Autonomous Exploration Strategies

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Period ending 2026-09-21

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Period ending 2026-09-14

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Period ending 2026-09-07

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235 papers

Latest in Autonomous Exploration Strategies

May 29, 2026cs.LG

Smaller Models are Natural Explorers for Policy-Level Diversity in GRPO

We identify a new dimension for enhancing rollout diversity in Group Relative Policy Optimization (GRPO) for LLMs. While GRPO relies on diverse rollouts, prevailing strategies primarily increase diversity by injecting more token-level randomness, which may introduce step-wise noise and lead to incoherent trajectories. We uncover that smaller models within the same model family inherently exhibit higher policy-level diversity, indicated by their superior pass@k relative to larger counterparts as sample counts increase. Unlike token-level noise, this diversity is temporally correlated, preserves logical consistency, and provides structured exploration signals for gradient estimation. We thus propose S2L-PO (Small-to-Large Policy Optimization), a framework that leverages fixed small models as natural explorers to train larger models. To balance exploration and exploitation, we design a progressive annealing strategy that transitions from offline small-model rollouts to the large learner's own sampling. This shift elegantly avoids mid-training performance drops caused by the small model's capacity limits, achieving faster convergence and unlocking a higher performance ceiling. S2L-PO improves accuracy on diverse mathematical reasoning benchmarks (e.g., +8.8% on AIME 24 using a 1.7B explorer to guide the 8B model) while reducing rollout compute.
Yiming Ren, Yiran Xu, Zicheng Lin +8
May 28, 2026cs.LG

Destruction is a General Strategy to Learn Generation; Diffusion's Strength is to Take it Seriously; Exploration is the Future

I present diffusion models as part of a family of machine learning techniques that withhold information from a model's input and train it to guess the withheld information. I argue that diffusion's destroying approach to withholding is more flexible than typical hand-crafted information withholding techniques, providing a rich training playground that could be advantageous in some settings, notably data-scarce ones. I then address subtle issues that may arise when porting reinforcement learning techniques to the diffusion context, and wonder how such exploration problems could be addressed in more diffusion-native ways. I do not have definitive answers, but I do point my fingers in directions I deem interesting. A tutorial follows this thesis, expanding on the destroy-then-generate perspective. A novel kind of probabilistic graphical models is introduced to facilitate the tutorial's exposition.
Pierre-André Noël
May 28, 2026cs.RO

LLM-Guided Future Hypotheses for Horizon-Aware Exploration in Multi-Step Robot Manipulation

Multi-step robot manipulation requires acting under uncertainty about how the scene will evolve, making exploration and policy adaptation challenging. We study whether short-horizon, task-consistent future videos can provide useful structured priors for control and reinforcement-learning fine-tuning. We formalize this idea through Future-Experience Conditioning (FEC), a simple interface that conditions closed-loop policies on a latent representation of a short future video. In our simulation setup, future clips are generated in three stages, an LLM reasoner operating over a task ontology initialized from the current scene state, a robot-free digital-twin rollout of the intended object motion, and a mask-free video diffusion model that synthesizes a robot-consistent future clip without requiring segmentation at inference. We instantiate this future-conditioning interface primarily with BC and BC+RL, and compare against a future-conditioned Streaming Flow Policy (SFP) baseline on RoboCasa and CALVIN under NoFuture, GTFuture, GenFuture, and WrongFuture. Generated futures improve performance over no-future conditioning, while mismatched futures degrade it, and our BC+RL instantiation achieves the strongest overall results. An average BC+RL learning-curve analysis across 8 CALVIN tasks further shows that GTFuture improves fastest, GenFuture improves earlier and to a higher level than NoFuture, and WrongFuture remains at zero throughout training. These results suggest that short-horizon future videos can serve as useful structured priors for exploration and policy adaptation under imperfect future predictions. https://enact2026.github.io/
Mohammad Khoshnazar, Andrew Melnik, Michael Beetz
May 28, 2026cs.CL

MOOSE-Copilot: A Web-Based Interactive Assistant for Unified Exploratory and Fine-Grained Scientific Hypothesis Discovery

Large language models (LLMs) show remarkable potential in scientific hypothesis discovery. However, existing approaches face two critical limitations: they treat divergent exploratory search and convergent fine-grained refinement as isolated tasks, and they operate autonomously with little to no human guidance. We present MOOSE-Copilot, the first unified framework to bridge this abstraction gap through a formalized human-AI interaction (HAII) protocol. Our system empowers scientists to steer the generative process via three explicit signals: initial blueprints, inter-stage routing, and intra-stage feedback. Using an oracle-simulated evaluation in which an LLM provides idealized expert signals, we show that injecting these structured signals significantly outperforms purely autonomous baselines, characterizing the gains achievable under high-quality guidance. Furthermore, we build a web-based interface that turns the framework into a no-code workflow: researchers pose a question, watch the hypothesis search unfold as an interactive tree, and steer it by selecting hypotheses, routing between stages, and injecting feedback-no command-line agents required. This makes end-to-end hypothesis discovery directly accessible to interdisciplinary researchers.
Hongran An, Zonglin Yang
May 27, 2026q-bio.NC

Exploratory Experience Shapes the Geometry of Predictive Representations

Active sensing links behavior and learning through an action-perception loop: actions determine the observations used to update internal predictive models of perception, which subsequently guide the next actions. Predictive-coding frameworks provide a natural way to model this process, since internal representations are continuously updated to predict future observations. Here, we ask how exploratory and exploitative behavioral strategies shape these internal predictive representations. We build an online learning agent in a tree-like maze with a controllable parameter regulating the balance between exploratory and exploitative regimes. The agent updates a predictive-coding-based perception model from experience generated by its own behavior. The model predicts both future maze states and reward probability, allowing the agent to select actions either by expected information gain during exploration or by predicted reward during exploitation. We show that the resulting internal predictive representations depend strongly on the agent's behavioral regime. Exploratory agents develop representations that are more spatially organized and better preserve the structure of maze transitions in latent space. In contrast, exploitative agents learn less organized representations. We then train this predictive model on natural trajectories of water-deprived mice navigating the same maze and compare the resulting representations with those learned from agent trajectories. More exploratory mice show representational geometries that closely match those of exploratory agents, whereas mice with more restricted visitation patterns resemble reward-driven, exploitative agents. Together, these findings suggest that exploration enables predictive models to form generalized internal representations by organizing latent space around both spatial location and transition context in artificial agents and animals.
Kseniia Shilova, Abdelrahman Sharafeldin, Advay Balakrishnan +1
May 27, 2026cs.CL

AI Research Agents Narrow Scientific Exploration

AI research agents now support large-scale AI-assisted scientific discovery. We examine whether AI-generated ideas broaden scientific exploration or primarily reinforce existing work. Using five agent frameworks and five large language models, we generate 219,655 ideas for different scientific fields. Across experiments, four consistent patterns emerge. First, AI-generated ideas are more concentrated than human-authored papers within the same research area. Second, they remain much closer to starting literature than later human follow-on work does. Third, AI-generated ideas align less with future human research. Last, AI-generated ideas are located in lower-impact regions of the historical scientific landscape. Overall, current AI research agents appear better suited to local elaboration than to broadening scientific exploration.
Yixuan Tang, Yi Yang
May 26, 2026cs.IR

Eliot: Interactively E‾\underline{E}xploring Fast-Changing Scientific Li‾\underline{Li}terature Trends with O‾\underline{O}nline Dat‾\underline{t}a and Learning

The rapid growth of scientific publishing has made it increasingly difficult to track how fast-moving areas evolve. Search engines and LLM-based assistants retrieve or summarize papers, but often hide how the corpus was selected, organized, or connected to temporal patterns. We present Eliot\texttt{Eliot}, a publicly deployed interactive system for traceable exploration of evolving scientific literature. Motivated by two studies on Large Language Models (LLMs) and Automated Planning and Scheduling (APS), Eliot\texttt{Eliot} generalizes literature-evolution analysis beyond hand-built taxonomies and domain-specific scripts. Given explicit query terms and filters, it retrieves arXiv papers at query time, represents each paper by title and abstract, clusters the corpus into themes, assigns representative keywords, and visualizes each cluster's publication-year distribution. We evaluate Eliot\texttt{Eliot} as both an applied system and an interactive research aid. An offline configuration study across eight arXiv domains compares document representations, dimensionality reduction methods, and clustering algorithms using intrinsic clustering and topic-coherence metrics; the results support MiniLM embeddings with 10-dimensional UMAP and Agglomerative Clustering as a practical default. A scenario-based survey and expert focus group assess interpretability and use contexts: participants rated cluster labels as meaningful in 85% of scenario responses, and feedback indicated that Eliot\texttt{Eliot} is most valuable for auditable overviews of rapidly changing technical areas. These results suggest that query-time clustering and temporal inspection can complement search and generation tools by helping researchers inspect and refine the evidence behind literature trends.
Bernardo A. Denkvitts, Nitin Gupta, Biplav Srivastava
May 25, 2026cs.RO

Collaborative Navigation and Exploration with ββ-Sparse Gaussian Processes

Collaborative navigation of heterogeneous robots in unknown environments poses significant challenges due to sensing, communication, and computational limitations. In this work, a lead robot navigates toward a target while a mobile sensor robot (e.g., a drone) assists by transmitting information about its locally observed map under bandwidth constraints. We propose a framework that enables the sensor to jointly select its transmitted map points and navigation actions online, while also predicting unexplored regions of the environment. To this end, we present ββ-Sparse Gaussian Processes, a robust variational sparse Gaussian Process model for task-aware inducing point selection under cardinality constraints. Furthermore, we develop an action-selection strategy that balances task relevance with exploration. Simulations on Mars and Earth maps show that the framework can reduce path cost by 18% relative to no communication and decrease transmitted information by 76% compared to raw-data transmission baselines.
Evangelos Psomiadis, Dipankar Maity, Panagiotis Tsiotras
May 25, 2026cs.AI

Explore Before You Solve: The Speed--Depth Trade-off in Epistemic Agents for ARC-AGI-3

We systematically investigate all 25 public ARC-AGI-3 games and find that every one is reachable through non-intelligent strategies: 10 in a single blind step, 5 after one probing action, 1 via repeated ACTION1 presses, 1 via diverse exploration, and 8 via single repeated actions with sufficient budget (50-200 steps). A library-level null-coordinate vulnerability additionally bypasses 18 games in 1 step. This benchmark critique implies the public evaluation set cannot discriminate intelligent exploration from trivial heuristics - the private 55-game evaluation is the only genuine intelligence test. Against this backdrop, we present AERA (Adaptive Epistemic Reasoning Agent), a three-phase (EXPLORE / VERIFY / PLAN) agent achieving RHAE=0.2116 (4/25 solved) on these 25 games with Qwen2.5-0.5B, while random and no-explore baselines score 0.0000. We formalise AERA through a Speed--Depth trade-off framework: under a convexity assumption (proved for a class of environments in the Appendix), RHAE's quadratic form emerges as a second-order penalty for deviating from the Pareto frontier between action efficiency and information gain. Contributions: (i) a benchmark validity analysis showing that current interactive reasoning benchmarks fail to measure the exploration they claim to require, and (ii) the EXPLORE-before-PLAN framework and model-capability x exploration interaction. The linked code track entry achieves RHAE=0.30 on the full 55-game private evaluation. Code: CC0.
Liew Keong Han
May 25, 2026cs.LG

On the Benefits of Free Exploration for Regret Minimization in Multi-Armed Bandits

We study a stochastic multi-armed bandit problem where an agent is granted a free exploration budget before regret accumulates, a setting not captured by the classic regret minimization or pure exploration paradigms. The goal is to design an adaptive policy that strategically explores the bandit instance in the initial free exploration phase and minimizes the cumulative regret in the subsequent phase. We formalize this regret minimization with free exploration problem and identify an interesting regime where the free exploration budget scales logarithmically with the time horizon. To quantify the amount of regret saved with high probability as a result of the availability of the free exploration phase, we introduce a novel set of policies known as (α,β)(α,β)-probably saving policies. We propose a two-phase, probably saving algorithm, UFE-KLUCB-H, which consists of a principled free exploration policy, UFE, and a history-aware regret minimization policy KLUCB-H. Instance-dependent upper bounds on UFE-KLUCB-H are derived, showing that UFE-KLUCB-H accumulates strictly less regret than policies that do not have access to a free exploration phase. Complementarily, we derive instance-dependent lower bounds based on novel multi-instance perturbation arguments tailored to the free-exploration setting, demonstrating the near-optimality of UFE-KLUCB-H for two-valued bandits. Our upper and lower bounds reveal sharp phase transitions in the accumulated regret depending on the amount of available free exploration. Simulations are conducted to demonstrate that forced exploration and adaptivity in the algorithm lead to greater regret savings.
Yunlong Hou, Zixin Zhong, Vincent Y. F. Tan
May 25, 2026cs.RO

OPAL: Omnidirectional Path-efficient Aerial 3D expLoration

Autonomous exploration is critical for robot mapping unknown environments. Desirable characteristics of exploration algorithms include compute efficiency and small traversed distance during the exploration process. Motivated by these, we present Omnidirectional Path-efficient Aerial 3D expLoration (OPAL), an exploration framework centered on deliberate 360-degree yaw rotation at ambiguous branch points rather than compute-heavy global tour planning. We devise multiple variants of OPAL to determine the frontier-selection strategy once the yaw pan is completed. One variant is model-free, while others use large language models (LLMs) or vision-language models (VLMs). We characterize the performance of these variants while varying the vicinity search radius to include frontiers in the selection process. Through simulations we find that although the time-consuming in-place yaw rotation increases total exploration time relative to more computationally complex baselines such as EDEN and FALCON, OPAL is computationally simpler and achieves shorter travel distances and higher coverage-versus-distance area under the curve. We also show that adjusting the frontier-selection search radius enables a tradeoff between travel distance and total exploration time. We verify our results on a Modal AI drone in two indoor environments by comparing OPAL against FALCON, and find that the traveled distance for a variant of OPAL to be as much as 25% lower than FALCON.
Yoga Satwik Chappidi, Avideh Zakhor
May 23, 2026cs.RO

Towards Low-Gravity Planetary Exploration using Reinforcement Learning for Walking, Jumping, and In-flight Attitude Control

This paper presents reinforcement learning (RL) policies for dynamic quadrupedal locomotion in planetary exploration scenarios. Building on a taskoptimized quadruped with a 5-bar leg design, we develop RL policies for walking, vertical jumping, forward jumping, and in-flight attitude control, explicitly tailored to the reduced gravity on Mars. These policies jointly enable such robots to overcome obstacles larger than themselves through coordinated jumping and precise in-flight reorientation for safe landings. We demonstrate Sim2Real transfer of the attitude control policy on the Olympus quadruped through single-axis reorientation tests, while all locomotion policies are validated in simulation. A complete Mars exploration mission scenario demonstrates coordinated policy deployment across challenging terrain. Experimental results show 90° attitude reorientation in 2.6 seconds, with simulations demonstrating 3.1 meter vertical jumps and 3.9 meter forward jumps under Martian gravity conditions. - Supplementary video: https://www.youtube.com/watch?v=qlSJ3P87A4A
Jørgen Anker Olsen, Kostas Alexis
May 23, 2026cs.RO

Terrain-Adaptive Grouser Wheel for Optimal Planetary Exploration: Design and Experimental Investigation

Planetary rovers operating in extraterrestrial environments often encounter significant mobility challenges due to varying terrain features such as gradients and granularity. While recent works in multimodal wheel design have explored adjustments in stiffness, compliance, and diameter as a means to improve terrain adaptability, full wheel grouser-adjustable designs remain largely unexplored. Grousers are a compelling feature to actuate, as granular terrains tend to require increased grouser height for improved wheel performance. As a result, we introduce [Anonymized Robot Name], a multimodal wheel capable of continuously adjusting its grouser height for terrain adaptation. The platform was evaluated across four representative surfaces, including vinyl flooring, coarse rock, pea gravel, and sand under two packing states, spanning a range of granular conditions. Results from 750 experimental trials demonstrate that adaptive deployment reduces slip by 30.0--58.0% and improves travel time and energy consumption by up to 77.4% in granular regimes relative to fixed configurations. Using the terrain trial data, a simplified scaling analysis was developed and validated, suggesting a relationship between terrain granularity and optimal grouser height for the tested configuration. No single grouser height minimized slip across all terrains, underscoring the limitations of fixed-wheel systems commonly used for planetary exploration. This observation reinforces the potential of grouser-adaptive morphology, such as [Anonymized Robot Name], as an effective solution for enhancing rover mobility across diverse and mobility-challenging extraterrestrial environments.
Vincent Griffo, Yashwanth Kumar Nakka
May 22, 2026cs.RO

Multi-Floor Exploration for Ground Robots via an Incremental Reachable Graph and Structural Priors

Autonomous exploration of multi-floor buildings remains challenging for ground robots because conventional 2D and 2.5D maps cannot represent overlapping traversable surfaces such as stairs, ramps, and multiple reachable elevations. This letter presents a multi-floor exploration framework based on an incremental reachable graph. Built as a sparse graph over reachable support surfaces, the graph preserves potentially valid connectivity through tentative graph elements under sparse observations and enables stable, physically reachable frontier detection. To guide exploration beyond the currently mapped floor, we project task-zone priors from an explored floor to initialize a hypothetical graph on the target floor and reconcile it incrementally with incoming observations. A hierarchical planner then jointly reasons over confirmed and hypothetical structures for global guidance. In simulation, the proposed method demonstrates improved exploration efficiency and mapping completeness compared to evaluated baselines. Furthermore, onboard real-world experiments validate its practical feasibility and real-time performance.
Zhiwen Zhu, Jiaqi Chen, Xiangyi Huang +2
May 22, 2026cs.LG

Emergent Semantic Representations in World Models through Physical Interaction without Linguistic Supervision

What does a world model learn from physical exploration, without any linguistic supervision? We argue the answer is organized by a single principle: the geometric structure of the physical world. Training a VAE-based world model on random embodied exploration, we find that its latent space develops spatial semantic structure that mirrors physical geometry -- direction accuracy 0.677+-0.029 versus 0.547 for a randomly initialized encoder, and position RSA 0.192+-0.047 versus 0.029 for random encoders (6.6x improvement), showing that training induces genuine structural organization beyond CNN inductive bias. Across 20 temporal checkpoints, prediction performance and semantic alignment co-improve (Spearman r=-0.61, p=0.004), consistent with the shared-driver account. We confirm this through a double knockout: standard KL regularization (beta=0.1) forces the encoder away from geometric structure, and both prediction performance and semantic alignment collapse simultaneously to near-chance by step 50,000 -- exactly as the shared-driver account predicts. Reducing beta to 0.001 restores geometric access and recovers both capabilities together. These findings establish physical world geometry as the organizing principle of world model representations, with direct implications for the design of semantically grounded embodied agents.
Jiayi Fang
May 22, 2026cs.LG

Pure Exploration for a Good Policy in Reinforcement Learning with Bandit Feedback

Pure exploration in episodic Reinforcement Learning has primarily focused on Best Policy Identification (BPI), which seeks to identify a (near)-optimal policy with high confidence. Motivated by practical settings where a ``good enough'' policy suffices, we study an alternate objective of Good Policy Identification (GPI). For a given reward threshold μ0μ_0, GPI only requires identifying a policy with expected reward in an episode at least μ0μ_0 if such a policy exists (positive instance), or declaring None if no such policy exists (negative instance). We formalize GPI under the fixed-confidence setting. We require the output to be correct with probability ≥1−δ\geq 1-δ, and seek to minimize the expected sample complexity, which is the expected number of episodes explored for the output. We propose a novel algorithm BEE-GPI, and derive theoretically-grounded upper bounds on its sample complexity for positive and negative instances. Notably, for positive instances, the coefficient of log⁡1/δ\log 1/δ in our upper bound is O(H2/(V∗−μ0)2)O(H^2/(V^* - μ_0)^2), where HH is the episode length and V∗V^* is the optimal expected reward in an episode. The coefficient does not depend on the action and state space sizes otherwise, in sharp contrast to the sample complexity in BPI. We further establish lower bound results to show the near-optimality of BEE-GPI and the necessity of the 1/(V∗−μ)21/(V^* -μ)^2 term. Numerical experiments further validate the efficiency of our approach.
Zitian Li, Wang Chi Cheung
May 22, 2026cs.RO

Autonomous Frontier-Based Exploration with VLM Guidance

Autonomous robotic exploration of unknown and hazardous environments, a long-standing challenge, can be significantly improved by leveraging the advanced reasoning of Vision-Language Models (VLMs). We introduce a novel exploration pipeline where a VLM performs high-level strategic decision-making, guiding a conventional low-level robotics control stack. At decision points, the robot generates a multimodal prompt with its current map and visual imagery of potential paths, or frontiers. The VLM analyzes this prompt to select the most promising frontier, replacing simple geometric heuristics with contextual spatial reasoning. This approach, validated in simulation across six indoor environments, improves map coverage by up to 24% over existing methods. Our pipeline is lightweight, training-free, and easily transferable to any robot with standard sensors and an internet connection.
Aarush Aitha, Avideh Zakhor
May 21, 2026cs.LG

Remember to be Curious: Episodic Context and Persistent Worlds for 3D Exploration

Exploration is a prerequisite for learning useful behaviors in sparse-reward, long-horizon tasks, particularly within 3D environments. Curiosity-driven reinforcement learning addresses this via intrinsic rewards derived from the mismatch between the agent's predictive model of the world and reality. However, translating this intrinsic motivation to complex, photorealistic environments remains difficult, as agents can become trapped in local loops and receive fresh rewards for revisiting forgotten states. In this work, we demonstrate that this failure stems from a lack of spatial persistence and episodic context. We show that effective curiosity requires a model of the world that is persistent and continuously updated, paired with an agent that maintains an episodic trajectory history to navigate toward novel regions. We achieve this using an online 3D reconstruction as a persistent model of the world, while the agent policy is parameterized as a sequence model over RGB observations to maintain episodic context. This design enables effective exploration during training while allowing the agent to navigate using solely RGB frames at deployment. Trained purely via curiosity on HM3D, our agent outperforms RL-based active mapping baselines and generalizes zero-shot to Gibson and AI-generated worlds. Our end-to-end policy enables efficient adaptation to downstream tasks, such as apple picking and image-goal navigation, outperforming from-scratch baselines. Please see video results at https://recuriosity.github.io/.
Lily Goli, Justin Kerr, Daniele Reda +3
May 21, 2026cs.RO

Real-Time Auto-Optimization in Unknown Environments via Structure-Exploiting Dual Control for Exploration and Exploitation

This paper develops a fast numerical dual control for exploration and exploitation (DCEE) method to address auto-optimization problems in unknown environments. In auto-optimization problems, the optimal operating condition is unknown a priori and may vary with the environment. As in classical dual control techniques, computational burden remains a major concern in DCEE for active learning. Existing DCEE methods provide a principled exploration-exploitation objective, but mainly realized through standard optimization packages or explicit gradient-type update laws, where the numerical structure of the DCEE has not been fully exploited. This paper shows that the reward function in DCEE has an inherent convex-over-nonlinear structure, where the exploitation and exploration terms form a unified nonlinear residual map equipped with a convex outer loss. Benefiting from this structure, a structure-exploiting numerical method is developed by linearizing only the nonlinear residual map while preserving the convex outer loss. Thus, each subproblem is transformed into a structured convex form that can be solved reliably. The resulting generalized Gauss-Newton Hessian approximation is positive semidefinite and depends only on first-order derivatives, thereby supporting fast online computation. The proposed method is evaluated on a vehicle cruising auto-optimization problem and compared with existing methods. Simulation and hardware-in-the-loop experimental results show that the proposed method improves control performance and achieves a speedup of approximately one order of magnitude, with a microsecond-level maximum computation time of only 83 μs on a typical vehicle embedded CPU.
Shiying Dong, Haoyang Yang, Qiwei Liu +1
May 21, 2026eess.SY

Kernel-Based Safe Exploration in Deep Reinforcement Learning

Safety has been a major concern when deploying deep reinforcement learning algorithms in the real world. A promising direction that ensures that the learned policy does not visit unsafe regions is to learn a \emph{barrier function} along with the policy. A barrier is a function from states to reals that assigns low values to the initial states, high values to the unsafe states, and decreases in expectation on each transition; such a function can be used to bound the probability of reaching unsafe states. Previous attempts learned a barrier function directly from exploration data, but this required either large amounts of data or restrictions on the system dynamics. In this paper, we show how kernel embeddings can be used to learn barrier functions during deep reinforcement learning for stochastic systems with unknown dynamics. Our algorithm, \emph{kernel-based safe exploration (KBSE)}, learns an optimal policy and a barrier simultaneously during exploration. The barriers are computed iteratively, represented as conditional mean embeddings, and provide better probabilistic safety guarantees with more exploration. The exploration algorithm uses the learned barrier functions to identify safety violations. In the case of violation, it intervenes to modify the unsafe action to a safe action, thereby ensuring that the exploration is restricted to actions that bound the probability of reaching unsafe states. We evaluate KBSE on several complex continuous control benchmarks. Experimental results establish our new algorithm to be suitable for synthesizing control policies that are probabilistically safe without degradation in reward accumulation.
Rupak Majumdar, Nikhil Singh, Sadegh Soudjani
May 21, 2026cs.AI

ExComm: Exploration-Stage Communication for Error-Resilient Agentic Test-Time Scaling

A common failure mode in long-horizon agentic test-time scaling is error propagation, where factual errors or invalid deductions introduced at intermediate steps persist in the agent's belief state and contaminate later reasoning. Existing test-time scaling methods provide limited control over this process, as they often rely on agents to detect their own mistakes, select among flawed trajectories, or refine solutions only after errors have already shaped the reasoning path. We propose ExComm, a communication protocol for exploration-stage agentic test-time scaling. ExComm is motivated by the empirical observation that the majority of intermediate errors in parallel agentic reasoning produce detectable cross-agent factual conflicts. Leveraging the iterative structure of agentic workflows, ExComm periodically audits agent belief states to detect such conflicts, resolves them through a dedicated tool-based verification loop, and returns concise, targeted feedback to the involved agents. Corrections are incorporated through soft belief updates, which append verified feedback rather than overwriting existing beliefs. Furthermore, to prevent collapsing trajectory diversity due to communication, ExComm further introduces a trajectory diversification module that redirects redundant trajectories toward orthogonal strategies. Experiments on AIME 2024, AIME 2025, and GAIA with Gemini-2.5-Flash-Lite and Qwen3.5-4B show that ExComm consistently outperforms strong test-time scaling baselines, achieving average performance gains of 5.7% and 5.0% over the best-performing baselines, respectively. Further analyses demonstrate improved error recovery, favorable scaling behavior, stronger diversity than adapted communication baselines, and the best performance-cost trade-off among the evaluated methods.
Woomin Song, Beomjun Kim, Daewon Choi +4
May 21, 2026cs.LG

LABO: LLM-Accelerated Bayesian Optimization through Broad Exploration and Selective Experimentation

The high cost and data scarcity in scientific exploration have motivated the use of large language models (LLMs) as knowledge-driven components in Bayesian optimization (BO). However, existing approaches typically embed LLMs directly into the sampling or surrogate modeling pipeline, without fully leveraging their significantly lower evaluation cost compared to real-world experiments. To address this limitation, we propose LLM-Accelerated Bayesian Optimization (LABO), a framework that combines LLM predictions with experimental observations within a single BO loop. LABO employs a gating criterion to dynamically balance the reliance on LLM predictions versus actual experiments. By leveraging inexpensive LLM evaluations to broadly explore the search space and reserving costly real experiments only for regions with high uncertainty, LABO achieves more sample-efficient optimization. We provide a theoretical analysis with a cumulative regret bound that formalizes this efficiency gain. Empirical results across diverse scientific tasks demonstrate that LABO consistently outperforms existing methods under identical experimental budgets. Our results suggest that LABO offers a practical and theoretically grounded approach for integrating LLMs into scientific discovery workflows.
Zhuo Chen, Xinzhe Yuan, Jianshu Zhang +8
May 21, 2026cs.RO

A Visitation Grid for Complete Coverage Foraging in Robot Swarms

The complete collection of sparse resources in large, unknown environments remains a challenging problem for autonomous robot swarms. Previous studies have shown that a substantial portion of total mission time is consumed during the final stage of collection, where only a small fraction of randomly scattered resources remain. Consequently, many existing swarm foraging algorithms (search and collection) focus on collecting most resources within a limited time window, rather than improving end-stage efficiency for collecting all resources. We propose a grid-based stochastic foraging strategy that explicitly reduces redundant visits and accelerates late-stage collection. The unknown search area is partitioned into a grid map, which is maintained by a lightweight central server. To maintain scalability, both robots and the server operate within limited memory and computational constraints. The server updates the grid-level visitation counts based on robot-reported locations, producing a global estimate of the exploration density. For each new foraging trip, a robot selects its next search area from a local 3 X 3 neighborhood of grids probabilistically with the lowest visitation count, thus biasing exploration toward under-visited regions while maintaining stochasticity. Extensive simulation experiments demonstrate that the proposed strategy consistently outperforms the canonical centrally placed baseline foraging algorithm (CPFA). Compared to CPFA, the proposed method reduces the total collection time by up to 33% and improves collection efficiency by more than 48% during the final stage of the mission. These results indicate that the proposed strategy is robust, flexible, and scalable for near-complete and complete resource collection in robot swarms and can serve as a general enhancement for stochastic swarm foraging methods under limited onboard resources.
Qi Arturo Gonzalez, Yifeng Gao, Li Zhang +1
May 20, 2026cond-mat.stat-mech

MetaDNS: Enhancing Exploration in Discrete Neural Samplers via Well-Tempered Metadynamics

Sampling from discrete distributions with multiple modes and energy barriers is fundamental to machine learning and computational physics. Recent discrete neural samplers like MDNS suffer from mode collapse and fail to sample high-energy barrier regions between modes, which is critical for free energy estimation and understanding phase transitions. We propose Metadynamics Discrete Neural Sampler (MetaDNS), a general framework integrating well-tempered metadynamics into discrete diffusion or autoregressive samplers. By maintaining an adaptive, history-dependent bias potential along selected low-dimensional coordinates, MetaDNS forces exploration of previously inaccessible regions, enabling free energy reconstruction infeasible with standard neural samplers due to a lack of high-energy samples. On challenging low-temperature benchmarks including Ising, Potts, and the copper-gold binary alloy, MetaDNS reproduces the thermodynamic distribution. Compared to MCMC-based metadynamics, MetaDNS also achieves comparable exploration requiring fewer bias deposition steps.
Xiaochen Du, Juno Nam, Jaemoo Choi +7
May 20, 2026cs.LG

APEX: Autonomous Policy Exploration for Self-Evolving LLM Agents

LLM agents have shown strong performance across a wide range of complex tasks, including interactive environments that require long-horizon decision making. But these agents cannot learn on the fly at test time. Self-evolving agents address this by accumulating memory and reflection across episodes rather than requiring model-weight updates. However, these agents often suffer from exploration collapse: as memory grows, behavior concentrates around familiar high-reward routines, reducing the chance of discovering better alternatives. To address this problem, we propose Autonomous Policy EXploration (APEX), which builds and maintains an explicit strategy space through a strategy map-a directed acyclic graph of milestones with prerequisite dependency edges. In APEX, Fork Discovery expands the map with evidence-grounded unexplored directions, while Policy Selection balances exploration and exploitation during planning. Evaluated on nine Jericho text-adventure games and WebArena, a realistic web interaction benchmark, APEX outperforms all baselines. Extensive ablations validate each component's contribution and demonstrate robustness across diverse settings, demonstrating APEX's effectiveness for sustained exploration in self-evolving agents.
Yibo Li, Jiashuo Yang, Zhi Zheng +5
May 20, 2026cs.LG

CIG: Exploration via Conditional Information Gain

Intrinsic rewards for exploration in reinforcement learning condition on different contexts: lifelong rewards score each transition against accumulated experience but ignore within-rollout redundancy; episodic rewards penalize intra-trajectory repetition but discard lifetime progress. Hybrid methods combine both signals through heuristic weights or require Gaussian-process dynamics that do not scale beyond low-dimensional state spaces. Trajectory-level information gain decomposes into per-step terms that condition on the replay buffer and rollout prefix simultaneously, but remains intractable for deep models. We derive the Conditional Information Gain (CIG) reward as a tractable surrogate: a log-determinant objective over an ensemble disagreement kernel whose Cholesky factorization yields causal per-step rewards that retain both conditioning sets while scaling to high-dimensional state spaces. We instantiate CIG in a model-based setting, where rollouts are short and within-rollout corrections remain largely unexplored. Across twelve tasks spanning discrete (MiniGrid) and continuous control (OGBench), in both clean and stochastic-distractor settings, CIG outperforms or matches prior exploration methods while remaining robust to stochastic distractors.
Tim Joseph, Marcus Fechner, Philipp Stegmaier +2
May 20, 2026math.AP

Lower Bounds for Advection-Diffusion Equations: An Exploration with AI-Generated Proofs

We establish explicit lower bounds for advection-diffusion equations in three settings: a polynomial H˙−1\dot H^{-1} bound for inviscid shears with u∈Lt∞Wy1,1u\in L^\infty_t W^{1,1}_y, a uniform positive lower bound on the mixing scale for diffusive shears, and an exponential L2L^2 bound for rapidly oscillating time-periodic flows. All constants are explicit in the data. The proofs were generated entirely by a multi-agent math proving system, QED, without expert human intervention, serving as a test of AI's capability to produce rigorous mathematics.
Chenyang An, Xiaoqian Xu
May 19, 2026cs.RO

TravExplorer: Cross-Floor Embodied Exploration via Traversability-Aware 3-D Planning

Zero-shot Object Navigation (ZSON) has shown promise for open-vocabulary target search in unseen environments, yet most existing systems remain tied to planar representations and single-floor assumptions. These assumptions become inadequate in real buildings, where navigation involves floors, stairs, landings, and vertically overlapping spaces. This article presents TravExplorer, a cross-floor embodied exploration framework that couples zero-shot semantic guidance with traversability-aware 3-D planning. TravExplorer maintains a unified volumetric map that distinguishes occupied structures from robot-reachable support surfaces and extracts traversable frontiers from connected support surfaces, including floors, stairs, and landings. A FOV-aware active perception strategy further resolves incomplete observations during cross-floor traversal. To reduce semantic-reasoning latency, a lightweight guidance module aligns a probabilistic instance map from online open-vocabulary segmentation with a spatial value map from fast image-to-text matching. Based on these geometric and semantic memories, a hierarchical planner performs target-aware frontier touring over object hypotheses, traversable frontiers, and stair landmarks, and generates executable cross-floor motions through foothold-guided 3-D search and vertically constrained local trajectory optimization. Experiments over 4,195 simulated episodes on HM3D and MP3D demonstrate consistent advantages over representative ObjectNav baselines. Fifty real-world trials on a Unitree Go2 further validate open-vocabulary target search across single-floor and cross-floor indoor environments without prior maps or human intervention. The code will be released at https://github.com/wuyi2121/TravExplorer.
Han Zheng, Zhe Chen, Yudong Huang +4
May 19, 2026cs.AI

Beyond Mode Collapse: Distribution Matching for Diverse Reasoning

On-policy reinforcement learning methods like GRPO suffer from mode collapse: they exhibit reduced solution diversity, concentrating probability mass on a single solution once discovered and ceasing exploration of alternative strategies. We show this stems from reverse KL minimization's mode-seeking behavior, which reinforces the first high-reward trajectory found rather than maintaining a distribution over multiple diverse solutions. We propose DMPO (Distribution-Matching Policy Optimization), which prevents mode collapse through principled approximation of forward KL minimization. DMPO constructs a group level target distribution over sampled trajectories proportional to their rewards, then aligns the policy distribution to this target. This provides mode-covering behavior without requiring sampling from the intractable global target distribution, enabling sustained exploration throughout training. We validate DMPO on NP-hard combinatorial optimization, where exponentially many feasible solutions exist but only a few approach optimality, an ideal testbed for evaluating exploration. DMPO achieves 43.9% Quality Ratio on text-based NP-Bench (vs. GRPO's 40.1%) and 43.1% on vision-based NP-Bench (vs. 38.4%), demonstrating 9% and 12% relative improvements respectively. These gains generalize to mathematical reasoning (+2.0%) and out-of-domain tasks (+2.3%), showing that diversity-preserving training enhances general reasoning capabilities across modalities. Our work establishes distribution matching as a practical, principled approach to preventing mode collapse in on-policy RL, with consistent quality improvements demonstrating sustained exploration across diverse reasoning tasks.
Xiaozhe Li, Yang Li, Xinyu Fang +10
May 19, 2026cs.AI

Generative Auto-Bidding with Unified Modeling and Exploration

Automated bidding is central to modern digital advertising. Early rule-based methods lacked adaptability, while subsequent Reinforcement Learning approaches modeled bidding as a Markov Decision Process but struggled with long-term dependencies. Recent generative models show promise, yet they lack explicit mechanisms to balance exploration and safety, relying solely on action perturbations or trajectory guidance without a safety fallback. This results in inefficient exploration and elevated financial risk for advertising platforms. To address this gap, we propose GUIDE (Generative Auto-Bidding with Unified Modeling and Exploration), a framework that synergistically integrates directed exploration with a safe fallback mechanism. GUIDE employs a Decision Transformer (DT) to jointly model historical bidding actions and environmental state transitions. A Q-value module guides the DT's exploration via regularization constraints, while an Inverse Dynamics Module (IDM) leverages DT-predicted future states to infer robust, behaviorally consistent actions as a safe policy fallback. The Q-value module then adaptively selects the final action between these two options, balancing exploration and safety. Together, these components form an integrated "explore-safeguard-select" pipeline that unifies efficiency and safety. We conduct extensive experiments on public datasets, in simulated auction environments, and through large-scale online deployment on Taobao, a leading Chinese advertising platform. Results show GUIDE consistently outperforms state-of-the-art baselines across all scenarios. In real-world deployment, GUIDE achieves notable gains: +4.10% ad GMV, +1.40% ad clicks, +1.66% ad cost, and +3.52% ad ROI, demonstrating its effectiveness and strong industrial applicability.
Mingming Zhang, Feiqing Zhuang, Na Li +7
May 19, 2026cs.CR

Exploring and Developing a Pre-Model Safeguard with Draft Models

Large Language Model (LLM) alignment remains vulnerable to jailbreak attacks that elicit unsafe responses, motivating pre-model and post-model guards. Pre-model guards audit the safety of prompts before invoking target models. However, relying solely on the prompt often leads to high false-negative rates (i.e., jailbreak attacks go undetected). Post-model guards address this issue by auditing both the user prompt and the target model's response. However, they incur a high computational cost, including increased token usage and processing time, because they operate after target model inference. In this paper, we introduce a safeguard design that leverages the transferability of jailbreak attacks to enforce prompt safety before target model inference. We first conduct a systematic study of jailbreak transferability, particularly from LLMs to small language models (SLMs). Through these experiments, we identify key factors influencing transferability. Building on these insights, we observe that responses from smaller draft models reflect the safety implications of those from large target models; \ie given a jailbreak prompt constructed for an LLM, an SLM is likely to be triggered to generate an unaligned response. Based on this observation, our safeguard design leverages speculative inference with SLMs to generate a set of draft responses. It then feeds the original prompt and these drafts into existing guards to predict their safety. We demonstrate that this design reduces the false-negative rate of pre-model guards and offers a low \Efficiency alternative to post-model guards. \textcolor{red}{\bf Notice: This paper contains examples of harmful language.}
Hongyu Cai, Arjun Arunasalam, Yiming Liang +2
May 19, 2026cs.AI

Not all uncertainty is alike: volatility, stochasticity, and exploration

Adaptive decision-making in biological and artificial intelligence requires balancing the exploitation of known outcomes with the exploration of uncertain alternatives. Although prior work suggests that uncertainty generally promotes exploration, it has typically treated distinct sources of environmental uncertainty as equivalent. We consider environments with latent reward states that drift over time (volatility) and are observed through noisy outcomes (stochasticity). Both increase posterior uncertainty, yet we show they drive optimal exploration in opposite directions: volatility enhances it, stochasticity suppresses it. We establish this asymmetry formally by extending the Gittins index framework to Gaussian state-space bandits with latent dynamics. We further derive Cause-Aware Uncertainty-Sensitive Exploration (CAUSE), a closed-form exploration bonus obtained via control-as-inference that inherits the same monotonicities. CAUSE outperforms standard exploration strategies in environments with heterogeneous noise structure, and also improves on a Gittins-per-arm policy whose rested-bandit optimality does not transfer to restless settings. Learning and exploration are governed by the same noise-inference asymmetry, and the framework predicts that pathological noise inference produces \emph{reversed} rather than merely impaired exploration, with implications for computational accounts of psychiatric conditions.
Payam Piray
May 18, 2026cs.CV

ESI-Bench: Towards Embodied Spatial Intelligence that Closes the Perception-Action Loop

Spatial intelligence unfolds through a perception-action loop: agents act to acquire observations, and reason about how observations vary as a function of action. Rather than passively processing what is seen, they actively uncover what is unseen - occluded structure, dynamics, containment, and functionality that cannot be resolved from passive sensing alone. We move beyond prior formulations of spatial intelligence that assume oracle observations by recasting the observer as an actor. We introduce ESI-BENCH, a comprehensive benchmark for embodied spatial intelligence spanning 10 task categories and 29 subcategories built on OmniGibson, grounded in Spelke's core knowledge systems. Agents must decide what abilities to deploy - perception, locomotion, and manipulation - and how to sequence them to actively accumulate task-relevant evidence. We conduct extensive experiments on state-of-the-art MLLMs and find that active exploration substantially outperforms passive counterparts, with agents spontaneously discovering emergent spatial strategies without explicit instructions, while random multi-view often adds noise rather than signal despite consuming far more images. Most failures stem not from weak perception but from action blindness: poor action choices lead to poor observations, which in turn drive cascading errors. While explicit 3D grounding stabilizes reasoning on depth-sensitive tasks, imperfect 3D representation proves more harmful than 2D baselines by distorting spatial relations. Human studies further reveal that unlike humans who seek falsifying viewpoints and revise beliefs under contradiction, models commit prematurely with high confidence regardless of evidence quality, exposing a metacognitive gap that neither better perception nor more embodied interaction alone can close.
Yining Hong, Jiageng Liu, Han Yin +5
May 18, 2026cs.CL

A Pilot Benchmark for NL-to-FOL Translation in Planetary Exploration

Future planetary exploration envisions autonomous robotic agents operating under severe communication constraints, without global positioning, and with minimal human intervention. In such environments, agents must not only perceive and act, but also reason over mission objectives, operational constraints, and evolving environmental conditions. While prior work has largely focused on perception and control, the translation of high-level mission knowledge into structured, machine-interpretable representations remains underexplored. We introduce a pilot benchmark for translating natural language (NL) into First-Order Logic (FOL) within the domain of planetary exploration. The dataset is constructed from real mission documentation sourced from NASA's Planetary Data System (PDS), spanning missions from 2003 to 2013. These documents describe mission phases such as launch, boost, coast, cruise, and orbital operations in rich natural language. We manually annotate these documents with corresponding FOL representations that capture temporal structure, agent roles, and operational dependencies. In addition, we provide structured predicate vocabularies and typed constants to enable controlled experimentation with varying levels of prior knowledge. This pilot benchmark provides a foundation for research at the intersection of language understanding and formal reasoning, grounded in real-world, safety-critical mission data. The dataset is provided at: https://github.com/HaydenMM/planetary-logic-benchmark/blob/main/pilot_benchmark.json
Hayden Moore, Suman Saha, Mahfuza Farooque
May 17, 2026cs.RO

From a Single Demonstration to a General Policy for Contact-Rich Manipulation

We present a Learning from Demonstration (LfD) framework that achieves one-shot generalization in multi-stage, contact-rich manipulation tasks. Central to our approach is the utilization of environmental constraints as the inductive bias. By representing a demonstration as a sequence of behaviors that exploit environmental constraints, the robot separates task-general structure -- the constraint types and their transitions -- from instance-specific details such as exact demonstration trajectories, poses, and local geometries. Our four-stage pipeline builds a complete policy on this representation: the robot first abstracts a single demonstration into environmental-constraint primitives, then disambiguates them through self-guided exploration, next assimilates targeted human corrections that handle out-of-distribution variations, and finally recovers the abstracted-away details online through compliant interaction. Because the resulting policy follows constraints rather than mimics trajectories, it generalizes across object poses, local geometries, and unmodeled contact dynamics. We validate our approach on seven real-world multi-stage contact-rich manipulation tasks and achieve over 90% success. These extensive experimental results establish environmental constraints as fundamental building blocks for efficient generalization in learning from demonstration.
Xing Li, Oliver Brock
May 15, 2026cs.AI

ScreenSearch: Uncertainty-Aware OS Exploration

Desktop GUI agents operate under partial observability: visually similar screens can correspond to different underlying workflow states, so locally plausible actions can lead to sharply different outcomes. We frame this as a problem of computer/OS state exploration, where effective behavior requires both expanding the reachable frontier and reducing ambiguity before committing. We present ScreenSearch, a system that combines structural screen retrieval and deduplication with an ambiguity-aware PUCT graph-bandit for large-scale desktop exploration. The retrieval layer converts UIA trees into location-aware structural features, indexes related screens through sparse token search and metadata filters, and maintains a shared deduplicated state graph across VM workers. On top of this graph, we define a scalable ambiguity signal based on matched-action outcome dispersion. If similar screens produce different next states under the same action signature, the state should be probed further rather than treated as resolved. We use this signal together with frontier rewards to drive large-scale exploration and replay-start policy evaluation over the shared graph. Across 11 desktop applications, ScreenSearch collects over 1M screenshots and over 30K deduplicated states, yielding large exploration corpora with substantial cross-application and within-application diversity. On a fixed replay-start slice, we observe a clear novelty--ambiguity trade-off: some policies reduce ambiguity quickly while discovering little frontier. Ambiguity reduction alone is therefore not a sufficient exploration objective. Appendix ablations show that stronger proposal priors can materially improve unique-state discovery during corpus building. These results suggest that state identity, proposal quality, and ambiguity-aware search all matter when deciding when to probe and when to commit.
Michael Solodko, Justin Wagle
May 15, 2026cs.CV

Embedding-perturbed Exploration Preference Optimization for Flow Models

Recent advancements have established Reinforcement Learning (RL) as a pivotal paradigm for aligning generative models with human intent. However, group-based optimization frameworks (e.g., GRPO) face a critical limitation: the rapid decay of intra-group variance. As the distinctiveness among samples within a group diminishes, the variance approaches zero. This eliminates the very learning signal required for optimization, rendering the process unstable and forcing the policy into premature stagnation or reward hacking. Existing strategies, such as varying the initial noise or increasing group sizes, often fail to address this fundamental issue, resulting in training instability or diminishing returns. To overcome these challenges, we propose Embedding-perturbed Exploration Preference Optimization (E2PO)\textbf{Embedding-perturbed Exploration Preference Optimization (}E^2\textbf{PO)}, a novel framework that sustains optimization through embedding-level perturbation. Our method introduces structured, embedding-level perturbations within sample groups, guaranteeing a robust variance that preserves the discriminative signal throughout the training process. Extensive experiments demonstrate that our approach significantly outperforms state-of-the-art baselines, achieving a more faithful alignment with human preference.
Sujie Hu, Chubin Chen, Jiashu Zhu +3
May 15, 2026cs.AI

Nudging Beyond the Comfort Zone: Efficient Strategy-Guided Exploration for RLVR

Reinforcement learning with verifiable rewards (RLVR) has emerged as a scalable paradigm for improving the reasoning capabilities of large language models. However, its effectiveness is fundamentally limited by exploration: the policy can only improve on trajectories it has already sampled. While increasing the number of rollouts alleviates this issue, such brute-force scaling is computationally expensive, and existing approaches that modify the optimization objective provide limited control over what is explored. In this work, we propose NudgeRL, a framework for structured and diversity-driven exploration in RLVR. Our approach introduces Strategy Nudging, which conditions each rollout on lightweight, strategy-level contexts to induce diverse reasoning trajectories without relying on expensive oracle supervision. To effectively learn from such structured exploration, we further propose a unified objective, which decomposes the reward signal into inter- and intra-context components and incorporates a distillation objective to transfer discovered behaviors back to the base policy. Empirically, NudgeRL outperforms standard GRPO with up to 8 times larger rollout budgets, while outperforming oracle-guided RL baseline on average across five challenging math benchmarks. These results demonstrate that structured, context-driven exploration can serve as an efficient and scalable alternative to both brute-force rollout scaling and feasibility-oriented methods based on privileged information. Our code is available at https://github.com/tally0818/NudgeRL.
Chanuk Lee, Sangwoo Park, Minki Kang +1
May 14, 2026cs.CV

U-SEG: Uncertainty in SEGmentation -- A systematic multi-variable exploration

In this study, we explore in depth a few under-studied topics at the intersection of uncertainty estimation and segmentation. Prior work has shown that the quality of uncertainty estimates can be very sensitive to a range of variables. As one of the main uses of uncertainty estimation is to help identify and deal with prediction errors in practical scenarios, any factors that affect this must be clearly identified. For example, do more challenging domains or different datasets and architectures result in worse performance when using uncertainty estimates? Can prior frames in a video sequence in fact provide useful uncertainty estimates comparable to other approaches? Is it possible to combine uncertainty estimation approaches, taking advantage of sample diversity, to get better estimates? Finally, when might it make sense to use an ensemble-based uncertainty estimate over a deterministic network? We address these questions by creating a framework for and executing a large scale study across many variables such as datasets, backbones, and downstream tasks, for both semantic and panoptic segmentation. We find that a) the more challenging task of panoptic segmentation usually results in worse performance while high performance variance between datasets and backbones indicates that generalization is not guaranteed, b) time series samples can be useful for specific configurations, but in many cases are not worth the cost, c) sample diversity shows the most promise in the downstream task of calibration, but otherwise fails to beat simpler alternatives, d) a deterministic approach is adequate for some downstream tasks, but ensembles allow for significant improvements if the right conditions can be achieved in deployment.
Michael Smith, Frank P. Ferrie
May 13, 2026cs.RO

Ergodic Imitation for Adaptive Exploration around Demonstrations

In robotics, a common challenge in imitation learning is the mismatch between training and deployment conditions, caused, for example, by environmental changes or imperfect observation and control. When a robot follows a nominal trajectory under such mismatch, it may become stuck and fail to complete the task. This calls for adaptive online exploration strategies that remain grounded in demonstrations. To this end, we propose an adaptive ergodic imitation approach that constructs a target distribution from the geometry of the retrieved demonstrations and uses it to generate trajectories that adaptively interpolate between tracking and exploration. Our method extends ergodic control beyond its traditional role in area-coverage and search by incorporating demonstrations into a retrieval-based receding-horizon framework for adaptive imitation.
Ziyi Xu, Cem Bilaloglu, Yiming Li +1
May 13, 2026cs.RO

LMPath: Language-Mediated Priors and Path Generation for Aerial Exploration

Traditional autonomous UAV search missions rely on geometric coverage patterns that ignore the semantic context of the target, leading to significant time waste in large-scale environments. In this paper we present LMPath, a pipeline for generating language-mediated exploration priors for Unmanned Aerial Vehicle (UAV) search missions that leverages semantics. Given a basic geofence and an object of interest prompt, LMPath uses generative language models to determine what regions of the environment should contain that object and a foundation vision model ran over satellite imagery to segment sub-regions that form the exploration prior. This prior can then be used to generate UAV paths with various objectives, such as minimizing the expected time to locate the object of interest, maximizing the probability that the object is found given a limited travel distance, or narrowing down the search space to sub-regions that are most likely to contain the object. To demonstrate it's capabilities, we used LMPath to generate various UAV paths and ran them using a real UAV over large-scale environments. We also ran simulations to demonstrate how paths generated using LMPath outperform traditional path planning approaches for search missions.
Jonathan A. Diller, Fernando Cladera, Camillo J. Taylor +1
May 13, 2026cs.CL

Merging Methods for Multilingual Knowledge Editing for Large Language Models: An Empirical Odyssey

Multilingual knowledge editing (MKE) remains challenging because language-specific edits interfere with one another, even when locate-then-edit methods work well in monolingual settings. This paper focuses on three issues: the effectiveness of vector merging methods for MKE, the extent to which Task Singular Vectors for Merging (TSVM) can reduce multilingual interference, and the influence of the weight scaling factor and rank compression ratio on performance. We evaluate six merging variants with two popular backbone large language models, two base knowledge editing methods, and 12 languages on the MzsRE benchmark under a large-scale batch-editing setting. Our results show that vector summation with shared covariance is the most reliable overall strategy, whereas simple summation without shared covariance performs poorly. TSVM improves performance in some settings, but its ability to mitigate multilingual interference is limited. We also find that performance is sensitive to both weight scale and rank ratio, with larger-than-default scaling and relatively low rank often yielding better results. These findings clarify the practical strengths and limits of current vector merging methods for MKE and provide guidance for future multilingual knowledge editing research.
Kunil Lee, Ki-Young Shin, Jong-Hyeok Lee +1
May 13, 2026cs.RO

Exploring Human-Robot Collaboration: Analysis of Interaction Modalities in Challenging Tasks

This work compares three interaction modalities for human-robot collaboration: passive, reactive, and proactive. We studied 18 participants assembling a seven-layer colored tower from memory while using nearby and distant blocks. In the passive modality participants worked alone; in the reactive modality a mobile robot helped only upon request; in the proactive modality it initiated brick delivery and error signaling without explicit requests. Although robot assistance increased completion time, most participants preferred collaboration: 67% preferred proactive behavior and 78% judged it most useful. These results suggest that timely proactive support can improve user experience in controlled collaborative tasks.
Simone Arreghini, Cristina Iani, Alessandro Giusti +3
May 13, 2026cs.LG

Delightful Exploration

Most exploration algorithms search broadly until uncertainty is resolved. When the action space is too large to resolve within budget, practitioners default to ε\varepsilon-greedy, which bounds disruption but spends its override blindly. We introduce \textit{Delight-gated exploration} (DE), a host--override rule that spends exploratory actions only when their prospective delight (expected improvement times surprisal) exceeds a gate price. This practical heuristic recovers a classical result: Pandora's reservation-value rule for costly search, with surprisal setting the effective inspection cost. Resolved arms exit the gate, fresh arms shut off above a prior-determined threshold, and selected linear-bandit overrides consume finite information budget. Across Bernoulli bandits, linear bandits, and tabular MDPs, the same hyperparameters transfer without retuning, and DE shows much weaker regret growth than Thompson Sampling and ε\varepsilon-greedy in the tested unresolved regimes. Delight improves acting for the same reason it improves learning: it prices scarce resources by the product of upside and surprisal.
Ian Osband
May 13, 2026cs.LG

Collaborating in Multi-Armed Bandits with Strategic Agents

We study collaborative learning in multi-agent Bayesian bandit problems, where strategic agents collectively solve the same bandit instance. While multiple agents can accelerate learning by sharing information, strategic agents might prefer to free-ride and avoid exploration. We consider a setting with persistent agents that participate in multiple time periods. This is in contrast to most previous works on incentives in multi-agent MAB, which assume short-lived agents, namely each agent has a single decision to make and optimizes their expected reward in that single decision. As in the multi-agent MAB model with incentives, our model does not have monetary transfers, and the only incentives are through information sharing. We propose \texttt{CAOS}, a mechanism that sustains collaboration as a Nash equilibrium while achieving strong regret guarantees. Our results demonstrate that collaborative exploration can be sustained purely through information sharing, achieving performance close to that of fully cooperative systems despite strategic behavior.
Idan Barnea, Ofir Schlisselberg, Yishay Mansour
May 12, 2026cs.LG

Delay-Empowered Causal Hierarchical Reinforcement Learning

Many real-world tasks involve delayed effects, where the outcomes of actions emerge after varying time lags. Existing delay-aware reinforcement learning methods often rely on state augmentation, prior knowledge of delay distributions, or access to non-delayed data, limiting their generalization. Hierarchical reinforcement learning, by contrast, inherently offers advantages in handling delays due to its hierarchical structure, yet existing methods are restricted to fixed delays. To address these limitations, we propose Delay-Empowered Causal Hierarchical Reinforcement Learning (DECHRL). DECHRL explicitly models both the causal structure of state transitions and their associated stochastic delay distributions. These are then incorporated into a delay-aware empowerment objective that drives proactive exploration toward highly controllable states, thereby improving performance under temporal uncertainty. We evaluate DECHRL in modified 2D-Minecraft and MiniGrid environments featuring stochastic delays. Experimental results show that DECHRL effectively models temporal delays and significantly outperforms baselines in decision-making under temporal uncertainty.
Chenran Zhao, Dianxi Shi, Haotian Wang +4
May 12, 2026cs.RO

TMRL: Diffusion Timestep-Modulated Pretraining Enables Exploration for Efficient Policy Finetuning

Fine-tuning pre-trained robot policies with reinforcement learning (RL) often inherits the bottlenecks introduced by pre-training with behavioral cloning (BC), which produces narrow action distributions that lack the coverage necessary for downstream exploration. We present a unified framework that enables the exploration necessary to enable efficient robot policy finetuning by bridging BC pre-training and RL fine-tuning. Our pre-training method, Context-Smoothed Pre-training (CSP), injects forward-diffusion noise into policy inputs, creating a continuum between precise imitation and broad action coverage. We then fine-tune pre-trained policies via Timestep-Modulated Reinforcement Learning (TMRL), which trains the agent to dynamically adjust this conditioning during fine-tuning by modulating the diffusion timestep, granting explicit control over exploration. Integrating seamlessly with arbitrary policy inputs, e.g., states, 3D point clouds, or image-based VLA policies, we show that TMRL improves RL fine-tuning sample efficiency. Notably, TMRL enables successful real-world fine-tuning on complex manipulation tasks in under one hour. Videos and code available at https://weirdlabuw.github.io/tmrl/.
Matthew M. Hong, Jesse Zhang, Anusha Nagabandi +1
May 12, 2026cs.RO

Learning What Matters: Adaptive Information-Theoretic Objectives for Robot Exploration

Designing learnable information-theoretic objectives for robot exploration remains challenging. Such objectives aim to guide exploration toward data that reduces uncertainty in model parameters, yet it is often unclear what information the collected data can actually reveal. Although reinforcement learning (RL) can optimize a given objective, constructing objectives that reflect parametric learnability is difficult in high-dimensional robotic systems. Many parameter directions are weakly observable or unidentifiable, and even when identifiable directions are selected, omitted directions can still influence exploration and distort information measures. To address this challenge, we propose Quasi-Optimal Experimental Design (Q{\footnotesize OED}), an adaptive information objective grounded in optimal experimental design. Q{\footnotesize OED} (i) performs eigenspace analysis of the Fisher information matrix to identify an observable subspace and select identifiable parameter directions, and (ii) modifies the exploration objective to emphasize these directions while suppressing nuisance effects from non-critical parameters. Under bounded nuisance influence and limited coupling between critical and nuisance directions, Q{\footnotesize OED} provides a constant-factor approximation to the ideal information objective that explores all parameters. We evaluate Q{\footnotesize OED} on simulated and real-world navigation and manipulation tasks, where identifiable-direction selection and nuisance suppression yield performance improvements of \SI{35.23}{\percent} and \SI{21.98}{\percent}, respectively. When integrated as an exploration objective in model-based policy optimization, Q{\footnotesize OED} further improves policy performance over established RL baselines.
Youwei Yu, Jionghao Wang, Zhengming Yu +2
May 11, 2026cs.SD

Exploring Token-Space Manipulation in Latent Audio Tokenizers

Neural audio codecs provide compact discrete representations for speech generation and manipulation. However, most codecs organize tokens as frame-level sequences, making it difficult to study or intervene on global factors of variation. In this work, we propose the Latent Audio Tokenizer for Token-space Editing (LATTE) that appends a fixed set of learnable latent tokens to the audio feature sequence and retains only these tokens for quantization and decoding. This design produces a compact, non-temporally aligned bottleneck in which each token can aggregate global information across the full utterance. We show that the resulting tokenizer preserves competitive reconstruction quality in low-bitrate speech coding settings while enabling simple token-space interventions. In particular, we find that swapping selected latent token positions between utterances can modify global attributes, such as speaker identity and background noise, and we evaluate these interventions on voice conversion and denoising tasks. Our results suggest that compact latent audio tokenizers can support controllable audio manipulation without supervision in task-specific editing models.
Francesco Paissan, Luca Della Libera, Mirco Ravanelli +1
May 11, 2026cs.AI

The Metacognitive Probe: Five Behavioural Calibration Diagnostics for LLMs

The Metacognitive Probe is an exploratory five-task, 15-slot diagnostic that decomposes an LLM's confidence behaviour into five behaviourally-distinct dimensions: confidence calibration (T1-CC), epistemic vigilance (T2-EV), knowledge boundary (T3-KB), calibration range (T4-CR), and reasoning-chain validation (T5-RCV). It is evaluated on N=8 frontier models and N=69 humans. The instrument is motivated by Flavell (1979) and Nelson and Narens (1990) but operates on observable confidence-correctness alignment; it is not a validated cross-species metacognition scale, and the pre-specified human developmental hypothesis was falsified. Composite benchmarks (MMLU, BIG-Bench, HELM, GPQA) ask whether a model produces a correct response. They are silent on whether the model knows when its response is wrong. A model can score 80 on a composite calibration benchmark and still be wildly overconfident in narrow pockets the aggregate cannot surface. The Metacognitive Probe surfaces those pockets. Our headline is a 47-point within-model dissociation in Gemini 2.5 Flash: panel-best within-task calibration (T1-CC = 88; Spearman rho = +0.551, 95% CI [+0.14, +0.80], p = 0.005) and panel-worst cross-task difficulty prediction (T4-CR = 41; sigma_conf = 1.4 across twelve factoids).
Rafael C. T. Oliveira
May 10, 2026eess.SY

Safe Exploration for Nonlinear Processes Using Online Gaussian Process Learning

This paper proposes a safe data-driven control framework for nonlinear systems with partially known dynamics. The method ensures stability and constraint satisfaction during online learning, assuming only a stabilizable linear approximation of the process is available. Unmodeled nonlinear dynamics are captured by a Gaussian process residual learned in real time. Safety is enforced through a probabilistic control-invariant set derived from Lyapunov theory, guaranteeing high-probability stability. A convex quadratic program computes control inputs that maximize information gain while respecting probabilistic safety constraints. The framework provides finite-sample safety guarantees and allows adaptive expansion of the invariant set as uncertainty decreases. Numerical results validate the approach, demonstrating safe and informative exploration under model uncertainty: the safe set expands by about 30% while the Gaussian process root-mean-square error drops from 1.11 to 0.03.
Stefano Tonini, Soroush Rastegarpour, Hamid Reza Feyzmahdavian +2
May 9, 2026cs.AI

Learning to Explore: Scaling Agentic Reasoning via Exploration-Aware Policy Optimization

Recent advancements in agentic test-time scaling allow models to gather environmental feedback before committing to final actions. A key limitation of existing methods is that they typically employ undifferentiated exploration strategies, lacking the ability to adaptively distinguish when exploration is truly required. In this paper, we propose an exploration-aware reinforcement learning framework that enables LLM agents to adaptively explore only when uncertainty is high. Our method introduces a fine-grained reward function via variational inference that explicitly evaluates exploratory actions by estimating their potential to improve future decision-making, together with an exploration-aware grouping mechanism that separates exploratory actions from task-completion actions during optimization. By targeting informational gaps, this design allows agents to explore selectively and transition to execution as soon as the task context is clear. Empirically, we demonstrate that our approach achieves consistent improvements across a range of challenging text-based and GUI-based agent benchmarks. Code is available at https://github.com/HansenHua/EAPO-ICML26 and models are available at https://huggingface.co/hansenhua/EAPO-ICML26.
Xingyuan Hua, Sheng Yue, Ju Ren
May 9, 2026cs.AI

How You Begin is How You Reason: Driving Exploration in RLVR via Prefix-Tuned Priors

Reinforcement learning with verifiable rewards (RLVR) recently thrives in large language model (LLM) reasoning tasks. However, the reward sparsity and the long reasoning horizon make effective exploration challenging. In practice, this challenge manifests as the \emph{entropy collapse} phenomenon, where RLVR improves single-rollout accuracy but fails to expand coverage on successful reasoning trajectories. Passive exploration techniques like entropy regularization tend to dismiss generation quality, resulting in noisy rollouts. In response to this issue, we propose an Information-Maximizing Augmented eXploration (IMAX) framework to train a pool of soft prefixes that reshapes the base model's prior over reasoning trajectories. Rather than relying on RL to incentivize exploration on top of the base model, each prefix acts as a trainable control knob that induces a distinct rollout distribution from the same backbone model. To encourage discovery of diverse and task-relevant reasoning behaviors, we derive an Information Maximization (InfoMax) reward to complement the verifiable rewards for RL training. IMAX is in general algorithm-agnostic and can be seamlessly integrated into existing RLVR pipelines. Experiment results have shown that across three backbone scales, IMAX consistently improves reasoning performance over standard RLVR, with gains up to 11.60% in Pass@4 and 10.57% in Avg@4.
Yifan Xu, Junren Chen, Yifan Chen
May 8, 2026cs.LG

Exploring and Exploiting Stability in Latent Flow Matching

In this work, we show that Latent Flow-Matching (LFM) models are robust to different types of perturbations, including data reduction and model capacity shrinkage. We characterize this stability by these models' tendency to generate similar outputs under identical noise seeds. We provide a perspective relating this phenomenon to flow matching theory, which indicates that this stability is inherent to the FM objective. We further exploit this stability to derive practical algorithms for more efficient training and inference. Concretely, first, we show that by training LFM models on significantly reduced datasets, performance is preserved, and in compute-constrained regimes, the model converges faster while maintaining quality. This yields multiple advantages, including savings in the training time due to faster convergence, and alleviating annotation effort when training conditional models. Second, LFM stability under architectural shrinkage gives rise to a two-model coarse-to-fine approach, one using a light-weight architecture for the first phase of the FM trajectory, and one with higher capacity for the second, thereby reducing the inference cost substantially. To determine which samples are informative, we introduce three sample-scoring criteria and evaluate them under standard metrics for generative models. Our results are thoroughly evaluated on multiple datasets, demonstrating the practical advantage of this stability, including data savings and a more than two-fold inference speedup while generating comparable outputs.
Rania Briq, Michael Kamp, Ohad Fried +2
May 8, 2026cs.CL

CA-SQL: Complexity-Aware Inference Time Reasoning for Text-to-SQL via Exploration and Compute Budget Allocation

While recent advancements in inference-time learning have improved LLM reasoning on Text-to-SQL tasks, current solutions still struggle to perform well on the most challenging tasks in the Bird-Bench (BIRD) benchmark. This is due to inadequate solution space exploration, which is necessary to uncover promising candidate queries that can be further refined to produce the correct output. To address this challenge, we introduce CA-SQL, a novel Text-to-SQL pipeline that utilizes the estimated difficulty of a task to dynamically scale the breadth of the exploration for generating solution candidates. In addition, we use a custom prompt seeding method, based on principles of evolutionary search, to further elicit exploratory behavior from the base LLM and a novel voting method to select the best candidate solution at the end of the search. Experiments demonstrate that our solution achieves a state-of-the-art score of 51.72% on the "challenging" tier of BIRD development set problems, using only GPT-4o-mini, out-performing other in-context learning approaches, even those that leverage larger models. Overall, our method attains a competitive 61.06% execution accuracy and 68.77% Soft F1 score on the BIRD development dataset.
James Petullo, Nianwen Xue
May 8, 2026cs.LG

Flatness and Gradient Alignment Are Both Necessary: Spectral-Aware Gradient-Aligned Exploration for Multi-Distribution Learning

Sharpness-aware and gradient-alignment methods have been shown to improve generalization, however each family of methods targets a single geometric property of the loss landscape, while ignoring the other. In this paper, we show that this omission is structurally unavoidable and that both flatness and gradient alignment should be considered in multi-distribution learning settings. Specifically, we derive an excess-risk decomposition that yields two additive leading-order terms: (i) an alignment term, controlled by the trace of Hˉ−1Σg\bar{H}^{-1}Σ_g and (ii) a curvature term, controlled by Hˉ\bar{H}, where Hˉ\bar{H} is the average Hessian and ΣgΣ_g is the covariance of the gradient across distributions. Notably, Hˉ\bar{H} appears inverted in one and non-inverted in the other. We further show, via a counterexample, that neither quantity bounds the other in general, so no algorithm targeting only one term can guarantee low excess risk. Motivated by this decomposition, we propose SAGE (Spectral-Aware Gradient-Aligned Exploration) that targets both terms. The curvature component replaces SAM's gradient-scaled perturbation with the polar factor of each layer's gradient matrix, computed via Newton-Schulz iteration, so that the ascent step probes all directions with similar magnitude. On the other hand, the alignment component injects isotropic noise at the descent step, the magnitude of which scales with cross-distribution gradient disagreement. Experiments on five domain-generalization and two multi-task learning benchmarks show that the proposed method establishes a new state-of-the-art on DomainBed and acts as a general-purpose improvement to base MTL solvers, remaining competitive with, or even surpassing, state-of-the-art methods.
Aristotelis Ballas, Christos Diou
May 8, 2026cs.RO

Palm-sized Omnidirectional Vision-Based UAV Exploration with Sparse Topological Map Guidance

Classic exploration methods often rely on dense occupancy maps or high-resolution point clouds for frontier detection and path planning, resulting in substantial memory consumption and computational overhead. Moreover, micro UAVs under size, weight, and power (SWaP) constraints are not practical to be equipped with sensors like LiDAR to obtain accurate environmental geometric measurements. This paper presents a lightweight autonomous exploration system that leverages omnidirectional vision and sparse topological map guidance. Specifically, we utilize a multi-fisheye camera setup to achieve omnidirectional Field of View (FoV) and perform depth estimation. To address the limited depth estimation accuracy, frontiers are represented as potential unexplored regions characterized by topological nodes instead of explicit boundaries, enabling efficient identification of frontier regions without maintaining occupancy grids or global point clouds. Unlike classic dense representations, our approach abstracts the environment using a sparse topological map composed of key nodes and their descriptors, reducing memory consumption and computational demands. Global path planning is performed directly on the sparse graph. The proposed method is validated in both simulation and on a palm-sized vision-based UAV with an 11 cm wheelbase and a 400 g weight in real-world experiments, demonstrating that our method can achieve efficient exploration with extremely low computational consumption.
Zirui Wang, Xinjia Luo, Haotian Sun +3
May 8, 2026cs.MA

Decentralized Diffusion Policy Learning for Enhanced Exploration in Cooperative Multi-agent Reinforcement Learning

Cooperative multi-agent reinforcement learning (MARL) involves complex agent interactions and requires effective exploration strategies. A prominent class of MARL algorithms, decentralized softmax policy gradient (DecSPG), addresses this through energy-based policy updates. In practice, however, such energy-based policies are intractable to maintain and are commonly projected onto the Gaussian policy class. In this work, we show that the limited expressiveness of Gaussian policies severely hinders exploration in DecSPG, and this limitation worsens as the number of agents grows. To address this issue, we propose decentralized diffusion policy learning (DDPL), which parameterizes each agent's policy with a denoising diffusion probabilistic model, an expressive generative model that captures multi-modal action distributions for enhanced exploration. DDPL enables efficient online training of diffusion policies via importance sampling score matching (ISSM), a novel training method with theoretical guarantee. We evaluate DDPL on representative continuous-action MARL benchmarks, including multi-agent particle environment, multi-agent MuJoCo, IsaacLab, and JAX-reimplemented StarCraft multi-agent challenge, and observe consistently improved performance.
Yuyang Zhang, Haldun Balim, Na Li
May 7, 2026cs.AI

Nonsense Helps: Prompt Space Perturbation Broadens Reasoning Exploration

Reinforcement learning with verifiable rewards, particularly Group Relative Policy Optimization (GRPO), has significantly advanced the reasoning capabilities of Large Language Models (LLMs). However, in complex tasks, GRPO frequently suffers from the ``zero-advantage problem'': when all sampled rollouts for a query fail, the relative advantage collapses to zero. Consequently, the model loses effective training signals for these questions, wasting the training data and computational budget. While simply increasing the sampling budget for these questions is a common remedy, the static sampling policy inherently constrains reasoning exploration, limiting the success rate. In this paper, we propose Lorem Perturbation for Exploration (LoPE), a simple yet effective training framework to break this exploration bottleneck. We posit that task-irrelevant prompt-space perturbations can shift the model's output distribution enough to unlock orthogonal reasoning pathways for hard questions. Specifically, LoPE prepends sequences stochastically assembled from Lorem Ipsum vocabulary (a pseudo-Latin placeholder text) to the prompts before resampling. Experiments across 1.7B, 4B, and 7B models demonstrate that LoPE significantly outperforms resampling with the original prompts. Further analysis reveals that other Latin-based random sequences with low perplexity are also effective perturbations. Our results establish LoPE as a strong baseline for broadening exploration in LLM reinforcement learning.
Langlin Huang, Chengsong Huang, Jinyuan Li +3
May 6, 2026cs.LG

Data-dependent Exploration for Online Reinforcement Learning from Human Feedback

Online reinforcement learning from human feedback (RLHF) has emerged as a promising paradigm for aligning large language models (LLMs) by continuously collecting new preference feedback during training. A foundational challenge in this setting is exploration, which requires algorithms that enable the LLMs to generate informative comparisons that improve sample-efficiency in online RLHF. Existing exploration strategies often derive bonuses via on-policy expectations, which are difficult to estimate reliably from the limited historical preference data available during training; as a result, the policy can prematurely down-weight under-explored regions that may contain high-value behaviors. In this paper, we propose data-dependent exploration for preference optimization (DEPO), a simple and scalable method that leverages historical data to construct an extra uncertainty bonus for high-uncertainty regions, encouraging exploration toward potentially high-value data. Theoretically, we provide a data-dependent regret bound for the proposed algorithm, showing that it adapts to the hardness of the learning task itself and can be tighter than worst-case bounds in practice. Empirically, the proposed method consistently outperforms strong baselines across benchmarks, demonstrating improved sample efficiency.
Zhen-Yu Zhang, Yuting Tang, Jiandong Zhang +2