Graphical User Interface Agents

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151 papers

Latest in Graphical User Interface Agents

Sep 17, 2026cs.AI

A Dual-Process Perspective on Nudge Susceptibility in LLM-Based GUI Agents

LLM-based GUI agents increasingly act on behalf of users in digital environments that were designed with human users in mind. These graphical user interfaces were designed to support, but also deliberately steer, the behaviour and decisions of users. While behavioural biases in the textual outputs of LLMs are well-documented, far less is known about how such influence operates when models act as agents that perceive interfaces and execute decisions---and, in particular, whether the reasoning capabilities increasingly built into these agents make them more robust to it. Drawing on Dual-Process Theory, we empirically investigate whether LLM-based GUI agents are susceptible to automatic (Type 1) and reflective (Type 2) digital nudges, and how their reasoning configuration moderates this susceptibility. In a randomized online shopping experiment with 3,600 agents and a total of 21,600 simulations across six frontier models from three providers, we found that agents were vulnerable to both nudge types. Crucially, the reasoning configuration moderated these effects in opposing directions, reducing susceptibility to automatic default nudges while heightening it to reflective social influence nudges. Extensive reasoning therefore did not make agents more robust but redirected the route through which choice architecture takes effect. Exploratory analysis further showed this redirection to be systematically structured by model scale. Beyond establishing nudge susceptibility as a behavioural property of agentic AI, the study positions interface design as a governance concern for organizations that delegate decisions to autonomous agents.
Haya Halimeh, Sascha Kaltenpoth, Kevin Bösch +1
Sep 16, 2026cs.CV

RankGround: Efficient High-Resolution GUI Grounding via Lightweight Reranker-Guided Crop Selection

Graphical User Interface (GUI) grounding is a fundamental perception task for multimodal agents, enabling them to interpret natural language instructions and interact with digital interfaces. Existing methods face a fundamental trade-off between accuracy and efficiency: direct full-image inference often fails to capture small or visually similar UI elements, while multi-crop strategies improve localization at the cost of multiple expensive Vision-Language Model (VLM) calls per query. To address this challenge, we propose RankGround, a two-stage framework that achieves accurate GUI grounding with a single VLM call per query. Central to our approach is GroundRanker, a lightweight multimodal reranker that identifies the most promising crop from a dense candidate set. Because no off-the-shelf ranking dataset is available, we construct ranking supervision data from existing grounding datasets. A strict containment criterion and boundary-aware positive augmentation improve alignment and spatial coverage in cluttered layouts. GroundRanker is then trained with a two-stage curriculum: a pointwise objective first learns coarse containment, and a listwise objective refines subtle semantic and spatial distinctions among visually similar crops. Experimental results show that RankGround consistently outperforms strong baselines while reducing computational cost. It achieves 1.4 times faster inference and improves localization accuracy by 5.5% on average over the second-best method across all backbones and screen scales, establishing a new state of the art in both efficiency and precision for GUI grounding.
Liyang Fan, Xinping Bi, Yitai Li +3
Sep 15, 2026cs.LG

Reflect, Revise, Reuse: Training-Free Skill Evolution for GUI Agents

GUI agents execute long-horizon tasks on dynamic graphical user interfaces, where pop-ups, delayed loads, and relocated widgets routinely invalidate plans fixed before execution. Recent agent-skill frameworks encapsulate reusable procedural knowledge to mitigate this, yet existing skill designs are largely developed without targeting GUI execution dynamics and treat skills as static artifacts produced before deployment rather than living procedural knowledge that improves through it. We argue that what GUI agents need is not better static skills, but skills that can be revised from execution feedback at deployment time, without additional training. We propose \textbf{EvoSkill-GUI}, a training-free framework in which each skill is a structured multi-file package containing retrieval metadata, executable plans, backup localization, failure-recovery rules, accessibility utilities, and failure cases. EvoSkill-GUI operates through a \textbf{\emph{reflect-revise-reuse}} loop: the executor performs instant in-rollout revisions, an isolated critic diagnoses failed trajectories under strict information isolation, and the executor edits specific skill files through a restricted tool interface. Across MobileWorld, AndroidWorld, and OSWorld, three mainstream GUI benchmarks spanning mobile and desktop platforms, EvoSkill-GUI consistently improves multiple base models without any training, with maximum gains of +16.2%+16.2\%, +6.0%+6.0\%, and +10.5%+10.5\% respectively, and evolved skill libraries continue to benefit related tasks rather than being rebuilt from scratch. Our code is available at https://github.com/ZJU-REAL/EvoSkill-GUI.
Bofan Chen, Boxuan Zhang, Fei Tang +7
Sep 15, 2026cs.HC

CareMirror: Bringing Caregiver Wellbeing into the Dementia Care Ecosystem

Family caregivers of people living with dementia shoulder emotional and practical responsibilities, yet their own wellbeing often remains peripheral to dementia care. We built CareMirror, an envisioned caregiver wellbeing ecosystem with interconnected caregiver- and clinician-facing interfaces for longitudinal reflection, personalized support, and caregiver-controlled sharing with clinical care. We conducted semi-structured interviews with 14 caregivers, using CareMirror as a design probe to examine how they perceived this ecosystem and what expectations, concerns, and boundaries emerged around clinical connection. Caregivers valued attention to their wellbeing, longitudinal awareness, context-sensitive support, and clinical visibility when it could lead to meaningful follow-up. However, repeated reflection could become burdensome or emotionally difficult, automatic clinical sharing could inhibit candid disclosure, and participants wanted control over what information entered clinical care. They also expected AI to support reflection and communication without replacing caregiver voice or clinician judgment. We contribute design considerations for proactive, clinically connected caregiver wellbeing support.
Jiayue Melissa Shi, Ethan Nguyen, Drishti Goel +7
Sep 14, 2026cs.CV

AnchorGUI: Asymmetric Memory for Dual-Scale Learning in GUI Navigation

Vision-Language Models (VLMs) enable autonomous GUI navigation, but agents still struggle to process and learn from dense, continuous visual histories. This bottleneck hinders both immediate error correction within a single episode (intra-trial) and experience distillation across multiple attempts (cross-trial). We trace these challenges to an empirical informational asymmetry in GUI navigation: while expected transitions can often be compressed into lightweight textual summaries, unexpected outcomes benefit from preserved screenshots as causal evidence for accurate diagnosis. Building on this insight, we propose AnchorGUI, a unified framework driven by the Cognitive State Anchor (CSA). The CSA acts as a per-step primitive that actively compares expected and observed transitions, converting passive multimodal trajectories into explicit prediction-error signals. These signals orchestrate a dual-scale learning mechanism via an asymmetric memory. For intra-trial correction, a sliding window selectively retains visual evidence for detected mismatches, providing immediate, visually-grounded feedback. For cross-trial distillation, this asymmetric memory focuses the computationally expensive credit assignment search space on likely failure steps. Experiments across four benchmarks validate the effectiveness of our approach. On AndroidWorld, AnchorGUI achieves a 57.3% success rate with a 2.4×2.4\times token reduction per step. Furthermore, cross-trial distillation reaches 69.2% success (+11.9% gain), significantly outperforming standard reflection methods while maintaining sub-linear context scaling.
Shengjie Jin, Zelong Sun, Hengbo Xu +2
Sep 14, 2026cs.CV

Learning from Reliable Negatives: Confidence-Anchored Test-Time Adaptation for GUI Grounding

Graphical User Interface (GUI) grounding is essential for autonomous agents to map natural language instructions to precise screen coordinates. However, existing supervised fine-tuning and reinforcement learning methods are constrained by the high cost of annotation, creating a scalability bottleneck. In this paper, we introduce a label-free test-time training paradigm driven by two key insights: (1) confidence patterns in coordinate tokens are a better indicator than full-sequence confidence, and (2) in sparse GUI coordinate spaces, negative samples offer more reliable learning signals than potentially noisy positive ones. We first propose Confidence-Anchored Learning (CAL), which utilizes coordinate-token confidence to filter pseudo-labels and assign distance-based binary rewards. Building on this, we develop Confidence-Anchored Negative Learning (CANL), which exclusively optimizes the model using negative samples to bypass the risks of incorrect positive samples. Experimental results demonstrate that CANL-7B achieves 92.1% on ScreenSpot-V2. On more challenging ScreenSpot-Pro, CANL-7B reaches 33.8%, an 8.9% absolute improvement over the base model. Our findings establish coordinate-token confidence as a powerful alternative to manual annotations for scalable GUI agent development.
Yizhou Liu, Fei Tang, Yuchen Yan +8
Sep 11, 2026cs.RO

UniMPA: A Unified Memory-Prediction-Action Model via Action-Grounded Transition Modeling

Recent advances in Vision-Language-Action (VLA) models have improved robotic manipulation, yet observation-to-action learning remains limited by a fundamental transition realizability gap, manifested in three tightly coupled problems: (i) Transition ambiguity. Visually similar current observations may correspond to different manipulation phases and imply different subsequent transitions. (ii) Prediction--execution mismatch. A visually plausible predicted future observation does not necessarily correspond to a physically realizable transition. (iii) Experience--realization mismatch. A historically executable action pattern may not necessarily realize the intended transition in the current scene and therefore requires context-aware adaptation. Accordingly, we propose UniMPA, a Unified Memory-Prediction-Action model that addresses these problems through a shared action-grounded transition interface. (i) UniMPA introduces Persistent-Selective Future Prediction to resolve transition ambiguity by modeling the intended future state evolution. A persistent latent stream continuously tracks task-level progress, while a transition-critical pixel stream selectively resolves fine-grained interaction changes through memory-grounded prediction. (ii) To assess the physical executability of the anticipated transition, the predicted transition queries a temporal Visual-Action Memory Bank. The bank retrieves historically realized visual-action experience, grounding future prediction in executable evidence. (iii) To adapt executable experience to the current scene, an Action-Visual Memory Bank retrieves visually grounded action prototypes from historical action evolution. Prototype-Biased Flow then shifts the flow source toward a historically supported action manifold for context-aware refinement.
Wei Li, Rui Shao, Jie He +3
Sep 11, 2026cs.LG

DR-LabStack: Design and Implementation of a Clinician-Facing Web System for Diabetic Retinopathy Prediction

Pretrained diabetic retinopathy (DR) prediction models differ in their input fields, serialization formats, preprocessing requirements, and output semantics. Making these models accessible through a common clinical interface therefore requires explicit coordination between the user interface and the inference service. We designed and implemented DR-LabStack, a React-Flask web system integrating four externally developed pretrained models: RuleFit, Pruned RuleFit, Elaborative XGBoost, and Two-level Ensemble. A shared form retrieves ordered model features, renders model-specific numerical and categorical controls, and constructs a positional input vector. Backend adapters load heterogeneous artifacts and apply the ensemble's accompanying scaler, while a common JSON response supports binary classification display alongside method and source information. Functional evaluation on September 8, 2026 used copied application files and real model artifacts in a documented isolated environment. All four models loaded and exposed their 14-, 6-, 8-, and 25-field contracts. Sixty-two Flask test-client requests characterized service behavior; 12 limited-vector checks confirmed invocation-path and threshold consistency. Twenty-four browser-component scenarios with mocked transport verified input ordering and result rendering and characterized input-validation behavior. The resulting system demonstrates a reusable interaction and serving workflow for heterogeneous DR models. The contribution is web-system design, integration, and software functionality; clinical effectiveness and clinician usability require separate evaluation.
Yingfan Xu, Tieming Liu, Ye Liang
Sep 11, 2026cs.AI

BlueLM-GUI Technical Report: A Real-Device-Centric Flywheel for Self-Improving Mobile GUI Agents

Mobile GUI agents are shifting from multi-module frameworks to native models trained end-to-end, yet industrial deployment faces three persistent gaps. Sandbox training produces a distribution mismatch with production environments; expensive real-device failures remain underutilized; and fixed benchmarks saturate, losing the power to guide iteration. We present BlueLM-GUI, a 35B-A3B mobile GUI agent built as a real-device-centric flywheel that closes these gaps through three principles. Every Sample Matters: a dual-track pipeline with Heterogeneous Triple-System Consensus evaluation and an Error Correction & Derivation Module salvages every trajectory into usable supervision. Every Rollout Is Real: a three-stage recipe---continual pre-training, supervised fine-tuning, and agentic reinforcement learning on hundreds of real phones---grounds every rollout in real production environments, so the capability the model learns transfers directly to deployment. Every Query Evolves: a quota-driven benchmark methodology with three orthogonal axes enables precise attribution and allows the benchmark to be systematically upgraded as the model improves. BlueLM-GUI achieves 87.4 on MobileGUI-VBench, surpassing the best closed-source model by 5.1 points, and 84.9 on AndroidWorld, the best result among open-source models and competitive with closed-source models. These results demonstrate that grounding model training and iterative improvement in both real devices and the three Every principles yields strong, robust, and transferable mobile GUI capability.
Tong Ye, Kunyang Han, Guozhi Wang +40
Sep 9, 2026cs.AI

JarvisGUI: Towards Cross-Device GUI Agents with Dynamic Task Composition

Real-world GUI usage frequently involves workflows that span multiple devices and platforms, requiring the transfer of intermediate results, maintenance of shared state, and coordination across heterogeneous environments. However, existing GUI benchmarks overwhelmingly evaluate agents on single-device, statically defined tasks, thus leaving such cross-device capabilities largely unexamined, resulting in an overly optimistic assessment of agents' readiness for real-world usage. We introduce JarvisGUI, a dynamic benchmark that evaluates GUI agents on cross-device workflows requiring coordinated interaction across heterogeneous platforms, including Android, Windows, and Ubuntu. Specifically, JarvisGUI formulates GUI tasks as input-output transformations under a lightweight type system, which allows us to automatically compose multi-step, cross-device workflows and dynamically evaluate agent performance within a unified framework. By evaluating agents in virtual environments spanning multiple operating systems, JarvisGUI reveals that state-of-the-art open-source GUI agents struggle with the state-transfer awareness, cross-platform contextual reasoning, and long-horizon dependency management required for real-world workflows, exposing a critical capability gap invisible to existing benchmarks.
Zixiang Chen, Yuheng Lu, Zihao Cheng +8
Sep 7, 2026cs.AI

APPSim-Bench: Bridging Real-world Apps and Reproducible Evaluation for Mobile GUI Agents

Mobile GUI agents can execute tasks from natural-language instructions, but their evaluation remains difficult to make both realistic and reproducible. Existing benchmarks typically trade off these goals: simplified apps lack real-world mobile complexity, whereas live commercial apps introduce uncontrolled variation from recommendations, advertisements, accounts, and changing content. We propose AppSim-Bench, which addresses this trade-off through controllable simulated apps that preserve task-relevant interaction logic while supporting deterministic evaluation. Built through a coding-agent-assisted and human-verified workflow, it contains 557 tasks across 17 high-frequency Chinese and English apps. Its controllable backend data and outcome-based verification remove major sources of environmental stochasticity, enabling reproducible cross-model comparison. Evaluating 19 GUI agents, spanning general-purpose and GUI-specialized systems, we find that autonomous mobile execution remains far from solved. The best model completes only 50.27% of tasks, and 28.55% of tasks are not solved by any agent. Further analysis shows that failures concentrate in longer workflows, numerical reasoning tasks, and inefficient trajectories marked by high action overhead and budget exhaustion. Our project is available at https://github.com/Acrab-Agentic-Labs/AppSim.
Jintian Feng, Long Chen, Xiao Yu +7
Sep 7, 2026cs.AI

ElderBench: Benchmarking Autonomous Mobile Agents for Older Adults

While autonomous mobile agents hold great potential for assisting older adults with smartphone usage, existing GUI benchmarks mainly rely on explicit, goal-oriented instructions and rarely capture the naturally occurring language patterns of older users, such as indirect speech, referential ambiguity, and under-specified requests. This mismatch between benchmark instructions and real-world elderly interactions may hinder reliable agent deployment. To address this gap, we present ElderBench, the first benchmark for evaluating mobile GUI agents in authentic elderly-oriented scenarios. ElderBench is constructed from 249 naturally elicited smartphone tasks collected from older adults across 20 applications. We first characterize the linguistic divergence between elderly instructions and existing GUI benchmark instructions from syntactic, semantic, and pragmatic perspectives. We then evaluate mainstream GUI agents and Vision-Language Models under both online and offline settings, revealing substantial performance degradation when handling elderly-oriented instructions. Through controlled instruction normalization, failure analysis, and fine-grained linguistic feature analysis, we further identify how elderly-specific language patterns contribute to agent failures. Our findings provide actionable design insights toward more adaptive, interpretable, and age-inclusive GUI agents for older adults.
Weide Zhan, Qumu Shaqu, Yuanqing Liu +6
Sep 3, 2026cs.AI

Do GUI Agents Know When Not to Act? Enabling Conflict-Aware Termination for Multimodal GUI Agents

Graphical user interface (GUI) agents are increasingly used to execute natural-language instructions on user interfaces, yet real users may issue infeasible instructions due to benign mistakes. A reliable agent should not only know how to act, but also when not to act. In this work, we introduce CONFLICTGUI, a benchmark covering instruction-internal conflicts and instruction-GUI context conflicts to study conflict-aware termination. Our evaluation reveals severe execution-biased overcompliance: agents that perform well on feasible tasks often continue to execute blindly under conflicting instructions. To mitigate this behavior, we propose CONFLICTGUARD, an inference-time framework that aligns an agent's feasibility awareness with its action generation. CONFLICTGUARD contains two coupled components: a feasibility verification protocol that guides the agent to assess instruction logic and GUI-side evidence before acting, and a conditional action modulation mechanism that steers agents from over-compliant execution into termination-oriented behavior. Experiments across five widely-used agents demonstrate that CONFLICTGUARD improves average conflict task success rate significantly, while preserving normal GUI-task performance. These results validate that a lightweight inference-time intervention can substantially boost GUI Agent's competence to identify inappropriate execution scenarios and refrain from unnecessary actions.
Zhaoyuan Huang, Tianjie Ju, Pengzhou Cheng +7
Sep 1, 2026cs.CV

Solaris: Towards Interfaces That Are Generated, Not Coded

Digital interfaces are traditionally implemented through intermediate representations such as code, requiring their appearance and behavior to be specified in advance. We introduce Solaris, an interface world model that instead generates an interactive UI directly, frame by frame, in response to user actions. Solaris treats mouse interactions as conditioning signals and autoregressively synthesizes the resulting visual state at interactive speeds. To enable real-time generation while maintaining visual coherence over extended interactions, we combine autoregressive frame generation with few-step distillation and training on the model's own outputs. A language model complements the visual world model by interpreting user intent and specifying how interactions should affect the generated environment, separating high-level reasoning from visual rendering. By generating both the appearance and behavior of an interface dynamically, Solaris enables open-ended interactions that need not be explicitly programmed in advance. We view interface world models as a step toward a new paradigm for software, where interfaces are generated and adapted continuously around user intent rather than implemented as fixed collections of predefined states and
Yuval Alaluf, Omri Avrahami, Guy Bukchin Leshem +18
Aug 29, 2026cs.AI

EvoGenUI-Bench: Evaluating LLMs as Multi-Turn Generative UI Assistants

Large language models can generate interactive web interfaces, but reliable generative UI requires maintaining an executable artifact as user requests evolve. We introduce EvoGenUI-Bench, a benchmark for multi-turn interface maintenance comprising 150 five-turn tasks and 750 turns across three scenarios: information presentation, executable interaction, and tool-grounded external state. We execute generated artifacts in a browser and evaluate them using screenshots, source and DOM evidence, actor traces, and runtime logs. Beyond turn-level and episode-level success, we measure cross-turn retention with Adjacent Pass Retention. Across eight models, even the strongest achieves 74.9% Turn Pass while completing only 37.3% of five-turn episodes; APR further falls to 52.4% on tool-grounded tasks. Diagnostic analysis shows that presentation failures center on information architecture, interaction failures on derived-state propagation and affordance binding, and tool-grounded failures additionally involve external-state grounding and requirement decomposition. These results reframe generative UI evaluation from judging isolated outputs to testing whether interface behavior, derived state, external state, and assistant claims remain synchronized as the artifact evolves.
Yue Peng, Lanke Xia, Zihan Wang +3
Aug 12, 2026cs.CV

From Visual Widgets to UI Code: Efficient Tool-Grounded Generation

Existing screenshot-to-code systems face a trade-off between flexibility and controllability. Direct multimodal generation can hallucinate visible details, whereas structured pipelines reduce such errors through component-wise decomposition, predefined templates, and customized intermediate representations. These structures, however, introduce additional generative orchestration and restrict outputs to designs covered by the representation. We investigate whether selective tool grounding can improve the fidelity--efficiency trade-off of direct widget-to-code generation. We introduce \textbf{WidgetGen}, a lightweight tool-grounded framework that extracts observable text and color evidence, performs high-level layout and optional chart reasoning, and directly generates executable JavaScript XML (\emph{JSX}). This design reduces reliance on component-wise generation while avoiding a fixed UI schema. Across six multimodal models and 1,0001{,}000 held-out widgets, WidgetGen outperforms direct prompting and the structured Widget2Code pipeline on most visual reconstruction metrics, with consistent gains in area, legibility, and style. Finally, reconstruction-derived image-code pairs improve six Qwen-family open-weight models across every reported metric through supervised fine-tuning. These results establish WidgetGen as a strong lightweight baseline and show that selective evidence grounding offers an effective alternative to extensive representation constraints.
Houston H. Zhang, Tao Zhang, Li Gu +5
Aug 12, 2026cs.AI

CoAdapt-GUI: Joint Workflow Context and Policy Adaptation for Unseen GUI Applications

Mobile GUI agents remain brittle when deployed to applications absent from source training. We study novel-app generalization under a limited target interaction budget and without target demonstrations. We introduce CoAdapt-GUI, a test-time adaptation (TTA) framework that jointly adapts structured workflow context and policy from the agent's own target-app rollouts and rewards. The workflow context retains transferable procedures, failure modes, and verification rules while excluding app-bound source details. This separation allows reusable workflow knowledge to guide adaptation without transferring source-interface state. For policy adaptation, task-context-matched group-relative optimization updates a LoRA adapter on a frozen vision-language model. Across two unseen-app evaluations, CoAdapt-GUI reaches 45.0% on AndroidWorld-Generalization, compared with 37.5% for the reported Policy-Only TTA baseline, and raises AndroidWorld Plus performance from 38.6% to 52.9%. These results show that transfer-constrained workflow context provides substantial gains and that joint policy adaptation further improves held-out performance.
Linqiang Guo, Li Gu, Zihuan Jiang +8
Aug 11, 2026cs.CV

Test-Time Self-Evolving GUI Visual Grounding via Reflection-Guided On-Policy Self-Distillation

GUI Visual Grounding is a fundamental capability for GUI agents. Existing models typically freeze their parameters after deployment, limiting their ability to adapt to unseen interfaces. Although recent methods attempt to adapt models via test-time reinforcement learning, they cannot reflect upon failed exploration. To overcome this, we propose a Test-Time Self-Evolving framework that enables models to improve after deployment without human-annotated ground truth. It constructs a closed-loop of Exploration, Evaluation, Reflection, and Internalization. Specifically, the agent first explores unseen interfaces by predicting grounding coordinates for given instructions. To evaluate these explorations, we introduce an MLLM-based Reflector to assess the generated results and provide the corresponding reasoning reflections. To internalize reflection knowledge into the model weights, we propose Reflection-Guided On-Policy Self-Distillation, which translates high-level reasoning into dense token-level supervision via a conditioned self-teacher. Furthermore, we design a Contrastive Calibration method to prevent incorrect auto-regressive prefixes from corrupting the supervisory signals during failed explorations. Extensive experiments across six benchmarks demonstrate our framework's effectiveness, achieving an average accuracy improvement of 7.4% over the base model. To the best of our knowledge, this is the first work to successfully exploit on-policy self-distillation for test-time adaptation in GUI visual grounding. By filling the gap in post-deployment adaptation, our framework completes the self-evolving capability of GUI agents. The code will be released.
Shiyu Xuan, Zechao Li
Aug 10, 2026cs.CV

LookAgain: Closed-Loop GUI Grounding with Visually Grounded Reflection

Recent graphical user interface (GUI) grounders have significantly advanced single-shot accuracy on standard benchmarks, yet their performance degrades sharply on small targets, densely packed controls and out-of-distribution interfaces. We attribute this gap to a paradigmatic limitation shared by existing approaches: none of them treats a produced coordinate as a hypothesis to be reflected upon and revised under new visual evidence. This manifests as three coupled issues: 1) Lack of post-hoc reflection. The prediction is frozen at the moment of emission, leaving no internal mechanism to challenge or refine it. 2) Visual evidence decoupled from the prediction. The auxiliary visual evidence is gathered to support the upcoming coordinate rather than to scrutinise the one already committed to. 3) Refinement over views, not over predictions. The iterative zoom-in refines the inspected region instead of inheriting a previous coordinate as a spatial prior to be corrected. In this paper, we propose LookAgain, a closed-loop GUI grounder driven by post-prediction visual reflection. LookAgain reformulates grounding as a multi-turn predict-look-again-refine process with two primitives: "locate" posts a coordinate hypothesis, renders a marker on the image and appends a local patch of the predicted region. It anchors the next reasoning step to the previous prediction as a spatial prior; "confirm" accepts or reject the hypothesis and terminates the procedure. We train the LookAgain grounder with SFT on constructed reflective trajectories as a cold start, followed by GRPO with terminal grounding correctness as the sole reward. Extensive experiments show that LookAgain consistently improves performance on both refusal-aware and general GUI grounding benchmarks, achieving state-of-the-art results. Comprehensive ablations further verify the effectiveness of the proposed framework.
Renshan Zhang, Haoyang Meng, Yixiao He +3
Aug 10, 2026cs.AI

Hallucination-Free GUI Grounding via Regression-Free Layout-Aware Matching

GUI agents are shifting from metadata-dependent large language models to purely visual multimodal large language models (MLLMs) that operate directly on screenshots. The core task, GUI grounding, requires translating abstract user instructions into precise element coordinates. This task faces a persistent dual obstacle: conventional grounding models lack the semantic richness to interpret abstract instructions, while end-to-end MLLMs suffer from coordinate hallucinations caused by deficient fine-grained perception. We propose a regression-free framework where a frozen MLLM performs instruction parsing and a dedicated grounding model handles precise localization without learning any coordinate regression. A frozen MLLM first elaborates the abstract instruction into a structured visual description rich in layout cues. These descriptions are then fed to a novel Layout-Aware GUI Grounding Model, which performs regression-free localization by matching against layout-prior candidates, inherently suppressing hallucinations and avoiding expensive fine-tuning. The grounding model is trained with only Text/Icon binary labels, requiring no coordinate regression parameters. On ScreenSpot-Pro, our method achieves over 20% improvement in grounding accuracy over end-to-end systems; on Mind2Web, it raises success rate and element selection rate by more than 15%. These results demonstrate that decoupling instruction understanding from layout-aware localization effectively resolves the core challenges of GUI interaction.
Yuke Li, Xuehan Hou
Aug 10, 2026cs.SE

Software Engineering for and with GUI Agent

GUI agents have advanced rapidly, producing a growing body of frameworks, benchmarks, and applications. However, this growth has outpaced the maturity of the field. GUI agents remain technically brittle, incompletely engineered, and insufficiently validated for sustained real-world use. They are evolving into closed-loop software systems. Within these systems, model reasoning is coupled with interface perception, execution feedback, recovery, and human oversight. This evolution calls for a software engineering perspective that remains largely absent from existing research. We address this gap by reviewing 336 GUI-agent papers from January 2018 to April 2026. Five research questions examine the research landscape, architectures, evaluation, software lifecycle concerns, and future opportunities. Our findings show that the field has expanded sharply since 2024, while mobile and web settings remain dominant. Architectures increasingly adopt modular perceive-reason-act loops, but recovery, human escalation, safety enforcement, and auditability remain underdeveloped. This architectural imbalance extends to evaluation. Evaluations are becoming more interactive, but they remain centered on task success and are difficult to compare across protocols. More broadly, existing studies provide limited support for testing beyond benchmarks and for maintaining agents after release. Observability, privacy engineering, and systematic human oversight are also underdeveloped. Together, these findings show that capability improvements alone cannot ensure deployment readiness. Future research should connect dependable execution with lifecycle-centered testing and reproducible evaluation. It should also integrate permission and privacy controls with cost-aware, human-centered governance. This integration is necessary to build dependable, maintainable, secure, and deployable GUI-agent systems.
Shengcheng Yu, Yuchen Ling, Junyang Xing +3
Aug 6, 2026cs.CV

The Next Screenshot Knows: Gated Hindsight Distillation for Mobile GUI Agents

GUI agents are commonly trained offline from successful interaction trajectories. Standard training decomposes each trajectory into prefix-action pairs: the agent predicts an action from the current screen and interaction history, while the subsequent observation is discarded. This removes the rationale of why an action is correct: the evidence often appears only on the subsequent screen. For example, to enable Soft Wrap, the agent should click Edit or View, but nothing reveals this until the menu opens. Without such evidence, standard imitation gives the model little chance of ever sampling and thus learning the correct reasoning. To address this issue, we propose Gated Hindsight Distillation (GHD), which uses the next screenshot as privileged information during training. A student predicts from the observable trajectory prefix, while a parameter-sharing teacher additionally observes the next screenshot and re-scores the student's on-policy responses. We apply distillation only when the student fails and the hindsight-conditioned teacher recovers the demonstrated action. GHD improves task success over GRPO on AndroidWorld and AndroidLab across two vision-language models. The code and checkpoints will be made available.
Weiwei Li, Junzhuo Liu, Tong Chu +2
Aug 6, 2026cs.AI

AppDeltaWorld: Transition-Grounded Delta Code World Model for Mobile GUI Agents

Mobile GUI agents can operate apps through pixel perception and touch actions, making them a promising interface for collecting and improving long-horizon mobile interaction policies. However, real trajectories are difficult to obtain for sensitive apps and privacy-critical operations. At the same time, existing simulated environments are costly to scale up, and GUI world models still suffer from unstable generation, limited modality coverage, and inconsistent action-transition logic. To address these limitations, we propose AppDeltaWorld, a transition-grounded delta code world model that predicts the next GUI as a reachable code update rather than as an unconstrained image or text description. AppDeltaWorld retrieves app-specific Level-1 HTML references under an action-transition constraint, generates Level-2 executable HTML conditioned on the current screen, action, predicted next-screen text, and retrieved structure, and inserts generated visual assets into image slots before browser rendering. As a world model, AppDeltaWorld achieves the highest fidelity on CMGUIBench-500 under Code2World evaluation, with clear gains in structural layout and UI element reconstruction over image-only and code-only baselines. As a training environment, AppDeltaWorld supports filtered closed-loop SFT data construction that, when combined with public supervision, enables AppDeltaAgent to achieve state-of-the-art performance on AndroidLens and consistent gains on MobileGym and MobileWorld. Moreover, world-model-based test-time reinforcement learning enables policy adaptation and shows further improvements without additional interaction with real apps.
Weikai Xu, Yunren Feng, Haoxiang Lei +6
Aug 6, 2026cs.AI

StepReflect: Structured UI Transition Reflection for Mobile GUI Agents

Autonomous mobile GUI agents require accurate action reflection for reliable long-horizon execution. Existing approaches rely on open-ended multimodal reasoning after each action, which is costly and poorly matched to the structured nature of GUI state transitions. We propose StepReflect, which formulates per-step GUI reflection as supervised structured prediction conditioned on explicit transition specifications and paired visual evidence. StepReflect is trained through a staged pipeline combining supervised fine-tuning, teacher-student distillation, and preference- and reward-based refinement. Offline, the resulting 8B model achieves 82.16% transition-level accuracy on AndroidWorld, exceeding zero-shot GPT-5.2 by 11.83 percentage points under the same structured input. Online, across M3A, Agent-SAMA, MAI-UI-8B, and Seed-2.0-Pro, StepReflect achieves higher task success in three of four agent configurations and remains within one successful task of the GPT-5.2 Reflection Agent in the fourth. It also reduces paid API charges relative to GPT-based reflection in all four configurations. These results establish StepReflect as a practical, locally deployable alternative to repeated frontier-model reflection for long-horizon mobile GUI agents.
Linqiang Guo, Wei Liu, Li Gu +3
Aug 4, 2026cs.SE

Can LLMs Test Terminal User Interfaces?

Terminal User Interfaces (TUIs) combine the stateful, screen-oriented behaviour of GUIs with terminal deployment and are now common in developer tools. Yet they lack a dedicated testing methodology. We survey 197 real-world TUI applications: only 12% of test code exercises the interface, and 45% of those tests never send input, checking a static frame instead. We turn these applications into a headless benchmark spanning ratatui/Rust, bubbletea/Go, textual/Python, and ink/TypeScript, packaging each as an instrumented Docker image. We record line and widget coverage where reliable, rendered terminal states, and crashes. Under equal wall-clock budgets, we compare four frontier LLMs with random exploration. No model dominates. Random is a strong time-budgeted baseline, but its crash advantage comes from higher throughput: per interaction, LLM guidance is more efficient and uniquely reaches input-gated faults. Automatically deriving launch inputs yields the largest practical gain, enabling applications that otherwise never start. Line coverage poorly predicts crash discovery, weakening it as a proxy for test effectiveness. Automated TUI testing is feasible but far from solved, and honest baselines matter more than model choice. We release the coverage tool tuicov at https://github.com/tui-testing/tuicov and the testing framework tuibot at https://github.com/tui-testing/tuibot.
Chao Peng, Ruida Hu, Ajitha Rajan +3
Aug 4, 2026cs.AI

MissClick: Exploiting Digit-Serialized Coordinates to Attack GUI Grounding Models

Recent GUI visual grounding models generate screen coordinates as sequences of digit tokens that are parsed into numerical values and mapped to executable clicks. The security implications of this coordinate generation process have been largely overlooked. We observe that each coordinate digit is predicted as a categorical token, yet after parsing, changing a hundreds-place digit by one changes the corresponding numerical coordinate component by 100 units, which can induce a large displacement of the executed click. This observation motivates attack objectives that account for the numerical and place-value structure of coordinate outputs rather than treating them as ordinary text. Moreover, untargeted and targeted attacks impose different success conditions--displacing the click outside the correct region versus into an attacker-specified region--and therefore benefit from different objectives. We propose MissClick, a simple and effective white-box adversarial attack with two goal-specific objectives: MissClick-U maximizes soft-coordinate displacement for untargeted disruption, while MissClick-T minimizes a place-weighted target-digit loss for targeted hijacking. Compared with existing attacks against GUI grounding models on OS-Atlas and UGround across desktop, web, and mobile platforms, MissClick-U achieves untargeted success rates of 75.07% and 72.93% (+16.62 and +30.72 pp), and MissClick-T achieves targeted success rates of 44.86% and 62.67% (+31.73 and +47.06 pp). Attack objective comparison further shows that soft-coordinate displacement yields the highest untargeted attack success rate, whereas place-weighted target-digit optimization yields the highest targeted attack success rate, revealing distinct objective preferences for the two attack goals.
Yu Ran, Wentao Zhao, Xin Zhang +1
Aug 4, 2026cs.CV

GUI-Lens: Coarse-to-Fine Cropping for GUI Grounding with General-Purpose VLMs

GUI grounding maps natural-language instructions to click locations and is essential for reliable GUI agents. The task remains difficult on high-resolution, densely populated interfaces because a vision-language model (VLM) may recognize a requested control without locating it precisely enough for interaction. Most existing methods provide various forms of localization assistance, but still rely on a direct click prediction, allowing visual ambiguity or an inaccurate initial estimate to propagate to the final result. In this paper, we introduce GUI-Lens, a coarse-to-fine grounding framework that allows a general-purpose VLM to determine the target through active visual observations. Specifically, GUI-Lens extracts OCR text and detected UI components from the screenshot and presents their positions as coordinate references. Using the instruction, the current view, and these references, the VLM selects the region and scale of the next view, which is cropped and enlarged to provide finer visual details. This process continues over successively focused views until the target is determined. Proposed crops and clicks are checked against the instruction throughout the process, and the final local position is mapped back to the original screen coordinates. Experiments on four GUI grounding benchmarks and three general-purpose VLM backends show that GUI-Lens improves overall grounding accuracy by up to 24.9 percentage points and achieves state-of-the-art performance with GPT-5.5.
Zichuan Fu, Shirong Wang, Wenlin Zhang +10
Jul 31, 2026cs.AI

MAGA: Multi-Platform Self-Fusion of GUI Agents via Structured Action Distillation

Graphical user interface (GUI) agents based on large language models are increasingly deployed across mobile, web, and desktop environments. However, existing agents are typically domain-specific, limiting the deployment and user experience. This motivates the consolidation of specialized models into a single cross-environment policy. Weight merging directly merges domain-specific experts but can corrupt executable actions under expert disagreement, while on-policy distillation (OPD) avoids conflicting teacher supervision yet still treats all response tokens equally during distillation, ignoring that action tokens are the only interface between the environment and the agent. To address this, We introduce MAGA that re-allocates training signal according to the structured action. Based on the correctness of the generated action, it suppresses unnecessary or invalid distillation signals and focuses learning on erroneous actions. Besides, a training-only hint optimizes the supervision signal provided by domain-specific teachers without changing the student input. Across two model scales, MAGA achieves the highest mean success rate, outperforming the strongest baseline by 2.0% at 8B and achieves almost the same average performance with teachers.
Hang Yan, Zhangxuan GU, Beitong Zhou +5
Jul 30, 2026cs.LG

Why Are GUI Agents Correct but Late? Decode on the Decision-Time Critical Path, Tested with Pre-Compiled Policy Trees

Computer-use agents often fail on transient GUI events because they produce the correct action only after the relevant window has already closed. We identify the main cause as expensive autoregressive decoding on the decision-time critical path. We propose Adaptive Anticipatory Policy Trees (AAPT), which eliminates this delay without modifying the underlying model. During idle screen periods, the same frozen multimodal model constructs a bounded conditional policy tree with observable guards, pre-authorized actions, and branch-specific deadlines. The tree is sized to cover the model's own decoding latency. When an event occurs, a lightweight observer matches change-gated frames to a prepared branch and immediately executes the corresponding action without generating new text. In paired trials with pre-registered endpoints and exact McNemar tests, AAPT improves the success rate from 0.50 to 0.79 within a contested decision window (p=1.8×103p=1.8\times10^{-3}), while producing no incorrect actions. Both open-loop and predict-and-replan baselines achieve zero success because they still decode during execution. A preparation-time sweep shows that the gain emerges where the latency-based tree-sizing rule predicts, and ablations reveal three key requirements: fast observer decoding, valid tree planning, and accurate branch routing. A pre-registered oracle probe rejects our initial hypothesis and instead points to branch routing as the causal bottleneck. We further reproduce the effect on an independent general-purpose multimodal model over 126 paired trials (p=4.9×1013p=4.9\times10^{-13}). On an external benchmark, AAPT matches the overall performance of a reactive baseline, although the two methods exhibit complementary strengths. Together, these results suggest that AAPT performs best when candidate actions can be enumerated in advance, whereas reactive execution remains stronger when they cannot.
Zihan Dong, Rui Qian, Qishi Zhan +3
Jul 30, 2026cs.AI

Qwen-UI-Agent Technical Report: Toward Next-Generation Real-World Centric Foundation GUI Agents

GUI agents have the potential to become a general purpose executor over existing digital devices. To advance them toward real-world use, we envision agents that operate reliably on real devices, execute workflows across platforms, combine GUI interaction with CLI execution, complete long-horizon tasks, proactively initiate useful services, and autonomously improve their capabilities with minimal human effort. Guided by this vision, we present Qwen-UI-Agent, a real-world centric foundation GUI agent spanning mobile, computer-use, web, and DeepSearch environments. Qwen-UI-Agent combines diverse sandbox environments with a large-scale real-device mobile runtime. Its unified action space interleaves GUI operations with CLI execution and generates batched actions in a single model turn. An AutoResearch-style data flywheel uses agents to construct tasks and environments, diagnose failures, and plan subsequent iterations. Online RL supports training on trajectories exceeding 100 turns, with over 10,000 concurrent environments accelerating rollout. A lightweight harness layer supports proactive service initiation and stateful workflows across mobile and computer. Across a broad suite of evaluations, Qwen-UI-Agent sets state-of-the-art performance on mobile-use benchmarks while delivering competitive performance on computer- and browser-use tasks against frontier models, including Opus 4.8, Gemini 3.1 Pro, and GPT-5.6 Sol. On mobile use, it achieves 82.1% on MobileWorld, 92.2% on MobileWorld-Real, and 97.5% on AndroidDaily. On computer use, it achieves 79.5% on OSWorld-Verified and a 40.0% partial-progress score on OSWorld-v2. On browser use and GUI grounding, it achieves 73.6% on WebArena and 81.5% on ScreenSpot-Pro, respectively.
Hanzhang Zhou, Panrong Tong, Xu Zhang +13
Jul 29, 2026cs.CV

Prior Directions: Why GUI Grounding Gets Locked in the Past

Vision-language models often use descriptions of earlier visual states to make decisions about the current scene. When the scene changes, stale language can redirect an otherwise correct visual judgment toward an outdated answer. We study this failure as visual lock-in in a controlled grounding setting where only the verbalized prior varies. Across models, stronger lock-in accompanies smaller changes in the model representation before the final answer. This reversal suggests that lock-in depends not on how far this representation moves, but on how that movement is organized. In models that are harder to correct, prior-induced changes concentrate along a compact set of directions that repeatedly appear across examples. We call these recurrent axes the Prior Directions. They recur on held-out examples, while a descriptive four-model comparison associates greater concentration with stronger lock-in. Controlled interventions show that removing the component aligned with the Prior Directions restores visual grounding, whereas removing an equally large orthogonal component has little effect. Prior control thus arises when prior-induced changes form a coherent and reusable pattern in the representation used to produce the answer. This account explains why the same prior remains revisable in one model yet becomes dominant in another.
Weile Gong, Zijian Lu, Mingcai Chen +3
Jul 28, 2026cs.CL

AgentGUI: An Interface for Observing and Steering Long-Running AI Agents

AI agents are increasingly adept at tackling complex, long-running tasks. With the rapid surge of autonomous capabilities, human oversight is systematically lagging behind due to limited human-centered interfacing. Aiming to address this, we introduce AgentGUI, a user-friendly, locally hosted GUI for seamlessly observing and steering AI agents amid multiple concurrent, long-running sessions. AgentGUI features 1) rich agent trajectory visualizations, 2) effective manual and automated steering, and 3) integration with and coordination between open-source and frontier agent frameworks. A controlled user study demonstrates statistically significant reduction in the time it takes to identify key elements from agent traces (38% faster, p = 0.023). In a preliminary experiment, AgentGUI's automated drift prevention feature raises the task completion rate of small local agents by as high as 34pp across a 0.8B--9B model ladder (N=50 runs per model). AgentGUI is publicly available through its project website (https://agent-gui-project.github.io) and open-source repository (https://github.com/eth-medical-ai-lab/agent-gui), along with a demo video (https://youtube.com/watch?v=GSDyxN1gTF0).
Xuan Zhao, Jiwoong Sohn, Qinyue Zheng +1
Jul 28, 2026cs.AI

Desktop-Delta Bench: Do Computer-Use Models Understand Desktop GUI Transitions?

Computer-use agents (CUAs) increasingly act through desktop GUIs to complete long-horizon tasks. Current benchmarks primarily measure end-task success or single-frame grounding. Neither isolates whether a model can reconstruct the causal, task-relevant transition produced by an action- crucial for rejecting stale observations, verifying progress, and recovering from failure. This is difficult because inference, remote input, app rendering, and screenshot capture are asynchronous: the next observation may be delayed, occluded, transient, or unrelated, then misread as progress and carried into subsequent planning. We introduce Desktop-Delta Bench (DDB), an offline step-level benchmark with 2,013 human-verified instances from novel, multi-app Linux trajectories across ~15 applications and 50 task domains. DDB trajectories targets 3 failure dimensions- state verification, source tracking, and context-aware control- through 2 complementary tasks: 463 3-frame temporal-ordering instances, including 105 with a cross-trajectory decoy, and 1,550 before-after pairs labeled from 5 actions + its payload. We evaluate 8 closed and open-source model families across 32 ordering and 16 single-action settings, observing consistent gaps. Ordering remains unsaturated: best non-decoy and decoy exact-match rates are 65.1% and 65.7%. Task context improves decoy identification by 6.9 percentage points but reduces non-decoy exact match by 2.2 points; error analysis reveals systematic copying of the presented A-B-C order. Single-action results show that inferring the action family is harder than locating it: click F1 is 0.96 vs, 0.76 for drag, while recognized drags are generally localized well. DDB, thus, complements end-to-end benchmarks by filling the missing diagnostic layer between GUI grounding and final task success, enabling targeted improvements to desktop CUA verification, reliability, and recovery.
Abhishek Pillai, Samir Kumar Nayak, Yuan Chen
Jul 28, 2026cs.AI

Interactive Reward Agent: GUI Task Evaluation via Environment-State Verification

Graphical user interface task evaluation aims to determine whether a GUI agent has successfully completed a user instruction. Automated GUI task evaluation has received increasing attention because the evaluation results can serve as reward signals for both test-time scaling and post-training. However, reliable GUI task evaluation remains challenging because the judgments often require access to environment states, such as system configurations, file data, and application settings, beyond the screenshots of execution trajectories. In this paper, we propose an interactive reward agent (IRA) based on a propose-then-verify framework to acquire and verify evidence from the post-execution environment. Given a task instruction and a GUI environment after the GUI agent execution, IRA first proposes the task completion conditions and then verifies them by invoking system tools, application tools, and GUI tools. This design combines evidence from both visible interfaces and the environment state in an interactive process. We further introduce GUI-RewardBench, a benchmark of 321 GUI task trajectories spanning 10 Ubuntu desktop application categories. Experiments show that IRA achieves 86.9% accuracy on GUI-RewardBench, outperforming existing evaluator baselines. We further apply IRA to reinforcement learning of GUI agents, achieving a 34.0% OSWorld success rate, which demonstrates that IRA can provide effective reward signals for training GUI agents.
Chenrui Shi, Yuwei Wu, Yang Liu +5
Jul 28, 2026cs.MA

Towards a Systems Foundation for Agentic Cloud Management

Agentic cloud management is emerging as a practice to automate laborious operations, minimize toil, and improve responsiveness. Despite the rapid development of autonomous management agents, we argue that the fundamental missing piece is a systems foundation to enable safe, effective operations across agents and between agents and human operators. In this paper, we advocate for the need of such a systems foundation and share our efforts on developing CloudWeaver, an agentic management substrate that works across existing cloud-user interfaces and future agent-native interfaces. Specifically, we discuss how CloudWeaver (1) scopes the context of individual agent sessions with local views of cloud resources and (2) coordinates concurrent management operations on shared cloud resources. CloudWeaver offers strong safety guarantees and attributable feedback in the presence of conflicting intents, while preserving concurrency between independent operations. We validate CloudWeaver using a representative Azure API workload.
Minghao Li, Ziqian Liu, Ziyu Mao +5
Jul 27, 2026cs.AI

Scaling GUI Agents with Visual State Transitions

We introduce State Transition Pretraining (STP) as a new scaling axis for GUI agents. During the STP stage, we continually pretrain a unified multimodal model on visual state transitions by jointly optimizing inverse dynamics (predicting actions from state changes) and forward dynamics (predicting next states from current states and actions). This optimization equips the model with better action-grounded visual representations and an internal world model of GUI dynamics. When subsequently fine-tuned on trajectories with task instructions, our STP-trained models consistently outperform baselines trained solely via direct trajectory fine-tuning across agent benchmarks in both desktop and mobile GUI scenarios (AgentNetBench, AndroidControl, and GUIOdyssey). Further empirical studies show that joint dynamics optimization yields stable improvements over single-objective training, and downstream performance scales steadily with the volume of transition data.
Xiangyan Liu, Kaixin Li, Haonan Wang +6
Jul 24, 2026cs.SE

StateAct: Program State, before Pixels, for Long-Horizon Computer-Use Agents

Computer-use agents are usually improved by strengthening perception: better models for reading a screenshot and choosing where to click. Yet a screenshot is only a lossy rendering of the underlying program state, e.g., the files, application backends, and DOM that hold the task data. Different states can produce the same pixels, while code can inspect and modify that state directly. StateAct is a code-first, multi-agent harness built around this distinction. Its main agent works directly with program state by using code, while a dedicated GUI subagent handles screenshot-and-click interaction on the few subgoals that need it, just 28 of 108 tasks and 1.1% of main-agent steps. The same direct access to program state also supports verification: an independent finish gate double-checks the saved result for structural failures, e.g., output that is missing, unsaved, or written to the wrong path. To stay on track over hundreds of steps, the main agent hands subgoals to fresh subagents, keeping its own context focused. On OSWorld 2.0, StateAct lifts Claude Opus 4.8 from 20.6% to 26.9% on binary success, and from 54.8% to 61.6% on partial success, at ~ 9x lower cost per task than the same model driven by screenshots alone; a code-only variant with no GUI subagent reaches only 45.9% partial, below that screenshot-based baseline's 54.8%. In general, grounding action, verification, and memory in state, what we call state-grounding, shifts the main bottleneck from perception toward reasoning: failures depend more on what the agent thinks than on what it sees.
Yan Yang, Xiangru Jian, Ziyang Luo +7
Jul 20, 2026cs.LG

SEE: Structure-aware Exploring \& Exploiting for Long-horizon GUI Agent Trajectory Synthesis

Graphical User Interface (GUI) agents powered by vision-language models hold promise for automating real-world mobile tasks. However, progress is limited by the lack of high-coverage, long-horizon interaction trajectories collected from element-rich and rapidly evolving apps. Existing pipelines often rely on costly human demonstrations or on-policy framework, which tends to over-sample common flows while missing rare transitions and complex multi-step procedures. To address this problem, we propose SEE, a two-stage data synthesis framework consisting of (i) an efficient exploration stage that builds an explicit UI transition graph over screens and elements, and (ii) a graph-based synthesis stage that composes diverse multi-step trajectories via planning and controlled sampling. This design yields reproducible and explainable data generation, while explicitly preventing spurious cycles and enabling long-horizon composition. Across multiple real-world apps, SEE produces trajectories with an average length of 14.8 steps while avoiding spurious loops, and agents fine-tuned on SEE achieve improved task success and generalization to unseen screens. We will publicly release our synthesis code and dataset.
Zhuohang Fan, Beichen Zhang, Yuanfa Li +4
Jul 17, 2026cs.AI

Beyond Sequential Interaction: Benchmarking Parallel Execution and Coordination for GUI Agents

Graphical user interface (GUI) agents are systems powered by large multimodal models (LMMs). They perceive screen state and execute user instructions through GUI actions such as clicking, typing, and scrolling on desktops and mobile devices. However, current agents scale poorly to long-horizon tasks: actions incur costly LMM inferences, and performance degrades as context grows. Humans divide such workloads among collaborators who complete sub-tasks in parallel. Yet parallel coordination among GUI agents has received little attention. To close this gap, we introduce ParaGUIBench, to our knowledge, the first benchmark dedicated to parallel execution and coordination of multiple GUI agents on separate desktop instances. It consists of three components: a multi-device Docker infrastructure with a shared file system; a dataset of 233 tasks spanning six task categories; and an evaluation system with efficiency metrics, including step reduction ratio and token cost. We further introduce ParaGUI, a planner-worker agent that decomposes GUI tasks and dispatches sub-tasks to concurrent workers on separate desktop instances. On ParaGUIBench, ParaGUI reaches a 46.4% success rate, outperforming the strongest serial baseline (Claude Sonnet 4.6) by 12.9 points while using roughly half the steps and less than half the tokens. These results show that parallel execution can improve both success rate and efficiency on decomposable, long-horizon GUI tasks, pointing to a direction worth further study.
Zedong Yu, Qianxing Li, Zhi Gao +8
Jul 17, 2026cs.AI

SeerGuard: A Safety Framework for Mobile GUI Agents via World Model Prediction

Mobile graphical user interface (GUI) agents have demonstrated remarkable capabilities in automating complex tasks, yet they introduce critical safety risks because a single erroneous action can lead to irreversible consequences. Existing safety mechanisms are primarily reactive, lacking the ability to assess risks before execution. In this paper, we introduce SeerGuard, a consequence-aware safety framework designed to mitigate these risks through pre-execution instruction-level screening and action-level risk assessment. Specifically, the action-level assessment analyzes agent-proposed actions within current GUI states, anticipating likely outcomes to identify risks before they are executed. To enable these capabilities, we construct a unified safety-augmented world model (SAWM) via multi-task learning, integrating semantic next-state prediction with safety risk assessment. Extensive experiments demonstrate that SeerGuard generalizes effectively across diverse mobile GUI agents. On Qwen3-VL-8B-Instruct, it increases the safety-utility score from 0.1910.191 to 0.5960.596 at ω=0.8ω=0.8 and reduces the risk-cost score from 0.3470.347 to 0.1350.135 at α=0.8α=0.8. Further analyses on our SAWM validate the effectiveness of the instruction-level screening, alongside the capability of action risk assessment and next-state prediction.
Xue Yu, Bo Yuan, Kailin Zhao +3
Jul 16, 2026cs.AI

Plover: Steering GUI Agents through Plan-Centric Interaction

Graphical user interface (GUI) automation remains challenging in real-world environments, where dynamic layouts, unexpected dialogs, and evolving interface states can cause autonomous agents to drift from user intent. Recent vision-based multimodal agents improve flexibility by operating directly over screenshots and natural language instructions, but planning and adaptation often remain internal, limiting users' ability to inspect, supervise, or correct system behavior. We present Plover, a plan-centric vision-based GUI automation system that externalizes task plans and replanning as persistent, inspectable, and revisable artifacts. Through a planner--executor architecture, Plover supports explicit supervision of evolving execution, localized correction through editable plans, natural-language guidance, and screenshot-grounded interventions, while preserving prior progress during repair. A formative study with six participants informed the interaction design. We then evaluate Plover through benchmark failure-case repair and scenario-based workflow analyses. Our results show that many autonomous GUI-agent failures are structurally repairable when plans remain visible and interventions are localized, and that explicit replanning helps make GUI automation more transparent, controllable, and adaptable.
Madhumitha Venkatesan, Shicheng Wen, Jiajing Guo +3
Jul 16, 2026cs.CV

HyMobileAgent: Data-Environment Co-Scaling for Efficient GUI Agents

As large multimodal models move from understanding content to operating on digital environments, mobile GUI has emerged as a challenging and consequential testbed for digital embodied intelligence. Mobile agents operate under three coupled constraints: precise perception of complex interfaces, scalable acquisition of high-quality interaction data, and robust long-horizon decision making under compounding execution errors. This report presents HyMobileAgent, a mobile GUI agent built on Hy3.0-VL-A3B, a vision-native foundation model featuring native any-resolution input, an A3B-scale deployment budget, and a 32K context window to model extended interaction histories. Rather than relying solely on model scaling, we develop a joint data and environment centric scaling framework to address the key bottlenecks of mobile interaction. Our framework integrates a GUI perception flywheel combining mock-interface synthesis, rejection sampling, and icon-specific augmentation; a knowledge pipeline that transforms tutorial videos into structured interaction data; a million-scale action data pipeline deployed across more than 2000 sandbox and real-device instances with automated failure attribution; the PhoneWorld Mock App Factory, providing a resettable training environment with 34 mock applications and over 34000 tasks; and a structured Planning-and-Reflection mechanism with explicit dead-loop detection for reliable long-horizon execution. We also introduce a progressive training recipe consisting of mid-training, supervised fine-tuning, and reinforcement learning with task-specific reward designs.
Hy Vision Team, Huawen Shen, Zhengyang Tang +20
Jul 16, 2026cs.AI

Tactile: Giving Computer-Using Agents Hands and Feet

Computer-use agents are becoming capable software operators, but their interface to desktop applications is still often a brittle motor layer: they look at screenshots, predict coordinates, click, and hope that the visible state changed as intended. This collapses target grounding, action execution, and outcome verification into a single ambiguous operation. We present Tactile, an open-source tool layer that gives agents a more reliable "hands and feet" for desktop use. Tactile converts heterogeneous UI evidence--operating-system accessibility semantics, OCR-grounded text, and visual fallback regions--into action-grounded interface states: compact target candidates with source labels, roles or text, state, geometry, executable affordances, and verification cues. Agents operate through an observe-ground-act-verify loop that prefers native semantic actions when available, falls back to OCR-grounded coordinates when visible text is the best evidence, and keeps full provenance for replay and failure attribution. On macOSWorld-style tasks, adding Tactile improves Codex Success@100 from 41.1% to 50.0% overall and from 45.2% to 55.3% on accessibility-adapted tasks; a 96-task cross-agent subset shows consistent gains across Codex, Claude Code, OpenCode, and Goose. These results suggest that reliable computer use requires not only stronger models, but also a reusable execution substrate that exposes software actions as semantic, verifiable, and auditable objects rather than anonymous screen coordinates.
Yong Liu, Zhenyi Zhong, Zhanpeng Shi
Jul 15, 2026cs.RO

An Empirical Study on Stage-Information Interfaces for VLA Fine-Tuning

One high-level instruction in long-horizon manipulation can cover several action stages. We use segmented action annotations as an intermediate representation between the full-task instruction and VLA action chunks. A progress module tracks the active stage, while the action policy receives stage information either as current-stage text or as a normalized ordinal stage index in robot state. We compare these interfaces with GR00T N1.6 on LIBERO-10 under direct fine-tuning and continuation fine-tuning from a full-task instruction baseline. Under direct fine-tuning, full-task instruction, current-stage text, and Ordinal Stage-State achieve mean success rates of 57.45%, 50.24%, and 54.36%, respectively, showing that explicit stage information does not automatically improve the policy. Under continuation, the corresponding means are 49.07%, 50.00%, and 53.75%, with Ordinal Stage-State exceeding both alternatives in all three paired runs. The observed benefit differs across interface representations and training arrangements.
Yingwei Ji
Jul 14, 2026cs.CL

KnowAct-GUIClaw: Know Deeply, Act Perfectly, Personal GUI Assistant with Self-Evolving Memory and Skill

OpenClaw has emerged as a leading agent framework for complex task automation, yet it faces insufficient cross-platform GUI interaction support and a well-built self-evolution mechanism. These flaws limit its adaptation to diverse device ecosystems and prevent performance improvements through continuous learning from execution experience. To resolve these issues, we propose the Know Deeply, Act Perfectly paradigm for personal assistants, which holds that accumulated user interaction and task-running experience directly improve execution accuracy and efficiency, unifying cognitive comprehension and operational execution. Based on this paradigm, we introduce KnowAct-GUIClaw, a novel Know-Route-Act-Reflect framework designed to address OpenClaw's GUI manipulation deficits and break through its cross-platform and recursive self-improvement constraints. First, the host agent leverages accumulated interaction experience and task-relevant knowledge for long-horizon task decomposition and allocation (Know). Second, a pluggable GUI subagent with an experience-attributable memory system (Know) and self-evolving skill library (Act), enabling seamless cross-platform migration and fast-path integration. Especially, this framework continuously stores user profiles and feedback to improve the accuracy of task decomposition and tool calls. Extensive experiments across Android, iOS, HarmonyOS and Windows show that KnowAct-GUIClaw achieves superior efficiency, accuracy and cross-platform adaptability. Especially, the GUIClaw with open-source Kimi-2.6 models achieves the best performance (64.1%) on the long-horizon MobileWorld benchmark, beating all agentical frameworks and closed-source agentical models, e.g., Seed-2.0-Pro and GPT-5.5. Additionally, the knowledgeable memory and execution skills supported by our framework are transferable across diverse base models, improving by 8.5% with Kimi-2.6.
Yunxin Li, Jinchao Li, Shibo Su +7
Jul 13, 2026cs.SE

An Empirical Study for Android-to-OpenHarmony GUI Test Migration

To reduce the substantial engineering effort required to test the corresponding applications from Android to OpenHarmony, migrating existing GUI test cases has become a critical problem. However, current research neither proposes solutions tailored for OpenHarmony nor provides a systematic evaluation of migration approaches on this system, leaving developers with limited empirical guidance in practice. In this paper, we present the first systematic empirical study of test migration from Android to OpenHarmony. Specifically, we first construct a dataset referred to as the ATH Benchmark, comprising 36 commercial applications with an average of over 9 billion downloads, along with 108 manually designed test cases. Second, we select two state-of-the-art test migration approaches (i.e., ReSPlay and ITeM) and adapt these two approaches to enable their execution on OpenHarmony. Third, we use the preceding infrastructure to evaluate these two approaches from three perspectives, including testing performance, root causes of failures, and the impact of OpenHarmony characteristics. Our results reveal that existing test migration approaches are less effective (15% success-rate on ReSPlay and 26% success-rate on ITeM) in Android-to-OpenHarmony scenarios. Through an in-depth analysis of failed cases, we identify that test performance is primarily hindered by OpenHarmony-specific characteristics, including technical architecture differences and unique ecosystem traits. Utilizing these findings, we propose an enhanced approach based on ITeM, referred as ITeM-HM, which incorporates specific OpenHarmony system features. As a result, ITeM-HM successfully achieves a 214% success-rate relative improvement over the original ITeM (from 26% to 81%).
Yakun Zhang, Xinjia Chen, Yiyun Chen +6
Jul 13, 2026cs.RO

VIA: Visual Interface Agent for Robot Control

Robot manipulation is a complex task that requires visual understanding, physical reasoning, planning, and closed-loop control. General-purpose foundation models (FMs) have grown remarkably capable of some of these, especially vision and reasoning. To leverage this for generalist robot policies, current methods typically involve converting existing FMs into vision-language-action (VLA) models by fine-tuning on robot data to output low-level actions. However, VLAs are often orders of magnitude smaller than frontier FMs given the limited data and compute available for fine-tuning, which in turn limits their general capability. Inspired by the growing ability of FMs to operate software through visual interfaces, we ask whether that same competence suffices to control a robot. We present VIA (Visual Interface Agent for robot control), a framework that recasts robot control as an agentic task: an off-the-shelf FM-powered agent drives a manipulator through a browser-based 3D interface by taking screenshots, issuing intuitive commands, observing the outcome, and adjusting. The agent receives no robot-specific fine-tuning and no access to privileged state information: it perceives visual input and acts through a small set of general tools. VIA inherits the agent's general reasoning, closed-loop error recovery, and ability to plan and re-plan from what it observes. It solves a diverse suite of tabletop manipulation tasks zero-shot with both Claude Code and Codex. With the strongest model (Fable 5) it achieves 96.7% success on three LIBERO-Goal tasks and 100% on a long-horizon rainbow assembly task. Performance improves with the scale and strength of the underlying model. These results suggest that frontier agents already possess skills that transfer directly to robot control given the right interface: your coding or computer-use agent is, in a sense, secretly a robot-control agent.
Hengyuan Hu, Priya Sundaresan, Jensen Gao +1
Jul 5, 2026cs.CL

UI-MOPD: Multi-Platform On-Policy Distillation for Continual GUI Agent Learning

Recent advances in multimodal foundation models and agent systems have driven GUI agents from single-platform task execution toward cross-platform interaction. However, building multi-platform GUI agents remains challenging. On one hand, high-quality and executable cross-platform interaction trajectories are still scarce, and existing data often suffer from limited platform coverage. On the other hand, different platforms exhibit distinct interaction conventions, making joint or continual training prone to behavioral pattern mixing, platform-specific capability degradation, and catastrophic forgetting. To address these challenges, we construct Uni-GUI, a high-quality cross-platform GUI interaction dataset, and propose UI-MOPD, the first method that incorporates multi-teacher on-policy distillation into continual learning for GUI agents. UI-MOPD dynamically selects a platform-specific teacher according to the current environment and transfers platform-specific behavioral priors to a shared policy through platform-conditioned distillation, enabling adaptation to new platforms while preserving capabilities on existing ones. Experiments on OSWorld and MobileWorld show that UI-MOPD achieves task success rates of 38.2% and 12.0%, respectively, demonstrating its effectiveness in balancing cross-platform capability retention and new-platform adaptation. Project page: https://elispectre.github.io/UI-MOPD/.
Niu Lian, Alan Chen, Zhehao Yu +8
Jul 5, 2026cs.AI

Do GUI Agents Believe Their Eyes? Diagnosing State-Belief Reliance on Pixels versus Structure

Multimodal GUI agents read an interface through two redundant channels: the rendered pixels of a screenshot and a serialized structure such as a DOM or accessibility tree. Before acting, an agent forms a belief about the current interface state, but existing benchmarks score task success, element grounding, or attack resistance and do not ask whether that belief is drawn from the pixels. We formalize visual state reliance, the attribution of a state belief to pixels, structure, or priors, and measure it with paired single-channel interventions over 310 real web, mobile, and desktop probes. Every probe is scored by deterministic forced choice, with no model-generated item and no model judge. Our central metric is the Perception-Fusion Gap, the fraction of probes a model perceives correctly yet resolves toward structure under conflict. Across five models from three vendors, textual state beliefs defer to structure while image-only accuracy stays near ceiling, and Perception-Fusion Gap is positive for every model; non-text identity, by contrast, stays largely pixel-bound. The substitution is specific to the serialized-text and indexed-action channel, and coordinate-action agents are largely immune. For textual conflicts, a white-box ablation traces the effect to a single copied structural value, and in two live environments the conflict drives wrong actions and real task failure. Visual state reliance therefore gives a measurable diagnostic of whether agent state beliefs are visually grounded, and the errors it exposes propagate to actions.
Guijia Zhang, Harry Yang
Jul 2, 2026cs.CV

Beyond Pixel Diffs: Benchmarking Image Change Captioning for Web UI Visual Regression Testing

Visual regression testing (VRT) is a standard quality assurance step in modern software release pipelines. On every change, it re-renders user interface (UI) screenshots, compares each one against an approved baseline image, and routes any detected difference to a human reviewer who decides whether it is an intended update or an unintended regression. A widely used approach, especially in open-source and continuous-integration pipelines, is pixel-level comparison, which is semantically blind and treats rendering noise and genuine defects identically, producing large volumes of false positives that force developers and testers to spend substantial time and effort manually reviewing flagged differences at every release cycle. Industry tools apply machine learning to VRT, but lack public evaluation. More critically, no dataset or benchmark exists to support natural language descriptions of UI changes, a capability that tells testers what changed in words instead of leaving them to interpret a binary flag or a highlighted region. To address the gap, we propose a new task, Web UI Image Change Captioning (WUICC), which sits at the intersection of VRT and image difference captioning (IDC), and release WUICC-bench, its first dataset and benchmark for the task. We evaluate eleven representative IDC methods, together with two zero-shot general-purpose LLMs. We find that: (1) these methods tend to struggle in the Web UI domain due to its layout diversity, dense text, and fine-grained changes, and (2) yet the trained methods already suppress non-meaningful visual noise far more selectively than the pixel-level comparison VRT relies on, providing a solid foundation for future domain-specific research.
Licheng Zhang, Bach Le, Pengtao Zhao +1
Jul 1, 2026cs.CL

A Task-State Representation for Long-Horizon Mobile GUI Agents

While long-horizon mobile GUI agents typically rely on thought-action-observation loops, they struggle to separate persistent task states from transient screen observations. As execution histories grow, this entanglement imposes a severe context burden, causing agents to forget initial requirements, hallucinate progress, or repeatedly interact with stale interfaces. To address this, we introduce Task-State Representation (TSR), a training-free framework that explicitly decouples task state from sensory input. Acting as a lightweight external wrapper, TSR maintains three structured components: a global instruction summary, a dynamic progress tracker for subgoals, and a transition-aware action verifier. By continuously updating through pre- and post-action visual comparisons, TSR effectively guides the agent's reasoning without requiring architectural modifications. Experiments across four mobile GUI benchmarks validate TSR's effectiveness, yielding up to a 12 absolute point increase in success rate on complex cross-application and memory-intensive tasks.
Yujie Zheng, Zikang Liu, Xin Zhao +1
Jun 30, 2026cs.CV

What Memory Do GUI Agents Really Need? From Passive Records to Active Task-Driving States

Mobile GUI agents increasingly face long-horizon tasks that require reading, updating, and reusing task-relevant data across pages and applications. Existing methods treat memory largely as passive storage, where past observations are accumulated and retrieved when needed. Yet retrieving a value does not reveal its current role in the workflow. The agent must still infer from accumulated records whether the value should be used now, has already been used, or must wait for a later dependency. This implicit reconstruction becomes unreliable in long trajectories with repeated values, distractors, and outdated states, causing repeated or missed operations. To address this, we propose Active Task Driving Memory (ATMem), which shifts GUI-agent memory from passive storage to an actively maintained execution state. ATMem maintains task-relevant information as a continually updated execution state that links each value to its role and current status, enabling action selection based on the current workflow state. While supervised fine-tuning enables the agent to construct ATMem, it does not teach when ATMem is beneficial. We therefore introduce STR-GRPO, an online reinforcement learning method that encourages selective use of ATMem based on its contribution to task completion. STR-GRPO contrasts memory-on and memory-off rollouts to estimate when memory use improves execution, while memory-cost-aware reward discourages costly memory usage that does not improve execution. To evaluate whether agents can complete all in-scope work while avoiding out-of-scope actions, we build a challenging mobile benchmark. From a list of near identical entries, agents must act on every entry that satisfies the instruction and reject entries that violate its constraints. We further introduce App-Level Progress and Scope-Aware F1 to measure these two dimensions separately.
Chen Liu, Ling Chen, Hanzhang Zhou +7
Jun 30, 2026cs.AI

Xiaomi-GUI-0 Technical Report

Graphical user interface (GUI) agents build on vision-language models to complete user tasks end-to-end in real applications through interface actions such as tapping, swiping, text entry, and navigation. However, existing GUI agents are trained and evaluated largely on offline trajectories, simulated environments, and standardized benchmarks. These differ substantially from real applications in interface layout, interaction logic, and abnormal-state distribution, and cannot faithfully characterize execution stability in real-world use, where account states, permission dialogs, payment authentication, and risk control continually reshape the state distribution and open a persistent gap between benchmark scores and real usability. To close this gap, we propose Xiaomi-GUI-0, a native multimodal GUI agent for real mobile environments, trained and evaluated within a real-device closed loop. At its core is a real-device-dominant hybrid infrastructure, where physical devices are the primary execution environment and sandboxes provide auxiliary support, so that data collection, training, rollout, and evaluation share an execution distribution close to real deployment. We construct multi-source training data spanning high-frequency head tasks, high-generalization data for long-tail intents, and capability-enhancement data for reflection and memory, and introduce an error-driven data flywheel that turns failure trajectories into corrected actions, reflective explanations, and recovery demonstrations. The model is trained through a progressive three-stage pipeline of supervised fine-tuning, step-level reinforcement learning, and agentic reinforcement learning. Evaluated on public benchmarks and our in-house RealMobile, Xiaomi-GUI-0 achieves 72.0% success on RealMobile and 78.9% on AndroidWorld, while substantially improving execution stability and abnormal-state recognition in real-world tasks.
Wanxia Cao, Chengzhen Duan, Pei Fu +29
Jun 29, 2026cs.CV

One Forward Beats Two: InnerZoom for Accurate and Efficient GUI Grounding

MLLM-based GUI grounding methods commonly formulate target localization as autoregressive coordinate generation, enabling models to leverage the strong instruction-following and semantic understanding capabilities of MLLMs. However, this formulation requires the model to retain region-level target evidence while decoding coordinate tokens with the spatial precision demanded by GUI clicking. Our diagnostic analysis reveals that target-region awareness emerges in intermediate decoder layers but is neither retained nor translated into the final coordinate prediction. Existing ZoomIn-style methods address this issue through an external crop-and-rerun pass, which improves localization but increases end-to-end latency and computational cost. To retain the accuracy benefits of two-pass zooming without this extra cost, we propose InnerZoom, a single-forward framework for cross-layer evidence bridging. InnerZoom transforms target-related cues from the original forward pass into a compact cross-layer evidence state, then preserves, refines, and reinjects this state throughout later decoding layers to guide coordinate prediction. Extensive experimental results suggest that InnerZoom-4B achieves state-of-the-art performance on all six GUI grounding benchmarks, obtaining 64.7 on OSWorld-G, 40.2 on UI-Vision, 73.1 on OSWorld-GR, and 87.6 on MMBench-GUI, surpassing the previous best results by 4.1, 3.2, 2.9, and 2.3 points, respectively. Under a controlled 4B setting, InnerZoom improves the same SFT+RL baseline by 5.3 points on average and outperforms two-pass ZoomIn by 1.3 points on average, while reducing end-to-end latency by up to 31.8% and TFLOPs by about 29%. Code and models will be publicly available.
Chen Liu, Ling Chen, Hanzhang Zhou +5
Jun 29, 2026cs.AI

GUICrafter: Weakly-Supervised GUI Agent Leveraging Massive Unannotated Screenshots

Data, as the fundamental substrate of modern intelligence, has greatly driven the development of current foundation models. Naturally, researchers aim to extend this paradigm to the domain of GUI agents, hoping to build strong GUI agents through a similar paradigm. However, GUI agent data cannot be directly harvested from the internet, making it costly and difficult to collect at scale. As a result, current GUI agents suffer from poor cross-device generalization and limited visual grounding ability for fine-grained GUI elements. As an attempt to address data challenge in GUI agents, we propose GUICrafter, a weakly-supervised GUI agent leveraging massive unannotated screenshots to substantially reduce the reliance on expensive human annotations. GUICrafter explores a curriculum learning framework for training GUI agents through two progressive stages. First, the model learns visual grounding from large-scale unannotated screenshots and webpages, leveraging the rich contextual signals inherent in GUI interactions without human annotations. Then, in Stage 2, we leverage a small amount of high-quality data to calibrate the model via reinforcement learning. Experiments show that GUICrafter achieves competitive, or even superior, performance to advanced systems like UI-TARS while using only 0.1% of its data. Furthermore, under the same amount of annotated data, GUICrafter surpasses all previous methods such as GUI-R1. Code, data, and models are available at https://github.com/fansunqi/GUICrafter.
Sunqi Fan, Lingshan Chen, Runqi Yin +4
Jun 25, 2026cs.CL

Empowering GUI Agents via Autonomous Experience Exploration and Hindsight Experience Utilization for Task Planning

Multimodal web agents can assist humans in operating repetitive GUI tasks, where effective task planning is essential for decomposing complex tasks into executable actions. While small open source MLLMs are cost efficient and privacy preserving compared with commercial large models, they suffer from weak planning and limited cross website generalization. To address these limitations, we introduce the planning experience exploration and utilization (PEEU) method, which autonomously explores environments to discover experiences and utilizes hindsight experience to synthesize strictly aligned, high level training data. To quantitatively analyze the generalization behaviors driving this performance, we propose the task decomposition hierarchical analysis framework (TDHAF) to systematically study compositional generalization across three task granularities: low, middle and high levels. Our analysis reveals that mastering low level atomic skills does not guarantee high level planning competence, while high level task training yields stronger OOD generalization. Experiments on real world benchmarks demonstrate PEEU's superior effectiveness: our 7B model achieves 30.6% accuracy, outperforming the much larger Qwen2.5-VL-32B model. These demonstrate constructing hindsight high level tasks and leveraging experiences is crucial for OOD planning abilities of small MLLMs.
Tianyi Men, Zhuoran Jin, Pengfei Cao +3
Jun 24, 2026cs.AI

WinDOM: Self-Family Distillation for Small-Model GUI Grounding

Small (\sim2B) GUI-grounding agents are attractive for on-device deployment, accessibility tooling, and low-cost iteration, but at this scale they face two open recipe questions: how to obtain bounding-box training data without expensive human annotation, and how to combine supervised fine-tuning with reinforcement learning. We address both, with the explicit goal of pushing small-model performance rather than scaling up. WinDOM is a 54,42554{,}425-record grounding corpus harvested by driving an open-source Windows 11 web reimplementation under headless Playwright, with bounding boxes read directly off the DOM and no OCR or human annotation. Self-Family Distillation (SFD) is a single rejection-sampling cold-start parameterised only by the teacher choice: either an EMA of the student (no external model) or a frozen larger same-family teacher. We then treat the saturation depth of the SFD cold-start as an explicit GRPO hyperparameter. On a Qwen3.5-2B student, the under-saturated cold-start is a better GRPO initialiser than the converged one: SFD-4B with Early-init RL gains +5.4+5.4 OOD-mean (+3.5+3.5 ScreenSpot-Pro, +7.0+7.0 OSWorld-G, +5.8+5.8 ScreenSpot-V2) over the base. The same-size EMA mode lands within roughly one OOD-mean point of the cross-size 44B variant (65.265.2 vs 66.366.3) without an external teacher.
Chengheng Li-Chen, Zhiqian Zhou, Hao Chen +1
Jun 24, 2026cs.AI

GUI agent: Guided Exploration of User-Sensitive Screens

LLM agents are increasingly being used to automate tasks for users within an open GUI environment. They inevitably encounter screens containing user-sensitive information, for which takeover of task execution by the user is highly desirable or even necessary. State-of-the-art LLM-driven agents are usually fine-tuned to complete tasks regardless of the safety implications of their actions. This makes their real-world deployment difficult and adversely affects the reliability. Therefore, it is crucial to identify and categorize user-sensitive states and define user-sensitive queries. This dataset would be to engineers to recognize and request handover to the user in critical scenarios. This short paper develops an explorer agent that systematically explores the query space starting from one demonstrated task to identify queries that, if executed, would lead to user-sensitive states in a GUI environment.
Aradhana Nayak, Mussadiq Nazeer, Wang Peng +1
Jun 23, 2026cs.CV

VisCritic: Visual State Comparison as Process Reward for GUI Agents

GUI agents powered by vision-language models show strong potential for automating digital tasks, yet frequently fail in long-horizon scenarios due to the absence of step-level verification. Existing process reward models verify actions through textual reasoning alone, missing the visual nature of GUI state changes. We introduce VisCritic, a visual process reward framework that verifies agent actions by directly comparing pre-action and post-action screenshots in visual feature space. VisCritic employs a Siamese vision transformer to extract change-aware representations, coupled with an Action-Aware Critic Head that jointly evaluates action success, task progress, and error type. A critic-training data construction pipeline generates weakly supervised samples from existing trajectories without additional human labels for critic training. Experiments and offline analyses across five benchmarks demonstrate that VisCritic serves as a plug-and-play enhancement for diverse GUI agents, generally improving benchmark metrics while providing visual diagnostic cues.
Jiachen Qian
Jun 23, 2026cs.AI

Reinforcement Learning for Computer-Use Agents with Autonomous Evaluation

Computer-Use Agents (CUAs) execute high-level user goals by perceiving and acting directly within graphical user interfaces. However, reinforcement learning for CUAs remains difficult because open-ended desktop environments rarely provide scalable, machine-readable reward signals: task success is often visually grounded and hard to specify with handcrafted reward functions or dense manual labels. We propose an RL fine-tuning framework that uses autonomous vision-language evaluation as a scalable supervision signal for GUI agents. Given a final screenshot and the original instruction, a Vision-Language Model judges task completion and provides terminal feedback without task-specific heuristics or manual labels during policy optimization. Because autonomous evaluators are imperfect, we model their feedback as a noisy binary reward channel and derive a noise-corrected reward estimator for Proximal Policy Optimization. Experiments across macOSWorld, Windows Agent Arena, and OSWorld show that corrected evaluator rewards outperform both zero-shot baselines and raw evaluator rewards, improving success rates by an average of 12.6 percentage points over zero-shot performance and 5.1 points over raw evaluator fine-tuning. These results suggest that autonomous evaluation can serve as a practical reward signal for RL in GUI environments when evaluator noise is explicitly modeled and corrected.
Marta Sumyk, Oleksandr Kosovan