3D Models

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6 papers in the last 28 days · 0.1% of indexed attention

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Period ending 2026-09-21

3 new papers

A weekly snapshot of new work published in 3D Models.

38 papers

Latest in 3D Models

Sep 17, 2026cs.CV

FAMOS: Feed-Forward 3D Articulation Modeling from Sparse Observations

Modeling articulated objects from sparse monocular views is challenging because each observation reveals only partial geometry and motion evidence. Most feed-forward methods infer articulation from a single observation and therefore rely heavily on learned category-level shape priors. We present FAMOS, a feed-forward model that predicts movable-part segmentation and joint parameters from a sparse, unordered set of partial point clouds. Our model jointly reasons over multiple observations and naturally supports a variable number of inputs, including a single view. To aggregate articulation cues across observations, we introduce a Multi-state Articulation Transformer with alternating state-wise and global attention. We further propose an observed articulation span objective that supervises the motion range each part exhibits across the input observations, encouraging the model to leverage the full observation set. To overcome the limited scale and diversity of existing datasets, we introduce a procedural data generator that synthesizes self-annotated assets during training. Experiments on PartNet-Mobility, ACD, and ArtiCraft-10K demonstrate consistent improvements over both feed-forward and optimization-based baselines. Project page: https://kevinqu7.github.io/famos
Kevin Qu, Tao Sun, Massimiliano Viola +5
Sep 17, 2026cs.CV

PART: Learning 3D Part Assembly and Retrieval with Transformers

3D assembly is fundamental to modern manufacturing and digital content creation. In this paper, we present PART, a unified transformer-based framework for 3D part retrieval and assembly: given a target shape and a part library, PART automatically selects the appropriate parts and predicts their 6-DoF poses to reconstruct the target. While prior work has achieved impressive progress on assembling a pre-defined set of parts, this more practical retrieval-based setting remains largely unexplored. The task faces three key challenges: (i) a combinatorially explosive search space that grows exponentially with library size; (ii) variable-length outputs, as different targets require different numbers of parts; and (iii) continuous 6-DoF pose estimation for part assembly. To address these, we formulate retrieval and assembly as a set prediction problem and design a novel transformer-based framework that retrieves parts and regresses their poses with variable-length output. Additionally, we exploit the duality between part pose estimation and target segmentation through joint training and a novel segmentation-enhanced optimization module. Finally, We curate a large-scale dataset of 80K+ shapes, and the results show that PART generalizes to scene layouts, image targets, and real-world scans. Project Page: https://iambrc.github.io/PART-project-page/.
Ruchao Bao, Wenzheng Wu, Chucheng Xiang +5
Sep 14, 2026cs.GR

SNAP3D: Physically Grounded 3D Parts for Assembly from a Single Image

Part-aware 3D asset generation enables applications such as editing, articulation, simulation, and fabrication, yet existing methods can generate visually complete individual parts without ensuring that they form a valid physical assembly. Consequently, generated neighboring parts may interpenetrate, lack valid connections, or collapse under gravity. We propose a physics-guided framework for improving single-image part-aware 3D generation with physically compatible geometry and stable connections. Our method resolves inter-part penetration, recovers a contact graph between neighboring parts, and introduces parameterized connectors at their contact surfaces. Using feedback from physical simulation, we refine connector placement, orientation, and dimensions to improve assembly stability while preserving the generated geometry. We further introduce a physics-based evaluation protocol that complements conventional geometric metrics by directly testing assembly validity and stability under gravity. Experiments comparing against multiple part-aware 3D generators show substantial improvements in physical realizability and stability while maintaining geometric quality. We additionally validate the resulting parts through 3D printing and real-world assembly.
Yu-Rou Tuan, Hao-Tang Tsui, Nicolas Ugrinovic +2
Sep 3, 2026cs.CV

VisCAD: A Foundation Model Suite with Multimodal Industrial CAD Intelligence

AI-assisted computer-aided design (CAD) for industrial products involves two challenging phases. Part-level generation maps diverse forms of user intent, including renders, text descriptions, 2D drawings, and real photographs, to executable programs in a CAD domain-specific language. Assembly-level generation must additionally handle interacting parts, plan mating relations, estimate poses, and place all parts correctly. Existing specialized CAD models are commonly trained on narrow input domains, such as renders or texts, and often generalize poorly, while general-purpose frontier models cover broader inputs but perform inconsistently across CAD domains. We present VisCAD, a foundation model suite designed to provide both broad generalization and strong CAD capability for realistic industrial products. At its core is VisCAD-M1, a 27B model trained through mid-training and post-training for part-level design generation. On PubCADBench and RealCADBench, VisCAD-M1 achieves the highest average part-level score among the evaluated models, reaching 0.5540 compared with 0.5496 for the strongest frontier model. Reusing VisCAD-M1 as a test-time verifier can further raise the score to 0.5797, an approximately 5 percent relative improvement over the previous state of the art. VisCAD also includes a domain-specific harness that leverages frontier models for complex assembly generation and demonstrates advantages over general-purpose harnesses in both quantitative and qualitative evaluations.
JoyIndustrial VisCAD Team, Linxin Cai, Qiuhe Hong +10
Sep 3, 2026cs.CV

RealCADBench: Benchmarking Parametric CAD Modeling from Industrial Design Intents

Parametric computer-aided design (CAD) modeling is difficult to evaluate with a single metric. Existing CAD benchmarks often emphasize synthetic or CAD-native settings, limited input modalities, or executability and IoUs alone. We introduce RealCADBench, a benchmark for intent-to-program CAD modeling from real industrial design intents. It contains 12,632 tasks from 19 factory-automation categories and spans text descriptions, 2D engineering drawings, real product pictures, and rendered images for both Part and Assembly modeling. We report results on a 1,770-task evaluation slice: 1,745 Part tasks across four input regimes and RCB-Assm25, a 25-task assembly study used in every reported assembly comparison. Each method generates FreeCAD API Python, which a shared runtime executes to export the 3D model. We evaluate the exported model using executability, Solid IoU, Surface IoU, and a rubric-based visual-semantic identity Judge. Among the nine standalone frontier large models evaluated, no model leads all four metrics. Across six frontier-scale large models, executability ranges from 0.565 to 0.812, Solid IoU from 0.2841 to 0.5379, and Surface IoU from 0.112 to 0.217 across the four Part regimes. The highest regime-balanced composite comes from a different model than the leaders on the four component metrics. On RCB-Assm25, Codex with GPT-5.5 improves executability and both IoU metrics over standalone GPT-5.5, but lowers the Judge score by 6.98 percentage points, leaving GPT-5.5 as the Judge leader. We also observe recurring failure modes, most notably missing fine structures, loss of part identity, and incorrect assembly placement. These results show that execution alone is insufficient to characterize realistic CAD modeling and that frontier models and agents differ substantially across executability, IoUs, and visual-semantic identity.
JoyIndustrial VisCAD Team, Linxin Cai, Qiuhe Hong +10
Aug 31, 2026cs.CV

Physical Adversarial Examples for Person Detectors in Thermal Images Based on 3D Modeling

Thermal Infrared detection is widely used in autonomous driving, medical AI, etc., but its security has only attracted attention recently. We propose infrared adversarial clothing designed to evade thermal person detectors in real-world scenarios. The design of the adversarial clothing is based on 3D modeling, which makes it easier to simulate multiangle scenes near the real world compared to 2D modeling. We optimized the black patch layout pattern of 3D clothing based on the adversarial example technique and made physical adversarial clothing using the aerogel. The idea is to paste a set of square aerogel patches, which display black squares in thermal images, in the inner side of clothing at specific locations with specific orientations. To enhance realism, we propose a method to build infrared 3D models with real infrared photos and develop texture maps for 3D models to simulate varied infrared characteristics over time and location. In physical attacks, we achieved an attack success rate of 80.11% indoors and 76.85% outdoors against YOLOv9. In contrast, randomly placed patches yielded much lower success rates (26.53% indoors and 23.03% outdoors). The adversarial clothing also showed good transferability to unknown detectors with an ensemble attack method, demonstrating the effectiveness of our approach.
Xiaopei Zhu, Siyuan Huang, Zhanhao Hu +3
Aug 13, 2026cs.CV

SCULPT: Subtractive Composition for 3D Part Generation

Part-aware 3D generation aims to create digital assets that are coherent as complete objects while exposing structural parts for editing, material assignment, animation, and reuse. Existing methods impose this structure outside the native generation loop: segmentation-based methods partition an already generated shape, while additive methods synthesize parts from predefined layouts, boxes, or tokens and then reconcile them into a whole. The former preserves the generated geometry but fixes the object before part boundaries are determined; the latter exposes part cardinality but often leaves shared boundaries vulnerable to gaps, interpenetrations, and material discontinuities. In this paper, we propose SCULPT, a framework that addresses these challenges through subtractive composition. Given a complete object represented in a structured 3D latent space, SCULPT iteratively applies a joint split predictor to generate one extracted part together with the remaining object. The predictor performs a coupled denoising process conditioned on both the image and the current 3D state, so the extracted part and updated remainder are generated together rather than reconciled after generation. The joint split predictor processes both outputs on the union of their native sparse 3D supports, allowing neighboring supports to overlap rather than imposing a disjoint voxel partition. The rollout ends when the remainder support becomes empty or reaches a fixed safety cap, allowing the number of generated parts to adapt to each object within that bound. Extensive experiments demonstrate state-of-the-art geometry on PartObjaverse while preserving strong complete-object reconstruction after part assembly. Results on four dataset images, one text-to-image-generated input, and one real-world photograph further show fine-grained textured part decomposition beyond the benchmark.
Sikuang Li, Chen Yang, Jiemin Fang +5
Aug 11, 2026cs.RO

Real-World Cooperative Bimanual Dexterous Grasp of Large Objects from Single-View Observations

Bimanual dexterous grasping of large objects is a critical challenge in robotic manipulation. However, most existing studies focus on sequential manipulation rather than cooperative grasping, and methods addressing such bimanual tasks have largely been limited to simulation. These limitations stem from the difficulty of acquiring full 3D object models and generating physically plausible grasping actions. To fill this gap, we propose a real-world bimanual grasping framework that includes: a multimodal dataset capturing joint angles, visual observations and force signals; a Denoising Diffusion Probabilistic Model (DDPM)-based module that generates joint-level grasp configurations from segmented point clouds; and an execution strategy that integrates motion planning with online grasp refinement to ensure physical stability and feasibility. Our approach enables the synthesis of executable bimanual grasps from single-view inputs, reducing dependence on complete 3D object models and ensuring stable real-world performance. Experiments on a dual-arm robot demonstrate high success rates across unseen objects with varying geometries and poses, and ablation studies confirm the contributions of key components of our system.
Ziming Li, Mingxuan Wu, Jiaqi Zhang +4
Aug 7, 2026cs.CV

Flow-Corrected Shape Optimization: Taming Manifold Drift in High-Dimensional 3D Models

Optimizing 3D shapes within the latent spaces of deep generative models is fundamental to computer assisted engineering, yet remains prone to a critical failure mode we term manifold drift: the tendency of gradient-based optimization to move latent vectors away from the manifold of valid shapes. This problem is exacerbated in state-of-the-art 3D shape generative models that operate in increasingly high-dimensional latent spaces where valid shapes occupy a vanishingly small fraction of the full space. Existing mitigation strategies, including latent regularization and flow-matching approaches, either sacrifice expressiveness, demand a difficult trade-off between objective guidance and generative fidelity that remains prone to manifold drift, or are computationally infeasible to scale to modern, large-capacity 3D shape models. We introduce a novel optimizer-corrector framework that alternates between gradient steps for objective minimization and guided flow matching to drive the latent state back to the valid shape manifold. By decoupling objective minimization from flow-based correction, optimizing freely and correcting strictly, this alternating design avoids inherent trade-offs, preserving geometric validity without sacrificing expressiveness while remaining computationally feasible on modern 3D shape models. We demonstrate its effectiveness across generative priors of varying complexity, from simple vector latent spaces to large-scale architectures across a variety of downstream optimization tasks, including aerodynamic drag reduction and object compliance optimization.
Emilien Seiler, Nicolas Talabot, Yingxuan You +2
Aug 3, 2026cs.CV

VARPose: Flexible 2D Pose Densification via Visual Autoregressive Modeling for Enhanced 3D Lifting

Visual AutoRegressive Modeling (VAR) has excelled in natural image generation via next-scale prediction, but its use on topology-structured data like human skeletons is still unexplored. VARPose is proposed to adaptively densify 2D sparse poses, thereby enriching the anatomical information available for 3D lifting models. Our core contributions are twofold. First, we introduce a Granularity-agnostic Pose Tokenizer (GPT), which employs a single hybrid codebook and a residual quantization strategy to encode poses of varying densities into a unified, multi-scale discrete representation. Our results demonstrate the strong generalizability of this representation. By decoupling the representation from the projection, we can successfully decode novel pose granularities using a frozen codebook with a retrained decoder. Second, we propose UniSkelar, a unified autoregressive model that treats "joint density" as "scale". UniSkelar learns to predict the token sequence for the next density level in a coarse-to-fine manner, conditioned on the sparsest pose. VARPose not only outperforms state-of-the-art methods and generalizes to unseen granularities, but also confers tangible performance gains on downstream tasks, such as 3D Pose Estimation and Human Mesh Recovery, through 2D pose densification. Our code and model are available at https://github.com/BRL-SYSU/VARPose.git.
Kaiyuan Pu, Tiantian Yang, Dan Zeng
Aug 3, 2026cs.CV

PartMat: Material-Aware 3D Part Decomposition with a Single Global Latent

Part-level 3D generation has recently attracted increasing attention for producing structured and editable 3D assets. However, existing methods typically decompose objects according to functional semantics rather than the editable material boundaries (e.g., fabric, wood, metal) required in practical 3D applications such as interior design. Additionally, current methods often generate parts independently, causing computational costs to scale linearly with the part count. To address these limitations, we present PartMat, an efficient material-aware 3D part decomposition pipeline that represents multi-part geometry with a single global latent. Given a reference image and a single whole-object geometry, PartMat decomposes the object into parts that follow material boundaries. First, we propose PartVAE to learn such a unified representation and decode all material parts in a single forward pass, thereby decoupling inference cost from the number of parts. Second, with this representation, a diffusion model is trained for part generation and refined via reinforcement learning for accurate material assignment and overlap suppression. Finally, to recover fine-grained geometric details, we introduce a sparse-voxel flow-matching model with part attention for geometry post-processing. Extensive experiments demonstrate that PartMat significantly outperforms existing baselines in material-aware decomposition accuracy and achieves comparable geometric quality, while maintaining efficient inference.
Guangming Fu, Jin Song, Yiyun Fei +3
Aug 2, 2026cs.CV

MVMD: A Multi-View Approach for Enhanced Mirror Detection

In 3D reconstruction, mirrors introduce significant challenges by creating distorted and fragmented spaces, resulting in inaccurate and unreliable 3D models. As 3D reconstruction typically relies on multi-view images to capture different perspectives of a scene, detecting and labeling mirrors in multi-view images before reconstruction can effectively address this issue. However, existing methods focus solely on single-image detection, overlooking the rich information provided by multi-view setups. To overcome this limitation, we propose MVMD, a novel Multi-View Mirror Detection method, along with the first database specifically designed for mirror detection in multi-view scenes. The design of MVMD is grounded in the inherent associations between objects seen from different views and those reflected inside and outside of mirrors. These relationships are learned through cross- and self-attention mechanisms. MVMD consists of three key blocks: the Inter-Views Block tracks the shifts of objects within mirrors caused by changes in viewpoint; the Intra-View Block detects object reflections inside mirrors; and the Refinement Block sharpens mirror boundaries and enhances detected details. Experimental results show that our method improves accuracy by up to 2.6% and IoU by up to 11.1%, compared to single-image mirror detection techniques. This substantial improvement makes MVMD particularly effective for computer vision tasks, especially in enhancing the accuracy of 3D reconstruction in mirror-dense environments.
Yidan Shen, Yu Wen, Chen Zhang +2
Aug 2, 2026cs.CV

PackingGPT: 3D Packing Agent for Real Furniture in Last-Mile Delivery

3D bin packing rectangular items into standardised containers to maximise space utilisation under geometric shipping automation. Loading a furniture purchase into a personal vehicle is the same task, but under more complex conditions that standard container loading algorithms ignore. This paper addresses the physically stable placement under these realistic conditions with heterogeneous boxes (e.g. varying dimensions and weights) and occupied containers (e.g. groceries). This paper provides a real-world benchmark dataset and baseline model for the Heterogeneous furniture-in-vehicle packing task. The dataset uses real furniture company flat-pack packaging data covering a large number of catalogue products via family-level extrapolation with diversity length, widths, heights, and weights. We also propose a PackingGPT framework for packing as a sequential placement inspired by the Lego assembly process, where heterogeneous boxes of varying dimensions (bricks) are placed step-by-step into the irregular remaining cargo space (creations). Five baseline packing methods were tested on our dataset without considering the Centre-of- Mass (CoM) constraints. In sedan car simulations, 10-40% of placed boxes failed the stability check on average. When the LLP model was trained on packing sequences with CoM constraints enforced during placement, the failure rate dropped to 0.67% (SUV-500).
Yi You, Hui Li
Aug 1, 2026cs.CV

CADENA: Stepwise CAD Reverse Engineering

Computer-Aided Design (CAD) underpins modern engineering, yet converting existing shapes into editable models still demands substantial expert effort. Most AI systems emit the entire CAD program in a single pass, never inspecting the intermediate geometry. In contrast, human engineers build a part feature by feature, checking after each operation what remains to be modeled. We introduce CADENA (Spanish for "chain"), a model that reconstructs a 3D mesh as a parametric CAD program, growing its sequence of operations one at a time and comparing the target with the currently predicted geometry at every step. We also address the lack of benchmarks for evaluating reverse-engineering methods on mechanical parts, introducing CADENA-Bench, a benchmark that measures performance across categories of mechanical parts. CADENA outperforms prior methods on CADENA-Bench and on the DeepCAD, Fusion 360, and MCB datasets. Code is available at https://github.com/zhemdi/cadena, model weights at https://huggingface.co/kulibinai/cadena, and CADENA-Bench at https://huggingface.co/datasets/kulibinai/cadena-bench.
Soslan Kabisov, Gennadiy Savrasov, Maksim Elistratov +9
Aug 1, 2026cs.GR

Hi-TOPS: Hierarchical Topology-aware Scoring Prior for 3D Part Decomposition

Accurate 3D part decomposition requires separating shapes into structurally meaningful components with precise boundaries while preserving articulation seams and thin attachments. Existing approaches often suffer from a structural-scale mismatch: geometric evidence for separation is most reliable at the meso scale, yet many pipelines operate either too globally to respect joints or too locally to remain robust to noise. We propose Hi-TOPS, a Hierarchical Topology-aware Scoring Prior that aggregates complementary intrinsic cues into a multi-resolution Flow-Freeze field. Flow regions provide expandable support for primitive coverage, while Freeze regions restrict growth near articulations and thin structures. A TSDF-guided body-surface superquadric fitter then captures dominant cores and residual surface structures, followed by SQ-to-mesh assignment for connected, boundary-aligned parts. Across diverse benchmarks, Hi-TOPS delivers stable, editable decompositions without semantic supervision or 2D foundation priors.
Ruoyu Wu, Zhenhong Sun, Xiaoming Gong +5
Jul 17, 2026cs.CV

PIXIE: A Zero-Shot texture-invariant 6D pose estimation framework for unseen objects with assembly defects

6D pose estimation remains a key challenge in robotics and computer vision, particularly in industrial environments. The deployment of currently available data-driven methods is often limited by resource-intensive data pipelines, reliance on textured 3D models, and sensitivity to geometric deviations caused by damages or assembly defects. We present PIXIE, a zero-shot framework that estimates the 6D pose of an object from an RGB image using only an untextured 3D model. Synthetic depth and normal maps are rendered from sampled reference viewpoints and matched to the query image via a pretrained cross-modality feature matcher. Matched keypoints are back-projected to obtain 2D--3D correspondences for PnP-based pose estimation. Relying exclusively on geometry makes the method inherently robust to lighting and texture variation, while correspondence filtering handles geometric deviations between the model and physical object. We evaluate on widely-used public benchmarks, reporting state-of-the-art results on texture-less objects without object-specific training, and introduce a novel dataset with assembly defects, texture variations, and occlusion to demonstrate real-world applicability.
Leon Jungemeyer, Alejandro Magaña, Gautham Mohan +2
Jul 16, 2026cs.CV

G2^2SR: Geometric Methods for Fast and Memory-Efficient Gaussian-based Surface Reconstruction

Few-view surface reconstruction recovers the visible surfaces of a scene from a few posed RGB images, providing the 3D models that robots need to explore and interact online. On mobile platforms, the reconstruction must be fast and geometrically accurate while keeping a small memory footprint to ensure safe and efficient operation. 3D Gaussian Splatting (3DGS) offers a high-fidelity scene representation, but building it from a few views is ill-posed, as many distinct surfaces reproduce the same images, making traditional photometric methods prone to "floater" artifacts. End-to-end methods resolve the ambiguity by regressing splats with large, usually Transformer-based, networks that require heavy compute and memory while generalizing poorly to new scenes. We propose G2SR, which exploits a well-posed core of the task: given cross-view 2D splat correspondences, 3D splats follow analytically from multi-view geometry. G2SR employs a lightweight neural frontend to detect and track 2D Gaussian splats on the image plane and an analytic backend to triangulate each into a metric-scale 3D splat. On ScanNet, Replica, and DTU, G2SR matches or exceeds the geometric accuracy of state-of-the-art end-to-end methods while running at 69-89 reconstructions per second within 203 MB of GPU memory (5-107x less) for 2- and 3-view inputs at 384 x 512 resolution, offering a practical path to online Gaussian-based surface reconstruction.
Dasong Gao, Vivienne Sze, Sertac Karaman
Jul 1, 2026cs.CV

Linkify: Learning from Interface-Augmented Assembly Graphs

We present Linkify, a framework for learning from interface-augmented assembly graphs to enable context-aware part retrieval in mechanical assemblies. While recent generative AI methods for CAD have focused largely on isolated parts or monolithic assemblies, the rich geometric information at the interfaces between parts, where function is realized, remains underexplored. We address this gap by recomputing high-fidelity interface geometry for the Fusion 360 Gallery Assembly dataset, correcting missing and erroneous contacts, and generating point-cloud representations of local contact regions. Using this data, we construct assembly graphs whose nodes encode part geometry and whose edges encode interface geometry via a pretrained point-cloud encoder. On top of this representation, we train a Graph Attention Network based on GATv2 to solve a masked part prediction task: given an assembly with one part held out, the model predicts the class of the missing component from a large vocabulary of geometrically clustered parts, thereby approximating a realistic part-retrieval scenario. Compared to non-graph baselines such as logistic regression and k-nearest neighbors operating on aggregated node features, Linkify achieves higher Top-K accuracy and F1 scores. Ablation studies on graph connectivity, edge attributes, and attention mechanisms demonstrate that accurate contact computation and dynamic attention over interfaces are critical for performance. Our corrected interface dataset and training pipeline, released publicly, provide a foundation for future interface-aware models for assembly retrieval, validation, and generative design.
Anushrut Jignasu, Daniele Grandi
Jun 15, 2026cs.CV

Rotational Symmetry based Object Pose Estimation from Point Clouds in the Absence of Known 3D Models

Object pose estimation is crucial to many industrial applications, with one example being automated spray painting using a robot. However, confidentiality concerns often limit access to high-quality 3D models, posing a significant challenge for point-cloud-based pose estimation. In such scenarios, rotational symmetry, a readily accessible characteristic of many industrial objects, can provide valuable prior information to facilitate pose estimation.In this paper, we propose a method that leverages the rotational symmetry commonly found in industrial objects to address the challenge caused by the absence of 3D models. The object pose is jointly estimated with point cloud refinement through an iterative optimization process. This optimization relies on a rotational symmetry constraint loss. To construct this loss, each 3D point is rotated according to the currently estimated pose, and multiple correspondences are identified using nearest-neighbor search by exploiting the rotational symmetry property. These correspondences are then used to compute the rotational symmetry constraint loss, which iteratively refines both the pose and the point cloud.By explicitly incorporating rotational symmetry into the optimization process, the proposed method achieves robust pose estimation and generalizes well across diverse object types. The proposed method is evaluated on a dataset specifically created for point clouds without known 3D models, consisting of four categories of synthetic objects and one real wheel hub collected from a production line. Experimental results demonstrate that the proposed method achieves performance comparable to methods that rely on known 3D models.
Weichen Dai, Ruixun Yu, Yangjie Tang +4
Jun 12, 2026cs.CV

Instruct-Particulate: Scaling Feed-Forward 3D Object Articulation with Kinematic Control

Reconstructing articulated 3D objects is important for animation, gaming, and robotic simulations. Recent neural networks can estimate the articulated structure of 3D objects, but their generalization remains limited by the scarcity of annotated data for this task. To address this gap, we introduce Instruct-Particulate, a model that takes a 3D mesh together with a target kinematic specification, including part descriptions, connectivity, joint types, and optional point prompts, and predicts the corresponding kinematic part segmentation and joint motion parameters. The kinematic specification disambiguates the task and allows the model to target annotations of different granularity, thereby making it possible to use more abundant heterogeneous training data. At test time, the kinematic specification can be obtained automatically from large-scale vision-language models, so the model can be applied to any input mesh. To train our model at scale, we construct a heterogeneous dataset of more than 150,000 articulated 3D objects, extending existing publicly available collections with data obtained by partially labelling other 3D models (monolithic or already decomposed into parts) with kinematic labels by means of vision-language models. Experiments show that our model generalizes better across categories and to AI-generated meshes, enabling articulated asset reconstruction from real-world images via image-to-3D models.
Ruining Li, Yuxin Yao, Matt Zhou +5
Jun 10, 2026cs.CV

ISAP-3D: Identity-Slot Aligned Part-Aware 3D Generation

Part-aware 3D generation aims to synthesize structured objects with semantically meaningful components, yet often suffers from structural ambiguity due to identity-layout entanglement. Existing methods either infer part identity and spatial layout implicitly, which can lead to unstable part allocation (e.g., slot swapping or part merging), or rely on strong layout conditions that are difficult to obtain in practice. We attribute this ambiguity to identity-slot permutation freedom: without explicit identity-slot alignment, the correspondence between semantic parts and generation slots is not identifiable during training, allowing multiple slot assignments to fit the same supervision and leading to inconsistent decomposition. Based on this insight, we argue that stable part-aware generation requires identity-aligned one-to-one slot modelling. We therefore propose an identity-slot aligned framework, ISAP-3D, which anchors each part with semantic identity tokens and performs identity-conditioned one-to-one layout prediction, followed by layout-conditioned geometry synthesis. Structured local-global conditioning maintains identity alignment across semantic, spatial, and geometric stages. We also construct a part-level dataset with a unified semantic protocol to enable learnable and consistent identity-slot alignment. Extensive experiments demonstrate improved structural stability, controllability, and robustness over state-of-the-art part-aware generation baselines.
Junlin Hao, Haoshuai Fu, Xibin Song +4
Jun 9, 2026cs.CV

3D-CBM: A Framework for Concept-Based Interpretability in Generative 3D Modeling

This research introduces a framework for incorporating Concept Bottleneck Models (CBMs) into 3D generative architectures to address the inherent 'semantic gap' in deep geometric learning. As deep models become central to 3D content creation, explainability shifts from a peripheral feature to a fundamental requirement for trust and accountability in safety-critical domains such as healthcare and manufacturing. CBMs provide an intrinsic interpretability solution by constraining latent representations to align with human-defined concepts, yet their application to unstructured 3D data remains largely unexplored. We design, implement, and validate a formal 3D-CBM architecture that maps raw geometric inputs, including point clouds and meshes, into a multi-tiered taxonomy of interpretable primitives and functional attributes. The framework further identifies strategic datasets, such as PartNet and ShapeNet, specialized for concept-based supervision. Experimental results from a 3D part-manipulation proof-of-concept experiment demonstrate the framework's efficacy, achieving a concept prediction accuracy of 88.8% and a Chamfer Distance of 0.0115. Critically, the model enables precise test-time intervention, allowing for the interactive correction of structural errors. This work establishes a foundation for semantically-steerable 3D generation and invites further exploration into collaborative human-in-the-loop design systems.
Ahmad Al-Kabbany
Jun 9, 2026cs.CV

Benchmarking stereo reconstruction for 3D printable Martian terrain models

Reconstructing printable 3D models from Mars rover imagery is challenging because Martian terrain is low-texture, irregular, and partially observed. We evaluate a pipeline that estimates stereo depth from NASA Curiosity images, completes geometry, and exports watertight OBJ meshes. On Middlebury, RAFT-Stereo outperforms semi-global block matching (SGBM), reducing disparity MAE from 3.22px to 0.73px and increasing valid prediction coverage from 76.3% to 100.0%. On Curiosity imagery, however, RAFT's denser disparities show weaker edge alignment and higher photometric reprojection error, suggesting that benchmark accuracy does not directly transfer to Martian terrain reconstruction. Geometry completion demonstrates a tradeoff between local fidelity and global connectivity. We find that alpha shapes preserve accurate but fragmented structure, Poisson reconstruction produces more coherent meshes but adds unsupported surfaces, and a deterministic diffusion-fill baseline is intermediate but sensitive to stereo quality. Overall, standard stereo and completion methods can produce printable approximations of Martian terrain, but reliable reconstruction requires stronger domain-specific validation.
Josephine Wang
Jun 2, 2026cs.CV

SBP-Net: Learning Thin Structure Reconstruction with Sliding-Box Projections

Reconstructing thin 3D structures is challenging due to their sparsity, scale variation, and complex geometry. Such structures arise in a wide range of domains, including medical imaging of vascular systems and industrial pipe systems. While recent neural methods perform well on dense surfaces, they often fail to recover fine thin geometries. We propose a reconstruction approach based on local depth projections, which provide an efficient and informative 2D representation of thin structures. Specifically, we traverse the 3D model with a sliding box to generate local orthographic depth projections, which are processed by a neural network to reconstruct missing thin structures in 2D. The local reconstructions are subsequently fused back into the 3D model to produce a coherent and detailed shape. Experiments on pulmonary artery reconstruction from CT volumes and industrial pipeline recovery from synthetic and real scans demonstrate improved preservation of fine structural details over existing methods.
Ofir Gilad, Andrei Sharf
Jun 1, 2026cs.CV

SCAPO: Self-Supervised Category-Level Articulated Pose Estimation from a Single 3D Observation

Existing methods for category-level object articulation from a single 3D observation often rely on dense supervision, multi-frame inputs, or CAD templates, and still struggle to disentangle geometry from articulation or to recover explicit joint parameters. We propose SCAPO, a self-supervised framework that estimates canonical geometry, rigid part segmentation, and joint pivots, axes, and articulation states from a single RGB-D observation without ground-truth labels or category-specific models. Our SCAPO first uses an SE(3)-equivariant vector-neuron autoencoder to factor out global pose and align diverse instances into a shared canonical space. On this aligned shape, a joint-aware blend-skinning module is then designed to model part motion. We learn this representation through cycle reconstruction between observed and canonical shapes and cross-space alignment with a learnable canonical template that decouples shared category geometry from instance-specific residual shape. Experiments on synthetic and real articulated-object datasets show that our SCAPO recovers consistent part structure and accurate articulation parameters and outperforms all self-supervised baselines.
Can Zhang, Gim Hee Lee
May 23, 2026cs.CV

Artiverse: A Diverse and Physically Grounded Dataset for Articulated Objects

We present Artiverse, a diverse and physically grounded dataset of high-quality articulated 3D objects designed for realistic functional modeling and simulation. Artiverse contains 5.4K human-authored objects across a broad range of 88 categories, aggregated from multiple 3D static repositories. Objects are annotated with functional parts, interior structures, realistic kinematic relationships and articulated joints including multi-DoF joints, and physical attributes such as metric scale, material, and mass. We develop a semi-automated annotation pipeline that combines few-shot segmentation, geometric reasoning, and multi-stage human verification to achieve high-quality and efficient annotation, reducing manual annotation time by over 30%. We demonstrate the value of Artiverse on tasks of part mobility analysis, articulated object generation, and physics-based interaction. Artiverse provides a data resource to advance functional understanding for articulated objects.
Denys Iliash, Jiayi Liu, Egor Fokin +4
May 22, 2026cs.CV

COSY: Compositional 3DGS Synthesis for Disentangled Human Head Editing

Recent 3D Gaussian Splatting (3DGS) GANs for human heads synthesize and render photorealistic 3D models in real-time and offer a vast variety in identity and appearance. However, controlling specific semantic attributes such as hair color or glasses remains challenging, as edits in the entangled latent space often induce unintended changes in identity or appearance. Although there are several methods that aim to disentangle the latent space post training by estimating directions that only modify certain features, these methods cannot guarantee complete disentanglement and often require pre-trained classifiers. In our approach, we propose a new generator architecture that synthesizes components, such as hair, skin, glasses, and torso, completely independently. This allows for changing the latent vector for one region while keeping the remaining parts fixed. Further, we achieve this separation using only sparse information such as the hair or skin color, eliminating the requirement of segmentation masks or geometric priors, often seen in prior work. To ensure matching shape and lighting conditions during editing, we allow minimal shared information via context tokens between the independent generators. These tokens even allow us to control the shape and light, without any prior annotation. Compared to existing works on GAN-based generation and editing, our method shows better disentanglement, more precise editing control, and competitive visual quality.
Florian Barthel, Shalini De Mello, Koki Nagano +3
May 18, 2026cs.CV

Functionalization via Structure Completion and Motion Rectification

Acquisition and creation of 3D assets have been largely view- or appearance-driven. As a result, existing digital 3D models often lack the requisite structural components to function as intended, such as joints, supports, interiors, or interaction elements. At the same time, even human-annotated motions are frequently error-prone, leading to physically implausible behavior. We introduce object functionalization, a novel task aimed at transforming visually plausible but non-functional 3D models into functional and physically operable ones. We formulate functionalization as a graph completion problem over a new functional graph representation, where labeled nodes represent object parts, labeled edges encode functional and contact relations, and movable nodes carry motion attributes, so that structural functional deficiencies manifest as missing nodes or incorrect edges. We develop a neural Graph Functionalizer (GraFu) to complete an incomplete graph representing a non-functional 3D object. The completed graph then drives a geometry realization stage that instantiates predicted connectors and structural elements in 3D, with the compelling side effect of rectifying erroneous human-annotated and predicted motions. To support training and evaluation, focusing on furniture as a rich and challenging target category, we introduce FurFun-233, a dataset of 233 paired non-functional and functionalized furniture models. On PartNet-Mobility ("zero-shot") and HSSD test sets, our method matches state-of-the-art methods in motion prediction accuracy while substantially improving functionality in terms of collision and connectivity.
Mingrui Zhao, Sai Raj Kishore Perla, Kai Wang +8
May 13, 2026cs.CV

AssemblyBench: Physics-Aware Assembly of Complex Industrial Objects

Assembling objects from parts requires understanding multimodal instructions, linking them to 3D components, and predicting physically plausible 6-DoF motions for each assembly step. Existing datasets focus on simplified scenarios, overlooking shape complexities and assembly trajectories in industrial assemblies. We introduce AssemblyBench, a synthetic dataset of 2,789 industrial objects with multimodal instruction manuals, corresponding 3D part models, and part assembly trajectories. We also propose a transformer-based model, AssemblyDyno, which uses the instructional manual and the 3D shape of each part to jointly predict assembly order and part assembly trajectories. AssemblyDyno outperforms prior works in both assembly pose estimation and trajectory feasibility, where the latter is evaluated by our physics-based simulations.
Danrui Li, Jiahao Zhang, Bernhard Egger +4
May 11, 2026cs.AI

BenchCAD: A Comprehensive, Industry-Standard Benchmark for Programmatic CAD

Industrial Computer-Aided Design (CAD) code generation requires models to produce executable parametric programs from visual or textual inputs. Beyond recognizing the outer shape of a part, this task involves understanding its 3D structure, inferring engineering parameters, and choosing CAD operations that reflect how the part would be designed and manufactured. Despite the promise of Multimodal large language models (MLLMs) for this task, they are rarely evaluated on whether these capabilities jointly hold in realistic industrial CAD settings. We present BenchCAD, a unified benchmark for industrial CAD reasoning. BenchCAD contains 17,900 execution-verified CadQuery programs across 106 industrial part families, including bevel gears, compression springs, twist drills, and other reusable engineering designs. It evaluates models through visual question answering, code question answering, image-to-code generation, and instruction-guided code editing, enabling fine-grained analysis across perception, parametric abstraction, and executable program synthesis. Across 10+ frontier models, BenchCAD shows that current systems often recover coarse outer geometry but fail to produce faithful parametric CAD programs. Common failures include missing fine 3D structure, misinterpreting industrial design parameters, and replacing essential operations such as sweeps, lofts, and twist-extrudes with simpler sketch-and-extrude patterns. Fine-tuning and reinforcement learning improve in-distribution performance, but generalization to unseen part families remains limited. These results position BenchCAD as a benchmark for measuring and improving the industrial readiness of multimodal CAD automation.
Haozhe Zhang, Kaichen Liu, Miaomiao Chen +4
May 7, 2026cs.CV

OneViewAll: Semantic Prior Guided One-View 6D Pose Estimation for Novel Objects

In many practical 6D object pose estimation scenarios, we often have access to only a single real-world RGB-D reference view per object, typically without CAD models. Existing methods largely rely on explicit 3D models or multi-view data, which limits their scalability. To address this challenging single-reference model-free setting, we propose \textbf{OneViewAll}, a semantic-prior-guided framework that performs pose estimation via a novel Project-and-Compare paradigm. Instead of relying on computationally expensive CAD-based rendering, our method directly aligns reference and query observations within a projection-equivariant space. OneViewAll progressively integrates hierarchical semantic priors across three levels: (1) \textit{category- and scene-level} priors for efficient hypothesis initialization; (2) \textit{object-level symmetry} priors for geometry completion via mirror fusion; and (3) \textit{patch-level} priors for discriminative refinement. Extensive experiments demonstrate that OneViewAll achieves \textbf{92.5%} ADD-0.1 accuracy on the LINEMOD dataset using only one real reference view -- significantly outperforming the CVPR 2025 baseline One2Any (52.6%). It also yields consistent improvements on YCB-V, Real275, and Toyota-Light while maintaining low inference latency. Our results underscore the efficacy of symmetry-aware projection in handling symmetric, texture-less, and occluded objects.
Yang Luo, Yan Gong, Yongsheng Gao +3
Apr 29, 2026cs.CV

Seamless Indoor-Outdoor Mapping for INGENIOUS First Responders

In several applications it is desired to have 3D models not only from the outdoor spaces but also from inside the building. In the context of First Responder enhancement in large scale natural and man-made disasters, a method is presented to achieve this goal with a high degree of automation. Therefore an autonomously flying aerial mapping system is combined with a person-carried indoor positioning system. Automatically recognized markers (AprilTags) are geo-referenced by the aerial system and their coordinates are sent to the ground-based system. By looking at the AprilTags before entering the building, the ground-based system is registered to world coordinates. Without the further need of any global positioning, it creates a point cloud from the indoor spaces that fits with the point could from the aerial view. This allows a co-visualization of both point-clouds as a seamless indoor-outdoor 3D model in real time.
Jürgen Wohlfeil, Henry Meißner, Adrian Schischmanow +4
Apr 28, 2026cs.CV

Sketch2Arti: Sketch-based Articulation Modeling of CAD Objects

Articulation modeling aims to infer movable parts and their motion parameters for a 3D object, enabling interactive animation, simulation, and shape editing. In this paper, we present Sketch2Arti, the first sketch-based articulation modeling system for CAD objects. Our key observation is that designers naturally communicate articulation intent through lightweight sketches (e.g., arrows and strokes) that indicate how parts should move, yet translating such sketches into articulated 3D models remains largely manual. Sketch2Arti bridges this gap by enabling users to specify articulation through simple 2D sketches drawn from a chosen viewpoint. Given a CAD model and user sketches, our approach automatically discovers the corresponding movable parts and predicts their motion parameters, allowing iterative modeling of multiple articulations on complex objects with fine-grained control. Importantly, Sketch2Arti is trained in a category-agnostic manner without requiring object category information, leading to strong generalization to diverse objects beyond existing articulation datasets. Moreover, for shell models lacking interior structures, Sketch2Arti supports controllable internal completion guided by user sketches, generating plausible internal components consistent with the existing geometry and predicted motion constraints. Comprehensive experiments and user evaluations demonstrate the effectiveness, controllability, and generalization of Sketch2Arti. The code, dataset, and the prototype system are at https://arlo-yang.github.io/Sketch2Arti.
Yi Yang, Hao Pan, Yijing Cui +2
Apr 23, 2026cs.CV

Forecasting Solar Energy Using a Single Image

Solar panels are increasingly deployed in cities on rooftops, walls, and urban infrastructure. Although the panel costs have fallen in recent years, the soft costs of installing them have not. These soft costs include assessing the illumination (irradiance) of a panel, which is typically performed using a 3D model that fails to capture small nearby structures that impact the irradiance. Our approach uses a single image taken at the panel's location to forecast its irradiance at any time in the future. We use visual cues in the image to find the camera's orientation and the portion of the sky visible to the panel in order to forecast the irradiance due to the sun and the sky. In addition, we show that the irradiance due to reflections from nearby buildings varies smoothly over time and can be forecasted from the image. This approach enables assessing the solar energy potential of any surface and forecasting the temporal variation of a panel's irradiance. We validate our approach using real irradiance measurements in urban canyons. We show that our approach often yields more accurate irradiance forecasts compared to conventional irradiance-based transposition methods and 3D model-based simulations. We also show that a single spherical image can be used to find the best fixed orientation of a panel. Finally, we present Solaris, a device to capture the image seen by a panel in a variety of urban settings.
Jeremy Klotz, Shree K. Nayar
Apr 21, 2026cs.CV

PC2Model: ISPRS benchmark on 3D point cloud to model registration

Point cloud registration involves aligning one point cloud with another or with a three-dimensional (3D) model, enabling the integration of multimodal data into a unified representation. This is essential in applications such as construction monitoring, autonomous driving, robotics, and virtual or augmented reality (VR/AR). With the increasing accessibility of point cloud acquisition technologies, such as Light Detection and Ranging (LiDAR) and structured light scanning, along with recent advances in deep learning, the research focus has increasingly shifted towards downstream tasks, particularly point cloud-to-model (PC2Model) registration. While data-driven methods aim to automate this process, they struggle with sparsity, noise, clutter, and occlusions in real-world scans, which limit their performance. To address these challenges, this paper introduces the PC2Model benchmark, a publicly available dataset designed to support the training and evaluation of both classical and data-driven methods. Developed under the leadership of ICWG II/Ib, the PC2Model benchmark adopts a hybrid design that combines simulated point clouds with, in some cases, real-world scans and their corresponding 3D models. Simulated data provide precise ground truth and controlled conditions, while real-world data introduce sensor and environmental artefacts. This design supports robust training and evaluation across domains and enables the systematic analysis of model transferability from simulated to real-world scenarios. The dataset is publicly accessible at: https://zenodo.org/records/17581812
Mehdi Maboudi, Said Harb, Jackson Ferrao +3
Apr 16, 2026cs.AI

Agent-Aided Design for Dynamic CAD Models

In the past year, researchers have created agentic systems that can design real-world CAD-style objects in a training-free setting, a new variety of system that we call Agent-Aided Design. These systems place an agent in a feedback loop in which it generates an assembly of CAD model(s), visualizes the assembly, and then iteratively refines its assembly based on visual and other feedback. Despite rapid progress, a key problem remains: none of these systems can build complex 3D assemblies with moving parts. For example, no existing system can build a piston, a pendulum, or even a pair of scissors. In order for Agent-Aided Design to make a real impact in industrial manufacturing, we need a system that is capable of generating such 3D assemblies. In this paper we present a prototype of AADvark, an agentic system designed for this task. Unlike previous state-of-the-art systems, AADvark captures the dynamic part interactions with one or more degrees-of-freedom. This design decision allows AADvark to reason directly about assemblies with moving parts and can thereby achieve cross-cutting goals, including but not limited to mechanical movements. Unfortunately, current LLMs are imperfect spatial reasoners, a problem that AADvark addresses by incorporating external constraint solver tools with a specialized visual feedback mechanism. We demonstrate that, by modifying the agent's tools (FreeCAD and the assembly solver), we are able to create a strong verification signal which enables our system to build 3D assemblies with movable parts.
Mitch Adler, Matthew Russo, Michael Cafarella
Apr 16, 2026cs.GR

STEP-Parts: Geometric Partitioning of Boundary Representations for Large-Scale CAD Processing

Many CAD learning pipelines discretize Boundary Representations (B-Reps) into triangle meshes, discarding analytic surface structure and topological adjacency and thereby weakening consistent instance-level analysis. We present STEP-Parts, a deterministic CAD-to-supervision toolchain that extracts geometric instance partitions directly from raw STEP B-Reps and transfers them to tessellated carriers through retained source-face correspondence, yielding instance labels and metadata for downstream learning and evaluation. The construction merges adjacent B-Rep faces only when they share the same analytic primitive type and satisfy a near-tangent continuity criterion. On ABC, same-primitive dihedral angles are strongly bimodal, yielding a threshold-insensitive low-angle regime for part extraction. Because the partition is defined on intrinsic B-Rep topology rather than on a particular triangulation, the resulting boundaries remain stable under changes in tessellation. Applied to the DeepCAD subset of ABC, the pipeline processes approximately 180{,}000 models in under six hours on a consumer CPU. We release code and precomputed labels, and show that STEP-Parts serves both as a tessellation-robust geometric reference and as a useful supervision source in two downstream probes: an implicit reconstruction--segmentation network and a dataset-level point-based backbone.
Shen Fan, Mikołaj Kida, Przemyslaw Musialski
Feb 25, 2026cs.LG

BrepCoder: A Unified Multimodal Large Language Model for Multi-task B-rep Reasoning

Recent advancements in deep learning have actively addressed complex challenges within the Computer-Aided Design (CAD) domain.However, most existing approaches rely on task-specifi c models requiring structural modifi cations for new tasks, and they predominantly focus on point clouds or images rather than the industry-standard Boundary Representation (B-rep) format. To address these limitations, we propose BrepCoder, a unifi ed Multimodal Large Language Model (MLLM) that performs diverse CAD tasks from B-rep inputs. By leveraging the code generation capabilities of Large Language Models (LLMs), we convert CAD modeling sequences into Python-like code and align them with B-rep. We then adopt a two-stage training strategy: First, pre-training on reverse engineering to learn geometric features and design logic. Second, eff ectively extending the model to various downstream tasks such as completion, error correction, and CAD-QA. Consequently, by interpreting B-rep as structural code, BrepCoder achieves superior generalization across diverse tasks, demonstrating its potential as a general-purpose CAD agent.
Mingi Kim, Yongjun Kim, Jungwoo Kang +1