Continuous Distance Field

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2 papers in the last 28 days · 0.0% of indexed attention

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Period ending 2026-09-21

1 new paper

A weekly snapshot of new work published in Continuous Distance Field.

Period ending 2026-09-07

1 new paper

A weekly snapshot of new work published in Continuous Distance Field.

24 papers

Latest in Continuous Distance Field

Sep 17, 2026cs.CV

SplashSplat: Reconstructing Splashing Liquids from Real-World Multi-View Videos

A splash lives for a fraction of a second: sheets tear into ligaments and droplets, appearance is view-dependent and nearly textureless, and little persists long enough to track. Reconstruction research has consequently focused on smoke, synthetic liquids, or gently deforming surfaces. To our knowledge, no synchronized multi-view dataset of splashing liquids exists. We therefore introduce a benchmark of 20 real scenes, from coherent streams to violent splashes, captured by seven synchronized, calibrated 4K cameras at 60 fps, with manually refined per-view liquid and container masks and fixed evaluation splits. We further present SplashSplat, built on a single principle: impose physical structure only where the observations can constrain it. Per-frame liquid SDFs fused from the masks provide the geometry, level-set transport between consecutive SDFs yields a coarse velocity field, and Lagrangian carriers advected along this flow, corrected against each new observation and reseeded where coverage is lost, decode local Gaussians for differentiable rendering. SplashSplat outperforms state-of-the-art dynamic Gaussian splatting methods on our real captures and on a synthetic benchmark, with physically more plausible motion and a lower training cost. The same representation supports temporal interpolation and style transfer without re-optimization.
Peiyu Liu, Dingxi Zhang, Federico Tombari +3
Sep 3, 2026cs.CV

Observation-Conditioned Latent Energy Priors for Sparse Implicit Neural Shape Completion

Implicit neural representations (INRs) can model continuous 3D shapes with a shared coordinate decoder and per-instance latent codes. At test time, autodecoder-style models commonly freeze the decoder and optimize a new latent code from sparse off-grid SDF samples. When these samples underconstrain inference, the latent can drift toward regions that fit the observations but decode implausible unobserved geometry. We propose a post-hoc observation-conditioned latent energy prior for frozen INR decoders. The energy scores standardized latents conditioned on a permutation-invariant encoding of the sparse observation set and is used as a residual expert alongside an L2 latent prior selected on validation data. We evaluate on a controlled cell-nucleus SDF dataset and a public MedShapeNet-derived SDF completion dataset. The proposed L2 objective augmented with conditional energy improves consistently over a validation-selected L2 baseline in the sparsest cell-nucleus regimes and, on MedShapeNet, outperforms both L2 and a six-component GMM latent-density prior across all reported readouts. A shuffled-context ablation is consistently weaker than matched context, supporting an observation-specific contribution. These results suggest that lightweight conditional energies can make pretrained INR decoders more observation-aware without retraining.
Paul Büschl, Ezequiel de la Rosa, Julia Wolleb +3
Aug 1, 2026cs.RO

Grasp Execution Without a Planner: Configuration-Space Grasp Distance Fields with Certified Safety & Guaranteed Quality

Mainstream plan-then-track approaches to multifingered grasp execution entail selecting a grasp, planning a collision-free trajectory, and tracking the resulting trajectory via a feedback controller. Pose-estimation error during execution or scene motion can invalidate this open-loop commitment and trigger replanning. We thus present Grasp Distance Fields (GDFs), smooth softmin distances to finite sets of arm-hand grasp configurations. Using their negative gradients as feedback, we jointly select and execute grasps without planning a trajectory. A CBF-CLF quadratic program (QP) enforces self-collision, workspace, object, and obstacle-clearance constraints, while its CLF slack quantifies obstruction of task progress. We bound the softmin approximation error by log⁡N/ρ\log N/ρ and prove forward invariance of the filtered safe set. To handle changes in contact topology, we combine a hysteretic contact-mode transition with a wrench-quality CBF that limits degradation of the realized force-closure margin relative to hold onset. Using our method, a fixed-base manipulator and a Unitree G1 equipped with the same underactuated hand grasp and lift 46 of 50 test objects amid clutter and moving obstacles. The realized grasps also retain a median 94% of their synthesized quality margin, and each QP solve requires 0.09 ms within a 20 ms control interval. Project page: www.clintonenwerem.com/gdf.
Clinton Enwerem, John S. Baras, Calin Belta
Jul 21, 2026cs.CV

Fluid-SDF: Ultra-Lightweight and Editable Implicit Shape Representation via Differentiable Primitives

Implicit Neural Representations (INRs) have become the standard for continuous 2D shape modeling, but they suffer from black-box uneditability, vulnerability to noise, and high parameter counts that severely hinder deployment on edge devices. We introduce Fluid-SDF, a highly compressed, differentiable Constructive Solid Geometry (CSG) framework that models shapes using explicit geometric primitives blended via a smooth minimum function. By replacing traditional multi-layer perceptrons (MLPs) with a parameterized primitive engine, Fluid-SDF reconstructs complex, non-convex topologies using strictly under 100 parameters, achieving comparable or superior intersection-over-union (mIoU) to standard neural baselines. Furthermore, we demonstrate that Fluid-SDF acts as a powerful geometric prior, inherently resisting high-frequency dataset noise where capacity-matched neural networks catastrophically overfit. Finally, unlike standard INRs, Fluid-SDF's explicit parameter space allows for direct, zero-shot user editing of local and global shape features without retraining. By bypassing expensive on-device gradient updates entirely, Fluid-SDF is uniquely suited for mobile AI, augmented reality, and resource-constrained embedded environments
Pradyumna Sripada, Chinmay Nadgir, Ksheer Agrawal +1
Jul 18, 2026cs.GR

Points as Tori: Fast Pointwise Signed Distance for Point Clouds

We describe a method for computing signed distance to point clouds that allows fast pointwise evaluation at arbitrary spatial resolution. As input, our method takes a point cloud with normals; as output, it provides an analytical parameterization that allows queries of signed distance to the approximate underlying surface at arbitrary points - simultaneously providing reconstruction and distance. Our key idea is to reconstruct shapes by locally fitting point clouds with tori, which have closed-form signed distance functions. Tori are fitted in a feed-forward manner, using a pre-trained network to output per-point curvature and shift parameters. Importantly, our method does not require costly global optimization or spatial discretization, and is easily parallelizable. Underlying our method is a new theory that unifies signed distance with the classic reconstruction methods of winding numbers and Poisson surface reconstruction. We use our method to compute signed distance to point clouds arising from photogrammetry, meshes, 3D Gaussians, and neural implicits. Our method allows point clouds to be used directly in applications, without explicit surface reconstruction: as examples, we take offsets of point clouds, apply morphological and Boolean operations, and directly visualize offset surfaces using sphere tracing.
Nicole Feng, Ioannis Gkioulekas, Keenan Crane
Jul 15, 2026cs.CV

KK-NeAS: Scalable Multi-Material CT Reconstruction Using Neural SDFs

Computed Tomography (CT) carries significant ionizing radiation risks, driving the need for sparse-view reconstruction. Implicit scene representations (ISRs) address this by recovering continuous volumetric attenuation fields directly from sparse projections, and recent geometry-aware extensions jointly model surface geometry alongside attenuation to improve fidelity and enable clean tissue segmentation without manual thresholding. However, these methods remain limited by manually tuned attenuation bounds and rigid two-material constraints. This paper proposes KK-NeAS, a unified and scalable architecture for automated, multi-material surface reconstruction. We replace independent material networks with a shared latent backbone and introduce a fully differentiable KK-material sequential soft selector to model an arbitrary number of overlapping tissues. To eliminate manual tuning, we automate attenuation bounding using a Gaussian Mixture Model (GMM) and implement a scheduled auxiliary floater loss to mitigate geometric hallucinations common under extreme sparsity. Evaluated across four clinical Cone-Beam CT (CBCT) datasets, KK-NeAS successfully scales to arbitrary material counts, achieving superior 3D volumetric fidelity at K=3K=3 materials on complex multi-tissue regions such as the Abdomen (33.28 dB33.28\text{ dB} 3D PSNR vs. 31.40 dB31.40\text{ dB} single-material NeAS baseline, a +1.88 dB+1.88\text{ dB} improvement). Furthermore, our model exhibits enhanced robustness under sparse-sampling conditions, outperforming baseline 3D PSNR by up to 1.17 dB1.17\text{ dB} under 5- and 10-view constraints.
Daksh K. Shah, Emmanouil Nikolakakis, Razvan Marinescu
Jul 12, 2026cs.AI

Filtering Harmful Actions Isn't Enough: Phantom Transfer in Agentic SDF

Synthetic data is widely used to train large language models because it is inexpensive to generate and easy to control. As models are increasingly deployed as agents, synthetic trajectories are likely to become an important source of training data for agentic behavior. We investigate the effects of training on synthetic agentic trajectories containing adversarial interactions, including actions such as terminating another agents process, lowering its scheduling priority, or accessing resources without authorization. We finetune Llama 3.3 70B Instruct on these trajectories, generated to approximate reinforcement learning rollouts, and evaluate the resulting models on Anthropics Agentic Misalignment suite and Apollos in context scheming scenarios. Finetuning on these trajectories consistently increases misaligned behavior. Leaking rises by roughly a factor of five over the baseline, 4.6% to 24.9%. This increase survives the removal of every adversarial action from the trajectories. Finetuning on structurally comparable trajectories generated benign from the start produce a substantially smaller effect, 15.5%. These results indicate that the misaligned disposition is introduced during the generation process and encoded diffusely throughout the trajectory, rather than being localized to the harmful actions themselves. The effect also depends on the generating model. Benign trajectories produced by Gemini 2.5 Flash induce slightly higher leaking rates than trajectories generated from identical tasks by Claude 3.7 Sonnet. In contrast, broad safety benchmarks degrade similarly across all finetuned models and therefore fail to distinguish these effects. Our results suggest that action level filtering is insufficient to ensure the safety of synthetic agentic training data and that dispositions introduced by the generating model can survive semantic inspection.
Chinmayi Dixit
Jul 5, 2026cs.RO

GPU-Accelerated Polygonal Signed Distance Functions for Real-Time Collision Avoidance

Optimization-based local planning and control require high-rate collision-avoidance constraint evaluation over a prediction horizon. In obstacle-dense environments, where feasible space is limited and the constraints become increasingly complex, the computational workload often dominates the control-cycle runtime. The resulting bottleneck motivates collision-avoidance constraints that combine computational efficiency with geometric fidelity. The proposed Polygonal Signed Distance Function (PSDF) is a geometry-exact signed distance function between a convex polygonal robot footprint and obstacles represented by their boundary edges. It is implemented as a weight-free, branch-free tensorized geometric pipeline enabling batched GPU execution and automatic differentiation. The PSDF is embedded into model predictive control by locally linearizing the stage-wise safety constraints within a sequential quadratic programming-based real-time iteration scheme, yielding the PSDF-embedded model predictive controller (PSDF-MPC). The design separates CPU/GPU computation so that the GPU evaluates batched PSDF values and gradients while the CPU solves a sparse quadratic program whose dimension is determined by system dimensions and horizon length, not by obstacle features. Microbenchmarks show that PSDF scales favorably against signed-distance query baselines. Closed-loop simulated and real-world navigation experiments, including comparisons with optimization-based baselines, demonstrate that PSDF-MPC maintains real-time feasibility and robust collision avoidance in dense polygonal environments.
Taekwon Ga, Jongeun Choi
Jul 1, 2026cs.RO

From Prediction Uncertainty to Conformalized Distance Fields for Safe Motion Planning

Safe motion planning in dynamic environments requires reasoning about the uncertainty in predicted obstacle motion without sacrificing real-time performance. Existing conformal approaches conformalize a scalar score that aggregates per-obstacle prediction errors, losing spatial coherence and scaling poorly with scene density. We instead conformalize the entire predicted distance field at once. This functional conformal prediction (FCP) framework yields a distribution-free, field-level lower bound, from which safety follows uniformly: any trajectory satisfying the resulting constraint is certified safe, independent of how the control space is sampled. The key enabler is that the residual distance field is empirically low-rank and approximately time-invariant, which makes the bound decomposable in coefficient space. An envelope is fitted offline via functional PCA and a Gaussian-mixture inductive conformal procedure, then refined online by a lightweight adaptive functional conformal (AFCP) update on a low-dimensional vector. This keeps the per-step cost largely insensitive to obstacle count and retains long-run field coverage under distribution shift. We embed the envelope as a tightened safety constraint in a sampling-based model predictive controller, FCP-MPC. On the ETH--UCY pedestrian benchmarks and a dense 3D quadrotor task with up to 280 dynamic obstacles, FCP-MPC attains a favorable balance of safety, feasibility, and efficiency, reaching goals where pointwise and egocentric conformal baselines become too conservative or too expensive, while keeping per-step computation far below online uncertainty-reasoning baselines.
Jaeuk Shin, Yoonseok Ra, Insoon Yang
Jun 30, 2026cs.CV

HSDF-Lane: Height-Aligned Signed Distance Field with Semantic Lane Prior for 3D Lane Detection

Monocular 3D lane detection plays a critical role in autonomous driving, yet recovering reliable 3D geometry from a single image remains challenging due to inherent depth ambiguity. Prior methods project image features into Bird's-Eye-View (BEV) space under a flat-ground assumption, causing geometric distortion on real-world roads. Recent methods instead predict explicit height maps to capture non-planar surfaces, but still rely on sparse anchor-based regression and exploit the recovered geometry merely for spatial transformation rather than semantic understanding. To overcome these limitations, we propose HSDF-Lane, which implicitly models the road surface as a Height-aligned Signed Distance Field (HSDF) over a densely sampled 3D feature volume. Through differentiable rendering, the HSDF jointly produces an accurate height map and surface-aligned features. We further introduce Lane-aware Semantic Positional Encoding (LSPE), which injects a lane-existence prior derived from the surface-aligned features into the transformer queries, coupling geometric structure with semantic guidance. Extensive experiments on the OpenLane benchmark show that HSDF-Lane achieves state-of-the-art performance in both 3D lane detection and height map estimation.
Jiyong Boo, Byeongin Joung, Hyemin Yang +1
Jun 26, 2026cs.CV

Home3D 1.0: A High-Fidelity Image-to-3D Asset Generation System for Interior Design

We present Home3D 1.0, a modular image-to-3D generation system that produces high-quality 3D assets from a single reference image, targeting interior design and e-commerce applications. Given a photograph of a furniture or decor item, the system outputs a mesh with physically-based rendering (PBR) materials, and the mesh can be decomposed into material-specific components. The pipeline is organized into four tightly coupled modules: Geometry reconstructs a watertight mesh through latent SDF modelling with a geometry VAE and a coarse-to-fine flow-matching DiT; Texture predicts multiview albedo observations, reprojects them onto the mesh, and completes unseen surface regions with a 3D texture field; Material uses MatWeaver to obtain component masks through video-based segmentation and UV-space voting, then retrieves and bakes PBR maps from a curated material library through hierarchical multi-modal matching; and Parts generates material-editable semantic part meshes with a PartVAE and PartDiT, decoding multi-head part-specific SDF fields in one pass. Each module is evaluated independently with dedicated metrics, highlighting both the current system capability and the remaining gaps toward broader deployment.
Yiyun Fei, Guoqiu Li, Jin Song +11
Jun 12, 2026cs.RO

SplatlessDF: Continuous Distance Field Mapping with Non-Splatting Gaussians

Recent Gaussian splatting (GS) methods have shown that scenes can be represented efficiently with optimisable Gaussians for high-quality reconstruction and rendering. In this paper, building on this principle, we introduce SplatlessDF, a continuous distance field (DF) mapping framework that uses anisotropic Gaussian elements from a spatial rather than photometric perspective. SplatlessDF directly parameterises the Gaussians and optimises to recover a differentiable DF, enabling distances and gradients to be queried in the spatial domain for downstream robotic tasks such as navigation. Furthermore, SplatlessDF can be coupled with 2D Gaussian splatting (2DGS), providing a unified framework based solely on Gaussian primitives that can learn continuous DF and surface models and supports photometric rendering. We consider two settings: a standalone DF-only formulation and a joint DF-rendering formulation coupled with 2DGS. Experiments show that the standalone formulation provides efficient and accurate distance and gradient queries, while the joint formulation improves rendering geometry and simultaneously models a continuous DF. These results highlight the potential of GS-style representations not only for surface modelling and rendering but also for mapping representations suited to robotic navigation.
Monisha Mushtary Uttsha, Lan Wu, Teresa Vidal-Calleja
Jun 4, 2026cs.CV

SC-MFJ: A Simple Haptic Quality Metric for Medical Image Segmentation

Standard segmentation metrics such as Dice and Hausdorff distance measure geometric overlap but say nothing about whether a segmented surface is suitable for haptic rendering in surgical simulation. We propose SC-MFJ (Surface-Constrained Mean Force Jerk), a simple, inexpensive metric that samples a segmented organ surface with many short virtual stylus walks and measures how jerky the resulting contact forces are. The metric is computed from existing segmentation outputs and uses roughly one minute of CPU time per case. We evaluate three pancreas CT segmentation approaches-binary nnU-Net output, Gaussian-smoothed output, and learned signed distance function (SDF) regression-across 80 cases in five-fold cross-validation. SC-MFJ reveals a 147x gap in haptic quality between the raw binary baseline and simple Gaussian post-processing, a difference entirely invisible to Dice and HD95. It also shows that learned SDF regression, despite requiring full model retraining, produces more variable haptic quality than Gaussian smoothing, with a case-level standard deviation of 168 N/s2 compared with 22 N/s2 for Gaussian. A second evaluation on the LiTS liver dataset (131 cases) confirms the generality of these findings: the binary-to-Gaussian gap widens to 189x, and Gaussian smoothing again produces consistently low force jerk across all folds. Our results suggest that for haptic simulation applications, a one-line post-processing step may be sufficient, and that a cheap metric like SC-MFJ can flag problems that geometric metrics miss.
Souraj Adhikary, Negar Chabi, Andre Mastmeyer
May 30, 2026cs.GR

Directed Distance Fields for Constant-Time Ray Queries on Gaussian Splatting

3D Gaussian Splatting (3DGS) renders new views of a scene in real time. Like every rasterizer, it answers only primary rays, the rays from the camera through the image. It cannot trace the secondary rays that shadows, ambient occlusion, and global illumination need. We turn a trained 3DGS scene into a ray oracle by distilling a Directed Distance Function (DDF). The DDF is a small neural field. It takes a ray, given by an origin and a direction, and returns the distance to the first surface and whether the ray hits anything. Each query is one forward pass. The field is 52MB, and its size does not depend on the number of Gaussians, so its cost and memory stay flat as the scene grows. We make three points. First, we study what supervision a DDF needs. Depth rendered from the Gaussians is too blurry to teach thin parts, while clean distance supervision recovers them. Second, we measure speed. The DDF is 26 to 72 times faster than sphere tracing an equivalent signed distance field, and unlike a bounding volume hierarchy built over the Gaussians, even on dedicated RT-core hardware, its query time and memory do not grow with the scene. Third, we show a pipeline that needs no mesh: images give a 3DGS scene, a neural surface gives clean distances, and the DDF learns from them. We use the DDF as a secondary-ray oracle for global illumination. It reproduces reference ray-traced shadows at 30.3dB and ambient occlusion at 21.3~dB across 142 objects, and on real captured scenes. Our codes are available at https://github.com/smlab-niser/ddf-gs.
Subhankar MIshra
May 28, 2026cs.CV

S2MDF: A Plug-And-Play Layer for Intersection-Free Multi-Object Signed Distance Fields

Compositional implicit surface representations model scenes as collections of objects, each encoded by a Signed Distance Field (SDF). A fundamental limitation of this approach is that multiple SDFs can produce geometries that interpenetrate, violating physical plausibility. Existing mitigation strategies rely on soft penalty terms that reduce but do not eliminate intersections, and require careful loss weighting. To truly prevent interpenetration, we propose a hard constraint on vector-valued SDFs and introduce S2MDF, a lightweight plug-and-play module that enforces the constraint on any object-compositional SDF representation without architectural modifications. It introduces negligible computational overhead and is compatible with linearly-interpolated standard meshing algorithms such as Marching Cubes. It can be applied during training or as a post-processing step. Experiments on multiple state-of-the-art compositional methods show that S2MDF reduces intersections to numerical precision while preserving reconstruction quality, outperforming existing mitigation strategies.
Deniz Sayin Mercadier, Federico Stella, Aurel Bizeau +2
May 28, 2026cs.CV

ParCo-SDF: Learning Prior-Free Partial-to-Complete Signed Distance Fields of Deformable Objects

This study addresses the partial-to-complete geometry reconstruction of deformable objects (DOs) from point-cloud observations toward precise DO manipulation. Recent DO reconstruction approaches often adopt implicit neural representations (INRs) to model continuous surfaces as well as capture structural variability. However, these methods typically rely on object-specific shape priors that improve training stability and limit generalization. To figure it out, we introduce ParCo-SDF, a two-stage partial-to-complete signed distance field (SDF) reconstruction framework consisting of temporal geometry encoding followed by FiLM-conditioned SDF prediction. The temporal encoder captures structural similarity across DO sequence, enabling prior-free stable training. FiLM-based conditioning preserves reconstruction expressivity while reducing network complexity. We evaluate the proposed method against a state-of-the-art DO surface reconstruction baseline on a rubber band manipulation dataset, demonstrating robust and high-fidelity reconstruction under severe occlusions.
Deokmin Hwang, Minseok Song, Daehyung Park
May 25, 2026cs.CV

Metric--Phase Fields: Decoupling Distance and Sign for Thin-Structure Reconstruction from Unoriented Point Clouds

Neural Signed Distance Functions (SDFs) excel at reconstructing watertight manifolds but fail on thin structures and open boundaries due to strict inside--outside constraints. Conversely, Unsigned Distance Fields (UDFs) accommodate general geometries but suffer from gradient singularities at the zero-level set, hindering optimization and extraction. We introduce Metric--Phase Fields (MPFs), a decoupled implicit representation that separates metric proximity from topological phase. Given an unoriented point cloud, MPFs learn (i) an unsigned metric field rr and (ii) a smooth phase field θθ, for which we derive a bounded phase indicator P=tanh⁡(βθ)P=\tanh(βθ) that provides soft inside--outside cues where they are meaningful. We couple the two fields via a gated-metric formulation with a residual phase injection to obtain a signed implicit function with stable near-surface gradients. The phase coefficient ββ is learnable, allowing MPFs to adaptively control the sharpness of the phase transition and the degree of saturation of the soft sign indicator. Experiments on both synthetic and scanned thin-shell and thin-plate shapes demonstrate that MPFs preserve thin and layered structures more faithfully than recent SDF-based methods, while also enabling more robust training and more reliable surface extraction than UDF-based approaches. Check out \href{https://github.com/JIAYI-Scarlett/ICML2026-MPF}{MPFs-GitHub} for source code and test models.
Jiayi Kong, Xuhui Chen, Chen Zong +4
May 21, 2026cs.CV

Echo4DIR: 4D Implicit Heart Reconstruction from 2D Echocardiography Videos

Reconstructing 4D (3D+t) cardiac geometry from sparse 2D echocardiography is highly desirable yet fundamentally challenged by geometric ambiguity and temporal discontinuity. To tackle these issues, we propose Echo4DIR, a novel test-time 4D implicit reconstruction framework. Specifically, we learn robust 3D shape priors from statistical shape models (SSMs) via a cardiac conditional SDF, constructing an Epipolar Mask Encoder module with epipolar cross attention to effectively fuse multi-view features. To bridge the synthetic-to-real domain gap, we introduce a self-supervised SDF-tailored differentiable rendering strategy for patient-specific 3D shape adaptation using uncalibrated clinical masks without requiring 3D ground truth. Crucially, the inherent continuity of implicit representation overcomes sparse observations, enabling anatomically reliable geometry at arbitrary resolutions. Furthermore, to empower our framework with physically continuous 4D extension, we introduce a Radial SDF Alignment strategy that strictly locks shape evolution to the predicted velocity field, fundamentally eliminating mesh drift. Extensive experiments on synthetic benchmarks and real clinical datasets demonstrate that Echo4DIR achieves state-of-the-art 4D cardiac mesh reconstruction, notably yielding an impressive clinical overlap of up to 98.35% Dice and 96.75% IoU.
Yanan Liu, Qinya Li, Hao Zhang +5
May 15, 2026cs.RO

LAPS: Improving Incremental LiDAR Mapping using Active Pooling and Sampling for Neural Distance Fields

Neural distance fields offer a compact and continuous representation of 3D geometry, making them attractive for incremental LiDAR mapping. However, their online optimization is vulnerable to catastrophic forgetting, where new observations can degrade previously reconstructed geometry. Replay-based training is commonly used to address this issue, but existing methods typically rely on passive replay buffers and uniform sampling, which can waste memory on redundant observations and under-train poorly constrained regions. We propose LAPS, a replay management framework for incremental neural mapping that improves both replay retention and replay allocation during online updates. LAPS combines reliability-based active pooling to retain reliable historical samples under limited memory with uncertainty-guided active sampling to focus optimization on under-constrained regions. Experiments on synthetic and real-world benchmarks show that LAPS consistently improves reconstruction completeness while maintaining competitive geometric accuracy. On Oxford Spires, it improves recall by 4.66 pp and F1-score by 3.79 pp over PIN-SLAM on the Blenheim Palace 05 sequence. We release our open source implementation at: https://github.com/dongjae0107/LAPS.
Dongjae Lee, Wooseong Yang, Yifu Tao +2
May 8, 2026eess.IV

Uncertainty Quantification for Cardiac Shape Reconstruction with Deep Signed Distance Functions via MCMC methods

Atlas-based approaches allow high-quality, patient-specific shape reconstructions of cardiac anatomy from sparse and/or noisy data such as point clouds. However, these methods are mainly prior-driven, so the impact of uncertainty can be large, limiting their clinical reliability. We propose a probabilistic framework for uncertainty-aware cardiac shape reconstruction that combines Deep Signed Distance Functions (DeepSDFs) with Markov Chain Monte Carlo (MCMC) sampling. Cardiac geometries are modeled implicitly as zero-level sets of a neural network conditioned on learned latent codes, enabling multi-surface reconstruction of the left and right ventricles. By interpreting the reconstruction loss as a log-likelihood, we perform Bayesian inference in the latent space to obtain both maximum a posteriori (MAP) and posterior-sampled reconstructions. Experiments on a public cardiac dataset show that our approach produces accurate reconstructions and well-calibrated uncertainty estimates.
Jan Verhülsdonk, Thomas Grandits, Francisco Sahli Costabal +3
May 5, 2026cs.CV

Learning Discriminative Signed Distance Functions from Multi-scale Level-of-detail Features for 3D Anomaly Detection

Detecting anomalies from 3D point clouds has received increasing attention in the field of computer vision, with some group-based or point-based methods achieving impressive results in recent years. However, learning accurate point-wise representations for 3D anomaly detection faces great challenges due to the large scale and sparsity of point clouds. In this study, a surface-based method is proposed for 3D anomaly detection, which learns a discriminative signed distance function using multi-scale level-of-detail features. We first present a Noisy Points Generation (NPG) module to generate different types of noise, thereby facilitating the learning of discriminative features by exposing abnormal points. Then, we introduce a Multi-scale Level-of-detail Feature (MLF) module to capture multi-scale information from a point cloud, which provides both fine-grained local and coarse-grained global feature information. Finally, we design an Implicit Surface Discrimination (ISD) module that leverages the extracted multi-scale features to learn an implicit surface representation of point clouds, which effectively trains a signed distance function to distinguish between abnormal and normal points. Experimental results demonstrate that the proposed method achieves an average object-level AUROC of 92.1% and 85.9% on the Anomaly-ShapeNet and Real3D-AD datasets, outperforming the current best approach by 2.1% and 3.6%, respectively. Codes are available at https://anonymous.4open.science/r/DLF-3AD-DA61.
Haibo Xiao, Hanzhe Liang, Jie Zhou +2
Mar 26, 2026cs.RO

Neural Surface and Reflectance Modelling from 3D Radar Data

Robust scene representation is essential for autonomous systems to safely operate in challenging low-visibility environments. In these conditions, radar has a clear advantage over cameras and lidars due to its resilience to environmental factors such as fog, smoke, or dust. However, radar data is inherently sparse and noisy, making reliable 3D surface reconstruction challenging. To address this, we propose a neural implicit approach for 3D mapping from radar point clouds that jointly models scene geometry and view-dependent radar intensities. Our method leverages a memory-efficient hybrid feature encoding to learn a continuous Signed Distance Field (SDF) for surface reconstruction, while also capturing radar-specific reflective properties. We show that our approach produces smoother, more accurate 3D surface reconstructions compared to existing lidar-based reconstruction methods applied to radar data and can reconstruct view-dependent radar intensities. We also show that, in general, as input point clouds get sparser, neural implicit representations render more faithful surfaces than traditional explicit SDFs and meshing techniques.
Judith Treffler, Vladimír Kubelka, Henrik Andreasson +1
Oct 21, 2025cs.RO

OREN: Octree Residual Network for Real-Time Euclidean Signed Distance Mapping

Reconstructing signed distance functions (SDFs) from point cloud data benefits many robot autonomy capabilities, including localization, mapping, motion planning, and control. Methods that support online and large-scale SDF reconstruction often rely on discrete volumetric data structures, which affects the continuity and differentiability of the SDF estimates. Neural network methods have demonstrated high-fidelity differentiable SDF reconstruction but they tend to be less efficient, experience catastrophic forgetting and memory limitations in large environments, and are often restricted to truncated SDF. This work proposes OREN, a hybrid method that combines an explicit prior from octree interpolation with an implicit residual from neural network regression. Our method achieves non-truncated (Euclidean) SDF reconstruction with computational and memory efficiency comparable to volumetric methods and differentiability and accuracy comparable to neural network methods. Extensive experiments demonstrate that OREN outperforms the state of the art in terms of accuracy and efficiency, providing a scalable solution for downstream tasks in robotics and computer vision.
Zhirui Dai, Qihao Qian, Tianxing Fan +1
Oct 7, 2024cs.RO

2Fast-2Lamaa: Large-Scale Lidar-Inertial Localization and Mapping with Continuous Distance Fields

This paper introduces 2Fast-2Lamaa, a lidar-inertial state estimation framework for odometry, mapping, and localization. Its first key component is the optimization-based undistortion of lidar scans, which uses continuous IMU preintegration to model the system's pose at every lidar point timestamp. The continuous trajectory over 100-200ms is parameterized only by the initial scan conditions (linear velocity and gravity orientation) and IMU biases, yielding eleven state variables. These are estimated by minimizing point-to-line and point-to-plane distances between lidar-extracted features without relying on previous estimates, resulting in a prior-less motion-distortion correction strategy. Because the method performs local state estimation, it directly provides scan-to-scan odometry. To maintain geometric consistency over longer periods, undistorted scans are used for scan-to-map registration. The map representation employs Gaussian Processes to form a continuous distance field, enabling point-to-surface distance queries anywhere in space. Poses of the undistorted scans are refined by minimizing these distances through non-linear least-squares optimization. For odometry and mapping, the map is built incrementally in real time; for pure localization, existing maps are reused. The incremental map construction also includes mechanisms for removing dynamic objects. We benchmark 2Fast-2Lamaa on over 750km of public and self-collected datasets from both automotive and handheld systems. The framework achieves state-of-the-art performance across diverse and challenging scenarios, reaching odometry and localization errors as low as 0.22% and 0.06 m, respectively. The real-time implementation is publicly available at https://github.com/clegenti/2fast2lamaa.
Cedric Le Gentil, Raphael Falque, Daniil Lisus +1