Multi-Agent Communication
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33 papers in the last four weeks, up 136% on the four weeks before. 0.3% of all new papers.
Latest papers 229
WOPR is a social-simulation environment for studying how organizations make high-stakes decisions, built on a deterministic, replay-validated rules engine and using wargames as the vehicle. We instantiate it first with the published card game Nuclear War, traced against its published rules. We start with military decision-making because of its safety implications and because it needs further study, but the design is not specific to it: the decision-point contract that exposes the engine to agents is reusable across verifiable rule systems. Existing social-simulation work emphasizes persona fidelity and synthetic opinion, but lacks a verifiable rules engine with replay-checkable mechanics and private-channel negotiation. WOPR supplies that engine, and its contract makes every strategic choice an explicit agent decision. The method is agnostic to social-simulation frameworks; we adopt Concordia as the default harness for driving the game. On the same engine, WOPR layers a four-rung press ladder from silence to private single-recipient channels with structured commitments, and instantiates each faction as a collective command-and-control system rather than a single agent. We make all code, example configurations, and replay data publicly available at https://github.com/eilab-gt/wopr.
MDGAM-Based Cooperative Task Scheduling for Communication-Constrained Distributed Multi-Agent Systems
Cooperative task scheduling in communication-constrained distributed multi-agent systems is challenging because each agent must make decisions from partial and dynamic observations while satisfying complex practical constraints. Existing heuristics rely on handcrafted bidding rules and repeated consensus, whereas many learning-based methods assume global observations and lack explicit communication-based coordination. To address these limitations, this paper proposes a neural scheduling framework for distributed multi-robot task allocation (MRTA), consisting of a multi-decoder graph attention model (MDGAM) policy model and a critic-free group relative multi-agent policy gradient (GRMAPG) training algorithm. MDGAM uses an extended graph attention mechanism to jointly update node and edge features, and employs multiple decoders to generate task-selection decisions and communication messages. GRMAPG constructs group-relative advantages from equivalent task-planning instances to replace the critic network used in conventional MARL algorithms, thereby reducing training difficulty and improving convergence performance. Experiments under different problem scales and communication ranges show that the proposed method improves task-completion performance over existing heuristic and learning-based methods, while ablation, complexity, and generalization tests further validate the proposed innovations.
BANDMAS: Causality-Inspired Semantic Packet Scheduling for Bandwidth-Efficient Multi-Agent Collaboration
LLM-based multi-agent systems make decisions based on the aggregated information via exchanging messages across specialized agents. Forwarding every generated message among agents increases application-layer traffic. Yet, it introduces tremendous input tokens for agent processing, potentially raising inference latency and computational overhead. Existing approaches attempt to address the above issues by pruning agents or discarding redundant messages. Nevertheless, such agent-level or message-level optimization results in insufficient evidence supporting for final decisions or still containing redundant message transmissions. To address these challenges, we propose BANDMAS, a multi-agent collaboration framework that models inter-agent communications as task-oriented traffic, which enables efficient transmission via causality-inspired replay valuation. Specifically, we decompose messages into several data packets by analyzing their semantic features such as evidence and requests. The system only transmits these packets if their predicted replay-derived contribution exceeds their resource cost. Consequently, BANDMAS is able to adaptively schedule communication packets while adhering to bandwidth, latency, deadline, and receiver context constraints. On frozen Qwen3-4B traffic across SciFact, HotpotQA, and FanOutQA, our framework reduces application-layer bytes by 53.2% to 77.3% at selected caps and attains the highest mean task metric among constrained methods on all three workloads.
MANTA: Multi-Agent Network Topology Adaptation for Self-Evolving Multi-Agent Systems
Large language model-based multi-agent systems improve complex problem solving through task decomposition, agent specialization, information exchange, and intermediate validation. However, existing systems typically treat communication topology as a fixed design choice or an offline optimization target. We introduce MANTA, a framework for Multi-Agent Network Topology Adaptation that enables communication structures to self-evolve at inference time. Before execution, MANTA initializes a task-conditioned topology from prior structural experience. During deployment, it monitors collaboration traces and applies bounded structural updates when the current organization becomes insufficient. These updates can modify agent roles, communication links, execution order, information visibility, and validation pathways while preserving the task interface and agent budget. We evaluate MANTA against representative single-agent and multi-agent baselines on five benchmarks spanning information seeking, tool use, planning, workflow execution, and mathematical reasoning. MANTA achieves the highest average score of 74.0, outperforming the strongest baseline by 5.8 percentage points and obtaining the best result on PlanCraft. These results show that inference-time self-improvement can extend to the architecture of collaboration itself.
AgentRadio: Passive Awareness for Long-Horizon Multi-Agent Collaboration
Understanding large codebases is a long-horizon task for Large Language Model (LLM) agents: answering a single question can require building and running the software, tracing execution across files, and synthesizing evidence over tens of minutes. On SWE-Atlas QnA, a benchmark of long-horizon questions over production repositories, a single Claude Code agent (Opus 4.6) resolves only 32.3% of tasks. Dividing the work among agents with clean contexts mitigates this limitation. However, the subtasks of code comprehension are interdependent. One agent's findings can rewrite another's task, so agents must coordinate during execution, not only at phase boundaries. Existing multi-agent systems support such exchange only between phases, through staged handoffs or synchronized rounds. Communication and work remain mutually exclusive. A discovery made mid-execution cannot be shared until the next boundary. We present AgentRadio, an asynchronous message-passing layer that equips coding-agent harnesses with three primitives: threads, messages, and waiting for mentions. The last runs as a background task, surfacing teammates' messages without interrupting foreground work, so each agent remains passively aware of its peers and folds new findings into its ongoing task. Under a five-phase protocol of division of labor and negotiation, four agents organized by AgentRadio resolve 62.1% of tasks, 29.8 points above a single agent and above Claude Code with the newer Opus 4.8 (57.2%). Rubric-level analysis shows the gain growing with task difficulty, consistent with mid-course correction as the underlying mechanism. Our code is available at https://github.com/Coral-Protocol/AgentRadio.
Belief Coevolution in a Social Network of Generalist and Specialist Large Language Models
Large language models (LLMs) are increasingly deployed in multi-agent environments. However, the processes by which beliefs form and propagate among interacting LLMs remain poorly understood. We introduce CoevolveSim, a framework for studying belief diffusion within networked LLM populations. CoevolveSim allows us to isolate and study three factors: domain specialization, social-role assignment, and social network structure. Within this framework, generalist and specialist LLM agents exchange and revise beliefs. In each round, an LLM agent observes a summary of its neighbors' beliefs before updating its own. We run 1,280 controlled simulations spanning four scenarios, two network structures, and 20 medical-indication statements. We find that persona-style role assignment and network structure reshape individual belief revision but have minimal effect on population-level consensus. In contrast, introducing (finetuned) specialist LLMs more than doubles the shift in consensus and gives rise to consistent asymmetries in exerted influence. We further show that simple persistence-based opinion-dynamics models reproduce collective outcomes in all-generalist LLM populations, whereas heterogeneous LLM populations require population-level belief composition to reproduce consensus and agent identity to predict individual belief transitions. Our results indicate that realistic simulation of belief diffusion in multi-agent LLM systems requires a diverse set of underlying LLMs, not persona prompting alone.
Do Latent Channels Actually Communicate? A Causal Audit of Latent Multi-Agent LLM
Latent communication in large language model (LLM)-based multi-agent systems (MAS) transmits continuous internal representations instead of text, but greater representational capacity does not establish that the receiver uses task-relevant information. End-task performance alone also cannot reveal whether an observed effect depends on message presence, content generated for the evaluated example, or information supplied by a separate agent. We introduce a causal audit that applies controlled message replacements at the boundary where the sender-produced representation enters the receiver. Four message settings support five measurements of encoded sender information, receiver sensitivity to message presence and identity, the task value of example-specific content, and the additional value supplied by a separate agent. We apply the audit to latent relay with Qwen3-4B and Qwen3-8B on GSM8K, ARC-C, and MATH-500. On GSM8K, the Qwen3-4B overall performance effect of -1.00 percentage point decomposes into a -6.17-point effect retained by an other-example message and a +5.17-point effect attributable to example-specific content; both component directions reverse at 8B. On MATH-500, the Qwen3-4B gain of 15.00 points comprises 8.33 points retained by an other-example message and 6.67 points attributable to example-specific content, while the 8B gain is dominated by the former component. Self-substitution comparisons further show that example-specific content and other-agent value are distinct. These results show that aggregate accuracy does not identify how a latent message affects the receiver and motivate controlled message comparisons as a standard evaluation for latent communication.
Semi-Decentralized Multi-Spacecraft Collision Avoidance under Communication Constraints
Current spacecraft collision-avoidance operations rely on intermittent ground-station contacts, requiring operators to plan with delayed and asynchronously updated information. Consequently, maneuvers must be planned with only intermittent information sharing between operators, raising the question of how much coordination is needed to achieve collision-avoidance performance comparable to centralized planning. Although decision-theoretic approaches such as partially observable Markov decision processes (POMDPs) capture the sequential and uncertain nature of collision avoidance, existing multiagent extensions typically assume either continuous information sharing or communication models that do not reflect operational ground-station constraints. To explicitly model this intermittent information availability, we formulate the spacecraft-to-spacecraft collision avoidance problem as a semi-decentralized POMDP (SDec-POMDP), where we govern information propagation directly by realistic ground-station visibility windows. Joint maneuver policies are computed using approximate Recursive Small-Step Semi-Decentralized A* (RS-SDA*), following the state-of-the-art A*-based lineage for decentralized multiagent planning. Across a representative suite of conjunction scenarios, semi-decentralized planning recovers near-centralized maneuver quality while requiring 28.5% fewer synchronization events than continuous coordination. Comparisons with representative rule-based operator heuristics further show that communication-aware planning more consistently achieves the desired operational miss-distance band while minimizing unnecessary trajectory deviation. Together, these results establish a practical planning framework for autonomous collision avoidance under realistic intermittent communication, bridging the gap between idealized centralized coordination and fully decentralized planning execution.
Multi-Agent Debate Strategies: Survey, Taxonomy, and Challenges
Multi-Agent Debate (MAD) is a promising paradigm for improving the accuracy and robustness of Large Language Model (LLM)-based agentic systems. It enables multiple agents to exchange arguments, critique each other's outputs, and iteratively converge towards a solution. However, research remains fragmented, with inconsistent terminology and no rigorous synthesis of MAD design dimensions. We present a systematic literature review characterizing 141 primary studies on MAD. We derive a three-dimensional taxonomy covering debate participants, the interaction mechanisms structuring the exchange, and the agreement protocols governing debate resolution, supported by formal notations to render MAD configurations. Our analysis reveals that the field has implicitly converged on a narrow design pattern - static, fully connected topologies, verbatim exchange, short-term memory and voting resolution strategies - adopted by convention rather than systematic comparison, while promising alternatives remain marginal. Because any MAD setting reflects roughly a dozen interacting design decisions, cross-study comparison is unreliable when these are left implicit. We position the taxonomy as a descriptive map of the research landscape, a framework for controlled benchmarking, and potentially as a schema for machine-readable MAD specifications. As future work, we propose formalizing it into an executable specification, enabling cost-aware benchmarking and automated tuning of debate configurations.
Dynamic Coalition Formation and Communication Pricing in Skill-Based Agentic AI Systems
Modern agentic AI systems combine multiple large language model agents with heterogeneous skills, yet most architectures either fix communication in advance or allow full broadcast. Both can be inefficient because token cost, latency, redundancy, and error propagation increase with the number of active agents and communication links. We model agent selection and communication as a cooperative game with task-conditioned net utility , separating coalition-level costs from agent activation costs. We propose a marginal-value activation rule and greedy router, extend the model to optimize communication edges with per-edge costs, and use estimated Shapley values to predict which agents are worth contacting before and during execution. We connect the problem to submodular maximization and prove two limited guarantees: a curvature-refined bound for a monotone, cardinality-constrained special case, and a tight -approximation, with a correction for signed objectives, for an unconstrained non-monotone case via double greedy. Neither guarantee applies directly to the main router, which remains a heuristic. We also prove a Shapley-submodularity sandwich bound linking the error of marginal-value routing to a per-agent diminishing-returns quantity. In synthetic experiments, greedy routing achieves of brute-force-optimal utility while activating of agents on average, compared with for full broadcast. Performance is robust to activation cost and redundancy weight but falls to under strong violations of submodularity or noisy value estimates. We distinguish the framework from Shapley pricing, hedonic coalition formation, and communication-graph pruning, and propose evaluation on real multi-agent LLM benchmarks.
Reliability-Contagion Feasibility in LLM Multi-Agent Networks
Communication allows large language model agents to pool evidence, but it also creates paths along which an erroneous claim can spread. We formulate a correction-aware network model that tracks susceptible, exposed, infectious, and corrected agents and derive its early-invasion condition for heterogeneous communication networks. We then couple this propagation model to an analytic majority-vote benchmark in which a clean-task reliability target imposes a minimum connectivity requirement. Under fixed exposure per communication edge, reliability and error control impose opposing graph constraints. We characterize when their intersection is empty and when it contains an intermediate connectivity range, and identify regular graphs that attain the smallest invasion factor within the reliable graph class when such graphs exist. Under a fixed sender budget, the homogeneous first-order threshold is independent of network density, showing that the communication-budget convention determines whether added edges increase early propagation risk. Finite-network simulations on 21,000 trajectories illustrate these directional predictions. A controlled grok-4.3 experiment then evaluates three six-node topologies on 36 new closed-world tasks, with a balanced 12-task subset continued to full cascades. Mean first-generation offspring increased from 0.667 to 1.333 and 1.667 as degree increased from 2 to 4 and 5, while the adoption fraction among exposed neighbours remained 0.333. Mean non-seed erroneous adoption in the full-cascade subset was 0.200, 0.333, and 0.333. Together, these results provide a tractable basis for selecting connectivity under explicit reliability and propagation constraints.
Spectral Dynamics of Semantic Drift in Clinical Multi-Agent Language Model Networks
The integration of iterative LLMs within multi-agent diagnostic frameworks requires a rigorous quantitative reevaluation of underlying communication topologies. Frequently used architectural paradigms depend on scale-free or small-world networks, assuming optimal communication efficiency. Our study mathematically dismantles that assumption for semantic data. By mapping multi-agent communication uncertainty trajectories onto a 768-dimensional Bio_ClinicalBERT embedding space via an analytical isotropic variance proxy using Barab'asi--Albert (BA) and Watts--Strogatz (WS) networks, we prove that structural bottlenecks compromise diagnostic safety. Our phase transition matrices illustrate that localized dense cliques confine hallucinated data, preventing global consensus and forcing the system toward a permanent entropy saturation threshold of . As a result, we measure a severe terminal cosine similarity degradation of 53.29%, completely overwriting the original ground-truth. Moreover, the terminal semantic drift reveals a catastrophic variance amplification of 51.81% () in highly clustered architectures, proving total system unpredictability when compared to Erdős--R'enyi configurations (). Instead of reducing errors, hub-centric systems autonomously compound localized hallucinations. By introducing dynamic spectral monitoring operating at an time complexity and imposing a strict lower bound on algebraic connectivity () via the continuous eigen-decomposition of the graph Laplacian, we present a mathematically rigorous technique to ensure global state diffusion. Securing the reliability of autonomous medical diagnostics necessitates treating topological stability as a non-negotiable quantitative imperative.
Dreamer-CPC: Message Learning with World Models for Decentralized Multi-agent Reinforcement Learning
In multi-agent reinforcement learning (MARL), inter-agent communication is effective for improving performance under partial observability. Representation learning-based approaches enable decentralized agents to learn messages grounded in their own observations, but they rely only on current observations and cannot convey information accumulated over time. We propose Dreamer-CPC, a decentralized model-based MARL method that integrates message learning based on Collective Predictive Coding (CPC) into the world model of DreamerV3. Each agent independently maintains a world model and a message module, and infers and exchanges messages from the latent states of the world model that reflect the history of past observations and actions. We evaluated Dreamer-CPC in two environments: Observer, a non-cooperative information-sharing task, and CatchApple, a newly introduced task in which task-relevant observations are temporarily missing. In both environments, Dreamer-CPC outperformed IPPO-CPC, an existing CPC-based method that generates messages from current observations, as well as no-communication baselines. In particular, in CatchApple, Dreamer-CPC achieved 4 to 5 times the episode return of IPPO-CPC, demonstrating effective coordination where other methods fail due to missing observations. These results suggest that communication grounded in the latent dynamics of world models can support decentralized decision-making when current observations alone are insufficient.
Teleportation Game: Quantum Teleportation in Multi-Agent Systems for Interactive Music
This paper introduces an interactive music system with quantum musical agents that communicate by teleporting quantum states to one another. Human performers interact in real time with agents whose melodic and rhythmic behaviours are encoded as quantum states using Single Qubit Probability Amplitude Modulation (SQPAM) and structured through Quantum Phase Estimation (QPE). Up to three agents are combined within a single quantum circuit, with directed communication via quantum teleportation. We are interested in supporting ambiguous, transformative interactions reminiscent of free Jazz improvisation. Therefore, rather than treating noise and decoherence as limitations, the system embraces NISQ-era constraints as creative affordances, framing agent communication as quantum whispers, that is, deliberate, musically expressive imperfections in state transfer. We provide demonstrations and analyses based on melodic correlation, pitch-set distance, and state fidelity, where a continuum between imitation and divergence can be observed. We developed a tunable interpretation method to assess how agents reinterpret teleported states. This work positions teleportation as a promising interaction mechanism for agent-based quantum computer music and outlines future directions toward distributed ensembles connected via the Quantum Internet.
Value-Aware Prediction for Robust Multi-Agent Coordination Under Communication Loss
Robust multi-agent coordination relies heavily on inter-agent communication, which is frequently disrupted by physical and environmental constraints in real-world deployments. To maintain operation during these intermittent communication failures, agents can employ internal prediction models to estimate missing shared state information. However, predictors trained with standard reconstruction objectives treat all transitions equally. In a Reinforcement Learning context, this forces the model to waste capacity learning stochastic exploration noise and the outdated dynamics of suboptimal policies. In this paper, we propose a value-aware extension of Multi-Agent Observation Sharing under Communication Dropout (MARO) to patch communication gaps; we refer to this method as Value-Aware MARO. By dynamically weighting the predictor's loss function using advantage estimates derived from the underlying actor-critic architecture, our objective explicitly couples the predictor's learning process to the policy's evolution. This formulation focuses the model's capacity on the intentional, high-return dynamics actively reinforced by the agents. We evaluate our framework on several tasks within the Multi-Agent Particle Environment under varying communication reliability levels. Experimental results demonstrate that our approach maintains performance under declining communication reliability, particularly below 40%. While our method performs comparably in tasks where the baseline already maintains high coordination, our value-aware weighting effectively prevents the performance collapse observed in the standard predictor during high-attrition scenarios. In these environments, our method achieves an average improvement in mean returns of more than 20% and reduces performance variance by a mean of 64.7% compared to the standard unweighted baseline.
When Do Multi-Agent Systems Help? An Information Bottleneck Perspective
LLM powered multi-agent systems (MAS) have emerged as a promising paradigm for complex tasks. However, their advantages over single-agent systems (SAS) remain unclear, with performance varying inconsistently across settings. Here, we provide an information bottleneck perspective on elucidating the differences between MAS and SAS. Specifically, our key observation is that a SAS accumulates its full reasoning trace in one shared context, while a MAS uses isolated local contexts connected by bounded relay messages. We show that, under infinite relay bandwidth, any SAS can be simulated by a MAS that transmits the full upstream context. Thus, the nontrivial advantage of MAS arises under bounded relays, where compression introduces a fundamental trade-off: reducing redundant context can improve efficiency, but may also incur loss of task-relevant information. We formalize this trade-off as an information bottleneck controlled by an effective parameter , which captures how the balance shifts with model capability, and shows that MAS gains arise when context reduction outweighs relay information loss. We conduct 18 controlled experiments across five benchmarks and three model scales to validate our theoretical studies. We observe that MAS consistently helps when relays are near-sufficient, especially for weaker models. In contrast, MAS gains shrink or reverse when relays incur information loss, especially for stronger models that can already extract useful information from redundant context and thus gain little from compression. Our study shows that multi-agent design is fundamentally an information-bottleneck optimization problem. This perspective explains when bounded inter-agent communication helps or hurts.
Networked Intelligence: Active Shared Context Graphs for Human-AI Team Science
Most AI-for-science systems focus on scaling a single reasoning process through better models, larger context windows, long-horizon agentic execution, or digital co-scientists working with one principal user. However, challenging scientific problems are rarely solved by one reasoner alone. They are solved by teams whose members bring different priors, experimental backgrounds, tacit knowledge, and domain-trained intuitions. The open problem is therefore not only how to scale models, but how to cultivate networked intelligence: scaling the connections between humans and AI systems so that a result or hypothesis produced in one context reaches another person, agent, instrument, or robot that can act on it. We introduce Mycelium, an active shared workspace that automatically connects researchers and AI agents as a multi-user co-scientist. As human users and agents work, the system captures important observations and hypotheses, tracks how they relate to the team's evolving model, and routes them to the person or agent whose next decision they can inform. We evaluate Mycelium in its first empirical test, a biological multi-omics campaign in which routed shared context turned a local analytical finding into a cross-expert mechanistic constraint and ultimately into an experimental design. We also give networked intelligence a computational account as sparse conditional computation over distributed scientific contexts. This account distinguishes when a scaled standalone agent can match the network from when independent expertise and non-mergeable contexts make the network irreducible.
Route, Communicate, and Reason: Gated Routing and Adaptive Depth for Efficient Multi-Agent Reasoning
Multi-agent ensembling multiplies active parameters and inference cost without answering three basic questions: which agents to consult, how deeply a query should traverse a hierarchy of agents, and when inter-agent communication is worth its cost. We present GRADE (Gated Routing and Adaptive Depth for Efficient Reasoning), a hierarchical multi-agent system in which four lightweight learned gates jointly govern agent selection, hierarchy depth, inter-agent communication, and branch pruning. Training uses CoGRPO (Collaborative Group-Relative Policy Optimization), a novel critic-free recipe that adapts GRPO to multi-agent hierarchies and assigns a shared advantage signal to every gate and agent that participated in a rollout. Agent models are drawn from a hot-swappable Expert Registry; per-agent calibration maps allow experts to be replaced at inference time without retraining. At 17B average active parameters, GRADE outperforms all baselines on GSM8K, MMLUPro, and GPQA, surpassing the strongest baseline by 4.8 points on MMLUPro at half the active compute. On AIME-2025, where model depth dominates, GRADE remains competitive to existing frameworks. Ablations isolate the hierarchy and masked cross-attention as the largest contributors to accuracy, and show that per-agent calibration is necessary for safe hot-swapping.
From Non-Rigid to Rigid: Safe Acquisition of Rigid Communication Graphs under Limited Sensing
Communication graph rigidity is a fundamental requirement in many multi robot formation control approaches. However, ensuring and maintaining a rigid communication topology becomes challenging in practice due to limited sensing ranges and dynamic operating conditions. This paper provides a method for achieving an inter robot collision free, rigid time varying communication graph, where communication links are established or broken according to limited sensing ranges, without assuming an initial rigid graph. In addition, the proposed approach guarantees the realization of a rigid graph for heterogeneous nonlinear multi robot systems. A computationally lean, distributed quadratic optimization-based controller is developed for a leader follower architecture, acquiring rigidity based on hierarchical second-order consensus among robots. Follower agents do not require global absolute positions of any agent, including their own. The proposed method is validated through both simulations and hardware experiments in a motion-capture environment, demonstrating reliable performance under the limited sensing capabilities of individual robots.
Communication-Efficient Digital-Twin Coordination for Heterogeneous LLM Embodied Agents over Computing Power Networks
Embodied agent teams powered by heterogeneous large language models (LLMs) are being widely deployed in physical artificial intelligence such as smart factories, warehouses, and service robotics. To enable collaboration among such an agent team, efficient coordination mechanisms that operate reliably under limited network resources are required. However, existing heterogeneous LLM-agent coordination frameworks that rely on multi-round natural-language-based conversations introduce three coupled challenges. First, inter-agent dialogue incurs communication overhead that grows rapidly with team size. Second, the quality of coordination is constrained by the heterogeneous capabilities of the agent team's LLMs. Third, agents may suffer from action delays due to iterative negotiation. To address these challenges, we propose LDT-Coord, a networked coordination framework built upon a lightweight digital twin (DT). Specifically, each agent independently selects its intended action and reports both the action decision and a structured temporal constraint over shared resources to the DT server, thereby decoupling coordination performance from natural-language reasoning ability. Then, DT executes a training-free, rule-based orchestrator algorithm to resolve cross-agent conflicts and returns coordination instructions to prevent such conflicts. To further reduce communication overhead, we formulate agent reporting control as a constrained partially observable Markov decision process (C-POMDP) and solve it with the PPO-Lagrangian algorithm. Simulation results show that LDT-Coord achieves a task success rate comparable to conventional coordination methods while reducing communication overhead by more than 70x and maintaining robustness under LLM heterogeneity.
Early to Share, Late to Save: Synchronisation-Driven Communication Gating in Bandwidth-Constrained Cooperative VLN
Most cooperative Vision-Language Navigation (VLN) methods assume unlimited communication, not considering real-world applications where bandwidth is restricted and information efficiency is critical. We introduce \textbf{bandwidth-constrained cooperative VLN} and propose \textbf{hindsight gating}: a lightweight supervised gate that labels communication-critical steps post-hoc from navigation failures, avoiding the high variance of REINFORCE. Contrary to the intuition that agents should communicate when uncertain, we observe a consistent counter-intuitive pattern: trained gates fire predominantly in early episode steps and more often when agents are confident, across all budget levels (). We explain this through \textbf{recurrent hidden-state alignment}: early communication injects grounded trajectory representations that persist and compound through subsequent Gated Recurrent Unit (GRU) updates, achieving cumulative alignment gain with transmissions, approaching unconstrained communication () at 260% greater alignment efficiency than random gating () and 320% greater efficiency than entropy-based gating (). Our results establish a new communication regime for bandwidth-limited embodied agents: synchronise representations early, navigate independently later. Our codebase is available at: https://github.com/AravG13/bandwidth-constrained-cooperative-vln
MUTE: Return-Preserving Communication Unlearning for Efficient Multi-Agent Coordination
Inter-agent communication is critical for coordinating Multi-Agent Reinforcement Learning (MARL) agents under partial observability to perform effectively in cooperative games; however, real-world bandwidth constraints demand sparse interactions. Prior approaches primarily address this trade-off by optimizing information-theoretic surrogates. We argue that these statistical proxies are fundamentally misaligned with the true objective: a message can be highly informative yet irrelevant to the joint return of the task. In this work, we propose Message Unlearning for Targeted Efficiency (MUTE), a framework that views communication reduction as a value-guided machine unlearning problem. MUTE rigorously quantifies the Counterfactual Message Value using an attention-based estimator, and systematically unlearns the transmission of low-value messages from a policy trained without any communication constraints. This is achieved through a dual-objective mechanism that enforces communication sparsity while preserving the return of the original joint policy. We derive a theoretical upper bound on the performance gap induced by this sparsification, guaranteeing controlled return degradation. We also empirically evaluate MUTE on various complex multi-agent environments, achieving 80% to 90% bandwidth reduction while maintaining performance comparable to state-of-the-art baselines.
BOUNDARY_SYNC: Measuring Communication-Induced Representational Coupling in Multi-Agent LLM Systems
As large language models (LLMs) are deployed as communicating agents, does inter-agent communication cause outputs to converge? We introduce BOUNDARY_SYNC, a protocol measuring representational coupling via the Coupling Amplification Factor (CAF = JSD_cond / JSD_baseline), where CAF < 1 indicates homogenization and CAF > 1 indicates diversification. In controlled GPT-4o experiments (N=30, ~9,900 API calls), we measure coupling in text and image communication. Key findings: (1) text communication causes significant homogenization (CAF=0.803 [0.740, 0.873], d=1.30, p<0.001), confirmed by no-communication ablation and prompt-perturbation controls; (2) image communication also homogenizes under within-modality baselines (CAF=0.834 [0.811, 0.858]), with comparable proportional effect; (3) group size moderates coupling direction -- K=5 produces homogenization while K=3 yields CAF > 1.0 (point estimates 1.14 and 1.06, CI pending), suggesting a directional shift toward diversification; (4) cross-model replication shows extreme variation (CAF 0.034-0.803), with DeepSeek dominated by format artifacts; (5) coupling is stateless -- driven by prompt context rather than cumulative updating, with continuous consensus producing monotonic convergence. These results establish LLM agent coupling as real, measurable, and controllable at the prompt level, with direct implications for multi-agent system design.
Robots Ask the Way: Communication-Enabled Social Navigation
Assistive autonomous robots operating in multi-agent environments require efficient strategies to locate specific individuals among multiple residents. Current social navigation methods focus on reactive collision avoidance and trajectory adaptation, but lack mechanisms to proactively gather information through human-robot communication. We introduce Communication-enabled Social Navigation (CommNav). In this novel task, robotic agents actively seek assistance from residents to locate target individuals by requesting information about recent sightings, locations, and movements. To evaluate CommNav, we extend Habitat 3.0 to create Habitat 3.0c, a communication-enabled variant supporting multi-human environments with information exchange protocols. Adding our communication module (COMM) to a state-of-the-art social navigation model yields a 10 percentage-point improvement in Episode Success. We further investigate the transition from structured data to natural language by evaluating models trained on LLM-generated instructions and on colloquial instructions collected from a human study. Our experiments reveal that: (i) explicit human-robot communication substantially enhances multi-person navigation performance; (ii) pre-training COMM on a communication pretext task effectively addresses the challenge of occasional interaction signals; and (iii) the navigation policy is highly robust to natural, colloquial human language, achieving an episode success statistically similar to the model using perfect structured data.
MESA: Prioritizing Vulnerable Communication Channels for Securing Multi-Agent Systems
Multi-agent systems (MAS) are increasingly used to automate complex, distributed workflows. However, their inter-agent communication channels introduce new attack surfaces that remain poorly understood and are difficult to defend against. In this paper, we address how defenders should prioritize limited security effort to protect vulnerable communication channels before attacks are observed. This is motivated by our observation that the channel-level attack impact is highly non-uniform: a single compromised edge can account for up to 75% of total attack success. We introduce Mesa, a label-free framework for proactively ranking which MAS edges are most security-critical -- that is, most likely to affect the system's decision if compromised. Mesa combines six graph-theoretic metrics and two dynamic probes (ablation and masking) without requiring attack traces. We evaluate Mesa against a dynamic misinformation attack pipeline across three diverse MAS scenarios, eight network topologies, and five open-source LLMs from Qwen, Llama, and Gemma families. Mesa rankings correlate strongly with empirical per-edge attack success rate, achieving mean Spearman (peaking at ). In resource-constrained defense deployment, monitoring the top 10% of Mesa-ranked edges intercepts about 3x the successful attacks as random allocation. We further test Mesa under varying attacker and defender models and LangGraph workflows and characterize its limits under adaptive attacks and high-redundancy graphs. Overall, our results show that edge-level risk in MAS is often concentrated and predictable, allowing proactive hardening of multi-agent infrastructures.
When LLMs Develop Languages: Symbolic Communication for Efficient Multi-Agent Reasoning
Chain-of-Thought (CoT) improves large language models (LLMs) on difficult reasoning tasks, but it often incurs long natural-language rationales that are poorly aligned with efficient machine reasoning. We propose Communicative Language Symbolism Routing (CLSR), a test-time framework in which multiple LLM agents autonomously invent, evolve, and share compact Language Symbolism Frameworks (LSFs), while a latent-free router adaptively selects and composes these languages per query to optimize the accuracy-token trade-off. Unlike prompt optimization that refines surface instructions, CLSR treats each LSF as a reusable symbolic protocol with compact symbols, usage rules, and a message-passing contract, and improves it through an evolutionary loop driven by correctness and token cost. At inference time, the router may invoke a single low-cost LSF call, ensemble multiple LSFs, or execute a multi-round LSF composition protocol on harder queries. Across challenging benchmarks, CLSR reduces latency-oriented generated token completion by compared to standard CoT while maintaining accuracy. We further derive an information-theoretic lower bound on token cost under arbitrary symbolism and show that, under an interpreter-realizability premise, multi-round LSF protocols conditionally subsume program-execution pipelines. Code is publicly available (https://github.com/pzqpzq/LSF_MDia).
HiComm: Hierarchical Communication for Multi-agent Reinforcement Learning
Cooperative multi-agent reinforcement learning (MARL) often relies on communication to mitigate partial observability, yet most existing protocols treat messages as flat dense vectors detached from the structure of the observations they summarize. This design overlooks an important source of inductive bias in many cooperative environments, where observations naturally follow a hierarchy such as groups and entities. We propose \textsc{HiComm}, a plug-in communication module that grounds messages in the sender's hierarchical observation. \textsc{HiComm} is receiver-driven: the receiver issues a query, and the hierarchy is resolved through a three-stage decoding process that first selects a group, then a sender, and then an entity within that group, returning the corresponding feature slice as the message. This converts communication from unstructured vector transmission into structured information retrieval over the sender's observation hierarchy. We instantiate this mechanism with Straight-Through Gumbel-Softmax for differentiable discrete selection and a lightweight shared projection design that attaches to standard MARL pipelines. Experiments across cooperative MARL tasks with different observation structures and coordination demands show that \textsc{HiComm} matches or outperforms representative learned communication baselines while reducing communication volume by up to per receiver per episode.
Preventing Error Propagation in Multi-Agent AI through Runtime Monitoring
Multi-agent AI systems can improve answer selection by allowing different language models to exchange reasoning traces, revise initial predictions, and support a final decision. However, such communication may also introduce reliability risks: reasoning from one agent can correct another agent's mistake, but it can also mislead an agent that was initially correct. This paper studies reliable multi-agent AI communication through reasoning exchange and runtime answer revision. We develop a framework in which agents first answer multiple-choice questions independently, then share reasoning traces and revise their decisions. We conduct numerical experiments where we evaluate whether this process improves accuracy, produces more positive than negative answer transitions, and remains effective across domains such as cybersecurity, networking, and general knowledge. The results help identify when multi-agent reasoning improves reliability and when it may propagate errors.
HyphaeDB: A Living Knowledge Topology for Agent-First Memory
Every existing vector database and agent memory framework treats memory as passive storage that agents query explicitly. No system propagates knowledge between agents through the memory layer itself. We introduce HyphaeDB, an agent-native memory infrastructure that reinterprets the Hierarchical Navigable Small World (HNSW) graph topology the data structure at the core of every modern vector database not as a search optimization, but as a communication fabric for multi-agent AI systems. In HyphaeDB, agents are nodes in the vector space with persistent positions, knowledge propagates via a gossip protocol through the graph's neighbor structure with energy-based attenuation, and emergent behaviors contradiction detection, pattern crystallization, and consensus formation arise from the combination of topology, propagation dynamics, and local interaction rules. We present the architecture built on three primitives (knowledge nodes, topology edges, and memory diffs), a multi-layer abstraction hierarchy with promotion via emergent consensus, and theoretical analysis grounding the system in small-world network theory, epidemic broadcast protocols, and swarm intelligence. We provide a reference implementation on PostgreSQL with pgvector and describe a concrete deployment in Swarm-Driven Development, a multi-agent software engineering methodology. HyphaeDB represents, to our knowledge, the first system to combine navigable small world topology with gossip-based knowledge propagation for multi-agent coordination.
GPTNT: Benchmarking Real-Time Collaboration Between Multimodal Agents on Keep Talking And Nobody Explodes
Multimodal models are increasingly deployed to solve tasks collaboratively with humans or other artificial agents. Existing benchmarks show that these models possess many of the required component capabilities, but the conditions that coincide in collaboration, including time pressure, information asymmetry, and imperfect communication, are usually studied in isolation. We introduce GPTNT, a benchmark built on the cooperative video game Keep Talking and Nobody Explodes, in which two agents must coordinate to defuse procedurally generated bomb puzzles against a live countdown. One agent can see and manipulate the bomb but does not have the defusal instructions; the other has the instructions but cannot see or manipulate the bomb. Neither agent can succeed alone: success requires effective and efficient communication. Unlike turn-based proxies, GPTNT requires agents to act asynchronously and communicate in real time. GPTNT is designed to separate collaboration from reliance on memorized solutions: the instruction manual, the partner, or both can be withheld to isolate what a model derives in the moment from what it already knows. We show that GPTNT poses a substantial challenge for state-of-the-art systems: none of the closed- or open-source models we test defuses a single bomb in real time, a bar that human players clear. Through controlled experiments, we identify critical weaknesses in state tracking, efficient action under time pressure, ambiguity handling, and error recovery. We release GPTNT as a benchmark for collaborative performance that current evaluations leave unmeasured. Because it runs on the real game, GPTNT benefits from procedural generation and inherits a living modding community, allowing the benchmark to evolve as models improve rather than being solved once and retired.