangle dynamic and static facial components effectively. The dynamic branch encodes expression-driven fine details, while the static branch focuses on expression-invariant regions, enabling efficient parameter inference and precomputation. This design maximizes the utility of limited 3D data and achieves real-time performance for animation and rendering. Additionally, SEGA performs person-specific fine-tuning to further enhance the fidelity and realism of the generated avatars. Experiments show our method outperforms state-of-the-art approaches in generalization ability, identity preservation, and expression realism, advancing one-shot avatar creation for practical applications.
Sep 16, 2024cs.CV

PSHuman: Photorealistic Single-image 3D Human Reconstruction using Cross-Scale Multiview Diffusion and Explicit Remeshing

Detailed and photorealistic 3D human modeling is essential for various applications and has seen tremendous progress. However, full-body reconstruction from a monocular RGB image remains challenging due to the ill-posed nature of the problem and sophisticated clothing topology with self-occlusions. In this paper, we propose PSHuman, a novel framework that explicitly reconstructs human meshes utilizing priors from the multiview diffusion model. It is found that directly applying multiview diffusion on single-view human images leads to severe geometric distortions, especially on generated faces. To address it, we propose a cross-scale diffusion that models the joint probability distribution of global full-body shape and local facial characteristics, enabling detailed and identity-preserved novel-view generation without any geometric distortion. Moreover, to enhance cross-view body shape consistency of varied human poses, we condition the generative model on parametric models like SMPL-X, which provide body priors and prevent unnatural views inconsistent with human anatomy. Leveraging the generated multi-view normal and color images, we present SMPLX-initialized explicit human carving to recover realistic textured human meshes efficiently. Extensive experimental results and quantitative evaluations on CAPE and THuman2.1 datasets demonstrate PSHumans superiority in geometry details, texture fidelity, and generalization capability.
Mar 3, 2022cs.CV

Structure-Guided Self-Supervised Matching for One-Shot Medical Landmark Detection

Medical landmark detection usually requires accurate expert annotations, which are laborious and difficult to scale across anatomical regions. In this work, we study an extreme annotation-efficient setting where only a single annotated template image is available. We propose SGB-Match, a structure-guided coarse-to-fine self-supervised matching framework for one-shot medical landmark detection. The framework first learns dense anatomical correspondence from unlabeled augmented image pairs, and then transfers the landmark definition from the annotated template to each target image through feature matching. Different from standard contrastive correspondence learning, where negative candidates are penalized by a structure-agnostic rule, we introduce a structure-guided bias into the contrastive objective. The bias is constructed from relative distance and edge-aware anatomical cues, and explicitly reweights the negative gradients: nearby structure-relevant candidates are weakly repelled, while distant or structure-irrelevant negatives are strongly suppressed. As a result, the learned feature space better preserves local anatomical structures around template landmarks and reduces confusing responses from repeated textures. We further adopt a global-to-local design, where a global encoder provides coarse landmark localization and a local encoder refines the prediction in a cropped region. Extensive experiments on four 2D radiological landmark datasets demonstrate that SGB-Match achieves strong one-shot performance across both public and newly collected datasets and consistently benefits from both structure-guided bias and two-stage refinement.