Perception

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462 papers

Latest in Perception

Apr 19, 2026cs.CV

RS-HyRe-R1: A Hybrid Reward Mechanism to Overcome Perceptual Inertia for Remote Sensing Images Understanding

Reinforcement learning (RL) post-training substantially improves remote sensing vision-language models (RS-VLMs). However, when handling complex remote sensing imagery (RSI) requiring exhaustive visual scanning, models tend to rely on localized salient cues for rapid inference. We term this RL-induced bias "perceptual inertia". Driven by reward maximization, models favor quick outcome fitting, leading to two limitations: cognitively, overreliance on specific features impedes complete evidence construction; operationally, models struggle to flexibly shift visual focus across tasks. To address this bias and encourage comprehensive visual evidence mining, we propose RS-HyRe-R1, a hybrid reward framework for RSI understanding. It introduces: (1) a spatial reasoning activation reward that enforces structured visual reasoning; (2) a perception correctness reward that provides adaptive quality anchors across RS tasks, ensuring accurate geometric and semantic alignment; and (3) a visual-semantic path evolution reward that penalizes repetitive reasoning and promotes exploration of complementary cues to build richer evidence chains. Experiments show RS-HyRe-R1 effectively mitigates "perceptual inertia", encouraging deeper, more diverse reasoning. With only 3B parameters, it achieves state-of-the-art performance on REC, OVD, and VQA tasks, outperforming models up to 7B parameters. It also demonstrates strong zero-shot generalization, surpassing the second-best model by 3.16%, 3.97%, and 2.72% on VQA, OVD, and REC, respectively. Code and datasets are available at https://github.com/geox-lab/RS-HyRe-R1.
Gaozhi Zhou, Hu He, Peng Shen +8
Apr 19, 2026cs.CV

Long-CODE: Isolating Pure Long-Context as an Orthogonal Dimension in Video Evaluation

As video generation models achieve unprecedented capabilities, the demand for robust video evaluation metrics becomes increasingly critical. Traditional metrics are intrinsically tailored for short-video evaluation, predominantly assessing frame-level visual quality and localized temporal smoothness. However, as state-of-the-art video generation models scale to generate longer videos, these metrics fail to capture essential long-range characteristics, such as narrative richness and global causal consistency. Recognizing that short-term visual perception and long-context attributes are fundamentally orthogonal dimensions, we argue that long-video metrics should be disentangled from short-video assessments. In this paper, we focus on the rigorous justification and design of a dedicated framework for long-video evaluation. We first introduce a suite of long-video attribute corruption tests, exposing the critical limitations of existing hort-video metrics from their insensitivity to structural inconsistencies, such as shot-level perturbations and narrative shuffling. To bridge this gap, we design a novel long-video metric based on shot dynamics, which is highly sensitive to the long-range testing framework. Furthermore, we introduce Long-CODE (Long-Context as an Orthogonal Dimension for video Evaluation), a specialized dataset designed to benchmark long-video evaluation, with human annotations isolated specifically to genuine long-range characteristics. Extensive experiments show that our proposed metrics achieve state-of-the-art correlation with human judgments. Ultimately, our metric and benchmark seamlessly complement existing short-video standards, establishing a holistic and unbiased evaluation paradigm for video generation models.
Zhijiang Tang, Jiaxin Qi, Bing Zhao +1
Apr 19, 2026cs.AI

LLaTiSA: Towards Difficulty-Stratified Time Series Reasoning from Visual Perception to Semantics

Comprehensive understanding of time series remains a significant challenge for Large Language Models (LLMs). Current research is hindered by fragmented task definitions and benchmarks with inherent ambiguities, precluding rigorous evaluation and the development of unified Time Series Reasoning Models(TSRMs). To bridge this gap, we formalize Time Series Reasoning (TSR) via a four-level taxonomy of increasing cognitive complexity. We introduce HiTSR, a hierarchical time series reasoning dataset comprising 83k samples with diverse task combinations and verified Chain-of-Thought (CoT) trajectories. Leveraging HiTSR, we propose LLaTiSA, a strong TSRM that integrates visualized patterns with precision-calibrated numerical tables to enhance the temporal perception of Vision-Language Models (VLMs). Through a multi-stage curriculum fine-tuning strategy, LLaTiSA achieves superior performance and exhibits robust out-of-distribution generalization across diverse TSR tasks and real-world scenarios. Our code is available at https://github.com/RainingNovember/LLaTiSA.
Yueyang Ding, HaoPeng Zhang, Rui Dai +4
Apr 18, 2026cs.AI

Rule-VLN: Bridging Perception and Compliance via Semantic Reasoning and Geometric Rectification

As embodied AI transitions to real-world deployment, the success of the Vision-and-Language Navigation (VLN) task tends to evolve from mere reachability to social compliance. However, current agents suffer from a "goal-driven trap", prioritizing physical geometry ("can I go?") over semantic rules ("may I go?"), frequently overlooking subtle regulatory constraints. To bridge this gap, we establish Rule-VLN, the first large-scale urban benchmark for rule-compliant navigation. Spanning a massive 29k-node environment, it injects 177 diverse regulatory categories into 8k constrained nodes across four curriculum levels, challenging agents with fine-grained visual and behavioral constraints. We further propose the Semantic Navigation Rectification Module (SNRM), a universal, zero-shot module designed to equip pre-trained agents with safety awareness. SNRM integrates a coarse-to-fine visual perception VLM framework with an epistemic mental map for dynamic detour planning. Experiments demonstrate that while Rule-VLN challenges state-of-the-art models, SNRM significantly restores navigation capabilities, reducing CVR by 19.26% and boosting TC by 5.97%.
Jiawen Wen, Penglei Sun, Wenjie Zhang +4
Apr 17, 2026cs.CV

Learning to Look before Learning to Like: Incorporating Human Visual Cognition into Aesthetic Quality Assessment

Automated Aesthetic Quality Assessment (AQA) treats images primarily as static pixel vectors, aligning predictions with human-rating scores largely through semantic perception. However, this paradigm diverges from human aesthetic cognition, which arises from dynamic visual exploration shaped by scanning paths, processing fluency, and the interplay between bottom-up salience and top-down intention. We introduce AestheticNet, a novel cognitive-inspired AQA paradigm that integrates human-like visual cognition and semantic perception with a two-pathway architecture. The visual attention pathway, implemented as a gaze-aligned visual encoder (GAVE) pre-trained offline on eye-tracking data using resource-efficient contrast gaze alignment, models attention from human vision system. This pathway augments the semantic pathway, which uses a fixed semantic encoder such as CLIP, through cross-attention fusion. Visual attention provides a cognitive prior reflecting foreground/background structure, color cascade, brightness, and lighting, all of which are determinants of aesthetic perception beyond semantics. Experiments validated by hypothesis testing show a consistent improvement over the semantic-alone baselines, and demonstrate the gaze module as a model-agnostic corrector compatible with diverse AQA backbones, supporting the necessity and modularity of human-like visual cognition for AQA. Our code is available at https://github.com/keepgallop/AestheticNet.
Liwen Yu, Chi Liu, Xiaotong Han +3
Apr 17, 2026cs.CV

Aligning What Vision-Language Models See and Perceive with Adaptive Information Flow

Vision-Language Models (VLMs) have demonstrated strong capability in a wide range of tasks such as visual recognition, document parsing, and visual grounding. Nevertheless, recent work shows that while VLMs often manage to capture the correct image region corresponding to the question, they do not necessarily produce the correct answers. In this work, we demonstrate that this misalignment could be attributed to suboptimal information flow within VLMs, where text tokens distribute too much attention to irrelevant visual tokens, leading to incorrect answers. Based on the observation, we show that modulating the information flow during inference can improve the perception capability of VLMs. The idea is that text tokens should only be associated with important visual tokens during decoding, eliminating the interference of irrelevant regions. To achieve this, we propose a token dynamics-based method to determine the importance of visual tokens, where visual tokens that exhibit distinct activation patterns during different decoding stages are viewed as important. We apply our approach to representative open-source VLMs and evaluate on various datasets, including visual question answering, visual grounding and counting, optical character recognition, and object hallucination. The results show that our approach significantly improves the performance of baselines. Project page: https://cxliu0.github.io/AIF/.
Chengxin Liu, Wonseok Choi, Chenshuang Zhang +1
Apr 16, 2026cs.SD

Listen, Pause, and Reason: Toward Perception-Grounded Hybrid Reasoning for Audio Understanding

Recent Large Audio Language Models have demonstrated impressive capabilities in audio understanding. However, they often suffer from perceptual errors, while reliable audio reasoning is unattainable without first grounding the model's perception in structured auditory scenes. Inspired by Auditory Scene Analysis, we first introduce a Perception-Aware Question Answering (PAQA) dataset. PAQA implements a hierarchical decoupling strategy that separates speech from environmental sound and distinguishes multiple speakers, providing explicit perceptual reasoning for training. Building on this, we propose HyPeR, a two-stage Hybrid Perception-Reasoning framework. In Stage I, we finetune the model on PAQA to perceive acoustic attributes in complex audio. In Stage II, we leverage GRPO to refine the model's internal deliberation. We also introduce PAUSE tokens to facilitate latent computation during acoustically ambiguous phases and design perceptual consistency reward to align reasoning rationales with raw audio. Experiments across benchmarks demonstrate that HyPeR achieves absolute improvements over the base model, with performance comparable to large-scale models, stressing the effectiveness of hybrid perception-grounded reasoning for robust and multi-speaker audio understanding.
Jieyi Wang, Yazhe Niu, Dexuan Xu +1
Apr 7, 2026cs.RO

Designing Privacy-Preserving Visual Perception for Robot Navigation Based on User Privacy Preferences

Visual navigation is a fundamental capability of mobile service robots, yet the onboard cameras required for such navigation can capture privacy-sensitive information and raise user privacy concerns. Existing approaches to privacy-preserving navigation-oriented visual perception have largely been driven by technical considerations, with limited grounding in user privacy preferences. In this work, we propose a user-centered approach to designing privacy-preserving visual perception for robot navigation. To investigate how user privacy preferences can inform such design, we conducted two user studies. The results show that users prefer privacy-preserving visual abstractions and capture-time low-resolution preservation mechanisms: their preferred RGB resolution depends both on the desired privacy level and robot proximity during navigation. Based on these findings, we further derive a user-configurable distance-to-resolution privacy policy for privacy-preserving robot visual navigation.
Xuying Huang, Sicong Pan, Delphine Reinhardt +1
Apr 2, 2026cs.SD

Acoustic and perceptual differences between standard and accented speech and their voice clones

Voice cloning is often evaluated in terms of overall quality, but less is known about accent preservation and its perceptual consequences. We compare standard and heavily accented Mandarin speech and their voice clones using a combined computational and perceptual design. Embedding-based analyses showed larger original-clone distances for accented speakers in several speaker-discriminative embedding spaces, but this difference disappeared after adjusting for each speaker's within-original baseline variability. In the perception study, clones are rated as more similar to their originals for standard than for accented speakers, and intelligibility increases from original to clone, with a larger gain for accented speech. These results show that accent variation can shape perceived identity match and intelligibility in voice cloning even when it is not observed in baseline-adjusted speaker-embedding distance, and they motivate treating accent preservation as an explicit component of speaker identity preservation, rather than assuming that it is fully captured by off-the-shelf speaker-discriminative embeddings.
Tianle Yang, Chengzhe Sun, Phil Rose +1
Mar 25, 2026cs.LG

Can VLMs Reason Robustly? A Neuro-Symbolic Investigation

Vision-Language Models (VLMs) have been applied to a wide range of reasoning tasks, yet it remains unclear whether they can reason robustly under distribution shifts. In this paper, we study covariate shifts in which the perceptual input distribution changes while the underlying prediction rules do not. To investigate this question, we consider visual deductive reasoning tasks, where a model is required to answer a query given an image and logical rules defined over the object concepts in the image. Empirically, we find that VLMs fine-tuned through gradient-based end-to-end training can achieve high in-distribution accuracy but fail to generalize under such shifts, suggesting that fine-tuning does not reliably induce the underlying reasoning function. This motivates a neuro-symbolic perspective that decouples perception from reasoning. However, we further observe that recent neuro-symbolic approaches that rely on black-box components for reasoning can still exhibit inconsistent robustness across tasks. To address this issue, we propose VLC, a neuro-symbolic method that combines VLM-based concept recognition with circuit-based symbolic reasoning. In particular, task rules are compiled into a symbolic program, specifically a circuit, which executes the rules exactly over the object concepts recognized by the VLM. Experiments on three simple visual deductive reasoning tasks with distinct rule sets show that VLC consistently achieves higher task accuracy on out-of-distribution data than other reasoning paradigms. Code is available at https://github.com/uiuctml/VLC.
Weixin Chen, Antonio Vergari, Han Zhao
Mar 23, 2026cs.CV

Drop-In Perceptual Optimization for 3D Gaussian Splatting

Despite their output being ultimately consumed by human viewers, 3D Gaussian Splatting (3DGS) methods often rely on ad-hoc combinations of pixel-level losses, resulting in blurry renderings. To address this, we systematically explore perceptual optimization strategies for 3DGS by searching over a diverse set of distortion losses. We conduct the first-of-its-kind large-scale human subjective study on 3DGS, involving 39,320 pairwise ratings across several datasets and 3DGS frameworks. A regularized version of Wasserstein Distortion, which we call WD-R, emerges as the clear winner, excelling at recovering fine textures without incurring a higher splat count. WD-R is preferred by raters more than 2.3×2.3\times over the original 3DGS loss, and 1.5×1.5\times over the current best method Perceptual-GS. WD-R also consistently achieves state-of-the-art LPIPS, DISTS, and FID scores across various datasets, and generalizes across recent frameworks, such as Mip-Splatting and Scaffold-GS, where replacing the original loss with WD-R consistently enhances perceptual quality within a similar resource budget (number of splats for Mip-Splatting, model size for Scaffold-GS), and leads to reconstructions being preferred by human raters 1.8×1.8\times and 3.6×3.6\times, respectively. We also find that this carries over to the task of 3DGS scene compression, with 50%\approx 50\% bitrate savings for comparable perceptual metric performance.
Ezgi Ozyilkan, Zhiqi Chen, Oren Rippel +2
Mar 19, 2026cs.CV

Under One Sun: Multi-Object Generative Perception of Materials and Illumination

We introduce Multi-Object Generative Perception (MultiGP), a generative inverse rendering method for stochastic sampling of all radiometric constituents -- reflectance, texture, and illumination -- underlying object appearance from a single image. Our key idea to solve this inherently ambiguous radiometric disentanglement is to leverage the fact that while their texture and reflectance may differ, objects in the same scene are all lit by the same illumination. MultiGP exploits this consensus to produce samples of reflectance, texture, and illumination from a single image of known shapes based on four key technical contributions: a cascaded end-to-end architecture that combines image-space and angular-space disentanglement; Coordinated Scheduling for diffusion convergence to a single consistent illumination estimate; Axial Attention applied to facilitate ``cross-talk'' between objects of different reflectance; and a Texture Extraction ControlNet to preserve high-frequency texture details while ensuring decoupling from estimated lighting. Experimental results demonstrate that MultiGP effectively leverages the complementary spatial and frequency characteristics of multiple object appearances to recover individual texture and reflectance as well as the common illumination.
Nobuo Yoshii, Xinran Nicole Han, Ryo Kawahara +2
Mar 17, 2026cs.AI

SocialOmni: Benchmarking Audio-Visual Social Interactivity in Omni Models

Omni-modal large language models (OLMs) redefine human-machine interaction by natively integrating audio, vision, and text. However, existing OLM benchmarks remain anchored to static, accuracy-centric tasks, leaving a critical gap in assessing social interactivity, the fundamental capacity to navigate dynamic cues in natural dialogues. To this end, we propose SocialOmni, a comprehensive benchmark that operationalizes the evaluation of this conversational interactivity across three core dimensions: (i) speaker separation and identification (who is speaking), (ii) interruption timing control (when to interject), and (iii) natural interruption generation (how to phrase the interruption). SocialOmni features 2,000 perception samples and a quality-controlled diagnostic set of 209 interaction-generation instances with strict temporal and contextual constraints, complemented by controlled audio-visual inconsistency scenarios to test model robustness. We benchmarked 12 leading OLMs, which uncovers significant variance in their social-interaction capabilities across models. Furthermore, our analysis reveals a pronounced decoupling between a model's perceptual accuracy and its ability to generate contextually appropriate interruptions, indicating that understanding-centric metrics alone are insufficient to characterize conversational social competence. More encouragingly, these diagnostics from SocialOmni yield actionable signals for bridging the perception-interaction divide in future OLMs.
Tianyu Xie, Jinfa Huang, Yuexiao Ma +11
Mar 17, 2026cs.AI

NeSy-Route: A Neuro-Symbolic Benchmark for Constrained Route Planning in Remote Sensing

Remote sensing underpins crucial applications such as disaster relief and ecological field surveys, where systems must understand complex scenes and constraints and make reliable decisions. Current remote-sensing benchmarks mainly focus on evaluating perception and reasoning capabilities of multimodal large language models (MLLMs). They fail to assess planning capability, stemming either from the difficulty of curating and validating planning tasks at scale or from evaluation protocols that are inaccurate and inadequate. To address these limitations, we introduce NeSy-Route, a large-scale neuro-symbolic benchmark for constrained route planning in remote sensing. Within this benchmark, we introduce an automated data-generation framework that integrates high-fidelity semantic masks with heuristic search to produce diverse route-planning tasks with provably optimal solutions. This allows NeSy-Route to comprehensively evaluate planning across 10,821 route-planning samples, nearly 10 times larger than the largest prior benchmark. Furthermore, a three-level hierarchical neuro-symbolic evaluation protocol is developed to enable accurate assessment and support fine-grained analysis on perception, reasoning, and planning simultaneously. Our comprehensive evaluation of various state-of-the-art MLLMs demonstrates that existing MLLMs show significant deficiencies in perception and planning capabilities. We hope NeSy-Route can support further research and development of more powerful MLLMs for remote sensing. The dataset and code are available at https://mingyang1010.github.io/NeSy-Route/.
Ming Yang, Zhi Zhou, Shi-Yu Tian +3
Mar 17, 2026cs.CV

EPOFusion: Exposure aware Progressive Optimization Method for Infrared and Visible Image Fusion

Overexposure caused by strong daylight and oncoming headlights frequently overwhelms visible sensors, resulting in critical information loss in visual perception. Infrared and visible image fusion can compensate for such degradation via multimodal complementarity. However, most fusion methods lack region-aware optimization for overexposed areas and cannot effectively exploit infrared cues in saturated regions, resulting in insufficient infrared detail preservation or redundant information in the fused results. To address this, we propose EPOFusion, an exposure-aware fusion framework. It uses a spatial guidance module to selectively preserve informative infrared cues in overexposed regions. In addition, an iterative decoding head equipped with a multiscale context fusion module progressively refines fused representations, enabling effective infrared compensation in degraded regions while maintaining visual consistency in normal regions. The infrared and visible overexposure (IVOE) dataset is constructed with a synthetic training subset for controlled supervision and a real-world test subset for generalization assessment, supporting exposure-aware learning and evaluation. Extensive experiments on MSRS, FMB, and the proposed IVOE benchmark show that EPOFusion improves information preservation and visual fidelity, achieving an average full-image MI gain of 28.7% over the best competing methods. Qualitative results further demonstrate effective compensation in saturated regions, and downstream evaluations confirm its benefits under challenging overexposed conditions. Code, results, and the IVOE dataset will be made available at https://github.com/warren-wzw/EPOFusion.
Zhiwei Wang, Defeng He, Li Zhao +3
Feb 28, 2026cs.CV

RC-GeoCP: Geometric Consensus for Radar-Camera Collaborative Perception

Collaborative perception (CP) improves scene understanding through multi-agent information sharing, yet LiDAR-centric systems remain costly and vulnerable in adverse weather. Camera--4D radar offers a practical alternative, but their synergy is still underexplored in CP. We introduce RC-GeoCP, which promotes low-cost, weather-resilient, and geometrically stable radar from an ego-level auxiliary cue to a cross-agent collaboration anchor. To resolve misalignment caused by depth ambiguity and spatial dispersion across agents, RC-GeoCP establishes an ego-normalized geometric consensus: the same radar-derived reliability prior is reused to ground local BEV features, select complementary messages, and weight received evidence. Specifically, Geometric Structure Rectification (GSR) aligns visual semantics with geometry derived from radar to generate spatially grounded, geometry-consistent representations. Uncertainty-Aware Communication (UAC) then serves as an information filter that inherits rectified features from GSR, leveraging inter agent disagreement to steer selective communication toward the most informative regions. Finally, the Consensus-Driven Assembler (CDA) aggregates multi-agent information via ego-normalized geometric anchors to form a spatially coherent representation. We establish a unified radar-camera CP evaluation protocol on V2X-Radar and V2X-R, demonstrating a strong accuracy--communication trade-off. Code will be released soon.
Xiaokai Bai, Lianqing Zheng, Runwei Guan +3
Feb 28, 2026cs.RO

I-Perceive: A Foundation Model for Vision-Language Active Perception

Active perception - the ability of a robot to proactively select viewpoints to acquire task-relevant information - is essential for robust operation in real-world environments. However, existing approaches are typically limited to fixed objectives or constrained settings, and struggle to generalize to open-ended perception intents specified in natural language. We propose I-Perceive, a foundation model for language-conditioned active perception in large-scale indoor environments. Given a query image, a set of context images, and a natural language instruction, I-Perceive predicts a 6D camera pose that fulfills the specified perception intent. The model integrates a vision-language pathway for semantic grounding with a geometric reasoning pathway for multi-view 3D understanding, connected via multi-layer semantic fusion to enable language-conditioned geometric reasoning. To support scalable training, we construct a large-scale dataset of language-viewpoint pairs from both real-world scene-scanning data and simulated environments using an automated pipeline. Extensive experiments demonstrate that I-Perceive significantly outperforms strong baselines on prediction accuracy, viewpoint feasibility, and instructions alignment. The model exhibits strong zero-shot generalization to unseen scenes and instructions, and enables closed-loop active perception, progressively refining viewpoints over sequential interactions.
Yongxi Huang, Zhuohang Wang, Wenjing Tang +3
Feb 6, 2026cs.LG

Exploring Sparsity and Smoothness of Arbitrary Lp Norms in Adversarial Attacks

Adversarial attacks against deep neural networks are commonly constructed under p\ell_p norm constraints, most often using p=1p=1, p=2p=2 or p=p=\infty, and potentially regularized for specific demands such as sparsity or smoothness. These choices are typically made without a systematic investigation of how the norm parameter pp influences the structural and perceptual properties of adversarial perturbations. In this work, we study how the choice of pp affects sparsity and smoothness of adversarial attacks generated under p\ell_p norm constraints for values of p[1,2]p \in [1,2]. To enable a quantitative analysis, we adopt two established sparsity measures from the literature and introduce three smoothness measures. In particular, we propose a general framework for deriving smoothness measures based on smoothing operations and additionally introduce a smoothness measure based on first-order Taylor approximations. Using these measures, we conduct a comprehensive empirical evaluation across multiple real-world image datasets and a diverse set of model architectures, including both convolutional and transformer-based networks. We show that the choice of 1\ell_1 or 2\ell_2 is suboptimal in most cases and the optimal pp value is dependent on the specific task. In our experiments, using p\ell_p norms with p[1.3,1.5]p\in [1.3, 1.5] yields the best trade-off between sparse and smooth attacks. These findings highlight the importance of principled norm selection when designing and evaluating adversarial attacks.
Christof Duhme, Florian Eilers, Xiaoyi Jiang
Feb 6, 2026cs.CV

SPARC: Separating Perception And Reasoning Circuits for Test-time Scaling of VLMs

Despite recent successes, test-time scaling -- i.e., dynamically expanding the token budget during inference as needed -- remains brittle for vision-language models (VLMs). Unstructured visual reasoning chains entangle perception and reasoning, leading to long, disorganized contexts where small perceptual mistakes may cascade into completely wrong answers. Reasoning also requires expensive reinforcement learning with hand-crafted rewards. Here, we introduce SPARC (Separating Perception And Reasoning Circuits), a modular framework that explicitly decouples visual perception from reasoning. Inspired by sequential sensory-to-cognitive processing in the brain, SPARC implements a two-stage pipeline where the model first performs explicit visual search to localize question-relevant regions, then conditions its reasoning on those regions to produce the final answer. This separation enables independent test-time scaling with asymmetric compute allocation (e.g., prioritizing perceptual processing under distribution shift), and supports selective optimization (e.g., improving the perceptual stage alone when it is the bottleneck for end-to-end performance). It also accommodates compressed contexts by running global search at lower image resolutions and allocating high-resolution processing only to selected regions, thereby reducing visual token count and compute. SPARC outperforms monolithic baselines and strong visual-grounding approaches across challenging visual reasoning tasks, such as improving Qwen3VL 4B on the VV^* VQA benchmark by 6.7 points and surpassing "thinking with images" by 4.6 points in an OOD setting with a 200×200\times lower token budget.
Niccolo Avogaro, Nayanika Debnath, Li Mi +6
Feb 2, 2026cs.CV

Superman: Unifying Skeleton and Vision for Human Motion Perception and Generation

Human motion analysis tasks, such as temporal 3D pose estimation, motion prediction, and motion in-betweening, play an essential role in computer vision. However, current paradigms suffer from severe fragmentation. First, the field is split between perception'' models that understand motion from video but only output text, and generation'' models that cannot perceive from raw visual input. Second, generative MLLMs are often limited to single-frame, static poses using dense, parametric SMPL models, failing to handle temporal motion. Third, existing motion vocabularies are built from skeleton data alone, severing the link to the visual domain. To address these challenges, we introduce Superman, a unified framework that bridges visual perception with temporal, skeleton-based motion generation. Our solution is twofold. First, to overcome the modality disconnect, we propose a Vision-Guided Motion Tokenizer. Leveraging the natural geometric alignment between 3D skeletons and visual data, this module pioneers robust joint learning from both modalities, creating a unified, cross-modal motion vocabulary. Second, grounded in this motion language, a single, unified MLLM architecture is trained to handle all tasks. This module flexibly processes diverse, temporal inputs, unifying 3D skeleton pose estimation from video (perception) with skeleton-based motion prediction and in-betweening (generation). Extensive experiments on standard benchmarks, including Human3.6M, demonstrate that our unified method achieves state-of-the-art or competitive performance across all motion tasks. This showcases a more efficient and scalable path for generative motion analysis using skeletons.
Xinshun Wang, Peiming Li, Ziyi Wang +5
Jan 28, 2026cs.CV

Youtu-Parsing: Perception, Structuring and Recognition via High-Parallelism Decoding

This paper presents Youtu-Parsing, an efficient and versatile document parsing model designed for high-performance content extraction. The architecture employs a native Vision Transformer (ViT) featuring a dynamic-resolution visual encoder to extract shared document features, coupled with a prompt-guided Youtu-LLM-2B language model for layout analysis and region-prompted decoding. Leveraging this decoupled and feature-reusable framework, we introduce a high-parallelism decoding strategy comprising two core components: token parallelism and query parallelism. The token parallelism strategy concurrently generates up to 64 candidate tokens per inference step, which are subsequently validated through a verification mechanism. This approach yields a 5--11x speedup over traditional autoregressive decoding and is particularly well-suited for highly structured scenarios, such as table recognition. To further exploit the advantages of region-prompted decoding, the query parallelism strategy enables simultaneous content prediction for multiple bounding boxes (up to five), providing an additional 2x acceleration while maintaining output quality equivalent to standard decoding. Youtu-Parsing encompasses a diverse range of document elements, including text, formulas, tables, charts, seals, and hierarchical structures. Furthermore, the model exhibits strong robustness when handling rare characters, multilingual text, and handwritten content. Extensive evaluations demonstrate that Youtu-Parsing achieves state-of-the-art (SOTA) performance on both the OmniDocBench and olmOCR-bench benchmarks. Overall, Youtu-Parsing demonstrates significant experimental value and practical utility for large-scale document intelligence applications.
Haoyu Cao, Kun Yin, Yunfei Wu +16
Jan 10, 2026cs.CV

BabyVision: Visual Reasoning Beyond Language

While humans develop core visual skills long before acquiring language, contemporary Multimodal LLMs (MLLMs) still rely heavily on linguistic priors to compensate for their fragile visual understanding. We uncovered a crucial fact: state-of-the-art MLLMs consistently fail on basic visual tasks that humans, even 3-year-olds, can solve effortlessly. To systematically investigate this gap, we introduce BabyVision, a benchmark designed to assess core visual abilities independent of linguistic knowledge for MLLMs. BabyVision spans a wide range of tasks, with 388 items divided into 22 subclasses across four key categories. Empirical results and human evaluation reveal that leading MLLMs perform significantly below human baselines. Gemini3-Pro-Preview scores 49.7, lagging behind 6-year-old humans and falling well behind the average adult score of 94.1. These results show despite excelling in knowledge-heavy evaluations, current MLLMs still lack fundamental visual primitives. Progress in BabyVision represents a step toward human-level visual perception and reasoning capabilities. We also explore solving visual reasoning with generation models by proposing BabyVision-Gen and automatic evaluation toolkit. Our code and benchmark data are released at https://github.com/UniPat-AI/BabyVision for reproduction.
Liang Chen, Weichu Xie, Yiyan Liang +27
Dec 9, 2025cs.CV

Is Generation Required for Data-Efficient Perception?

It has been hypothesized that achieving the data efficiency of human visual perception requires a generative approach in which internal representations result from inverting a decoder. Yet today's most successful vision models are non-generative, relying on an encoder that maps images to representations without decoder inversion. This raises the question of whether generation is necessary for data-efficient machine perception. To address this, we study to what extent generative and non-generative methods can achieve compositional generalization, a hallmark of human data efficiency. Under a compositional generative process, we formally characterize the inductive biases required for compositional generalization in decoder-based (generative) and encoder-based (non-generative) methods. We show theoretically that the inductive biases required for an encoder are substantially more complex and generally infeasible to impose explicitly through architectural constraints or regularization. By contrast, the decoder biases take a simple form that can be enforced directly. These results suggest that compositional generalization may be substantially easier to achieve through a generative paradigm of learning and inverting a decoder rather than learning an encoder directly. We examine our theoretical findings empirically by training a range of generative and non-generative methods on synthetic image data. We find that non-generative methods often fail to generalize compositionally and require large-scale pretraining to improve generalization. By comparison, generative methods yield gains in generalization without requiring additional data.
Jack Brady, Bernhard Schölkopf, Thomas Kipf +2
Dec 9, 2025cs.CV

Fast-BEV++: Fast by Algorithm, Deployable by Design

The advancement of vision-only BEV (Bird's-Eye-View) perception is hindered by the fundamental trade-off between perception accuracy and deployment efficiency. We introduce Fast-BEV++, resolving this tension through two principles: Fast by Algorithm and Deployable by Design. By decomposing view transformation into a hardware-oriented Index-Gather-Reshape pipeline, Fast-BEV++ eliminates custom kernels while achieving no less than 3 times speedup over baseline methods. Empirically, Fast-BEV++ establishes a new state-of-the-art accuracy-speed trade-off on nuScenes, achieving 0.488 NDS while sustaining real-time inference at over 134 FPS. In particular, depth supervision yields consistent and tangible performance gains, maintaining the highest accuracy among comparable methods. The decomposed architecture enables seamless real-time deployment on production-level platforms, eliminating hardware constraints without loss of efficiency. Code and models are released on the linked project page.
Yuanpeng Chen, Hui Song, Sheng Yang +5
Nov 16, 2025q-bio.NC

Predicting upcoming visual features during eye movements yields scene representations aligned with human visual cortex

Natural scenes are complex arrangements of objects, surfaces, and backgrounds. For the brain's visual system to effectively operate, it needs to extract not only what objects are present, but also their spatial and semantic relations. We hypothesize that such structures may be learned, in a self-supervised fashion, by exploiting temporal regularities of natural active vision: each fixation reveals a glimpse that is related to the previous one via co-occurrence and saccade-conditioned spatial regularities. We instantiate this idea with Glimpse Prediction Networks (GPNs), recurrent models trained to predict the embedding of the next glimpse along human-like scanpaths. GPNs are shown to successfully extract complex scene information, including object co-occurrences and spatial object arrangements, and integrate information across glimpses. Importantly, GPN representations align strongly with human fMRI responses in mid and higher-level visual cortex and match, often outperform, alternative state-of-the-art ANN models, establishing next-glimpse-prediction as a biologically plausible route towards brain-aligned scene representations.
Sushrut Thorat, Adrien Doerig, Alexander Kroner +2
Nov 7, 2025cs.SD

Perceptually Aligning Representations of Music via Noise-Augmented Autoencoders

We argue that training autoencoders to reconstruct inputs from noised versions of their encodings, when combined with perceptually motivated losses, yields encodings that are structured according to a perceptual hierarchy. We demonstrate the emergence of this hierarchy by showing that, after training an audio autoencoder in this manner, perceptually salient information is captured in coarser representation structures than with conventional training. Furthermore, we show that such perceptual hierarchies improve latent diffusion decoding in the context of estimating pitch surprisal in music and predicting EEG-brain responses to music listening. In both cases, our results surpass those of previous methods. Pretrained weights are available on github.com/CPJKU/pa-audioic.
Mathias Rose Bjare, Giorgia Cantisani, Marco Pasini +2
Oct 14, 2025cs.RO

Vision-Based Tactile Sensing for the Perception of the Object's Compliance and Hardness

Object compliance perception enables the identification of soft materials, supporting tasks such as fruit detection and assisted medical palpation. Compliance perception requires sensing an object's deformation and contact forces. Existing vision-based tactile sensing for compliance perception usually depends only on force or deformation. However, deformation-based approaches cannot reliably quantify object compliance, while force-based methods are overly sensitive to geometric variations. To address these limitations, this paper presents a framework that fuses temporal force sequences and deformation field information. Specifically, time-varying contact forces are inferred from tactile image sequences via a neural network, while deformation characteristics are encoded using depth maps. Crucially, the temporal force sequence is used as a dynamic force-response feature for compliance recognition. In standard experiments, the force prediction error reaches 0.06 N within a measurement range of 12 N. The proposed method achieves a 98.0% Shore-hardness classification accuracy for samples ranging from 10 HA to 80 HA. In practical scenarios, including abnormal fruit detection and soft matter, the overall accuracy exceeds 98.5%. This method improves the compliance perception ability of artificial tactile systems and facilitates their deployment in embodied perception applications.
Muxing Huang, Zibin Chen, Weiliang Xu +5
Oct 2, 2025cs.RO

What Matters in RL-Based Methods for Object-Goal Navigation? An Empirical Study and A Unified Framework

Object-Goal Navigation (ObjectNav) is a key capability for deploying mobile robots in everyday environments such as homes, schools, and workplaces. In this task, an agent must locate an instance of a target object category in previously unseen environments using only onboard perception, requiring the integration of semantic understanding, spatial reasoning, and long-horizon planning. Reinforcement learning (RL) has become a dominant paradigm for ObjectNav, yet modern systems involve numerous design choices across perception modules, policy architectures, and inference-time strategies. The relative impact of these components, however, remains poorly understood. In this work, we present a large-scale empirical study of modular RL-based ObjectNav systems. We decompose the navigation pipeline into three key components: perception, policy, and test-time enhancement, and conduct extensive controlled experiments to analyze their individual contributions. Our results suggest that improvements in perception quality and test-time strategies often yield larger performance gains than policy improvements alone, highlighting the importance of understanding how different components interact within modular navigation systems. Motivated by these findings, we introduce a unified framework for systematically studying modular ObjectNav systems. Guided by our analysis, we build an enhanced system that achieves state-of-the-art performance on the Gibson benchmark, improving SPL by 6.6% and success rate by 2.7% over prior methods. We also introduce a human expert baseline, achieving 98% success, highlighting the significant gap between current RL agents and human-level navigation. Finally, we provide practical insights and design recommendations for each module to help guide future research. Project page: https://honwang0054.github.io/What-matters-in-RL-ObjNav-web/.
Hongze Wang, Boyang Sun, Jiaxu Xing +5
Sep 30, 2025eess.AS

DiffAU: Diffusion-Based Ambisonics Upscaling

Spatial audio enhances immersion by reproducing 3D sound fields, with Ambisonics offering a scalable format for this purpose. While first-order Ambisonics (FOA) notably facilitates hardware-efficient acquisition and storage of sound fields as compared to high-order Ambisonics (HOA), its low spatial resolution limits realism, highlighting the need for Ambisonics upscaling (AU) as an approach for increasing the order of Ambisonics signals. In this work we propose DiffAU, a cascaded AU method that leverages recent developments in diffusion models combined with novel adaptation to spatial audio to generate 3rd order Ambisonics from FOA. By learning data distributions, DiffAU provides a principled approach that rapidly and reliably reproduces HOA in various settings. Experiments in anechoic conditions with multiple speakers, show strong objective and perceptual performance.
Amit Milstein, Nir Shlezinger, Boaz Rafaely
Sep 11, 2025eess.SP

Scensory: Real-Time Robotic Olfactory Perception for Joint Identification and Source Localization

Olfaction offers robots access to chemical information that is largely inaccessible to vision, touch, and audition, yet using airborne chemical signals for spatial perception remains challenging because local volatile organic compound (VOC) measurements are shaped by complex chemical transport and sensor dynamics. We introduce Scensory, a robotic olfaction framework that learns to jointly infer biological source identity and relative location from short temporal VOC measurements. Using a robot-automated data collection platform, we pair VOC dynamics from cross-sensitive gas sensor arrays with spatial supervision and train models to predict fungal identity, source direction, and distance. We show that a single sensor array can extract all three quantities from only 3 s of local measurements under ambient environmental conditions, achieving species classification accuracy of up to 80.13%, directional accuracy of up to 68.65%, and mean absolute distance errors of 0.110-0.131 m. Incorporating measurements from multiple spatial locations further reduces ambiguity, improving peak species and directional accuracies by 9.72 and 18.66 percentage points, respectively. We then embody this learned olfactory perception on a mobile robot, where successive local predictions acquired during motion are transformed into a world-frame evidence map, allowing observations from different positions and headings to reinforce persistent source hypotheses and guide closed-loop localization. Across eight selected indoor runs, the robot achieves a planar endpoint error of 0.606 +/- 0.294 m. Our results establish airborne chemical dynamics as a viable perceptual signal for robots to recognize biological sources, reason about their spatial origin, and autonomously navigate toward them under ambient environments.
Yanbaihui Liu, Erica Babusci, Claudia K. Gunsch +1
Sep 3, 2025cs.CV

QuantV2X: A Fully Quantized Multi-Agent System for Cooperative Perception

Cooperative perception through Vehicle-to-Everything (V2X) communication offers significant potential for enhancing vehicle perception by mitigating occlusions and expanding the field of view. However, past research has predominantly focused on improving accuracy metrics without addressing the crucial system-level considerations of efficiency, latency, and real-world deployability. Noticeably, most existing systems rely on full-precision models, which incur high computational and transmission costs, making them impractical for real-time operation in resource-constrained environments. In this paper, we introduce \textbf{QuantV2X}, the first fully quantized multi-agent system designed specifically for efficient and scalable deployment of multi-modal, multi-agent V2X cooperative perception. QuantV2X introduces a unified end-to-end quantization strategy across both neural network models and transmitted message representations that simultaneously reduces computational load and transmission bandwidth. Remarkably, despite operating under low-bit constraints, QuantV2X achieves accuracy comparable to full-precision systems. More importantly, when evaluated under deployment-oriented metrics, QuantV2X reduces system-level latency by 3.2×\times and achieves a +9.5 improvement in mAP30 over full-precision baselines. Furthermore, QuantV2X scales more effectively, enabling larger and more capable models to fit within strict memory budgets. These results highlight the viability of a fully quantized multi-agent intermediate fusion system for real-world deployment. The system will be publicly released to promote research in this field: https://github.com/ucla-mobility/QuantV2X.
Seth Z. Zhao, Huizhi Zhang, Zhaowei Li +11
Jul 25, 2025cs.AI

A Survey on Hypergame Theory: Modelling Misaligned Perceptions and Nested Beliefs for Multi-Agent Systems

Classical game-theoretic models typically assume rational agents, complete information, and common knowledge of payoffs - assumptions that are often violated in real-world MAS characterized by uncertainty, misaligned perceptions, and nested beliefs. To overcome these limitations, researchers have proposed extensions that incorporate models of cognitive constraints, subjective beliefs, and heterogeneous reasoning. Among these, hypergame theory extends the classical paradigm by explicitly modeling agents' subjective perceptions of the strategic scenario, known as perceptual games, in which agents may hold divergent beliefs about the structure, payoffs, or available actions. We present a systematic review of agent-compatible applications of hypergame theory, examining how its descriptive capabilities have been adapted to dynamic and interactive MAS contexts. We analyze 49 selected studies from cybersecurity, robotics, social simulation, communications, and general game-theoretic modeling. Building on a formal introduction to hypergame theory and its two major extensions - hierarchical hypergames and HNF - we develop agent-compatibility criteria and an agent-based classification framework to assess integration patterns and practical applicability. Our analysis reveals prevailing tendencies, including the prevalence of hierarchical and graph-based models in deceptive reasoning and the simplification of extensive theoretical frameworks in practical applications. We identify structural gaps, including the limited adoption of HNF-based models, the lack of formal hypergame languages, and unexplored opportunities for modeling human-agent and agent-agent misalignment. By synthesizing trends, challenges, and open research directions, this review provides a new roadmap for applying hypergame theory to enhance the realism and effectiveness of strategic modeling in dynamic multi-agent environments.
Vince Trencsenyi, Agnieszka Mensfelt, Kostas Stathis
Jul 21, 2025cs.CV

Position: Reasoning After Perception Means Reasoning Without Vision

A common belief in multimodal research is that the perceptual weaknesses of vision--language models can be compensated by stronger language reasoning (e.g., chain-of-thought, in-context learning, or external tools). We challenge this assumption. We argue that for a broad class of visual tasks hard to specify in language, failures stem from a structural fatality where the temporal decision of \textit{when} to reason strictly dictates the spatial constraint of \textit{where} reasoning takes place. When visual reasoning is deferred to language generation, current architectures do not merely delay computation; they displace it from the continuous visual representation to a discrete textual space. Consequently, the sequential Perception-then-Reasoning'' paradigm degenerates perception into a passive, one-off feature encoding process, rendering it functionally equivalent to Reasoning-in-Text-Space'', where task-critical spatial signals are collapsed before reasoning begins. We substantiate this claim with the Turing Eye Test (TET): tasks that must be resolved in \emph{visual space} and are hard to verbalize; results show text-only reasoning cannot remedy these perceptual failures. Our findings suggest rethinking the architectural divide: shifting from reasoning \textit{about} perception to reasoning \textit{within} perception. This facilitates actively reasoning-driven perception that operates directly on pixel-level visual representations, rather than within a collapsed textual space.
Hongcheng Gao, Zihao Huang, Jingyi Tang +12
Jun 17, 2025cs.CL

From Multimodal Perception to Strategic Reasoning: A Survey on AI-Generated Game Commentary

The advent of artificial intelligence has propelled AI-Generated Game Commentary (AI-GGC) into a rapidly expanding research area, offering advantages such as scalable availability and personalized narration. However, existing studies remain fragmented, and a systematic survey that unifies prior efforts is still lacking. To bridge this gap, our survey introduces a unified framework that systematically organizes the AI-GGC landscape. We present a novel taxonomy focused on three core commentator capabilities: Live Observation, Strategic Analysis, and Historical Recall, and further categorize commentary into three corresponding types: Descriptive Commentary, Analytical Commentary, and Background Commentary. Building on this structure, we provide an in-depth review of methods, datasets, and evaluation metrics, analyzing their strengths and limitations. Finally, we highlight key challenges and point out promising directions for future research in AI-GGC.
Qirui Zheng, Xingbo Wang, Keyuan Cheng +5
Jun 16, 2025cs.CV

Stimulus Motion Perception Studies Imply Specific Neural Computations in Human Visual Stabilization

Even during fixation the human eye is constantly in low amplitude motion, jittering over small angles in random directions at up to 100Hz. This motion results in all features of the image on the retina constantly traversing a number of cones, yet objects which are stable in the world are perceived to be stable, and any object which is moving in the world is perceived to be moving. A series of experiments carried out over a dozen years revealed the psychophysics of visual stabilization to be more nuanced than might be assumed, say, from the mechanics of stabilization of camera images, or what might be assumed to be the simplest solution from an evolutionary perspective. The psychophysics revealed by the experiments strongly implies a specific set of operations on retinal signals resulting in the observed stabilization behavior. The presentation is in two levels. First is a functional description of the action of the mechanism that is very likely responsible for the experimentally observed behavior. Second is a more speculative proposal of circuit-level neural elements that might implement the functional behavior.
David W Arathorn, Josephine C. D'Angelo, Austin Roorda
May 22, 2025cs.CV

Redemption Score: A Multi-Modal Evaluation Framework for Image Captioning via Distributional, Perceptual, and Linguistic Signal Triangulation

Evaluating image captions requires cohesive assessment of both visual semantics and language pragmatics, which is often not entirely captured by most metrics. As such metrics increasingly guide model development, benchmarking, and system optimization in multimodal AI, inaccuracies in evaluation can misrepresent true progress. We introduce Redemption Score(RS), a novel evaluation framework for multi-modal generation by triangulating three complementary signals: (1) Mutual Information Divergence (MID) for global image-text distributional alignment, (2) DINO-based perceptual similarity of cycle-generated images for visual grounding, and (3) LLM Text Embeddings for contextual text similarity against human references. A calibrated fusion of these signals allows RS to offer a more holistic assessment. On the Flickr8k benchmark, RS achieves a Kendall-ττ of 58.42, outperforming most prior methods and demonstrating superior correlation with human judgments without requiring task-specific training. Our framework provides a more robust and nuanced evaluation by thoroughly examining both the visual accuracy and text quality together, with consistent performance across Conceptual Captions and MS COCO.
Ashim Dahal, Ankit Ghimire, Saydul Akbar Murad +1
Mar 17, 2025cs.LG

MAME: Multidimensional Adaptive Metamer Exploration with Human Perceptual Feedback

Alignment between human brain networks and artificial models has become an active research area in vision science and machine learning. A widely adopted approach is identifying "metamers," stimuli physically different yet perceptually equivalent within a system. However, conventional methods lack a direct approach to searching for the human metameric space. Instead, researchers first develop biologically inspired models and then infer about human metamers indirectly by testing whether model metamers also appear as metamers to humans. Here, we propose the Multidimensional Adaptive Metamer Exploration (MAME) framework, enabling direct, high-dimensional exploration of human metameric spaces through online image generation guided by human perceptual feedback. MAME modulates reference images across multiple dimensions based on hierarchical neural network responses, adaptively updating generation parameters according to participants' perceptual discriminability. Using MAME, we successfully measured multidimensional human metameric spaces within a single psychophysical experiment. Experimental results using a biologically plausible CNN model showed that human discrimination sensitivity was lower for metameric images based on Gram-matrix representations derived from low-level CNN features than for those derived from high-level CNN features. The finding suggests a relatively worse alignment between the metameric spaces of humans and the CNN model for low-level processing compared to high-level processing. Counterintuitively, given recent discussions on alignment at higher representational levels, our results highlight the importance of early visual computations in shaping biologically plausible models. Our MAME framework can serve as a future scientific tool for directly investigating the functional organization of human vision.
Mina Kamao, Hayato Ono, Ayumu Yamashita +2
Feb 27, 2025cs.CY

Artificial Intelligence in Sports: Insights from a Quantitative Survey among Sports Students in Germany about their Perceptions, Expectations, and Concerns regarding the Use of AI Tools

Generative Artificial Intelligence (AI) tools such as ChatGPT, Copilot, or Gemini have a crucial impact on academic research and teaching. Empirical data on how students perceive the increasing influence of AI, which different types of tools they use, what they expect from them in their daily academic tasks, and their concerns regarding the use of AI in their studies are still limited. The manuscript presents findings from a quantitative survey conducted among sports students of all semesters in Germany using an online questionnaire. It explores aspects such as students' usage behavior, motivational factors, and uncertainties regarding the impact of AI tools on academia in the future. Furthermore, the social climate in sports studies is being investigated to provide a general overview of the current situation of the students in Germany. Data collection took place between August and November 2023, addressing all sports departments at German universities, with a total of 262 students participating. Our Findings indicate that students have a strong interest in using AI tools in their studies, expecting them to improve their overall academic performance, understand the complexity of scientific approaches, and save time. They express confidence that the proliferation of AI will not compromise their critical thinking skills. Moreover, students are positive about integrating more AI-related topics into the curriculum and about lecturers adopting more AI-based teaching methods. However, our findings also show that students have concerns about plagiarism, lecturer preparedness and their own skills and future skill development.
Dennis Kraemer, Anja Bosold, Martin Minarik +2
Oct 19, 2024cs.CL

TrendFact: A Benchmark Towards Hotspot Perception in Automatic Fact-Checking

With the surge of online misinformation, Large Language Models (LLMs) and Reasoning Large Language Models (RLMs) serving as Automatic Fact-Checking (AFC) systems have emerged as a prominent paradigm for reliable, explainable verification. However, our empirical study reveals that this paradigm faces a critical risk asymmetry challenge when deployed in the real world under resource-constrained environments. While Hotspot Perception Ability (HPA), the capacity to dynamically allocate reasoning resources based on social impact, is essential to mitigate this risk, existing benchmarks lack the social metadata and evaluation framework to meet this urgent evaluation needs, thereby hindering the advancement of these AFC systems. To bridge this gap, we introduce TrendFact, the first benchmark capable of evaluating HPA and three fact-checking tasks. It consists of 7,643 curated samples sourced from trending platforms and professional datasets, with an evidence library containing 366,634 entries. To enable HPA assessment, we propose two novel metrics: the Explanation Consistency Score (ECS) to evaluate the reliability of verification reasoning, and the Hotspot Claim Perception Index (HCPI) to quantify the overall HPA of AFC systems. Extensive experiments demonstrate that existing AFC systems exhibit limited performance on TrendFact. Furthermore, our proposed FactISR framework effectively enhances HPA and computational efficiency for RLMs-served AFC systems.
Xiaocheng Zhang, Xi Wang, Yifei Lu +5
Date pendingcs.CV

StreamTTT: Reconciling Real-Time Perception and Long-Term Memory in Streaming VLMs

Humans effortlessly perceive the present while remembering the past, yet streaming VLMs often trade off real-time perception against long-term memory. Prior work shows that shortening the context can sharpen current-scene perception at the expense of long-range recall. To reconcile these abilities, we introduce StreamTTT, which writes long-range history into online-updated fast weights outside the attention context. This leaves a short sliding key-value cache dedicated to recent evidence, mitigating attention dilution. We train StreamTTT jointly on offline long-video QA and a newly constructed real-time QA corpus. On OVO-Bench, under each model's reported input protocol, StreamTTT-4B outperforms the same-scale SimpleStream-4B by 0.6 points in real-time perception and 5.3 points in backward tracing. It also surpasses the larger SimpleStream-8B by 0.73 points on StreamingBench's Real-Time Visual Understanding (RTVU) subset. Our code is publicly available at https://github.com/zeyun-zhong/StreamTTT.
Joya Chen, Zeyun Zhong, Mike Zheng Shou
Date pendingcs.RO

A Multi-Modal Perception Pipeline for Object Detection and Tracking in Autonomous Racing

Object detection and tracking are fundamental components of perception systems for autonomous driving. Achieving robust performance under adverse conditions such as limited visibility, sensor noise, and failures remains an open challenge, particularly in autonomous racing, where vehicles operate at very high speeds, experience strong vibrations, and interact under small safety margins. This paper presents a multi-modal late-fusion perception pipeline for object detection and tracking in the autonomous racing domain. The proposed system extends previous work by exploiting all onboard sensors through a late-fusion approach and a dedicated multi-object tracking framework. Independent detections from cameras, LiDARs, and RADARs are combined to provide timely and robust state estimates of surrounding vehicles. The tracking method explicitly compensates for detection delays and embeds in its model prior knowledge of vehicle dynamics and track layout. Experimental evaluation on real-world data across diverse critical scenarios, representative of challenging edge cases also in urban driving, confirms the effectiveness of the proposed pipeline and its suitability to support safe and adaptive planning decisions.
Davide Malvezzi, Michele Pestarino, Vittoria Cavicchioli +9
Date pendingcs.CV

Task Alignment: A Simple Proxy for Practical Model Merging Across Diverse Vision Tasks

Efficiently merging several models fine-tuned for different tasks, but stemming from the same pretrained base model, is of great practical interest. Despite extensive prior work, most evaluations of model merging in computer vision are restricted to image classification using CLIP, where different classification datasets define different tasks. In this work, our goal is to make model merging more practical and show its relevance on challenging scenarios beyond this specific setting. In most vision scenarios, different tasks rely on trainable and usually heterogeneous decoders. Differently from previous studies with frozen decoders, where merged models can be evaluated right away, the non-trivial cost of decoder training renders hyperparameter selection based on downstream performance impractical. To address this, we introduce the task alignment proxy, and show how it can be used to speed up hyperparameter selection by orders of magnitude while retaining performance. Equipped with the task alignment proxy, we extend the applicability of model merging to multi-task vision models beyond CLIP-based classification. Project page: https://europe.naverlabs.com/task-alignment
Pau de Jorge, César Roberto de Souza, Björn Michele +5