Usability

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4 papers in the last 28 days · 0.1% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-21

2 new papers

A weekly snapshot of new work published in Usability.

Period ending 2026-09-14

2 new papers

A weekly snapshot of new work published in Usability.

31 papers

Latest in Usability

Sep 15, 2026cs.CL

Challenges of Auditing: Variability in Outputs of Large Language Models for Health

People increasingly use frontier AI models for health advice, but via different access modes (e.g., ChatGPT, ChatGPT Health, APIs) with varying settings. Here, we find systematic differences across access modes. Because evaluations typically rely on APIs while consumers interact through chatbot interfaces, these discrepancies limit evaluation validity. Our findings underscore an urgent need for model providers to enable faithful replication of consumer experiences and settings for rigorous audits.
Yuan Pu, Yewon Chang, Furong Jia +4
Sep 14, 2026cs.SE

IWC-Bench: Evaluating Web Application Generation from a Software Testing Perspective

Human evaluation provides a direct measure of the quality of LLM-generated web applications. However, fitting human judgments through automated evaluation remains challenging. Static benchmarks can credit functionality that exists in source code but is unreachable at runtime. Interactive benchmarks exercise the application, yet incomplete exploration can cause them to miss implemented functionality and confound application defects with agent execution failures. To address these limitations, we propose IWC-Bench, an interactive benchmark for evaluating web application generation from a software testing perspective. IWC-Bench instruments each generated application and uses code coverage to guide an agent in exploring its functionality through user-simulated interactions. It then abstracts the interaction trace into a state-transition graph and evaluates the application along three dimensions: visual aesthetics, usability, and requirement alignment. By separating exploration from scoring, IWC-Bench collects runtime evidence without constraining exploration to predefined acceptance criteria. IWC-Bench comprises 369 real-world user requirements and 5,088 acceptance criteria. Evaluation of 17 frontier LLMs reveals distinct strengths across the three dimensions, with no model leading on every dimension. On 197 validated sessions sampled from an internal arena, IWC-Bench achieves 85.3% agreement with human preferences, with agreement generally increasing as the score difference between paired applications grows. Further experiments show that coverage guidance improves exploration coverage and the model rankings remain stable when the judge model is replaced.
Chenxu Liu, Zilu Zou, Peizhong Gao +9
Sep 11, 2026cs.RO

Freehand Sketching for End-User Programming of Robot Swarms

Robot swarms are increasingly used in applications where accessible interaction with non-expert users is desirable. This paper investigates freehand sketching as an end-user programming interface for specifying robot swarm geometries. Users communicate spatial intent through a drawing, while the swarm autonomously extracts target formation points, constructs a rigid formation graph, assigns robots to formation nodes, and executes distributed formation control with a guarantee against unintended reflected formations. The resulting sketch-to-swarm framework is evaluated through a human study examining the usability of freehand formation specification. Twenty participants generated 4242 geometric shapes, and the interface achieved a mean System Usability Scale score of 84.2584.25, which conventionally indicates high perceived usability. The results support freehand sketching as an intuitive interaction abstraction for human-swarm collaboration without requiring robotics or programming expertise.
Riwa Karam, Ian Kuo, Magnus Egerstedt
Sep 10, 2026cs.SE

The Vibe Shift in Software Engineering: Evaluating AI-Led Conversational Programming for Performance, Cognition, and Responsible Adoption

This study evaluates Vibe Coding, an emerging AI-led conversational programming paradigm that enables developers to generate software through natural-language interaction with large language models. Using a mixed-methods design, the study assessed performance efficiency, cognitive implications, and responsible adoption in comparison with traditional and AI-assisted coding environments. Thirty participants, including professional developers and advanced computing students, completed equivalent programming tasks under three experimental conditions. Quantitative data were analyzed using descriptive statistics and repeated-measures ANOVA, while qualitative data were examined through thematic analysis. Results show that vibe coding significantly improved development efficiency, reducing task completion time by 27% compared with traditional coding and 12% compared with AI-assisted coding. However, these gains were accompanied by lower maintainability indices and higher security vulnerabilities, indicating trade-offs in software quality. Usability results yielded a good rating (SUS = 71.4), while cognitive workload remained moderate (NASA-TLX = 55.5), reflecting reduced syntactic effort but increased linguistic reasoning. Thematic analysis identified trust calibration, loss of control, cognitive adaptation, and prompt-engineering strategy as key constructs. Notably, perceived loss of control was associated with increased security risks due to reduced transparency and validation of AI-generated outputs. Based on these findings, the study proposes a three-pillar framework for responsible adoption: hybrid integration of human and AI capabilities, human oversight and transparent accountability, and context-aware deployment. Overall, vibe coding enhances productivity but requires critical oversight, reinforcing its role as a transformative yet transitional paradigm in software development.
Sales G. Aribe Jr., Louie Jay S. Labastida
Aug 11, 2026cs.RO

Locomotion Variability and User Experience in Smart Wheelchair Human-Robot Interaction

Human movement is inherently variable, with variability structured according to task relevance: movements are typically more consistent at task-critical points and more flexible elsewhere. In human-robot interaction (HRI), however, model-based assistance strategies commonly assume deterministic human behavior and suppress such variability, potentially altering how interactions are experienced and lowering sense of agency. While movement variability is increasingly recognized as functionally meaningful, its deliberate preservation in assisted interaction, and its consequences for user experience, remain underexplored. In this paper, we empirically investigate how different assistance strategies shape human movement variability, task performance, and subjective interaction experience in a shared control setting. We introduce an autonomy-supportive shared control strategy that preserves users' natural movement structure. This approach is evaluated in a user study in which participants push an intelligent powered wheelchair under three conditions: no assistance, conventional variability-reducing assistance, and variability-preserving assistance. While task-relevant performance remained comparable across assisted modes, preserving natural movement variability led to more favorable interaction experiences. In particular, participants reported significantly higher perceived agency compared to conventional assistance and highest perceived usefulness. These findings suggest that variability-aware assistance can support both performance and user autonomy in physical human-robot collaboration. More broadly, the results highlight the importance of designing assistive robotic systems that respect the embodied structure of human movement rather than treating variability as noise to be neglected or eliminated.
Sean Kille, Adina M. Panchea, Balint Varga +1
Aug 8, 2026cs.RO

Diminishing Returns of Intelligence: The Non-Linear Relationship Between LLM Scale and User Perception in Short-Duration Open-Ended Social Human-Robot Interactions

Large Language Models (LLMs) are increasingly used to drive embodied social agents, yet it remains unclear whether larger models improve user perception during brief human-robot encounters. This paper examines the effect of LLM parameter size on short-duration, open-ended social interactions with a robot interface. In a within-subjects study, 19 participants interacted with robot faces driven by Qwen3-VL models at 4B, 8B, and 30B parameters. Participants evaluated the interactions in terms of perceived intelligence, naturalness, enjoyment, and humor. Results showed no significant overall preference for the 30B model over the smaller variants, including no significant advantage over the 4B model in perceived naturalness or intelligence. A significant relationship between AI interaction frequency and intelligence rankings for the 30B model suggests that more experienced users may be more sensitive to differences in model capability. Overall, the findings indicate diminishing returns from model scaling in brief open-ended social HRI, where conversational flow, responsiveness, and socially appropriate behavior potentially matter as much as raw parameter count.
Amanda Rasille Røn Volf, Morten Roed Frederiksen
Jul 27, 2026cs.CR

EXE-Bench: Ranking the Tradeoffs of AI-based Windows Malware Detectors for Real-World Usability

Due to the lack of systematic evaluations, we are not yet able to determine which AI-based Windows malware detector to deploy in production, since existing evaluations (i) differ in terms of data used for both training and testing; (ii) do not consider temporal analysis to showcase whether models withstand the passage of time; (iii) avoid security evaluations with adversarial attacks that could highlight their brittleness against content-injection attacks; and (iv) neglect the computational requirements for deployment, risking slow inference on endpoints. For these reasons, we develop EXE-Bench, a comprehensive benchmark of AI-based Windows malware detectors. EXE-Bench assesses performance, temporal and adversarial robustness, and computational overhead, aggregating them into a single score for direct and fair model comparison. Through EXE-Bench, we highlight how evaluations conducted only after deployment are suboptimal and unable to provide a complete picture of their performance. In particular, through our analysis, we remark how much domain knowledge instilled through feature engineering is still extremely useful in this domain, resisting both time and adversarial attacks, in stark contrast with most of the deep networks that only excel right after deployment.
Andrea Ponte, Daniel Gibert, Matous Kozak +5
Jul 22, 2026cs.HC

A Framework of User Experience Principles for Human-AI Agent Interaction in the Workplace

As AI agents become integral to business workflows, establishing guiding user experience (UX) principles is crucial for ensuring user trust and successful adoption. To address this, our study uses a multi-method approach - combining participatory design workshop, paper-and-pencil, expert review, meta-analysis, and in-depth interviews - to identify and validate a design framework of eight core UX principles for human-AI agent interaction in the workplace. Together with their underlying criteria, these principles provide actionable guardrails for designers and software engineers, creating a foundation for developing effective and human-centered AI agent interactions. This study contributes to a structured foundation for future empirical studies on agentic AI in enterprise settings.
Kathrin Paimann, Elizangela Valarini, Sebastian Juhl
Jul 20, 2026cs.AI

SR-Agent: An Experience-Driven Agentic Framework for Post-Ranking Strategy Refinement in E-Commerce Recommendation

User experience is a first-class objective in industrial e-commerce recommender systems (RS). Post-ranking strategies, which govern diversity, similarity, and exposure over a ranked list, are widely deployed in industrial RS for their simplicity and low serving cost. However, as the online recommendation environment evolves continuously, these statically configured strategies gradually become stale, thereby degrading the user experience. Refining them typically relies on manual inspection, diagnosis, and updates, making it slow, costly, and difficult to scale or reuse. Although recent LLM-based agents (e.g., RecUserSim, SimUSER, and Self-EvolveRec) offer promising directions, none of them close the full loop of automated, self-evolving strategy refinement. To bridge this gap, we introduce SR-Agent, which, to the best of our knowledge, is the first agentic framework deployed to refine post-ranking strategies in industrial RS. SR-Agent unifies three components: (i) a UserSim agent that applies inspection skills to surface user-perceived bad cases; (ii) an Analysis agent that consolidates recurring bad cases into structured, reusable diagnoses; and (iii) a constrained Strategy Refinement Harness that maps diagnoses to typed and bounded actions, gated by a four-stage reward pipeline with reversible rollback. Deployed on the Kuaishou e-commerce platform, SR-Agent continuously runs this refinement loop and, in a one-month online A/B test, increases order volume by 0.71%, browsing depth by 0.34%, and clicked-category diversity by 0.48%, while markedly shortening the refinement cycle and lowering operational cost.
Hanchen Yang, Kaiwen Yang, Junpeng Zhuang +7
Jul 16, 2026cs.HC

When AI Blurs the Boundaries of Contribution: An Empirical Study of Authorship Calibration

The broad adoption of Artificial Intelligence (AI), especially Generative AI, raises pressing questions about how users interact with these systems to produce new content. In this paper, we introduce the concept of authorship calibration, defined as users awareness of their actual authorship when interacting with AI. Using the CoAuthor dataset, we empirically examine how authorship calibration varies across users and how it relates to their frequency of AI use. Our results reveal high variability: users relying heavily on AI tend to misjudge their authorship, whereas those using AI less frequently exhibit more accurate authorship calibration. These findings suggest that AI can obscure users perception of their own authorship. In learning contexts, miscalibration can affect metacognitive monitoring and learning strategies, ultimately impacting learning outcomes. Fostering authorship calibration then appears essential for promoting responsible and educationally meaningful AI integration.
Célina Treuillier, Denis Lalanne
Jul 1, 2026cs.RO

From Technical Metrics to User Perception: A User Study of a Multimodal Human-Robot Interaction System for Object Detection and Grasping

Improvements in the technical performance of human--robot interaction (HRI) systems do not automatically translate into differences that human users can detect during live interaction. This paper investigates whether a 15 percentage point gain in end-to-end task success (from 75% in a multimodal baseline system to 90% in an improved configuration identified through a prior ablation study) is sufficient to produce consistent and measurable differences in user perception. The baseline system combines Whisper for speech recognition, Florence-2 for open-vocabulary object detection, LLaMA 3.1 for action extraction, and an interval Type-2 fuzzy logic controller for motion execution. The improved configuration replaces the perception and language modules with Grounding DINO + SAM and Qwen 3.5 9B, respectively, while retaining the same controller. A within-subject user study with 24 participants compared both systems on the same tabletop object-grasping task. After interacting with each configuration, participants rated perceived speed, reliability, and overall competence and fluency on a 7-point Likert scale. Results show that 17 out of 24 participants (70.83%) preferred the improved system (exact binomial test, p = 0.043, h = 0.43), and all three perceptual constructs were rated significantly higher for the improved configuration after Holm correction, with large to very large effect sizes (p < 0.001). These findings confirm that the identified technical improvements are perceptible to users in direct interaction and underscore the importance of complementing benchmark evaluation with user-centred evidence when assessing robotic manipulation pipelines.
Jian Song, Tian Zi, Shen Guanting
Jun 17, 2026cs.HC

Human-AI Agent Interaction in a Business Context

As AI agents are increasingly integrated into core business processes, understanding and designing effective interaction patterns between humans and AI agents becomes crucial for value creation. This study identifies and evaluates principles and criteria for a positive User Experience (UX) with AI agents, along with methods for its measurement. We identify user expectations and needs to facilitate adoption, build trust, and support user-centered decision-making by development teams. Using a mixed-methods approach that combines qualitative and quantitative techniques, we explore interaction patterns between humans and AI agents. The findings from this exploratory research serve as the basis to develop a survey experiment which evaluates the effectiveness of specific design elements on a larger scale. This foundational research contributes to the development of more intuitive and effective human-AI agent interactions in business settings.
Kathrin Paimann, Elizangela Valarini, Sebastian Juhl
Jun 15, 2026cs.SE

UXBench: Measuring the Actionability of LLM-Generated UX Critiques

Large language models (LLMs) are increasingly deployed as UX judges that inspect interfaces, diagnose usability problems, and propose repairs. Yet no controlled benchmark measures whether the resulting critiques are reliable and actionable across heterogeneous product surfaces. We introduce UXBench, a benchmark for evaluating LLMs as interaction-grounded UX judges. UXBench comprises local-first runnable web fixtures spanning ten product-surface families, paired with coverage-gated browser exploration that forces models to collect interaction evidence before reporting. Each judge model produces a structured UX report over seven rubric dimensions; report quality is measured by whether a fixed downstream repair agent can improve the interface based on the critique. We evaluate eight frontier models under both an automated repair-lift protocol and a blind human validation study. Results show that UX judging is neither saturated nor one dimensional: models differ meaningfully in report actionability, exhibit distinct rubric-level repair signatures, vary in fixture-level reliability, and trade leadership across surface categories
Wenjie Wang, Yue Huang, Zipeng Ling +11
Jun 14, 2026cs.CL

Bridging the Usability Gap: Lessons from Interpreting Studies for Machine Interpreting Design

Machine interpreting (MI), the live, real-time application of speech translation, has achieved remarkable progress on standard benchmarks, with some systems approaching human parity on textual fidelity. Yet the user experience remains far inferior to interpreter-mediated communication, revealing what we term the accuracy illusion: systems that appear accurate on paper but fail in practice to support smooth, goal-oriented interaction. This paper defines MI as a distinct subfield of speech translation, with its own characteristics and the need for evaluation methods grounded in communicative effectiveness rather than isolated fidelity metrics. Drawing on insights from interpreting studies, we identify critical dimensions of professional interpreting practice that are overlooked by current systems, and consolidate them into three interdependent design priorities for future MI: agency (context-sensitive initiative and repair), grounding (multimodal and discourse-level situational awareness), and experience (adaptive improvement through real interaction). Together, these priorities chart a path toward closing the usability gap and enabling systems that can sustain authentic multilingual communication in real time.
Claudio Fantinuoli
Jun 11, 2026cs.AI

Reasoning for Mobile User Experience with Multimodal LLMs: Task, Benchmark, and Approach

User experience (UX) centered on usability, perceived consistency, and functional clarity is fundamental to real-world user interfaces (UI). The application of multimodal large language models (MLLMs) in the field of user interfaces is evolving rapidly, such as visual element grounding, graphical user interface (GUI) agents, and design-to-code generation. However, research efforts on evaluating UX based on UI screenshots are still immature. To address this, we propose UXBench, a novel multimodal benchmark consisting of 2,000 VQA data samples designed to assess MLLMs' ability to perform UI-based reasoning. UXBench includes 8 tasks based on real-world UI screenshots that require fine-grained diagnosis of UX issues across layout relationships, visual hierarchy, and content consistency. Our extensive evaluation of mainstream MLLMs shows that they remain fundamentally limited in their capacity for UI-based reasoning. The results underscore the need for further advancements in this area. To bridge this gap, we propose UI-UX, an MLLM based on Qwen3-VL-4B-Thinking foundation model and enhanced via reinforcement learning with two key innovations: a reward routing mechanism that dynamically balances perceptual understanding and logical reasoning during inference, and an asymmetric transition reward that suppresses redundant or insufficient reasoning steps. Experiments demonstrate that UI-UX achieves state-of-the-art (SOTA) performance on UXBench, attaining an accuracy of 0.7963 -- surpassing Claude-4.5-Sonnet's 0.6550 -- while exhibiting strong generalization across diverse UI tasks and maintaining low inference latency.
Ruichao Mao, Zhou Fang, Teng Guo +9
Jun 8, 2026cs.CL

UXBench: Benchmarking User Experience in AI Assistants

As AI assistants serve millions of users daily, evaluating user experience (UX) beyond general model capability has become increasingly important. We present UXBench, the first user-centric benchmark grounded in real user feedback signals for evaluating preference alignment and dialogue generation. The benchmark consists of three interconnected tasks, UX Judge, UX Eval, and UX Recovery, with 7,400 test instances extracted from over 70K interaction logs of a mainstream Chinese AI assistant. The dataset closely reflects real user distributions, covering 8 scenarios, 83 domains, and diverse failure patterns that pose severe challenges. Extensive experiments on 26 frontier language models provide novel insights into how well models perceive user experience and how improvements in model capability contribute to better dialogue engagement. Through comprehensive analysis of model behavior and performance gaps, we show that user feedback prediction is a learnable capability, where a reward model trained from in-the-wild feedback signals can achieve well-calibrated accuracy. We further document the systematic biases of LLM-as-a-judge evaluation protocols and compare typical response strategies that directly affect user experience. UXBench establishes a new evaluation landscape and calls for greater attention to tailored UX optimization, contributing to a user-centric scaling law that shapes the success of AI assistants.
Mengze Hong, Xia Zeng, Zeyang Lei +26
Jun 4, 2026cs.CL

Ouvia: A User-centered Framework for Measuring Usability of Speech Translation in Real-World Communication Scenarios

Speech translation (ST) is increasingly adopted in user applications, yet its evaluation largely focuses on decontextualized testbeds and holistic quality, rather than end users' communication needs. We introduce Ouvia, an evaluation framework for measuring user-perceived usability of speech translation outputs in real-world settings. Ouvia focuses on one-to-one communication: an English speaker needs to convey a request to a Portuguese speaker, and the message is automatically translated. Through a custom web app and multi-phase study design, we collect more than 1,750 such interactions in healthcare and everyday situations, mediated by four ST systems, involving speakers from three English dialects and two genders. We find that modern ST serves people only to a limited extent -- only around half of interactions are rated as usable -- with significant gaps in reported usability across demographic groups. Moreover, among quality metrics, we find that QA-based evaluation is a substantially stronger predictor of real-world usability than standard approaches. Together, these findings stress the importance of situated, user-centered evaluation frameworks that go beyond holistic quality scores and attend to who the technology serves -- and how well.
Giuseppe Attanasio, Beatrice Savoldi, Daniel Chechelnitsky +4
Jun 1, 2026cs.CY

LLMs as Teaching Assistants for Mathematics Exam Grading: Reliability, and Practical Usability

Open-ended mathematics exams are valuable because they assess reasoning, proof construction, algorithmic thinking, and communication of intermediate steps. They are also difficult to grade at scale because instructors must apply partial-credit rubrics consistently while giving feedback that helps students repair misconceptions. This paper evaluates six contemporary large language model (LLM) configurations, Gemini 3.1 Pro Extended, Gemini 3.5 Flash, ChatGPT 5.5 Pro Extended, ChatGPT 5.5 Thinking, Claude Pro Opus 4.7, and Claude Sonnet 4.6, as grading assistants for an undergraduate discrete mathematics examination. The study compares two grading policies. The BASELINE policy uses a stricter rubric-following prompt that emphasizes explicit evidence and complete justification. The LIBERAL policy was added after preliminary grading showed that the baseline condition sometimes applied harsh point deductions and failed to recognize valid partial reasoning. Agreement with human grading is measured at both the question and exam-total levels using mean absolute error, root mean squared error, normalized root mean squared error, Pearson correlation, and exact agreement. The results show that liberal partial-credit prompting reduces average question-level error for every evaluated model family. ChatGPT 5.5 Thinking (LIBERAL) has the lowest average question-level MAE (1.87) and RMSE (2.53), while Gemini 3.1 Pro Extended (LIBERAL) has the lowest total-score MAE (8.00) and RMSE (10.66). However, the strongest total-score Pearson correlation occurs under Gemini 3.1 Pro Extended (BASELINE) at 0.58, showing that point calibration and rank preservation remain distinct goals. We also report practical usability observations.
Aastha Sapkota, M. G. Sarwar Murshed
May 27, 2026cs.AI

Benchmarking AI for low-resource contexts: Thinking beyond leaderboards

Existing AI evaluation practices often fail to capture how systems actually perform in low-resource environments, where operational constraints shape usability as much as model quality. Through a structured analysis of existing benchmark families across speech, chat/RAG, and vision systems, we identify critical gaps between laboratory evaluation practices and real-world deployment conditions in low-resource environments. We argue that the meaningful unit of assessment is the deployed system rather than an isolated model and that effective evaluation frameworks must integrate task performance with deployment conditions such as noisy inputs, code-switching, intermittent connectivity, low-end hardware, and domain shift. At the same time, benchmarks should recognize that different application classes require distinct evaluation profiles rather than a single aggregate score that obscures operational differences. To support practical decision-making, we propose a shared reporting framework that preserves comparability across systems and application types while remaining sensitive to deployment context. Finally, we emphasize the need for concise and actionable reporting artifacts for policymakers, donors, and implementers, including standardized one-page benchmark cards, deployment profiles, and explicit documentation of failure handling procedures and human oversight mechanisms.
Aakash Pant, Kavya Shah, Apoorv Agnihotri +3
May 26, 2026cs.LG

Greening AI Inference with Accuracy and Latency-aware User Incentives

The widespread use of AI services has raised concerns for its environmental sustainability, towards which recent studies have identified carbon emissions of AI inference as the major contributor. This paper introduces a framework for designing AI inference incentives based on the users' valuation for inference quality and latency, together with their environmental consciousness, while accounting for the tradeoff between carbon emissions and the two QoE parameters. Our approach can accommodate different tradeoffs, that depend on the size and complexity of the AI models and the allocation of resources to serve inference requests. The incentives can be offered through a practical two-tier service subscription that offers users a discount in exchange for reduced carbon emissions. The discounted service option gives the AI provider the flexibility to serve some percentage of inference requests at a lower quality and higher latency during periods of high carbon intensity.
Vasilios A. Siris, Adamantia Stamou, George D. Stamoulis +2
May 20, 2026cs.CL

Smarter edits? Post-editing with error highlights and translation suggestions

As MT quality increases, interest in enhanced post-editing features such as QE-derived error highlights is growing, yet evidence for their usefulness remains limited. In this work, we explore the usefulness of LLM-derived error highlights and correction suggestions based on automatic post-editing (APE). We conduct a study where professional translators (En-Nl) post-edit translations using APE error highlights and correction suggestions and compare productivity, quality and user experience to regular PE and PE with QE-derived highlights. While no condition yielded productivity or quality gains compared to regular PE, APE highlights were better received than QE-derived highlights, and correction suggestions improved overall user experience.
Fleur V. J. van Tellingen, Gautam Ranka, Dora Žugčić +4
May 13, 2026cs.RO

Exploring Human-Robot Collaboration: Analysis of Interaction Modalities in Challenging Tasks

This work compares three interaction modalities for human-robot collaboration: passive, reactive, and proactive. We studied 18 participants assembling a seven-layer colored tower from memory while using nearby and distant blocks. In the passive modality participants worked alone; in the reactive modality a mobile robot helped only upon request; in the proactive modality it initiated brick delivery and error signaling without explicit requests. Although robot assistance increased completion time, most participants preferred collaboration: 67% preferred proactive behavior and 78% judged it most useful. These results suggest that timely proactive support can improve user experience in controlled collaborative tasks.
Simone Arreghini, Cristina Iani, Alessandro Giusti +3
May 1, 2026cs.HC

AI Washing Inflates Expected Performance but Not Interaction Outcomes: An AI Placebo Study Using Fitts' Law

Expectations about the support of artificial intelligence (AI) may influence interaction outcomes similar to placebos. Such expectations may result from AI washing, a practice of overstating a system's AI capabilities when actual functionality is limited. For example, some computer mice are marketed as "AI-assisted" despite lacking AI in core functions. In a within-subjects study, 28 participants completed Fitts' Law tasks with a computer mouse under three conditions: no support, supposed predictive AI support, and supposed biosignal-enhanced AI support. Objective Fitts' Law performance indicators and subjective performance expectations, perceived workload, and perceived usability were measured. Compared to baseline, participants expected significantly improved performance in placebo conditions. However, these expectations did not translate into differences in objective or subjective assessments. This paper contributes evidence that AI washing inflates user expectations without altering actual interaction outcomes, highlighting a critical transparency issue. By exposing how deceptive AI marketing can shape user expectations, we underscore the need for accountability in AI product claims. Further, we establish Fitts' Law as a rigorous methodological lens for auditing AI-labelled input devices.
Nick von Felten, Luisa Ella Müller, Johannes Schöning
Apr 29, 2026cs.HC

Persona-Based Process Design for Assistive Human-Robot Workplaces for Persons with Disabilities

Human-robot interaction is emerging as an important paradigm for integrating persons with disabilities into the workplace. While these systems can enable individuals to work, their design is mostly personalized, hindering widespread use beyond the individual user. The universal design paradigm is a central pillar of inclusive design, describing usability of systems by all. To incorporate universal design into process design for human-robot workplaces expert knowledge is required that is often not available. To simplify process design of human-robot workplaces, we propose a persona-based design approach. First, typical impairments prevalent in the workforce or particularly relevant for the processes are abstracted into personas with disabilities. The work process is subdivided into sequential actions. For each action and persona, strategies are developed to reach the action goal by a design thinking approach. The resulting actions are ordered by level of robot assistance, i.e. robot involvement, and implemented in a behavior tree. Therefore, the macro-behavior of the workplace may adapt to individual personas online. We demonstrate the method in a collaborative box folding process with a total of seven personas with disabilities. The persona-based process design shows promising results by generating more comprehensive process strategies while enabling adaptive behavior in the sense of universal design.
Nils Mandischer, Daria Eckert and, Lars Mikelsons
Apr 28, 2026cs.CL

Training Computer Use Agents to Assess the Usability of Graphical User Interfaces

Usability testing with experts and potential users can assess the effectiveness, efficiency, and user satisfaction of graphical user interfaces (GUIs) but doing so remains a costly and time-intensive process. Prior work has used computer use agents (CUAs) and other generative agents that can simulate user interactions and preference, but we show that agents still struggle to provide accurate usability assessments. In this work, we present a novel machine learning method that operationalizes a computational definition of usability to train CUAs to assess GUI usability by i) prioritizing important interaction flows, ii) executing them through human-like interactions, and iii) predicting a learned numerical usability score. We train a computer use agent, uxCUA, with our algorithm on a large-scale dataset of fully interactive user interfaces (UIs) paired with usability labels and human preferences. We show that uxCUA outperforms larger models in accurate usability assessments and produces realistic critiques of both synthetic and real UIs. More broadly, our work aims to build a principled, data-driven foundation for automated usability assessment in HCI.
Alice Gao, Weixi Tong, Rishab Vempati +4
Apr 22, 2026cs.CL

"This Wasn't Made for Me": Recentering User Experience and Emotional Impact in the Evaluation of ASR Bias

Studies on bias in Automatic Speech Recognition (ASR) tend to focus on reporting error rates for speakers of underrepresented dialects, yet less research examines the human side of system bias: how do system failures shape users' lived experiences, how do users feel about and react to them, and what emotional toll do these repeated failures exact? We conducted user experience studies across four U.S. locations (Atlanta, Gulf Coast, Miami Beach, and Tucson) representing distinct English dialect communities. Our findings reveal that most participants report technologies fail to consider their cultural backgrounds and require constant adjustment to achieve basic functionality. Despite these experiences, participants maintain high expectations for ASR performance and express strong willingness to contribute to model improvement. Qualitative analysis of open-ended narratives exposes the deeper costs of these failures. Participants report frustration, annoyance, and feelings of inadequacy, yet the emotional impact extends beyond momentary reactions. Participants recognize that systems were not designed for them, yet often internalize failures as personal inadequacy despite this critical awareness. They perform extensive invisible labor, including code-switching, hyper-articulation, and emotional management, to make failing systems functional. Meanwhile, their linguistic and cultural knowledge remains unrecognized by technologies that encode particular varieties as standard while rendering others marginal. These findings demonstrate that algorithmic fairness assessments based on accuracy metrics alone miss critical dimensions of harm: the emotional labor of managing repeated technological rejection, the cognitive burden of constant self-monitoring, and the psychological toll of feeling inadequate in one's native language variety.
Siyu Liang, Alicia Beckford Wassink
Apr 22, 2026cs.RO

Clinical Evaluation of a Tongue-Controlled Wrist Abduction-Adduction Assistance in a 6-DoF Upper-Limb Exoskeleton for Individuals with ALS and SCI

Upper-limb exoskeletons (ULEs) have the potential to restore functional independence in individuals with severe motor impairments; however, the clinical relevance of wrist degrees of freedom (DoF), particularly abduction-adduction (Ab-Ad), remains insufficiently evaluated. This study investigates the functional and user-perceived impact of wrist Ab-Ad assistance during two activities of daily living (ADLs). Wrist Ab-Ad assistance in a tongue-controlled 6-DoF ULE, EXOTIC2, was evaluated in a within-subject study involving one individual with amyotrophic lateral sclerosis and five individuals with spinal cord injury. Participants performed drinking and scratch stick leveling tasks with EXOTIC2 under two conditions: with and without wrist Ab-Ad assistance. Outcome measure included task success, task completion time, kinematic measures, and a usability questionnaire capturing comfort, functional perception, and acceptance. Enabling wrist Ab-Ad improved task success rates across both ADLs, with consistent reductions in spillage (from 77.8% spillages to 22.2%) and failed placements (from 66.7% to 16.7%). Participants utilized task-specific subsets of the available wrist range of motion, indicating that effective control within functional ranges was more critical than maximal joint excursion. Questionnaire responses indicated no increase in discomfort with the additional DoF and reflected perceived improvements in task performance. In conclusion, wrist Ab-Ad assistance enhances functional task performance in assistive exoskeleton use without compromising user comfort. However, its effectiveness depends on task context, control usability, and individual user strategies. This study provides clinically relevant, user-centered evidence supporting the inclusion of wrist Ab-Ad in ULEs, emphasizing the importance of balancing functional capability with usability in assistive device design.
Juwairiya S. Khan, Mostafa Mohammadi, Alexander L. Ammitzbøll +7
Apr 22, 2026cs.CL

Chasing the Public Score: User Pressure and Evaluation Exploitation in Coding Agent Workflows

Frontier coding agents are increasingly used in workflows where users supervise progress primarily through repeated improvement of a public score, namely the reported score on a public evaluation file with labels in the workspace, rather than through direct inspection of the agent's intermediate outputs. We study whether multi-round user pressure to improve that score induces public score exploitation: behavior that raises the public score through shortcuts without improving hidden private evaluation. We begin with a preliminary single-script tabular classification task, where GPT-5.4 and Claude Opus 4.6 both exploit label information within 10 rounds of user-agent interaction. We then build AgentPressureBench, a 34-task machine-learning repository benchmark spanning three input modalities, and collect 1326 multi-round trajectories from 13 coding agents. On our benchmark, we observe 403 exploitative runs, spanning across all tasks. We also find that stronger models have higher exploitation rates, supported by a significant Spearman rank correlation of 0.77. Our ablation experiments show that higher user pressure leads to earlier exploitation, reducing the average first exploit round by 15.6 rounds (i.e., 19.67 to 4.08). As a mitigation, adding explicit anti-exploit wordings in prompt mostly eliminates exploitation (100% to 8.3%). We hope that our work can bring attention to more careful use of coding agents workflow, and developing more robust coding agents under user pressure. Our project page is at https://ucsc-vlaa.github.io/AgentPressureBench .
Hardy Chen, Nancy Lau, Haoqin Tu +8
Oct 23, 2025cs.CL

User Perceptions vs. Proxy LLM Judges: Privacy and Helpfulness in LLM Responses to Privacy-Sensitive Scenarios

Large language models (LLMs) are rapidly being adopted for tasks like drafting emails, summarizing meetings, and answering health questions. In these settings, users may need to share private information (e.g., contact details, health records). To evaluate LLMs' ability to identify and redact such information, prior work introduced real-life, scenario-based benchmarks (e.g., ConfAIde, PrivacyLens) and found that LLMs can leak private information in complex scenarios. However, these evaluations relied on proxy LLMs to judge the helpfulness and privacy-preservation quality of LLM responses, rather than directly measuring users' perceptions. To understand how users perceive the helpfulness and privacy-preservation quality of LLM responses to privacy-sensitive scenarios, we conducted a user study (n=94n=94) using 90 PrivacyLens scenarios. We found that users had low agreement with each other when evaluating identical LLM responses. In contrast, five proxy LLMs reached high agreement, yet each proxy LLM had low correlation with users' evaluations. These results indicate that proxy LLMs cannot accurately estimate users' wide range of perceptions of utility and privacy in privacy-sensitive scenarios. We discuss the need for more user-centered studies to measure LLMs' ability to help users while preserving privacy, and for improving alignment between LLMs and users in estimating perceived privacy and utility.
Xiaoyuan Wu, Roshni Kaushik, Wenkai Li +2
May 2, 2025cs.LG

Silent Neuron Theory and Plasticity Preservation for Deep Reinforcement Learning in Adaptive Video Streaming

Adaptive video streaming optimizes Quality of Experience (QoE) metrics by selecting appropriate bitrates according to varying network bandwidth and user demands. In practice, however, real-world network bandwidth often exhibits heterogeneity relative to training environments. Current methods predominantly tackle this problem through learning-based approaches designed to improve generalization performance. While our systematic investigation reveals a critical limitation: neural networks suffer from plasticity loss, significantly impeding their ability to adapt to heterogeneous network conditions. Through theoretical analysis of neural propagation mechanisms, we demonstrate that existing dormant neuron metrics inadequately characterize neural plasticity loss. To address this limitation, we have developed the Silent Neuron theory, which provides a more comprehensive framework for understanding plasticity degradation. Based on these theoretical insights, we propose the Reset Silent Neuron (ReSiN), which preserves neural plasticity through strategic neuron resets guided by both forward and backward propagation states. Moreover, we establish a tighter performance bound for ReSiN under non-stationary network conditions. In our implementation of an adaptive video streaming system, ReSiN has shown significant improvements over existing solutions, achieving up to 168% higher bitrate and 108% better quality of experience (QoE) while maintaining comparable smoothness. Furthermore, ReSiN consistently outperforms in stationary environments, demonstrating its robust adaptability across different network conditions.
Zhiqiang He, Zhi Liu
Apr 24, 2025cs.HC

Exploring Context-aware and LLM-driven Locomotion for Immersive Virtual Reality

Locomotion plays a crucial role in shaping the user experience within virtual reality environments. In particular, hands-free locomotion offers a valuable alternative by supporting accessibility and freeing users from reliance on handheld controllers. To this end, traditional speech-based methods often depend on rigid command sets, limiting the naturalness and flexibility of interaction. In this study, we propose a novel locomotion technique powered by large language models (LLMs), which allows users to navigate virtual environments using natural language with contextual awareness. We evaluate three locomotion methods: controller-based teleportation, voice-based steering, and our language model-driven approach. Our evaluation combines eye-tracking data analysis, including exploratory explainable machine learning analysis with SHAP, and standardized questionnaires (SUS, IPQ, CSQ-VR, NASA-TLX) to examine user experience through both objective gaze-based measures and subjective self-reports of usability, presence, cybersickness, and cognitive load. Our findings show no statistically significant differences in usability, presence, or cybersickness between LLM-driven locomotion and established methods such as teleportation, suggesting its potential as a viable, natural language-based, hands-free alternative. In addition, eye-tracking analysis revealed patterns suggesting tendency toward increased user attention and engagement in the LLM-driven condition. Complementary to these findings, exploratory SHAP analysis revealed that fixation, saccade, and pupil-related features vary across techniques, indicating distinct patterns of visual attention and cognitive processing. Overall, we state that our method can facilitate hands-free locomotion in virtual spaces, especially in supporting accessibility.
Suleyman Ozdel, Kadir Burak Buldu, Enkelejda Kasneci +1