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Papers

Apr 22, 2026cs.SD

Before the Mic: Physical-Layer Voiceprint Anonymization with Acoustic Metamaterials

Voiceprints are widely used for authentication; however, they are easily captured in public settings and cannot be revoked once leaked. Existing anonymization systems operate inside recording devices, which makes them ineffective when microphones or software are untrusted, as in conference rooms, lecture halls, and interviews. We present EchoMask, the first practical physical-layer system for real-time voiceprint anonymization using acoustic metamaterials. By modifying sound waves before they reach the microphone, EchoMask prevents attackers from capturing clean voiceprints through compromised devices. Our design combines three key innovations: frequency-selective interference to disrupt voiceprint features while preserving speech intelligibility, an acoustic-field model to ensure stability under speaker movement, and reconfigurable structures that create time-varying interference to prevent learning or canceling a fixed acoustic pattern. EchoMask is low-cost, power-free, and 3D-printable, requiring no machine learning, software support, or microphone modification. Experiments conducted across eight microphones in diverse environments demonstrate that EchoMask increases the Miss-match Rate, i.e., the fraction of failed voiceprint matching attempts, to over 90%, while maintaining high speech intelligibility.
Zhiyuan Ning, Zhanyong Tang, Xiaojiang Chen +1
Apr 22, 2026cs.RO

JoyAI-RA 0.1: A Foundation Model for Robotic Autonomy

Robotic autonomy in open-world environments is fundamentally limited by insufficient data diversity and poor cross-embodiment generalization. Existing robotic datasets are often limited in scale and task coverage, while relatively large differences across robot embodiments impede effective behavior knowledge transfer. To address these challenges, we propose JoyAI-RA, a vision-language-action (VLA) embodied foundation model tailored for generalizable robotic manipulation. JoyAI-RA presents a multi-source multi-level pretraining framework that integrates web data, large-scale egocentric human manipulation videos, simulation-generated trajectories, and real-robot data. Through training on heterogeneous multi-source data with explicit action-space unification, JoyAI-RA effectively bridges embodiment gaps, particularly between human manipulation and robotic control, thereby enhancing cross-embodiment behavior learning. JoyAI-RA outperforms state-of-the-art methods in both simulation and real-world benchmarks, especially on diverse tasks with generalization demands.
Tianle Zhang, Zhihao Yuan, Dafeng Chi +59
Apr 22, 2026cs.HC

Auditing and Controlling AI Agent Actions in Spreadsheets

Advances in AI agent capabilities have outpaced users' ability to meaningfully oversee their execution. AI agents can perform sophisticated, multi-step knowledge work autonomously from start to finish, yet this process remains effectively inaccessible during execution, often buried within large volumes of intermediate reasoning and outputs: by the time users receive the output, all underlying decisions have already been made without their involvement. This lack of transparency leaves users unable to examine the agent's assumptions, identify errors before they propagate, or redirect execution when it deviates from their intent. The stakes are particularly high in spreadsheet environments, where process and artifact are inseparable. Each decision the agent makes is recorded directly in cells that belong to and reflect on the user. We introduce Pista, a spreadsheet AI agent that decomposes execution into auditable, controllable actions, providing users with visibility into the agent's decision-making process and the capacity to intervene at each step. A formative study (N = 8) and a within-subjects summative evaluation (N = 16) comparing Pista to a baseline agent demonstrated that active participation in execution influenced not only task outcomes but also users' comprehension of the task, their perception of the agent, and their sense of role within the workflow. Users identified their own intent reflected in the agent's actions, detected errors that post-hoc review would have failed to surface, and reported a sense of co-ownership over the resulting output. These findings indicate that meaningful human oversight of AI agents in knowledge work requires not improved post-hoc review mechanisms, but active participation in decisions as they are made.
Sadra Sabouri, Zeinabsadat Saghi, Run Huang +4
Apr 22, 2026astro-ph.IM

Planetary Exploration 3.0: A Roadmap for Software-Defined, Radically Adaptive Space Systems

The surface and subsurface of worlds beyond Mars remain largely unexplored. Yet these worlds hold keys to fundamental questions in planetary science - from potentially habitable subsurface oceans on icy moons to ancient records preserved in Kuiper Belt objects. NASA's success in Mars exploration was achieved through incrementalism: 22 progressively sophisticated missions over decades. This paradigm, which we call Planetary Exploration 2.0 (PE 2.0), is untenable for the outer Solar System, where cruise times of a decade or more make iterative missions infeasible. We propose Planetary Exploration 3.0 (PE 3.0): a paradigm in which unvisited worlds are explored by a single or a few missions with radically adaptive space systems. A PE 3.0 mission conducts both initial exploratory science and follow-on hypothesis-driven science based on its own in situ data returns, evolving spacecraft capabilities to work resiliently in previously unseen environments. The key enabler of PE 3.0 is software-defined space systems (SDSSs) - systems that can adapt their functions at all levels through software updates. This paper presents findings from a Keck Institute for Space Studies (KISS) workshop on PE 3.0, covering: (1) PE 3.0 systems engineering including science definition, architecture, design methods, and verification & validation; (2) software-defined space system technologies including reconfigurable hardware, multi-functionality, and modularity; (3) onboard intelligence including autonomous science, navigation, controls, and embodied AI; and (4) three PE 3.0 mission concepts: a Neptune/Triton smart flyby, an ocean world explorer, and an Oort cloud reconnaissance mission.
Masahiro Ono, Daniel Selva, Morgan L. Cable +23
Apr 21, 2026cs.CL

TriEx: A Game-based Tri-View Framework for Explaining Internal Reasoning in Multi-Agent LLMs

Explainability for Large Language Model (LLM) agents is especially challenging in interactive, partially observable settings, where decisions depend on evolving beliefs and other agents. We present \textbf{TriEx}, a tri-view explainability framework that instruments sequential decision making with aligned artifacts: (i) structured first-person self-reasoning bound to an action, (ii) explicit second-person belief states about opponents updated over time, and (iii) third-person oracle audits grounded in environment-derived reference signals. This design turns explanations from free-form narratives into evidence-anchored objects that can be compared and checked across time and perspectives. Using imperfect-information strategic games as a controlled testbed, we show that TriEx enables scalable analysis of explanation faithfulness, belief dynamics, and evaluator reliability, revealing systematic mismatches between what agents say, what they believe, and what they do. Our results highlight explainability as an interaction-dependent property and motivate multi-view, evidence-grounded evaluation for LLM agents. Code is available at https://github.com/Einsam1819/TriEx.
Ziyi Wang, Chen Zhang, Wenjun Peng +2
Apr 21, 2026cs.CL

Detecting AI-Generated Content on Social Media with Multi-modal Language Models

Generative AI has enabled the creation of photorealistic images and videos that are increasingly disseminated on social media, often used for spam, misinformation, manipulation, and fraud. Existing AI-generated content (AIGC) detection methods face challenges including poor generalization to new generation models, reliance on single modalities, and lack of interpretable explanations. We present our pipeline that mitigates these issues by continuously curating diverse multi-modal social media data and training a compact vision-language model for detection and explanation. Our model achieves state-of-the-art detection performance on public benchmarks and demonstrates robust detection and explanation capabilities on internal social media datasets across multiple platforms. We deployed our model for post recommendation on social media platforms and observed positive downstream impacts on user engagement, demonstrating that it is feasible to perform effective AIGC detection in dynamic, real-world social media environments.
Chenyang Yang, Shen Yan, Yibo Yang +13
Apr 21, 2026cs.LG

Generalization and Membership Inference Attack a Practical Perspective

With the emergence of new evaluation metrics and attack methodologies for Membership Inference Attacks (MIA), it becomes essential to reevaluate previously accepted assumptions. In this paper, we revisit the longstanding debate regarding the correlation between MIA success rates and model generalization using an empirical approach. We focused on employing augmentation techniques and early stopping to enhance model generalization and examined their impact on MIA success rates. We found that utilizing advanced generalization techniques can significantly decrease attack performance, potentially by up to 100 times. Moreover, combining these methods not only improves model generalization but also reduces attack effectiveness by introducing randomness during training. Additionally, our study confirmed the direct impact of generalization on MIA performance through an analysis of over 1K models in a controlled environment.
Fateme Rahmani, Mahdi Jafari Siavoshani, Mohammad Hossein Rohban
Apr 21, 2026cs.CV

UniCon3R: Unified Contact-aware 4D Human-Scene Reconstruction from Monocular Video

We introduce UniCon3R, a unified feed-forward framework for online human-scene 4D reconstruction from monocular video. Current feed-forward human-scene reconstruction methods suffer from artifacts, where bodies float above the ground or penetrate parts of the scene. A key reason is the lack of effective interaction modelling between the human and the environment. Our goal is to exploit contact between the human and the scene during inference to actively improve the human mesh reconstruction. To that end, we explicitly model interaction by inferring 4D contact from the human pose and scene geometry and use the contact as a corrective cue for generating the pose. This enables UniCon3R to jointly recover scene geometry and spatially aligned 4D humans within the scene. Experiments on standard human-centric video benchmarks show that UniCon3R outperforms state-of-the-art baselines on physical plausibility and global human motion estimation while preserving fast, feed-forward inference speeds. The results validate our central claim: contact serves as a powerful internal prior, thus establishing a new paradigm for physically grounded joint human-scene reconstruction. Project page is available at https://surtantheta.github.io/UniCon3R .
Tanuj Sur, Shashank Tripathi, Nikos Athanasiou +4
Apr 21, 2026cs.CV

SGAP-Gaze: Scene Grid Attention Based Point-of-Gaze Estimation Network for Driver Gaze

Driver gaze estimation is essential for understanding the driver's situational awareness of surrounding traffic. Existing gaze estimation models use driver facial information to predict the Point-of-Gaze (PoG) or the 3D gaze direction vector. We propose a benchmark dataset, Urban Driving-Face Scene Gaze (UD-FSG), comprising synchronized driver-face and traffic-scene images. The scene images provide cues about surrounding traffic, which can help improve the gaze estimation model, along with the face images. We propose SGAP-Gaze, Scene-Grid Attention based Point-of-Gaze estimation network, trained and tested on our UD-FSG dataset, which explicitly incorporates the scene images into the gaze estimation modelling. The gaze estimation network integrates driver face, eye, iris, and scene contextual information. First, the extracted features from facial modalities are fused to form a gaze intent vector. Then, attention scores are computed over the spatial scene grid using a Transformer-based attention mechanism fusing face and scene image features to obtain the PoG. The proposed SGAP-Gaze model achieves a mean pixel error of 104.73 on the UD-FSG dataset and 63.48 on LBW dataset, achieving a 23.5% reduction in mean pixel error compared to state-of-the-art driver gaze estimation models. The spatial pixel distribution analysis shows that SGAP-Gaze consistently achieves lower mean pixel error than existing methods across all spatial ranges, including the outer regions of the scene, which are rare but critical for understanding driver attention. These results highlight the effectiveness of integrating multi-modal gaze cues with scene-aware attention for a robust driver PoG estimation model in real-world driving environments.
Pavan Kumar Sharma, Pranamesh Chakraborty
Apr 21, 2026cs.CV

CityRAG: Stepping Into a City via Spatially-Grounded Video Generation

We address the problem of generating a 3D-consistent, navigable environment that is spatially grounded: a simulation of a real location. Existing video generative models can produce a plausible sequence that is consistent with a text (T2V) or image (I2V) prompt. However, the capability to reconstruct the real world under arbitrary weather conditions and dynamic object configurations is essential for downstream applications including autonomous driving and robotics simulation. To this end, we present CityRAG, a video generative model that leverages large corpora of geo-registered data as context to ground generation to the physical scene, while maintaining learned priors for complex motion and appearance changes. CityRAG relies on temporally unaligned training data, which teaches the model to semantically disentangle the underlying scene from its transient attributes. Our experiments demonstrate that CityRAG can generate coherent minutes-long, physically grounded video sequences, maintain weather and lighting conditions over thousands of frames, achieve loop closure, and navigate complex trajectories to reconstruct real-world geography.
Gene Chou, Charles Herrmann, Kyle Genova +6
Apr 21, 2026cs.AI

CogniConsole: Externalizing Inference-Time Control as a Formal Abstraction for Reliable LLM Interactions

Reliability in large language model (LLM) systems is typically framed as a function of model capability. We challenge this by demonstrating that reliability is significantly influenced by \emph{inference-time control} -- the computational layer governing task framing and context selection. We introduce \emph{CogniConsole}, an architectural instantiation that externalizes this control into a structured interface combining programmatic coordination with bounded prompt-based reasoning. Through \emph{controllability-oriented probes} (N=489N=489) in a multi-step interactive environment, we show that increasing structural scaffolding -- from unstructured to fully scaffolded -- \textbf{systematically reduces output variance and failure rates under a fixed model architecture}. Our results indicate that many observed failure modes, such as context drift and inconsistent constraint adherence, arise from under-specified control rather than insufficient capability. This work provides an empirical basis for treating inference-time control as a first-class abstraction, opening new directions for designing and evaluating LLM systems beyond scaling alone.
Vanessa Figueiredo, Wilter Franceschi
Apr 21, 2026cs.LG

Planning in entropy-regularized Markov decision processes and games

We propose SmoothCruiser, a new planning algorithm for estimating the value function in entropy-regularized Markov decision processes and two-player games, given a generative model of the environment. SmoothCruiser makes use of the smoothness of the Bellman operator promoted by the regularization to achieve problem-independent sample complexity of order O~(1/epsilon^4) for a desired accuracy epsilon, whereas for non-regularized settings there are no known algorithms with guaranteed polynomial sample complexity in the worst case.
Jean-Bastien Grill, Omar Darwiche Domingues, Pierre Ménard +2
Apr 21, 2026cs.RO

A Gesture-Based Visual Learning Model for Acoustophoretic Interactions using a Swarm of AcoustoBots

AcoustoBots are mobile acoustophoretic robots capable of delivering mid-air haptics, directional audio, and acoustic levitation, but existing implementations rely on scripted commands and lack an intuitive interface for real-time human control. This work presents a gesture-based visual learning framework for contactless human-swarm interaction with a multimodal AcoustoBot platform. The system combines ESP32-CAM gesture capture, PhaseSpace motion tracking, centralized processing, and an OpenCLIP-based visual learning model (VLM) with linear probing to classify three hand gestures and map them to haptics, audio, and levitation modalities. Validation accuracy improved from about 67% with a small dataset to nearly 98% with the largest dataset. In integrated experiments with two AcoustoBots, the system achieved an overall gesture-to-modality switching accuracy of 87.8% across 90 trials, with an average end-to-end latency of 3.95 seconds. These results demonstrate the feasibility of using a vision-language-model-based gesture interface for multimodal human-swarm interaction. While the current system is limited by centralized processing, a static gesture set, and controlled-environment evaluation, it establishes a foundation for more expressive, scalable, and accessible swarm robotic interfaces.
Alex Lin, Lei Gao, Narsimlu Kemsaram +1
Apr 21, 2026eess.SY

Safety-Critical Contextual Control via Online Riemannian Optimization with World Models

Modern world models are becoming too complex to admit explicit dynamical descriptions. We study safety-critical contextual control, where a Planner must optimize a task objective using only feasibility samples from a black-box Simulator, conditioned on a context signal ξtξ_t. We develop a sample-based Penalized Predictive Control (PPC) framework grounded in online Riemannian optimization, in which the Simulator compresses the feasibility manifold into a score-based density p^(u∣ξt)\hat{p}(u \mid ξ_t) that endows the action space with a Riemannian geometry guiding the Planner's gradient descent. The barrier curvature κ(ξt)κ(ξ_t), the minimum curvature of the conditional log-density −ln⁡p^(⋅∣ξt)-\ln\hat{p}(\cdot\midξ_t), governs both convergence rate and safety margin, replacing the Lipschitz constant of the unknown dynamics. Our main result is a contextual safety bound showing that the distance from the true feasibility manifold is controlled by the score estimation error and a ratio that depends on κ(ξt)κ(ξ_t), both of which improve with richer context. Simulations on a dynamic navigation task confirm that contextual PPC substantially outperforms marginal and frozen density models, with the advantage growing after environment shifts.
Tongxin Li
Apr 21, 2026cs.AI

SafetyALFRED: Evaluating Safety-Conscious Planning of Multimodal Large Language Models

Multimodal Large Language Models are increasingly adopted as autonomous agents in interactive environments, yet their ability to proactively address safety hazards remains insufficient. We introduce SafetyALFRED, built upon the embodied agent benchmark ALFRED, augmented with six categories of real-world kitchen hazards. While existing safety evaluations focus on hazard recognition through disembodied question answering (QA) settings, we evaluate eleven state-of-the-art models from the Qwen, Gemma, and Gemini families on not only hazard recognition, but also active risk mitigation through embodied planning. Our experimental results reveal a significant alignment gap: while models can accurately recognize hazards in QA settings, average mitigation success rates for these hazards are low in comparison. Our findings demonstrate that static evaluations through QA are insufficient for physical safety, thus we advocate for a paradigm shift toward benchmarks that prioritize corrective actions in embodied contexts. We open-source our code and dataset under https://github.com/sled-group/SafetyALFRED.git
Josue Torres-Fonseca, Naihao Deng, Yinpei Dai +5
Apr 21, 2026cs.AI

AblateCell: A Reproduce-then-Ablate Agent for Virtual Cell Repositories

Systematic ablations are essential to attribute performance gains in AI Virtual Cells, yet they are rarely performed because biological repositories are under-standardized and tightly coupled to domain-specific data and formats. While recent coding agents can translate ideas into implementations, they typically stop at producing code and lack a verifier that can reproduce strong baselines and rigorously test which components truly matter. We introduce AblateCell, a reproduce-then-ablate agent for virtual cell repositories that closes this verification gap. AblateCell first reproduces reported baselines end-to-end by auto-configuring environments, resolving dependency and data issues, and rerunning official evaluations while emitting verifiable artifacts. It then conducts closed-loop ablation by generating a graph of isolated repository mutations and adaptively selecting experiments under a reward that trades off performance impact and execution cost. Evaluated on three single-cell perturbation prediction repositories (CPA, GEARS, BioLORD), AblateCell achieves 88.9% (+29.9% to human expert) end-to-end workflow success and 93.3% (+53.3% to heuristic) accuracy in recovering ground-truth critical components. These results enable scalable, repository-grounded verification and attribution directly on biological codebases.
Xue Xia, Chengkai Yao, Mingyu Tsoi +10
Apr 21, 2026cs.LG

An Efficient Black-Box Reduction from Online Learning to Multicalibration, and a New Route to ΦΦ-Regret Minimization

We give a Gordon-Greenwald-Marks (GGM) style black-box reduction from online learning to online multicalibration. Concretely, we show that to achieve high-dimensional multicalibration with respect to a class of functions H, it suffices to combine any no-regret learner over H with an expected variational inequality (EVI) solver. We also prove a converse statement showing that efficient multicalibration implies efficient EVI solving, highlighting how EVIs in multicalibration mirror the role of fixed points in the GGM result for ΦΦ-regret. This first set of results resolves the main open question in Garg, Jung, Reingold, and Roth (SODA '24), showing that oracle-efficient online multicalibration with T\sqrt{T}-type guarantees is possible in full generality. Furthermore, our GGM-style reduction unifies the analyses of existing online multicalibration algorithms, enables new algorithms for challenging environments with delayed observations or censored outcomes, and yields the first efficient black-box reduction between online learning and multiclass omniprediction. Our second main result is a fine-grained reduction from high-dimensional online multicalibration to (contextual) ΦΦ-regret minimization. Together with our first result, this establishes a new route from external regret to Phi-regret that bypasses sophisticated fixed-point or semi-separation machinery, dramatically simplifies a result of Daskalakis, Farina, Fishelson, Pipis, and Schneider (STOC '25) while improving rates, and yields new algorithms that are robust to richer deviation classes, such as those belonging to any reproducing kernel Hilbert space.
Gabriele Farina, Juan Carlos Perdomo
Apr 21, 2026cs.CV

Paparazzo: Active Mapping of Moving 3D Objects

Current 3D mapping pipelines generally assume static environments, which limits their ability to accurately capture and reconstruct moving objects. To address this limitation, we introduce the novel task of active mapping of moving objects, in which a mapping agent must plan its trajectory while compensating for the object's motion. Our approach, Paparazzo, provides a learning-free solution that robustly predicts the target's trajectory and identifies the most informative viewpoints from which to observe it, to plan its own path. We also contribute a comprehensive benchmark designed for this new task. Through extensive experiments, we show that Paparazzo significantly improves 3D reconstruction completeness and accuracy compared to several strong baselines, marking an important step toward dynamic scene understanding. Project page: https://davidea97.github.io/paparazzo-page/
Davide Allegro, Shiyao Li, Stefano Ghidoni +1
Apr 21, 2026cs.AI

Integrating Anomaly Detection into Agentic AI for Proactive Risk Management in Human Activity

Agentic AI, with goal-directed, proactive, and autonomous decision-making capabilities, offers a compelling opportunity to address movement-related risks in human activity, including the persistent hazard of falls among elderly populations. Despite numerous approaches to fall mitigation through fall prediction and detection, existing systems have not yet functioned as universal solutions across care pathways and safety-critical environments. This is largely due to limitations in consistently handling real-world complexity, particularly poor context awareness, high false alarm rates, environmental noise, and data scarcity. We argue that fall detection and fall prediction can usefully be formulated as anomaly detection problems and more effectively addressed through an agentic AI system. More broadly, this perspective enables the early identification of subtle deviations in movement patterns associated with increased risk, whether arising from age-related decline, fatigue, or environmental factors. While technical requirements for immediate deployment are beyond the scope of this paper, we propose a conceptual framework that highlights potential value. This framework promotes a well-orchestrated approach to risk management by dynamically selecting relevant tools and integrating them into adaptive decision-making workflows, rather than relying on static configurations tailored to narrowly defined scenarios.
Farbod Zorriassatine, Ahmad Lotfi
Apr 21, 2026cs.CR

Cyber Defense Benchmark: Agentic Threat Hunting Evaluation for LLMs in SecOps

We introduce the Cyber Defense Benchmark, a benchmark for measuring how well large language model (LLM) agents perform the core SOC analyst task of threat hunting: given a database of raw Windows event logs with no guided questions or hints, identify the exact timestamps of malicious events. The benchmark wraps 106 real attack procedures from the OTRF Security-Datasets corpus - spanning 86 MITRE ATT&CK sub-techniques across 12 tactics - into a Gymnasium reinforcement-learning environment. Each episode presents the agent with an in-memory SQLite database of 75,000-135,000 log records produced by a deterministic campaign simulator that time-shifts and entity-obfuscates the raw recordings. The agent must iteratively submit SQL queries to discover malicious event timestamps and explicitly flag them, scored CTF-style against Sigma-rule-derived ground truth. Evaluating five frontier models - Claude Opus 4.6, GPT-5, Gemini 3.1 Pro, Kimi K2.5, and Gemini 3 Flash - on 26 campaigns covering 105 of 106 procedures, we find that all models fail dramatically: the best model (Claude Opus 4.6) submits correct flags for only 3.8% of malicious events on average, and no run across any model ever finds all flags. We define a passing score as >= 50% recall on every ATT&CK tactic - the minimum bar for unsupervised SOC deployment. No model passes: the leader clears this bar on 5 of 13 tactics and the remaining four on zero. These results suggest that current LLMs are poorly suited for open-ended, evidence-driven threat hunting despite strong performance on curated Q&A security benchmarks.
Alankrit Chona, Igor Kozlov, Ambuj Kumar
Apr 21, 2026cs.CR

Evaluating LLM-Generated Obfuscated XSS Payloads for Machine Learning-Based Detection

Cross-site scripting (XSS) remains a persistent web security vulnerability, especially because obfuscation can change the surface form of a malicious payload while preserving its behavior. These transformations make it difficult for traditional and machine learning-based detection systems to reliably identify attacks. Existing approaches for generating obfuscated payloads often emphasize syntactic diversity, but they do not always ensure that the generated samples remain behaviorally valid. This paper presents a structured pipeline for generating and evaluating obfuscated XSS payloads using large language models (LLMs). The pipeline combines deterministic transformation techniques with LLM-based generation and uses a browser- based runtime evaluation procedure to compare payload behavior in a controlled execution environment. This allows generated samples to be assessed through observable runtime behavior rather than syntactic similarity alone. In the evaluation, an untuned baseline language model achieves a runtime behavior match rate of 0.15, while fine-tuning on behavior-preserving source-target obfuscation pairs improves the match rate to 0.22. Although this represents a measurable improvement, the results show that current LLMs still struggle to generate obfuscations that preserve observed runtime behavior. A downstream classifier evaluation further shows that adding generated payloads does not improve detection performance in this setting, although behavior- filtered generated samples can be incorporated without materially degrading performance. Overall, the study demonstrates both the promise and the limits of applying generative models to adversarial security data generation and emphasizes the importance of runtime behavior checks in improving the quality of generated data for downstream detection systems.
Divyesh Gabbireddy, Suman Saha
Apr 21, 2026cs.AI

Revac: A Social Deduction Reasoning Agent

Social deduction games such as Mafia present a unique AI challenge: players must reason under uncertainty, interpret incomplete and intentionally misleading information, evaluate human-like communication, and make strategic elimination decisions. Unlike deterministic board games, success in Mafia depends not on perfect information or brute-force search, but on inference, memory, and adaptability in the presence of deception. This work presents the design and evaluation of Revac-8, an AI agent developed for the Social Deduction track of the MindGames Arena competition, where it achieved first place. The final agent evolved from a simple two-stage reasoning system into a multi-module architecture that integrates memory-based player profiling, social-graph analysis of accusations and defenses, and dynamic tone selection for communication. These results highlight the importance of structured memory and adaptive communication for achieving strong performance in high-stakes social environments.
Mihir Shriniwas Arya, Avinash Anish, Aditya Ranjan
Apr 21, 2026cs.AI

Four-Axis Decision Alignment for Long-Horizon Enterprise AI Agents

Long-horizon enterprise agents make high-stakes decisions (loan underwriting, claims adjudication, clinical review, prior authorization) under lossy memory, multi-step reasoning, and binding regulatory constraints. Current evaluation reports a single task-success scalar that conflates distinct failure modes and hides whether an agent is aligned with the standards its deployment environment requires. We propose that long-horizon decision behavior decomposes into four orthogonal alignment axes, each independently measurable and failable: factual precision (FRP), reasoning coherence (RCS), compliance reconstruction (CRR), and calibrated abstention (CAR). CRR is a novel regulatory-grounded axis; CAR is a measurement axis separating coverage from accuracy. We exercise the decomposition on a controlled benchmark (LongHorizon-Bench) covering loan qualification and insurance claims adjudication with deterministic ground-truth construction. Running six memory architectures, we find structure aggregate accuracy cannot see: retrieval collapses on factual precision; schema-anchored architectures pay a scaffolding tax; plain summarization under a fact-preservation prompt is a strong baseline on FRP, RCS, EDA, and CRR; and all six architectures commit on every case, exposing a decisional-alignment axis the field has not targeted. The decomposition also surfaced a pre-registered prediction of our own, that summarization would fail factual recall, which the data reversed at large magnitude, an axis-level reversal aggregate accuracy would have hidden. Institutional alignment (regulatory reconstruction) and decisional alignment (calibrated abstention) are under-represented in the alignment literature and become load-bearing once decisions leave the laboratory. The framework transfers to any regulated decisioning domain via two steps: build a fact schema, and calibrate the CRR auditor prompt.
Vasundra Srininvasan
Apr 21, 2026cs.CV

GOLD-BEV: GrOund and aeriaL Data for Dense Semantic BEV Mapping of Dynamic Scenes

Understanding road scenes in a geometrically consistent, scene-centric representation is crucial for planning and mapping. We present GOLD-BEV, a framework that learns dense bird's-eye-view (BEV) semantic environment maps-including dynamic agents-from ego-centric sensors, using time-synchronized aerial imagery as supervision only during training. BEV-aligned aerial crops provide an intuitive target space, enabling dense semantic annotation with minimal manual effort and avoiding the ambiguity of ego-only BEV labeling. Crucially, strict aerial-ground synchronization allows overhead observations to supervise moving traffic participants and mitigates the temporal inconsistencies inherent to non-synchronized overhead sources. To obtain scalable dense targets, we generate BEV pseudo-labels using domain-adapted aerial teachers, and jointly train BEV segmentation with optional pseudo-aerial BEV reconstruction for interpretability. Finally, we extend beyond aerial coverage by learning to synthesize pseudo-aerial BEV images from ego sensors, which support lightweight human annotation and uncertainty-aware pseudo-labeling on unlabeled drives.
Joshua Niemeijer, Alaa Eddine Ben Zekri, Reza Bahmanyar +3
Apr 21, 2026cs.RO

Achieving Interaction Fluidity in a Wizard-of-Oz Robotic System: A Prototype for Fluid Error-Correction

Achieving truly fluid interaction with robots with speech interfaces remains a hard problem, and the experience of current Human-Robot Interaction (HRI) remains laboured and frustrating. Some of the barriers to fluid interaction stem from a lack of a suitable development platform for HRI for improving interaction, even in robotic Wizard-of-Oz (WoZ) modes of operation used for data collection and prototyping. Based on previous systems, we propose the properties of interruptibility and correction (IaC), pollability, latency measurement and optimisation and time-accurate reproducibility of actions from logging data as key criteria for a fluid WoZ system to support fluid error correction. We finish by presenting a Virtual Reality (VR) HRI simulation environment for mobile manipulators which meets these criteria.
Carlos Baptista De Lima, Julian Hough, Frank Förster +2
Apr 21, 2026cs.CV

Attention-based Multi-modal Deep Learning Model of Spatio-temporal Crop Yield Prediction with Satellite, Soil and Climate Data

Crop yield prediction is one of the most important challenge, which is crucial to world food security and policy-making decisions. The conventional forecasting techniques are limited in their accuracy with reference to the fact that they utilize static data sources that do not reflect the dynamic and intricate relationships that exist between the variables of the environment over time [5,13]. This paper presents Attention-Based Multi-Modal Deep Learning Framework (ABMMDLF), which is suggested to be used in high-accuracy spatio-temporal crop yield prediction. The model we use combines multi-year satellite imagery, high-resolution time-series of meteorological data and initial soil properties as opposed to the traditional models which use only one of the aforementioned factors [12, 21]. The main architecture involves the use of Convolutional Neural Networks (CNN) to extract spatial features and a Temporal Attention Mechanism to adaptively weight important phenological periods targeted by the algorithm to change over time and condition on spatial features of images and video sequences. As can be experimentally seen, the proposed research work provides an R^2 score of 0.89, which is far better than the baseline models do.
Gopal Krishna Shyam, Ila Chandrakar
Apr 21, 2026cs.CV

Benchmarking Vision Foundation Models for Domain-Generalizable Face Anti-Spoofing

Face Anti-Spoofing (FAS) remains challenging due to the requirement for robust domain generalization across unseen environments. While recent trends leverage Vision-Language Models (VLMs) for semantic supervision, these multimodal approaches often demand prohibitive computational resources and exhibit high inference latency. Furthermore, their efficacy is inherently limited by the quality of the underlying visual features. This paper revisits the potential of vision-only foundation models to establish a highly efficient and robust baseline for FAS. We conduct a systematic benchmarking of 15 pre-trained models, such as supervised CNNs, supervised ViTs, and self-supervised ViTs, under severe cross-domain scenarios including the MICO and Limited Source Domains (LSD) protocols. Our comprehensive analysis reveals that self-supervised vision models, particularly DINOv2 with Registers, significantly suppress attention artifacts and capture critical, fine-grained spoofing cues. Combined with Face Anti-Spoofing Data Augmentation (FAS-Aug), Patch-wise Data Augmentation (PDA) and Attention-weighted Patch Loss (APL), our proposed vision-only baseline achieves state-of-the-art performance in the MICO protocol. This baseline outperforms existing methods under the data-constrained LSD protocol while maintaining superior computational efficiency. This work provides a definitive vision-only baseline for FAS, demonstrating that optimized self-supervised vision transformers can serve as a backbone for both vision-only and future multimodal FAS systems. The project page is available at: https://gsisaoki.github.io/FAS-VFMbenchmark-CVPRW2026/ .
Mika Feng, Pierre Gallin-Martel, Koichi Ito +1
Apr 21, 2026cs.LG

LBLLM: Lightweight Binarization of Large Language Models via Three-Stage Distillation

Deploying large language models (LLMs) in resource-constrained environments is hindered by heavy computational and memory requirements. We present LBLLM, a lightweight binarization framework that achieves effective W(1+1)A4 quantization through a novel three-stage quantization strategy. The framework proceeds as follows: (1) initialize a high-quality quantized model via PTQ; (2) quantize binarized weights, group-wise bitmaps, and quantization parameters through layer-wise distillation while keeping activations in full precision; and (3) training learnable activation quantization factors to dynamically quantize activations to 4 bits. This decoupled design mitigates interference between weight and activation quantization, yielding greater training stability and better inference accuracy. LBLLM, trained only using 0.016B tokens with a single GPU, surpasses existing state-of-the-art binarization methods on W2A4 quantization settings across tasks of language modeling, commonsense QA, and language understanding. These results demonstrate that extreme low-bit quantization of LLMs can be both practical and highly effective without introducing any extra high-precision channels or rotational matrices commonly used in recent PTQ-based works, offering a promising path toward efficient LLM deployment in resource-limited situations.
Siqing Song, Chuang Wang, Yong Lang +2
Apr 21, 2026cs.LG

RL-ABC: Reinforcement Learning for Accelerator Beamline Control

Particle accelerator beamline optimization is a high-dimensional control problem traditionally requiring significant expert intervention. We present RLABC (Reinforcement Learning for Accelerator Beamline Control), an open-source Python framework that automatically transforms standard Elegant beamline configurations into reinforcement learning environments. RLABC integrates with the widely-used Elegant beam dynamics simulation code via SDDS-based interfaces, enabling researchers to apply modern RL algorithms to beamline optimization with minimal RL-specific development. The main contribution is a general methodology for formulating beamline tuning as a Markov decision process: RLABC automatically preprocesses lattice files to insert diagnostic watch points before each tunable element, constructs a 57-dimensional state representation from beam statistics, covariance information, and aperture constraints, and provides a configurable reward function for transmission optimization. The framework supports multiple RL algorithms through Stable-Baselines3 compatibility and implements stage learning strategies for improved training efficiency. Validation on a test beamline derived from the VEPP-5 injection complex (37 control parameters across 11 quadrupoles and 4 dipoles) demonstrates that the framework successfully enables RL-based optimization, with a Deep Deterministic Policy Gradient agent achieving 70.3% particle transmission -- performance matching established methods such as differential evolution. The framework's stage learning capability allows decomposition of complex optimization problems into manageable subproblems, improving training efficiency. The complete framework, including configuration files and example notebooks, is available as open-source software to facilitate adoption and further research.
Anwar Ibrahim, Fedor Ratnikov, Maxim Kaledin +2
Apr 21, 2026cs.CV

BALTIC: A Benchmark and Cross-Domain Strategy for 3D Reconstruction Across Air and Underwater Domains Under Varying Illumination

Robust 3D reconstruction across varying environmental conditions remains a critical challenge for robotic perception, particularly when transitioning between air and water. To address this, we introduce BALTIC, a controlled benchmark designed to systematically evaluate modern 3D reconstruction methods under variations in medium and lighting. The benchmark comprises 13 datasets spanning two media (air and water) and three lighting conditions (ambient, artificial, and mixed), with additional variations in motion type, scanning pattern, and initialization trajectory, resulting in a diverse set of sequences. Our experimental setup features a custom water tank equipped with a monocular camera and an HTC Vive tracker, enabling accurate ground-truth pose estimation. We further investigate cross-domain reconstruction by augmenting underwater image sequences with a small number of in-air views captured under similar lighting conditions. We evaluate Structure-from-Motion reconstruction using COLMAP in terms of both trajectory accuracy and scene geometry, and use these reconstructions as input to Neural Radiance Fields and 3D Gaussian Splatting methods. The resulting models are assessed against ground-truth trajectories and in-air references, while rendered outputs are compared using perceptual and photometric metrics. Additionally, we perform a color restoration analysis to evaluate radiometric consistency across domains. Our results show that under controlled, texture-consistent conditions, Gaussian Splatting with simple preprocessing (e.g., white balance correction) can achieve performance comparable to specialized underwater methods, although its robustness decreases in more complex and heterogeneous real-world environments
Michele Grimaldi, David Nakath, Oscar Pizarro +3