Streaming Video

Recent momentum

-37%

5 papers in the last 28 days · 0.1% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

Weekly history

Recent digests

What was published in this topic, kept on the site without email delivery.

Period ending 2026-09-21

2 new papers

A weekly snapshot of new work published in Streaming Video.

Period ending 2026-09-14

1 new paper

A weekly snapshot of new work published in Streaming Video.

62 papers

Latest in Streaming Video

Sep 17, 2026cs.CV

Grounded Product Understanding in Livestream Videos

E-commerce livestreams have emerged as an important channel for presenting products to online consumers, containing multiple products whose information is scattered in different moments. This poses significant challenges for downstream product understanding applications, such as product-centric livestream clipping, where models need to identify the product and its relevant segments for information gathering. However, existing benchmarks for general product understanding typically evaluate product retrieval and temporal localization in isolation, leaving the critical correspondence between product identity and temporal evidence largely unassessed. To address this limitation, we introduce GPUB, a large-scale benchmark comprising 3,000 livestream instances with quality-controlled multi-moment temporal annotations and a catalog of over 31K fashion products. GPUB supports three evaluation tasks: the main task Grounded Product Understanding (GPrU) requires jointly identifying the target product and localizing its supporting moments from a livestream video and a candidate product set; Product Retrieval and Product Moment Localization serve as two complementary subtasks. Evaluation of existing multimodal models shows that GPrU remains highly challenging, with the best-performing baseline achieving only 10.13% Pair mAP@.3. To narrow the performance gap, we further develop UniPro, a unified product understanding model that derives product-aligned and temporally structured representations from shared multimodal encoding, improving Pair mAP@.3 to 21.53% while achieving 37.23% Joint R@1@.3 on GPrU.
Xinyu Zhang, Junjie Chen, Jiawei Ge +4
Sep 16, 2026cs.CV

GenStream: Semantic Streaming Framework for Generative Reconstruction of Human-centric Media

Video streaming dominates global internet traffic, yet conventional pipelines remain inefficient for structured, human-centric content such as sports, performance, or interactive media. Standard codecs re-encode entire frames, foreground and background alike, treating all pixels uniformly and ignoring the semantic structure of the scene. This leads to significant bandwidth waste, particularly in scenarios where backgrounds are static and motion is constrained to a few salient actors. We introduce GenStream, a semantic streaming framework that replaces dense video frames with compact, structured metadata. Instead of transmitting pixels, GenStream encodes each scene as a combination of skeletal keypoints, camera viewpoint parameters, and a static 3D background model. These elements are transmitted to the client, where a generative model reconstructs photorealistic human figures and composites them into the 3D scene from the original viewpoint. This paradigm enables extreme compression, achieving over 99.9% bandwidth reduction compared to HEVC for the continuous data stream. We partially validate GenStream on Olympic figure skating footage and demonstrate potential for high perceptual fidelity under minimal data. While acknowledging the significant computational costs shifted to the client and challenges in generalization, GenStream opens new directions in volumetric avatar synthesis, canonical 3D actor fusion across views, and personalized viewing experiences, laying the groundwork for scalable, intelligent streaming in the post-codec era.
Emanuele Artioli, Daniele Lorenzi, Shivi Vats +2
Sep 7, 2026cs.CV

ReactVAU: A Slow-Fast Decoupled Framework for Streaming Video Anomaly Understanding

In this paper, we propose ReactVAU, a Slow-Fast Decoupled Framework for real-time streaming Video Anomaly Understanding (VAU). Existing VAU methods rely on offline inference with global temporal sampling, which violates causality and prevents deployment in live surveillance streams. Conversely, general streaming video models satisfy causal access but dilute rare transient anomalies during memory compression and often invoke heavyweight MLLMs uniformly over long normal intervals. React VAU addresses this gap with three synergistic components: a lightweight Fast Detection Module based on Spatial Grid Folding (SGF) for continuous anomaly filtering; an Anomaly-Aware Persistent Memory (AAPM) that protects critical visual cues from temporal decay; and a heavyweight Slow Reasoning Module that remains dormant during normal streams and is awakened only by suspicious events for semantic verification and causal description. Extensive experiments on multiple benchmarks demonstrate that ReactVAU operates under strict streaming constraints while simultaneously achieving competitive performance in both anomaly detection and causal reasoning, alongside significantly enhanced computational efficiency by minimizing heavyweight MLLM invocations. Project page is available at https://huiyuiui.github.io/ReactVAU/
Chia-Hui Chen, Shih-Ying Yeh, Fu-En Yang +2
Aug 31, 2026cs.CV

StreamScout: Learning When to Look Deeper for Streaming Video Understanding

Streaming video understanding requires answering questions that arrive at arbitrary moments over an unbounded video stream. Existing systems primarily focus on what to retain in a bounded memory, yet access that memory using the same fixed-cost procedure for every query, despite substantial variation in the evidence required. We argue that deciding how deeply to access memory for each query is as important as deciding what the memory should store. To this end, we introduce StreamScout, an adaptive inference framework that maintains only a lightweight textual timeline in context as the stream unfolds. At query time, StreamScout progressively augments the timeline with up to three increasingly informative visual views: a glance at recent frames, a uniform look-back over the past stream, and query-salient retrieval. At each stage, the model answers immediately if the available evidence is sufficient; otherwise, it escalates to the next view. To improve this stop-or-escalate policy, we probe the cascade on an auxiliary set and distill the model's empirical competence boundary into supervision for a lightweight LoRA adaptation, yielding StreamScout-S. We further refine the policy through reinforcement learning, allowing the model to explore stopping behaviors beyond imitation of the distilled decisions, yielding StreamScout-R. Across three backbones and three streaming benchmarks, StreamScout and its variants consistently outperform prior streaming methods while substantially reducing inference cost and token consumption; on OVO-Bench, for instance, StreamScout-S improves Qwen3-VL-8B by 14.65 points while using 59% fewer tokens than uniform sampling and answering in 1.04 s on average.
Ce Zhang, Jing Bi, Jinxi He +9
Aug 27, 2026cs.AI

LiveSim: Simulating Environment-Shaped Users in Multi-Agent Live-Stream Ecosystems

User behavior simulation with large language models~(LLMs) is increasingly used to support multi-agent ecosystem simulation. Existing simulators typically rely on static user profiles inferred from historical observations, which become inadequate in socially intensive environments such as live streaming where interaction dynamics continuously reshape user behavior. We propose \textbf{LiveSim}, an LLM-based framework for live-stream ecosystem simulation. It represents users as editable behavioral hypotheses and progressively refines them through trajectory-grounded interactions, where discrepancies between simulated and observed trajectories reveal missing environmental shaping effects. These signals are further extracted as transferable environment-behavior patterns and accumulated in a collective behavioral memory to improve user-level behavioral fidelity and support ecosystem-level simulation. Experiments on real-world live-stream risk-control data validate the effectiveness of LiveSim in improving user-level behavioral fidelity and enabling ecosystem-level analysis of risk evolution and platform intervention effects.
Jiaqi Xu, Yiran Qiao, Jing Chen +3
Aug 10, 2026cs.CV

NBA_Streaming: A Large-Scale Benchmark for Fine-Grained Basketball Commentary Generation in Continuous Streams

Live basketball commentary generation requires determining when an event is sufficiently observable and describing it before subsequent events unfold. However, existing methods are primarily designed for pre-segmented clips or complete videos, making them unsuitable for continuous streams. Existing datasets also provide limited supervision for player identities, fine-grained actions, event attributes, and coherent event chains, restricting the factual richness of generated commentary. To address these limitations, we introduce NBA_Streaming, a large-scale benchmark for online fine-grained basketball commentary generation. It contains 307.5 hours of basketball broadcasts and approximately 35K temporally aligned events, with annotations of event boundaries, player identities, fine-grained actions, event chains, and natural-language commentary. By moving from isolated clips to continuous streams, NBA_Streaming enables unified evaluation of event localization, response reliability, factual grounding, and commentary quality under causal constraints. We further propose a causal two-stage framework that combines completion-first localization with ball-centric semantic grounding, enabling the system to identify complete events from observed streams and organize scene, event, identity, and action cues for commentary generation. Extensive experiments reveal the difficulty of NBA_Streaming, where existing baselines struggle with online timing, factual grounding, and fine-grained description. Our framework consistently improves over strong alternatives, while the remaining gap highlights NBA_Streaming as a valuable benchmark for streaming sports video understanding and generation. The code and data will be made publicly available upon acceptance.
Lifang Wu, Yuyang Wu, Yangdong Gao +3
Aug 6, 2026cs.CV

StreamArena: Toward Continuous, Interactive, and Long-Horizon Agentic Streaming Video Understanding

Deploying autonomous multimodal agents in continuous, real-world environments requires them to ingest unbounded audio-visual streams and maintain hour-scale memory. However, current evaluations predominantly rely on brief clips and multiple-choice formats. This design allows minimal baselines that process only the last four frames to match or surpass complex streaming models, while answer options also expose language shortcuts. We introduce StreamArena, a benchmark for hour-scale, interactive streaming video understanding. StreamArena contains 243 full-length videos averaging 88.8 minutes and 3,646 rigorously annotated, open-ended question-answer pairs that evaluate real-time perception, historical retrospection, proactive interaction, and multimodal tool utilization. Evaluation across diverse systems exposes a tension between continuous interaction and long-horizon multimodal comprehension. Methods that retain only recent frames cannot recover distant events, methods that convert past observations into text lose visual evidence, and methods that repeatedly compress visual memory struggle to preserve fine-grained details over time. We address this tension with StreamMind, a two-tier architecture that assigns latency-critical interaction and proactive monitoring to independently scheduled frontend workers, while backend workers asynchronously construct persistent multimodal memory and perform historical recall and external search. StreamMind outperforms existing streaming baselines across all four capabilities and reduces query-to-answer latency by reusing persistent state.
Xichen Zhang, Guankai Li, Yinghao Zhu +6
Aug 5, 2026cs.IR

Multi-Objective Ranking for Live-Streaming: Balancing Fresh and Delayed Signals with Segment-Aware Targeting

One of the most challenging problems entertainment live-streaming services face in recommendation systems is that user behaviors are sparse and delayed, and interaction data exhibits bias for different user segments. Unlike e-commerce applications where user actions follow linear sequences, live-streaming viewers engage in multiple concurrent behaviors of watching, chatting, following, and spending, each occurring with varying delays. We address these challenges through three key contributions: 1) a delayed window approach that extends feedback collection beyond immediate responses, 2) a multi-model architecture that combines fresh and delayed signals, and a segment-aware targeting module that optimizes ranking scores differently across user lifecycle stages, and 3) Multi-gate Mixture-of-Experts (MMoE) integration that jointly models correlated targets while reducing model parameters by 41.9% compared to independent models. Online A/B testing demonstrates significant improvements, including a +0.09% increase in Daily Active Viewers (DAV), generating millions more annual active viewer days, and +0.56% increase in highly engaged viewers' capped Average Revenue Per User (ARPU). Viewer-segment targeting achieved an additional +0.15% DAV improvement for newer and less engaged viewers, while MMoE enhancement added +0.08% overall DAV and +0.27% new follows. The proposed system processes ranking requests with low latency, providing a scalable approach for balancing multiple business objectives across diverse user populations. In addition, we tested the multi-model architecture on the Twitch mobile live feed and achieved a +1.12% increase in positive user-channel interactions (clicks, follows, and likes), demonstrating applicability beyond the primary use case.
Xiaoyi Gu, Julia Tavares, Eder Santana +3
Aug 4, 2026cs.CV

StreamDAM: Presence-Aware Memory for Real-Time Streaming Video Object Segmentation

Quality-tier video object segmentation (VOS) trackers such as DAM4SAM top accuracy leaderboards, but they are measured offline, one frame at a time with no clock. Under an honest streaming protocol at 30 frames per second, where a frame that misses its budget is served the last mask already computed, the winner collapses: the rich memory that makes it accurate is too slow to keep up, and what it emits is blind to whether the object is even present. We trace both failures to one place, the tracker's memory pipeline, and rebuild it for streaming. \method{} makes the memory machinery itself run at frame rate through in-model optimization rather than a bolted-on fallback, and governs it with a single learned presence signal that decides what enters memory, how far back the tracker reads, when to withhold output, and when to re-detect. A mechanism analysis shows why a fixed policy cannot win: the control that helps when an object truly disappears is the one that hurts when it is merely hard to see, so the choice must be made per frame. Across four benchmarks and five modern baselines, \method{} is the strongest streaming tracker, recovers nearly all of the offline model's accuracy under the clock, and on the hardest content exceeds the offline model it is built from.
Xiang Chen
Aug 3, 2026cs.CV

GROVE: Growing and Reasoning over Temporally Stratified Memory from Streaming Video Experience

A wearable assistant should both answer questions about its visual history and recognize when that history is useful to the present situation. Existing video-memory systems primarily support question-conditioned recall, whereas proactive assistants typically use separate memory and control mechanisms. We introduce GROVE, a training-free framework that supports both behaviors with one memory grown causally from a continuous video stream. GROVE retains fine-grained perceptual evidence and incrementally consolidates it into time-stamped moments, coherent episodes, and recurring cross-day patterns. Each stratum is paired with a scale-native retrieval skill for locating an observation, replaying an activity, or traversing long-range regularities. Reactive QA and proactive assistance share this memory and access interface, differing in whether retrieval is initiated by a user query or the current situation. Across multiple benchmarks including the challenging MM-lifelong and EgoServe, GROVE achieves the best results among the compared methods. Controlled ablations show that the temporal strata and their access skills are complementary, with patterns providing the largest benefit when evidence spans multiple days. Code will be available at https://github.com/SitongGong/GROVE.
Sitong Gong, Caixin Kang, Tianyu Yan +7
Aug 2, 2026cs.CV

Think in Sets for Streaming Video Token Compression

Streaming VideoLLMs process frames causally while visual tokens grow continuously, making compression essential for controlling prefilling latency and memory. Existing training-free methods independently rank tokens, ignoring marginal-gain interactions among retained tokens. We argue that streaming video token compression should instead be formulated as set selection, where each candidate is valued by what it adds beyond the tokens already retained. Unlike existing set-wise methods designed for offline tasks, streaming makes causal, frame-by-frame pruning decisions, so modeling cross-frame interactions requires an explicit historical reference. This creates a reference-set dilemma: the reference must adequately represent previously conveyed content while remaining bounded for real-time inference. We introduce NovaCov, to our knowledge the first training-free, plug-and-play set-wise token compressor designed for streaming video. NovaCov maintains a capacity-bounded, recency-weighted Historical Reference Bank and optimizes a dual-branch submodular coverage objective that preserves representative current-frame content while prioritizing information insufficiently covered by history. Both branches are facility-location functions, so greedy selection retains the classical (1-1/e) approximation guarantee. Across streaming and offline benchmarks, NovaCov outperforms existing training-free compression methods, retaining 99.6% of ReKV accuracy while reducing LLM prefilling latency by 46%.
Moxu Duan, Jingwen Fu, Yuwang Wang
Jul 28, 2026cs.CL

A large-scale corpus of religious radio broadcast transcripts from webstream recordings in the United States

Religious radio is a widespread but understudied form of mass communication in the United States, and content-level analysis of it has been constrained by the absence of large-scale transcript data. This Data Descriptor presents a corpus of transcribed English-language religious radio broadcasts captured from live webstreams over a one-month period in July 2025. Fifteen-minute segments were recorded on a rolling schedule from 785 distinct streams, which together rebroadcast the signals of more than two thousand AM and FM stations, yielding over 700,000 recordings and more than 60 million diarized lines of speech. Each recording was transcribed and speaker-diarized with an automated pipeline, and segmented and labeled by programming format and topic using a large language model. The corpus is organized as linked tables of stream metadata, recording metadata, and transcript lines. It supports descriptive study of religious broadcasting across regions and traditions, analysis of how social and political issues are discussed in religious media, and speech-processing research in an underrepresented domain.
Samuel Bestvater, Athena Chapekis, Skyler Seets +3
Jul 28, 2026eess.IV

ScalablePromptus: Scalable and High-Fidelity Prompt-Based Video Streaming

Prompt-based video streaming transmits compact semantic prompts instead of pixel-level content for generative reconstruction, enabling ultra-low-bitrate communication. However, the state-of-the-art Promptus framework is vulnerable to network fluctuation, where partially received prompts lead to catastrophic quality collapse. We propose ScalablePromptus, which enhances Promptus with semantic and color-aware prompt inversion, spherical linear interpolation for intermediate frames, and--most critically--a dropout training strategy that produces rank-ordered prompt representations. This allows the receiver to reconstruct meaningful video from arbitrarily truncated prompts without any adaptation. Under stable networks, ScalablePromptus achieves modest quality gains. Under lossy conditions, it reduces the performance degradation caused by truncation by 82%-95% compared to the baseline, making prompt-based streaming robust enough for real-world deployment.
Zehao Cao, Bowei Xu, Xun Cao +2
Jul 24, 2026cs.AI

Coordinated Networking for On-Device Agent-Augmented Real-Time Communication

AI agents are enabling a new paradigm of agent-augmented real-time communication (RTC), where humans focus on high-level collaboration, while agents autonomously retrieve, analyze, and generate information in real time to support their interactions. These apps enable new experiences across various domains: for example, when corporate employees co-author a legal document, their agents can discuss and draft on their behalf, sparing them the burden of manually reviewing each other's work. As existing cloud-based agents suffer from privacy risks and unscalable server costs, on-device agent-augmented RTC offers a promising alternative. However, this on-device paradigm introduces a new networking challenge: contention between concurrent traffic flows generated by humans (for live video streaming) and agents (for sending context files for analysis). We design HFS, a framework to ensure both high live video quality and low agent response latency in agent-augmented RTC apps. We achieve the goal through an app-guided multi-flow transport approach, where a unified app-layer orchestrator jointly controls the sending rates of live video and agent context flows based on their heterogeneous app requirements. Our prototype built atop WebRTC and llama.cpp demonstrates that HAFS outperforms baselines, achieving 1.5x higher video quality while reducing agent response time by 31%.
Goodsol Lee, Juheon Yi, Jinglu Wang +3
Jul 22, 2026cs.CV

Memory-Augmented Multimodal Large Language Models for Small Object Understanding in Streaming Aerial Videos

Language-guided aerial perception aims to understand user-specified tiny targets in complex unmanned aerial vehicle (UAV) scenes. In real UAV deployment, the UAV must respond while it flies, so such perception runs in an online streaming manner, where frames arrive sequentially and the model responds to each one without access to future frames. However, applying current Multimodal Large Language Models (MLLMs) to this setting raises two challenges. First, targets viewed from the air are often tiny, yet the visual compression in existing MLLMs treats all regions equally and discards their fine-grained details. Second, understanding a continuous stream requires past-frame context, yet retaining the entire history is infeasible on resource-constrained onboard hardware, whereas discarding it causes the target to drift or disappear. We address the tiny object and streaming challenges from both data and method perspectives. From the data perspective, we present \textbf{DroneEyes}, the \textbf{first} pixel-level and open-vocabulary referring-segmentation dataset for tiny aerial targets, comprising 2,1402,140 high-definition videos and 176,623176,623 pairs across Object Description and Referring Expression tasks, with dense per-frame masks. From the method perspective, we propose \textbf{SkyAnchor}, an MLLM with two designs to the above challenges: a Semantics-Aware Token Router that preserves small-target under a reduced visual-token budget, and a Hierarchical Memory Bank that keeps the target consistently understood on streams.
Penglei Sun, Yehua Huang, Zhuoli Tao +8
Jul 16, 2026cs.CV

Video = World + Event Stream

We present Wan-Streamer v0.3, which reframes our native-streaming interaction model under a single organizing view: a video is a world plus an event stream. The world is the persistent context in which a video unfolds, including the environment, scene, subjects, ambient acoustic conditions, voice characteristics, and other relatively stable conditions. The event stream is everything that changes over time within that world, including scene or environmental changes, subject behavior, speech, and other sounds. This yields a general-purpose pretraining task over large amounts of real video: given a world and incoming input, predict how the world moves, changes, and responds in real time. The resulting competence can be specialized to a broad family of real-time downstream tasks. We instantiate it on real-time full-duplex audio-visual interaction, where the event stream is the agent's speech together with free-form behavior. Functionally, the model's multimodal understanding process is vision-language-action-like: it maps multimodal user input to language-form speech and behavior actions. Wan-Streamer v0.3 preserves the v0.2 operating point: 640x368 video at 25 FPS, a 160 ms streaming unit, approximately 200 ms model-side response latency, and approximately 550 ms total interaction latency under a 350 ms bidirectional network budget.
Lianghua Huang, Zhi-Fan Wu, Yupeng Shi +24
Jul 11, 2026cs.CV

DynaFilter: Cloud-driven Dynamic Filtering for Satellite Edge Intelligence

Modern satellite edge systems, including those performing remote sensing tasks such object detection and tracking, are characterized by severely limited bandwidth and intermittent connections, making continuous data transmission to the cloud impractical. Existing edge-cloud systems, however, either require heavy pre-processing before analysis, for instance, full decompression of imagery data, or transmit all compressed data regardless of relevance. To address these challenges, we design DynaFilter, a dynamic filtering technique that enables satellite edge devices to perform selective region-of-interest (RoI) inference directly in the compressed-domain, without full decompression. Our key insight is that low-level compression syntax, specifically DC coefficients/AC energy in JPEG images and motion vectors in video streams, exhibits strong correlations with high-level semantic queries. By establishing a precise mapping between cloud query semantics and multimodal compressed-domain features, DynaFilter enables the edge to identify and transmit only relevant data associated to RoIs. Extensive evaluations show that DynaFilter reduces the total volume of pixel data for decoding and subsequent inference by 1.6x-7.1x for images, and achieves 92.0% bandwidth savings for video streams compared to state-of-the-art baselines. Furthermore, it decreases energy consumption by 43.1-88.6% on target devices and achieves a 1.6x-3.0x speedup in inference latency.
Ziyang Zhang, Jie Liu, Luca Mottola
Jul 6, 2026cs.CV

ReflectWorld-MM: An Entity-Oriented Multimodal Memory System for Open-Ended Video Streams

Building assistants that can continually watch the world, remember what they see, and reason over their accumulated experience is a long-standing goal, and recently multimodal agents equipped with long-term memory over video streams have attracted increasing interest. Unfortunately, existing systems either keep their memory inside the model context or in a flat feature store, and organize it around frames rather than around the persistent entities a stream is really about, which confines them to bounded videos and weakens their ability to track who and what reappears over time. In this paper, we propose ReflectWorld-MM, an entity-oriented multimodal memory system for open-ended video streams. It consists of three parts. The first is a perception front-end that turns an audiovisual stream into entity-resolved observations under a bounded short-term memory. The second is a hierarchical long-term memory, grounded in human memory theory, that couples a multi-scale episodic memory, an evolving entity-centric semantic memory, and a procedural memory. The third is a complete realization, built for real-world operation, that ingests arbitrary streams and plugs into off-the-shelf assistants. Across six long-video and lifelong-memory benchmarks, ReflectWorld-MM achieves the best accuracy on all six, outperforming strong memory agents and a frontier model.
Xiaokang Ma, Yifan Sun, Zhihong Jin +6
Jul 5, 2026cs.CV

Wan-Streamer v0.2: Higher Resolution, Same Latency

We present Wan-Streamer v0.2, a latency-preserving upgrade of the native-streaming, end-to-end audio-visual interaction model. v0.2 keeps the v0.1 modeling formulation, but raises the interactive output stream from 192x336 to 640x368 while preserving approximately 200 ms model-side signal-to-signal latency at 25 FPS. The higher-resolution stream supports scene-grounded mid-shot agents whose posture, gaze, hands, nearby objects, and local scene layout remain legible during real-time conversation. To support the larger visual stream without adding user-visible delay, v0.2 keeps the thinker as a single-GPU low-latency path for streaming perception, the short language/state Transformer pass that builds the generation cache, and final decoding. The performer becomes a multi-GPU Ulysses-style context-parallel group for the expensive next-unit latent generation. Each performer rank writes incoming K/V into a pre-sharded local cache. The long high-resolution latent video sequence is split across ranks for denoising and gathered through Ulysses communication, while the much shorter audio latent sequence is generated without sequence sharding. In this split, the thinker's language/state computation reaches the performer only as K/V conditioning, so no separate language sequence has to be communicated inside the performer group. This concentrates additional hardware on visual generation while preserving the compact thinker-performer boundary, keeping total remote interaction latency at approximately 550 ms when a 350 ms bidirectional network budget is included.
Lianghua Huang, Zhi-Fan Wu, Yupeng Shi +23
Jul 3, 2026cs.CV

GuideMe: Multi-Domain Task Guidance and Intervention in Streaming Video

While multimodal Large Language Models (MLLMs) excel at offline video understanding, an interesting question of how far they are from serving as a real-time procedural coach remains unknown. Such a role typically requires an MLLM to continuously monitor the execution, detect mistakes, and provide corrective guidance in a closed-loop interaction. In this paper, we construct GuideMe, the first multi-domain benchmark for streaming video that supports training and evaluation of MLLMs for closed-loop interactive task guidance. It comprises 2,458 videos spanning 223.7 hours across diverse domains (\eg, cooking, object manipulation, daily-life guidance, and fitness), with 47,775 interaction samples covering next-step instructions, completion feedback, error detection, and corrective guidance. To evaluate existing models on GuideMe, we design a three-component assessment framework to measure the capabilities of representative MLLMs, which consists of temporal-semantic bipartite matching for sequence-level alignment, behavioral classification for intervention timing, and LLM-as-a-Judge for content quality. Extensive experiments highlight a critical performance asymmetry: despite excelling at providing instructions, existing MLLMs consistently fail to identify execution errors and respond with corrective feedback. Code and data are released at https://fawnliu.github.io/project/guideme.
Fang Liu, Jinpeng Chen, Ke Xu +7
Jul 2, 2026cs.CV

TCG-AR: Real-Time Multi-View Augmented Reality for Trading Card Game Streaming

Trading card games are increasingly played and broadcast online, yet live streams remain mostly limited to flat top-down footage of the playing area. Augmenting such streams with virtual models of the played cards would improve the viewing experience, but most existing systems rely on instrumented playing surfaces and embedded chips, which are costly and impractical for casual players and large-scale events. In this work, we present TCG-AR, a novel real-time pipeline that augments trading card games using ordinary RGB cameras alone, without any physical markers or specialized hardware. Our pipeline detects, orients, and identifies the cards on the board, renders virtual content onto each card across all views, and can additionally compose a broadcaststyle view that summarizes the game state for spectators, streaming the augmented feeds to standard broadcasting software such as OBS. To train the detection, orientation, and identification models without manual labeling, we introduce an automatic procedure that generates annotated synthetic training data from a reference set of card images. Then, we evaluate several trained models on a new manually annotated dataset with real images, analyzing performance and runtime throughput that determine real-world usability. Overall, by relying only on commodity cameras and hardware, and by open-sourcing all code, models, and datasets, this work aims to serve as a reference for real-time trading card recognition and to make real-time augmented-reality streaming accessible to the broader community of players and streamers.
Anthony Cioppa, Antoine Verdonck, Maxim Henry +2
Jun 30, 2026cs.CV

VOCA: Visual Odometry with Codec Awareness

Camera pose estimation from image streams is a critical component of spatial world models that integrate perception into planning and decision-making. Nearly all Visual Odometry (VO) and Simultaneous Localization and Mapping (V-SLAM) systems have focused on datasets containing raw, uncompressed videos. Many working systems instead use ubiquitous hardware units to efficiently compress and decode video streams, saving orders of magnitude in storage and bandwidth. However, this lossy compression introduces visual artifacts that hinder the performance of traditional tracking systems. We present VOCA, a causal stereo visual-odometry method that exploits codec information to improve tracking performance. We achieve state-of-the-art performance on causal VO for relative trajectory error, efficiency, and absolute trajectory error on compressed streams. This work highlights the potential of leveraging widely available video codec information for vision tasks.
Nouri Alexander Hilscher, Mateo de Mayo, Dominik Muhle +2
Jun 30, 2026cs.CV

PointSplat: Compact Gaussian Splatting via Human-Centric Prediction

Producing 3D human representations from input views on the fly is essential for immersive live streaming systems, where representation compactness is as critical as high fidelity given limited computational power and transmission bandwidth. Although recent feed-forward reconstruction methods achieve impressive quality through the view-centric prediction of 3D representations, they repeatedly encode the same subject content across multiple views, leading to significant inter-view redundancy. Our key insight is to perform predictions directly in 3D space, enabling the network to learn and produce a highly compact representation. To this end, we propose PointSplat, a novel human-centric approach that directly infers Gaussian primitives from an input point set. The proposed method first estimates a coarse geometric proxy and performs ray casting to prune redundant points and establish explicit 2D--3D correspondences. Subsequently, it employs a Point-Image Transformer to fuse appearance and geometry features, predicting Gaussian attributes in a single forward pass. This design restricts predictions to foreground regions of interest, substantially reducing the total number of Gaussians while improving novel-view rendering quality. Extensive experiments demonstrate that PointSplat achieves higher efficiency and quality while exhibiting strong robustness to variations in view count and image resolution across multiple datasets.
Yujie Guo, Yudong Jin, Lingteng Qiu +7
Jun 29, 2026cs.LG

From Failure Taxonomy to Intervention: A Diagnostic Methodology for Industry-Scale AVLM in Video and Live-Streaming Platform Moderation

Industry-scale video and live-streaming moderation imposes requirements that are difficult to satisfy with generic pretrained public models or external APIs, including adaptation to platform-specific data distributions, policy-specific objectives, and product-level safety constraints. As a result, platforms must undertake internal model development, naturally turning to shared public research for guidance. However, existing multimodal foundation-model studies primarily report architectures, training recipes, data scaling strategies, and benchmark results, but provide less systematic guidance on how failures should be localized and translated into targeted model-development interventions. Interventions are essential because deployment failures are rarely self-explanatory. Similar failures can originate from different causes. Without targeted interventions, improvement reduces to heuristic trial-and-error, where benchmark improvements are weakly attributable, and failures are difficult to trace to their underlying causes. To address this gap, we present a diagnostic methodology for industry-scale Audio-Visual-Language Models AVLM development. The methodology maps model failures into a taxonomy of observable failure signatures and links each class of failure to an intervention space. We instantiate this methodology across the development and alignment lifecycle of an AVLM foundation model for a large-scale video and live-streaming platform. The resulting system supports over 100 regions and is designed for noisy, ambiguous, and highly diverse content drawn from global platform traffic.
Shuchang Ye, Jinqiang Yu, Zhujun Xiao +6
Jun 25, 2026cs.CV

LiveEdit: Towards Real-Time Diffusion-Based Streaming Video Editing

Streaming video editing has made rapid progress, yet practical deployment is still limited by two core issues: maintaining stable backgrounds and non-edited regions over time, and achieving the low latency required for real-time interactive scenarios. Meanwhile, recent streaming video generation methods are mostly developed for synthesis and cannot be directly applied to editing due to the strict preservation requirement and region-specific control. In this work, we present a novel streaming video editing framework that performs causal, frame-by-frame editing with strong content preservation and real-time responsiveness. Our key design is a three-stage distillation pipeline that progressively transfers editing capability from a powerful bidirectional foundation model to an efficient unidirectional streaming editor, enabling stable long-horizon edits without sacrificing visual fidelity. To further support real-time deployment, we introduce an AR-oriented mask cache that reuses region-related computation across frames, substantially reducing redundant processing and accelerating inference. Finally, we establish a dedicated benchmark for streaming video editing. Extensive evaluations demonstrate that our method achieves state-of-the-art visual quality among streaming baselines while drastically boosting inference speed to 12.66 FPS, making it suitable for interactive and augmented reality applications.
Xinyu Wang, Chongbo Zhao, Fangneng Zhan +1
Jun 22, 2026cs.CV

CoVStream: Edge-Cloud Collaboration for Understanding of Long Video Streams

Long, continuous video streams are an increasingly critical driver of multimedia intelligence. Existing efforts often handle long videos with a sample-encode-reason approach using large models. However, they overlook a crucial deployment fact: the stream is often produced by computationally constrained devices. This forces an untenable compromise: cloud offloading unlocks strong reasoning but incurs prohibitive bandwidth overhead, while on-device processing remains limited by edge hardware capacity. Therefore, we propose CoVStream, the first edge-cloud collaborative framework for understanding long video streams. The edge node distills raw video streams into compact visual features and semantic captions for transmission to the cloud, minimizing bandwidth costs, while the cloud server integrates this data into an entity graph and global visual context, activating the heavy reasoning model only when a user query arrives. Experiments on VideoMME-Long, LVBench, and RTV-Bench show that CoVStream reduces bandwidth usage by 87.6% while retaining 99.2% of the cloud baseline accuracy on LVBench.
Xu Liu, Guikun Chen, Zihao Yan +2
Jun 18, 2026cs.CV

ViCoStream: Streaming VideoLLMs Can Run Beyond 100 FPS with Stage-Wise Coordinated Inference

Streaming VideoLLMs must continuously process incoming video while maintaining low query latency, making both video-ingestion throughput and query-time responsiveness critical for real-time deployment. Existing methods largely focus on accelerating individual modules, such as visual encoding, token pruning, or KV-cache compression, but provide limited insight into whether the resulting system can sustain real-time streaming performance. We formulate streaming VideoLLM inference as a coordinated pipeline spanning visual preprocessing, visual encoding, token dropping, and LLM prefilling/decoding. Building on this formulation, we propose ViCoStream (Video Coordinated Streaming), a stage-wise coordinated streaming framework that combines chunk-wise execution, CUDA-stream overlap, visual token control, bounded visual attention, and query-side retrieval to bound per-chunk computation and memory costs. We further provide a systematic study of bottleneck migration, revealing how chunk size, token retention, attention locality, and retrieval scope shape the throughput-accuracy trade-off. Experiments with Qwen2.5-VL-3B/7B-Instruct across multiple streaming benchmarks show that ViCoStream achieves 134 FPS video throughput and less than 50 ms TTFT on a single A100 GPU while maintaining accuracy close to full-history baselines.
Yang Tan, Junlong Tong, Linan Yue +3
Jun 16, 2026cs.CV

LiveStarPro: Proactive Streaming Video Understanding with Hierarchical Memory for Long-Horizon Streams

Despite the remarkable progress of Video Large Language Models (Video-LLMs), current online architectures still struggle to simultaneously process continuous video streams, decide autonomously when to respond, and preserve long-horizon contextual memory. These obstacles undermine real-time responsiveness and cause severe forgetting throughout prolonged interactions. In this work, we introduce LiveStarPro, a live streaming assistant that is designed for proactive video understanding over long-horizon streams. The design of LiveStarPro rests on three complementary components. The first component is Streaming Verification Decoding (SVeD), an inference framework that identifies the appropriate response timing through single-pass perplexity verification, thereby eliminating the dependency on explicit silence tokens. The second component is Streaming Causal Attention Masks (SCAM), a training strategy that enforces incremental video-language alignment over variable-length streams. The third component is Tree-Structured Hierarchical Memory (TSHM), a recursive memory architecture that organizes evicted historical information into event chains and consequently enables efficient retrieval from effectively unbounded video streams. To facilitate a comprehensive evaluation under realistic online conditions, we further present OmniStarPro, a large-scale benchmark that spans 15 diverse real-world scenarios and that extends to hour-scale streams for the assessment of long-term recall. Extensive experiments demonstrate that LiveStarPro consistently surpasses existing methods, attaining a 28.9% improvement in semantic correctness and an 18.2% reduction in timing error, while its streaming key-value cache further yields a 1.58x inference speedup over the same model without caching. The model and the code are publicly available at https://github.com/sotayang/LiveStarPro.
Zhenyu Yang, Kairui Zhang, Bing Wang +2
Jun 15, 2026cs.CV

What Should a Streaming Video Model Remember?

Streaming video understanding models must answer queries at any moment during an ongoing stream, using only what they have observed so far and under fixed memory and computation budgets. Existing methods address this by adding memory banks, retrieval modules, or visual token compression to preserve long-range history. However, strong recent-window baselines show that indiscriminate history injection can dilute current-scene perception, suggesting that the key challenge is not whether to use memory, but how to allocate it selectively. We formulate this as budgeted online latent evidence allocation and propose \textbf{SelectStream}, a selective latent-memory framework that keeps the current observation directly visible to a frozen VLM while exposing historical information only through a compact, query-conditioned evidence budget. Three coordinated mechanisms govern when to write, what to preserve, and how to retrieve: surprise-driven adaptive windowing, priority-preserving consolidation, and query-conditioned graph reasoning over a fixed-capacity latent memory graph. Retrieved evidence is calibrated and injected as latent tokens for answer generation, without replaying frames or growing the context with stream length. Experimental results show that SelectStream achieves strong online streaming performance and preserves general video understanding, reaching 82.67% on StreamingBench, 67.03% on OVO-Bench, and 74.4% average accuracy on offline video benchmarks, while outperforming strong recent-window baselines and prior streaming memory methods.
Haonan Ge, Yiwei Wang, Hang Wu +1
Jun 11, 2026cs.CL

Low-Latency Real-Time Audio Game Commentary System via LLM-Based Parallel Text Generation

We present a low-latency real-time audio game commentary system that generates spoken commentary directly from live gameplay video. In this end-to-end setting, a key bottleneck is accumulated waiting time; conventional pipelines capture frames, generate text, and synthesize speech sequentially for each utterance, and do not request the next generation until speech playback has completed. This strict sequentiality causes long and unnatural silence between utterances. To address this latency bottleneck, our system runs text generation in parallel with speech playback and buffers multiple candidate utterances ahead of time, enabling immediate synthesis at playback boundaries. Experiments on fast-paced game videos show that our parallel design reduces the mean inter-utterance silence from 9.6 seconds to 0.3 seconds compared to sequential baselines. It also improves similarity to professional speaking--silence timing patterns by over 40 %, and a user study with 120 experienced game players confirms significantly improved perceived speaking rhythm. Our demo video is available at: https://youtu.be/pmrRUlvav8M.
Ryota Kawamatsu, Anum Afzal, Yuki Saito +5
Jun 7, 2026cs.CV

Harnessing Streaming Video in the Wild

Vision-Language Models (VLMs) are increasingly required to process unbounded video streams in applications such as video-call assistants, live commentary, and embodied robots. An ideal streaming system should support proactive interaction, long-horizon memory, and real-time processing, while resting on a VLM backbone capable of handling diverse in-the-wild streaming tasks. However, existing VLMs excel at offline video understanding but fall short in streaming capabilities and lack dedicated infrastructure for streaming deployment. We address this gap on three fronts. (i) For backbone capability, we construct \textbf{Streaming-Train-248K}, a streaming dataset paired with a novel training objective for adapting VLMs to streaming interaction and understanding. (ii) For real-world deployment, we introduce \textbf{Streaming Harness}, a plug-and-play system that endows any VLM with three core abilities: proactive interaction (per-second response decisions), long-term memory (12-hour context retention), and real-time processing (sub-second latency). (iii) To drive continued community progress on streaming capabilities, we design \textbf{Streaming-Eval}, a benchmark that reflects models' capabilities across diverse in-the-wild scenarios. Extensive experiments demonstrate consistent gains from our approach across all core capabilities required for streaming video understanding. We will open-source our data, code, and benchmark to advance the community's shift from offline video understanding to deployable streaming intelligence.
Dingyu Yao, Shuhuan Gu, Qingyi Si +8
Jun 5, 2026cs.CV

Detecting Temporally Localized Manipulations in Authentic Video Streams

The rapid advancement of video editing and generative artificial intelligence technologies has made realistic video manipulation increasingly accessible. Although existing datasets have significantly advanced research in deepfake detection, object removal, and video inpainting, they do not adequately model scenarios in which a short manipulated segment is inserted into an otherwise authentic video and the original video continues afterward. In this study, we review representative datasets from the literature, analyze their characteristics, and discuss their limitations with respect to temporally localized realistic manipulation detection. Based on this analysis, we motivate the need for a new dataset specifically designed for authentic videos containing short and highly realistic manipulated intervals. Finally, we evaluate two complementary approaches on our custom-curated test set to establish an initial benchmark for this challenging scenario. The first employs a linear probe on DINOv3 features, assessed under three thresholding strategies. The second leverages DINOv3 features with a consecutive frame similarity-based method to detect temporal manipulation boundaries. Together, these experiments provide an initial benchmark for partially manipulated video detection and highlight the need for content-adaptive thresholding mechanisms. The dataset, code, and supplementary materials are publicly available at https://github.com/OkanUmur/temporally-localized-video-manipulation-detection.
Okan Umur, Ali Emre Güşlü, Ibrahim Delibasoglu
Jun 5, 2026cs.CV

Don't Pause: Streaming Video-Language Synchrony for Online Video Understanding

Online Video Large Language Models (Video-LLMs) have advanced toward seamless human-AI interaction through frame-by-frame processing and proactive responding. However, a critical challenge remains in streaming scenarios: existing models typically pause video perception while generating responses, breaking real-time video-language synchrony and causing stutters. To address this, we introduce a novel paradigm for online video understanding: Streaming Video-Language Synchrony (SVLS), and present LyraV, a live streaming assistant built upon a hierarchical control framework with two core innovations. First, the Frame-Driven Transition Controller (FDTC), a training-free verification-based finite-state machine, makes high-level semantic decisions on when to continue speaking, start a new response, or stay silent. Second, the Streaming Token Pacer (SToP), a plug-and-play lightweight predictive module, dynamically adapts the language generation rate to match the pace of the visual content. Concretely, LyraV performs \emph{per-frame incremental, sub-budget decoding}: within each frame interval it emits only a small chunk of tokens that fits the real-time budget, so perception is never blocked for a full sentence. Together, these components enable LyraV to seamlessly interleave incoming video frames with generated word tokens, achieving a fine-grained synchrony. Extensive experiments conducted on five online and three offline benchmarks demonstrate that LyraV preserves the backbone's general understanding ability while substantially improving streaming synchrony and narrative fluency, delivering a 98.29% synchrony with video playback and a real-time processing speed of 3.89 FPS. Interestingly, we observe an empirical capability in LyraV: dynamic reasoning over streaming tokens, enabling continuous interpretation and "thinking" alongside visual input.
Zhenyu Yang, Kairui Zhang, Shengsheng Qian +2
Jun 1, 2026cs.LG

Outsmarting the Chameleon: Counterfactual Decoupling for Tactical OOD Shifts in Live Streaming Risk Assessment

Live streaming has emerged as a primary medium for social interaction and digital commerce, yet it is increasingly plagued by sophisticated risks. A fundamental challenge in this domain is \emph{tactical out-of-distribution (OOD) shift}: while malicious actors maintain stable underlying objectives, they continuously redesign narrative packaging to evade detection. Such adversarial shifts expose critical limitations of existing OOD generalization paradigms, whose assumptions are difficult to satisfy in the presence of tightly coupled intent-tactic evolution and ill-defined raw-level counterfactuals. In this paper, we tackle this issue from a \emph{latent causal} perspective and propose \underline{L}atent-\underline{P}redictive \underline{C}ounterfactual \underline{D}ecoupling~(LPCD), a plug-in framework for robust live streaming risk assessment. LPCD enables counterfactual reasoning under adversarial tactical re-packaging by modeling intent and narrative variation at the latent level, and enforces \emph{latent counterfactual consistency} to anchor risk prediction on causally stable malicious intent. At inference time, LPCD applies a lightweight, parameter-free calibration to further mitigate tactic-induced distribution shifts. Extensive experiments on large-scale industrial datasets and online production traffic demonstrate that LPCD consistently outperforms state-of-the-art baselines, validating its effectiveness in moderating evolving adversarial risks in real-world live streaming. The project page is available at https://qiaoyran.github.io/LiveStreamingRiskAssessment/.
Yiran Qiao, Jing Chen, Jiaqi Xu +3
Jun 1, 2026cs.CV

X-Stream: Exploring MLLMs as Multiplexers for Multi-Stream Understanding

While video streaming understanding has made significant strides, real-world applications, such as live sports broadcasting, autonomous driving, and multi-screen collaboration, inherently demand continuous, multi-stream interactions. However, existing benchmarks are confined to single-stream paradigms, leaving a critical gap in evaluating online, cross-stream reasoning. To bridge this, we introduce X-Stream, the first benchmark dedicated to multi-stream streaming understanding. Comprising 4,220 rigorously curated QA pairs across 932 videos, X-Stream evaluates 11 subtasks across multi-window, multi-view, and multi-device scenarios. Crucially, our dataset is constructed using a novel dual-verification pipeline that prevents over-reliance on a single stream. Furthermore, we pioneer the conceptualization of multi-modal large language models (MLLMs) as naive multiplexers, systematically evaluating their performance through the lens of Signal Multiplexing Theory. Our extensive online inference experiments reveal a stark reality: state-of-the-art MLLMs struggle significantly with concurrent streams, achieving only about 50% score and exhibiting poor proactive ability. Ultimately, X-Stream exposes the trade-off of current multiplexing schemes, providing both a practical evaluation protocol and empirical guidance for next-generation multi-stream agents.
Peiwen Sun, Xudong Lu, Huadai Liu +10
May 30, 2026cs.CV

FlowNar: Scalable Streaming Narration for Long-Form Videos

Recent Large Multimodal Models (LMMs), primarily designed for offline settings, are ill-suited for the dynamic requirements of streaming video. While recent online adaptations improve real-time processing, they still face critical scalability challenges, with resource demands typically growing at least linearly with video duration. To overcome this bottleneck, we propose FlowNar, a novel framework for scalable streaming video narration. The core of FlowNar is a dynamic context management strategy for historical visual context removal, combined with our CLAM (Cross Linear Attentive Memory) module for streaming visual history retention, ensuring bounded visual memory usage and computational complexity, crucial for efficient streaming. We also introduce a realistic self-conditioned evaluation protocol and complementary evaluation metrics to assess streaming narration models under deployment-like conditions. Experiments on the Ego4D, EgoExo4D, and EpicKitchens100 datasets demonstrate that FlowNar substantially improves narration quality over strong baselines while being highly efficient, supporting processing of 10×\times longer videos and achieving 3×\times higher throughput (FPS). The code is available at https://github.com/zeyun-zhong/FlowNar.
Zeyun Zhong, Manuel Martin, Chengzhi Wu +4
May 29, 2026cs.CV

Remembering by Reconstructing: Domain Incremental Learning With Test-Time Training on Video Streams

In this work we introduce a novel approach to domain incremental learning, adapting models over time to evolving, non-stationary data. In contrast to other works, we do not attempt to avoid catastrophic forgetting, but rather allow it and exploit it. Our model combines a main task head with a self-supervised masked autoencoder (MAE) head. We then learn domain-specific LoRA adapters during incremental training. Each adapter specializes to its domain, naturally inducing forgetting on other domains in both heads. At inference, we perform online test-time training on the self-supervised MAE head to identify which LoRAs best matches the current input, so the model can `remember' the domain again. Our scheme is especially well-suited to real-world streaming data, such as video, where consecutive samples are highly correlated and domain shifts are gradual. We demonstrate our method on domain-incremental action recognition and semantic segmentation tasks.
Jonathan Swinnen, Tinne Tuytelaars
May 28, 2026cs.CV

AdaState: Self-Evolving Anchors for Streaming Video Generation

Autoregressive video diffusion models generate streaming video by producing frames sequentially, conditioning each chunk on previously generated content. These models are structurally anchored to the first frame: its key-value representation occupies a privileged position in the attention cache and serves as the primary scene reference throughout generation. As the cleanest and most error-free position in the cache, this anchor draws disproportionate attention, suppressing video dynamics, and locking scene composition to the initial viewpoint even as the scene naturally evolves. The result is a temporally shallow video in which motion, camera movement, and scene progression are dampened in favor of static consistency. To address this, we replace the static anchor with an adaptive state, a hidden latent that the model denoises alongside content at every chunk but never renders. Rather than referencing a frozen first frame, the model generates its own scene anchor at each step by attending to both the previous state and the current content, producing a reference that evolves with the generated content. Unlike standard video generation, which encodes an absolute notion of time, our formulation treats time as relative: every generation step sees the same positional structure regardless of how far generation has progressed, and the state transition is identical at every chunk. Together, these properties introduce a recurrence into the generation process, where denoising serves as the transition function, and the KV cache serves as the carrier, requiring no external module. Experiments demonstrate that the adaptive state substantially improves video dynamics, enabling richer motion and natural scene progression within generated videos.
Yusuf Dalva, Pinar Yanardag
May 28, 2026cs.CV

SANA-Streaming: Real-time Streaming Video Editing with Hybrid Diffusion Transformer

Real-time streaming video-to-video editing (V2V) is critical for interactive applications such as live broadcasting and gaming, yet it remains a formidable challenge due to the stringent requirements for temporal consistency and inference throughput. In this paper, we present SANA-Streaming, a system-algorithm co-designed framework for high-resolution, real-time streaming video editing on consumer GPUs, with the following three core designs: (1) Hybrid Diffusion Transformer architecture introduces softmax attention in part of the blocks to improve local modeling capabilities while preserving the efficiency of linear layers. (2) Cycle-Reverse Regularization is a novel training strategy that enforces semantic consistency by predicting source frames from generated content via flow matching, improving temporal consistency without requiring paired long edited videos. (3) Efficient System Co-design combines fused GDN kernels and Mixed-Precision Quantization (MPQ) optimized for the NVIDIA Blackwell (RTX 5090) architecture. By profiling real-world throughput, our MPQ maximizes Tensor Core utilization while maintaining generation quality. The resulting system achieves real-time 1280 x 704 resolution editing at 24 end-to-end FPS on a single RTX 5090 GPU, with the DiT core running at 58 FPS. Experimental results demonstrate that our co-design approach significantly outperforms existing SOTA methods in both temporal coherence and system throughput.
Yuyang Zhao, Yicheng Pan, Qiyuan He +6
May 26, 2026cs.DC

StreamSplit: Continuous Audio Representation Learning via Uncertainty-Guided Adaptive Splitting

Large-batch Contrastive Learning (CL), the foundation of modern representation learning, is fundamentally incompatible with the volatile resource constraints of edge devices. This conflict creates a dilemma: small on-device batches degrade model fidelity, while offloading to the cloud incurs unacceptable latency and bandwidth costs. Existing solutions often resort to static model compression, which fails to adapt to the runtime volatility of edge environments. To bridge this gap, we present StreamSplit, a novel framework that makes streaming CL practical across heterogeneous ARM client platforms. StreamSplit resolves the conflict between the continuous nature of ambient audio and the discrete batch requirements of models like CLAP and COLA. We introduce: (1) A distribution-based streaming framework that decouples representation quality from local batch size, using a tractable Hybrid Loss to maintain fidelity despite sparse updates; and (2) An Uncertainty-Guided Adaptive Splitter that uses a lightweight Reinforcement Learning (RL) policy to dynamically partition computation. Uniquely, this policy integrates real-time resource monitoring with embedding ambiguity to optimize the accuracy-latency trade-off on the fly. We evaluate StreamSplit on diverse hardware, from the resource-constrained Raspberry Pi 4 to the high-performance Apple M2. Results demonstrate that StreamSplit reduces per-sample latency by up to 4.7x and cuts bandwidth by 77.1% and energy by 52.3% compared to server-centric baselines. Crucially, it maintains accuracy within 2.2% of server-centric models, proving that adaptive, distributed learning is a viable path for the modern edge ecosystem.
Minh K. Quan, Pubudu N. Pathirana
May 26, 2026cs.CV

OmniInteract: Benchmarking Real-World Streaming Interaction for Real-Time Omnimodal Assistants

We introduce OmniInteract, a streaming benchmark for real-time omnimodal large language models evaluated through native online inference over audio-visual streams. Unlike offline video understanding or text-prompted streaming QA, OmniInteract preserves the original audio-visual stream and requires models to process it online, without access to future content. User queries and ambient sounds are embedded in the audio track, requiring models to detect multimodal triggers, decide when to respond, and answer while the stream unfolds. OmniInteract contains 250 videos with 1,430 temporally grounded response slots: 1,062 1Q1A slots across real-time, proactive, and nested scenarios, and 368 1QnA slots for continuous task monitoring and step guidance. Each slot includes a trigger, response window, and target answer. We evaluate response correctness, timing, invalid outputs, interruption handling, and context continuity using Interaction-Aware Quality-Timeliness F1, Interruption Diagnostic Suite, and Nested Chain Completion Score. Experiments show that current models remain weak in streaming interaction, with the best overall IA-QTF1 reaching only 0.368 and the best 1QnA IA-QTF1 only 0.052. Further study on mathematical reasoning in full-duplex settings shows that offline capability does not necessarily transfer to online interaction. Code and datasets will be made publicly accessible at https://github.com/Lucky-Lance/OmniInteract.
Xudong Lu, Xueying Li, Annan Wang +8
May 25, 2026cs.CV

StreamOV: Streaming Omni-Video Understanding via Evidence-Guided Memory and Response Triggering

While streaming omni-video understanding demands continuous perception and proactive, real-time interaction, this crucial area remains largely under-explored. Current omni-modal methods are inherently designed for offline settings, limiting their applicability in streaming scenarios due to two fundamental flaws. First, they lack robust mechanisms to manage continuously growing audio-visual context over long horizons and cannot autonomously initiate responses at opportune moments. Second, existing benchmarks are predominantly confined to offline, single-turn question answering, failing to capture continuous, multi-turn streaming interactions. To bridge these gaps, we propose StreamOV, a novel Streaming Omni-Video understanding framework for efficient online audio-visual reasoning with bounded memory and proactive response triggering. Specifically, StreamOV introduces a multimodal evidence-guided long-short term memory that condenses historical audio-visual context into compact informative evidence under a fixed budget. It further employs a hidden-state-driven trigger to decide when to respond, avoiding explicit silence-token generation and external routers. We also curate SOVBench, the first comprehensive benchmark for online, multi-turn omni-modal evaluation. Extensive experiments show that StreamOV achieves state-of-the-art performance across diverse streaming and omni-video benchmarks, demonstrating its effectiveness for both online and offline video understanding.
Ming Xie, Zizheng Huang, Xudong Tan +6
May 20, 2026cs.AI

FLUID: From Ephemeral IDs to Multimodal Semantic Codes for Industrial-Scale Livestreaming Recommendation

Modern recommender systems rely heavily on ID-based collaborative filtering: each item is represented by a unique ID embedding that accumulates collaborative signals from user interactions. Livestreaming recommendation, however, faces a unique challenge in this paradigm: a live room typically broadcasts for only tens of minutes, so its item ID remains poorly learned in a persistent cold-start state and ID-centric ranking models fail to generalize. We present FLUID, the first framework to fully retire the candidate-side item ID from a production-scale livestreaming ranker. FLUID introduces a cross-domain multimodal encoder, jointly trained on short videos and livestreams, to produce discrete hierarchical semantic codes, called LUCID, for content-based item characterization. To adapt the ranker to LUCID, FLUID further employs a staged warmup scheme: it first incorporates cold, slice-level LUCID as an independent token alongside the ID embedding, and then replaces the ID embedding with warm, room-level LUCID before online incremental training. Deployed on our industrial livestreaming recommenders with a cross-platform combined user base of over one billion globally, FLUID delivers significant online gains of +0.55% Quality Watch Duration, +2.05% Cold-Start Room Views, and +0.05% Active Hours.
Xinhang Yuan, Zexi Huang, Anjia Cao +6
May 19, 2026physics.geo-ph

FiLark: a streaming-first software framework for end-to-end exploration, annotation, and algorithm integration in distributed acoustic sensing

Distributed acoustic sensing (DAS) systems generate continuous, ultra-high-channel-count data streams at rates that exceed the capabilities of conventional batch-oriented analysis frameworks. As a result, essential tasks such as interactive exploration of long-duration recordings, scalable event annotation, and real-time algorithm-in-the-loop monitoring remain inadequately supported by workflows built around manually selected data segments and offline processing. This paper presents FiLark (Fiber Lark), a Python framework that applies a \emph{streaming-first} principle uniformly across data access, signal processing, visualization and monitoring for DAS. Instead of operating on manually selected data segments, FiLark presents any DAS sources-including continuous multi-file recordings-as a unified stream and builds all system components around that abstraction. An OpenGL-based ring-buffer renderer enables interactive browsing and visualization of arbitrarily long recordings with constant memory usage. An integrated annotation interface supports event labeling directly within continuous data streams, facilitating the creation of reproducible machine-learning-ready labeled datasets without offline preprocessing. The signal processing library includes temporal, spatial, spectral, and decomposition-based operators, with both CPU implementations and GPU-accelerated variants via PyTorch, alongside stateful chunked execution that preserves processing continuity and application semantics across segment boundaries. A standardized monitor interface further integrates streaming detectors and learning-based models into the visualization workflow. By sharing a common streaming abstraction across all layers, FiLark allows processing configurations and workflows developed interactively to transfer directly to scalable production pipelines without modification.
Jintao Li, Weichang Li, Kai Tong +1
May 19, 2026cs.CR

DASM: Domain-Aware Sharpness Minimization for Multi-Domain Voice Stream Steganalysis

The growing use of information hiding in network streaming media for covert communication poses a significant security threat, necessitating the development of robust detection technologies. However, existing steganalysis methods for network voice streams mostly rely on data distributions in specific scenarios, making it difficult to adapt to the practical detection needs of non-homologous data distributions. Through Hessian analysis, we find that the loss landscapes of mainstream models are dominated by numerous saddle points and sharp local minima, rendering them highly sensitive to data distribution shifts and fundamentally limiting generalization. Therefore, we propose a new optimizer, Domain-Aware Sharpness Minimization (DASM). The core mechanisms of DASM consist of two aspects: first, it integrates domain-supervised contrastive learning with sharpness-aware optimization, explicitly preserving inter-domain feature separation while seeking flat minima; second, we design an adaptive domain gap modulation strategy that dynamically calibrates the optimization loss weights by sensing the real-time feature separability of different domains. Extensive experimental results demonstrate that our method outperforms the state-of-the-art methods by a large margin and achieves excellent generalization and robustness.
Pengcheng Zhou, Pianran Guo, Shuhua Chen +3
May 18, 2026cs.CV

An Efficient Streaming Video Understanding Framework with Agentic Control

Streaming video requires handling dynamic information density under strict latency budgets. Yet, existing methods typically employ static strategies, such as fixed memory compression or reliance on a single model, forcing a trade-off: fast models fail on complex queries, while always-on heavy models violate real-time constraints and overcomplicate simple queries. Rather than fixing these decisions upfront, we propose R3-Streaming (Remember, Respond, Reason), which formulates streaming video understanding as a cascaded control problem: for each query, the system compresses memory, judges response readiness, and routes computation sequentially, so that each downstream decision builds on progressively refined information states. To optimize this pipeline, we introduce an age-aware forgetting policy for memory compression, as aggressively compressing historical frames can yield substantial performance gains. For compute routing, we propose TB-GRPO, a target-balanced reinforcement learning objective that routes hard queries to a stronger model while preventing mode collapse. Extensive evaluations demonstrate that R3-Streaming achieves state-of-the-art results among streaming MLLMs, reaching 57.92 on OVO-Bench and 76.36 on StreamingBench, while reducing visual token usage by 95 to 96 percent.
Jinming Liu, Jianguo Huang, Zhaoyang Jia +7
May 18, 2026cs.IR

Uncertainty-Calibrated Recommendations for Low-Active Users

A fundamental challenge in recommender systems is balancing reliability for Low-Active Users (LAUs) with diversity for High-Active Users (HAUs). The key to this balance lies in quantifying model uncertainty, which approximates the risk of prediction errors and reveals the limits of the model's current knowledge. On large-scale short-video and livestream platforms, model uncertainty can warn of low-quality recommendations that may lead to disengagement of LAUs and at the same time identify opportunities to diversify content recommendation for HAUs. To leverage this dichotomy, we introduce a unified, production-ready framework that calibrates uncertainty to drive differentiated strategies. Specifically, we implement a model-uncertainty-based risk-averse deboosting policy for LAUs to suppress unreliable recommendations, while employing a risk-seeking Upper Confidence Bound (UCB) strategy for HAUs to encourage exploration. Validated on a major livestream platform, our framework demonstrates significant improvements in retention (active hours) and satisfaction (quality watch time ratio) for LAUs as well as remarkable increases in interest diversity and category coverage for HAUs, proving the value of uncertainty-aware recommendation in industrial settings.
Bob Junyi Zou, Sai Li, Tianyun Sun +2
May 13, 2026cs.HC

Beyond VMAF: Towards Application-Specific Metrics for Teleoperation Video

Automated driving has made remarkable progress, yet situations still arise where human intervention is necessary. Teleoperation provides a scalable solution to address such cases, enabling remote operators to support vehicles without being physically present. In this context, video transmission forms the operator's primary source of situational awareness, making video quality a decisive factor for both safety and task performance. In an online study, participants rated compressed video sequences from the Zenseact Dataset and provided subjective quality ratings. These ratings were then used to retrain the Video Multi-Method Assessment Fusion (VMAF) model, yielding an adapted variant tailored to teleoperation. The retrained model demonstrated improved alignment with human ratings compared to the original 4K VMAF. In particular, RMSE decreased from 10.36 to 8.83, and MAD from 8.71 to 6.38, corresponding to improvements of 15% and 27%, respectively. These results highlight that incorporating domain-specific data can enhance the predictive power of established quality metrics in safety-critical applications. At the same time, Outlier cases emerged in which videos received high objective scores despite noticeable degradations in regions critical for the driving task.
Ines Trautmannsheimer, Richard Grauberger, Frank Diermeyer
May 11, 2026cs.CV

Position: Life-Logging Video Streams Make the Privacy-Utility Trade-off Inevitable

With the growing prevalence of always-on hardware such as smart glasses, body cameras, and home security systems, life-logging visual sensing is becoming inevitable, forming the backbone of persistent, always-on AI systems. Meanwhile, recent advances in proactive agents and world models signal a fundamental shift from episodic, prompt-driven tools to next-generation AI systems that continuously perceive and react to the physical world. Although life-logging video streams can substantially improve utility of these promising systems, they also introduce significant privacy risks by revealing sensitive information, such as behavioral patterns, emotional states, and social interactions, beyond what isolated images expose. If unresolved, these risks may undermine public trust and hinder the sustainable development of always-on AI technologies. Existing privacy protections are either attack-specific or incur substantial utility loss, and fail to consider the entire data exploitation pipeline. We therefore posit that the privacy-utility trade-off in life-logging video streams is a foundational challenge for next-generation AI systems that demands further investigation. We call for novel pipeline-aware privacy-preserving designs that jointly optimize utility and privacy for long-horizon life-logging visual data. In parallel, formal privacy leakage metrics and standardized benchmarks remain important open directions for future research.
Tianyuan Zou, Liang Yue, Yang Liu +2
May 11, 2026cs.CV

EvoStreaming: Your Offline Video Model Is a Natively Streaming Assistant

Streaming video understanding demands more than watching longer videos: assistants must decide when to speak in real time, balancing responsiveness against verbosity. Yet most video-language models (VideoLLMs) are trained for offline inference, and existing streaming benchmarks externalize this timing decision to the evaluator. We address this gap with RealStreamEval, a frame-level multi-turn evaluation protocol that exposes models to sequential observations and penalizes unnecessary responses. Under this protocol, we observed that strong offline VideoLLMs retain useful visual understanding but lack an interaction policy for deciding when to respond. Motivated by this observation, we propose EvoStreaming, a self-evolved streaming adaptation framework in which the base model itself acts as data generator, relevance annotator, and roll-out policy to synthesize streaming trajectories without external supervision. With only 1,0001{,}000 self-generated samples (139×139\times less than the leading streaming instruction-tuning approach) and no architectural changes, EvoStreaming consistently improves the overall RealStreamEval score by up to 10.810.8 points across five open VideoLLM backbones (Qwen2/2.5/3-VL, InternVL-3.5, MiniCPM-V4.5) while largely preserving offline video performance. These results suggest that data-efficient interaction tuning is a practical path for adapting existing VideoLLMs to streaming assistants.
Zichen Wen, Boxue Yang, Junlong Ke +5
May 11, 2026cs.CV

StreamPro: From Reactive Perception to Proactive Decision-Making in Streaming Video

Proactive streaming video understanding requires models to continuously process video streams and decide when to respond, rather than merely what to respond. This naturally introduces a decision-making problem under partial observations, where models must balance early prediction against sufficient evidence. However, existing benchmarks largely follow a "see-then-answer" paradigm, where responses are triggered only after explicit evidence appears, effectively reducing proactive reasoning to delayed perception. As a result, they fail to evaluate a model's ability to make timely and reliable decisions under incomplete observations. Moreover, training proactive models is inherently challenging due to the extreme imbalance between silence and response signals in streaming trajectories, as well as the need to jointly optimize response correctness and timing. To address these challenges, we introduce StreamPro-Bench, a new benchmark that evaluates streaming models from three complementary perspectives: Perception Understanding, Temporal Reasoning, and Proactive Agency, where the last measures a model's ability to make early yet reliable decisions under partial observations. We further propose StreamPro, a two-stage training framework for proactive learning. First, we introduce CB-Stream Loss to mitigate the severe supervision imbalance during supervised fine-tuning (SFT). Then, we apply Group Relative Policy Optimization (GRPO) with a multi-grained reward design that involves both turn-level and trajectory-level rewards. Experiments show that StreamPro significantly improves proactive performance. On StreamPro-Bench, it achieves 41.5, substantially outperforming the previous best (10.4), while also maintaining strong performance on real-time streaming benchmarks, achieving 78.9 on StreamingBench-RTVU.
Ao Li, Zihan Xiao, Zihao Yue +7
May 3, 2026cs.CV

Decouple and Cache: KV Cache Construction for Streaming Video Understanding

Streaming video understanding requires processing unbounded video streams with limited memory and computation, posing two key challenges. First, continuously constructing new and evicting old key-value(KV) caches is required for unbounded streams. Secondly, due to the high cost of collecting and training on unbounded streams, models must learn from short sequences while generalizing to long streams. Existing streaming VideoVLLMs fail to scale to unbounded video streams or focus on cache reuse strategies, leaving the impact of cache construction underexplored. In this paper, we propose Decoupled Streaming Cache(DSCache), a training-free cache construction mechanism that adapts pretrained offline models to streaming settings. DSCache maintains a cumulative past KV cache while constructing a separate instant cache on-demand, decoupled from past caches to preserve the informativeness of recent inputs. To enable position extrapolation beyond the training length, DSCache further incorporates a position-agnostic encoding strategy, ensuring KV caches to support unseen positions and preventing position overflow. Experiments on Streaming Video QA benchmarks demonstrate DSCache's state-of-the-art performance, with an average 2.5% accuracy gains over prior methods.
Zhanzhong Pang, Dibyadip Chatterjee, Fadime Sener +1
Apr 30, 2026cs.CV

MAEPose: Self-Supervised Spatiotemporal Learning for Human Pose Estimation on mmWave Video

Millimetre-wave (mmWave) radar offers a more privacy-preserving alternative to RGB-based human pose estimation. However, existing methods typically rely on pre-extracted intermediate representations such as sparse point clouds or spectrogram images, where the rich spatiotemporal information naturally present in radar video streams is discarded for model learning, while such signal processing adds system complexity. In addition, existing solutions are mainly conducted in an end-to-end supervised manner without leveraging unlabelled raw video streams to learn generalized representations. In this study, we present MAEPose, a masked autoencoding-based human pose estimation approach that operates directly on mmWave spectrogram videos. MAEPose learns spatiotemporal motion-aware generalized representations from unlabelled radar video, and leverages its heatmap decoder for multi-frame pose estimation predictions. We evaluate it across three datasets based on leave-one-person-out cross-validation with rigorous statistical testing. MAEPose consistently outperforms state-of-the-art baselines by up to 22.1% in MPJPE p<0.05, and maintains robust accuracy under zero-shot bystander interference with only a 6.5% error increase. Ablation studies confirm that both the pre-training and the heatmap decoder contribute substantially, while modality analysis indicates that leveraging Range-Doppler video as input achieves better pose estimation performance than Range-Azimuth or their fusion, with lower computational cost.
Xijia Wei, Yuan Fang, Kevin Chetty +2
Apr 30, 2026cs.AR

DPU or GPU for Accelerating Neural Networks Inference -- Why not both? Split CNN Inference

Video and image streaming on edge devices requires low latency. To address this, Neural Networks (NNs) are widely used, and prior work mainly focuses on accelerating them with single hardware units such as Graphics Processing Units (GPUs), Field Programmable Gate Arrays (FPGAs), and Deep Learning Processing Units (DPUs). However, further reductions in latency can be observed by combining these units. In this paper, partitioning CNN inference across DPU and GPU (Split CNN Inference) is proposed. The first partition runs on the AI engines (DPU) of a Versal VCK190, which consists of initial CNN layers processing the input images. The DPU processes the first partition near the source of the data. Pipelined asynchronously, a GPU runs the remaining layers. The GPU (NVIDIA RTX 2080) processes the second partition, albeit having reduced the data transfer between the data source (storage/camera) and the GPU. Furthermore, a Graph Neural Network (GNN)-based partition index prediction method is proposed to automate the partitioning of CNNs needed for Split Inference. Well established models such as LeNet-5, ResNet18/50/101/152, VGG16, and MobileNetv2 are analyzed. Results demonstrate up to 2.48x latency improvement over DPU-only execution and up to 3.37x over GPU-only execution. The trained GNN model splits the layers between the appropriate devices with 96.27% accuracy.
Ali Emre Oztas, Mahir Demir, James Garside +1
Apr 27, 2026cs.CV

Don't Pause! Every prediction matters in a streaming video

Streaming video models should respond the moment an event unfolds, not after the moment has passed. Yet existing online VideoQA benchmarks remain largely retrospective. They pause the video at fixed timestamps, pose questions about current or past events, and score models only at those moments. This protocol leaves streaming predictions untested. To close this gap, we introduce SPOT-Bench, featuring multi-turn proactive queries that evaluate general streaming perception and assistive capabilities required by an always-on, real-time assistant. SPOT-Bench comes with Timeliness-F1, a consolidated metric that measures streaming predictions by their temporal precision and balanced coverage across the entire video. Our benchmark reveals: (i) offline models detect events reliably but spam predictions unprompted; (ii) post-training for silence reduces spamming but induces unresponsiveness; (iii) half of the streaming video expects no response, which we term dead-time - compute spent here does not affect response latency. These findings motivate AsynKV, a training-free streaming adaptation of offline models, that retains their event perception while improving their streaming behavior. AsynKV features a long-short term memory, utilized efficiently by scaling compute during dead-time. It serves as a strong baseline on SPOT-Bench, outperforming existing streaming models, and achieves state-of-the-art on retrospective benchmarks.
Dibyadip Chatterjee, Zhanzhong Pang, Fadime Sener +2
Apr 24, 2026cs.CV

All Eyes on the Workflow: Automated and Efficient Event Discovery from Video Streams

Disciplines such as business process management and process mining aid organizations by discovering insights about processes on the basis of recorded event data. However, an obstacle to process analysis is data multi-modality: for instance, data in video form are not directly interpretable as events. Existing approaches rely on a dictionary of activity label as input, cannot provide frame-by-frame labeling explanations, or rely on superseded computer vision techniques. In this work, we present SnapLog, an approach to extract event data from videos by converting frames to feature vectors using image embeddings and performing temporal segmentation through frame-wise similarity matrices. A generalized few-shot classification is then used to assign labels to the video segments, yielding labeled, timestamped sub-sequences of frames that are interpretable as events. Conventional process mining techniques can be used to analyze the resulting data. We show that our approach produces logs that accurately reflect the process in the videos.
Marco Pegoraro, Jonas Seng, Dustin Heller +2
Apr 22, 2026cs.LG

Efficient Multi-Cohort Inference for Long-Term Effects and Lifetime Value in A/B Testing with User Learning

In streaming platforms churn is extremely costly, yet A/B tests are typically evaluated using outcomes observed within a limited experimental horizon. Even when both short- and predicted long-term engagement metrics are considered, they may fail to capture how a treatment affects users' retention. Consequently, an intervention may appear beneficial in the short term and neutral in the long term while still generating lower total value than the control due to users churn. To address this limitation, we introduce a method that estimates long-term treatment effects (LTE) and residual lifetime value change (ΔERLVΔERLV) in short multi-cohort A/B tests under user learning. To estimate time-varying treatment effects efficiently, we introduce an inverse-variance weighted estimator that combines multiple cohorts estimates, reducing variance relative to standard approaches in the literature. The estimated treatment trajectory is then modeled as a parametric decay to recover both the asymptotic treatment effect and the cumulative value generated over time. Our framework enables simultaneous evaluation of steady-state impact and residual user value within a single experiment. Empirical results show improved precision in estimating LTE and ΔERLVΔERLV and identify scenarios in which relying on either short-term or long-term metrics alone would lead to incorrect product decisions.
Dario Simionato, Andrea Tonon, Mingxue Wang +3
Apr 17, 2026cs.CL

CBRS: Cognitive Blood Request System with Bilingual Dataset and Dual-Layer Filtering for Multi-Platform Social Streams

Urgent blood donation seeking posts and messages on social media often go unnoticed due to the overwhelming volume of daily communications. Traditional app-based systems, reliant on manual input, struggle to reach users in low-resource settings, delaying critical responses. To address this, we introduce the Cognitive Blood Request System (CBRS), a multi-platform framework that efficiently filters and parses blood donation requests from social media streams using a cost-efficient dual-layered architecture. To do so, we curate a novel dataset of 11K parsed blood donation request messages in Bengali, English, and transliterated Bengali, capturing the linguistic diversity of real social media communications. The inclusion of adversarial negatives further enhances the robustness of our model. CBRS achieves an impressive 99% accuracy and precision in filtering, surpassing benchmark methods. In the parsing task, our LoRA finetuned Llama-3.2-3B model achieves 92% zero-shot accuracy, surpassing the base model by 41.54% and exceeding the few-shot performance of GPT-4o-mini, Gemini-2.0-Flash, and other LLMs, while resulting in a 35X reduction in input token usage. This work lays a robust foundation for scalable, inclusive information extraction in time-sensitive, object-focused tasks. Our code, dataset, and trained models are publicly available at https://github.com/aaniksahaa/CBRS.
Anik Saha, Mst. Fahmida Sultana Naznin, Zia Ul Hassan Abdullah +3
Apr 7, 2026cs.DC

CodecSight: Leveraging Video Codec Signals for Efficient Streaming VLM Inference

Continuous inference over concurrent video streams imposes substantial compute and memory demands on vision-language model (VLM) serving. Streaming inference uses sliding windows to maintain a bounded context of recent video, but processing each window independently repeats visual encoding and large language model (LLM) prefilling for similar and overlapping content. Existing optimizations provide limited coordination across these stages and often rely on model-specific training, profiling, or model-generated signals. We present CodecSight, a streaming VLM serving system that uses codec metadata as shared runtime guidance across visual encoding and LLM prefilling, without model-specific training or offline profiling. Codec-derived change signals guide patch pruning before visual encoding, reducing both visual computation and the number of downstream visual tokens. Codec-defined frame types guide selective key-value (KV) refresh across windows, while positional correction enables reuse of the remaining cached keys. Across three VLMs and four video workloads, our vLLM-based implementation supports up to 3.3×3.3\times as many concurrent streams and achieves up to a 5.3×5.3\times speedup in average time-to-first-token relative to the state-of-the-art baselines. It also reduces executed FLOPs by up to 93%, with a maximum task-quality decrease of 4.64 percentage points.
Yulin Zou, Wenyan Chen, Yan Chen +6
Mar 22, 2026cs.CV

A Two-stage Transformer Framework for Temporal Localization of Distracted Driver Behaviors

The identification of hazardous driving behaviors from in-cabin video streams is essential for enhancing road safety and supporting the detection of traffic violations and unsafe driver actions. However, current temporal action localization techniques often struggle to balance accuracy with computational efficiency. In this work, we develop and evaluate a temporal action localization framework tailored for driver monitoring scenarios, particularly suitable for periodic inspection settings such as transportation safety checkpoints or fleet management assessment systems. Our approach follows a two-stage pipeline that combines VideoMAE-based feature extraction with an Augmented Self-Mask Attention (AMA) detector, enhanced by a Spatial Pyramid Pooling-Fast (SPPF) module to capture multi-scale temporal features. Experimental results reveal a distinct trade-off between model capacity and efficiency. At the feature extraction stage, the ViT-Giant backbone delivers higher representations with 88.09% Top-1 test accuracy, while the ViT-based variant proves to be a practical alternative, achieving 82.55% accuracy with significantly lower computational fine-tuning costs (101.85 GFLOPs/segment compared to 1584.06 GFLOPs/segment for Giant). In the downstream localization task, the integration of SPPF consistently improves performance across all configurations. Notably, the ViT-Giant + SPPF model achieves a peak mAP of 92.67%, while the lightweight ViT-based configuration maintains robust results.
Gia-Bao Doan, Nam-Khoa Huynh, Minh-Nhat-Huy Ho +3