Action Expert
Momentum
18 papers in the last four weeks, up 157% on the four weeks before. 0.2% of all new papers.
Latest papers 92
Latent world models plan by scoring candidate action sequences with distances in latent space. However, task success is judged by physical quantities, which we call the success-criterion quantities. In all four latent world models we examine, the end-effector position is encoded in the latent state with an error larger than the success criterion allows. Such a latent state cannot separate successful candidates from failing ones. We propose an auxiliary loss that uses success-criterion quantities as training targets, whereas existing latent world models take them only as inputs. During training, a linear head on the encoder and predictor outputs regresses the success-criterion quantities, and the regression error is added to the training loss. The head is discarded after training, so the model, its cost, and its inputs at test time are unchanged. This loss alone improves the success rate on PushT and cube by 3.5% and 3.4% (absolute), respectively, and both improvements are statistically significant. A success criterion thus specifies what a world model must retain in its latent state, and we show that it can serve directly as a training target.
Learning Skills from Historical Action Trajectories: Action Experience Dictionary for World Action Models
World Action Models (WAMs) couple visual dynamics prediction with action generation, yet they do not explicitly support the reuse of action experience across manipulation tasks. Furthermore, existing WAMs struggle to capture underlying cross-task semantic relationships that could guide target action prediction, as redundant background elements interfere with the extraction of key visual information. To address these challenges, we develop a novel Action Experience Dictionary (AED) that encodes historical physical action trajectories into shared action embeddings to support skill reuse and model cross-task relationships. Specifically, we first aggregate historical actions to align with visual observations and retrieve action embeddings from the AED using a pretrained action tokenizer. Subsequently, we visually condition the pooled embeddings through cross-attention and prepend them to noisy action tokens, providing interaction context and action intent for prediction. To model action-related motion and reduce reliance on irrelevant background cues, we introduce a motion-aware transition loss that supervises visual feature change prediction over random temporal intervals. Experiments on simulation benchmarks and in real-world cross-embodiment settings verify the effectiveness of our AED. The anonymous project website is available at \href{https://github.com/JiahuaDong/AED}{AED}.
Discrete Forcing: Infusing Discrete Guidance into Continuous Denoising for Few-Step Action Experts
Efficient action generation in vision-language-action (VLA) models requires capturing both coarse action structure and fine-grained details. Discrete action tokens provide compact structural representations but sacrifice precision, while continuous action tokens offer high precision but often require multiple denoising steps. We introduce Discrete Forcing, a flow-matching framework that combines these representations through an explicit coarse-to-fine generation process. It first predicts discrete action tokens to establish a coarse action structure, then uses them to guide continuous action refinement. The discrete and continuous components share a common diffusion transformer backbone with specialized branches, maintaining a parameter count comparable to a conventional single-branch model while requiring only one forward pass per branch. Extensive evaluations across multiple benchmarks demonstrate improved performance and faster inference over a parameter-matched continuous action expert, with consistent performance gains as model capacity increases. Real-world experiments further demonstrate improvements on high-precision and dynamic manipulation tasks.
MotorMind: Scaffolding General Vision Language Models for Zero-Shot Robot Manipulation
Vision-language-action (VLA) models have advanced robotic manipulation, but their zero-shot generalization in new tasks and environments remains limited, and their reliance on specialized training keeps them from benefiting directly from rapidly advancing general-purpose vision-language models (VLMs). In parallel, recent agentic robotic systems leverage VLMs for high-level reasoning or coding agents for robot control, but often depend on extensive external models and tools, introducing additional complexity and cost. This motivates us to ask: Can a general-purpose VLM itself operate a robot more like the human teleoperator by reasoning directly from observations, issuing actions, and continuously adapting to execution feedback, without relying on external models such as learned action experts, coding agents or grounding tools like SAM3? In this work, we introduce MotorMind, a robot manipulation harness that connects VLM-proposed mid-level actions to deterministic robot control and feedback, with asynchronous monitoring and background memory updates. Without task-specific policy training, coding agents, or additional grounding tools such as SAM3, MotorMind achieves 66.7% success on the base LIBERO-PRO suites and 53.8% under perturbations, compared with at most 13.3% and 19.2%, respectively, for the prior zero-shot methods we evaluate. The same interface reaches 95% average success on a real xArm6 robot across direct manipulation and human-perturbation settings. Replacing the backbone with a stronger VLM further improves performance, while the remaining failures - primarily due to visual grounding, embodied reasoning, and action knowledge - decrease as VLM capability improves. These results show that a general-purpose VLM, when equipped with an appropriate mid-level action representation and asynchronous execution harness, can perform effective zero-shot robotic manipulation.
RoboHarn-Evo: Evolving Hierarchical Physical Knowledge for Self-Improving Robotic Manipulation
Vision-language models can coordinate long-horizon robot manipulation, yet successful task reasoning still depends on whether local physical interactions produce the intended effects. We study how repeated interaction can improve this capability without updating the base model. We introduce RoboHarn-Evo, a dual-loop harness that evolves Hierarchical Physical Knowledge (HPK) from physical experience. HPK couples two levels of reusable knowledge: Task Knowledge captures which subtask should be executed and when it is complete, while Action Knowledge captures object-relative geometric strategies and their physical effects. During execution, the agent retrieves knowledge at the corresponding decision level and grounds it in the current scene under the task goal. Across episodes, physical feedback is used to revise historical knowledge, update its applicability, and organize reusable entries for subsequent retrieval. Experiments on RMBench show that HPK improves average success by up to 24.2 percentage points across different agent models. With 80 interaction rollouts, held-out success rises from 48.3% to 75.0% for GPT-5.5 and from 70.0% to 88.3% for GPT-6. RoboHarn-Evo also resolves over 83% of historical knowledge errors while retaining 95.8% of valid knowledge, and transfers zero-shot from RMBench to RoboDojo with gains of 35.0 and 25.0 percentage points. These results demonstrate that physical interaction can be accumulated into reusable knowledge for improving subsequent manipulation.
RAVEN: Receiver-Conditioned Action-Value Encoding for Finite-Alphabet Multi-Agent Communication
A message drawn from a small alphabet helps a teammate only if it keeps the distinctions that change that teammate's next decision. We show that scoring messages by action values averaged over the receiver's situation can erase exactly these distinctions, and we propose RAVEN (Receiver-conditioned Action-Value ENcoding), which trains a four-symbol, one-step-delayed channel to preserve each receiver's centered action-value profile within the receiver's own context. The sender never needs to know that context: the receiver decodes every symbol with its private information. We give two estimators of this target. With a teacher, offline RAVEN selects the codebook that exactly minimizes an empirical conditional distortion and distills it into a frozen sender; we bound the resulting codebook-selection error and one-step decision loss. Without a teacher, online RAVEN aligns, inside a QMIX learner, the deployed symbol pathway with a training-only continuous reference that shares its routing. Against five recent communication methods on eight navigation settings, offline RAVEN attains the highest return in seven, and removing receiver conditioning forfeits 83% of its communication gain. Online RAVEN raises predator-prey capture success from 53.2% to 96.0% over the same QMIX backbone without communication, and on SMAC and MPE it attains the best mean normalized score of 14 methods, including methods that exchange kilobit messages. Every RAVEN message costs 2 bits, 12-1,024x fewer than those of NDQ, CACOM and ExpoComm on navigation.
LIBERO-MAX: Do Robot Policies Adapt When the World Changes?
Robots must often continue a task after a target moves, the viewpoint shifts, or an obstacle appears, even though their earlier observations and committed actions reflect the previous scene. Many simulation robustness benchmarks fix external conditions at reset, leaving this temporal challenge underexamined. We introduce LIBERO-MAX, a benchmark of 8,000 paired cases spanning eight types of changes to geometry, observations, appearance, clutter, and paths. Each pair compares task execution with and without a mid-task event, holding the task, initial state, policy seed, and pre-event action sequence fixed. This controlled comparison distinguishes event-associated regressions from failures already present without the change. Across fourteen current VLA, hybrid, and world-action policies, events reduce success by 11.0-25.7 percentage points. Event profiles reveal shared vulnerabilities to geometry and observation changes, while policy-family rankings interleave. Camera controls show that robustness reflects both competence under the changed conditions and the trajectory from which they are encountered; varying query cadence does not eliminate the gap. Together, the paired protocol and temporal diagnostics establish LIBERO-MAX as a reproducible testbed for diagnosing failures under mid-execution changes and measuring progress toward robot policies that remain effective as the world changes.
Same Winners, Different Success Rates: Evaluating How LLM Agents Recover from Failures
Evaluating how LLM agents recover from mid-task failures is central to deploying reliable agentic systems. Existing checkpoint-based benchmarks measure recovery by comparing which action is selected as best across independent runs, a quantity known as set agreement. However, set agreement is a purely ordinal measure that records which action wins without reflecting the absolute level of performance. When all actions fail, they tie at zero reward, and independent runs produce the same tied set with high probability, creating an illusion of stability that masks near-zero recovery success. We formalize this limitation through a set-path symmetry result, proving that for equal-cost Bernoulli actions the success probabilities (0.9, 0.8) and (0.2, 0.1) yield identical best-action-set distributions at every sample size. No procedure based solely on which action wins can distinguish these two regimes. We further prove that certifying exact population ties is impossible in finite time, and that the assignment of outcomes to checkpoints carries information beyond marginal outcome distributions. The pooled success probability is the missing scalar that resolves the ordinal ambiguity. Experiments on 864 frozen RecoveryBench episodes and two planning cohorts totaling 3,456 responses confirm the theoretical predictions. Agreement and held-out quality can move in opposite directions, and permuting checkpoint-to-action bindings changes 8 to 13 percent of cell-level conclusions. Based on these findings, we propose reporting four diagnostic quantities (agreement, all-zero fraction, held-out success, and pooled success) that expose this failure mode with no additional data collection.
Achieve What You Imagined: Learning to Align Actions with Visual Plans
World-action models can jointly predict future visual observations and robot actions. However, discrepancies may exist between their visual predictions and the consequences implied by generated actions. We observe that WAMs can often generate visually plausible task-completion outcomes before producing action sequences that reliably achieve them. Consequently, we treat the WAM-generated visual prediction as a goal-conditioned visual proposal rather than a directly executable plan. We use a frozen action-conditioned world model to predict action-conditioned consequences and construct feedback based on consistency between the two future predictions and alignment with the terminal goal. Leveraging this feedback, we employ Flow Policy Optimization (FPO) to optimize the action head of the WAM. This framework avoids online robot interaction and additional training of task-specific reward models. Across four real-world UR5 manipulation tasks, our method increases the mean success rate from 43.4% to 75.1%, compared with 61.4% for . These results show that cross-model prediction discrepancy can provide useful feedback for improving robot policies under the evaluated manipulation tasks. Website: https://imagine-to-achieve.github.io/
RAPID: Robot Agentic Programming from Demonstrations
Coding agents have demonstrated enormous success in solving complex programming problems. To leverage their potential for robot systems, this work introduces Robot Agentic Programming from Demonstrations (RAPID), which automatically generates, verifies, and refines robot programs, given a single visual human demonstration. The iterative agentic loop of code refinement requires several key ingredients: (i) a testable task specification, (ii) action primitives for robot execution, and (iii) an interactive environment for program execution and verification. RAPID infers all three from the demonstration automatically. To make the resulting program reusable beyond the demonstration setting, RAPID uses an object-centric relational program representation that focuses on the underlying structure of the demonstrated strategy rather than the specific motion per se: it expresses the action primitives as trajectory-optimization programs that realize object-level motion effects, while composing them through relational constraints that capture scene-specific geometry at run time. We evaluated RAPID in simulation on eight challenging contact-rich nonprehensile manipulation tasks as well as general prehensile manipulation tasks in the LIBERO-Pro benchmark. We also successfully deployed it on a real Franka arm and evaluated on all eight nonprehensile tasks. In all experiments, RAPID demonstrated strong performance, with generalization over object pose, shape, material, and environment. Website: https://yuyaoliu.me/projects/rapid.
Uncertainty-Gated Exploration Noise Suppresses Task Collapse in Online RL Fine-Tuning of a Flow-Matching Vision-Language-Action Policy
Online reinforcement learning fine-tuning of pretrained flow-matching vision-language-action (VLA) policies promises robots that keep learning after deployment, but continued updates often destroy competence on individual tasks while the aggregate still looks healthy. We study this failure mode, which we call task collapse, under a matched small-compute budget on LIBERO-10 with a 450M-parameter SmolVLA policy trained by PPO with stochastic (SDE) sampling. Three exploration-noise policies differ in one live variable: a fixed noise scale, a ReinFlow-style learned noise network, and an uncertainty-gated controller that redistributes exploration across task streams from task-agnostic novelty and competence signals, without task labels or episode boundaries. Under the pooled definition, fixed noise collapses tasks in two of three seeds and learned noise in every seed measured to iteration 200, while the controller collapses none in any of its three seeds. Measured parameter displacement shows the controller's action expert keeps changing, while its mean applied noise is close to the fixed scale in the available logs. The matched comparison supports the controller's effect on task preservation; the separate contributions of its adaptation across states and over time are not disentangled. A lower fixed scale slows the decline but does not stop it. No arm improves on the behavior-cloning baseline in this budget. Two properties of that regime are measured beside this result, not offered as its cause: following the reference recipe, training runs in bfloat16 with no fp32 master copy, under which 96.02% of the action expert's elements stay bit-identical across three consecutive iterations, and an fp32 master copy at the reference learning rate collapses both arms in a single-seed observation. We release tools measuring per-task collapse under four definitions, rescoring noise and instrument tares.
Neurosymbolic Action Model Learning under Partial Observability
AI planning studies how an agent can reach a goal by executing a sequence of actions. To plan correctly, the agent needs an action model describing when each action can be executed and how it changes the world. Constructing such models by hand requires domain expertise, and can be costly and error-prone. Action models can instead be learned from available data using existing neurosymbolic approaches, but they currently assume access to complete traces of fully observable images . These approaches fail to learn action models under partial observability where some of the images might not be present or are not fully informative of the current state of the world. Hence, this paper proposes NeSyAM, a novel neurosymbolic modeling paradigm for action model learning under partial observability. In addition, the paper presents a unified variational framework for theoretically analysing the limitations of existing methods compared to our proposed approach. NeSyAM is then tested extensively on six visual planning domains and three observation regimes to show it consistently recovers relevant parts of the true action model under partial observability.
ActGov: Governing LLM Agent Actions via Policy-Constrained Validation
Large language model (LLM) agents increasingly execute long-horizon workflows through external tools, allowing untrusted outputs to influence subsequent actions and exceed user authorization. Existing defenses isolate injected content or constrain execution with predefined plans and static policies, but these approaches are brittle under dynamic workflows and scale poorly across extensible tool ecosystems. In this work, we present ActGov, a runtime enforcement framework that validates each LLM-proposed tool action before it causes external effects. Built on a unified semantic model of authorization, actions, runtime context, and security constraints, the ActGov-Policy component iteratively constructs a policy set from tool specifications, benign tasks, and observed failure traces, with each update verified through SMT-based counterexample checking. At runtime, ActGov-Runtime abstracts each tool call into finite policy records and permits it only if it remains within the task-scoped authorization boundary and satisfies all applicable policies. This per-action enforcement preserves authorization throughout long-horizon, dynamically branching workflows. We evaluate ActGov on the AgentDojo and AgentDyn benchmarks across multiple models and attack configurations. It shows that ActGov consistently reduces the success rate of indirect prompt-injection attacks while preserving task utility, significantly outperforming existing defenses. These results demonstrate that ActGov can enforce fine-grained authorization over dynamic agent executions without relying on the underlying LLM to correctly identify malicious instructions.
Canonical Procedural Actions: An Auditable Annotation Protocol for Tool-Use Agent Traces
Tool-use agent traces identify messages and API calls, but procedural analyses also need explicit units of action and inspectable links to their evidence. We present Canonical Procedural Actions (CPAs), an annotation protocol that records a procedural function, its first agent-event anchor, the agent events that realize it, and separate contextual evidence. Multiple actions may share a message anchor without an inferred within-message order. A retail case study produces a versioned 24-entry codebook through open induction, recorded consolidation, and successive application audits. Two isolated LLM contexts annotate 32 trajectories disjoint from development at the trajectory level, producing 499 and 491 occurrences with anchor-label overlap A=0.982. Requiring identical context-event references reduces overlap to 0.798. These are structural repeatability measures, not semantic accuracy: 16 of 26 task IDs also occur in development, and historical tool payloads were truncated to 110 characters. Retrospective controls show that collapsing all labels raises overlap to 0.986, while simple endpoint rules reproduce the tool-anchored portion with 0.997 overlap. Assistant-message actions have 0.971 overlap, with a per-label minimum of 0.816. Applying the frozen codebook to 244 further trajectories yields 4,058 records, including eight diagnostic outcomes. The contribution is an explicit, auditable annotation instrument and a case study of its construction and measurement limits; human-reference validity and downstream utility remain to be established.
Object-Centric Conditioning for Visuomotor Flow Matching
Robot visuomotor policies are commonly formulated as autoregressive, diffusion-based, or more recently, flow matching models. Among them, Action-to-Action (A2A) flow matching improves inference efficiency by initializing generation from historical action priors rather than stochastic noise. However, stale historical motion patterns and entangled global visual representations can jointly reduce robustness under spatial out-of-distribution (OOD) shifts and visual distractors. In this work, we propose SlotFlow, an object-centric flow matching policy for robust visuomotor manipulation. SlotFlow decouples scene observations into semantic ("what") features and lightweight image-plane spatial ("where") cues to provide object-aware policy conditioning and current-state grounding. The semantic representation suppresses irrelevant background correlations, while the spatial cue improves adaptation to shifted object configurations. Extensive simulation and real-world experiments demonstrate improved robustness under visual distractors and severe spatial perturbations while preserving the low-step inference efficiency of A2A. Controlled initialization and perception ablations further identify object-centric grounding as a major source of the gains and show that it complements, rather than replaces, useful historical motion priors.
Symbolic Temporal Supervision of LLM Agents Using Contracts
Large language model (LLM) agents augmented by tools can automate complex, multi-step tasks, such as web navigation, code generation, and workflow orchestration, by acting on external systems through tool calls. However, hallucinations, distributional instability, and adversarial manipulations in LLMs, and the irreversible consequences of certain tool calls can lead to harmful outcomes. Existing safeguards either grade recorded trajectories post hoc with stochastic LLM judges or block unsafe actions one call at a time, and no single deterministic artifact supports both roles. We present ContrAgent, a contract-based framework for symbolic temporal supervision of LLM agents. ContrAgent captures an agent's behavior as a sequence of tool calls and formalizes it as a trace over a fixed set of checkable predicates. It then specifies required behaviors using assume-guarantee contracts in linear temporal logic over finite traces (LTLf). Each contract is compiled to a deterministic finite automaton (DFA) that serves two roles: gating agent actions online and evaluating recorded traces offline. A contract library, acting as a reusable knowledge base, is maintained independently of the agent's model and can be applied across different agents within the same task domain. We show the effectiveness of our approach on four benchmarks spanning both roles, where ContrAgent matches state-of-the-art LLM-judge and rule-based guardrail baselines while producing deterministic, reproducible verdicts and, in the online mode, orders-of-magnitude lower per-call latency.
Intervention problems in the Linear Threshold Model: A general formulation and new results
We study an optimal intervention problem for linear threshold models. This is a popular class of dynamical network systems whereby a number of agents, identified with the nodes of a graph, strategically change their binary action (0 or 1) according to a threshold rule. Specifically, an agent adopts action 1 if and only if the fraction of its neighbors in the interaction graph that do so is greater than or equal to a prescribed threshold. Assuming that a planner can modify the agents' thresholds at a cost equal to the aggregate threshold increase, we study the minimum intervention cost needed to ensure global convergence to the all-1 configuration. Our main contribution is the introduction of a new graph-theoretic quantity, called oriented path number, that is the minimum number of disjoint paths needed to cover the graph that can be oriented to form a directed acyclic graph. When thresholds are all equal to 1/2, the optimal cost is shown to coincide with the oriented path number, whereas, in the general case, it turns out to be the main ingredient of a bound on the optimal intervention cost.
Nearly Minimax-Optimal Regret for Linear Contextual Bandits with Arbitrary Adaptive Action Sets
We study stochastic linear contextual bandits with arbitrary action menus that may depend on the fixed parameter and the interaction history. We establish matching upper and lower bounds, up to logarithmic factors. Let be the dimension, be the menu size, and the time horizon. For , we prove an upper bound . When , we further prove a lower bound . Thus, for and , the upper and lower bounds match up to logarithmic factors, and the polynomial dependence on is optimal. Compared with the previous bound, our upper bound improves the dependence on by a factor of . For , we prove an upper bound and a lower bound . Here, omits logarithmic factors only in and . In particular, for polynomially large , the upper and lower bounds both scale as up to logarithmic factors, improving the standard rate by a factor of . As grows further, the regret smoothly recovers the scale once reaches order .
2AM: Grounding Agent-Side Memory as Guidance for Steerable Action Models in Long-Horizon Manipulation
Long-horizon robot manipulation requires memory, but not necessarily inside the action policy. To address such tasks, current agentic systems often combine VLAs with planners and geometric tools, sometimes using additional depth or calibrated geometry. These systems confound attribution: gains may come from richer observations or alternative motor tools, while failures may stem from either the policy or an under-specified language interface. We isolate this question through a deliberately constrained design: less tool breadth, but greater interface bandwidth. 2AM makes a multimodal Agent the sole holder of task memory and a single RGB-based, episodically stateless Action Model the sole executor of task-relevant motion. The Agent compiles interaction history into subtask language and optional 2D grasp, place, and move hints that bind its physical intention at different time scales. To teach this steerability to the VLA, we augment demonstrations with structured hint labels and train under condition dropout, spatial noise, and temporal jitter to tolerate imperfect Agent outputs. On LIBERO-Mem, without depth, online geometry, or planner-based object motion, 2AM reaches 76.3% average completion, a 61.5-point improvement over the strongest reported baseline of 14.8%, together with 63.0% relaxed and 11.8% strict success. These results show that task memory can remain Agent-side. They further show that Action Model capability depends not only on what the policy has learned, but on how precisely the Agent can steer it.
ActionSplice: In-Flight Action Editing for Interactive World Models
Chunk-autoregressive video world models typically condition each generated chunk on one action. An action received during sampling must therefore wait for the next chunk, condition future solver evaluations on a state produced under the previous action, or trigger rollback that repeats completed evaluations. We introduce ActionSplice, an inference framework that formulates this problem as Counterfactual State Transport (CST). A lightweight corrector transports the interrupted backbone-native representation toward the matched state induced by the revised action at the same solver step. The world model and sampler remain frozen, and sampling resumes without replaying completed evaluations. The retargeting variant updates the entire active chunk, while the temporal-splicing variant preserves a temporal prefix and updates only the suffix. Across minWM-Wan Action2V and HY-WM1.5, reduces rollback-relative LPIPS by 61.5% and 75.9% relative to direct condition swapping. reduces suffix LPIPS by 56.1% and 77.5%, respectively, while providing and pixel-ready speedups over waiting. Under the HY-WorldPlay protocol, obtains a PSNR of 25.66 dB, an SSIM of 0.6902, and an LPIPS of 0.1337 against the original rollout.
From Event Logs to Governed Action: A BlueSky Agenda for Agentic Process Mining
Process mining has long turned event logs into process knowledge: discovered models, conformance evidence, bottleneck diagnoses, and runtime predictions. Agentic AI changes the target. Process-aware agents will not only ask what happened. They will ask whether a proposed action should be taken, given the available evidence, privacy budget, organizational authority, and downstream risk. This BlueSky paper proposes event-to-action process mining: a process-mining agenda for transforming heterogeneous operational event data into governed action. The goal is not another dashboard, a generic enterprise simulator, or a language interface over logs. We argue that the community needs four mineable artifacts: event-object representations, action evidence packages, governance contracts, and benchmarks where act, defer, ask, and refuse are all valid outputs. This agenda is timely because agentic business process management (BPM), LLM-assisted process mining, object-centric event standards, causal process monitoring, and privacy-preserving learning are maturing separately. Bringing them together defines a data-mining target inside process mining: mining logged organizational behavior for accountable action, not only retrospective insight.
Revisiting Topological Graphs for Macro Action based Closed-loop Reinforcement Learning of Vision Language Navigation in Continuous Environment
Vision-Language Navigation in Continuous Environments (VLN-CE) requires an agent to follow natural language instructions through unseen environments. Existing imitation learning (IL) pipelines struggle in this closed-loop setting: behavior cloning suffers from distribution shift, and DAgger's expert actions become ambiguous upon trajectory deviation. While Reinforcement Learning (RL) offers a natural paradigm to address this, directly applying RL to micro action spaces is sample-inefficient due to reward sparsity. To overcome this bottleneck, we reformulate VLN-CE as a Hierarchical Markov Decision Process (MDP), explicitly decoupling high-level planning from low-level control. By abstracting the environment into a topological graph, our high-level policy operates on a macro action space of frontier nodes, with a training-free low-level controller acting as its state transition, which significantly compresses the decision horizon and makes closed-loop RL tractable. To support RL optimization on the macro MDP, we propose an action-aware value head to effectively evaluate state values under the dynamic frontier action space, powering a graph-based PPO. Extensive experiments demonstrate the effectiveness of our architecture. Finally, our model achieves state-of-the-art performance on the R2R-CE and RxR-CE benchmarks.
A System for Fast, Resilient, and Adaptable Loco-Manipulation Behaviors on Humanoid Robots
There is tremendous value in humanoid robots taking on physically demanding, hazardous, and repetitive work in spaces built for humans. However, a useful robot for these spaces must coordinate locomotion, whole-body motion, perception, contact, and operator supervision. We present a robot-local, runtime-editable behavior authoring and runtime system that addresses these challenges. We argue that behavior architecture can be a primary enabler of capability, speed, and reliability, and that runtime editability enables fast behavior creation, adaptation, extension, and combination. Our behavior architecture combines object-centric Affordance Templates, a tree structure that provides organization and logic, and runtime-editable perception through a behavior scene and primitive scene actions. Our operator interface remains continuously synchronized to the robot for runtime authoring, monitoring, and repair. Action primitives execute through a whole-body controller that supports concurrent body motions and walking. Demonstrations of our system cover six task variants on Unitree H1-2 and Alex. We execute a push door traversal in 34 seconds and sort six balls by color in 45 seconds under human disturbance. Timed authoring sessions show scratch creation of new loco-manipulation behaviors and adaptation of existing ones in hours. Comparison against the literature finds our approach to be competitive with recent learned systems.
Sim2Signal: Sim-to-Real Benchmarks for Traffic Signal Control
Reinforcement learning achieves strong traffic signal control performance in simulation, yet policies trained in simulators often fail once deployed in the real world, a failure known as the Sim-to-Real gap. When RL is applied to traffic signal control, this gap arises from several sources: sensing, action execution, traffic dynamics, and the control objective. Their relative impact and the reliability of existing Sim-to-Real mitigation methods remain insufficiently understood, and the field lacks a standard benchmark for systematically measuring the gap and evaluating mitigation methods. We present Sim2Signal, a benchmark that decomposes the Sim-to-Real gap into observation, action, transition, and reward gaps, corresponding to mismatches in the four components of the underlying MDP, and induces each gap in isolation under a shared protocol. We evaluate 18 mitigation methods on 2 base controllers, across 33 gap settings and 10 calibrated networks built from 5 real-world locations. We find that direct transfer consistently degrades performance across all four gap sources, but the severity of the degradation does not predict the effectiveness of mitigation. Instead, mitigation effectiveness depends strongly on the network and gap setting: outside the action gap, a method that helps in one case may fail in another. The most effective methods generally estimate what the gap changes, rather than make the policy insensitive through domain randomization or invariant representations. Our code is available at https://github.com/DaRL-LibSignal/Sim2Signal
Polished but Unresolved: Identifying Late-Stage Pressure States in Long-Horizon Tool-Use Agents
Long-horizon tool-use agents need not only to search and plan, but also to decide when to finalize. We study late-stage pressure states, in which an agent is biased toward submitting a final answer that appears complete and polished while key constraints remain unresolved. We first train a linear probe to show that this pressure state is identifiable from the agent's hidden states. Then, we use activation interventions along this pressure direction and find that shifting the hidden states changes both the pressure score and whether the agent continues tool use or submits early. Through controlled context manipulations, we further see that the pressure is mitigated by constraint clarity and action mapping. Based on these findings, we propose Probe-Sensed Pressure Relief (PSPR), a plugin that applies lightweight pressure relief direction under moderate pressure and moves to structured organization under high pressure risk. Experiments on multiple long-horizon benchmarks show that our method consistently strengthens existing agent methods.
Learning Action Models with Conditional and Quantified Effects via Uncertainty-Guided Exploration
Accurate action models are critical for effective planning. Existing action-model learning methods largely assume simple action representations or become computationally intractable when learning conditional and quantified effects. We present Online Hypothesis-Driven Conditional Action Model Learning (OHCAM), an online approach for learning action models with conditional and quantified effects from limited interactions with the environment. OHCAM maintains a belief over hypothesized action models and actively selects informative actions to reduce uncertainty by maximizing disagreement among competing hypotheses, while being robust to noisy observations. To enable scalability, OHCAM begins with a small set of simple action model hypotheses and expands to more complex conditions only when the current hypotheses become inconsistent with the data. Experiments on six benchmark planning domains demonstrate that OHCAM is sample efficient in learning action models that solve substantially more tasks than baselines, even with observation noise. We validate OHCAM on two tasks using a Kinova Gen3 robot, demonstrating the real-world applicability of our approach.
Harness-RL: Black-Box Reinforcement Learning with Action-Args Decoupling for Central-Agent Multi-Agent Harnesses
Large language model agents increasingly solve long-horizon tasks through multi-agent harnesses in which a central agent coordinates specialized sub-agents, tools, and environments. Training the central policy in such a harness raises two challenges. First, an action label is a low-cardinality decision, whereas its args form a high-dimensional conditional sequence; optimizing both with a shared sequence-level signal can produce conflicting gradients. Second, dynamic scheduling creates interdependent sessions with branches, parallel calls, and rewritten contexts, which cannot be faithfully reduced to one flat token sequence. We introduce Harness-RL, a structured reinforcement learning framework that combines Conflict-Aware Policy Optimization (CAPO) with interface-level black-box trajectory construction. The black-box component captures Interface Call Records, builds per-session prefix trees, and aligns outcome and process rewards with trainable tokens. CAPO uses forward activations to identify parameter partitions associated with action and args tokens, then routes their policy gradients to the corresponding subspaces. Harness-RL supports both central-only and joint multi-agent training. Across seven multi-hop question answering and agentic retrieval benchmarks, it reaches average F1 scores of 42.93 and 47.79 with Qwen2.5-1.5B and Qwen2.5-3B, respectively, while ablations validate the contribution of CAPO and favor central-only optimization in the evaluated setting. Our code is available at https://github.com/jiangxinke/Harness-RL.
LM-X: Explainable Vision--Language--Action Modeling via Progress, Event, and Uncertainty Prediction
Large-scale vision--language--action (VLA) policies have advanced generalist robot control, yet most remain stimulus-to-action black boxes: actions are exposed, but their explanatory state is not. They provide no native account of three explanatory signals: task progress, the next semantic transition, or local command reliability. Prior work shows that progress and event structure aid long-horizon control and that uncertainty supports monitoring; however, such capabilities are typically added or extracted only after action pretraining. The field therefore lacks a VLA foundation model whose explanatory state is jointly pretrained with control. Drawing on biological sensorimotor organization, in which outcome-sensitive, event-segmented, and probabilistic predictions structure behavior, we introduce LM-X. LM-X learns three directly supervised online signals: return-to-go (RTG) estimates visible progress and state quality; event-to-go (ETG) predicts the action sequence to the next semantic event; and heteroscedastic action-flow variance reports local command reliability. RTG conditions ETG and both condition action generation; uncertainty is estimated inside the action expert, making explanation part of control rather than a post-hoc description. We pretrain LM-X on more than 20,000 hours of heterogeneous real-robot trajectories, including over 1,000 hours of failed rollouts. A controlled gate favors joint over post-hoc training. LM-X achieves 74.1% success on 50 randomized-hard RoboTwin2.0 tasks and 73.5% on seven real-robot tasks, compared with 55.4% and 50.7% for GR00T N1.7. Its signals track progress and regression, anticipate event-scale motion, detect high-error actions, and provide advance failure warning. These results establish LM-X as an explainable VLA foundation model that couples transparent predictive state with stronger generalist control.
BehaviorWorldGen: Closing the Loop between Action Models and World Simulators via Controllable Behavior-Aware Structured World Generation
Modern driving action models are increasingly improved in a self-improvement loop, where a learned world simulator imagines future observations and the resulting data is fed back to refine the action model. However, the bottleneck of this loop lies in the simulators' inability to generate behaviorally plausible responses by surrounding agents, making generated data both unrealistic in interaction and imbalanced in distribution. We introduce BehaviorWorldGen, a framework that closes the loop between action models and world simulators through controllable behavior-aware structured world generation. Its core component is BehaviorFlow, a meta-action-conditioned traffic-flow model that injects interpretable behavior controls and jointly generates multi-agent rollouts. BehaviorFlow realizes the specified agent behaviors while allowing surrounding vehicles to respond to the ego and to one another. The resulting rollouts are rendered by a world simulator into realistic multi-view observations, which are paired with corrected interaction-aware trajectories for action-model refinement. Since BehaviorWorldGen uses structured trajectories as the interface between its modules, it is compatible with diverse action models and world simulators. Experiments on world generation, scene extrapolation, and policy refinement demonstrate consistent improvements, with the largest benefits concentrated on difficult interactive scenarios.
On Weak Bisimilarities in CCSK
In the context of CCSK, a reversible extension of CCS, we study different notions of bisimilarity (strong/weak, forward-only/reversible) and highlight their differences and commonalities. In particular, for the weak reversible case, not previously studied in the literature, we propose two variants, dubbed directional and mixed bisimilarity, depending on whether actions should be in the same direction (forward/backward) as the action being matched or not. We show, in particular, that mixed bisimilarity is a congruence and completely abstracts away from actions.
TEMPO: Semantic-Action Decoupled RL Post-Training for Vision-Language-Action Models
Vision-language-action (VLA) models are commonly adapted to downstream manipulation tasks via supervised fine-tuning (SFT) or online reinforcement learning (RL) post-training. SFT is prone to distribution mismatch, and existing RL approaches typically apply a single, uniform update strategy to all model components, ignoring their distinct functional roles. We propose TEMPO, a semantic-action decoupled, two-timescale RL post-training framework for VLA models. TEMPO freezes the pretrained vision-language backbone to preserve general semantic representations, and restricts adaptation to two components with dedicated RL optimization loops: the semantic projection layer and the low-level action expert. We update them at different rates--the semantic projection layer infrequently, to keep the latent action stable, and the action expert frequently, to rapidly incorporate control feedback from online interaction. This decoupling RL fine-tuning strategy prevents fast policy updates from destabilizing high-level semantic representations while still allowing the action expert to learn efficiently from online feedback. Experiments on the CALVIN benchmark and real-world manipulation tasks demonstrate that TEMPO consistently outperforms both pretrained state-of-the-art VLA models and the RL post-training baseline, while reaching and maintaining higher evaluation rewards on two real-world tasks.
StepReflect: Structured UI Transition Reflection for Mobile GUI Agents
Autonomous mobile GUI agents require accurate action reflection for reliable long-horizon execution. Existing approaches rely on open-ended multimodal reasoning after each action, which is costly and poorly matched to the structured nature of GUI state transitions. We propose StepReflect, which formulates per-step GUI reflection as supervised structured prediction conditioned on explicit transition specifications and paired visual evidence. StepReflect is trained through a staged pipeline combining supervised fine-tuning, teacher-student distillation, and preference- and reward-based refinement. Offline, the resulting 8B model achieves 82.16% transition-level accuracy on AndroidWorld, exceeding zero-shot GPT-5.2 by 11.83 percentage points under the same structured input. Online, across M3A, Agent-SAMA, MAI-UI-8B, and Seed-2.0-Pro, StepReflect achieves higher task success in three of four agent configurations and remains within one successful task of the GPT-5.2 Reflection Agent in the fourth. It also reduces paid API charges relative to GPT-based reflection in all four configurations. These results establish StepReflect as a practical, locally deployable alternative to repeated frontier-model reflection for long-horizon mobile GUI agents.
Grounded Semantic Re-Binding for Robust Instruction Generalization in Vision-Language-Action Models
Vision-Language-Action (VLA) models excel in robotic manipulation but suffer catastrophic performance drops when canonical instructions are simply paraphrased. Although this brittleness is typically addressed through costly data scaling, our probing reveals that the root cause is architectural rather than a lack of semantic understanding. Specifically, we demonstrate that current VLAs successfully retain the correct task identity internally. The failure actually stems from the joint encoding of dynamic visual observations and text, which introduces systematic feature shifts. Because the downstream action policy is highly vulnerable to these variations, it fails to translate the preserved semantics into correct control commands. To resolve this structural bottleneck, we propose Grounded Semantic Re-binding (GSR), an elegant intervention that bypasses unstable joint routing by explicitly fusing independently extracted task semantics with native visual features to train a completely re-initialized action expert from scratch. This targeted intervention dramatically restores paraphrastic invariance using only canonical demonstrations. On the LIBERO-Para benchmark, GSR improves success rates by up to 44.6 percent. It enables lightweight models to rival massively scaled baselines and pushes state-of-the-art models to a new record PRIDE score of 70.4, outperforming the recently introduced large-scale pretrained model Xiaomi-Robotics-0 in instruction generation capabilities. Building on these insights, we also introduce ParaVLA, a natively decoupled 0.33B-parameter model exhibiting near-perfect robustness to instruction rewording. Ultimately, our work proves that robust semantic grounding can be achieved through elegant structural design, bypassing the inefficient brute-force data scaling paradigm.
EviSD: Evidence-Conditioned Self-Distillation for Search-Augmented Agents
Outcome-based reinforcement learning enables search-augmented language agents to learn from verifiable final answers, but its trajectory-level credit cannot distinguish the contributions of individual actions in a multi-turn search process. We propose EviSD, an evidence-conditioned self-distillation framework that uses instance-level supporting evidence as privileged information for search actions and golden answers as complementary privilege for answer actions. During training, the student samples actions from the original context, while the same model re-scores them as a privileged teacher under an action-aligned context. EviSD converts the detached teacher--student gap into a bounded correction to the outcome-derived GRPO advantage and applies it only to generated action spans. This design localizes privileged guidance while preserving the update direction determined by the outcome reward, without an auxiliary distillation objective or any change at inference time. Across seven question-answering benchmarks and three backbones spanning model scales and generations, EviSD achieves the highest macro-average Exact Match in all evaluated settings, outperforming the strongest compared methods by 1.3--2.3 points while modulating only 6.7%--15.1% of response tokens. Code is available at https://github.com/JiananXie/EviSD.
MAGA: Multi-Platform Self-Fusion of GUI Agents via Structured Action Distillation
Graphical user interface (GUI) agents based on large language models are increasingly deployed across mobile, web, and desktop environments. However, existing agents are typically domain-specific, limiting the deployment and user experience. This motivates the consolidation of specialized models into a single cross-environment policy. Weight merging directly merges domain-specific experts but can corrupt executable actions under expert disagreement, while on-policy distillation (OPD) avoids conflicting teacher supervision yet still treats all response tokens equally during distillation, ignoring that action tokens are the only interface between the environment and the agent. To address this, We introduce MAGA that re-allocates training signal according to the structured action. Based on the correctness of the generated action, it suppresses unnecessary or invalid distillation signals and focuses learning on erroneous actions. Besides, a training-only hint optimizes the supervision signal provided by domain-specific teachers without changing the student input. Across two model scales, MAGA achieves the highest mean success rate, outperforming the strongest baseline by 2.0% at 8B and achieves almost the same average performance with teachers.
Learning to Persuade Privately Informed Receivers
Bayesian persuasion studies how an informed sender can influence the behavior of a receiver through strategic information disclosure. Standard models assume the sender is the receiver's only source of information, yet in many applications receivers also consult external sources the sender can neither observe nor control. We study an online Bayesian persuasion problem in which a binary-action receiver has access to a fixed signaling scheme that is unknown to the sender. Over rounds, the sender commits to a signaling scheme and sends a signal; the receiver combines it with its private signal and acts, while the sender observes only the action. We design a learning algorithm that achieves regret relative to the optimal scheme of a sender who knows the private signaling scheme of the receiver, with polynomial dependence on the sizes of the state space and the receiver's signal alphabet. Our key insight is reducing the problem of learning the exponentially large belief-space partitioning induced by the private scheme to a one-dimensional change-point detection problem.
HiSkill: Empowering LLM Agents with Hierarchical Skill Graphs
Skills have become an important abstraction for enabling large language model (LLM) agents to reuse past experience in long-horizon interactive tasks. However, existing trajectory-to-skill methods often produce flat collections of high-level textual skills that are stored and retrieved independently, leaving skill relations underutilized and maintaining a gap between high-level skills and executable actions. In this paper, we propose HiSkill, a hierarchical skill graph framework that organizes interaction trajectories into a directed graph with skill nodes, AtomicOp nodes, and typed edges. Specifically, the graph connects reusable high-level skills with executable action templates, while also capturing decomposition, temporal transition, compatibility, support, and recovery relations among them. At inference time, HiSkill retrieves a compact task-relevant subgraph and performs subgraph-guided task execution, where a symbolic task state, an active skill, and the retrieved subgraph guide the LLM agent to switch skills, select AtomicOps, and ground executable actions iteratively. Experiments on three interactive environments show that HiSkill outperforms state-of-the-art baselines while reducing inference token consumption, demonstrating the effectiveness of bridging high-level skills and executable action grounding through a hierarchical skill graph. Our data and code is available at https://github.com/BUPT-GAMMA/HiSkill.
Knowledge-guided Disentanglement with Atomic Actions for Action Recognition
Action recognition in complex scenes often involves multiple concurrent fine-grained actions, making it challenging to model internal action structures. Most existing methods rely on holistic representations, which are insufficient for capturing subtle interactions and fine-grained semantics. While recent prompt-based approaches introduce disentanglement, they lack explicit semantic guidance, and methods based solely on visual or structured cues remain coarse-grained. In this paper, we propose Knowledge-guided Disentanglement with Atomic Actions (KDA), which leverages fine-grained semantic knowledge to enhance action representations and enable more precise disentanglement. Specifically, we use Large Language Models (LLMs) to decompose action labels into atomic actions, providing explicit spatial-temporal semantics. A Knowledge Injection Module (KIM) first integrates atomic action knowledge into video features. Based on this enhanced representation, a Knowledge Disentanglement Module (KDM) further disentangles atomic action knowledge to produce more precise semantic guidance for action disentanglement. A Knowledge Disentanglement Loss (KD Loss) is introduced to encourage clearer disentanglement of knowledge components within KDM. Extensive experiments demonstrate that KDA improves feature discriminability and achieves state-of-the-art performance on multi-label action recognition benchmarks. Moreover, KIM and KDM can be readily integrated into other methods, demonstrating strong generality.
LeapBot-WA: World-Anchor Action Models via Predictive Latent Alignments
World Action Models (WAMs) have emerged as a powerful paradigm for embodied intelligence, yet the prevailing reliance on pixel-level video generation creates a fundamental bottleneck. Forcing models to reconstruct task-irrelevant visual details dissipates representational capacity and renders policies vulnerable to visual distractors. In this paper, we propose LeapBot-WA, which establishes a novel Predictive-Latent paradigm for WAMs by operationalizing the Joint-Embedding Predictive Architecture (JEPA) as a World-Anchor. Departing from the traditional reliance on visual synthesis, LeapBot-WA shifts the core of world modeling to Predictive Semantic Alignment, extracting abstract physical dynamics directly within a latent foundation space. To bridge the modality gap between non-Gaussian predictive features and diffusion priors, we introduce the Isotropic Semantic Autoencoder (ISAE), which reshapes the anchor's latent space into a diffusion-friendly manifold to prevent off-manifold drift. Furthermore, we design an Asymmetric Mixture-of-Transformers (MoT) architecture. During training, an Anchor Diffusion Transformer acts as a privileged dynamics expert to guide the Action Diffusion Transformer; at inference, this heavy dynamics branch is pruned, enabling zero-overhead execution. LeapBot-WA achieves state-of-the-art performance among predictive models on LIBERO and matches top-tier generative WAMs on RoboTwin 2.0 without requiring large-scale trajectory pre-training. It further demonstrates superior zero-shot robustness to unseen environments and successful real-world transfer, establishing a highly efficient and robust latent-centric paradigm for scalable robotic control. Code: https://github.com/LeapWM/leapbot-wa.
Action from Adjacent Set in Physical Space Outperforms the Best Prediction in World Models
Controllers based on sampling and latent world models assign a predicted terminal cost to each candidate action sequence, choose the minimum, execute its first action block, and replan. This rule can fail even when the terminal cost perfectly and accurately reflects the true task objective in the physical world. Residual prediction error can give an infeasible sequence an anomalously low cost, and a larger proposal pool gives such errors more chances to outrank feasible alternatives. We call this conditional failure proposal overgeneration. In Cube candidate execution audits, increasing the total proposal budget from 72 to 288 reduces the feasibility of selection by minimum latent cost from .375 to .062 for position targets and from .344 to .031 for targets defined by position and yaw, although every larger pool contains a feasible sequence. We introduce Adjacent Set Action Reconstruction (ASAR). Among proposals with low cost, ASAR identifies an adjacent set using standardized early action prefixes and reconstructs a full action sequence through locally weighted aggregation with a light anchor from the sequence with minimum cost. On a Carry and Release evaluation set of 75 queries, Kernel ASAR improves event completion success over matching selection by 28.0, 24.0, and 18.7 percentage points under latent cost and by 18.7, 20.0, and 17.3 points under a trajectory reachability cost at 72, 144, and 288 proposals. Analysis of finite proposal pools characterizes selection risk from the lower tail, separation by a related radius support statistic, and sequence containment under an explicit local feasibility condition.
Robot-Factored World Models via Robot Rendering
Action-conditioned video world models predict future observations from an initial observation and an action signal. In robotics, actions influence future observations through two distinct processes: they are first realized into robot motion by the robot body and controller, and the scene then responds through contact and object motion. Conditioning directly on action commands asks the world model to learn the realization process itself, while conditioning on logged future states leaks the interaction outcomes it is meant to predict. We propose robot-factored world models, which move two robot-specific factors outside the world model. First, action realization: each command is rolled through the robot's own controller and kinematics into a deployment-available nominal trajectory, a middle signal that avoids both action-realization learning and future-state leakage. Second, robot rendering: this nominal trajectory is rendered through the robot URDF, factoring the robot's geometry, kinematics, and appearance out of the model and into explicit rendered robot geometry. To resolve depth ambiguity, we pair end-effector depth with scene depth, giving geometric cues for contact and occlusion beyond image-plane overlap. Together, camera-aware static RGB/depth context and rendered robot geometry form a shared visual world-model interface that stays consistent across viewpoints and robot embodiments, so the model sees the action only as visible robot geometry and learns how objects respond to it. Our experiments show that the rendered interface outperforms vector-conditioned baselines and generalizes to unseen robot embodiments at inference. We further demonstrate that our model generates robot manipulation videos from human demonstrations by retargeting and rendering the hand motion as robot geometry.
AUCH-Net: Action Unit-Based Consistency-Aware Hypergraph Network for Cross-Domain Few-Shot Facial Expression Recognition
Recently, cross-domain few-shot facial expression recognition (CF-FER) has received considerable attention. However, the performance of existing CF-FER methods is still unsatisfactory due to inferior transferable feature learning under large domain discrepancy and limited target samples. Fortunately, the action units (AUs), which indicate the movements of different facial muscles, provide consistent conceptual semantics for describing expressions within and across domains. Inspired by this, we propose a novel Action Unit-based Consistency-aware Hypergraph Network (AUCH-Net), which constructs consistency-aware hypergraphs on AUs, for CF-FER. Specifically, AUCH-Net presents a new AU feature learning (AFL) module and a new visual feature learning (VFL) module. The AFL module learns AU features under the guidance of a novel relation consistency loss and an AU regularization loss, while the VFL module learns visual features supervised by a relation consistency loss and a classification loss. By learning consistent AU features, AUCH-Net effectively models the connections between AUs and expression categories. As a result, we can bridge the gap between fine-grained facial variations and high-level expression categories, greatly facilitating the learning of transferable feature representations.Extensive experiments on both in-the-lab and in-the-wild datasets show that our method consistently outperforms several state-of-the-art methods. Our results clearly show that modeling the relationships among AUs holds significant potential for FER under cross-domain few-shot scenarios.
The Dynamic Turn in Paraconsistency
In this work we propose a dynamic turn in paraconsistency. We introduce AMLFI1, the action model extension of the paraconsistent logic LFI1. A special case is PALFI1, a paraconsistent logic of public announcements. It corresponds to another, recently published, paraconsistent public announcement logic: the differences in their axiomatizations are mutually admissible. We also introduce UMLFI1, that extends AMLFI1 with factual change. Soundness and completeness are proven for all logics, and all extend the epistemic paraconsistent logics KLFI1, KB4LFI1 and S5LFI1, known from the literature. With such dynamic epistemic paraconsistent logics we can formalize obtaining and resolving provisional contradictions.
Per-Stroke Temporal Control for Text-to-Motion via Action Units and Action-Detection Guidance
Text-to-motion models are competent at the action a prompt names but unreliable at when each stroke lands: four punches alternating left and right rarely return four separable strokes. We introduce typed temporal events called Action Units (AUs) that make the individual stroke -- its body track, action class, time window, and impact timing -- an explicit conditioning signal. We ground a frozen text-to-motion backbone on the AU set through a lightweight gated adapter injecting two streams (per-stroke tokens and a per-frame phase channel), and at inference close residual timing errors with a training-free classifier gradient from a frozen frame-level detector. We measure per-stroke control on StrokeBench, whose prompts specify count, ordering, track, and core-frame placement, paired with an audited stroke corpus. AU grounding markedly raises the rate of correctly placed single strokes over the strongest prior interface, at the best motion quality among text-, interval-, and frame-level baselines. The prompted core frame emerges as a further steerable axis.
SAFETY SENTRY: Context-Aware Human Intervention via EXECUTE-ASK-REFUSE Routing
LLM agents act on real-world environments through tool calls, and a single misjudged action can cause irreversible harm. The standard safeguard is a guard model that labels each proposed action as safe or unsafe, but this binary view conflates two distinct decisions: whether the action is harmful in itself, and whether it is appropriate given the user's context. It also operates at the granularity of action categories rather than individual instances, producing routine interruptions that erode autonomy and train users to wave through the most consequential alerts. We reframe the problem as a per-instance three-way routing decision over {EXECUTE, ASK, REFUSE} and instantiate it with Safety Sentry, a lightweight guard model whose inference reduces to a single decoding call. A single decoding-time threshold lets one fixed checkpoint be re-positioned across deployments of differing risk tolerance without retraining. Safety Sentry outperforms a broad set of open-weight and frontier closed-source baselines on overall accuracy and safety-related recall, while controlling both directional error rates simultaneously.
Jetson-PI: Towards Onboard Real-Time Robot Control via Foresight-Aligned Asynchronous Inference
Vision-Language-Action (VLA) models have achieved impressive performance on diverse embodied tasks. However, deploying VLA models on low-power onboard devices, such as the Jetson Orin, remains challenging due to their high computational complexity, which leads to substantial inference latency and low control frequency. Asynchronous inference can partially mask this latency by parallelizing action execution and subsequent inference, but it introduces two critical issues: perception-execution misalignment and long reaction time. In this paper, we propose Jetson-PI, a method for efficient VLA deployment on onboard devices via Foresight-Aligned Asynchronous Correction. To address misalignment, we train a lightweight future correction module that predicts future environment representation conditioned on committed actions, enabling the action expert to directly predict actions from the future time step. To reduce reaction time, we introduce confidence-based scheduling optimization that adaptively balances VLM and action expert invocations, complemented by system-level accelerations including CUDA graph reuse, GPU-resident intermediate buffering, and flow unrolling. Extensive experiments demonstrate that Jetson-PI achieves 8.66x and 5.41x improvements in control frequency compared with naive PyTorch and vla.cpp on NVIDIA Jetson Orin, while outperforming VLASH by 14.8% in average success rate on the LIBERO benchmark. The code of our asynchronous algorithm is available on https://github.com/PKU-SEC-Lab/Jetson-PI, and our efficient llama.cpp-based inference engine is available on https://github.com/PKU-SEC-Lab/Jetson-PI-Edge.
Compositional Context Fine-Tuning Vision-Language Model for Complex Assembly Action Understanding from Videos
Assembly action understanding is a key enabler for effective human-robot collaborative assembly, yet it remains challenging due to subtle motions and fine-grained hand-object interactions. We adapt vision-language models (VLMs) to this challenging domain with Compositional Context Fine-Tuning (CCFT), a method that decomposes assembly actions into semantic elements (Verb, Object, Tool) and fine-tunes VLMs to recognize each action element using templated question-answering pairs. This approach ensures near-deterministic outputs. To enable efficient and effective multi-task learning under limited data, a Layer-Partitioned Alternating Training (LP-AT) method is presented, which assigns distinct model layers to recognize specific action elements through element-specific low-rank adapters. LP-AT alternates weight updates across element-specific adapters, reducing cross-task interference while enabling per-adapter hyperparameter optimization. Furthermore, we create HA-ViD-VQA and IKEA-ASM-VQA datasets from existing assembly video datasets. Extensive experiments on these datasets demonstrate that our method consistently outperforms strong action recognition baselines while providing interpretable element-level predictions that can support diverse downstream applications.
Non-binary bottom-up constituency parsing without arity actions
Non-binary bottom-up constituency parsing is usually taken to require arity actions: reductions such as specify both the mother label and the number of children to be composed. We show that this arity parameter is not a necessary transition primitive. Our parser introduces constituent labels separately and recovers reduction spans from delimiter-bounded stack configurations. In a well-formed reduction configuration, arity is uniquely determined by the active delimiter and the label marker, making it a derived property of parser state rather than an action label. This factorization removes label--arity-specific reduce actions while preserving direct construction of original non-binary trees. Experiments on PTB and CTB show that the delimiter-guided parser remains competitive with an arity-specific bottom-up baseline under the same implementation framework, with substantially smaller action inventories. Analyses further show that its predicted arity profile remains close to the gold treebanks and that high-arity constituents do not collapse when arity actions are removed.
From Atomic Actions to Standard Operating Procedures: Iterative Tool Optimization for Self-Evolving LLM Agents
Tool utilization enables Large Language Model (LLM) agents to interact with the real world and resolve complex tasks. However, existing agent frameworks predominantly rely on static toolsets composed of granular atomic actions (e.g., basic file I/O or single-turn search), which forces agents to reinvent low-level logic for every recurring workflow, leading to increased reasoning overhead and failure rates. In this study, we propose that agents can achieve self-evolution by synthesizing these atomic actions into reusable Standard Operating Procedures (SOPs), which function as callable higher-order tools that encapsulate multi-step logic. We further introduce EvoSOP, a framework that empowers agents to extract SOPs from execution trajectories and iteratively optimize the toolset through a systematic lifecycle of construction, merging, evaluation, and pruning. Extensive experiments demonstrate that EvoSOP significantly boosts task success rates while substantially reducing the number of interaction rounds compared to baselines. Our analysis also reveals that iterative tool optimization fosters reliable and efficient tool-use patterns, providing a scalable pathway for the development of self-evolving agents.
From General Actions to Domain-Specific Monitoring: Prior-Adaptive Transfer for Skeleton-Based Action Recognition
Skeleton-based action recognition models have recently shown strong performance on large-scale benchmarks with general actions. However, directly transferring them to domain-specific tasks e.g., healthcare monitoring, is often suboptimal, as such tasks are narrow in scope and may be relevant to only a subset of general motion priors. Moreover, not all pretrained motion patterns are equally useful for a specific task, and retaining less relevant components may hinder adaptation and increase computational cost. To address these challenges, we propose Prior-Adaptive Transfer of Skeletons (PATS), a framework that adapts general skeleton-based models by selectively retaining task-relevant motion priors while filtering redundant ones during transfer. PATS follows a standard pipeline that extracts skeleton signals from videos and employs a spatio-temporal backbone pre-trained on general actions. The key contribution lies in a novel Adaptive Prior Transfer module, which performs model compression as a prior selection mechanism through iterative pruning and refinement. Experiments on two specific action recognition tasks, Alzheimer's detection and fall detection, show consistent improvements in both performance and efficiency over competitive baselines. The code will be released upon acceptance.
Budgeted Act-or-Defer Multi-Agent LLM Deliberation with Local Reliability Bounds
Multi-agent deliberation among LLMs can improve reasoning, but deployment requires deciding when the current answer is reliable enough to act on and when it should be escalated to human review. We formulate this as budgeted act-or-defer decision making. At each round, the system maps the debate prefix to a low-dimensional state, computes a -nearest-neighbor lower confidence bound on state-conditional correctness using calibration data, and acts only when the bound exceeds a user-specified reliability threshold. The certificate controls wrong actions through the decomposition , separating calibration failure, residual action risk, and representation gap. The guarantee is conditional, not distribution-free: it relies on a valid local bias envelope and an action-region representation-gap bound, and each assumption is paired with falsification-style diagnostics. Because the same absolute wrong-action budget has different meanings across tasks of different difficulty, we set budgets relative to each task's final-round error using training data only, and evaluate safety by normalized budget usage . On six benchmarks against nine baselines, the method uses 9--12% of the pre-declared budget on activated datasets, reaching up to 84% automation and 96% acted-on accuracy; on stress-test datasets, it defers rather than forcing unreliable automation. Rather than relying on per-task post-hoc threshold search, the method prospectively converts a user-declared wrong-action budget into an auditable act-or-defer operating point before deployment, under explicitly stated assumptions.
Agent-Computer Observation Interfaces Enable Dynamic Computer Use
SWE-agent established the action interface as an underexplored design axis for software-engineering agents; we make the analogous case for the observation interface in computer-use (CU) agents. Current CU agents, closed and open-source alike, tie observation to action--one screenshot every 3-5 s, no audio--leaving them blind and deaf between screenshots to video, animations, transient UI events, meetings, and spoken instructions. We introduce the Agent-Computer Observation Interface (AOI), a model-agnostic perception layer that decouples continuous, adaptive observation from discrete actions through three gated components: inter-step keyframe capture, volume-gated audio transcription, and CU-model-generated visual narration that persists as text. Each produces almost nothing on static, silent content, reducing to the standard loop without degrading it. On DynaCU-Bench (100 dynamic browser tasks plus a 50-task static control), CU models from 7B to frontier scale gain +17 to +48 pp over their screenshot baselines with zero retraining, turning tasks that are near-impossible from periodic screenshots into largely solved ones. The gap is starkest on audio: on a spoken-content subset AOI agents solve every task, whereas streaming voice models hear accurately but cannot act on what they hear without the scaffold. The decomposition is as informative as the headline gain: keyframe selection turns out not to matter--the value comes from narrating captured frames into persistent text--and the interface is not a fixed bundle, since on a newer model (Gemini 3 Flash) the keyframe stream actively regresses through image-token dilution, so its components must be selected per model rather than shipped as one configuration.
STAG: Spatio-temporal Evolving Structural Representation of Action Units for Micro-expression Recognition
Micro-expression recognition is challenging due to subtle and short-lived facial muscle movements. Existing methods rely heavily on apex-onset frames, overlook fine-grained inter-frame dynamics, and separately model spatial and temporal information, limiting generalization across datasets. To address these challenges, we propose STAG, a dynamic ROI-AU-coupled spatial-temporal network that jointly models motion flow and adaptive facial connectivity. The framework extracts optical flow from discriminative frames using magnitude-based selection and temporal attention. A dual-branch architecture combines an enhanced graph attention network for structured spatial reasoning with a transformer encoder for temporal modeling. A bidirectional cross-attention module enables mutual refinement of spatial and temporal features, while AU-guided dynamic connectivity adapts facial region interactions according to muscle activation patterns. The transformer captures subtle temporal dynamics beyond apex-based approaches, improving semantic consistency and interpretability for explainable micro-expression recognition. The fused representation is optimized using focal loss and evaluated on CASME II, 4DME, DFME, NaME, SAMM, and SMIC-HS. Extensive experiments demonstrate improved robustness, generalization, interpretability, and computational efficiency, confirming the effectiveness of adaptive relational reasoning, AU-guided dynamic connectivity, and deep spatial-temporal feature fusion for accurate cross-dataset micro-expression recognition.
Action-BED: Task-Driven Bayesian Experimental Design with Singly Intractable Objectives
Bayesian experimental design (BED) has traditionally been based on maximising expected uncertainty reductions from prior to posterior. A major shortfall of this approach is that it leads to doubly intractable objectives that are difficult to optimise, while customising them to particular downstream tasks of interest can also be difficult. Following first principles decision theory, we demonstrate that BED can alternatively be formulated in terms of an expected future loss (EFL) on downstream actions, providing a simple and naturally task-driven framework. Critically, we then show that all such EFLs can be rearranged into singly intractable objectives that can be jointly optimised with respect to both the design policy and a downstream action policy using stochastic gradients, an approach we refer to as ACTION-BED. This formulation further sidesteps the need for any explicit posterior or marginal likelihood estimation and is naturally implicit, requiring only the ability to sample from the joint model over model parameters and data, and evaluate the downstream loss function. It thus allows design policies to be learned more effectively, efficiently, and simply than existing methods, while providing easy customisation to different downstream tasks and losses.
Joint Discovery of Object and Action Symbols through Effect Prediction for Robotic Manipulation Planning
To perform complex manipulation planning, autonomous robots are required to abstract continuous, high-dimensional sensorimotor interactions into discrete object and action representations. Earlier work either categorized objects based on visual appearances, which fails to distinguish objects that appear similar but behave differently, or based on effects under interaction, but was limited to predefined actions. To address these limitations, we propose a model that jointly discovers high-level manipulation primitives and object categories through a binary bottleneck layer, trained to predict multi-modal outcomes, including object motion, contact, and force feedback, from random interaction data. Building on these discovered binary representations, we leverage a discrete planning method that uses intermediate steps in the predicted effect trajectory to enable partial action executions for precise low-level control. Additionally, we evaluate our framework's generalization capabilities on novel objects by assigning object categories through comparing a small number of interaction effects with the predicted effects of learned object symbols, enabling few-shot generalization based on behavior rather than visual similarity. We conduct experiments on tabletop repositioning and stacking tasks, and confirm that our effect-driven planning approach outperforms both a state-of-the-art method and a visual-based alternative in planning precision across seen and novel objects.
Select-to-Act: Hierarchical Reinforcement Learning via Adaptive Language Guidance
Reinforcement Learning (RL) has been widely applied to sequential decision-making, yet it often suffers from poor sample efficiency due to costly interactions with the environment. A limited line of recent work has started exploring improving RL efficiency by leveraging external knowledge expressed in natural-language instructions. However, the few existing approaches typically treat the entire instruction as a single conditioning input, failing to account for the stage-dependent nature of language guidance, especially in complex environments. In this paper, we propose \emph{Hierarchical Reinforcement Learning with Language Instructions (HRLLI)}, a hierarchical RL framework that explicitly models natural-language instructions as dynamically selectable semantic guidance during decision-making. HRLLI decomposes instructions into a set of piecewise guidance elements, where each instruction piece may become relevant at different stages of interaction with the environment. A novel hierarchical RL policy structure is then formulated in a \emph{Select-to-Act} paradigm: a high-level semantic policy acts as a guidance selector that selects the most relevant instruction piece to the current state to guide the low-level agent's decision, while a low-level policy executes environment actions conditioned on the selected guidance. The two-level policies are learned simultaneously to maximize augmented expected returns from interactions with the environment. This design enables the agent to adaptively ground language instructions into stage-specific decisions during interaction. Experiments on the instruction-intensive RTFM benchmark show that HRLLI consistently outperforms strong instruction-conditioned RL baselines, demonstrating that explicitly modeling adaptive instruction selection significantly improves the effectiveness of RL.
VQActFlow: Vector-Quantized Action Mode Steering for Multi-Task Robot Manipulation
Multi-task robot manipulation policies are challenging to learn from demonstration because traditionally a single network must select among qualitatively different action modes from a multimodal demonstration distribution, conditioned on language and visual context. A wrong mode selection means executing the wrong task or an action infeasible in the scene. Tokenizing continuous actions into a learned discrete codebook separates these modes at the representation level, offering structural advantages for multi-task learning. We propose VQActFlow, a multi-task manipulation policy that tokenizes action chunks and generates code sequences via Variational Flow Matching. VQActFlow maintains an explicit preference over action modes throughout generation. Inference-time guidance acts on this preference to steer mode commitment. We instantiate this with classifier-free guidance over language conditioning, which steers the policy toward the instructed action mode, and a learned codebook critic that supplies a complementary feasibility signal. We evaluate VQActFlow on three platforms: the LIBERO simulation benchmarks, a Unitree G1 humanoid performing whole-body pick-and-place, and an ALOHA-style bimanual platform performing contact-rich tasks. Across these benchmarks, VQActFlow outperforms both continuous and discrete baselines.
SpatialClaw: Rethinking Action Interface for Agentic Spatial Reasoning
Spatial reasoning, the ability to determine where objects are, how they relate, and how they move in 3D, remains a fundamental challenge for vision-language models (VLMs). Tool-augmented agents attempt to address this by augmenting VLMs with specialist perception modules, yet their effectiveness is bounded by the action interface through which those tools are invoked. In this work, we study how the design of this interface shapes the agent's capacity for open-ended spatial reasoning. Existing spatial agents either employ single-pass code execution, which commits to a full analysis strategy before any intermediate result is observed, or rely on a structured tool-call interface that often offers less flexibility for freely composing operations or tailoring the analysis to each task. Both designs offer limited flexibility for open-ended, complex 3D/4D spatial reasoning. We therefore propose SpatialClaw, a training-free framework for spatial reasoning that adopts code as the action interface. SpatialClaw maintains a stateful Python kernel pre-loaded with input frames and a suite of perception and geometry primitives, letting a VLM-backed agent write one executable cell per step conditioned on all prior outputs, enabling the agent to flexibly compose and manipulate perception results and adapt its analysis to both intermediate text and visual observations and the demands of each problem. Evaluated across 20 spatial reasoning benchmarks spanning a broad range of static and dynamic 3D/4D spatial reasoning tasks, SpatialClaw achieves 59.9% average accuracy, outperforming the recent spatial agent by +11.2 points, with consistent gains across six VLM backbones from two model families without any benchmark- or model-specific adaptation.
ComAct: Reframing Professional Software Manipulation via COM-as-Action Paradigm
Existing computer-use agents remain fundamentally limited in professional software manipulation: GUI-based agents suffer from fragile visual grounding and long-horizon error accumulation, while API-basedapproaches struggle with heterogeneous protocols and inaccessible commercial interfaces. In this work,we identify the Component Object Model (COM) as a unified executable abstraction, proposing COM-as-Action: a new paradigm that reframes professional software interaction as deterministic program synthesisrather than sequential visual control. To validate this paradigm in the most demanding environments, weintroduce ComCADBench, the first benchmark for agents operating real industrial CAD software. Ourexperiments reveal a substantial paradigm gap: frontier proprietary models achieve near-zero successunder GUI-based interaction, whereas COM-based execution yields substantial immediate gains. Tobridge the remaining gap between syntactic correctness and geometric accuracy, we develop ComActor, aself-correcting agent trained through a progressive three-stage framework, alongside ComForge, a scalableplatform for large-scale training in Windows containers. Extensive experiments show that ComActorachieves state-of-the-art performance on ComCADBench, with strong resilience in long-horizon taskswhere baselines collapse, and generalizes to external CAD benchmark.
HarnessBridge: Learnable Bidirectional Controller for LLM Agent Harness
Large language models are increasingly deployed as agents for long-horizon tasks, yet their performance is shaped not only by model capability and environment design, but also by the harness that mediates agent--environment interaction. Existing harnesses are largely manually engineered, making them difficult to scale as trajectories grow longer and interactions become more complex. In this work, we ask whether harness can be generated by a learnable plug-in module that can be trained in an end-to-end fashion. We introduce HarnessBridge, a lightweight learnable harness controller that parameterizes the agent--environment interface as a bidirectional projection. HarnessBridge learns two bidirectional projections: observation projection, which distills raw trajectories into compact, decision-relevant states, and action projection, which converts proposed actions into executable transitions or trajectory-grounded rejections. We train HarnessBridge on a harness supervision dataset via unified instruction tuning. On Terminal-Bench~2.0 and SWE-bench Verified, HarnessBridge matches or surpasses strong specialized harnesses while substantially reducing token usage and trajectory length, and generalizes from smaller generators to larger commercial models.