Multi-Agent Control

Latest papers 68

Jul 8, 2026cs.RO

Learning Spatiotemporal Tubes for Full Class of Signal Temporal Logic Tasks for Control of Unknown Systems under Input Constraints

This paper presents a Spatiotemporal Tube (STT)-based control framework for general unknown nonlinear Euler-Lagrange (EL) systems subject to input constraints, with the objective of satisfying Signal Temporal Logic (STL) specifications, where confinement of the system trajectory within the STT guarantees the satisfaction of the corresponding STL task. For both single and multi-agent scenarios, the STT corresponding to each agent is modeled as a time-varying ball, whose center and radius are jointly parameterized using a physics-informed neural network (PINN). The robustness metric associated with the STL specification corresponding to the agents is incorporated into the training process as a loss function, enabling the learned tube to encode task-level temporal requirements. For a multi-agent scenario, we introduce an additional robustness metric corresponding to the global task, which, when satisfied, ensures the tubes do not collide with each other. To ensure that the system trajectory remains within the learned STT and thereby satisfies the local and global STL specifications, we propose a control strategy that explicitly accounts for input constraints. In particular, a closed-form control law is developed to keep the trajectory inside the tube while regulating the motion of the tube by enforcing bounds on its evolution depending on the input constraints of the system. The proposed approach has been validated over several case studies.
Jul 5, 2026math.OC

Anytime Plug-and-Play Control with Contract-Based Distributed MPC

A central challenge in many mobile multi-robot applications is that communication topologies are inherently time-varying. Agents may enter or exit the network and such changes cannot generally be restricted a priori. This work introduces a distributed multi-agent control algorithm based on local communication that supports anytime agent joining and leaving the communication network without centralized coordination. The method scales efficiently with the number of agents by relying on a distance-based neighbor definition and on contracts derived from predicted trajectories. The resulting contract constraints guarantee collision avoidance and constraint satisfaction. We validate the proposed method in an autonomous multi-agent driving scenario, demonstrating effective collision avoidance in high-speed, dynamic environments with agents moving in opposite directions, in both simulated and real-world experiments.
Jul 1, 2026cs.AI

Managed Autonomy at Runtime: Gear-Based Safety and Governance for Single- and Multi-Agent Cyber-Physical Systems

Autonomous agents, whether LLM-driven software agents or robotic physical agents, face a common class of failure modes when operating without continuous human oversight: safety violations from unverified actions, behavioral instability from unconstrained loops, and continuity loss from unhandled error states. We develop \system{}, a discrete-time control system that combines five execution gears (\Gobs{}, \Gsug{}, \Gplan{}, \Gexec{}, \Gint{}) with utility-gated dispatch and event-driven fallback. For the single-agent case, we prove monotonic stability, execution safety, eventual stabilization, fallback completeness, and equivalence to a gear-constrained Markov decision process. For multi-agent cyber-physical systems (CPS), we apply the established \smart{} managed-autonomy lifecycle and map runtime evidence into its four governance states (\Stable{}/\Meta{}/\Assisted{}/\Regulated{}). Consensus gating, swarm-level Lyapunov analysis, per-agent gear authority, and rendezvous control provide distributed safety and stability guarantees, including zero collision under the stated assumptions. We evaluate the resulting runtime on a three-agent UR5 robotic assembly cell using fault magnitudes calibrated from the NIST \emph{Degradation Measurement of Robot Arm Position Accuracy} dataset across 10,000 Monte Carlo episodes. It achieves a 99.6% anomaly detection rate versus 2.1% for the single-agent baseline, reduces detection latency by 3.5×3.5\times, and supplies a formal physical-workspace safety certificate. The execution gears act as micro-level permissions beneath the \smart{} runtime governance states, separating action control from autonomy governance.
Jun 29, 2026cs.SE

ATM: CID-Brokered Pre-Write Admission for Multi-Agent Code Co-Synthesis

Multi-agent LLM systems can decompose software-engineering work into planning, generation, validation, and repair, but a narrower systems problem remains: before any governed shared mutation is applied, a system must decide which concurrently formed write intents may proceed in parallel, which require deterministic composition or serialization, and which must take a fail-closed path. We address this problem with the AI-Atomic-Framework (ATM), a specification-grounded governance substrate for software agents operating within a single governance domain. ATM binds task intent, repository scope, write admission, validation, and evidence obligations into one governance chain. A Content Identifier (CID) broker serves as the shared-mutation admission subsystem. Adapter-guided atomization maps write intents to semantic atoms and bounded regions; when persistent atom-map coverage is incomplete, virtual atoms provide temporary auditable governance units for conservative comparison and routing. Governed shared writes are ultimately applied by a neutral steward rather than directly by proposing agents. Evaluation combines controlled, field, adoption, and extension evidence, including a 12-scenario deterministic design matrix, three archived runner cases, ATM-AdmissionBench, three archived same-file boundary cases, a three-week external-adopter study, and an operational recovery-routing benchmark. The results support feasibility, auditability, and bounded recoverability within the observed single-domain settings, but do not claim broad comparative superiority or cross-clone governance.
Jun 29, 2026cs.MA

Sparse Sensor Placement in Multi-Agent Reinforcement Learning Control of Rayleigh-Bénard Convection

This paper studies sparse sensor placement for control of Rayleigh-Bénard convection with multi-agent reinforcement learning. We train dense expert policies with windowed observations and distill sparse apprentice policies by supervised learning with grouped regularization on encoder input weights. The framework combines ordered non-convex grouped regularization and iterative reweighted grouped regularization, and uses a grouping construction that enforces consistent pruning across overlapping observation windows. Experiments with fixed and varying initial conditions show that Multi-Agent Transformer policies train more stably than proximal policy optimization baselines, while sparse apprentices retain control behavior comparable to dense experts. Sparsity results are strong for the proposed grouped methods across settings, including maximal sparsity in all fixed-initial-condition setting variants and maximal or near-maximal sparsity in varying-initial-condition setting variants. As an additional proof of concept, training from learned minimal sensor sets reduces per-agent observation size from 360 to 12 and preserves the overall training trend in simulation while reducing data throughput. The results provide both an interpretable basis for identifying control-relevant spatial regions and state components, and a practical pathway toward sensor-efficient control under realistic hardware constraints.
Jun 25, 2026eess.SY

Resilient Output Containment under Undisclosed Leader Dynamics and Actuator Attacks

This work studies resilient output containment for heterogeneous linear multi-agent systems with actuator cyber-attacks over directed network topologies. The leaders generate bounded locally absolutely continuous trajectories; however, their dynamics, velocity bounds, and motion envelopes are undisclosed to the followers. The cyber-attack model includes state- and input-correlated, as well as bounded exogenous actuator false-data terms. A continuous two-layer adaptive control architecture is proposed. The first layer is a virtual-actuator reconfiguration layer that uses partial state measurements to compensate for actuator attacks in the local tracking-error dynamics. The second layer is a network interface that generates task-space commands via an adaptive interaction protocol. This protocol uses only neighbor-exchanged network-interface states whose dimensions match those of the plant output, and it does not require global graph knowledge for parameter tuning. For directed graphs, under a leader-rooted united spanning-tree condition, a nonsmooth Lyapunov analysis yields asymptotic containment at the command level. The physical outputs then converge to the leader convex hull up to a residual determined by the command-tracking local controllers. Simulation results using a network of quadrotors with damped suspended loads illustrate the performance of attack recovery and containment tracking.
Jun 25, 2026cs.RO

IDEA: Insensitive to Dynamics Mismatch via Effect Alignment for Sim-to-Real Transfer in Multi-Agent Control

Complex multi-agent control tasks remain challenging for traditional rule-based and model-based approaches, motivating the adoption of learning-based methods. However, learning-based methods often struggle with sim-to-real transfer because they rely on accurate dynamics modeling or system identification and learn policies in low-level control spaces that are highly sensitive to dynamics mismatch, making them costly and fragile in complex environments. To address this issue, we propose a sim-to-real method for multi-agent control, which is insensitive to dynamics mismatch via effect alignment. Our method combines random environmental structure with discrete semantic actions through closed-loop control, elevating policy learning to a semantic abstraction level. Additionally, we develop an action synchronization mechanism that mitigates inter-agent action timing mismatches, thereby enhancing the temporal consistency of the system. Experiments on four multi-agent navigation tasks demonstrate that our method substantially improves training efficiency over mainstream transfer methods and achieves higher success rates in real-world scenarios, thereby improving the robustness and deployment stability of multi-agent systems under dynamics mismatch.
Jun 23, 2026cs.RO

Causality-Based Parametric Control Barrier Function for Safe Multi-Vehicle Interaction

Safe control has been widely studied in various safety-critical applications, for instance, autonomous driving. In order to ensure the autonomous vehicle does not collide with other vehicles, it is essential to obtain an accurate expectation of surrounding vehicles' behavior and react adaptively. Instead of assuming fully cooperative and homogeneous vehicles using the same safety-critical controllers, recent works have been exploring different data-driven approaches to model the neighboring vehicles' underlying controllers with observed data. However, existing works either suffer from 1) the inter-vehicle influence during the multi-vehicle interaction, which makes it hard to determine the causality of surrounding vehicles' behavior in controller modeling, or 2) being dominated by the worst-case analysis, which may lead to overly conservative behavior. In this paper, we extend the prior work on Parametric-Control Barrier Function (Parametric-CBF) to multi-robot interactions with embedded causality inference to explicitly reason over the inter-vehicle influence. Given the learned Causality-based Parametric-CBF, we present an adaptive safety-critical controller that allows the ego vehicle to safely react to surrounding vehicles with the learned expectation. We demonstrate that by leveraging the motion flexibility among multi-vehicle systems, task efficiency can be greatly improved in various interaction-intensive scenarios.
Jun 22, 2026eess.SY

Welfarist Control Design -- How to fulfill the societal mandate in multi-agent control?

At the core of most socio-technical systems lies a scarce resource that is allocated among agents: highway lanes, public transit, road space, water rights, energy access, grid capacity, user attention, pollution rights, etc. With further automation of the underlying allocation processes, control engineers are increasingly tasked to make decisive assumptions regarding what society wants. In practice to date, design choices are largely driven by industry norms and conventions rather than a result of conscientiously responsible and ethical design. In this paper, we look at tools available to control engineers to design systems in a more principled manner in order to match the societal mandate. We consider three control design paradigms: online feedback optimization, control of Markov decision processes, and model predictive control. Beginning with aggregating individual agents' preferences into control design objectives, subsequently ensuring and certifying the fulfillment of those specifications, we argue that the feedback nature of control systems enables appropriate allocation of the shared resources in ways hitherto unparalleled.
Jun 19, 2026cs.RO

Conflict-Aware Switching for CBF-CLF-Based Multi-Goal Navigation

Quadratic programs (QPs) using Control Barrier Functions (CBFs) and Control Lyapunov Functions (CLFs) are widely used for safe control in reach-and-avoid navigation. However, the inherently conflicting nature of CBF and CLF constraints can lead to performance degradation, including slowdowns and deadlocks. This issue is exacerbated in multi-goal scenarios, where multiple nominal control objectives must be satisfied under shared safety constraints. Existing approaches for preemptive safety are often computationally expensive or overly conservative, while methods that relax or switch between nominal objectives are not well-suited for sequential goal-to-goal navigation. To address these limitations, we propose a conflict-aware switching strategy that detects high-conflict conditions and switches between available nominal control objectives to reduce constraint conflict. We apply this approach to multi-agent, multi-goal reach-and-avoid scenarios under CBF-CLF-QP control. Compared to a baseline sequential goal traversal strategy, our method reduces both completion time and timeout rates, demonstrating improved performance in satisfying all nominal control objectives while respecting safety constraints.
Jun 17, 2026cs.CL

Leadership as Coordination Control: Behavioral Signatures and the Recovery-Advantage Boundary in Multi-Agent LLM Teams

Team science holds that leadership is contingent: it helps only under specific conditions, and capable, autonomous teams may need none at all. We ask the analogous question for multi-agent LLM teams: under what measurable conditions does process-level coordination control add value, and do those conditions match what team science predicts? We use behavioral signatures (majority lock-in, exploration, recovery from an incorrect round-0 consensus) and per-action ablations, clean because each controller is an explicit action set, not a monolithic prompt. We operationalize three classical leadership styles (transactional, transformational, situational) as controllers over a shared action vocabulary (explore, revise, accept, synthesize). A matched controller with the same actions but an arbitrary rule recovers no better than majority voting, so the theory-derived rule, not the vocabulary, does the work. Across four task regimes and three open-weight model families, no controller dominates by accuracy, as the contingency view predicts: transactional control matches a shared round-0 vote on all 12 (model, regime) combinations to within 1.3pp, and gains appear only on the one combination where the round-0 majority is unreliable (llama-4-scout social; situational +8pp over flat). A recovery-advantage account, tested with four boundary probes, says a controller beats plain interaction only where the round-0 majority is unreliable, the task is recoverable, and undirected interaction does not already repair it. These regions map onto contingency theory (leadership substitutes, path-goal redundancy, the situational readiness gap), so a largely null accuracy result is what the theory predicts, not a failure of the controllers. We read process-level coordination control as a contingency to be measured and theory-mapped, not a leaderboard to be topped.
Jun 9, 2026cs.CR

Game-Theoretic Multi-Agent Control for Robust Contextual Reasoning in LLMs

Large Language Models (LLMs) in multi-turn interactions maintain evolving context rather than generating isolated responses, making them vulnerable to prompt-injection and context-poisoning attacks in which locally plausible adversarial fragments gradually distort reasoning trajectories. Existing defenses mainly filter individual outputs and often ignore context evolution across turns, leaving long-horizon reasoning exposed. Although the Model Context Protocol (MCP) standardizes context exchange and tool invocation, it functions as a passive routing layer and does not enforce contextual stability. To address these limitations, we introduce the Game-Theoretic Secure Model Context Protocol (GT-MCP), a controller-driven multi-agent method that treats context management as a closed-loop dynamical process. GT-MCP coordinates three heterogeneous LLM agents and selects outputs through a trust function that jointly evaluates causal consistency against a validated context graph, semantic agreement among agents, and distributional drift over time. When instability is detected, a rollback-based self-healing mechanism restores the validated context and prevents unsupported fragments from propagating. Empirical evaluation over 500 interaction turns under an adaptive adversarial threat model shows that contextual drift remains bounded in 99.6% of turns, with recovery required in only 0.4%. Per-turn utility remains tightly concentrated, with median = -0.19, P05 = -0.72, and P95 = 0.30; severe degradation below -1 occurs in only 0.4% of cases, and no injection attempt succeeds at the controller level. Selected outputs maintain stable win rates above 98%, and computational overhead remains predictable, with latency per token = 1.63e-3 s.
Jun 4, 2026cs.RO

Merging model-based control with multi-agent reinforcement learning for multi-agent cooperative teaming strategies

In this work, we propose a framework that combines multi-agent reinforcement learning (MARL) with model-based control to achieve safe, dynamically feasible actions in cooperative multi-agent tasks. Multi-agent reinforcement learning provides the advantage of learning cooperative policies for multi-agent teams from discrete non-differentiable rewards in a long planning horizon. Model-predictive control is robust and offers safe, dynamically feasible actions in a fast replanning framework for short horizons. We propose an algorithm that extends actor-critic model predictive control for MARL which we refer to as multi-agent actor-critic model predictive control (MA-AC-MPC). We demonstrate the capabilities of this algorithm by applying it to a multi-agent pursuit-evasion scenario. Specifically, we compare the evader team's strategy using the MA-AC-MPC model and a multi-layer perceptron model (MA-AC-MLP). The pursuer team uses augmented proportional navigation as it is accepted as an advanced adversarial control law. We also provide an example with a heterogeneous environment where a drone and omni-wheeled rover cooperate to achieve repeatable and successful landing with 100% success rate in hardware for MA-AC-MPC compared to 60% for MA-AC-MLP. We demonstrate the robustness of the proposed MA-AC-MPC algorithm in hardware for both environments.
Jun 2, 2026cs.RO

RSC: Decentralized Rigid Formation Flocking for Large-Scale Swarms via Hybrid Predictive Control and Online Reconfiguration

Decentralized rigid formation flocking requires a swarm of autonomous agents to maintain a predetermined geometric configuration while moving, relying solely on local sensing and communication. However, existing decentralized control methods struggle to maintain strict inter-agent distance constraints in cluttered environments, often suffering from local minima deadlocks, high frequency control oscillations, or limited flexibility during obstacle navigation, resulting in low success rate. To address these limitations, we propose Rigid Swarm Control (RSC), a decentralized control framework for large-scale rigid formation flocking. To escape local minima via robust long-term planning while ensuring short-term safety, RSC integrates finite-horizon trajectory predictions with a reactive artificial potential field (APF) safety controller within a hybrid architecture. Furthermore, to accelerate formation reassembly after obstacle traversal without interrupting task execution, RSC introduces an online leader-follower reconfiguration mechanism based on stable role exchange. Extensive evaluations in challenging cluttered environments with 25 UAVs demonstrate that RSC reliably unifies rigid formation maintenance, obstacle avoidance, and target tracking. Under strict success criteria - collision-free operation with a maximum relative edge-length error below 10%, RSC achieves an 83% success rate, significantly outperforming existing heuristic and learning-based baselines that fall below 5%.
Jun 1, 2026cs.RO

Network Distributed Multi-Agent Reinforcement Learning for Consensus Control of Quadcopters

This paper proposes a Network Distributed Multi-Agent Reinforcement Learning (ND-MARL) framework for quadcopter consensus control. Compared to conventional multi-agent MARL formulations that rely on centralized planning or fully decentralized execution, ND-MARL incorporates the swarm communication graph into the decision process. Under a 2-Neighbor communication topology, each agent observes information of only two neighbors and outputs an action through a distributed policy. A high-level distributed consensus planner is trained using Multi-Agent Soft Actor-Critic (MASAC) and embedded in a hierarchical stack to generate reference target positions tracked by a low-level quadcopter controller. Results demonstrate smooth consensus trajectories and planner-tracker integration when compared to a centralized MARL controller. Most notably, the learned controller exhibits zero-shot scalability, as policies trained on a three-agent system are deployed to swarms of up to 250 agents under the same 2-Neighbor communication topology without retraining or fine-tuning, achieving consistent convergence with increasing steady-state spread at large team sizes due to sparse information propagation. These findings highlight ND-MARL as a stable framework for distributed, communication-aware quadcopter consensus control.
Jun 1, 2026cs.RO

Physics-Informed Modeling and Control of Emergent Behaviors in Robot Swarms

Robot swarms can exhibit coherent collective behaviors through local perception, limited communication and decentralized decision-making, yet modeling and controlling such emergence remains challenging when behaviors unfold over multiple phases. Here we introduce PhySwarm, a physics-informed micro--macro framework that represents multi-stage swarm emergence as physically constrained density-field evolution coupled to executable robot motion. At the macroscopic level, a multi-phase advection--diffusion--reaction model (Macro-ADR) describes phase-dependent swarm-density evolution through directed transport, diffusion-based spatial regulation and behavioral phase transitions. At the microscopic level, an equivalent deterministic motion model (Micro-EDM) realizes these mechanisms through potential-field advection, density-gradient compensation and rate- or event-gated phase switching. A neural-physics controller (NPC) maps local observations and temporal memory to bounded physical parameters, and is trained with a reinforcement learning--PINN objective that combines task rewards with macro-scale density residuals and micro-scale motion-consistency constraints. In several proof-of-concept swarm missions -- including trail-guided foraging, formation-reconfigurable navigation and role-adaptive search and rescue -- we demonstrate that PhySwarm can generate distinct multi-stage emergent behaviors within a unified physics-informed modeling framework. The learned density fields and physical parameters provide interpretable evidence of how advection, diffusion and reaction jointly regulate multi-stage swarm organization. These results establish a physics-informed route for learning, interpreting and controlling emergent behaviors in robot swarms.
May 28, 2026eess.SY

Distributed Non-Uniform Scaling Control of Multi-Agent Formation with Dynamic Agent Joining

Non-uniform scaling control of formation enables multi-agent systems to adjust their shape by scaling with different ratios along different coordinate axes, offering enhanced flexibility in complex environments. However, like most existing formation maneuver strategies, it typically assumes a fixed set of agents, limiting its applicability in scenarios requiring dynamic team expansion. This paper introduces a distributed control framework that enables a formation to incorporate new agents during non-uniform scaling maneuvers in arbitrary dimensions while preserving the spectral properties of the graph Laplacian. Simulation examples validate the effectiveness of the theoretical results.
May 25, 2026cs.LG

SPIN: Decentralized Swarm Control via Tensorized Policy Coordination

Decentralized multi-agent swarm coordination on resource-constrained edge platforms remains fundamentally bottlenecked by the exponential scaling of joint action spaces and high-latency communication overhead. This paper introduces the Swarm Policy Interference Network (SPIN) framework, an architectural paradigm that bypasses these limitations by modeling swarm topologies as a compressed tensor network. We factorize the joint policy tensors of local multi-agent cliques into Matrix Product State (MPS) chains, reducing the computational complexity of evaluation from an exponential O(nm)O(n^m) wall to a strictly linear O(m⋅n⋅χ2)O(m \cdot n \cdot χ^2) constraint. To bridge local continuous spatial geometry with this discrete algebraic backend without requiring power-intensive online training loops, we introduce a decoupled, hybrid neuro-symbolic control pipeline. Local multi-layered neural networks operate as structural coordination encoders, pre-trained offline to nonlinearly map hand-engineered geometric descriptors into abstract environmental target measures. At runtime, edge agents execute instantaneous behavioral adaptations by applying the Radon-Nikodým derivative directly as a zero-shot importance-reweighting filter. We validate the framework within a discrete-time multi-agent simulation sandbox spanning tracking, decentralized dispersion/area coverage, and multi-goal coordination regimes. Qualitative telemetry demonstrates that the integrated pipeline achieves stable target-directed motion, anti-collapse spatial spreading under decentralized constraints, and structured subgroup formation across multiple targets, providing a mathematically grounded route to tractable, low-power edge swarm intelligence.
May 25, 2026cs.RO

Prior Policy Guided Dual-Agent Coordinated Manipulation Planning of Spacecraft-Manipulator System

The strong dynamic coupling between the manipulator and the base poses a significant challenge to maintaining spacecraft attitude stability, potentially compromising mission safety. In this paper, we propose a Dual-Agent Coordinated Manipulation Planning (DACMP) framework that simultaneously achieves high-precision end-effector pose reaching for a 6-DoF space manipulator and attitude stabilization of the base spacecraft. To enhance learning efficiency, we present a prior policy-guided Deep Reinforcement Learning algorithm incorporating the Timestep-level Expert Switching Guidance (TESG) mechanism, thereby promoting global convergence and improving task success rates. Extensive experiments demonstrate that DACMP significantly outperforms baseline DRL algorithms in terms of task success rate and control precision. Furthermore, the robustness of DACMP is validated under various challenging scenarios, including system constraints, environmental disturbances, and perception uncertainties. The code and simulation configurations are available on GitHub: https://github.com/HIT-YuhuiHu/DACMP.
May 14, 2026cs.CV

ReactiveGWM: Flexible Control and NPC Reactivity in Game World Models

Existing game world models typically adopt role-specific interactions, where player and NPC roles are bound to fixed characters. This limits their flexibility in multi-character games, where different characters may receive external control while NPCs must react to interactions triggered by players. This setting raises two key challenges: how to flexibly assign control roles to individual characters, and how to support direct player control and reactive NPC behavior within a unified model. These challenges are particularly pronounced in shared-view 2D games, where multiple, potentially visually identical characters share the same viewpoint, making camera cues insufficient to distinguish their roles. To address these challenges, we introduce ReactiveGWM, a reactive game world model that flexibly assigns control modes at initialization and jointly simulates externally controlled players and reactive NPCs. Specifically, ReactiveGWM introduces Spatial Role Binding, which grounds learned character handles to their corresponding regions in the initial frame using instance masks. Building on these handles, Unified Agency Conditioning unifies heterogeneous control signals across characters by encoding player actions and conditional NPC rules into character-specific control-token groups. Each group is then bound to its corresponding character handle, enabling the model to apply each control signal to its designated character. Meanwhile, causal self-attention restricts temporal context to the current and preceding latent frames when generating player actions and NPC responses. Experiments on two multi-character 2D games demonstrate that ReactiveGWM supports flexible character control across different player/NPC role assignments while jointly generating accurate player-controlled behaviors and reactive NPC responses, enabling more configurable and richer multi-character interactions.
May 12, 2026cs.AI

Hierarchical LLM-Driven Control for HAPS-Assisted UAV Networks: Joint Optimization of Flight and Connectivity

Uncrewed aerial vehicles (UAVs) are increasingly deployed in complex networked environments, yet the joint optimization of multi-UAV motion control and connectivity remains a fundamental challenge. In this paper, we study a multi-UAV system operating in an integrated terrestrial and non-terrestrial network (ITNTN) comprising terrestrial base stations and high-altitude platform stations (HAPS). We consider a three-dimensional (3D) aerial highway scenario where UAVs must adapt their motion to ensure collision avoidance, efficient traffic flow, and reliable communication under dynamic and partially observable conditions. We first model the problem as a hierarchical multi-objective partially observable Markov decision process (H-MO-POMDP), capturing the coupling between control and communication objectives. Based on this formulation, we propose a large language model (LLM)-driven hierarchical multi-rate control framework. At the global level, an LLM-based controller on the HAPS performs long-term planning for load balancing and handover decisions. At the local level, each UAV employs a hybrid controller that integrates a slow-timescale LLM for high-level spatial reasoning with a reinforcement learning agent for faster UAV-to-infrastructure (U2I) communication and motion control. We further develop a high-fidelity 3D simulation platform by integrating the gym-pybullet-drones environment with 3GPP-compliant RF/THz channel models. Numerical results demonstrate that the proposed framework significantly outperforms state-of-the-art baselines, achieving a 14% increase in transportation efficiency and a 25% improvement in telecommunication throughput. Additionally, it achieves a 23% reduction in physical collision rates, demonstrating strong handover stability and zero-shot generalization in dynamic scenarios.
May 8, 2026cs.MA

Rethinking Priority Scheduling for Sequential Multi-Agent Decision Making in Stackelberg Games

Current research applying N-level Stackelberg Game to multi-agent systems often uses the default decision order of agents provided by the environment. However, this raises the question: does the order of agents necessarily affect the final equilibrium point of the game? To address this, we formally analyze the N-level Stackelberg Game, where changing the order in which agents make decisions typically leads to an overdetermined system. As a result, the equilibrium point shifts unless special structural conditions are satisfied. Based on this analysis, we propose the Hierarchical Priority Adjustment (HPA) method, which adjusts and selects the agents' decision order. At the upper level, an upper policy dynamically selects the optimal decision order of agents based on the current game state. At the lower level, agents execute strategies in the Spatio-Temporal Sequential Markov Game (STMG) according to the selected order. To coordinate learning across time scales, we employ a slow-fast update scheme with shared intrinsic rewards derived from the advantage function of the upper policy. Experimental results on high-precision control tasks, including multi-agent MuJoCo, show that HPA outperforms benchmark algorithms and robustly adapts to changing environments. These results highlight the crucial role of optimizing the agents' decision order in N-level Stackelberg Game.
May 7, 2026cs.MA

Power-Efficiency and Scalability Analysis of Magnetically-Actuated Satellite Swarms via Convex Optimization

This correspondence presents a convex-optimization-based evaluation framework of satellite-swarm-based apertures maintained by magnetic-field interactions. Spaceborne distributed apertures are composed of multiple satellites and are attractive for scientific and commercial missions because their scalability enables high-gain, narrow-beam, and large-aperture capabilities beyond the launch-size limitations. A key challenge is that the long-term maintenance of such virtual structures requires consistent formation control amid unstable orbital dynamics, and magnetic interactions generated by satellite-mounted magnetorquers offer a desirable propellant-free position-control strategy. However, the nonlinearities of the electromagnetic force and torque model lead to a nonconvex power-consumption constraint, making system-level configuration analysis difficult. To address this issue, we develop a convex optimization-based framework to analyze the power consumption of large magnetically actuated satellite swarms. The resulting analysis shows that increasing the number of satellites can improve formation-keeping power efficiency. This indicates that magnetically actuated swarm architectures provide a power-efficient alternative to the conventional few-satellite electromagnetic formation-flight concept for constructing large-scale space systems.
May 6, 2026cs.RO

Passive Fault Tolerance through Tension-to-Thrust Feed-Forward: Hybrid Input-to-State Stability for Decentralized Multi-UAV Slung-Load Transport under Abrupt Cable Severance

Abrupt cable severance in multi-UAV slung-load transport redistributes load and changes the active constraint set, leaving limited time for fault diagnosis and reconfiguration. Existing controllers rely on coordinated force allocation, peer-state exchange, or fixed cable topology, and therefore lack a certified decentralized recovery mechanism for unannounced severance. We present a passive architecture that routes each vehicle's measured cable tension directly into its altitude thrust command, Tiff=TiT_i^{\mathrm{ff}}=T_i, while a surrounding proportional-derivative, anti-swing, and projection cascade preserves local tracking feasibility. The main contribution is a conditional hybrid practical input-to-state-stability certificate that composes a slack-excursion-bounded taut-cable reduction, bounded post-severance Lyapunov jumps, inter-fault decay, and per-fault-cycle contraction ρ∈(0,1)ρ\in (0,1) into an explicit recovery envelope under stated actuator, slack, and dwell assumptions. We validate the controller in Drake multibody simulation with five vehicles, a 10 kg payload, Kelvin-Voigt cables, Dryden wind, and single- and dual-severance schedules: the closed loop attains 0.312-0.328 m RMSE, 76.1-95.2 mm peak sag, and recovery within one payload-pendulum period. Disabling the identity inflates cruise error by 34-39% and peak sag by 3.6x-4.0x, identifying local tension feed-forward as the dominant passive recovery mechanism in the tested decentralized cascade.
May 6, 2026cs.MA

Autonomous Synchronization of Discrete-Time Heterogeneous Multiagent Systems

This paper investigates the autonomous synchronization problem for discrete-time heterogeneous multiagent systems. The synchronization problem is transformed into the asymptotic decoupling problem of stable modes in a class of discrete-time linear time-varying systems, for which we provide a sufficient condition. Leveraging this condition, synchronization conditions are established. The synchronization conditions are based on the average of the agents' initial dynamic matrices, without requiring the differences among these matrices to be small. This approach reduces the conservativeness of existing conditions and achieves a unification of both homogeneous and heterogeneous systems. Numerical simulation results are provided to support the theoretical findings.
Apr 28, 2026cs.RO

A Scaled Three-Vehicle Platooning Platform

Vehicle platooning has attracted increasing attention as a promising approach to improve traffic efficiency, energy consumption, and roadway safety through coordinated multi-vehicle operation. A key challenge in platooning lies in maintaining stable and accurate path tracking during dynamic maneuvers such as lane changes, where lateral deviations and heading disturbances generated by the lead vehicle may propagate downstream to following vehicles. Robust longitudinal and lateral control systems are therefore essential not only for individual vehicle tracking performance, but also for overall platoon stability. For experimental studies, the Intelligent Mobility and Robotics Lab (IMRL) develops a scaled multi-vehicle platform for autonomous platooning research, with a particular emphasis on cooperative control and human-in-the-loop autonomy. This platform consists of one human-operable lead vehicle and two autonomous followers, enabling controlled and repeatable experiments on leader-follower coordination. Compared with full-scale field testing, this scaled platform offers a safer, lower-cost, and more flexible environment for rapid prototyping, controller validation, and multi-agent autonomy studies, while providing stronger physical realism than purely simulation-based evaluations.
Apr 27, 2026cs.LG

GradMAP: Gradient-Based Multi-Agent Proximal Learning for Grid-Edge Flexibility

Coordinating large populations of grid-edge devices requires learning methods that remain fully decentralised in deployment while still respecting three-phase AC distribution-network physics. This paper proposes gradient-based multi-agent proximal learning (GradMAP) to address this challenge. GradMAP trains independent neural-network policies for each agent without any parameter sharing, and each agent uses only its own local observation for online decision-making without communication. During offline training, GradMAP embeds a differentiable three-phase AC power-flow model in a primal-dual learning loop and uses implicit differentiation to propagate exact network-constraint violations to update the policy parameters. To speed up training, GradMAP reuses expensive environment gradients through a proximal surrogate within a trust region defined in the more direct policy-output (action) space, instead of the probability distribution space used in other works, such as PPO. In case studies with 1,000 agents managing batteries, heat pumps, and controllable generators on the IEEE 123-bus feeder, GradMAP learns decentralised policies that minimise three-phase AC load-flow constraint violations within 15 minutes of training on a single workstation-class NVIDIA RTX PRO 5000 Blackwell 48GB GPU. This is a 3--5x training speed-up over gradient-based self-supervised learning benchmarks and substantially better training efficiency than multi-agent reinforcement-learning benchmarks. In out-of-sample tests, GradMAP also delivers among the lowest operating cost and constraint violations.
Apr 20, 2026cs.CV

MultiWorld: Scalable Multi-Agent Multi-View Video World Models

Video world models have achieved remarkable success in simulating environmental dynamics in response to actions by users or agents. They are modeled as action-conditioned video generation models that take historical frames and current actions as input to predict future frames. Yet, most existing approaches are limited to single-agent scenarios and fail to capture the complex interactions inherent in real-world multi-agent systems. We present \textbf{MultiWorld}, a unified framework for multi-agent multi-view world modeling that enables accurate control of multiple agents while maintaining multi-view consistency. We introduce the Multi-Agent Condition Module to achieve precise multi-agent controllability, and the Global State Encoder to ensure coherent observations across different views. MultiWorld supports flexible scaling of agent and view counts, and synthesizes different views in parallel for high efficiency. Experiments on multi-player game environments and multi-robot manipulation tasks demonstrate that MultiWorld outperforms baselines in video fidelity, action-following ability, and multi-view consistency. Project page: https://multi-world.github.io/
Apr 19, 2026cs.RO

Shepherding UAV Swarm with Action Prediction Based on Movement Constraints

In this study, we propose a new sheepdog-inspired control method for a swarm of small unmanned aerial vehicles (UAVs), which predicts the swarm behavior while explicitly accounting for the motion constraints of real robots. Sheepdog-inspired guidance control refers to a framework in which a small number of navigator agents (sheepdog agents) indirectly drive a large number of autonomous agents (a flock of sheep agents) so as to steer the group toward a target position. In conventional studies on sheepdog-inspired guidance, both types of agents have typically been modeled as point masses, and the guidance law for the navigator agents has been designed using simple interaction vectors based on the instantaneous relative positions between the agents. However, when implementing such methods on real robots such as drones, it is necessary to consider each agent's motion constraints, including upper bounds on velocity and acceleration. Moreover, we argue that guidance can be made more efficient by predicting the future behavior of the autonomous swarm that is observable to the navigator agents. To this end, we propose a three-dimensional guidance control law based on behavior prediction of autonomous agents under motion constraints, inspired by the Dynamic Window Approach (DWA). At each control cycle, the navigator agent generates a set of feasible motion candidates that satisfy its motion constraints, and predicts the short-horizon swarm evolution using an internal model of the autonomous agents maintained within the navigator agent. The motion candidates are then evaluated according to criteria such as the progress velocity toward the target, the positioning strategy with respect to the swarm, and safety margins, and the optimal motion is selected to achieve safe and efficient guidance. Numerical simulation results demonstrate the effectiveness of the proposed guidance control law.
Apr 18, 2026cs.MA

Logic-Based Verification of Task Allocation for LLM-Enabled Multi-Agent Manufacturing Systems

Manufacturing industries are facing increasing product variability due to the growing demand for personalized products. Under these conditions, ensuring safety becomes challenging as frequent reconfigurations can lead to unintended hazardous behaviors. Multi-agent control architectures have been proposed to improve flexibility through decentralized decision-making and coordination. However, these architectures are based on predefined task models, which limit their ability to adapt task planning to new product requirements while preserving safety. Recently, large language models have been introduced into manufacturing systems to enhance adaptability, but reliability remains a key challenge. To address this issue, we propose a control architecture that leverages the flexibility of large language models while preserving safety on the manufacturing shop floor. Specifically, the proposed framework verifies large language model-enabled task allocations by using temporal logic and discrete event systems. The effectiveness of the proposed framework is demonstrated through a case study that involves a multi-robot assembly scenario, showing that unsafe tasks can be allocated safely before task execution.