Multi-Agent Systems

Recent momentum

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45 papers in the last 28 days · 0.7% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-21

11 new papers

A weekly snapshot of new work published in Multi-Agent Systems.

Period ending 2026-09-14

1 new paper

A weekly snapshot of new work published in Multi-Agent Systems.

Period ending 2026-09-07

1 new paper

A weekly snapshot of new work published in Multi-Agent Systems.

560 papers

Latest in Multi-Agent Systems

Oct 21, 2025cs.MA

Fetch.ai: An Architecture for Modern Multi-Agent Systems

Recent surges in LLM-driven intelligent systems largely overlook decades of foundational multi-agent systems (MAS) research, resulting in frameworks with critical limitations such as centralization and inadequate trust and communication protocols. This paper introduces the Fetch.ai architecture, an industrial-strength platform designed to bridge this gap by facilitating the integration of classical MAS principles with modern AI capabilities. We present a novel, multi-layered solution built on a decentralized foundation of on-chain blockchain services for verifiable identity, discovery, and transactions. This is complemented by a comprehensive development framework for creating secure, interoperable agents, a cloud-based platform for deployment, and an intelligent orchestration layer where an agent-native LLM translates high-level human goals into complex, multi-agent workflows. We demonstrate the deployed nature of this system through a decentralized logistics use case where autonomous agents dynamically discover, negotiate, and transact with one another securely. Ultimately, the Fetch.ai stack provides a principled architecture for moving beyond current agent implementations towards open, collaborative, and economically sustainable multi-agent ecosystems.
Michael J. Wooldridge, Attila Bagoly, Jonathan J. Ward +2
Oct 17, 2025cs.PL

GLP: A Grassroots, Multiagent, Concurrent, Logic Programming Language for AI (Full Version)

A grassroots platform is a multiagent distributed system in which multiple independent instances can form and operate independently of each other and of any global resource, yet may coalesce into ever larger instances, possibly resulting in a single global instance. Grassroots platforms aim to offer an egalitarian/democratic alternative to centralised/autocratic and decentralised/plutocratic global platforms. Here, we present Grassroots Logic Programs (GLP), a multiagent concurrent logic programming language designed for the implementation of grassroots platforms: we recall the standard operational semantics of logic programs; introduce the concurrent operational semantics of GLP as its restriction; recall multiagent atomic transactions; use them to introduce a multiagent operational semantics of GLP; and prove multiagent GLP to be grassroots. The grassroots social graph -- the foundational grassroots platform on which all others are based -- serves as a GLP programming example. These mathematical foundations are being used by AI to implement GLP as well as to program in GLP: a workstation-based implementation of concurrent GLP in Dart was derived from the concurrent operational semantics of GLP; a multiagent smartphone-based implementation of GLP in Dart/Flutter is being developed based on the multiagent operational semantics of GLP; a moded type system for GLP was designed (and implemented by AI in Dart) to facilitate collaborative human-AI development of GLP programs, where AI derives working GLP programs from human-approved type definitions and declarations; GLP implementations of grassroots platforms for the social graph, social networks, currencies and bonds, and more, have been derived by AI from mathematical specifications written as volitional multiagent atomic transactions.
Ehud Shapiro
Sep 22, 2025eess.SY

Policy Gradient with Self-Attention for Model-Free Distributed Nonlinear Multi-Agent Games

Multi-agent games in dynamic nonlinear settings are challenging due to the time-varying interactions among the agents and the non-stationarity of the (potential) Nash equilibria. In this paper we consider model-free games, where agent transitions and costs are observed without knowledge of the transition and cost functions that generate them. We propose a novel distributed policy structure that follows the communication constraints in multi-team games, with multiple agents per team, and learned through policy gradients. Our formulation is inspired by the structure of distributed policies in linear quadratic games, which take the form of time-varying linear feedback gains. In the nonlinear case, we model the policies as nonlinear feedback gains, parameterized by self-attention layers to account for the time-varying multi-agent communication topology. We demonstrate that our approach achieves strong performance in several settings, including distributed linear and nonlinear regulation, and simulated and real multi-robot pursuit-and-evasion games.
Eduardo Sebastián, Maitrayee Keskar, Eeman Iqbal +3
Sep 15, 2025cs.RO

Distributed Event-Triggered Distance-Based Formation Control for Multi-Agent Systems

This paper addresses collaborative formation control for multi-agent systems with limited resources. We consider a team of robots tasked with achieving a desired formation from an arbitrary initial configuration. To reduce unnecessary control updates and conserve resources, we propose a distributed event-triggered formation controller. Unlike the well-studied linear formation controllers, the proposed controller is nonlinear and relies on inter-agent distance measurements. Control updates are triggered only when the measurement error exceeds a state-dependent threshold, ensuring system stability while reducing actuation effort. We also employ a distributed control barrier function to guarantee inter-agent collision avoidance. The proposed controller is validated through simulations and real-world experiments involving different communication topologies, scalability tests, and variations in design parameters, and is also compared to periodic triggering strategies. Results demonstrate that the event-triggered approach significantly reduces control effort while preserving formation performance.
Evangelos Psomiadis, Panagiotis Tsiotras
Sep 3, 2025cs.CV

QuantV2X: A Fully Quantized Multi-Agent System for Cooperative Perception

Cooperative perception through Vehicle-to-Everything (V2X) communication offers significant potential for enhancing vehicle perception by mitigating occlusions and expanding the field of view. However, past research has predominantly focused on improving accuracy metrics without addressing the crucial system-level considerations of efficiency, latency, and real-world deployability. Noticeably, most existing systems rely on full-precision models, which incur high computational and transmission costs, making them impractical for real-time operation in resource-constrained environments. In this paper, we introduce \textbf{QuantV2X}, the first fully quantized multi-agent system designed specifically for efficient and scalable deployment of multi-modal, multi-agent V2X cooperative perception. QuantV2X introduces a unified end-to-end quantization strategy across both neural network models and transmitted message representations that simultaneously reduces computational load and transmission bandwidth. Remarkably, despite operating under low-bit constraints, QuantV2X achieves accuracy comparable to full-precision systems. More importantly, when evaluated under deployment-oriented metrics, QuantV2X reduces system-level latency by 3.2×\times and achieves a +9.5 improvement in mAP30 over full-precision baselines. Furthermore, QuantV2X scales more effectively, enabling larger and more capable models to fit within strict memory budgets. These results highlight the viability of a fully quantized multi-agent intermediate fusion system for real-world deployment. The system will be publicly released to promote research in this field: https://github.com/ucla-mobility/QuantV2X.
Seth Z. Zhao, Huizhi Zhang, Zhaowei Li +11
Aug 31, 2025cs.AI

L-MARS: Legal Multi-Agent System with Agentic Search and Citation-Faithfulness Audit

Large language models are increasingly deployed for legal question answering, where evaluations typically focus on multiple-choice accuracy. This measure overlooks a common failure: whether the citation source attached to an answer exists and supports the rule the system attributes to it. We present L-MARS, an open multi-agent legal QA system with agentic search and judge-driven evidence checks, and audit it claim by claim against its cited source. Each atomic claim is labelled with a six-class taxonomy and scored with strict-ALCE under cross-provider judging, where the answerer and verifier come from different model families. On a stratified 100-question Bar Exam audit, retrieval barely moves accuracy, yet the multi-turn judge loop lifts strict citation F1 from 0.13 (naive RAG) to 0.25 and cuts the no-citation rate from 34% to 13%. We further introduce Faith-Search, a post-draft step that re-verifies and repairs unreachable citations; it drops the unreachable rate below 1% but does not improve F1 over the multi-turn loop, so we report it as a targeted reachability intervention rather than a faithfulness breakthrough. A 50-question LegalSearchQA case study confirms the picture: retrieve-then-draft pipelines saturate near 0.75 citation F1, while a single-agent web-search baseline collapses to 0.22 under external audit.
Boqin Yuan, Ziqi Wang
Aug 24, 2025cs.LG

Mutual Information Surprise: Rethinking Unexpectedness in Autonomous Systems

A community of researchers appears to think that a machine can be surprised and have introduced various surprise measures, principally the Shannon Surprise and the Bayesian Surprise. The questions of what constitutes a surprise and how to react to one still elicit debates. In this work, we introduce Mutual Information Surprise (MIS), a new framework that redefines surprise not as anomaly measure, but as a signal of epistemic growth. Furthermore, we develop a statistical test sequence that could trigger a surprise reaction and propose a MIS-based reaction policy that dynamically governs system behavior through sampling adjustment and process forking. Empirical evaluations -- on both synthetic domains and a dynamic pollution map estimation task -- show that a system governed by the MIS-based reaction policy significantly outperforms those under classical surprise-based approaches in stability, responsiveness, and predictive accuracy. The important implication of our new proposal is that MIS quantifies the impact of new observations on mutual information, shifts surprise from reactive to reflective, enables reflection on learning progression, and thus offers a path toward self-aware and adaptive autonomous systems. We expect the new surprise measure to play a critical role in further advancing autonomous systems on their ability to learn and adapt in a complex and dynamic environment.
Yinsong Wang, Quan Zeng, Xiao Liu +1
Aug 5, 2025cs.MA

Distributionally Robust Markov Games with Average Reward

We propose and study distributionally robust Markov games (DR-MGs) with the average-reward criterion as a crucial framework for multi-agent decision-making under model mismatches and over extended horizons. Under a standard irreducible assumption, we first derive a correspondence between the optimal policies and the solutions of the robust Bellman equation, based on which we further show the existence of a stationary Nash Equilibrium (NE) of the game. We further study DR-MGs under a more general weakly communicating setting. We construct a set-valued map based on the constant-gain optimal robust Bellman operator and show that its value is a subset of the best-response policies. We further prove that this map admits a fixed point, which implies the existence of NE. We then design two algorithms, Robust Nash-Iteration and robust TD Descent, with provably convergent guarantees. Finally, we show that the NE under average-reward can be approximated by the ones for the discounted DR-MGs as the discount factor approaches one. Our studies provide a comprehensive theoretical and algorithmic foundation for decision-making in complex, uncertain, and long-running multi-player environments.
Zachary Roch, Yue Wang
Jul 30, 2025cs.CL

MASCA: LLM based-Multi Agents System for Credit Assessment

Recent advancements in financial problem-solving have leveraged LLMs and agent-based systems, with a primary focus on trading and financial modeling. However, credit assessment remains an underexplored challenge, traditionally dependent on rule-based methods and statistical models. In this paper, we introduce MASCA, an LLM-driven multi-agent system designed to enhance credit evaluation by mirroring real-world decision-making processes. The framework employs a layered architecture where specialized LLM-based agents collaboratively tackle sub-tasks. Additionally, we integrate contrastive learning for risk and reward assessment to optimize decision-making. We further present a signaling game theory perspective on hierarchical multi-agent systems, offering theoretical insights into their structure and interactions. Our paper also includes a detailed bias analysis in credit assessment, addressing fairness concerns. Experimental results demonstrate that MASCA outperforms baseline approaches, highlighting the effectiveness of hierarchical LLM-based multi-agent systems in financial applications, particularly in credit scoring.
Gautam Jajoo, Atharva Pandey, Pranjal A Chitale +1
Jul 25, 2025cs.AI

A Survey on Hypergame Theory: Modelling Misaligned Perceptions and Nested Beliefs for Multi-Agent Systems

Classical game-theoretic models typically assume rational agents, complete information, and common knowledge of payoffs - assumptions that are often violated in real-world MAS characterized by uncertainty, misaligned perceptions, and nested beliefs. To overcome these limitations, researchers have proposed extensions that incorporate models of cognitive constraints, subjective beliefs, and heterogeneous reasoning. Among these, hypergame theory extends the classical paradigm by explicitly modeling agents' subjective perceptions of the strategic scenario, known as perceptual games, in which agents may hold divergent beliefs about the structure, payoffs, or available actions. We present a systematic review of agent-compatible applications of hypergame theory, examining how its descriptive capabilities have been adapted to dynamic and interactive MAS contexts. We analyze 49 selected studies from cybersecurity, robotics, social simulation, communications, and general game-theoretic modeling. Building on a formal introduction to hypergame theory and its two major extensions - hierarchical hypergames and HNF - we develop agent-compatibility criteria and an agent-based classification framework to assess integration patterns and practical applicability. Our analysis reveals prevailing tendencies, including the prevalence of hierarchical and graph-based models in deceptive reasoning and the simplification of extensive theoretical frameworks in practical applications. We identify structural gaps, including the limited adoption of HNF-based models, the lack of formal hypergame languages, and unexplored opportunities for modeling human-agent and agent-agent misalignment. By synthesizing trends, challenges, and open research directions, this review provides a new roadmap for applying hypergame theory to enhance the realism and effectiveness of strategic modeling in dynamic multi-agent environments.
Vince Trencsenyi, Agnieszka Mensfelt, Kostas Stathis
Jun 14, 2025cs.HC

SheetMind: An End-to-End LLM-Powered Multi-Agent Framework for Spreadsheet Automation

We present SheetMind, a modular multi-agent framework powered by large language models (LLMs) for spreadsheet automation via natural language instructions. In this paper, we introduce a hierarchical agentic system consisting of three specialized agents: Manager Agent that decomposes complex user instructions into subtasks; an Action Agent that translates these into structured commands using a Backus-Naur Form (BNF) grammar; and a Reflection Agent that validates alignment between generated actions and the user's original intent. We evaluate SheetMind on the 221-task SheetCopilot Benchmark with GPT-3.5-Turbo. SheetMind achieved 100% execution success and 54.8% functional correctness, exceeding SheetCopilot (44.3%) while maintaining perfect execution reliability. We also conduct ablation study on a separately curated dataset to confirm that the full three-agent configuration consistently outperforms all partial variants. Lastly, we integrate our system into Google Sheets via a Workspace extension.
Xi Cheng, Ruiyan Zhu, Ke Liu +8
Feb 26, 2025cs.AI

Accelerating scientific discovery with Co-Scientist

Scientific discovery is driven by scientists generating novel hypotheses for complex problems that undergo rigorous experimental validation. To augment this process, we introduce Co-Scientist, a multi-agent AI system built on Gemini for structured scientific thinking and hypothesis generation. Co-Scientist aims to help scientists discover new original knowledge. Conditioned on their research objectives and prior scientific evidence, it formulates demonstrably novel research hypotheses for experimental verification. The system's design involves agents continuously generating, critiquing and refining hypotheses accelerated by scaling test-time compute. Key contributions include: (1) a multi-agent architecture with an asynchronous task execution framework for flexible compute scaling; (2) a tournament evolution process for self-improving hypotheses generation. Automated evaluations show continued benefits of test-time compute scaling, improving hypothesis quality over time. While general purpose, we focus the validation in three biomedical applications: drug repurposing, novel target discovery, and explaining mechanisms of anti-microbial resistance. Specifically, Co-Scientist helped identify new drug repurposing candidates and synergistic combination therapies for acute myeloid leukemia, which were validated through in vitro experiments. These real-world validations demonstrate the potential of Co-Scientist to accelerate scientific discovery and usher in an era of AI empowered scientists.
Juraj Gottweis, Wei-Hung Weng, Alexander Daryin +48
Jul 15, 2024q-fin.TR

When AI Meets Finance (StockAgent): Large Language Model-based Stock Trading in Simulated Real-world Environments

Can AI Agents simulate real-world trading environments to investigate the impact of external factors on stock trading activities (e.g., macroeconomics, policy changes, company fundamentals, and global events)? These factors, which frequently influence trading behaviors, are critical elements in the quest for maximizing investors' profits. Our work attempts to solve this problem through large language model based agents. We have developed a multi-agent AI system called StockAgent, driven by LLMs, designed to simulate investors' trading behaviors in response to the real stock market. The StockAgent allows users to evaluate the impact of different external factors on investor trading and to analyze trading behavior and profitability effects. Additionally, StockAgent avoids the test set leakage issue present in existing trading simulation systems based on AI Agents. Specifically, it prevents the model from leveraging prior knowledge it may have acquired related to the test data. We evaluate different LLMs under the framework of StockAgent in a stock trading environment that closely resembles real-world conditions. The experimental results demonstrate the impact of key external factors on stock market trading, including trading behavior and stock price fluctuation rules. This research explores the study of agents' free trading gaps in the context of no prior knowledge related to market data. The patterns identified through StockAgent simulations provide valuable insights for LLM-based investment advice and stock recommendation. The code is available at https://github.com/MingyuJ666/Stockagent.
Chong Zhang, Xinyi Liu, Zhongmou Zhang +10
Feb 9, 2024cs.AI

Modelling Human Values for Value-Aware Multi-Agent Systems

One of today's most pressing societal challenges is building AI systems whose behaviour, or the behaviour it enables within communities of interacting human and artificial agents, aligns with relevant human values. To address this challenge, we propose a formal computational framework for representing human values that provides the foundational structures required for value-aware reasoning in multi-agent systems. To our knowledge, this has not been attempted as yet, which is surprising given the growing volume of research integrating human values into AI systems. Taking as our starting point the wealth of research in human values from the field of social psychology, we set out to provide a formal model which captures value relations, value importance, and computational semantics in order to support the evaluation of behaviour with respect to values and the development of value-aware decision-making mechanisms in agent-based systems. We demonstrate how the model supports the evaluation of behaviour in terms of value alignment across a real-world scenario, establishing a bridge between abstract human values and concrete agent behaviour. We illustrate how our model captures key concepts from social psychology research and outline a roadmap for incorporating values as first-class constructs in multi-agent systems.
Nardine Osman, Mark d'Inverno
Nov 16, 2023cs.LG

JaxMARL: Multi-Agent RL Environments and Algorithms in JAX

Benchmarks are crucial in the development of machine learning algorithms, with available environments significantly influencing reinforcement learning (RL) research. Traditionally, RL environments run on the CPU, which limits their scalability with typical academic compute. However, recent advancements in JAX have enabled the wider use of hardware acceleration, enabling massively parallel RL training pipelines and environments. While this has been successfully applied to single-agent RL, it has not yet been widely adopted for multi-agent scenarios. In this paper, we present JaxMARL, the first open-source, Python-based library that combines GPU-enabled efficiency with support for a large number of commonly used MARL environments and popular baseline algorithms. Our experiments show that, in terms of wall clock time, our JAX-based training pipeline is around 14 times faster than existing approaches, and up to 12500x when multiple training runs are vectorized. This enables efficient and thorough evaluations, potentially alleviating the evaluation crisis in the field. We also introduce and benchmark SMAX, a JAX-based approximate reimplementation of the popular StarCraft Multi-Agent Challenge, which removes the need to run the StarCraft II game engine. This not only enables GPU acceleration, but also provides a more flexible MARL environment, unlocking the potential for self-play, meta-learning, and other future applications in MARL. The code is available at https://github.com/flairox/jaxmarl.
Alexander Rutherford, Benjamin Ellis, Matteo Gallici +18
Date pendingcs.AI

Learning What to Retain: Gated-Memory Routing for Efficient Collaboration in Multi-Agent LLM Systems

Large language model (LLM)-based multi-agent systems tackle complex reasoning by orchestrating how multiple agents are configured and how they collaborate. A central challenge is to adapt orchestration to the evolving collaboration state. Routing from the query alone cannot adapt to intermediate progress or errors, which hurts accuracy. Routing from the complete execution history supplies this missing context, but forces later decisions to process every prior step, including redundant or low-utility ones. This creates an execution-history overload that inflates cost. Effective orchestration instead requires a compact state that captures useful progress without accumulating redundant context. We propose Gated-Memory Routing, which conditions each decision on the query and a learned execution memory. A learned Memory Write Gate commits only non-redundant reasoning steps, and a learned Retrieval Gate supplies each agent a compact, relevant subset, so every decision conditions on a clean, informative state. At each step, the system selects the next role and backbone from this memory, while an Adaptive Halting Controller stops execution once the memory contains sufficient evidence for answering. Across five reasoning and code-generation benchmarks, our framework is both effective and efficient: it attains the best average accuracy, exceeding the strongest baseline by 2.44 points, while reducing HumanEval inference cost by 31.9% relative to that baseline. Code is available at https://github.com/rajibrhasan/gated-memory-routing
Rakibul Hasan Rajib, Mengxin Zheng, Qian Lou
Date pendingphysics.chem-ph

El Agente Quntur: A research collaborator agent for quantum chemistry

Quantum chemistry is a foundational enabling tool for the fields of chemistry, materials science, computational biology and others. Despite of its power, the practical application of quantum chemistry simulations remains in the hands of qualified experts due to methodological complexity, software heterogeneity, and the need for informed interpretation of results. To bridge the accessibility gap for these tools and expand their reach to chemists with broader backgrounds, we introduce El Agente Quntur, a hierarchical, multi-agent AI system designed to operate not merely as an automation tool but as a research collaborator for computational quantum chemistry. Quntur was designed following three main strategies: i) elimination of hard-coded procedural policies in favour of reasoning-driven decisions, ii) construction of general and composable actions that facilitate generalization and efficiency, and iii) implementation of guided deep research to integrate abstract quantum-chemical reasoning across subdisciplines and a detailed understanding of the software's internal logic and syntax. Although instantiated in ORCA, these design principles are applicable to research agents more generally and easily expandable to additional quantum chemistry packages and beyond. Quntur supports the full range of calculations available in ORCA 6.0 and reasons over software documentation and scientific literature to plan, execute, adapt, and analyze in silico chemistry experiments following best practices. We discuss the advances and current bottlenecks in agentic systems operating at the research level in computational chemistry, and outline a roadmap toward a fully autonomous end-to-end computational chemistry research agent.
Juan B. Pérez-Sánchez, Yunheng Zou, Jorge A. Campos-Gonzalez-Angulo +12
Date pendingcs.MA

ETHOS: Towards a Modular Ethics Framework for Clinical Multi-Agent Systems

The rapid adoption of large language models has enabled the development of clinical multi-agent systems (MAS) capable of integrating multimodal patient data and supporting increasingly complex clinical decision-making. However, the deployment of these systems in real-world healthcare settings raises critical ethical concerns related to safety, fairness, accountability, transparency, and patient trust. While numerous organizations, including the World Health Organization, the National Academy of Medicine, and the FUTURE-AI consortium, have proposed ethical frameworks and governance principles for healthcare AI, these efforts remain largely conceptual. To address this challenge, we present ETHOS (Ethics and Trust through Hierarchical Oversight System), a modular ethics framework designed as a governance meta-agent that can be integrated with any existing multi-agent system without requiring changes to its underlying architecture. ETHOS translates stakeholder-informed ethical requirements into executable runtime oversight through a layered governance approach consisting of deterministic checks, contextual reviews, and a final ethics critic. These components continuously evaluate intermediate reasoning steps and final outputs, enabling the system to identify ethical risks, request revisions, or suppress responses that fail predefined safety and trustworthiness criteria. We demonstrate ETHOS within a hepatology clinical decision-support MAS. Results show that ETHOS improves decision reliability by detecting incomplete, inconsistent, or out-of-scope evidence and appropriately increasing abstention when safe recommendations cannot be supported. By embedding ethical governance directly into system operation, ETHOS provides a practical and auditable mechanism for transforming high-level AI ethics principles into deployable safeguards.
Rakesh Sharma, Sydney Pugh, Cameron Beeche +14
Date pendingcs.AI

A Lightweight Multi-Agent Framework for Automated Concrete Barrier Design

The design of reinforced concrete (RC) highway barriers is a safety-critical engineering task that requires strict compliance with regulatory provisions such as the AASHTO LRFD Bridge Design Specifications. Current engineering practice relies largely on manual, iterative, and experience-driven procedures to satisfy complex material, geometric, and mechanical constraints. Although standalone large language models (LLMs) show strong capabilities in knowledge representation and text generation, their direct use in structural engineering design is limited by hallucination, numerical reasoning errors, and insufficient integration with physics-based analysis. To address these limitations, this study proposes a "generation-validation-modification" closed-loop framework for automated RC barrier design based on the multi-agent orchestration capability of AutoGen. The framework integrates specialized agents for parameter generation, mechanics-based calculation, target-interval evaluation, deviation diagnosis, and rule-based design modification. The multi-agent framework (MAF) was evaluated on three barrier testing levels (TL-3, TL-4, and TL-5) using sixty RC barrier designs with different geometric configurations. Three DeepSeek models with different parameter scales, DS-8B, DS-32B, and DS-671B, were investigated. All designs were evaluated according to Section 13 of the AASHTO LRFD Bridge Design Specifications, 10th Edition (2024). Results show that MAF-DS-8B achieves a target-interval compliance rate of 98.3%, while the best-performing standalone LLM, DS-32B, achieves 11.7%. These results demonstrate that multi-agent architectures can improve the reliability, interpretability, and accessibility of AI-assisted engineering design for practical applications.
Wanting Wang, Xiye Ma, Yuyang He +1
Date pendingcs.MA

Emergent Risks in Generative Multi-Agent Systems

Multi-agent systems composed of large generative models are rapidly moving from laboratory prototypes to real-world deployments, where they jointly plan, negotiate, and allocate shared resources to solve complex tasks. While such systems promise unprecedented scalability and autonomy, their collective interaction also gives rise to failure modes that cannot be reduced to individual agents. Understanding these emergent risks is therefore critical. Here, we present a pioneer study of such emergent multi-agent risk in workflows that involve competition over shared resources (e.g., computing resources or market share), sequential handoff collaboration (where downstream agents see only predecessor outputs), collective decision aggregation, and others. Across these settings, we observe that such group behaviors arise frequently across repeated trials and a wide range of interaction conditions, rather than as rare or pathological cases. In particular, phenomena such as collusion-like coordination and conformity emerge with non-trivial frequency under realistic resource constraints, communication protocols, and role assignments, mirroring well-known pathologies in human societies despite no explicit instruction. Moreover, these risks cannot be prevented by existing agent-level safeguards alone. These findings expose the dark side of intelligent multi-agent systems: a social intelligence risk where agent collectives, despite no instruction to do so, spontaneously reproduce familiar failure patterns from human societies.
Yue Huang, Yu Jiang, Wenjie Wang +12