Vision-Language-Action Models
Also known as VLA
Latest papers 1,140
249 papers in the last four weeks, up 144% on the four weeks before. 1.5% of all new papers.
Scientific laboratories increasingly rely on AI systems to reason about experiments, but the physical act of doing science remains largely outside their reach. AI can help read literature, generate hypotheses, and plan protocols, yet the execution of those protocols at the bench still requires a human operator. Vision-Language-Action (VLA) models provide one possible interface between written protocols and robot execution, but existing policies are trained mostly on household and tabletop demonstrations and rarely encounter the instruments, transparent liquids, or fixed protocol workflows found in scientific laboratories. Closing this gap requires both laboratory-specific supervision and a unified learning framework that can accommodate the diverse robot embodiments used to execute experimental protocols. We therefore identify data and embodiment as central bottlenecks alongside model design. To address the data side, we build RoboGenesis, a simulation-based workflow and data engine that composes configured laboratory workflows from atomic skills, validates and filters rollouts, and exports structured demonstrations across supported robot profiles. On the policy side, we present LabVLA, trained with a two-stage recipe: FAST action token pretraining first makes the Qwen3-VL-4B-Instruct backbone action aware before any continuous control is learned, and flow matching posttraining then attaches a DiT action expert under knowledge insulation. On the LabUtopia benchmark, LabVLA achieves the highest average success rate among all evaluated baselines under both in-distribution and out-of-distribution settings.
GIVE: Grounding Human Gestures in Vision-Language-Action Models
Human communication is inherently multimodal, where language is often accompanied by non-verbal cues such as gestures to convey intentions. However, current Vision-Language-Action (VLA) models treat robotic manipulation as a pure text-driven task, overlooking the important role of gestures in Human-Robot Interaction (HRI). This often leads to inaccurate intent grounding and unreliable manipulation when language instructions are ambiguous or underspecified. To address this challenge, we propose GIVE (Gesture Intent via Visual-Semantic Enhancement), an effective approach that enhances pre-trained VLA models with human gesture understanding without architectural modifications. Specifically, GIVE incorporates gesture information through two complementary pathways: a visual pathway that overlays hand skeletons and fingertip rays onto robot observations for explicit object grounding, and a semantic pathway that generates high-level descriptions of human gestures and task instructions for robust intent grounding. By jointly leveraging visual and semantic guidance, GIVE enables VLA policies to better associate gestures with manipulation behaviors and adapt to dynamic interaction intents. In real-world HRI experiments, GIVE substantially outperforms the baseline, improving target object recognition accuracy by 40% and overall task success rate by 80%, while demonstrating strong robustness and generalization to unseen spatial layouts and diverse participants.
Real-Time Execution with Autoregressive Policies
Real-time execution, enabled by asynchronous inference that ensures both smooth action trajectories and fast reactivity, is critical for realistic deployments of large-scale Vision-Language-Action models. However, recent work on real-time execution primarily focuses on variants of diffusion policies, even though it is more critical for autoregressive policies given their slower rollout speed in synchronous inference. In contrast, we demonstrate that autoregressive policies can achieve real-time execution by adjusting the tokenization horizon and applying constrained decoding, thereby guaranteeing strict latency bounds that enable multi-trajectory decoding to maximize performance. Across simulated and real-world environments, we find that the autoregressive policy consistently outperforms its equivalent-level flow-matching policy counterpart while achieving significantly improved task completion speeds from synchronous inference. Coupled with the inherent advantages of autoregressive policies, such as faster convergence and better generalizability in instruction-following, these results confirm that autoregressive policies can remain a competitive policy type supporting real-time execution.
Trajectory-Level Redirection Attacks on Vision-Language-Action Models
Vision-language-action (VLA) policies bring natural language into closed-loop robot control, enabling robots to execute manipulation tasks directly from text instructions. The same interface gives text a recurring role in control because the prompt is reused at every replanning step, and each prompt-conditioned action changes the future observations on which the policy acts. Existing VLA attacks study adversarial prompts that elicit targeted low-level actions or make such actions persist across changing images. We identify a stronger trajectory-level failure mode: a prompt that still to specify the intended task but redirects the final physical outcome. We mathematically formalize this setting as , a prompt-only threat model in which the attacker chooses one prompt before the episode, all policy and environment components remain fixed, and the prompt must stay close to the benign instruction while omitting target words and correction language. To find such prompts, we introduce an on-policy prompt search method that uses rollouts to discover perturbations whose closed-loop behavior tracks a target task while satisfying the command-preserving constraints. Experiments in simulation and on hardware show that near-benign prompt perturbations can redirect VLA rollouts to attacker-specified targets. These results expose a trajectory-level vulnerability in VLA instruction grounding: text that appears to preserve the intended command can still give an adversary control over the robot's final physical outcome. Project website: https://vla-redirection-attack.github.io/
SERF: Spatiotemporal Environment and Robot Feature Map for Long-Horizon Mobile Manipulation
Long-horizon robot mobile manipulation requires continual reasoning about localization, environment changes, and task progress, all of which are challenging to infer from image observations alone. In this paper, we show that conditioning a mobile manipulation policy on a spatiotemporal feature map improves reasoning over long horizons. The map represents the environment and the articulated robot body as neural points in a shared latent space and is updated online from egocentric observations and proprioceptive state. We update the environment neural points using object-level rigid tracking and the robot neural points using forward kinematics. We use our spatiotemporal environment and robot feature (SERF) map as a state input to a vision-language-action (VLA) model by extracting map tokens from multiple reference frames and spatial scales, providing the policy with both local and global context. We demonstrate SERF on BEHAVIOR-1K, a benchmark for long-horizon mobile manipulation in household environments. Experiments show that the SERF VLA policy outperforms image-only baselines, reaches subgoals faster by following more direct trajectories, improves robustness to scene-configuration shifts, and recovers from object-drop failures.
VLADriveBench: Evaluating CoT-Action Relationship in VLA for Autonomous Driving
Vision-language-action (VLA) models generate chain-of-thought (CoT) reasoning alongside driving trajectories, but existing benchmarks evaluate only trajectory quality and do not assess whether the CoT is relevant, consistent, or causally connected to the driving action. We introduce VLADriveBench, a framework that combines observational metrics (mentioning, hallucination, contradiction, action alignment) with a CoT intervention protocol to provide complementary views of the CoT-action relationship. Applying VLADriveBench to three models across two architectures, we find that the two analyses can diverge sharply: ORION scores highest on observational alignment yet its CoT is epiphenomenal, while Alpamayo v1.5 scores lower yet its CoT is strongly causal, with visual salience gating the extent of CoT influence.
PersonaDrive: Human-Style Retrieval-Augmented VLA Agents for Closed-Loop Driving Simulation
Closed-loop driving simulators typically populate their environments with non-ego traffic agents that behave largely the same way, produced either by rule-based traffic managers or by learned models trained toward a single behavioral mode. Recent work introduces style variation through post-hoc labels on observational data or LLM-inferred reward weights, but these signals act as proxies for what a style should reward rather than demonstrations of humans explicitly asked to drive in that style. We introduce PersonaDrive, a pipeline that conditions a vision-language-action (VLA) driving agent on retrieved demonstrations from a style-instructed human driving dataset, in which participants drive CARLA leaderboard routes under aggressive, neutral, and conservative instructions on a driver-in-the-loop rig. The pipeline has three stages: (i) offline triplet mining over per-style human driving data using a combined image-text similarity score; (ii) training a lightweight retrieval head that fuses frozen visual features with a small control encoder over per-style databases; and (iii) fine-tuning a single VLA backbone to treat retrieved context points as in-context behavioral demonstrations during waypoint prediction. At inference, the same backbone is conditioned on any style by swapping which per-style database the retrieval head queries, so selecting a style requires no per-style retraining while enabling human-style, style-diverse non-ego agents for closed-loop simulation. On Bench2Drive, PersonaDrive (no style) improves the driving score by 4.6% over SimLingo and 2.5% over HiP-AD, and under style conditioning attains the highest driving score in every style within a roughly 2% band (its weakest style surpassing the strongest baseline, DMW, by 5.4%), while average speed and acceleration rise by 18% and 25% from the conservative to the aggressive instruction.
World Pilot: Steering Vision-Language-Action Models with World-Action Priors
Vision-Language-Action (VLA) models inherit semantic grounding from large-scale pretraining and perform competently across in-distribution manipulation tasks. This grounding, however, is built on static image-text pairs, whereas manipulation is a continuous, contact-rich process whose dynamics this pretraining cannot capture. We present World Pilot, a VLA framework that augments the policy with priors from a World-Action Model (WAM), routed into the decision chain through two complementary pathways. Latent Steering conditions the perception layer on a scene-evolution latent, and Action Steering supplies an anticipated trajectory as a motion prior to the action generator. Together the two priors equip the VLA with an anticipated view of the scene and a trajectory-level motion hint alongside its semantic conditioning, and the scene-evolution prior remains effective even when supplied by a video-pretrained world model that has not been action-post-trained. World Pilot attains a state-of-the-art Total success rate of 84.7% on the LIBERO-Plus zero-shot OOD benchmark and the highest success rate on every real-robot setting across four manipulation tasks, with the largest margins under shifts in viewpoint, geometry, deformable state, and pose. Project Website: https://world-pilot.github.io/
VLGA: Vision-Language-Geometry-Action Models for Autonomous Driving
Vision-language-action (VLA) models can describe scenes and reason about them in language, yet still struggle to ground their actions in the dense 3D world around them. Existing approaches either inject features from a frozen 3D foundation model without an objective that ensures the policy uses them, or constrain geometry with sparse box and map losses that provide no dense spatial signal. We introduce VLGA, the first vision-language-action model supervised to reconstruct the dense 3D world it drives through. VLGA introduces geometry as a fourth modality alongside vision, language, and action through a dedicated expert supervised by a per-pixel pointmap regression loss against LiDAR. Extensive experiments conducted on challenging nuScenes and Bench2Drive datasets for open-loop and closed-loop evaluations, respectively, show the superiority of VLGA over counterpart VLA methods. In particular, on open-loop nuScenes, VLGA sets a new state of the art among VLA methods without ego status, with the lowest L2 (0.50,m average) and 3-second collision rate (0.18%). On closed-loop Bench2Drive, VLGA attains the state-of-the-art driving score of 79.08, +0.71 over the strongest prior VLA, at comparable efficiency and comfort.
APT: Action Expert Pretraining Improves Instruction Generalization of Vision-Language-Action Policies
Vision-Language-Action (VLA) models that couple pretrained Vision-Language Models (VLMs) with continuous action experts have achieved strong manipulation performance, yet generalization to out-of-distribution (OOD) language instructions remains poor. A known challenge is the structural imbalance in VLA data, where language is far less diverse than visual and action content, making policies prone to visual shortcuts. While discrete-action methods mitigate this through vision-language co-training, continuous action experts lack such protection: they start from random initialization and learn entirely from imbalanced data, producing noisy gradients that corrupt the VLM and fail to exploit its language capability. We address this from a Bayesian perspective, factorizing the policy into a language-agnostic Vision-Action (VA) prior and a language-conditioned VLA likelihood, and propose APT, a two-stage training method emphasizing Action expert PreTraining. In Stage 1, the action expert is pretrained as a VA prior on vision-action pairs from a frozen VLM, bypassing the language imbalance. In Stage 2, language tokens are injected through a gated fusion mechanism that integrates VLM features while preserving the learned visuomotor prior. APT applies to mainstream VLA architectures, including the and GR00T-style architectures. Comprehensive experiments validate that APT achieves consistent gains on unseen instructions and compositional tasks. Project Page: https://xukechun.github.io/papers/APT/
CHORUS: Decentralized Multi-Embodiment Collaboration with One VLA Policy
Multi-robot collaboration allows robots to efficiently take on a wide range of tasks, from moving a couch through a doorway to assembling structures on a construction site. However, achieving such coordination in mobile multi-robot settings remains challenging: centralized methods conditioned on the combined observations of a team scale poorly with team size, and decentralized methods that train one policy per robot often require explicit alignment procedures or information sharing at inference time to overcome partial observability. Our key insight is that the visuomotor priors of pretrained vision-language-action (VLA) models should enable reactive, decentralized collaboration from each robot's local observations alone, without these inference-time assumptions. We propose CHORUS, a framework that adapts a single VLA backbone to control diverse, multi-robot teams. At inference time, each robot runs an independent copy of CHORUS, conditioned only on its own observations and a robot-identifying prompt. In real-world experiments including mobile tape measurement, library book handovers, and laundry basket lifting, CHORUS achieves a 64% point improvement over decentralized, from-scratch models, improves reactivity to teammate behavior by 40% points, and outperforms centralized baselines. Together, these results show that a shared VLA backbone is capable of achieving decentralized multi-robot collaboration, without per-robot policies or inter-robot communication at inference.
Learning What to Say to Your VLA: Mostly Harmless Vision Language Action Model Steering
Vision-Language-Action (VLA) models provide a natural language interface to robot control, but the mapping from language to behavior is often brittle and unintuitive: semantically similar instructions can induce drastically different behaviors, while some capabilities may not be elicitable through prompting alone. As a result, both human instructions and zero-shot language models can fail to reliably steer VLAs toward successful task execution. In this work, we propose a framework that interactively searches for language sequences that improve closed-loop VLA task performance, distills these sequences into a test-time language feedback policy (LFP), and learns an improvement head that predicts when language steering will improve performance. We conformalize this improvement head to prevent harmful steering interventions, where the LFP decreases task performance relative to the original instruction on out-of-distribution scenarios. Crucially, our approach operates on arbitrary frozen pre-trained VLAs, requiring neither access to the original training distribution nor fine-tuning of the underlying model. On seen environments, our conformalized LFP improves base VLA performance by 24.7% in simulation and 65.0% in hardware. On visual and semantic perturbations, our conformalized LFP has strong harmlessness guarantees, and produces recovery behaviors not observed with open-loop prompting.
DAM-VLA: Decoupled Asynchronous Multimodal Vision Language Action model
Vision-language-action (VLA) models inherit a shared synchronous clock from vision-language pretraining, processing every input at one rate. This is misaligned with physical interaction, where a high-frequency modality changes at hundreds of hertz, vision evolves more slowly, and language stays constant across an episode. A synchronous VLA oversamples slow modalities, undersamples fast ones, and caps action generation at the lowest effective frequency. We hypothesize that decoupling temporal processing per modality, letting each update and retain information at its own sensor rate, yields stronger representations and more robust control. We present DAM-VLA, which maintains per-modality latent buffers refreshed at sensor rates and read continuously by the action head, integrating new high-frequency modalities through gated cross-attention that leaves the pretrained backbone intact. Across seven contact-rich real-world manipulation tasks, DAM-VLA more than doubles the average success rate of the strongest synchronous baseline (95.2% vs.\ 40.95%) while sustaining smooth, reactive 100,Hz control. Project website: intuitive-robots.github.io/DAM-VLA/
VLA: On Recurrent Memory for Partially Observable Manipulation in VLA Models
Vision-language-action (VLA) models predict chunks of future actions from the current observation, an assumption that fails under partial observability, where decisions depend on information no longer visible. Existing memory-augmented VLAs simultaneously introduce recurrence, retrieval, compression modules, auxiliary objectives, hierarchical memory, or task-specific architectural changes, so the contribution of recurrence itself remains entangled with surrounding machinery. We present a controlled isolation study of recurrence in a strong pretrained VLA backbone. Our formulation augments the transformer with a small set of learnable memory tokens carried across timesteps and updated through self-attention, trained end to end with truncated backpropagation through time, with no auxiliary losses and no architectural changes. We instantiate this as VLA, a family of OpenVLA-OFT variants parameterized by memory width m, TBPTT length K, and the memory update rule (cross-step gradients or a detached EMA), so that recurrence is the only varying factor. On MIKASA-Robo, VLA improves average success rate on five training tasks from 0.42 to 0.84 at the strongest setting and reaches 0.23 on held-out tasks with the same memory structure versus 0.07 for the memoryless baseline. On tasks requiring different memory structure, performance remains near baseline. On LIBERO, the strongest recurrent variant achieves 96.2% average success, indicating no regression under full observability. We interpret these results as a calibration of the capability envelope of minimal in-backbone recurrence, identifying the regime in which it is sufficient and the regime where additional memory structure is required. Demos and videos can be found in https://avanturist322.github.io/mu-vla/.
When Does Language Matter? Multilingual Instructions Reveal Step-wise Language Sensitivity in Vision-Language-Action Models
Vision-Language-Action (VLA) models have shown strong performance in language-conditioned robotic manipulation, yet their robustness to linguistic variation remains poorly understood. In this work, we present the first systematic multilingual evaluation of VLA models by translating the LIBERO benchmark into ten languages, revealing severe performance degradation under non-English instructions, with success rates dropping by 30-50%. Through fine-grained analysis of task executions, we find that language influence is highly non-uniform across steps: certain steps exhibit strong language dependence and dominate overall task failure, while others are largely language-agnostic. Based on this insight, we propose a step-wise inference-time intervention that aligns representations according to step language sensitivity, substantially improving performance under linguistic variation. Our results indicate that language robustness in VLA models is fundamentally a step-wise control problem, highlighting the importance of temporally structured analysis for reliable embodied agents.
TacCoRL: Integrating Tactile Feedback into VLA via Simulation
Vision-language-action (VLA) models provide strong visual, language, and action priors for robot manipulation, but visual observations alone often miss the local contact state required for contact-rich tasks. We present TacCoRL, a scalable framework that injects Tactile feedback into VLA policies and improves them through sim-real Co-training and simulation-based reinforcement learning (RL), without requiring large-scale tactile pretraining or extensive real-world contact exploration. The key idea is not only adding touch as an input, but learning how contact readings should modulate action responses in near-failure states that are rare in demonstrations and risky to collect on hardware. We use a real-aligned simulator as a closed-loop training environment for contact interaction. Mixed simulated and real trajectories first warm-start tactile-conditioned actions in the pretrained policy. Reinforcement learning with verifiable task rewards then optimizes the policy using simulated contact rollouts. It reinforces tactile-conditioned actions that lead to task completion, while a supervised objective on real trajectories keeps the refined policy anchored to deployment visual, tactile, and action distributions. The resulting policy transfers directly to the real robot without privileged simulation state or online real-world RL. Across four bimanual contact-rich tasks, the final visuo-tactile policy achieves an average success rate of 72.5%, compared to baseline of 50.0%. Result videos and more details are available at https://tac-corl.github.io/
Learning to Assist: Collaborative VLAs for Implicit Human-Robot Collaboration
Human-robot collaboration (HRC) combines the complementary strengths of humans and robots to improve task efficiency. However, many existing collaborative systems rely on hand-engineered pipelines, limiting their scalability and flexibility for new tasks. In this work, we show that models trained end-to-end with imitation learning, specifically vision-language-action (VLA) models, can support collaborative manipulation, and characterize the key factors affecting their real-world performance. We evaluate two state-of-the-art models and identify a failure mode of action-chunking policies in implicit HRC, where demonstration action leakage (i.e., action chunks crossing latent task transitions) can cause premature assistive behavior. We find that this issue increases with longer execution horizons and occurs in real-world collaborative VLA systems, such as when a robot attempts to hand over a tool before the person is ready. We propose an inference-time steering method to mitigate these erroneous assistive actions while preserving policy performance. Finally, through a 16-participant user study on a long-horizon collaborative assembly task, we show that steering enables a longer execution horizon while mitigating premature assistance, leading to faster collaboration and fewer failures compared to a shorter-horizon policy. Our paper website can be found at https://learning-to-assist.github.io/
LIBERO-Occ: Evaluating and Improving Vision-Language-Action Models under Scene-Induced Occlusion via Viewpoint Imagination
Vision-Language-Action (VLA) models achieve strong performance on standard manipulation benchmarks, but most evaluations assume that task-relevant objects are fully visible. This assumption often fails in realistic settings, where occlusion makes manipulation partially observable. In this paper, we study scene-induced occlusion as a fundamental challenge for VLA models and introduce LIBERO-Occ, an occlusion-oriented extension of LIBERO. Experiments show that state-of-the-art VLAs suffer substantial performance degradation under occlusion. To address this issue, we propose Viewpoint Imagination (VIM), which generates a complementary view from an occluded primary observation and conditions action prediction on both observed and imagined evidence. VIM improves robustness across task suites, occlusion types, and severity levels without requiring additional cameras at deployment time, suggesting that viewpoint imagination is an promising mechanism for perception completion in partially observable manipulation. Our benchmark and corresponding code are available at: https://github.com/litsh/Libero-Occ.
ScoutVLA: UAV-Centric Active Perception via a Dual-Expert VLA Model for Open-World Embodied Question Answering
Aerial Embodied Question Answering (EQA) requires Unmanned Aerial Vehicles (UAVs) to actively perceive the environment and answer natural language questions. Existing outdoor EQA systems usually stop once the target enters the UAV's field of view, leaving the fine-grained viewpoint adjustment needed for evidence-seeking questions largely unresolved. To address this issue, we introduce FG-EQA, a fine-grained active perception EQA benchmark with more than 40K simulated trajectories and 1K real-world trajectories. Drawing inspiration from the ``waggle dance'' of scout bees, which iteratively adjust their flight paths to verify target information, we propose ScoutVLA, an evidence-driven Vision-Language-Action model for outdoor EQA. To emulate this active exploration behavior, ScoutVLA features a decoupled dual-expert architecture: a vision-language expert infers the semantic intent to identify missing evidence, while an independent action expert employs high-DoF flow matching to generate continuous viewpoint-refinement trajectories. To balance the competing demands of continuous control and semantic reasoning, we devise a decoupled training strategy with a knowledge insulation mechanism that prevents the action gradients from erasing the model's multimodal reasoning ability. Extensive simulated experiments and a qualitative real-world field study both verify the superiority of ScoutVLA over the state-of-the-art baselines, demonstrating a 10.48 higher average strict success rate and a 7.72 higher average QA correctness.
VeriSpace: Spatially Grounded Action Verification for Vision-Language-Action Models
Vision-language-action (VLA) models have shown strong promise for robotic manipulation, but their reliability at test time remains limited by one-shot action prediction, where even small action errors can cause grasp failure, collision, or incorrect task progression. A natural alternative is to equip VLA systems with test-time verification, allowing multiple candidate actions to be proposed and evaluated before execution. However, reliable action verification is challenging because it requires not only distinguishing subtle geometric differences between candidate actions, but also assessing whether an action makes meaningful progress toward the task goal. We present VeriSpace, a 3D-aware action verifier for test-time action selection in VLA systems. VeriSpace evaluates candidate actions through two key components: Dual-Path 3D-Injected Scene Encoding, which constructs a scene representation that jointly preserves visual semantics and explicit 3D geometry, and Spatially-Grounded Action Reasoning, which evaluates each action by reasoning over task-relevant spatial relations, geometric validity, and expected goal progress. Together, these components enable more reliable discrimination between subtle yet outcome-critical action candidates while remaining fully compatible with existing VLA policies. Experiments on public benchmarks and real-world robotic manipulation tasks show that VeriSpace consistently improves decision reliability over both underlying VLA policies and prior verification-based methods, yielding substantial gains in both in-distribution and out-of-distribution settings.
Uncovering Vulnerability of Vision-Language-Action Models under Joint-Level Physical Faults
Deploying Vision-Language-Action (VLA) models in real robotic systems requires robustness not only to semantic and perceptual variations, but also to embodiment-side faults that change how actions are physically realized. Real robots can experience joint-level changes caused by actuator degradation, hardware faults, safety limits, collision damage, or wear-induced friction. These faults are critical because they alter the action-to-motion interface of a policy, disrupting the learned closed-loop relationship between commanded actions, realized motion, and subsequent observations. In this work, we study realistic joint-level physical faults and show that VLA models are vulnerable when predicted actions are executed through a perturbed robot body. Our analysis reveals joint-dependent effects, with heterogeneous degradation in task success across affected joints. We also show that performance drops cannot be attributed solely to physical infeasibility, since feasible faults such as increased joint friction can still substantially reduce success rates and induce closed-loop execution mismatch. Motivated by these findings, we propose Joint-level Physical-fault Aware Residual Calibrator (J-PARC), a lightweight residual calibration framework built on top of a frozen VLA policy. J-PARC infers a latent joint-fault regime from recent joint dynamics and conditions a shared residual calibrator on this regime, enabling adaptive action correction across faulty joints. Experiments show that J-PARC improves robustness under joint-level faults while preserving fault-free environment performance.
Act on What You See: Unlocking Safe Social Navigation in Vision-Language-Action Models
Safe social navigation requires robots to distinguish people from ordinary obstacles and to react before danger becomes imminent. We show that pretrained Vision-Language-Action (VLA) models already encode pedestrian-object distinctions and future collision signals in their internal representations, but behavior cloning fails to translate these signals into socially appropriate actions. To address this mismatch, we propose SALSA, a two-stage annotation-free post-training framework: (1) social behavioral alignment bridges intermediate-layer social features to the action head and trains on counterfactual human-object scene pairs to break visual saliency shortcuts; (2) temporal safety alignment provides automatically generated future-risk supervision to enable anticipatory collision avoidance. On SCAND and real-world deployment, SALSA reduces near-collisions by 86.4% and improves social counterfactual accuracy from 53% to 93%, demonstrating that safer social navigation can be achieved by teaching VLA policies to act on representations they already possess. These results show that pretrained VLA policies can be adapted for safer social navigation by better aligning their latent representations with action generation.
A Practical Recipe Towards Improving Sim-and-Real Correlation for VLA Evaluation
Simulation has become an essential tool for evaluating and improving vision-language-action (VLA) policies, offering scalable, reproducible, and controllable alternatives to costly real-world robot evaluation. Recent simulation benchmarks have made substantial progress on realism and diversity, yet these platforms have not been widely adopted as reliable proxies for real-world policy evaluation. In this work, we investigate this issue through the lens of sim-and-real correlation. We conduct a systematic study across multiple simulation platforms, VLA policies, tasks, and perturbation factors, measuring whether simulated evaluation preserves real-world conclusions in terms of policy ranking consistency, performance correlation, and perturbation-wise failure patterns. This analysis allows us to characterize the limitations of existing simulators and identify what kinds of simulation signals are more aligned with real-world deployment. We further examine how users should exploit simulation for policy improvement, including when simulator-based finetuning is beneficial and how the amount of post-training data affects sim-and-real alignment. Overall, our work provides a unified framework for measuring, interpreting, and improving the usefulness of simulation for VLA policies, offering guidance both for simulator designers and for practitioners who use simulation as part of the policy development pipeline.
What Matters in Orchestrating Robot Policies: A Systematic Study of Hierarchical VLA Agents
Hierarchical vision-language-action (Hi-VLA) systems have emerged as a promising paradigm for complex robot manipulation, by using high-level VLM planners to decompose tasks into language subgoals executed by low-level VLA controllers. Despite recent empirical progress, there is a lack of unified design principles for these systems: existing Hi-VLA systems differ in how they choose and connect planners, controllers, mechanisms to switch between the two, and how observations and memory are represented in the planner. In this paper, we present a systematic study of Hi-VLA design for robot manipulation. We unify representative Hi-VLA agents under an options-style control framework and benchmark core design choices across short-horizon, long-horizon, and reasoning-intensive tasks. Our analysis distills practical principles for building Hi-VLA systems, showing how model choices and interface mechanisms jointly shape performance. Applying these principles yields a substantially stronger system than either flat VLA control or a naively designed hierarchy, across experiments both in simulation and on a real ALOHA robot. Overall, our results provide a foundation for building more capable, robust, and principled hierarchical VLA agents. More information and video at jiahenghu.github.io/hi-vla.
Flow Control: Steering Vision-Language-Action Models with Simple Real-Time Inputs
We introduce flow control of vision-language-action (VLA) models, a simple and effective way to steer VLA actions in real-time through generic inputs, such as a keyboard. This method can be used out-of-the-box and does not require retraining or fine-tuning VLAs. It enables relatively crude user inputs to steer a VLA to align with user intent. The VLA transforms these inputs into action samples drawn from the VLA expert action distribution learned during training, so that the generated actions are high quality (conformity to the action expert distribution) and high fidelity (reflecting the user's intent). We demonstrate that flow control has many desirable properties: (1) flow control accurately and responsively steers robot actions with user inputs, (2) it is robust to suboptimal user inputs, (3) it enables users to steer VLAs to achieve significantly higher success rates and faster task completion, and (4) fine-tuning a VLA on flow control trajectories improves the autonomous policy. Together, these results provide a simple and intuitive way for users to help steer VLA actions, increasing task performance.
MemoryVLA++: Temporal Modeling via Memory and Imagination in Vision-Language-Action Models
Temporal modeling is essential for robotic manipulation, as effective control requires both memory of past interactions and imagination of future states. However, most VLA models rely primarily on the current observation and therefore struggle with long-horizon, temporally dependent tasks. Cognitive science suggests that humans rely on working memory to buffer short-lived context, the hippocampal system to preserve episodic memory of past experience, and internal models to imagine possible future state evolution. Inspired by these mechanisms, we propose MemoryVLA++, a full temporal modeling framework that equips VLA models with memory and imagination for robotic manipulation. A pretrained VLM encodes the current observation into perceptual and cognitive tokens, forming working memory. These tokens query a Perceptual-Cognitive Memory Bank to retrieve relevant historical context. This bank stores low-level details and high-level semantics from past interactions, and is updated through redundancy-aware consolidation. A world model imagines future states in a denoising latent space, and the imagined latents are integrated under memory guidance to form full temporal-aware tokens. The resulting tokens condition a diffusion action expert to predict temporally consistent action sequences. We conduct extensive experiments on 5 simulation benchmarks and 3 categories of real-robot tasks across 3 robots, covering general manipulation, long-horizon temporal tasks, robustness, and generalization. Our method achieves strong performance across Libero, SimplerEnv, Mikasa-Robo, Calvin, Libero-Plus, and diverse real-robot tasks, validating the effectiveness of full temporal modeling with memory and imagination. For example, on real robots, it achieves +9%, +26%, +28% gains on general, memory-dependent, and imagination-dependent tasks. Project Page: https://shihao1895.github.io/MemoryVLA-PP-Web
Your Model Already Knows: Attention-Guided Safety Filter for Vision-Language-Action Models
Vision-Language-Action (VLA) models have demonstrated impressive end-to-end performance across a variety of robotic manipulation tasks. However, these policies offer no guarantees against collisions with task-irrelevant objects in the scene. Existing safety filters sidestep this problem by querying a vision-language model (VLM) to identify obstacles and their locations. This, however, is too slow to run in the control loop and can only be invoked at episode initialization, leaving the filter unable to track moving obstacles. We discover that a small number of attention heads within a VLA model reliably localize the object the policy intends to approach. These heads can be exploited within a training-free safety framework that obtains the active target from the attention heads at every step, treats the remainder of the scene as obstacles, and feeds these into a Control Barrier Function (CBF) filter. Together with a lightweight real-time object tracker, this allows for collision avoidance for non-static obstacles. We evaluate our framework on SafeLIBERO, which we extend with moving obstacles. On the original static benchmark, our method performs comparably to an oracle that uses privileged simulator state to identify the target, emulating a VLM-based identification step run once at episode initialization. On the dynamic variant, where the oracle's init-time target assignment becomes stale, our method substantially outperforms it by 43%, on average. Our findings suggest that the perceptual signals needed for real-time safety filtering are already present within VLA policies and can be exploited without additional training or heavy auxiliary models.
ProbeAct: Probe-Guided Training-Free Failure Recovery in Vision-Language-Action Models
Vision-Language-Action (VLA) models demonstrate strong perfor-1 mance on language-conditioned robotic manipulation within their training dis-2 tribution, yet their generalization capabilities remain fundamentally limited. They3 lack the robustness required to handle perturbations, frequently failing when con-4 fronted with lighting changes, altered camera viewpoints, or small initial-state5 variations. We propose PROBEACT, a training-free runtime intervention frame-6 work that detects and recovers from grasping and placement failures in pre-7 trained VLA policies without modifying their weights or requiring additional8 demonstrations. PROBEACT combines three components: (i) a lightweight multi-9 target hidden-state probe that predicts the 3D positions of task-relevant objects10 from intermediate VLA features, with Hungarian-matched identity tracking for11 multi-object scenes; (ii) an object-agnostic kinematic state machine that detects12 grasp, transport, and placement failures using only gripper-internal signals and13 end-effector kinematics; and (iii) a hierarchical Control Barrier Function (CBF)14 filter that encodes repeated-failure locations as soft safe-set constraints, mini-15 mally correcting VLA actions while preserving baseline behavior. As a plug-and-16 play, training-free intervention loop, PROBEACT is orthogonal to existing train-17 ing pipelines. Evaluated on the LIBERO-plus benchmark, our framework acts as18 a universal safety net, improving the success rate of the OpenVLA-OFT model19 from 69.6% to 74.1%, while demonstrating broad applicability to both base and20 fine-tuned VLA policies.
ReCoVLA: VLM-Guided Reward Compilation for Failure Recovery in Vision-Language-Action Policies
Vision-language-action (VLA) policies provide strong priors for language-conditioned manipulation, but remain brittle in off-nominal states requiring targeted recovery. We propose ReCoVLA -- a failure-conditioned residual recovery framework that keeps a pretrained VLA policy frozen, uses an external vision-language model (VLM) to infer the failure mode and recovery stage, and compiles a structured reward from task-relevant components. Rather than using the VLM to generate actions or rewards directly, ReCoVLA uses it as a semantic reward selector: it predicts a recovery descriptor and reward mask for in-simulation residual-policy training, followed by zero-shot sim-to-real deployment of the trained recovery policies. This decouples high-level failure understanding from low-level corrective control to support different VLAs. Experiments across short-horizon, long-horizon, and contact-rich manipulation tasks show that ReCoVLA outperforms the tested baselines on average. In simulation, our reward compiler improves average success from 36.7% for the fine-tuned baseline to 66.7%. In physical zero-shot sim-to-real experiments, ReCoVLA achieves the best average performance, with 61.7% success.
CT-VAM: A Cerebello-Thalamic-Inspired Vision-Action Model for Efficient Visuomotor Control
Vision-language-action models have shown strong promise for robot manipulation, yet raw language is primarily needed to specify task intent rather than to be repeatedly processed during high-frequency low-level execution. Motivated by this separation, we propose a cerebello-thalamic-inspired vision-action model (CT-VAM) for efficient task-conditioned visuomotor control. CT-VAM acts as a compact local execution policy that predicts action chunks from dualview visual observations, proprioception, and a lightweight task condition, potentially enabling a practical cloud-edge paradigm in which high-level semantic reasoning can be handled by large models while fast closed-loop control runs on local hardware. To fuse heterogeneous inputs effectively, CT-VAM introduces TARS (Thalamic Action Routing Stream), a stream-separated conditional attention decoder that independently routes action, visual and task streams, preventing dense sensory tokens from overwhelming compact task-relevant conditions. With only 68M parameters, CT-VAM achieves LIBERO success rates competitive with substantially larger VLA models, while reducing inference latency. Together with flow-consistent inpainting for asynchronous chunk execution, CT-VAM supports high-frequency control and demonstrates robust realworld deployment on resource-constrained robotic platforms.