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Latest in Experience

May 27, 2026q-bio.NC

Exploratory Experience Shapes the Geometry of Predictive Representations

Active sensing links behavior and learning through an action-perception loop: actions determine the observations used to update internal predictive models of perception, which subsequently guide the next actions. Predictive-coding frameworks provide a natural way to model this process, since internal representations are continuously updated to predict future observations. Here, we ask how exploratory and exploitative behavioral strategies shape these internal predictive representations. We build an online learning agent in a tree-like maze with a controllable parameter regulating the balance between exploratory and exploitative regimes. The agent updates a predictive-coding-based perception model from experience generated by its own behavior. The model predicts both future maze states and reward probability, allowing the agent to select actions either by expected information gain during exploration or by predicted reward during exploitation. We show that the resulting internal predictive representations depend strongly on the agent's behavioral regime. Exploratory agents develop representations that are more spatially organized and better preserve the structure of maze transitions in latent space. In contrast, exploitative agents learn less organized representations. We then train this predictive model on natural trajectories of water-deprived mice navigating the same maze and compare the resulting representations with those learned from agent trajectories. More exploratory mice show representational geometries that closely match those of exploratory agents, whereas mice with more restricted visitation patterns resemble reward-driven, exploitative agents. Together, these findings suggest that exploration enables predictive models to form generalized internal representations by organizing latent space around both spatial location and transition context in artificial agents and animals.
Kseniia Shilova, Abdelrahman Sharafeldin, Advay Balakrishnan +1
May 27, 2026cs.CL

ESC-Skills: Discovering and Self-Evolving Skills for Emotional Support Conversations

Existing emotional support conversation (ESC) systems mainly rely on end-to-end response generation or coarse strategy supervision, offering limited interpretability and little support for systematic skill improvement. We propose ESC-Skills, a skill-centric framework that discovers and self-evolves executable emotional support skills. We first model localized support interactions as Intervention Units (IUs), which capture state--action--outcome dynamics between seeker states, support interventions, and post-response emotional changes. Based on IUs extracted from both successful and failed ESC dialogues, we construct the ESC-Skills Bank, a repository of executable emotional support skills containing intervention guidance, applicability conditions, expected outcomes, and potential risks. To further improve robustness, we introduce a multi-profile self-evolutionary refinement framework in which an ESC agent interacts with diverse simulated seeker profiles under SAGE evaluation. The resulting interaction traces are analyzed to identify missing skills, unsafe interventions, and profile-specific failure patterns, which are then used to refine the Skills Bank through simulation-based verification. Experimental results demonstrate that ESC-Skills improves both response-level quality and dialogue-level emotional outcomes while providing more interpretable and controllable support behaviors. We will release the code, prompts, and ESC-Skills Bank at https://github.com/aliyun/qwen-dianjin.
Jie Zhu, Huaixia Dou, Shuo Jiang +5
May 27, 2026cs.AI

SKILLC: Learning Autonomous Skill Internalization in LLM Agents via Contrastive Credit Assignment

Structured skill prompts improve exploration in long-horizon agentic reinforcement learning (RL). Skill-augmented RL methods retain external skills at inference, while skill-internalization RL methods withdraw them during training to enable autonomous performance. However, existing internalization approaches only use skill-helpfulness contrast for curriculum control, leaving the policy update unchanged and unable to distinguish skill-dependent from autonomous success. We propose SkillC, a framework based on Contrastive Skill Credit Assignment (CSCA) that converts this contrast into a direct learning signal for internalization. \textsc{SkillC} samples paired skill-injected and skill-free rollouts for tasks from active skill types within the same policy update, and injects their task-level contrast into optimization via a dual-stream advantage estimator that preserves global ranking while applying a one-sided correction toward skill-free success. A smoothed validation-level signal further drives an adaptive curriculum over attribution strength, rollout allocation, and monotonic active-set pruning. Experiments on ALFWorld and WebShop show that, without runtime skill access, SkillC surpasses the strongest prior skill-internalization RL baseline by 5.5% and 4.4%, respectively, while remaining competitive with skill-augmented RL methods.
Hongxiang Lin, Zhirui Kuai, Erpeng Xue +1
May 26, 2026cs.AI

PEAM: Parametric Embodied Agent Memory through Contrastive Internalization of Experience in Minecraft

We present PEAM, a Parametric Embodied Agent Memory framework in Minecraft that transforms agent memory from inference-time retrieval into parameter-resident skills internalized through experience. PEAM pairs a slow deliberative LLM for open-ended reasoning with a fast parametric module for reflexive execution of consolidated skills. The fast module is a multimodal Mixture-of-Experts LoRA architecture with per-category physically isolated adapters, enabling parameter-level continual learning without catastrophic forgetting. We treat failure as a first-class training signal: failure--correction trajectory pairs are internalized through a joint behavioral-cloning and contrastive objective, so the agent learns not only what succeeds but also how corrected actions differ from failed ones. To govern consolidation, PEAM introduces a parameterization-worthiness score for deciding which experience should be internalized, and a scale-free self-triggered consolidation mechanism for deciding when to internalize without task-specific hand-tuned thresholds, making the agent self-evolving as the trigger transfers across task distributions without re-tuning. Experiments in Minecraft show that PEAM improves long-horizon task performance, mitigates forgetting on previously consolidated skills, and improves parametric-versus-retrieval efficiency over retrieval-based embodied agents and parametric memory variants.
Yuchen Guo, Junli Gong, Weicheng Wang +3
May 26, 2026cs.AI

SkillGrad: Optimizing Agent Skills Like Gradient Descent

Agent skills provide a lightweight way to adapt LLM agents to specialized domains by storing reusable procedural knowledge in structured files. However, whether downloaded from third parties or self-generated, these skills are often unreliable, incomplete, or outdated. Existing skill-evolution methods often address these deficiencies through heuristic reflections without an explicit optimization formulation. In this paper, we propose SkillGrad, a gradient-descent-inspired framework for optimizing agent skills. SkillGrad treats the skill package as a structured parameter to optimize in a gradient descent fashion: task executions provide trajectory-level loss evidence, automatic diagnoses then provide text-based gradients that indicate the correction directions. To stabilize optimization across iterations, a momentum agent accumulates recurring diagnostic patterns into a persistent memory overlay. Finally, an LLM-based patcher executes the parameter update by applying layer-aware edits to the skill package. Evaluated on SpreadsheetBench Verified and WikiTableQuestions, SkillGrad consistently outperforms training-based skill evolution baselines across two backbone LLMs, improving over the strongest training-based baseline by 6.76.7 percentage points on average. Ablations further show that momentum and contrastive diagnosis both contribute to the final skill quality.
Hanyu Wang, Yifan Lan, Bochuan Cao +2
May 26, 2026cs.AI

MUSE-Autoskill: Self-Evolving Agents via Skill Creation, Memory, Management, and Evaluation

Large language model (LLM) agents rely on reusable skills to solve complex tasks, but existing skill creation approaches often treat skills as isolated, static artifacts, limiting reusability, reliability, and long-term improvement. We propose MUSE-Autoskill Agent (Memory-Utilizing Skill Evolution), a skill-centric agent framework that creates, reuses, and refines skills under a unified lifecycle: creation, memory, management, evaluation, and refinement. MUSE creates skills on demand, stores them across tasks, retrieves them through a skill catalog, and accumulates per-skill experience for later reuse and adaptation. Across the main reported settings on SkillsBench and SkillLearnBench, MUSE-Autoskill outperforms Hermes, Codex, and Claude Code. On SkillsBench, its self-created skills surpass human-authored skills on the successfully covered subset (85.24% vs. 81.17%), showing that lifecycle-managed skills can distill agent experience into highly effective reusable assets; MUSE-created skills also transfer to Hermes more effectively than Codex- or Claude-created skills, reaching 51.90% accuracy under transfer. These results highlight the importance of treating skills as long-lived, experience-aware, and testable assets.
Huawei Lin, Peng Li, Jie Song +2
May 26, 2026cs.CR

Grounded Cache Routing for Retrieval-Augmented Generation: When Is It Safe to Reuse an Answer?

Modern retrieval-augmented generation(RAG) deployments increasingly rely on caching to reduce token cost and time-to-first-token(TTFT). Prefix-level KV reuse is now standard in serving stacks such as vLLM, and chunk-level and position-independent reuse have been pushed further by recent systems(RAGCache, TurboRAG, CacheBlend, EPIC, ContextPilot, PCR, LMCache). Output-level semantic answer caches, by contrast, remain fragile: similar prompts can map to different correct answers, retrieved evidence drifts as the corpus is updated, and adversarial collision attacks have been shown to hijack cached responses. We argue that the right framing for cached answer reuse is not how to reuse faster but when reuse is safe. We propose GroundedCache, an evidence-validated cache router that admits a cached answer only when 4 cheap gates simultaneously hold: query similarity, retrieved-evidence overlap, source-version validity, and lexical (or judge-based) support of the cached answer by the freshly retrieved evidence. We build a six-regime workload that stress-tests cache safety rather than only hit rate, and introduce an operator-facing metric, the unsafe-served rate (USR), fraction of all queries that received a wrong cached answer. Across 2 datasets and 12,000 real-LLM generations(Qwen2.5-7B-Instruct on vLLM with Automatic Prefix Caching), GroundedCache drives USR to 0.0% on every HotpotQA regime(vs. 15-35% under naive caching) and to 1.5% on mtRAG document drift(vs. 51.5%), a 34x reduction on the design-point adversarial regime and 3-10x reductions across the other mtRAG regimes, while end-to-end p50 latency stays within 1.04-1.07x of a no-cache RAG baseline. A per-gate ablation isolates the lexical support gate as the load-bearing safety mechanism on both datasets, with the remaining gates providing defense-in-depth at near-zero cost. We release the implementation, workload, and evaluation harness.
Syed Huma Shah
May 26, 2026cs.SD

An investigation of AI integration in sound designer workflows and experiences

Artificial intelligence is increasingly being integrated into professional audio production workflows, yet a gap persists between the tools developers produce and the requirements of practising sound designers. This paper investigates this gap through a mixed-methods study comprising a survey of 76 practitioners and follow-up semi-structured interviews with 20 industry professionals. Results were analysed using descriptive statistical analysis and thematic analysis to identify patterns across both datasets. Five themes emerged from our analysis: Context, Workflow, Potential, Risks, and Right Use. Our work indicates that current AI tools perform adequately in fast-consumption media contexts but lack the narrative sophistication required for high-end sound design (films, immersive experiences etc). Practitioners demonstrate a preference for assistive, task-specific applications, particularly in audio restoration and library management, over end-to-end generative systems. This work contributes to the on-going discussion on the use of AI and AI-enhanced tools in the creative industries. We report on the current status of the field from the point of view of sound designers and creative audio practitioners, and offer a set of recommendation for sound technologist and developers based on our findings to guide the development of more informed AI tools for sound design.
Nelly Garcia, Joshua Reiss
May 26, 2026cs.AI

Path-dependent program induction under resource constraints explains human sequence learning

How do people build abstract, reusable knowledge from sequential experience under bounded cognitive resources? To answer this question, we integrate rate-distortion theory with recent advances in program induction to describe how prior knowledge shapes which future structures are cheap to encode and easy to discover. We formalize this in a hierarchical Adaptor Grammar (HAG) with distinct local (within-task) and global (across-task) libraries, governed jointly by constraints on memory and computation. In simulations, HAG achieves better rate-distortion trade-offs and stronger generalization than fixed grammars or shallow chunking methods. In an online melodic sequence-learning experiment, participants' recall errors reflected systematic simplifications and reaction times increased at inferred program boundaries. Trial-by-trial fits further showed that hierarchical libraries best explained individual differences in both recall and out-of-sample continuation choices, outperforming all alternative models. These findings cast structured learning as bounded program induction in which the order of experience shapes future abstractions a learner builds.
Hanqi Zhou, David G. Nagy, Peter Dayan +1
May 26, 2026cs.CL

Verilog-Evolve: Feedback-Driven and Skill-Evolving Verilog Generation

Large language models (LLMs) have improved Verilog generation from natural-language specifications, but most pipelines still treat generation as isolated sampling followed by functional checking. This is insufficient for practical RTL design, where useful Verilog must be correct, synthesizable, timing-conscious, and friendly to downstream hardware objectives. We present Verilog-Evolve, a feedback-driven framework for versioned Verilog refinement and cross-session skill evolution. For each task, Verilog-Evolve generates diverse minor candidates, evaluates them with executable feedback from functional simulation, Yosys synthesis, ABC timing proxy, and optional GEMM metrics, then promotes the best candidate into a major version under configurable scoring. To improve across tasks, the system maintains modular skill guidance, retrieves skills according to task and feedback context, and evolves candidate skills from logged histories through create/improve/skip decisions and verifier reports. Experiments on VerilogEval and mixed-precision GEMM tasks show that Verilog-Evolve improves final functional success and promotion stability while producing more downstream-friendly RTL under open-source synthesis, timing-proxy, and netlist-level GEMM objectives. Validation-gated skill evolution further improves GEMM downstream quality and achieves the best downstream score and GEMM held-out pass rate among the evaluated skill modes.
Zehua Pei, Hui-Ling Zhen, Yu Zhang +3
May 25, 2026cs.AI

Exploiting Local Dynamics Regularity for Reusable Skills in Offline Hierarchical RL

Hierarchical Reinforcement Learning (HRL) promises to solve long-horizon Reinforcement Learning (RL) tasks more efficiently than non-hierarchical counterparts by discovering and reusing temporally-extended skills. However, obtaining skills that are actually reusable remains an open challenge. Towards this end, we focus on abstractions that exploit the intuition of local dynamics: local transitions in different global contexts require similar kinds of action sequences. By aligning these contexts with the action sequences they require, we are able to learn which skills to reuse and where to reuse them. In principle, this information should benefit many HRL algorithms, where high-level policies have to reason about the low-level skills they use. The resulting algorithm CARL (Contrastive Action-based Representations for Reusable Local Control) shows both qualitative clustering of meaningful skills in complex humanoid environments and improved downstream performance on the OGBench benchmark when integrated with HIQL.
Sarthak Dayal, Abhinav Peri, Carl Qi +4
May 25, 2026cs.AI

Managing Uncertainty in LLM-Generated Procedural Knowledge for Virtual Laboratory Planning

Educational virtual laboratories can make experimental training more scala-ble, adaptive, and accessible, especially when students have limited access to physical laboratory facilities. However, authoring new simulated laboratory procedures remains costly: educators must describe new equipment, define how instruments and materials interact, and specify valid procedural flows that can be executed or assessed inside the virtual environment. Large lan-guage models can assist in this authoring process by generating detailed ex-perimental procedures, but their output should not be treated as directly exe-cutable plans. They may omit necessary actions, arrange steps in the wrong order, or produce instructions that are logically incorrect or incompatible with the laboratory equipment. This paper presents a prototype framework for managing uncertainty in LLM-generated procedural knowledge for virtu-al laboratory planning. The framework aims to reduce procedural uncertainty by using structured domain representations and uncertain LLM-generated state-transition samples to extract candidate procedural rules, transform them into explicit and inspectable constraints, and use them to repair uncertain procedural steps. Although the motivating domain refers to educational vir-tual laboratories, the underlying problem is more general: managing uncer-tain procedural knowledge for action planning in structured interactive envi-ronments. We illustrate the approach in a virtual laboratory domain involving laboratory instruments, containers, tools, and material-transfer actions.
Polychronis Karpodinis, Dimitris Kalles
May 25, 2026cs.CV

Everything at Every Scale: Scale-Invariant Diffusion with Continuous Super-Resolution

Creating images from noise is image generation; reconstructing fine details from coarse inputs is super-resolution. Despite their practical differences, both can be understood as reversing information loss across scales. We introduce SKILD\textbf{SKILD}, a S\textbf{S}cale-invariant K\textbf{K}-Space I\textbf{I}mage L\textbf{L}earning D\textbf{D}iffusion model that unifies generation and continuous super-resolution within a single unconditional framework. Both natural images and critical physical systems exhibit scale invariance, and we leverage it to design a forward process that attenuates image content from fine to coarse scales while injecting spectrum-matched Gaussian noise, making scale an explicit coordinate of the diffusion dynamics. The same trained reverse process performs generation and continuous super-resolution by varying only the starting timestep: no task-specific architecture, no conditioning branch, no classifier-free guidance, no retraining per scale factor\textit{no task-specific architecture, no conditioning branch, no classifier-free guidance, no retraining per scale factor}. Empirically, SKILD reaches FID 2.652.65 and Inception Score 9.639.63 on unconditional CIFAR-10, performs 2×2\times--8×8\times super-resolution on ImageNet from a single unconditional checkpoint while outperforming conditional models across perceptual metrics, and reconstructs critical Ising models whose connected four-point correlations closely track the ground truth.
Zixin Jessie Chen, Zhuo Chen, Archer Wang +4
May 25, 2026cs.LG

Don't Retrain, Just Reuse: Recovering Dual-Target Molecules from Single-Target Diffusion Models

Designing a single molecule that modulates two targets is a promising strategy for polypharmacology, but it remains substantially harder than standard single-target generation because one candidate must satisfy two binding requirements while preserving drug-likeness and synthesizability. Existing dual-target generative methods typically introduce dual-target capability by either retraining the generator or intervening in the diffusion process during sampling. The former can be costly and difficult to stabilize when dual-target supervision is sparse, while the latter may be sensitive to denoising-time target balancing and competing update directions. These limitations motivate a generator-preserving alternative that keeps the pretrained prior intact: can dual-target candidates instead be recovered from the input space of a frozen single-target diffusion model, without modifying its parameters or denoising dynamics? We formulate this task as a constrained multi-objective optimization problem and propose REUSE, a hierarchical evolutionary input-space search framework that combines pair-conditioned exploration with structured multi-stage selection to enforce dual-target affinity, chemical quality, and diversity. Experiments show that, compared with methods that modify the diffusion process, REUSE consistently improves dual-target affinity and balance, achieving a 20.9-percentage-point gain in Dual High Affinity over the strongest prior baseline while maintaining competitive molecular quality.
Qingyuan Zeng, Pengxiang Cai, Zixin Guan +5
May 25, 2026cs.CV

Tetris: Tile-level Sampling for Efficient and High-Fidelity Video Object Tracking

Track materialization converts raw video into reusable object tracks that downstream queries can run against without rerunning tracking, but extracting those tracks efficiently and with high fidelity remains expensive. Prior systems reduce cost through temporal frame sampling, erasing the inter-frame motion that fine-grained tracking requires. In stationary video, however, large portions of each frame contain no objects of interest, and the remaining regions tolerate different sampling rates. We present Tetris, a track-extraction system that decomposes videos into a tile-based polyomino data model, enabling fine-grained spatiotemporal pruning that reduces detector calls with minimal fidelity loss. Tetris runs three operators upstream of the user-provided detector: a classifier identifies relevant tiles and groups them into polyominoes, an integer linear program (ILP) prunes redundant polyominoes under a user-specified accuracy constraint, and a packer assembles the survivors into canvases that minimize detector calls. Across 7 stationary-video datasets, Tetris stays within a 5% tracking accuracy loss of a full-frame, every-frame reference pipeline, whereas prior systems exceed this bound on 3 of the 7 datasets. At this 5% bound, Tetris achieves up to 17.4x higher throughput than prior systems and up to 68.8x higher than the reference pipeline. The project page is at https://tetris-db.github.io .
Chanwut Kittivorawong, Alena Chao, Charlie Si +1
May 25, 2026cs.AI

ATWL: A Formal Language for Representing, Comparing, and Reusing Visual Analytics Workflows

Visual analytics (VA) workflows are inherently complex, involving data transformation, feature engineering, visual representation, and human interpretation. They are typically described in unstructured prose, hindering systematic comparison, reuse of proven strategies, and training of novices. We present Artifact-Transform Workflow Language (ATWL), a domain-agnostic, declarative language that formally represents VA workflows by capturing their structure and underlying analytical intent. ATWL is built upon a modular ontology of eight artifact types (entities, features, arrangements, visualisations, patterns, models, knowledge, specifications) and transforms characterised by standardised intents (e.g., define-unit, characterise, contextualise, abstract). To show that formalisation effort need not impede adoption, we extract workflows from research papers through supervised interaction with LLM agents, reducing the human role to review and refinement. Using this process, we constructed a library of seventeen ATWL workflows from published VA papers. Cross-workflow analysis reveals structural regularities -- a recurrent meta-structure, recurring motifs, reusable building blocks, diverse iterative strategies, and cross-domain equivalences -- that remain invisible in prose. We further evaluate practical utility through a controlled experiment in which the same LLM addressed two analytical problems with the library supplied either as original papers or as ATWL representations. Both forms enabled useful recommendations, but the formal representation systematically added explicit iteration structure, typed data flow, fragment-level adaptation provenance, and compactness supporting scaling beyond what prose libraries can fit in an LLM's context. ATWL enables a transition from narrative descriptions to formally represented, comparable, and reusable analytical knowledge.
Natalia Andrienko, Gennady Andrienko, Jürgen Bernard +1
May 25, 2026cs.AI

CODESKILL: Learning Self-Evolving Skills for Coding Agents

Coding agents produce rich trajectories while solving software-engineering tasks. To enable agent self-evolution, these trajectories can be distilled into reusable procedural skills that compactly encode experience to guide future behavior. However, existing skill construction and maintenance methods often rely on fixed prompts and heuristic update rules, leaving it unclear how knowledge should be selected, abstracted, and maintained to best serve downstream agents. We propose CODESKILL, an LLM-based framework that reformulates skill extraction and skill-bank maintenance as a learnable management policy. CODESKILL extracts multi-granularity procedural skills from coding-agent trajectories, evolves skills with new experience, and maintains a compact skill bank for future task solving. We train CODESKILL with reinforcement learning, using a hybrid reward that combines dense rubric-based skill-quality feedback with sparse verifiable execution feedback from the frozen downstream agent. Experiments on EnvBench, SWE-Bench Verified, and Terminal-Bench 2 show that CODESKILL improves average pass rate by 9.69 over the no-skill baseline and by 4.01 over the strongest prompt-based or memory baseline, while maintaining the skill bank at a stable size during iterative construction.
Yanzhou Li, Yiran Zhang, Xiaoyu Zhang +2
May 24, 2026stat.ML

Choosing Online Experiment Designs under Interference in Ads, Recommendations, and Member-Experience Systems

Online experiments in ads, recommendation, and member-experience systems are often planned before the dominant interference mechanism is known. A treatment may propagate through budgets, inventory, producer exposure, graph spillovers, or temporal carryover, making the randomization design itself a statistical decision. We formulate this problem as robust design selection over uncertain exposure mechanisms. Given a finite catalog of six implementable designs, the selector compares each design by worst-case planning risk over an ambiguity set. The risk combines exposure bias, assignment-unit variance, minimum detectable effect, contamination or carryover, operational cost, and estimand mismatch. For theoretical justification, the paper develops a geometry-aware guarantee, stating that design bias is bounded by Wasserstein distance to the launch exposure distribution, and this penalty is minimax tight under Lipschitz exposure response. We also prove finite-catalog approximation and a robust selector theorem with excess-risk control, exact recovery under separation, and certified shortlists when the risk surface is flat. Empirically, the same selector gives different recommendations across samples from public datasets. It selects user-randomization on Criteo ads with dimensionless robust risk 1.295, switchbacks on Open Bandit-bts/men with risk 2.105, and cluster-randomization on KuaiRand with risk 2.240. The Open Bandit case stresses known but uneven logging support, with propensities from 0.00006 to 0.594 and a 5.17% IPS effective-sample share. Overall, the paper contributes an interference-aware experiment design framework based on mechanism-robust design decisions, where the output is either a justified design choice or an uncertainty shortlist.
Prashant Shekhar, Caroline Howard
May 24, 2026cs.AI

Towards Multi-Turn Dialog Systems for Industrial Asset Operations and Maintenance

Industrial asset operations and maintenance question answering is inherently multi-turn, iterative, and highly dependent on external tool invocation. However, the conventional plan-execute single-agent architecture exhibits clear limitations in maintaining cross-turn context, and reusing intermediate results. In this paper, we present a multi-turn dialog system designed for industrial scenarios based on a supervisor-specialist multi-agent architecture. To alleviate tool invocation bottlenecks, the system incorporates structured artifact reuse, dynamic replanning, and parallel tool execution. Evaluation results show that our system achieves better response quality compared with the baseline, with planning effectiveness increasing by 54.5% and task completion improving by 37.8%. System profiling further shows that cross-turn artifact reuse effectively reduces redundant tool invocation, decreasing the tool-time share from 47.3% to 26.3% and making turns 2-5 approximately 4.2x faster than the first turn.
Chengrui Li, Rujing Li, Yitong Bai +1
May 23, 2026cs.AI

Partner-Aware Hierarchical Skill Discovery for Robust Human-AI Collaboration

Multi-agent collaboration, especially in human-AI teaming, requires agents that can adapt to novel partners with diverse and dynamic behaviors. Conventional Deep Hierarchical Reinforcement Learning (DHRL) methods focus on agent-centric rewards and overlook partner behavior, leading to shortcut learning, where skills exploit spurious information instead of adapting to partners' dynamic behaviors. This limitation undermines agents' ability to adapt and coordinate effectively with novel partners. We introduce Partner-Aware Skill Discovery (PASD), a DHRL framework that learns skills conditioned on partner behavior. PASD introduces a contrastive intrinsic reward to capture patterns emerging from partner interactions, aligning skill representations across similar partners while maintaining discriminability across diverse strategies. By structuring the skill space based on partner interactions, this approach mitigates shortcut learning and promotes behavioral consistency, enabling robust and adaptive coordination. We extensively evaluate PASD in the Overcooked-AI benchmark with a diverse population of partners characterized by varying skill levels and play styles. We further evaluate the approach with human proxy models trained from human-human gameplay trajectories. PASD consistently outperforms existing population-based and hierarchical baselines, demonstrating transferable skill learning that generalizes across a wide range of partner behaviors. Analysis of learned skill representations shows that PASD adapts effectively to diverse partner behaviors, highlighting its robustness in human-AI collaboration.
Adnan Ahmad, Bahareh Nakisa, Mohammad Naim Rastgoo
May 23, 2026cs.LG

From One-Pass SGD to Data Reuse: Mini-Batch Scaling Laws in Sketched Linear Regression

Scaling laws provide compact descriptions of how prediction error varies with compute, model size, and data, but existing theory mainly treats single-sample SGD or full data reuse, leaving the role of mini-batching unclear. We study batch scaling laws for sketched linear regression under a power-law covariance spectrum and a source condition on the target parameter. We analyze one-pass batch SGD, multi-pass batch SGD with replacement, and multi-pass batch SGD without replacement. Our first result is a risk decomposition: all three procedures share the same irreducible and approximation terms, while their stochastic terms depend on the sampling protocol. One-pass batch SGD splits into bias and variance, whereas the two multi-pass methods split into GD bias, GD variance, and a fluctuation term around a common GD reference trajectory. We then prove source-condition scaling laws for one-pass and multi-pass mini-batch methods. For one-pass batch SGD, mini-batching preserves the approximation and optimization-bias exponents, while the variance scales as O(min(M,(Teffγ)1/a)/(BTeff))O(\min(M,(T_{\mathrm{eff}}γ)^{1/a})/(B T_{\mathrm{eff}})). Thus the usual 1/B1/B covariance reduction holds at fixed update count TT, but in the one-pass regime T=N/BT=N/B it is partly offset by the shorter optimization horizon. For multi-pass batch SGD, with- and without-replacement sampling have identical approximation and GD bias/variance terms; they differ only in the fluctuation covariance prefactor, which is 1/B1/B with replacement and ρN,B=(NB)/(B(N1))ρ_{N,B}=(N-B)/(B(N-1)) without replacement. Hence without-replacement sampling is less noisy for B>1B>1, and when B=NB=N the fluctuation vanishes, recovering deterministic gradient descent. These results place batch size on the same theoretical footing as compute, data, and model dimension in sketched linear regression.
Ziyan Chen, Zhongzhu Zhou, Ding-Xuan Zhou
May 22, 2026cs.AI

SkillEvolBench: Benchmarking the Evolution from Episodic Experience to Procedural Skills

Large language model (LLM) agents accumulate rich episodic trajectories while solving real-world tasks, but it remains unclear whether such experience can be distilled into reusable procedural skills. We introduce SkillEvolBench, a diagnostic benchmark for evaluating this step from experience reuse to skill formation. It contains 180 tasks across six real-world agent environments, organized into role-conditioned task families with shared latent procedures. Agents learn from acquisition tasks, update an external skill library using compacted trajectories and verifier feedback, and then face frozen deployment tasks testing context shift, adversarial shortcuts, and composition. By comparing self-generated and curated-start skill evolution against no-skill and raw-trajectory controls, SkillEvolBench separates procedural abstraction from base capability, curated prior knowledge, and direct reuse of episodic traces. Across ten model configurations and three agent harnesses, we find that current agents often adapt locally but rarely form robust reusable skills. Skill-based conditions can improve acquisition or replay, and individual models sometimes gain on specific deployment axes, but these gains are unstable under frozen deployment. Raw-trajectory reuse frequently outperforms distilled skills, suggesting that current abstraction procedures discard contextual and procedural cues that remain useful for future tasks. Capacity and cost analyses further show that writing more skills or larger Tier-3 resource libraries is not sufficient: additional updates can improve coverage while introducing episode-specific drift and procedural clutter. These findings position SkillEvolBench as a testbed for measuring when one-off experience becomes durable procedural knowledge rather than task-local memory.
Yingtie Lei, Zhongwei Wan, Jiankun Zhang +13
May 22, 2026cs.AI

SkillOpt: Executive Strategy for Self-Evolving Agent Skills

Agent skills today are hand-crafted, generated one-shot, or evolved through loosely controlled self-revision, none of which behaves like a deep-learning optimizer for the skill, and none of which reliably improves over its starting point under feedback. We argue the skill should instead be trained as the external state of a frozen agent, with the same discipline that makes weight-space optimization reproducible. SkillOpt is, to our knowledge, the first systematic controllable text-space optimizer for agent skills: a separate optimizer model turns scored rollouts into bounded add/delete/replace edits on a single skill document, and an edit is accepted only when it strictly improves a held-out validation score. A textual learning-rate budget, rejected-edit buffer, and epoch-wise slow/meta update make skill training stable while adding zero inference-time model calls at deployment. Across six benchmarks, seven target models, and three execution harnesses (direct chat, Codex, Claude Code), SkillOpt is best or tied on all 52 evaluated (model, benchmark, harness) cells and beats every per-cell competitor among human, one-shot LLM, Trace2Skill, TextGrad, GEPA, and EvoSkill skills. On GPT-5.5 it lifts the average no-skill accuracy by +23.5 points in direct chat, by +24.8 inside the Codex agentic loop, and by +19.1 inside Claude Code. Transfer experiments further show that optimized skill artifacts retain value when moved across model scales, between Codex and Claude Code execution environments, and to a nearby math benchmark without further optimization. Code: https://aka.ms/skillopt
Yifan Yang, Ziyang Gong, Weiquan Huang +12
May 22, 2026cs.AI

From Raw Experience to Skill Consumption: A Systematic Study of Model-Generated Agent Skills

Language agents increasingly improve by reusing \emph{skills} -- structured procedural artifacts distilled from past experience. In particular, \emph{domain-level} and \emph{model-generated} skills are especially promising. They offer fast adaptation within a domain by encoding domain-specific recurring procedures, and they scale beyond labor-intensive hand-crafting. However, while extraction methods continue to proliferate, understanding remains limited, with no comprehensive study spanning the full skill lifecycle -- \textbf{experience generation}, \textbf{skill extraction}, and \textbf{skill consumption} -- to ask whether such skills actually work, when they work, and what makes them succeed or fail. To close this gap, we build a utility-grounded evaluation framework that provides systematic experimental results across extractors and target agents, covering five diverse agentic task domains. We find that model-generated skills are beneficial on average but exhibit non-trivial negative transfer, and that neither extractors nor targets behave uniformly. A model can be a strong extractor yet a weak consumer, or vice versa, with skill utility independent of model scale or baseline task strength. To explain these patterns, we then dissect each lifecycle stage in depth, analyzing how experience composition shapes skill quality, what properties characterize useful skills, and how the same skill transfers across different consumers. Finally, we translate these findings into a concrete \emph{meta-skill} that guides skill extraction toward the features tied to actual utility, which consistently improves skill quality across domains and substantially reduces negative transfer.
Zisu Huang, Jingwen Xu, Yifan Yang +13
May 22, 2026cs.CL

OpenSkillEval: Automatically Auditing the Open Skill Ecosystem for LLM Agents

Skills, i.e., structured workflow instructions distilled for large language models (LLMs), are becoming an increasingly important mechanism for improving agent performance on real-world downstream tasks. However, as the open-source skill ecosystem rapidly expands, it remains unclear how different models and agent frameworks interact with skills, how to evaluate skill quality, and how users should select skills under practical cost-performance trade-offs. In this paper, we present \textsc{OpenSkillEval}, an automatic evaluation framework for both skill-augmented agent systems and the skills themselves. Instead of relying on static benchmarks, \textsc{OpenSkillEval} automatically constructs realistic task instances from evolving real-world artifacts across five categories of downstream applications: presentation generation, front-end web design, poster generation, data visualization, and report generation. It further collects and organizes community-contributed skills for controlled comparison under unified task settings. Using more than 600 dynamically generated task instances and 30 open-source skills, we conduct a systematic evaluation of state-of-the-art models and agent frameworks. Our results show that skill availability does not guarantee effective skill usage, that the benefit of skill augmentation depends strongly on both the underlying model and the agent framework, and that many publicly popular skills do not consistently outperform base agents without skills. These findings highlight the need for dynamic, task-grounded evaluation and provide practical insights into the design, selection, and deployment of skills for LLM agents. Additional cases and benchmark resources are available on the project website: https://yingjiahao14.github.io/OpenSkillEval-Web/.
Jiahao Ying, Boxian Ai, Wei Tang +2
May 22, 2026cs.CY

Estimating Learners' Skill Acquisition Without Temporal Information

Recent research in educational data mining, especially knowledge tracing, has focused on predicting learners' future knowledge states to support adaptive instruction. However, in many real-world educational settings, learning data are often available only as single-time-point assessments without temporal information, making existing time-series-based approaches difficult to apply. In this paper, we propose a novel framework for predicting future skill acquisition using only snapshot data. Specifically, we address the problem of predicting the next skill to be acquired from skill mastery patterns estimated by cognitive diagnostic models (CDMs). In the absence of temporal information, we exploit inclusion relations among learners' skill sets to induce a pseudo-temporal ordering, interpreting expanding skill sets as a proxy for learning progression. To efficiently approximate unobserved acquisition paths, we introduce a neural model that captures latent skill acquisition dynamics through expected skill increments. Experiments on both synthetic and real-world datasets demonstrate that the proposed method consistently outperforms baseline approaches, with particularly strong advantages as the skill space becomes larger. These results indicate that meaningful skill acquisition patterns can be inferred from snapshot data alone, providing a practical framework for adaptive learning support in data-constrained educational environments.
Ryosuke Nagai, Kyohei Atarashi, Koh Takeuchi +2
May 22, 2026cs.CL

From Correctness to Preference: A Framework for Personalized Agentic Reinforcement Learning

Agentic reinforcement learning (Agentic RL) has achieved strong progress in tasks with clear success signals. However, many real-world agent applications require user-conditioned behavior: the same query may call for different planning strategies and tool-use decisions across users. This setting raises key challenges: generic rewards cannot capture heterogeneous user preferences, observed behaviors are entangled with conformity effects, and flat memories cannot support personalized skill retrieval. To this end, we propose a unified personalized Agentic RL framework that embeds personalization into training-time optimization. At its core is \emph{Personalized Anchor Reward-Decoupled Policy Optimization} (\textbf{PARPO}), which decouples generic task-quality rewards from personalized preference rewards and uses user-specific anchors to stabilize learning under heterogeneous reward scales. We further introduce a two-stage preference-disentangled reward model and \emph{Preference-Aligned Skill Evolution Graph Memory} (\textbf{PSGM}) for personalized supervision and preference-aligned skill retrieval. Together, they form a closed loop of preference identification, policy optimization, and structured skill accumulation. Experiments on ETAPP, ETAPP-Hard, and SJAgent show that our framework consistently outperforms strong memory and RL baselines. Code and data are included in the supplementary materials.
Ranxu zhang, zeyang li, Jiacheng Huang +5
May 21, 2026cs.SE

Contractual Skills: A GovernSpec Design Framework for Enterprise AI Agents

Skills have become a practical packaging mechanism for agent instructions, workflows, scripts, and reference materials. In enterprise settings, however, a skill often needs to express more than task guidance: goals, input boundaries, permissions, human approval points, evidence requirements, output contracts, quality criteria, verification steps, and handoff rules. This paper proposes contractual skills, a GovernSpec-inspired design framework for organizing SKILL.md files as readable task contracts while preserving lightweight skill discovery and progressive loading. The framework clarifies the boundary between contractual skills, GovernSpec YAML contracts, Model Context Protocol (MCP) surfaces, tool adapters, runtime guardrails, tracing, and evaluation systems. We evaluate the framework with three offline empirical studies. The first text-generation experiment covers three enterprise skills, fifteen synthetic tasks, four instruction conditions, and eight generation models, producing 960 outputs and 1680 cross-judge score records. The second study is a public-skill A/B expansion: eight public skills are compared with contractual rewrites across forty-eight synthetic tasks, six generation models, two repeats, 1152 outputs, and two complete judge files. In this setting, contractual skills raise mean quality from 4.692 to 4.914 and reduce critical-error rate from 0.083 to 0.013. The third study is an offline tool-calling challenge with eight models and 192 simulated tool-call records. The results suggest that contractual skills are best understood as a governance layer that makes task intent, boundaries, and acceptance criteria explicit, not as a standalone safety mechanism.
Ting Liu
May 21, 2026cs.CV

EvoIR-Agent: Self-Evolving Image Restoration Agentic System via Experience-Driven Learning

Multimodal Large Language Model (MLLM)-driven image restoration agent demonstrates effectiveness in degradation coupling scenarios by flexibly selecting tools and determining removal orders. However, their zero-shot planning often fails without experience, necessitating severe trial-and-error overhead to achieve satisfactory outcomes. Currently, two paradigms are employed to address this issue, yet a dilemma persists: Training-based methods embed intrinsic experience into parameters, achieving high inference efficiency but lacking compatibility with new tools or degradation. In contrast, training-free methods utilize explicit experience storage for compatibility but still incur trial-and-error overhead due to naive experience. To resolve the dilemma, we propose EvoIR-Agent, which first systematically formulates the experience components of a training-free image restoration agent. Subsequently, a hierarchical experience pool is constructed, which enables coarse-to-fine guidance for diverse tools and removal orders. Furthermore, a self-evolving mechanism is introduced to update the pool from scratch using accumulated records, thereby greatly improving performance and efficiency. Extensive experiments reveal that EvoIR-Agent achieves a significant lead in the full reference metrics and yields a remarkable Pareto-optimal balance between performance and efficiency compared to the state-of-the-art methods.
Kailin Zhuang, Jiawei Wu, Zhi Jin
May 21, 2026cs.AI

Ratchet: A Minimal Hygiene Recipe for Self-Evolving LLM Agents

Self-evolving skill libraries, pioneered by Voyager, let frozen LLM agents accumulate reusable knowledge without weight updates, yet recent evaluation shows that LLM-authored skills deliver +0.0+0.0pp over no-skill baselines while human-curated ones deliver +16.2+16.2pp: the bottleneck is not skill authoring but lifecycle management. We introduce \textbf{Ratchet}, a single-agent loop in which a frozen LLM writes, retrieves, curates, and retires its own natural-language skills. Ratchet integrates four candidate hygiene mechanisms: outcome-driven retirement, a bounded active-cap, meta-skill authoring guidance, and pattern canonicalisation. On MBPP+ hard-100 with Claude Opus 4.7, Ratchet lifts held-out pass@1 from a 0.258±0.0470.258 \pm 0.047 baseline to a late-window rolling mean of 0.5840.584 (peak 0.658±0.0420.658 \pm 0.042) across 100 rounds and 3 seeds, a +0.328±0.018+0.328 \pm 0.018 rolling-mean gain where the no-skill control drifts at +0.002±0.005+0.002 \pm 0.005; the same recipe transfers to an agentic solver on SWE-bench Verified (+0.22+0.22 peak lift over 20 rounds). Eight ablations (A1--A8) reveal that the minimal working recipe is smaller than our design suggests: retirement and the meta-skill authoring prior are load-bearing, while explicit deduplication (canonicalisation, cover-guard) is subsumed by the meta-skill itself. A non-divergence proposition shows that bounded cap and retirement threshold together prevent expected performance from drifting below the no-skills floor.
Xing Zhang, Yanwei Cui, Guanghui Wang +4
May 21, 2026cs.AI

Echo: Learning from Experience Data via User-Driven Refinement

Static "human data" faces inherent limitations: it is expensive to scale and bounded by the knowledge of its creators. Continuous learning from "experience data" - interactions between agents and their environments - promises to transcend these barriers. Today, the widespread deployment of AI agents grants us low-cost access to massive streams of such real-world experience. However, raw interaction logs are inherently noisy, filled with trial-and-error and low information density, rendering them inefficient for direct model training. We introduce Echo, a generalized framework designed to operationalize the transition from raw experience to learnable knowledge, effectively "echoing" environmental feedback back into the training loop for model optimization. In today's agent ecosystem, user refinement serves as a primary source of such feedback: driven by responsibility for the outcome, users rigorously transform flawed agent proposals into verified solutions. These user-driven refinement sequences inherently distill agents' crude attempts into high-quality training signals. Echo systematically harvests these signals to continuously align the agent with real-world needs. Large-scale validation in a production code completion environment confirms that Echo effectively harnesses this pipeline, breaking the static performance ceiling by increasing the acceptance rate from 25.7% to 35.7%.
Hande Dong, Xiaoyun Liang, Jiarui Yu +15
May 20, 2026cs.AI

Trace2Skill: Verifier-Guided Skill Evolution for Long-Context EDA Agents

Complex Verilog Design Problems (CVDP) challenge hardware LLM agents because solving them requires localizing verifier-relevant RTL, testbenches, include paths, and build dependencies inside large repository snapshots, making precise edits, and recovering from sparse hidden-verifier failures. We present Trace2Skill, a test-time scaling framework that improves a hardware agent without RTL-specialized model fine-tuning. Rather than training a new model or only sampling more candidate solutions, Trace2Skill treats the agent's natural-language skill as an evolvable policy. It mines repeated rollout traces for success and failure modes, converts them into dense diagnostics and oracle lessons, and uses an oracle, mutator, and selector loop to produce task-specific skills that guide later search, editing, validation, and recovery. Because final pass/fail labels are often too coarse for hard failures, Trace2Skill also supports bounded runtime dense verifier feedback that returns sanitized functional observations while keeping hidden harnesses and reference solutions inaccessible to the agent. This feedback helps guide skill evolution and agent execution by connecting skill text, verifier evidence, and downstream behavior. Across hard CVDP tasks that defeat the seed CVDP agent, including tasks that also defeat frontier coding agents, Trace2Skill with dense verifier feedback substantially improves task pass rates and produces breakthrough passes on previously unsolved tasks, without requiring high-quality fine-tuning data, specialized RTL model training, or model weight updates. The same framework provides a general test-time scaling strategy that can extend beyond digital design to other verifiable EDA tasks.
Zijian Du, Nathaniel Pinckney
May 20, 2026cs.AI

The Impact of AI Usage and Informativeness on Skill Development in Logical Reasoning

Artificial intelligence (AI) is being increasingly integrated into human problem-solving, yet its effects on individual skill development remain unclear. We examine how both AI usage and informativeness can shape learning in the context of a controlled logical reasoning task with on-demand access to AI assistance. We find that greater AI usage is associated with weaker skill development: heavy AI users underperform relative to comparable peers, whereas light AI users perform similarly to matched users who do not use AI. We also find in our study that these patterns are mediated by AI informativeness. Low-information AI neither improves immediate performance nor preserves performance after AI assistance is removed, and is linked to weaker learning overall. On the other hand, high-information AI was found to improve short-run performance without reducing post-AI outcomes on average in our experiments, but with heterogeneous effects. Our findings in general suggest that AI can, depending on context, either complement human skill development by amplifying independent reasoning or can act as a substitute that undermines such reasoning, with the implication that regulating AI access and usage will be important for promoting skill development in the presence of AI assistance.
Shang Wu, Hongyu Yao, Catarina Belem +3
May 19, 2026cs.LG

Training Language Agents to Learn from Experience

Language agents can adapt from experience in interactive environments, but current reflection-based methods can only self-correct within a single task instance. Whether such experience can be distilled into reusable lessons that improve performance on future unseen tasks remains unclear. We address this problem by introducing the In-context Training (ICT) task, a framework for evaluating cross-task self-improvement in language agents. In ICT, a reflector model observes trajectories collected by an actor model and generates system prompts intended to improve the actor's performance on future unseen tasks. We then propose an RL-based training pipeline for learning such reflections directly from experience, without human-provided examples. Across ALFWorld and MiniHack, our trained reflectors outperform an untrained baseline on most held-out task families, showing that the ability to learn from experience can itself be learned. In some cases, we observe generalisation beyond the benchmark on which the reflector was trained, to substantially different environments. Finally, we introduce MetaGym, a generic Python library for constructing meta-environments, enabling future research on self-improving language agents.
Yuval Shalev, Zifeng Ding, Mateja Jamnik
May 19, 2026cs.RO

Proximal State Nudging: Reducing Skill Atrophy from AI Assistance

Skill atrophy, the gradual decline of human capability under AI assistance, poses a safety risk in shared-control of semi-autonomous systems, where operators may be unable to distinguish their own inputs from autonomous corrections. We propose Proximal State Nudging (PSN), a shared autonomy algorithm that jointly optimizes for skill development and task performance by nudging users toward states estimated to be most learnable. We first show that PSN outperforms existing shared autonomy baselines in balancing student improvement in unassisted reward with overall shared performance, using simulated students in the classic LunarLander environment. We then present, to the best of our knowledge, the first human subject studies of a planner incorporating learning-compatible shared autonomy: across two driving tasks in the CARLA simulator (High Performance Racing and Parallel Parking, n = 60), PSN produces up to 7x larger gains in unassisted skill than standard blended shared autonomy, while incurring 50% fewer collisions than unassisted self-practice.
Megha Srivastava, Jonathan Ouyang, Eric Zhou +6
May 19, 2026cs.AI

When Skills Don't Help: A Negative Result on Procedural Knowledge for Tool-Grounded Agents in Offensive Cybersecurity

Agent Skills, structured packages of procedural knowledge loaded into an LLM agent at inference time, are widely reported to improve task pass rates by an average of 16.2percentage points across diverse domains. Yet the same benchmarks show wide variance, with 16 of 84 tasks suffering negative deltas when Skills are introduced. The community has not yet articulated a clean mechanism for \emph{when} Skills help and when they are merely redundant overhead. We re-analyze a recently published 180-run controlled study of an MCP-grounded autonomous Capture-the-Flag (CTF) agent under four documentation conditions of increasing richness (591, 12865, 17253, and 36001 tokens) and show that these conditions correspond almost exactly to a No-Skills, Experiential-Skills, Curated-Skills, and Comprehensive-Skills ablation. In offensive cybersecurity, a domain not deeply covered by existing Skills benchmarks, the marginal benefit of Skills collapses. The spread between the no-Skills and full-Skills conditions is only 8.9pp (p=0.71p = 0.71, χ2χ^2; p=0.25p = 0.25, Cochran--Armitage trend test; five of six pairwise Cohen's hh values fall below the 0.20.2 small-effect threshold). We argue that the missing variable is \emph{environment-feedback bandwidth}. When an agent's tool layer returns strict, schema-validated, low-latency observations, the environment itself supplies the procedural correction signal that Skills are normally needed to provide. As a result, the marginal benefit of curated Skills diminishes substantially, and, in some cases (e.g., our timing side-channel setting), actively degrades performance. We articulate a falsifiable hypothesis, sketch its design implications for compound AI systems, and will release the reanalysis pipeline to support replication.
Samuel Jacob Chacko, James Hugglestone, Chashi Mahiul Islam +1
May 19, 2026cs.CL

What Are LLMs Doing to Scientific Communication? Measuring Changes in Writing Practices and Reading Experience

Has the style of scientific communication changed due to the growing use of large language models in the writing process? We address this question in the domain of Natural Language Processing by leveraging two data resources we create: a naturalistic corpus of over 37,000 papers from the ACL Anthology (2020-2024); and a synthetic dataset of 3,000 human-written passages and their LLM-generated improvements. We first implement a series of diachronic lexical analyses, showing that both word frequency and usage contexts have changed significantly over time, indicating semantic specialization in some cases and generalization in others. Broadening our perspective, we then model a range of more complex stylistic features and find that LLM-modified texts more frequently contain certain syntactic constructions, more complex and longer words and a lower lexical diversity. Finally, we connect these changes in writing practices to subjective reading experience through a pilot annotation study with 20 domain experts. They overall rate LLM-improved texts as more understandable and exciting, but also express negative qualitative attitudes towards LLMs, highlighting the strongly subjective effect of AI-assisted writing on reading experience.
Filip Miletić, Neele Falk
May 19, 2026cs.AI

Library Drift: Diagnosing and Fixing a Silent Failure Mode in Self-Evolving LLM Skill Libraries

Self-evolving skill libraries face a silent failure mode we term \emph{library drift}: unbounded skill accumulation without outcome-driven lifecycle management causes retrieval degradation, false-positive injections, and performance stagnation. Recent evaluation confirms the symptom (LLM-authored skills deliver +0.0pp gain while human-curated ones deliver +16.2pp (SkillsBench)), yet the underlying mechanism has not been isolated. We provide (1) a \textbf{reproducible trigger}: ablations that isolate drift: one disables skill injection (flat floor, +0.002), one imposes premature retirement (active harm, -0.019); (2) \textbf{trace-level diagnostics}: an append-only evidence log with per-skill contribution scores, attribution verdicts, and router engagement metrics that make the failure visible before it reaches end-task scores; and (3) a \textbf{verified fix}: a minimal governance recipe (outcome-driven retirement + bounded active-cap + meta-skill authoring prior) that lifts held-out pass@1 from a 0.258 baseline to a late-window mean of 0.584 (rolling gain ++0.328) on MBPP+ hard-100 over 100 rounds. Eight ablations decompose which governance mechanisms are load-bearing and which are subsumed, providing a concrete playbook for diagnosing library drift in any self-evolving agent.
Xing Zhang, Yanwei Cui, Guanghui Wang +4
May 19, 2026cs.LG

When to Stop Reusing: Dynamic Gradient Gating for Sample-Efficient RLVR

Reinforcement Learning with Verifiable Rewards (RLVR) has become the dominant paradigm for advanced reasoning in Large Language Models (LLMs), but rollout samples are expensive to obtain, making sample efficiency a critical bottleneck. A natural remedy is to reuse each rollout batch for multiple gradient updates, a standard practice in classical RL. Yet in RLVR, this amplifies policy shift, leading to severe performance degradation. Detecting the onset of degradation early enough to stop reuse remains an open and challenging problem. We close this gap by identifying the \textit{Disproportionate Weight Divergence (DWD)} phenomenon: performance degradation is synchronized with a sharp surge in the \texttt{lm_head} weight change, while intermediate layers remain stable. Empirically, we verify that DWD emerges consistently across diverse LLMs and tasks. Theoretically, we prove that (i) harmful gradients concentrate at the \texttt{lm_head} while intermediate layers are structurally attenuated, and (ii) the \texttt{lm_head} gradient norm lower-bounds the policy divergence. These results establish the \texttt{lm_head} gradient norm as a principled, real-time signal of catastrophic policy shift. Guided by this insight, we propose \textit{Dynamic Gradient Gating (DGG)}, a lightweight intervention that monitors the \texttt{lm_head} gradient norm in real time and intercepts harmful gradients before they corrupt the optimizer. DGG consistently matches or exceeds the standard single-use baseline, achieving up to 2.93×2.93\times sample efficiency and 2.14×2.14\times wall-clock speedup across math, ALFWorld, WebShop, and search-augmented QA tasks.
Yuchun Miao, Sen Zhang, Yuqi Zhang +4
May 18, 2026cs.AI

SkillGenBench: Benchmarking Skill Generation Pipelines for LLM Agents

As LLM agents are increasingly built around reusable skills, a central challenge is no longer only whether agents can use provided skills, but whether they can generate correct, reusable, and executable skills from repositories and documents. Existing benchmarks primarily evaluate the efficacy of given skills or the ability of agents to solve downstream tasks from raw context, but they do not isolate skill generation itself as the object of study. We introduce SkillGenBench, a benchmark for evaluating skill generation pipelines under a unified and controlled protocol. In SkillGenBench, a generator receives raw corpora and produces standardized skill artifacts, which are then executed under fixed harnesses and assessed with unified evaluation procedures. The benchmark covers two generation regimes: task-conditioned generation, where a task-specific skill is synthesized after the task is revealed, and task-agnostic generation, where a reusable skill library must be distilled before downstream tasks are known. It also spans two complementary procedural sources: repository-grounded instances, where procedures are distributed across code, configuration, and scripts, and document-grounded instances, where procedures and constraints must be distilled from long-form text. We provide standardized task specifications, pinned environments, and evaluation protocols centered on deterministic execution-based checks, supplemented by auxiliary signals for diagnosis. Experiments across a range of skill-generation methods and backbones show substantial performance variation, highlight the difficulty of reusable skill distillation, and reveal distinct failure modes in skill generation from software repositories versus long-form documents. SkillGenBench establishes a reproducible testbed for studying skill generation as an independent research problem in agent systems.
Yifan Zhou, Zhentao Zhang, Ziming Cheng +8
May 18, 2026cs.CR

OEP: Poisoning Self-Evolving LLM Agents via Locally Correct but Non-Transferable Experiences

Memory-augmented large language model (LLM) agents use iterative reflection and self-evolution to solve complex tasks, but these mechanisms introduce security risks. Existing agentic memory attacks require privileged access or explicit malicious content, making them detectable by advanced safety filters. This leaves a subtler attack surface underexplored: whether adversaries can induce agent to generate experiences that appear locally correct and semantically plausible yet induce harmful generalization during reflection. We find that reflective agents are vulnerable to such clean experiences, especially when paired with severe but plausible hypothetical consequences. Based on this observation, we introduce Obsessive Experience Poisoning (OEP), a low-privilege black-box attack requiring no direct control over the system prompt or memory database. OEP constructs adversarial clean edge-cases that combine locally correct solutions, non-transferable methods, and severe consequences, biasing reflection toward risk-averse rule formation. During memory consolidation, agents may over-trust self-generated reflections and distill localized experiences into high-priority but over-generalized rules, causing downstream failures. Evaluations across three domains show that OEP achieves ASR above 50% with GPT-4o agents, and outperforms existing attacks under LLM auditing defense.
Kaixiang Wang, Jiong Lou, Zhaojiacheng Zhou +1
May 18, 2026cs.CL

SkillsVote: Lifecycle Governance of Agent Skills from Collection, Recommendation to Evolution

Long-horizon LLM agents generate traces that could become reusable experience, but raw trajectories are noisy, local, and hard to govern. Agent Skills offer a structured artifact for combining procedural guidance, executable resources, and applicability boundaries. Yet open skill ecosystems contain redundant, uneven, environment-sensitive artifacts, and indiscriminate updates can pollute future context. We present SkillsVote, a lifecycle-governance framework for Agent Skills across collection, recommendation, attribution, and evolution. SkillsVote profiles a million-scale open source corpus for environment requirements, quality, and verifiability, and synthesizes tasks for verifiable skills. Before execution, it performs agentic library search over structured skill folders to expose instructional context. After execution, it decomposes trajectories into skill-linked subtasks, attributes outcomes to skill-guided execution, agent exploration, environment, and result signals, and admits only successful reusable discoveries to evidence-gated updates. Experiments on Terminal-Bench 2.0 and SWE-Bench Pro show that SkillsVote improves agent performance on challenging agentic coding benchmarks. The gains arise from two complementary pathways: online evolution over task streams at test time and offline transfer via frozen libraries built from either historical trajectories or curated open source skills.
Hongyi Liu, Haoyan Yang, Tao Jiang +4
May 18, 2026cs.AI

DocOS: Towards Proactive Document-Guided Actions in GUI Agents

While Graphical User Interface (GUI) agents have shown promising performance in automated device interaction, they primarily depend on static parametric knowledge from pre-training or instruction tuning. This reliance fundamentally limits their ability to handle long-tailed tasks that require explicit procedural knowledge absent from model parameters, often forcing agents to resort to inefficient and brittle trial-and-error exploration. To mitigate this limitation, we introduce \textbf{Proactive Document-Guided Action} for GUI agents in dynamic, open-web environments, a novel paradigm that mirrors human problem-solving by enabling agents to autonomously search for relevant documentation to resolve long-tailed tasks. To evaluate agents' capability in this paradigm, we propose \textbf{DocOS}, a benchmark designed to assess document-guided problem solving in fully interactive environments. DocOS requires agents to autonomously navigate a web browser, locate relevant online documentation, comprehend procedural instructions, and faithfully ground them into executable GUI actions. Extensive experiments reveal that progress is strictly constrained by dual bottlenecks: agents struggle to reliably locate relevant information during proactive search and frequently fail to faithfully ground retrieved instructions into precise actions, pointing toward document-guided interaction as a crucial pathway for enabling self-evolving GUI agents in dynamic environments.
Jingjing Liu, Ziye Huang, Zihao Cheng +6
May 18, 2026cs.AI

KISS - Knowledge Infrastructure for Scientific Simulation: A Scaffolding for Agentic Earth Science

Process-based simulation models encode decades of scientific understanding across the Earth sciences, yet the communities most exposed to climate risk and resource scarcity are the least able to use them. Here, we introduce knowledge infrastructure (KI), an agent-actionable scaffold that externalizes expertise into validated modelling operators, staged domain protocols, and diagnostic recovery mechanisms. Across a 3,000-trial coupled-hydrology benchmark, agents equipped with KI produced physically plausible, verifiable end-to-end simulations in up to 84% of trials, while agents without KI plateaued below 40%. KI generalizes across disciplines. We packaged its construction into a Knowledge Dissection Toolkit (KDT) that autonomously produced KI enabling end-to-end agent execution of 117 additional process-based models across 14 Earth-science domains. Across all 119 KIs, modelling decisions and failure remedies converged despite different underlying physics, showing that operational expertise is structured and extractable rather than ad hoc. Demonstrations show KI-equipped agents lowering both the access barrier between non-specialist users and process-based simulation, and the integration barrier between modelling communities. Through this scaffold, process-based science can then evolve as a living scientific commons, answerable to whoever needs to know and extendable by whoever can contribute.
Ziwei Li, Liujun Zhu, Yuchen Liu +5
May 18, 2026cs.AI

EXG: Self-Evolving Agents with Experience Graphs

Large language model (LLM)-based agents have demonstrated strong capabilities in complex reasoning and problem solving through multi-step interactions, yet most deployed agents remain behaviorally static, with knowledge acquired during execution rarely translating into systematic improvement over time. In response, a growing line of work on self-evolving agents explores how agents can improve through experience during deployment, but most existing approaches either rely on ad hoc reflection limited to single-task correction or adopt unstructured memory that accumulates fragmented experience with delayed usability. To address this limitation, we introduce EXG, an experience graph framework for self-evolving agents that explicitly organizes accumulated successes and failures into a structured, relational representation. EXG is the first experience graph designed for self-evolving agents, supporting both online, real-time graph growth during execution for immediate cross-task experience reuse, and offline reuse of a consolidated experience graph as an external memory module. This design also enables EXG to serve as a plug-and-play component for existing self-evolving agents, organizing prior experience into a unified experience graph and improving both solution quality and resource efficiency as deployment progresses. Extensive experiments across code generation and reasoning benchmarks show that EXG attains more favorable performance-efficiency trade-offs than reflection- and memory-based baselines in both online and offline evaluations. Our results suggest that structuring experience as a graph provides a principled foundation for scalable and transferable self-evolving agent behavior.
Yuxin Jin, Siyuan Zhang, Hanchen Wang +3
May 16, 2026cs.AI

Learning to Learn from Multimodal Experience

Experience-driven learning has emerged as a promising paradigm for enabling agents to improve from interaction trajectories by accumulating and reusing past experience. However, existing approaches are predominantly developed in textual settings and rely on manually designed memory schemas, limiting their applicability to multimodal environments. In real-world scenarios, experience is inherently multimodal, involving heterogeneous signals across perception, reasoning, and action, which makes effective memory design significantly more challenging. In particular, the optimal way to structure and utilize multimodal experience is highly task-dependent and evolves over time, rendering fixed memory designs insufficient. In this work, we propose a new paradigm, learning to learn from multimodal experience, which shifts memory design from a predefined component to an adaptive and learnable process. Our framework enables agents to dynamically construct, organize, and utilize memory based on task requirements and interaction history, effectively learning how to structure experience for improved performance. Experiments demonstrate that adaptive memory design substantially enhances agent performance and generalization across multimodal tasks, highlighting the critical role of learning memory mechanisms in experience-driven learning.
Xingyu Sui, Weixiang Zhao, Yongxin Tang +4
May 15, 2026cs.SE

BootstrapAgent: Distilling Repository Setup into Reusable Agent Knowledge

Code agents increasingly help developers work with unfamiliar repositories, but every such task depends on a costly prerequisite: bootstrapping the repository into a usable development state. This process requires substantial trial-and-error exploration, yet the resulting knowledge--resolved dependencies, repair strategies--stays trapped in a single conversation, unavailable to future agents. We therefore formulate repository bootstrapping as a reusable startup knowledge problem and introduce BootstrapAgent, a multi-agent framework that distills the heuristics discovered during bootstrap exploration into a persistent, verifiable, agent-consumable .bootstrap contract. Through evidence extraction, structured planning, deterministic Docker-based verification, and trace-driven repair, BootstrapAgent generates a contract covering environment setup, diagnostic checks, minimal verification, and accumulated repair knowledge. We further propose warm repair with clean replay to accelerate iterative debugging without sacrificing cold-start reproducibility, and a delta repair with sanity check to prevent reward hacking. Experiments on three benchmarks show that BootstrapAgent achieves a 92.9% success rate, outperforming the baseline by over 10% while reducing downstream agent token usage by 25.9% and build time by 22.3%. Our code is available at https://github.com/Vossera/BootstrapAgent.
Sihan Fu, Oucheng Liu, Shiyuan Wang +2
May 14, 2026cs.CV

From Plans to Pixels: Learning to Plan and Orchestrate for Open-Ended Image Editing

Modern image editing models produce realistic results but struggle with abstract, multi step instructions (e.g., ``make this advertisement more vegetarian-friendly''). Prior agent based methods decompose such tasks but rely on handcrafted pipelines or teacher imitation, limiting flexibility and decoupling learning from actual editing outcomes. We propose an experiential framework for long-horizon image editing, where a planner generates structured atomic decompositions and an orchestrator selects tools and regions to execute each step. A vision language judge provides outcome-based rewards for instruction adherence and visual quality. The orchestrator is trained to maximize these rewards, and successful trajectories are used to refine the planner. By tightly coupling planning with reward driven execution, our approach yields more coherent and reliable edits than single-step or rule-based multistep baselines.
Anirudh Sundara Rajan, Krishna Kumar Singh, Yong Jae Lee
May 14, 2026cs.CV

Characterizing the visual representation of objects from the child's view

Children acquire object category representations from their everyday experiences in the first few years of life. What do the inputs to this learning process look like? We analyzed first-person videos of young children's visual experience at home from the BabyView dataset (NN = 31 participants, 868 hours, ages 5--36 months), using a supervised object detection model to extract common object categories from more than 3 million frames. We found that children's object category exposure was highly skewed: a few categories (e.g., cups, chairs) dominated children's visual experiences while most categories appeared rarely, replicating previous findings from a more restricted set of contexts. Category exemplars were highly variable: children encountered objects from unusual angles, in highly cluttered scenes, and partially occluded views; many categories (especially animals) were most frequently viewed as depictions. Surprisingly, despite this variability, detected categories (e.g., giraffes, apples) showed stronger groupings within superordinate categories (e.g., animals, food) relative to groupings derived from canonical photographs of these categories. We found this same pattern when using high-dimensional embeddings from both self-supervised visual and multimodal models; this effect was also recapitulated in densely sampled data from individual children. Understanding the robustness and efficiency of visual category learning will require the development of models that can exploit strong superordinate structure and learn from non-canonical, sparse, and variable exemplars.
Jane Yang, Tarun Sepuri, Alvin Wei Ming Tan +3
May 14, 2026cs.AI

Prompting Policies for Multi-step Reasoning and Tool-Use in Black-box LLMs with Iterative Distillation of Experience

The shift toward interacting with frozen, "black-box" Large Language Models (LLMs) has transformed prompt engineering from a heuristic exercise into a critical optimization challenge. We propose a Reinforcement Learning (RL) framework for training learned prompting policies via iterative distillation of experience. In this architecture, a lightweight prompter model is optimized to maximize task-specific rewards for a larger, frozen worker LLM. By utilizing a contrastive experience buffer that couples scalar rewards with dense textual critiques, our approach effectively amortizes iterative prompt refinement into single-shot policy weights. Our experimental analysis focuses on the Big Bench Extra Hard (BBEH) and Tau-bench suites, covering a diverse range of multi-step reasoning and tool-use tasks. We demonstrate significant gains, improving performance from 55% to 90% in logic-intensive reasoning and 74% to 91% in tool-use tasks. Furthermore, we analyze the structural evolution of prompts, demonstrating how the policy discovers specialized algorithmic heuristics. We provide comprehensive comparisons against state-of-the-art evolutionary baselines like GEPA, showing that iterative distillation achieves superior performance with higher sample efficiency.
Krishna Sayana, Ketan Todi, Ambarish Jash
May 13, 2026cs.AI

SkillFlow: Flow-Driven Recursive Skill Evolution for Agentic Orchestration

In recent years, a variety of powerful LLM-based agentic systems have been applied to automate complex tasks through task orchestration. However, existing orchestration methods still face key challenges, including strategy collapse under reward maximization, high gradient variance with opaque credit assignment, and unguided skill evolution whose decisions are typically made by directly prompting an LLM to judge rather than derived from principled training signals. To address these challenges, we propose SkillFlow, a flow-based framework that takes a trainable Supervisor as the agent and a structured environment with dynamic skill library and frozen executor, automating task orchestration through multi-turn interaction. SkillFlow employs Tempered Trajectory Balance (TTB), a regression-based flow-matching loss that samples trajectories proportional to reward, preserving diverse orchestration strategies rather than collapsing to a single mode. The same flow objective yields a jointly learned backward policy that provides transparent per-step credit assignment at zero additional inference cost. Building on these flow diagnostics, a recursive skill evolution mechanism determines when to evolve, what skills to create or prune, and where decision gaps lie -- closing the loop from training signal to autonomous capability growth. Experimental results on 14 datasets show that SkillFlow significantly outperforms baselines across question answering, mathematical reasoning, code generation, and real-world interactive decision making tasks. Our code is available at https://anonymous.4open.science/r/SkillFlow-E850.
Mingda Zhang, Tiesunlong Shen, Haoran Luo +4
May 13, 2026cs.LG

R2R2: Robust Representation for Intensive Experience Reuse via Redundancy Reduction in Self-Predictive Learning

For reinforcement learning in data-scarce domains like real-world robotics, intensive data reuse enhances efficiency but induces overfitting. While prior works focus on critic bias, representation-level instability in Self-Predictive Learning (SPL) under high Update-to-Data (UTD) regimes remains underexplored. To bridge this gap, we propose Robust Representation via Redundancy Reduction (R2R2), a regularization method within SPL. We theoretically identify that standard zero-centering conflicts with SPL's spectral properties and design a non-centered objective accordingly. We verify R2R2 on SPL-native algorithms like TD7. Furthermore, to demonstrate its orthogonality to prior advancements, we extend the state-of-the-art SimbaV2, which originally lacks SPL, by integrating a tailored SPL module, termed SimbaV2-SPL. Experiments across 11 continuous control tasks confirm that R2R2 effectively mitigates overfitting; specifically, at a UTD ratio of 20, it improves TD7 by ~22% and provides additional gains on top of SimbaV2-SPL, which itself establishes a new state-of-the-art. The code can be found at: https://github.com/songsang7/R2R2
Sanghyeob Song, Donghyeok Lee, Jinsik Kim +1
May 13, 2026cs.SE

SkillOps: Managing LLM Agent Skill Libraries as Self-Maintaining Software Ecosystems

Large language model agents increasingly rely on skill libraries for multi-step tasks, yet these libraries can accumulate persistent defects as skills are added, reused, patched, and linked to changing dependencies. We call this failure mode skill technical debt: library-level defects that may not break a single skill locally but can harm future retrieval, composition, and execution. Existing skill-based agents mainly focus on task-time retrieval, planning, and repair, while library-time maintenance remains underexplored. We propose SkillOps, a method-agnostic plug-in framework for maintaining skill libraries. SkillOps represents each skill as a typed Skill Contract (P, O, A, V, F), organizes skills with a Hierarchical Skill Ecosystem Graph, and diagnoses library health across utility, compatibility, risk, and validation dimensions. Given a raw skill library, SkillOps produces a maintained library that can be used by existing retrieval or planning agents without changing their internal code. On ALFWorld, SkillOps achieves 79.5 percent task success as a standalone agent, outperforming the strongest baseline by 8.8 percentage points with no additional task-time large language model calls. As a plug-in layer, it improves retrieval-heavy baselines by 0.68 to 2.90 percentage points. The current rule-based maintenance implementation uses nearly zero library-time large language model calls or tokens, showing that skill-library maintenance can be added as a low-overhead architectural layer.
Hongji Pu, Xinyuan Song, Liang Zhao
May 13, 2026cs.AI

MMSkills: Towards Multimodal Skills for General Visual Agents

Reusable skills have become a core substrate for improving agent capabilities, yet most existing skill packages encode reusable behavior primarily as textual prompts, executable code, or learned routines. For visual agents, however, procedural knowledge is inherently multimodal: reuse depends not only on what operation to perform, but also on recognizing the relevant state, interpreting visual evidence of progress or failure, and deciding what to do next. We formalize this requirement as multimodal procedural knowledge and address three practical challenges: (I) what a multimodal skill package should contain; (II) where such packages can be derived from public interaction experience; and (III) how agents can consult multimodal evidence at inference time without excessive image context or over-anchoring to reference screenshots. We introduce MMSkills, a framework for representing, generating, and using reusable multimodal procedures for runtime visual decision making. Each MMSkill is a compact, state-conditioned package that couples a textual procedure with runtime state cards and multi-view keyframes. To construct these packages, we develop an agentic trajectory-to-skill Generator that transforms public non-evaluation trajectories into reusable multimodal skills through workflow grouping, procedure induction, visual grounding, and meta-skill-guided auditing. To use them, we introduce a branch-loaded multimodal skill agent: selected state cards and keyframes are inspected in a temporary branch, aligned with the live environment, and distilled into structured guidance for the main agent. Experiments across GUI and game-based visual-agent benchmarks show that MMSkills consistently improve both frontier and smaller multimodal agents, suggesting that external multimodal procedural knowledge complements model-internal priors.
Kangning Zhang, Shuai Shao, Qingyao Li +8
May 13, 2026cs.AI

RS-Claw: Progressive Active Tool Exploration via Hierarchical Skill Trees for Remote Sensing Agents

The rise of multi-modal large language models (MLLMs) is shifting remote sensing (RS) intelligence from "see" to "action", as OpenClaw-style frameworks enable agents to autonomously operate massive RS image-processing tools for complex tasks. Existing RS agents adopt a passive selection paradigm for tool invocation, relying on either full tool registration (Flat) or retrieval-augmented generation (RAG). However, in the massive and multi-source heterogeneous RS tool ecosystem, such passive mechanisms struggle to dynamically balance "context load" and "toolset completeness" throughout task reasoning, thus exhibiting inherent limitations: full tool registration triggers context space deficits during long-horizon tasks, whereas RAG retrieval may omit critical tools in essential steps. To overcome these bottlenecks, this paper redefines tool selection by arguing that the agent should act as an active explorer within the tool space. Based on this perspective, we propose RS-Claw, a novel RS agent architecture. By leveraging Skill encapsulation technology at the tool end, this architecture hierarchically structures tool descriptions, enabling the agent to execute on-demand sequential decision-making: initially selecting relevant skill branches by reading only tool summaries, then dynamically loading detailed descriptions, and ultimately achieving precise invocation. This active paradigm not only significantly liberates the agent's context space but also effectively ensures the accurate hit rate of critical tools during long-horizon reasoning. Systematic experiments on the Earth-Bench benchmark demonstrate that RS-Claw's active exploration mechanism effectively filters semantic noise and substantially frees up reasoning space, achieving an input token compression ratio of up to 86%, and comprehensively outperforming existing Flat and RAG baselines across complex reasoning evaluations.
Liangtian Liu, Zeyuan Wang, Ziyu Li +8
May 13, 2026cs.HC

"It became a self-fulfilling prophecy": How Lived Experiences are Entangled with AI Predictions in Menstrual Cycle Tracking Apps

In menstrual cycle tracking apps (MCTAs), AI-based predictions and insights have become increasingly popular. These features enable users to receive personalized information about their bodies and mental states. However, there is currently little research on how these predictive AI features and explanations affect users' lived experiences. This paper examines human-AI entanglement in MCTAs through 14 semi-structured user interviews and a group autoethnography. These methods uncover the processes leading to this phenomenon. Our results reveal that: (1) users understand their lived experiences in light of AI predictions, although these predictions can be faulty due to imperfect logging practices, (2) the user interface features and AI explanations do not support awareness or critical engagement with this entanglement and meaning-making, and (3) non-normative MCTA users report a sense of isolation in this entangled interaction. Based on our findings, we propose design implications for predictive AI features and explanations.
Wendy Zhou, Pelin Karaturhan, Alexandra Weilenmann +1
May 13, 2026cs.CV

FIKA-Bench: From Fine-grained Recognition to Fine-Grained Knowledge Acquisition

Fine-grained recognition in everyday life is often not a closed-book classification problem: when encountering unfamiliar objects, humans actively search, compare visual details, and verify evidence before deciding. Existing benchmarks primarily evaluate visually recognition, leaving this active external knowledge acquisition ability underexplored. We study fine-grained knowledge acquisition, where a system must seek, verify, and use external evidence to answer open-ended fine-grained recognition questions. We introduce FIKA-Bench, a leakage-aware and evidence-grounded collection of 311 public-source and real-life instances. To ensure high quality, every example is filtered against frontier closed-book models to remove memorized cases and audited to eliminate image-answer leakage, retaining only samples supported by verified evidence. Our evaluation of latest Large Multimodal Models (LMMs) and agents reveals that the task remains a formidable challenge: the best system reaches only 25.1% accuracy, with no model exceeding 30%. Crucially, we find that merely equipping models with tools is insufficient to bridge this gap; agent failures are predominantly driven by wrong entity retrieval and poor visual judgement. These results show that reliable knowledge acquisition needs better agent designs that focus on fine-grained recognition.
Geng Li, Yuxin Peng
May 12, 2026cs.LG

Neurodata Without Boredom: Benchmarking Agentic AI for Data Reuse

Neuroscience data are highly fragmented across labs, formats, and experimental paradigms, and reuse often requires substantial manual effort. A persistent roadblock to data reuse and integration is the need to decipher bespoke and diverse data formatting choices. Common data formats have been proposed in response, but the field continues to struggle with a fundamental tension: formats flexible enough to accommodate diverse experiments are rarely descriptive enough to be self-explanatory, and sufficiently descriptive formats demand detailed documentation and curation effort that few labs can sustain. Agentic AI is a natural candidate to solve this problem: LLMs read code and text faster and with sustained attention to the low-level details humans tend to skim over. To measure how well agentic AI performs on this task, we selected eight recent papers studying large-scale mouse neural population recordings that shared both data and code, spanning diverse recording modalities, behavioral paradigms, and dataset formats (e.g., NWB, specialized APIs, and general-purpose Python or MATLAB files). We provided agents with the data, code, and paper, and prompted them to load, understand, and reformat the data for a common downstream task: training a decoder from neural activity to task or behavioral variables. General-purpose coding agents commonly used by scientists performed well on each sub-task, but rarely strung together a fully error-free end-to-end solution. We characterize the types of mistakes agents made and the dataset properties that elicited them, and propose data-sharing best practices for the agentic-AI era. We further find that agents-as-judges are unreliable at catching errors, especially without ground-truth references, so interactive, human-in-the-loop coding remains necessary.
Ling-Qi Zhang, Kristin Branson
May 12, 2026cs.CL

SkillGraph: Skill-Augmented Reinforcement Learning for Agents via Evolving Skill Graphs

Skill libraries enable large language model agents to reuse experience from past interactions, but most existing libraries store skills as isolated entries and retrieve them only by semantic similarity. This leads to two key challenges for compositional tasks. Firstly, an agent must identify not only relevant skills but also how they depend on and build upon each other. Secondly, it also makes library maintenance difficult, since the system lacks structural cues for deciding when skills should be merged, split, or removed. We propose SKILLGRAPH, a framework that represents reusable skills as nodes in a directed graph, with typed edges encoding prerequisite, enhancement, and co-occurrence relations. Given a new task, SKILLGRAPH retrieves not just individual skills, but an ordered skill subgraph that can guide multi-step decision making. The graph is continuously updated from agent trajectories and reinforcement learning feedback, allowing both the skill library and the agent policy to improve together. Experiments on ALFWorld, WebShop, and seven search-augmented QA tasks show that SKILLGRAPH achieves state-of-the-art performance against memory-augmented RL methods, with especially large gains on complex tasks that require composing multiple skills.
Xiaoyuan Li, Moxin Li, Keqin Bao +4
May 12, 2026cs.CR

Proteus: A Self-Evolving Red Team for Agent Skill Ecosystems

Agent skills extend LLM agents with reusable instructions, tool interfaces, and executable code, and users increasingly install third-party skills from marketplaces, repositories, and community channels. Because a skill exposes both executable behavior and context-setting documentation, its deployment risk cannot be measured by single-shot audits or prompt-level red teams alone: a realistic attacker can use audit and runtime feedback to repeatedly rewrite the skill. We frame this risk as \emph{adaptive leakage} -- whether a budgeted attacker can iteratively revise a skill until it passes audit and produces verified runtime harm -- and present \ours{}, a grey-box self-evolving red-team framework for measuring it. Proteus searches a formalized five-axis skill-attack space. Each candidate is evaluated through a unified audit-sandbox-oracle pipeline that returns structured audit findings and runtime evidence to guide cross-round mutation. Beyond initial evasion, Proteus performs path expansion, which finds alternative implementations of successful attacks, and surface expansion, which transfers learned implementation patterns to new attack objectives beyond the original seed catalogue. Across eight phase-1 cells, Proteus reaches 40--90% Attack Success Rate at 55 rounds (ASR@5) with positive learning-curve slopes on both evaluated auditors. Phase-2 path/surface expansion produces 438 jointly bypassing and lethal variants, with SkillVetter bypassed at 93%\geq 93\% in every cell and AI-Infra-Guard, the strongest public auditor we evaluate, still admitting up to 41.3% joint-success. These results show that current skill vetting substantially underestimates residual risk when evaluated against adaptive, feedback-driven attackers.
Zhaojiacheng Zhou