Overview

3D reconstruction studies how to infer the shape and appearance of objects or scenes, along with camera positions and motion, from partial observations. Methods range from structure-from-motion and multi-view stereo to neural radiance fields, Gaussian splatting, signed distance fields, meshes, and feed-forward models that predict geometry directly; some also use diffusion priors, active view selection, or physical sensor models. Applications include mapping and robotics, digital twins, medical imaging, and human or object modeling, with evaluations often comparing both rendered views and geometric accuracy on indoor, outdoor, and specialized datasets. A central challenge is that realistic novel-view images do not always imply accurate, metrically consistent geometry, especially with sparse or unposed views, changing scenes, difficult materials, or limited computation.

Latest papers

957 papers121 papers in the last four weeks, up 27% on the four weeks before. 0.7% of all new papers.

Mar 22, 2026

FluidGaussian: Propagating Simulation-Based Uncertainty Toward Functionally-Intelligent 3D Reconstruction

Real objects that inhabit the physical world follow physical laws and thus behave plausibly during interaction with other physical objects. However, current methods that perform 3D reconstructions of real-world scenes from multi-view 2D images optimize primarily for visual fidelity, i.e., they train with photometric losses and reason about uncertainty in the image or representation space. This appearance-centric view overlooks body contacts and couplings, conflates function-critical regions (e.g., aerodynamic or hydrodynamic surfaces) with ornamentation, and reconstructs structures suboptimally, even when physical regularizers are added. All these can lead to unphysical and implausible interactions. To address this, we consider the question: How can 3D reconstruction become aware of real-world interactions and underlying object functionality, beyond visual cues? To answer this question, we propose FluidGaussian, a plug-and-play method that tightly couples geometry reconstruction with ubiquitous fluid-structure interactions to assess surface quality at high granularity. We define a simulation-based uncertainty metric induced by fluid simulations and integrate it with active learning to prioritize views that improve both visual and physical fidelity. In an empirical evaluation on NeRF Synthetic (Blender), Mip-NeRF 360, and DrivAerNet++, our FluidGaussian method yields up to +8.6% visual PSNR (Peak Signal-to-Noise Ratio) and -62.3% velocity divergence during fluid simulations. Our code is available at https://github.com/delta-lab-ai/FluidGaussian.
Mar 22, 2026

2Xplat: Decoupling Geometry and Appearance Modeling for Feed-Forward 3D Gaussian Splatting

Pose-free feed-forward 3D Gaussian Splatting (3DGS) has opened a new frontier for rapid 3D modeling, enabling high-quality Gaussian representations to be generated from uncalibrated multi-view images in a single forward pass. The dominant approach adopts unified monolithic architectures, often built on geometry-centric 3D foundation models, to jointly estimate camera poses and synthesize 3DGS representations within a single network, entangling geometric reasoning and appearance modeling within a shared representation. In this work, we introduce 2Xplat, a pose-free feed-forward 3DGS framework based on a two-experts design that explicitly separates geometry estimation from Gaussian generation: a dedicated geometry expert first predicts camera poses, which are then passed to an appearance expert that synthesizes 3D Gaussians. Despite its conceptual simplicity, and being largely underexplored in prior works, our two-experts pipeline outperforms prior pose-free feed-forward 3DGS approaches in fewer than 5K training iterations, achieving performance on par with state-of-the-art posed methods. These results challenge the prevailing unified paradigm and suggest the potential advantages of modular design for complex 3D geometric estimation and appearance synthesis tasks.
Mar 21, 2026

The Role of Initialization in 3D Gaussian Splatting

3D Gaussian Splatting (3DGS) has become the method of choice for photo-realistic novel view synthesis (NVS), due to its efficiency and compelling visual quality. 3DGS represents the scene as a set of 3D Gaussians, parameterized by their position, spatial extent, and view-dependent color. Starting from an initial point cloud, 3DGS refines the Gaussians' parameters to reconstruct a set of training images as accurately as possible. Typically, a sparse Structure-from-Motion point cloud is used as initialization. Thus, in order to obtain a full scene representation, 3DGS methods rely on a densification stage. In this paper, we systematically study how initialization affects 3DGS NVS performance and geometric quality, using several densification strategies. We show that dense initialization does not lead to consistent visual improvements when paired with strong densification. Despite that, it helps in generalization to off-trajectory views and significantly improves geometric accuracy of the scenes. Our code is available at https://github.com/deivse/ivd_splat.
Mar 21, 2026

GaussianPile: A Unified Sparse Gaussian Splatting Framework for Slice-based Volumetric Reconstruction

Slice-based volumetric imaging is widely applied and it demands representations that compress aggressively while preserving internal structure for analysis. We introduce GaussianPile, unifying 3D Gaussian splatting with an imaging system-aware focus model to address this challenge. Our proposed method introduces three key innovations: (i) a slice-aware piling strategy that positions anisotropic 3D Gaussians to model through-slice contributions, (ii) a differentiable projection operator that encodes the finite-thickness point spread function of the imaging acquisition system, and (iii) a compact encoding and joint optimization pipeline that simultaneously reconstructs and compresses the Gaussian sets. Our CUDA-based design retains the compression and real-time rendering efficiency of Gaussian primitives while preserving high-frequency internal volumetric detail. Experiments on microscopy and ultrasound datasets demonstrate that our method reduces storage and reconstruction cost, sustains diagnostic fidelity, and enables fast 2D visualization, along with 3D voxelization. In practice, it delivers high-quality results in as few as 3 minutes, up to 11x faster than NeRF-based approaches, and achieves consistent 16x compression over voxel grids, offering a practical path to deployable compression and exploration of slice-based volumetric datasets.
Mar 20, 2026

A Unified Platform and Quality Assurance Framework for 3D Ultrasound Reconstruction with Robotic, Optical, and Electromagnetic Tracking

Three-dimensional (3D) Ultrasound (US) can facilitate diagnosis, treatment planning, and image-guided therapy. However, current studies rarely provide a comprehensive evaluation of volumetric accuracy and reproducibility, highlighting the need for robust Quality Assurance (QA) frameworks, particularly for tracked 3D US reconstruction using freehand or robotic acquisition. This study presents a QA framework for 3D US reconstruction and a flexible open source platform for tracked US research. A custom phantom containing geometric inclusions with varying symmetry properties enables straightforward evaluation of optical, electromagnetic, and robotic kinematic tracking for 3D US at different scanning speeds and insonation angles. A standardised pipeline performs real-time segmentation and 3D reconstruction of geometric targets (DSC = 0.97, FPS = 46) without GPU acceleration, followed by automated registration and comparison with ground-truth geometries. Applying this framework showed that our robotic 3D US achieves state-of-the-art reconstruction performance (DSC-3D = 0.94 +- 0.01, HD95 = 1.17 +- 0.12), approaching the spatial resolution limit imposed by the transducer. This work establishes a flexible experimental platform and a reproducible validation methodology for 3D US reconstruction. The proposed framework enables robust cross-platform comparisons and improved reporting practices, supporting the safe and effective clinical translation of 3D ultrasound in diagnostic and image-guided therapy applications.
Mar 20, 2026

2K Retrofit: Entropy-Guided Efficient Sparse Refinement for High-Resolution 3D Geometry Prediction

High-resolution geometric prediction is essential for robust perception in autonomous driving, robotics, and AR/MR, but current foundation models are fundamentally limited by their scalability to real-world, high-resolution scenarios. Direct inference on 2K images with these models incurs prohibitive computational and memory demands, making practical deployment challenging. To tackle the issue, we present 2K Retrofit, a novel framework that enables efficient 2K-resolution inference for any geometric foundation model, without modifying or retraining the backbone. Our approach leverages fast coarse predictions and an entropy-based sparse refinement to selectively enhance high-uncertainty regions, achieving precise and high-fidelity 2K outputs with minimal overhead. Extensive experiments on widely used benchmark demonstrate that 2K Retrofit consistently achieves state-of-the-art accuracy and speed, bridging the gap between research advances and scalable deployment in high-resolution 3D vision applications. Code will be released upon acceptance.
Mar 20, 2026

ReLi3D: Relightable Multi-view 3D Reconstruction with Disentangled Illumination

Reconstructing 3D assets from images has long required separate pipelines for geometry reconstruction, material estimation, and illumination recovery, each with distinct limitations and computational overhead. We present ReLi3D, the first unified end-to-end pipeline that simultaneously reconstructs complete 3D geometry, spatially-varying physically-based materials, and environment illumination from sparse multi-view images in under one second. Our key insight is that multi-view constraints can dramatically improve material and illumination disentanglement, a problem that remains fundamentally ill-posed for single-image methods. Key to our approach is the fusion of the multi-view input via a transformer cross-conditioning architecture, followed by a novel unified two-path prediction strategy. The first path predicts the object's structure and appearance, while the second path predicts the environment illumination from image background or object reflections. This, combined with a differentiable Monte Carlo multiple importance sampling renderer, creates an optimal illumination disentanglement training pipeline. In addition, with our mixed domain training protocol, which combines synthetic PBR datasets with real-world RGB captures, we establish generalizable results in geometry, material accuracy, and illumination quality. By unifying previously separate reconstruction tasks into a single feed-forward pass, we enable near-instantaneous generation of complete, relightable 3D assets. Project Page: https://reli3d.jdihlmann.com/
Mar 20, 2026

WorldAgents: Can Foundation Image Models be Agents for 3D World Models?

Given the remarkable ability of 2D foundation image models to generate high-fidelity outputs, we investigate a fundamental question: do 2D foundation image models inherently possess 3D world model capabilities? To answer this, we systematically evaluate multiple state-of-the-art image generation models and Vision-Language Models (VLMs) on the task of 3D world synthesis. To harness and benchmark their potential implicit 3D capability, we propose an agentic framing to facilitate 3D world generation. Our approach employs a multi-agent architecture: a VLM-based director that formulates prompts to guide image synthesis, a generator that synthesizes new image views, and a VLM-backed two-step verifier that evaluates and selectively curates generated frames from both 2D image and 3D reconstruction space. Crucially, we demonstrate that our agentic approach provides coherent and robust 3D reconstruction, producing output scenes that can be explored by rendering novel views. Through extensive experiments across various foundation models, we demonstrate that 2D models do indeed encapsulate a grasp of 3D worlds. By exploiting this understanding, our method successfully synthesizes expansive, realistic, and 3D-consistent worlds.
Mar 20, 2026

3D Gaussian Splatting with Self-Constrained Priors for High Fidelity Surface Reconstruction

Rendering 3D surfaces has been revolutionized within the modeling of radiance fields through either 3DGS or NeRF. Although 3DGS has shown advantages over NeRF in terms of rendering quality or speed, there is still room for improvement in recovering high fidelity surfaces through 3DGS. To resolve this issue, we propose a self-constrained prior to constrain the learning of 3D Gaussians, aiming for more accurate depth rendering. Our self-constrained prior is derived from a TSDF grid that is obtained by fusing the depth maps rendered with current 3D Gaussians. The prior measures a distance field around the estimated surface, offering a band centered at the surface for imposing more specific constraints on 3D Gaussians, such as removing Gaussians outside the band, moving Gaussians closer to the surface, and encouraging larger or smaller opacity in a geometry-aware manner. More importantly, our prior can be regularly updated by the most recent depth images which are usually more accurate and complete. In addition, the prior can also progressively narrow the band to tighten the imposed constraints. We justify our idea and report our superiority over the state-of-the-art methods in evaluations on widely used benchmarks.
Mar 20, 2026

UniPR: Unified Object-level Real-to-Sim Perception and Reconstruction from a Single Stereo Pair

Perceiving and reconstructing objects from images are critical for real-to-sim transfer tasks, which are widely used in the robotics community. Existing methods rely on multiple submodules such as detection, segmentation, shape reconstruction, and pose estimation to complete the pipeline. However, such modular pipelines suffer from inefficiency and cumulative error, as each stage operates on only partial or locally refined information while discarding global context. To address these limitations, we propose UniPR, the first end-to-end object-level real-to-sim perception and reconstruction framework. Operating directly on a single stereo image pair, UniPR leverages geometric constraints to resolve the scale ambiguity. We introduce Pose-Aware Shape Representation to eliminate the need for per-category canonical definitions and to bridge the gap between reconstruction and pose estimation tasks. Furthermore, we construct a large-vocabulary stereo dataset, LVS6D, comprising over 6,300 objects, to facilitate large-scale research in this area. Extensive experiments demonstrate that UniPR reconstructs all objects in a scene in parallel within a single forward pass, achieving significant efficiency gains and preserves true physical proportions across diverse object types, highlighting its potential for practical robotic applications.
Mar 19, 2026

GHOST: Fast Category-agnostic Hand-Object Interaction Reconstruction from RGB Videos using Gaussian Splatting

Understanding realistic hand-object interactions from monocular RGB videos is essential for AR/VR, robotics, and embodied AI. Existing methods rely on category-specific templates or heavy computation, yet still produce physically inconsistent hand-object alignment in 3D. We introduce GHOST (Gaussian Hand-Object Splatting), a fast, category-agnostic framework for reconstructing dynamic hand-object interactions using 2D Gaussian Splatting. GHOST represents both hands and objects as dense, view-consistent Gaussian discs and introduces three key innovations: (1) a geometric-prior retrieval and consistency loss that completes occluded object regions, (2) a grasp-aware alignment that refines hand translations and object scale to ensure realistic contact, and (3) a hand-aware background loss that prevents penalizing hand-occluded object regions. GHOST achieves complete, physically consistent, and animatable reconstructions from a single RGB video while running an order of magnitude faster than prior category-agnostic methods. Extensive experiments on ARCTIC, HO3D, and in-the-wild datasets demonstrate state-of-the-art accuracy in 3D reconstruction and 2D rendering quality, establishing GHOST as an efficient and robust solution for realistic hand-object interaction modeling. Code is available at https://github.com/ATAboukhadra/GHOST.
Mar 19, 2026

SEAR: Simple and Efficient Adaptation of Visual Geometric Transformers for Unpaired RGB+Thermal 3D Reconstruction

Foundational feed-forward visual geometry models enable accurate and efficient camera pose estimation and scene reconstruction by learning strong scene priors from massive RGB datasets. However, their effectiveness drops when applied to mixed sensing modalities, such as RGB-thermal (RGB-T) images. We observe that while a visual geometry grounded transformer pretrained on RGB data generalizes well to thermal-only reconstruction, it struggles to align RGB and thermal modalities when processed jointly. To address this, we propose SEAR, a simple yet efficient fine-tuning strategy that adapts a pretrained geometry transformer to multimodal RGB-T inputs. Despite being trained on a relatively small RGB-T dataset, our approach significantly outperforms state-of-the-art methods for 3D reconstruction and camera pose estimation, achieving significant improvements over all metrics and delivering higher detail and consistency between modalities with negligible overhead in inference time compared to the original pretrained model. Notably, SEAR enables reliable multimodal pose estimation and reconstruction even under challenging conditions, such as low lighting and dense smoke. We validate our architecture through extensive ablation studies and demonstrate how the model aligns both modalities. Additionally, we introduce a new dataset featuring RGB and thermal sequences captured at different times, viewpoints, and illumination conditions, providing a robust benchmark for future work in multimodal 3D scene reconstruction. Code and models are publicly available at https://doi.org/10.5281/ZENODO.21077295.
Mar 19, 2026

SwiftGS: Episodic Priors for Immediate Satellite Surface Recovery

Rapid, large-scale 3D reconstruction from multi-date satellite imagery is vital for environmental monitoring, urban planning, and disaster response, yet remains difficult due to illumination changes, sensor heterogeneity, and the cost of per-scene optimization. We introduce SwiftGS, a meta-learned system that reconstructs 3D surfaces in a single forward pass by predicting geometry-radiation-decoupled Gaussian primitives together with a lightweight SDF, replacing expensive per-scene fitting with episodic training that captures transferable priors. The model couples a differentiable physics graph for projection, illumination, and sensor response with spatial gating that blends sparse Gaussian detail and global SDF structure, and incorporates semantic-geometric fusion, conditional lightweight task heads, and multi-view supervision from a frozen geometric teacher under an uncertainty-aware multi-task loss. At inference, SwiftGS operates zero-shot with optional compact calibration and achieves accurate DSM reconstruction and view-consistent rendering at significantly reduced computational cost, with ablations highlighting the benefits of the hybrid representation, physics-aware rendering, and episodic meta-training.
Mar 18, 2026

Fast and Generalizable NeRF Architecture Selection for Satellite Scene Reconstruction

Neural Radiance Fields (NeRF) have emerged as a powerful approach for photorealistic 3D reconstruction from multi-view images. However, deploying NeRF for satellite imagery remains challenging. Each scene requires individual training, and optimizing architectures via Neural Architecture Search (NAS) demands hours to days of GPU time. While existing approaches focus on architectural improvements, our SHAP analysis reveals that multi-view consistency, rather than model architecture, determines reconstruction quality. Based on this insight, we develop PreSCAN, a predictive framework that estimates NeRF quality prior to training using lightweight geometric and photometric descriptors. PreSCAN selects suitable architectures in < 30 seconds with < 1 dB prediction error, achieving 1000×\times speedup over NAS. We further demonstrate PreSCAN's deployment utility on edge platforms (Jetson Orin), where combining its predictions with offline cost profiling reduces inference power by 26% and latency by 43% with minimal quality loss. Experiments on DFC2019 datasets confirm that PreSCAN generalizes across diverse satellite scenes without retraining.
Mar 18, 2026

LoST: Level of Semantics Tokenization for 3D Shapes

Tokenization is a fundamental technique in the generative modeling of various modalities. In particular, it plays a critical role in autoregressive (AR) models, which have recently emerged as a compelling option for 3D generation. However, optimal tokenization of 3D shapes remains an open question. State-of-the-art (SOTA) methods primarily rely on geometric level-of-detail (LoD) hierarchies, originally designed for rendering and compression. These spatial hierarchies are often token-inefficient and lack semantic coherence for AR modeling. We propose Level-of-Semantics Tokenization (LoST), which orders tokens by semantic salience, such that early prefixes decode into complete, plausible shapes that possess principal semantics, while subsequent tokens refine instance-specific geometric and semantic details. To train LoST, we introduce Relational Inter-Distance Alignment (RIDA), a novel 3D semantic alignment loss that aligns the relational structure of the 3D shape latent space with that of the semantic DINO feature space. Experiments show that LoST achieves SOTA reconstruction, surpassing previous LoD-based 3D shape tokenizers by large margins on both geometric and semantic reconstruction metrics. Moreover, LoST achieves efficient, high-quality AR 3D generation and enables downstream tasks like semantic retrieval, while using only 0.1%-10% of the tokens needed by prior AR models.
Mar 18, 2026

AHOY! Animatable Humans under Occlusion from YouTube Videos with Gaussian Splatting and Video Diffusion Priors

We present AHOY, a method for reconstructing complete, animatable 3D Gaussian avatars from in-the-wild monocular video despite heavy occlusion. Existing methods assume unoccluded input-a fully visible subject, often in a canonical pose-excluding the vast majority of real-world footage where people are routinely occluded by furniture, objects, or other people. Reconstructing from such footage poses fundamental challenges: large body regions may never be observed, and multi-view supervision per pose is unavailable. We address these challenges with four contributions: (i) a hallucination-as-supervision pipeline that uses identity-finetuned diffusion models to generate dense supervision for previously unobserved body regions; (ii) a two-stage canonical-to-pose-dependent architecture that bootstraps from sparse observations to full pose-dependent Gaussian maps; (iii) a map-pose/LBS-pose decoupling that absorbs multi-view inconsistencies from the generated data; (iv) a head/body split supervision strategy that preserves facial identity. We evaluate on YouTube videos and on multi-view capture data with significant occlusion and demonstrate state-of-the-art reconstruction quality. We also demonstrate that the resulting avatars are robust enough to be animated with novel poses and composited into 3DGS scenes captured using cell-phone video. Our project page is available at https://miraymen.github.io/ahoy/
Mar 18, 2026

TAPESTRY: From Geometry to Appearance via Consistent Turntable Videos

Automatically generating photorealistic and self-consistent appearances for untextured 3D models is a critical challenge in digital content creation. The advancement of large-scale video generation models offers a natural approach: directly synthesizing 360-degree turntable videos (TTVs), which can serve not only as high-quality dynamic previews but also as an intermediate representation to drive texture synthesis and neural rendering. However, existing general-purpose video diffusion models struggle to maintain strict geometric consistency and appearance stability across the full range of views, making their outputs ill-suited for high-quality 3D reconstruction. To this end, we introduce TAPESTRY, a framework for generating high-fidelity TTVs conditioned on explicit 3D geometry. We reframe the 3D appearance generation task as a geometry-conditioned video diffusion problem: given a 3D mesh, we first render and encode multi-modal geometric features to constrain the video generation process with pixel-level precision, thereby enabling the creation of high-quality and consistent TTVs. Building upon this, we also design a method for downstream reconstruction tasks from the TTV input, featuring a multi-stage pipeline with 3D-Aware Inpainting. By rotating the model and performing a context-aware secondary generation, this pipeline effectively completes self-occluded regions to achieve full surface coverage. The videos generated by TAPESTRY are not only high-quality dynamic previews but also serve as a reliable, 3D-aware intermediate representation that can be seamlessly back-projected into UV textures or used to supervise neural rendering methods like 3DGS. This enables the automated creation of production-ready, complete 3D assets from untextured meshes. Experimental results demonstrate that our method outperforms existing approaches in both video consistency and final reconstruction quality.
Mar 18, 2026

S-VGGT: Structure-Aware Subscene Decomposition for Scalable 3D Foundation Models

Feed-forward 3D foundation models face a key challenge: the quadratic computational cost introduced by global attention, which severely limits scalability as input length increases. Concurrent acceleration methods, such as token merging, operate at the token level. While they offer local savings, the required nearest-neighbor searches introduce undesirable overhead. Consequently, these techniques fail to tackle the fundamental issue of structural redundancy dominant in dense capture data. In this work, we introduce S-VGGT, a novel approach that addresses redundancy at the structural frame level, drastically shifting the optimization focus. We first leverage the initial features to build a dense scene graph, which characterizes structural scene redundancy and guides the subsequent scene partitioning. Using this graph, we softly assign frames to a small number of subscenes, guaranteeing balanced groups and smooth geometric transitions. The core innovation lies in designing the subscenes to share a common reference frame, establishing a parallel geometric bridge that enables independent and highly efficient processing without explicit geometric alignment. This structural reorganization provides strong intrinsic acceleration by cutting the global attention cost at its source. Crucially, S-VGGT is entirely orthogonal to token-level acceleration methods, allowing the two to be seamlessly combined for compounded speedups without compromising reconstruction fidelity. Code is available at https://github.com/Powertony102/S-VGGT.
Mar 18, 2026

UniSem: Generalizable Semantic 3D Reconstruction from Sparse Unposed Images

Semantic-aware 3D reconstruction from sparse, unposed images remains challenging for feed-forward 3D Gaussian Splatting (3DGS). Existing methods often predict an over-complete set of Gaussian primitives under sparse-view supervision, leading to unstable geometry and inferior depth quality. Meanwhile, they rely solely on 2D segmenter features for semantic lifting, which provides weak 3D-level and limited generalizable supervision, resulting in incomplete 3D semantics in novel scenes. To address these issues, we propose UniSem, a unified framework that jointly improves depth accuracy and semantic generalization via two key components. First, Error-aware Gaussian Dropout (EGD) performs error-guided capacity control by suppressing redundancy-prone Gaussians using rendering error cues, producing meaningful, geometrically stable Gaussian representations for improved depth estimation. Second, we introduce a Mix-training Curriculum (MTC) that progressively blends 2D segmenter-lifted semantics with the model's own emergent 3D semantic priors, implemented with object-level prototype alignment to enhance semantic coherence and completeness. Extensive experiments on ScanNet and Replica show that UniSem achieves superior performance in depth prediction and open-vocabulary 3D segmentation across varying numbers of input views. Notably, with 16-view inputs, UniSem reduces depth Rel by 15.2% and improves open-vocabulary segmentation mAcc by 3.7% over strong baselines.
Mar 18, 2026

A 3D Reconstruction Benchmark for Asset Inspection

Asset management requires accurate 3D models to inform the maintenance, repair, and assessment of buildings, maritime vessels, and other key structures as they age. These downstream applications rely on high-fidelity models produced from aerial surveys in close proximity to the asset, enabling operators to locate and characterise deterioration or damage and plan repairs. Captured images typically have high overlap between adjacent camera poses, sufficient detail at millimetre scale, and challenging visual appearances such as reflections and transparency. However, existing 3D reconstruction datasets lack examples of these conditions, making it difficult to benchmark methods for this task. We present a new dataset with ground truth depth maps, camera poses, and mesh models of three synthetic scenes with simulated inspection trajectories and varying levels of surface condition on non-Lambertian scene content. We evaluate state-of-the-art reconstruction methods on this dataset. Our results demonstrate that current approaches struggle significantly with the dense capture trajectories and complex surface conditions inherent to this domain, exposing a critical scalability gap and pointing toward new research directions for deployable 3D reconstruction in asset inspection. Project page: https://roboticimaging.org/Projects/asset-inspection-dataset/
Mar 17, 2026

MessyKitchens: Contact-rich object-level 3D scene reconstruction

Monocular 3D scene reconstruction has recently seen significant progress. Powered by the modern neural architectures and large-scale data, recent methods achieve high performance in depth estimation from a single image. Meanwhile, reconstructing and decomposing common scenes into individual 3D objects remains a hard challenge due to the large variety of objects, frequent occlusions and complex object relations. Notably, beyond shape and pose estimation of individual objects, applications in robotics and animation require physically-plausible scene reconstruction where objects obey physical principles of non-penetration and realistic contacts. In this work we advance object-level scene reconstruction along two directions. First, we introduceMessyKitchens, a new dataset with real-world scenes featuring cluttered environments and providing high-fidelity object-level ground truth in terms of 3D object shapes, poses and accurate object contacts. Second, we build on the recent SAM 3D approach for single-object reconstruction and extend it with Multi-Object Decoder (MOD) for joint object-level scene reconstruction. To validate our contributions, we demonstrate MessyKitchens to significantly improve previous datasets in registration accuracy and inter-object penetration. We also compare our multi-object reconstruction approach on three datasets and demonstrate consistent and significant improvements of MOD over the state of the art. Our new benchmark, code and pre-trained models will become publicly available on our project website: https://messykitchens.github.io/.
Mar 17, 2026

SOMA: Unifying Parametric Human Body Models

Parametric human body models are foundational to human reconstruction, animation, and simulation, yet they remain mutually incompatible: SMPL, SMPL-X, MHR, Anny, and related models each diverge in mesh topology, skeletal structure, shape parameterization, and unit convention, making it impractical to exploit their complementary strengths within a single pipeline. We present SOMA, a unified body layer that bridges these heterogeneous representations through three abstraction layers. Mesh topology abstraction maps any source model's identity to a shared canonical mesh in constant time per vertex. Skeletal abstraction recovers a full set of identity-adapted joint transforms from any body shape, whether in rest pose or an arbitrary posed configuration, in a single closed-form pass, with no iterative optimization or per-model training. Pose abstraction inverts the skinning pipeline to recover unified skeleton rotations directly from posed vertices of any supported model, enabling heterogeneous motion datasets to be consumed without custom retargeting. Together, these layers reduce the O(M2)O(M^2) per-pair adapter problem to O(M)O(M) single-backend connectors, letting practitioners freely mix identity sources and pose data at inference time. The entire pipeline is fully differentiable end-to-end and GPU-accelerated via NVIDIA-Warp.
Mar 17, 2026

WildDepth: A Multimodal Dataset for 3D Wildlife Perception and Depth Estimation

Depth estimation and 3D reconstruction have been extensively studied as core topics in computer vision. Starting from rigid objects with relatively simple geometric shapes, such as vehicles, the research has expanded to address general objects, including challenging deformable objects, such as humans and animals. However, for the animal, in particular, the majority of existing models are trained based on datasets without metric scale, which can help validate image-only models. To address this limitation, we present WildDepth, a multimodal dataset and benchmark suite for depth estimation, behavior detection, and 3D reconstruction from diverse categories of animals ranging from domestic to wild environments with synchronized RGB and LiDAR. Experimental results show that the use of multi-modal data improves depth reliability by up to 10% RMSE, while RGB-LiDAR fusion enhances 3D reconstruction fidelity by 12% in Chamfer distance. By releasing WildDepth and its benchmarks, we aim to foster robust multimodal perception systems that generalize across domains.
Mar 17, 2026

World Reconstruction From Inconsistent Views

Video diffusion models generate high-quality and diverse worlds; however, individual frames often lack 3D consistency across the output sequence, which makes the reconstruction of 3D worlds difficult. To this end, we propose a new method that handles these inconsistencies by non-rigidly aligning the video frames into a globally-consistent coordinate frame that produces sharp and detailed pointcloud reconstructions. First, a geometric foundation model lifts each frame into a pixel-wise 3D pointcloud, which contains unaligned surfaces due to these inconsistencies. We then propose a tailored non-rigid iterative frame-to-model ICP to obtain an initial alignment across all frames, followed by a global optimization that further sharpens the pointcloud. Finally, we leverage this pointcloud as initialization for 3D reconstruction and propose a novel inverse deformation rendering loss to create high quality and explorable 3D environments from inconsistent views. We demonstrate that our 3D scenes achieve higher quality than baselines, effectively turning video models into 3D-consistent world generators.
Mar 17, 2026

Fast-HaMeR: Boosting Hand Mesh Reconstruction using Knowledge Distillation

Fast and accurate 3D hand reconstruction is essential for real-time applications in VR/AR, human-computer interaction, robotics, and healthcare. Most state-of-the-art methods rely on heavy models, limiting their use on resource-constrained devices like headsets, smartphones, and embedded systems. In this paper, we investigate how the use of lightweight neural networks, combined with Knowledge Distillation, can accelerate complex 3D hand reconstruction models by making them faster and lighter, while maintaining comparable reconstruction accuracy. While our approach is suited for various hand reconstruction frameworks, we focus primarily on boosting the HaMeR model, currently the leading method in terms of reconstruction accuracy. We replace its original ViT-H backbone with lighter alternatives, including MobileNet, MobileViT, ConvNeXt, and ResNet, and evaluate three knowledge distillation strategies: output-level, feature-level, and a hybrid of both. Our experiments show that using lightweight backbones that are only 35% the size of the original achieves 1.5x faster inference speed while preserving similar performance quality with only a minimal accuracy difference of 0.4mm. More specifically, we show how output-level distillation notably improves student performance, while feature-level distillation proves more effective for higher-capacity students. Overall, the findings pave the way for efficient real-world applications on low-power devices. The code and models are publicly available under https://github.com/hunainahmedj/Fast-HaMeR.
Mar 17, 2026

DualPrim: Compact 3D Reconstruction with Positive and Negative Primitives

Neural reconstructions often trade structure for fidelity, yielding dense and unstructured meshes with irregular topology and weak part boundaries that hinder editing, animation, and downstream asset reuse. We present DualPrim, a compact and structured 3D reconstruction framework. Unlike additive-only implicit or primitive methods, DualPrim represents shapes with positive and negative superquadrics: the former builds the bases while the latter carves local volumes through a differentiable operator, enabling topology-aware modeling of holes and concavities. This additive-subtractive design increases the representational power without sacrificing compactness or differentiability. We embed DualPrim in a volumetric differentiable renderer, enabling end-to-end learning from multi-view images and seamless mesh export via closed-form boolean difference. Empirically, DualPrim delivers state-of-the-art accuracy and produces compact, structured, and interpretable outputs that better satisfy downstream needs than additive-only alternatives.
Mar 16, 2026

HSImul3R: Physics-in-the-Loop Reconstruction of Simulation-Ready Human-Scene Interactions

We present HSImul3R, a unified framework for simulation-ready 3D reconstruction of human-scene interactions (HSI) from casual captures, including sparse-view images and monocular videos. Existing methods suffer from a perception-simulation gap: visually plausible reconstructions often violate physical constraints, leading to instability in physics engines and failure in embodied AI applications. To bridge this gap, we introduce a physically-grounded bi-directional optimization pipeline that treats the physics simulator as an active supervisor to jointly refine human dynamics and scene geometry. In the forward direction, we employ Scene-targeted Reinforcement Learning to optimize human motion under dual supervision of motion fidelity and contact stability. In the reverse direction, we propose Direct Simulation Reward Optimization, which leverages simulation feedback on gravitational stability and interaction success to refine scene geometry. We further present HSIBench, a new benchmark with diverse objects and interaction scenarios. Extensive experiments demonstrate that HSImul3R produces the first stable, simulation-ready HSI reconstructions and can be directly deployed to real-world humanoid robots.
Mar 16, 2026

MeMix: Writing Less, Remembering More for Streaming 3D Reconstruction

Reconstruction is a fundamental task in 3D vision and a fundamental capability for spatial intelligence. Particularly, streaming 3D reconstruction is central to real-time spatial perception, yet existing recurrent online models often suffer from progressive degradation on long sequences due to state drift and forgetting, motivating inference-time remedies. We present MeMix, a training-free, plug-and-play module that improves streaming reconstruction by recasting the recurrent state into a Memory Mixture. MeMix partitions the state into multiple independent memory patches and updates only the least-aligned memory patches while exactly preserving others. This selective update mitigates catastrophic forgetting while retaining O(1)O(1) inference memory, and requires no fine-tuning or additional learnable parameters, making it directly applicable to existing recurrent reconstruction models. Across standard benchmarks (ScanNet, 7-Scenes, KITTI, etc.), under identical backbones and inference settings, MeMix reduces reconstruction completeness error by 15.3% on average (up to 40.0%) across 300--500 frame streams on 7-Scenes. The code is available at https://dongjiacheng06.github.io/MeMix/
Mar 16, 2026

SSR: A Training-Free Approach for Streaming 3D Reconstruction

Streaming 3D reconstruction demands long-horizon state updates under strict latency constraints, yet stateful recurrent models often suffer from geometric drift as errors accumulate over time. We revisit this problem from a Grassmannian manifold perspective: the latent persistent state can be viewed as a subspace representation, i.e., a point evolving on a Grassmannian manifold, where temporal coherence implies the state trajectory should remain on (or near) this manifold.Based on this view, we propose Self-expressive Sequence Regularization (SSR), a plug-and-play, training-free operator that enforces Grassmannian sequence regularity during inference.Given a window of historical states, SSR computes an analytical affinity matrix via the self-expressive property and uses it to regularize the current update, effectively pulling noisy predictions back toward the manifold-consistent trajectory with minimal overhead. Experiments on long-sequence benchmarks demonstrate that SSR consistently reduces drift and improves reconstruction quality across multiple streaming 3D reconstruction tasks.
Mar 16, 2026

E2EGS: Event-to-Edge Gaussian Splatting for Pose-Free 3D Reconstruction

The emergence of neural radiance fields (NeRF) and 3D Gaussian splatting (3DGS) has advanced novel view synthesis (NVS). These methods, however, require high-quality RGB inputs and accurate corresponding poses, limiting robustness under real-world conditions such as fast camera motion or adverse lighting. Event cameras, which capture brightness changes at each pixel with high temporal resolution and wide dynamic range, enable precise sensing of dynamic scenes and offer a promising solution. However, existing event-based NVS methods either assume known poses or rely on depth estimation models that are bounded by their initial observations, failing to generalize as the camera traverses previously unseen regions. We present E2EGS, a pose-free framework operating solely on event streams. Our key insight is that edge information provides rich structural cues essential for accurate trajectory estimation and high-quality NVS. To extract edges from noisy event streams, we exploit the distinct spatio-temporal characteristics of edges and non-edge regions. The event camera's movement induces consistent events along edges, while non-edge regions produce sparse noise. We leverage this through a patch-based temporal coherence analysis that measures local variance to extract edges while robustly suppressing noise. The extracted edges guide structure-aware Gaussian initialization and enable edge-weighted losses throughout initialization, tracking, and bundle adjustment. Extensive experiments on both synthetic and real datasets demonstrate that E2EGS achieves superior reconstruction quality and trajectory accuracy, establishing a fully pose-free paradigm for event-based 3D reconstruction.