Video Pretraining

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5 papers in the last 28 days · 0.1% of indexed attention

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Period ending 2026-09-21

1 new paper

A weekly snapshot of new work published in Video Pretraining.

Period ending 2026-09-14

1 new paper

A weekly snapshot of new work published in Video Pretraining.

42 papers

Latest in Video Pretraining

Sep 21, 2026cs.CV

Video-STLayout Pre-training

In recent years, pre-training has become fundamental to learning effective video representations, enabling strong transfer to downstream tasks. A popular framework in pre-training involves aligning features of a video encoder with that of another modality, for example, language or audio. We introduce Video-STLayout pre-training, a novel strategy for obtaining rich video representations informed by spatio-temporal layout of object bounding boxes. Object layouts can easily be obtained by applying an off-the-shelf object detector on the video frames. Our method uses a contrastive loss to align video features with the layout features from a trained layout encoder. We show the effectiveness of our approach in the task of activity recognition in complex scenes.
Akash Abdu Jyothi, Greg Mori
Sep 16, 2026cs.RO

WholeBodyWAM: Learning Whole-Body World Action Models with Scalable Motion Priors

Humanoid whole-body manipulation requires coordinated whole-body dynamics, yet large-scale trajectories from a target robot are expensive to collect and difficult to scale. In contrast, whole-body motion from human and humanoid sources is abundantly available, although such data cannot be directly used as embodiment-specific robot actions. This work asks whether these scalable motion resources can instead provide a transferable predictive prior for humanoid world-action modeling. We introduce WholeBodyWAM, a humanoid world-action model that learns whole-body dynamics from large-scale heterogeneous motion before target-robot training. We curate UniMotion-4K, a motion corpus spanning more than 4K hours from human videos, native 3D motion datasets, and heterogeneous humanoid platforms, and canonicalize these diverse sources into a unified motion space. A language-conditioned Motion Expert is then pretrained to predict future whole-body motion without target-robot action supervision. During robot post-training, the pretrained Motion Expert is integrated with Video and Action Experts through asymmetric Mixture-of-Transformers (MoT) attention, enabling predictive scene dynamics and whole-body motion to jointly inform embodiment-specific action generation. Experiments show that WholeBodyWAM consistently benefits from increased motion-pretraining scale, improves future-motion prediction and downstream task performance, and transfers effectively to real-world humanoid manipulation. Moreover, the pretrained motion prior substantially improves data efficiency under limited target-robot demonstrations.
Bowei Zhang, Qiyao Zhang, Shuanghao Bai +8
Sep 9, 2026cs.RO

HuRo: Robotizing Human Videos for Scalable VLA Pretraining

Human video datasets offer an abundant and diverse source of interaction data that can complement expensive real-robot data. To bridge the human-to-robot embodiment gap, existing approaches either robotize videos in task-matched settings or address observation and action alignment separately. In this work, we systematically examine whether robotized human videos can serve as an effective and scalable source of robot-aligned supervision. To this end, we develop a robotization pipeline that converts heterogeneous human videos into robot-aligned observations and action trajectories while inferring missing intermediate signals across annotation levels. Using this pipeline, we construct the HuRo dataset, comprising about 630K robotized episodes and 142M processed frames from five human-video sources. Across four real-world manipulation tasks, pretraining a VLA policy on increasing amounts of robotized human-video data improves overall completion from 51.5% to 80.3% and OOD completion under spatial and visual shifts from 34.9% to 72.2%. Ablations further show that visual robotization improves OOD robustness and that end-to-end pretraining with retargeted actions outperforms visual-only transfer. Project website: https://3587jjh.github.io/HuRo.
Jinho Jeong, Se June Joo, Jaehyun Kang +4
Sep 7, 2026cs.RO

OpenWAM: An Open, Modular Exploration Towards Systematic World-Action Model Pretraining

World-Action Models inherit world knowledge from video-generative priors, and channel it into executable control signals through embodied experience. Existing systems, however, are monolithic: the generative backbone, visual representation, architecture, information flow, inference procedure, and training data are tightly coupled, obscuring which design choices matter and why. We introduce OpenWAM, an open research stack that turns world-action pretraining into a controlled experimental program. OpenWAM-Infra factorizes the WAM design space into composable modules with unified training, inference, deployment, and evaluation. On this substrate, OpenWAM-Study examines three questions through controlled experiments: what to inherit, how world and action learning interact, and how their synergy scales; and distills three principles: upstream knowledge transfers through a sufficiently capable generative backbone and a compact, information-rich latent space; world-action synergy requires dedicated action capacity, explicit world-to-action information flow, and synchronized joint denoising; and embodied pretraining principally improves out-of-domain generalization, with one-stage co-training over egocentric and robot data integrating world coverage and action grounding. Composing these principles, we build OpenWAM-α, an open WAM pretrained on roughly 6,400 hours of egocentric human and robot data and evaluated across simulation and real-world benchmarks. Across the eight simulation benchmarks and the real-robot experiments, which together span embodiments from single-arm and bimanual manipulation to dexterous hands, OpenWAM-α delivers consistently excellent performance, sustaining its top-tier standing from simulation to the physical world. We release the full stack, including infrastructure, evaluation protocols, pretrained models, and data recipes, to facilitate future research.
Yuran Wang, Siqiao Huang, Mingleyang Li +21
Sep 1, 2026cs.CV

H3-World: Turning Language Understanding into World Control

We present H3-World, an efficient framework that turns the 33B MiniMax-H3 video generator into an interactive world model. Our key finding is that, as large video generators become more capable, language is emerging as a natural interface for control. MiniMax-H3, for example, already supports zero-shot control of character behavior and camera motion through natural-language instructions. Building on this, H3-World turns this coarse language interface into precise, temporally grounded world control, without introducing dedicated action modules. Specifically, we represent each action as a structured combination of character and camera instructions, and align them with the corresponding temporal video latents. To make the control temporally precise, we further introduce temporal attention routing, which restricts each instruction to its intended time interval and reduces control leakage across actions. Importantly, H3-World directly reuses the semantic representations learned during large-scale video pretraining and requires only lightweight adaptation. With only 8,000 gameplay samples, 10,000 LoRA optimization steps, and 0.199% trainable parameters, H3-World achieves effective character and camera control while preserving strong generation quality. It also generalizes to unseen scenarios. These results show that the control capabilities emerging in large video generators can be efficiently transformed into interactive world control.
Danze Chen, Zeqing Wang, Ziyue Lin +2
Aug 31, 2026cs.CV

ZimaBlue: Evolving Generalizable World Action Models through Scalable Video Pre-training

Robotic manipulation faces a fundamental scaling challenge: robust generalization demands broad physical experience, yet action-labeled robot trajectories are expensive to collect and inherently limited in diversity. Egocentric videos offer a far more scalable source of embodied experience, capturing object interactions, contact dynamics, tool use, and long-horizon behaviors across diverse environments. The central challenge is how to convert this abundant but action-free experience into effective robot control. We introduce ZimaBlue, a scalable framework for learning generalizable World Action Models (WAMs) from large-scale video. ZimaBlue follows a three-stage training curriculum: it first performs causal embodied video pre-training on large-scale human and robot egocentric videos, then grounds the learned visual dynamics in heterogeneous robot trajectories through video-action mid-training with a unified action representation, and finally specializes the model to a target robot for deployment. To make generative WAMs practical for real-time control, ZimaBluefurther adopts an asynchronous Slow-Fast dual-system architecture, where a high-capacity Slow world model provides generalizable spatiotemporal representations and a lightweight Fast branch enables 30 Hz action prediction on NVIDIA RTX 4090. On real-robot zero-shot evaluations, scaling from target-robot data alone to over 120,000 hours of embodied video improves success from 36.1% to 77.8%. ZimaBlue further delivers strong performance across multiple benchmarks, with particularly pronounced gains on unseen tasks.
Xionghao Wu, Yijun Yang, Shiyang Zhou +17
Aug 13, 2026cs.CV

A Controlled Study of Self-Supervised Image and Video Pretraining under Limited Resources

Visual foundation models are a cornerstone of image and video understanding but typically require large amounts of data and computation. The current scale required for pretraining visual foundation models may be unsustainable or unnecessary, and significant benefits arise when effective models can be obtained with fewer resources. To better understand how self-supervised learning (SSL) objectives behave under resource constraints, we conduct a controlled study of image and video SSL objectives under matched data, architecture, and compute budgets. We compare contrastive, reconstruction, feature-prediction, and diffusion objectives and evaluate both standalone and jointly trained image-video SSL formulations across a diverse set of image and video understanding tasks. Our results show that DINOv2-style pretraining consistently provides the strongest overall performance under limited resources. Furthermore, combining DINOv2 with video SSL objectives such as VideoMAE substantially improves image classification and segmentation performance, but degrades video tracking and camera-pose estimation performance, revealing an important tradeoff between semantic and geometric representation learning. These findings suggest that combining image and video SSL objectives can be beneficial in resource-limited settings, while highlighting the need for improved methods that better balance semantic, temporal, and geometric supervision.
Brunó B. Englert, Gijs Dubbelman
Aug 10, 2026cs.CV

World Tokens: Enhancing Embodied Policies with Training-Time World Modeling

Vision-language-action (VLA) models are a widely adopted paradigm for embodied policies. They excel at efficient closed-loop control but do not explicitly model how physical scenes evolve as a task unfolds. Recently emerging world-action models (WAMs) leverage pretrained video world models to capture spatiotemporal evolution, yet retaining future generation or a large video backbone in the control loop substantially increases inference cost. We introduce World Tokens, an embodied policy architecture built around a World Adapter that bridges visual-language understanding, world-dynamics modeling, and action generation. It uses world modeling during training to enhance the action policy while preserving efficient deployment. Specifically, the World Adapter transforms VLM features into a fixed set of world tokens, which condition a jointly fine-tuned future-video denoiser and simultaneously serve as the action expert's sole visual-language context. This shared conditioning allows gradients from future-video denoising to directly shape the representation used for action prediction, while exclusive routing prevents the policy from bypassing that representation. At deployment, the world-model branch is removed, leaving only the VLM, World Adapter, and action expert, with no online video-model inference. With a 2B backbone and no embodied action pretraining, World Tokens is highly competitive on LIBERO, attains the best reported averages on SIMPLER, substantially improves real-world R1 Pro success over a matched action-only baseline, and generates each action chunk at VLA-level latency.
Qu Tang, Benhui Zhuang, Bo Yuan +3
Aug 9, 2026cs.RO

Vid2WAM: Distilling Video Diffusion Priors into World Action Models

World Action Models (WAMs) improve robot policy learning by jointly modeling future visual dynamics and actions. However, their scalability and generalization remain constrained by their reliance on costly expert demonstrations. We challenge this by asking whether future supervision for WAMs must originate from target-task expert trajectories. In this paper, we propose Vid2WAM, an offline distillation framework that transfers visual diffusion priors from a large video foundation model into a compact WAM student. Given an observation and language instruction, Vid2WAM distills supervision through two complementary channels: task-conditioned future rollouts directly supervise the student's future prediction branch, while an inverse dynamics model recovers embodiment-specific pseudo-actions for action learning. To robustly integrate synthetic and real supervision, we introduce source-aware residual action adaptation that learns source-specific corrections around a shared action backbone and mitigates interference from noisy pseudo-actions. During inference, both the video teacher and inverse dynamics model are discarded, leaving only the WAM student for efficient deployment. Simulation and real-world experiments demonstrate that Vid2WAM improves novel-task generalization and data efficiency under limited expert demonstrations while preserving low-latency inference.
Chenhao Qiu, Ruixiang Wang, Runyi Zhao +7
Aug 6, 2026cs.CV

Robust-WAM: Bridging Generative Pretraining and Semantic Foresight in World-Action Models

Mainstream World-Action Models (WAMs) adapt pretrained video generation models (VGMs) for robot control, transferring their learned dynamics prior for action prediction. These VGMs are typically trained in a variational autoencoder (VAE) latent space. However, the VAE latent space is optimized for pixel reconstruction, which rewards fine appearance detail and leaves the action prediction fragile under visual shifts. Recent works build WAMs in semantic latent space, which are more robust to appearance shifts. However, these models cannot leverage the large-scale VGM pretraining that exists only in VAE space. To overcome this dilemma, we propose Robust-WAM, a general post-training method for video-generation-based WAMs that preserves the VAE-based generative path and adds a lightweight semantic foresight alignment objective on the action stream. This retains the large-scale VGM pretraining while grounding actions in appearance-invariant dynamics that stay reliable under illumination shifts and other visual out-of-distribution conditions. Specifically, we employ learnable query tokens to bring future-scene semantics into the action stream by aligning their output hidden states with the semantic foresight of future ground-truth frames. To establish the temporal correspondence between each query and the future step it describes, we give it the positional encoding of the matching action tokens. Experiments on out-of-distribution generalization simulation benchmarks and a real-robot setup show that our Robust-WAM consistently improves the success rates of multiple WAM baselines without sacrificing in-distribution performance.
Haodong Yan, Junfeng Li, Junjie He +12
Aug 6, 2026cs.CV

LAWM-3D: Learning 3D-Aware Latent Actions from Human Videos for Generalizable Robot World Models

World models enable agents to perform forward rollout and planning without real-world interaction. However, their application in open-world embodied intelligence remains limited by the high cost of action annotations and the heterogeneity of action spaces across platforms. Recently, latent action models (LAMs) have alleviated this bottleneck by learning action representations directly from unlabeled human videos in a self-supervised manner. Nevertheless, most existing LAMs rely on single-view inputs and operate primarily in 2D pixel space, raising a fundamental question: can simply incorporating multi-view videos into LAM training endow the learned latent actions with 3D-aware perception? Our study shows that the answer is negative. The primary reasons lie in future-frame appearance leakage as well as inter-camera appearance discrepancies and viewpoint variations. To address these issues, we propose LAWM-3D, which introduces three tightly coupled key designs: (1) a multi-view invariant unified action tokenization scheme for learning 3D-aware latent actions; (2) a geometric alignment constraint that anchors intermediate encoder features to a pretrained 3D foundation model, thereby explicitly providing cross-view geometric correspondences; and (3) a non-injective RGB-D joint reconstruction objective that prevents shortcut learning from future-frame appearance information, forcing the LAM to focus supervision on motion cues with geometric significance. Importantly, these components are not simply stacked but are tightly coupled through a unified motivation. Built upon a two-stage paradigm of large-scale human video pretraining followed by robot fine-tuning, extensive experiments demonstrate that the proposed 3D-aware latent actions significantly improve world model performance, achieving SOTA results in generation quality, physical consistency, and generalization ability.
Jiarui Yang, Jiale Zhange, Jiawei Li +5
Jul 30, 2026cs.CV

Chimera: Designing and Chinchilla-Scaling Hybrid Visual Diffusion Transformers

Visual generation increasingly requires high-resolution images, long videos, and multimodal context, making the quadratic cost of full attention prohibitive. We introduce Chimera, a hybrid visual diffusion backbone with a principled scaling recipe. Chimera processes text, image, and video tokens in one raster-ordered stream without positional embeddings. It combines Kimi Delta Attention (KDA) for long-context state tracking with O(N) complexity, interleaved Multi-head Latent Attention (MLA) for direct global interaction, and modality-aware short convolutions for local spatiotemporal context. Sparse Mixture-of-Experts (MoE) layers expand capacity while controlling activated compute. To scale this heterogeneous architecture, we introduce HeteroP, a module-wise scheme that transfers hyperparameters across width and depth according to each tensor's functional fan-in and model depth. HeteroP yields a consistently tuned family used to fit Chinchilla-style compute-optimal laws for activated model size, training-token count, and image-video data ratio. Guided by these laws, we train an 11B-parameter Chimera with 2B activated parameters. Experiments show three results. First, measured by pretraining diffusion loss, the dense backbone is 1.7x as compute-efficient as a matched full-attention Wan-2.1 2B baseline, while the complete system reaches 7.3x. Second, without length-specific fine-tuning, Chimera extrapolates zero-shot from 5-second training clips to 30-second videos, with only 6.5% FID degradation in the last five seconds. Third, the fitted laws show that compute-optimal image pretraining divides compute nearly evenly between activated model size and training-token count, whereas video pretraining modestly favors model size at higher budgets. These results establish a foundation for designing and scaling efficient long-context diffusion architectures.
Chongjian Ge, Hanwen Jiang, Tianyu Wang +9
Jul 23, 2026cs.CV

Self-Supervised Learning of Structured Dynamics from Videos

Understanding motion in video is a fundamental challenge for visual learning, as frame-to-frame change entangles two sources of dynamics: camera motion and object motion. This decomposition has remained underexplored in representation learning, partly because these factors are tightly coupled in natural videos and difficult to supervise separately. Yet recovering it is important for learning robust motion representations that separate meaningful object dynamics from camera-induced variation. We study whether such structured motion representations can be recovered from frozen features of a pretrained image vision transformer. We propose the Structured Dynamics Model (SDM), which explicitly separates the dominant source of temporal change from residual dynamics through future-feature prediction, rather than representing video change with a single entangled latent or with unstructured, spatially dense transition tokens. Training combines self-supervised learning on real video with weak supervision of scene dynamics on synthetic Kubric data. We evaluate SDM on ProbeMotion, a new evaluation suite spanning synthetic and real videos with camera motion, object motion, and combined dynamics. SDM outperforms backbone baselines using global CLS or average-pooled features, and compares favorably to strongly supervised representations such as VGGT on several probes, despite using substantially weaker supervision. These results suggest that pretrained image models can be readily repurposed into structured video-dynamics representations, providing a useful inductive bias for learning and analyzing latent video dynamics.
Lukas Knobel, Andrew Zisserman, Yuki M. Asano
Jul 8, 2026cs.CV

Scaling Mixture-of-Experts Video Pretraining for Embodied Intelligence

Despite the recent promise in robot control, video generative models suffer from a domain mismatch due to their primary focus on content creation. For example, their design inherently prioritizes visual fidelity and creativity over computational efficiency and physical realism. In this work, we present LingBot-Video, a DiT-based video pretraining paradigm specifically tailored for embodied intelligence. From the architecture perspective, we adopt the Mixture-of-Experts (MoE), instead of dense, framework to achieve a better trade-off between modeling capacity and inference efficiency, and manage to scale it up from scratch. From the data perspective, we construct a data profiling engine that augments standard internet videos with extensive robot-oriented footage, encompassing manipulation, navigation, and egocentric perspectives, to equip the base model with an intrinsic understanding of actions and world dynamics. From the training perspective, we develop a multi-dimensional reward system to enforce the alignment regarding physical rationality and task completion, going beyond standard criteria such as aesthetics, prompt-following, and motion consistency. Comprehensive evaluations validate its performance and efficiency as a video foundation model. We contribute LingBot-Video as the inaugural large-scale, open-source MoE video foundation model to the community, in a pioneering effort to bridge digital creativity and physical actuation.
Shuailei Ma, Jiaqi Liao, Xinyang Wang +24
Jul 8, 2026cs.RO

WAM-TTT: Steering World-Action Models by Watching Human Play at Test Time

Steering robot foundation models (RFMs) toward new task variants or user-preferred behaviors remains challenging, often requiring additional robot demonstrations, task-specific fine-tuning, or long-context conditioning. We present WAM-TTT, a test-time training framework for steering world action models from raw human videos. Rather than treating human videos as trajectories to imitate, WAM-TTT absorbs them into a lightweight adaptive memory inside a frozen WAM through self-supervised video prediction. To make this memory useful for control, we introduce a meta-training stage that aligns human demonstrations with robot behaviors using paired human-robot data and a key--value memory reconstruction objective. At test time, only unlabeled human videos are required to adapt the memory, while the pretrained WAM remains frozen. This enables efficient and reusable steering without robot actions, human-side annotations, or task-specific fine-tuning, while preserving the generalization ability of the foundation model. Extensive experiments show that WAM-TTT consistently outperforms in-context human-video conditioning baselines across diverse manipulation tasks and generalization settings.
Yusen Feng, Bingchen Han, Jiangran Lyu +13
Jul 7, 2026cs.RO

RoboTALES: Learning Reasoning-Guided Robot Policies via Task-Aligned Simulated Futures

Pretrained video generative models are promising backbones for visuomotor control, but their imagined futures often drift from task intent and are not reliably action-conditional. As a result, these models can be difficult to use for planning or policy extraction. To address these limitations, we propose RoboTALES, a single-stage framework that learns task-aligned simulated futures and uses them to train robot policies. Our approach introduces two key innovations: (1) a hierarchical LLM-based planner that breaks complex tasks into a sequence of subgoals to guide the model's imagination; and (2) a VLM-based critic that evaluates these ``imagined'' futures and uses reward-based feedback to keep the model's internal representations focused on the goal. By anchoring the video generator in abstract reasoning, we produce temporally consistent rollouts and more coherent actions. We evaluate RoboTALES on diverse manipulation tasks from RoboCasa and LIBERO10, and show that our method consistently outperforms existing methods, especially in long-horizon tasks. Our code and models are publicly available at https://github.com/hananshafi/RoboTALES.
Hanan Gani, Tejal Kulkarni, Madhoolika Chodavarapu +2
Jul 2, 2026cs.CV

NeoMap: Training-free Novel-View Synthesis from Single Images and Videos

We study the challenging problem of novel view video synthesis from single images or monocular videos. Existing methods, which operate under the assumption that pre-trained video models lack native novel view synthesis capability and enforce view alignment via camera conditioning, task-specific fine-tuning, or stepwise hard denoising guidance, often suffer from artifacts and compromised global scene consistency. In this paper, we introduce NeoMap, a novel training-free framework designed to locate high-fidelity, view-consistent novel view solutions from general pre-trained video models. The key to our approach is the core insight that promising novel view solutions are inherently encoded within the natural video data manifold learned by pre-trained models, and the core challenge is simply to locate this optimal solution. We solve this via our core mechanism: convergent manifold alternating projection iterations that optimize the initial noise. Extensive experiments demonstrate that NeoMap significantly outperforms all existing methods across 3 standard novel view synthesis benchmarks, including the challenging Tanks-and-Temples, LLFF and DAVIS datasets, achieving state-of-the-art generation fidelity and top-tier view consistency.
Jinxi Li, Tianyi Zhang, Yafei Yang +4
Jul 1, 2026cs.LG

From Pixels to Temporal Correlations: Learning Informative Representations for Reinforcement Learning Pre-training

Unsupervised pre-training on large-scale datasets has demonstrated significant potential for improving the sample efficiency and performance of Reinforcement Learning (RL). Given the large-scale action-free internet videos, existing methods utilize single-step transition prediction and image reconstruction to learn representations. However, these methods prefer to preserve large-proportion stationary information in the pixel space, neglecting small but crucial information. To preserve enough information in the representation, it is essential to pay equal attention to each element in videos. Specifically, we propose a temporal correlation space to distinguish each element. For implementation, we introduce the Multi-scale Temporal Contrastive Learning (MTCL) method to model multi-scale temporal correlations separately. This approach can balance the attention of different elements and yield more informative representations, effectively supporting policy learning in various downstream tasks. Experimental results demonstrate that our method improves sample efficiency and asymptotic performance across various downstream tasks.
Jinwen Wang, Youfang Lin, Xiaobo Hu +4
Jul 1, 2026cs.CV

RetailSMV: Exocentric vs. Egocentric Adaptation of Foundation Video World Models in Retail

Foundation video diffusion models are increasingly viewed as world simulators for embodied agents, yet their pretraining on internet-scale generic video leaves them poorly aligned with real-world deployment domains. We study parameter-efficient adaptation of a pretrained foundation video world model to retail scenes: when synchronized egocentric and exocentric video of the same activity are available, which viewpoint of training data produces the strongest adapted model? We introduce RetailSMV (Retail Synchronized Multi-View), a corpus of 32,105 captioned retail clips from five supermarkets with synchronized ego/exo capture from the store-staff perspective (stocking, arranging, weighing, managing supply carts, scanning at checkout), rather than the customer-centric framing of prior retail video corpora, and train three matched Low-Rank Adaptation (LoRA) configurations of Cosmos3-Nano (egocentric-only, exocentric-only, combined) under identical hyperparameters. On a 200-clip held-out test set evaluated with seven complementary metrics under a strict paired statistical protocol, exocentric-only adaptation matches or exceeds combined adaptation on six of seven point estimates and is significantly better on LPIPS, PSNR, and DreamSim, despite training on only 15,985 exocentric clips (versus 32,105 for combined). A symmetric paired comparison further shows that adding exocentric data to egocentric-only training helps while adding egocentric data to exocentric-only training hurts. The absolute adaptation gap is largest at the shortest rollout time, identifying the near-horizon prediction window as the regime in which adaptation is most beneficial.
Amirreza Rouhi, Rajat Aggarwal, Parikshit Sakurikar +2
Jun 28, 2026cs.RO

Learning Transferable Dynamics Priors from Action to World Modeling

We study action-conditioned world modeling as a scalable way to learn transferable dynamics priors for robot learning. By pretraining a model to predict how actions drive visual scene evolution, the resulting world model captures reusable interaction dynamics beyond appearance-level video generation. Concretely, we pretrain a multi-view interactive base diffusion world model, A2World, on large-scale robot manipulation data with real action annotations. We validate the learned dynamics priors from two complementary perspectives. First, we adapt A2World into a task- or scene-specialized real-world simulator, A2World-sim, whose long-horizon rollouts support simulator-based policy evaluation and scalable what-if analysis by replacing real-robot rollouts with world model rollouts. Second, starting from the same pretrained weights, we adapt A2World into a video-action joint prediction model, A2World-policy, that predicts actions under visual and instruction conditioning. Experiments across simulation benchmarks and real-robot settings demonstrate that action-conditioned world model pretraining yields transferable dynamics priors that benefit both simulator-centric and policy-centric robot learning.
Ze Huang, Jiahui Zhang, Hairuo Liu +3
Jun 23, 2026cs.CV

Tri-Efficient Transfer Learning for Point Cloud Videos

While point cloud foundation models have significantly advanced point cloud video understanding, existing parameter-efficient fine-tuning (PEFT) methods still suffer from two critical limitations: prohibitive annotation costs for large-scale point cloud datasets and severe memory bottlenecks. In this paper, we aim to mine richer supervision signals from existing data rather than blindly scaling datasets. A further key principle is that the memory footprint of fine-tuning must be drastically reduced compared to full fine-tuning, which remains elusive for current PEFT techniques. Driven by these challenges, we identify three core desiderata: data-, parameter-, and memory efficiency, and present PoinTriE, a unified framework that excels along all three dimensions. For pre-training, pseudo-motion trajectories are synthesized via rigid transformations, paired with text corpora and 2D projections derived from raw point clouds. We then propose a Geometric-Motion Duality Network optimized via multimodal contrastive learning, rigid rotation prediction, and motion distribution divergence to produce dense self-supervision. During fine-tuning, we freeze the pretrained backbone and only update a lightweight Spatio-temporal Side Network built with LoRA units. Equipped with a gradient flow masking strategy, PoinTriE simultaneously reduces memory consumption and parameter overhead. Extensive experiments confirm that PoinTriE establishes new state-of-the-art results on action recognition and semantic segmentation tasks.
Yiding Sun, Dongxu Zhang, Jihua Zhu +6
Jun 22, 2026cs.CV

Compression and Retrieval: Implicit Memory Retrieval for Video World Models

Video world models hold promise for simulating interactive environments, yet maintaining consistent long-term memory across complex camera trajectories remains a critical challenge. Existing methods typically rely on computationally expensive context scaling or rigid heuristic retrieval mechanisms, which lacks generalization to varying camera trajectories and environments. In this paper, we propose Compression and Retrieval (CaR), an attention-driven implicit memory retrieval mechanism to overcome these limitations. By injecting viewpoint information via positional encoding, our method performs flexible memory retrieval through attention computation. To efficiently process extended contexts with minimal computational overhead, we further introduce a lightweight context compression network. Furthermore, we construct SceneFly, a large-scale synthetic dataset featuring realistic camera trajectories and frame-level annotations to train and evaluate long-horizon video world models. Extensive experiments demonstrate that our approach achieves state-of-the-art results on established benchmarks and exhibits strong generalization to open-domain scenes.
Zhan Peng, Jie Ma, Huiqiang Sun +6
Jun 19, 2026cs.CV

LEViL: Label-Efficient Video Learning via Zero-Shot Distillation over VLM-Generated Pseudo-Label Spaces

Supervised video pretraining is a common transfer learning practice for improving downstream action recognition performance. However, it requires large-scale labeled source datasets, and the effectiveness of the learned initialization is influenced by the similarity between the source and target domains. Constructing such labeled pretraining datasets for different target domains is costly and difficult to scale. To address these limitations, this study proposes a label-efficient video learning framework that combines annotation-free video pretraining with target-label-set-aware fine-tuning. During pretraining, a vision-language model (VLM) generates textual descriptions of unlabeled videos, which are processed to construct an interpretable semantic pseudo-label space. A frozen video-language model then produces zero-shot soft target distributions over this space, allowing a student video encoder to learn semantically rich representations without manual source annotations. During downstream adaptation, target-label-set-aware fine-tuning combines supervised learning from labeled target videos with zero-shot distillation over the actual target label set, helping preserve VLM-derived semantic guidance while adapting the pretrained encoder to the target task. Experiments on UCF101 and HMDB51 show that the proposed framework outperforms the compared semi-supervised video action recognition methods across all evaluated limited-label regimes. Moreover, the annotation-free pretraining stage learns transferable representations that provide an effective initialization for full-data fine-tuning, despite relying on a comparatively modest unlabeled pretraining pool.
Aslı Çelik
Jun 18, 2026cs.CV

HumanScale: Egocentric Human Video Can Outperform Real-Robot Data for Embodied Pretraining

Embodied foundation models are expected to benefit from data scaling like large language models, but face a much tighter data bottleneck. Teleoperated real-robot trajectories remain the dominant pretraining source due to their precise action supervision and embodiment alignment, yet their scalability is limited by high collection cost, acquisition difficulty, and low behavioral and environmental diversity. These limitations have sparked interest in egocentric human video as a scalable, substantially lower-cost, and more diverse alternative for embodied model pretraining. However, its effectiveness compared to teleoperated real-robot data remains underexplored. To address this question, we conduct a systematic study comparing egocentric human video and teleoperated real-robot trajectories as pretraining data sources for embodied foundation models, under fixed post-training and validation protocols. Surprisingly, we find that egocentric data, when processed through a carefully designed filtering and labeling pipeline, is not merely a viable substitute for model pretraining but can lead to superior performance. With the same amount of pretraining data, models pretrained on egocentric data achieve a 24% lower validation loss on real-robot action prediction, as well as 52.5% and 90% higher success rates on in-distribution and out-of-distribution real-robot task execution, respectively. This finding verifies a scalable paradigm for embodied foundation models: pretrain on egocentric human video to learn diverse world representations, then adapt with a small amount of labeled real-robot data for action-space alignment. We hope this study encourages broader exploration of egocentric data and offers guidance for data quality assessment before costly robot data collection.
Juncheng Ma, Jianxin Bi, Yufan Deng +19
Jun 17, 2026cs.LG

FlexLAM: Resolving the Bottleneck Trade-off in Latent Action Learning

Latent actions provide a compact interface between action-free video and downstream decision-making, yet existing Latent Action Models (LAMs) force every transition through a fixed-capacity bottleneck. We identify a bottleneck trade-off: overly tight codes can discard transition cues needed for action alignment, while overly loose codes preserve additional transition variation that must be resolved when alignment labels are scarce or narrowly distributed. FlexLAM replaces this fixed capacity with variable-length latent actions trained by nested dropout, yielding prefix-valid codes that capture compact transition structure first and add detail only when needed, without new architectures or losses. A single FlexLAM matches or surpasses separately trained fixed-capacity LAMs at every evaluated token budget under standard scarce-label supervision and under a low-return single-task alignment stress test, indicating that FlexLAM is not merely adjustable at inference time but learns a better latent-action interface at the same token budgets. The same model supports inference-time token-budget adjustment without retraining, and FlexLAM improves Ego4D transition reconstruction. These results suggest that variable-length latent actions are an architecture-free, drop-in upgrade to the fixed-capacity bottleneck in latent action models, latent-action world models, and video-pretrained action interfaces.
Takanori Yoshimoto, Yang Hu, Naruya Kondo +1
Jun 17, 2026cs.CV

Motion-Focused Latent Action Enables Cross-Embodiment VLA Training from Human EgoVideos

Training generalist Vision-Language-Action(VLA) models typically requires massive, diverse robotic datasets with high-fidelity action annotations. While egocentric human manipulation videos are abundant and capture significant environmental diversity, the absence of action labels makes them difficult to use in conventional training paradigms. To address this, we propose a latent-action-based framework designed to extract general action priors from unlabeled human videos. The architecture features a Hybrid Disentangled VQ-VAE that decouples motion dynamics from environmental backgrounds through physical masks, enabling the construction of a cross-embodiment action codebook. By pre-training on human videos with the codebook, the VLM backbone learns deep representations of action intent. For adaptation to specific embodiments, we introduce an intent-perception decoupling strategy where the VLM predicts the action intent while a separate frozen visual encoder provides state-specific features to the action expert, thereby reducing action hallucinations. Results in simulation and real-world environments show that our method, pre-trained exclusively on unlabeled human videos, performs competitively with state-of-the-art VLA models trained on massive annotated datasets, requiring only 50 trajectories for downstream adaptation.
Runze Xu, Yiluo Zhang, Jian Wang +2
Jun 15, 2026cs.RO

ACE-Ego-0: Unifying Egocentric Human and Robotic Data for VLA Pretraining

Vision-Language-Action (VLA) models benefit from large-scale and diverse embodied data, yet scaling robot trajectory collection is costly and labor-intensive. Recent advances show that large-scale egocentric human videos provide complementary real-world supervision in pretraining. However, joint training on human and robot data remains challenging due to divergences in action spaces, embodiment structures, temporal dynamics, and supervision quality. We introduce ACE-EGO-0, a unified VLA pretraining framework jointly leveraging heterogeneous data sources. To extract large-scale pretraining supervision from egocentric human videos, we build a scalable egocentric video-to-action pipeline that converts raw human videos into robot-format pseudo-action trajectories. To make these labels comparable with robot demonstrations, ACE-EGO-0 uses a unified action representation based on camera-space actions, morphology conditioning, and time-aligned action chunking. To robustly leverage noisy pseudo-action supervision from egocentric human videos, we formulate a reliability-aware training objective with a human auxiliary loss that concentrates supervision on reliable signals. We instantiate ACE-EGO-0 on 4.53K hours of robot and simulation data, together with 1.48K hours of pseudo-action-labeled egocentric human data. Experiments show that incorporating large-scale human supervision under reliability-aware weighting consistently improves both unified joint pretraining and supervised fine-tuning. ACE-EGO-0 achieves state-of-the-art performance on RoboCasa GR1 TableTop and RoboTwin 2.0, while demonstrating strong transfer to real-world bimanual manipulation.
Hao Li, Ganlong Zhao, Yufei Liu +8
Jun 8, 2026cs.CV

Do Video Foundation Models Understand Intuitive Physics? A Layerwise Probing Analysis

We study whether pretrained video foundation models encode intuitive-physics information in their frozen representations, and how this information varies across model families, layers, and probe types. Using frozen-feature probing on IntPhys2 and Minimal Video Pairs (MVP), we compare predictive joint-embedding models (V-JEPA), masked reconstruction models (VideoMAE), and a diffusion-based video generator (LTX-Video). V-JEPA achieves the strongest overall results across benchmarks, especially with probes that model temporal dynamics, while VideoMAE remains competitive and LTX-Video recovers weaker but non-trivial signal. Layerwise analyses show that physics-relevant information is weakest in early layers and becomes most accessible at intermediate-to-late depth, and temporal controls show that disrupting frame order substantially reduces performance, especially on MVP. Together, these results suggest that intuitive-physics knowledge emerges reliably in pretrained video representations, but its accessibility depends strongly on pretraining paradigm, representational depth, and readout mechanism.
Samuele Punzo, Niccolò Caselli, Ippokratis Pantelidis +3
Jun 5, 2026cs.CV

What Makes Video World Model Latents Action-Relevant: Prediction over Reconstruction

Video world models are increasingly used to provide predictive visual representations, yet it remains unclear which pretraining signals induce action-relevant structure in their latent spaces. We study this question through a unified probe-based evaluation across diverse encoder families, including image-only self-supervision, video pretraining with and without latent prediction, reconstruction-based autoencoders, diffusion models, and shortcut-forcing dynamics models. Using a common inverse-dynamics probing objective, we find that action-relevant structure is driven primarily by temporal video pretraining rather than pixel reconstruction fidelity: models with strong pixel decoding quality can exhibit near-zero action recoverability, while video-pretrained self-supervised encoders consistently achieve the best Pareto trade-off between visual fidelity and action prediction. Comparing V-JEPA and VideoMAE further shows that most gains arise from natural-video temporal context, with feature-level latent prediction providing a smaller additional benefit. These trends transfer across robotic benchmarks, though CALVIN reveals that static-environment tasks can partially mask the importance of temporal structure by allowing strong image priors to suffice. Finally, inverse-dynamics supervision substantially improves robustness to visual corruption, suggesting that action-aware objectives regularize latent geometry beyond clean-setting performance. Our results identify temporal predictive structure -- not reconstruction fidelity -- as the primary ingredient underlying action-relevant video representations.
Jewon Yeom, Hanseul Kim, Jeongjae Park +3
Jun 4, 2026cs.RO

ActiveMimic: Egocentric Video Pretraining with Active Perception

Egocentric human video offers a scalable alternative to robot data for pretraining, yet models pretrained on such video consistently underperform those pretrained on robot data. We attribute this gap to a missing signal, the active perception behavior in egocentric videos, where humans continuously reposition their viewpoint during manipulation, inducing camera motion that standard pipelines treat as noise. To address this, we present ActiveMimic, a pretraining framework that recovers synchronized camera and wrist trajectories from a single body-worn RGB camera, models camera motion as a viewpoint action, and jointly learns active perception and manipulation from in-the-wild egocentric human video before adapting to a target robot. Empirically, real-world experiments across tasks with diverse active perception demands show that ActiveMimic consistently surpasses baselines pretrained on human video and matches state-of-the-art models pretrained on robot data. Further analysis provides evidence that active perception capability originates from egocentric human video pretraining rather than robot-specific fine-tuning, confirming active perception as the key to unlocking egocentric human video for robot pretraining.
Xingyao Lin, Guojin Zhong, Tianyi Lu +4
Jun 2, 2026cs.RO

CLAW: Learning Continuous Latent Action World Models via Adversarial Latent Regularization

We introduce CLAW, a fully end-to-end self-supervised framework for learning a world model jointly with continuous latent action representations directly from action-free videos. Our approach leverages adversarial latent regularization and diffusion-based video generation to capture structured and semantically meaningful action representations while modeling rich, predictive environment dynamics, without relying on any action labels or annotations. By simultaneously training the Latent Action Model and world model, CLAW learns to reason about how inferred actions induce environment transitions from visual observations alone. We show that the resulting latent action world model supports both imitation learning from observation and goal-directed planning. In imitation learning, latent actions extracted from raw videos enable behavior cloning. For planning, CLAW generates sequences of latent actions and maps them to executable actions to reach desired goals. Extensive experiments across diverse tasks and embodiments demonstrate that CLAW produces semantically meaningful latent action representations, supports effective action transfer, and enables planning and imitation from observation, outperforming existing methods.
Tewodros Ayalew, Matthew Jeung, Samuel Wheeler +5
Jun 1, 2026cs.RO

WALL-WM: Carving World Action Modeling at the Event Joints

WALL-WM is a World Action Model that shifts video-action learning from chunk-centric optimization to event-grounded Vision-Language-Action pretraining, using semantically coherent action events as the atomic unit of learning. Existing WAMs commonly initialize from multimodal or video foundation models and then optimize fixed-length action chunks conditioned directly on the current observation and instruction. Although convenient, this chunk-centric formulation creates a fundamental granularity mismatch. Language describes semantic goals and events, vision evolves through continuous scene dynamics, and actions operate at control-level timescales; forcing all three into the same fixed-length prediction window turns VLA training into short-horizon correlation fitting. WALL-WM addresses this mismatch by organizing both supervision and data around semantic events. Specifically, it pairs event-grounded VLA pretraining with a data ecosystem built from event-level captions and cluster-balanced sampling, enabling scalable learning over diverse behaviors, scenes, and task structures. From the same event-pretrained backbone, WALL-WM supports two complementary inference modes. The event mode consumes next-event descriptions and enables variable-length execution chunks, while the unified mode uses a VLM with Staircase Decoding to condition conventional fixed-length chunk inference while preserving a gradient-continuous VLA path. Together with Muon-optimizer-based large-scale pretraining infrastructure, WALL-WM provides a practical scale-up recipe for general-purpose WAMs. Experiments show that WALL-WM generalizes broadly across language, scenes, and tasks, achieving state-of-the-art performance in large-scale real-world generalization evaluation.
Shalfun Li, Victor Yao, Charles Yang +28
May 27, 2026cs.CV

DriveWAM: Video Generative Priors Enable Scalable World-Action Modeling for Autonomous Driving

Pretrained foundation models have become an important basis for end-to-end autonomous driving. In contrast to vision-language models pretrained primarily on static image-text pairs, video generative models capture temporal dynamics and motion priors that are naturally suited for driving. We present DriveWAM, a driving world-action model that adapts a pretrained video diffusion transformer into an autoregressive video-action policy. DriveWAM organizes video and action streams into a unified temporal token sequence and trains them under a joint flow-matching objective, preserving the pretrained video-generation architecture while adapting its large-scale video priors to action generation. To incorporate high-level scene understanding, we introduce scene-evolving driving guidance, where a frozen VLM produces chunk-specific semantic intent to guide video-action generation. To keep long-horizon rollout bounded, we further introduce selective KV memory, which maintains bounded modality-aware video and action memory pools through relevance-redundancy cache selection at inference time. Experiments on NAVSIM and the PhysicalAI-Autonomous-Vehicles benchmark show that DriveWAM achieves strong planning performance, and a data-scaling study from 4k to 100k driving clips further confirms the scaling potential of world-action modeling for end-to-end autonomous driving.
Chen Shi, Jinrui Xu, Shaoshuai Shi +3
May 21, 2026cs.CV

Pre-VLA: Preemptive Runtime Verification for Reliable Vision-Language-Action and World-Model Rollouts

While large vision-language-action (VLA) models and generative world models (WM) have advanced long-horizon embodied intelligence, their practical deployment remains challenged by uncertainty in learning-based action generation. Low-quality actions may cause physical failures during execution or lead to misleading world-model rollouts with redundant rendering costs. To address this issue, we propose Pre-VLA, a unified runtime verification architecture that performs preemptive action validity assessment before physical execution or world-model imagination. Pre-VLA leverages an efficient multimodal backbone with modality-aware pooling and a lightweight dual-branch head to predict both safety confidence and critic-derived advantage scores for candidate action chunks. To handle severe class imbalance and unstable boundary decisions, we train Pre-VLA with a multi-task objective combining Focal classification, advantage regression, and soft-threshold calibration. During deployment, a dual-mode preemptive resampling scheduler filters low-quality actions and triggers adaptive resampling under a limited computation budget. Experiments on the LIBERO benchmark show that Pre-VLA improves the average closed-loop success rate across four suites from 30.79% to 37.62% over RynnVLA-002, reduces task execution steps, achieves 183.9 ms average forward verification time per action chunk, and mitigates error accumulation in world-model rollouts.
Zhen Sun, Yongjian Guo, Haoran Sun +6
May 18, 2026cs.CV

Towards Data-Efficient Video Pre-training with Frozen Image Foundation Models

Video foundation models achieve strong performance across many video understanding tasks, but typically require large-scale pre-training on massive video datasets, resulting in substantial data and compute costs. In contrast, modern image foundation models already provide powerful spatial representations. This raises an important question: can competitive video models be built by reusing these spatial representations and pre-training only for temporal reasoning? We take initial steps toward exploring a lightweight training paradigm that freezes a pre-trained image foundation model and trains only a recurrent temporal module to process streaming video. By reusing an image foundation model as a spatial encoder, this approach could significantly reduce the amount of video data and compute required compared to end-to-end video pre-training. In this work, we explore the feasibility of this approach before investing in computing for video pre-training. Our empirical findings across multiple video understanding tasks suggest that strong temporal performance can emerge without large-scale video pre-training, motivating future work on recurrent video foundation models obtained by pre-training a temporal module on top of a frozen image foundation model. Code: https://github.com/tue-mps/towards-video-image-frozen .
Svetlana Orlova, Niccolò Cavagnero, Gijs Dubbelman
May 16, 2026cs.CV

Factorized Latent Dynamics for Video JEPA: An Empirical Study of Auxiliary Objectives

Joint-Embedding Predictive Architectures (JEPA) are a promising framework for self-supervised video representation learning, yet the behavior of auxiliary objectives in small-scale Video-JEPA training is not well characterized. We report a small-scale empirical study of 18 auxiliary objective variants for Video-JEPA across two pretraining regimes: single-dataset (UCF-101) and mixed-dataset (UCF-101 + Something-Something V2 + ImageNet-100). We evaluate frozen representations on three complementary benchmarks: Diving-48 (fine-grained motion), SomethingSomething V2 (temporal reasoning), and ImageNet-100 (appearance). Our experiments suggest that many auxiliary objectives exhibit capacity trade-offs: gains on one downstream capability often coincide with degradation on another. We then study FWM-HW-LD (Factorized World-Model with Hard-Region-Weighted Latent Dynamics), a training-time objective that separates the latent representation into appearance and dynamics subspaces and applies hard-region weighting to both JEPA prediction errors and latent dynamics errors. In our mixed-dataset setting, FWM-HW-LD improves ImageNet-100 by +5.92 and SSv2 by +3.21 percentage points relative to the reference baseline, while remaining within 0.30 percentage points on Diving-48. These results indicate that latent factorization is a useful direction for studying auxiliary-objective trade-offs in Video-JEPA.
Santosh Premi
May 14, 2026cs.RO

Pelican-Unify 1.0: A Unified Embodied Intelligence Model for Understanding, Reasoning, Imagination and Action

We present Pelican-Unify 1.0, the first embodied foundation model trained according to the principle of unification. Pelican-Unify 1.0 uses a single VLM as a unified understanding module, mapping scenes, instructions, visual contexts, and action histories into a shared semantic space. The same VLM also serves as a unified reasoning module, autoregressively producing task-, action-, and future-oriented chains of thought in a single forward pass and projecting the final hidden state into a dense latent variable. A Unified Future Generator (UFG) then conditions on this latent variable and jointly generates future videos and future actions through two modality-specific output heads within the same denoising process. The language, video, and action losses are all backpropagated into the shared representation, enabling the model to jointly optimize understanding, reasoning, imagination, and action during training, rather than training three isolated expert systems. Experiments demonstrate that unification does not imply compromise. With a single checkpoint, Pelican-Unify 1.0 achieves strong performance across all three capabilities: 64.7 on eight VLM benchmarks, the best among comparable-scale models; 66.03 on WorldArena, ranking first; and 93.5 on RoboTwin, the second-best average among compared action methods. These results show that the unified paradigm succeeds in preserving specialist strength while bringing understanding, reasoning, imagination, and action into one model.
Yi Zhang, Yinda Chen, Che Liu +26
Apr 30, 2026cs.CV

Generate Your Talking Avatar from Video Reference

Existing talking avatar methods typically adopt an image-to-video pipeline conditioned on a static reference image within the same scene as the target generation. This restricted, single-view perspective lacks sufficient temporal and expression cues, limiting the ability to synthesize high-fidelity talking avatars in customized backgrounds. To this end, we introduce Talking Avatar generation from Video Reference (TAVR), a novel framework that shifts the paradigm by leveraging cross-scene video inputs. To effectively process these extended temporal contexts and bridge cross-scene domain gaps, TAVR integrates a token selection module alongside a comprehensive three-stage training scheme. Specifically, same-scene video pretraining establishes foundational appearance copying, which is subsequently expanded by cross-scene reference fine-tuning for robust cross-scene adaptation. Finally, task-specific reinforcement learning aligns the generated outputs with identity-based rewards to maximize identity similarity. To systematically evaluate cross-scene robustness, we construct a new benchmark comprising 158 carefully curated cross-scene video pairs. Extensive experiments show that TAVR benefits from flexible inference-time video referencing and consistently surpasses existing baselines both quantitatively and qualitatively. This work has been deployed to production. For more related research, please visit \href{https://www.heygen.com/research}{HeyGen Research} and \href{https://www.heygen.com/research/avatar-v-model}{HeyGen Avatar-V}.
Zujin Guo, Zhenhui Ye, Yi Ren +4
Apr 24, 2026cs.CV

SS3D: End2End Self-Supervised 3D from Web Videos

We present SS3D, a web-scale SfM-based self-supervision pretraining pipeline for feed-forward 3D estimation from monocular video. Our model jointly predicts depth, ego-motion, and intrinsics in a single forward pass and is trained/evaluated as a coherent end-to-end 3D estimator. To stabilize joint learning, we use an intrinsics-first two-stage schedule and a unified single-checkpoint evaluation protocol. Scaling SfM self-supervision to unconstrained web video is challenging due to weak multi-view observability and strong corpus heterogeneity; we address these with a multi-view signal proxy (MVS) used for filtering and curriculum sampling, and with expert training distilled into a single student. Pretraining on YouTube-8M (~100M frames after filtering) yields strong cross-domain zero-shot transfer and improved fine-tuning performance over prior self-supervised baselines. We release the pretrained checkpoint and code.
Marwane Hariat, Gianni Franchi, David Filliat +1
Mar 22, 2026cs.LG

Pretrained Video Models as Differentiable Physics Simulators for Urban Wind Flows

Designing urban spaces that provide pedestrian wind comfort and safety requires time-resolved Computational Fluid Dynamics (CFD) simulations, but their current computational cost makes extensive design exploration impractical. We introduce WinDiNet (Wind Diffusion Network), a pretrained video diffusion model that is repurposed as a fast, differentiable surrogate for this task. Starting from LTX-Video, a 2B-parameter latent video transformer, we fine-tune on 10,000 2D incompressible CFD simulations over procedurally generated building layouts. A systematic study of training regimes, conditioning mechanisms, and VAE adaptation strategies, including a physics-informed decoder loss, identifies a configuration that outperforms purpose-built neural PDE solvers. The resulting model generates full 112-frame rollouts in under a second. As the surrogate is end-to-end differentiable, it doubles as a physics simulator for gradient-based inverse optimization: given an urban footprint layout, we optimize building positions directly through backpropagation to improve wind safety as well as pedestrian wind comfort. Experiments on single- and multi-inlet layouts show that the optimizer discovers effective layouts even under challenging multi-objective configurations, with all improvements confirmed by ground-truth CFD simulations.
Janne Perini, Rafael Bischof, Moab Arar +4
Feb 23, 2026cs.CV

PoseVLA: Universal Pose Pretraining for Generalizable Vision-Language-Action Policies

Existing Vision-Language-Action (VLA) models often suffer from feature collapse and low training efficiency because they entangle high-level perception with sparse, embodiment-specific action supervision. Since these models typically rely on VLM backbones optimized for Visual Question Answering (VQA), they excel at semantic identification but often overlook subtle 3D state variations that dictate distinct action patterns. To resolve these misalignments, we propose Pose-VLA, a decoupled paradigm that separates VLA training into a pre-training phase for extracting universal 3D spatial priors in a unified camera-centric space, and a post-training phase for efficient embodiment alignment within robot-specific action space. By introducing discrete pose tokens as a universal representation, Pose-VLA seamlessly integrates spatial grounding from diverse 3D datasets with geometry-level trajectories from robotic demonstrations. Our framework follows a two-stage pre-training pipeline, establishing fundamental spatial grounding via poses followed by motion alignment through trajectory supervision. Extensive evaluations demonstrate that Pose-VLA achieves state-of-the-art results on RoboTwin 2.0 with a 79.5% average success rate and competitive performance on LIBERO at 96.0%. Real-world experiments further showcase robust generalization across diverse objects using only 100 demonstrations per task, validating the efficiency of our pre-training paradigm.
Haitao Lin, Hanyang Yu, Jingshun Huang +5
Date pendingcs.CV

Video2Reaction: Training Foundation Video Models to Predict Audience Reaction

We introduce Video2Reaction, a multimodal dataset that maps short movie segments to the induced emotional reactions of viewers in the wild, as expressed through social media comments. Video2Reaction captures the natural diversity of emotional responses by aggregating reactions from online comments at scale, modeling labels as distributions over categorical emotions to better reflect the subjective and ambiguous nature of emotional perception. We benchmark two vision-language models (VLMs) finetuned with LoRA, showing that VLMs learn effectively from Video2Reaction and outperform specialized baselines on dominant reaction prediction. We further demonstrate that VLMs pre-finetuned on Video2Reaction transfer effectively to VCE, another induced emotion dataset with a different taxonomy and video domain. Notably, LLaVA-NeXT-Video-7B pre-finetuned on Video2Reaction and adapted on only 1% of VCE training data achieves a top-3 accuracy of 0.682, on par with the best reported VCE performance trained on the full dataset. The dataset is available at https://huggingface.co/datasets/infofusionlab/Video2Reaction
Sidong Zhang, Trang Nguyen, Shiv Shankar +4