Deep Reinforcement Learning

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Period ending 2026-09-21

29 new papers

A weekly snapshot of new work published in Deep Reinforcement Learning.

Period ending 2026-09-14

14 new papers

A weekly snapshot of new work published in Deep Reinforcement Learning.

Period ending 2026-09-07

29 new papers

A weekly snapshot of new work published in Deep Reinforcement Learning.

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712 papers

Latest in Deep Reinforcement Learning

Sep 17, 2026cs.RO

EmbodiedMind: Adaptive Data Curation and Prefix-Tree Reinforcement Learning for Efficient Embodied Intelligence

Training embodied foundation models typically requires massive-scale datasets and extensive computational resources, yet often suffers from three critical limitations: (1) inefficient sample utilization due to low-informative samples; (2) imbalanced gradient contributions across heterogeneous tasks; and (3) severe credit assignment problem in long-horizon planning, where trajectory-level rewards indiscriminately penalize all tokens. To address these issues, we propose an efficient training paradigm that achieves state-of-the-art average performance through strategic data selection and hierarchical policy optimization. Our approach consists of three synergistic stages. First, Rejection Sampling-based Fine-Tuning (RSFT) filters out low-informative samples to establish robust behavioral priors while preventing distributional collapse. Second, Iterative Rejection GRPO (IR-GRPO) employs task-specific queues stratified by difficulty to keep datasets balanced across reinforcement learning iterations, coupled with a hybrid reward mechanism for precise cross-task feedback. Third, to enhance long-horizon task planning, we introduce Trie-GRPO, a novel reinforcement learning algorithm based on action prefix trees, which enables step-level advantage estimation. This resolves the credit assignment problem by isolating intermediate correct decisions from downstream errors, while effectively balancing exploration efficiency and depth compared to conventional search trees. As a result, EmbodiedMind achieves a state-of-the-art average performance of 70.02% across 18 benchmarks, and significantly outperforms other embodied foundation models in long-horizon task planning accuracy. Our project will be released for reproducibility.
Feifan Wang, Zongbing Zhang, Yu Zhang +8
Sep 17, 2026cs.AI

An Architecture for Long-Horizon Agents: Levels, Ticks and Cascaded Intelligence

Language-model agents are increasingly asked to carry out work spanning days or weeks, such as an operations remediation or a research programme. Such a task outlives any context window, any process and any interval at which a person can attend. In this paper, we argue that a long-horizon agent must run continually without forgetting before it can learn continually. This ability lies in the harness around the model rather than in the model itself. We derive seven bottlenecks from the long-horizon setting and answer them with a hierarchical architecture of three parts: (i) levels indexed by time scale, each keeping a bounded file summarising the level below; (ii) a clocked tick as the unit of autonomous action; and (iii) cascaded intelligence, where work is escalated to a more capable model only after failing review. We report on a ten-day campaign in which an agent built on this architecture reproduced a published reinforcement-learning result with a human attending once a day, and show (1) the agent kept the thread across every context reset and session boundary of the campaign, (2) operating knowledge written early changed later behaviour with no change to model weights, and (3) where learned components would enter such a system. Overall, our experience suggests continual learning for these agents needs a substrate outliving every context and process, and the checks the harness already runs are where a learner belongs.
Erik Nijkamp, Anurag Koul, Egor Pakhomov +1
Sep 16, 2026cs.RO

Learning Safe Humanoid Navigation from Reduced Order Models

Research in humanoid robotics has achieved rapid progress in locomotion, and recent results have pushed the boundary on autonomous navigation. We demonstrate that a standard single-stage RL navigation pipeline struggles to scale to multi-level and multi-story terrain, limited by the difficulty of complex humanoid terrain interactions such as stairs. To overcome this challenge, we decompose the navigation problem into two pieces. First, we train a policy operating on the reduced order dynamics but with full 3D LiDAR observations to navigate complex, multi-story terrain. We then utilize this navigation knowledge to kickstart a policy operating on the full-order humanoid dynamics, with a frozen locomotion policy in the loop. Additionally, we demonstrate that applying a Poisson safety filter to the navigation policy output recovers safety in the presence of out-of-distribution obstacles, without dropping navigation success rate. We demonstrate the resulting RoM-Nav policy on a Unitree G1, accomplishing mapless multi-floor navigation covering trials with over 10m of vertical displacement and over 100m of path length. Project page with videos https://wdc3iii.github.io/rom-nav/ .
William D. Compton, Zachary Olkin, Ryan Bena +1
Sep 16, 2026cs.LG

RLLBC-Lib: An Educational Code Library for Reinforcement Learning and Learning-Based Control

Reinforcement learning (RL) is an exciting concept as well as a remarkable success story worth sharing. However, RL builds on rather complex interactions between different objects that play out over several cycles. Such dynamics are often best explained with an easily accessible implementation. We present RLLBC-Lib, a carefully crafted code library with the goal of lowering the entry barrier for students and other learners of RL in the context of learning-based control. At its heart, RLLBC-Lib comprises a comprehensive library of tabular RL approaches to enforce a clear understanding of the theoretical foundations. A deep RL library follows the same design principles, underscoring the parallels between simple tabular and state-of-the-art deep RL approaches. Additionally, RLLBC-Lib provides a collection of implementations illustrating core RL principles and contrasting RL to other learning-based control approaches. Finally, RLLBC-Lib provides an ideal basis for creating programming assignments with automated grading.
Bernd Frauenknecht, Emma Cramer, Artur Eisele +9
Sep 16, 2026cs.RO

WeaveRL: Weaving Reconstruction into Scene-Aware Fabrics for Perceptive Reinforcement Learning

Reinforcement learning allows robots to acquire complex skills, but producing policies for geometrically complex manipulation remains difficult. A promising approach is to learn on top of collision-avoidant controllers, such as geometric fabrics. However, these approaches have relied on static, hand-specified representations of the scene. Integrating active, online 3D perception into massively parallel RL training has so far been inaccessible. We introduce a GPU-accelerated method that reconstructs the scene as a collection of surfels across thousands of parallel simulation instances during active rollouts. This lets policies operate over sensor-derived, rather than hand-specified, geometry. On a suite of collision-dense manipulation tasks, our surfel fabrics enable policies to tackle geometrically complex scenes where primitive-based baselines fail, while maintaining sim-to-real transfer. Furthermore, policies learned with a scene-aware fabric are more robust to the introduction of novel geometry at test time, improving collision-free task completion under unseen obstacles from 35% to 61%. We release our reconstruction system, training code and test dataset to spur research in this direction.
Remo Steiner, Vikram Ramasamy, David Tingdahl +7
Sep 16, 2026cs.LG

Label-free steering: Compressing test-time reinforcement learning into bias-only subspaces

Test-time reinforcement learning (TTRL) enables models to improve their reasoning without relying on labeled training data, but existing approaches typically optimize a large fraction of the model parameters. This raises a natural question: can effective test-time adaptation emerge when both the reward signal and the optimization space are severely restricted? We answer this question with label-free bias-only TTRL, which uses majority-vote pseudo-labels as rewards and optimizes only approximately 100K bias parameters while keeping the pretrained backbone frozen. On MATH-500, our approach reaches 76.67% accuracy, slightly exceeding our own labeled bias-steering reproduction while optimizing 76,000x fewer parameters than full-parameter TTRL. The same training procedure improves performance across vision-language and audio reasoning tasks, including MathVista, AI2D, LogicVista, and MMAU. We further show that the learned steering vectors transfer to 4,500 held-out MATH problems, indicating that the adaptation is not limited to the problems used during test-time optimization. Finally, we analyze why this highly restricted adaptation can work, showing that majority-vote reliability improves with rollout consensus and that bias subspaces with greater accessible gradient energy exhibit stronger downstream trainability. These results demonstrate that substantial test-time adaptation can emerge from optimizing a tiny bias-only subspace using entirely label-free rewards.
Naveen Vakada, Mingyuan Li, Shaoxiong Ji
Sep 16, 2026cs.AI

What Counts as Strategic Reasoning? A Systematic Mapping of Chess Research on Humans, Engines, and Language Models

Chess has long served as a model domain for studying search, expertise, decision-making, and artificial intelligence. The emergence of large language models (LLMs) has renewed the relevance of chess as a controlled environment for investigating strategic reasoning and comparing human and artificial decision-making. We present a systematic mapping study of recent research spanning human players, classical chess engines, neural and reinforcement-learning systems, LLMs, and hybrid approaches. The final map comprises 84 core study families, classified according to agent type, strategic-reasoning stages, and evaluation dimensions. The map reveals a literature strongly concentrated on situation assessment, evaluation, and action selection, while explicit planning, explanation, metacognition, and human--AI collaboration remain less explored. LLM research places particular emphasis on state representation and generalization, whereas grounded explanation appears more frequently in hybrid approaches combining language models with engines, expert knowledge, or other external structures. Two distinctions emerge that the map aggregates rather than resolves: hybrid systems differ in where and when heterogeneous capabilities combine, and evaluations that show improved human performance do not thereby establish human--AI synergy. We propose both as extensions of the mapping framework. We argue that chess provides a useful bridge between cognitive and computational perspectives on strategic reasoning, and identify explicit planning, grounded and faithful explanation, metacognitive calibration, and human--AI complementarity as directions for future research.
Paolo Ciancarini, Remo Pareschi
Sep 16, 2026cs.RO

Characterizing Replay Retention Under Dynamics Shift in Model-Based Reinforcement Learning

Adapting to changes in robot dynamics requires learning from new data without discarding experience that may still be useful. In continual model-based reinforcement learning (RL), replay collected before a dynamics change can slow adaptation, while removing it unnecessarily reduces available training data and can be especially costly if earlier dynamics return. We study when recent transitions are preferable to the full replay history. Two quantities characterize this trade-off: change magnitude and age-staleness area under the curve (AUC), measuring how well transition age separates stale from fresh data. Forgetting stale data helps after large permanent shifts but hurts when dynamics recur and older data becomes useful again. Choosing a replay strategy therefore depends on predicting when older data will help or hurt. We test these effects across two locomotion morphologies, two model-based RL algorithms, and Real-World RL benchmark perturbations. Because ground-truth staleness labels are unavailable on deployed robots, we evaluate whether an estimator built from interaction data can still provide the quantities needed to choose a replay strategy after permanent changes. Our results show that replay retention depends on change magnitude and on how the dynamics evolve.
Everest Yang, Skye Thompson, George D. Konidaris
Sep 15, 2026cs.LG

The Free Inference Dimension: Complexity Measure for Zero-Collision Navigation under Hypothesis Mixtures

Solomonoff induction frames prediction as a mixture over computable hypotheses, typically leading to identification of the true environment. In a finite meta-reinforcement learning setting with nested constraint families, in our previous work, we observe a different regime: a value-mixture (VM) agent achieves near-optimal, zero-collision navigation without identifying the true environment, a phenomenon we call Free Inference. This regime persists up to a sharp density threshold, beyond which performance degrades and posterior-mode selection (PMS) becomes preferable. We formalize this behavior via the Free Inference dimension dFI(S,N), a combinatorial measure of the environmental complexity a VM agent can handle while preserving trajectory coherence. We prove dFI is strictly smaller than the VC-dimension and relates to the Natarajan dimension up to a path-length factor, capturing the cost of non-decomposable loss. A PAC-style relaxation yields generalization bounds driven by dFI^(epsilon,delta). We also define a complementary PMS identification dimension and show that a hybrid strategy---averaging until the first collision, then switching to selection---is optimal, with links to Littlestone-type dimensions supported by grid-world experiments.
Luiz Carlos Castro Guedes, Edward Hermann Haeusler
Sep 15, 2026cs.RO

CALOS: Control-Affine Lyapunov On-manifold Safety Layer for Safe Deep Reinforcement Learning for Quadrotors

Deep Reinforcement Learning has demonstrated remarkable capability in quadrotor control, yet learned policies offer no guarantee of respecting safety constraints during training or deployment. We present CALOS (Control-Affine Lyapunov On-manifold Safety), a runtime safety layer that enforces attitude constraints on a quadrotor without modifying the underlying learning algorithm. CALOS formulates four tilt-angle inequalities and a Lyapunov descent condition as a single quadratic program whose solution is the minimum-norm correction to the nominal torque output of the policy. The quadratic program is solved exactly via active-set enumeration over the three-dimensional torque space, with a computational cost low enough to enforce constraints in real time across thousands of parallel simulation environments, as required by modern massively parallel Deep Reinforcement Learning training. Evaluated on trajectory-tracking tasks in NVIDIA Isaac Lab, CALOS reduces lateral tracking error by 55-60% relative to an unconstrained Proximal Policy Optimization baseline while achieving zero attitude-constraint violations on the training trajectory. By restricting exploration to safe regions of the state space, the safety layer also accelerates training convergence and improves data efficiency without producing suboptimal policies.
Fabrizio Cesareo, Sebastiano Mengozzi, Nicola Mimmo +1
Sep 15, 2026cs.LG

REVERSAL-BENCH: A Reversibility Axis and Reset Oracle for Measuring the Reset-Free RL Cliff

A central goal of autonomous reinforcement learning is continuous policy training without external resets. However, existing paradigms largely depend on underlying environmental reversibility, a property absent in real world manipulation, where events such as pushing objects off tables or spilling granular substances cannot be undone. We introduce REVERSAL-BENCH, a benchmark that controls reversibility via a continuous parameter ρ[0,1]ρ\in [0, 1] and provides a reset oracle, a ground-truth verification mechanism to test state recoverability across eight manipulation settings in five physics engines. Evaluating a broad spectrum of policy architectures, including standard actor-critic algorithms, safe RL, and specialized reset-free frameworks, reveals a sharp reversibility cliff: reset-free agents are consistently absorbed into irrecoverable states as ρρ increases, whereas episodic agents maintain steady learning. We see this failure mode across autonomous reset-free baselines and constrained RL. Because reset-free agents lack external resets, any transition into an irrecoverable state results in permanent absorption, leaving the agent trapped where further learning halts. We show that this absorption phenomenon persists in full physics simulations under learned manipulation policies. By evaluating against geometrically identical reversible counterparts, we confirm that this breakdown is causally driven by irreversibility rather than obstacle complexity. We release the benchmark suite, a large multi-simulator dataset labeled with recoverability and a reset oracle. We also evaluate a safety shield that intervenes before irreversible failures occur, showing that while recoverability can be predicted accurately, active recovery primarily succeeds only when the agent can physically steer clear of the trap
Riyaaz Shaik, Chandru Venkataraman
Sep 15, 2026cs.LG

Composite-Gradient Learning for Shared Control Authority Between Deep Reinforcement Learning and Model Predictive Control

Integrated deep reinforcement learning (DRL) and model predictive control (MPC) methods are increasingly used to control autonomous systems by combining their complementary capabilities. DRL learns control policies through interaction with the environment. MPC uses a system model to optimize control inputs while accounting for constraints. In DRL-MPC frameworks with shared control authority, both the DRL agent and the MPC controller each determine part of the control inputs. However, common learning formulations treat MPC as part of the environment and therefore do not explicitly account for MPC's contribution to control or its interaction with the DRL agent. This paper proposes a novel composite-gradient learning (CGL) method that integrates the MPC controller into the learning process by representing the DRL and MPC control inputs as a joint action and accounting for their interaction when updating the DRL agent during training. CGL is evaluated on two multi-class freeway traffic networks with different strengths of interaction between the DRL and MPC control inputs and it is compared with alternative methods that treat MPC as part of the environment or that only partially incorporate MPC into learning. The results show that CGL offers limited benefit under weak interaction, but learns higher-performing control policies than the alternative methods in a subset of training runs under strong interaction, although the average control-performance gains remain modest.
Giray Önür, Azita Dabiri, Bart De Schutter
Sep 15, 2026cs.MA

Calibrate Once, Fly Any Team: Residual-Grounded Low-Fidelity Training for Cooperative Drone Swarms

Training multi-agent drone-swarm policies directly in high-fidelity (HF) rigid-body physics is accurate but computationally expensive. This cost scales poorly with team size, as each additional agent multiplies contact-resolution complexity and sharply raises the in-simulation crash rate. To address this, we propose a mixed-fidelity training scheme that eliminates HF reinforcement learning entirely. A single shared, decentralized policy is optimized inside a fully-differentiable, JAX-native low-fidelity (LF) point-mass simulator. The simulator is corrected by a small, per-agent bagged residual ensemble fit once, offline, using short calibration flights in the HF simulator. Because calibration requires only one isolated drone, the data collection budget does not compound with team size. Reference trajectories are generated by rolling out an existing LF-only policy and tracked in the HF simulator by a zero-training PD controller. Evaluated across four cooperative drone tasks and team sizes from 3 to 18, the residual-corrected policy outperforms an uncorrected LF baseline in all combinations, and a from-scratch HF policy in 22 of 24 combinations tested. It trails an HF-finetuned policy by a margin that narrows steadily with team size. Ultimately, the proposed method achieves near-equivalent performance at the largest team sizes at a fraction of the computational cost, completely avoiding the high crash rates typical of HF training.
Maxim Mednikov, Oren Gal
Sep 15, 2026cs.LG

Easy to Catch a Liar, Hard to Clear an Honest One: Language Models Diagnosing a Corrupted Reward Channel from a Verified Record

An agent that learns from rewards has to trust whatever reports those rewards. When the reports suddenly change, either the world changed or the reporter broke. From the reports alone these are indistinguishable, and reinforcement learning theory shows that no amount of further experience separates them. The prescribed escape is richer data about the reporter itself. We ask whether a frozen language model, handed exactly that data, uses it. We build a two-option game in which a payout swap and a lying reporter produce byte-identical histories. Then we add one verified record: an independent check of one round's real result, printed beside what the reporter said about that round. That single line settles the case. We ask three large models, from two families, to answer one question with one letter. Is the reporter honest or lying? They catch a lying reporter almost perfectly. At the 70B class that holds in every condition we tried; the 32B model slips in one wording. They clear an honest reporter far less often, and how often depends on things that should not matter. Averaged over rounds, letters, and wordings, a 72B model calls an honest reporter a liar 38% of the time when nothing has changed at all, and 58% of the time when the payouts moved. A 70B model from a second family calls an honest reporter a liar 26% and 48% of the time. The failure is not one of reading, because in the situation where nothing changed the same models score 0.96 to 1.00 with the answer printed in the prompt. Which surface feature drives it differs by family. For the Qwen models it is which round the record names, and for Llama it is which letter stands for "honest." Adding the record to a prompt that already states the answer makes Llama less likely to give that answer. We had registered a prediction for that 58% before the run: 35%. The failure is larger than we expected.
Arman Nik Khah
Sep 15, 2026cs.CL

Rewarding Reasoning, Not Answers: Fixing and Bounding Test-Time Reinforcement Learning on Medical QA

Test-time reinforcement learning adapts a model on its own unlabeled test set using majority-vote pseudo-labels and has shown strong results in mathematics. We show that this recipe collapses on medical multiple-choice QA: accuracy stagnates while output diversity rapidly declines. Through a controlled experiment that keeps the questions, model, and optimizer fixed while changing only the answer space, we trace this failure to answer-space structure rather than domain difficulty. In small answer spaces, incorrect rollouts often collide on the same wrong pseudo-label and reinforce it; in large answer spaces, they disperse and receive little reward. This diagnosis motivates PROSE, Process Reward Guided Self-Training, which rewards reasoning quality instead of answer agreement. PROSE scores each reasoning step with a medical process reward model, assigns the trajectory reward as the minimum score across steps, and enforces answer-format constraints. Without labels, PROSE substantially improves a general Llama model, surpassing purpose-built medical models and matching much larger systems. Because the process signal is internalized into the policy, the adapted model requires no reward model at inference and transfers its gains to unseen datasets. We further show that the minimum aggregation is essential: mean aggregation can be exploited, saturating the proxy reward while degrading accuracy.
Kailong Fan, Anqi Pu, Yichen Wu +7
Sep 15, 2026cs.LG

GrowMTP: Can RL Grow Its Own Draft Head?

Reinforcement learning (RL) post-training drives the frontier capabilities of large language models, with its wall-clock dominated by autoregressive rollout generation. Speculative decoding is an established remedy for this bottleneck, but existing draft heads must be pretrained or warmed up before RL, introducing substantial training cost outside the RL run to be accelerated. We observe that RL training itself provides both conditions required for online draft-head training: its rollout distribution is far narrower than that of pretraining, and its verification step continuously produces supervision signals aligned with this distribution. Building on these observations, we propose GrowMTP, which uses this supervision to train a draft head from scratch entirely within the RL loop, with all head updates detached from the policy backbone. On Qwen3-4B (no draft head), MiMo-7B-SFT (weak head), and Qwen3.5-4B-Base (strong head), GrowMTP achieves rollout speedups of 2.13x, 1.93x, and 1.36x, and end-to-end speedups of 1.60x, 1.41x, and 1.20x, respectively. GrowMTP therefore serves existing RL training frameworks as a modular component, particularly offering a from-scratch acceleration path for models without pretrained draft heads.
Minghua He, Lingzhe Zhang, Yuan Liu +2
Sep 14, 2026cs.NI

Fast-Convergent Meta-RL via Gradient-Clustered BS Sampling for Edge Caching

Wireless edge caching networks typically consist of many independent Base Stations (BSs), each facing its own request rate and content popularity profile. Training a Reinforcement Learning (RL) caching agent from scratch at every BS forces each agent to relearn, through slow trial and error, a decision problem that is structurally identical across the network. Meta-reinforcement learning removes this redundancy by learning a shared initialization that adapts to any BS in a few local updates; however, meta-training itself becomes the bottleneck at scale: the meta-gradient must be estimated from a small subset of BSs at each meta-iteration, and sampling this subset uniformly at random yields a high-variance estimate, an issue existing meta-RL caching frameworks leave unaddressed. This paper proposes a meta-reinforcement learning framework for caching across independent, non-overlapping BSs that directly targets this bottleneck. Each BS runs a local Proximal Policy Optimization (PPO) agent, formulated as a Semi-Markov Decision Process (SMDP) over content popularity, size, lifetime, and importance, while a shared meta-policy is learned via a Model-Agnostic Meta-Learning (MAML)-style loop. To scale meta-training and accelerate convergence, we introduce gradient-based clustering, which groups BSs by local gradient similarity and draws from every cluster, in proportion to its size, at each meta-iteration. We prove, via an Analysis of Variance (ANOVA)-style decomposition of gradient variance, that this strategy yields a strictly lower-variance meta-gradient estimator than uniform random sampling under BS heterogeneity.
Farnaz Niknia, Ping Wang
Sep 14, 2026cs.LG

Safe Meta-Reinforcement Learning via Information Space Reachability

Meta-reinforcement learning (meta-RL) enables agents to adapt to unseen tasks with limited experience. Despite its promise, the application of meta-RL in real-world tasks is hindered by safety requirements, which have been underexplored in prior work. In this paper, we propose a safe meta-RL framework that explicitly accounts for safety during adaptation. Our key insight is to reason about safety in the information space, which captures both the physical state and the agent's belief over the underlying task. Within this space, we introduce a safety value function that measures the probability of the agent avoiding unsafe regions indefinitely. We show that this function satisfies a self-consistency condition and a Bellman equation, which make it learnable via meta-RL. Based on this formulation, we develop a safe meta-RL algorithm that learns the safety value function and leverages it for safety filtering and constrained policy optimization. Experiments on meta-RL benchmarks demonstrate the effectiveness of the proposed method.
Zeyang Li, Sunbochen Tang, Navid Azizan
Sep 14, 2026cs.RO

JEPLO: Joint-Embedding Predictive Learning for LiDAR-Based Legged Locomotion

Light detection and ranging (LiDAR) remains less explored than RGB-D sensing for perceptive legged locomotion, and existing LiDAR-based approaches often rely on explicit mapping. We present JEPLO (Joint-Embedding Predictive learning for legged LOcomotion), a single-stage learning framework for mapping-free, LiDAR-based perceptive locomotion for legged robots. We introduce a proprio-exteroceptive JEPA (PE-JEPA) world model to learn predictive egocentric terrain representations from onboard observations, including raw LiDAR scans. A concurrent JEPA-teacher-student (CJTS) pipeline is further proposed to train a locomotion policy informed by JEPA latent representations in simulation using deep reinforcement learning with a simple reward formulation. The framework achieves successful sim-to-real transfer, enabling omnidirectional traversal of diverse terrains, including long staircases and high boxes, with lightweight onboard computation. Evaluations demonstrate greater robustness than existing perceptive locomotion frameworks, particularly under degraded perception caused by occlusion, sparsity and noise. Further analysis validates JEPLO's ability to retain task-relevant information under these challenging conditions. We open-source our implementation, experimental datasets, and hardware setup designs https://github.com/ASIG-X/JEPLO.
Qihao Yuan, Yixuan Qiu, Ziyu Cao +2
Sep 14, 2026cs.AI

Evaluation Metrics for Safe Reinforcement Learning

Safe reinforcement learning (RL) is commonly formalized as a Constrained Markov Decision Process (CMDP), in which an agent maximizes expected reward while keeping its expected cumulative cost below a specified safety bound. Existing safe RL benchmarks predominantly report whether an algorithm is safe on average, following this expectation-based guarantee. We argue that this convention is insufficient to reliably characterize an algorithm's true safety: it fails to capture how often and how severely the safety bound is violated, whether this holds consistently across tasks and safety bounds, and whether training-time behavior is representative of behavior of the final converged policy. Therefore, we introduce (i) evaluation metrics for safe RL that address each of these concerns and in addition allow for aggregation across tasks and safety bounds. We furthermore define (ii) a safety tier system to systematically categorize and compare algorithms in terms of safety and reliability at both training and for a final policy. Using this framework, we provide (iii) an empirical safety evaluation across multiple safety navigation tasks. Our results show that aggregate metrics, distributional reporting, and task- and safety bound-specific results each reveal information the other metrics cannot. We therefore recommend reporting all three jointly, rather than compressing this information into a single value, as is common practice. We provide SafeRLEval, an open-source evaluation suite to support the reliable characterization of safety in future safe RL research.
Lindsay Spoor, Aske Plaat, Thomas Moerland
Sep 14, 2026cs.LG

Refinement-based Flow Policy Optimization

Flow-based policies offer an expressive representation for online reinforcement learning, but conventional flow matching requires samples drawn from the distribution to be modeled. This poses a challenge when the desired action distribution is defined only implicitly by a Q-function, since directly sampling actions from the resulting distribution is generally intractable. We propose Refinement-Based Flow Policy Optimization (RFPO), a novel framework for training a flow policy in online reinforcement learning by alternating between Q-guided sample refinement and self-target flow matching. RFPO first generates actions from Gaussian noise using the current flow policy and then uses a finite-step stochastic refinement procedure to move them toward an energy-based distribution induced by the Q-function. Each refined action is then paired with its corresponding initial noise sample and used as a fixed target for flow-matching training. By repeatedly refining its own outputs and learning from the resulting targets, RFPO incorporates Q-guidance into the policy without requiring direct samples from the target distribution, while retaining the capacity to represent multiple action modes. We further provide a theoretical analysis of the distributional dynamics induced by RFPO. Across six continuous-control tasks, RFPO matches or outperforms a standard Gaussian-policy baseline on almost every task. Experiments on six synthetic two-dimensional target distributions with diverse geometries demonstrate that RFPO captures complex multimodal structure without mode collapse.
Bumgeun Park, Hyukjun Yang, Donghwan Lee
Sep 14, 2026cs.CL

Salesforce Koa: An Enterprise Language Model for Agentic Tool Use

We present Salesforce Koa, an enterprise language model built by post-training the open-weight Nemotron-3-Super-120B foundation model with reinforcement learning using Group Relative Policy Optimization (GRPO). Salesforce Koa is trained on public and synthetically generated data, with no customer data, to improve tool use and agentic capabilities while preserving strong general-purpose performance. Its distinctive component is a simulation-to-reward pipeline that expands workflow specifications into persona-conditioned multi-turn tasks with task-resolution rewards grounded in successful tool use for data-dependent requests. For enterprise domains, these specifications are written in Agent Script, Salesforce's declarative language for building Agentforce agents; for public tool-use domains, we synthesize the workflow structure directly. The same simulation and grounded-reward machinery drives GRPO across both. Across public tool-use, agentic-reasoning, and enterprise Customer Relationship Management (CRM) benchmarks, Salesforce Koa improves over its open-weight base, with the clearest gains on multi-turn tool use, and surpasses a strong proprietary baseline while remaining below the strongest frontier models. These results show that specification-driven reinforcement learning is a practical path to specializing open-weight foundation models for enterprise agentic tasks.
Zixiang Chen, Sufeng Niu, Yingchi Liu +22
Sep 14, 2026cs.LG

Groupoid-Based Internal State Representations for Reinforcement Learning with Local Symmetries

Symmetries play a central role in reducing the complexity of reinforcement learning problems, yet most existing approaches rely on fixed group actions or predefined state abstractions. Classical reinforcement learning algorithms typically assume a globally structured Markov decision process with uniformly applicable actions and transitions, an assumption that limits their ability to exploit modularity and local, context-dependent regularities present in many realistic environments. We propose a reinforcement learning framework using groupoids to capture local, state-dependent symmetries and support the dy- namic discovery of equivalence structures during interaction. The agent maintains orbit representatives together with transporters that map raw states to canonical forms, enabling learning and decision-making to be performed in a symmetry-reduced space while preserving local distinctions. Empirical results demonstrate that the proposed groupoid-based approach improves sample efficiency and convergence in dense and large-scale environments exhibiting strong partial symmetries, yielding substantial performance gains over standard Q-learning. These findings show that dynamically exploiting local symmetry provides a practical and mathematically principled route to scalable and generalisable reinforcement learning.
Ben Opperman, Eduardo Alonso, Esther Mondragón
Sep 14, 2026cs.LG

MInTRL: Off-policy Intervention can boost On-policy RL

Reinforcement learning with verifiable rewards is typically performed on-policy, keeping training data close to the current policy but limiting learning to trajectories that the policy can discover itself. Off-policy methods such as supervised fine-tuning, on the other hand, can leverage external knowledge beyond the base model's capabilities, but may suffer from large distribution shift. The key challenge is thus to expand exploration without sacrificing learnability. In this work, we introduce Minimal Intervention Reinforcement Learning (MInTRL), which expands the exploration frontier through sparse, local interventions in otherwise on-policy rollouts. During generation, a judge-intervention policy periodically reviews the current policy's output, replaces erroneous suffixes with short corrections, and immediately returns control to the policy. During training, MInTRL adopts a sequence-level advantage-regression objective that eliminates the need for importance sampling. We show that sparse, local interventions can substantially improve coverage beyond finite-budget on-policy sampling while preserving the overall on-policy nature of the resulting trajectories. Across math and code benchmarks, MInTRL consistently outperforms standard on-policy and off-policy baselines. Ablations show that MInTRL remains effective with self-intervention and across different judge policies, while performance peaks at moderate intervention intensity, highlighting the importance of intervening minimally. These results establish minimal intervention as an effective paradigm for enhancing on-policy RL.
Mingyu Chen, Yefan Tao, Gerald Friedland +2
Sep 14, 2026cs.AI

EvoRS: On-Policy Self-Evolution of Reward Systems for Open-Ended Reinforcement Learning

Open-ended reinforcement learning often relies on rubric-based rewards for tasks without directly verifiable answers. Yet the policy and reward system form a dynamic feedback loop: as the policy optimizes the current reward, an initially useful reward system may become unreliable due to reward hacking or reduced response discriminability. The reward system should therefore evolve rather than remain fixed during training. Existing dynamic-rubric methods adapt evaluation criteria, but reward failures can also arise from scoring mechanisms or signal composition. We introduce EvoRS, a self-evolving RL framework that evolves the reward system from on-policy experience, representing it as an executable Reward-DAG. Specifically, an agentic designer updates this system from on-policy rollouts and reward traces to maintain train-time reliability. Across writing and roleplay, EvoRS achieves the best quality under all three judges, outperforming the policy by 2.1072.107 and 4.7674.767 points, respectively, while reducing reward hacking and coverage failures and preserving reward informativeness. Ablations confirm that a comprehensive fixed reward system cannot remain reliable in open-ended tasks and must evolve throughout training.
Weiyuan Li, Aili Chen, Xintao Wang +11
Sep 14, 2026cs.RO

Size Doesn't Matter: Material-State Reinforcement Learning for Excavator Transferable Soil Manipulation

Earthmoving tasks such as excavation, backfilling, or embankment construction require deliberate repositioning of deformable soil. For these tasks, human operators use all shovel faces, while autonomous systems so far are limited to excavation and dumping. Current methods often rely on heuristic models but do not incorporate soil mechanics. We address this shortcoming by using Reinforcement Learning in a GPU-parallelized Material Point Method particle simulation. Our controllers are conditioned on material state such as shape and compactness, enabling skills that use multiple contact faces of the tool and displace material both inside and outside of the shovel. To use the same learned weights across machines, our policies operate in a normalized end-effector space and are deployed through a calibrated machine interface. We evaluate this calibrated transfer on an 11.5t hydraulic excavator and a 500g tabletop robot. We validate performance through autonomous construction of a 42m long, 2.1m high embankment in 45min, executing 201 individual policy strokes without failure, retry, or operator intervention. In a direct comparison, the autonomous controller matches an expert operator's progression speed and produces a higher, more consistent embankment. Additional qualitative backfilling and compaction experiments demonstrate the material-state awareness and calibrated transfer across machines.
Lennart Werner, Pol Eyschen, Sean Costello +3
Sep 14, 2026cs.AI

VRL-Bench: Benchmarking agents on computer control tasks under finite trial budgets

Learning from trial and error is a promising way to improve language agents on complex tasks such as computer control. Reflexion introduced verbal reinforcement learning, which turns failed trials into text that guides later attempts without updating model parameters. We introduce VRL-Bench, a harness for fair evaluation of trial-and-error learning under finite trial budgets. Across three models on MiniWoB and WebShop, we evaluate updates from several prominent verbal-memory methods spanning Reflexion and later work: each improves observed success over memory-free retry in some settings but reduces it in others. Replay experiments show that using reflection can reduce success rates, revealing a trade-off between exploiting experience and continued exploration. We propose VEX2^2, a verbal exploration--exploitation scheduler that uses a language model to jointly select policies and allocate the remaining trial budget. VEX2^2 is the only evaluated update to achieve positive observed success-rate gains over retry in all six settings.
Yu Bai, Yukai Miao, Dawei Wang +8
Sep 14, 2026cs.LG

Robust Policy Optimization via Adversarial Importance Sampling

Significant progress has been made in safeguarding deep reinforcement learning (DRL) policies against input perturbations. Developing robust DRL involves three main stages: algorithm design, implementation, and evaluation. In this work, we identify and address a key limitation at each stage. First, we introduce Adversarial Importance Sampling (Advis), a method that uses importance sampling over trajectories from standard training to estimate and optimize verifiable worst-case returns. Advis satisfies three desirable criteria not jointly achieved by prior work: it requires no additional environment interactions, no auxiliary networks, and captures long-term robustness. Second, we introduce advrl, a modular PyTorch library that provides clean, single-file implementations of existing robustness methods and adversarial attacks, facilitating rapid prototyping and enabling reproducible and traceable evaluations. Third, we revisit evaluation under learned adversaries and show that optimal adversarial hyperparameters do not transfer across agents, which can lead to an overestimation of robustness when using a limited set of attacker configurations. Accordingly, we evaluate policies against a large and diverse set of attackers, using 6-14x more configurations than prior work. Finally, we evaluate our approach on continuous control environments, demonstrating its effectiveness relative to existing baselines. The code is available at: https://github.com/AmineAndam04/advrl
Amine Andam, Jamal Bentahar, Mustapha Hedabou
Sep 14, 2026cs.LG

HiGFRL: Hierarchical Graph Fusion-Driven Reinforcement Learning for Dependency-Aware Task Scheduling in Heterogeneous Cloud

Online scheduling of dependency-aware tasks in heterogeneous cloud clusters is a fundamental yet challenging problem due to the complex interplay between DAG topologies and multi-dimensional resource constraints. While DRL has shown promise, existing GNN-based approaches often struggle to efficiently model high-order topological dependencies and suffer from loose coupling between task and resource states, leading to myopic scheduling decisions. To address these limitations, we propose HiGFRL, a Hierarchical Graph Fusion-Driven Reinforcement Learning framework. HiGFRL constructs a novel three-level state representation comprising a Static Hypergraph, a Dynamic Global Graph, and a Local Bipartite Graph to explicitly model the interplay between task dependencies and real-time cluster dynamics. Specifically, we design a fusion-driven dual-network architecture to optimize RL decision-making, where a Context Fusion Allocator integrates local bipartite matching features with fused global context to execute precise task-to-node allocation, and a Global State Evaluator leverages the global dynamic graph representation to accurately estimate expected long-term cumulative reward. Furthermore, we incorporate a topology-prior-guided hybrid reward mechanism that distills static topological priors into the learning process to accelerate convergence. Extensive experiments using real-world Alibaba cluster traces demonstrate that HiGFRL significantly outperforms heuristics and DRL baselines. Specifically, in challenging large-scale high-load scenarios, HiGFRL reduces the Makespan by up to 32.55%, and optimizes the average task flow time and average task wait time by 13.58% and 13.79%, respectively. Experimental results confirm that HiGFRL not only significantly improves cluster throughput but also ensures superior QoS by substantially reducing queuing delays. Code Release:https://github.com/igeng/HiGFRL.
Tiangang Li, Shi Ying, Xiangbo Tian
Sep 11, 2026cs.RO

Reflex-Informed Neuromuscular Reinforcement Learning for Muscle-Driven Locomotion

Muscle-driven locomotion provides a physically grounded approach to generating realistic human movement. However, achieving both physiological plausibility and adaptability to changes in musculoskeletal capacity and external disturbances remains a fundamental challenge. To address this limitation, we propose a Reflex-Informed Neuromuscular Reinforcement Learning framework for muscle-driven locomotion. Within this framework, a fixed phase-dependent reflex controller serves as the underlying neuromuscular control mechanism, while the reinforcement learning policy produces four biomechanically meaningful residual parameters to modulate key reflex gains and thresholds associated with hip swing, knee support, and ankle propulsion according to the current state. Experimental results demonstrate that the proposed framework generates physiologically plausible locomotion with improved kinematic accuracy and dynamic consistency, as well as better bilateral symmetry and stride-to-stride consistency under nominal walking conditions. The learned policy remains robust under muscle weakness and external perturbations without retraining.
Jian Zhou, Xingyu Zhang, Rui Ma +3
Sep 10, 2026cs.AI

CityPlanner: A Sandbox Agent for Executable Urban Planning

Urban planning is a real-world spatial optimization problem that requires selecting feasible actions from large candidate spaces under practical objectives such as cost and service quality. Existing optimization and reinforcement learning methods are effective for fixed formulations, but often depend on task-specific representations and constraint handling. We propose \emph{CityPlanner}, a sandbox-agent framework for executable urban planning. CityPlanner introduces \emph{UrbanSandbox}, a unified file-based environment where agents inspect task files, generate plans, run evaluators, and revise decisions based on executable feedback. To make learning tractable, we further propose atomic-task reinforcement learning, which decomposes long sandbox trajectories into \emph{BuildPlan} for initial construction and \emph{ImprovePlan} for feedback-based refinement. Experiments on a real-world benchmark show that CityPlanner consistently outperforms heuristic, task-specific RL, and general LLM-agent baselines. Ablations verify the contributions of UrbanSandbox, atomic-task RL, and iterative deployment. We release the code and dataset at https://anonymous.4open.science/r/co-agent-C1C8
Wentao Zhang, Jingyuan Wang, Zetong Zhou +2
Sep 10, 2026eess.SP

Distributed Physical Layer Authentication and Collaborative RSMA in Non-Terrestrial Networks via Graph Reinforcement Learning

Existing physical-layer authentication (PLA) schemes for non-terrestrial networks (NTNs) often rely on single-anchor verification, lack joint authentication-transmission design, and ignore tag privacy leakage under eavesdropping. In this paper, we consider passive, location-aware, static eavesdroppers without access to legitimate channel state information (CSI). Under this threat model, we propose secure adaptive federated authentication for multi-zone NTN systems (SAFA-MZ) that maximizes secrecy spectral efficiency (SSE) while ensuring authentication reliability, power limits, and coverage constraints. The main idea is to embed group-level authentication tags into a collaborative multi-layer rate-splitting multiple access (RSMA) transmission structure. Private and common signals are jointly beamformed, artificial noise (AN) is used to reduce information leakage, and group differential privacy (GDP) protects tag information against inference attacks. In addition, users are grouped by semantic priority to allocate SSE based on information importance. We formulate a joint SSE maximization problem under authentication reliability and probabilistic secrecy constraints, optimizing high-altitude platform station (HAPS) placement, user association, and RSMA power allocation. The resulting problem is solved using a repair-based cross-entropy method (RCEM) and a graph-aware advantage actor-critic algorithm (GA2C). RCEM scales quadratically with the number of users, while GA2C scales linearly and achieves scalable, low-latency inference. Simulation results under both colluding and non-colluding eavesdroppers show that the proposed method improves average SSE by up to 135% over single-connect transmission and 21% over the scheme without AN. These results confirm SAFA-MZ offers a scalable and secure solution for dynamic NTN environments.
Parsa Rajabi, Mohammad Mirzaee, Mohammad Reza Abedi +2
Sep 10, 2026cs.DC

Smart Adaptive Computing Across the Continuum: LLMs in IoT-Edge-Cloud Resource Management

Managing resources across IoT, edge, and cloud layers calls for continuous, context-aware decisions under constraints that rarely stay fixed. Deep reinforcement learning (DRL) handles this class of problems well, and large language models (LLMs) are increasingly used to augment DRL pipelines, yet the architectural relationship between the two is seldom made explicit. We build on Wang et al.'s taxonomy of Continuum Orchestration Systems employing DRL techniques and extend it with two further dimensions. The AI Augmentation Paradigm measures how LLMs are exploited, while the Feedback channel captures whether and through which system path the execution feedback returns to the LLM in order to close the MAPE control loop at the LLM Orchestration layer. We apply this taxonomy to six recent system architectures and find a common gap, as none combines full LLM orchestration with full agent-layer feedback in a Cloud Continuum setting. We relate this gap to a missing cross-tier feedback abstraction, bridging the incommensurable per-tier signals and the LLM Orchestrator.
Antonino Vaccarella, Lanpei Li, Vincenzo Lomonaco +1
Sep 9, 2026cs.RO

Multi-Agent Reinforcement Learning for Autonomous UAV Exploration in Wildfire Response

This study develops a deep reinforcement learning framework for training Unmanned Aerial Vehicle (UAV) agents to navigate and monitor simulated wildfire environments. Results show that agents learn increasingly stable and effective behaviors over time, as demonstrated by converging loss trends, improved reward signals, and more consistent navigation patterns such as fire-boundary tracking. Overall, these findings highlight the potential of deep reinforcement learning (DRL) based UAV systems for autonomous wildfire monitoring and suggest that environmental structure and reward design influence policy effectiveness.
Caden Chandra, Jerry Ng
Sep 8, 2026cs.LG

Entropy-Regularized Rank-Masked Policy Optimization for Test-Time Reinforcement Learning in Code Generation

Existing methods for test-time reinforcement learning (TTRL) derive rewards from answer-level self-voting on unlabeled test-time tasks with canonical answers, but this breaks down for code generation because programs cannot be compared by surface form and therefore do not directly provide a usable training signal. To make TTRL applicable to code generation, we propose probe-driven TTRL, which constructs output-free probe inputs from the problem statement, executes candidate programs on these probes, and defines a Probe Consensus Reward (PCR) from the resulting behavioral agreement. PCR provides a behavioral training signal for open-vocabulary programs, but it is not a fully reliable verifier and remains susceptible to reward hacking through spurious consensus. We therefore introduce Entropy-Regularized Rank-Masked Policy Optimization (ERPO), which converts low PCR into conservative negative updates through rank masking and controls policy drift with an entropy ceiling. On coding benchmarks, ERPO substantially improves pass@1 and pass@k in both in-domain adaptation and zero-shot transfer.
Jiacheng Xu, Feng Chen, Xiuneng Xu +1
Sep 8, 2026cs.LG

PlayTrain: An Efficient Reinforcement Learning Framework for LLM-Generated Adaptable JavaScript Games

While many video-game environments (VGEs) have played crucial roles in advancing reinforcement learning (RL), developing novel VGEs or modifying existing ones to support new features, has been a laborious process requiring extensive hand-coding. Here we present PlayTrain, an RL framework that combines the abilities of large language models (LLMs) to robustly generate JavaScript (JS) games from a minimal human prompt, and an efficient pipeline that can run any JS game in a standard 'gym' environment. Not only are recent LLMs particularly good at writing JS code, but the JS format also allows users to easily play generated VGEs, while PlayTrain enables us to train RL agents on the exact same games. We demonstrate multiple use cases of PlayTrain, including cloning well-known Atari and ProcGen games in simple JS, where PlayTrain trains pixel-based agents end-to-end at over 1M agent-decisions per second on a single GPU node; and creating modified versions thereof (e.g., that support novel test sets, procedural generation logics, or game dynamics). Through PlayTrain, we reimagine RL VGE development: all we need is a single JS file, generated and modified through an LLM. We discuss promising future RL research directions that PlayTrain unlocks.
Ryan Truong, Lance Ying, Samuel J. Gershman +1
Sep 8, 2026cs.CL

Which Forms of Caregiver Feedback Support Grammar Learning? A Reinforcement-Learning Study of Child-Like Language Models

Social interaction is central to children's language learning, but the effects of different forms of caregiver feedback are difficult to isolate in naturalistic data. We use child-like language models as controlled learners to test which forms of feedback support grammatical development. Small GPT-2-style models are pretrained on child-directed language from CHILDES, then fine-tuned with reinforcement learning using reward models trained to capture four feedback types: communicative feedback, structural alignment, semantic contingency, and affective feedback. Reward fine-tuning yields limited gains on minimal-pair evaluations, but clearer effects in free generation. Structural alignment produces the strongest improvements in grammaticality, providing a novel, plausible mechanistic account of how this feedback can support grammar learning. Communicative feedback yields more moderate gains. In contrast, semantic contingency and affective feedback do not improve grammaticality, although further analyses suggest that they may support other aspects of language learning beyond grammar. These results suggest that different forms of caregiver feedback make complementary contributions to language learning.
Jing Liu, Marianne Schweitzer, Abdellah Fourtassi
Sep 8, 2026cs.LG

Proactive Context-Forecasted Safety Constraints for Nonstationary Reinforcement Learning

Ensuring safety in reinforcement learning under nonstationarity requires anticipating changes in risk before they lead to unsafe behavior. Existing approaches typically rely on safety constraints defined at design time or updated reactively during execution, assuming that such constraints remain valid over time. However, in nonstationary environments with evolving contexts and changing driving layouts, these assumptions may fail. We propose a framework for proactive safety constraint generation based on context forecasting. The approach infers latent environmental context from observations, predicts its future evolution, and constructs safety constraints adapted to anticipated conditions. This enables the agent to proactively avoid unsafe regions instead of reacting only after safety violations occur. We evaluate the method in driving environments with structured context variation. The experiments include a sweep over nonstationarity intensities and additional held-out driving layouts, including highway, intersection, and racetrack scenarios. Results show that proactive constraint generation substantially reduces collisions under both seen and out-of-training nonstationarity intensities and generally remains effective across held-out driving layouts while maintaining usable task performance. These findings suggest that context-based constraint generation is a promising approach for safe reinforcement learning under nonstationarity.
Tim Tomashevskiy
Sep 7, 2026cs.LG

HyCO: A Hybrid Neural Solver for Combinatorial Optimization

Sequential reinforcement learning (RL) solvers and global diffusion model (DM) solvers for neural combinatorial optimization exhibit complementary failure modes under an optimization-regret view. The former enjoys small marginal regret in the early construction stage, but suffers from horizon-wise compounding errors with super-linear regret growth; the latter avoids horizon compounding but incurs linear or sublinear regret w.r.t. the dimension of the remaining unsolved subspace. We propose Hybrid Neural Solver for Combinatorial Optimization (HyCO), a hybrid inference algorithm that constructs a solution prefix with an RL solver and adaptively switches to a conditional DM to complete the remaining decisions. To characterize why such hybridization helps, when to trigger the handover, and how to realize it in practice, we first develop a unified error-scaling theoretical framework and prove that, under explicit error-scaling assumptions, i) the hybrid structure achieves strictly lower expected regret than either backbone alone, and ii) there exists a unique optimal trigger step that minimizes the hybrid regret. We then design a lightweight adaptive trigger that combines policy entropy and RL-DM disagreement to detect trajectory-level signals of the regime shift as a practical proxy, since the optimal trigger step is defined at the expected-regret level and is not directly computable on individual trajectories. Experimental results on diverse benchmarks demonstrate that HyCO achieves consistent improvements over both backbones and support the empirical effectiveness of adaptive triggering.
Yuheng Li, Di Yang, Haipeng Chen +1
Sep 3, 2026cs.CL

Two-Stage Reinforcement Learning for Sound and Adversarial Test Generation in Code LLMs

Reinforcement learning (RL) has substantially advanced code generation with large language models (LLMs) through executable feedback. The feedback for coding problems mainly comes from specific test cases, where high-quality test cases are often scarce since they should be both sound and discriminative. We thus turn to study the auto-generation of test cases using the learned model. We find this is naturally an adversarial RL problem: the model is expected to generate effective test cases as counterexamples, depending on the solver's current failure modes. We propose Test Cases Scaling (TCS), a two-stage RL framework for effective test generation. Both stages train a test generator from a rolling policy-aligned buffer: Stage 1 generates tests consistent with the reference solution, and Stage 2 restricts the buffer to current failure modes and learns counterexample tests. Across TACO and LiveCodeBench, TCS improves both pass@1 and inference-time answer selection according to generated tests. We find the learned test generator also enables effective selection among other LLM outputs.
Jiacheng Xu, Wentao Zhang, Zhiyi Lyu +4
Sep 3, 2026cs.RO

Revisiting Topological Graphs for Macro Action based Closed-loop Reinforcement Learning of Vision Language Navigation in Continuous Environment

Vision-Language Navigation in Continuous Environments (VLN-CE) requires an agent to follow natural language instructions through unseen environments. Existing imitation learning (IL) pipelines struggle in this closed-loop setting: behavior cloning suffers from distribution shift, and DAgger's expert actions become ambiguous upon trajectory deviation. While Reinforcement Learning (RL) offers a natural paradigm to address this, directly applying RL to micro action spaces is sample-inefficient due to reward sparsity. To overcome this bottleneck, we reformulate VLN-CE as a Hierarchical Markov Decision Process (MDP), explicitly decoupling high-level planning from low-level control. By abstracting the environment into a topological graph, our high-level policy operates on a macro action space of frontier nodes, with a training-free low-level controller acting as its state transition, which significantly compresses the decision horizon and makes closed-loop RL tractable. To support RL optimization on the macro MDP, we propose an action-aware value head to effectively evaluate state values under the dynamic frontier action space, powering a graph-based PPO. Extensive experiments demonstrate the effectiveness of our architecture. Finally, our model achieves state-of-the-art performance on the R2R-CE and RxR-CE benchmarks.
Shuhao Ye, Sitong Mao, Yuxiang Cui +7
Sep 3, 2026cs.NI

From Prior-Guided Heuristics to Deployable Agents: Accelerating Demonstration-Driven Reinforcement Learning for Deadline-Constrained Network Control

Timely delivery of delay-sensitive information over dynamic, heterogeneous networks is essential for NextG interactive applications, yet providing strict End-to-End (E2E) peak latency guarantees remains an open challenge. Two obstacles limit the adoption of learning-based network control in this setting: traditional volume-based routing metrics, while highly effective for general traffic management, are not designed to capture traffic urgency; and Deep Reinforcement Learning (DRL) controllers trained from scratch suffer from sample inefficiency, long training times, and early-stage exploration volatility. This paper introduces a deployment-focused network control framework that addresses both obstacles. First, we present Effective Congestion (EC), a deadline-aware metric family that quantifies interface congestion by packet urgency and proactively filters non-viable traffic, coupled with a Uniform Path Grouping (UPG) distribution heuristic promoting robust load-balancing; the resulting policies are embedded into Multi-Agent Deep Reinforcement Learning Effective Congestion (pp^*) (MADRL EC (pp^*)), a hybrid architecture combining a distributed scheduler with a centralized RL-based router. Second, we introduce a unified training objective that generalizes existing policy-learning paradigms---behavioral cloning, offline Reinforcement Learning (RL), online RL, and offline-to-online schemes---as special cases, combining a live-reward term, a pre-collected-reward term, and a policy-imitation term. From this objective, we derive the Model-Guided Annealed Reinforcement Learning (MGA-RL) protocol, instantiated on a Deep Deterministic Policy Gradient (DDPG) backbone: a deployment-oriented, demonstration-driven training approach that generalizes conventional Offline-to-Online (O2O) schemes, in which trajectories from a lightweight [...]
Vincenzo Norman Vitale, Mohammad Solki, Antonia Maria Tulino +2
Sep 3, 2026cs.LG

Gradients Know What Outcomes Don't: Unlocking Reinforcement Learning for LLM Reasoning with Gradient-Aligned Rewards

Reinforcement learning from verifiable rewards (RLVR) drives chain-of-thought reasoning in large language models, yet its binary outcome reward cannot distinguish among correct trajectories. Existing dense reward alternatives, from surface heuristics to process reward models, either ignore the expert solutions already present in training corpora or require expensive offline annotation. We propose Gradient-Aligned Reward (GAR), which operates in the policy's own gradient space: truncated backpropagation through the output projection layer extracts a compact gradient vector for each rollout, and cosine similarity with an expert-anchor gradient yields a dense, reasoning-aware reward with less than 9% wall-clock overhead. We prove that this cosine admits a multiplicative decomposition into prediction-error and activation-pattern factors, providing a concrete characterization of what the alignment signal measures. On Qwen3-4B and Qwen3-8B, GAR consistently improves over GRPO and other baselines on competition-level math benchmarks and transfers to GPQA Diamond and MMLU-Pro without domain-specific data. Code and data are available at https://github.com/LQgdwind/GAR.
Leqi Zheng, Jinbo Su, Fang Niu +8
Sep 2, 2026cs.LG

Tail-Likelihood Reinforcement Learning

Reinforcement learning typically optimizes average reward. For generative policies, the average can hide an important distinction: two policies can achieve the same mean reward while having very different chances of producing a rare but high-reward rollout. This matters as sampling increases during training and inference, since its benefit depends on retaining probability mass on high-reward outcomes. We propose to optimize this coverage directly. Rather than considering only expected reward, we consider all of its upper tails: for each reward threshold, how likely is the policy to exceed it? This turns a continuous reward into a family of binary success events. We introduce Tail-Likelihood Reinforcement Learning (TailRL), which maximizes the log-probability of exceeding a randomly chosen reward threshold. Its gradient gives more weight to rare, high-reward rollouts and can be interpreted as a mixture of Best-of-k gradients. TailRL requires only a simple modification to the advantage function, making it compatible with existing reinforcement learning pipelines. Across object localization, maze navigation, GUI grounding, and code optimization, TailRL leverages rare high-reward training samples to avoid suboptimal solutions and yields models that benefit more from additional samples at inference time.
Shrinivas Ramasubramanian, Daman Arora, Fahim Tajwar +11
Sep 2, 2026cs.LG

Act More, Decide Less: Skill-Guided Adaptive Action Chunking for Long-Horizon LLM Agents

Large language model (LLM) agents for long-horizon interactive tasks typically follow a ReAct-style protocol, issuing one primitive action per LLM round. While this enables frequent replanning, it is inefficient for long-horizon tasks where many rounds are spent on routine action sequences. A natural alternative is to let the agent emit variable-length action chunks. However, naively training such policies with standard reinforcement learning fails: the agent either collapses to single-action behavior or over-commits to excessively long sequences. Both failures share a common root cause: the inability to learn chunk boundaries. We propose SPACE, which addresses this challenge by distilling chunk-boundary supervision from trajectory-induced programmatic skills. We induce two-level programmatic skills from successful trajectories, where subskill boundaries serve as direct chunk-boundary supervision. This temporal structure is then distilled into a primitive-chunk policy via hybrid on-/off-policy optimization with chunk-aware credit assignment. Experiments on ALFWorld and ScienceWorld show that SPACE improves success rates by 7.0%-31.3% over the strongest baseline in each setting while reducing average LLM decision rounds by up to 78.9%.
Yanting Yang, Can Jin, Jinman Zhao +6
Sep 1, 2026cs.CL

The Rise of Verbal Reinforcement Learning

Natural language is emerging as a primary feedback channel for improving language agents, capable of conveying intent, preferences, and causal structure in forms interpretable by both humans and modern language models. We call this paradigm Verbal Reinforcement Learning (VRL) and offer the first unified account of it. We organize the field around a single axis, \textit{when} verbal feedback takes effect in an agent's lifecycle and \textit{what} it modifies, yielding three pillars: (1) \textbf{Language as Grounding Signal}, where language defines the task itself by specifying goals, states, and reward structures; (2) \textbf{Language as Deliberative Feedback}, where natural language guides reasoning at test time without the need to update model parameters; (3) \textbf{Language as Learning Signal}, where language-based feedback shapes model parameters through training. Within each pillar, we synthesize representative work, distinguish key subcategories of approaches, and outline the distinct role language plays in shaping agent behavior. Together, this taxonomy shows how verbal reinforcement is reshaping agent development, while also defining the challenges and opportunities for building more capable and aligned agents.
Kshitij Tayal, Arun Sharma, Genta Indra Winata +2
Sep 1, 2026cs.CL

StudentSim: Training LLM-based Student Simulators

AI tutors are most useful when they adapt to each student's strengths, weaknesses, and preferred guidance, but evidence about which guidance works for which student is sparse, slow, and costly to collect from real learners. Student simulators can provide this signal as a proxy, yet existing approaches are limited: state-tracking models fit student behavior but struggle to process explanations or corrections, while LLM role-play follows guidance fluently but does not reliably match the competence of the student being imitated. We present StudentSim, a training framework that turns sparse per-student data into individualized simulators through pooled training followed by per-student specialization. The resulting simulators both mirror a student's own responses and update them under tutor guidance. We also introduce StudentSimEval, a standardized protocol covering 60 students across chess, second-language English writing, and mathematics, using public learner datasets with de-identified records shared for research. StudentSimEval measures behavioral fidelity (F), or how well a simulator matches a student's responses, and guidance responsiveness (R), or how readily it updates under tutor guidance, with all methods fit and evaluated on the same records. Across all three domains, StudentSim outperforms GPT-5.4 on both metrics. In chess, StudentSim reaches F=0.51 and R=0.91, compared with 0.23 and 0.72 for GPT-5.4 and 0.45 and 0.27 for Maia2. As a proof of concept, using StudentSim as a reward model for tutor reinforcement learning produces a chess tutor that expert humans rate as more accurate, better-guided, and more personalized than a no-RL baseline and a tutor trained against a GPT-5.4 simulator reward. Code is available at https://github.com/microsoft/StudentSim.
Ke Yang, Chenglong Wang, Michel Galley +4
Sep 1, 2026cs.CL

From Base Rollouts to RL Reasoning: A Budgeted Search Perspective

Reinforcement learning with verifiable rewards (RLVR) improves language-model reasoning, but how these gains relate to inference-time decoding and search remains unclear. Does RL create reasoning the base model lacks, or shift the rollout distribution toward trajectories it can already reach but rarely samples? We study this behaviorally with a Unified Decoding Framework (UDF), which expresses token-level sampling, beam-like search, tree search, and sequence-level resampling as executable policies over a shared budgeted operating space, scored post hoc with pass@kk, self-consistency, best-of-NN, and first-finish success. Using paired Base/RL checkpoints from SimpleRL-Zoo, we ask whether an RL default-policy curve can be approximated by a structured path of Base operating points. On Math500, AIME, GPQA, and IFEval, the pass@kk recovery path follows a Budgeted Operating-Point Transition Rule (BOPTR), NBaseαNRLβN_{\mathrm{Base}} \approx αN_{\mathrm{RL}}^β, with benchmark-conditioned exponents. On Qwen2.5-7B, BOPTR gives the lowest transfer error among the non-oracle rules we test, 3.41 pp (95% CI [2.32, 5.53]); a three-seed replication gives 3.07 ±\pm 0.39 pp. The rule extends to ten models across four families (3.28 to 4.87 pp on checkpoints added after fitting), to four benchmarks it was never fitted on (5.03 pp vs. 4.44 pp in fit), and holds without an RL checkpoint for the target model (4.19 pp) or without RL supervision of any kind (5.08 pp). These results support a qualified internalized-search reading: under the recipe we test, much of the measured RL gain corresponds to a change in sampling efficiency toward operating points the base model can already reach under search. We treat the scaling patterns as descriptive of this recipe and cohort, report where they break down, and use UDF and BOPTR as behavioral diagnostics rather than evidence of parameter-level equivalence.
Wenhe Sun, Cunxiang Wang, Zijun Yao +1
Sep 1, 2026cs.RO

Accelerating Reinforcement Learning via MPC Solver-Gradient Guidance for Weights-varying MPC

In Model Predictive Control (MPC), cost-function weights shape closed-loop behavior, yet changing conditions often make fixed parametrizations suboptimal and motivate context-dependent online adaptation. Learning such policies is difficult because behavior depends implicitly on numerical MPC solutions, producing nonlinear, potentially nonsmooth, long-horizon dependencies on policy parameters. This creates a bias-variance tradeoff: Reinforcement Learning (RL) optimizes realized closed-loop return from environment samples but is sample-inefficient, whereas Gradient-Based Policy Learning (GB-PL) uses low-variance solver gradients from differentiable MPC to optimize surrogate losses on predicted trajectories but can be biased under model mismatch. We propose Solver-Gradient Guided Reinforcement Learning (SG-RL), a solver-sensitivity augmentation for RL-based online MPC cost-weight adaptation. SG-RL keeps sampled closed-loop return as the objective and uses bounded solver-derived gradients as auxiliary guidance to improve stability and sample efficiency. We instantiate SG-RL in Proximal Policy Optimization (PPO) with four modular algorithms that inject solver-gradient guidance into actor-update scaling, policy loss, advantage estimation, and value-function learning. On two full-scale autonomous racing platforms with intentional model mismatch, SG-RL reaches PPO's best closed-loop return with up to 70.6% fewer samples, outperforms GB-PL baselines by at least 54% in closed-loop return, and generalizes zero-shot to unseen environments.
Baha Zarrouki, Arslan Thobani, Jasper Hoffmann +6
Sep 1, 2026cs.AI

ARISE-RL: Agentic Rubric-Grounded Iterative Self-Evolution with Reinforcement Learning

Training open-ended agents via reinforcement learning (RL) is hindered by the lack of verifiable gold answers and scalable rubrics. Moreover, even near the model's capability boundary, long-horizon open-ended agentic tasks often yield brittle and unstable rewards, resulting in weak or noisy rollout contrast that obscures fine-grained optimization signals for group-based policy learning. To address these challenges, we propose ARISE-RL, a novel full-cycle self-evolution framework that couples a task/rubric Generator and a reasoning Solver through rubric-mediated co-evolution. The Generator grounds tool-related rubric criteria in real tool observations and is rewarded for producing valid, intermediate-difficulty tasks aligned with the Solver's evolving capability boundary. The Solver, in turn, learns from fine-grained rubric satisfaction signals through multi-step reasoning and tool use. We further introduce Reward-Gated Self-Evolution Distillation (RG-SED), which selectively distills a memory-augmented variant of the same policy back into itself only when the memory yields empirical reward improvement, thereby reducing distribution mismatch and avoiding blind imitation of noisy guidance. Finally, to support rigorous evaluation, we present ECR-Bench, an expert-calibrated rubric benchmark suite covering single-tool deep research and multi-tool travel planning. Extensive experiments demonstrate that ARISE-RL consistently achieves robust and stable overall state-of-the-art performance across all evaluated benchmarks.
Fanrui Zhang, Ruixue Ding, Qiang Zhang +13
Sep 1, 2026cs.GT

Independent Reinforcement Learning in Discounted Markov Games

In this work, we study radically uncoupled learning in discounted general-sum Markov games. Assuming ``ETH\mathsf{ETH} for PPAD\mathsf{PPAD}", we show that, for every fixed discount factor, there is no polynomial-time algorithm for computing inverse-polynomially accurate coarse correlated equilibria in discounted general-sum Markov games when players learn independently in decentralized settings. Complementing this hardness result, we provide what appears to be the first \emph{radically uncoupled} algorithm with sub-exponential convergence guarantees to coarse correlated equilibria in discounted general-sum Markov games without imposing any structural restrictions on the game. Our algorithm is a \emph{layered} variant of optimistic mirror descent with an increasing step-size schedule tailored to the multi-agent setting. Finally, we develop both full-feedback and partial feedback versions of the aforementioned algorithm and establish sub-exponential convergence guarantees for each case.
Asrin Efe Yorulmaz, Ugur Aydin, Tamer Basar
Aug 31, 2026cs.AI

Reconciling Process Supervision with Outcome-Based Credit in Agentic Policy Optimization

Outcome-based reinforcement learning provides verified feedback for language-model agents, but assigns trajectory-level advantage uniformly to all decisions, yielding coarse credit over long-horizon interactions. On-policy self-distillation offers finer supervision by re-evaluating sampled behavior with privileged information (PI) available only during training. However, fine-grained supervision is not necessarily fine-grained credit: PI-induced likelihood changes describe how additional information alters policy preference, but do not directly determine how an executable action should inherit the verified task outcome. This creates a supervision-credit gap. Privileged signals may be irrelevant to the current interaction state, operate at a token granularity misaligned with executable decisions, and lack the outcome semantics required for reinforcement. We introduce TASPO, which converts privileged supervision into outcome-grounded action credit. TASPO constructs decision-applicable PI from verified successful experience, aggregates PI-induced likelihood shifts at the executable-action level, and converts relative action support into positive, bounded, mean-preserving weights on the original trajectory advantage. Thus, the verified outcome determines the update direction and average scale, while PI only redistributes credit across actions. Across three agentic benchmarks, TASPO improves over GRPO by 10.6% and generalizes better to unseen tasks. Further analysis indicates that TASPO reduces supervision mismatch and that action-level assignment stabilizes the policy optimization process. These findings offer the community another interesting perspective.
Jingxiao Yang, Wangjie Gan, Yingxuan Zhuang +3
Aug 31, 2026cs.LG

One Policy Is Enough: Single-Agent Reinforcement Learning Outperforms Tree Search for Chemistry Tool Learning

Chemistry questions often demand exact computation and database lookups that a language model cannot supply from its parameters, so it must reach for external tools. Tool use here is a three-part problem: select the right tool from a large pool, fill it with correctly typed arguments, and chain calls so that each consumes the outputs of the last. CheMatAgent, a previously published system, addresses this with hierarchical evolutionary MCTS: separate policy and execution models searching tool-call trees under two learned critics, one regressed partly onto GPT-assigned scores. We show that a single policy suffices. Our model interleaves reasoning, tool calls, and returns in one left-to-right generation, trained by a supervised warm-up and then outcome-level reinforcement learning against a programmatic reward read directly off the gold call chain, which leaves no learned critic and no judge in the training loop. On ChemToolBench multiple-tool comprehensive chemistry, on both backbones CheMatAgent use, we improve Tool F1 by 5.5% and Return F1 by 9.6% on Qwen-2.5-7B, and by 3.7% and 3.9% on Llama-3.1-8B, compared with their strongest search configuration, at one model invocation per question, against a search whose cost grows with the tree; we also lead answer Pass Rate on Qwen-2.5-7B.
Armin Dariani, Sifan Wu, Bang Liu +1
Aug 30, 2026cs.MA

Harness-RL: Black-Box Reinforcement Learning with Action-Args Decoupling for Central-Agent Multi-Agent Harnesses

Large language model agents increasingly solve long-horizon tasks through multi-agent harnesses in which a central agent coordinates specialized sub-agents, tools, and environments. Training the central policy in such a harness raises two challenges. First, an action label is a low-cardinality decision, whereas its args form a high-dimensional conditional sequence; optimizing both with a shared sequence-level signal can produce conflicting gradients. Second, dynamic scheduling creates interdependent sessions with branches, parallel calls, and rewritten contexts, which cannot be faithfully reduced to one flat token sequence. We introduce Harness-RL, a structured reinforcement learning framework that combines Conflict-Aware Policy Optimization (CAPO) with interface-level black-box trajectory construction. The black-box component captures Interface Call Records, builds per-session prefix trees, and aligns outcome and process rewards with trainable tokens. CAPO uses forward activations to identify parameter partitions associated with action and args tokens, then routes their policy gradients to the corresponding subspaces. Harness-RL supports both central-only and joint multi-agent training. Across seven multi-hop question answering and agentic retrieval benchmarks, it reaches average F1 scores of 42.93 and 47.79 with Qwen2.5-1.5B and Qwen2.5-3B, respectively, while ablations validate the contribution of CAPO and favor central-only optimization in the evaluated setting. Our code is available at https://github.com/jiangxinke/Harness-RL.
Xinke Jiang, Zhixin Zhang, Zhibang Yang +6
Aug 25, 2026cs.RO

PonderPounce: A Pretrained MLLM as an Episode Context Engine for Robot Control

Multimodal large language models (MLLMs) can integrate long visual histories and infer behavior from a few examples, yet vision-language-action models rarely use this capacity as episode memory. Instead of a purpose-built memory module, PONDERPOUNCE reuses an MLLM's native causal context. PONDER, a pretrained System 2 MLLM, integrates episode history and demonstrations to produce continuous cognition. POUNCE, a System 1 action model, asynchronously conditions control on the newest cognition and its age. Both are jointly trained end to end without separate bridge pretraining. Optimized per-call inference on an H100 achieves p50 latencies of 78 ms for cognition-only refresh and 25 ms for action-model invocation. On RoboMME, PONDERPOUNCE achieves 60.83% success at the base data scale and 75.54% with 9x data, compared with 44.51% and 57.88% for FrameSamp+Modul. At base scale, scaling PONDER from 0.8B to 9B adds 6.71 percentage points with the POUNCE architecture unchanged. A separately trained 9B PONDER without execution history achieves only 26.21% under matched supervision. PONDERPOUNCE also achieves 12.5% success on RoboCasa-DC and demonstrates real-world applicability on four tasks under asynchronous execution, with 60.98% mean success versus 40.67% for FrameSamp+Modul.
Suhwan Choi, Jaeyoon Jung, Sungkyung Kim +2
Aug 22, 2026cs.CL

ToSCA: Leveraging Hierarchical Reinforcement Learning on Temporal and Strategic Abstractions of Conversational Agents

Humans naturally exhibit multiple forms of abstraction in reasoning and interaction, including temporal abstraction across decision timescales and strategic abstraction over communicative intents. Inspired by these complementary abstractions, we propose a two-level hierarchical reinforcement learning (HRL) framework for conversational agents that bridges the gap between existing token-level and utterance-level RL methods. Built upon a two-level Markov decision process (MDP), our framework conditions token-level response generation on utterance-level actions represented by explicit textual strategies. Based on theoretical analysis and efficiency considerations, we employ DQN to optimize the high-level Q-network and PPO to train the low-level actor-critic. To further alleviate reward sparsity and facilitate convergence, we introduce a dual-granularity reward mechanism that combines the utterance-level satisfaction score with token-level intrinsic self-consistency and a KL-divergence penalty. Experiments on both daily-life and emotional support conversations demonstrate that our method consistently outperforms a wide range of baselines in both strategy determination and response quality. Our implementation is available at https://github.com/AaronJi/ToSCA.
Xiaoyu Wang, Qingqing Gu, Yue Zhao +5
Aug 17, 2026cs.CV

Graph Neural Assisted Actor-Critic for Latency-Efficient Edge Vision System

UAV on-board vision systems are widely used for different activities, including monitoring in no-fly zones. In this case, the vision-equipped UAV streams a video to a ground server where an operator assists its activities. The latency of video transmission has a profound impact on the effectiveness of the operator assistance. However, most techniques available for video transmission still incur significant latency costs. In this paper, we propose a graph convolutional neural network-assisted (GCN-Assisted A2C) deep reinforcement learning (DRL) system model to find the optimal pixel-correlated area of a suspicious object. We combine the Lagrangian dual form with gradient descent to prevent lack of convergence and over- and under-penalization constraint violation during latency optimization. The proposed system model sends a sub-group pixel-correlated area of the frame from the UAV to the server rather than the transmission of the whole video frame. The proposed framework utilizes the GCN model to explore hidden representations of feature-correlated groups of pixels. Moreover, the GCN supervises the A2C model, which selects a subgroup to enhance transmission latency, thus supervising the training of UAV actions in A2C. Experimental results show that GCN-assisted A2C reduces video frame transmission latency together with false detection rate in UAV vision systems over other DRL and state-of-the-art models.
Alam Noor, Luis Almeida, Kai Li +3
Aug 13, 2026cs.CV

A Deep RL based Framework for Targeted White Matter Tractography

Fiber tractography's ability to reconstruct the brain's structural pathways, has made it a crucial component of modern neuroimaging, enabling detailed, non-invasive mapping of structural connectivity and supporting a wide range of neurological research and clinical applications. However, despite its importance, tractography remains a challenging task due to the inherent complexity of white matter structure and its susceptibility to false positives, which can lead to the misrepresentation of critical pathways. To overcome these limitations, in this thesis, we propose a hybrid framework that integrates reinforcement learning with supervised learning for refining RL policies, specifically tailored for tract-specific tractography. Notably, our framework does not rely on ground-truth fibers for training. Moreover, the tract-specific formulation bypasses the need for an explicit segmentation process, simplifying the overall pipeline. Our work includes two main contributions, each building upon the previous. First, we introduce a hybrid approach that combines reinforcement learning with supervised learning (specifically, GPT-based policy learning) to refine policies in a tract-specific context. Second, we propose a scalable framework for data-driven multi-policy fusion, which leverages the complementary strengths of multiple RL policies to improve tractography performance and robustness. We demonstrate the effectiveness of our framework through extensive validation on benchmark public datasets including TractoInferno, HCP, and ISMRM-2015, highlighting its ability to generalize across data sources and accurately reconstruct brain white matter tracts. We believe that these contributions represent significant advancements in the field of tractography, improving robustness, reliability, and accuracy while reducing dependence on ground-truth annotations.
Ankita Joshi
Aug 13, 2026cs.LG

Towards Socially Compliant Navigation in Deep Reinforcement Learning via Proxemics-Based Reward Modeling

Developing effective robot navigation methods in crowded environments is essential for real-world applications. Although recent deep reinforcement learning (DRL) methods have improved navigation performance in crowded environments, they often focus primarily on task-centric objectives and underrepresent social compliance objectives. In this paper, we introduce a novel proxemics-based reward formulation for DRL social navigation that provides a dense, interpretable social learning signal while maintaining navigation efficiency. Our approach models each human's personal space as a radial Gaussian-mixture field derived from Hall's proxemics theory and computes a robot-centric local cost over the robot's field of view. We integrate the proposed reward into established DRL navigation methods and evaluate it in simulation across multiple crowd scenarios, reward baselines, and crowd densities using both navigation metrics and social metrics. Results show that the proposed reward consistently improves social metrics in simulation while maintaining competitive navigation performance relative to the compared reward models.
Takieddine Soualhi, Jacques Saraydaryan, Laetitia Matignon
Aug 13, 2026cs.LG

Revisiting Overestimation Bias Problem of Q-learning: Settling Large Discrete Action Space via Action Intersection

This paper considers the overestimation bias problem of Q-learning in the setting of a large action space, for the purpose of relieving the bottleneck of existing methods. We find that the large action space increases the randomness in Q-value estimation. The randomness makes two paradigms that drive the major literature on the overestimation problem have their own bottlenecks: the coupling paradigm, i.e., the optimal action and its Q-value are estimated with the same Q-function, always has a positive bias. This is because randomness leads to some actions having abnormally high estimated values than their true values, and the coupling methods prefer these actions. The decoupling paradigm, i.e., the optimal action and its Q-value are estimated with two independent Q-functions, always has a negative bias. This is because randomness increases the estimation gap between the two independent Q-tables for the same action. This paper shows that action intersection can be a simple yet powerful strategy to relieve these bottlenecks. The action intersection strategy enables semi-decoupling via two designs: (1) it allows two Q-functions to share a certain fraction of trajectory data; (2) if a data sample is shared, each Q-function is updated using the coupling paradigm; otherwise, using the decoupling paradigm. Two properties make the action intersection strategy powerful: (1) attaining a large bias range, i.e., varying the data sharing fraction, the estimation bias varies from underestimating to overestimating; (2) fine granularity: the action intersection size can be made arbitrarily finer to enable finer control. We consider two experiment settings, i.e., tabular and deep RL, deep RL experiments show that our method outperforms several SOTA baselines drastically; tabular experiments reveal why our method can achieve superior performance.
Pu Li, Tao Tan, Hong Xie +2