Dream

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4 papers in the last 28 days · 0.1% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-21

2 new papers

A weekly snapshot of new work published in Dream.

Period ending 2026-09-14

2 new papers

A weekly snapshot of new work published in Dream.

Period ending 2026-09-07

2 new papers

A weekly snapshot of new work published in Dream.

63 papers

Latest in Dream

Sep 17, 2026cs.RO

TADreamer: Zero-Shot Language-Guided 3D Navigation for Terrestrial-Aerial Bimodal Robots via Video Imagination

Language-guided navigation for terrestrial-aerial bimodal robots requires selecting routes and locomotion modes that match scene context and task intent. Generated videos can represent such motion sequences, but recovering metrically consistent navigation references from them is challenging because of scale ambiguity and axis-dependent geometric distortions. We present TADreamer, a zero-shot framework that grounds video-imagined navigation in measured geometry without task-specific training or fine-tuning. A vision-language model translates onboard observations and instructions into navigation prompts, selects valid generated videos, and provides corrective feedback when regeneration is needed. The selected video is reconstructed into 3D waypoints annotated with terrestrial or aerial modes. A two-stage calibration procedure uses field-of-view constraints to initialize scale estimation, then refines axis-dependent scales, rotation, and translation by registering the reconstructed point cloud to measured geometry. The calibrated waypoints and mode labels guide a planner that incorporates measured geometry for robot execution. Real-world experiments demonstrate navigation across seven indoor and outdoor scenarios. With five candidates per round, usable videos are obtained within two rounds in all seven scenarios. On the calibration observations, our method reduces mean absolute depth error by 87.7% and mean absolute relative depth error by 86.3% compared with NavDreamer.
Xiangyu Li, Tiancheng Lai, Xijie Huang +7
Sep 14, 2026cs.CL

Dream-RSI: Recursive Self-Improvement through Evolving Worlds

Recursive self-improvement is becoming increasingly vital for autonomous AI agents, where progress hinges on discovering high-value solutions across complex domains. The driver of this process is effective exploration, however, managing and improving exploration strategies remains a major bottleneck. Current systems face a fundamental dilemma: fixed strategies fail to adapt as search spaces scale, while online policy optimization requires navigating vast meta-search spaces under delayed and expensive feedback over long-horizon rollouts. We introduce \textsc{Dream-RSI}, a framework for scalable and recursively self-improving exploration. A lightweight orchestration layer makes exploration explicit and programmable while leaving the underlying coding agent unchanged. Our key insight is that accumulated discovery history can serve as a replay simulator over the realized search space. By performing dreaming in the replay simulator constructed from historical discovery trees, \textsc{Dream-RSI} secures immediate, low-cost off-policy feedback to evaluate and refine exploration policies without invoking repetitive, expensive online evaluations. The improved policy is subsequently redeployed online to drive further discovery, continuously expanding the simulator pool in a self-improving loop. Across algorithm engineering, mathematical optimization, and GPU kernel engineering, \textsc{Dream-RSI} achieves competitive or improved discovery quality while substantially reducing discovery cost in several settings.
Tong Zheng, Xidong Wu, Zheng Zhang +14
Sep 8, 2026cs.CV

Dreaming in Flow: Generative Grounding Feedback for Self-Evolving Unified Multimodal Models

Unified multimodal models integrate visual understanding and generation within a single network, yet the two capabilities are commonly optimized as separate tasks. We introduce Generative Grounding Feedback(GGF), a self-evolving post-training framework that uses only text prompts and the model's own visual experience. Given a prompt, the model first generates a visual ``dream.'' Flow-level feedback compares text-, image-, and repair-conditioned predictions at the same noisy latent state, transferring image-grounded generation directions to the prompt condition. Dream replay grounding replays this dream through captioning and re-imagination, training claim-level evidence to remain consistent across the replay while separating unrelated visual experiences. Jointly optimized, these two directions let generation provide visual grounding for understanding and understanding refine subsequent generation without paired image--text supervision. Experiments across unified models with different understanding--generation integration designs show consistent improvements in text-to-image generation together with modest gains in visual understanding.
Ke Hao, Yuanzhi Liang, Tingxi Chen +5
Sep 7, 2026cs.AI

A radiographic world model for clinical reasoning and evidence generation

Medical imaging artificial intelligence (AI) is commonly developed as separate mappings from radiographs to diagnostic outputs or from clinical descriptions to generated images, although both arise from the same underlying radiographic state. A world-model formulation instead seeks to learn an internal representation of this state that can support both clinical readout and conditional simulation of radiographic observations. Here we introduce MedDream, a radiographic world model that learns a shared continuous latent state from paired chest radiograph-text observations for diagnostic reasoning and report-conditioned evidence generation. MedDream was pretrained on 2.65 million leakage-controlled chest radiograph-text pairs curated from 4.40 million candidates. Across eight clinical datasets and two independent reader cohorts, MedDream outperformed leading diagnostic and generative comparators. For diagnostic reasoning, MedDream showed strong generalization across disease recognition, label-scarce adaptation, severity assessment, and localization, while MedDream-supported review increased mean resident concordance with independent radiologist consensus from 56.3% to 63.0%. For evidence generation, MedDream produced radiographs that preserved clinically relevant pathology and improved downstream performance on held-out real data, with synthetic augmentation increasing external VinDr-CXR macro-AUROC from 76.4% to 81.4%. More importantly, conditioning generation on prespecified subgroup performance gaps enabled targeted evidence construction, increasing weighted F1 by 3.1 percentage points in Asian patients, whereas matched-volume unguided augmentation decreased it by 2.3 points. These findings establish radiographic world models as a path toward medical AI that learns clinically meaningful internal states for interpreting, simulating, and constructing evidence for clinical use.
Suyang Xi, Songtao Hu, Shansong Wang +8
Sep 1, 2026cs.LG

NashDreamer: Model-Based Reinforcement Learning for Zero-Sum Imperfect-Information Games

Model-based reinforcement learning (MBRL) has achieved remarkable results in single-agent domains, yet its extension to competitive imperfect information games (IIGs) remains underexplored. In multi-agent settings, opponent-induced non-stationarity complicates the learning process, and decentralized model learning faces severe identifiability barriers, which we argue make centralized model learning a mathematical necessity. Building on this analysis, we propose NashDreamer, a principled MBRL framework for two-player zero-sum IIGs. It introduces a centralized Multi-Agent Recurrent State-Space Model (MARSSM) that decouples environment dynamics from the effect of players' strategies on their individual observations. NashDreamer is designed to use arbitrary policy gradient algorithms and inherits their convergence guarantees towards Nash equilibria under an idealized model. Empirical evaluations across four benchmark games demonstrate that NashDreamer substantially improves sample efficiency over model-free baselines early in the training. Finally, we theoretically analyze the architecture's optimization landscape, identifying the vulnerability of the Dreamer family of algorithms to posterior collapse in stochastic environments. We leave it as an open challenge.
Tomáš Holeček, Viliam Lisý
Aug 31, 2026cs.CV

DreamX-Creator: Democratizing Native Audio-Video Generation at 2K Resolution

Recent video generators often omit audio or synthesize it in a separate stage, limiting reciprocal modeling of visual dynamics and acoustic events. We present DreamX-Creator 1.0, a compact native joint audio-video generation system centered on a 7B generator. Conditioned on a first frame and a text prompt, the generator jointly denoises modality-specialized audio and video streams. The streams are processed independently in the first half of the network and coupled in the latter half through Gated Cross-Modal Attention, whose token- and head-wise output gates modulate each active cross-modal attention-head output. A unified Audio-Video Data System constructs and filters temporally coherent clips, produces structured multimodal annotations, and organizes clips into capability-oriented data pools. Progressive Joint Training comprises two audio-video pre-training stages followed by High-Quality Finetuning. Audio-Video Reinforcement Learning further post-trains the generator with Modality-Aware Multimodal Feedback that routes video-, audio-, and cross-modal feedback to the corresponding streams. For high-resolution output, our Autoregressive 1-Step 2K Refinement pipeline adapts a bidirectional multi-step teacher into an autoregressive multi-step refiner and distills it into a student requiring one denoising evaluation per temporal chunk. Overall, DreamX-Creator 1.0 achieves native, synchronized audio-video generation with performance competitive with state-of-the-art open-source systems. By releasing our compact 7B generator and 2K Refiner, we seek to democratize native audio-video generation and provide an accessible foundation for future research in unified audio-video generative modeling.
Jiashu Zhu, Yanhao Zheng, Ruitian Tian +7
Aug 13, 2026cs.CV

DreamX-Phi 1.0: Action-Conditioned Video World Model for Robotic Manipulation

We present \textbf{DreamX-Phi 1.0}, an action-conditioned video world model for robotic manipulation that, given an observed frame, a language instruction, and a prescribed action sequence comprising end-effector poses and gripper states, predicts the resulting future observations. Yet realism alone does not guarantee faithfulness: a convincing rollout can still move the wrong arm or lose the manipulated object. To ensure the prediction respects each arm's commanded path, we inject per-arm SE(3)\mathrm{SE}(3) transformations into attention via \textbf{PRoPE-style geometric encoding}, preserving arm identity and rigid-motion structure. Action control alone does not fully constrain scene geometry or the evolution of small manipulated objects. We therefore add a lightweight \textbf{depth branch} for scene-level geometry and use \textbf{SAM3 masks} with a frozen \textbf{V-JEPA teacher} to maintain object consistency throughout grasping. We further distill the multi-step generator into a few-step student via distribution-matching distillation for efficient deployment. At the time of writing, \model{} achieves first place on Track1 and second place on Track2 of the WorldArena~2.0 Challenge. Our model and code will be publicly available.
DreamX Team, Rui Chen, Xiangxiang Chu +7
Aug 11, 2026cs.LG

Dreamer-SAC: Off-Policy Learning in Latent World Models for Sample-Efficient Autonomous Driving

Sample-efficient reinforcement learning for autonomous driving is often limited by the trade-off between data efficiency and model bias. While world models reduce the reliance on costly environment interactions, policy optimization over learned dynamics remains sensitive to prediction errors. This paper proposes the Dreamer-SAC framework, which integrates a recurrent state-space world model with an off-policy soft actor-critic algorithm trained directly in latent space. The framework uses a combination of real interactions and short-horizon generated trajectories with n-step target estimation and multi-objective supervision. Evaluated in autonomous driving scenarios with objectives encompassing driving efficiency and safety, the proposed framework consistently outperforms representative reinforcement learning baselines, including DreamerV3, SAC, and PPO, while achieving improved performance with substantially fewer real environment interactions. Experiments reveal an inverted-U relationship between rollout horizon and policy performance, where short-horizon latent rollouts achieve the best trade-off between additional training signals and accumulated model bias. Furthermore, n-step target estimation demonstrates more effectiveness over one-step temporal-difference targets in exploiting predicted experience for value learning.
Jiazhuo Li, Linjiang Cao, Qi Liu +1
Aug 6, 2026cs.AI

DreamGuard: Efficient Runtime Guardrail for LLM Agents via Risk-Aware World Model

As large language model (LLM) agents increasingly invoke external tools and interact with real-world systems, unsafe actions may cause irreversible consequences on external states, user data, and downstream services. Recent runtime guardrails mitigate such risks by checking proposed actions before execution, but many remain reactive: they primarily assess the apparent safety of the current action, lacking an explicit model of how risk evolves across the trajectory. This limitation creates a critical blind spot for long-horizon risks, where individually benign-looking actions can gradually drift the agent toward hazardous states. In response, we propose DreamGuard, a proactive guardrail for LLM agents built around a risk-aware world model. The world model maintains a compact recurrent latent state over the trajectory and predicts future latent states from which DreamGuard derives immediate-hazard and prefix-risk evidence. It then fuses these multi-horizon signals into intervention decisions before execution. Experiments across four benchmarks and an online guardrail evaluation show that DreamGuard outperforms generic, reactive, and proactive guardrail baselines, achieves the best safety-utility trade-off among evaluated guardrails, and maintains an average end-to-end latency of 25 ms per call.
Wenhao Lin, Chenyu Yu, Xingwei Lin +6
Aug 5, 2026cs.RO

DreamWAM: Beyond RGB Future Prediction for World Action Models

World Action Models (WAMs) learn action-relevant representations by predicting how the observed world will evolve. Most existing WAMs define this future in RGB space, where task-relevant state transitions are entangled with nuisance variations in texture, illumination, background, and viewpoint. We argue that WAMs should explicitly predict action-relevant future state rather than relying on RGB prediction alone. We introduce DreamWAM, which reformulates future prediction as structured world modeling beyond RGB, representing future states through complementary views of appearance, motion, geometry, and semantics. During training, DreamWAM combines joint latent denoising of RGB and motion with lightweight gated residual branches for geometry and semantics. Shared attention between VideoDiT and ActionDiT allows the action branch to learn from these future-state predictions, while all beyond-RGB supervision branches are disabled at inference and deployment remains RGB-only. Across both no-rollout and joint video-action inference, DreamWAM consistently improves the matched RGB-only baselines on LIBERO, from 97.30% to 98.40% and from 98.00% to 98.90%, respectively. The gains become larger under unseen LIBERO-Plus perturbations, from 51.36% to 63.44% and from 69.16% to 75.47%. The same robustness extends to real-world manipulation, where DreamWAM attains an average success rate of 74.4% across unseen changes in lighting, background, and object layout, compared with 55.6% for Fast-WAM-Joint. These results show that robust world-action learning depends not only on predicting the future, but on representing it in a form that matters for action. The code and models are publicly released at https://github.com/hustvl/DreamWAM.
Shanglin Yuan, Weiheng Zhao, Xin Shi +6
Aug 5, 2026cs.AI

Coherence-Oriented Dream Scene Visualisation

Dreams can be emotionally intense but difficult to communicate. We describe the Dream Scene Visualiser (DSV) system which turns written dream descriptions into a temporal sequence of four panel images visualising the dream. This starts with a large language model prompted to split a dream description into four chronological parts. Then a text-to-image model produces images for each part with visual coherence maintained across the sequence, and DSV regenerates any image not suitably matching the text. We evaluate DSV over 50 visualisations from dream descriptions in DreamBank, and report quality, fidelity and coherence results via objective measures employing the CLIP, DINOv2 and Qwen2-VL vision-language models.
Azra Açıl, Simon Colton
Aug 2, 2026cs.CV

Can Humans Dream of Electric Sheep? Human-Written Samples for Fine-Grained Vision-and-Language Hallucination Benchmarking

In an age of rapid model turnover, how do we make hallucination evaluation more perennial? We explore whether human-written hallucination samples could take the place of model-generated hallucinations, in order to make benchmarking detection independent of particular models. To this end, we construct a dataset of 1,600 human-written samples, spanning four languages (Chinese, English, French, Italian), and 18,400 samples from five vision-and-language models, all annotated for hallucinations using a fine-grained span-level labeling scheme. We find that human-written samples result in higher agreement and allow greater control of dataset contents, while remaining distributionally similar to samples derived from vision-and-language samples and providing a reasonable portrayal of detection capabilities - suggesting that human data is a viable substitute for model-based hallucination benchmarks.
Timothee Mickus, Claudio Savelli, Eduardo Calò +10
Aug 1, 2026cs.CV

DreamTraj: Generating 6-DoF Object Trajectories by Reading Unrendered Video Diffusion Latents

Accurate prediction of object trajectories during manipulation is essential for closing the perception-action loop. Progress is limited on two fronts: available datasets lack fine-grained language-to-motion annotations, and existing predictors either rely on privileged inputs such as video, depth, or CAD models, or recover motion from fully generated videos through costly, error-prone perception pipelines. We close the supervision gap with the MOVE dataset, 5,038 object-centric egocentric trajectories, each paired with a fine-grained natural-language instruction rather than a coarse verb-noun label. We further propose DreamTraj, which predicts a 6-DoF object trajectory from a single RGB image and a task instruction, requiring no video, depth, or CAD model at inference: rather than generating a video, it reads motion from the internal representations of a frozen image-to-video diffusion model at an early denoising step. A lightweight flow-matching Reader decodes query-key attention tracks and pooled hidden states into relative 6-DoF poses. To our knowledge, this is the first approach to directly decode object 6-DoF trajectories from intermediate video diffusion representations rather than generated pixels. DreamTraj sets a new state of the art on both translation and rotation against forecasters that consume multi-frame or privileged inputs, and runs 4.6x faster than generate-then-extract pipelines.
Tongsheng Ding, Zhen Luo, Yixuan Yang +4
Jul 28, 2026cs.LG

Reinformed Dreamer: An Asymmetric World Model Efficiently Trained through Latent Guidance

Much like humans benefit from guidance while learning, reinforcement learning algorithms may benefit from additional supervision beyond rewards. Leveraging additional information during training to learn better representations and behaviors has been the focus of asymmetric reinforcement learning. This learning paradigm has proven effective under partial observability when additional state information is available, but also under full observability when more refined state information is available. Focusing on model-based reinforcement learning, we study the effect of asymmetric learning on observation representations and on privileged information representations. First, we identify a limitation in the privileged information representations learned by an asymmetric model-based algorithm known as the Informed Dreamer. Then, we propose a novel asymmetric representation learning objective using latent guidance, resulting in a new algorithm called the Reinformed Dreamer. Experiments across several benchmarks show a more consistent improvement over Dreamer than previous asymmetric approaches.
Gaspard Lambrechts, Adrien Bolland, Daniel Ebi +1
Jul 22, 2026cs.LG

The World Model Remembers, the Actor Forgets: Dream Rehearsal for Continual Model-Based RL

Model-based reinforcement-learning agents of the DreamerV3 family forget catastrophically when trained on task sequences, even when an unbounded replay buffer preserves every earlier experience. We ask a question the continual-RL literature has assumed an answer to but never measured: which component forgets? Under never-clear replay, pre-registered component-level probes (n=3 seeds throughout) show that the world model retains essentially everything measurable about old tasks -- reward discrimination (retention ratio ~1.0), value estimates, and termination structure -- while the actor's behavior collapses. Forgetting in this regime is a channel problem, not a memory problem. We demonstrate this by intervention: with the world model frozen and identical imagined rollouts, reinforcement learning in imagination fails to recover a lost skill (0/3 seeds), while supervised self-imitation on the world model's own graded dreams recovers it on 3/3 seeds with zero environment interaction. Interleaved during training, this graded dream rehearsal yields a task-label-free, parameter-constant continual learner: 3/3 four-task chains retained where plain replay passes 0/3, 3/3 eight-task chains, and consistent gains over matched real-episode cloning (paired difference +0.13, bootstrap 95% CI [0.07, 0.24], complete seed separation). The dream-grading step is load-bearing: we characterize two scoring failure modes, provide an offline selection gauge that caught both before they contaminated results, and give a realized-first grading rule that closes them. All experiments were pre-registered with committed protocols; every refuted hypothesis is reported.
Gurp Nijjer
Jul 22, 2026cs.LG

Koopman Dreamer: Spectrally Constrained Latent Dynamics for Stable World-Model Imagination

Latent world models improve sample efficiency in continuous control by optimizing policies over imagined latent trajectories, but common neural transitions offer limited direct control over modal persistence and error accumulation in long rollouts. We propose Koopman Dreamer, a Dreamer-style world model with a spectrally constrained deterministic latent dynamics core. Its Koopman-inspired backbone uses two-dimensional rotation--scaling blocks with bounded radii to represent damping, rotation, and near-periodic modes. Linear and low-rank bilinear action terms capture global and state-dependent control effects, while stochastic-state modulation supplies local correction information. To reduce the mismatch between posterior-conditioned training and prior-only imagination, the model combines posterior-conditioned EMA teacher targets with one-step consistency, multi-step rollout, and open-loop observation-prediction objectives. We further derive a multi-step rollout-error bound that separates amplification by the spectral backbone and bilinear interaction from the additive effects of stochastic-state mismatch and modeling residuals, clarifying the trade-off between error attenuation and long-term information retention. Experimental results on proprioceptive continuous-control tasks from the DeepMind Control Suite and UAV-LiDAR autonomous navigation demonstrate that Koopman Dreamer improves the stability of long-horizon latent rollouts and achieves stronger closed-loop control performance on tasks that rely on high-quality multi-step imagination.
Jiaqi Li, Xinglong Zhang, Haibin Xie +3
Jul 20, 2026cs.LG

Do Language Models Dream of Binding Molecules? Benchmarking LLMs under Spatial Constraints

Structure-based drug design (SBDD) leverages the 3D structure of protein targets, often complemented by other spatial constraints, to generate candidate binding molecules. While diffusion models have dominated as a leading paradigm for high-quality 3D molecule generation, LLM-based methods are rapidly emerging in molecular design and have shown competitive performance in pocket-conditioned molecular generation. However, their ability to reason about physics and 3D spatial environments is largely underexplored. In this work, we systematically analyze whether current general-purpose LLMs are capable of navigating complex 3D constraints compared to established baselines such as specialized diffusion models. We consider 3D ligand generation conditioned on protein pockets together with ligand- and interaction-derived spatial constraints, including anchor fragments, pharmacophore points, and mandatory pocket-ligand interactions. To enable this evaluation, we introduce 3D-Fit - a token-efficient benchmarking strategy for assessing LLM performance on multi-conditioned spatial molecule generation. Our findings reveal a clear pattern in LLM spatial capabilities: while they still lag behind state-of-the-art approaches, they are promising and can handle multiple spatial constraints simultaneously, enabling scaling to heterogeneous setups.
Thomas MacDougall, Maksim Kuznetsov, Roman Schutski +5
Jul 17, 2026cs.CR

Do Agents Dream of False Memories? Black-box Visual Attacks on Long-term Memory in Multimodal AI Agents

Multimodal AI agents increasingly rely on persistent long-term memory to ground generation in past visual and textual episodes. We show that unconditional trust in visual data creates a critical vulnerability. We propose Lucid, a black-box adversarial framework that compromises multimodal memory pipelines under a strictly image-bounded threat model, requiring no access to the target MLLM, target retrieval encoder, or the text channel. Lucid crafts imperceptible perturbations to enable two distinct failure modes based on the availability of historical context: (1) Memory poisoning, an in-context attack where the adversarial image replaces a benign one whose content is reinforced by prior textual context, reliably corrupting visual recall and steering the agent toward attacker-chosen narratives; (2) Memory injection, an out-of-context attack where the adversarial image replaces a benign one in a conversation turn devoid of prior textual grounding, causing the agent to generate attacker-influenced responses with no corrective signal from memory. We evaluate Lucid across various conversation domains and five black-box memory architectures, including graph-structured, LLM-summarized, and commercially deployed systems. Lucid achieves 61.6% ASR on poisoning and 58.4% ASR on injection, exposing a structural vulnerability in multimodal memory pipelines.
Halima Bouzidi, Mboutidem Ekemini Mkpong, Mohammad Abdullah Al Faruque
Jul 8, 2026cs.RO

Validate the Dream Before You Trust Its Verdict: Admissibility for World-Model Simulators

Across robotics, World Models (WMs) are increasingly used to evaluate action policies by simulating the consequences of actions in an imagined world, and returning a success or safety verdict. Yet a verdict is only as trustworthy as the WM that produced it, and the WM itself needs to be certified. In video-generation WMs, fidelity metrics such as Fréchet Video Distance (FVD) reward visual realism, but ignore whether the world responds correctly to the policy's actions, including those unseen in training. Classical simulation-based validation assumes a trusted simulator evaluating an untrusted policy, whereas generative WMs are themselves unverified learned artifacts. Hence, we argue that any WM used as a test oracle must first be accredited before its verdicts can serve as evidence. Building on credibility practices from safety-critical simulation, including Verification, Validation & Accreditation (VV&A), Safety of the Intended Functionality (SOTIF), and scenario-based testing standards, we define an admissibility ladder (L0-L4) that a WM must climb before its closed-loop verdicts are accepted as assurance evidence. Our framework is embodiment-agnostic, and is instantiated in autonomous driving (AD), where assurance methods for traditional simulation are most mature. Applied to two driving WMs, the lower rungs reveal a reversal: the model that ranks higher on visual generation quality (L0) ranks lower on action-following (L1-L2), so visual fidelity does not predict the action-robustness a closed-loop verdict depends on.
Christian Oefinger, Finn Rasmus Schäfer, Korbinian Moller +2
Jul 3, 2026cs.RO

DREAMSTEER: Latent World Models Can Steer VLA Policies During Deployment Without Any Finetuning

Pretrained vision-language-action (VLA) policies show promising zero-shot generalization, but often fail under deployment-time distribution shift, leading to decreased robustness and inconsistent instruction following. While prior work commonly tackles this by finetuning on in-distribution data, it assumes demonstrations collected on tasks in the target environment. In this work, we propose DREAMSTEER, a deployment-time steering framework for pretrained VLAs without any finetuning or parameter modifications. The key insight in DREAMSTEER is to leverage a latent world model and a value model to steer pretrained VLA policies. During deployment, DREAMSTEER samples candidate action chunks from a VLA policy and predefined motion primitives, imagines their outcomes using an action-conditioned latent world model, and ranks the imagined trajectories with a language-conditioned value model. Across four real-world manipulation benchmarks with unseen objects, DREAMSTEER improves task success rate from 23.75% to 66.25% and instruction-following accuracy from 38.75% to 56.25% over the base VLA policy.
Hanchen Cui, Sergio Arnaud, Arjun Majumdar +5
Jul 1, 2026cs.CV

MapDreamer: Aerial Imagery Conditioned Latent Diffusion for Lane-Level Map Generation

High definition map generation is essential for autonomous driving, yet remains a labor-intensive process at scale. We present MapDreamer, a generative diffusion model that synthesizes lane-level vector maps with explicit topology directly from a single aerial image. MapDreamer learns a compact latent representation of lane centerlines and their topological relations using a variational autoencoder and predicts graphs with a transformer-based latent diffusion model. To align generated maps with the observed scene, we condition each denoising step on dense aerial features injected through cross-attention. To handle the varying number of lanes across scenes, we propose a lane cardinality module paired with background ghost lane latents, a learned buffer that prevents slot collapse during diffusion. Furthermore, we introduce a sliding-window global graph aggregation strategy that stitches local tiles into city-scale maps while preserving connectivity through encoded lane boundaries. Experiments on UrbanLaneGraph derived from Argoverse 2 show improved geometric and topological fidelity over non-generative baselines.
Julian Brandes, Philipp Crocoll, Wolfram Burgard
Jun 25, 2026cs.AI

LithoDreamer: A Physics-Informed World Model for Multi-Stage Computational Lithography

As semiconductor technology nodes scale, computational lithography is essential for ensuring yield and performance. However, lithography is a continuous physical process involving mask optimization, optical imaging, resist exposure, and development, which existing models fail to capture. To overcome this limitation, we present LithoDreamer, the first physics-informed World Model (WM) framework for computational lithography, which formulates the ``Layout-Mask-Resist Image-After Development Image (ADI)'' pipeline as a decision-driven multi-step evolution system. LithoDreamer captures feature changes between adjacent states to model stage-specific physics-informed latent spaces, in which it controls process intervention exploration and drives subsequent state transitions. To achieve interpretable intervention optimization without continuous supervision, we propose a contrastive variational optimization paradigm that contrasts the latent differences between intervention paths with variational evolution constraints, guiding the model to generate evolutions consistent with real lithography physics. Experiments show LithoDreamer achieves state-of-the-art performance in forward evolution and inverse planning. Our lithography dataset is publicly available at GitHub (https://github.com/7jiangyq/lithodreamer.git).
Yuqi Jiang, Yumeng Liu, Zimu Li +7
Jun 21, 2026cs.CV

CVSBench: A Comprehensive Benchmark for Cross-view Spatial Reasoning and Dreaming

Humans can effortlessly reason about scenes across different viewpoints, yet it remains unclear whether Vision-Language Models (VLMs) possess similar cross-view spatial abilities. Satellite-street scene pairs, with their complex contexts and extreme viewpoint variations, provide an ideal testbed. Motivated by this, we introduce CVSBench, a large-scale benchmark for evaluating cross-view spatial reasoning through satellite-street pairs. This benchmark supports multiple tasks, including cross-view VQA, cross-view grounding, and viewpoint identification. CVSBench comprises 3,297 cross-view image groups with 9,468 object-level annotations and 40,679 question-answer (QA) pairs, enabling systematic and controlled evaluation of cross-view spatial reasoning. Extensive evaluations reveal that advanced VLMs struggle to maintain object-level and layout consistency under drastic viewpoint changes. To bridge this gap towards human-like spatial cognition, we investigate two categories of approaches: spatially grounded reasoning and the incorporation of cognitive map inputs. Our findings demonstrate that language-only reasoning yields marginal improvements, while incorporating visual spatial imagination via a 3D scene imagination pipeline substantially improves cross-view reasoning. These results highlight the necessity of explicit visual-spatial representations for robust spatial cognition in VLMs. Our data and code are released at https://huggingface.co/datasets/zlyzlyzly/CVSBench.
Ruixun Liu, Lingyu Zhang, Lanxuan Xue +3
Jun 21, 2026cs.CV

DreamUV: Unwrap Artist-like UV by End-to-End Flow Matching

UV parameterization is a fundamental step in 3D content creation, yet producing production-ready UV layouts remains challenging due to the gap between geometric distortion objectives and the stylistic preferences of professional artists. While classical methods optimize handcrafted energy functions, artist-authored UVs exhibit structural patterns such as straightened seams, axis-aligned islands, and flexible interior deformation, properties that are difficult to explicitly formulate. In this work, we present DreamUV, an end-to-end learning framework that formulates UV unwrapping as a generative Flow Matching problem. Rather than predicting a single optimal parameterization, DreamUV learns a mesh-conditioned transport process that maps noise samples to a distribution of artist-like UV layouts. To reflect real-world authoring practices, we introduce a boundary-aware training strategy that prioritizes seam geometry, and a Model-in-the-Loop Finetuning(MITL) scheme that explicitly accounts for discretization errors during sampling and stabilizes transport dynamics under heterogeneous supervision. We evaluate DreamUV on a large-scale dataset of professionally authored UV layouts. Experiments demonstrate that our method produces significantly straighter boundaries and tighter axis-aligned islands than both classical and learning-based baselines, while maintaining competitive distortion metrics. Qualitative results and a user study with professional artists further confirm that DreamUV generates UV layouts that are not only valid, but aligned with practical production requirements.
Quanyuan Ruan, Jiabao Lei, Xingyi Du +1
Jun 19, 2026cs.CV

BadDreamer: Transferable Backdoor Attacks against Video World Models for Autonomous Driving

Video world models are increasingly used in autonomous driving to forecast future scene evolution and provide future-aware spatio-temporal representations for downstream action prediction. In perception-to-action pipelines, these representations can directly influence ego-vehicle waypoint planning, making the learned future dynamics a critical security-sensitive component. Despite their promise, the training-time security risks of autonomous-driving video world models remain largely unexplored. We present BadDreamer, a transferable spatio-temporal backdoor attack that targets the perception side of this pipeline. Unlike conventional backdoors that manipulate image labels, prompt outputs, or action supervision, BadDreamer poisons the learned transition dynamics of a video world model. It constructs trigger-erasure sequences in which an oncoming yellow delivery rider is visible in the observed context frames but erased from the future frames. After fine-tuning on a small fraction of such sequences, the compromised world model learns a hidden conditional association: when the physical trigger appears, it hallucinates a future where the rider disappears and the road appears clear. We further show that this corrupted future-aware representation can transfer to the downstream action module without directly modifying ego-trajectory labels, inducing unsafe non-evasive waypoint predictions. Our experiments instantiate this attack on a representative open-source perception-to-action pipeline, revealing a representation-level safety risk in autonomous-driving video world models and highlighting the need for backdoor-aware validation beyond clean generation quality.
Zhe Shuai, Xiaopeng Xie, Yikun Zeng
Jun 17, 2026cs.CV

DREAM: Extending Vision-Language Models with Dual-Objective Encoding for Cross-Modal Retrieval

In today's media-driven world, the exponential growth of video content across domains such as surveillance, education, and entertainment has made retrieving semantically relevant videos via natural language queries increasingly critical. Early video retrieval systems relied on handcrafted features or shallow cross-modal mappings, limiting their ability to capture complex semantics and temporal dynamics. While large-scale vision-language models have improved cross-modal alignment, challenges remain in modeling fine-grained temporal dependencies and nuanced linguistic structures. In this paper, we introduce DREAM: Dual-path Representation Enhancement and Alignment Model, a novel multimodal framework that addresses these limitations through enhanced visual and textual encoding. DREAM incorporates a hybrid language modeling strategy that combines masked and permuted language modeling objectives to capture both local and global linguistic semantics. On the visual side, we design a hierarchical vision encoder with cascaded group attention, which integrates spatial and temporal information through multi-stage token interaction and coarse-to-fine attention refinement. We validate DREAM through comprehensive evaluations on the widely-used MSRVTT, MSVD and LSMDC benchmark datasets, where it achieves new state-of-the-art R1 scores of 49.4%, 49.7% and 27.3%, respectively. Qualitative analyses further show the model's ability to maintain coherent attention across frames and align complex queries with dynamic video content. These findings underscore the effectiveness of hierarchical attention and dual-objective textual modeling in enabling robust, context-aware video retrieval, and pave the way for future research in advancing cross-modal representation learning.
Kaleem Ullah, Altaf Hussain, Muhammad Munsif +1
Jun 17, 2026cs.CV

DreamReg: Belief-Driven World Model for 2D-3D Ultrasound Registration

Ultrasound (US) is widely used for surgical navigation, yet real-time registration between intraoperative 2D slices and preoperative 3D volumes remains challenging due to partial observability, speckle noise, and the action-dependent US acquisition. Existing methods are one-shot or short-horizon, making it hard for them to gather evidence over time or capture how surgeons adjust probe motion based on on-screen feedback. We propose DreamReg, a belief-driven world-model framework that formulates 2D-3D registration as belief updating over rigid transformations. DreamReg maintains a latent belief state that summarizes past observations and poses information, and continuously refines the transformation through learned dynamics as new slices arrive. During training, DreamReg is exposed to probe-motion trajectories that mimic clinical scanning behavior and learns to update its belief by conditioning pose refinement on the current US observation. During inference, DreamReg refines registration via internal imagination: it rolls out the learned world model to simulate candidate probe motions and their predicted observations, and integrates these imagined outcomes to converge to an accurate rigid transformation. Experiments on CAMUS and u-RegPro datasets demonstrate improved robustness and competitive registration accuracy for real-time guidance compared with state-of-the-art methods.
Luoyao Kang, Yuelin Zhang, Jiwei Shan +3
Jun 17, 2026cs.RO

DREAM-Chunk: Reactive Action Chunking with Latent World Model

Action chunking has become a common interface for vision-language-action (VLA) models, enabling low-frequency policy inference to drive high-frequency robot execution. However, once an action chunk is committed, its open-loop execution can be brittle under stochastic dynamics, hardware execution errors, and partial observability. We propose DREAM-Chunk, a test-time scaling method that augments chunking-based policies with a lightweight latent world model, without requiring additional policy fine-tuning. At test time, DREAM-Chunk samples multiple candidate action chunks, rolls out their predicted latent futures, and selects actions from the chunk whose predicted state best matches the observed rollout. In this way, DREAM-Chunk uses additional test-time computation to cover multiple plausible stochastic futures and improve reactivity during long-horizon chunk execution. On the Kinetix benchmark, DREAM-Chunk improves robustness under increasing action noise and benefits from larger candidate sample sizes, especially when demonstrations contain corrective behaviors. We further validate DREAM-Chunk on four manipulation tasks across two robot platforms and two VLA policies under various sources of stochasticity. Across simulation and hardware experiments, DREAM-Chunk improves the robustness of action-chunking policies in stochastic dynamics.
Wenxi Chen, Kaidi Zhang, Chi Lin +6
Jun 15, 2026cs.RO

R2RDreamer: 3D-aware Data Augmentation for Spatially-generalized 2D Manipulation Policies

Spatial generalization is critical for imitation-learned manipulation policies, but achieving it typically requires scaling demonstrations across diverse object poses, robot configurations, and camera viewpoints. Data augmentation from a few source demonstrations offers a practical alternative to costly real-world collection. Simulation-based augmentation can create controllable variation, but requires complex environment and object setup and may introduce a sim-to-real gap. Recent real-to-real methods avoid these issues by jointly editing 3D observations and action trajectories from real demonstrations, yet they still rely on strong 3D scene parsing and geometry completion, and often produce observations tailored to 3D pointcloud policies rather than RGB-based 2D policies. We propose R2RDreamer, a real-to-real demonstration augmentation framework that preserves the geometric consistency of 3D action-observation editing while moving visual completion to 2D video space. Specifically, R2RDreamer first performs lightweight 3D augmentation by editing incomplete object pointclouds and end-effector trajectories in a shared 3D frame; it then projects the edited scene into masked image-space control videos with occlusion-aware reasoning and uses a dense-control image-to-video model to complete temporally coherent RGB observations. Experiments on spatially shifted manipulation tasks with both 2D diffusion-style policies and vision-language-action policies show that R2RDreamer improves spatial generalization from limited source demonstrations, with analyses validating the contributions of 3D editing, occlusion-aware projection, and video completion.
Xiuwei Xu, Haowen Sun, Angyuan Ma +7
Jun 7, 2026cs.RO

Dream-Tac: A Unified Tactile World Action Model for Contact-Rich Robot Manipulation

World action models inherit the predictive capability of world models, enabling action generation to be guided by anticipated future observations. However, they rely primarily on vision and often fail in contact-rich manipulation, where critical cues arise from physical interaction. In this paper, we propose Dream-Tac, a unified Tactile-World Action Model that jointly models actions, future visual observations, and tactile dynamics. Specifically, Dream-Tac introduces (i) contact-gated visuotactile fusion to selectively integrate tactile signals and (ii) a contact-aware attention bias to better regulate cross-modal interactions during manipulation. To support real-time deployment, we further design a dual-level acceleration strategy, reformulating the contact-aware bias to preserve the fused attention path during training and introducing cache-based diffusion acceleration at inference, achieving up to 2.9×\times faster training and 1.8×\times faster inference. Across six contact-rich manipulation tasks, Dream-Tac improves action accuracy by 31.7% on average, demonstrating the effectiveness of unified visuotactile world modeling.Code is available at https://github.com/LYFCLOUDFAN/Dream-Tac.
Yunfan Lou, Yifan Ye, Yankai Fu +7
Jun 5, 2026cs.CV

MemDreamer: Decoupling Perception and Reasoning for Long Video Understanding via Hierarchical Graph Memory and Agentic Retrieval Mechanism

Current Vision-Language Models struggle with hours-long videos because processing full-length visual sequences induces prohibitive token explosion and attention dilution. To overcome this, we introduce MemDreamer to decouple perception and reasoning, shifting long-video understanding into an agentic exploration process. As a plug-and-play framework, it incrementally streams videos to construct a Hierarchical Graph Memory, a top-down three-tier architecture for semantic abstraction, anchored by a foundational graph capturing spatiotemporal and causal relations. During inference, the reasoning model employs agentic tool-augmented retrieval, navigating hierarchies, searching nodes, and traversing logical edges via an Observation-Reason-Action loop. Experiments show MemDreamer achieves SOTA results across four mainstream benchmarks, narrowing the gap with human experts to only 3.7 points. It constrains the reasoning context window to merely 2% of full-context ingestion while delivering a 12.5 point absolute accuracy gain. Furthermore, statistical analysis uncovers a strong positive linear correlation between an VLM's performance on logic reasoning and long-video understanding benchmarks, establishing agentic capability scaling as a new paradigm for multimodal comprehension.
Cong Chen, Guo Gan, Kaixiang Ji +7
Jun 3, 2026cs.CV

Crafting Your Evolving Dreams: Concept-Incremental Versatile Customization

Custom diffusion models (CDMs) have garnered significant interest owing to their remarkable capacity for generating personalized concepts. However, the majority of CDMs unrealistically presume that the user's collection of personalized concepts is static and incapable of incremental growth over time. Furthermore, they exhibit significant catastrophic forgetting and concept neglect of previously learned concepts when incrementally learning a sequence of new ones. To resolve the above challenges, we develop a novel Continually Customizable Diffusion Model (CCDM), enabling users to perform concept-incremental versatile customization. Specifically, we design an attribute-decoupled LoRA (AD-LoRA) module and a relevance-guided AD-LoRA aggregation strategy to mitigate catastrophic forgetting. They can preserve concept-specific attributes of each task and leverage beneficial inter-task correlations to enhance the continual learning of new customization tasks. Additionally, to address the challenge of concept neglect, we propose a controllable regional context synthesis strategy that performs multi-concept composition in alignment with user-provided conditions. This strategy enhances the overall consistency in multi-concept synthesis by guaranteeing semantic independence between user-defined regions and their smooth boundary transitions. Experiments show our CCDM exhibits significant improvements over baseline methods.
Jiahua Dong, Wenqi Liang, Hongliu Li +7
Jun 3, 2026cs.RO

MAD: Mapping-Aware World Models for Agile Quadrotor Flight

Agile quadrotor flight in cluttered scenes requires more than a reactive mapping from a depth image to a control command: the vehicle must remember which regions have been observed, infer nearby occupied space, and act under partial visibility and tight latency. In this paper, we present Mapping-Aware Dreamer (MAD), a geometry-aware world model for vision-based quadrotor flight. Instead of using raw-image reconstruction as the main self-supervised objective, MAD learns recurrent latent dynamics that reconstruct robocentric occupancy and visibility grid maps together with proprioceptive states. This design forces the latent state to encode local geometry, visibility history, and ego-motion in a form that is directly relevant to collision avoidance. MAD is trained in DiffAero using a GPU-parallel map-construction module that provides high-throughput supervision for occupancy and visibility. The learned representation is used in three policy-learning modes: imagination-based MAD-Dreamer and feature-extractor variants based on PPO and SHAC. Across visual navigation and racing tasks, MAD-based agents achieve higher success rates, faster flight, and better cross-task transfer than corresponding vision-only baselines. The model also produces interpretable map predictions and accurate ego-motion estimates from depth observations. We further deploy the learned policy on a physical quadrotor with an Intel RealSense D435i and demonstrate safe indoor and outdoor flight under limited sensing, reaching 9.66 m/s in simulation and 5.05 m/s in real-world forest experiments. These results show that mapping-aware world models provide a practical middle ground between modular aerial navigation and end-to-end learning.
Xinhong Zhang, Runqing Wang, Yunfan Ren +6
Jun 2, 2026cs.RO

AirDreamer: Generalist Drone Navigation with World Models

Navigating a drone in unseen and cluttered environments requires reliable generalization to unseen scene layouts and understanding of environmental structure relative to the robot's capabilities. Previous methods, which assume the same environment configuration, often rely heavily on human-designed perception pipelines and predefined rules to guide the robot toward the target. This process is environment-dependent and generalizes poorly across environments. Inspired by animal navigation behavior, we design a navigation framework that navigates with a reinforcement-learning-based policy on top of a world-model-based environment understanding to overcome these issues. In addition, a sparse reward function without hand-crafted shaping terms is designed to avoid local minima traps and encourage yaw control behaviors. In simulation and on real drones, our method exhibits emergent capabilities for navigating complex, unseen environments and escaping local optima where other methods fail. In challenging maps, it achieves a 5.3% higher navigation success rate than best baseline. Furthermore, the proposed framework achieves effective sim-to-real transfer without any tuning during deployment. The code will be publicly available.
Zian Liu, Andong Yang, Chunkai Yang +3
Jun 2, 2026cs.CV

NVIDIA OmniDreams: Real-Time Generative World Model for Closed-Loop Autonomous Vehicle Simulation

As autonomous vehicle capabilities advance, the safe evaluation of driving policies in long-tail scenarios remains a critical bottleneck. In closed-loop simulation, the driving policy model actively interacts with the environment, where its actions dynamically update the simulator state and directly influence the next set of generated sensor observations. While recent reconstruction-based neural simulators offer photorealism, they are fundamentally constrained by their initial captured data and struggle to generalize to highly dynamic or novel scenes. To overcome these limitations, we introduce OmniDreams, a foundation generative world model mid- and post-trained from the Cosmos diffusion model to autoregressively generate action-conditioned videos in real time. By leveraging the rich visual priors of Cosmos and mid- and post-training on 21k hours of driving scenarios, OmniDreams synthesizes complex, unobserved phenomena that are hard for traditional simulators to capture, such as extreme weather and unpredictable dynamic agent behaviors. Crucially, it autoregressively conditions its photorealistic sensor generation on past frames, the current simulator state, and immediate driving actions. Deployed in a closed-loop system with the Alpamayo 1 policy model and AlpaSim orchestrator, OmniDreams acts as a highly responsive, reactive environment, providing a scalable and comprehensive solution for training and evaluating next-generation autonomous driving policies. We additionally show preliminary results indicating that a world-action model (WAM) post-trained from OmniDreams achieves strong performance on the Physical AI Autonomous Vehicles NuRec dataset, surpassing the VLA-based Alpamayo 1.5 research policy model while using only 1/5 the total parameters. These results highlight the potential for a real-time world model like OmniDreams to also serve as a backbone for policy architectures.
NVIDIA, :, Aarti Basant +32
Jun 1, 2026cs.RO

RoboDream: Compositional World Models for Scalable Robot Data Synthesis

Scaling robot learning requires large-scale, diverse demonstrations, yet real-world data collection via teleoperation remains prohibitively expensive and time-consuming. While video diffusion models offer a promising avenue for data scaling, existing generative approaches are often limited to superficial visual augmentation, or suffer from embodiment hallucinations that yield physically infeasible motions. We present a generalizable embodiment-centric world model that achieves scalable data generation by synthesizing photorealistic demonstrations with novel objects, in novel scenes, and from novel viewpoints. Our approach anchors generation to rendered robot motion while conditioning on explicit scene and object priors, effectively decoupling trajectory execution from environment synthesis. This formulation has the potential to unlock two powerful data scaling capabilities: (1) retrieval and rebirth, which repurposes existing trajectories into entirely new contexts without new motion data; and (2) prop-free teleoperation, where operators manipulate empty air and the model hallucinates the target objects and scene afterwards, eliminating reset time. We demonstrate with real-world experiments that our generated data consistently improves downstream policy performance and significantly reduces real-world data requirements across diverse manipulation tasks.
Junjie Ye, Rong Xue, Basile Van Hoorick +6
May 30, 2026cs.LG

DREAM-S: Speculative Decoding with Searchable Drafting and Target-Aware Refinement for Multimodal Generation

Speculative decoding (SD) has proven to be an effective technique for accelerating autoregressive generation in large language models (LLMs) however, its application to vision-language models (VLMs) remains relatively unexplored. We propose~\textit{DREAM-S}, a novel SD framework designed specifically for fast and efficient decoding in VLMs. DREAM-S leverages a neural architecture search (NAS) framework with target-aware supernet training to automatically identify both the optimal interaction strategy between the draft and target models, and the most suitable draft model architecture for the underlying hardware implementation platform. DREAM-S additionally incorporates adaptive intermediate feature distillation, guided by attention entropy, to enable efficient draft training. Experiments on a range of well-established VLMs show that DREAM-S achieves up to a 3.85×3.85\times speedup compared to standard decoding approaches and significantly outperforms existing SD baselines. The code is publicly available at: https://github.com/SAI-Lab-NYU/DREAM-S .
Zining Liu, Yunhai Hu, Tianhua Xia +4
May 29, 2026cs.CV

StressDream: Steering Video World Models for Robust Policy Evaluation and Improvement

Video world models (WMs) have shown promise for policy evaluation and improvement by imagining realistic future observations conditioned on ego-robot actions. While WMs can model distributions over futures, policy evaluation and improvement typically rely on nominal imaginations, which can miss high-impact outcomes of robot actions unless prohibitively many samples are drawn. To enable robust policy evaluation and improvement over WM imaginations, we propose StressDream, which steers imaginations toward high-impact yet plausible outcomes specified at inference time by optimizing the initial noise of diffusion-based WMs. However, optimizing high-dimensional noise is challenging: the optimization must reason about nuanced, scene-dependent target events in generated videos while avoiding out-of-distribution (OOD) noise that yields implausible imaginations. We address this with two complementary objectives: a semantic objective with a Vision-Language Model that provides informative gradients by reasoning about the generated video, and a plausibility objective that prevents the optimized noise from drifting OOD. With state-of-the-art video world models for autonomous driving and robotic manipulation, we show that StressDream effectively steers imaginations toward high-impact yet plausible outcomes specified by text at inference time, such as task failures, enabling robust policy evaluation and improvement by identifying actions whose plausible futures include undesirable outcomes. Video results are available at https://junwon.me/StressDream/.
Junwon Seo, Sushant Veer, Ran Tian +6
May 29, 2026cs.CV

Robust Dreamer: Deviation-Aware Latent Gaussian Memory for Action-Controlled AR Video Generation

Frame-wise action-controlled image-to-video generation is a promising paradigm for interactive world simulation, where each control signal should elicit an immediate visual response. However, maintaining visual fidelity and 3D consistency over long autoregressive rollouts remains challenging. Existing 3D-aware methods often suffer from catastrophic drift due to two impediments: information loss from \textit{Latent--RGB Cycling}, where generated latents are repeatedly decoded to RGB and re-encoded for future conditioning, and the training--inference gap induced by the \textit{error-free hypothesis}, where clean training memory fails to match prediction-corrupted inference memory. To address these challenges, we present \textbf{Robust Dreamer}, a memory-augmented framework built around how to design 3D memory and how to use it robustly. First, we introduce \textbf{Latent Gaussian Memory}, which anchors diffusion latents inherited from the generation process to Gaussian primitives and recalls them via latent-space Gaussian splatting. This provides dense, geometry-aware, view-aligned conditioning while avoiding accumulated degradation from repeated VAE conversion. Second, we propose \textbf{Deviation Learning with Dynamic Deviation Archive}, which synthesizes rollout-induced latent deviations through a one-step approximation, stores them by autoregressive stage and denoising timestamp, and injects them into historical memory during training. This exposes the generator to realistic corrupted memory states and teaches internal correction before inference. Experiments on ScanNet, DL3DV, and OmniWorldGame demonstrate state-of-the-art long-horizon performance.
Hanlin Chen, Jiaxin Wei, Xibin Song +5
May 21, 2026cs.CY

Dream machine -- the next creative economy

We examine the structural transformation of creative industries under generative artificial intelligence, drawing on 374 primary sources spanning policy documents, industry data, creator surveys, and platform analytics. Beginning with the December 2024 release of OpenAI's Sora video model as a watershed event, we trace the historical pattern of creative resistance to technological disruption, then develop an analytical framework -- the Human-AI Agency Continuum for mapping the spectrum of human and machine collaboration in creative work. We present evidence for the "slop ceiling," an audience-imposed quality threshold that constrains AI-generated content to approximately 1--3% of platform streams despite comprising 44% of uploads. Analysis of the UK Government's 2025 consultation on AI and copyright (over 11,500 responses, 88% opposing expanded AI training rights) reveals deep structural tensions between technology firms and creative workers. We investigate how major studios, from Disney's $1 billion OpenAI investment to Netflix's AI-native animation unit, are positioning for an AI-augmented production pipeline. The work covers coordination collapse in creative supply chains, the emergence of new professional roles such as prompt engineers and AI orchestrators, and proposes four principles for navigating the transition: transparency, consent, compensation, and human-centred design. Eight appendices provide quantitative analysis, a glossary, topical bibliography, and deep dives into shadow AI adoption, AI stigma, and algorithmic intent.
Peter Woodbridge, John J. O'Hare
May 20, 2026cs.CL

Auto-Dreamer: Learning Offline Memory Consolidation for Language Agents

Language agents increasingly operate over streams of related tasks, yet existing memory systems struggle to convert accumulated experience into reusable knowledge. Retrieval-augmented and structured memory methods record per-session observations effectively, but often couple acquisition and consolidation into a single online process, leaving the agent without a global view across sessions to discover recurring patterns, abstract shared procedures, or prune redundant entries. Inspired by complementary learning systems theory, we propose Auto-Dreamer, a learned offline consolidator for language-agent memory. Auto-Dreamer decouples fast per-session memory acquisition from slow cross-session consolidation. Given a selected working region of a typed memory bank, the consolidator treats the region as read-only evidence, performs bounded tool-use to inspect entries and provenance-linked source trajectories, and synthesizes a fresh compact replacement set that abstracts across sessions and supersedes the original region. We train Auto-Dreamer via GRPO, using end-to-end agent performance as the reward signal to learn how to consolidate memories acquired through fast online experience. Trained on ScienceWorld trajectories alone, Auto-Dreamer outperforms fixed, RL-trained, and prompted memory baselines on ScienceWorld by 7 points while using an active memory bank 12×\times smaller than the strongest baseline, and continues to lead on held-out ALFWorld and WebArena without retraining -- using 6×\times less memory than the strongest baseline on ALFWorld.
Chongrui Ye, Yuxiang Liu, Yu Wang +5
May 18, 2026cs.LG

PH-Dreamer: A Physics-Driven World Model via Port-Hamiltonian Generative Dynamics

World models built on recurrent state space architectures enable efficient latent imagination, yet remain physically unstructured, producing dynamics that violate conservation and dissipative principles. We introduce a unified Port-Hamiltonian framework that remedies this through three synergistic mechanisms. First, we embed implicit physical priors into recurrent transitions by modeling projected latent evolution as action controlled energy routing governed by flow and dissipation, biasing the projected PH phase space toward a more compact and physically structured representation. Second, we develop a kinematics aware energy world model that estimates the Hamiltonian and power balance from proprioceptive observations, providing an explicit physical signal for thermodynamic reasoning. Third, leveraging these energy gradients, we establish an energy guided Actor-Critic that uses Lagrangian multipliers to regularize policy optimization toward lower energy and smoother control. Across visual control benchmarks, this paradigm not only attains superior asymptotic returns but also elevates internal simulator fidelity by establishing a tighter, lower variance alignment between imagined and real rewards, all while reducing latent phase space volume by 4.18-8.41%, energy consumption by up to 7.80%, and mean squared jerk by up to 9.38%.
Xueyu Luan, Chenwei Shi
May 17, 2026cs.AI

Self-supervised Hierarchical Visual Reasoning with World Model

3D open-world environments with adversarial opponents remain a core challenge for reinforcement learning due to their vast state spaces. Effective reasoning representations are essential in such settings. While existing self-supervised visual foresight reasoning approaches often suffer from multi-step error accumulation, many recent studies resort to injecting domain-specific knowledge for more stable guidance. Our key insight is that the photorealistic fidelity of visual reasoning representations is secondary; what truly matters is providing informative, task-relevant signals. To this end, we propose ResDreamer, a hierarchical world model in which each higher-level layer is trained to reconstruct the residuals of the layer below. This design enables progressive abstraction of increasingly sophisticated world dynamics and fosters the emergence of richer latent representations. Drawing inspiration from the "Bitter Lesson", ResDreamer trains its reasoning representations in a purely self-supervised manner. The higher-level residual representations are used to modulate lower-level predictions, allowing the world model to scale effectively with only linearly increasing cross-layer communication costs. Experiments show that ResDreamer achieves state-of-the-art sample efficiency and parameter efficiency. This scalable hierarchical visual foresight reasoning architecture paves the way for more capable online RL agents in open-ended, dynamic environments. The code is accessible at https://github.com/XuYuanFei01/ResDreamer.
Yuanfei Xu, Lin Liu, Wengang Zhou +2
May 15, 2026cs.LG

Mind Dreamer: Untethering Imagination via Active Causal Intervention on Latent Manifolds

Model-Based Reinforcement Learning yields sample efficiency via latent imagination, yet remains constrained by Historical Tethering: imagination is typically initialized from observed states. This creates a learning asymmetry, where the world model's manifold discovery outpaces the policy's sparse-reward optimization. We propose Mind Dreamer (MD), a framework that instantiates Active Causal Intervention to transcend Markovian continuity. MD reformulates discovery as the minimization of a global Relay Expected Free Energy. Instead of initializing from historical data, it draws initial states from an adversarial generator s0pgen()s_0 \sim p_{gen}(\cdot), creating non-continuous latent jumps to epistemic blind spots that are physically plausible yet cognitively challenging. We derive Relay Value Function and Relay Uncertainty Function to resolve the credit assignment paradox across these spatial ruptures. Treating synthesized anchors as interventional intermediary states, these potentials propagate pragmatic and epistemic value through Bellman-style backups. Notably, we prove that uncertainty propagation across discontinuities necessitates a quadratic discount γ2γ^2, establishing a formal epistemic horizon. Theoretically, MD approximates a variance-minimizing importance sampler that expands the manifold's spectral gap, reducing the hitting time to critical bottleneck states. Empirically, MD achieves a 1.67×\times average speedup over DreamerV3 on DeepMind Control Suite, reaching 8.8×\times in sparse-reward tasks.
Shaojun Xu, Xiaoling Zhou, Yihan Lin +4
May 12, 2026cs.AI

Reinforcing VLAs in Task-Agnostic World Models

Post-training Vision-Language-Action (VLA) models via reinforcement learning (RL) in learned world models has emerged as an effective strategy to adapt to new tasks without costly real-world interactions. However, while using imagined trajectories reduces the sample complexity of policy training, existing methods still heavily rely on task-specific data to fine-tune both the world and reward models, fundamentally limiting their scalability to unseen tasks. To overcome this, we argue that world and reward models should capture transferable physical priors that enable zero-shot inference. We propose RAW-Dream (Reinforcing VLAs in task-Agnostic World Dreams), a new paradigm that completely disentangles world model learning from downstream task dependencies. RAW-Dream utilizes a world model pre-trained on diverse task-free behaviors for predicting future rollouts, and an off-the-shelf Vision-Language Model (VLM) for reward generation. Because both components are task-agnostic, VLAs can be readily finetuned for any new task entirely within this zero-shot imagination. Furthermore, to mitigate world model hallucinations, we introduce a dual-noise verification mechanism to filter out unreliable rollouts. Extensive experiments across simulation and real-world settings demonstrate consistent performance gains, proving that generalized physical priors can effectively substitute for costly task-dependent data, offering a highly scalable roadmap for VLA adaptation.
Yucen Wang, Rui Yu, Fengming Zhang +5
May 12, 2026cs.LG

Stop Marginalizing My Dreams: Model Inversion via Laplace Kernel for Continual Learning

Data-free continual learning (DFCIL) relies on model inversion to synthesize pseudo-samples and mitigate catastrophic forgetting. However, existing inversion methods are fundamentally limited by a simplifying assumption: they model feature distributions using diagonal covariance, effectively ignoring correlations that define the geometry of learned representations. As a result, synthesized samples often lack fidelity, limiting knowledge retention. In this work, we show that modeling feature dependencies is a key ingredient for effective DFCIL. We introduce REMIX, a structured covariance modeling framework that enables scalable full-covariance modeling without the prohibitive cost of dense matrix inversion and log-determinant computation. By leveraging a Laplace kernel parameterization, REMIX captures structured feature dependencies using memory that scales linearly with the feature dimensionality, while requiring only an additional logarithmic factor in computation. Modeling these correlations produces more coherent synthetic samples and consistently improves performance across standard DFCIL benchmarks. Our results demonstrate that moving beyond diagonal assumptions is essential for effective and scalable data-free continual learning. Our code is available at https://github. com/pkrukowski1/REMIX-Model-Inversion-via-Laplace-Kernel.
Patryk Krukowski, Jacek Tabor, Przemysław Spurek +2
May 12, 2026cs.RO

DreamAvoid: Critical-Phase Test-Time Dreaming to Avoid Failures in VLA Policies

Vision-Language-Action (VLA) models are often brittle in fine-grained manipulation, where minor action errors during the critical phases can rapidly escalate into irrecoverable failures. Since existing VLA models rely predominantly on successful demonstrations for training, they lack an explicit awareness of failure during these critical phases. To address this, we propose DreamAvoid, a critical-phase test-time dreaming framework that enables VLA models to anticipate and avoid failures. We also introduce an autonomous boundary learning paradigm to refine the system's understanding of the subtle boundary between success and failure. Specifically, we (1) utilize a Dream Trigger to determine whether the execution has entered a critical phase, (2) sample multiple candidate action chunks from the VLA via an Action Proposer, and (3) employ a Dream Evaluator, jointly trained on mixed data (success, failure, and boundary cases), to "dream" the short-horizon futures corresponding to the candidate actions, evaluate their values, and select the optimal action. We conduct extensive evaluations on real-world manipulation tasks and simulation benchmarks. The results demonstrate that DreamAvoid can effectively avoid failures, thereby improving the overall task success rate. Our code is available at https://github.com/XianzheFan/DreamAvoid.
Xianzhe Fan, Yuxiang Lu, Shenyuan Gao +4
May 6, 2026cs.LG

Deep Dreams Are Made of This: Visualizing Monosemantic Features in Diffusion Models

This paper proposes latent visualization by optimization (LVO), a mechanistic interpretability technique that extends feature visualization by optimization - originally developed for convolutional neural networks - to latent diffusion models. LVO employs sparse autoencoders (SAEs) to disentangle polysemantic layer representations into monosemantic features. Key contributions include latent-space optimization, time-step activity analysis, schedule-matched noise injection, prior initialization through feature steering, and suitable regularization strategies. We demonstrate the method on Stable Diffusion 1.5 fine-tuned on the Style50 dataset, showing that SAE features produce clear visualizations of recognizable concepts - including diagonal compositions, human figures, roses, cables, and waterfall foam - that correlate with dataset examples, while the baseline without disentanglement produces less coherent results. We further show that regularization techniques from pixel-space feature visualization transfer to the latent domain, though they require different configurations for the raw-layer and SAE variants. Compared to dataset examples and steering, LVO provides complementary insights by directly revealing what activates a feature rather than its downstream effects.
Adam Szokalski, Mateusz Modrzejewski
May 6, 2026cs.LG

Dream-MPC: Gradient-Based Model Predictive Control with Latent Imagination

State-of-the-art model-based Reinforcement Learning (RL) approaches either use gradient-free, population-based methods for planning, learned policy networks, or a combination of policy networks and planning. Hybrid approaches that combine Model Predictive Control (MPC) with a learned model and a policy prior to leverage the advantages of both paradigms have shown promising results. However, these approaches typically rely on gradient-free optimization methods, which can be computationally expensive for high-dimensional control tasks. While gradient-based methods are a promising alternative, recent works have empirically shown that gradient-based methods often perform worse than their gradient-free counterparts. We propose Dream-MPC, a novel approach that generates few candidate trajectories from a rolled-out policy and optimizes each trajectory by gradient ascent using a learned world model, uncertainty regularization and amortization of optimization iterations over time by reusing previously optimized actions. Our results on 24 continuous control tasks show that Dream-MPC can significantly improve the performance of the underlying policy and can outperform gradient-free MPC and state-of-the-art baselines. Code and videos are available at https://dream-mpc.github.io.
Jonathan Spieler, Sven Behnke
Apr 30, 2026cs.RO

RopeDreamer: A Kinematic Recurrent State Space Model for Dynamics of Flexible Deformable Linear Objects

The robotic manipulation of Deformable Linear Objects (DLOs) is a fundamental challenge due to the high-dimensional, non-linear dynamics of flexible structures and the complexity of maintaining topological integrity during contact-rich tasks. While recent data-driven methods have utilized Recurrent and Graph Neural Networks for dynamics modeling, they often struggle with self-intersections and non-physical deformations, such as tangling and link stretching. In this paper, we propose a latent dynamics framework that combines a Recurrent State Space Model with a Quaternionic Kinematic Chain representation to enable robust, long-term forecasting of DLO states. By encoding the DLO as a sequence of relative rotations (quaternions) rather than independent Cartesian positions, we inherently constrain the model to a physically valid manifold that preserves link-length constancy. Furthermore, we introduce a dual-decoder architecture that decouples state reconstruction from future-state prediction, forcing the latent space to capture the underlying physics of deformation. We evaluate our approach on a large-scale simulated dataset of complex pick-and-place trajectories involving self-intersections. Our results demonstrate that the proposed model achieves a 40.52% reduction in open-loop prediction error over 50-step horizons compared to the state-of-the-art baseline, while reducing inference time by 31.17%. Our model further maintains superior topological consistency in scenarios with multiple crossings, proving its efficacy as a compositional primitive for long-horizon manipulation planning.
Tim Missal, Lucas Domingues, Berk Guler +3
Apr 28, 2026cs.LG

Biased Dreams: Limitations to Epistemic Uncertainty Quantification in Latent Space Models

Model-Based Reinforcement Learning distinguishes between physical dynamics models operating on proprioceptive inputs and latent dynamics models operating on high-dimensional image observations. A prominent latent approach is the Recurrent State Space Model used in the Dreamer family. While epistemic uncertainty quantification to inform exploration and mitigate model exploitation is well established for physical dynamics models, its transfer to latent dynamics models has received limited scrutiny. We empirically demonstrate that latent transitions are biased toward well-represented regions of latent space, exhibiting an attractor behavior that can deviate from true environment dynamics. As a result, discrepancies in environment dynamics may not manifest in latent space, undermining the reliability of epistemic uncertainty estimates. Because these attractors often lie in high-reward regions, latent rollouts systematically overestimate predicted rewards. Our findings highlight key limitations of epistemic uncertainty estimation in latent dynamics models and motivate more critical evaluation of this method.
Julia Berger, Bernd Frauenknecht, Sebastian Trimpe +1
Apr 24, 2026cs.GR

Real-Time AttentionBender: Granular Interactive Network Bending of Video Diffusion Transformers

Generative video models have achieved remarkable visual fidelity, yet their prompt-only interface offers thin creative agency and obscures the model's material process from the artists working with it. We present Real-Time AttentionBender, a tool that extends the practice of network bending across the full depth of the video diffusion transformer (DiT) and brings it into live, interactive generation. Built as a plugin within the DayDream Scope ecosystem and wrapping open-source real-time Wan pipelines, the tool exposes self-attention, cross-attention, and the feed-forward network as independently manipulable surfaces, with targeting down to individual diffusion steps, DiT layers, prompt tokens, and hidden neurons. The immediacy of live manipulation affords what we call "material intimacy" with the model: a responsive, near-mechanistic feel for how specific layers and neurons shape generated video. We position the tool as simultaneously an XAIxArts probe into transformer internals and an expressive instrument for discovering aesthetics outside the model's default representational space.
Adam Cole, Rebecca Fiebrink, Mick Grierson
Apr 21, 2026cs.AI

Do Agents Dream of Root Shells? Partial-Credit Evaluation of LLM Agents in Capture the Flag Challenges

Large Language Model (LLM) agents are increasingly proposed for autonomous cybersecurity tasks, but their capabilities in realistic offensive settings remain poorly understood. We present DeepRed, an open-source benchmark for evaluating LLM-based agents on realistic Capture The Flag (CTF) challenges in isolated virtualized environments. DeepRed places an agent in a Kali attacker environment with terminal tools and optional web search, connected over a private network to a target challenge, and records full execution traces for analysis. To move beyond binary solved/unsolved outcomes, we introduce a partial-credit scoring method based on challenge-specific checkpoints derived from public writeups, together with an automated summarise-then-judge labelling pipeline for assigning checkpoint completion from logs. Using DeepRed, we benchmark ten commercially accessible LLMs on ten VM-based CTF challenges spanning different challenge categories. The results indicate that current agents remain limited: the best model achieves only 35% average checkpoint completion, performing strongest on common challenge types and weakest on tasks requiring non-standard discovery and longer-horizon adaptation.
Ali Al-Kaswan, Maksim Plotnikov, Maxim Hájek +3
Apr 19, 2026cs.CV

DreamShot: Personalized Storyboard Synthesis with Video Diffusion Prior

Storyboard synthesis plays a crucial role in visual storytelling, aiming to generate coherent shot sequences that visually narrate cinematic events with consistent characters, scenes, and transitions. However, existing approaches are mostly adapted from text-to-image diffusion models, which struggle to maintain long-range temporal coherence, consistent character identities, and narrative flow across multiple shots. In this paper, we introduce DreamShot, a video generative model based storyboard framework that fully exploits powerful video diffusion priors for controllable multi-shot synthesis. DreamShot supports both Text-to-Shot and Reference-to-Shot generation, as well as story continuation conditioned on previous frames, enabling flexible and context-aware storyboard generation. By leveraging the spatial-temporal consistency inherent in video generative models, DreamShot produces visually and semantically coherent sequences with improved narrative fidelity and character continuity. Furthermore, DreamShot incorporates a multi-reference role conditioning module that accepts multiple character reference images and enforces identity alignment via a Role-Attention Consistency Loss, explicitly constraining attention between reference and generated roles. Extensive experiments demonstrate that DreamShot achieves superior scene coherence, role consistency, and generation efficiency compared to state-of-the-art text-to-image storyboard models, establishing a new direction toward controllable video model-driven visual storytelling.
Junjia Huang, Binbin Yang, Pengxiang Yan +6
Apr 18, 2026cs.CR

SafeDream: Safety World Model for Proactive Early Jailbreak Detection

Multi-turn jailbreak attacks progressively erode LLM safety alignment across seemingly innocuous conversation turns, achieving success rates exceeding 90% against state-of-the-art models. Existing alignment-based and guardrail methods suffer from three key limitations: they require costly weight modification, evaluate each turn independently without modeling cumulative safety erosion, and detect attacks only after harmful content has been generated. To address these limitations, we first formulate the proactive early jailbreak detection problem with a new metric, detection lead, that measures how early an attack can be detected before the LLM complies. We then propose SAFEDREAM, a lightweight world-model-based framework that operates as an external module without modifying the LLM's weights. SAFEDREAM introduces three components: (1) a safety state world model that encodes LLM hidden states into a compact safety representation and predicts how it evolves across turns, (2) CUSUM detection that accumulates weak per-turn risk signals into reliable evidence, and (3) contrastive imagination that simultaneously rolls out attack and benign futures in latent space to issue early alarms before jailbreaks occur. On three multi-turn jailbreak benchmarks (XGuard-Train, SafeDialBench, SafeMTData) against 8 baselines, SAFEDREAM achieves the best detection timeliness across all benchmarks (1.06-1.20 turns before compliance) while maintaining competitive false positive rates and outperforming baselines in detection quality.
Bo Yan, Weikai Lin, Yada Zhu +1
Mar 19, 2026cs.CV

DreamPartGen: Semantically Grounded Part-Level 3D Generation via Collaborative Latent Denoising

Understanding and generating 3D objects as compositions of meaningful parts is fundamental to human perception and reasoning. However, most text-to-3D methods overlook the semantic and functional structure of parts. While recent part-aware approaches introduce decomposition, they remain largely geometry-focused, lacking semantic grounding and failing to model how parts align with textual descriptions or their inter-part relations. We propose DreamPartGen, a framework for semantically grounded, part-aware text-to-3D generation. DreamPartGen introduces Duplex Part Latents (DPLs) that jointly model each part's geometry and appearance, and Relational Semantic Latents (RSLs) that capture inter-part dependencies derived from language. A synchronized co-denoising process enforces mutual geometric and semantic consistency, enabling coherent, interpretable, and text-aligned 3D synthesis. Across multiple benchmarks, DreamPartGen delivers state-of-the-art performance in geometric fidelity and text-shape alignment.
Tianjiao Yu, Xinzhuo Li, Muntasir Wahed +4
Mar 6, 2026cs.CV

What if? Emulative Simulation with World Models for Situated Reasoning

Situated reasoning often relies on active exploration, yet in many real-world scenarios such exploration is infeasible due to physical constraints of robots or safety concerns of visually impaired users. Given only a limited observation, can an agent mentally simulate a future trajectory toward a target situation and answer spatial what-if questions? We introduce WanderDream, the first large-scale dataset designed for the emulative simulation of mental exploration, enabling models to reason without active exploration. WanderDream-Gen comprises 15.8K panoramic videos across 1,088 real scenes from HM3D, ScanNet++, and real-world captures, depicting imagined trajectories from current viewpoints to target situations. WanderDream-QA contains 158K question-answer pairs, covering starting states, paths, and end states along each trajectory to comprehensively evaluate exploration-based reasoning. Extensive experiments with world models and MLLMs demonstrate (1) that mental exploration is essential for situated reasoning, (2) that world models achieve compelling performance on WanderDream-Gen, (3) that imagination substantially facilitates reasoning on WanderDream-QA, and (4) that WanderDream data exhibit remarkable transferability to real-world scenarios.
Ruiping Liu, Yufan Chen, Yuheng Zhang +8
Dec 29, 2025cs.RO

Learning to Feel the Future: DreamTacVLA for Contact-Rich Manipulation

Vision-Language-Action (VLA) models have shown remarkable generalization by mapping web-scale knowledge to robotic control, yet they remain blind to physical contact. Consequently, they struggle with contact-rich manipulation tasks that require reasoning about force, texture, and slip. While some approaches incorporate low-dimensional tactile signals, they fail to capture the high-resolution dynamics essential for such interactions. To address this limitation, we introduce DreamTacVLA, a framework that grounds VLA models in contact physics by learning to feel the future. Our model adopts a hierarchical perception scheme in which high-resolution tactile images serve as micro-vision inputs coupled with wrist-camera local vision and third-person macro vision. To reconcile these multi-scale sensory streams, we first train a unified policy with a Hierarchical Spatial Alignment (HSA) loss that aligns tactile tokens with their spatial counterparts in the wrist and third-person views. To further deepen the model's understanding of fine-grained contact dynamics, we finetune the system with a tactile world model that predicts future tactile signals. To mitigate tactile data scarcity and the wear-prone nature of tactile sensors, we construct a hybrid large-scale dataset sourced from both high-fidelity digital twin and real-world experiments. By anticipating upcoming tactile states, DreamTacVLA acquires a rich model of contact physics and conditions its actions on both real observations and imagined consequences. Across contact-rich manipulation tasks, it outperforms state-of-the-art VLA baselines, achieving up to 95% success, highlighting the importance of understanding physical contact for robust, touch-aware robotic agents.
Guo Ye, Zexi Zhang, Xu Zhao +4
Dec 12, 2025cs.RO

AnchorDream: Repurposing Video Diffusion for Embodiment-Aware Robot Data Synthesis

The collection of large-scale and diverse robot demonstrations remains a major bottleneck for imitation learning, as real-world data acquisition is costly and simulators offer limited diversity and fidelity with pronounced sim-to-real gaps. While generative models present an attractive solution, existing methods often alter only visual appearances without creating new behaviors, or suffer from embodiment inconsistencies that yield implausible motions. To address these limitations, we introduce AnchorDream, an embodiment-aware world model that repurposes pretrained video diffusion models for robot data synthesis. AnchorDream conditions the diffusion process on robot motion renderings, anchoring the embodiment to prevent hallucination while synthesizing objects and environments consistent with the robot's kinematics. Starting from only a handful of human teleoperation demonstrations, our method scales them into large, diverse, high-quality datasets without requiring explicit environment modeling. Experiments show that the generated data leads to consistent improvements in downstream policy learning, with relative gains of 36.4% in simulator benchmarks and nearly double performance in real-world studies. These results suggest that grounding generative world models in robot motion provides a practical path toward scaling imitation learning.
Junjie Ye, Rong Xue, Basile Van Hoorick +4
Nov 14, 2025cs.CV

Hi-DREAM: Brain-Inspired Hierarchical Diffusion for fMRI-to-Image Reconstruction via ROI Encoder and VisuAl Mapping

Reconstructing natural images from fMRI requires bridging neural activity with both the structural and semantic representations used by modern generative models. Existing diffusion-based decoders often condition on a single global fMRI embedding, which limits their ability to exploit the hierarchical organization of the visual cortex and makes the contribution of different visual areas difficult to inspect. We propose Hi-DREAM, a brain-inspired hierarchical diffusion framework that structures fMRI conditioning according to early, middle, and late visual Regions of Interest (ROI) streams. A ROI adapter converts these streams into a multi-scale cortical pyramid, and a lightweight ROI-conditioned ControlNet injects the resulting anatomy-aware priors into matched U-Net depths during denoising. Experiments on the Natural Scenes Dataset (NSD) show that Hi-DREAM achieves state-of-the-art high-level semantic reconstruction while retaining strong low-level structure. Further ablation and attribution analyses show that the proposed hierarchy-aware conditioning is effective, and that different ROI streams provide complementary, inspectable contributions to reconstruction.
Guowei Zhang, Yun Zhao, Kai Sun +4