Gaze Target Estimation

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Period ending 2026-09-21

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A weekly snapshot of new work published in Gaze Target Estimation.

Period ending 2026-09-14

2 new papers

A weekly snapshot of new work published in Gaze Target Estimation.

38 papers

Latest in Gaze Target Estimation

Sep 14, 2026cs.CV

Context-Aware Causal Gaze Forecasting for Human-Vehicle Interaction During In-Cabin Tracking Dropouts

Dashboard-mounted gaze trackers often lose sight of the driver's eyes during large head rotations, including shoulder checks, mirror glances, and intersection scanning. These maneuvers occur when information about the driver's visual attention is most useful. Offline gap-filling methods may reconstruct a missing interval using observations from both sides, but an online driver-monitoring system cannot rely on measurements that have not yet occurred. We therefore formulate causal gaze recovery: forecasting unavailable gaze at time t without target-tracker gaze at t or later. We introduce the Causal Context-Gated Forecaster (CCGF), which encodes a 60-frame pre-dropout history of gaze and head pose and combines it with DINOv3 scene features. A learned reliability gate controls the contribution of the history and scene representations as the dropout progresses. We evaluate two scene conditions: Live, in which the scene representation continues to update during tracker loss, and Frozen, in which the final pre-dropout representation is used throughout the missing interval. We evaluate CCGF on 2,047 eligible, naturally occurring GazeSense head_lost events drawn from 10.5 h of naturalistic driving by ten drivers. Across all recordings, head_lost accounts for 8.5 percent of GazeSense recording time. Synchronized gaze coordinates from a head-mounted Neon tracker provide supervision and evaluation targets but are never used as model inputs. Under leave-one-driver-out evaluation, CCGF achieves a mean per-driver median error of 175.7 px (10.5 deg) with Live scene updates, a 33 percent reduction relative to history-only causal forecasting. With Frozen scene input, the error increases to 210.8 px (12.9 deg), indicating that scene observations acquired during the dropout provide useful predictive information. We will release the dataset, evaluation protocol, and causal baselines.
Shabnam Shabani, Ghazal Farhani
Sep 9, 2026cs.CV

TransGaze-Object: Transformer Based Driver Gaze Object Prediction Framework in Real Driving

Driver gaze provides information regarding driver visual attention and situational awareness to the surrounding traffic. Existing driver gaze estimation studies represent gaze in terms of gaze zone or gaze vector/point-of-gaze (PoG). However, object-level gaze information provides a more semantically meaningful representation of visual attention by identifying attended objects, such as vehicles, pedestrians, or traffic signals. In this study, we propose an end-to-end driver gaze object prediction framework, TransGaze-Object, Transformer-based Gaze Object prediction model. The proposed framework first extracts facial features, including face and iris-weighted eye features, along with trafficobject spatial features. A transformer based cross-attention mechanism is then used to compute similarity scores and attention weights for predicting the drivers gaze object. To train this model, we propose a benchmark driver gaze dataset, Urban Driving-Face Scene Gaze (UD-FSG), comprising synchronized driver-face and traffic-scene images, scene objects bounding boxes, and gaze labels in terms of 2D gaze coordinate and gaze object. The TransGaze-Object model achieves an overall accuracy of 60% for gaze-object prediction, compared to 51% accuracy obtained from associating the estimated Point-of-Gaze to traffic objects. The error analysis reveals that TransGaze-Object reduces confusion between traffic objects (predicted) and the background (ground-truth), achieving an error rate of 11.68%, a 49.7% relative reduction compared with 23.21% error obtained from PoG-based gaze-object association. Overall, the results demonstrate the effectiveness of directly predicting gaze objects from driver-face and traffic-scene information, rather than estimating an intermediate Point-of-Gaze and subsequently associating it with traffic objects.
Pavan Kumar Sharma, Ayush Pande, Pranamesh Chakraborty
Sep 9, 2026cs.CV

Marker-free eye-gaze estimation using a single image and depth from defocus

This paper presents a marker-free eye-gaze estimation approach using a single 2D camera, such as an integrated laptop webcam. The gaze-related features are estimated from iris localization and head pose estimated by using depth from defocus. A variational Bayesian multinomial logistic regression framework is used as mapping from the estimated features to the position of regard, based on an 8-dimensional feature vector of head-pose and iris-displacement parameters. No external marker is needed. Experiments were conducted by estimating the gaze of people watching a computer screen at different distances and compared against five existing methods. The obtained scores demonstrate the effectiveness of the proposed approach.
David Hurtubise-Martin, Feriel Fass, Djemel Ziou +1
Sep 7, 2026cs.CV

Self-Supervised Multi-View 3D Gaze Target Estimation via Probabilistic Ray Marching

We present a self-supervised approach, Self-MVGTE, for estimating 3D gaze targets from multiple camera views. Unlike existing methods that independently estimate 2D gaze targets per camera view, Self-MVGTE predicts gaze targets directly in 3D space for the first time. Moreover, it does not require any ground-truth annotations from the target scene and uses only the multi-view input images from a calibrated camera setup, pseudo 2D gaze target labels from a monocular gaze target estimation model, and 3D gaze vectors from a monocular 3D gaze estimation model. A key challenge is that these pseudo labels are inherently noisy and multi-view inconsistent. To address this, we propose a probabilistic ray marching framework, which models the uncertainty of these pseudo labels and exploits 3D gaze vectors as geometric priors. Specifically, these gaze vectors are first integrated into the monocular gaze target estimation model to improve its generalization to unseen scenes, producing higher-quality pseudo labels. Then, for 3D gaze target estimation, we construct a 3D gaze cone by casting a bundle of rays from the eye position around the gaze vector to strictly constrain the solution space. Within this cone, we propose a depth-guided feature sampling strategy using off-the-shelf DINOv2 and Depth-Anything-3 models, and estimate a spatial likelihood distribution of the gaze target. Finally, we convert the pseudo gaze target labels into a target distribution and softly optimize the network. Extensive experiments on the MVGT dataset show that Self-MVGTE achieves state-of-the-art performance, surpassing existing fully-supervised baselines.
Keqi Chen, Vinkle Srivastav, Nicolas Padoy
Aug 11, 2026cs.CV

Gaze Target Estimation Anywhere with Concepts

Estimating human gaze targets from images in-the-wild is an important and formidable task. Existing approaches primarily employ brittle, multi-stage pipelines that require explicit inputs, like head bounding boxes and human pose, in order to identify the subject of gaze analysis. As a result, detection errors can cascade and lead to failure. Moreover, these prior works lack the flexibility of specifying the gaze analysis task via natural language prompting, an approach which has been shown to have significant benefits in convenience and scalability for other image analysis tasks. To overcome these limitations, we introduce the Promptable Gaze Target Estimation (PGE) task, a new end-to-end, concept-driven paradigm for gaze analysis. PGE conditions gaze prediction on flexible user text or visual prompts (e.g., "the boy in the red shirt" or "person in point [0.52, 0.48]") to identify a specific subject for gaze analysis. This approach integrates subject localization with gaze estimation, and eliminates the rigid dependency on intermediate analysis stages. We develop a scalable data engine to generate Gaze-Co (Gaze Estimation with Concepts), a dataset and benchmark of 120K high-quality, prompt-annotated image pairs. We also propose GazeAnywhere, the first model designed for PGE. GazeAnywhere uses a transformer-based detector to fuse features from frozen encoders and simultaneously solves subject localization, in/out-of-frame presence, and gaze target heatmap estimation. GazeAnywhere achieves state-of-the-art performance on multiple PGE benchmarks, setting a strong baseline for this new problem even on a difficult out-of-domain, real-world clinical dataset. GazeAnywhere is open-sourced in github.com/IrohXu/GazeAnywhere.
Xu Cao, Houze Yang, Vipin Gunda +5
Aug 11, 2026cs.HC

Automatic Field-of-View Adjustment for a View-Expansive Microscope via LSTM-Based Gaze and Pipette Motion Interpretation

Intracytoplasmic sperm injection (ICSI) operators frequently adjust the field-of-view (FOV) during procedures, which interrupts workflow and increases procedure time. Conventional microscopes require manual objective lens switching and illumination adjustments to achieve different FOV sizes. We propose an AI-based automatic FOV adjustment method integrated with a view-expansive microscope. This microscope enables the simultaneous acquisition of a large FOV and high-resolution images using a single objective lens through multiview imaging with galvanometer mirrors and high-speed vision, thereby eliminating the need for physical lens exchanges. Our method utilizes a long short-term memory (LSTM) model to predict the appropriate FOV size based on real-time analysis of the pipette's position and velocity, combined with the operator's gaze position. The AI model is trained using ICSI procedure data from an expert with over five years of micromanipulation experience. Experimental evaluation with novice operators reveals that the proposed automatic FOV adjustment system significantly improves the ICSI procedure speed, reducing the average task completion time from 60.5 to 48.0 s (p < 0.001). The experiments also demonstrate that this improvement enables novice operators to achieve ICSI working speeds equivalent to those of expert operators.
Kenta Yokoe, Takuya Hara, Tadayoshi Aoyama
Aug 10, 2026cs.CV

Human versus Computer Vision

Computer vision saliency models predict where people will look, one map per image, and a billion-dollar predicted-attention industry sells those maps in place of measuring real viewers. I test the leading models from the audience side, against 11.4 million webcam gaze points from 3,023 US adults recruited to national quotas, viewing circulating news photographs. I show that an untrained central marker outperforms every trained network, because the content the networks add on top of the center falls where these audiences never look. What accuracy remains is systematically biased, favoring younger, White, and moderate viewers over older, Black, and ideologically extreme ones. I propose a way forward and build on what a group's own gaze reveals about whether a model can learn that group at all, and I apply it across every demographic axis this sample supports. Ultimately, I show how systems that decide what people see can learn to see everyone, and this study supplies the standard by which such a claim should be judged.
Elena Sirotkina
Jul 22, 2026cs.CV

Factor-Informed Uncertainty Distillation for Gaze Estimation

Deep gaze estimation works well in controlled capture but degrades in unconstrained settings, where systems must reject unreliable predictions. Single-pass uncertainty (e.g., heteroscedastic regression) infers uncertainty from pixels without explicit input-validity cues, while sampling based methods are often too costly for real time use. We propose Factor-Informed Uncertainty Distillation (FIUD), a teacher-student framework that aligns uncertainty with interpretable image-quality failure modes. A gradient-boosting teacher predicts expected gaze error from factors such as illumination, sharpness, eye visibility and symmetry; a neural student distills these signals via curriculum learning and ranking supervision into a lightweight single-pass uncertainty head. Across ETH-XGaze, Gaze360, and MPIIFaceGaze (>300k samples), FIUD improves uncertainty, error rank correlation and selective prediction versus deterministic and sampling-based baselines, with the largest gains in unconstrained settings.
Mohammadreza Jamalifard, Yaxiong Lei, Javier Fumanal Idocin +3
Jul 21, 2026cs.CV

Gaze-DETR: Top-Down Guidance Through Priority Maps for Infrared Weak-Small UAV Detection with DETR

Infrared small target detection (ISTD) remains challenging because tiny, low-contrast targets are easily overwhelmed by clutter, noise, or occlusion. Conventional single-frame and multi-frame detectors rely on bounding-box supervision, which specifies final target locations but offers little explicit guidance for prioritizing candidate regions or preserving weak-target evidence before localization. Task-driven visual search offers such guidance: top-down goals and visual evidence jointly form a spatial priority map that ranks candidate locations. Building on this principle, we propose Gaze-DETR, a bio-inspired detector that learns an internal priority map before localization. First, a priority head predicts a normalized priority map from image features. Second, Residual Priority-Guided Feature Modulation (RPFM) enhances high-priority responses while retaining multi-scale features. Finally, Priority-Guided Anchor Query Injection (PAQI) converts high-priority locations into decoder anchor queries. We train the priority head using three supervision schemes: box-derived Gaussian maps; real-gaze maps constructed from fixation-density maps; and transferred pseudo-gaze maps learned from gaze--box relations in paired annotations and applied to Anti-UAV410 training boxes. To support the latter two schemes, we construct TIR-UAV120-Gaze with paired detection and task-driven eye-tracking annotations. On TIR-UAV120-Gaze, Gaze-DETR achieves 85.76 mAP50_{50} and 88.77 F1 with box-derived supervision, and 86.18 mAP50_{50} and 89.00 F1 with real-gaze supervision. On Anti-UAV410, it achieves 87.06 mAP50_{50} and 90.90 F1 with box-derived supervision, and 87.08 mAP50_{50} and 90.43 F1 with transferred pseudo-gaze supervision. These results show that explicit spatial-priority learning provides pre-localization guidance complementary to bounding-box supervision across annotation settings and costs.
Nian Liu, Yuxin Yang, Shubo Lin +6
Jul 21, 2026cs.CV

Open-Vocabulary Gaze Object Prediction: Benchmark and Method

Gaze Object Prediction (GOP) aims to localize and recognize the objects humans attend to, a task crucial for understanding human-centric interactions. However, existing methods are typically trained under a closed-vocabulary paradigm with a fixed label space and evaluated on scene-specific datasets, limiting their applicability to real-world scenarios where gaze targets often follow a long-tail distribution or belong to unseen categories. To address this gap, we introduce Diverse Scenes for Gaze object prediction (DiSG), a benchmark containing 86 in-the-wild categories that facilitates the evaluation of Open-Vocabulary GOP (OVGOP). Building on DiSG, we propose a framework that leverages text-driven object discovery to localize potential gaze candidates, with a gaze-guided selection module to pinpoint the intended target from the candidate objects. Furthermore, to better capture semantic knowledge across diverse in-the-wild categories, we introduce Gradient-Informed Selection Tuning (GIST) to selectively update parameters most relevant to a given class vocabulary. Extensive experiments demonstrate that our proposed model performs effectively in open-vocabulary settings and also outperforms existing methods in the conventional closed-vocabulary setting. The benchmark and code is available at https://github.com/sensniu/ovgop.
Binglu Wang, Sensen Niu, Ying Chen +1
Jul 11, 2026cs.CV

TextGaze: Prompting Gaze Target Estimation with Textual Scene Cues

Gaze target estimation aims to infer the position of a person's gaze within a scene. Within mainstream design logic, multi-branch methods require extra supervision and annotations, while streamlined designs prioritize low-level visual saliency over true gaze intent. The former leads to a high annotation burden and hinders domain transfer, whereas the latter causes misalignment between predicted attention and actual gaze targets. To address this issue, we propose TextGaze, a unified cross-modal architecture that leverages a Large Vision-Language Model (LVLM) as scalable semantic guidance to balance the two design paradigms. The model extracts visual features from a frozen encoder and utilizes an LVLM to obtain gaze-aligned textual cues. We design a transformer-based fusion module with hierarchical text supervision to preserve task semantics. Lightweight decoding heads enable the joint prediction of gaze heatmaps and in-/out-of-frame status. We evaluate our method on four mainstream datasets, and the results show competitive performance across key metrics with robust cross-dataset generalisation without extra fine-tuning. Overall, we provide a streamlined alternative to traditional designs and highlight the potential of LVLMs as accessible auxiliary guidance for gaze estimation.
Junhui She, Fei Wang, Kun Li +4
Jul 9, 2026cs.CL

LEXIC: Lightweight On-Device Decoding of Reading Comprehension from Eye Movements

Predicting comprehension from eye movements could support adaptive reading interfaces. We present LEXIC, a compact recurrent model that predicts response correctness from fixation sequences, word frequency, and character length. It has 41.6K parameters and requires no language-model inference. Mean area under the receiver operating characteristic curve (AUROC) reaches 0.529 for Unseen Text and 0.554 for Unseen Reader on OneStop. Matched comparisons with AhnCNN show gains from both encoder redesign and lexical augmentation in these settings. Separate training and evaluation on SB-SAT also yield higher mean AUROC than AhnCNN. LEXIC occupies only 166 KB of model weights and requires 1.4 ms per trial on a single CPU core, supporting lightweight on-device inference.
Sumin Lee, Kyeonghun Kim, Subeen Lee +5
Jul 6, 2026cs.CV

PAGE: Towards Practical Human-level Gaze Target Estimation

Gaze target estimation, the task of predicting where a person is looking in a scene, is crucial to understanding human attention and intent. It is a challenging task that combines high-level understanding of global scene semantics and precise spatial reasoning using human appearance (e.g. pose, eye orientation). As a result, human-level performance remains elusive for existing models, limiting their practical application. To this end, we propose PaGE (Practical Gaze Estimator), a gaze estimation model that explicitly models the complex interaction between scene and head features. Using a PaGE model with a large ViT-H+ backbone as the teacher, we further distill student models with lighter backbones on a much larger and more diverse unlabeled dataset. The architectural improvements and novel training recipe allow PaGE to achieve state-of-the-art performance on several gaze estimation tasks, outperforming humans in 7 out of 9 metrics while reducing the human-AI gap by at least 60% in the remaining 2. The distilled student models retain most of the teacher's performance while being lightweight enough for practical deployment on robots and consumer devices. The code and model checkpoints are available at our project page.
Zhoutong Ye, Chengwen Zhang, Zhaibin Cui +10
Jul 6, 2026cs.CV

Binocular Gaze Estimation with Single Camera and Single Light Source

According to commonly consented theories, the minimum hardware requirement for gaze tracker is one camera and two light sources to realize gaze estimation with free head movements. However, in some scenarios such as eye tracking on mobile devices, it is preferable to use less components, especially light sources. We propose a gaze estimation method with one camera and one light source. A "virtual light source" is introduced, which is geometrically placed symmetrically to the real light source with respect to the camera, and generates a "virtual glint" in the acquired image. We estimate the "virtual glint" by exploiting the relationship between the distance between two pupils and two glints in the captured image, and estimate the gaze with polynomial regression assuming two light sources are available. A new normalization factor for regression method is verified, which turns out to be practical for one-glint system. The performance is proved to be acceptable, while degradation is noticed compared to system with two actual light sources.
Tongbing Huang, Yang Fu, Yunfei Wang +1
Jul 1, 2026cs.CV

How Much Future Helps? A Controlled Study of Future-Privileged Supervision for Causal Egocentric Gaze Estimation

Egocentric gaze estimation is commonly studied using models that process the full video with access to future frames, while real-world applications require strictly causal, online prediction. This discrepancy raises key questions: Does future context inherently provide valuable signals for gaze estimation? If so, how much future look-ahead optimally supervises a causal model during training? To investigate, we propose a controlled framework featuring a future-aware branch that accesses a tunable look-ahead horizon during training but is discarded at inference. This design isolates the impact of future context while keeping the inference architecture fixed and strictly causal. Across EGTEA Gaze+ and Ego4D, we find that future-privileged supervision consistently improves causal gaze prediction, confirming its utility. However, performance gains do not increase monotonically with longer look-ahead, but rather peak within a bounded temporal regime. Specifically, optimal performance corresponds to roughly 1.7--3.3 seconds of future context (H[5,10]H{\in}[5, 10]) on EGTEA Gaze+ and 2.7 seconds (H=10H{=}10) on Ego4D. Our results demonstrate that lightweight causal models can effectively absorb future-aware signals, providing practical guidance for real-time egocentric gaze modeling.
Jia Li, Wenjie Zhao, Fnu Atisri +5
Jun 30, 2026cs.CV

AA: A Multi-view Multimodal Dataset for Screen-based Gaze Estimation

We present AA, a multi-view multimodal dataset for screen-based gaze estimation. The dataset captures synchronized facial observations from eight fixed screen-mounted cameras and two additional side-view cameras, paired with precise screen-space gaze targets collected under controlled fixation conditions. Each sample contains multi-view face observations together with structured facial region crops, enabling multimodal learning from both global and local visual cues. Unlike existing single-view gaze datasets, AA provides multi-view coverage from both screen-mounted and side-mounted perspectives, enabling more robust modeling under viewpoint variation and occlusion. The dataset includes subject-independent evaluation splits and a standardized data processing pipeline to support reproducible research in gaze estimation.
Chang Liu, Jiaqi Liu, Zhoutong Ye +3
Jun 28, 2026cs.CV

Multi-scale Object-Aware Gaze Estimation via Geometric Reasoning

Gaze target estimation aims to predict the semantic object an observer fixates upon within an image, a task deeply rooted in the object-oriented nature of human gaze. Observers tend to select a specific semantic entity as the attentional target, rather than responding randomly across arbitrary regions of the image. However, existing methods typically model this task as a direct mapping from global features to gaze heatmaps, essentially treating it as a pixel-level regression problem. This approach fails to explicitly represent the gazed object as a distinct entity, making it difficult to produce stable and semantically consistent predictions in complex scenes. To address this, we propose a two-stage gaze estimation framework guided by object semantics, reformulating gaze target estimation as a hierarchical reasoning process. Our method incorporates object-level representations during feature encoding to align image features with discrete semantic entities, then introduces multi-scale feature fusion and geometric constraints from head pose and gaze direction for fine-grained localization and object-level discrimination. Extensive experiments on GazeFollow, VideoAttentionTarget, ChildPlay, and GOO-Real demonstrate that our method achieves AUC of 0.961, 0.948, 0.987, and 0.977 respectively, delivering strong performance across all benchmarks while maintaining a compact parameter size of 7.1M.
Jiajie Mi, Xinyu Liu, Mengke Song +1
Jun 18, 2026cs.RO

Fast Human Attention Prediction for Fixation-guided Active Perception in Autonomous Navigation

Human visual attention relies on structured scanpaths to efficiently process scenes, yet instilling this behavior into robot autonomy is in its infancy and hindered by the high,computational costs of existing predictive models. To address this, we introduce GazeLNN, a computationally lightweight,scanpath prediction model that leverages Liquid Neural Networks as its recurrent engine and employs MobileNetV3 for feature extraction. Operating auto-regressively, the architecture predicts sequential fixation heatmaps conditioned on the current visual stimulus and fixation history. Despite requiring only 0.61 GFLOPs, GazeLNN achieves state-of-the-art performance on the MIT Low Resolution dataset achieving 0.47 ScanMatch score. It outperforms existing recurrent baselines across diverse evaluation metrics, while reducing computational costs by 99.40% and accelerating inference by up to six times. To investigate the role of human attention modeling in robot autonomy and demonstrate the practical utility of this highly efficient architecture, we integrate GazeLNN into an active camera-robot control policy trained via Reinforcement Learning. This integration enables human-fixation-guided perception during autonomous navigation, validated through successful real-world deployments on an aerial robot.
Fatma Youssef Mohammed, Grzegorz Malczyk, Kostas Alexis
Jun 4, 2026cs.RO

TAGA: Terrain-aware Active Gaze Learning for Generalizable Agile Humanoid Locomotion

Agile humanoid locomotion across diverse challenging terrain demands both wide perceptual coverage and precise local geometry understanding. Motivated by the way humans selectively look at relevant terrain during locomotion, we introduce TAGA, a Terrain-aware Active Gaze learning framework for Attention-based humanoid control. By fusing vision, proprioception, and motion commands, our framework guides the model to learn anticipatory cues and actively attend to specific areas of the height scan, selectively using these informative regions for the downstream network. This adaptively increases the information density of observations under tight onboard computational constraints, thus enabling fine-grained perceptive locomotion over larger-scale terrains. We find that such gaze behaviors can naturally emerge through reinforcement learning alone, without requiring additional supervision or explicit guidance, significantly improve training efficiency. As a result, the trained policy demonstrates robust and generalizable locomotion in simulation and on hardware, including reliable terrain-aware foothold selection, elevated-platform traversal, competitive sparse-foothold traversal, and the largest reported real-world gap traversal distance of 1.2m among perceptive humanoid locomotion systems, while maintaining stability under severe perceptual disturbances and environmental interference.
Peizhuo Li, Hongyi Li, Mingfeng Fan +9
May 26, 2026cs.CV

Semi-Supervised Gaze Estimation via Disentangled Subspace Contrastive Learning

Appearance-based gaze estimation always suffers from poor generalization due to limited annotated samples and insufficient dataset diversity. Leading approaches adopt weakly supervised learning to generate large-scale pseudo-labeled data from unconstrained real-world scenarios, aiming to mitigate the domain shifts. In this work, we devise a simple yet effective semi-supervised learning architecture that leverages unlabeled data to enhance domain generalization, thereby reducing reliance on labor-intensive manual annotations. Our key insight is to impose Jacobian regularization to disentangle feature representations into discriminative subspaces dedicated to specific gaze components, such as pitch and yaw angles. We further exploit the intrinsic ordinal ranking within each subspace for contrastive learning, enabling the model to learn robust gaze representations from a small set of labeled samples and an abundance of unlabeled ones. This ultimately yields our Disentangled Subspace Contrastive Learning (DSCL) framework. Extensive experiments on multiple benchmarks verify that the proposed DSCL is plug-and-play, achieving competitive performance using only 20%, 10%, and even 5% of the annotated data under both in-domain and cross-domain evaluation settings. The public code is available at \href{https://github.com/da60266/DSCL}{https://github.com/da60266/DSCL}.
Qida Tan, Hongyu Yang, Wenchao Du
May 26, 2026cs.CV

OmniGF: A Dual-Branch Vision-Language Framework for Unified Gaze Following

Understanding human gaze behavior is essential for complex scene comprehension and human-computer interaction. Traditional gaze following models are typically restricted to pure spatial localization, lacking the high-level capacity to reason about semantic targets or complex social contexts. Furthermore, these models often process individuals sequentially, requiring redundant computations over the same scene image for multi-person inference. While recent Vision-Language Models (VLMs) offer the exceptional semantic reasoning needed to address gaze-related semantic tasks, their reliance on discrete text generation inherently limits precision in continuous spatial tasks like gaze localization. To bridge this gap, we propose OmniGF, a unified vision-language framework that adapts foundational VLMs for highly scalable multi-person gaze reasoning. The model adopts a dual-branch decoding strategy: a structured language branch generates discrete reasoning states, while a continuous spatial branch directly taps into the VLM's dense hidden states. Supervising these extracted representations with high-resolution gaze target heatmaps effectively overcomes the spatial bottleneck of text-only coordinate generation. Furthermore, to explicitly ground the model in multi-person scenes, we augment the input with head embeddings encoded from cropped head images, providing fine-grained appearance and orientation cues for all individuals simultaneously. By modeling all individuals and leveraging the strong semantic capability of VLMs, OmniGF seamlessly integrates precise spatial gaze target estimation, semantic gaze prediction, and complex social gaze reasoning. Extensive experiments demonstrate that our framework establishes new state-of-the-art performance across multiple standard benchmarks. Code is available at https://github.com/cvlab-stonybrook/omnigf.
Qiaomu Miao, Haoyu Wu, Jingyi Xu +2
May 25, 2026cs.CV

Data-driven Head Motion Generation through Natural Gaze-Head Coordination

We present the first data-driven approach to model temporal gaze-head coordination from large-scale in-the-wild facial videos. To obtain training data for generalizable learning, we propose an automatic pipeline that extracts natural yet diverse gaze and head motions with off-the-shelf appearance-based gaze estimators. To capture the probabilistic correlation and temporal dynamics of gaze-head coordination, we build our model on a generative conditional Variational Autoencoder for plausible yet diverse gaze-conditioned head motion generations. We further apply our framework to gaze-controlled facial video generation, where we enable video generation with natural and realistic head motion correlated to the input gaze - an aspect that has not been emphasized before. Human evaluation and quantitative comparisons demonstrate our method's effectiveness and validate our design choices, with evaluators showing statistically significant preference for our approach over baseline methods.
Xiaohan Liu, Yilin Wen, Yusuke Sugano
May 21, 2026cs.CV

Learning to See Like Humans: Gaze-Aligned Cycling Safety Prediction

Cycling delivers significant public-health and environmental benefits, yet its uptake in cities is often limited by perceived safety. When street environments appear unsafe, individuals are less likely to cycle, making perception a key barrier to adoption. Recent work has shown that pairwise comparisons of street-view images provide a scalable way to learn subjective safety judgments. However, existing approaches do not explicitly model human visual attention, which plays a central role in how humans perceive safety. We propose an Eye-Tracking-Guided Perceived Cycling Safety framework (EG-PCS) that integrates gaze data into a pairwise learning pipeline based on vision transformers. By supervising the model's attention mechanism with eye-tracking signals, we encourage alignment between learned attention maps and human fixation patterns. Experiments show that gaze-guided models achieve similar ranking performance compared to state-of-the-art approaches while producing attention maps that more accurately reflect human visual attention behavior. Our results demonstrate that incorporating eye-tracking information enhances both predictive accuracy and interpretability in perception-based urban analytics.
Luís Maria Perdigão, Miguel Costa, Carlos Santiago +1
May 21, 2026cs.CV

Enhancing Gaze Reasoning in Vision Foundation Models for Gaze Following

Gaze following requires both scene understanding and gaze reasoning to localize the gaze target of an in-scene person. Recently, vision foundation models (VFMs) have demonstrated strong performance on this task, enabling simpler architectures while outperforming prior methods. However, we observe a key limitation of VFM-based approaches: while VFMs substantially improve scene understanding, they contribute little to gaze reasoning. As a result, existing methods often rely on semantically salient objects rather than true gaze cues, leading to degraded performance when targets are not salient. To address this, we propose a novel training mechanism to enhance gaze reasoning in VFMs for gaze following. Our method includes: (1) a head-conditioned local LoRA, which enables localized adaptation to preserve scene token learning while improving head token learning for gaze reasoning; and (2) an out-of-cone penalty, which injects gaze cues into head tokens while aligning them with scene tokens. Experiments on the GazeFollow and VAT datasets demonstrate that our method achieves state-of-the-art performance, with particularly strong improvements when gaze targets are not semantically salient. Our findings offer valuable insights for advancing future gaze following research. We will release the code once the paper is accepted.
Shijing Wang, Yaping Huang, Chaoqun Cui +4
May 18, 2026cs.CV

Low Latency Gaze Tracking via Latent Optical Sensing

We present a real-time gaze tracking system that directly acquires task-relevant latent features using a fully passive optical encoder. Instead of forming and processing full-resolution images, our approach leverages a microlens array with a co-designed binary chromium mask to perform spatially multiplexed optical encoding, producing a compact set of measurements sufficient for gaze estimation. By integrating sensing and feature extraction in the optical domain, the proposed system eliminates the need for high-bandwidth image readout and substantially reduces computational overhead. The encoded measurements are captured by a 4 x 4 phototransistor array and mapped to gaze direction using a lightweight neural network. Our proof-of-concept prototype enables an end-to-end sensing-to-inference latency of 3.4 ms, outperforming published research systems. We demonstrate the effectiveness of our approach on both simulated and real-world data, achieving competitive gaze estimation accuracy while significantly improving latency and energy efficiency compared to conventional camera-based pipelines. This work highlights the potential of task-driven optical sensing for ultra-low-latency, computationally efficient human-computer interaction systems.
Yidan Zheng, Matheus Souza, Kaizhang Kang +3
May 17, 2026cs.CV

LISA: Language-guided Interference-aware Spatial-Frequency Attention for Driver Gaze Estimation

Driver gaze estimation serves as a fundamental metric for evaluating driver attentiveness in modern monitoring systems. Beyond being vulnerable to sudden lighting changes and sensor noise, spatial-domain models struggle to disentangle authentic gaze cues from irrelevant visual attributes. In this paper, we propose LISA, a \textbf{L}anguage-guided \textbf{I}nterference-aware \textbf{S}patial-Frequency \textbf{A}ttention framework that combines frequency-domain priors with vision-language knowledge. Observing that the amplitude spectrum remains relatively stable even under spatial perturbations, we design a dual-domain fusion mechanism. It integrates stable low-frequency semantics into high-frequency details, employing spatial attention to precisely target ocular regions. To reduce semantic ambiguity, we also introduce a training-time disentanglement strategy. Using a frozen CLIP encoder and orthogonal regularization, we explicitly separate gaze features from appearance interference. Experiments on two benchmarks show that LISA achieves state-of-the-art performance, with significantly improved robustness against occlusions and lighting variations. The code repository is available at https://github.com/Mason-bupt/LISA.
Jun Ma, Zhenye Yang, Ruichen Zhou +3
May 8, 2026cs.CV

PicoEyes: Unified Gaze Estimation Framework for Mixed Reality with a Large-Scale Multi-View Dataset

We present PicoEyes, a unified gaze estimation framework that directly predicts all key attributes of gaze, including 3D eye parameters, eye-region segmentation, optical axis, visual axis, and depth maps, from either monocular or binocular inputs. The framework simultaneously addresses calibration, gaze forecasting, and varying device postures, while also supporting 3D eye reconstruction via joint estimation of eye parameters and depth maps in an end-to-end manner. In addition, we introduce a large-scale multi-view near-eye dataset containing comprehensive 2D and 3D annotations under diverse conditions, including train, test, rewear-test, and calibration sessions. Extensive experiments demonstrate that PicoEyes achieves state-ofthe-art performance, consistently outperforming both academic and industrial gaze tracking methods across nocalibration, calibration, rewear-after-calibration, and forecasting settings. This work establishes a practical, end-toend paradigm for robust and generalizable gaze estimation in mixed reality (MR) applications.
Fuxin Duan, Hui Wang
May 7, 2026cs.HC

Enhancing Eye Movement Biometrics for User Authentication via Continuous Gaze Offset Score Fusion

Eye movement biometrics (EMB) use subject-specific gaze dynamics for user authentication and identification. Recent deep learning-based EMB systems achieve strong performance by modeling temporal eye movement behavior. However, these systems typically overlook continuous gaze offset, despite prior evidence that it contains user-discriminative information. This work examines whether continuous gaze offset can improve biometric performance when combined with existing biometric features. We evaluate linear and nonlinear fusion methods on two publicly available datasets, collected via the lab-grade eye tracker and virtual reality headset across multiple tasks and observation durations. Results indicate that fusion offers performance benefits on both datasets, particularly when using nonlinear fusion. Additionally, fusing biometric information across multiple tasks further improves authentication performance. These findings support the hypothesis that continuous gaze offset may serve as useful auxiliary information under conditions of degraded or noisy eye tracking.
Hashim Aziz, Mehedi Hasan Raju, Oleg V. Komogortsev
May 6, 2026cs.CV

Gaze4HRI: Zero-shot Benchmarking Gaze Estimation Neural-Networks for Human-Robot Interaction

While zero-shot appearance-based 3D gaze estimation offers significant cost-efficiency by directly mapping RGB images to gaze vectors, its reliability in Human-Robot Interaction (HRI) settings remains uncertain. Existing benchmarks frequently overlook fundamental HRI conditions, such as dynamic camera viewpoints and moving targets in video. Furthermore, current cross-dataset evaluations often suffer from a complexity gap, where methods trained on diverse datasets are tested on significantly smaller and less varied sets, failing to assess true robustness. To bridge these gaps, we introduce Gaze4HRI, a large-scale dataset (50+ subjects, 3,000+ videos, 600,000+ frames) designed to evaluate state-of-the-art performance against critical HRI variables: illumination, head-gaze conflict, as well as the motion of camera and gaze target in video. Our benchmark reveals that all evaluated methods fail in at least one condition, identifying steeply-downward gaze as a universal failure point. Notably, PureGaze trained on the ETH-X-Gaze dataset uniquely maintains resilience across all other conditions. These results challenge the recent focus in the literature on complex spatial-temporal modeling and Transformer-based architectures. Instead, our findings suggest that extensive data diversity, as exemplified by the ETH-X-Gaze dataset, serves as the primary driver of zero-shot robustness in unconstrained environments, while resilience-enhancing frameworks, such as PureGaze's self-adversarial loss for gaze feature purification, provide a substantial further improvement. Ultimately, this study establishes a rigorous benchmark that provides practical guidelines for practitioners as well as reshaping future research. The dataset and codes are available at https://gazeforhri.github.io.
Berk Sezer, Ali Görkem Küçük, Erol Şahin +1
May 1, 2026cs.CV

GMGaze: MoE-Based Context-Aware Gaze Estimation with CLIP and Multiscale Transformer

Gaze estimation methods commonly use facial appearances to predict the direction of a person gaze. However, previous studies show three major challenges with convolutional neural network (CNN)-based, transformer-based, and contrastive language-image pre-training (CLIP)-based methods, including late fusion of image features, lack of factor-aware conditioning, and impractical capacity scaling. To address these challenges, we propose Globally-conditioned Multi-scale Gaze estimation (GMGaze), which leverages a multi-scale transformer architecture. Specifically, the model first introduces semantic prototype conditioning, which modulates the CLIP global image embedding using four learned prototype banks (i.e., illumination, background, head pose and appearance) to generate two complementary context-biased global tokens. These tokens, along with the CLIP patch and CNN tokens, are fused at the first layer. This early unified fusion prevents information loss common in late-stage merging. Finally, each token passes through sparse Mixture-of-Experts modules, providing conditional computational capacity without uniformly increasing dense parameters. For cross-domain adaptation, we incorporate an adversarial domain adaptation technique with a feature separation loss that encourages the two global tokens to remain de-correlated. Experiments using four public benchmarks (MPIIFaceGaze, EYEDIAP, Gaze360, and ETH-XGaze) show that GMGaze achieves mean angular errors of 2.49^\circ, 3.22^\circ, 10.16^\circ, and 1.44^\circ, respectively, outperforming previous baselines in all within-domain settings. In cross-domain evaluations, it provides state-of-the-art (SOTA) results on two standard transfer routes.
Xinyuan Zhao, Yihang Wu, Ahmad Chaddad +2
Apr 29, 2026cs.CV

Automated Detection of Mutual Gaze and Joint Attention in Dual-Camera Settings via Dual-Stream Transformers

Analyzing mutual gaze (MG) and joint attention (JA) is critical in developmental psychology but traditionally relies on labor-intensive manual coding. Automating this process in multi-camera laboratory settings is computationally challenging due to complex cross-camera relational dynamics. In this paper, we propose a highly efficient dual-stream Transformer architecture for detecting MG and JA from synchronized dual-camera recordings. Our approach leverages frozen gaze-aware backbones (GazeLLE) to extract rich visual priors, combined with a custom token fusion mechanism to map the spatial and semantic relationships between interacting dyads. Evaluated on an ecologically valid dataset of caregiver-infant interactions, our model exhibits good performance, significantly outperforming both a convolutional baseline and a state-of-the-art multimodal Large Language Model (LLM). By open-sourcing our model and pre-trained weights, we provide behavioral scientists with a scalable tool that can be fine-tuned to diverse laboratory environments, effectively bridging the gap between computational modeling and applied interaction research.
Jakub Kosmydel, Paweł Gajewski, Arkadiusz Białek
Apr 22, 2026cs.CV

Where are they looking in the operating room?

Purpose: Gaze-following, the task of inferring where individuals are looking, has been widely studied in computer vision, advancing research in visual attention modeling, social scene understanding, and human-robot interaction. However, gaze-following has never been explored in the operating room (OR), a complex, high-stakes environment where visual attention plays an important role in surgical workflow analysis. In this work, we introduce the concept of gaze-following to the surgical domain, and demonstrate its great potential for understanding clinical roles, surgical phases, and team communications in the OR. Methods: We extend the 4D-OR dataset with gaze-following annotations, and extend the Team-OR dataset with gaze-following and a new team communication activity annotations. Then, we propose novel approaches to address clinical role prediction, surgical phase recognition, and team communication detection using a gaze-following model. For role and phase recognition, we propose a gaze heatmap-based approach that uses gaze predictions solely; for team communication detection, we train a spatial-temporal model in a self-supervised way that encodes gaze-based clip features, and then feed the features into a temporal activity detection model. Results: Experimental results on the 4D-OR and Team-OR datasets demonstrate that our approach achieves state-of-the-art performance on all downstream tasks. Quantitatively, our approach obtains F1 scores of 0.92 for clinical role prediction and 0.95 for surgical phase recognition. Furthermore, it significantly outperforms existing baselines in team communication detection, improving previous best performances by over 30%. Conclusion: We introduce gaze-following in the OR as a novel research direction in surgical data science, highlighting its great potential to advance surgical workflow analysis in computer-assisted interventions.
Keqi Chen, Séraphin Baributsa, Lilien Schewski +5
Apr 22, 2026cs.CV

From Scene to Object: Text-Guided Dual-Gaze Prediction

Interpretable driver attention prediction is crucial for human-like autonomous driving. However, existing datasets provide only scene-level global gaze rather than fine-grained object-level annotations, inherently failing to support text-grounded cognitive modeling. Consequently, while Vision-Language Models (VLMs) hold great potential for semantic reasoning, this critical data limitations leads to severe text-vision decoupling and visual-bias hallucinations. To break this bottleneck and achieve precise object-level attention prediction, this paper proposes a novel dual-branch gaze prediction framework, establishing a complete paradigm from data construction to model architecture. First, we construct G-W3DA, a object-level driver attention dataset. By integrating a multimodal large language model with the Segment Anything Model 3 (SAM3), we decouple macroscopic heatmaps into object-level masks under rigorous cross-validation, fundamentally eliminating annotation hallucinations. Building upon this high-quality data foundation, we propose the DualGaze-VLM architecture. This architecture extracts the hidden states of semantic queries and dynamically modulates visual features via a Condition-Aware SE-Gate, achieving intent-driven precise spatial anchoring. Extensive experiments on the W3DA benchmark demonstrate that DualGaze-VLM consistently surpasses existing state-of-the-art (SOTA) models in spatial alignment metrics, notably achieving up to a 17.8% improvement in Similarity (SIM) under safety-critical scenarios. Furthermore, a visual Turing test reveals that the attention heatmaps generated by DualGaze-VLM are perceived as authentic by 88.22% of human evaluators, proving its capability to generate rational cognitive priors.
Zehong Ke, Yanbo Jiang, Jinhao Li +5
Apr 21, 2026cs.CV

SGAP-Gaze: Scene Grid Attention Based Point-of-Gaze Estimation Network for Driver Gaze

Driver gaze estimation is essential for understanding the driver's situational awareness of surrounding traffic. Existing gaze estimation models use driver facial information to predict the Point-of-Gaze (PoG) or the 3D gaze direction vector. We propose a benchmark dataset, Urban Driving-Face Scene Gaze (UD-FSG), comprising synchronized driver-face and traffic-scene images. The scene images provide cues about surrounding traffic, which can help improve the gaze estimation model, along with the face images. We propose SGAP-Gaze, Scene-Grid Attention based Point-of-Gaze estimation network, trained and tested on our UD-FSG dataset, which explicitly incorporates the scene images into the gaze estimation modelling. The gaze estimation network integrates driver face, eye, iris, and scene contextual information. First, the extracted features from facial modalities are fused to form a gaze intent vector. Then, attention scores are computed over the spatial scene grid using a Transformer-based attention mechanism fusing face and scene image features to obtain the PoG. The proposed SGAP-Gaze model achieves a mean pixel error of 104.73 on the UD-FSG dataset and 63.48 on LBW dataset, achieving a 23.5% reduction in mean pixel error compared to state-of-the-art driver gaze estimation models. The spatial pixel distribution analysis shows that SGAP-Gaze consistently achieves lower mean pixel error than existing methods across all spatial ranges, including the outer regions of the scene, which are rare but critical for understanding driver attention. These results highlight the effectiveness of integrating multi-modal gaze cues with scene-aware attention for a robust driver PoG estimation model in real-world driving environments.
Pavan Kumar Sharma, Pranamesh Chakraborty
Apr 17, 2026cs.CV

See Through the Noise: Improving Domain Generalization in Gaze Estimation

Generalizable gaze estimation methods have garnered increasing attention due to their critical importance in real-world applications and have achieved significant progress. However, they often overlook the effect of label noise, arising from the inherent difficulty of acquiring precise gaze annotations, on model generalization performance. In this paper, we are the first to comprehensively investigate the negative effects of label noise on generalization in gaze estimation. Further, we propose a novel solution, called See-Through-Noise (SeeTN) framework, which improves generalization from a novel perspective of mitigating label noise. Specifically, we propose to construct a semantic embedding space via a prototype-based transformation to preserve a consistent topological structure between gaze features and continuous labels. We then measure feature-label affinity consistency to distinguish noisy from clean samples, and introduce a novel affinity regularization in the semantic manifold to transfer gaze-related information from clean to noisy samples. Our proposed SeeTN promotes semantic structure alignment and enforces domain-invariant gaze relationships, thereby enhancing robustness against label noise. Extensive experiments demonstrate that our SeeTN effectively mitigates the adverse impact of source-domain noise, leading to superior cross-domain generalization without compromising the source-domain accuracy, and highlight the importance of explicitly handling noise in generalized gaze estimation.
Yanming Peng, Shijing Wang, Yaping Huang +1
Apr 2, 2026cs.CV

Rapidly deploying on-device eye tracking by distilling visual foundation models

Eye tracking (ET) plays a critical role in augmented and virtual reality applications. However, rapidly deploying high-accuracy, on-device gaze estimation for new products remains challenging because hardware configurations (e.g., camera placement, camera pose, and illumination) often change across device generations. Visual foundation models (VFMs) excel on natural-image benchmarks and offer a promising path to rapid training and deployment; yet, we find that off-the-shelf VFMs still struggle to reach high accuracy on specialized near-eye infrared images. To close this gap, we introduce DistillGaze, a framework that distills a VFM using labeled synthetic data and unlabeled real data for rapid, high-accuracy on-device gaze estimation. DistillGaze proceeds in two stages. First, we adapt a VFM into a domain-specialized teacher using synthetic gaze labels and unlabeled real images. Synthetic data provide scalable, high-quality gaze supervision, while unlabeled real data bridges the synthetic-to-real domain gap. Second, we train an on-device student from both teacher guidance and self-training. Evaluated on a large-scale crowd-sourced dataset spanning more than 2,000 participants, DistillGaze reduces median gaze error by 58.6% relative to synthetic-only baselines while maintaining a lightweight 256K-parameter model suitable for real-time on-device deployment. More broadly, DistillGaze offers an efficient path to training and deploying ET models that adapt to hardware changes, and a recipe for combining synthetic supervision with unlabeled real data in on-device regression tasks.
Cheng Jiang, Jogendra Kundu, David Colmenares +4
Feb 23, 2026cs.CL

Eye-Tracking-while-Reading: A Living Survey of Datasets with Open Library Support

Eye-tracking-while-reading corpora are a valuable resource for many different disciplines and use cases. Use cases range from studying the cognitive processes underlying reading to machine-learning-based applications, such as gaze-based assessments of reading comprehension. The past decades have seen an increase in the number and size of eye-tracking-while-reading datasets as well as increasing diversity with regard to the stimulus languages covered, the linguistic background of the participants, or accompanying psychometric or demographic data. The spread of data across different disciplines and the lack of data sharing standards across the communities lead to many existing datasets that cannot be easily reused due to a lack of interoperability. In this work, we aim at creating more transparency and clarity with regards to existing datasets and their features across different disciplines by i) presenting an extensive overview of existing datasets, ii) simplifying the sharing of newly created datasets by publishing a living overview online, https://t.uzh.ch/1Yh, presenting over 55 features for each dataset, and iii) integrating all publicly available datasets into the Python package pymovements which offers an eye-tracking datasets library. By doing so, we aim to strengthen the FAIR principles in eye-tracking-while-reading research and promote good scientific practices, such as reproducing and replicating studies.
Deborah N. Jakobi, David R. Reich, Paul Prasse +3
Jul 21, 2025cs.RO

Look, Focus, Act: Efficient and Robust Robot Learning via Human Gaze and Foveated Vision Transformers

Human vision is a highly active process driven by gaze, which directs attention to task-relevant regions through foveation, dramatically reducing visual processing. In contrast, robot learning systems typically rely on passive, uniform processing of raw camera images. In this work, we explore how incorporating human-like active gaze into robotic policies can enhance efficiency and robustness. We develop GIAVA (Gaze Integrated Active-Vision ALOHA), a robot vision system that emulates human head and neck movement, and gaze adjustment for foveated processing. Extending the AV-ALOHA robot platform, we introduce a framework for simultaneously collecting eye-tracking, perspective control, and robot manipulation demonstration data from a human operator. We also open-source a simulation benchmark and dataset for training robot policies that incorporate human gaze. Inspired by recent work in foveated image segmentation and given the widespread use of Vision Transformers (ViTs) in robot learning, we integrate gaze information into ViTs using a foveated patch tokenization scheme. Compared to uniform patch tokenization, this significantly reduces the number of tokens, and thus computation. Our results show that our method for foveated robot vision drastically reduces computational overhead, and enhances robustness to background distractors. Notably, on certain high-precision tasks, foveated vision also improves performance, as reflected in higher success rates. Together, these findings suggest that human-inspired foveated visual processing offers untapped potential and should be further considered as a useful inductive bias in robotic vision systems. https://soltanilara.github.io/giava/
Ian Chuang, Jinyu Zou, Andrew Lee +2