Gaze

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7 papers in the last 28 days · 0.1% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-21

3 new papers

A weekly snapshot of new work published in Gaze.

Period ending 2026-09-14

3 new papers

A weekly snapshot of new work published in Gaze.

Period ending 2026-09-07

1 new paper

A weekly snapshot of new work published in Gaze.

42 papers

Latest in Gaze

Sep 17, 2026cs.CV

SeetaPsych v1.0: An Open-source Computer Vision Toolkit for Behavior-based Psychological Measurement

Automated visual analysis opens new avenues for behavior--based psychological measurement. Nevertheless, existing technological modules are typically scattered across task specific systems with heterogeneous interfaces and disparate deployment requirements. In this work, we present SeetaPsych v1.0, an open source, unified and extensible computer vision toolkit designed to extract psychologically relevant signals from facial images and/or face based videos. The current release encompasses four major core modules aiming at behavior--based physiological perception: unified face based emotion analysis (simultaneous facial expression recognition, facial action unit detection, and valence--arousal estimation), camera based heart rate estimation, screen point--of--gaze estimation, and scene gaze following. A suite of auxiliary preprocessing modules for human centric visual analysis is also included, comprising face detection, facial landmark detection, and head detection. These functionalities are encapsulated within a modular Pipeline/Runner architecture that automatically resolves attribute dependencies, constructs computation graphs, and support intermediate result sharing among modules. SeetaPsych provides standardized Python APIs to facilitate reproducible, large scale analyses, alongside an interactive WebUI for rapid, code--free method evaluation. Overall, SeetaPsych offers an integrated and accessible visual measurement platform for research in psychology, behavioral science, human computer interaction, and related fields.
Jiabei Zeng, Chiqin Li, Kaizhou Li +7
Sep 16, 2026cs.CL

Gaze as Evidence for Common Grounding: A Cross-Corpus Analysis of MapTask and MUNDEX

In collaborative tasks with asymmetric information, participants coordinate their understanding through interaction. We ask whether gaze provides evidence about grounding across two such tasks. Working from discrete behavioral annotations, we map HCRC MapTask (Anderson et al., 1991) and MUNDEX (Türk et al., 2023) into a shared partner/task/away vocabulary and compute gaze features around task-relevant dialogue units. In both corpora, aligned reference interpretations (MapTask) and UND (understood) judgments (MUNDEX) are associated with more task-directed gaze and with less partner-directed gaze, lower gaze entropy, and fewer gaze transitions. The associations are clearest for the participant leading the task: in giver-produced references, and in explainer judgments, which also co-vary with the explainee's gaze. In same-speaker MapTask reference chains, the speaker's gaze entropy is lower at the mention where a previously non-aligned referent becomes aligned. The best gaze feature groups improve modestly over controls under grouped cross-validation: temporal features in MapTask and raw proportions in MUNDEX. Because effects are small and several weaken when recurring participants rather than dialogues are the unit of inference, we treat gaze as one contributing cue to grounding, to be interpreted alongside task and dialogue context.
Nan Li, Albert Gatt, Massimo Poesio
Sep 14, 2026cs.CV

Context-Aware Causal Gaze Forecasting for Human-Vehicle Interaction During In-Cabin Tracking Dropouts

Dashboard-mounted gaze trackers often lose sight of the driver's eyes during large head rotations, including shoulder checks, mirror glances, and intersection scanning. These maneuvers occur when information about the driver's visual attention is most useful. Offline gap-filling methods may reconstruct a missing interval using observations from both sides, but an online driver-monitoring system cannot rely on measurements that have not yet occurred. We therefore formulate causal gaze recovery: forecasting unavailable gaze at time t without target-tracker gaze at t or later. We introduce the Causal Context-Gated Forecaster (CCGF), which encodes a 60-frame pre-dropout history of gaze and head pose and combines it with DINOv3 scene features. A learned reliability gate controls the contribution of the history and scene representations as the dropout progresses. We evaluate two scene conditions: Live, in which the scene representation continues to update during tracker loss, and Frozen, in which the final pre-dropout representation is used throughout the missing interval. We evaluate CCGF on 2,047 eligible, naturally occurring GazeSense head_lost events drawn from 10.5 h of naturalistic driving by ten drivers. Across all recordings, head_lost accounts for 8.5 percent of GazeSense recording time. Synchronized gaze coordinates from a head-mounted Neon tracker provide supervision and evaluation targets but are never used as model inputs. Under leave-one-driver-out evaluation, CCGF achieves a mean per-driver median error of 175.7 px (10.5 deg) with Live scene updates, a 33 percent reduction relative to history-only causal forecasting. With Frozen scene input, the error increases to 210.8 px (12.9 deg), indicating that scene observations acquired during the dropout provide useful predictive information. We will release the dataset, evaluation protocol, and causal baselines.
Shabnam Shabani, Ghazal Farhani
Sep 9, 2026cs.CV

TransGaze-Object: Transformer Based Driver Gaze Object Prediction Framework in Real Driving

Driver gaze provides information regarding driver visual attention and situational awareness to the surrounding traffic. Existing driver gaze estimation studies represent gaze in terms of gaze zone or gaze vector/point-of-gaze (PoG). However, object-level gaze information provides a more semantically meaningful representation of visual attention by identifying attended objects, such as vehicles, pedestrians, or traffic signals. In this study, we propose an end-to-end driver gaze object prediction framework, TransGaze-Object, Transformer-based Gaze Object prediction model. The proposed framework first extracts facial features, including face and iris-weighted eye features, along with trafficobject spatial features. A transformer based cross-attention mechanism is then used to compute similarity scores and attention weights for predicting the drivers gaze object. To train this model, we propose a benchmark driver gaze dataset, Urban Driving-Face Scene Gaze (UD-FSG), comprising synchronized driver-face and traffic-scene images, scene objects bounding boxes, and gaze labels in terms of 2D gaze coordinate and gaze object. The TransGaze-Object model achieves an overall accuracy of 60% for gaze-object prediction, compared to 51% accuracy obtained from associating the estimated Point-of-Gaze to traffic objects. The error analysis reveals that TransGaze-Object reduces confusion between traffic objects (predicted) and the background (ground-truth), achieving an error rate of 11.68%, a 49.7% relative reduction compared with 23.21% error obtained from PoG-based gaze-object association. Overall, the results demonstrate the effectiveness of directly predicting gaze objects from driver-face and traffic-scene information, rather than estimating an intermediate Point-of-Gaze and subsequently associating it with traffic objects.
Pavan Kumar Sharma, Ayush Pande, Pranamesh Chakraborty
Sep 9, 2026cs.CV

Marker-free eye-gaze estimation using a single image and depth from defocus

This paper presents a marker-free eye-gaze estimation approach using a single 2D camera, such as an integrated laptop webcam. The gaze-related features are estimated from iris localization and head pose estimated by using depth from defocus. A variational Bayesian multinomial logistic regression framework is used as mapping from the estimated features to the position of regard, based on an 8-dimensional feature vector of head-pose and iris-displacement parameters. No external marker is needed. Experiments were conducted by estimating the gaze of people watching a computer screen at different distances and compared against five existing methods. The obtained scores demonstrate the effectiveness of the proposed approach.
David Hurtubise-Martin, Feriel Fass, Djemel Ziou +1
Sep 7, 2026cs.CV

Self-Supervised Multi-View 3D Gaze Target Estimation via Probabilistic Ray Marching

We present a self-supervised approach, Self-MVGTE, for estimating 3D gaze targets from multiple camera views. Unlike existing methods that independently estimate 2D gaze targets per camera view, Self-MVGTE predicts gaze targets directly in 3D space for the first time. Moreover, it does not require any ground-truth annotations from the target scene and uses only the multi-view input images from a calibrated camera setup, pseudo 2D gaze target labels from a monocular gaze target estimation model, and 3D gaze vectors from a monocular 3D gaze estimation model. A key challenge is that these pseudo labels are inherently noisy and multi-view inconsistent. To address this, we propose a probabilistic ray marching framework, which models the uncertainty of these pseudo labels and exploits 3D gaze vectors as geometric priors. Specifically, these gaze vectors are first integrated into the monocular gaze target estimation model to improve its generalization to unseen scenes, producing higher-quality pseudo labels. Then, for 3D gaze target estimation, we construct a 3D gaze cone by casting a bundle of rays from the eye position around the gaze vector to strictly constrain the solution space. Within this cone, we propose a depth-guided feature sampling strategy using off-the-shelf DINOv2 and Depth-Anything-3 models, and estimate a spatial likelihood distribution of the gaze target. Finally, we convert the pseudo gaze target labels into a target distribution and softly optimize the network. Extensive experiments on the MVGT dataset show that Self-MVGTE achieves state-of-the-art performance, surpassing existing fully-supervised baselines.
Keqi Chen, Vinkle Srivastav, Nicolas Padoy
Sep 3, 2026cs.HC

GazeFS: Target-Centered Gaze-Trajectory Forecasting and Stabilization from Gaze-Head History

Target-centered gaze interaction requires more than suppressing frame-to-frame fluctuations: target acquisition produces task-aligned changes in gaze-head dynamics, while a gaze trace may retain a persistent target-relative residual direction. We formulate gaze correction as online target-centered gaze-trajectory forecasting and stabilization and introduce GazeFS, which maps a variable-length gaze-head history to the next target-center direction and a short-horizon Search/Focus estimate without target information at inference. Across 7,960 acquisition episodes from 30 participants, Search-Focus differences remain stable under quality control, onset exclusion, and duration matching. History windows improve phase decoding over the current endpoint, but explicit task progress remains a strong control. Under the 30-participant, five-fold grouped out-of-fold protocol across three seeds, the reductions relative to raw hold in Focus episode bias, within-episode dispersion, and P90 target error are 0.182 degrees, 0.257 degrees, and 0.400 degrees, with participant-bootstrap 95% confidence intervals excluding zero. Endpoint-free replay from empty history preserves the Focus advantage and yields raw-network phase balanced accuracy/AUPRC of 0.925/0.993; coordinate controls further show that recent history contributes beyond explicit progress metadata. GazeFS therefore improves Focus target centering and empirical residual contraction while leaving temporal smoothness as a separate objective.
Yaozheng Xia, Zaiping Zhu, Bo Pang +4
Aug 11, 2026cs.HC

Automatic Field-of-View Adjustment for a View-Expansive Microscope via LSTM-Based Gaze and Pipette Motion Interpretation

Intracytoplasmic sperm injection (ICSI) operators frequently adjust the field-of-view (FOV) during procedures, which interrupts workflow and increases procedure time. Conventional microscopes require manual objective lens switching and illumination adjustments to achieve different FOV sizes. We propose an AI-based automatic FOV adjustment method integrated with a view-expansive microscope. This microscope enables the simultaneous acquisition of a large FOV and high-resolution images using a single objective lens through multiview imaging with galvanometer mirrors and high-speed vision, thereby eliminating the need for physical lens exchanges. Our method utilizes a long short-term memory (LSTM) model to predict the appropriate FOV size based on real-time analysis of the pipette's position and velocity, combined with the operator's gaze position. The AI model is trained using ICSI procedure data from an expert with over five years of micromanipulation experience. Experimental evaluation with novice operators reveals that the proposed automatic FOV adjustment system significantly improves the ICSI procedure speed, reducing the average task completion time from 60.5 to 48.0 s (p < 0.001). The experiments also demonstrate that this improvement enables novice operators to achieve ICSI working speeds equivalent to those of expert operators.
Kenta Yokoe, Takuya Hara, Tadayoshi Aoyama
Aug 9, 2026cs.CV

Can Webcam Gaze Constrain Mesa-Objectives in Driving Models? An Instrument Precision Analysis

Current hazard detection systems in autonomous driving may develop mesa objectives, learned internal goals that achieve high training performance through spurious correlations rather than genuine hazard recognition. We investigate whether human gaze patterns, captured via webcam-based eye tracking (WebGazer.js), can serve as privileged information to constrain mesa-objective formation. We collected 137,663 frame-level gaze samples synchronized with hazard annotations across 388 real dashcam clips, then test this hypothesis across two calibration protocols (9-point/45-click and 11-point/440-click), two model architectures (Random Forest and causal Transformer), and five random seeds per experiment with paired t-tests. No experiment yields a statistically significant improvement from gaze (p = 0.919, 0.578, and 0.667 respectively). A geometric analysis reveals the root cause: WebGazer's reported error (~130-257 px depending on configuration) exceeds 93% of detected hazard object sizes (median 36 px), rendering object-level gaze attribution physically impossible at this instrument precision.
Lennox Anderson, Ahmed Boutar, Jonah Mulcrone +1
Aug 7, 2026cs.CL

Gaze Behavior in Visual World Experiments Can be Modeled With Off-the-shelf Language-Vision Encoders

The recent advances in neural language models have also spurred much work in computational psycholinguistics, asking whether neural LMs are also promising models of human language processing. However, work has been overwhelmingly focused on the unimodal case of written or spoken language. In contrast, multimodal experimental paradigms, like visual world studies that present participants with both visual and linguistic input simultaneously, have been neglected. In this paper, we present a novel approach that predicts gaze behavior in visual world studies. It does so by combining a simple multi-modal bi-encoder model of the CLIP family with a bimodal attribution method. We demonstrate the ability of this approach to robustly replicate the results of a seminal English visual world study which shows hu- man predictive processing. Remarkably, it does so without a generative architecture and without the need for fine-tuning, despite not being trained for this task.
Rahul Murali Shankar, Titus von der Malsburg, Sebastian Padó
Jul 24, 2026cs.CV

Gaze-Anchored Social Net: Decoding Implicit Relations via Joint Modeling

Human gaze does more than point to visual targets; it serves as a subtle indicator of social intent within static images, whereas standard models typically process individuals independently, treating gaze as an i.i.d. quantity or predicting social semantics in isolation. Recent multi-person methods attempt to address this but often treat social relations as rigid, post-hoc classifications decoupled from the gaze estimation process. This oversimplification fails to capture the nuanced nature of social intent, which acts as an underlying driver of gaze behavior rather than a secondary categorical output. We address these limitations by proposing ANCHOR, a target-centric paradigm designed to decode gaze-anchored social intent by modeling the joint distribution of visual attention and latent implicit relations. Our approach surfaces these dependencies as the latent structural scaffolding of gaze behavior. The architecture utilizes a relational attention mechanism to capture fine-grained interpersonal links, leveraging feature-wise modulation for efficient multi-person parsing from a single vision backbone. To stabilize the training of this coupled formulation, we implement an optimization synergy to resolve the inherent conflicts between spatial gaze accuracy and latent social reasoning. This approach ensures robust generalization by seeking stable, flat minima while simultaneously harmonizing competing task gradients. We validate our framework on an extended benchmark featuring dense multi-person annotations and novel social influence rankings. Our results demonstrate state-of-the-art performance and provide the first quantitative evidence that implicit social hierarchies can be robustly disentangled and learned directly from static gaze patterns.
Yuqi Hou, Zhuo Chen, Han Hu +3
Jul 22, 2026cs.CV

Factor-Informed Uncertainty Distillation for Gaze Estimation

Deep gaze estimation works well in controlled capture but degrades in unconstrained settings, where systems must reject unreliable predictions. Single-pass uncertainty (e.g., heteroscedastic regression) infers uncertainty from pixels without explicit input-validity cues, while sampling based methods are often too costly for real time use. We propose Factor-Informed Uncertainty Distillation (FIUD), a teacher-student framework that aligns uncertainty with interpretable image-quality failure modes. A gradient-boosting teacher predicts expected gaze error from factors such as illumination, sharpness, eye visibility and symmetry; a neural student distills these signals via curriculum learning and ranking supervision into a lightweight single-pass uncertainty head. Across ETH-XGaze, Gaze360, and MPIIFaceGaze (>300k samples), FIUD improves uncertainty, error rank correlation and selective prediction versus deterministic and sampling-based baselines, with the largest gains in unconstrained settings.
Mohammadreza Jamalifard, Yaxiong Lei, Javier Fumanal Idocin +3
Jul 13, 2026cs.RO

Analysis of Mutual and Referential Human and Robot Gazes in a Collaborative Word Association Game

Robot gaze is a major component of human-robot dialogue coordination. Most studies of gaze in human-robot dialogue focus on face-to-face social conversations, but little is known about gaze in demanding task-focused interactions. In this paper, we investigate how the gaze of a robot game partner affects human visual attention and if humans tend to direct confirmation-seeking gazes towards the robot. In our study, we let participants play a collaborative word association game with a NAO robot acting as an embodied, LLM-driven conversational partner. Our experiments are conducted under two conditions, which implement mutual and referential gazes of the robot respectively. We record participants' gaze using eye tracking glasses and analyze the interactions using gaze coordinates, speech segments, key events and areas of interests. We find that robot gaze orientation does not affect the time to first fixation on words the robot proposed. We also find that participants gaze more often at the robot when their dialogue line contains confirmation requests, compared to when it does not. Our results indicate (likely also due to the cognitively demanding nature of the game) that the verbal aspect of this task overshadows the effects of referential robot gaze. These findings offer valuable insights for designing and validating robot gaze and turn-taking behavior in collaborative tasks which require coordination and efficient communication.
Jens V. Rüppel, Tim Schreiter, Andrey Rudenko +1
Jul 11, 2026cs.CV

TextGaze: Prompting Gaze Target Estimation with Textual Scene Cues

Gaze target estimation aims to infer the position of a person's gaze within a scene. Within mainstream design logic, multi-branch methods require extra supervision and annotations, while streamlined designs prioritize low-level visual saliency over true gaze intent. The former leads to a high annotation burden and hinders domain transfer, whereas the latter causes misalignment between predicted attention and actual gaze targets. To address this issue, we propose TextGaze, a unified cross-modal architecture that leverages a Large Vision-Language Model (LVLM) as scalable semantic guidance to balance the two design paradigms. The model extracts visual features from a frozen encoder and utilizes an LVLM to obtain gaze-aligned textual cues. We design a transformer-based fusion module with hierarchical text supervision to preserve task semantics. Lightweight decoding heads enable the joint prediction of gaze heatmaps and in-/out-of-frame status. We evaluate our method on four mainstream datasets, and the results show competitive performance across key metrics with robust cross-dataset generalisation without extra fine-tuning. Overall, we provide a streamlined alternative to traditional designs and highlight the potential of LVLMs as accessible auxiliary guidance for gaze estimation.
Junhui She, Fei Wang, Kun Li +4
Jul 9, 2026cs.CL

LEXIC: Lightweight On-Device Decoding of Reading Comprehension from Eye Movements

Predicting comprehension from eye movements could support adaptive reading interfaces. We present LEXIC, a compact recurrent model that predicts response correctness from fixation sequences, word frequency, and character length. It has 41.6K parameters and requires no language-model inference. Mean area under the receiver operating characteristic curve (AUROC) reaches 0.529 for Unseen Text and 0.554 for Unseen Reader on OneStop. Matched comparisons with AhnCNN show gains from both encoder redesign and lexical augmentation in these settings. Separate training and evaluation on SB-SAT also yield higher mean AUROC than AhnCNN. LEXIC occupies only 166 KB of model weights and requires 1.4 ms per trial on a single CPU core, supporting lightweight on-device inference.
Sumin Lee, Kyeonghun Kim, Subeen Lee +5
Jul 6, 2026cs.CV

PAGE: Towards Practical Human-level Gaze Target Estimation

Gaze target estimation, the task of predicting where a person is looking in a scene, is crucial to understanding human attention and intent. It is a challenging task that combines high-level understanding of global scene semantics and precise spatial reasoning using human appearance (e.g. pose, eye orientation). As a result, human-level performance remains elusive for existing models, limiting their practical application. To this end, we propose PaGE (Practical Gaze Estimator), a gaze estimation model that explicitly models the complex interaction between scene and head features. Using a PaGE model with a large ViT-H+ backbone as the teacher, we further distill student models with lighter backbones on a much larger and more diverse unlabeled dataset. The architectural improvements and novel training recipe allow PaGE to achieve state-of-the-art performance on several gaze estimation tasks, outperforming humans in 7 out of 9 metrics while reducing the human-AI gap by at least 60% in the remaining 2. The distilled student models retain most of the teacher's performance while being lightweight enough for practical deployment on robots and consumer devices. The code and model checkpoints are available at our project page.
Zhoutong Ye, Chengwen Zhang, Zhaibin Cui +10
Jul 6, 2026cs.CV

Binocular Gaze Estimation with Single Camera and Single Light Source

According to commonly consented theories, the minimum hardware requirement for gaze tracker is one camera and two light sources to realize gaze estimation with free head movements. However, in some scenarios such as eye tracking on mobile devices, it is preferable to use less components, especially light sources. We propose a gaze estimation method with one camera and one light source. A "virtual light source" is introduced, which is geometrically placed symmetrically to the real light source with respect to the camera, and generates a "virtual glint" in the acquired image. We estimate the "virtual glint" by exploiting the relationship between the distance between two pupils and two glints in the captured image, and estimate the gaze with polynomial regression assuming two light sources are available. A new normalization factor for regression method is verified, which turns out to be practical for one-glint system. The performance is proved to be acceptable, while degradation is noticed compared to system with two actual light sources.
Tongbing Huang, Yang Fu, Yunfei Wang +1
Jul 4, 2026cs.CV

SAGE: Synchronized Action-Gaze Recognition and Anticipation for Human Behavior Understanding

Human object interaction (HOI), gaze pattern, and their anticipation are intricately linked, providing valuable insights into cognitive processes, intentions, and behavior. However, most existing models handle gaze and actions separately, missing both their interdependence and the advantages of a unified solution. This paper presents a novel unified framework, SAGE (Synchronized Action-GazE), which integrates simultaneous recognition and anticipation of both HOI and human gaze into a single unified end-to-end trainable model. Our approach leverages a transformer-based architecture and incorporates gaze data into spatiotemporal attention mechanisms to simultaneously predict current and future human actions and gaze behavior. We explore this bidirectional relationship between gaze and actions under different scenarios, whether requiring a close-up, detailed view (egocentric) or a wider, more contextual view (exocentric), making our framework versatile for various applications. Additionally, due to lack of datasets for comprehensive analysis of both HOI and gaze in exocentric videos, we establish a new benchmark Exo-Cook to facilitate further research in this domain. Experiments on three benchmark datasets: VidHOI, EGTEA Gaze+, and Exo-Cook show that jointly modeling gaze and actions across current and future frames achieves consistently strong results, often surpassing specialized state-of-the-art models tailored to individual tasks. By unifying actions and attention in a comprehensive way, our work lays the groundwork for more intuitive human-machine interaction.
Chenyi Kuang, Nakul Agarwal
Jul 1, 2026cs.CV

How Much Future Helps? A Controlled Study of Future-Privileged Supervision for Causal Egocentric Gaze Estimation

Egocentric gaze estimation is commonly studied using models that process the full video with access to future frames, while real-world applications require strictly causal, online prediction. This discrepancy raises key questions: Does future context inherently provide valuable signals for gaze estimation? If so, how much future look-ahead optimally supervises a causal model during training? To investigate, we propose a controlled framework featuring a future-aware branch that accesses a tunable look-ahead horizon during training but is discarded at inference. This design isolates the impact of future context while keeping the inference architecture fixed and strictly causal. Across EGTEA Gaze+ and Ego4D, we find that future-privileged supervision consistently improves causal gaze prediction, confirming its utility. However, performance gains do not increase monotonically with longer look-ahead, but rather peak within a bounded temporal regime. Specifically, optimal performance corresponds to roughly 1.7--3.3 seconds of future context (H[5,10]H{\in}[5, 10]) on EGTEA Gaze+ and 2.7 seconds (H=10H{=}10) on Ego4D. Our results demonstrate that lightweight causal models can effectively absorb future-aware signals, providing practical guidance for real-time egocentric gaze modeling.
Jia Li, Wenjie Zhao, Fnu Atisri +5
Jun 29, 2026cs.CV

Coordinate Singularities Break Conformal Coverage for Gaze and Head Pose

Conformal prediction provides distribution-free reliability guarantees for vision systems, but these guarantees depend on how prediction errors are measured in the output space. Many vision tasks produce outputs on curved spaces (e.g. gaze directions on the sphere or 3D head rotations), yet intermediate prediction heads, residuals, uncertainty estimates, or conformal scores are often defined in flat coordinate charts such as yaw-pitch or Euler angles. We show that this scoring choice introduces systematic geometric distortion near coordinate singularities (large pitch angles on the sphere and poses approaching gimbal lock in 3D rotations). Across four datasets (ETH-XGaze, Gaze360, BIWI, AFLW2000-3D), slice-conditional coverage at a nominal 90% target drops by 30-50 percentage points in these regions, falling to 38.9% on ETH-XGaze and 42.0% on Gaze360 at gaze pitch above 70 degrees, and to 57.5% on BIWI and 55.2% on AFLW2000-3D at head pose pitch above 60 degrees near gimbal lock, despite marginal coverage remaining near 90%. We prove that this is structural. Scalar thresholding changes the size of chart-coordinate prediction sets but leaves their distorted axis ratios unchanged. To diagnose this hidden failure mode, we show that a simple geometric quantity, the Riemannian volume density, strongly correlates with where coverage collapse occurs. Finally, we show that coordinate-free geodesic scoring removes this distortion. It requires no retraining and adds negligible computational cost.
Mohammadreza Jamalifard, Yaxiong Lei, Parastoo Azizinezhad +1
Jun 29, 2026cs.CV

Consensus Clustering of Free-Viewing Gaze Data: New Insights into Human-Information Interaction

Free-viewing gaze data provides a rich, task-free window into human visual attention. Conventional exploratory data analysis of the data provides user attention patterns through fixations and areas of interest. However, despite the richness of this gaze data, its human-information interaction (HII) patterns are understudied. We address this gap using consensus clustering of gaze data with respect to users and stimulus characteristics. We present a novel end-to-end unsupervised ensemble learning system for consensus clustering of free-viewing gaze datasets, EnsembleGaze. With a goal of characterizing the user behavior and stimulus type, we propose a feature engineering step based on statistical descriptors of fixation-based distributions. EnsembleGaze involves consensus voting of selected clustering methods implemented on the feature vector to compute the co-association matrix. Using the separate consensus clustering of users and stimuli as a baseline, we further propose two high-dimensional clustering strategies for determining gaze clusters based on joint user and image characterization. They are consensus subspace clustering and spectral biclustering. Clustering performance is evaluated using selected standard metrics and is further interpreted through image-level properties. Our system provides a replicable method for the unsupervised analysis of fixation behavior in scene perception research. Our results show that image stimuli groupings are highly consistent across methods, reflecting a robust ambient-versus-focal viewing mode distinction, whereas user groupings are image-context-dependent, a structure that only biclustering and the two-step conditional approaches are architecturally capable of recovering. Testing on the publicly available datasets revealed dataset-specific patterns, with each offering complementary insights through distinct clustering strategies.
Beryl Gnanaraj, Jaya Sreevalsan-Nair, Saqib Alam Ansari +1
Jun 20, 2026cs.RO

Predictive Gaze Is Preserved but Reorganized toward Monitoring during Robot-Mediated Manipulation

Goal-directed eye movements are a fundamental component of visuomotor control, enabling humans to anticipate and guide their actions. Whether this anticipatory and task-driven behavior is preserved when actions are executed through a robot rather than through one's own body remains unclear. Here we address this question by investigating gaze behavior during goal-directed telemanipulation to determine how visuomotor control adapts to altered embodiment. Our findings show that gaze remains strongly aligned with task goals, preserving its predictive role even during robot-mediated manipulation. At the same time, teleoperation systematically redistributes visual attention toward the robotic end-effector and manipulated objects, increasing online monitoring. These findings show that predictive gaze is not lost under altered embodiment, but reorganized in response to changes in sensory feedback and control demands. More broadly, they reveal the flexibility of the human visuomotor system when the natural sensorimotor coupling is disrupted and identify gaze as an informative signal for inferring action intentions in human-robot interaction.
Manuela Uliano, Silvia Fattorini, Marco Controzzi
Jun 13, 2026cs.CV

ST-DiffEye: Diffusion-based Continuous Gaze Generation via Joint Scanpath-Trajectory Modeling

We study the problem of human gaze modeling, which aims to generate the gaze patterns a viewer produces while observing a visual stimulus. Gaze is primarily captured through two modalities: continuous eye-tracking trajectories, which describe fine-grained motion dynamics, and discrete scanpaths, which describe high-level fixation structure. Because gaze varies substantially across viewers and trials, we treat this variability as a defining property rather than noise and model gaze as a stochastic generative process. Existing generative gaze models supervise on only one of these two representations in isolation. We hypothesize that trajectories and scanpaths describe gaze at complementary scales and are jointly informative during training, and test this hypothesis through ST-DiffEye, a joint trajectory-scanpath diffusion framework that couples both modalities by concatenating them as an additional raw input channel, requiring no architectural overhead beyond an input and output channel expansion. We further introduce a principled evaluation framework based on the Continuous Ranked Probability Score (CRPS), which generalizes any existing sequence similarity metric into a proper scoring rule that jointly assesses the accuracy and diversity of generated gaze. Experiments on task-driven visual search, covering both target-present and target-absent scenarios, and on free-viewing benchmarks demonstrate state-of-the-art performance. These results, along with detailed ablations, confirm the benefit of joint modeling and the value of distribution-aware evaluation in capturing the intrinsic variability of human gaze. Project webpage: https://st-diffeye.github.io/
Brian Nlong Zhao, Ozgur Kara, Junho Kim +1
Jun 13, 2026cs.CV

Comparing Human Gaze and Vision-Language Model Attention in Safety-Relevant Environments

Human visual attention plays an important role in how people perceive and respond to environments containing potential risks. This study investigates whether large vision-language models can identify the same regions of a scene that attract human attention in safety-relevant environments. Eye-tracking data were collected from ten participants viewing 33 scene images representing environments with varying levels of potential risk using Pupil Invisible wearable glasses. Gaze coordinates were mapped onto stimulus images to generate population-averaged human gaze heatmaps. In parallel, GPT-4o was prompted through the OpenAI Vision Application Programming Interface (API) to generate spatial predictions of visual attention, which were converted into saliency maps for comparison with human gaze patterns. Spatial alignment between human gaze heatmaps and model-generated saliency maps was evaluated using four complementary metrics: Pearson correlation (r = 0.515 +- 0.117), Normalised Scanpath Saliency (NSS = 0.988 +- 0.323), Kullback-Leibler divergence (KL = 1.766 +- 0.844), and Area Under the Receiver Operating Characteristic Curve using the Judd formulation (AUC-Judd = 0.806 +- 0.076). A cross-model comparison with Gemini Pro, Gemini Flash, and Claude showed that all models exceeded the AUC-Judd chance baseline of 0.5 and achieved positive NSS scores. Gemini Pro demonstrated the strongest spatial localisation according to three of the four metrics, whereas GPT-4o produced the closest distributional match to human attention as measured by KL divergence. These findings suggest that large vision-language models can identify regions that broadly correspond to where humans direct visual attention in safety-relevant scenes without requiring eye-tracking training data. The results highlight the potential of vision-language models as a scalable tool for approximating human attentional patterns.
Marta Vallejo, Siwen Wang
Jun 9, 2026cs.AI

What Spatial Memory Must Store: Occlusion as the Test for Language-Agent Memory

Language-agent "memory palace" systems anchor each memory to a world coordinate, on the intuition that geometry adds something text cannot. We make that intuition testable and report three results. First, the memory-palace default of folding spatial proximity into a linear blend beside recency and importance does not help and can hurt: in a pre-registered recall experiment the shipped blend fails its own frozen test (mean Delta-Hit@5 -0.0375, Wilcoxon p=0.306), sitting at a position-blind baseline, while a geometry-led weighting wins decisively (+0.3208, p<10^-15): geometry must lead recall when the query regime is spatial. Second, memory recall and visibility must be separated: recall is occlusion-blind by design (you correctly remember the next room behind a wall), while visibility is a perception predicate over stored geometry that the live system never computed. A one-line ray-versus-voxel digital differential analyzer (DDA), re-pointed from the gaze ray the agent already casts, supplies it: text and the live FoV cone both score 0.000 on 849 behind-wall targets while cone-plus-DDA reaches 0.982 (exact McNemar p<10^-6); coordinate recall separately resolves near-duplicate locations a cosine null cannot (1.000 vs 0.533, n=150). Third, the visibility predicate is confirmed live under a git-committed pre-registration (SPMEM-OCC-LIVE-v1: eight scripted worlds, automated oracle scoring, 96 behind-wall targets, false-visible 1.000->0.000, pooled exact McNemar p=2.5x10^-29), a run that surfaced and fixed a real relay anchor defect. We concede that occlusion-needs-geometry is near-tautological; the contribution is the measurement and isolation, separating what spatial memory must store from how it is read. These pilots power a frozen confirmatory study (SPMEM-ZERO-REAL-PREREG-v1); the full human-authored multi-world study with blind raters remains future work.
Doeon Kwon, Junho Bang
Jun 4, 2026cs.RO

TAGA: Terrain-aware Active Gaze Learning for Generalizable Agile Humanoid Locomotion

Agile humanoid locomotion across diverse challenging terrain demands both wide perceptual coverage and precise local geometry understanding. Motivated by the way humans selectively look at relevant terrain during locomotion, we introduce TAGA, a Terrain-aware Active Gaze learning framework for Attention-based humanoid control. By fusing vision, proprioception, and motion commands, our framework guides the model to learn anticipatory cues and actively attend to specific areas of the height scan, selectively using these informative regions for the downstream network. This adaptively increases the information density of observations under tight onboard computational constraints, thus enabling fine-grained perceptive locomotion over larger-scale terrains. We find that such gaze behaviors can naturally emerge through reinforcement learning alone, without requiring additional supervision or explicit guidance, significantly improve training efficiency. As a result, the trained policy demonstrates robust and generalizable locomotion in simulation and on hardware, including reliable terrain-aware foothold selection, elevated-platform traversal, competitive sparse-foothold traversal, and the largest reported real-world gap traversal distance of 1.2m among perceptive humanoid locomotion systems, while maintaining stability under severe perceptual disturbances and environmental interference.
Peizhuo Li, Hongyi Li, Mingfeng Fan +9
May 26, 2026cs.CV

When Eyes Betray AI: Social Gaze Consistency as a Semantic Cue for AI-Generated Image Detection

Recent generative models have largely closed the gap on low-level artifacts - pixel fingerprints, frequency anomalies, upsampling traces - particularly in person-centric and partial-edit settings where the manipulated region is small and surrounded by photometrically authentic content. We introduce Social Gaze Consistency, a high-level semantic cue defined as the mutual coherence of gaze direction, head-eye alignment, and pupil placement between interacting individuals, and show that it constitutes a previously underutilized detection axis orthogonal to existing low-level paradigms. We instantiate this insight through three coupled mechanisms: (i) a controlled diagnostic dataset with region-specific perturbations of gaze-consistent imagery, where strict pair-level grouping forecloses generator-fingerprint memorization as an optimization-time shortcut rather than relying on augmentation; (ii) Block-Compositional Caption Supervision, which holds a single 5-block reasoning skeleton invariant across 1,250 macro-combined captions, decoupling reasoning consistency from surface diversity; (iii) Cross-architecture validation showing the same supervision improves a vision-language backbone (FakeVLM) by +3.7 pp on the COCOAI Interaction subset (balanced accuracy 67.8 -> 71.5) and +1.3 pp on the COCOAI Person subset (83.0 -> 84.3), with consistent gains on a vision-only backbone (Effort), evidencing a backbone-agnostic cue. Real- and fake-class recalls rise simultaneously, ruling out a "predict-all-fake" artifact. A four-step mechanistic account - paired-edit shortcut blocking, hard-to-easy difficulty transfer, CLIP prior preservation, and diffusion-family shared spectral weakness in periocular structure - explains why training on a single inpainter (FLUX.1-Fill) transfers to multi-generator suites. We will release the code upon acceptance to facilitate reproducibility.
Jihyeon Kim, Sohee Kim, Soosan Lee +3
May 26, 2026cs.CV

Semi-Supervised Gaze Estimation via Disentangled Subspace Contrastive Learning

Appearance-based gaze estimation always suffers from poor generalization due to limited annotated samples and insufficient dataset diversity. Leading approaches adopt weakly supervised learning to generate large-scale pseudo-labeled data from unconstrained real-world scenarios, aiming to mitigate the domain shifts. In this work, we devise a simple yet effective semi-supervised learning architecture that leverages unlabeled data to enhance domain generalization, thereby reducing reliance on labor-intensive manual annotations. Our key insight is to impose Jacobian regularization to disentangle feature representations into discriminative subspaces dedicated to specific gaze components, such as pitch and yaw angles. We further exploit the intrinsic ordinal ranking within each subspace for contrastive learning, enabling the model to learn robust gaze representations from a small set of labeled samples and an abundance of unlabeled ones. This ultimately yields our Disentangled Subspace Contrastive Learning (DSCL) framework. Extensive experiments on multiple benchmarks verify that the proposed DSCL is plug-and-play, achieving competitive performance using only 20%, 10%, and even 5% of the annotated data under both in-domain and cross-domain evaluation settings. The public code is available at \href{https://github.com/da60266/DSCL}{https://github.com/da60266/DSCL}.
Qida Tan, Hongyu Yang, Wenchao Du
May 21, 2026cs.CV

GazeBehavior Annotation Toolkit (GBAT): AI-powered toolkit for automatic annotation of egocentric eye-tracking and video data of child-caregiver interaction

Video recordings of child-caregiver interactions enable investigation of attentional dynamics during naturalistic behavior. Such multimodal recording also allows researchers to examine how attention interacts with action and language use in real time. However, manual annotation of such data is time-consuming. Here, we introduce GazeBehavior Annotation Toolkit, a deep-learning-based toolkit designed to facilitate three key processes in data preprocessing and feature extraction: post-hoc synchronization across multiple videos, semi-automatic annotation of gaze target categories, and categorization of participants' poses and hand actions. This toolkit improves the efficiency and scalability of feature extraction from human egocentric eye-tracking and video data. Such improvement is critical in supporting large-scale and longitudinal investigations of attentional dynamics and naturalistic behavior in human early development.
Iba Baig, Kevin Li, Yanbin Xu +5
May 21, 2026cs.CV

Enhancing Gaze Reasoning in Vision Foundation Models for Gaze Following

Gaze following requires both scene understanding and gaze reasoning to localize the gaze target of an in-scene person. Recently, vision foundation models (VFMs) have demonstrated strong performance on this task, enabling simpler architectures while outperforming prior methods. However, we observe a key limitation of VFM-based approaches: while VFMs substantially improve scene understanding, they contribute little to gaze reasoning. As a result, existing methods often rely on semantically salient objects rather than true gaze cues, leading to degraded performance when targets are not salient. To address this, we propose a novel training mechanism to enhance gaze reasoning in VFMs for gaze following. Our method includes: (1) a head-conditioned local LoRA, which enables localized adaptation to preserve scene token learning while improving head token learning for gaze reasoning; and (2) an out-of-cone penalty, which injects gaze cues into head tokens while aligning them with scene tokens. Experiments on the GazeFollow and VAT datasets demonstrate that our method achieves state-of-the-art performance, with particularly strong improvements when gaze targets are not semantically salient. Our findings offer valuable insights for advancing future gaze following research. We will release the code once the paper is accepted.
Shijing Wang, Yaping Huang, Chaoqun Cui +4
May 20, 2026cs.CV

Gaze into the Details: Locality-Sensitive Enhancement for OCTA Retinal Vessel Segmentation

Existing deep learning frameworks for Optical Coherence Tomography Angiography (OCTA) vessel segmentation are largely derived from the U-Net architecture, which serves as the foundation for most current designs. However, most of these methods focus only on holistic representation, struggling to address the problem of low local contrast unique to OCTA, which leads to vessel discontinuities and loss of detail. To address these problems, we propose LSENet, which builds upon the U-Net architecture by introducing three core innovative modules: To address vessel discontinuities, we introduce the Patch Information Enhance module (PIE), which replaces standard skip connections to execute patch-wise attention. To mitigate detail loss, the Multiscale Feature Fusion module (MFF) is proposed to feed the PIE module rich, multi-scale information by extracting visually interpretable features from both the original input and preceding layers. Finally, the Connectivity Refinement Decoder (CRD) is designed to refine features from all levels and utilize a large kernel in the final convolutional layer to reduce fragmentation. Experiments on three public datasets (OCTA-500, ROSE-1, and ROSSA) demonstrate that our proposed LSENet achieves state-of-the-art performance while requiring fewer parameters.
Tuopusen Huang, Ding Ma, Xiangqian Wu
May 19, 2026cs.CV

Eyes on VLM: Benchmarking Gaze Following and Social Gaze Prediction in Vision Language Models

Vision-language models (VLMs) have rapidly evolved into general-purpose multimodal reasoners with strong zero-shot generalization. In this context, VLMs could greatly benefit the analysis of human gaze and attention, a central task in human behavior understanding that requires reasoning about the physical scene as well as the activity, interactions, and social context. However, the extent to which VLMs can reliably understand human gaze and related attentional behaviors remains largely unexplored. In this work, we present EyeVLM, a systematic evaluation framework for gaze understanding in VLMs across two complementary dimensions: tasks and models. To assess gaze understanding capabilities, we focus on two core tasks. The first, gaze following, i.e., predicting the 2D location where a person is looking, has a geometric and visual processing focus, requiring a precise understanding of the human face, attention direction, 3D scene structure, and spatial grounding of attended targets. The second, social gaze prediction, requires social and relational reasoning over multi-person interactions (e.g., mutual gaze and shared attention), and may benefit more from the LLM semantic reasoning capabilities within VLMs. Regarding models, EyeVLM evaluates these tasks in two ways: a zero-shot setting with a diverse set of state-of-the-art open- and closed-source VLMs, exploring different prompting strategies; and a fine-tuning approach based on task-specific QA pairs, studying the impact of model scale and data scale. As benchmarks, we rely on existing gaze understanding datasets and perform a systematic comparison with state-of-the-art purely visual models. Overall, our results show that current VLMs lack precise gaze understanding capabilities. While standard training helps reduce the gap with visual models, significant improvements are still needed.
Hengfei Wang, Anshul Gupta, Pierre Vuillecard +1
May 18, 2026cs.CV

EgoTraj: Real-World Egocentric Human Trajectory Dataset for Multimodal Prediction

Accurately forecasting human trajectories from an egocentric perspective plays a central role in applications such as humanoid robotics, wearable sensing systems, and assistive navigation. However, progress in this direction remains limited due to the scarcity of egocentric trajectory datasets collected in real-world environments. Addressing this need, we introduce EgoTraj, an egocentric multimodal open dataset recorded using Meta Quest Pro (MQPro). EgoTraj contains 75 sequences of human navigation collected from multiple MQPro wearers in real-world urban environments. Each recording provides synchronized RGB video along with ground-truth data, including continuous time-synchronized 6-degree-of-freedom head poses, per-frame 3D eye gaze vectors, scene annotations. To the best of our knowledge, EgoTraj differs from typical egocentric trajectory datasets by capturing long-horizon, self-directed navigation across diverse urban routes with broad participant diversity. To demonstrate the potential of the dataset, we benchmark several state-of-the-art methods for egocentric trajectory prediction and conduct ablation studies to analyze the contributions of gaze, scene, and motion cues. The results highlight the utility of EgoTraj for AR-based perception, navigation, and assistive systems. The EgoTraj dataset, code, and EgoViz Dashboard are publicly available at https://github.com/yehiahmad/EgoTraj.
Ahmad Yehia, Abduallah Mohamed, Tianyi Wang +4
May 17, 2026cs.CV

LISA: Language-guided Interference-aware Spatial-Frequency Attention for Driver Gaze Estimation

Driver gaze estimation serves as a fundamental metric for evaluating driver attentiveness in modern monitoring systems. Beyond being vulnerable to sudden lighting changes and sensor noise, spatial-domain models struggle to disentangle authentic gaze cues from irrelevant visual attributes. In this paper, we propose LISA, a \textbf{L}anguage-guided \textbf{I}nterference-aware \textbf{S}patial-Frequency \textbf{A}ttention framework that combines frequency-domain priors with vision-language knowledge. Observing that the amplitude spectrum remains relatively stable even under spatial perturbations, we design a dual-domain fusion mechanism. It integrates stable low-frequency semantics into high-frequency details, employing spatial attention to precisely target ocular regions. To reduce semantic ambiguity, we also introduce a training-time disentanglement strategy. Using a frozen CLIP encoder and orthogonal regularization, we explicitly separate gaze features from appearance interference. Experiments on two benchmarks show that LISA achieves state-of-the-art performance, with significantly improved robustness against occlusions and lighting variations. The code repository is available at https://github.com/Mason-bupt/LISA.
Jun Ma, Zhenye Yang, Ruichen Zhou +3
May 8, 2026cs.CV

EyeCue: Driver Cognitive Distraction Detection via Gaze-Empowered Egocentric Video Understanding

Driver cognitive distraction is a major cause of road collisions and remains difficult to detect. Unlike manual or visual distraction, cognitive distraction is diverted by thoughts unrelated to driving, even when the driver appears visually attentive and exhibits no explicit physical movements. In this work, we propose EyeCue, a gaze-empowered egocentric video understanding framework, to detect driver cognitive distraction. A key insight is that cognitive distraction manifests in the interaction between eye gaze and visual context. To capture this interaction, EyeCue integrates eye gaze with egocentric video to enable context-aware modeling of the driver's attention over time. Furthermore, to tackle the limited scale and diversity of existing datasets, we introduce CogDrive, a comprehensive multi-scenario dataset that augments four existing driving datasets with cognitive distraction annotations. Through extensive evaluations on CogDrive, we show that EyeCue achieves the highest accuracy of 74.38%, outperforming 11 baselines from 6 model families by over 7%. Notably, EyeCue can achieve an accuracy of over 70% across various driving scenarios (different road types, times of day, and weather conditions) with strong generalizability. These results highlight the importance of modeling gaze-context interactions and the effectiveness of cross-modal interaction modeling for multimodal cognitive distraction detection. Our codes and CogDrive dataset resources are available at https://github.com/langzhang2000/EyeCue.
Lang Zhang, JinYi Yoon, Matthew Corbett +2
May 6, 2026cs.CV

Gaze4HRI: Zero-shot Benchmarking Gaze Estimation Neural-Networks for Human-Robot Interaction

While zero-shot appearance-based 3D gaze estimation offers significant cost-efficiency by directly mapping RGB images to gaze vectors, its reliability in Human-Robot Interaction (HRI) settings remains uncertain. Existing benchmarks frequently overlook fundamental HRI conditions, such as dynamic camera viewpoints and moving targets in video. Furthermore, current cross-dataset evaluations often suffer from a complexity gap, where methods trained on diverse datasets are tested on significantly smaller and less varied sets, failing to assess true robustness. To bridge these gaps, we introduce Gaze4HRI, a large-scale dataset (50+ subjects, 3,000+ videos, 600,000+ frames) designed to evaluate state-of-the-art performance against critical HRI variables: illumination, head-gaze conflict, as well as the motion of camera and gaze target in video. Our benchmark reveals that all evaluated methods fail in at least one condition, identifying steeply-downward gaze as a universal failure point. Notably, PureGaze trained on the ETH-X-Gaze dataset uniquely maintains resilience across all other conditions. These results challenge the recent focus in the literature on complex spatial-temporal modeling and Transformer-based architectures. Instead, our findings suggest that extensive data diversity, as exemplified by the ETH-X-Gaze dataset, serves as the primary driver of zero-shot robustness in unconstrained environments, while resilience-enhancing frameworks, such as PureGaze's self-adversarial loss for gaze feature purification, provide a substantial further improvement. Ultimately, this study establishes a rigorous benchmark that provides practical guidelines for practitioners as well as reshaping future research. The dataset and codes are available at https://gazeforhri.github.io.
Berk Sezer, Ali Görkem Küçük, Erol Şahin +1
Apr 27, 2026q-bio.NC

Sure About That Line? Approaching Confidence-Based, Real-Time Line Assignment in Reading Gaze Data

Remote and webcam-based eye tracking in multi-line reading suffers from various noise factors and layout ambiguity, precisely where real-time reading support needs reliable, per-fixation line assignment. Prior work largely addresses this challenge post hoc or by restricting behavior (e.g., disallowing re-reading), undermining interactive use. We propose CONF-LA (Confidence-score-based Online Fixation-to-Line Assignment), a principled, low-latency approach that integrates knowledge about reading behavior and Gaussian line likelihoods over fixations to compute a posterior-line-score and defers assignments when uncertainty is high. Evaluated on existing open-source data, CONF-LA demonstrates stable performance in post hoc analysis and closes the online-offline gap (1-2 %) with a mean per-fixation latency of 0.348 ms. Our approach exhibits particular invariance toward regressions, yielding significant improvement in ad hoc median accuracies on children data (approx. 95 %) over all tested algorithms. We encourage further research in this direction and discuss possibilities for future development.
Franziska Kaltenberger, Wei-Ling Chen, Enkeleda Thaqi +1
Apr 22, 2026cs.CV

From Scene to Object: Text-Guided Dual-Gaze Prediction

Interpretable driver attention prediction is crucial for human-like autonomous driving. However, existing datasets provide only scene-level global gaze rather than fine-grained object-level annotations, inherently failing to support text-grounded cognitive modeling. Consequently, while Vision-Language Models (VLMs) hold great potential for semantic reasoning, this critical data limitations leads to severe text-vision decoupling and visual-bias hallucinations. To break this bottleneck and achieve precise object-level attention prediction, this paper proposes a novel dual-branch gaze prediction framework, establishing a complete paradigm from data construction to model architecture. First, we construct G-W3DA, a object-level driver attention dataset. By integrating a multimodal large language model with the Segment Anything Model 3 (SAM3), we decouple macroscopic heatmaps into object-level masks under rigorous cross-validation, fundamentally eliminating annotation hallucinations. Building upon this high-quality data foundation, we propose the DualGaze-VLM architecture. This architecture extracts the hidden states of semantic queries and dynamically modulates visual features via a Condition-Aware SE-Gate, achieving intent-driven precise spatial anchoring. Extensive experiments on the W3DA benchmark demonstrate that DualGaze-VLM consistently surpasses existing state-of-the-art (SOTA) models in spatial alignment metrics, notably achieving up to a 17.8% improvement in Similarity (SIM) under safety-critical scenarios. Furthermore, a visual Turing test reveals that the attention heatmaps generated by DualGaze-VLM are perceived as authentic by 88.22% of human evaluators, proving its capability to generate rational cognitive priors.
Zehong Ke, Yanbo Jiang, Jinhao Li +5
Mar 6, 2026cs.RO

Glance-Say: Multimodal Human-Robot Collaboration and Intent Recognition via Sticky Glance

Gaze and speech are promising interaction modalities for individuals with motor impairments, yet robust intent recognition in multi-object environments remains challenging due to micro-saccades, semantic ambiguity, and viewpoint changes. This paper presents a multimodal interaction framework for assistive robotic manipulation. We propose a sticky-glance algorithm that stabilizes gaze-based intent by jointly accumulating geometric distance and directional evidence, enabling robust real-time target selection and switching. We further introduce Glance-Say, a gaze-speech interaction paradigm in which gaze specifies objects and speech specifies actions, together with a continuous shared-control scheme that provides high-readiness robot motion and human-in-the-loop feedback. Experiments demonstrate a tracking rate of 0.92 for moving targets, selection accuracy of 0.97 for static targets, and reduced task duration. These results indicate improved robustness, efficiency, and usability over representative interaction paradigms.
Yuzhi Lai, Shenghai Yuan, Peizheng Li +2
Jul 21, 2025cs.RO

Look, Focus, Act: Efficient and Robust Robot Learning via Human Gaze and Foveated Vision Transformers

Human vision is a highly active process driven by gaze, which directs attention to task-relevant regions through foveation, dramatically reducing visual processing. In contrast, robot learning systems typically rely on passive, uniform processing of raw camera images. In this work, we explore how incorporating human-like active gaze into robotic policies can enhance efficiency and robustness. We develop GIAVA (Gaze Integrated Active-Vision ALOHA), a robot vision system that emulates human head and neck movement, and gaze adjustment for foveated processing. Extending the AV-ALOHA robot platform, we introduce a framework for simultaneously collecting eye-tracking, perspective control, and robot manipulation demonstration data from a human operator. We also open-source a simulation benchmark and dataset for training robot policies that incorporate human gaze. Inspired by recent work in foveated image segmentation and given the widespread use of Vision Transformers (ViTs) in robot learning, we integrate gaze information into ViTs using a foveated patch tokenization scheme. Compared to uniform patch tokenization, this significantly reduces the number of tokens, and thus computation. Our results show that our method for foveated robot vision drastically reduces computational overhead, and enhances robustness to background distractors. Notably, on certain high-precision tasks, foveated vision also improves performance, as reflected in higher success rates. Together, these findings suggest that human-inspired foveated visual processing offers untapped potential and should be further considered as a useful inductive bias in robotic vision systems. https://soltanilara.github.io/giava/
Ian Chuang, Jinyu Zou, Andrew Lee +2
Jun 6, 2025cs.RO

Where Do Humans Look When Demonstrating to Robots? Human Gaze Behavior in Pick-and-Place Tasks Across Demonstration Devices

Imitation learning for generalizable performance often requires a large volume of demonstration data, making the process significantly costly. One promising strategy to address this challenge is to leverage the cognitive skills of human demonstrators with strong generalization capability, particularly by revealing the underlying task demands reflected in their gaze behavior. However, imitation learning typically involves humans collecting data using demonstration devices that emulate a robot's embodiment and visual condition. This raises the question of how such devices influence gaze behavior. We propose an experimental framework that systematically analyzes human demonstrators' gaze behavior across a spectrum of robot-emulating demonstration devices. Our experimental results show that certain device properties shift gaze from task-goal cues (e.g., objects) toward control-monitoring cues (e.g., the end-effector). Furthermore, these shifts directly affect the performance of typical gaze-based imitation learning models, sometimes degrading it below non-gaze baselines.
Yutaro Ishida, Takamitsu Matsubara, Takayuki Kanai +2
Date pendingcs.HC

Measuring Browser Webcam Gaze Honestly: A Capture-Clock Methodology and Open Reference Implementation

Browser-based webcam gaze trackers are increasingly used for crowd-scale data collection and in clinical settings where lab eye trackers are impractical, but the reported latency numbers may not represent real world functionality. The common practice of timestamping each gaze sample when it is emitted, rather than when its source frame was captured, makes the measured inference latency read about 00\,ms no matter how slow the engine really is. We show how to measure it honestly, recovering a per-frame capture clock from the browser's \texttt{re-quest-Video-Frame-Call-back} (rVFC) API (\texttt{captureTime} where the browser exposes it for local camera streams, else \texttt{presentationTime}, in which case every recovered latency is a verifiable lower bound): exact source-frame pairing through a per-frame queue for engines that expose their inference pipeline, and a further lower bound for engines that do not, such as WebGazer. We release an open TypeScript implementation and benchmark harness, demonstrated on two interchangeable engines: WebGazer and a new FaceMesh+KRR pipeline.
Chi-Sheng Chen, Gabriel A. Brat