Behavior Tree

Momentum

2 papers in the last four weeks, against 2 the four weeks before. 0.0% of all new papers.

Jul 6Week of Sep 21

Latest papers 30

Sep 28, 2026cs.CV

Sparse-View Interpretable 3D Animal Behavior Representations for Neural Encoding and Decoding

A deeper understanding of brain function requires a precise, structured characterization of behavior. Yet, extracting behavioral representations from video in a form suitable for scientific analysis remains a fundamental challenge. Many prior studies represent behavior via pose estimation or nonlinear video embeddings. However, pose tracking discards rich information beyond predefined keypoints, while nonlinear video embeddings lack interpretability. We address this limitation with SABLE (Sparse-view Animal Behavior Latent Embeddings), a self-supervised framework that leverages a geometric inductive bias to learn behavior representations. By augmenting a multi-view transformer with priors from monocular depth and pose estimation, SABLE reconstructs 3D animal behavior from extremely sparse views while learning explicit 3D latent structure. Without ground-truth 3D labels, it reliably recovers 3D behavior from two-view videos, whereas state-of-the-art (SOTA) methods fail or yield degenerate solutions. Across the International Brain Lab and Cheese3D datasets, we demonstrate that SABLE learns 3D representations that match or exceed prior SOTA performance in neural encoding and decoding. Once pretrained across animals, SABLE serves as an off-the-shelf model that generalizes zero-shot to unseen animals without animal-specific calibration or retraining. Our method establishes 3D-aware video embeddings that capture complex behavior, opening new avenues for studying brain-behavior relationships.
Sep 24, 2026cs.AI

Towards An LLM-Driven Unified Conversion Framework for BT and FSM in Autonomous Intelligent Systems

Finite state machine (FSM) and behavior trees (BT) are widely adopted behavioral modeling paradigms for autonomous intelligent systems. While functionally equivalent and inter-convertible in principle, existing transformation methods between FSM and BT face major challenges in preserving behavioral completeness and avoiding model complexity explosion. To overcome these issues, we propose an LLM-driven unified conversion framework that enables automatic, efficient, and semantically consistent transformation between FSM and BT. Specifically, a novel loop execution BT structure is designed for LLM to accurately capture the loop structure in FSM, thereby preserving behavioral completeness. To mitigate the state explosion problem in BT-to-FSM conversion, a depth compression strategy is introduced with LLM prompt to eliminate redundant control nodes, complemented by differentiated hierarchical conversion rules that collectively reduce the number of required sub-FSM. Simulation experiments in multiple autonomous decision-making scenarios demonstrate that the proposed framework enables an accurate and automated bidirectional conversion between FSM and BT. Furthermore, it significantly enhances the scalability and maintainability of generated models compared to traditional approaches, providing a practical solution for behavior model conversion in consumer-grade autonomous intelligent systems such as service robots, game agents, and smart home devices
Sep 14, 2026cs.CR

A Graph-Based Approach for Mapping Kernel-Level Telemetry to MITRE ATT&CK

Mapping observed system behavior to standardized frameworks like MITRE ATT&CK is essential for threat-informed defense, but remains largely manual. Existing automated methods depend on Cyber Threat Intelligence reports, which offer only retrospective accounts of attacks. Low-level telemetry, i.e. kernel-level system calls, instead provides evidence of adversary behavior, yet its volume and complexity have limited its use for automated mapping. We present a methodology that collects kernel-level events via eBPF, correlates attacker commands into a provenance graph, and derives compact graph representations suitable for LLM-based reasoning. These representations are mapped to the MITRE ATT&CK framework using both pure LLM prompting and retrieval-augmented generation (RAG) grounded in the ATT&CK knowledge base, producing ranked technique candidates along with supporting rationales. We implement this methodology as an end-to-end pipeline, named Trace2ATT&CK and evaluate it on 347 Linux Atomic Red Team tests using locally deployed open-weights LLMs. RAG consistently improves ATT&CK mapping performance over pure prompting, while provenance graph substantially outperforms raw telemetry. These results show that local inference over graph-based behavioral descriptions can make automated ATT&CK mapping from kernel-level telemetry operationally viable, without compromising data confidentiality.
Aug 5, 2026cs.LG

NeuroPB: Scaling Neural Decoding with Pretrained Behavioral Representations

Decoding continuous motor trajectories from neural activity is essential for developing practical brain-computer interfaces (BCIs). However, current neural decoders are constrained by the limited scale and heterogeneity of neural recordings. In contrast, behavioral data can be collected more readily and at substantially larger scale from humans, animals, simulations, and robotic systems. Here, we introduce NeuroPB, a framework that scales neural decoding by transferring knowledge from pretrained behavioral representations. NeuroPB first pretrains a motor encoder on large-scale motor behavior data and then aligns neural activity with the resulting behavioral representation space using a limited set of paired neural-behavioral recordings. A neural encoder and lightweight motor decoder are subsequently optimized to reconstruct continuous movement from the aligned neural representations. Across multiple macaque motor datasets, behavioral pretraining improves trajectory decoding, including an 11% R2R^2 increase on center-out and 8% on random-target compared with training the motor encoder from scratch. Notably, pretraining on robotic trajectories achieves performance comparable to pretraining on macaque trajectories, demonstrating that transferable kinematic structure is shared across biological and artificial models. Moreover, decoding performance improves as the scale and diversity of robotic pretraining data increase, when the amount of neural data is fixed. Pretraining also enhances generalization across recording sessions, subjects, and motor tasks, with only 10% calibration needed to match training from scratch. Overall, these results establish behavioral pretraining as a scalable source for neural decoding and provide a promising route toward high-performance and calibration-efficient BCIs under limited neural data.
Aug 4, 2026cs.AI

ProPRL: Property-Aware Prerequisite Relation Learning in Educational Knowledge Graphs

Prerequisite relation learning is central to adaptive instruction, yet existing methods often formulate it as conventional link prediction, limiting their ability to adaptively integrate complementary educational evidence for individual candidate pairs and to discourage contradictory reverse predictions. We propose ProPRL, a Property-aware Prerequisite Relation Learning framework. ProPRL first learns complementary concept representations from a concept-resource hypergraph and a directed learning-behavior graph, where direction-preserving personalized propagation aggregates multi-hop behavioral evidence. It then employs a Pair-conditioned Gate to adaptively weight and fuse the two views for each candidate ordered concept pair. Finally, an \textit{Irreversibility Constraint} introduces an anti-symmetry regularizer that penalizes simultaneously high confidence in both directions of the same concept pair. Experiments on multiple real-world educational datasets show that ProPRL achieves state-of-the-art performance on prerequisite relation learning.
Jul 30, 2026cs.AI

MIND: Lightweight and Effective Memory Injection Defense for LLM Agents via Intent-Aware Information Bottleneck

Memory-augmented LLM-based agents are vulnerable to memory injection attacks: Agents may retrieve poisoned memory from attackers, which diverts their behavior from initial user intent and finally causes task failure. However, existing defense mechanisms either incur high computational cost or suffer from information redundancy in multi-turn contexts. To address these challenges, we propose Memory Intent-Aware Neural Denoising(MIND), a lightweight defense framework for memory injection attack. Our preliminary analysis reveals that benign and poisoned trajectories exhibit distinguishable relationships between the initial user intent and subsequent behavior. Building on this observation, MIND employs an intent-aware Information Bottleneck(IB) to extract compact intent--behavior representations from the initial intent and turn-level behavior. The IB preserves intent-relevant cross-turn attack signals while filtering task-irrelevant and repetitive information, and a lightweight detector identifies malicious memories from the resulting representations. As such, MIND mitigates information redundancy in multi-turn contexts while avoiding the overhead of repeated LLM auditing. Extensive experiments show that MIND reduces attack success rates while preserving task accuracy and inference efficiency. Notably, on ReAct-StrategyQA, MIND reduces mean ASR-r and ASR-a by 55.4% and 55.3%, respectively, while matching the undefended agent in average accuracy and latency.
Jul 29, 2026cs.LG

Compression-Based Behavioral Similarity for Open-World Sybil Discovery on Ethereum

Sybil attackers are Blockchain actors that adopt the characteristics of regular users to exploit airdrops or influence governance. Current methods of Sybil actor detection include constructing graphs, which requires token transfers between examined wallets. Machine learning algorithms have been employed as well, but they treat the task as a closed-set classification problem, making them vulnerable to frequent changes in attack strategies or evasion tactics. We address the following questions: can compression-based similarity differentiate Sybil bots, organic users, and arbitrage bot wallets without direct financial links? What is the effect of high-signal contracts on the discovery of Sybils, and how robust are behavioral graphs under temporal drift and adversarial perturbations? Our approach synthesizes a symbolic Transaction Grammar from EVM (Ethereum Virtual Machine) traces, capturing separately transaction rhythm, execution structure, and functional intent. The high-signal contracts are filtered with our own protocol, called the Blind-Spot Protocol. Gzip-based NCD is used to construct a behavioral graph for Sybil discovery. We validate this framework against supervised machine learning baselines, a temporal split, and synthetic camouflage stress tests. Ultimately, we contribute a leakage-aware behavioral framework for Sybil candidate discovery. Its core NCD primitive requires no supervised training and can expand suspicious seed wallets without explicit funding links. We position the method as a training-free local discovery primitive for open-world blockchain audits, rather than as a formal open-set recognition system.
Jul 21, 2026cs.RO

Correct-by-Construction Behavior Tree Synthesis from Signal Temporal Logic Specifications with Application to Robotic Missions

Behavior Trees (BTs) are widely adopted for complex task execution in robotics, providing modular, reactive control but lacking formal guarantees. However, existing correct-by-construction synthesis from Linear Temporal Logic (LTL) cannot express quantitative timing constraints. This letter synthesizes correct-by-construction BTs from Signal Temporal Logic (STL) specifications. The workspace is modeled as a timed transition system and abstracted into a zone graph, and an augmented state space tracking both logical progress and timing constraints is introduced. A hierarchical fixed-point algorithm computes winning sets for an STL fragment encompassing safety, reachability, response, recurrence, and persistence, yielding BT subtrees with a runtime constraint function. Correctness guarantees are proven and complexity bounds are derived. Simulations demonstrate specification satisfaction with strictly positive robustness, and a physical quadrotor experiment with six STL specifications validates practical deployability.
Jul 19, 2026cs.IR

WHALE: A Scalable Unified Model for Recommendation with Wukong-HSTU Architecture

As scalability becomes increasingly important in recommendation modeling, recent architectures have advanced the modeling of two broad sources of ranking signals along separate paths: non-sequence features, including user, item, context, and cross features; and sequence features from user behavior histories. Wukong and HSTU have emerged as representative scalable backbones for these paths: Wukong scales high-order non-sequence feature-interaction modeling, while HSTU scales long user-behavior sequence modeling. Despite their complementary strengths, practical architectures that combine these two types of feature modeling remain underexplored. We present WHALE, a scalable unified recommendation architecture that jointly models non-sequence and sequence features on top of Wukong and HSTU. Each WHALE layer contains a Wukong module, an HSTU module, and an attention-based fusion module in which Wukong-derived interaction representations query HSTU-derived behavior representations. This design keeps both backbones active throughout the network and enables progressive Wukong-HSTU exchange, allowing high-order feature crosses to repeatedly retrieve fine-grained evidence from long user histories. To make WHALE practical for industrial deployment, we introduce customized Triton kernels and other model-systems co-design techniques to improve training and inference efficiency. On large-scale industrial recommendation data, WHALE achieves consistent gains in offline experiments. Additionally, it delivers positive online gains with a modest serving-throughput trade-off. The method has been deployed in production systems. Overall, WHALE provides a practical example of how these two sources of information can be scalably unified in an industrial recommendation model.
Jul 17, 2026cs.RO

A Generative Partially Specified Finite State Machine Approach to Complex Behaviour Planning

Autonomous robots operating in dynamic environments require behaviour planning systems that combine reactivity, interpretability, and adaptability. While Large Language Models have been successfully integrated with Behaviour Trees for dynamic replanning, Finite State Machines, despite their widespread adoption and computational efficiency, remain unexplored for generative approaches. We propose a Generative Partially Specified Finite State Machine (GPSFSM) neurosymbolic architecture that utilises the symbolic and semantic structure of FSMs, including states and event-triggered transitions, to implement Behaviour Planning. This paper introduces the first GPSFSM framework for robotics, featuring Fabric, an FSM engine that parses, validates, and executes behaviour plans that contain Sequential, Recovery, Parallel-Any, and Parallel-All control structures. We extend the Capabilities2 package in ROS2 with an asynchronous event system for behaviour chaining and runtime parameter injection for configurable execution, addressing the ad-hoc function representations that limit current generative systems. PromptTools provides a unified ROS 2 interface to local and cloud LLMs, with prompt buffering, enabling dynamic asynchronous composition of task and context information. Together, these components enable standardised semantic capability descriptions for robot-agnostic development. Experimental evaluation on navigation tasks demonstrates that our GPSFSM approach achieves consistently higher plan-generation success rates than the state-of-the-art BTGenBot system, particularly excelling in zero-shot scenarios where BTs typically struggle, while maintaining comparable or lower planning latency to frontier LLMs. We also demonstrate that our system can generate complex behaviours. We release an open-source ROS2 stack that makes generative FSM planning practical and reproducible for robotic systems.
Jul 13, 2026cs.RO

Contract-Grounded Behavior Tree Synthesis via Coding Agents

Synthesizing deployable robot behavior trees (BTs) from natural language (NL) requires grounding to ensure every generated BT references only skills a robot can actually execute. Existing LLM-based BT synthesis approaches often place this grounding responsibility on the prompt author. This makes deployment brittle when the author does not know which skills the robot can execute, how those skills are parameterized, or how the robot runtime software constrains valid BT structure. This paper proposes a contract-grounded BT synthesis architecture in which a coding agent queries a robot-side Model Context Protocol (MCP) server to retrieve an explicit contract consisting of a skill library, permitted BT operators, and optional BT composition templates, before synthesizing a BT for validation and execution. In our framework, non-expert operators issue NL commands without knowledge of robot implementation details, while a robot runtime validation gate enforces correctness before execution. We evaluate two LLMs, a closed model (Sonnet 4.6) and a smaller open-source model (Gemma4:31b), across 110 simulated tasks in PyRoboSim and 14 tasks on a physical Husarion Panther robot. Results show that contract grounding enables near-perfect BT validation and high task success, that BT composition templates substantially recover success on reactive control-flow tasks for the smaller model, and that the architecture transfers to physical hardware running a Nav2 stack opaque to both operator and agent.
Jul 13, 2026cs.RO

A Behavioral State Vocabulary in Sony ERS-111 R-CODE

This paper presents a corpus-level analysis of generated behavior diagrams derived from Sony's R-CODE sample distribution for the ERS-111 AIBO. Rather than reading each script in isolation, the study compares named states across the corpus to identify the recurring control vocabulary that structures the sample set. The resulting aggregate shows that many superficially different routines are built from a compact embodied grammar centered on initialization, sensing, iterative action, synchronization, and recovery. In addition to historical analysis, the paper argues that this form of state-based abstraction is useful as an intermediate representation for constructing new encapsulated behavior routines, especially on constrained native robotic systems where deterministic control, direct hardware access, and modular behavioral composition remain important.
Jul 9, 2026cs.RO

SkillPlug: Unsupervised Skill Mining for Few-Shot Adaptation in Robotic Manipulation

Learning transferable visuomotor imitation policies that generalize across diverse manipulation tasks and adapt rapidly to new tasks from only a handful of demonstrations remains challenging. Most modern policies are trained end-to-end to map observations directly to low-level actions, offering little explicit structure for reusing and recombining behaviors across tasks and making transfer data-inefficient under limited supervision. We propose SkillPlug, a plug-in framework that augments an existing visuomotor policy with a skill-conditioning module and mines a shared, transferable skill library from raw multi-task demonstrations. SkillPlug learns skills via self-supervised objectives that promote compact, reusable, and non-redundant behavior-level primitives, forming a task-shared prior for compositional control. After skill mining, we keep the learned skills fixed and specialize to unseen tasks by fine-tuning only lightweight router and action head, enabling efficient adaptation without full end-to-end retraining. We evaluate SkillPlug on two simulation benchmarks and on a real robot, and observe that the mined transferable skills consistently improve both multi-task performance and few-shot adaptation. Overall, SkillPlug offers a scalable way to mine reusable skills that improve data-efficient generalization in robotic manipulation.
Jul 6, 2026cs.RO

Socially-Aware Autonomous Doorway Traversal and Payload Delivery for Emergency Assistance

In this work, we focus on the scenario of a robot-assisted emergency evacuation. We consider two capabilities relevant to such a setting. The first is opening doors ahead of the people being evacuated, so that their path toward an exit stays clear. The second is retrieving rescue equipment and delivering it to the emergency responders carrying out the evacuation. From a systems perspective, this involves several tasks at once. The robot must locate ADA-compliant door buttons and the rescue equipment it needs to retrieve. Additionally, it must remain aware of the people around it and adapt its behavior to them, so that it supports the evacuation rather than getting in the way. We address these demands with a behavior tree at the core of our framework. This structure is chosen for its ability to select high-level tasks based on environmental triggers, and to extend to new situations as they arise. We evaluate the system in 105 trials on the Toyota Human Support Robot, across five hardware and three simulation scenarios. These trials capture the decisions the robot must make in this setting: whether to press a door button, yield to a nearby person, walk through a door someone else is holding, or first retrieve rescue equipment before traversing the door. Overall, the system completes 97 of the 105 trials successfully. These results suggest our framework provides a practical basis for robotic assistance in broader emergency response tasks. Code and video demonstrations are available at https://github.com/AndrewSnowdy/hsr_mm_control.
Jul 1, 2026cs.LG

Towards Learning Representations of Policies in Two-Player Zero-Sum Imperfect-Information Games

We investigate the problem of learning useful policy representations (embeddings) in two-player zero-sum imperfect-information games. We make three contributions: First, we introduce methods of creating datasets of policies for a given game. Second, we propose methods to learn policy representations. Third, we introduce downstream tasks to evaluate the effectiveness of such representations. We evaluate each dataset method, embedding method, and downstream task on Kuhn and Leduc Poker. Although our methods are very basic, we demonstrate that useful behavioral representations are present in the learned embeddings. To our knowledge, this work is among the first to systematically compare self-supervised learning techniques for learning policy representations in games. Our code is available at https://github.com/VitamintK/ssl-project for others to extend.
Jun 19, 2026cs.LG

A Reward-Petri-Net Interpretation of Temporal Behavior Trees

This paper introduces an interpretation of Temporal Behavior Trees (TBTs) as Reward-Petri-Nets (RPNs) for reinforcement learning (RL). Designing reward functions for complex, long-horizon robotic tasks is notoriously difficult, especially when tasks have hierarchical structure and temporal constraints. TBTs extend conventional behavior trees (BTs) used in robotic applications by incorporating temporal properties into their leaf nodes. This allows TBTs to represents not only the behavioral task structure defined by BT operators such as Sequence, Fallback, and Parallel, but also the task's temporal constraints. In this work, the constraints are specified in the leaf nodes using Linear Temporal Logic. In order to inform RL rewards using TBTs, we provide a translation from TBT into a Petri Net (PN) and show how rewards can be automatically assigned based on the TBT's structure, resulting in a RPN. In a series of increasingly challenging environments, we demonstrate how TBT-based rewards enable learning where vanilla RL fails, improve sample efficiency, and offer flexible, intuitive control over the learning progress. We showcase the learning impact by using different reward distribution schemes and TBT structures.
Jun 15, 2026cs.AI

Skill-to-LoRA: From Using Skills to Learning Behaviors for Token-Efficient LLM Agents

Agent skills are commonly distributed as SKILL.md files: human-readable procedural documents that describe workflows, tools, resources, and domain conventions. While convenient for inspection and reuse, this design requires the same reusable procedure to be repeatedly injected into the runtime context. We propose Skill-to-LoRA(S2L), a behavior-centric skill representation that replaces runtime skill text with skill-specific LoRA adapters. Rather than compressing the skill document itself, S2L models the behavioral change induced by the skill text: offline, the complete SKILL.md is used to synthesize skill-guided demonstrations; online, the full document is omitted and the corresponding LoRA adapter is dynamically loaded to activate the learned skill behavior. We evaluate S2L with Qwen3.6-27B on a 21-skill subset of SWE-Skills-Bench. Compared with the no-skill and Full Skill Text baselines, S2L improves pass rate by 2.9 and 5.2 percentage points, respectively, while reducing per-step token cost by 6.6% relative to Full Skill Text prompting. S2L matches or improves Full Skill Text on 18/21 skills and the no-skill baseline on 15/21 skills. Control experiments further show that the gains depend on skill-specific adapter alignment: Wrong-LoRA and Shared-LoRA both reduce performance. These results suggest that many procedural agent skills can be converted from runtime instructions into trainable, dynamically loadable behavioral modules. Code will be released upon acceptance.
Jun 12, 2026cs.RO

TacStyle: Personalizing Tactile Robot Policies using Structured Behavior Representations

Robotic systems that assist humans should be capable of adapting their behaviors to individual user preferences. For instance, users may want a robot arm to adjust the amount of force it applies while folding their laundry or cleaning furniture. Natural language provides an intuitive way for humans to communicate such preferences. Recent progress in language-conditioned robot policies has shown that robots can successfully use language prompts to determine what task to perform. However, extending the same approach to realize how the task should be performed requires detailed labels describing the preferences or styles of trajectories in the task data. Not only is collecting such annotations challenging, but conditioning directly on these labels may also fail to provide fine-grained control over a continuous range of behaviors. For example, it can be difficult to convey the exact force that a robot must apply through abstract instructions like "apply a bit more pressure than before". Therefore, in this work, we propose using language to reason over preferred behaviors instead of directly generating them. We first learn a structured latent representation that organizes user preferences according to differences in the corresponding trajectories. Then, given a preference prompt, we use a foundation model to interpret this latent space and choose a value that produces the desired behavior. Through both simulation and real-world experiments, we show that selecting robot behaviors from an intuitively structured latent space enables more precise adaptation to user preferences while requiring significantly fewer preference labels than language-conditioned policies.
May 31, 2026cs.MA

Coordinating Task Switching in a Robotics Multi-Agent System Using Behavior Trees

The application of multi-agent systems in robotics is a very challenging field. Several competitions involving such systems are proposed to foster research and development of strategies and mechanisms using games as the underlying domain. Among them are the ones from the \textit{IEEE Very Small Soccer (VSSS)} category, which is the case study described in this paper. In VSSS, two teams of three robots each compete in a very dynamic environment of a soccer game. Thus, coordination of robots' behavior during the game is crucial to win it. In this paper, we present a Behavior-Tree-based approach to support multi-robot coordination within the VSSS team of the ThundeRatz robotics team from the Universidade de Sa~\tilde{a}o Paulo. Moreover, a comparison between the proposed approach and the previous one, which was based on a Finite State Machine (FSM), was conducted using the FIRASim simulator. Besides that, the performance of this new strategy was further evaluated in an academic robotics competition.
May 28, 2026cs.AI

UI-KOBE: Knowledge-Oriented Behavior Exploration for Lightweight Graph-Guided GUI Agents

Recent advances in mobile GUI agents have shown strong potential for automating mobile tasks, but most effective systems still depend on large vision-language models for screenshot understanding and long-horizon planning. Small GUI agents that can be deployed directly on mobile devices are more attractive for practical use, offering lower inference cost and better protection of sensitive on-device information. However, due to limited model capacity, such lightweight agents remain unreliable when planning and executing GUI tasks end-to-end from screenshots alone. We propose Knowledge-Oriented Behavior Exploration (\textbf{UI-KOBE}), a framework that improves lightweight mobile GUI agents with reusable app-specific graph knowledge. UI-KOBE first autonomously explores a mobile application and constructs an app knowledge graph, where nodes represent distinct UI states and edges represent executable transitions. At runtime, a lightweight GUI agent uses the graph as external guidance: given a user task and the current screenshot, it identifies the current graph node and selects among self-loop actions, neighboring transitions, task completion, or fallback free actions associated with that node. By supporting runtime decisions with app-specific graph guidance, UI-KOBE reduces the burden of end-to-end GUI planning and helps lightweight models perform mobile GUI tasks more effectively, offering a practical step toward efficient, interpretable, and privacy-conscious on-device GUI agents.
May 21, 2026cs.CV

From Abstraction to Instantiation: Learning Behavioral Representation for Vision-Language-Action Model

Vision-Language-Action (VLA) models often suffer from performance degradation under distribution shifts, as they struggle to learn generalized behavior representations across varying environments. While existing approaches attempt to construct behavior representations through action-centric latent variables, they are often limited by short-horizon temporal fragmentation and static execution-alignment, leading to inconsistent behaviors in complex scenarios. To address these limitations, we propose \textbf{BehaviorVLA}, a framework that facilitates robust manipulation through the learning of a temporally coherent behavioral representations. Our approach features two symmetric components: (1) the \textbf{Visuomotor Behavior Encoder (VBE)}, which utilizes a causal Mamba-based architecture to aggregate long-horizon trajectory information into a unified behavior representation; and (2) the \textbf{Phase-conditioned Behavior Decoder (PBD)}, which decodes this representation into precise actions by dynamically aligning task-level priors with real-time execution progress. Experiments on RoboTwin 2.0, LIBERO, and CALVIN demonstrate state-of-the-art success rates of 58%, 98%, and 4.36 (Avg.Len), respectively. Notably, in real-world sim-to-real transfer, BehaviorVLA matches the performance of OpenVLA-OFT using only 50% of the demonstration data, showcasing its superior data efficiency and generalization.
May 21, 2026cs.LG

BioFormer: Rethinking Cross-Subject Generalization via Spectral Structural Alignment in Biomedical Time-Series

Cross-subject generalization in biomedical time-series refers to training on data from some subjects and testing on unseen subjects.The key challenge is to suppress subject specific variability in BTS representations.Most existing methods implicitly suppress the variability through model building or subject adversarial learning, but rarely model it explicitly.We introduce spectral drift as a new perspective to characterize subject specific variability.Specifically, BTS signals under the same label often share consistent oscillatory structure, yet exhibit subject-dependent magnitude or phase shifts in specific frequency components, which we interpret as subject-specific variability. Building on this insight, we propose BioFormer.At its core is a Frequency-Band Alignment Module(FBAM) that generates band-wise modulation factors from the spectral distribution and adaptively adjusts amplitude and phase to align spectral structure, thereby mitigating variability.We further pair FBAM with Sample Conditional Layer Normalization, which infers normalization parameters from intrinsic signal statistics rather than subject identity, stabilizing cross-subject representations.Extensive experiments on six datasets demonstrate that BioFormer outperforms 12 baselines, yielding absolute F1-score improvements of 6%.
May 8, 2026cs.RO

CommandSwarm: Safety-Aware Natural Language-to-Behavior-Tree Generation for Robotic Swarms

Natural-language interfaces can make swarm robotics more accessible to non-expert operators, but they must translate ambiguous user intent into executable swarm behaviors without unsupported actions, malformed programs, or unsafe plans. This paper presents CommandSwarm, a safety-aware language-to-behavior-tree pipeline for generating XML behavior trees (BTs) from speech or text commands. The system combines multilingual translation, command-level safety filtering, constrained prompting, a LoRA-adapted large language model (LLM), and deterministic parser validation against a whitelist of executable swarm primitives. We evaluate eleven open 6.7B--14B parameter LLMs, all using 4-bit quantization, on representative swarm-control scenarios under zero-shot, one-shot, and two-shot prompting. Falcon3-Instruct-10B and Mistral-7B-v3 are the strongest prompt-engineered candidates, reaching BLEU scores above 0.60 and high syntactic validity in few-shot settings. LoRA adaptation of Falcon3-Instruct-10B on a 2,063-example synthetic instruction--BT corpus improves zero-shot BLEU from 0.267 to 0.663, ROUGE-L from 0.366 to 0.692, and parser-accepted syntactic validity from 0% to 72%. Translation experiments further show that SeamlessM4T v2-large and EuroLLM-9B provide the best quality-latency trade-offs for the multilingual front end. The results indicate that compact, quantized, domain-adapted LLMs can generate useful swarm BTs when embedded in a validated systems pipeline. They also show that parser acceptance and safety filtering remain necessary execution gates; generation quality alone is not sufficient for autonomous deployment.
May 7, 2026cs.LG

Reward Shaping and Action Masking for Compositional Tasks using Behavior Trees and LLMs

Decomposing complex tasks into a sequence of simpler subtasks can improve learning efficiency for an autonomous agent. Reinforcement learning (RL) can be used to optimize agent policies to complete subtasks, but requires well-defined subtask rewards and benefits from action masking. Recent work uses large language models (LLMs) to automate reward shaping and action masking, however none of them fully address reactivity to subtask failure and modularity to varying objects for compositional tasks. To overcome these challenges, we develop masking reward behavior tree (MRBT), a symbolic structure used as a reactive and modular reward and action mask function. We design an MRBT template and derive logical specifications to construct and verify MRBTs for a sequence of object-interaction subtasks. Further, we develop an automated pipeline that uses an LLM to generate MRBTs robust to varying task objects, an SMT-solver to verify correctness of specifications, and a neurosymbolic RL loop to train agents on compositional tasks. Experiments demonstrate successful generation and refinement of five MRBTs, consistently improving training efficiency and task success rates over baselines and MRBTs without action masking. We further highlight three advantages of MRBTs: transferability, modularity, and verifiability.
Apr 23, 2026cs.LG

Decoupled Travel Planning with Behavior Forest

Behavior sequences, composed of executable steps, serve as the operational foundation for multi-constraint planning problems such as travel planning. In such tasks, each planning step is not only constrained locally but also influenced by global constraints spanning multiple subtasks, leading to a tightly coupled and complex decision process. Existing travel planning methods typically rely on a single decision space that entangles all subtasks and constraints, failing to distinguish between locally acting constraints within a subtask and global constraints that span multiple subtasks. Consequently, the model is forced to jointly reason over local and global constraints at each decision step, increasing the reasoning burden and reducing planning efficiency. To address this problem, we propose the Behavior Forest method. Specifically, our approach structures the decision-making process into a forest of parallel behavior trees, where each behavior tree is responsible for a subtask. A global coordination mechanism is introduced to orchestrate the interactions among these trees, enabling modular and coherent travel planning. Within this framework, large language models are embedded as decision engines within behavior tree nodes, performing localized reasoning conditioned on task-specific constraints to generate candidate subplans and adapt decisions based on coordination feedback. The behavior trees, in turn, provide an explicit control structure that guides LLM generation. This design decouples complex tasks and constraints into manageable subspaces, enabling task-specific reasoning and reducing the cognitive load of LLM. Experimental results show that our method outperforms state-of-the-art methods by 6.67% on the TravelPlanner and by 11.82% on the ChinaTravel benchmarks, demonstrating its effectiveness in increasing LLM performance for complex multi-constraint travel planning.
Mar 26, 2026cs.IR

MCLMR: A Model-Agnostic Causal Learning Framework for Multi-Behavior Recommendation

Multi-Behavior Recommendation (MBR) leverages multiple user interaction types (e.g., views, clicks, purchases) to enrich preference modeling and alleviate data sparsity issues in traditional single-behavior approaches. However, existing MBR methods face fundamental challenges: they lack principled frameworks to model complex confounding effects from user behavioral habits and item multi-behavior distributions, struggle with effective aggregation of heterogeneous auxiliary behaviors, and fail to align behavioral representations across semantic gaps while accounting for bias distortions. To address these limitations, we propose MCLMR, a novel model-agnostic causal learning framework that can be seamlessly integrated into various MBR architectures. MCLMR first constructs a causal graph to model confounding effects and performs interventions for unbiased preference estimation. Under this causal framework, it employs an Adaptive Aggregation module based on Mixture-of-Experts to dynamically fuse auxiliary behavior information and a Bias-aware Contrastive Learning module to align cross-behavior representations in a bias-aware manner. Extensive experiments on three real-world datasets demonstrate that MCLMR achieves significant performance improvements across various baseline models, validating its effectiveness and generality. All data and code will be made publicly available. For anonymous review, our code is available at the following the link: https://github.com/gitrxh/MCLMR.
Mar 17, 2026cs.RO

CABTO: Context-Aware Behavior Tree Grounding for Robot Manipulation

Behavior Trees (BTs) offer a powerful paradigm for designing modular and reactive robot controllers. BT planning, an emerging field, provides theoretical guarantees for the automated generation of reliable BTs. However, BT planning typically assumes that a well-designed BT system is already grounded -- comprising high-level action models and low-level control policies -- which often requires extensive expert knowledge and manual effort. In this paper, we formalize the BT Grounding problem: the automated construction of a complete and consistent BT system. We analyze its complexity and introduce CABTO (Context-Aware Behavior Tree grOunding), the first framework to efficiently solve this challenge. CABTO leverages pre-trained Large Models (LMs) to heuristically search the space of action models and control policies, guided by contextual feedback from BT planners and environmental observations. Experiments spanning seven task sets across three distinct robotic manipulation scenarios demonstrate CABTO's effectiveness and efficiency in generating complete and consistent behavior tree systems.
Mar 6, 2026cs.RO

Multimodal Behavior Tree Generation: A Small Vision-Language Model for Robot Task Planning

Large language models have been widely used for robotic task planning, often taking advantage of representations such as Behavior Trees (BTs). Vision-Language Models (VLMs) have extended these works by grounding the generated plans in the observed scene. However, existing methods are either text-only or rely on large proprietary VLMs, while no dataset pairs visual observations and task instructions with executable and ROS2-compatible BTs. We address this gap with a multi-stage teacher pipeline that converts 1,622 Open X-Embodiment episodes into an augmented multimodal BT dataset containing 2,433 examples. We use this dataset to fine-tune compact and open-source VLMs, ranging from 500M to 4B parameters, using parameter-efficient fine-tuning (PEFT). We then evaluate the generated BTs offline in terms of syntactic correctness and by executing them on 15 household tasks in BEHAVIOR-1K. Our best model, Gemma-3 4B, achieves perfect BT validity and an 87% success rate, outperforming Claude Opus 4.8 and approaching GPT-5, while running locally. Finally, our ablation studies show that adding visual observations increases task success from 40% to 87%, while data augmentation increases BT validity from 65% to 100%.
Aug 22, 2025cs.IR

EGRA:Toward Enhanced Behavior Graphs and Representation Alignment for Multimodal Recommendation

MultiModal Recommendation (MMR) systems have emerged as a promising solution for improving recommendation quality by leveraging rich item-side modality information, prompting a surge of diverse methods. Despite these advances, existing methods still face two critical limitations. First, they use raw modality features to construct item-item links for enriching the behavior graph, while giving limited attention to balancing collaborative and modality-aware semantics or mitigating modality noise in the process. Second, they use a uniform alignment weight across all entities and also maintain a fixed alignment strength throughout training, limiting the effectiveness of modality-behavior alignment. To address these challenges, we propose EGRA. First, instead of relying on raw modality features, it alleviates sparsity by incorporating into the behavior graph an item-item graph built from representations generated by a pretrained MMR model. This enables the graph to capture both collaborative patterns and modality aware similarities with enhanced robustness against modality noise. Moreover, it introduces a novel bi-level dynamic alignment weighting mechanism to improve modality-behavior representation alignment, which dynamically assigns alignment strength across entities according to their alignment degree, while gradually increasing the overall alignment intensity throughout training. Extensive experiments on five datasets show that EGRA significantly outperforms recent methods, confirming its effectiveness.
Dec 21, 2024cs.RO

Easier Said Than Done: Unpacking Intent-Behavior Gap in Jailbreaking LLM-Based Robots

LLM-based robots use Large Language Models (LLMs) as planners to translate natural language instructions into policies such as grasp(), move_to(), and open_gripper(). Jailbreak attacks on these robots extend the threat from generating malicious content to executing harmful behaviors. However, we find that existing jailbreak attempts against LLM-based robots that produce malicious-looking policies (intent jailbreaks) often fail to induce harmful physical actions by robots (behavior jailbreaks), due to robot-specific constraints, such as logical errors and hallucinated control APIs. In this paper, we demystify the intent-behavior gap and investigate its root causes to inform effective defenses. Our measurement study finds that current LLM jailbreak methods overlook robot-specific syntax constraints (e.g., executable control APIs) and physical feasibility (e.g., ordering of policies and hardware/kinematic constraints). To bridge the gap, we introduce POEF (POlicy EFfective Jailbreak), an automated red-teaming framework that takes into account the robot-specific constraints during both the optimization and evaluation processes. Specifically, POEF employs the hidden-layer gradients from an unaligned LLM to guide the jailbreak prompt optimization and uses a multi-agent evaluator to assess the feasibility of the generated policies. Experiments on commercial robots, including the Unitree G1, the Franka robotic arm, and simulators, show that POEF achieves an 80% behavior jailbreak success rate and transfers across various LLMs. In addition, we propose two defense strategies that mitigate the behavior jailbreak risks. Our findings indicate an urgent need for stronger countermeasures before LLM-based robots are deployed at scale. The homepage is available at https://zjushine.github.io/poef.github.io/.