Curiosity-Driven Exploration

Recent momentum

-36%

16 papers in the last 28 days · 0.4% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

Weekly history

Recent digests

What was published in this topic, kept on the site without email delivery.

Period ending 2026-09-14

9 new papers

A weekly snapshot of new work published in Curiosity-Driven Exploration.

Period ending 2026-09-07

5 new papers

A weekly snapshot of new work published in Curiosity-Driven Exploration.

250 papers

Latest in Curiosity-Driven Exploration

Sep 12, 2026cs.AI

Enabling Knowledge Graph Understanding at Scale with the EXplore Your Graphs ENgine (EXYGEN)

We present EXYGEN (EXplore Your Graphs ENgine), a framework for knowledge graph (KG) understanding that enables conversational access to KGs at scale. We address two questions in sequence. First, how effectively can LLMs perform text-to-SPARQL generation given only automatically derived structured metadata and small graph samples, rather than task-specific fine-tuning? We integrate VoID descriptions and ShEx schemas into a retrieval-augmented generation (RAG) pipeline and ablate KG-derived context on the SciQA benchmark. Our best configuration -- combining ShEx schemas, retrieved triples, and example question-query pairs -- reaches an exact match of 0.419 on execution results without any LLM fine-tuning. We further find that lexical metrics such as F1 poorly predict query correctness, and that larger general-purpose LLMs can outperform smaller code-specialized ones once given sufficient context. Second, we ask how to generate the structured metadata that this method relies on from very large KGs, where KG metadata generation becomes computationally intractable. We introduce a predicate-coverage-aware parallel graph sampling strategy that preserves structural diversity while remaining computationally tractable. On OpenCitations Meta and GESIS, it retains high predicate coverage with minimal triple loss and reduces runtime by over 80x; on ORKG, sampling is not just faster but the only tractable path to obtain complete metadata. Together, these results show that structured schema context and lightweight prompting can substantially reduce reliance on fine-tuning for scalable conversational access to KGs, though closing the remaining gap to fully fine-tuned approaches will likely require reducing dependence on curated question-query exemplars -- whether through synthetic generation or an execution-feedback-driven approach -- and validating these findings beyond a single benchmark.
Harshdeep Singh, Yurui Zhu, Giovanni Colavizza +1
Sep 11, 2026cs.CV

World in World: Explore the World with World Models

Autoregressive video world models enable interactive, long-horizon exploration, but flexible control remains challenging. Exploring a source video from new viewpoints requires the generated rollout to remain synchronised with the recorded event, place observed content in the requested view, plausibly complete newly exposed regions, and recover previously generated appearance on revisits. Existing methods typically address these requirements through task-specific modules or additional training. We present World in World, a training-free inference-time interface that converts heterogeneous control evidence into camera- and time-labelled clean visual states, which are read through the native self attention of a frozen causal video model. The evidence comprises source-video observations, target-view scene projections, geometry renderings that guide completion of newly exposed subject regions, and retrieved generated states beyond the rolling cache. Each evidence source carries token-level support and its own availability schedule. A correspondence router combines persistent point identities with geometry to establish token correspondences, guiding supported queries towards matching source-video tokens. Evidence-wise attention CFG (EWA) then independently regulates each auxiliary channel's additional contribution using attention responses from the same denoising forward pass. The shared interface supports camera-controlled rerendering, long-horizon revisiting, and human-motion transfer with the same frozen backbone. We evaluate World in World on camera-controlled video rerendering under diverse viewpoint changes, assessing perceptual quality, temporal consistency, and camera-following accuracy.
Chenxi Song, Yanming Yang, Chi Zhang
Sep 11, 2026cs.RO

When Information is Worth the Risk: Behavioral Valuation for Hazardous Robotic Exploration

Hazardous robotic exploration requires robots to map spatial risks, such as unsafe terrain, radiation, fire, mines, or structural damage, while operating where collecting information can itself cause failure. A highly informative path may expose the robot to hazards, terminate execution, and prevent future observations. Hazardous exploration therefore requires deciding not only where uncertainty is largest, but when reducing it is worth the risk. This paper introduces a valuation-layer view of this problem. We keep the belief update, sensor model, physical risk model, and finite-horizon informative planner fixed, and change only the scalar objective used to rank feasible paths. Within this framework, we introduce a risk-augmented Behavioral Information objective based on Prelec probability weighting, yielding an interpretable family of conservative-to-aggressive information-risk valuations. Theoretically, we show that valuation parameters create switching boundaries between high-information/high-risk and lower-information/lower-risk paths, and induce a transformed Pareto-frontier structure over feasible exploration policies. Large-scale failure-truncated grid-world experiments show that valuation alone reshapes the information-risk frontier. Shannon information planning remains a strong raw-information baseline, while risk-aware objectives can reduce hazard exposure and robot losses by avoiding failures that truncate future sensing. Risk-augmented Behavioral valuation is Pareto-competitive with standard risk-aware baselines and provides interpretable conservative and intermediate regimes. These results support a framework in which robots reason not only about how much uncertainty an action reduces, but whether that reduction is worth the risk required to obtain it.
Alkesh K. Srivastava, Aamodh Suresh, Carlos Nieto-Granda +1
Sep 8, 2026cs.AI

Valerant: An Automatic Navigable Game Map Generator via Action-Conditioned World Model Exploration

World Action Models (WAMs) couple predictive world modeling with action generation, allowing anticipated future states to guide agent behavior. Although WAMs are rapidly advancing embodied AI, general-purpose counterparts remain largely unexplored in games. Existing game-oriented approaches often combine action-conditioned world models with external policies and reward functions to realize WAM-like decision-making, yet they operate mainly in 2D visual observation space and do not instantiate persistent 3D geometry. Extending this paradigm to 3D games introduces a distinct challenge. In autonomous driving and robotics, the physical environment exists independently of the model, providing a persistent 3D world in which selected actions can be executed. Games have no such external substrate; the virtual world itself must be instantiated. Most playable games require a persistent and navigable space, while 3D games additionally require explicit geometry that supports movement and interaction. Action-conditioned video rollouts provide visual observations but not this spatial representation. We present \textsc{Valerant}, a training-free framework that transforms a pretrained action-conditioned world model into a WAM for exploring and constructing 3D game maps. By coupling predictive visual rollouts with SLAM-based spatial reconstruction and exploration-driven action selection, \textsc{Valerant} progressively transforms a single image into a persistent 3D game map. This framework extends WAM-based interaction beyond 2D visual simulation and offers a new approach to reducing manual effort in 3D game-map creation.
Yiran Qiao, Feng Wang, Jing Ma
Sep 8, 2026cs.AI

Application of curiosity driven exploration methods for hardware interference identification

The transition from single-core to multi-core architectures in safety-critical embedded systems introduces significant challenges due to inter-core interference caused by contention for shared hardware resources. Such interference affects execution times and complicates the verification of strict temporal requirements, particularly in domains such as avionics where standards require comprehensive identification of interference sources. Existing interference analysis approaches, whether manual or model-based, struggle to capture the full range of behaviors arising from the complex interactions among micro-architectural components. In this paper, we frame multi-core interference analysis as the exploration of a complex system behavior space. We propose the use of curiosity-driven exploration algorithms from artificial intelligence to systematically and efficiently cover the space of possible interference behaviors. Using a simulator-based environment, we show that the proposed approach achieves broader and more uniform behavioral coverage within a limited experimental budget compared to traditional pseudo-random program generation methods.
Ludovic Matar, Clement Moulin-Frier, Pierre-Yves Oudeyer
Sep 8, 2026cs.LG

SUN: Reaching for Novelty in Reinforcement Learning

Exploration in reinforcement learning (RL) remains a fundamental challenge. Recent goal-conditioned RL strategies (which select goals to encourage broader state coverage) have shown promising results, but none scores a goal by novelty and reachability jointly: the two signals are traded off by hand, applied in sequence, or one is neglected outright. In this paper, we introduce a reachability-aware goal-selection framework that explicitly integrates these two aspects, and that can be seamlessly incorporated into any off-policy RL algorithm. To this aim, we propose SUccessor-to-Novelty (SUN), an indicator derived from successor value functions to identify goals that are both novel and reachable. We prove that SUN recovers count-based bonuses in the limit, bounds short-horizon hitting probabilities, and provably rejects unreachable goals. We further present an adaptive goal-selection strategy that leverages these properties, and an accurate yet lightweight pseudocount to avoid the overhead of classic methods. We back up all our claims with thorough benchmarks: SUN consistently outperforms state-of-the-art methods in standard and novel environments with unreachable or hard-to-reach states, irreversible transitions, obstacles, mazes, and unbounded spaces.
Wenyan Yang, Arsenii Mustafin, Dominik Baumann +2
Sep 8, 2026cs.RO

TASG-Explore: Traversability-Aware Sector-Guided Exploration for Ground Robot on Uneven Terrain

Autonomous exploration on uneven terrain requires ground robots to balance exploration efficiency, coverage completeness, and terrain safety. Detailed tsrrain reasoning improves local reliability but can slow large-scale exploration, whereas coarse region guidance expands quickly in open areas but can miss narrow passages and irregular traversable boundaries. To address this challenge, this paper presents TASG-Explore, a traversability-aware sector-guided exploration framework for ground robots. The framework first performs hierarchical traversability analysis using variable-voxel ground fitting and adaptive 8-bit obstacle encoding. It then splitting cost map into sectors, incrementally updates sector clusters, extracts terrain-coupled frontier viewpoints, and maintains a dynamic topological roadmap with unknown topological hypotheses. Finally, a sector-guided planner selects region targets and inserts local viewpoints to generate efficient exploration routes. Benchmark experiments in diverse challenging environments, including caves, forests, and rugged hills, show that TASG-Explore achieves the best overall performance among six representative state-of-the-art planners. The proposed traversability analysis improves processing efficiency by 6.3 times while maintaining high accuracy, and the exploration planner improves exploration efficiency by 51% and increases coverage by up to 2.95 times in rugged hill scene. Large-scale real-world experiments further demonstrate the practical value of the proposed method.
Shaocong Wang, Shiliang Shao, Ting Wang +2
Sep 8, 2026cs.AI

Agentic ML Exploration (A-MLE) for Ads Ranking

Modern industrial ads ranking stacks are increasingly bottlenecked not by model capacity or training compute, but by the throughput of human ML iteration - the cycles of research, implementation, training, debugging, evaluation, and launch required to surface a single statistically significant improvement. A typical ranking stack contains numerous differentiated models with heterogeneous data, architectures, and infrastructure constraints, and each cycle takes days to weeks of senior engineer attention per model. As a result, techniques that have proven effective on one model diffuse into others slowly and unevenly, leaving substantial recoverable signal unexplored. We present Agentic ML Exploration (A-MLE), an autonomous LLM-agent system that systematically explores ML techniques across a portfolio of ads ranking models. A-MLE decomposes ML iteration into five stages involving hypothesis generation, exploration strategy, experiment execution, result analysis and shared knowledge substrate which are orchestrated by a single agent that invokes domain-specific skills and agentic workflows against a sandboxed execution layer, with human-in-the-loop checkpoints at each stage boundary. We deploy A-MLE across a representative set of large-scale ads ranking models and evaluate it along a tiered capability framework (tool availability, autonomous workflow execution, and open-ended exploration). We further report a controlled cross-LLM study using a fixed agent loop, which surfaces qualitative differences in execution reliability and exploration aggressiveness across the Claude Sonnet, Gemini, and GPT families. We discuss failure modes and the design choices that govern reliability. Our findings suggest that agentic exploration is a practical force multiplier for ML engineers in industrial recommenders, especially for the long tail of models that rarely receive expert attention.
Erwin Gao, Vinodh Kumar Sunkara, Jingyi Guan +36
Sep 7, 2026cs.RO

OpenWAM: An Open, Modular Exploration Towards Systematic World-Action Model Pretraining

World-Action Models inherit world knowledge from video-generative priors, and channel it into executable control signals through embodied experience. Existing systems, however, are monolithic: the generative backbone, visual representation, architecture, information flow, inference procedure, and training data are tightly coupled, obscuring which design choices matter and why. We introduce OpenWAM, an open research stack that turns world-action pretraining into a controlled experimental program. OpenWAM-Infra factorizes the WAM design space into composable modules with unified training, inference, deployment, and evaluation. On this substrate, OpenWAM-Study examines three questions through controlled experiments: what to inherit, how world and action learning interact, and how their synergy scales; and distills three principles: upstream knowledge transfers through a sufficiently capable generative backbone and a compact, information-rich latent space; world-action synergy requires dedicated action capacity, explicit world-to-action information flow, and synchronized joint denoising; and embodied pretraining principally improves out-of-domain generalization, with one-stage co-training over egocentric and robot data integrating world coverage and action grounding. Composing these principles, we build OpenWAM-α, an open WAM pretrained on roughly 6,400 hours of egocentric human and robot data and evaluated across simulation and real-world benchmarks. Across the eight simulation benchmarks and the real-robot experiments, which together span embodiments from single-arm and bimanual manipulation to dexterous hands, OpenWAM-α delivers consistently excellent performance, sustaining its top-tier standing from simulation to the physical world. We release the full stack, including infrastructure, evaluation protocols, pretrained models, and data recipes, to facilitate future research.
Yuran Wang, Siqiao Huang, Mingleyang Li +21
Sep 2, 2026cs.AI

MineTRACE: An Evidence-Grounded Interactive Reasoning System for Mineral Prospectivity

Mineral exploration requires integrating heterogeneous geochemical, geophysical, and geological evidence, yet existing prospectivity systems often provide only opaque scores or heatmaps. We present MineTRACE, a web-based system for evidence-grounded exploration of eight commodities: Cu, Au, Ni, W, Sn, Co, Ta, and Mn. Users can explore prospectivity maps, query locations or regions, inspect supporting evidence, and interact through natural language. A transparent expert tree, informed by geological knowledge and known deposits, combines multi-source evidence into interpretable prospectivity scores. For a new location, the conversational assistant retrieves the score and supporting evidence from the analysis pipeline and presents them in natural language. The scorer achieves spatial AUC values of up to 0.917 across different test scenarios, while end-to-end evaluation assesses query accuracy and response grounding. MineTRACE makes public geoscience data easier to access, interpret, and verify, supporting more efficient and transparent mineral exploration.
Yiran Zhang, Jinwen Liu, Daniel Su +7
Sep 1, 2026cs.CL

Explore Before Committing: Hypothesis-Guided Search for Deep Research Agents

Deep-research agents answer complex questions by interacting with search and browsing tools, yet they often search along a single evolving trajectory. Our trajectory-level analysis reveals a common failure mode in which the agent may encounter an early search state with several plausible directions, but follow one direction before collecting enough comparative evidence. Once this happens, subsequent tool calls tend to reinforce the same path, increasing the chance of failure when the initial direction is misleading. We further find that successful trajectories reduce this risk through two behaviors: grounding vague exploration in concrete candidates and shifting directions when the current path is weak or incomplete. Based on these findings, we propose HypoSearch, which generates lightweight hypotheses as soft search hints, explores them through bounded independent branches, and compares branch-level evidence before commitment. Across four deep-research benchmarks and three backbone models, HypoSearch consistently outperforms single-trajectory search and standard parallel baselines, improving Qwen3.5-122B from 46.7 to 60.0 on BC-small while using fewer tool calls than five independent trajectories. A pilot supervised fine-tuning study further shows that these behavioral signals can curate compact training trajectories and reduce degradation from unfiltered data.
Ruochen Zhou, Zhengyu Chen, Luan Zhang +3
Sep 1, 2026cs.LG

Explore More, Drift Less: Outcome-Only Reinforcement Learning Can Suffice for Long-Horizon Interactive Agents

Reinforcement learning is a natural way to post-train LLM agents for long-horizon interactive tasks judged only by end-of-task verification, yet a shared belief holds that outcome-only RL soon hits a ceiling on small open models. Recent work therefore compensates around the training with denser rewards, SFT priors, skill libraries, curated memory, or multi-agent orchestration. We argue the ceiling is an artifact of two failures of common practice. Signal starvation: group-relative RL with sparse outcome-only rewards yields a gradient only when a task's rollout group mixes successes and failures, so under-scaled exploration silences exactly the hardest, most instructive tasks. Policy drift: squeezing many updates out of a small task pool degrades the policy itself, as an unanchored objective lets the sampling distribution collapse exactly when saturation has already made informative groups rare. We present CANOPY (Coverage-ANchored On-PolicY RL), a minimalist protocol attacking both directly: scale same-task exploration until the natural signal reappears, keep every update on-policy, KL-anchored, and confined to the agent's own action tokens, then cash in an enlarged interaction budget at test time. On AppWorld, a long-horizon interactive coding benchmark, a Qwen3-14B policy trained with CANOPY through environment interaction alone--without task-specific supervision, auxiliary credit signals, or elaborate agent scaffolding--topped the public leaderboard (Feb. 2026; Test-Normal TGC 86.9, Test-Challenge 67.6), and the same design principles lift Qwen3.5-9B on SWE-bench Verified by 16.6 points. Agentic RL alone thus internalizes long-horizon capability directly into a small open model; we plan to release the complete training stack at https://github.com/AlibabaResearch/SignalCoverageRL.
Liming Pu, Xiaoxia Li, Yifu Liu +2
Sep 1, 2026cs.AI

Towards Generalizable Visually Grounded Exploration of Household Devices

Recent advancements in Vision-Language Models (VLMs) have demonstrated impressive capabilities in static visual recognition and high-level semantic reasoning. However, current embodied exploration paradigms still heavily rely on imitation learning from human-annotated trajectories, which severely limits agents' generalization ability. The key bottleneck of realizing general autonomous embodied agents lies in Generalizable Visually Grounded Exploration: the ability to operate novel devices without manuals or specific training by actively grounding abstract world knowledge into fine-grained visual affordances. Yet, existing benchmarks fail to evaluate this capability: they generally rely on explicit documents and annotated trajectories, neglecting the dynamic Hypothesis-Interaction-Refinement process essential for functional device operation. To bridge this gap, we introduce VGEBench, a comprehensive benchmark designed to evaluate the generalizable visually grounded exploration capabilities of VLMs. Unlike static datasets, we construct a Logic-Driven State Machine framework. This framework simulates multi-turn interaction loops, compelling agents to achieve goals by active visual perception and feedback-driven correction. Experimental results demonstrate that existing VLMs face significant challenges in translating semantic knowledge into physical execution and maintaining long-horizon state tracking.
Linhao Zheng, Zeming Liu, Wangke Chen +4
Aug 31, 2026cs.HC

TSExplorer: An interactive data annotation and exploration tool for time-series data

We present TSExplorer, a cross-platform tool for interactive annotation and exploration of time-series data. The tool enables users to inspect high-dimensional datasets through multiple complementary 2D visualizations derived from high-dimensional feature representations. TSExplorer is designed as a general-purpose research tool supporting a wide range of workflows, including exploratory data analysis, annotation of unlabeled or partially-labeled datasets, comparison of feature representations, and post-hoc inspection and refinement of existing labels with interactive visual feedback.
Einari Vaaras, Manu Airaksinen, Okko Räsänen
Aug 31, 2026cs.HC

Towards Cognitive Process-Aware Proactive Writing Support

Large language models can support writing, but existing tools require users to explicitly articulate prompts-particularly burdensome in creative writing, where intentions are often ambiguous. Proactive support that infers users' needs from writing interactions could alleviate this burden, but raises two challenges: determining what support to provide and when to intervene. This work focuses on the former. We hypothesize that Flower and Hayes' cognitive process theory of writing-which characterizes writing through six cognitive processes-offers an interpretable bridge between observable writing behavior and appropriate support types. Through a formative study and literature review, we identify 14 writing support types associated with these cognitive processes, along with characteristic interaction behaviors linked to each process. We then instantiate this framework in AToM CoWriter, which infers support needs from writing interactions and document context. Two within-subjects studies (N = 21) provide initial evidence that this approach improves expressiveness and idea exploration, and that cognitive process inference increases engagement with proactive suggestions. These findings suggest that cognitive processes can provide a promising basis for support selection in proactive writing systems.
Masahiro Yoshida, Atsuya Kobayashi, Kei Tateno +1
Aug 31, 2026cs.AI

Answer Probing-Guided Search for Diverse Solution Exploration of LLMs

Generating multiple diverse and high-quality solutions is valuable for many applications, such as code-test generation and drug discovery. However, Large Language Models (LLMs) tend to converge on a single high-confidence solution during inference, limiting exploration of alternative valid solution paths. Existing test-time methods promote diversity through tree-like search and prune semantically similar branches using response-level semantic embeddings. However, we find that such embeddings are easily confounded by linguistic and stylistic similarities, making it difficult to distinguish genuinely distinct solution paths. To address this, we introduce Answer Probing, which probes the potential answer an LLM would reach from an intermediate reasoning path. We demonstrate that the hidden states of probed answers more effectively differentiate distinct solution paths than semantic embeddings, and the perplexity of probed answers serves as a practical proxy for reasoning correctness. Based on these findings, we propose Answer Probing-Guided Tree Search (APTS), which guides the tree search by the probed answers' hidden state similarity and perplexity. Experiments on three reasoning tasks across two LLMs show that APTS consistently enhances solution diversity, demonstrating its effectiveness and robustness.
Yi Fang, Que Shen, Chengpeng Li +6
Aug 12, 2026eess.SY

Excitation-Supervised Closed-Loop Self-Calibration and Target Seeking for an Unknown-Pose Range-Bearing Relay

A vehicle seeking a hidden target through a range-bearing relay of unknown position and yaw must decide, online, whether its own motion has already made the relay calibration trustworthy, and what to do when it has not. Two distinct vehicle-relative observations are known to remove the calibration gauge and make the target's relay-local packet globally actionable (arXiv:2608.09464), but that statement is static: it classifies a stored window only after the fact. This paper supplies the closed-loop layer: we show that the trajectory-spread margin SvS_v that governs identifiability is simultaneously a finite-noise seed-accuracy bound, a local-vector variance decomposition, and a circle-geometry excitation budget, and we use it to supervise an excitation-reset controller. An excitation-supervised algorithm retriggers exploratory motion whenever the spread certificate is insufficient, projecting the target-seeking input away from the excitation's push, and otherwise proceeds to unrestricted target seeking. Under explicit sampling assumptions the supervision rule provably acquires any required excitation in finite time; in the noiseless local regime with positive excitation decay, estimator convergence yields target-seeking convergence after certification; and the threshold is selected from a desired calibration-accuracy level rather than chosen heuristically. Closed-loop simulation, paired Monte Carlo comparisons, a spread-threshold ablation, and a ROS 2/Gazebo software-in-the-loop experiment with sensing delay validate the approach. A decay-rate sweep shows that supervision matters when a fixed schedule's decay outruns the unknown time-to-adequate-excitation: over 100 paired trials the fixed baseline's yaw RMSE rises from 0.010 to 0.065 rad and success falls to 56%, while target-tracking error remains insensitive; supervision keeps yaw RMSE between 0.0095 and 0.0191 rad with 100% success.
Yash Bagla
Aug 12, 2026cs.RO

Scalable Multi-Agent Maze Traversal with Local Communication

Cave networks, pipe systems, and similar maze-like environments pose significant challenges for multi-agent navigation in unknown settings with limited communication. We propose a distributed algorithm that enables agents to collectively traverse an unknown, possibly cyclic graph. Agents enter sequentially at a designated start node and are tasked to localize and reach an undisclosed goal while avoiding collisions. They coordinate via local communication using leader-follower relationships and leader switching. At any moment in time, exploration is performed by only one of the agents, which runs a single-agent maze solver. We prove that the algorithm is complete, that its makespan is asymptotically equivalent (in the number of agents) to that of an optimal full-knowledge strategy, and derive its time and space complexity. Simulations with up to 625625 agents show a decreasing average sum-of-fuels as the number of agents increases and demonstrate that the proposed approach outperforms a naïve baseline in which all agents independently execute the single-agent solver.
Julian Rau, Jahir Argote-Gerald, Grace McFassel +3
Aug 11, 2026cs.LG

Exploration-Driven Personalized Federated Reinforcement Learning via Intrinsic Motivation

Personalized Federated Reinforcement Learning (PFRL) takes a decentralized approach to storing and accessing information based on past experiences while keeping each client's data private during the learning of each client's policy. Many current methods for PFRL rely heavily on exploiting existing reinforcement learning reward signals to derive an optimal policy for each client, thereby neglecting exploration in non-stationary or sparse-reward environments. In this work, we introduce a new exploration-driven framework, Exploration-Driven Personalized Federated Reinforcement Learning via Intrinsic Motivation (EDPFRL-IM), that leverages an inherent curiosity-driven exploration at each client to promote local exploration and protect client privacy. Furthermore, to facilitate policy discovery via exploration in previously unexplored state spaces, clients add an intrinsic random network distillation (RND) signal to their extrinsic reward. Additionally, the server does not have access to clients' raw experiences or local gradient estimates; instead, the server sends global exploration priors and collects minimal novelty summaries from each client to enable both diverse and coordinated exploration among clients. Experiments in benchmark environments show that our framework outperforms average PFRL benchmarks in policy personalization and sample efficiency, primarily in delayed and sparse reward systems. Overall, EDPFRL-IM enables the integration of a flexible exploratory learning structure into federated reinforcement learning systems while preserving client privacy.
Md Rafid Islam, Rafsan Jany, Zahid Hasan +1
Aug 10, 2026cs.LG

Parameter Exploration for RLVR via Variational Learning

Exploration has been a focus of reinforcement learning research for a long time. Recently, there has been growing evidence that it is also an important ingredient in LLM reinforcement learning recipes that can significantly impact downstream performance. Many existing methods control exploration in the action-space, for example, using temperature scaling. However, these methods cannot reorder tokens but only influence the variance in the output distribution. This limits exploration and can lead to divergence or stalled training. Here, we investigate parameter-space exploration, where rollouts are generated by sampling different policies from a posterior that may each explore different rollouts. Sampling less or more diverse policies is then a complementary control lever over exploration. We introduce a family of methods called Perturbed Parameter Policy Optimization (3PO) which use different sampling strategies and different rollout grouping for reward estimation. Experiments on OLMo-3-1025-7B and Qwen2.5-Math-7B across mathematical reasoning and code generation tasks show that these approaches consistently improve average downstream performance over standard GRPO at a near-identical FLOPs cost. Moreover, using multiple parameter samples consistently produces fewer zero-advantage groups and malformed or incorrect rollouts during training than GRPO and action-space baselines. Overall, our work presents evidence that parameter-space exploration can improve reinforcement learning for LLMs.
Vatsal Venkatkrishna, Nico Daheim, Iryna Gurevych
Aug 10, 2026cs.CV

Sekai2: From World Exploration to Interactive World Modeling

Video world models must capture how scenes evolve over time and across viewpoints. Training them for long-horizon generation and camera control therefore benefits from long videos paired with camera trajectories and temporally grounded semantics. Existing corpora rarely offer the three together: large-scale web video provides broad visual diversity but no trajectories or time-aligned text, while pose-annotated datasets are typically short-range or reconstruction-oriented. We introduce Sekai2, a multi-source real-world video dataset that carries the world-exploration footage of Sekai toward interactive world modeling. The release contains 128,892 clips totaling 2,826 hours from 10,428 source videos across 113 countries or regions, and is deliberately weighted toward sustained observation: under a common 120-second decomposition, 43,594 segments reach the full two minutes and account for 51.4% of all footage. Every clip includes a released camera trajectory and hierarchical annotations disentangling subject motion, environment dynamics, static scene content, and camera behavior, resulting in 649,597 temporally grounded segments. Crucially, we further introduce 982 panoramic sequences captured along non-linear trajectories with loops and revisits. These revisits provide repeated observations of the same locations across time and viewpoints, offering essential supervision for learning persistent scene representations, long-term spatial memory, and geometrically consistent world models. Corpus-scale analyses demonstrate complete pose-and-caption coverage, broad geographic and semantic diversity, varied camera trajectories, and highly non-redundant temporal descriptions. Together, these properties make Sekai2 a scalable resource for long-horizon video generation, camera-controllable synthesis, and interactive world-model pre-training.
Kang He, Wenshuo Peng, Zihui Gao +3
Aug 8, 2026cs.AI

Explore, Map, Remember, Decide: Are Embodied VLMs Ready for Safety-Critical Scenarios?

Theory of Space framework (ToS) assesses the spatial understanding of curiosity-driven Vision-Language Models (VLMs) under partial observability. As AI techniques are increasingly applied to safety-critical scenarios, it is crucial to understand whether VLMs possess robust spatial memory and make reliable decisions. In this paper, we assess whether VLMs' decisions are based on physical evidence or are corrupted by visual-language biases, if their memory processes align with human cognitive patterns, and how they respond to environmental hazards. We extend the ToS framework into a safety-critical, goal-driven pipeline, named Explore, Map, Remember, and Decide (EMRD). We then quantify Exploration Competence (Explore) through metrics of environmental coverage and temporal efficiency, assess Spatial Fidelity (Map), evaluate, with a suite of psychological metrics, Memory Persistence (Remember), and measure, using focal-point metrics, Cognitive Decision-Making (Decide). Our results show that in terms of decision-making capabilities, VLMs frequently select evacuation points based on pre-trained textual priors while lacking the spatial grounding to justify their choices. We also show that spatial reasoning degrades in low-light conditions, but it is not affected by texture and colour tampering. Our findings suggest that VLM memory fundamentally diverges from human cognition, creating unpredictable risks of misalignment.
Gabriele La Malfa, Nitay Alon, Emanuele La Malfa +2
Aug 6, 2026cs.AI

SkillHEX: Improving Agent Skills via Hypothesis-Driven Autonomous Exploration and Exploitation

Although agent skills equip LLMs with reusable procedural knowledge, manual maintenance suffers from high costs, unscalability, and misalignment. Real-world deployments thus require autonomous, on-demand skill evolution at test time, constrained by limited interaction budgets and a lack of training or validation sets. This setting introduces a severe sparse reward challenge, where outcomes conflate multiple latent failure causes. Under such ambiguity, existing methods that greedily refine a single incumbent skill are particularly vulnerable to an exploitation trap, allowing early misdiagnoses to exhaust limited trials along unproductive trajectories. To address this, we introduce SkillHEX, a closed-loop framework coupling hypothesis-driven self-verification with evidence-guided tree search. SkillHEX translates falsifiable failure hypotheses into executable tests, producing diagnostic evidence as dense reward without additional environment attempts. This evidence guides a search over persistent skill-revision branches, dynamically balancing the exploitation of supported edits with the exploration of plausible alternatives. Evaluated on 87 tasks from SkillsBench, SkillHEX outperforms existing self-evolving methods and achieves an average pass rate of 55.9% and 57.9% using GPT-5.3-Codex and Claude Opus 4.7 under a five-iteration budget, respectively.
Yuru Feng, Yaoqi Chen, Beidi Zhao +7
Aug 5, 2026eess.SY

ORACLE: A Multi-Objective Reinforcement Learning-Based Analog Circuit Design Optimizer with Large Language Models-Guided Exploration

Analog circuit design automation using reinforcement learning (RL) has emerged as a promising approach for reducing manual effort. However, many existing RL-based methods focus on single-objective optimization. Even methods designed for multi-objective (MO) problems often reduce multiple design specifications to a single scalar reward. This simplification limits the ability to capture the true Pareto trade-off among competing objectives and often leads to suboptimal designs. Moreover, requiring the model to be retrained from scratch whenever the desired MO specifications change remains a key limitation. To address these challenges, we present ORACLE, an open-source RL-based framework for MO analog circuit design optimization that replaces scalar reward optimization with vector-valued learning and preference-aware conditioning. ORACLE represents a true MO analog circuit design optimizer that uses a preference vector to specify the relative weights of multiple objectives, enabling a single trained model to generate designs across diverse trade-off settings without retraining. We further propose two preference-guidance strategies, namely normalized-weight guidance and cosine-aligned guidance, to improve convergence. In addition, we incorporate a large language model (LLM)-guided action selection mechanism to filter actions that are likely to lead to suboptimal designs or increased runtime. Our results show that, on multiple circuit topologies with 2,000 test cases, ORACLE reduces runtime by 20.4x - 104.4x compared to state-of-the-art approaches. It also meets 99.9% of the 2,000 target specifications, and achieves 5.1x - 318.6x better figure of merit in the resulting output specs.
Osei Brempong, Mohammed Ayman Habib, Vivan Poddar +1
Aug 5, 2026cs.MA

Continuous Improvement and Parallel Autonomous Exploration: An LLM-Agent Framework for Searching Large Solution Spaces

We present a framework that gives LLM agents two mechanisms for searching large solution spaces autonomously. First, a leaderboard scored on held-out data acts as a reward signal that drives each agent to refine its solutions over repeated submissions, a loop that operates even with a single agent. Second, the framework enables running many agents in parallel, fully autonomously, with no human in the loop: agents independently analyze, survey methods, implement, self-evaluate, submit, and revise, while a moderator agent handles only logistics. Running agents in parallel under the shared reward broadens the explored region of the solution space rather than refining the single seeded paradigm. We instantiate the framework on product-to-catalog matching (a core e-commerce retrieval task with a large, category-structured solution space), posed as selective prediction with a precision-coverage operating point. A single agent refines within its seeded paradigm, whereas parallel autonomous agents surface qualitatively different solutions. On this testbed, best qualified coverage (>=95% P@1 per category) reaches 47.8-57.4% with a single agent and 62.8-69.4% with five, against a 33.3% baseline. Our contribution is the framework itself: a continuous-improvement reward loop and a substrate for fully autonomous parallel exploration, backed by case-study evidence.
Dulmini Hettiarachchi, Andre Rusli, Julio Christian Young +1
Aug 3, 2026cs.AI

Fetch-then-Explore: Decoupling Selection from Extraction over a Persistent Workspace for Search Agents

Search agents now answer questions that take dozens of searches to settle, yet how such an agent reads a page has drawn far less attention than how it finds one. Nearly all of them use one of two document interfaces, and both tie a page to the moment it is opened. \emph{Visit-and-read} injects a reading of the page into the message history at fetch time, fixing that reading before the agent knows which fact it will need. Stateful \emph{browsing} instead extracts on demand from the page in hand, but holds one page at a time and releases it as soon as the agent opens another. Either way, a page that turns out to matter many turns later has to be fetched and rendered into context all over again. We propose \textbf{Fetch-then-Explore}, which separates page selection from evidence extraction and keeps what it selects: pages are recorded in a per-question workspace on the filesystem rather than the context window or a transient session, and evidence is pulled from them on demand later. Selection becomes almost free, extraction can wait until the agent knows what to look for and be repeated as its hypothesis sharpens, and pages are not released when the agent moves on, so evidence accumulates across the trajectory. In a unified ReAct harness with fixed search, we compare Fetch-then-Explore against snippet-only, visit-and-read, and browsing baselines on two open-web benchmarks, BrowseComp and WideSearch, across three agent backbones. It leads BrowseComp accuracy at every backbone and generally matches or exceeds the baselines on WideSearch, and a behavioral analysis traces the gains to the workspace's defining move: returning to a page after leaving it, which it does far more than any transient interface, so evidence missed on a first pass can still be recovered later.
Qi Liu, Yiqun Chen, Zidan Chen +6
Aug 3, 2026cs.AI

Instruction-Conditioned Exploration for Reinforcement Learning with Self-Distillation to an Unconditioned Policy

Post-training Large Language Models (LLMs) with Reinforcement Learning (RL) has become an important tool for improving model capabilities, but the LLM action-space structure introduces challenges distinct from classical RL, with implications for inducing exploration. New methods are required that leverage the broad knowledge and flexibility of pre-trained LLMs to deliberately generate diverse experience at training time. We propose Instruction-Conditioned Exploration (ICE), which appends one of a small fixed set of instructions to task prompts during training, using the same set for every problem, increasing the coverage of behaviours attempted. To facilitate ICE, we combine RL on the instruction-conditioned policy with self-distillation of its correct rollouts into the unconditioned test-time policy. ICE with this objective improves Qwen3-1.7B held-out pass@1 performance at 4K response length on mathematical reasoning tasks by 5.0%5.0\% relative to training with DAPO, with improvement persisting at a longer 8K context. The improvement does not appear for Qwen3-4B at 4K, where the instructions do not expand base-model coverage.
Jim Dilkes, Vahid Yazdanpanah, Sebastian Stein
Jul 31, 2026cs.LG

Explore Beyond the Boundary Using Entropic Information

In reinforcement learning, exploration with sparse and delayed rewards presents a significant challenge due to the limited feedback available for guiding the learning process. Addressing this issue requires extensive exploration in the state space to discover valuable reward signals. In this paper, we propose Entropic Information for Exploration (ENTINEX), a novel method that enhances exploration by incentivizing agents to explore beyond the boundaries of the state distribution. ENTINEX achieves this by assigning intrinsic rewards to these boundaries, leveraging entropic information to identify them effectively. Through extensive experimentation, we demonstrate that ENTINEX consistently improves exploration performance in environments characterized by sparse and delayed rewards. Our experimental results show that ENTINEX outperforms existing exploration methods, highlighting its effectiveness in both sparse and delayed reward scenarios.
Bumgeun Park, Donghwan Lee
Jul 30, 2026cs.MA

Argonaut: Interactive Visual Exploration for Distributed Optimization

Distributed discrete-choice optimization in decentralized settings is often hard to explore and navigate: disentangling what other agents choose, how their choices are interdependent, and how they collectively reach a global objective quickly becomes intractable as the system scales. The major limitation is observability of the search process. Existing methods are largely centralized and offer limited support, visualizing only the final solution or providing algorithm backends over a fixed dataset, so how a solution is reached stays a black box. We present Argonaut, a lightweight, containerized optimization dashboard that enables interactive, visual exploration of the entire search process for multi-agent discrete-choice optimization in decentralized settings. Users upload datasets, construct agents and options, modify the decision space and its parameters on the fly, and run multiple algorithm backends to inspect how each configuration shapes local agent decisions and the resulting global objective. By uniting system construction, optimization, and analysis in one interactive loop, the first of its kind, Argonaut makes distributed discrete-choice optimization a human-in-the-loop process rather than a one-shot, black-box computation. We evaluate Argonaut on real-world household-electricity, shared-mobility, and sensor-data-exchange datasets scaling to 5600 agents and up to 1M solutions under brute force. Built on a Node.js interface with extensible Java and Python optimization backends, it maintains a typical runtime of 200 agents over 100 decision attributes in under 30 seconds.
Srijoni Majumdar, Chuhao Qin, Evangelos Pournaras
Jul 29, 2026cs.AI

Exploring Structures in Physics Problems: Can AI Agents Discover Statistical Mechanical Mappings?

An important skill in theoretical physics is to recognize when a new problem can be transformed into a known model. We study this skill as an AI-agent task: can LLM-based agents discover statistical mechanical mappings from a raw partition function to a tractable representation? To probe this question, we introduce StatMechBench-v0, a benchmark of six Ising-type problems covering transfer-matrix methods, gauge-removable disorder, and planar/Pfaffian structure. We evaluate a simple propose-verify-revise agent across multiple LLMs and problem phrasings. The results show that numerical feedback often helps agents repair code and recover correct partition functions. However, agents can also pass the numerical checks while misidentifying the underlying tractable class or understating computational complexity. This both reveals limitations in current LLM reasoning and calls for a verification stack that goes beyond numerical agreement, incorporating, for example, symbolic checks and structural invariants. Our study provides an early evaluation and design directions for AI agents aimed at structural discovery in theoretical physics.
Wanyu Zhao, Wanbing Zhao
Jul 28, 2026cs.RO

Cooperative Multi-UAV Navigation in Complex Environments via Systematic Multi-Agent Deep Reinforcement Learning

Cooperative navigation of multi-agent UAVs in complex environments faces key challenges including local optima traps, sparse rewards, learning imbalance among agents, and insufficient cross-scenario generalisation. This paper proposes a multi-agent deep reinforcement learning framework that addresses these issues through coordinated exploration, demonstration exploitation, safe curriculum scheduling, and structure-aware generalisation. First, a perception mechanism combining memory of visited states, directional novelty estimates, and penalty backpropagation enables agents to proactively detect and escape local optima. Second, a hierarchical collaborative demonstration buffer with tiered behaviour cloning manages trajectories by degree of team collaboration and applies differential supervision to the actor network, improving demonstration utilisation under sparse collaborative signals. Third, a safety-aware dual-condition curriculum scheduling mechanism reviews mastered scenarios through back-testing and experience pre-filling during training, suppressing catastrophic forgetting while ensuring both task performance and flight safety. For generalisation, local geometric features computed from sensor readings are abstracted into a domain parameter, through which a structure-aware gating network and mixture-of-experts mechanism condition the policy on local structural patterns rather than scenario-specific coordinates, enabling cross-scenario transfer without exposure to the target environment. The framework is further validated under mixed static-dynamic obstacle settings, showing robust adaptability to dynamic disturbances. Simulation results confirm strong performance in collaboration success rate, navigation robustness, zero-shot cross-scenario generalisation, and dynamic environment adaptability.
Yu Su, Nabil Aouf
Jul 28, 2026cs.RO

Decentralized Scalable Exploration via Emergent Adaptive Lévy Walks on Minimal-Sensing Platforms

Efficient autonomous exploration with palm-sized nano-UAVs remains challenging due to severe limitations in sensing, computation, and flight endurance. We present a lightweight sensor-driven Lévy walk (SDLW) controller for aerial robots weighing under 50 grams and equipped with sparse local sensing. The method combines discrete Lévy step-length sampling with a sensor-reactive heading policy using directional range measurements. Each robot independently samples its Lévy exponent from a uniform prior to diversify exploration without inter-robot communication for exploration control. Each robot then selects headings using a von Mises distribution that biases motion toward open directions while preserving superdiffusive exploration properties. The controller operates at constant computational cost, enabling scalable multi-UAV exploration. Simulation results show coverage improvements of 79.6% in open arenas, 43.1% in rooms-and-corridors layouts, and 13.6% in cluttered environments, with collision reductions of 13.0%, 7.1%, and 1.4%, respectively, relative to a uniform-heading Lévy walk baseline. This work provides a practical framework for scalable multi-robot exploration on minimal-sensing, resource-constrained nano-UAVs.
Wai Lun Leong, Teo Swee Huat Rodney
Jul 27, 2026cs.RO

WARL: Wrench-Augmented Reinforcement Learning for Task-Agnostic Learning in Legged Robots

While reinforcement learning for legged robots has achieved high motor performance, it has been constrained by the limited exploration capability of actions confined to the joint space. To address this issue, this study proposes a new method, Wrench-Augmented Reinforcement Learning (WARL), which introduces a wrenche (force and torque) into the action space. The proposed method combines wrench-guided exploration with a success rate-based curriculum mechanism to expand exploration capabilities in the early stages of learning, with the ultimate goal of acquiring behaviors based solely on joint control. Experiments using a quadruped robot demonstrated that WARL can learn robustly across diverse terrains and motor tasks without requiring terrain-specific reward adjustments or complex curriculum designs. Furthermore, an ablation study verified the effectiveness of the Switching Curriculum, which gradually eliminates the wrench. On the other hand, we also show that introducing a wrench can encourage behaviors that do not sufficiently exploit the robot's physical embodiment. These findings suggest that while wrench-based exploration enhancement is effective for improving learning efficiency, designing it in a way that is consistent with the robot's physical structure is a critical future challenge.
Keita Yoneda, Kento Kawaharazuka, Kei Okada
Jul 26, 2026cs.RO

Try Once, Then Optimal: De-Redundified Procedure Memory for Cross-Episode Exploration Amortization

Manipulating objects with hidden internal state, such as a latched microwave, forces a robot to probe before it can act. Yet a robot that has solved an instance once re-runs the same probes whenever it encounters that instance again, because existing cross-episode memories target task success and organize reuse around states, not the object or the cost of re-exploring it. We present Instance-Oriented Memory (IOM), an object-centric framework that amortizes this exploration: from a single encounter that uncovers the hidden state, whether or not it succeeds, IOM records a short procedure for manipulating that instance, keys it on the object's identifiable features, and injects it as a soft bias on a procedure-conditioned policy. A later encounter recognizes the object and recalls its procedure instead of re-exploring. We instantiate this distillation with an off-the-shelf vision-language model (VLM) that parses each encounter into the procedure without task-specific training. Across four articulated-object tasks, two in simulation (microwave, door) and two on a real robot (bottle, cabinet), an oracle procedure memory cuts manipulation operations by 16-30% over re-exploration at non-regressing success, and the VLM instantiation recovers 69-88% of that saving out of the box. Because the procedure is a soft bias on a feedback-driven policy, an incorrect memory is recovered from rather than obeyed: success holds even when a retrieved procedure is wrong, as for \approx12% of door instances. Across all tasks the benefit is purely one of efficiency: success never regresses, and on the real robot even improves. Code will be released upon acceptance.
Haizhou Ge, Haochen Ouyang, Zhixing Chen +6
Jul 25, 2026cs.LG

Exploration of the generative capabilities of Boltzmann machines applied to social systems under the majority rule

We study the generative capabilities of Boltzmann machines to recover systems governed by the majority rule under critical conditions. To this end, we train deep belief networks (DBNs) with different configurations, where the first layer can use Gaussian visible units with more than two states (i.e., non-binary units). We then allow the DBN to "dream" samples conditioned on visible units that we keep fixed, and we measure the deviation of this dreamed system from the real one. We also corroborate, using a discrete thermometer based on a convolutional network, that the reconstructions remain in a critical state. Across several training sessions with different architectures, we show that, despite the complexity of the problem, the DBN can recover samples that remain critical even under input noise, with a gradual degradation of physical observables relative to the original sample.
Mauricio A. Valle, Gonzalo A. Ruz
Jul 25, 2026cs.CL

Beyond Direct Answering: Aligning Educational LLMs as Socratic Guides via Heuristic Reinforcement Learning

Large language models (LLMs) deployed in educational settings often behave as direct answerers: they disclose target concepts in the opening turn instead of guiding students through progressive inquiry, as Socratic pedagogy prescribes. We present HeuristicEdu, a two-phase pipeline that aligns Qwen2.5-7B toward Socratic tutoring via supervised warm-up and Group Relative Policy Optimization (GRPO). Training uses SocraticEdu, 797 multi-turn Chinese children's science dialogues reconstructed from a live platform, with a heuristic reward over cognitive depth (R_cog), curiosity engagement (R_eng), and directness (R_dir), together with a K_query correction for student-introduced terms. We introduce Scaffolding Effectiveness (SE) and Conversation Depth (CD) to evaluate outcomes beyond surface fluency. On 30 held-out questions, the best GRPO variant improves SE from 30.0% to 63.3% and lowers keyword leakage from 30.0% to 13.3%. Notably, this best variant omits the directness penalty during optimization, suggesting that explicit anti-leakage terms can conflict with gradient-based behavioral alignment. An unaligned Qwen-72B baseline reaches 0% SE and 96.7% leakage, showing that scale alone does not induce Socratic behavior.
Xiaokun Wang, Siyu Song, Wentao Liu +1
Jul 24, 2026cs.IR

PinEqualizer: Full Funnel Content Exploration and Debiasing System at Pinterest

In this paper, we propose a new solution for addressing the content cold-start problem in industry-scale search and recommender systems. Compared to prior approaches, we have made the following new contributions: 1) our solution spans the entire multi-stage funnel and generalizes well for both search and recommendation surfaces, 2) our solution reduces bias favoring existing content, allowing more accurate model prediction across content types and reducing short-term tradeoffs associated with high volumes of explicit content exploration, 3) our solution is evaluated with a scalable measurement framework that enables fast short-term experimentation while validating long-term impact. We have iteratively built and successfully deployed this new system at Pinterest in the past two years and observed significant improvements in fresh content exploration, overall user engagement, and content ecosystem health.
Olafur Gudmundsson, Bo Zhao, Huayi Liao +15
Jul 20, 2026cs.LG

Information-Based Exploration via Random Features for Reinforcement Learning

Representation learning has enabled classical exploration strategies to be extended to deep Reinforcement Learning (RL), but often makes algorithms more complex and theoretical guarantees harder to establish. We introduce Random Feature Information Gain (RFIG), grounded in Bayesian kernel methods theory, which uses random Fourier features to approximate information gain and compute exploration bonuses in non-countable spaces. We provide error bounds on information gain approximation and avoid the black-box aspects of neural network-based uncertainty estimation, for optimism-based exploration. We present practical details that make RFIG scalable to deep RL scenarios, enabling smooth integration into standard deep RL algorithms. Experimental evaluation across diverse control and navigation tasks demonstrates that RFIG achieves competitive performance with well-established deep exploration methods while offering superior theoretical interpretation.
Waris Radji, Odalric-Ambrym Maillard
Jul 20, 2026cs.CV

Exploration Matters for Escaping the Blur Trap in 3D Gaussian Splatting

3D Gaussian Splatting (3DGS) employs Gaussian primitives for explicit scene representation, facilitating real-time, high-fidelity reconstruction and novel view synthesis of complex scenes. However, the explicit modeling inherent in 3DGS introduces a gradient bias during optimization, rendering its non-convex optimization process highly susceptible to convergence toward local suboptimal solutions. This constitutes a fundamental limitation in 3DGS optimization, which we term the Blur Trap. To address this limitation, we integrate simple explicit exploration into the 3DGS optimization framework. First, through rigorous mathematical analysis of the 3DGS optimization formulation, we identify the underlying optimization bias responsible for the Blur Trap and categorize it into two distinct subtypes: the Far-Side Blur Trap and the Near-Side Blur Trap. Subsequently, we propose two highly straightforward exploration strategies (Random Seeding and Random Splitting) to mitigate the far-side and near-side blur traps, respectively. Experimental validation demonstrates that the incorporation of these exploration operators effectively and complementarily overcome the Blur Trap, achieving high-quality rendering performance across multiple datasets. Project page: https://chengbo-wang.github.io/ExploreGS/
Chengbo Wang, Guozheng Ma, Jinhong Wu +2
Jul 20, 2026cs.CL

DeLIVeR: Decomposed Learning for Information-grounded Veracity Recognition via Reinforced Knowledge Graph Exploration

Automated fact-checking remains a challenge for Large Language Models (LLMs) due to "query brittleness" in traditional retrieval systems. We propose DeLIVeR (Decomposed Learning for Information-grounded Veracity Recognition), a framework that treats evidence retrieval as a reinforced strategic exploration task. DeLIVeR utilizes a Planner LLM to decompose complex claims into targeted question sets, which are used to traverse structured Knowledge Graphs (KGs) for high-precision evidence. We optimize the Planner's policy using Group Relative Policy Optimization (GRPO) with a reward system prioritizing structural diversity and verdict accuracy. Our evaluation on LIAR, FEVER, and PolitiFact shows that DeLIVeR significantly outperforms state-of-the-art baselines. Using Qwen2.5-7B, our framework achieved peak F1-scores of 83.73, 84.57, and 79.70 respectively, representing a 10-15% improvement over HippoRAG2. By shifting to a reinforced question-planning strategy, DeLIVeR effectively bridges multi-hop reasoning gaps and provides an auditable, transparent path for verifiable misinformation detection.
Cong Hoan Nguyen, Thomas Hoang, Hieu Minh Duong +1
Jul 20, 2026cs.AI

Exploratory and Assimilating Reflection: Reflective Recall Cycle for Long-term Memory

LLM-based autonomous agents require external memory to overcome their statelessness and limited context window for long-term interaction and dynamic knowledge reasoning. However, existing memory retrieval methods often lack adaptability and sample efficiency, and struggle to retrieve the right mixture of memories from heterogeneous stores. We propose Exploratory-Assimilating Reflection (EAR), a framework for high initial retrieval performance and sample-efficient adaptation. EAR combines two mechanisms: Exploratory Reflection, which performs iterative search to bootstrap retrieval and collect useful experiences for each query, and Assimilating Reflection, which replays these experiences from an Experience Buffer to refine a global reranker more efficiently than methods relying only on immediate rewards. Experiments show that EAR improves retrieval by up to 17.9% over the baseline retriever on two long-term dialogue benchmarks. We also show that EAR is highly sample-efficient and robust to noisy feedback.
Ganesh Senrayan, Moyuru Yamada, Ishan Jindal +1
Jul 17, 2026cs.RO

Beyond Frontiers: Scene-Anomaly Guided Autonomous Exploration

Autonomous exploration of unknown 3D environments is traditionally driven by coverage-maximizing geometric heuristics. However, these methods typically determine exploration targets without considering the underlying structural context. This leads to inefficient trajectories often limiting the fidelity of the final 3D reconstruction. To bridge the gap between spatial coverage and reconstruction quality, we introduce a novel paradigm: reframing exploration as a geometric anomaly minimization problem. We present SCAGE: SCene Anomaly Guided Exploration, a novel autonomous exploration framework that operates directly on unstructured 3D point clouds. Instead of blindly chasing volumetric boundaries, we equip the robot with a foundational understanding of standard indoor architecture. As the robot navigates, it continuously evaluates its live 3D observations against these learned expectations. When the incoming geometry contradicts the learned priors of a typical indoor environment, such as a fragmented wall or a partial table, the system flags these regions as scene anomalies. These geometric inconsistencies act as a guiding signal, naturally drawing the robot to investigate and resolve these structural anomalies from optimal vantage points. By actively targeting poorly reconstructed regions rather than just empty space, our approach seamlessly couples spatial discovery with high-fidelity mapping. Extensive evaluations demonstrate that SCAGE achieves superior volumetric coverage (~90% in all scenes) and higher 3D reconstruction quality compared to state-of-the-art baselines.
Akash Kumbar, Abhinav Raundhal, Madhava Krishna
Jul 16, 2026cs.AR

ExaGEMM: Exploration Framework for CPU-Driven ML Inference via Associative In-Register Computing for Low-Bit GEMM

Low-bit GEMM is increasingly central to efficient ML inference, yet very-low-bit execution remains a poor fit for conventional CPUs. Practical deployment spans fragmented regimes-from 1/2/4-bit weights to varying activation precision-whose feasibility, reuse opportunity, and support cost differ under fixed SIMD and register-file budgets, making lightweight CPU support selection a first-class design problem. We present ExaGEMM, a workload-aware codesign and exploration framework for CPU-native low-bit GEMM via register-resident LUT execution. The key insight is that existing SIMD datapaths already cover table generation and accumulation; the only new hardware is an in-register select/feed mechanism with explicitly modeled cost. ExaGEMM co-explores parameterized kernels and lightweight SIMD ISA support using analytical models of register feasibility, compute cost, memory traffic, and hardware overhead, pruning the candidate space by 99.2% before simulation. It then identifies non-dominated support points and generates ISA specs, gem5 patches, and GEMM kernels for validation. Across representative ML models and CPU targets, ExaGEMM improves latency by 13.29x over software-only baselines, while showing that workload-aware frontier selection is especially important for mixed-precision LLM workloads.
Hyunwoo Oh, Suyeon Jang, Hanning Chen +3
Jul 15, 2026cs.AI

CIPHER: A Decoupled Exploration-Selection Framework for Test-Time Scaling of Data Science Agents

Data science tasks span from closed-ended information extraction to open-ended analysis, presenting significant challenges for automation. Recent AI agents powered by language models show promise for handling such complex tasks. However, existing agents typically rely on a single initial state that conditions the entire agent's execution, making them vulnerable to cascading errors initiated by a suboptimal initial state. To mitigate this, we present CIPHER, an automated data science agent that leverages test-time scaling through the generation and selection of multiple initial states for concurrent execution. Unlike existing works on test-time scaling of AI agents, CIPHER explicitly decouples the generation of candidate initial states from their strategic selection for parallel execution. Through extensive evaluation on two benchmarks (closed-form and open-form tasks), we demonstrate that CIPHER exceeds state-of-the-art performance in matched-model comparisons, and remains competitive against larger-model baselines despite relying on a substantially smaller base LM. Our empirical study characterizes the design space of the Decoupled Exploration-Selection (DES) framework: we quantify how generation strategy, selection strategy, and aggregator model capacity contribute to overall performance, and derive actionable design recommendations for practitioners.
Maxime Heuillet, Sharadind Peddiraju
Jul 15, 2026cs.CV

Exploratory, Communicative, and Deployable: Vision-Driven Embodied Agents for Open-World Mobile Manipulation

Real-world deployment of embodied agents requires active exploration, visual grounding, and interactive intent disambiguation. However, existing frameworks often rely on privileged simulator states or assume complete instructions, bypassing realistic deployment challenges. To bridge this gap, we present REAL, an agentic framework for open-world mobile manipulation. REAL establishes sim-to-real-consistent environment APIs without oracle perception and integrates a simulated user to enable human-in-the-loop interaction. Within this environment, we design diverse task compositions to drive data collection, supervised fine-tuning, and online reinforcement learning, systematically optimizing agent performance. To comprehensively evaluate this approach, we introduce REAL-Bench, a benchmark spanning 241 tasks across active exploration, visual distraction, articulated manipulation, and interactive disambiguation. Experimental results demonstrate that our trained agent outperforms leading commercial closed-source VLMs on interactive tasks with a 56.9% success rate. Further empirical analysis reveals that our hierarchical training pipeline successfully aligns the model's tool-use capabilities while maintaining robust open-vocabulary reasoning under extended exploration horizons. Finally, we deploy and evaluate our framework on a physical dual-arm mobile robot, where it achieves a 78.3% end-to-end success rate over 60 real-world episodes. These physical trials demonstrate robust zero-shot transferability to unseen household scenarios, validating that our sim-to-real-consistent design successfully bridges the reality gap for long-horizon mobile manipulation. Code is available at https://github.com/InternRobotics/REAL.
Boyu Mi, Mengchen Ma, Yifei Yao +10
Jul 15, 2026cs.LG

EXPLORE: Exploration with Guided Search for Analog Topology Generation using Language Models

Automating analog circuit topology design is essential to reduce the extensive manual effort required to meet increasingly diverse and customized application demands. Recent advances have applied sequence-to-sequence fine-tuning on pretrained language models to directly generate circuit topologies from user specifications in a single pass. However, these one-shot generation methods failed to generate complex circuits due to their exponentially growing search spaces and limited training datasets. In this paper, we present EXPLORE, a search-enhanced framework that integrates simulator-guided Monte Carlo Tree Search (MCTS) with transformer-based decoding to enable test-time scaling for analog topology generation. By leveraging language-model priors and bypassing high-confidence structural tokens, EXPLORE allocates expensive simulator budget primarily toward topology-altering decisions during search. On a 6-component benchmark at a tight tolerance of 0.01, EXPLORE raises the success rate from 12% for one-shot generation and 33% for a sampling-and-filter baseline to 65%, and lowers MSE by over 20% relative to sampling-and-filter under the same search budget. These results establish EXPLORE as the first framework to integrate structured test-time search with LM decoding for analog topology generation, and a practical step toward scaling LLM-driven design automation.
Guanglei Zhou, Chen-Chia Chang, Yikang Shen +5
Jul 15, 2026cs.CL

Demystifying On-Policy Distillation: Roles, Pathologies, and Regulations

On-policy distillation (OPD) has become a key paradigm in LLM post-training, yet its training dynamics remain poorly understood. We present a systematic study examining the role, pathologies, and regulations of OPD. We first clarify the role of OPD as an exploration catalyst: it steers the student toward correct reasoning paths via dense token-level guidance, without expanding capability ceiling. We confirm this by showing that prompt diversity matters more than per-problem sampling numbers, and critically, that the effectiveness of OPD hinges entirely on the quality of its guiding signal. This dependency exposes two pathologies that derail exploration. The Student-Teacher Mismatch occurs when a large teacher-student distributional gap causes the guiding signal to misalign with task correctness, steering exploration in counterproductive directions. Length Exploitation arises when the aggregated token-level objective creates length-dependent shortcuts, allowing the student to game the reward landscape through response truncation or redundant padding, exploring degenerate length modes rather than reasoning strategies. To tame these pathologies, we investigate lightweight signal regulations: advantage clipping and log-scale compression, ensuring exploration is guided by faithful signals. Experiments across seven benchmarks demonstrate that these regulations alleviate length exploitation and enable effective distillation, stably surpassing OPD variants and RLVR baselines, thereby confirming that well-regulated signal quality, rather than mere teacher scale, governs successful exploration in OPD.
Rui Wang, Hongru Wang, Yi Chen +4
Jul 14, 2026cs.RO

ExToken: Structured Exploration for Efficient Vision-Language-Action Reinforcement Fine-tuning

Reinforcement Learning (RL) has demonstrated significant potential for improving Vision-Language-Action (VLA) models on complex manipulation tasks. However, its practical scalability remains severely limited by the substantial cost of environmental interactions. In this work, we first investigate the exploration stagnation bottleneck in current VLA-RL frameworks and reveal that trajectory diversity is fundamentally more important to sample efficiency than the sheer quantity of collected rollouts. Motivated by these insights, we introduce RL Exploration Token (ExToken), a simple yet general framework that condition VLA policies on discrete behavioral priors derived from offline demonstrations for structured exploration. By conditioning the policy on different tokens during rollout collection, ExToken encourages the agent to explore diverse behavioral modes, substantially improving state-action coverage and exploration efficiency. To bridge exploration during training with deterministic inference at deployment, ExToken further incorporates a state-conditioned token selector that adaptively predicts effective behavioral modes for unseen scenarios. Extensive experiments across simulated and real-world robotic manipulation tasks demonstrate that ExToken consistently accelerates convergence, improves task performance, and exhibits strong robustness under highly constrained interaction budgets.
Yilun Kong, Yunpeng Qing, Guozheng Ma +4
Jul 13, 2026cs.AI

Heterogeneous Agent Cohorts for Safe Open-Ended Exploration with Runtime Constraint Memory

LLM agents today are caught in an awkward bind. Lock them down with static safety instructions and they rarely venture beyond the obvious; give them free reign with tools and multi-agent debate, and safety violations quickly follow. Rather than forcing a single model to juggle both creativity and caution, we separate the concerns across specialized roles. A Disrupter generates unconventional proposals, a Validator enforces hard runtime checks at the tool gateway, and a Broker pulls in distant but relevant analogies. Failures are not discarded -- they are compiled, via MCTS, into compact, signed constraint patches we call Scars. These patches are cached locally and inherited by future cohorts, turning repeated failures into reusable, low-cost runtime constraints. In a spatial-semantic sandbox (N=20 runs, p<0.01), our cohort reaches remote targets where debate fails, the Validator prevents all executed breaches, and Scars reduce token consumption by 15.1% by avoiding redundant validator checks. Furthermore, credit-based Communication Allocation Scores (CAS) restrict outbound bandwidth, reducing overall token costs by 55.9% under resource constraints.
Tengjiao Liu
Jul 13, 2026cs.HC

Same Stories, Different Journeys: From Social Comparison to Sensemaking in AI-Mediated Peer Career Exploration

Young job seekers frequently turn to social media to compare themselves with peers and make sense of career possibilities. However, passive feed browsing creates a paradox: the authentic peer content that provides emotional grounding also triggers potentially detrimental upward social comparison and cognitive overload. Previous work has either structured online user-generated content to reduce noise without changing the passive browsing modality, or built AI-powered career exploration systems that disregard authentic human experiences. To address this gap, we developed JobMate, an interactive system that transforms real social media career posts into persona-grounded conversational AI agents, shifting the interaction from passive scrolling to active, personalized dialogue. We conducted a between-subjects study (NN = 24, three disciplines) comparing JobMate with native RedNote browsing. Our study shows that JobMate's AI-mediated dialogue redirected social comparison from potentially detrimental upward comparison toward constructive self-reframing, while promoting sensemaking through active conversational engagement. However, users still relied on the authenticity of real peer content for emotional grounding. We discuss design implications for AI systems that augment authentic online user-generated content consumption across social comparison contexts.
Pengping Tan, Baoquan Zhao, Zhenhui Peng
Jul 12, 2026cs.HC

Motif: Discovering and Automating Personal Web Workflows

Recent advances in LLMs and existing work on programming by demonstration have made it possible for end users to create automations by explicitly demonstrating their behavior to LLMs. However, these approaches rely on the assumption that users know what to automate and what is capable of being automated. Additionally, automation via LLM agents is often expensive compared with programs. We introduce Motif, a system that passively observes everyday browser activity to discover recurring interaction patterns that are programmable, makes recommendations to users whenever a pattern is discovered and generate a program to install after user confirmation. Users can review, and refine the program using natural language. We evaluated Motif in a multi-day study, comparing its ambient discoveries against automations users attempted to build via ``vibe coding.'' With eight participants, Motif discovered more automatable patterns than users recognized. Most of them matched participants' routines and were useful. Follow-up surveys showed most would continue using Motif-generated programs.
Shaokang Jiang, Daye Nam
Jul 10, 2026cs.AI

TopoExplore: Topological Discrimination for Archive-Based Exploration

Archive-based exploration methods such as Go-Explore select which visited state to return to using visitation rarity, and frontier methods return to the boundary of the unknown; neither asks whether the unexplored region behind a boundary is enterable at all. Exploration is not just about finding reward - it is about collecting a structurally complete experience for downstream learning and planning. We introduce TopoExplore, which augments Go-Explore cell selection with a periodic topological pass: enclosed unexplored regions (voids) of the visited-set occupancy grid are detected by flood fill (the H1 classes of its cubical complex), and a decaying selection bonus is placed only on their strict entrances (gap or door cells), so sealed regions are never targeted and entered regions retire. On a controlled 18-environment MiniGrid suite (15 seeds, frozen hyperparameters) TopoExplore attains a 1.52x geometric-mean speedup in median steps-to-first-entry over its exact Go-Explore ablation, versus 1.37x for a frontier baseline; frontier exploration degrades when sealed decoy structure appears (0.83-1.48x on decoy environments vs. 1.65-2.11x for TopoExplore), while TopoExplore holds its largest win on hard multi-interaction doors (10.9x). We report an honest negative on Montezuma's Revenge - without wall knowledge, unreachable occupancy artifacts capture the bonus and performance degrades as it grows, isolating the wall-aware entrance test as the load-bearing component - and a preliminary positive on HM3D scanned buildings, where the speedup over Go-Explore tracks scene difficulty (r=0.69) even as frontier selection dominates blanket coverage. The evidence supports a deliberately scoped claim: topology-aware selection pays off where enclosed structure must be discriminated, and remains competitive at open coverage, where frontier methods are strongest, despite not being tuned for that regime.
Jason Carlson
Jul 10, 2026cs.RO

SEAMLiS: Visibility-Aware Safety for Perception-Limited Multi-Robot Exploration

Autonomous exploration in unknown environments is typically driven by informative frontiers, viewpoints, or trajectories, while local safety controllers avoid obstacles represented in the current map. Under finite sensing range and limited field of view, this separation can be unsafe: an exploration stack may plan optimistically through unobserved space and steer the sensor toward information gain rather than along the direction of motion, causing hidden obstacles to be detected too late for bounded-actuation avoidance. This paper presents SEAMLiS (Safe Exploration for Autonomous Multi-Robot Systems Under Limited Sensing), a modular execution-layer safety framework for decentralized multi-robot exploration. SEAMLiS preserves the upstream exploration stack, including the goal allocator and local planner, and enforces safety at the execution layer through perception-aware attitude and positional filters. A gatekeeper-based attitude filter switches between a visibility-promoting yaw policy and a velocity-tracking backup policy to preserve visibility of the critical known-free/unknown boundary with sufficient braking margin. A Control Barrier Function (CBF)-based positional filter then avoids known obstacles, newly detected obstacles, and other robots. We provide sufficient collision-avoidance conditions and validate the framework in randomized simulation, Isaac Sim, and Crazyflie hardware experiments. Results show collision-free exploration across tested single- and multi-robot settings while retaining much of the efficiency of visibility-promoting yaw control.
Taekyung Kim, Rahul H Kumar, Aswin D. Menon +2
Jul 10, 2026cs.RO

Dec-MARVEL: Decentralized Multi-Agent Exploration without Communication under Budget Constraints

Multi-UAV exploration is often constrained by unreliable communication, limited field-of-view sensing (e.g., lightweight onboard camera), and finite travel budgets that require each robot to reserve enough budget to return to its base. We present Dec-MARVEL, a decentralized budget-aware exploration framework for communication-free teams with directional sensing. Rather than exchanging maps, goals, or messages, each robot coordinates through its incidental observations: any teammate trajectory within its field of view serves as a coordination signal. A graph-attention actor fuses local frontier geometry, teammate motion, and budget features to select return-feasible waypoint-heading actions. The actor is trained with phase-conditioned critics, a training-only task-oriented privileged critic, and a mixture-based budget curriculum. Across 900 held-out trials spanning three team sizes (2, 4, 8 robots) and three travel budgets (720, 800, 1024 meters) against four baselines, Dec-MARVEL achieves the highest or tied-highest exploration rate and lowest sensing overlap across all nine team-size budget configurations. Under our tightest 720m budget, it reaches 53%, 94%, and 100% success for 2, 4, and 8 robots, versus 37%, 83%, and 99% for the strongest baseline. Physical-robot experiments demonstrate successful sim-to-real transfer and real-world deployment of Dec-MARVEL.
Janghyun Cho, Jimmy Chiun, Guillaume Sartoretti +1
Jul 9, 2026cs.LG

Prompt-Driven Exploration

Exploration is essential to RL since a policy cannot improve by repeatedly sampling the behaviors it already prefers. Standard methods inject stochasticity in the action space, but such jitter only yields rollouts close to the original. Escaping a weak policy often requires global perturbations that action noise cannot produce. Large language models (LLMs) and vision-language-action (VLA) models offer a pathway: they condition the policy on a natural language prompt, and since the rollout follows from it, modifying the prompt induces global changes. The challenge is finding prompts that induce useful global changes. With a weak policy that rarely succeeds, reward is too sparse to select on. Our idea is to refine prompts from the rollouts themselves: a vision-language model (VLM) reasons over the rollout video, diagnoses how the policy responded, and rewrites the prompt to elicit better behavior next time. This procedure realizes posterior sampling, a classical RL exploration framework, at the level of prompts: the VLM maintains an implicit distribution over useful prompts and updates it from observed rollouts. We call this strategy Prompt-Driven Exploration (PDE). Across manipulation and reasoning tasks, PDE enables RL to learn successful policies even from zero-reward starts, and improves sample efficiency more broadly. Our website is available at https://xinyunsunshine.github.io/prompt-rl.
Sunshine Jiang, John Marangola, David Zhang +6
Jul 8, 2026cs.HC

Creativity from Friction: Human-AI Interaction for Exploratory Structural Design

AI agents that generate final answers based on user input often do not meet the needs of creative fields. Fields such as structural design and architecture need interactive systems that help users externalise and develop ideas, explore alternatives, and refine partial solutions. The final product of such designs needs to comply with many constraints concerning, e.g., spatial configuration, mechanical behaviour, material quantities, and costs. These constraints create friction in the design process, which can stimulate novel and creative solutions. In this paper, we discuss the misalignment between current generative AI goals to remove friction and provide final solutions and the needs of creators, such as structural designers, who develop ideas through iterative work. We present the design dimensions of systems allowing for constrained human-AI co-creation that rely on vision-language models making structural exploration conversational, multimodal, and responsive to evolving human intent in ways that follow and augment the discipline's creative process. Through a pilot design interface based on these principles and a study with experts in the field, this paper shows how structural designers perceive interactive AI systems and how such systems can support design space exploration by reducing repetitive modelling friction while preserving reflective design friction.
Ricardo Maia Avelino, Rita Sevastjanova, Tom Van Mele +2
Jul 8, 2026cs.SE

Progressive Crystallization: Turning Agent Exploration into Deterministic, Lower-Cost Workflows in Production

AI agents deployed for IT operations are typically permanent cost centers because every execution requires full LLM inference, even for previously solved problems. This paper introduces progressive crystallization, a lifecycle that treats agent exploration as a discovery mechanism rather than a permanent execution model. It defines a three-stage execution taxonomy, from fully agent-orchestrated to hybrid to fully deterministic workflows, together with an evidence-based promotion mechanism that converts repeatedly validated agent behaviors into cheaper and more reproducible deterministic workflows, while automatically demoting workflows that regress. Evaluated on a production cloud networking AIOps system processing tens of thousands of incidents per month, the approach increased deterministic execution from 0% to 45% over eight months, reduced per-incident agent costs by more than 70% despite doubling incident volume, and improved safety through greater reproducibility and auditability. The paper also presents the execution taxonomy, promotion and demotion criteria, trace extraction methodology, economic model, safety considerations, and discusses limitations and threats to validity.
Arun Malik
Jul 7, 2026cs.CL

Early Language Learning via Spreading Activation and Category Exploration in Complex Networks

Is word acquisition in children uneven with respect to semantic and lexical categories? To answer this question, we model early language learning as a search on a graph-based mental lexicon, driven by two interacting processes: spreading activation and an enforced exploration (rather than exploitation) of lexical categories. We evaluate model performance on four languages (German, English, Dutch, and Rioplatense Spanish), using CDIs as ground-truth data for lexical categories, normative ages derived from the Wordbank repository, and state-of-the-art resources for reconstructing graphs of word similarities. We find that spreading activation outperforms a shortest path baseline in simulating normative word acquisition. At the category level, we highlight complex transitions between CDIs. By studying their sequences in terms of burstiness and average persistence time within the same CDI, we find that spreading activation better captures the exploration dynamics observed empirically. Overall, our findings suggest that vocabulary development can be understood through the non-trivial interplay between activation dynamics and some degree of constraints regulating the visiting of lexical categories in complex networks.
Salvatore Citraro
Jul 7, 2026cs.LG

Inertia-1: An Open Exploration of Wearable Motion Foundation Models

Wearable motion sensing provides a continuous and scalable window into human behavior and health, making it a natural fit for foundation models, yet its pretraining and scaling principles remain poorly understood. Prior work studies isolated design choices, such as sensor placement or sampling frequency, often under fixed settings and narrow downstream tasks that fail to capture real-world sensing diversity. We introduce Inertia-1, a fully open exploration of wearable motion foundation models. Using massive corpora of accelerometer data from global sources spanning more than 18.2M hours, we build a controlled framework for studying the full lifecycle of wearable motion foundation models, covering data choices such as sensor modality, device placement, sampling rate, window length; model choices such as architectures and model size; and training choices such as pretraining objective and data scale. Extensive evaluations across 15 datasets spanning human activity recognition, freezing-of-gait detection, and disease prediction reveal intriguing findings for building motion foundation models that generalize across tasks and sensing conditions. Collectively, Inertia-1 not only presents state-of-the-art recipes for diverse downstream tasks, but also serves as a comprehensive, practical, and open cookbook for wearable motion representation learning.
Zongzhe Xu, Aakarsh Anand, Sarah Jiang +4
Jul 7, 2026cs.SD

A Self-Supervised Approach for Minimal-Annotation Hydroacoustic Data Exploration

Passive hydroacoustic monitoring often generates large volumes of continuous recordings that are only partially exploited due to the cost of manual annotation. Supervised detection methods perform well but require large labeled datasets, seldom available for rare signals or understudied environments. This work proposes a self-supervised exploration pipeline to address this limitation in low-frequency settings. A Masked AutoEncoder (MAE) is pre-trained on a reconstruction pretext task, then used to extract patch-level representations from spectrograms. Within each spectrogram, adjacent informative patches are aggregated into event-level embeddings, enabling the disentanglement of overlapping events. These embeddings are then clustered at the dataset scale using the dimension reduction algorithm UMAP and the clustering algorithm HDBSCAN to identify hydroacoustic patterns. The pipeline was applied to a multi-year hydroacoustic dataset collected near Mayotte Island, Indian Ocean, containing marine mammal vocalizations, seismo-volcanic signals, and anthropogenic noise. The 317 clusters were manually mapped to 15 hydroacoustic classes or noise in less than one hour. The method was evaluated in two ways. Quantitatively, when used as a classifier, it achieved performance comparable to two existing detectors. Qualitatively, it recovered known seasonal patterns of marine mammal acoustic activity. It also identified patterns of previously unstudied signals, thereby demonstrating its practical value.
Pierre-Yves Raumer, Axel Marmoret, Dorian Cazau +6