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Papers

Sep 11, 2026cs.LG

Certifying Lower Bounds for Risk-Sensitive Reinforcement Learning under Adversarial State Perturbations

Reinforcement learning (RL) agents deployed in real-world environments are often vulnerable to adversarial perturbations in state observations, creating risks in safety-critical applications. Certification methods can improve robustness against adversarial perturbations by providing lower bounds on expected cumulative rewards. Existing certification methods, however, mainly focus on risk-neutral objectives. In this paper, we extend certification methods to risk-sensitive objectives by establishing lower bounds on the exponential utility of cumulative rewards under lpl_{p}-norm-bounded state adversarial perturbations (1≤p<∞1\leq p <\infty). By introducing a ϕ\phi-divergence relaxation of the perturbation set, we formulate the risk-sensitive certification problem as a convex optimization and derive its dual to obtain a tractable approximation of the certified lower bound. We further propose an empirical method that improves certified lower bounds by selecting the training risk-aversion parameter β\beta independently of the risk level used during evaluation. Experiments on both OpenAI Gym environments and a machine replacement problem show that, compared to risk-neutral training, risk-averse training generally yields policies with higher certified lower bounds, particularly under larger perturbation budgets. Moreover, under both risk-neutral and risk-averse evaluation settings, increasing risk aversion during training leads to non-monotonic certification performance, where certified lower bounds initially improve but eventually decrease due to overly conservative policies.
Tong Li, Saunak Kumar Panda, Yisha Xiang
Sep 11, 2026cs.RO

SwarmNxt: Open-source Software-Hardware Platform for Fast and Agile Aerial Swarms

Aerial robot swarms have the potential to transform time-critical safety, security, and search-and-rescue operations. By coordinating multiple robots, they can rapidly survey disaster sites, map collapsed or GPS-denied environments, and search cluttered areas faster than a single robot, reducing response times and minimizing risks to first responders. Realizing this potential, however, requires robust autonomous swarm navigation, which remains an active research challenge. Progress is further constrained by existing platforms, as commercial drones are often closed-source or lack the onboard computational resources needed for agile, vision-based collective flight. Moreover, developing, deploying, and maintaining software across multiple aerial robots requires significant engineering effort. To address these challenges, we present SwarmNxt, an open-source software platform built on the open-source OmniNxt drone hardware. SwarmNxt provides an end-to-end toolkit, including detailed hardware assembly instructions with a video tutorial, automation tools for parallel software deployment and swarm-wide updates, and a ROS 2-based framework for autonomous navigation. The platform integrates state-of-the-art control, planning, and depth estimation into a single ROS 2 multi-agent system, providing an open research infrastructure for physical swarm experimentation. We validate SwarmNxt through two real-world experiments: a six-drone swarm performing decentralized planning with high-speed inter-drone collision avoidance, and a four-drone swarm executing collective flight with onboard depth estimation in an obstacle-filled environment. Both experiments were run indoors with global position from external motion capture; perception, planning, and control run onboard.
Charbel Toumieh, Niel Mistry, Benjamin Jarvis +4
Sep 11, 2026cs.AI

BlueLM-GUI Technical Report: A Real-Device-Centric Flywheel for Self-Improving Mobile GUI Agents

Mobile GUI agents are shifting from multi-module frameworks to native models trained end-to-end, yet industrial deployment faces three persistent gaps. Sandbox training produces a distribution mismatch with production environments; expensive real-device failures remain underutilized; and fixed benchmarks saturate, losing the power to guide iteration. We present BlueLM-GUI, a 35B-A3B mobile GUI agent built as a real-device-centric flywheel that closes these gaps through three principles. Every Sample Matters: a dual-track pipeline with Heterogeneous Triple-System Consensus evaluation and an Error Correction & Derivation Module salvages every trajectory into usable supervision. Every Rollout Is Real: a three-stage recipe---continual pre-training, supervised fine-tuning, and agentic reinforcement learning on hundreds of real phones---grounds every rollout in real production environments, so the capability the model learns transfers directly to deployment. Every Query Evolves: a quota-driven benchmark methodology with three orthogonal axes enables precise attribution and allows the benchmark to be systematically upgraded as the model improves. BlueLM-GUI achieves 87.4 on MobileGUI-VBench, surpassing the best closed-source model by 5.1 points, and 84.9 on AndroidWorld, the best result among open-source models and competitive with closed-source models. These results demonstrate that grounding model training and iterative improvement in both real devices and the three Every principles yields strong, robust, and transferable mobile GUI capability.
Tong Ye, Kunyang Han, Guozhi Wang +40
Sep 10, 2026cs.LG

CausalArena: Benchmarking Causal Discovery in the Foundation Model Era

Causal discovery aims to uncover causal structures from data and is fundamental to scientific reasoning and intervention-based decision making. Its evaluation relies heavily on structural causal models (SCMs), which specify a causal graph together with the mechanisms that generate data, yet existing studies differ substantially in graph families, mechanisms, and evaluation protocols. The emergence of causal discovery foundation models (CDFMs) further complicates evaluation: performance may reflect not only causal discovery ability, but also overlap between pretraining environments and test SCMs, making results on fixed synthetic benchmarks difficult to interpret. We introduce CausalArena, a unified and evolvable benchmark for causal discovery under a common protocol. Synthetic SCMs supply controlled breadth over structures and mechanisms; semantic operational SCMs provide human-auditable, semantically grounded environments beyond standard synthetic generators; and formula-grounded SCMs test discovery under explicit scientific mechanisms. Public real-world datasets provide an additional external-validity check. Experiments across classical, neural, and pretrained methods reveal substantial ranking shifts across SCM families and protocols, showing that strong performance in one benchmark regime does not reliably transfer to others. These results highlight benchmark diversity and pretraining--evaluation overlap as central challenges for evaluating causal discovery in the foundation model era.
Zi-Rong Li, Si-Yang Liu, Tian-Zuo Wang +1
Sep 10, 2026cs.CR

AgentHijack: Visual Patch Attacks on Multimodal Computer-Use Agents

This paper presents an end-to-end evaluation framework for image-triggered command injection against computer-use agents (CUAs). The goal is to test whether a local visual patch can induce verifiable environmental consequences along the full chain of screenshot input, VLM generation, action parsing, and environment execution. We train and deploy patches on author-controlled GitHub Pages pages and a locally deployed CSDN clone, and evaluate them in real environments across five open-source or publicly available GUI-agent or vision-language-model (VLM) backends. Our experiment aggregates 600 instance-level online cases, with T-ASR, TAPR, and E2E-ASR reaching 84.5%, 47.0%, and 20.3%, respectively. Trajectory analysis further shows that in some successful cases the agent first executes a malicious terminal command and then continues the original benign task. These results indicate that optimized local visual signals can affect not only VLM outputs but also propagate through the execution pipeline of open CUAs and create real environmental risk.
Zhihao Liu, Hongyu Sun, Zhiyuan Fu +7
Sep 9, 2026cs.AI

JarvisGUI: Towards Cross-Device GUI Agents with Dynamic Task Composition

Real-world GUI usage frequently involves workflows that span multiple devices and platforms, requiring the transfer of intermediate results, maintenance of shared state, and coordination across heterogeneous environments. However, existing GUI benchmarks overwhelmingly evaluate agents on single-device, statically defined tasks, thus leaving such cross-device capabilities largely unexamined, resulting in an overly optimistic assessment of agents' readiness for real-world usage. We introduce JarvisGUI, a dynamic benchmark that evaluates GUI agents on cross-device workflows requiring coordinated interaction across heterogeneous platforms, including Android, Windows, and Ubuntu. Specifically, JarvisGUI formulates GUI tasks as input-output transformations under a lightweight type system, which allows us to automatically compose multi-step, cross-device workflows and dynamically evaluate agent performance within a unified framework. By evaluating agents in virtual environments spanning multiple operating systems, JarvisGUI reveals that state-of-the-art open-source GUI agents struggle with the state-transfer awareness, cross-platform contextual reasoning, and long-horizon dependency management required for real-world workflows, exposing a critical capability gap invisible to existing benchmarks.
Zixiang Chen, Yuheng Lu, Zihao Cheng +8
Sep 9, 2026cs.AI

Belief-State Engine: Augmenting LLMs for Principled Planning Under Partial Observability

Large language model agents produce fluent action sequences across a wide range of tasks, yet they fail in characteristic ways once the environment becomes partially observable. Ambiguous feedback pushes them into premature commitments. A single informative observation can collapse their uncertainty onto the wrong hypothesis. Policies drift as the history grows. We trace these symptoms to a common structural cause. An LLM agent, as commonly deployed, is a history-conditioned policy with no explicit belief over hidden state. We propose an architectural fix. The Belief-State Engine (BSE) is an inference module placed outside the LLM. It maintains a Bayesian posterior over the latent states of a given POMDP (Partially Observable Markov Decision Process) model, and at each decision step it exposes only that posterior to the LLM. The raw action-observation log is not shown. We set out a minimal four-axiom specification of what a belief-consistent internal state must satisfy, and prove that the LLM paired with the BSE is a sound Markov policy on the belief MDP induced by the underlying POMDP. It therefore inherits the Bellman optimality guarantees of classical POMDP theory, provided the LLM is never exposed to the raw history. We evaluate the architecture on the Tiger POMDP and a red-team attack-graph task, against six baselines: a reactive LLM, Chain-of-Thought, ReAct, a natural-language belief tracker, QMDP, and POMCP. Across both domains, the BSE-augmented agent improves task return, belief calibration, and decision consistency. Ten targeted ablations isolate the contribution of each architectural choice confirms that the effect is not specific to any one model. Code, environment specifications, prompt templates, and seed logs accompany this paper.
Arnab Chattopadhayay, Debdipta Halder
Sep 9, 2026cs.CV

StreetDiff: Multi-view Street Scenes Generation via Cross-view Consistent Multi-view Stable Diffusion with Structure Prompts

Multi-view diffusion models have shown strong performance in scenes with strong geometric priors and sparse semantics, such as indoor rooms or simple outdoor environments (e.g., fields, courtyards). However, they often fail to maintain cross-view consistency under camera rotation, especially in structurally complex urban environments. Without explicit modeling of spherical correspondence across views, existing approaches tend to produce object duplication, structural distortion, and layout inconsistency. To address this limitation, we propose StreetDiff, a multi-view diffusion framework that explicitly enforces cross-view alignment during denoising. StreetDiff introduces a Panorama--Perspective Synergy design to decouple global layout reasoning from local detail synthesis, and incorporates a Panorama Alignment Module (PAM) that establishes spherical-projection-based attention constraints across views. By injecting structured alignment constraints without modifying the diffusion backbone, our framework achieves robust cross-view coherence in challenging urban street scene generation tasks. In addition, we construct Street360, a large-scale HDR multi-view urban panorama dataset. Extensive experiments demonstrate that StreetDiff significantly improves structural consistency and visual fidelity compared to prior multi-view diffusion generation methods.
Qi Zhang, Yanyifan Wang, Weiyuan Zhang +1
Sep 8, 2026hep-ex

"Transforming" LHCb: self-supervised maps of heavy-flavour decays

Decays of beauty and charm hadrons provide sensitive probes of physics beyond the standard model, including decays with invisible particles, in which part of the final state leaves no reconstructed detector signature. The large heavy-flavour data samples recorded by the LHCb experiment at the CERN LHC, together with its precise tracking, displaced vertex reconstruction, and particle identification, make it particularly well suited to learning a map of reconstructed heavy-hadron decay environments directly from data. We propose to bring recent advances in jet flavour tagging at ATLAS and CMS to significantly improve on the performance of the current LHCb taggers and extend them to the reconstruction of heavy-flavour decays with several invisible particles in the final state. To achieve this, we introduce a self-supervised transformer architecture that learns the decay maps without flavour or exclusive-decay labels by inferring masked particle identification information and completing jets from which constituents have been removed. Across five classification tasks in simulated LHCb Open Data, the self-supervised model outperforms an otherwise identical transformer with random weights, and performs comparably to a fully supervised transformer. We achieve a tagging power of about 10%. In addition, removing constituents from reconstructed exclusive decays also systematically increases the model anomaly score relative to random removals from the same heavy hadrons. We confirm this behaviour directly in 2017 LHCb proton-proton collision Open Data: the score increases for all eight studied heavy-flavour channels, and the signal region response exceeds that in the adjacent sidebands. These studies provide a proof of principle that mapping heavy-flavour decay environments through jets can transform flavour tagging in LHCb and extend the discovery reach for incomplete or otherwise unusual decays.
Marko Stamenkovic, Greg Landsberg
Sep 8, 2026cs.LG

PlayTrain: An Efficient Reinforcement Learning Framework for LLM-Generated Adaptable JavaScript Games

While many video-game environments (VGEs) have played crucial roles in advancing reinforcement learning (RL), developing novel VGEs or modifying existing ones to support new features, has been a laborious process requiring extensive hand-coding. Here we present PlayTrain, an RL framework that combines the abilities of large language models (LLMs) to robustly generate JavaScript (JS) games from a minimal human prompt, and an efficient pipeline that can run any JS game in a standard 'gym' environment. Not only are recent LLMs particularly good at writing JS code, but the JS format also allows users to easily play generated VGEs, while PlayTrain enables us to train RL agents on the exact same games. We demonstrate multiple use cases of PlayTrain, including cloning well-known Atari and ProcGen games in simple JS, where PlayTrain trains pixel-based agents end-to-end at over 1M agent-decisions per second on a single GPU node; and creating modified versions thereof (e.g., that support novel test sets, procedural generation logics, or game dynamics). Through PlayTrain, we reimagine RL VGE development: all we need is a single JS file, generated and modified through an LLM. We discuss promising future RL research directions that PlayTrain unlocks.
Ryan Truong, Lance Ying, Samuel J. Gershman +1
Sep 8, 2026cs.CR

Evidence-Grounded Retrieval for Investigation Hunt Lead Generation from CTI Reports

Threat hunting increasingly depends on converting unstructured knowledge (e.g., Cyber Threat Intelligence reports) into actionable hunt leads: concise, investigable hypotheses grounded in observable artifacts and adversary techniques. Producing such leads manually is a tedious and hard-to-scale task. Existing automated approaches stop at the entity layer, ignore the defender's operational environment, and analyze each report in isolation. To address these gaps, we introduce AHLERT, a system that automatically extracts relevant, environment-aware, and hunt leads from threat reports through (i) a hybrid retriever that combines dense vector search with multi-hop traversal over a knowledge graph seeded with MITRE ATT&CK; (ii) an ontology-grounding retrieval-augmented generation method that constrains each lead to the defender's own assets and controls; and (iii) an LLM-agnostic framework that emits structured, directly actionable leads rather than loose indicators of compromise. We evaluate AHLERT on public CTI reports for well-known APTs across multiple proprietary and open-weight models. Hybrid evidence retrieval with ontology grounding raises mean F1 by ~2x (0.44 to 0.85) over a single-route flat-RAG baseline, and AHLERT attains the highest effectiveness score (~86.95%) compared with off-the-shelf LLM models.
Akash Prakash, Boubakr Nour, Makan Pourzandi +2
Sep 8, 2026cs.RO

DCLP++: Learning to Navigate with Footprint Clearance and Relative Motion

We present DCLP++, a local navigation frameworkthat uses footprint clearance as the geometric basis for studying relative motion features in dynamic environments. Each valid LiDAR return is mapped to its shortest Euclidean distance from the filled robot footprint before reciprocal encoding, replacing distance from the sensor with distance to the occupied body. Radial measurementsor simulated planar relative velocities provide short-horizon features without static-dynamic labels in the policy input. A preliminary study uses a rectangular robot with a speed limit of 1 m/s among 20 moving obstacles. On 100 fixed validation tasks, two selected training seeds yield mean success rates of 42% with sensor rangeand 70% with footprint clearance after 200,000 environment steps.Motion variants show mixed additional gains. These results supportthe clearance-based observation in the evaluated setting; reliable motion benefits and transfer across robots require further evaluation.
Shanze Wang, Wei Zhang
Sep 8, 2026cs.AI

Feyospace-v1: How the Cyber Mercury Seven Trained Frontier Cyber Models

Training capable cyber agents is often treated primarily as a problem of model scale, yet open-weight post-training is constrained more directly by the cost of executable environments, reliable multi-turn supervision, and access to strong teachers. We present a data-centric framework that addresses these bottlenecks through five complementary systems: Choulea analyzes hidden reasoning signatures, SkyReal reduces teacher-sampling cost, Hongzwang bypasses API restrictions on teacher execution, PSBreakup restores capabilities weakened by model merging, and Kreator converts expert interventions into trainable reasoning. Our data engine constructs resettable coding, vulnerability, CTF, kernel-history, full-exploit, firmware, and device-backed environments. Candidate trajectories are retained only after execution verification and evidence auditing, yielding 164,269 trajectories for long-context supervised fine-tuning. The three checkpoints improve over their starting models by an average of 23.76% on the full CyberGym suite and 10.49% across the pooled CTF suites. As of September 1, 2026, Feyospace-s1 achieves a verified success rate of 63.24% and ranks 10th on the official CyberGym leaderboard, while all three checkpoints rank 1st among models at comparable parameter scales. To our knowledge, this is the first end-to-end demonstration that a seven-person independent team can train open-weight models with leading agentic cyber capability.
Zongjie Li, Alan Z. W, John Nicolas J +4
Sep 8, 2026cs.RO

RoboCousin: Build Your Own Simulation Playground for Robust Bimanual Robotic Manipulation

Bimanual manipulation policies require large and diverse training datasets, yet collecting demonstrations on physical robots is expensive and difficult to scale. Simulation can generate data efficiently, but existing pipelines typically operate within closed asset libraries and predefined scenes: adding a newly observed object or environment still requires substantial effort to reconstruct geometry, specify physical and semantic properties, annotate interactions, and integrate the result into executable tasks. We present RoboCousin, an extensible simulation-based data-generation platform that turns user-provided observations into reusable assets, scenes, and expert trajectories for bimanual manipulation. Built on RoboTwin~2.0, RoboCousin converts object images into simulation-ready assets with visual and collision geometry, semantic and physical metadata, and automatically generated grasp-contact candidates. It further constructs digital cousins that vary compatible objects, backgrounds, layouts, and language instructions while preserving task-relevant affordances and spatial relations. The same asset system supports tabletop and room-level scene construction, with collision-aware base control for interaction beyond a fixed workspace. We release RoboCousin-OBD, containing more than 3,000 annotated object instances and 50 background environments, and use RoboCousin to generate over one million expert trajectories across 50 tasks. Simulation and real-robot experiments show that the automatically generated interaction annotations are comparable to curated annotations, generated assets provide effective sim-to-real supervision, and tabletop cousins can improve transfer beyond training on a single reconstructed scene. RoboCousin therefore provides a practical path for expanding both the scale and coverage of synthetic bimanual manipulation data.
Jingxuan Zhu, Jingyi Li, LiangLiang Chen +3
Sep 8, 2026cs.AI

Vision: Data-Centric Anchoring for Robust and Interpretable Agentic AI

Agentic AI systems built on large language models fail in two persistent ways that scaling does not fix: they break under distribution shift, and they cannot explain the decisions they make. We argue these are co-symptoms of one structural deficiency in the data lifecycle that governs how agents are trained, evaluated, and deployed. Observational interaction logs record what an agent did, not what it would have done otherwise. They encode spurious correlations without controlled variation, so they lack the counterfactual structure needed to separate causal signal from coincidence or to validate an explanation. No model-centric method can recover invariances the data never contained. We present Data-Centric Anchoring: robustness and interpretability should be engineered into the data environment, not extracted from models after training. Our central contribution is the Data-Centric Agentic Loop, a four-stage framework of Curate, Augment, Constrain, and Attribute. The ordering is structural, not stylistic. Curation precedes augmentation because generative models amplify whatever bias they are trained on. Augmentation precedes constraint because invariance objectives are vacuous without variation across environments to be invariant to. Attribution closes the loop, converting observed failures into targeted data interventions for the next iteration. Each stage manufactures the preconditions of the next, which makes the loop self-correcting rather than merely sequential. We ground the framework in a failure-driven taxonomy that links four core failure modes to the data lifecycle: spurious feature reliance, distribution-shift fragility, uncertainty miscalibration, and explanation unfaithfulness. We close with the limits of this approach and the open problems that stand between it and practical deployment at scale.
Arun Vignesh Malarkkan, Xinyuan Wang, Yanjie Fu
Sep 8, 2026cs.RO

Monkey See, Can Monkey Do? A Benchmark for Evaluating Robot Skill Learning by Observation

Learning from Observation (LfO) is a fundamental robotic capability that replicates how humans and animals socially learn from each other. Beyond its biological parallels, this modality provides a practical solution for data scaling in sample-inefficient and data-starved domains like robotics. Recent work has demonstrated promising results in learning manipulation skills from human videos, yet progress in this area remains difficult to assess. Existing methods vary widely in assumptions, hardware choices, and environment setups making it difficult to draw meaningful comparisons and identify advances in the field. To address these challenges, we introduce RoboReel: a unified benchmark for evaluating models that learn policies from human videos. RoboReel consists of bundled real-world human demonstration videos, simulated robot trajectories, and evaluation environments on ten manipulation tasks. We develop four test suites to evaluate the models' performance on multiple axes, including the robustness to visual distractors and the ability to complete long-horizon tasks. Our benchmark covers learning-from-observation models from different categories, and studies the effectiveness of multiple representation choices in our benchmark evaluation that covers over seven state-of-the-art algorithms (including our VLA based variants) in the field of LfO. Finally, we present an analysis of the different types of algorithms showing that long-horizon tasks and tasks with low tolerances are still challenging for current models. Webpage: https://roboreel.github.io
Weiwei Gu, Anmol Gupta, Anant Sah +5
Sep 8, 2026cs.LG

Proactive Context-Forecasted Safety Constraints for Nonstationary Reinforcement Learning

Ensuring safety in reinforcement learning under nonstationarity requires anticipating changes in risk before they lead to unsafe behavior. Existing approaches typically rely on safety constraints defined at design time or updated reactively during execution, assuming that such constraints remain valid over time. However, in nonstationary environments with evolving contexts and changing driving layouts, these assumptions may fail. We propose a framework for proactive safety constraint generation based on context forecasting. The approach infers latent environmental context from observations, predicts its future evolution, and constructs safety constraints adapted to anticipated conditions. This enables the agent to proactively avoid unsafe regions instead of reacting only after safety violations occur. We evaluate the method in driving environments with structured context variation. The experiments include a sweep over nonstationarity intensities and additional held-out driving layouts, including highway, intersection, and racetrack scenarios. Results show that proactive constraint generation substantially reduces collisions under both seen and out-of-training nonstationarity intensities and generally remains effective across held-out driving layouts while maintaining usable task performance. These findings suggest that context-based constraint generation is a promising approach for safe reinforcement learning under nonstationarity.
Tim Tomashevskiy
Sep 7, 2026cs.LG

Temporal-Causal Inference for Reinforcement Learning via Automata Learning

We consider reinforcement learning in environments with dynamics that undergo an irreversible phase transition governed by a hidden temporal pattern. The agent observes the base state but cannot observe the phase directly. We formalize this problem as a two-phase non-Markovian decision process and introduce Temporal-Causal Inference for Reinforcement Learning (TCIRL), a framework that jointly learns a control policy and infers the hidden temporal cause of the phase transition. TCIRL maintains a hypothesis deterministic finite automaton (DFA) to track what phase is active and refines it via counterexample-driven SAT-based synthesis. We prove that the hypothesis converges almost surely to a DFA recognizing the true cause language on all attainable label sequences, yielding an optimal policy for the original non-Markovian decision process. Experiments on a genetic therapy gridworld and a traffic signal environment show that TCIRL recovers the correct cause DFA and matches the full-information baseline in both domains.
Jan Corazza, Daniil Kaminskyi, Simon Lutz +4
Sep 7, 2026cs.AI

Rethinking Indirect Prompt Injection as a Test-Time Search Problem

We formulate indirect prompt injection as a test-time search over a task-dependent attack surface induced by the environment, user task, and injection task. To operationalize this formulation, we introduce an agentic attacker with a dedicated search harness that performs environment reconnaissance, structured reasoning over attack strategies, and adaptive evaluation using victim-agent feedback. Across heterogeneous tasks, we find that increasing attacker test-time compute improves vulnerability discovery and exploitation, while ablations show that explicit strategy management is important for avoiding redundant search and sustaining gains at larger budgets. These results suggest that agentic security evaluations should characterize both the attacker's search procedure and compute budget, rather than treating attack success as a budget-independent property of the victim. More broadly, our findings identify the attacker's adaptive search over the system attack surfaces as an important and underexplored security risk for tool-using agents.
Duong M. Nguyen, Joon Sik Kim, Blazej Manczak +1
Sep 3, 2026cs.LG

Headroom-Drift Replay: A Primitive for Principled Replay Control in GRPO

RL-based post-training for reasoning models is increasingly bottlenecked by repeated fresh rollout generation, particularly in agentic settings where environment interaction dominates wall-clock cost. Replay can reduce this burden by reusing past trajectories, but existing methods typically embed it within larger training pipelines involving exploration, experience restructuring, or mixed-policy optimization. This makes replay's own contribution difficult to isolate. We ask a focused question: how far can principled replay selection alone go? We introduce Headroom-Drift Replay, a group-level replay control primitive for GRPO that separates reuse into two decisions. Headroom ranks stored groups by remaining learning value, while Drift gates them by compatibility with the current policy. The fresh on-policy stream remains unchanged, and the method adds no auxiliary generation or training machinery. Across mathematical reasoning, multimodal reasoning, and Agentic Search benchmarks, this single intervention outperforms naive replay and matches or exceeds broader replay methods on Avg Mean@32. In Agentic Search, where environment interaction dominates cost, it delivers comparable quality at materially lower wall-clock time.
Hyun Bin Park, Du-Seong Chang
Sep 3, 2026cs.RO

A hybrid pipeline for dynamic ontology-based semantic mapping

Semantic mapping plays a crucial role in the ability of a robot to interact with objects, operate and navigate a complex environment. The most common pipeline for semantic mapping consists of geometric mapping and localization (SLAM), perception, semantic fusion and semantic representation. However, more recent works also integrate a form of prior knowledge in their application, most notably knowledge graphs or semantic scene graphs, to improve contextual understanding of the environment. In this paper, we present a hybrid pipeline for semantic mapping. Our system incorporates an external calibrated camera using homography projection for geometric mapping and localization, combined with object detection, persistent object tracking and ontology driven semantic updates to build a dynamic semantic world model. Linear regression models are also used for correction of the estimated values of real world coordinates. The system continuously updates object instances, spatial properties and semantic relations based on real time sensory data. Ontologies are selected as form of knowledge representation due to their hierarchical structure, semantic expressiveness and support for dynamic world modelling.
Konstantinos Dimitropoulos, Ioannis Hatzilygeroudis
Sep 3, 2026cs.RO

A Multi-Vine Soft Robot Enabling Accessible Working Channel and Steering

Soft eversion robots, also known as vine robots, have attracted growing interest for navigation and inspection tasks, including minimally invasive medical applications [1]. A vine robot consists of a thin, flexible, inextensible tube folded inward that everts and grows forward when pressurized. This tip-growth enables navigation with minimal friction, making vine robots well suited for complex environments such as the human colon [2]. While their inherent softness allows passive conforma- tion to curved pathways in confined spaces, navigation performance strongly depends on environmental inter- actions, including contact angle and the length of un- constrained deployed material [3], [4]. Sharp directional changes, such as those in the sigmoid colon, often limit passive growth and necessitate active steering. Existing solutions include distributed artificial muscles [5] or dedicated tip-based steering mechanisms [6]. In addition, many applications require payload delivery, such as sensors and tools [7], [8]. Within the ERC Synergy project EndoTheranostics, this motivates the development of vine robots capable of delivering micro- surgical tools during growth. Prior work has integrated working channels within the vine body [8], [9], but these approaches constrain tool size, introduce friction, and limit access to the environment to the robot tip. In this work, we propose a multi-vine architecture in which two vine robots are coupled to an externally integrated working channel via soft mounting tips [10]. Independent vine actuation enables active tip steering while advancing the working channel without embed- ding it within the vine bodies Figure 1. Experiments demonstrate sharp steering of nearly 90 degrees during growth, highlighting the potential of this architecture for versatile medical and non-medical applications.
Reza Kashef, Cem Suulker, Mohammad Sheikh Sofla +1
Sep 3, 2026cs.RO

RoughSense: Lightweight Terrain-Induced Rover Vibration Prediction Using Point Clouds and IMU Feedback

Autonomous navigation in space requires reliable terrain assessment for safe operations, especially in underground environments with limited communication, computing resources, and power budget. This paper presents a lightweight method for real-time vibration-aware traversability mapping using a Light Detecting And Ranging (LiDAR) point cloud and Inertial Measurement Unit (IMU) measurements. An initial vibration proxy is estimated from terrain geometry by applying Random sample consensus (RANSAC) to local point-cloud patches produced by a Simultaneous Localisation And Mapping (SLAM) algorithm. In parallel, the IMU provides local observations of the vibration experienced by the rover during traversal. The point-cloud-based prediction is then corrected online using Recursive Least Squares, allowing the system to adapt the geometric estimate to the measured rover response. The approach is evaluated in a lunar analogue environment, an outdoor field, and an underground mine.
Gabriel Manuel Garcia, Stephanie Aravecchia, Miguel Angel Olivares-Mendez
Sep 3, 2026cs.LG

Federated Causal Discovery via Regression-Directed Cumulants

In this paper we study linear non-Gaussian acyclic models (LiNGAM) when used in federated environments. These causal models allow one to go beyond Markov equivalence. However, in many domains data are scarce, and increasing the sample size by centralising data from different clients is not advisable due to regulations such as the GDPR. The federated environment offers an attractive option to balance privacy and causal discovery accuracy. Unfortunately, the standard centralised estimator in the LiNGAM setting, i.e., DirectLiNGAM, cannot be straightforwardly federated. Higher-order cumulant tensors offer a way around this obstacle: they depend only on the joint distribution of the variables involved and add exactly across independent sample groups, so a single communication round suffices in horizontal, vertical, and hybrid partitions. However, FedISHC, i.e., the current federated method along these lines, breaks down under near-symmetric noise. To overcome the above limitation, we introduce the FedRCD family of causal discovery algorithms, and investigate three variants that trade off communication rounds against algebraic noise; two of them are exact federated counterparts of the centralised high-order cumulant (HC) and HC-LiNGAM algorithms, and the single-round variants further effectively support exact unlearning at any granularity, from a single observation to a whole client. Numerical experiments show that at sample sizes typical of real deployments, the entire cumulant-based federated family does not actually rank variables by the population asymmetry that the scores encode at zero. It ranks them by a variance ladder induced by the DAG along its directed paths, the cumulant counterpart of varsortability. Marginal standardisation collapses every cumulant method to near-random ordering, while scale-invariant DirectLiNGAM, not federable under this protocol, is unaffected.
Pablo Torrijos, Fabio Stella, José A. Gámez +1
Sep 3, 2026cs.RO

Toward anIntegrated Cognitive--Ergonomic Architecture forHuman--Machine Interaction: Combining Cognitive Models with~Human Factors Ergonomics

This paper presents an integrated approach to modeling human competencies by combining the theoretical foundations of cognitive architectures with principles from Human Factors Ergonomics (HFE). Through a comparative analysis of established cognitive models-SOAR, ACT-R, LIDA, and COCOM-we synthesize a tailored architecture designed to address the complexities of human-machine interaction (HMI) in dynamic environments. By contextualizing this model within ergonomic frameworks, we elucidate the mechanisms underlying decision-making, skill acquisition, and adaptive behavior, bridging the gap between cognitive theory and applied system design. Our framework is empirically grounded in industrial robotics applications, where operator expertise, normative knowledge, and real-time feedback loops are critical. The proposed architecture not only enhances the cognitive alignment of HMI systems but also provides a scalable methodology for designing intelligent, human-centered interfaces in high-stakes environments. This work advances both the theoretical understanding of human competencies and the practical implementation of adaptive, ergonomically optimized systems.
Antoine Lenat, Olivier Cheminat, Damien Chablat +1
Sep 3, 2026cs.RO

Local Path Planning and Obstacle Avoidance for an Omnicopter Platform

Autonomous unmanned aerial vehicles (UAVs) increasingly operate in cluttered environments where global planners such as RRT* are not directly deployable at control rates. This paper presents a real-time local planning and obstacle avoidance module for an omnidirectional multirotor (omnicopter) by extending the Dynamic Window Approach to six degrees of freedom (6D-DWA). Our method achieves real-time feasibility through (i) local-map voxelisation, (ii) a compact sphere-based approximation of the vehicle geometry, and (iii) adaptive velocity sampling in the 6D search space. To improve reactivity to unknown obstacles, we introduce a context-aware "Agile Mode" that adjusts scoring weights online to trade-off between goal progress, clearance, and heading/facing constraints during evasive manoeuvres. We evaluate our approach in simulation across computational stress tests, dense-waypoint path tracking, and static/unknown obstacle scenarios. Our planner runs consistently within a 0.2s control loop, tracks waypoint-dense global paths with < 0.1m average cross-track error and 13deg average heading error, and avoids collisions in static environments. For unknown obstacle avoidance, Agile Mode achieves 79.3% success for an off-centre obstacle and 41.4% for a centred obstacle, highlighting both the effectiveness of adaptive weighting and remaining limitations in highly constrained geometries.
Mikolaj Helinski, Spilios Theodoulis, Mahmoud Hamandi +3
Sep 3, 2026cs.AI

KC-Bench: A Dynamic Interactive Benchmark for Evaluating Knowledge Conflicts in LLM Agents

As LLMs increasingly act through tools, they must reconcile user instructions, parametric knowledge, and dynamic environmental observations before taking actions. We introduce KC-Bench, a controlled multi-turn benchmark for measuring this capability across world-knowledge conflicts, input inconsistencies, and multi-source temporal conflicts. Its 238 tasks are manually screened from more than 1,000 generated candidates and combine a user simulator, stateful tools, deterministic environment assertions, an open-source natural-language evaluator, and human trajectory verification. Evaluation of nine models, including DeepSeek-V4-Flash, GLM-5.2, and MiniMax-M3, shows substantial cross-domain variation: no model handles factual correction, identity consistency checking, and temporal conflict resolution reliably across all settings. In the simulated environments, missed conflicts can propagate to tool calls or synthetic protected-data flows. KC-Bench isolates this model-level behavior rather than ranking complete agent frameworks, and provides a reproducible diagnostic for developing conflict-aware reasoning and execution safeguards.
Yaxing Lyu, Shengjie Zhou, Binbin Toh +2
Sep 3, 2026cs.AI

Speculative Macro Commit for Faster Tool-Using Agents

Tool-using LLM agents spend wall-clock time not only on model inference but also in serial action--observation turns, where each tool call, environment transition, and observation can delay subsequent decisions. We introduce \textbf{Speculative Macro Commit} (SMC), a runtime mechanism for a two-tier agent system: a large authoritative actor model produces the official trajectory, while a faster speculative drafter model continuously predicts and executes future action chains on an isolated environment snapshot. SMC mines recurring multi-action skeletons from training traces and stores them in a macro library used to match against action chains predicted by the drafter at runtime. When the actor's next tool call matches the first drafted action, SMC commits the remaining pre-executed draft steps, together with their observations, to the official trajectory. Using Qwen3.5-27B INT4 as the authoritative actor model and Qwen3.5-4B as the speculative drafter model, SMC matches the sequential agent's overall accuracy while reducing latency by 10.23% over the Speculative Actions (SA) baseline and 18.59% over sequential execution on the τ2τ^2-Bench Telecom subset. On AppWorld, SMC reduces wall time by 7.7% over SA baseline and 44.9% over sequential execution, with a small reduction in task completion. Overall, SMC provides a practical way to reuse multi-step speculative execution and reduce agent latency beyond single-step speculative actions. Our code is publicly available \href{https://github.com/zeyuliu1037/speculative-macro-commit}{\textcolor{magenta}{here}}.
Zeyu Liu, Souvik Kundu, Peter A. Beerel
Sep 2, 2026cs.CV

VIPS: Vehicle-Infrastructure Cooperative Planning Benchmark via Pseudo-Simulation

End-to-end autonomous driving in urban environments requires robust decision-making under partial observability and complex multi-agent interactions. Severe occlusions and dense traffic at intersections limit the perception capability of single-agent systems, motivating recent efforts on Vehicle-to-Infrastructure (V2I) cooperation for perception and planning. However, existing evaluation protocols face a fundamental trade-off: open-loop evaluation fails to capture error accumulation and recovery from deviations, while closed-loop evaluation is costly, difficult to scale, and often relies on simulated environments that may suffer from domain gaps. To bridge this gap, we propose VIPS, a benchmark for cooperative autonomous driving in V2I settings based on pseudo-simulation. VIPS extends pseudo-simulation by integrating vehicle and infrastructure observations. This enables scalable yet realistic evaluation of robustness and error propagation without full simulation. We further present CoS-V2X, a cooperative planning framework based on sparse representations. CoS-V2X models vehicle-infrastructure interactions using compact features for efficient communication and robust decision-making under heterogeneous observations. Code and dataset are available at https://vips2026.github.io.
Hoonhee Cho, Jae-Young Kang, Giwon Lee +3
Sep 2, 2026cs.LG

Towards One-for-All Robustness Across a Continuum of Threat Levels

Adversarially robust models often overfit to a specific attack budget, necessitating multiple specialized models for diverse and dynamic adversarial environments, a strategy that becomes fundamentally intractable as the threat space grows. This raises an open challenge: can we achieve strong robustness across a continuum of threat levels within a single model? We propose the Threat Conditional Network (TCN), grounded in a representation factorization framework that decomposes representation learning into a threat-invariant shared backbone and a lightweight threat-conditional adaptor. TCN conditions a single model on the perturbation level via Fourier-based embeddings and channel-wise affine modulation, and is trained against a distribution over perturbation budgets, enabling flexible and seamless adaptation across an infinite continuum of threat levels during inference. Extensive experiments on CIFAR-10, CIFAR-100, and Tiny-ImageNet show that TCN matches or surpasses a full ensemble of budget-specialized models with a single set of parameters, generalizes to unseen perturbation budgets, and transfers robustly under mismatched threat conditions, with only 4.6% parameter overhead. These contributions chart a promising path toward adaptive and generalizable robustness in dynamic and diverse threat environments.
Zhichao Hou, Xiaorui Liu