Action-Conditioned World Modeling

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Period ending 2026-09-14

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A weekly snapshot of new work published in Action-Conditioned World Modeling.

103 papers

Latest in Action-Conditioned World Modeling

Jun 17, 2026cs.CV

ImageWAM: Do World Action Models Really Need Video Generation, or Just Image Editing?

World Action Models (WAMs) commonly rely on video generation to bridge visual world modeling and robot control. However, video-based WAMs face three coupled limitations: dense multi-frame future tokens make inference costly, full video prediction spends capacity on action-irrelevant temporal and appearance details, and long-horizon future imagination may introduce errors that mislead action prediction. These issues raise a simple question: Does world action model really need video generation? We propose ImageWAM, a simple WAM framework that repurposes pretrained image editing models for robot action prediction. In contrast to video generation, image editing provides a better-matched prior: it only needs to model a target-frame transformation, focuses on action-relevant current-to-target visual differences, and grounds task instructions to localized visual changes through edit pretraining. In practice, ImageWAM does not decode the target frame at inference time; instead, it conditions a flow-matching action expert on the KV caches produced by image-editing denoising, using them as a compact world-action context. ImageWAM outperforms standard VLA baselines and matching competitive WAMs without additional policy pretraining across different simulator and real-world experiments. It also reduces FLOPs to 1/6 and latency to 1/4 of video-based WAMs. Attention analysis further shows that editing caches focus on task-relevant change regions, supporting image editing as an effective alternative to video-based world-action modeling.
Yuyang Zhang, Wenyao Zhang, Zekun Qi +7
Jun 17, 2026cs.CV

Mem-World: Memory-Augmented Action-Conditioned World Models for Persistent Robot Manipulation

Action-conditioned world models have emerged as a promising paradigm for robot learning, offering a scalable alternative to costly real-world experimentation by generating action-consistent video rollouts. However, persistent world modeling remains challenging in manipulation: frequent end-effector occlusions and rapid wrist-camera motion make the current observation insufficient for predicting future views, causing models to forget or hallucinate scene details seen in earlier frames. Existing memory retrieval strategies often fail to identify informative history in dynamic manipulation scenarios. To address this limitation, we propose Mem-World, a memory-augmented multi-view action-conditioned world model. At its core, we present W-VMem, a 4D wrist-view-centered surfel-indexed memory that anchors historical observations to temporally evolving surface elements. By explicitly modeling when and where scene elements are observed, W-VMem enables geometry-aware retrieval of relevant history frames conditioned on future actions. During generation, relevant history frames are selected via surfel-based rendering and scoring, providing informative and non-redundant context for prediction. Extensive experiments show that Mem-World generates persistent rollouts in complex manipulation scenarios, enables more reliable policy evaluation than Ctrl-World, improving the Pearson correlation with real-world performance by 14.5%, and supports effective policy improvement through synthetic data generation, increasing success rates from 58% to 72% on long-horizon tasks.
Zirui Zheng, Jiaqian Yu, Xiongfeng Peng +7
Jun 16, 2026cs.RO

WAM-RL: World-Action Model Reinforcement Learning with Reconstruction Rewards and Online Video SFT

Recent World-Action (WA) models demonstrate strong generalization ability and data efficiency, but they typically rely on expert trajectories for training. This reliance limits their ability to acquire fine-grained manipulation skills beyond the demonstration distribution and prevents them from continuously improving through real-world interaction. To address these limitations, we propose WAM-RL, a reinforcement learning framework that enables joint optimization of the world model and the action model through online interaction with the environment. By allowing the two components to co-evolve, our approach enhances fine-grained control and adaptability. Specifically, a WA model consists of a world model and an actor. We design a tailored reinforcement learning method with hierarchical optimization to coordinate their improvement. On the methodological side, we systematically investigate the effects of applying reinforcement learning to the action model, as well as online training of the world model within an RL setting. Our experiments reveal a key insight: optimizing only the actor yields improvements on short-horizon tasks, but fails to provide significant gains on long-horizon tasks. In contrast, jointly optimizing both the world model and the actor is critical for achieving strong performance in long-horizon settings. Our work is the first to introduce reinforcement learning into the World-Action paradigm, and provides insights into how online optimization of both the action head and the world model impacts overall performance.
Zezhong Qian, Xiaowei Chi, Yu Qi +3
Jun 14, 2026cs.CV

Metis: A Generalizable and Efficient World-Action Model for Autonomous Driving and Urban Navigation

World action models~(WAMs) have shown great promise for autonomous driving and urban navigation. Built upon Vision-Language-Action models or video generation models, existing approaches suffer key limitations: (1) High inference latency due to future observation prediction at test time, and (2) tightly coupled video and action modeling leading to representational mismatch and degraded generalization. To address both issues, we propose Metis, an end-to-end WAM framework that decouples video generation and action prediction. Specifically, Metis employs a Mixture-of-Transformers architecture with dedicated experts for video generation and action prediction, preserving the intrinsic distributional properties of each task. To enhance efficiency, we introduce an asymmetric attention mask that enables joint training of both experts while allowing the action model to bypass explicit video generation during inference. This design ensures training-inference consistency and significantly reduces computational costs without compromising planning performance. Extensive experiments demonstrate state-of-the-art performance on the NAVSIM navhard and navtest benchmarks and the CityWalker navigation benchmark, validating both the generalizability and efficiency across diverse tasks. Real-robot deployments further confirm the practical feasibility of our approach.
Jingyu Li, Zhe Liu, Dongnan Hu +10
Jun 13, 2026cs.RO

MemoryVAM: Integrating Memory into Video Action Model for Robot Manipulation

Video-world-model policies learn action-relevant representations by predicting future observations. However, they condition on only a short observation window, which renders long-horizon manipulation non-Markovian when the correct action depends on earlier events that are no longer visible. We present MemoryVAM, an episodic memory mechanism for video-world-model policies. We employ a Recap-Cue (RC) module, in which a Perceiver-based Recap Compressor maps per-frame CLIP embeddings into compact memory tokens, and a lightweight Cue Gate estimates task completion from memory and language. These tokens are injected into both the video backbone and the action decoder, aligning policy imagination with episode progress and conditioning actions on history. Our model trains the memory module with video prediction, a delta-reconstruction auxiliary loss, and episode-boundary supervision, requiring no per-frame progress labels. The same mechanism applies to UNet and Diffusion Transformer (DiT) backbones by changing only the cross-attention injection interface. On LIBERO-Mem, our model improves average success from 5% to 42.5%. On real robots, it achieves 78.3% success on counting tasks, 80.0% on spatial recall, and 75.0% on sequential tracking. Project page: https://MemoryVAM.github.io/
Yuxin Jiang, Chang Yu, Yunuo Chen +4
Jun 12, 2026cs.CV

WAM4D: Fast 4D World Action Model via Spatial Register Tokens

World action models (WAMs) have recently shown promise in jointly modeling future observations and executable robot actions. However, most existing WAMs still operate in 2D video or latent spaces, where visually plausible rollouts miss the 3D spatial constraints and occluded contact geometry required for precise manipulation. While geometric foundation models offer strong priors for recovering dense 3D structure and motion from visual observations, forcing WAMs to predict the dense 4D representation introduces costly geometric decoding and slows down causal action generation. To address the trade-off, we present WAM4D, a fast 4D world action model that uses lightweight spatial register tokens as training-time future-depth readouts to transfer pretrained geometric priors into a causal video-action transformer, then removes the register branch for lightweight action inference. To prevent non-causal shortcuts, we further design causal mixture attention for the Mixture-of-Transformers (MoT) WAM backbone, defining modality-specific visibility among video, action, and geometry tokens. Comprehensive experiments on RoboTwin 2.0 and challenging real-world manipulation tasks show that WAM4D improves spatial consistency and achieves competitive action prediction while maintaining efficient inference.
Ying Li, Xiaobao Wei, Jiajun Cao +10
Jun 11, 2026cs.RO

ContactWorld: What Representations Matter in Vision-Tactile World Models for Contact-Rich Manipulation

Contact-rich manipulation requires world models to capture complex interaction dynamics from heterogeneous visual and tactile observations, yet the representation properties that enable reliable predictive planning remain poorly understood. We present ContactWorld, a systematic study of vision-tactile representations across 12 contact-rich manipulation tasks. Through controlled evaluation within a unified world-model and planning framework, we find that representations preserving spatial structure and temporal continuity consistently support more accurate prediction and stronger planning performance. Point-cloud observations increase average success from 20.7% and 22.0% with wrist- and front-view RGB, respectively, to 32.1%. Tactile sensing provides further gains only when its representation is compatible with the visual modality, with point clouds and tactile force fields achieving the highest overall success rate of 36.1%. These advantages become more pronounced at increasing goal offsets, where prediction errors and contact uncertainty accumulate. Controlled representation studies and real-world experiments across four manipulation tasks further support these trends. Together, our results establish spatial structure, temporal continuity, and cross-modal compatibility as key principles for designing vision-tactile world models for contact-rich robotic manipulation.
Zhiyuan Zhang, Pokuang Zhou, Kaidi Zhang +6
Jun 11, 2026cs.CV

RepWAM: World Action Modeling with Representation Visual-Action Tokenizers

This work presents RepWAM, a representation-centric world action model (WAM) built on representation visual-action tokenizers. Existing WAMs typically inherit reconstruction-oriented video tokenizers from pretrained video generation models. Although these tokenizers preserve visual fidelity, pixel reconstruction alone provides limited guidance for learning instruction-following dynamics that connect future prediction with robot control. To address this, we explore a semantic visual-action latent space for representation-centric world action modeling. Specifically, we train a representation visual-action tokenizer that maps visual inputs into aligned visual and latent action tokens. We then pretrain our WAM to jointly model future visual states and the latent actions that connect them under language instructions, followed by adaptation to real robot trajectories for closed-loop manipulation. Experiments on real-world manipulation tasks and simulation benchmarks show that RepWAM delivers strong performance across diverse manipulation settings, while ablations highlight the value of semantic visual-action tokenization over reconstruction-oriented alternatives. These results establish representation visual-action tokenization as a promising foundation for world action models and a step toward generalist robot policies. Code and weights will be available at https://github.com/wdrink/RepWAM.
Junke Wang, Qihang Zhang, Shuai Yang +5
Jun 11, 2026cs.RO

WEAVER, Better, Faster, Longer: An Effective World Model for Robotic Manipulation

The potential impacts of world models (WMs, i.e., learned simulators) on robotics are far-reaching -- policy evaluation, policy improvement, and test-time planning -- all with limited real-world interaction. To unlock these downstream capabilities, a WM needs to jointly satisfy three desiderata: (i)\textit{(i)} fidelity (i.e., producing simulated trajectories that correlate with reality), (ii)\textit{(ii)} consistency (i.e., producing simulated trajectories that are coherent over long horizons), and (iii)\textit{(iii)} efficiency (i.e., producing simulated trajectories quickly). We propose WEAVER (World Estimation Across Views for Embodied Reasoning): a WM architecture that simultaneously achieves all three desiderata, providing state-of-the-art results on robotic manipulation tasks. WEAVER is a multi-view WM trained to predict future latents and reward values via a flow-matching loss. We distill the key design decisions across model architecture, memory, and prediction objectives required to unlock the kinds of long-horizon dynamic manipulation tasks that have confounded prior world modeling approaches. We apply WEAVER in robotic hardware, demonstrating its effectiveness at policy evaluation (ρρ=0.870 correlation with real-world success rate), policy improvement (real-world success rate improvement of 38%38\% on top of the π0.5π_{0.5} robot foundation model), and test-time planning (real-world success rate improvement of 14%14\% with a 510×5-10\times speedup over prior WMs). WEAVER also demonstrates better performance than prior WMs when evaluated on out-of-distribution scenarios. Code, models, and videos at: https://arnavkj1995.github.io/WEAVER/ .
Arnav Kumar Jain, Yilin Wu, Jesse Farebrother +2
Jun 11, 2026cs.CV

MaskWAM: Unifying Mask Prompting and Prediction for World-Action Models

World Action Models (WAMs) present a promising paradigm for robotic control via video prediction. However, current WAMs suffer from fundamental spatial bottlenecks: standard text inputs introduce referential ambiguity in cluttered scenes, while unstructured RGB predictions lack semantic grounding and remain biased by task-irrelevant backgrounds. To overcome these limitations, we introduce MaskWAM, an object-centric world-action model. By jointly integrating masks as both explicit inputs and predictions via a unified Mixture of Transformers (MoT), MaskWAM unlocks robust policy generalization. This design provides two key benefits: (1) predicting future masks yields object-centric semantic supervision that suppresses visual noise, significantly enhancing even standard text-conditioned WAMs; and (2) coupling this predictive supervision with first-frame visual prompts, such as target object masks, establishes a precise spatial anchor that substantially reduces language ambiguity. Crucially, as WAMs are inherently vision-driven architectures, direct mask conditioning yields substantially stronger guidance than text alone, establishing a precise and robust paradigm for manipulating unseen objects. Evaluations on LIBERO, RoboTwin, and real-world tasks demonstrate that MaskWAM significantly outperforms baselines in both language-clear and language-ambiguous tasks.
Hanyang Yu, Haitao Lin, Jingbo Zhang +4
Jun 11, 2026cs.RO

NavWAM: A Navigation World Action Model for Goal-Conditioned Visual Navigation

Goal-conditioned visual navigation requires a robot to act under partial observability by anticipating how its motion will change the future egocentric view and whether that change brings it closer to the goal. Navigation world models provide such visual foresight, but they remain prediction modules that require an external planner to convert predicted futures into closed-loop control. We propose Navigation World Action Model (NavWAM), a diffusion-transformer policy that turns navigation world-model prediction into executable action by representing future observations, goal-progress values, and action chunks in a shared latent sequence. By learning future prediction jointly with the action and value targets that determine closed-loop behavior, NavWAM makes visual foresight directly usable for robot control. We build NavWAM through simulation pretraining and real-robot adaptation, and evaluate it on image-goal navigation against planning-based world models and a representative direct navigation policy. Across offline benchmarks and closed-loop real-robot deployment, NavWAM improves over planning-based world-model baselines in our evaluations while using the default policy mode without CEM-style action search. Project page: https://dachii-azm.github.io/navwam/
Daichi Azuma, Taiki Miyanishi, Koya Sakamoto +6
Jun 10, 2026cs.CV

Making Foresight Actionable: Repurposing Representation Alignment in World Action Models

World Action Models (WAMs) offer a promising route for robot manipulation by using video generation models to model future scene evolution before producing control actions. However, our empirical observations reveal a phenomenon: generating plausible visual futures does not always guarantee the extraction of accurate actions. To diagnose this failure, we conduct action-head attention analysis and causal interventions. We find that the action decoder fails to focus on task-relevant interaction regions and remains sensitive to perturbations in task-irrelevant areas. This reveals a representation mismatch: hidden states optimized for visual reconstruction are not inherently organized in a form useful for low-level action control. In this paper, we propose AGRA, an Action-Grounded Representation Alignment objective that regularizes the world-action interface by aligning intermediate video diffusion features with spatially coherent semantic representations from a foundation visual encoder. We evaluate AGRA on real-world manipulation tasks. Experiments show that AGRA makes world model representations more action-grounded: by focusing the action decoder on the correct interaction regions, it improves object localization accuracy and affordance understanding, and makes the policy more robust to perturbations in task-irrelevant regions. As a result, AGRA consistently improves both in-distribution performance and out-of-distribution generalization over the baseline world action model.
Lu Qiu, Yizhuo Li, Yi Chen +3
Jun 9, 2026cs.RO

HiMem-WAM: Hierarchical Memory-Gated World Action Models for Robotic Manipulation

World Action Models (WAMs) have emerged as a new powerful paradigm for embodied intelligence, learning action-relevant visual dynamics that significantly enhance generalization and robustness. However, existing WAMs still struggle with task-relevant memory in long-horizon robotic manipulation. To address this, we present HiMem-WAM, a Hierarchical Memory-Gated WAM that integrates motion-centric latent actions, high-level skill latents, and boundary-triggered memory updates. Specifically, we develop a hierarchical latent action framework that jointly learns low-level motion and high-level skill latents, providing structured temporal abstraction. Meanwhile, a boundary-aware memory gate writes compact task states at predicted skill transitions, enabling causal inference without test-time generation of future video or optical flow estimation. Evaluated on LIBERO, LIBERO-PLUS, RMBench and real-world tasks, HiMem-WAM shows that hierarchical latents improve robustness under deployment perturbations, and the memory module substantially benefits memory-dependent long-horizon manipulation.
Xiaoquan Sun, Ruijian Zhang, Chen Cao +12
Jun 8, 2026cs.RO

Efficient-WAM: A 1B-Parameter World-Action Model with Low-Cost Future Imagination

World-Action Models (WAMs) have emerged as a promising paradigm for embodied control by coupling future visual prediction with action generation. However, most existing WAMs rely on photorealistic future prediction, which incurs high inference latency and makes real-time robot deployment difficult. This motivates a more efficient WAM design that preserves the control benefits of future visual prediction while reducing its inference cost. We introduce Efficient-WAM, a World-Action Model that reduces the cost of future imagination while preserving its control benefit. Efficient-WAM improves inference efficiency via a compact video expert transferred from WAN-2.2-5B, token-sparse video latents, and asymmetric video-action denoising that allocates fewer sampling steps to video than to actions. Instead of optimizing the future branch for visual fidelity, Efficient-WAM treats future video prediction as a compact guidance signal for action generation. Comprehensive experiments on RoboTwin 2.0 and real-world manipulation tasks show that Efficient-WAM maintains strong action performance despite visibly coarse future predictions. While maintaining competitive control capabilities, our 1B-parameter model can reduce per-chunk latency to around 100 ms during physical deployment, achieving a 30x speedup over existing WAMs.
Jiajun Li, Tiecheng Guo, Yifan Ye +9
Jun 8, 2026cs.RO

iMaC: Translating Actions into Motion and Contact Images for Embodied World Models

Embodied world models have emerged as a pivotal paradigm for visual robotic decision-making and interactive environment simulation. However, conventional embodied frameworks rely on low-dimensional structured action vectors (e.g., joint angles and end-effector poses), which suffer from limited expressive capacity, poor generalization across diverse embodiments, and unnatural dynamic modeling for complex physical interactions. To address these limitations, this paper proposesiMac (Image as Action Control), a novel unified control paradigm that treats raw visual images as native action representations for embodied world models. Departing from traditional explicit kinematic action encoding, iMac formulates continuous visual manipulation as image-based action tokens, which inherently encapsulate spatial motion intentions, interactive geometric constraints and subtle physical dynamics. We construct a dual-branch embodied architecture consisting of an image-action encoder and a dynamic world predictor: the encoder compresses target-driven visual images into compact action embeddings, while the predictor learns environment transition rules conditioned on image actions to achieve high-fidelity future state prediction and closed-loop embodied control. Extensive experiments are conducted on public embodied manipulation benchmarks and real-world robotic scenarios. The results demonstrate that iMac outperforms vector-based action control baselines in prediction accuracy, task success rate and cross-scene generalization ability. Moreover, our image-action design eliminates the reliance on manually defined action spaces, realizing flexible and universal control for heterogeneous embodied agents. This work provides an innovative visual-action perspective for embodied world models, offering a simple yet effective paradigm for scalable robotic perception and manipulation.
Zhenyu Wu, Xiuwei Xu, Yukun Zhou +8
Jun 8, 2026cs.RO

AHA-WAM:Asynchronous Horizon-Adaptive World-Action Modeling with Observation-Guided Context Routing

World-action models have emerged as a promising paradigm for robot manipulation, jointly modeling visual scene dynamics and actions to inject physical priors into policy learning. However, existing world-action models couple world prediction and action execution at the same temporal resolution, forcing the world branch to model near-term frame variations that are redundant and weakly informative. We posit that strictly binding world prediction and action execution to the same temporal rhythm may underutilize the potential of the video branch for embodied control. Therefore, we propose AHA-WAM, an Asynchronous Horizon-Adaptive World-Action Model built on a dual Diffusion Transformer (DiT) architecture that reorganizes world-action modeling around this temporal asymmetry. AHA-WAM instantiates the video DiT as a low-frequency world planner that maintains rolling key-value memory over past observations and exposes reusable layerwise latent context encoding long-horizon scene evolution, while a high-frequency action DiT executes short action chunks in closed loop by querying this context through layerwise joint attention. To support asynchronous execution, we introduce horizon-adaptive offset training and Observation-Guided Video-Context Routing (OVCR), which together let the action expert exploit long-horizon world context while remaining responsive to real-time execution state without rerunning the video DiT. Experiments on RoboTwin and real-world manipulation tasks show that AHA-WAM achieves state-of-the-art performance without any robot-data pretraining, attaining 92.80% average success on RoboTwin and 78.3% success across 4 real-world tasks, while reaching 24.17 Hz closed-loop control with a 4.59x speedup over Fast-WAM.
Jisong Cai, Long Ling, Shiwei Chu +10
Jun 8, 2026cs.RO

MotionWAM: Towards Foundation World Action Models for Real-Time Humanoid Loco-Manipulation

World Action Models (WAMs) couple a video dynamics prior to the policy and have shown encouraging results on tabletop manipulation, but iterative denoising over high-dimensional video-action latents leaves them too slow for real-time humanoid loco-manipulation. The problem is compounded by the dominant hierarchical paradigm, in which a high-level manipulation policy controls only the upper body while a low-level controller tracks coarse base commands -- placing upper and lower body in inconsistent action spaces and reducing the legs to balance-preserving locomotion. We present MotionWAM, a real-time WAM that drives autonomous humanoid loco-manipulation from a single egocentric camera by conditioning the policy on the intermediate denoising features of a video world model. MotionWAM replaces the upper-lower split with a unified motion latent and predicts whole-body motion tokens that jointly cover locomotion, torso motion, height regulation, foot interaction, and hand manipulation in a single action space. A three-stage learning framework progressively adapts the video world model to egocentric visual dynamics and to the target humanoid embodiment. On nine real-world Unitree G1 tasks, MotionWAM runs in real time, substantially outperforms Vision-Language-Action (VLA) baselines fine-tuned on the same demonstrations by over 30% in overall success rate, and executes task-driven foot interaction that decoupled upper-lower policies cannot reach. Our results suggest that video-pretrained WAMs can be lifted from tabletop manipulation to coordinated, human-like whole-body humanoid control.
Jia Zheng, Teli Ma, Yudong Fan +3
Jun 8, 2026cs.LG

C^3ache: Accelerating World Action Models with Cross Inference Chunk Cache

World Action Models (WAMs) generalize better than standard Vision-Language-Action (VLA) policies to novel motions and environments, because a video-modeling objective lets them learn from abundant unlabeled video rather than scarce labeled robot demonstrations. This generalization is computationally expensive. To complete a task, a WAM runs over multiple inference chunks, and each chunk requires a costly denoising process. Existing acceleration methods reduce this cost by caching and reusing computation within a single chunk's denoising trajectory. Our empirical analysis reveals a substantial source of redundancy they overlook: redundancy across chunks. When a robot executes a smooth behavior, the residuals computed at a given denoising step are strongly correlated from one chunk to the next. We introduce C3^3ache, a training-free method that caches and reuses these residuals across inference chunks at the same denoising step. Experiments on benchmarks with a Fast-WAM backbone show that C3^3ache achieves up to a 2.5×2.5\times speedup in total wall-clock inference time, with negligible degradation in task success rate.
Weisen Zhao, Lam Nguyen, Zhicong Lu +1
Jun 7, 2026cs.RO

Unifying Object-Centric World Models and Diffusion Policy: A Hierarchical Framework for Multi-Stage Robotic Tasks

Visual world models have shown great potential in learning complex system dynamics. Recent advancements leverage these models as transition functions within Model Predictive Control (MPC) frameworks to solve various control tasks. When applied to robotics, however, they are limited to single-stage tasks such as reaching or grasping, and struggle with multi-stage ones that demand complex sequential planning. In this work, we introduce WorldDP, a world model framework designed for multi-stage robotic manipulation. Our hierarchical approach utilizes a high-level world model as a transition function to optimize for feasible subgoals during runtime, which are subsequently reached by a low-level Diffusion Policy. To further aid in learning dynamics and planning, we incorporate object-centric representations that decouple environmental entities and enable us to plan sequentially with respect to each. Evaluated across several robotics benchmarks, WorldDP consistently outperforms existing baselines, validating that coupling the world model's physically grounded planning with diffusion policy's efficient execution yields superior multi-stage performance.
Raktim Gautam Goswami, Prashanth Krishnamurthy, Yann LeCun +1
Jun 7, 2026cs.RO

Dream-Tac: A Unified Tactile World Action Model for Contact-Rich Robot Manipulation

World action models inherit the predictive capability of world models, enabling action generation to be guided by anticipated future observations. However, they rely primarily on vision and often fail in contact-rich manipulation, where critical cues arise from physical interaction. In this paper, we propose Dream-Tac, a unified Tactile-World Action Model that jointly models actions, future visual observations, and tactile dynamics. Specifically, Dream-Tac introduces (i) contact-gated visuotactile fusion to selectively integrate tactile signals and (ii) a contact-aware attention bias to better regulate cross-modal interactions during manipulation. To support real-time deployment, we further design a dual-level acceleration strategy, reformulating the contact-aware bias to preserve the fused attention path during training and introducing cache-based diffusion acceleration at inference, achieving up to 2.9×\times faster training and 1.8×\times faster inference. Across six contact-rich manipulation tasks, Dream-Tac improves action accuracy by 31.7% on average, demonstrating the effectiveness of unified visuotactile world modeling.Code is available at https://github.com/LYFCLOUDFAN/Dream-Tac.
Yunfan Lou, Yifan Ye, Yankai Fu +7
Jun 7, 2026cs.RO

FAWAM: Force-Aware World Action Models for Closed-Loop Contact-Rich Manipulation

Force signals provide critical interaction cues for contact-rich robotic manipulation. However, existing methods mostly use force as an additional observation modality, without fully exploiting its role in modeling future interaction dynamics or guiding execution-time feedback correction. In this paper, we propose FAWAM, a force-aware world action model that incorporates force information at three levels: perception, prediction, and closed-loop execution. FAWAM first encodes historical 6-axis force/torque signals to modulate action generation, then jointly predicts future actions and end-effector wrenches to explicitly model contact evolution. It further introduces a residual correction module that uses the predicted wrench trajectory as an execution-time reference to refine actions online based on real-time force feedback. Real-world experiments across multiple contact-rich tasks show that FAWAM improves the average success rate by 36.25% over vision-only baselines and 21.25% over existing force-aware baselines, demonstrating the effectiveness of our force-aware framework for robust contact-rich manipulation.
Haotian He, Zeyu Yan, Qipeng Liu +2
Jun 6, 2026cs.CV

Light-WAM: Efficient World Action Models with State-Fusion Action Decoding

World Action Models (WAMs) extend robot policy learning by incorporating future prediction as an additional training objective, encouraging the policy to encode task-relevant temporal structure in its representations. Current WAMs often rely on large-scale generative architectures that incur high training costs and inference latency, making them difficult to deploy as efficient closed-loop policies. We propose Light-WAM, a lightweight World Action Model for efficient robot manipulation. Specifically, it is built with a compact video backbone and performs future-video supervision in a downsampled latent space, reducing the cost of video co-training while retaining its benefits for representation learning. For action prediction, Light-WAM introduces the StateFusionActionExpert, which reads adapted states from multiple backbone layers, fuses them through learned-query pooling, and directly predicts action chunks in a single forward pass. This design provides an efficient interface between video backbone representations and robot actions, avoiding the need for heavy generative action experts. Experiments demonstrate that Light-WAM maintains strong performance on LIBERO and achieves usable multi-task performance on RoboTwin 2.0, while using only 0.44B trainable parameters. It also achieves 72.03ms inference latency with 4.1GiB peak GPU memory and improved training throughput.
Ziang Li, Dongzhou Cheng, Yibin Wang +5
Jun 5, 2026cs.RO

Dreaming when Necessary: Advancing World Action Models with Adaptive Multi-Modal Reasoning

World Action Models (WAMs) offer a promising approach to embodied intelligence, yet existing methods rely heavily on video prediction as action priors and lack adaptive multimodal reasoning, limiting their effectiveness on long-horizon, complex tasks. We observe that WAMs require different multimodal reasoning modes under different execution contexts: textual reasoning is essential during task transitions to guide high-level action prediction, while visual reasoning is critical during fine-grained manipulation for precise control. Motivated by this observation, we propose \textbf{AdaWAM}, a world action model with adaptive multimodal reasoning abilities. AdaWAM integrates a lightweight dynamic router that autonomously triggers textual or visual reasoning as needed during task execution. Experiments on both simulated and real-world embodied tasks show that AdaWAM substantially improves inference efficiency while outperforming state-of-the-art embodied policies. Codes and demos are available at: https://adawam.github.io/.
Yinzhou Tang, Jingbo Xu, Yu Shang +4
Jun 4, 2026cs.RO

Discrete-WAM: Unified Discrete Vision-Action Token Editing for World-Policy Learning

Autonomous driving requires reasoning about how ego actions shape future world evolution, rather than merely mapping observations to actions. However, most end-to-end methods rely on direct state-to-action imitation, while existing world models often remain weakly aligned with downstream policy generation. We introduce Discrete-WAM, a unified discrete vision-action world-policy framework that represents visual observations, future states, high-level decisions, and ego actions within a shared token space. Built on this discrete alignment, Discrete-WAM jointly trains world modeling, world-policy modeling, and policy modeling through multi-task and multi-stage pretraining, allowing action-conditioned future prediction to directly support policy generation. For downstream planning, Discrete-WAM further decomposes policy generation into hierarchical decision prediction and parallel action-token editing, where the decision token provides a high-level planning skeleton and confidence-based scheduling refines dense future actions efficiently. Experiments on large-scale autonomous-driving benchmarks show that Discrete-WAM achieves strong planning performance while supporting controllable future generation, counterfactual evaluation, surprise-based world-model analysis, and efficient parallel policy decoding. These results suggest that discrete representation alignment, unified world-policy training, and hierarchical token editing provide a promising design paradigm for physical AI.
Ziyang Yao, Haochen Liu, Yuncheng Jiang +10
Jun 3, 2026cs.LG

Flash-WAM: Modality-Aware Distillation for World Action Models

World-action models (WAMs) jointly generate future video and robot actions through iterative diffusion, achieving strong performance on manipulation benchmarks but requiring tens of denoising steps, a cost that precludes real-time control. Step distillation has emerged as the natural remedy, but off-the-shelf methods break down in the joint video-action setting because video and action streams use different SNR-shifted noise schedules and reach training with substantially different marginal noise distributions, an asymmetry that single-modality distillation methods cannot accommodate. We introduce \textbf{Flash-WAM}, a modality-aware step-distillation framework inspired by consistency distillation that selects the consistency function for each modality to match its noise regime: a linear-gradient-scaling parametrization for the action stream's low-noise regime, paired with a variance-preserving parametrization for the video stream's high-noise regime, grounded in a structural analysis of the consistency-function family that characterizes the achievable gradient scaling under the consistency boundary condition. Instantiated on LingBot-VA, Flash-WAM compresses inference to a single step in each modality. On RoboTwin 2.0, this reduces per-chunk latency from 8.18.1 seconds to 348348 ms on NVIDIA L40S, a 23×23{\times} speedup that enables real-time inference. Flash-WAM preserves task success on simulation benchmarks (85.5%85.5\% RoboTwin 2.0, 95.7%95.7\% LIBERO) and substantially recovers real-world performance (60%60\% average on a Unitree G1 humanoid robot), while naive consistency distillation drops to 24%24\% at the same step budget.
Arman Akbari, Ci Zhang, Arash Akbari +6
Jun 2, 2026cs.RO

GeoSem-WAM: Geometry- and Semantic-Aware World Action Models

Recent World Action Models (WAMs) have demonstrated impressive capabilities in embodied decision-making. However, whether their effectiveness stems from explicit future imagination during inference or representation learning induced by predictive training remains an open question. Emerging evidence suggests the primary advantage lies in learning robust latent representations rather than generating future observations at test time. Nevertheless, existing WAMs mainly rely on RGB-based future prediction, which provides limited structural and spatial understanding of complex environments. To address this, we propose a structured world modeling framework that enhances latent representations through geometric and semantic supervision. Alongside future RGB prediction, our model introduces two auxiliary prediction branches for future geometry and semantic representations, enabling it to jointly capture scene dynamics, spatial geometry, and semantic context within a unified latent space. Crucially, our approach preserves efficient inference by avoiding explicit future rollout or video generation at test time. Extensive experiments show that incorporating structured world supervision consistently improves action prediction accuracy, scene understanding, and robustness under challenging embodied scenarios, highlighting its potential for advancing scalable and efficient WAMs.
Fulong Ma, Daojie Peng, Wenjun Yue +4
Jun 1, 2026cs.RO

WALL-WM: Carving World Action Modeling at the Event Joints

WALL-WM is a World Action Model that shifts video-action learning from chunk-centric optimization to event-grounded Vision-Language-Action pretraining, using semantically coherent action events as the atomic unit of learning. Existing WAMs commonly initialize from multimodal or video foundation models and then optimize fixed-length action chunks conditioned directly on the current observation and instruction. Although convenient, this chunk-centric formulation creates a fundamental granularity mismatch. Language describes semantic goals and events, vision evolves through continuous scene dynamics, and actions operate at control-level timescales; forcing all three into the same fixed-length prediction window turns VLA training into short-horizon correlation fitting. WALL-WM addresses this mismatch by organizing both supervision and data around semantic events. Specifically, it pairs event-grounded VLA pretraining with a data ecosystem built from event-level captions and cluster-balanced sampling, enabling scalable learning over diverse behaviors, scenes, and task structures. From the same event-pretrained backbone, WALL-WM supports two complementary inference modes. The event mode consumes next-event descriptions and enables variable-length execution chunks, while the unified mode uses a VLM with Staircase Decoding to condition conventional fixed-length chunk inference while preserving a gradient-continuous VLA path. Together with Muon-optimizer-based large-scale pretraining infrastructure, WALL-WM provides a practical scale-up recipe for general-purpose WAMs. Experiments show that WALL-WM generalizes broadly across language, scenes, and tasks, achieving state-of-the-art performance in large-scale real-world generalization evaluation.
Shalfun Li, Victor Yao, Charles Yang +28
May 31, 2026cs.RO

τ_0-WM: A Unified Video-Action World Model for Robotic Manipulation

Robotic manipulation requires models that generate executable actions while anticipating and evaluating their future consequences before physical execution. We present τ0τ_0-World Model (τ0τ_0-WM), a unified video-action world model that integrates policy learning, video prediction, and action evaluation within a single future-predictive framework. Built on a shared video diffusion backbone, τ0τ_0-WM provides two complementary interfaces. First, a video action model jointly predicts future visual latents and continuous action chunks from multi-view observations, language instructions, and robot state. Second, an action-conditioned video simulator rolls out candidate action chunks into multi-view futures and predicts dense task-progress scores. The model is trained on approximately 27,30027{,}300 hours of real-robot teleoperation, UMI-style interaction, egocentric human videos, and rollout or failure trajectories using modality-specific supervision masks. At inference time, τ0τ_0-WM uses test-time computation to sample action candidates, rank them with re-denoising consistency, and invoke simulator-based rectification for low-quality candidates. On challenging long-horizon and fine-grained robotic manipulation tasks, τ0τ_0-WM shows superior performance over other relevant baselines.
Pengfei Zhou, Shengcong Chen, Di Chen +17
May 27, 2026cs.CV

DriveWAM: Video Generative Priors Enable Scalable World-Action Modeling for Autonomous Driving

Pretrained foundation models have become an important basis for end-to-end autonomous driving. In contrast to vision-language models pretrained primarily on static image-text pairs, video generative models capture temporal dynamics and motion priors that are naturally suited for driving. We present DriveWAM, a driving world-action model that adapts a pretrained video diffusion transformer into an autoregressive video-action policy. DriveWAM organizes video and action streams into a unified temporal token sequence and trains them under a joint flow-matching objective, preserving the pretrained video-generation architecture while adapting its large-scale video priors to action generation. To incorporate high-level scene understanding, we introduce scene-evolving driving guidance, where a frozen VLM produces chunk-specific semantic intent to guide video-action generation. To keep long-horizon rollout bounded, we further introduce selective KV memory, which maintains bounded modality-aware video and action memory pools through relevance-redundancy cache selection at inference time. Experiments on NAVSIM and the PhysicalAI-Autonomous-Vehicles benchmark show that DriveWAM achieves strong planning performance, and a data-scaling study from 4k to 100k driving clips further confirms the scaling potential of world-action modeling for end-to-end autonomous driving.
Chen Shi, Jinrui Xu, Shaoshuai Shi +3
May 27, 2026cs.RO

SANTS: A State-Adaptive Scheduler for World Action Models

World Action Models (WAMs) improve robot manipulation by using video-based future representations to condition action generation. In pixel-space WAMs, however, the best action condition is not necessarily the fully denoised video. Controlled denoising-depth scans show that video refinement can reduce action error up to a state-dependent point, after which the gain may saturate or even reverse when late predictions become less action-relevant or physically unreliable. This suggests that action generation should use a state-dependent point along the video noise trajectory rather than a fixed terminal denoising depth. We introduce State-Adaptive Noise Trajectory Scheduler (SANTS), a lightweight scheduler for video-to-action diffusion policies. At each video decision point, SANTS reads the current video-state representation and noise level, then jointly predicts a cumulative stopping hazard and a relative noise-progression ratio. SANTS is post-trained with a path-level reward computed after the frozen action branch generates the final action chunk, so the scheduler is optimized for downstream action quality rather than intermediate video fidelity, while redundant video-state updates are explicitly penalized. Experiments show that SANTS reaches 94.4%94.4\% overall success on RoboTwin 2.0 and 73.1%73.1\% average success across seven real-robot tasks, while reducing latency by 81.7%81.7\% and 79.0%79.0\% relative to full video denoising, respectively. These results indicate that adaptive selection along the video noise trajectory can preserve the control benefits of WAM-style future reasoning while removing much of its redundant inference cost.
Yirui Sun, Guangyu Zhuge, Keliang Liu +4
May 23, 2026cs.CV

World Models as Group Actions

Video world models have achieved strong visual realism, but this does not ensure that their dynamics are truly governed by actions. In this work, we argue that action faithfulness should be understood through the compositional structure of actions, which in many embodied settings follows a group structure (e.g., SE(2) for navigation). Based on this insight, we formalize action-conditioned world modeling as realizing a group action on the state space, providing a principled criterion for evaluating dynamics beyond visual quality. To operationalize this framework, we propose a unified approach that enforces identity, inverse, and composition consistency via latent-space regularization with synthesized supervision, avoiding additional data collection. We further introduce two metrics: Group-Action Consistency (GAC) and Group-Action Robustness (GAR), to evaluate structural correctness and rollout stability. Extensive experimental results show that our method consistently improves both GAC and GAR in state-of-the-art video world models without degrading perceptual quality.
Zijie Wang, Wei Zhang, Weiming Zhang +4
May 19, 2026cs.CV

World-Ego Modeling for Long-Horizon Evolution in Hybrid Embodied Tasks

World models are widely explored in embodied intelligence, yet they typically predict distinct evolutions of the world and the ego within a single stream, where the world captures persistent instruction-agnostic scene regularities and the ego captures robot-centric instruction-conditioned dynamics. This world-ego entanglement leads to a degradation in long-horizon embodied scenarios, particularly in hybrid tasks with interleaved navigation and manipulation behaviors. In this paper, we introduce \emph{World-Ego Modeling}, a new conceptual paradigm that decomposes future evolution into world and ego components. We define the world-ego boundary from three perspectives, i.e., motion-, semantic-, and intention-based views, and analyze three disentanglement strategies with post-, pre-, and full disentanglement. Further, we instantiate this paradigm as the World-Ego Model (WEM), a unified embodied world model that couples an implicit separate world-ego planner with a cascade-parallel mixture-of-experts (CP-MoE) diffusion generator. To enable rigorous evaluation, we further construct HTEWorld, the first benchmark for long-horizon world modeling with hybrid navigation-manipulation tasks, providing 125K video clips (over 4.5M frames) with fine-grained action annotations and 300 multi-turn evaluation trajectories (over 2K instructions). Extensive experiments show that WEM achieves state-of-the-art performance on HTEWorld while remaining competitive on existing manipulation-only benchmarks.
Zuyao Lin, Jianhui Zhang, Peidong Jia +3
May 14, 2026cs.LG

Slot-MPC: Goal-Conditioned Model Predictive Control with Object-Centric Representations

Predictive world models enable agents to model scene dynamics and reason about the consequences of their actions. Inspired by human perception, object-centric world models capture scene dynamics using object-level representations, which can be used for downstream applications such as action planning. However, most object-centric world models and reinforcement learning (RL) approaches learn reactive policies that are fixed at inference time, limiting generalization to novel situations. We propose Slot-MPC, an object-centric world modeling framework that enables planning through Model Predictive Control (MPC). Slot-MPC leverages vision encoders to learn slot-based representations, which encode individual objects in the scene, and uses these structured representations to learn an action-conditioned object-centric dynamics model. At inference time, the learned dynamics model enables action planning via MPC, allowing agents to adapt to previously unseen situations. Since the learned world model is differentiable, we can use gradient-based MPC to directly optimize actions, which is computationally more efficient than relying on gradient-free, sampling-based MPC methods. Experiments on simulated robotic manipulation tasks show that Slot-MPC improves both task performance and planning efficiency compared to non-object-centric world model baselines. In the considered offline setting with limited state-action coverage, we find that gradient-based MPC performs better than gradient-free, sampling-based MPC. Our results demonstrate that explicitly structured, object-centric representations provide a strong inductive bias for controllable and generalizable decision-making. Code and additional results are available at https://slot-mpc.github.io.
Jonathan Spieler, Angel Villar-Corrales, Sven Behnke
May 11, 2026cs.RO

HarmoWAM: Harmonizing Generalizable and Precise Manipulation via Adaptive World Action Models

World Action Models (WAMs) have emerged as a promising paradigm for robot control by modeling physical dynamics. Current WAMs generally follow two paradigms: the "Imagine-then-Execute" approach, which uses video prediction to infer actions via inverse dynamics, and the "Joint Modeling" approach, which jointly models actions and video representations. Based on systematic experiments, we observe a fundamental trade-off between these paradigms: the former explicitly leverages world models for generalizable transit but lacks interaction precision, whereas the latter enables fine-grained, temporally coherent action generation but is constrained by the exploration space of the training distribution. Motivated by these findings, we propose HarmoWAM, an end-to-end WAM that fully leverages a world model to unify predictive and reactive control, enabling both generalizable transit and precise manipulation. Specifically, the world model provides spatio-temporal physical priors that condition two complementary action experts: a predictive expert that leverages latent dynamics for iterative action generation, and a reactive expert that directly infers actions from predicted visual evolution. To enable adaptive coordination, a Process-Adaptive Gating Mechanism is proposed to automatically determine the timing and location of switching between them. This allows the world model to drive the reactive expert to expand the exploration space and the predictive expert to perform precise interactions across different stages of a task. For evaluation, we construct three training-unseen test environments across six real-world robotic tasks, covering variations in background, position, and object semantics. Notably, HarmoWAM achieves strong zero-shot generalization across these scenarios, significantly outperforming prior state-of-the-art VLA models and WAMs by margins of 33% and 29%, respectively.
Qiuxuan Feng, Jiale Yu, Jiaming Liu +8
May 9, 2026cs.CV

ACWM-Phys: Investigating Generalized Physical Interaction in Action-Conditioned Video World Models

Action-conditioned world models (ACWMs) have shown strong promise for video prediction and decision-making. However, existing benchmarks are largely restricted to egocentric navigation or narrow, task-specific robotics datasets, offering only limited coverage of the rich physical interactions required for generalized world understanding. We introduce ACWM-Phys, a new benchmark for evaluating action-conditioned prediction under diverse physical dynamics in a clean, controllable simulation environment with a carefully designed action space. ACWM-Phys contains training and evaluation data spanning rigid-body dynamics, kinematics, deformable-object interactions, and particle dynamics. To evaluate both interpolation and generalization, we design in-distribution and out-of-distribution protocols with controlled shifts in interaction patterns or scene configurations. By building the benchmark in a fully controllable simulator, ACWM-Phys enables precise data collection, reproducible evaluation, and systematic analysis of model capabilities for physically grounded world modeling. Through systematic experiments on ACWM-DiT, we find that OoD generalization depends not only on the physical regime but also on effective task complexity: models generalize well on visually simple, low-dimensional interactions with clear geometric structure, but suffer larger drops on deformable contacts, high-dimensional control, and complex articulated motion. This suggests that the model still relies heavily on visual appearance patterns instead of fully learning the underlying physics. Ablations show that cross-attention improves high-dimensional action conditioning, causal VAEs outperform frame-wise encoders, and larger action spaces are harder to model but can improve generalization by providing richer control signals. These findings guide the design of physically grounded world models.
Haotian Xue, Yipu Chen, Liqian Ma +4
May 7, 2026cs.RO

OA-WAM: Object-Addressable World Action Model for Robust Robot Manipulation

World Action Models (WAMs) enhance Vision-Language-Action policies by jointly predicting scene evolution and robot actions, but existing methods usually represent the predicted world as holistic images, video tokens, or global latents. These representations are difficult for an action decoder to address when an instruction refers to a particular object, especially under scene shifts where object identity is entangled with context. We propose OA-WAM, an Object-Addressable World Action Model for robust robot manipulation. OA-WAM decomposes each frame into N+1 slot states, with one robot slot and N object slots. Each slot contains a persistent address vector and a time-varying content vector, and is fused with text, image, proprioception, and past-action tokens in a block-causal sequence. A world head predicts next-frame slot states, while a flow-matching action head decodes a 16-step continuous action chunk in the same forward pass. Addressability is enforced by routing cross-slot attention through address-only keys and resetting the address slice at every transformer layer, separating which object to act on from what that object currently is without adding extra tokens. OA-WAM matches strong VLA and WAM baselines on LIBERO (97.8%) and SimplerEnv (79.3%), reaches state-of-the-art performance on the most relevant LIBERO-Plus geometric axes, and remains competitive on the seven-axis aggregate. A causal slot-intervention test yields a swap-binding cosine of 0.87, versus at most 0.09 for holistic baselines. These results suggest that addressable object states provide an effective interface for robust world-action modeling under scene perturbations.
Yushan Liu, Peibo Sun, Shoujie Li +7
May 7, 2026cs.RO

CKT-WAM: Parameter-Efficient Context Knowledge Transfer Between World Action Models

World action models (WAMs) provide a powerful generative framework for embodied control, yet transferring knowledge across heterogeneous WAMs remains challenging due to mismatched latent interfaces, high adaptation cost, and the rigidity of conventional distillation objectives. We propose \textbf{CKT-WAM}, a parameter-efficient \textbf{C}ontext \textbf{K}nowledge \textbf{T}ransfer framework that transfers teacher WAM's knowledge into a student WAM through a compact context in the text embedding space, rather than output imitation or dense hidden-state matching. Specifically, CKT-WAM extracts intermediate teacher hidden states, reduces the number of tokens via compressors' learnable-query cross attention (LQCA), and transforms them through an always-on generalized adapter, a lightweight router, and sparsely activated specialized adapters. The resulting context is then appended to the student's conditioning textual embeddings, thereby injecting the transferred knowledge into the student with minimal architectural modification. Experiments show that CKT-WAM consistently improves zero-shot generalization and achieves the best overall performance on LIBERO-Plus, reaching 86.1% total success rate with only 1.17% trainable parameters, while approaching full fine-tuning performance. Beyond simulation, CKT-WAM also demonstrates strong real-world long-horizon manipulation ability, achieving the best average success rate of 83.3% across four multi-step and long-horizon tasks. Code is available at https://github.com/YuhuaJiang2002/CKT-WAM.
Yuhua Jiang, Yijun Guo, Hongbing Yang +7
May 7, 2026cs.RO

When to Trust Imagination: Adaptive Action Execution for World Action Models

World Action Models (WAMs) have recently emerged as a promising paradigm for robotic manipulation by jointly predicting future visual observations and future actions. However, current WAMs typically execute a fixed number of predicted actions after each model inference, leaving the robot blind to whether the imagined future remains consistent with the actual physical rollout. In this work, we formulate adaptive WAM execution as a future-reality verification problem: the robot should execute longer when the WAM-predicted future remains reliable, and replan earlier when reality deviates from imagination. To this end, we propose Future Forward Dynamics Causal Attention (FFDC), a lightweight verifier that jointly reasons over predicted future actions, predicted visual dynamics, real observations, and language instructions to estimate whether the remaining action rollout can still be trusted. FFDC enables adaptive action chunk sizes as an emergent consequence of prediction-observation consistency, preserving the efficiency of long-horizon execution while restoring responsiveness in contact-rich or difficult phases. We further introduce Mixture-of-Horizon Training to improve long-horizon trajectory coverage for adaptive execution. Experiments on the RoboTwin benchmark and in the real world demonstrate that our method achieves a strong robustness-efficiency trade-off: on RoboTwin, it reduces WAM forward passes by 69.10% and execution time by 34.02%, while improving success rate by 2.54% over the short-chunk baseline; in real-world experiments, it improves success rate by 35%.
Rui Wang, Yue Zhang, Jiehong Lin +4
May 7, 2026cs.CV

EA-WM: Event-Aware Generative World Model with Structured Kinematic-to-Visual Action Fields

Pretrained video diffusion models provide powerful spatiotemporal generative priors, making them a natural foundation for robotic world models. While recent world-action models jointly optimize future videos and actions, they predominantly treat video generation as an auxiliary representation for policy learning. Consequently, they insufficiently explore the inverse problem: leveraging action signals to guide video synthesis, thereby often failing to preserve precise robot spatial geometry and fine-grained robot-object interaction dynamics in the generated rollouts. To bridge this gap, we present EA-WM, an Event-Aware Generative World Model that effectively closes the loop between kinematic control and visual perception. Rather than injecting joint or end-effector actions as abstract, low-dimensional tokens, EA-WM projects actions and kinematic states directly into the target camera view as Structured Kinematic-to-Visual Action Fields. To fully exploit this geometrically grounded representation, we introduce event-aware bidirectional fusion blocks that modulate cross-branch attention, capturing object state changes and interaction dynamics. Evaluated on the comprehensive WorldArena benchmark, EA-WM achieves state-of-the-art performance, outperforming existing baselines by a significant margin.
Zhaoyang Yang, Yurun Jin, Lizhe Qi +2
Apr 23, 2026cs.RO

Hi-WM: Human-in-the-World-Model for Scalable Robot Post-Training

Post-training is essential for turning pretrained generalist robot policies into reliable task-specific controllers, but existing human-in-the-loop pipelines remain tied to physical execution: each correction requires robot time, scene setup, resets, and operator supervision in the real world. Meanwhile, action-conditioned world models have been studied mainly for imagination, synthetic data generation, and policy evaluation. We propose \textbf{Human-in-the-World-Model (Hi-WM)}, a post-training framework that uses a learned world model as a reusable corrective substrate for failure-targeted policy improvement. A policy is first rolled out in closed loop inside the world model; when the rollout becomes incorrect or failure-prone, a human intervenes directly in the model to provide short corrective actions. Hi-WM caches intermediate states and supports rollback and branching, allowing a single failure state to be reused for multiple corrective continuations and yielding dense supervision around behaviors that the base policy handles poorly. The resulting corrective trajectories are then added back to the training set for post-training. We evaluate Hi-WM on three real-world manipulation tasks spanning both rigid and deformable object interaction, and on two policy backbones. Hi-WM improves real-world success by 37.9 points on average over the base policy and by 19.0 points over a world-model closed-loop baseline, while world-model evaluation correlates strongly with real-world performance (r = 0.953). These results suggest that world models can serve not only as generators or evaluators, but also as effective corrective substrates for scalable robot post-training.
Yaxuan Li, Zhongyi Zhou, Yefei Chen +5
Apr 22, 2026cs.RO

Cortex 2.0: Grounding World Models in Real-World Industrial Deployment

Industrial robotic manipulation demands reliable long-horizon execution across embodiments, tasks, and changing object distributions. While Vision-Language-Action models have demonstrated strong generalization, they remain fundamentally reactive. By optimizing the next action given the current observation without evaluating potential futures, they are brittle to the compounding failure modes of long-horizon tasks. Cortex 2.0 shifts from reactive control to plan-and-act by generating candidate future trajectories in visual latent space, scoring them for expected success and efficiency, then committing only to the highest-scoring candidate. We evaluate Cortex 2.0 on a single-arm and dual-arm manipulation platform across four tasks of increasing complexity: pick and place, item and trash sorting, screw sorting, and shoebox unpacking. Cortex 2.0 consistently outperforms state-of-the-art Vision-Language-Action baselines, achieving the best results across all tasks. The system remains reliable in unstructured environments characterized by heavy clutter, frequent occlusions, and contact-rich manipulation, where reactive policies fail. These results demonstrate that world-model-based planning can operate reliably in complex industrial environments.
Adriana Aida, Walid Amer, Katarina Bankovic +25
Apr 7, 2025cs.RO

Wavelet Policy: Imitation Learning in the Scale Domain with World Prior Memory

Conventional visuomotor imitation learning usually predicts future robot actions directly in the time domain. Such formulations often have limited physical scene awareness and weak memory. In this work, we propose Wavelet Policy, a lightweight imitation learning framework that combines World Prior Memory (WPM) with wavelet-based multi-scale action modeling. Our key idea is to encode persistent physical scene structure from static background images into compact memory tokens, which are fused into world-prior tokens and injected into the encoder during forward propagation. Based on this memory-conditioned representation, we further perform wavelet-domain decomposition over horizon-aligned latent action tokens and adopt a Single-Encoder Multiple-Decoder (SE2MD) architecture to model latent components at different temporal scales. The resulting latent subbands are reconstructed through inverse wavelet transform and finally projected into executable action chunks. To facilitate efficient world prior learning, we introduce a world-prior adaptation loss, encouraging the background encoder to retain persistent scene knowledge while remaining lightweight and stable. Extensive experiments on four simulated and six real-world robotic manipulation tasks show that Wavelet Policy consistently outperforms strong baselines. These results demonstrate that combining scale-domain action modeling with world-prior memory provides an effective and efficient solution for embodied manipulation.
Changchuan Yang, Haoxuan Xu, Yuhang Dong +3
Date pendingcs.AI

GameWAM: A World Action Model for Video Games

Modern video games combine first-person perception, rapid visual changes, persistent world state, and heterogeneous native controls. Existing game agents map visual and task context directly to actions but lack explicit world dynamics modeling, whereas interactive game world models predict visual futures from supplied actions but do not serve as task policies. World-Action Models (WAMs) unify these objectives, but remain largely unexplored under the dynamics and open-ended interaction of video games. We introduce GameWAM, to our knowledge the first WAM for native closed-loop gameplay and GUI control. GameWAM jointly generates future visual observations and executable keyboard-mouse trajectories through parallel visual and action generative processes with block-causal conditioning and flow matching. To support joint world-action learning, we construct synchronized gameplay and GUI trajectories. To handle heterogeneous native control, GameWAM predicts a gameplay/GUI mode per action step and generates actions with mode-specific prediction distributions and continuous-action normalization. For long-horizon interaction, block-cycle control coordinates prediction, execution, and temporal context: it predicts beyond the committed horizon, executes short action blocks, replans from new observations, and hierarchically structures context from fine-grained within-cycle history to persistent cross-cycle history. Experiments demonstrate competitive task success with fewer executed native actions than the compared agents. We further uncover Low-Frequency Action Source Imprinting (LASI), in which low-frequency components of the sampled action source systematically steer coarse generated camera motion under fixed conditioning, revealing a source-sensitivity failure mode in generative control. Project page is available at https://yunncheng.github.io/GameWAM/.
Yuncheng Guo, Zhanqiu Zhang, Yiwen Guo +1