3D Pose Estimator

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Period ending 2026-09-14

2 new papers

A weekly snapshot of new work published in 3D Pose Estimator.

Period ending 2026-09-07

3 new papers

A weekly snapshot of new work published in 3D Pose Estimator.

39 papers

Latest in 3D Pose Estimator

Sep 21, 2026cs.CV

STA-TFM: Spatio-Temporal Aggregation Across Views TransForMer for Pose Estimation

Monocular 3D human pose estimation (HPE) remains challenging due to depth ambiguity, occlu- sions, and the need for temporal consistency. While multi-view methods provide superior accuracy over monocular approaches, they often require complex setups. We introduce STA-TFM, a transformer-based architecture that combines spatial and temporal information for multi-view pose estimation. The approach leverages DSTformer, a monocular feature extractor, to capture long-range pose dependencies within each view. A fusion transformer then aggregates information across views to produce coherent 3D estimates. To address training data scarcity, we use a data generation pipeline that transforms any existing 3D pose dataset into multi-view setups with controllable parameters. Experiments on various datasets demonstrate that STA-TFM outperforms existing camera-parameter-free multi-view methods. STA-TFM achieves 50.9% and 49.5% reductions in mean per joint position error (MPJPE) and mean per joint velocity error (MPJVE) on the DHP19 dataset. Furthermore, it achieves 6.7% and 7.7% respective reductions on HAA4D, and a 15.2% MPJPE reduction on TotalCapture. STA-TFM handles noisy and missing 2D inputs, supporting potential deployment in healthcare monitoring, athletic assessment, and immersive technologies. Code, training checkpoints, and data are available at https://zenodo.org/records/22832620.
Mena Kamel, Natalie Won, Amrut Sarangi +2
Sep 1, 2026cs.CV

Cross-Model Distillation of a Human-Pose Foundation Model from Unannotated Infant Video for Markerless 3D Pose Estimation

Spontaneous movement is one of the earliest windows onto an infant's neuromotor health, and structured clinical instruments that score it are validated early predictors of cerebral-palsy risk. However, they require specially trained raters, are time-consuming, and carry inter-rater variability. This motivates automated, video-based markerless assessment, especially as marker-based motion capture is impractical in infants. Yet the foundation models that make markerless capture possible are trained almost entirely on adults: our recent multi-view infant study found that no single model is jointly best, with strong 2D keypoint accuracy and direct 3D body recovery split across different models. While that study identifies this trade-off, it does not resolve it. Here, we perform cross-model distillation from the Sapiens 2 pose model into the SAM 3D Body model, using unannotated infant video alone. A frozen teacher supplies dense pseudo-labels, and a differentiable renderer aligns the predicted mesh to them in the training loop. On eleven held-out infants (18 sessions, 173 recordings) under our prior study's multi-view protocol, fine-tuning improves same-view 2D keypoint agreement with the Sapiens reference (median body percentage of correct keypoints @ 10px 0.22 -> 0.42, face 0.22 -> 0.42) and Procrustes-aligned mean per joint 3D position error (25.5 -> 22.2 mm). This demonstrates how cross-model distillation improves SAM 3D Body model performance on infants.
R. James Cotton, Divya Joshi, Colleen Peyton
Sep 1, 2026cs.CV

CQF-HMR: Continuous Quaternion Flows for Probabilistic 3D Human Mesh Recovery from a Single Image

Recovering 3D digital humans from a single 2D image is an ill-posed computer vision problem due to the loss of depth information. Probabilistic 3D human pose estimation compensates for this by estimating a set of 3D hypotheses from a prior distribution via generative models. However, most prior work focuses only on 3D keypoints, which often leads to implausible poses that are difficult to apply to downstream tasks, e.g. animation or digital humans. SMPL-based methods are more scalable thanks to the explicit body priors, but it requires more complex modeling of the generation process due to the non-additive nature of the joint rotations. In this work, we propose a novel approach for probabilistic 3D humans using quaternion-constrained continuous normalizing flows conditioned on 2D pose estimations. Our proposed quaternion flows show significant advantages over approaches using other rotation representations. Experiments demonstrate state-of-the-art results of our method on Human3.6M, particularly in ambiguous settings, and comparable pose estimation accuracy on challenging 3DPW and EMDB benchmarks.
Cuong Le, Bao-Long Tran, Pavlo Melnyk +3
Aug 31, 2026cs.CV

MEOM: Multi-View Expected-OKS Maximization for Human Pose Triangulation

Conventional algebraic triangulation solves 3D human pose estimation (HPE) from multi-view 2D keypoints. The typical approach, decoding 2D keypoints from predicted heatmaps, is unreliable as heatmaps can be multimodal under occlusion, and collapsing them into single peaks discards their spatial distribution. We seek to use the entire heatmap to estimate 3D poses more accurately, which requires solving two problems: how to robustly fuse heatmaps across views, and how to assess the reliability of heatmaps. For the former, we introduce a novel objective, Multi-viewExpected-OKS Maximization (MEOM), that locates a 3D joint where the views agree in probability mass. For the latter, we adopt highest-density-region (HDR) calibration as a diagnostic of that mass, independently of distance-based metrics. The proposed framework covers two settings, with and without 3D supervision. Without 3D supervision, we optimize 3D poses from pretrained heatmap predictors by maximizing MEOM, achieving comparable performance with state-of-the-art methods that rely on larger backbones, temporal fusion, and simulated 3D data. On ambiguous Human3.6M (H36MA) and occluded CMU Panoptic frames, the advantage is substantial. When 3D labels are available, we train the model end-to-end with a combined MEOM and MSE loss, achieving 19.11 mm absolute MPJPE on Human3.6M outperforming the state-of-the-art volumetric approach on absolute MPJPE at half the inference cost.
Ziliang Xiong, Henglin Shi, Per-Erik Forssen
Aug 30, 2026cs.CV

Everybody Tracking Every Body

We address the problem of 3D body pose estimation of multiple interacting people from their egocentric views with centralized coordination. Each individual wears a camera recording egocentric video and IMU data. Processing this video with VIO SLAM provides high-quality tracking of each egocentric camera through space. The first-person view from one individual provides third-person observations of other people, although these exocentric observations are sparse, intermittent, and of highly variable reliability as both cameras and subjects move. To integrate these synchronized data streams, we propose a diffusion-based approach that fuses estimates of pose based on head motion derived from egocentric camera motion with exocentric pose observations, conditioning on both observation content and reliability. Our model is trained on a mixture of single-person motion-capture data and multi-person video in order to learn rich priors for body motion trajectories and video observation reliability. Evaluation on challenging multi-person datasets suggests our fusion approach improves over motion-only and vision-only baselines in terms of both absolute and relative pose accuracy.
Daeyun Shin, Yunhan Zhao, Shu Kong +2
Aug 12, 2026cs.CV

HSTGFormer: Hyper Spatial-Temporal Graph Transformer for 3D Human Pose Estimation

Transformer-based methods have achieved strong performance in monocular 3D human pose estimation, but most existing approaches organise spatial and temporal reasoning as separate stages, which may weaken unified spatial-temporal interdependencies inherent in human motion and compress frame-level structural information before temporal modelling. In this paper, we propose HSTGFormer, a graph-enhanced Transformer framework that reformulates spatial-temporal reasoning as localised coupled graph aggregation over joint-time nodes. Specifically, HSTGFormer introduces a Hyper Spatial-Temporal Graph (HSTG), which decomposes global spatial-temporal reasoning into local spatial-temporal receptive fields around individual joint-time nodes by extending per-frame skeleton graphs into temporal neighbourhoods, thereby enabling structure-aware coupled reasoning while preserving local structural motion information. It further incorporates an Adaptive Dual-Scale Temporal Graph (ADSTG) to capture joint-specific temporal dependencies over complementary short- and long-range windows. A lightweight node-wise fusion module further adaptively integrates the two graph representations for each joint-time node. Experiments on Human3.6M and MPI-INF-3DHP show that HSTGFormer achieves strong accuracy with high computational efficiency.
Ruochen Li, Shuang Chen, Wenke E +2
Aug 10, 2026cs.CV

PressureMesh: 3D Human Mesh Estimation from Multi-Device Pressure Images

Human pose monitoring is crucial in fields such as rehabilitation assessment and human-computer interaction. Due to its privacy-preserving nature, pressure-based human pose monitoring has become a primary approach for unobtrusive sensing. However, existing methods are generally limited to a single device, which restricts the effective monitoring range. To address this limitation, we propose MDP-Net, an end-to-end network capable of directly estimating human meshes from temporal pressure data across multiple devices. We introduce a multimodal fusion mechanism inspired by the Mixture of Experts (MoE) framework to achieve effective complementarity and enhancement of cross-device pressure information. To support the training and evaluation of MDP-Net, we constructed MDP, a high-quality multi-device temporal pressure dataset that includes various pose labels such as 2D/3D joints and human meshes. Experimental results demonstrate that MDP-Net achieves a joint position error of 12.6 cm on the MDP dataset. These results prove that fusing multi-device pressure information is an effective and promising new solution for daily human pose monitoring.
Changhai Ma, Ziyu Wu, Yunkang Zhang +8
Jul 21, 2026cs.CV

Wave2Body: Rethinking mmWave Human Pose Estimation as Radar-to-Body Token Translation

Millimeter-wave (mmWave) radar enables privacy-friendly human sensing, but its sparse point clouds are physical measurements of view-dependent electromagnetic reflections and only indirectly characterize body articulation. Recovering a complete 3D pose from such partial, geometry-dependent observations is therefore under-constrained. Existing methods directly regress joint coordinates from paired radar-pose data, relying on the same limited paired supervision to learn radar perception, human-body structure, and their alignment. This coupling can encourage dataset-specific shortcuts under ambiguous radar observations. We propose Wave2Body, a radar-to-body token translation framework that decouples these learning targets using a self-supervised mmWave tokenizer, a pretrained compositional body tokenizer that defines the output space, and a lightweight translator between them. Experiments on M4Human and mmBody show that Wave2Body achieves stronger cross-domain generalization than previous methods while incurring much lower computational costs for training and inference. All the code and experiment results are publicly available at https://github.com/Galaxywalk/Wave2Body.
Bo Liang, Chen Gong, Wei Gao +1
Jul 13, 2026cs.CV

WiFi-JEPA: Self-supervised Learning for WiFi-CSI 3D Human Pose Estimation

WiFi Channel State Information (CSI) enables privacy-preserving human pose sensing in camera-denied environments, but existing WiFi-based pose estimators often fail under environment shifts and rely on costly camera-based annotation pipelines that limit scale. We propose WiFi-JEPA, a self-supervised framework that learns CSI-native representations by predicting masked latent embeddings instead of reconstructing raw CSI signals that may contain hardware-specific artifacts. WiFi-JEPA makes three contributions: (i) CSI-specific tokenization and link masking tailored to the CSI tensor over channel, time, and link (C,T,L); masking entire Tx-Rx antenna links forces the model to predict one spatial link view from others, capturing cross-link correlations informative of 3D spatial structure. (ii) A ray-tracing CSI simulation pipeline that generates diverse unlabeled CSI from randomized geometric primitives, providing scalable pre-training data without pose annotations. (iii) State-of-the-art results on Person-in-WiFi-3D: WiFi-JEPA outperforms prior WiFi-CSI baselines on both single- and multi-person 3D pose estimation under the same evaluation protocol. We also show that simulated CSI provides complementary pre-training signal to real CSI, and that four vision-native SSL objectives degrade performance below training from scratch, whereas WiFi-JEPA consistently improves downstream pose estimation.
Doeon Kim, Jungyoon Lee, Seongsin Kim +1
Jul 13, 2026cs.CV

EquiFusion: Kinematics-Agnostic Human Motion Prediction via Equivariant Latent Diffusion

Existing Stochastic 3D Human Motion Prediction models are fundamentally constrained by hard-coding the skeleton kinematics, severely limiting generalization, preventing cross-dataset training, and requiring complex data retargeting. We introduce EquiFusion, the first kinematics-agnostic model to solve this bottleneck, implementing a latent diffusion model with a permutation equivariant architecture. EquiFusion treats the kinematics' connectivity as an explicit input parameter, ensuring its internal computations are inherently agnostic to joint ordering and graph structure. This novel design enables truly cross-dataset generalization to unseen kinematics and unlocks novel zero-shot directions, such as motion prediction from partial or occluded observations and targeted limb generation. EquiFusion achieves state-of-the-art results on major benchmarks, being up to 75% more compact than previous kinematics-specific methods, while achieving faster training and inference. EquiFusion thus establishes a new, flexible standard for robust human motion prediction. Model and training code are available at https://ceveloper.github.io/publications/equifusion/.
Cecilia Curreli, Florian Hofherr, Dominik Muhle +3
Jul 10, 2026cs.CV

TSR-Ego: Temporally Guided Stereo Refinement Framework for Egocentric 3D Human Pose Estimation

Egocentric 3D human pose estimation from head-mounted stereo cameras is challenging due to fisheye distortion, severe self-occlusion, and frequent truncation of body joints outside the camera field of view. Recent stereo egocentric methods have improved performance through heatmap lifting, stereo correspondence, and transformer-based refinement, but they often rely heavily on frame-local evidence or use temporal information only as auxiliary pose-level context. This limits robustness when current-frame stereo cues are weak, occluded, or ambiguous. We propose TSR-Ego, a temporally guided stereo framework that couples short-term motion evidence with projection-guided feature sampling. The model first enriches dense stereo feature maps using a causal depthwise-separable temporal convolution, allowing past visual evidence to influence the feature space before deformable cross-attention. A single-stage causal stereo decoder then refines learned 3D joint queries through temporal self-attention, joint self-attention, and fisheye deformable stereo cross-attention, using the evolving pose estimate to generate 2D sampling references. Unlike methods that apply temporal reasoning mainly after pose prediction, TSR-Ego uses motion context to shape both the sampled stereo features and the joint representations while preserving online inference without future frames. Experiments on UnrealEgo2 and UnrealEgo-RW show state-of-the-art performance, with especially strong gains on real-world sequences.
Md Mushfiqur Azam, John Quarles, Kevin Desai
Jul 9, 2026cs.CV

Pose-to-Biomechanics: Bridging 3D Human Pose Estimation and Biomechanical Attribute Prediction

Recent progress in 3D human pose estimation has made markerless recovery of skeletal motion increasingly accurate and scalable. However, most pose estimators remain optimized for geometric keypoint accuracy, while many real-world applications in rehabilitation, sports science, ergonomics, and clinical movement analysis require biomechanical quantities that describe how the body moves, loads, and activates. In this work, we propose BioModule, a lightweight plug-in temporal transformer that attaches downstream of any 3D pose estimator and predicts biomechanical attributes from standard 17-joint 3D skeletons. BioModule is estimator-agnostic and requires no modification of the upstream pose model, enabling existing pose estimators to be extended toward physically interpretable motion analysis. To train and evaluate BioModule, we construct a large-scale aligned dataset pairing Human3.6M video and 3D keypoints with the biomechanical label space of Human3.6Mplus. We establish and verify anatomical correspondence between coordinate systems of the two datasets, enabling frame-accurate cross-modal supervision. Using this aligned supervision, BioModule predicts biomechanical quantities. We further benchmark BioModule across seven state-of-the-art 3D pose estimators, providing the first systematic analysis of how upstream pose estimation quality propagates to downstream biomechanical prediction fidelity. The results position BioModule as a compact, modular bridge between vision-based pose estimation and biomechanically meaningful human motion analysis.
Ayda Eghbalian, Kevin Desai
Jul 3, 2026cs.CV

Seeing Through WiFi: Lightweight Human Pose Estimation with Dynamic Kernel Attention

WiFi-based human pose estimation (HPE) enables the detection and interpretation of human body positions and movements without the need for wearable devices while preserving individual privacy concerns. Implementing this solution requires enhancing model performance and maintaining efficiency, especially on resource-constrained devices. This paper introduces a novel framework, WiLHPE, for lightweight and efficient human pose estimation using WiFi CSI signals. Empowered by a camera-based model during training, WiLHPE processes raw WiFi signals directly to estimate human poses in the testing phase. It employs a novel neural network architecture to dynamically learn convolutional kernels and apply attention mechanisms across channel and frequency spaces. This innovative method diversifies the kernels to improve the recognition capabilities of WiFi signals without adding complexity, ensuring efficiency. Additionally, the Tree-Structured Parzen Estimator algorithm is employed to optimize the critical hyperparameters of the neural network efficiently, minimizing the time required for optimal hyperparameter search compared to heuristic methods. Results from experiments on both the MM-Fi and WiPose datasets highlight the superiority of WiLHPE over state-of-the-art approaches, achieving 85.96% and 94.27% at PCK50, respectively, with minimal computational overhead. Notably, WiLHPE performs impressively even under challenging conditions, maintaining around 80% at PCK50 under AWGN noise with an error variance of 0.5.
Toan D. Gian, Van-Dinh Nguyen, Vo Phi Son +5
Jul 3, 2026cs.CV

RePos: Relative-to-Absolute Output Factorization for Cross-Environment WiFi-Based 3D Human Pose Estimation

Device-free 3D human pose estimation using commodity WiFi Channel State Information (CSI) enables privacy-preserving and illumination-robust human sensing, but its deployment is limited by poor cross-environment generalization. Unlike images, CSI measurements do not have a spatially localized correspondence to body parts and are heavily affected by multipath propagation, causing models that regress absolute poses to entangle body structure with environment-specific location cues. Within a single environment this coupling is benign: an end-to-end absolute-pose variant, RePos-D, already achieves state-of-the-art accuracy on Person-in-WiFi-3D (86.9 mm MPJPE, a 3.4% gain over the previous best WiFi method, DT-Pose). Across environments, however, the same model overfits position and suffers significant performance degradation. We therefore propose RePos, a factorized framework that separates root-relative pose estimation from root localization. By preventing absolute-pose supervision from affecting the structure branch, RePos learns environment-invariant pose representations. Specifically, it groups CSI features into body-part-aware latent tokens that skeleton-guided modeling refines into the pose, while a separate amplitude-based network estimates the root position through a differentiable spatial-decomposition module. Under the strict MM-Fi cross-environment protocol, RePos achieves MPJPEs of 254.4-296.1 mm, a 10-21% reduction over existing WiFi-based methods. The improvement remains consistent across activity protocols, leave-one-environment-out splits, and leakage-free few-shot transfer. Analysis of the learned features shows that relative-pose representations remain largely position-agnostic, while root localization retains environment dependence, indicating distinct generalization behavior for structure and localization.
Zhangcheng Hou, Tomoaki Ohtsuki
Jun 28, 2026cs.CV

Again-Pose: Anchor-Guided Adaptive Inter-Frame Motion Cues Propagating for High-quality Human Pose Reconstruction

Reconstructing continuous 3D human poses from unconstrained videos is challenging, especially in extreme motion scenarios involving severe motion blur and occlusion. Current state-of-the-art methods typically rely on implicit temporal attention to aggregate features across frames. However, under severe visual degradation, input features often suffer from collapse, rendering them indistinguishable from noise. In such cases, implicit aggregation fails to distinguish valid signals, leading to catastrophic reconstruction errors. To address this robustness gap, we propose a simple yet effective framework called Anchor-guided adaptive inter-frame motion cues propagating (Again-Pose), reformulating pose estimation in degraded frames as a motion-guided recovery task. Instead of blindly smoothing features, we explicitly identify high-quality Anchor Frames based on feature saliency and propagate reliable kinematic cues to "inpaint" the poses of degraded intermediate frames. Specifically, a Dual-path Motion-aware Module captures fine-grained inter-frame dynamics, while a Difference-weighted Fusion Module adaptively propagates these cues to suppress drift. Extensive experiments on standard benchmarks (Human3.6M, 3DPW, PoseTrack) and the challenging FineDiving dataset demonstrate that Again-Pose significantly outperforms state-of-the-art methods in robustness and stability, effectively recovering plausible poses where other methods fail.
Shuaikang Zhu, Yiding Sun, Yang Yang
Jun 23, 2026cs.CV

Bengal-HP_RU: A Dataset of Bengal People For Head Pose Estimation

Existing head pose datasets predominantly feature subjects of Western or East Asian origin, leaving South Asian populations, particularly Bengali individuals, largely underrepresented. We introduce Bengal-HP_RU, the first publicly available head pose dataset centred on Bengali subjects, comprising 12,894 labelled head images annotated with continuous yaw, pitch, and roll values. Images were collected from Wikimedia Commons under free licences and processed through an automated pipeline followed by manual label correction. The dataset is partitioned by Wikimedia uploader identity to prevent data contamination, yielding 10,494 training and 2,400 test images across 296 unique uploaders. Bengal-HP_RU exhibits substantial diversity in subject age, gender, occlusion, illumination, and background, reflecting realistic in-the-wild conditions. The dataset is publicly available at https://doi.org/10.17632/xbw9kr37jb.2.
Md. Ahanaf Arif Khan, Md. Tawhidur Rahman, Sangeeta Biswas +4
Jun 11, 2026cs.CV

A Machine Learning Framework for Real-Time Personalized Ergonomic Pose Analysis

This paper introduces a new methodology for real-time prediction of ergonomic and non-ergonomic human poses using volumetric video data in three dimensions. Although the methodology was designed for ergonomic assessments, it can be adapted to other applications requiring real-time analysis of human posture. One aspect that makes this system stand out is its ability to analyze 3D point clouds during the assessment, enabling computation from multiple angles. This overcomes a critical limitation of cameras which provide often a fixed viewpoint, thereby restricting the data available for a thorough postural evaluation, especially when occlusions occur. The system continuously and automatically performs pose inference using the chosen perspective on the real-time streaming data; however, only the poses manually selected and labeled by the user are used to train the personalized deep learning classifier. The methodology has been refined through a case study in which RGB-D cameras captured subjects performing load-lifting tasks, enabling real-time skeletal labeling. The model was trained on this data and, following the training phase, performs inference on new streaming data in real time. This research offers a scalable and pragmatic approach for real-time ergonomic evaluation by combining state-of-the-art 3D data technologies and traditional 2D pose estimation algorithms. It addresses the increasing need for safety and health monitoring in workplace environments, marking a notable contribution to the domain.
Manex Atxa, Bruno Simoes, Julen Balzategui
Jun 10, 2026cs.CV

Stereo Vision-Based Fall Prediction and Detection using Human Pose Estimation on the AMD Kria K26 SOM

Background and Objective: Falls among elderly people can cause serious injury and reduce quality of life. Timely prediction and detection are essential to prevent harm and support well-being. We propose a portable, low-power, battery-operated, vision-based fall prediction and detection system using HPE on an AMD Kria K26 System-on-Module (SOM). The objective is a non-intrusive, privacy-preserving system for real-time fall detection. Methods: The system uses an Intel RealSense D455 range-sensing camera connected to the K26 SOM by USB. It captures synchronized RGB and depth frames, 640 x 480 x 3 and 640 x 480 pixels, at 60 FPS. The SOM runs a three-stage pipeline with quantized YOLOX, Anchor-to-Joint (A2J), and fall-detection models. YOLOX identifies human bounding boxes from RGB frames, then discards the RGB frames to preserve privacy. A2J uses depth frames to estimate 15 joint keypoints per person. A CNN uses selected joint coordinates (x, y, z) to classify fall activity. YOLOX was trained on CrowdHuman; A2J on ITOP, MP-3DHP, UR Fall Detection, and a custom SDSU PSG dataset; and the CNN on UR Fall Detection and SDSU PSG. The design used a single-core DPU with a serial pipeline and a dual-core DPU running YOLOX and A2J with multiple threads. Results: Quantized accuracy was evaluated using IoU >= 50% for YOLOX, mAP with a 10-cm rule for A2J, and classification accuracy, (TP + TN)/(TP + TN + FP + FN), for the CNN. Accuracies were 74%, 84.13%, and 75.85%. Throughput improved from 2.5 FPS for the single-threaded pipeline to 4.5 FPS for the multi-threaded version. Conclusion: Results demonstrate the feasibility of privacy-preserving fall detection on an AMD Kria K26 edge device. On-device HPE and fall classification runs without cloud dependency, supporting elderly monitoring and assistive healthcare. Future work will improve model accuracy and speed.
Shreyas Narasimhiah Ramesh, P. D. Rathika, Mahasweta Sarkar +3
Jun 5, 2026cs.CV

DisPOSE: Projected Polystochastic Diffusion for Self-Supervised Multi-View 3D Human Pose Estimation

Recovering 3D human poses for multiple individuals from different camera views is a fundamental bottleneck for analyzing interacting behaviors. Existing self-supervised approaches leverage synthetic catalogues of 3D poses; however, this leads to poor generalization in real-world scenarios due to distribution shifts. We therefore introduce DisPOSE, a self-supervised framework that approximates the inherently discrete multi-view person-assignment problem as a generative diffusion process over the space of polystochastic tensors. By employing differentiable Sinkhorn projections during denoising, our model learns to guide solutions toward valid and feasible assignments based on 2D image priors. The complete 3D skeletons of localized individuals are then regressed using a Hypergraph-Convolutional Decoder that explicitly models relational structures and articulated joints across multiple views. The proposed approach outperforms current state-of-the-art self-supervised methods on standard datasets and demonstrates strong performance on a newly proposed benchmark featuring highly occluded scenes from surgical operating rooms. Our diffusion-based localization demonstrates high label efficiency, retaining 99% of its performance with only 10% of the pseudo-labels. Notably, disentangling the assignment and root regression components while maintaining differentiability makes DisPOSE nearly agnostic to different camera arrangements.
Tony Danjun Wang, Tolga Birdal, Nassir Navab +1
Jun 5, 2026eess.SP

C-MambaPose: A Physics-Informed Complex Mamba Framework for Cross-Environment WiFi Human Pose Estimation

Human pose estimation (HPE) utilizing wireless WiFi signals has emerged as a promising technology owing to its device-free nature, privacy preservation, and robustness against occlusion and poor lighting. However, existing methods often overlook the physical complex phase information of WiFi signals and fail to generalize across diverse environments due to severe domain shifts. In this paper, we present C-MambaPose, a physics-informed complex-valued Mamba-GraFormer hybrid framework for robust cross-environment WiFi-based 3D HPE. Our framework first sanitizes raw WiFi Channel State Information (CSI) phase errors and constructs a phase-preserving complex-valued representation. We then employ a Spatiotemporal Complex Mamba encoder with a dynamic selective receptive field to capture fine-grained phase dynamics. A cross-attention joint-query mapper maps the unstructured sequence tokens to human joints, which are decoded by a Graph Convolutional Network (GCN) to predict anatomically coherent 3D coordinates. Extensive evaluations on the MM-Fi dataset show that C-MambaPose achieves competitive or superior performance to state-of-the-art baselines across all settings, setting a new state-of-the-art specifically on the challenging cross-environment split, requiring only 3.78 M parameters-an 83.1% reduction compared to GraphPose-Fi~\cite{chen2026graph} and an 85.7% reduction compared to MetaFi++\cite{zhou2023metafi++}, while maintaining a comparable size to DT-Pose\cite{chen2025towards} (which is only 18% smaller) but achieving significantly superior performance without requiring any pretraining. Our code is publicly available at https://github.com/phucngvinuni/cmampose.git.
Phuc Nguyen H
Jun 3, 2026cs.CV

IMPose: Interactive Multi-person Pose Estimation with Dynamic Correction Propagation

High-quality dynamic human pose annotation equips AI with precise motion kinematics to enable human behavior mastery, yet remains labor-intensive and time-consuming. Current annotation tools either lack temporal correction propagation or fail in multi-person scenarios, necessitating excessive manual intervention. In this paper, we introduce IMPose, an interactive tool for multi-person dynamic pose annotation. It features a dual-level tracking mechanism that propagates one-frame multi-person pose corrections from annotators across entire videos. The keypoint-level ensures corrections temporal propagation via sequential modeling, while the instance-level employs keypoint-aware embedding with relative positional encoding to maintain multi-person cross-frame consistency. To further improve robustness, IMPose maintains historical pose and instance cues in a trajectory bank, which enhances long-range temporal association and stabilizes annotation in challenging cases such as occlusion and motion blur. By converting sparse human corrections into dense and coherent pose trajectories, our framework significantly reduces repeated manual refinement across frames. Extensive experiments show that IMPose consistently achieves a strong accuracy efficiency trade off under different interaction budgets, demonstrating particular advantages in low click annotation settings. IMPose achieves high precision annotation with high efficiency, requiring only 27 clicks per 1,050 frame video on 3DPW and 3 clicks per tracklet per 84-frame on PoseTrack21. We further expand PoseTrack21 with 188K pose instances (3.55M keypoints) at a minimal cost of 10 annotators in 10 hours. The annotation tool, codes, and extended dataset will be open-sourced.
Haoyang Ge, Jian Ma, Ziwen Wang +5
May 28, 2026cs.CV

Mesh-Aware Epipolar Matching for Multi-View Multi-Person 3D Pose Estimation in Basketball

Multi-view multi-person 3D pose estimation in team sports scenarios remains challenging due to player occlusions, appearance similarity caused by team uniforms, and the scarcity of annotated multi-view data, all of which limit the effectiveness and generalization capability of learning-based methods. In contrast, the performance of training-free approaches is inherently constrained by the accuracy of 2D keypoint detection and the robustness of cross-view association. To address these challenges, we propose Mesh-Aware Epipolar Matching (MAEM), a training-free framework for multi-view multi-person 3D pose estimation. Our method employs a monocular 3D human mesh recovery model as the frontend and introduces a two-stage epipolar matching strategy based on the recovered mesh outputs. Specifically, the proposed framework combines disjoint-set-union-based clustering with per-joint triangulation to achieve robust cross-view association and accurate 3D pose reconstruction. Experiments on two public multi-view basketball datasets demonstrate that MAEM consistently outperforms existing training-free association baselines while achieving competitive RGB-only performance in both indoor and outdoor basketball scenarios. MAEM achieves MPJPE/PA-MPJPE scores of 59.8/40.7 mm on SportCenter EPFL and 74.0/51.8 mm on Human-M3 Basketball, highlighting the effectiveness of dense mesh geometry for cross-view association without requiring target-domain training or fine-tuning.
Li Yin, Qin Haobin, Tomohiro Suzuki +3
May 20, 2026cs.CV

Map-Mono-Ego: Map-Grounded Global Human Pose Estimation from Monocular Egocentric Video

Monocular egocentric human pose estimation is essential for ubiquitous activity monitoring. However, understanding the user's absolute location within the environment remains a challenge. Existing methods primarily focus on relative motion from an initial position, and tend not to account for the wearer's absolute location within an environment. Furthermore, inherent scale ambiguity in monocular vision leads to severe translational drift, limiting long-term tracking without specialized multi-sensor hardware. To address this, we propose MapMonoEgo, a novel framework achieving globally consistent human pose estimation solely from a monocular camera by leveraging a pre-scanned 3D point cloud. We also introduce AIST-Living dataset, a new dataset pairing egocentric video with ground-truth motion in a scanned environment. Experiments demonstrate that our approach significantly outperforms the state-of-the-art baseline, proving its utility for practical monitoring tasks without specialized hardware.
Hiroyuki Deguchi, Ryosuke Hori, Kotaro Amaya +3
May 15, 2026cs.CV

Unsupervised 3D Human Pose Estimation via Conditional Multi-view Ancestral Sampling

We propose a method of estimating a 3D human pose from a single view without 3D supervision. The key to our method is to leverage the 2D diffusion priors of motion diffusion models (MDMs) pre-trained on large 2D human pose datasets. Specifically, we extend multi-view ancestral sampling of diffusion models to the task of 2D-3D lifting of human pose. To this end, we newly propose a conditional multi-view ancestral sampling (cMAS) that optimizes the 3D pose such that its multi-view projections follow the manifold in 2D MDM noise space, while conditioning the 3D pose to match the given 2D poses and anatomical constraints of humans. Experiments on the Yoga dataset demonstrate that our method achieves better cross-domain performance compared to state-of-the-art supervised and unsupervised 3D pose estimation methods, including extreme human poses where 3D supervision is unavailable. Code is available at: https://github.com/asaa0001/c-MAS.
Ryohei Goto, Takuya Fujihashi, Shunsuke Saruwatari +1
May 14, 2026cs.CV

From Sparse to Dense: Spatio-Temporal Fusion for Multi-View 3D Human Pose Estimation with DenseWarper

In multi-view 3D human pose estimation, models typically rely on images captured simultaneously from different camera views to predict a pose at a specific moment. While providing accurate spatial information, this traditional approach often overlooks the rich temporal dependencies between adjacent frames. We propose a novel 3D human pose estimation input method: the sparse interleaved input to address this. This method leverages images captured from different camera views at various time points (e.g., View 1 at time tt and View 2 at time t+δt+δ), allowing our model to capture rich spatio-temporal information and effectively boost performance. More importantly, this approach offers two key advantages: First, it can theoretically increase the output pose frame rate by N times with N cameras, thereby breaking through single-view frame rate limitations and enhancing the temporal resolution of the production. Second, using a sparse subset of available frames, our method can reduce data redundancy and simultaneously achieve better performance. We introduce the DenseWarper model, which leverages epipolar geometry for efficient spatio-temporal heatmap exchange. We conducted extensive experiments on the Human3.6M and MPI-INF-3DHP datasets. Results demonstrate that our method, utilizing only sparse interleaved images as input, outperforms traditional dense multi-view input approaches and achieves state-of-the-art performance. The source code for this work is available at: https://github.com/lingli1724/DenseWarper-ICLR2026
Ling Li, Changjie Chen, Yuyan Wang +4
May 12, 2026cs.CV

Enhancing Domain Generalization in 3D Human Pose Estimation through Controllable Generative Augmentation

Pedestrian motion, due to its causal nature, is strongly influenced by domain gaps arising from discrepancies between training and testing data distributions. Focusing on 3D human pose estimation, this work presents a controllable human pose generation framework that synthesizes diverse video data by systematically varying poses, backgrounds, and camera viewpoints. This generative augmentation enriches training datasets, enhances model generalization, and alleviates the limitations of existing methods in handling domain discrepancies. By leveraging both indoor/real-world and outdoor/virtual datasets, we perform cross-domain data fusion and controllable video generation to construct enriched training data, tailored to realistic deployment settings. Extensive experiments show that the augmented datasets significantly improve model performance on unseen scenarios and datasets, validating the effectiveness of the proposed approach.
Xinhao Hu, Yiyi Zhang, Liqing Zhang +1
May 11, 2026cs.CV

HYPERPOSE: Hyperbolic Kinematic Phase-Space Attention for 3D Human Pose Estimation

We introduce HYPERPOSE, a novel 3D human pose estimation framework that performs spatio-temporal reasoning entirely within the Lorentz model of hyperbolic space Hd\mathbb{H}^d to natively preserve the hierarchical tree topology of the human skeleton. Current state-of-the-art pose estimators aim to capture complex joint dynamics by relying on transformers and graph convolutional networks. Since these architectures operate exclusively in Euclidean space which fundamentally mismatches the inherent tree structure of the human body, these methods inevitably suffer from exponential volume distortion and struggle to maintain structural coherence. To this end, we depart from flat spaces and aim to improve geometric fidelity with Hyperbolic Kinematic Phase-Space Attention (HKPSA), natively embedding complex joint relationships without distortion, alongside a multi-scale windowed hyperbolic attention mechanism that efficiently models temporal dynamics in O(TW)O(TW) complexity. Furthermore, to overcome the well-known instability of training non-Euclidean manifolds, HYPERPOSE introduces a novel Riemannian loss suite and an uncertainty-weighted curriculum, enforcing physical geodesic constraints like bone length and velocity consistency. Extensive evaluations on the Human3.6M and MPI-INF-3DHP datasets demonstrate that HYPERPOSE achieves state-of-the-art structural and temporal coherence, significantly reducing both volume distortion and velocity error, while establishing new state-of-the-art benchmarks in overall positional accuracy.
Vinduja Thekkath, Ashish Musale, Ajay Waghumbare +1
May 9, 2026cs.CV

L2A: Learning to Accumulate Pose History for Accurate 3D Human Pose Estimation

Existing 2D-3D lifting human pose estimation methods have achieved strong performance. But the utilization of historical pose representations across network depth was overlooked. In current pipelines, information is propagated through fixed residual connections, which restricts effective reuse of early-layer features such as fine-grained spatial structures and short-term motion cues. However, naively incorporating historical features across layers is non-trivial. We further identify that maintaining a consistent representation space across layers is a prerequisite for effective cross-layer feature aggregation. To address this issue, we propose a history-aware framework that enables effective network cross-layer history feature utilization. Specifically, we adopt a spatial-temporal parallel Transformer backbone to prevent alternating spatial-temporal transformations during sequential processing, thereby maintaining a consistent representation space. Building upon this, we introduce a History Pose Accumulation (HPA) mechanism that adaptively aggregates features from all preceding layers to enhance current representations. Furthermore, we propose a Layer Pose History Aggregation (LPA) module that transforms layer pose features into a compact and structured form, reducing redundancy and enabling more stable aggregation. Extensive experiments demonstrate that our approach achieves state-of-the-art performance on benchmarks.
Zehua Wang, Changwang Mei, Huaijiang Sun +2
May 8, 2026cs.CV

VIMCAN: Visual-Inertial 3D Human Pose Estimation with Hybrid Mamba-Cross-Attention Network

The rapid advances in deep learning have significantly enhanced the accuracy of multimodal 3D human pose estimation (HPE). However, the state-of-the-art (SOTA) HPE pipelines still rely on Transformers, whose quadratic complexity makes real-time processing for long sequences impractical. Mamba addresses this issue through selective state-space modeling, enabling efficient sequence processing without sacrificing representational power. Nevertheless, it struggles to capture complex spatial dependencies in multimodal settings. To bridge this gap, we propose VIMCAN, a hybrid architecture that combines the efficient sequence modeling of Mamba with the spatial reasoning of Cross-Attention, and performs robust visual-inertial fusion and human pose estimation between RGB keypoints and wearable IMU data. By leveraging Mamba's dynamic parameterization for temporal modeling and Attention for spatial dependency extraction, VIMCAN achieves superior accuracy, with mean per-joint position errors (MPJPE) of 17.2 mm on TotalCapture and 45.3 mm on 3DPW. VIMCAN outperforms prior Transformer-based and other SOTA approaches while supporting real-time inference at over 60 frames per second on consumer-grade hardware. The source code is available at \href{https://github.com/Eddieyzp/VIMCAN}{this GitHub repository}.
Zepeng Yang, Junxuan Bai, Hao Li +4
Apr 30, 2026cs.CV

MAEPose: Self-Supervised Spatiotemporal Learning for Human Pose Estimation on mmWave Video

Millimetre-wave (mmWave) radar offers a more privacy-preserving alternative to RGB-based human pose estimation. However, existing methods typically rely on pre-extracted intermediate representations such as sparse point clouds or spectrogram images, where the rich spatiotemporal information naturally present in radar video streams is discarded for model learning, while such signal processing adds system complexity. In addition, existing solutions are mainly conducted in an end-to-end supervised manner without leveraging unlabelled raw video streams to learn generalized representations. In this study, we present MAEPose, a masked autoencoding-based human pose estimation approach that operates directly on mmWave spectrogram videos. MAEPose learns spatiotemporal motion-aware generalized representations from unlabelled radar video, and leverages its heatmap decoder for multi-frame pose estimation predictions. We evaluate it across three datasets based on leave-one-person-out cross-validation with rigorous statistical testing. MAEPose consistently outperforms state-of-the-art baselines by up to 22.1% in MPJPE p<0.05, and maintains robust accuracy under zero-shot bystander interference with only a 6.5% error increase. Ablation studies confirm that both the pre-training and the heatmap decoder contribute substantially, while modality analysis indicates that leveraging Range-Doppler video as input achieves better pose estimation performance than Range-Azimuth or their fusion, with lower computational cost.
Xijia Wei, Yuan Fang, Kevin Chetty +2
Apr 29, 2026cs.CV

SnapPose3D: Diffusion-Based Single-Frame 2D-to-3D Lifting of Human Poses

Depth ambiguity and joint uncertainty are the two main obstacles in obtaining accurate human pose predictions by 2D-to-3D lifting methods proposed in the literature. In particular, these issues are caused by 2D joint locations that can be mapped to multiple 3D positions, inducing multiple possible final poses. Following these considerations, we propose leveraging diffusion-based models generation capability to predict multiple hypotheses and aggregate them in a final accurate pose. Therefore, we introduce SnapPose3D, a pose-lifting framework trained deterministically to denoise 3D poses conditioned on both visual context and 2D pose features. SnapPose3D adopts a probabilistic approach during inference, generating multiple hypotheses through random sampling from a unit Gaussian distribution. Unlike most previous methods that address pose ambiguity by processing temporal sequences, SnapPose3D uses single frames as input, avoiding tracking and limiting computational cost, data acquisition complexity, and the need for online, real-time applications. We extensively evaluate SnapPose3D on well-known benchmarks for the 3D human pose estimation task showing its ability to generate and aggregate accurate hypotheses that lead to state-of-the-art results.
Alessandro Simoni, Riccardo Catalini, Davide Di Nucci +6
Apr 27, 2026cs.CV

Unconstrained Multi-view Human Pose Estimation with Algebraic Priors

Recovering 3D human pose from multi-view imagery typically relies on precise camera calibration, which is often unavailable in real-world scenarios, thereby severely limiting the applicability of existing methods. To overcome this challenge, we propose an unconstrained framework that synergizes deep neural networks, algebraic priors, and temporal dynamics for uncalibrated multi-view human pose estimation. First, we introduce the Triangulation with Transformer Regressor (TTR), which reformulates classical triangulation into a data-driven token fusion process to bypass the dependency on explicit camera parameters. Second, to explicitly embed the inherent algebraic relations of the multi-view variety into the learning process, we propose the Gröbner basis Corrector (GC). This pioneering loss formulation enforces constraints derived from the multi-view variety to ensure the neural predictions strictly adhere to the laws of projective geometry. Finally, we devise the Temporal Equivariant Rectifier (TER), which exploits the equivariance property of human motion to impose temporal coherence and structural consistency, effectively mitigating scale ambiguity in uncalibrated settings. Extensive evaluations on standard benchmarks demonstrate that our framework establishes a new state-of-the-art for uncalibrated multi-view human pose estimation. Notably, our approach significantly closes the performance gap between calibration-free methods and fully calibrated oracles.
Xiaolin Qin, Qianlei Wang, Jiacen Liu +3
Apr 23, 2026cs.HC

Integrated Real-Time Motion Tracking and AI Analysis for Athletic Performance Optimization

Applying Human Pose Estimation (HPE) in real world environments remains a challenging task, this paper explores and surveys real time HPE approaches and their limitations in sports analysis for individuals, alongside developing a practical lightweight prototype for real world testing and usage. The older marker-based motion capture systems evolving to the modern accessible and adaptable markerless deep learning approaches, this survey explores the foundational architectures, which balance precision and efficiency. We also compare algorithmic frameworks (top-down, bottom-up, one-stage approaches, etc.) on practical deployment metrics such as inference latency, frame rate, mean per-joint position error, and temporal jitter to guide model selection process for sports application. As our prime contribution, we are proposing a modular, lightweight software prototype, which uses MediaPipe HPE framework with multiple exercise specific logic to deliver real-time insights and AI based feedback for non-expert users. We derive sports insights and providing feedback with minimal computational resources, while showcasing the performance and reliability metrics. In the end, we suggest other future research directions like combining sensors, and AR/VR. This work caters to researchers, engineers, sport scientists, etc., as both technical resource and a valid blueprint to implement a similar or improved real-time HPE analysis system for athletic performance enhancement or other purposes.
Parth Agrawal, Ronit, Sagar Kumar +1
Apr 20, 2026cs.CV

Dual-stream Spatio-Temporal GCN-Transformer Network for 3D Human Pose Estimation

3D human pose estimation is a classic and important research direction in the field of computer vision. In recent years, Transformer-based methods have made significant progress in lifting 2D to 3D human pose estimation. However, these methods primarily focus on modeling global temporal and spatial relationships, neglecting local skeletal relationships and the information interaction between different channels. Therefore, we have proposed a novel method,the Dual-stream Spatio-temporal GCN-Transformer Network (MixTGFormer). This method models the spatial and temporal relationships of human skeletons simultaneously through two parallel channels, achieving effective fusion of global and local features. The core of MixTGFormer is composed of stacked Mixformers. Specifically, the Mixformer includes the Mixformer Block and the Squeeze-and-Excitation Layer ( SE Layer). It first extracts and fuses various information of human skeletons through two parallel Mixformer Blocks with different modes. Then, it further supplements the fused information through the SE Layer. The Mixformer Block integrates Graph Convolutional Networks (GCN) into the Transformer, enhancing both local and global information utilization. Additionally, we further implement its temporal and spatial forms to extract both spatial and temporal relationships. We extensively evaluated our model on two benchmark datasets (Human3.6M and MPI-INF-3DHP). The experimental results showed that, compared to other methods, our MixTGFormer achieved state-of-the-art results, with P1 errors of 37.6mm and 15.7mm on these datasets, respectively.
Jiawen Duan, Jian Xiang, Zhiqiang Li +2
Apr 19, 2026cs.CV

2D Pre-Training for 3D Pose Estimation

Pre-training is a general method that is used in a range of deep learning tasks. By first training a model on one task, and then further training on the downstream task used for final evaluation, the model is forced to learn a more general understanding of the input data. While pre-training has been applied to 3D Human Pose Estimation (HPE) previously, the scope of datasets used is typically very limited to some strong benchmarks, like Human3.6M. Therefore, in this project, we expand the scope of an existing 3D HPE scheme to be compatible with additional 2D and 3D HPE datasets, like Occlusion Person. We perform an extensive study on how aspects of 2D pre-training, such as model size, affect downstream performance, and to what extent pre-training can help the model generalize to different datasets. Experimental results show that 2D pre-training consistently outperforms training on 3D data alone, particularly in terms of computational efficiency. Finally, using MPII and Human3.6M, we are able to obtain an MPJPE score of under 64.5mm.
Liyao Jiang, Ruichen Chen, Keith G. Mills
Jan 20, 2026cs.CV

On the Role of Rotation Equivariance in Monocular 2D-to-3D Human Pose Lifting

We consider monocular 3D human pose estimation (HPE), where the goal is to predict 3D human skeletal joints from a single 2D image, typically via 2D keypoint detection followed by 2D-to-3D lifting. Despite their success, we find that current lifting models exhibit strong performance degradation under rotations. We systematically study rotation equivariance across lifting architectures with increasing degrees of equivariant inductive bias, and investigate whether equivariance should be enforced by architectural design or learned from data, given the inherent ambiguity of monocular 2D-to-3D lifting. Utilising common HPE benchmarks, we demonstrate that rotation equivariance can be effectively learned via rotation-based data augmentation applied jointly to input and output poses. Compared with non-augmented models, this reduces error on rotated poses by over 30% across the benchmarks, with reductions of up to 72%. Moreover, augmentation-based models achieve up to 15% lower error than methods that are fully equivariant by design, while providing up to 37×\times faster inference. We further show that these findings generalise to real-world human pose sequences involving full-body rotations and to a state-of-the-art HPE model.
Pavlo Melnyk, Cuong Le, Urs Waldmann +2
Nov 21, 2025cs.RO

MobileOcc: A Human-Aware Semantic Occupancy Dataset for Mobile Robots

Dense 3D semantic occupancy perception is critical for mobile robots operating in pedestrian-rich environments, yet it remains underexplored compared to its application in autonomous driving. To address this gap, we present MobileOcc, a semantic occupancy dataset for mobile robots operating in crowded human environments. Our dataset is built using an annotation pipeline that incorporates static object occupancy annotations and a novel mesh optimization framework explicitly designed for human occupancy modeling. It reconstructs deformable human geometry from 2D images, then refines and optimizes it using associated LiDAR point data. Using MobileOcc, we establish benchmarks for two tasks: i) Occupancy prediction and ii) Pedestrian velocity prediction, using different methods, including monocular, stereo, and panoptic occupancy, with metrics and baseline implementations for reproducible comparison. Beyond occupancy prediction, we further assess our annotation method on 3D human pose estimation datasets. Results demonstrate that our method exhibits robust performance across different datasets. Our code and dataset are released at https://autonomousrobots.nl/paper_websites/mobileocc
Junseo Kim, Guido Dumont, Xinyu Gao +3
Oct 22, 2025cs.CV

PRGCN: A Graph Memory Network for Cross-Sequence Pattern Reuse in 3D Human Pose Estimation

Monocular 3D human pose estimation remains a fundamentally ill-posed inverse problem due to the inherent depth ambiguity in 2D-to-3D lifting. While contemporary video-based methods leverage temporal context to enhance spatial reasoning, they operate under a critical paradigm limitation: processing each sequence in isolation, thereby failing to exploit the strong structural regularities and repetitive motion patterns that pervade human movement across sequences. This work introduces the Pattern Reuse Graph Convolutional Network (PRGCN), a novel framework that formalizes pose estimation as a problem of pattern retrieval and adaptation. At its core, PRGCN features a graph memory bank that learns and stores a compact set of pose prototypes, encoded as relational graphs, which are dynamically retrieved via an attention mechanism to provide structured priors. These priors are adaptively fused with hard-coded anatomical constraints through a memory-driven graph convolution, ensuring geometrical plausibility. To underpin this retrieval process with robust spatiotemporal features, we design a dual-stream hybrid architecture that synergistically combines the linear-complexity, local temporal modeling of Mamba-based state-space models with the global relational capacity of self-attention. Extensive evaluations on Human3.6M and MPI-INF-3DHP benchmarks demonstrate that PRGCN establishes a new state-of-the-art, achieving an MPJPE of 37.1mm and 13.4mm, respectively, while exhibiting enhanced cross-domain generalization capability. Our work posits that the long-overlooked mechanism of cross-sequence pattern reuse is pivotal to advancing the field, shifting the paradigm from per-sequence optimization towards cumulative knowledge learning.
Zhuoyang Xie, Yibo Zhao, Hui Huang +2
Jun 16, 2025cs.CV

DETRPose: Real-Time End-to-End Multi-Person Pose Estimation via Modified Transformer Decoder and Novel Denoising Keypoints

Multi-person pose estimation (MPPE), which involves detecting body joint positions (keypoints) for every person in an image, is a fundamental task in computer vision. Despite recent advances, no transformer-based model currently achieves real-time performance. This work addresses the latency challenge by introducing DETRPose, the first family of real-time, end-to-end transformer models for multi-person 2D pose estimation. DETRPose significantly enhances the GroupPose decoder, enabling real-time inference. For training, a novel denoising keypoint technique is proposed to accelerate convergence. The varifocal loss is also extended for keypoints, termed Keypoint Similarity VariFocal loss, to improve query quality. Extensive evaluation demonstrates that DETRPose models achieve accuracy comparable to or exceeding that of leading alternatives while requiring five to ten times fewer training epochs. DETRPose-S matches the accuracy of YOLOv8-Pose-X and YOLO11-Pose-X on the COCO dataset (67.0 vs 67.3 and 67.2 in AP) with 81% fewer parameters (11.5M vs 69.4M and 58.8M) and 52% faster inference speed (2.39ms vs 5.23ms and 4.93ms). On the CrowdPose dataset, DETRPose-X has 13.1×13.1\times fewer FLOPs (232.3G vs 3048.1G) and only 22% fewer precision (75.1 vs 76.6 in AP) than ED-Pose-SwinL-5S. On the OCHuman dataset, DETRPose-S surpasses all previous models, showing the robustness of DETRPose on out-of-distribution datasets. Code is available at https://github.com/SebastianJanampa/DETRPose
Sebastian Janampa, Marios Pattichis