3D Mapping

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11 papers in the last 28 days · 0.2% of indexed attention

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Period ending 2026-09-21

5 new papers

A weekly snapshot of new work published in 3D Mapping.

Period ending 2026-09-14

2 new papers

A weekly snapshot of new work published in 3D Mapping.

Period ending 2026-09-07

4 new papers

A weekly snapshot of new work published in 3D Mapping.

81 papers

Latest in 3D Mapping

Sep 22, 2026cs.CV

Leveraging Vision-Based Point Cloud Map Priors for Camera-Based 3D Object Detection and Online Vectorized HD Mapping

Camera-based 3D object detection and online vectorized HD mapping provide compact scene representations for autonomous driving, but both depend on accurate metric geometry and remain limited by depth ambiguity. Over long-term deployment, observations from repeated traversals can be accumulated into persistent point cloud priors that provide geometric context beyond the current observations. Existing explicit point cloud prior approaches, however, rely on LiDAR-based map construction and therefore require expensive 3D ranging sensors. We propose a framework that constructs a static point cloud prior map from previous camera traversals using Pi3X and augments each point with DINOv3 features. At runtime, a local prior patch is retrieved using global localization, encoded with a sparse voxel backbone, and fused in bird's-eye view (BEV) with lifted multi-view camera features. Task-specific sparse transformer heads then predict 3D objects and vectorized map elements from the fused representation. On Argoverse 2, the vision-based prior improves a strong baseline from 0.287 to 0.299 CDS and from 0.669 to 0.750 vectorized mapping mAP. Ablations show that semantic DINOv3 features are particularly important for vectorized mapping. These results demonstrate that vision-built geometric-semantic priors provide an effective form of long-term scene memory for camera-based perception, improving both tasks without LiDAR for prior-map construction or online inference.
Markus Käppeler, Rohit Mohan, Abhinav Valada
Sep 22, 2026cs.RO

ArborSplat: Online Semantic Gaussian Splatting SLAM for Orchards

Orchard robots need maps that preserve small but semantically important structures such as trunks, trellises, and fruit. 3D Gaussian Splatting (3DGS) SLAM achieves high photometric fidelity. However, its optimization remains appearance-driven, and transferring image semantics to 3D points is unreliable for thin structures, whose pixels may receive depth from background surfaces. We present ArborSplat, an online semantic 3DGS SLAM system that tracks with LiDAR odometry and optimizes semantics directly on the Gaussian map, constrained by class-specific height bands above a ground plane fitted to each keyframe's stereo point cloud, and fuses multi-view evidence into a semantic point cloud online while rejecting labels inconsistent with the local ground surface or with monocular depth. Class-constrained refinement reserves Gaussian capacity for underrepresented structures and, under reduced budgets, increases training-view accuracy on tree classes. We evaluate the approach on apple and pear orchards during dormancy, flowering, and harvesting. On full routes, it keeps ATE below 0.5 m on all 12 traversals. On shared 301-frame segments, it exceeds SGS-SLAM and GS3LAM by 0.23 to 0.50 training-view and 0.15 to 0.36 held-out mIoU while running 1.7 to 7.5 times faster, whereas SemGauss-SLAM runs out of GPU memory on all six.
Alessandro Masini, Matteo Frosi, Mirko Usuelli +1
Sep 21, 2026cs.RO

BayesianGS-SLAM: Uncertainty-Aware Neural Rendering SLAM via Probabilistic Formulation

Neural-rendering-based SLAM relies on rendered RGB-D residuals for camera tracking and map optimization, but the reliability of these predictions can vary substantially because of sensor noise, limited observation coverage, and incomplete map representations. Without an explicit reliability estimate, unreliable residuals may adversely affect pose optimization, while frames already well explained by the current map may trigger redundant mapping updates. In this paper, we present BayesianGS-SLAM, an uncertainty-aware 3D Gaussian Splatting SLAM framework that estimates predictive color and depth uncertainty during mapping and consistently reuses it across the SLAM pipeline. Our tractable probabilistic formulation combines a sensor-noise uncertainty component with an opacity-induced map-representation component propagated through the rendering process. The resulting predictive uncertainty is used to augment mapping, normalize tracking residuals through a robust pose objective, and evaluate incoming frames using a predictive-surprise-based keyframe criterion. Unlike prior uncertainty-aware neural-rendering SLAM methods that primarily consider color uncertainty or use uncertainty only during mapping, our framework estimates predictive uncertainty for both color and depth and integrates it into mapping, tracking, and keyframe selection. Evaluations on real-world RGB-D datasets demonstrate substantially improved depth uncertainty-error ranking compared with existing uncertainty-aware SLAM methods. Moreover, the proposed keyframe-selection strategy reduces the number of selected keyframes and mapping calls while maintaining competitive tracking and rendering performance.
Kyeongsu Kang, Seongbo Ha, Sibaek Lee +1
Sep 17, 2026cs.CV

EliGSiR: Continual RGB-D Mapping with Gaussian Splatting under Bounded Compute

Conventional 3D Gaussian Splatting assumes a closed set of observations and long optimization schedules. Continual RGB-D mapping in contrast poses the problem that new observations arrive online, while previously reconstructed regions must be preserved. We present EliGSiR (Evidence-guided Load-adaptive Incremental Gaussian Splatting with Image Replay), a continual Gaussian mapper that controls how the available optimization budget is used as the reconstruction evolves. Map-Guided View Scheduling filters redundant incoming views and reconsiders retained views according to the current state of the map. Load-Adaptive Fidelity adjusts supervision resolution to the current mapping load instead of following a fixed resolution schedule. Targeted Geometry Growth separates depth supervision from Gaussian creation and adds geometric capacity only where repeated RGB-D observations indicate missing or misplaced structure. Together, these mechanisms adapt which views are optimized, how much image detail is used, and where the representation grows while mapping remains active. We evaluate EliGSiR on Replica, TUM RGB-D, ScanNet++, and real RGB-D sensor sequences, considering both the final reconstruction and the map available throughout acquisition. On TUM RGB-D fr3/long_office_household, EliGSiR reaches 21.52 dB with the same ground-truth mapping poses used by the controlled baselines, compared with 19.42 dB for SplaTAM. In the tracked-pose comparison, EliGSiR with live ORB-SLAM3 poses reaches 23.02 dB in 155.5 s, compared with 20.10 dB in 230.9 s for CaRtGS using its native tracker. We further evaluate reconstruction throughout acquisition and show how EliGSiR adaptive view scheduling, supervision fidelity, and geometry growth improve the use of the available mapping budget.
Björn Ellensohn, Elmar Rueckert, Christian Rauch
Sep 16, 2026cs.RO

Dynamic-LIVO: A Dynamic-Aware LiDAR-Inertial-Visual Odometry System Using Spatio-Temporal Normals

This paper proposes Dynamic-LIVO, a dynamic-aware LiDAR-Inertial-Visual Odometry (LIVO) system for robust state estimation and static colored mapping in dynamic environments. Dynamic-LIVO employs Spatio-Temporal (S-T) normal analysis to identify dynamic LiDAR points and propagates the resulting classification to both LiDAR-inertial and visual-inertial updates, preventing dynamic LiDAR measurements and their associated visual observations from affecting state estimation and mapping. However, S-T normal estimation can be unreliable in newly observed and spatially sparse regions due to insufficient spatio-temporal observations. To address this issue, we introduce a time-delayed S-T normal estimation strategy that defers the classification of insufficiently constrained points and re-evaluates them as additional observations become available. This strategy improves dynamic classification reliability while preserving valid static points for map construction. Extensive experiments on public and self-collected datasets with diverse sensor configurations demonstrate that Dynamic-LIVO improves localization accuracy and produces cleaner static colored maps in challenging dynamic environments. The source code and self-collected dataset will be publicly released upon acceptance.
Zhixin Zhang, Samuel Ahiwe, Matthew Hale +2
Sep 16, 2026cs.RO

SemSafe-3DGS: Semantic Risk-Aware Active Navigation in Uncertain 3D Gaussian Splatting Maps

Autonomous robots operating in partially observed environments must navigate safely while acquiring observations that improve future planning. Existing safety formulations generally reason primarily about geometry. Consequently, geometrically similar scene elements may induce comparable control responses despite having different semantic consequences. We present a semantic risk aware safe-active perception framework for navigation in attributed 3D Gaussian maps. Semantic attributes modulate an Average Value-at-Risk collision clearance model through class dependent risk weights, allowing safety-critical Gaussian primitives to receive greater influence in the composite barrier. The resulting weighted clearances are aggregated into a control barrier function, while a trajectory-relevant active perception barrier promotes observations that reduce geometric map uncertainty along the robot's anticipated motion. Both objectives are integrated in a unified CBF-QP that enforces semantic risk-aware collision avoidance as a hard constraint while relaxing information acquisition when it conflicts with safety or task progress. Experiments demonstrate efficient safety constraint, improved navigation through active perception, semantic dependent trajectory adaptation, and real-robot execution under Ackermann dynamics.
Amirhossein Mollaei Khass, Athanasios Cosse, Nader Motee
Sep 15, 2026cs.CV

Lesion-centered 3D mapping of colonoscopy procedures: validation of a hierarchical ensemble pipeline on public benchmark videos

Background and Objective: Colonoscopy recording practice preserves text reports and still photographs, while the spatial information already present in the recorded video - where the scope traveled, where a lesion was observed, and whether the same lesion was seen again - is discarded when the procedure ends. This study determines whether a lesion-centered spatial record can be assembled and validated without full-colon 3D reconstruction. Methods: A four-layer hierarchical pipeline was assembled - (1) a global topological map, (2) lesion-level spatio-temporal tracks, (3) on-demand local 3D reconstruction, and (4) persistent lesion identity across repeated observations - and ran end to end on four public videos (two C3VDv2 sequences with ground-truth depth and two full REAL-Colon procedures; 40,245 frames). All components are published, individually validated methods; the contribution is their lesion-centered assembly, linking rules, and evaluation. Results: Revisits, impossible under forward-only mapping by construction, were detected by entry-map Bayesian localization: 5,614 and 4,043 revisit events (56 and 68 distinct nodes) in the two full procedures. Lesion-identity merging at the adopted threshold 0.5 maintained ground-truth purity 1.0 while auto-merging 20 of 231 candidate pairs. The endoscopy-specific geometry engine outperformed a general-purpose foundation model on all metrics (overall absolute relative error (AbsRel) 0.2276 vs. 0.3523). Conclusions: The results are partial but establish a concrete near-term path: revisit detection, lesion identity, and local 3D each returned quantitative, reproducible output without waiting for complete geometric reconstruction; validating the record on clinical data is the next step.
Hyunjun Kim, Hyeonwoo Na, Jaewoo Lee
Sep 14, 2026cs.RO

Chain-SLAM: Globally Consistent Backend for Multi-Session LiDAR SLAM via Chained Loop Closure

Maintaining consistency over long spatial and temporal horizons remains a fundamental challenge in large-scale LiDAR SLAM, particularly when integrating maps collected across multiple sessions. We present Chain-SLAM, a LiDAR SLAM backend enabling online multi-session map alignment and reuse with global consistency at large scale. We implement a chained loop closure mechanism that efficiently propagates geometric constraints across inter-session keyframes through an adjacency graph, enabling robust long-horizon consistency triggered by reliable short-horizon loop closures. The system initializes inter-session alignment with GNSS-proximity place recognition, then performs on-the-fly loop closure detections and joint optimization of loaded maps and newly acquired trajectories within a unified factor graph, maintaining both inter- and intra-session geometric consistency without dynamic object removal, and cross-platform robustness with minimal hyperparameter tuning. Experimental results show improved trajectory accuracy and robust multi-session integration on large-scale datasets. We release our source code to support reproducible research in large-scale multi-session LiDAR SLAM. Project site: https://ai4ce.github.io/Chain-SLAM/
Zhiheng Li, Xinhao Liu, Juexiao Zhang +2
Sep 8, 2026cs.AI

Valerant: An Automatic Navigable Game Map Generator via Action-Conditioned World Model Exploration

World Action Models (WAMs) couple predictive world modeling with action generation, allowing anticipated future states to guide agent behavior. Although WAMs are rapidly advancing embodied AI, general-purpose counterparts remain largely unexplored in games. Existing game-oriented approaches often combine action-conditioned world models with external policies and reward functions to realize WAM-like decision-making, yet they operate mainly in 2D visual observation space and do not instantiate persistent 3D geometry. Extending this paradigm to 3D games introduces a distinct challenge. In autonomous driving and robotics, the physical environment exists independently of the model, providing a persistent 3D world in which selected actions can be executed. Games have no such external substrate; the virtual world itself must be instantiated. Most playable games require a persistent and navigable space, while 3D games additionally require explicit geometry that supports movement and interaction. Action-conditioned video rollouts provide visual observations but not this spatial representation. We present \textsc{Valerant}, a training-free framework that transforms a pretrained action-conditioned world model into a WAM for exploring and constructing 3D game maps. By coupling predictive visual rollouts with SLAM-based spatial reconstruction and exploration-driven action selection, \textsc{Valerant} progressively transforms a single image into a persistent 3D game map. This framework extends WAM-based interaction beyond 2D visual simulation and offers a new approach to reducing manual effort in 3D game-map creation.
Yiran Qiao, Feng Wang, Jing Ma
Sep 8, 2026cs.RO

Rethinking Learned Occupancy in Autonomous Active Mapping with Observation-Gated Filtering

Autonomous 3D active mapping requires a space robot to choose where to sense while building the geometry needed for navigation. Learned occupancy completion extends spatial context beyond the current field of view, but one predicted map often serves two planning roles: it scores expected surface gain and constrains collision-free motion. Unsupported occupancy can therefore distort both where the robot looks and where it believes it can travel. We study this coupled interface in a controlled closed-loop benchmark by holding the active-mapping system fixed and varying only its planner-facing occupancy across observation-only, learned, oracle-corrected, and ground-truth conditions. Improving occupancy accuracy does not monotonically improve closed-loop coverage: across 25 starts, planning with ground-truth occupancy reaches 70% of the learned baseline's final coverage 12.7 steps earlier on average, while increasing final coverage by only 0.031. Guided by this diagnosis, we introduce an observation-gated filter that retains completion in insufficiently observed regions and suppresses predictions only after repeated frustum exposure without nearby RGB-D support. The filter improves both targeted failure-prone starts without retraining or ground truth. These results motivate online revision of planner-facing geometry during autonomous intervals between communication windows. The current study assumes benchmark RGB-D observations and sufficiently accurate pose estimates; planetary sensing conditions and accumulated localization drift remain to be evaluated.
Jiahui Zhang, Bonian Han, Gongbo Liang +1
Sep 7, 2026cs.RO

Functional-SLAM: Interaction-Aware Mapping with Online Functional Scene Graphs

Existing SLAM systems lack modeling of the functional relations required for fine-grained robotic interaction. Functional 3D scene graphs can represent relations between objects and interaction elements, but existing methods rely on offline reconstruction, making them inadequate for real-time interaction in real-world exploration. To address this limitation, we propose Functional-SLAM, the first framework that continuously and recursively maintains a functional scene graph as an online SLAM state. The framework combines anchor-keyframe geometry with functional-context constraints for persistent node maintenance, accumulates multi-frame evidence through temporal relations to commit stable functional edges, and supplements visual loop-closure candidates with functional topology in scenes with repetitive appearance or degraded texture. Experiments show that Functional-SLAM efficiently constructs stable functional maps online, substantially improving runtime over offline methods while maintaining highly competitive accuracy. Compared with peer SLAM systems, it further improves pose estimation accuracy through functional-topology-assisted loop closure. The code is publicly available at https://github.com/Hbelief1998/Functional-SLAM-CoRL_2026.
Xinggang Hu, Chenyangguang Zhang, Zihan Zhu +3
Sep 3, 2026cs.RO

Automated Weld Seam Recognition and 3D Mapping for Robotic Post Processing Using Photogrammetry and Semantic Segmentation

Accurate identification of weld seam geometries is essential for automated robotic post processing operations such as grinding, finishing, and inspection. For large workpieces, complete surface scanning using high precision laser scanners or structured light sensors can be time consuming and often generates substantial amount of data that are not relevant. This paper presents an experimental vision based pipeline for the approximate localization of weld seams. This serves as a preliminary stage before high precision measurement. The proposed approach aims to reduce the overall scanning effort and data acquisition efficiency. The proposed method includes capturing images of the workpiece from multiple viewpoints, identifying weld seams from the images using semantic segmentation, reconstructing the workpiece using photogrammetry, and projection of identified weld seams into the reconstructed model.
Augustin Raju, Abilash Madavath, Chandra Yuvesh Aubeeluck +3
Sep 3, 2026cs.CV

OctWorld: Long-Range World-Consistent Video Generation with Octree-Based 3D Mapping

We present OctWorld, a video diffusion framework with persistent 3D memory for generating explorable, world-consistent, and high-fidelity visual scenes. Given a single image, OctWorld performs stable autoregressive world generation along user-specified camera trajectories. We focus on long-range generation, characterized by extended camera paths and wide viewpoint coverage, where preserving spatial consistency is particularly challenging when previously generated regions are revisited. To address this problem, we introduce OctMap, an extensible and spatially adaptive 3D memory that progressively fuses generated visual observations and their corresponding depth maps into a global representation. OctMap employs TSDF fusion within a dynamic sparse octree whose spatial resolution adapts to image evidence. This design preserves geometric and appearance details across diverse scene scales while maintaining low memory overhead. Experiments demonstrate that OctWorld generates long-range, spatially consistent videos and outperforms prior methods on both existing benchmarks and challenging long-range generation settings. OctMap also provides clear advantages over point-based caches and fixed-resolution TSDF volumes. Project page: https://maxtirerror.github.io/octworldpage/
Zelong Lv, Sicheng Xu, Jianfeng Xiang +5
Sep 1, 2026cs.CV

VOIM: Training-Free Open-Vocabulary 3D Instance Mapping for RGB-D and Monocular SLAM

We present Voxel-Grounded Online Instance Manager (VOIM), a training-free voxel-grounded instance manager that builds open-vocabulary 3D instance maps from RGB-D or from monocular RGB alone, a regime no prior training-free system addresses. Online systems typically segment object instances and label them at first detection, committing when evidence is weakest. VOIM instead defers label and instance decisions until soft evidence from unmodified, off-the-shelf perception has accumulated per voxel across views. We show that the mapping stage, rather than the particular perception models, carries the result: across four perception configurations on ScanNet++, varying the region descriptor, the detector label prior and the mask source, the map exceeds the strongest online RGB-D system, OVO-SLAM, by between 4.8 and 11.7 mIoU. Perception is not neutral, and substituting that baseline's own descriptor family costs 4.1 of the margin, yet the baseline carries the marginally better 2D descriptor (33.7 vs. 31.5 mIoU over three scenes) and still realizes the weaker map. Under a like-for-like protocol VOIM reaches 44.07 mIoU on ScanNet++ against 32.37, winning all ten scenes and both aggregations (pooled 33.31 vs. 25.97), and the same system runs unchanged to fully monocular RGB, matching that baseline pooled on Replica (27.80 vs. 27.50). The advantage is regime-specific: under Replica's all-classes scoring, matched inputs give a split result, 28.60 vs. 27.50 pooled against 24.59 vs. 30.11 on the per-scene mean. Room scale is label-limited and building scale drift-limited. Labeling does not run in real time, dominated by per-class detection over the full vocabulary. The maps export occupancy grids and resolve free-form queries to object instances.
Sangmin Song, Sarath Kodagoda, Marc G. Carmichael +4
Aug 11, 2026cs.CV

Sensor-Informed Per-Point Covariance for Structured-Light 3D Imaging

Per-point uncertainty models are important in structured-light 3D reconstruction for probabilistic registration, fusion, and quality assessment. In practice, however, point-cloud covariances are often modeled as isotropic constants or inferred from local surface geometry and therefore do not explicitly reflect the measurement process. This is a limitation in fringe projection profilometry (FPP), where phase noise propagates through calibrated reconstruction and produces strongly anisotropic 3D uncertainty. This paper presents a sensor-informed first-order method for constructing a per-point 3 x 3 covariance field from experimentally measured phase precision and calibrated phase-to-depth and phase-to-3D mappings. The formulation separates a rank-1 phase-induced covariance from an effective full-rank completion obtained by incorporating fitted lateral image-space perturbation scales. Repeated-plane experiments under fixed imaging conditions show close alignment of the dominant covariance direction with the viewing ray, and consistency between the dominant phase-induced uncertainty scale and scalar depth uncertainty. In G-ICP registration, the proposed covariance substantially improves over a constant isotropic model while providing a sensor-derived uncertainty representation complementary to conventional geometry-based covariances.
Sehoon Tak, Jae-Sang Hyun
Aug 7, 2026cs.RO

M2-SMap: Memory-Efficient Semantic Mapping with Hierarchical Multi-Model Representation

Dense point cloud maps, as a typically used mapping representation, are difficult to deploy on resource-constrained robots because their memory consumption grows rapidly with scene scale. Although compact single-model representations reduce memory cost, their fixed geometric expressiveness is insufficient for structurally diverse environments. Existing multi-model methods improve representational flexibility, yet their feature extraction and model selection are often dominated by local geometry, which can cause overfitting and adhesion between objects. To address these issues, this paper presents M2-SMap, a memory-efficient semantic mapping framework based on hierarchical multi-model representation. First, a hierarchical geometric decomposition partitions RGB-D point clouds into compact Gaussian components. Then, a projection-guided semantic annotation mechanism assigns instance identities to each component. Subsequently, these annotations are incorporated into an object-aware Gaussian fusion strategy. Furthermore, a multi-scale feature extraction strategy separates large planar regions, semantic objects, and complex residual structures, which are respectively represented by bounded planes, object-level superquadrics, and GMM primitives. Experiments on three RGB-D sequences show that M2-SMap runs in real time at no less than 29.37 Hz while achieving the lowest primitive count, with an average reduction of 18.7% over the best baseline. It also reduces the mean per-frame number of measured inter-object adhesion cases from 2.808 to 0, demonstrating efficient and semantically consistent scene representation.
QiYing Deng, ZhongLai Wang, Yuan Gao +1
Aug 5, 2026cs.RO

A Vision-based Control Framework for Real-time Autonomous UUV Operations

This paper presents a fully integrated vision-based framework for real-time and robust localization, autonomous navigation, and mapping for unmanned underwater vehicles (UUVs) in dynamic, visually challenging environments. The proposed pipeline enables both net-relative and global localization while generating continuous 3D maps of the surroundings in real-time. The framework was validated on synthetic datasets with ground truth and tested onboard an UUV during autonomous net-relative navigation experiments. Results demonstrate real-time performance and enhanced robustness, supporting vision-driven autonomous navigation and enabling the field deployment of marine robots for critical inspection and mapping tasks in complex underwater environments.
Erik Tjærand Frøland, Marco Job, Md Ether Deowan +1
Jul 27, 2026cs.RO

Quality-Adaptive Multi-UAV 3D Reconstruction with Sparse Workload Redistribution

3D reconstruction of unknown environments is a key application in robotics but is severely limited by the computational and energy capabilities of current aerial platforms. Deploying multiple UAVs and providing efficient and scalable path planning strategies are common approaches, but effective online coordination among UAVs remains a significant challenge. To address this problem, we propose a quality-adaptive decentralized decision-making strategy to build a 3D map with user-defined degrees of fidelity. The approach integrates a quality-oriented criterion based on TSDF confidence into view generation and information gain estimation to produce viewpoints consistent with the desired fidelity target. Additionally, we employ two levels of coordination: a penalty factor in the viewpoint evaluation to encourage local dispersion among the UAVs and a global imbalance correction mechanism. The latter, based on regularized clustering and optimal task assignment, is only triggered when an unbalanced configuration relative to high-information regions is detected. Simulation results demonstrate that the proposed method improves path efficiency compared to state-of-the-art multi-UAV exploration approaches, while also achieving higher-fidelity reconstructions in terms of coverage and accuracy. We make our code publicly available to the community.
Benjamin Sportich, Kenza Boubakri, Olivier Simonin +1
Jul 23, 2026cs.RO

GLAM-SLAM: Real-time Gaussian Large-scale Mapping via Flow Densification and Spatial Decomposition

Existing Gaussian-splatting-based monocular Simultaneous Localization and Mapping (SLAM) systems are either tailored to short sequences, are not real-time, or suffer from prohibitive GPU memory requirements, limiting their applicability in realistic, long-horizon scenarios. To address this, we present GLAM-SLAM, a real-time, decoupled Gaussian-splatting SLAM system designed for large-scale outdoor scenes. We ensure lightweight tracking using a robust, feature-based SLAM frontend, while for mapping, we adopt a structured, sparse anchor grid representation that ensures scalable operation and maintains scene coherence across long-term sequences. To satisfy the dense initialization requirements of 3D Gaussian Splatting (3DGS), we introduce a geometry-based flow-densification anchoring strategy using epipolar constraints. Furthermore, by treating mapping as a multi-scene problem, we propose a scene-partitioning strategy that introduces a strong spatial inductive bias via MLP initializations to generate localized Gaussians. We evaluate our system on the challenging, long-sequence KITTI Odometry, Oxford RobotCar, and M'alaga datasets. Extensive ablations and comparisons demonstrate a 15% improvement in reconstruction quality over the second-best performer, while maintaining real-time performance and the ability to scale to longer sequences. Code is publicly available for the benefit of the community.
Panagiotis Mermigkas, Argyris Manetas, Petros Maragos
Jul 19, 2026cs.RO

Multi-Resolution Voxelized Map-Based Stereo Visual-Inertial Odometry

Incorporating prior maps significantly enhances the accuracy and robustness of pose estimation in visual-inertial odometry (VIO). However, the large data volume of such maps, combined with limited transmission bandwidth, makes it impractical to continuously load local maps onto an edge device. In this paper, we propose a multi-resolution prior map construction method and a corresponding map-based VIO system. The prior map is voxelized at multiple resolutions, with each voxel retaining only a single map point. During online VIO operation, a cone-shaped indexing strategy associates 2D features on the edge device with 3D map points. The cone's intercept is determined by the distance from the current position to the 3D points, enabling the selection of the appropriate resolution level and the retrieval of the unique map point within the corresponding voxel via a 3D digital differential analyzer (DDA) algorithm. This approach minimizes both the volume of data required for transmission and the computational load during data association. Extensive experiments on two public datasets demonstrate that our system achieves accurate pose estimation while requiring minimal data transmission.
Shuyi Pan, Hangtian Wang, Zhaoxing Zhang +3
Jul 17, 2026cs.RO

Vision-Language-Motion Maps: An Open-Vocabulary, Uncertainty-Aware, Queryable Motion Attribute for 3D Scene Maps

Open-vocabulary 3D maps let robots answer language queries about what and where, but they assume a static world and cannot answer queries about how scene elements behave. We introduce Vision-Language-Motion Maps (VLMM), an open-vocabulary, language-queryable 3D map - queried through a rule-based intent router over open-vocabulary object nouns, not a general natural-language interface - in which each element carries a fused motion attribute: a VLM/LLM semantic movability prior combined with geometrically observed cross-frame motion, together with a per-element uncertainty. Queries reduce to attribute filters that distinguish what has been seen to move, what could move but has not, and what stays still. On a controlled simulator benchmark with exact ground truth (AI2-THOR, three scene types) we show through ablation that the schema fields are non-substitutable: a semantic-only baseline fails motion queries even with strong features, and neither motion field substitutes for the other (the prior cannot answer "what is moving," observed motion cannot answer "what could move"). On real dynamic RGB-D (TUM and Bonn, six sequences) we show the uncertainty channel - our key difference from prior fused-motion work - consistently improves moving-vs-static average precision and reduces false motion flags, and that it is robust to estimated (noisy) poses. The raw confidence is not calibrated, but post-hoc isotonic calibration reaches an expected calibration error of 0.10. VLMM is a representation contribution: the closest prior maps each lack at least one of the four properties - open-vocabulary, language-queryable, fused prior-and-observed motion, and per-element uncertainty - that our combination provides.
Dibyendu Ghosh, Ayushi Shakya
Jul 15, 2026cs.RO

AeroMap3D: Anchoring Monocular UAV 6-DoF Localization to Visual-Geometric-Semantic Map Priors

We present AeroMap3D, a monocular 6-DoF UAV localization system that anchors onboard imagery to visual, geometric, and semantic map priors for GNSS-denied navigation. AeroMap3D addresses two fundamental challenges in map-referenced aerial localization: the cross-view discrepancy between UAV imagery and satellite maps, and the structural inconsistency between bare-earth digital elevation models (DEMs) and urban scenes. First, we introduce a lightweight adapter that enables a dense matcher pretrained on internet-scale generic data to perform reliable UAV-to-map registration without finetuning. By estimating the scale ratio and yaw offset between the UAV image and map tile, the adapter removes the dominant geometric misalignment induced by altitude, camera field of view, and heading before dense correspondence estimation. Second, AeroMap3D lifts 2D UAV-map correspondences onto DEM terrain while using OpenStreetMap annotations to reject semantically unreliable matches before RANSAC-PnP pose estimation, thereby reducing errors caused by unmodeled building heights and off-nadir structures. Delayed map-based pose measurements are further fused with relative-motion priors using a delayed-state EKF for continuous trajectory estimation. Without UAV-Terra3D retraining or tuning, AeroMap3D localizes all trajectories across eight Austin sites within 50 m and achieves 5.88 m mean 3D error over 55 km of flight.
Zhiyun Deng, Luis Sentis
Jul 15, 2026cs.RO

Improving Map Consistency in Graph-Based LiDAR SLAM Through Information-Aware Odometry and Retroactive Loop Closure

High-quality maps are fundamental for robotics tasks such as navigation and planning. Although modern graph-based LiDAR SLAM systems achieve good trajectory accuracies, a low trajectory error alone does not guarantee geometrically consistent maps, particularly at revisit locations where missed loop closures and residual drift can produce local misalignments. In this work, we address the problem of jointly improving global trajectory estimation and local map quality in 3D LiDAR SLAM. We first propose a framework to efficiently estimate geometry-dependent information matrices for ICP, enabling principled weighting of odometry constraints in a pose graph. We then introduce a hierarchical loop-closure module that decouples place recognition from geometric registration, together with a retroactive loop-closure module that exploits the optimized pose graph to recover missed loop closures. We also propose an evaluation protocol to measure map consistency at revisit locations. We evaluate our SLAM system on several datasets against state-of-the-art LiDAR SLAM systems. Experimental results demonstrate global trajectory accuracies on par with or better than existing methods while consistently improving local geometric map consistency at revisit locations. These results suggest that coupling uncertainty-aware odometry with geometry-guided loop-closure refinement leads to more accurate trajectories and higher-quality maps.
Saurabh Gupta, Niklas Trekel, Louis Wiesmann +1
Jul 14, 2026cs.RO

PixelLoop: Shortcut Topological Navigation with Pixel-Level Loops

Although topological mapping and navigation have been studied extensively, the specific role and downstream effect of loop closures in purely topological representations has received relatively little attention. Importantly, loop closure over topological maps is distinct from loop closure over globally referenced trajectories and metric maps. Building on recent denser topologies grounded in pixel-level, relative 3D geometry, we propose PixelLoop which introduces loop closures directly in pixel space. Unlike sparse image-level edges or pose-graph corrections in SLAM, our pixel-level closures act as dense topological shortcuts that alter planning connectivity and cost propagation rather than merely aligning coordinates. This dense connectivity enables stable any-point-to-any-point navigation and produces costmaps that align accurately with geometric shortest paths. In particular, we showcase the distinct advantage of applying loop closures to fine-grained pixel topologies rather than image-level topologies. Across extensive simulated experiments, PixelLoop achieves over 35% absolute improvement in both Success Rate and SPL compared to image-relative baselines, with the largest gains in scenarios requiring shortcut exploitation. Results are further validated through real-world mobile robot deployments, demonstrating that dense pixel-level loop closures provide a practical and robust foundation for topological visual navigation. Project Page: https://pixelloop-nav.github.io/
Sarthak Chittawar, Vansh Garg, Aditya Vadali +4
Jul 14, 2026cs.RO

VistaVLA: Geometry- and Semantic-Aware 3D Gaussian-Grounded VLA for Robotic Manipulation

Vision-Language-Action (VLA) models have emerged as a powerful end-to-end paradigm for robotic manipulation by mapping language instructions and 2D visual inputs directly to actions. However, these models lack an explicit, scene-level 3D representation, limiting their ability to reason over spatial layouts and geometric constraints. While recent efforts incorporate explicit 3D cues, such as depth maps or point clouds, to improve geometric awareness, they primarily capture low-level structures and lack high-level semantic grounding in 3D space. In human cognition, interaction with the physical world relies on a 3D semantic cognitive map - an internal mental model that integrates spatial layouts with semantic context to enable persistent, viewpoint-invariant reasoning. In light of this, we present VistaVLA, a novel two-stage framework that constructs a geometry- and semantics-aware 3D cognitive representation from 3D Gaussian primitives and grounds it as compact context tokens for VLA policy learning. Specifically, VistaVLA lifts multi-view vision-language features into 3D Gaussian primitives, forming geometry-anchored semantic tokens that align view-consistent spatial grounding with 2D visual feature spaces. To make this 3D representation computationally tractable for effective VLA control, we introduce Merge-then-Query (MtQ), a token summarization mechanism. MtQ compresses dense Gaussian primitives into a highly compact set of spatially informative tokens, achieving a 99% token reduction while preserving action-relevant 3D layouts and semantic context. Extensive evaluations in both simulated and real-world environments demonstrate the effectiveness of VistaVLA. Notably, in real-world scenarios, VistaVLA improves success rates by 22.8% across seven real-world tasks and by 30.0% over the VLA-Adapter baseline on challenging out-of-distribution tasks.
Mohan Liu, Zhihao Gu, Xuanyu Chen +5
Jul 12, 2026cs.RO

Mapping Pamir: Multi-Session Visual-Inertial SLAM and 3D Reconstruction of an Underwater Shipwreck

This paper presents a framework for multi-session mapping of underwater environments utilizing an affordable action camera. The Visual-Inertial data are augmented by water depth recordings from a dive computer. SVIn2, an open-source VI-SLAM framework, is utilized to generate a trajectory and a sparse reconstruction for each session. Utilizing the keyframes extracted from SVIn2 and the estimated camera poses, a Structure-from-Motion (SfM) framework, COLMAP, is employed for global optimization and to produce a dense reconstruction of the target environment. The presence of calibration targets at fixed locations, when available, is used to estimate the coordinate transformation between different data collection sessions, thus transforming the different sessions into the same coordinate frame. The proposed pipeline is employed for the mapping of a shipwreck off the coast of Barbados. For the first time, both the exterior and the accessible interior parts of the wreck were mapped in two sessions, while a third session employed two cameras with different fields of view.
Michalis Chatzispyrou, Luke Horgan, Hyunkil Hwang +6
Jul 7, 2026cs.RO

Hilti-Trimble-Oxford Dataset: 360 Visual-Inertial Benchmark with Floor Plan Priors for SLAM and Localization

Automated progress monitoring on construction sites is an active area of research and development. Robot and human-carried mapping systems have been developed to build 3D maps of building and infrastructure projects. While LiDAR-based mapping systems achieve high accuracy, the cost of LiDAR can be prohibitive. Consumer-grade cameras with wide field of view ("360 cameras") combined with embedded inertial measurement units (IMUs) provide a cost-effective alternative. To support change detection and progress monitoring, highly accurate visual Simultaneous Localization and Mapping (SLAM) and floor plan-referenced localization systems are required. In this paper we present a high-quality dataset collected at an active construction site, which captures realistic challenges such as variable lighting conditions, moving workers, fast motions, and repetitive structures. The dataset offers thirty visual-inertial sequences recorded across seven floors over an eight-month period of the construction project. Ground truth trajectories were collected using a high quality LiDAR-inertial SLAM system rigidly attached to the 360 camera. Additionally, we report the results of an open research challenge evaluating the best visual SLAM and localization systems from around the world. The Challenge attracted substantially higher participation in SLAM, with 62 teams compared to 22 in floor-plan-referenced localization, reflecting the broader maturity of SLAM methods. The higher errors in localization further highlight the difficulty of this task in construction and point to the need for continued research, which this dataset is intended to support. The dataset and the benchmark are publicly available at: https://hilti-trimble-challenge.com/dataset-2026.
Samuele Centanni, Yuhao Zhang, Yifu Tao +8
Jul 5, 2026cs.CV

Real-Time LiDAR Gaussian Splatting SLAM

We present a real-time LiDAR-based framework for Gaussian Splatting SLAM that tightly couples fast G-ICP registration with spherical rasterization-based dense mapping for large-scale sequences. Leveraging LiDAR geometry rather than appearance, we reuse tracking-estimated local covariances to initialize Gaussians with range-aware scales and to derive surface normals for geometry-aware map optimization. We further introduce a covariance-derived geometry score that measures local complexity and drives pruning in planar regions and selective densification in structurally rich areas, while optimized Gaussians and LiDAR-specific confidence cues are fed back to improve tracking robustness. On the Newer College dataset, our method achieves an F-score of 86.78% using purely online trajectories at real-time speed (>>20 FPS), and additional experiments on other datasets confirm its stability and scalability.
Seungjun Tak, Yewon Jeon, Jaeik Hwang +3
Jul 2, 2026cs.RO

DL-SLAM: Enabling High-Fidelity Gaussian Splatting SLAM in Dynamic Environments based on Dual-Level Probability

Recent advances in 3D Gaussian Splatting (3DGS) have enabled significant progress in dense dynamic Simultaneous Localization And Mapping (SLAM). Prevailing methods typically discard predefined dynamic objects, ignoring that transiently static objects offer valuable geometric constraints for pose estimation. A recent work attempts to leverage this potential by employing per-pixel uncertainty maps to quantify the magnitude of motion. While this approach enables transiently static objects to enhance pose estimation, it erroneously integrates these objects into the static map, resulting in persistent artifacts. Moreover, its reliance on purely geometric information leads to ambiguous object boundaries in the uncertainty maps. To overcome these limitations, we present DL-SLAM, a monocular Gaussian Splatting SLAM system built upon a novel dual-level probabilistic framework. Our method computes dynamic probability maps by combining semantic and geometric information. These pixel-level probabilities are lifted to 3D and aggregated to derive an object-level dynamic probability for each instance. Object-level probability enables the categorical pruning of dynamic Gaussians, resulting in an artifact-free static map. The static map, in turn, provides a geometrically consistent guidance to refine the pixel-wise probabilities, enhancing their reliability. Experimental results demonstrate that DL-SLAM outperforms existing approaches, improving tracking accuracy by up to 13% while generating high-fidelity semantic maps.
Ziheng Xu, Qingfeng Li, Xuefeng Liu +2
Jun 29, 2026cs.CV

GaussLite: Online Task-Conditioned 3D Gaussian Splatting for Real-Time Robotic Mapping

Existing 3D Gaussian Splatting (3DGS) systems distribute representation capacity uniformly across a scene, ignoring the fact that many downstream robotic tasks engage only a fraction of the reconstructed geometry. This causes valuable onboard compute to be allocated towards optimizing irrelevant parts of the scene, either limiting online capacity or under-optimizing the most relevant parts of the scene. We introduce GaussLite, a task-driven 3DGS mapping system that conditions its representation density on a natural-language task specification. Given a posed RGB-D stream and a task such as "prepare to pick up the object on the desk," GaussLite uses a one-shot LLM parser to extract target and anchor objects, which are grounded per-frame by an open-vocabulary detector and segmented to produce per-pixel relevance masks in real time. The mapper allocates seeding density, gradient flow and scaling by task relevance. At matched Gaussian budget and real-time mapping at 4 Hz on resource-constrained hardware, GaussLite outperforms baselines on ROI PSNR on the Replica Dataset by an average +2.72 dB and on a real-hardware demonstration in indoor and outdoor settings by +2.23 dB. We further show that two task-specialized agents' maps can be fused into a single shared map via per-voxel voting on active-optimization counts in real time, outperforming concatenation by +3.42 dB while only sharing an average 7.08% of the map.
Annika Thomas, Mason Peterson, Jonathan P. How
Jun 29, 2026cs.CV

Robust and Efficient Monocular 3D Gaussian SLAM for Kilometer-Scale Outdoor Scenes

Scaling monocular 3D Gaussian Splatting (3DGS) SLAM to kilometer-level outdoor environments poses two tightly coupled challenges: fragile long-term pose tracking and excessive memory overhead during large-scale mapping. In this paper, we propose KiloGS-SLAM, a highly efficient and robust monocular 3DGS-SLAM system that jointly addresses both bottlenecks. Since high-fidelity scene reconstruction fundamentally relies on drift-free camera poses, we first introduce a motion-adaptive hybrid tracking module. This module features a condition-triggered three-tier solving pipeline. It dynamically switches between Essential matrix and PnP models to handle geometric degeneracies. An on-demand foundation model can also be activated to rescue the trajectory from catastrophic drift. To ensure the system can sustain these long trajectories without memory exhaustion, we subsequently design a lifecycle-managed Gaussian mapping strategy. By integrating probabilistic initialization with chunk-based multi-view densification and pruning, this full-pipeline optimization effectively reduces primitive redundancy while preserving high-frequency details. Together, the robust tracking guarantees the geometric foundation required for accurate mapping, while the memory-efficient lifecycle-managed mapping enables large-scale operation. Extensive experiments across three challenging outdoor datasets demonstrate that our approach achieves state-of-the-art tracking accuracy and rendering quality, successfully scaling to sequences of over 10,000 frames on a single GPU.
Sicheng Yu, Dongxu Shen, Beizhen Zhao +2
Jun 29, 2026cs.CV

Graph-GSReg: Leveraging 3D Scene Graphs for Gaussian Splatting Registration

Merging multiple 3D Gaussian Splatting (3DGS) scenes into a single unified Gaussian representation is essential for large-scale 3D mapping and long-term map management. Despite its importance, this area remains underexplored, and existing solutions exhibit several limitations. Learning-based methods attempt direct correspondence between Gaussian primitives and require training on large 3DGS datasets. Image-based optimization methods depend heavily on coarse initialization from generic foundation models and often incur expensive refinement. We present \ourmodel. Our method constructs a 3D scene graph from a 3DGS and its rendered images, \textit{reformulating 3DGS registration as a graph registration problem}. The proposed 3D scene graph represents each 3DGS at a higher-level representation, enabling a globally consistent understanding of semantic information and structural context for accurate registration. To further construct a seamless unified scene, we introduce a Self-Supervised Test-Time Optimization. Naively merging two 3D Gaussian scenes often suffers from occlusion artifacts such as hollows and floaters. To alleviate this issue, we refine the merged Gaussians to preserve visual consistency between the original scenes and the merged scene. We evaluate our method on real and synthetic benchmarks, demonstrating competitive registration accuracy and merged scene rendering quality.
Jaewon Lee, Mangyu Kong, Euntai Kim
Jun 28, 2026cs.CV

VCS-SLAM: Geometry-Validated Semantic Evidence Fusion for 3D Gaussian SLAM

Visual SLAM performance often deteriorates in complex real-world applications. Semantic 3D Gaussian SLAM commonly fuses 2D semantic priors into a persistent 3D map using uniform optimization weights. However, such priors are not equally reliable in online mapping: occlusions, unsupported semantic boundaries, and ambiguous ray geometry can introduce persistent semantic artifacts into the global Gaussian map. We propose VCS-SLAM, a geometry-validated semantic evidence fusion framework for RGB-D 3D Gaussian SLAM. Instead of treating all semantic observations as uniformly valid supervision, VCS-SLAM evaluates their geometric reliability through visibility consistency, surface-supported boundary evidence, and ray-level conflict uncertainty. The resulting reliability-aware objective suppresses occluded semantic updates, reduces unsupported semantic bleeding, and delays premature label assignment in ambiguous regions. Experiments on Replica demonstrate improved semantic consistency, boundary preservation, and reconstruction quality. Results on ScanNet further show that VCS-SLAM maintains competitive tracking performance under real RGB-D inputs
Raman Jha, Shuaihang Yuan, Yi Fang
Jun 27, 2026cs.RO

CubifyGS: Object-Centric 3D Gaussian Splatting for Lifelong Dynamic Scene Maintenance

Lifelong scene mapping under rigid object rearrangement remains a fundamental challenge in robotics. While 3D Gaussian Splatting (3DGS) enables high-fidelity modeling, primitive-level updates often cause persistent ghosting and slow recovery. We propose CubifyGS, an object-level mapping framework that shifts dynamic maintenance from passive re-optimization to active asset management. CubifyGS models movable instances as reusable Gaussian assets, detects object appearance and disappearance, and updates maps through asset retrieval, rigid transformation, and explicit pruning rather than reconstruction from scratch. To address geometric voids and local photometric mismatch after such edits, we further propose an event-triggered adaptive optimization strategy that focuses computation on affected regions. We validate our approach on a newly constructed high-fidelity dynamic benchmark, demonstrating that CubifyGS improves artifact suppression and maintenance efficiency over representative reproducible baselines in the evaluated object-rearrangement setting.
Bohan Ren, Dianyi Yang, Shiyang Liu +5
Jun 26, 2026cs.RO

LXD-SLAM: LiDAR+X Dense SLAM with i=05C5i\sum_{i=0}^{5}C_5^i Configurable Sensor Combinations

Simultaneous Localization and Mapping (SLAM) is essential for autonomous systems, yet achieving reliable, globally consistent pose estimation and dense mapping in complex environments remains challenging due to geometric degeneracy and sensor drift. While multi-sensor fusion addresses these issues, existing systems often lack the modularity to adapt to diverse platforms and rely on mathematically inconsistent fusion or suboptimal map representations. To address these limitations, we propose LXD-SLAM (LiDAR+X Dense SLAM), a highly versatile and unified multi-sensor fusion framework. Centered around 3D LiDAR, our system allows for the plug-and-play integration of LiDAR, Camera, IMU, Wheel Encoder, and GNSS, supporting up to 32 distinct sensor combinations. We employ a mathematically unified Iterative Error-Sate Kalman Filter with an adaptive hierarchical prediction strategy and an update step that minimizes point-to-mesh distances and visual reprojection errors. To support this, the environment is modeled using continuous multi-layered Gaussian Process (GP) sub-meshes, which enables efficient ray-to-mesh depth recovery for visual features. For global consistency, we introduce an Extended Scan Context (ESC) descriptor derived from the GP sub-meshes alongside a Bidirectional PnP optimization for robust multi-modal loop closure within a hybrid pose graph. Extensive evaluations on public datasets and real-world experiments demonstrate that LXD-SLAM matches or exceeds state-of-the-art specialized odometry solutions across various configurations while generating high-fidelity, globally consistent dense meshes in real-time. The relevant codes and data will be made available at https://github.com/peterWon/LXD-SLAM upon publication.
Zhong Wang, Lin Zhang, Linfei Li +4
Jun 25, 2026cs.RO

UAV-MapFusion: RTK-Aligned Uncertainty-Aware Coarse-to-Fine Multi-Session UAV Mapping

Large-scale point cloud maps are essential for robotics and spatial intelligence tasks. UAVs provide an efficient means for large-scale map acquisition; however, due to limited flight endurance and onboard storage, mapping a large-scale scene within a single flight remains difficult. Existing multi-session map merging methods can extend the mapping range, yet in UAV scenarios they still struggle to simultaneously suppress long-range drift and preserve local geometric accuracy. To address this issue, an uncertainty-aware multi-session point cloud map merging and coarse-to-fine optimization system is proposed. The proposed method first performs initial multi-session map merging based on a scene graph, and then incorporates RTK observations through an RTK spatiotemporal alignment module, where temporal offsets are estimated using Dynamic Time Warping (DTW), and continuous RTK constraints are recovered using Multi-Output Gaussian Processes (MOGP) under incomplete sampling and frame dropouts. On this basis, a unified uncertainty-aware factor graph is constructed, and local geometric accuracy is further improved through iterative plane-factor refinement. Experiments on real-world datasets validate the effectiveness and robustness of the proposed method. To facilitate further research and development in the community, our code and dataset will be publicly released.
Feng Pan, Chunran Zheng, Bing Xue +4
Jun 24, 2026cs.RO

RoboAtlas: Contextual Active SLAM

We present RoboAtlas, a contextual Active SLAM framework that adaptively balances geometric exploration and semantic reasoning using a scalable 3D semantic mapping system, OpenRoboVox. RoboAtlas integrates frontier exploration, global semantic-map reasoning, and egocentric VLM-based reasoning through a contextual multi-armed bandit that transitions from exploration to semantically guided navigation as scene understanding improves. We evaluate the system in simulation and on a Unitree Go2 robot in large-scale real-world environments exceeding 1800 m2 with approx. 30k mapped semantic instances, achieving a 100% task success rate. On the GOAT-Bench "Val Unseen" benchmark, RoboAtlas achieves state-of-the-art performance with highest reported success rate (SR) of 90.6%, using GPT-4o, improving over the strongest prior baseline by 17.8 percentage points in SR. Using the much smaller Qwen2.5-VL-7B model, it still achieves 88.8% SR, outperforming all baselines using GPT-4o in SR, and revealing the importance of the information gained by our semantic mapping framework over simply replacing the underlying foundation model. The results demonstrate that grounding foundation models with large-scale 3D semantic maps enables robust and efficient contextual Active SLAM.
Alexander Schperberg, Shivam K. Panda, Abraham P. Vinod +2
Jun 18, 2026cs.RO

LIT-GS: LiDAR-Inertial-Thermal Gaussian Splatting for Illumination-Robust Mapping

Gaussian Splatting has enabled real-time neural rendering, yet existing LiDAR-inertial-visual (LIV) Gaussian mapping pipelines remain fragile under illumination changes and texture-deficient scenes due to their reliance on RGB photometric cues. We present LIT-GS, a LiDAR-inertial-thermal Gaussian Splatting framework that injects LiDAR-derived plane geometry as an explicit constraint in both pose/structure refinement and Gaussian optimization. Specifically, we exploit LIV visual map points as confidence-aware cross-modal anchors to establish reliable thermal-LiDAR associations, and incorporate weighted LiDAR point-to-plane residuals into bundle adjustment to jointly refine camera poses and 3D points under weak thermal supervision. Building on the refined structure, we further introduce a LiDAR-plane-regularized differentiable splatting objective that constrains rendered 3D points to align with locally observed planes, mitigating surface thickening and structural drift in low-contrast thermal imagery. Experiments on proprietary sequences and public datasets demonstrate that LIT-GS consistently improves geometric accuracy and rendering quality over state-of-the-art LIV-based Gaussian Splatting baselines, particularly in challenging lighting conditions.
Shikuan Shi, Chunran Zheng, Jiaming Xu +3
Jun 18, 2026cs.RO

FlowMaps: Modeling Long-Term Multimodal Object Dynamics with Flow Matching

Joint spatial and temporal understanding of 3D scenes is a crucial requirement for robots deployed in everyday household environments. Such agents must not only comprehend and navigate spatial layouts, but also reason about how these spaces evolve over time. In particular, humans interact with objects daily, causing them to change position throughout the environment and making it difficult for robots to reliably associate current observations with previously seen objects. However, these interactions are not random: human habits and routines induce spatio-temporally consistent patterns in object locations, which robotic agents can potentially learn and then exploit for downstream tasks such as navigation. To this end, we introduce FlowMaps, a latent flow matching model for estimating multimodal distributions over the future locations of dynamic objects in a continuous 3D space. By learning the implicit dependencies among objects and their temporal evolution, FlowMaps predicts likely changes in object locations conditioned on past human interactions, while supporting generalization across previously unseen environments that share similar object routines. To demonstrate the utility of this method, we deploy FlowMaps in a downstream dynamic Object Navigation task in both simulated and real-world environments. Across more than 600 episodes, FlowMaps outperforms state-of-the-art approaches, showing that modeling object dynamics through continuous, multimodal spatio-temporal distributions improves robotic search and navigation in changing household environments. Code and additional material is available at https://fra-tsuna.github.io/flowmaps/.
Francesco Argenziano, Miguel Saavedra-Ruiz, Sacha Morin +3
Jun 18, 2026cs.RO

MMD-SLAM: Structure-Enhanced Multi-Meta Gaussian Distribution-Guided Visual SLAM

3D Gaussian Splatting (3DGS) has significantly boosted novel view synthesis and high-fidelity scene reconstruction, expanding the potential of 3DGS-based Visual Simultaneous Localization and Mapping (SLAM) methods. However, most existing systems fail to fully exploit the underlying structural information, which limits rendering quality and often leads to inconsistent maps. To address these limitations, we propose MMD-SLAM, a structure-enhanced Visual SLAM framework that leverages the Atlanta World (AW) assumption to guide a Multi-Meta Gaussian representation for photorealistic mapping. First, we introduce a point-line fusion strategy for pose optimization, where 3D line segments are incorporated to improve tracking robustness and provide additional constraints for mapping. Second, we design a Multi-Meta Gaussian representation with dominant directions, explicitly encoding structural priors from the AW hypothesis. Finally, we propose a Gaussian evolution strategy that adapts to scene geometry and incorporates structural cues into global optimization. Extensive experiments demonstrate that these innovations enable MMD-SLAM to achieve state-of-the-art performance in both tracking accuracy and mapping quality. e.g., our method achieves a 48.56% reduction in ATE RMSE on ScanNet and a 5.71% improvement in PSNR on Replica, compared with MonoGS.
Fan Zhu, Ziyu Chen, Peichen Liu +6
Jun 12, 2026cs.RO

BIM-Loc: BIM-Integrated Discrepancy-Aware LiDAR-based Indoor Localization

Accurate and robust localization is a fundamental requirement for service and inspection robots, particularly in feature-sparse indoor environments where traditional systems struggle due to a lack of distinct landmarks. While prior maps can enhance robustness, precise and compact maps capturing real-world details are often unavailable for new or frequently changing environments. This paper presents BIM-Loc, a novel discrepancy-aware LiDAR-based localization method that directly integrates Building Information Models (BIM) from the design phase. BIM-Loc simultaneously estimates trajectories aligned with the BIM coordinate system and identifies discrepancies between real-world observations and the as-designed BIM in an online fashion. Our core contributions include: (1) a novel multi-hit ray casting strategy for efficient BIM-point data association and projection of 3D observations into 2D texture space; (2) a pose graph optimization framework with BIM-integrated factors that enforces consistency among odometry, sequential scans, and BIM structures; and (3) a hierarchical Bayesian inference module that incrementally updates a continuous 2D surface representation for discrepancy detection, propagating updates from the pixel to the structure level. Extensive evaluations in both simulation and real-world applications demonstrate that BIM-Loc significantly outperforms state-of-the-art map-based methods in localization accuracy and robustness.
Yinqiang Zhang, Liang Lu, Yipeng Pan +5
Jun 10, 2026cs.RO

Explore From Sketch: Accelerating UAV Exploration in Large-scale Environments with Prior Maps

Autonomous exploration with UAVs in large-scale, topologically complex environments often suffers from low efficiency due to suboptimal scheduling and detours. Prior maps (e.g., construction drawings), although usually imprecise and flawed, are readily available in many scenarios and have the potential to provide global structural guidance. This paper presents a novel exploration framework that leverages sparse, unaligned, and even discrepant 2D prior maps for LiDAR-based UAV exploration. First, a robust 2D-3D point cloud registration pipeline is proposed to align LiDAR observations with prior maps. The registration pipeline combines a GeoContext descriptor for single-frame candidate retrieval, a multi-frame verification mechanism for coarse transformation estimation with outlier rejection, and a Scale-ICP algorithm for refinement. The registration module can handle map discrepancies and provide multiple hypotheses when geometric ambiguities arise. To effectively utilize the registration results for exploration planning, we further develop a hierarchical viewpoint planning strategy under localization uncertainties. The hierarchical strategy first spatially attaches local viewpoints to prior guidepoints and adopts a Monte Carlo Tree Search solver to determine their traversal sequence under each registration hypothesis. To mitigate registration uncertainty, a risk-aware selector evaluates prior sequences using confidence-weighted travel risk, and a fixed-endpoint traveling salesman problem is formulated to generate an efficient local coverage path under the selected prior guidance. Benchmark evaluations reveal up to 34.2% improvement in exploration efficiency and 37.9% reduction in flight distance compared to state-of-the-art methods, while extensive simulations and field experiments further demonstrate robustness to prior map incompleteness and deformations.
Tiancheng Lai, Yuman Gao, Xiangyu Li +8
Jun 6, 2026cs.CV

Remember with Confidence: Uncertainty Quantification for Spatio-temporal Memory with Probabilistic Guarantees

Long-horizon robot operation requires spatio-temporal memory to record the environment state and recall it for downstream reasoning. Scene graphs and retrieval-augmented systems ground VLM descriptions to persistent 3D entities with rich semantic descriptions. However, VLM captions are noisy and viewpoint-inconsistent, and existing systems treat them as an oracle with no mechanism to detect unreliable stored descriptions. We introduce object-level semantic uncertainty for multi-view VLM memory: a score that measures object-centric cross-view semantic scatter of captions and identifies semantically unresolved objects. Then, we include our uncertainty scores in an advanced spatial-semantic memory system, that we dub UQ-DAAAM. UQ-DAAAM uses this score to actively refine uncertain objects under a fixed query budget by selecting high-quality views and fusing the resulting multi-view captions into a single object description. We also derive probabilistic guarantees showing that higher-quality candidate views (as selected by our approach) are more likely to reduce uncertainty. Our experiments show that uncertainty quantification can make embodied 4D memory systems more reliable and more effective. In particular, on the OC-NaVQA benchmark, UQ-DAAAM achieves substantially larger uncertainty reduction and better spatio-temporal question answering performance than baselines.
Harry Zhang, Nicolas Gorlo, Luca Carlone
Jun 3, 2026cs.RO

MAD: Mapping-Aware World Models for Agile Quadrotor Flight

Agile quadrotor flight in cluttered scenes requires more than a reactive mapping from a depth image to a control command: the vehicle must remember which regions have been observed, infer nearby occupied space, and act under partial visibility and tight latency. In this paper, we present Mapping-Aware Dreamer (MAD), a geometry-aware world model for vision-based quadrotor flight. Instead of using raw-image reconstruction as the main self-supervised objective, MAD learns recurrent latent dynamics that reconstruct robocentric occupancy and visibility grid maps together with proprioceptive states. This design forces the latent state to encode local geometry, visibility history, and ego-motion in a form that is directly relevant to collision avoidance. MAD is trained in DiffAero using a GPU-parallel map-construction module that provides high-throughput supervision for occupancy and visibility. The learned representation is used in three policy-learning modes: imagination-based MAD-Dreamer and feature-extractor variants based on PPO and SHAC. Across visual navigation and racing tasks, MAD-based agents achieve higher success rates, faster flight, and better cross-task transfer than corresponding vision-only baselines. The model also produces interpretable map predictions and accurate ego-motion estimates from depth observations. We further deploy the learned policy on a physical quadrotor with an Intel RealSense D435i and demonstrate safe indoor and outdoor flight under limited sensing, reaching 9.66 m/s in simulation and 5.05 m/s in real-world forest experiments. These results show that mapping-aware world models provide a practical middle ground between modular aerial navigation and end-to-end learning.
Xinhong Zhang, Runqing Wang, Yunfan Ren +6
Jun 2, 2026cs.RO

Reliability-Guided Depth Fusion for Glare-Resilient Navigation Costmaps

Specular glare on reflective floors, glass boundaries, and glossy indoor surfaces frequently corrupts active-stereo RGB-D depth measurements, producing holes and spikes that accumulate as persistent phantom obstacles in occupancy-grid costmaps. This paper presents a glare-resilient costmap construction method based on explicit depth-reliability modeling. A lightweight Depth Reliability Map network (DRM-Net) predicts per-pixel measurement trustworthiness under specular interference, and a reliability-guided weighted-and-gated fusion (RGF) mechanism modulates occupancy updates before corrupted measurements are accumulated into the map. To support robust training and evaluation, the method uses pose-aligned multi-view reference-depth construction to reduce circular-supervision bias and is evaluated through fusion-variant ablations, parameter-sensitivity analysis, cross-condition tests, paired navigation comparisons, reliability-map metrics, and embedded runtime profiling. Experiments on a real mobile robotic platform equipped with an Intel RealSense D435 and a Jetson Orin Nano show that the proposed method reduces false obstacle insertion, improves free-space preservation, and maintains real-time throughput under reflective-floor, glass-wall, and natural-light glare conditions. These results support treating glare as a measurement-reliability problem rather than as a dense depth-completion problem for safety-critical indoor navigation.
Shang-En Tsai
Jun 1, 2026cs.CV

SAVMap: Structure-Aided Visual Mapping of Large-Scale 2.5D Manhattan Wireframes from Panoramic Video

Precise 3D representations of industrial environments enable tasks such as robot localization and digital twin generation. We propose SAVMap, a method for generating a semantic wireframe map of warehouse shelf and light structures using only a panoramic video camera as the sensor input. Sequences of rectified images with shelf and ceiling-facing views are extracted from a panoramic video captured along the warehouse aisles. Using a semantic segmentation network front end, a set of sparse, semantic structure feature points (e.g., corners of shelf structures, centers of lights) are extracted from each image and tracked across the sequences. By accounting for real-world geometric relationships among the points such as Manhattan grids, a constrained structure-from-motion algorithm yields the 3D points that form a wireframe map. We demonstrate the scalability and accuracy of our proposal in a warehouse with 46 shelving rows, each with faces spanning 55,m by 7,m. From an hour of panoramic video content, we create wireframe maps for over 5000 shelf elements across the rows, achieving an aggregate mean absolute error of 4.8,cm with respect to ground-truth.
Howard Huang, Bharath Surianarayanan, Keifer Lee +2
Jun 1, 2026cs.RO

Hierarchical Object Representation for Spatial Robot Perception: Points, Meshes, and Superquadrics

Hierarchical 3D Scene Graphs (3DSG) have emerged as an actionable and scalable representation for long-term autonomy incorporating metric, semantic, and topological information in the scene. However, the question of geometric representation of objects in 3DSG has been overlooked as most methods use simplified geometric models such as partial point clouds or 3D bounding boxes. In this work, we introduce a hierarchical object representation that can be leveraged for high-fidelity object-level reconstruction, object-based robust re-localization or map alignment, and efficient and analytical collision checking for safe robot navigation planning in dense and cluttered environments. The representation is structurally organized into four distinct layers, progressively abstracting the scene from raw sensor data to dense 3D meshes to analytical primitives such as superquadrics, which provide a sparse and analytical representation for object geometry. We develop a pipeline that builds the hierarchical object representation from RGB-D image stream captured by a robot, and demonstrate its working in real-world open-set object scenes in both indoor and outdoor environments. Extensive experiments across diverse datasets including HOPE, ReplicaCAD, Kimera-Multi, and NUS Campus Dataset collected using Unitree B2 Robot validate our pipeline in both indoor and outdoor environments. We show that our superquadric-based map alignment method outperforms the current state-of-the-art object based map alignment method ROMAN. Our code can be found at https://github.com/perceptica-robotics/Hickory.
Ceng Zhang, Wan Su, Mohamed Samshad +2
May 30, 2026astro-ph.CO

Generative Diffusion Priors for 3D Mapping of the Dark Universe

Reconstructing the three-dimensional distribution of dark matter from weak-lensing observations is a central but highly ill-posed inverse problem in cosmology. Unlike standard 3D reconstruction with multiple viewpoints, we observe the universe from a single line of sight, through noisy shape distortions of galaxies with uncertain distances, so meaningful recovery of the 3D matter field requires strong prior assumptions. Existing methods either produce point estimates with handcrafted priors or use neural ensembles for approximate Bayesian uncertainty, and struggle to capture the non-Gaussian, filamentary structure of the cosmic web. With the advent of new high-resolution cosmological simulations, we now have an alternative source of prior knowledge that captures the nonlinear statistics of structure formation with far greater fidelity than analytic prescriptions. We leverage these simulations to build a new dataset Conicus3D\texttt{Conicus3D}, which enables us to learn a data-driven diffusion-model prior capturing the full 3D distribution of dark matter structure across cosmic time. Building on recent plug-and-play approaches, we modify a diffusion-based posterior sampling scheme to the 3D weak-lensing setting, combining the learned prior with a differentiable physical forward model. On realistic simulations targeting a modern weak lensing survey, our approach yields substantially improved 2D and 3D reconstruction accuracy over baseline methods. Moreover, it produces posterior samples whose statistics closely track the underlying simulations, while remaining robust to moderate shifts in cosmology.
Brandon Zhao, Diana Scognamiglio, Olivier Doré +1
May 29, 2026cs.CV

Triangle Splatting SLAM

We present a dense RGB-D SLAM system using differentiable triangles as the 3D map representation. While 3D Gaussian Splatting has emerged as the leading method for novel-view synthesis, triangles remain the standard primitive for traditional rendering hardware, game engines, and downstream tasks requiring explicit geometry such as simulation, collision, and editing. Recent offline methods have demonstrated that an unstructured 'triangle soup' can be optimised into a photorealistic mesh via Delaunay triangulation across a set of posed images. Building upon this insight, we present the first dense SLAM system to employ Triangle Splatting to perform both tracking and mapping through online differentiable rendering of a triangle soup. The map can be converted into a connected mesh on-the-fly via restricted Delaunay triangulation, enabling new online capabilities such as mesh deformation and collision checking. On Replica and TUM-RGBD, our system outperforms baselines on 3D geometry, matches the camera-tracking accuracy, and enables online mesh-based scene editing.
Nicholas Fry, Eric Dexheimer, Kirill Mazur +2
May 29, 2026cs.RO

LiftNav: Path Planning via Semantic Lifting in TSDF-Guided Gaussian Splatting

Autonomous robots in unknown indoor environments require both reliable collision avoidance and object-level understanding. Classical representations such as TSDF support safe planning but lack semantics, while photorealistic methods like Gaussian Splatting (GS) provide rich appearance yet suffer from soft geometry, limiting precise obstacle avoidance. We present LiftNav, a hybrid navigation framework built on GSFusion's TSDF+GS dual map, augmented with a real-time pipeline of YOLO-based detection, TSDF-based 3D lifting, and B-spline trajectory optimization. This design enables flexible semantic navigation without dense 3D embeddings. We further introduce a hinge-loss-based collision penalty that improves trajectory smoothness and safety. We evaluate our approach in a simulation using the Replica dataset. Compared against a state-of-the-art radiance field baseline we show a 100% feasibility rate and shorter trajectories.
Hannah Schieber, Dominik Frischmann, Victor Schaack +2
May 28, 2026cs.CV

Uncertainty-driven 3D Gaussian Splatting Active Mapping via Anisotropic Visibility Field

We present Gaussian Splatting Anisotropic Visibility Field (GAVIS), a novel framework for uncertainty quantification and active mapping in 3DGS. Our key insight is that regions unseen from the training views yield unreliable predictions from the 3DGS. To address this, we introduce a principled and efficient method for quantifying the visibility field in 3DGS, defined as the anisotropic visibility of each particle with respect to the training views, and represented using spherical harmonics. The resulting visibility field is integrated into a Bayesian Network-based uncertainty-aware 3DGS rasterizer, enabling real-time (200 FPS) uncertainty quantification for synthesized views. Active mapping is further performed within a maximum information gain framework building on this formulation. Extensive experiments across diverse environments demonstrate that GAVIS consistently and significantly outperforms prior approaches in both accuracy and efficiency. Moreover, beyond standalone use, our method can be applied post-hoc to improve the performance of existing approaches.
Shangjie Xue, Jesse Dill, Dhruv Ahuja +3
May 25, 2026cs.CV

TriSplat: Simulation-Ready Feed-Forward 3D Scene Reconstruction

Sparse-view 3D reconstruction is increasingly addressed with feed-forward splatting networks that predict explicit primitives directly from images. Yet most existing methods remain centered on Gaussian primitives and expose surfaces only indirectly: extracting a usable mesh for downstream simulation, physics reasoning, or embodied interaction still requires expensive post-hoc steps that break the feed-forward promise. This limitation is especially pronounced in pose-free settings, where scene structure and camera parameters must be estimated jointly from sparse observations. We present TriSplat, a feed-forward reconstruction network that represents scenes with oriented triangle primitives and directly exports simulation-ready mesh scenes from a single forward pass. Given input images, the network predicts local 3D point maps, triangle attributes, camera poses, and optional intrinsics. Rather than regressing triangle orientation as an unconstrained latent variable, our approach constructs geometry normals from the predicted point maps, refines them with an image-conditioned normal head, and converts them into stable local frames for triangle parameterization. A mono-normal bootstrap schedule further stabilizes early training, while opacity and blur scheduling progressively sharpens the learned surface representation for direct mesh extraction. Experiments on RealEstate10K and DL3DV show that this representation produces more geometry-faithful reconstructions than Gaussian feed-forward baselines while maintaining competitive novel-view rendering quality. Because the rendering primitives are themselves surface triangles, the output can be directly ingested by physics engines, collision detectors, and standard rendering pipelines without any conversion, making it a practical simulation-ready solution for feed-forward 3D scene reconstruction.
Weijie Wang, Zimu Li, Jinchuan Shi +5
May 24, 2026cs.CV

VEOcc: Voxel-Centric Online Semantic Occupancy Prediction For Embodied Scene Understanding

Crucial for autonomous exploration, online 3D occupancy prediction and mapping incrementally constructs dense spatial representations on the fly. However, recent Gaussian-centric methods struggle with structural boundary fidelity and rely heavily on predefined scene-size priors, fundamentally limiting their operational efficiency. In this work, we present VEOcc, a voxel-centric framework formulated as a recursive perception-and-assimilation paradigm. By eliminating the need for initial scale estimation, VEOcc enables highly streamlined, open-ended map expansion. Furthermore, to robustly aggregate noisy temporal observations within the discrete voxel space, we propose a Spatio-Temporal-Aware Online Update Strategy. It integrates Cross-Temporal Logit Aggregation (TLA) for temporal consistency, Reliability-Aware Confidence Modulation (RCM) for spatial uncertainty calibration, and Confidence-Driven Incremental State Update (CSU) for robust global state assimilation. % Extensive experiments on Occ-ScanNet and EmbodiedOcc-ScanNet demonstrate that VEOcc establishes new state-of-the-art performance in both local and embodied settings, providing an accurate and efficient solution for real-world exploration. Extensive experiments on Occ-ScanNet and EmbodiedOcc-ScanNet demonstrate that VEOcc establishes new state-of-the-art performance in both local and embodied settings. Notably, zero-shot evaluations on self-collected video sequences further confirm its robust out-of-distribution generalization capability in completely unseen real-world environments. Ultimately, our framework provides an accurate and highly efficient solution for autonomous exploration. Code and supplementary visualizations are available on our project page: https://wryzju.github.io/VEOcc/.
Ruoyu Wang, Yong Liu, Sheng Tao +2
May 22, 2026cs.RO

MASt3R-Nav: WayPixel Navigation in Relative 3D Maps

Visual navigation ability is strongly tied to its underlying representation of the world. Unlike classical 3D maps that require globally-consistent geometry, image- or object-relative topological graphs almost entirely do away with geometric understanding. But, this comes at the cost of navigation capability, often limiting it to merely teach-and-repeat. In this work, we propose a novel map representation in the form of pixel-relative connectivity, which is geometrically accurate but does not require global geometric consistency. Inspired by recent progress in 3D grounded image matching, we construct a map from an image sequence through inter-image connectivity based on pixel correspondences in the relative 3D coordinate systems of individual image pairs. We then use this pixel-level graph to perform global path planning by approximating and sparsifying intra-image pixel connectivity. Through this, we derive a ''WayPixel Costmap'' representation and train a controller conditioned on it to predict a trajectory rollout. We show that this dense pixel-level costmap based on relative geometry is a more accurate conditioning variable for control prediction than its image- and object-level counterparts. This enables a highly capable navigation system, as validated on four types of navigation tasks in the simulator and through real world demonstrations.
Vansh Garg, Rohit Jayanti, Krish Pandya +5
May 22, 2026cs.RO

Semantic-Aware Guided Drone Exploration for Language-Conditioned 3D Indoor Mapping

We present Semantic-Aware Guided Exploration, SAGE, a system for open-vocabulary exploration in unknown 3D indoor environments that preserves coverage-oriented behavior while allowing semantic cues to reprioritize frontier selection. Building on the FALCON volumetric explorer, SAGE integrates Contrastive Language-Image Pre-training (CLIP) via four key components: object-centric embedding storage, a temporal cache that projects recent observations onto the free-unknown boundary, object frontiers for high-similarity detections, and a unified semantic-geometric planning cost. This cost function bounds semantic reweighting influence, ensuring frontiers are prioritized without sacrificing total coverage. In Matterport3D-based simulations, SAGE outperforms FALCON and a semantic-only ablation in object discovery across map-query pairs. Compared to Finding Things in the Unknown (FTU), SAGE completes exploration 9.0 to 25.9 times faster across the nine shared map-query pairs, achieving a mean speedup of 13.7. Furthermore, SAGE achieves substantially higher volumetric throughput than FTU. Finally, we deploy SAGE in five real-world flights in two environments on a Modal AI Starling 2 quadrotor with onboard sensing and planning, and offboard CLIP inference. Comparing SAGE and FALCON, we find that while FALCON results in faster exploration and shorter mapping trajectories, SAGE outperforms FALCON in terms of object discovery.
Nitin Vegesna, Avideh Zakhor
May 21, 2026cs.CV

SceneAligner: 3D-Grounded Floorplan Localization in the Wild

Many public buildings provide floorplans with a "you are here" indicator to help visitors orient themselves. Floorplan localization seeks to computationally replicate this capability by determining where visual observations were captured within a floorplan. However, existing methods typically assume controlled small-scale environments and precise vectorized floorplans, limiting their ability to operate in large-scale buildings and rasterized floorplans. In this work, we present an approach for performing floorplan localization in the wild by grounding the task in a reconstructed 3D representation of the scene. Given an unconstrained image collection, our method reconstructs a gravity-aligned 3D scene and projects it into a 2D density map that serves as a floorplan proxy. Floorplan localization is then formulated as aligning this proxy with the input floorplan via a 2D similarity transform. To bridge the appearance gap between density maps and architectural floorplans, we adapt a 2D foundation model to learn cross-modal correspondences, introducing a fine-tuning scheme that encourages semantically aligned matches while preserving structural consistency. Extensive experiments demonstrate substantial improvements over prior methods, including in extremely sparse settings with as little as a single input image. Our code and data will be publicly available.
Junhyeong Cho, Ruojin Cai, Hadar Averbuch-Elor
May 21, 2026cs.CV

3D LULC classification using multispectral LiDAR and deep learning: current and prospective schemes

Land Use Land Cover (LULC) classification is essential for national 3D mapping, geospatial analysis, and sustainable planning. Multispectral (MS) LiDAR provides synchronized spatial-spectral information, and deep learning (DL) enables 3D point cloud semantic segmentation; however, adoption is limited by the lack of publicly available urban and suburban MS LiDAR datasets aligned with National Mapping and Cadastral Agencies (NMCAs) classification schemes. This study addresses these gaps by introducing L1 and L2 NMCA-aligned LULC classification schemes and a new benchmark MS LiDAR dataset. We evaluate seven state-of-the-art DL models and perform spectral ablation studies at both levels of detail. Results show that Point Transformer V3 achieves the best performance, with mIoU of 79.4% (L1, 8 classes) and 58.9% (L2, 20 classes) using a dual-wavelength LiDAR system (532 nm and 1064 nm). Ablation results show that multispectral information improves performance over geometry-only inputs, with gains of 1.1 percentage points at L1 and 7.8 points at L2. These results highlight the value of LiDAR reflectance for fine-grained material discrimination and support the evolution of NMCA LULC schemes toward higher semantic detail. The Loosdorf-MSL dataset contributes a new benchmark for consistent national and international LULC mapping.
Narges Takhtkeshha, Aldino Rizaldy, Markus Hollaus +3
May 18, 2026cs.CR

Not What You Asked For: Typographic Attacks in Household Robot Manipulation

Open-vocabulary embodied AI agents increasingly rely on vision-language models such as CLIP for object perception and task grounding. However, the shared embedding space that enables this flexibility introduces a structural vulnerability to typographic attacks, where printed text in a physical scene semantically overrides visual judgment. While prior work has quantified this threat in static 2D benchmarks and 3D navigation tasks, its impact on the full Sense-Plan-Act pipeline of household robot manipulation remains unexplored. This work evaluates typographic attacks in a Habitat-based simulation using the HomeRobot benchmark. We introduce a decoupled perception architecture that exposes a frozen CLIP encoder to adversarial stickers while maintaining geometric grounding via DETIC. In a controlled evaluation pool of 59 attributable episodes, the attack achieves an overall Attack Success Rate (ASR) of 67.8%, rising to 70.0% among fully successful episodes, under uncontrolled viewing angles and occlusion with no perceptual optimization. Critically, we find that perceptual errors propagate through the persistent 3D semantic map to produce kinetic failures, defined here as physically executed grasping and transport of the wrong object driven by an adversarially poisoned semantic state. In these cases, the robot physically grasps and delivers the wrong object to a target receptacle. These results establish typographic misclassification as a real, measurable, and physically consequential threat to the safety of modular manipulation pipelines that prior typographic attack research has left unexamined.
Ali Iranmanesh, Peng Liu
May 18, 2026cs.RO

Fixed External Cameras as Common Prior Maps for Active 3D Scene Graph Generation

Commonly available prior information, such as BIM models, floor plans, and remote sensing images, can provide valuable geometric and semantic context for autonomous robotic systems. In this paper, we treat observations from fixed external RGB cameras as Common Prior Maps (CPMs): wide-field views of the environment that initialize a semantic and geometric scene prior before any robot motion begins. We present an RGB-only framework for active, incremental 3D scene graph (3DSG) generation that seamlessly fuses observations from both onboard robot cameras and fixed external cameras within a single hardware-agnostic pipeline. By relying solely on RGB observations processed by a feed-forward 3D reconstruction model, the system treats all cameras - onboard or external - identically, requiring no hardware modifications. A graph-based active semantic exploration framework then directly leverages the partial scene graph to guide the robot toward regions of high semantic uncertainty, progressively completing and refining the prior. Experiments demonstrate that bootstrapping the scene graph with even a single external camera increases initial object recall by up to +79%, and that the richer context of the prior significantly improves the efficiency of subsequent active exploration.
Giorgia Modi, Davide Buoso, Giuseppe Averta +1
May 17, 2026cs.RO

Mono-Hydra++: Real-Time Monocular Scene Graph Construction with Multi-Task Learning for 3D Indoor Mapping

Autonomous agile robots need more than metric geometry: they must understand objects, rooms, places, and spatial relations for search, inspection, exploration, and human robot interaction. Conventional metric maps support localization and collision avoidance, but do not provide this semantic and relational structure. 3D scene graphs address this gap by connecting geometry with object level and room level understanding. Building such representations on agile platforms remains difficult because aerial and lightweight robots operate under strict payload, power, and compute limits, making RGB-D cameras and LiDAR sensors impractical for many onboard settings. We present Mono-Hydra++, a real time monocular RGB plus IMU pipeline for indoor metric semantic mapping and hierarchical 3D scene graph construction. The system combines M2H-MX, a DINOv3 based multi-task model for depth and semantics, with a deep feature visual inertial odometry front end, sparse predicted depth constraints in the VIO derived pose graph, semantic masking for dynamic regions, and pose aware temporal alignment before volumetric fusion in the Mono-Hydra backend. On the Go-SLAM ScanNet evaluation subset, Mono-Hydra++ achieves 1.6% lower average trajectory error than the strongest RGB-D baseline in our comparison, while using only monocular RGB plus IMU input. On calibrated 7-Scenes, it improves average ATE by 29.8% over the strongest competing calibrated baseline. We further validate Mono-Hydra++ in a real ITC building deployment using RealSense RGB plus IMU and demonstrate embedded feasibility by deploying the ONNX/TensorRT FP16 M2H-MX-L perception model at 25.53 FPS on a Jetson Orin NX 16GB. These results show that Mono-Hydra++ can provide real time metric semantic mapping and scene graph construction for resource constrained robotic platforms without relying on active depth sensors.
U. V. B. L. Udugama, George Vosselman, Francesco Nex