Manipulation

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Period ending 2026-09-21

45 new papers

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Period ending 2026-09-14

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Period ending 2026-09-07

9 new papers

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646 papers

Latest in Manipulation

May 10, 2026cs.RO

Zero-Shot Sim-to-Real Robot Learning: A Dexterous Manipulation Study on Reactive Catching

Dexterous manipulation is physics-intensive and highly sensitive to modeling errors and perception noise, making sim-to-real transfer prohibitively challenging. Domain randomization (DR) is commonly used to improve the robustness of learned policies for such tasks, but conventional DR randomizes one instance per episode, offering very limited exposure to the variability of real-world dynamics. To this end, we propose Domain-Randomized Instance Set (DRIS), which represents and propagates a set of randomized instances simultaneously, providing richer approximation of uncertain dynamics and enabling policies to learn actions that account for multiple possible outcomes. Supported by theoretical analysis, we show that DRIS yields more robust policies and alleviates the need for real-world fine-tuning, even with a modest number of instances (e.g., 10). We demonstrate this on a challenging reactive catching task. Unlike traditional catching setups that use end-effectors designed to mechanically stabilize the object (e.g., curved or enclosing surfaces), our system uses a flat plate that offers no passive stabilization, making the task highly sensitive to noise and requiring rapid reactive motions. The learned policies exhibit strong robustness to uncertainties and achieve reliable zero-shot sim-to-real transfer.
Kejia Ren, Gaotian Wang, Andrew S. Morgan +1
May 10, 2026cs.RO

MVB-Grasp: Minimum-Volume-Box Filtering of Diffusion-based Grasps for Frontal Manipulation

State-of-the-art 6-DoF grasp generators excel on tabletop benchmarks with overhead cameras but struggle in frontal grasping scenarios on low-cost manipulators with constrained workspaces, where kinematic limits and approach-direction constraints cause high failure rates. We address this challenge for the Unitree Z1 arm by proposing MVB-Grasp, a novel grasping stack that injects a Minimum Volume Bounding Box (MVBB) geometric prior into diffusion-based grasp generation to dramatically improve success rates in frontal, workspace-constrained settings. Our key scientific contributions are threefold: (i) an MVBB-based geometric filter that exploits oriented bounding-box face normals to reject grasps approaching through the table or misaligned with accessible object faces in O(N) time; (ii) a combined re-scoring function that blends learned discriminator scores with face-alignment geometry α=0.85, specifically calibrated for the Z1's frontal workspace and kinematic constraints; and (iii) a systematic MuJoCo evaluation protocol measuring grasp success across object types, distances, lateral positions, and pitch orientations to validate embodiment-specific performance. We implement MVB-Grasp on a Unitree Z1 arm with an Intel RealSense D405 camera, integrating YOLOv8 object detection, GraspGen for candidate generation, Principal Component Analysis (PCA)-based MVBB fitting, and inverse-kinematics trajectory planning. Experiments across 81 MuJoCo episodes (cylinder, asymmetric box, waterbottle) demonstrate that MVB-Grasp achieves 59.3% success versus 24.7% for vanilla GraspGen, a 2.4x improvement, by filtering geometrically infeasible candidates and prioritizing face-aligned grasps suited to the Z1's frontal approach constraints. Real-world trials confirm that the MVBB prior substantially improves grasp reliability on constrained, low-cost manipulators without requiring model retraining.
Bibek Poudel, Abdul Basit, Muhammad Shafique
May 9, 2026cs.RO

IMPACT: An Implicit Active-Set Augmented Lagrangian for Fast Contact-Implicit Trajectory Optimization

Contact-implicit trajectory optimization (CITO) has attracted growing attention as a unified framework for planning and control in contact-rich robotic tasks. Recent approaches have demonstrated promising results in manipulation and locomotion without requiring a prescribed contact-mode schedule. It is well known that the underlying mathematical programs with complementarity constraints (MPCCs) remain numerically ill-conditioned, and systematic, scalable solution strategies for CITO remain an active area of research. More efficient and principled solvers that can handle contact constraints are therefore essential to broaden the applicability of CITO. In this work, we develop an augmented-Lagrangian approach to CITO for solving MPCC-based CITO with stationarity guarantees. The method can be interpreted as identifying the implicit contact-mode branches on the fly during the trajectory optimization (TO) iterations; we call this approach IMPACT (IMPlicit contact ACtive-set Trajectory optimization). We provide an efficient C++ implementation tailored to trajectory-optimization workloads and evaluate it on the open-source CITO and contact-implicit model predictive control (CI-MPC) benchmarks. On CITO, IMPACT achieves 2.9x-70x speedups over strong baselines (geometric mean 13.8x). On CI-MPC, we show improved control quality for contact-rich trajectories on dexterous manipulation tasks in simulation. Finally, we demonstrate the proposed method on real robotic hardware on a T-shaped object pushing task.
Jiayun Li, Dejian Gong, Georgia Chalvatzaki
May 9, 2026cs.RO

ElasticFlow: One-Step Physics-Consistent Policy with Elastic Time Horizons for Language-Guided Manipulation

Diffusion policies have demonstrated exceptional performance in embodied AI. However, their iterative denoising process results in high latency, and existing acceleration methods often sacrifice physical consistency. To address this, we propose ElasticFlow, a distillation-free, physics-consistent one-step policy framework. We reconstruct the Mean Field Theory by directly modeling the average velocity field, enabling a direct single-step mapping from noise to action. Addressing the Temporal Heterogeneity of robotic tasks, we introduce the Elastic Time Horizons mechanism. This mechanism effectively overcomes Spectral Bias by explicitly encoding control granularity, achieving efficient alignment between semantic instructions and physical execution horizons. Experiments on benchmarks such as LIBERO, CALVIN, and RoboTwin demonstrate that ElasticFlow achieves efficient 1-NFE inference (approximately 71Hz). Furthermore, it outperforms state-of-the-art methods, including OpenVLA and π0π_0, on long-horizon tasks, highlighting its potential for efficient, robust, and semantically aligned control.
Kewei Chen, Yayu Long, Shuai Li +1
May 9, 2026cs.RO

ProcVLM: Learning Procedure-Grounded Progress Rewards for Robotic Manipulation

Long-horizon robotic manipulation requires dense feedback that reflects how a task advances through its procedural stages, not merely whether the final outcome is successful. Existing reward models often rely on trajectory-level success labels or time-based interpolation, which can conflate elapsed time with true task progress and therefore fail to capture unfinished steps, stagnation, and failure states. We present ProcVLM, a progress-aware vision-language model that learns procedure-grounded progress as a dense reward signal for manipulation. Rather than deriving progress from terminal outcomes or temporal proxies, ProcVLM grounds progress estimation in procedural structure and intra-stage visual change, and further adopts a reasoning-before-estimation paradigm that infers the remaining atomic actions before estimating task progress. Specifically, we construct this supervision by synthesizing frame-level subtask-semantic annotations, assigning progress budgets according to subtask structure, and distributing each budget based on intra-subtask visual change. To train ProcVLM at scale, we build a standardized procedural supervision synthesis pipeline and construct ProcCorpus-60M from 30 embodied datasets with 60M annotated frames, from which we derive ProcVQA for procedure-aware pretraining, with progress estimation as the central task alongside action segmentation and future planning. Experiments on ProcVQA and reward-model benchmarks show that ProcVLM improves embodied procedural reasoning and yields more discriminative trajectory-internal progress estimates than representative baselines, supporting its use as a dense reward model for downstream reward-guided policy optimization. Project page: https://procvlm.github.io/
Youhe Feng, Hansen Shi, Haoyang Li +7
May 9, 2026cs.RO

Omni-scale Learning-based Sequential Decision Framework for Order Fulfillment of Tote-handling Robotic Systems

Driven by the rapid expansion of e-commerce and small-batch production, the size of the intralogistics load unit of finished goods, semi-finished goods and raw materials is steadily shrinking. Totes are gradually replacing pallets as the primary handling and storage container. This shift has propelled tote-handling robotic systems to the forefront of automation order fulfillment centers. The order-fulfillment decisions of tote-handling robotic systems share a common order-tote-robot sequential decision-making nature. Existing studies primarily focus on decision mechanisms tailored to particular systems, making it difficult to generalize or transfer them to other contexts. We propose an Omni-scale Learning-based Sequential Decision Framework for Order Fulfillment of Tote-handling Robotic Systems (OLSF-TRS), a generalized and scalable sequential decision framework that combines structured combinatorial optimization with multi-agent reinforcement learning to coordinate order,tote, and robot decisions. On small-scale tote-handling robotic systems, OLSF-TRS achieves near-optimal performance with average optimality gaps below 3.5% across two distinct system configurations. In large-scale scenarios, OLSF-TRS consistently outperforms heuristic baselines across two different system types, reducing total tote movements by 8-12% and over 30% compared to SOTA rule-based approaches, while maintaining real-time responsiveness. These improvements translate into tangible operational benefits, including cost reduction, lower energy consumption, and enhanced throughput stability. The proposed framework delivers an efficient and unified order fulfillment decision-making framework for widely deployed tote-handling robotic systems,supporting high-quality order fulfillment in both e-commerce and industrial logistics sectors.
Jiaxin Liu, Peng Yang, Yuping Li +1
May 7, 2026cs.RO

OA-WAM: Object-Addressable World Action Model for Robust Robot Manipulation

World Action Models (WAMs) enhance Vision-Language-Action policies by jointly predicting scene evolution and robot actions, but existing methods usually represent the predicted world as holistic images, video tokens, or global latents. These representations are difficult for an action decoder to address when an instruction refers to a particular object, especially under scene shifts where object identity is entangled with context. We propose OA-WAM, an Object-Addressable World Action Model for robust robot manipulation. OA-WAM decomposes each frame into N+1 slot states, with one robot slot and N object slots. Each slot contains a persistent address vector and a time-varying content vector, and is fused with text, image, proprioception, and past-action tokens in a block-causal sequence. A world head predicts next-frame slot states, while a flow-matching action head decodes a 16-step continuous action chunk in the same forward pass. Addressability is enforced by routing cross-slot attention through address-only keys and resetting the address slice at every transformer layer, separating which object to act on from what that object currently is without adding extra tokens. OA-WAM matches strong VLA and WAM baselines on LIBERO (97.8%) and SimplerEnv (79.3%), reaches state-of-the-art performance on the most relevant LIBERO-Plus geometric axes, and remains competitive on the seven-axis aggregate. A causal slot-intervention test yields a swap-binding cosine of 0.87, versus at most 0.09 for holistic baselines. These results suggest that addressable object states provide an effective interface for robust world-action modeling under scene perturbations.
Yushan Liu, Peibo Sun, Shoujie Li +7
May 7, 2026cs.RO

AssistDLO: Assistive Teleoperation for Deformable Linear Object Manipulation

Manipulating Deformable Linear Objects (DLOs) is challenging in robotics due to their infinite-dimensional configuration space and complex nonlinear dynamics. In teleoperation, depth uncertainty hinders state perception and reaction. AssistDLO addresses this challenge as an assistive teleoperation framework for DLO manipulation that combines real-time multi-view state estimation, visual assistance (VA), and a geometry-aware shared-autonomy controller based on Control Barrier Functions (SA-CBF). While traditional shared autonomy methods often rely on simple geometric attractors and may fail to preserve DLO geometry, SA-CBF acts as a geometry-aware funnel, facilitating precise grasping while preserving the operator's high-level authority. The framework is evaluated in a bimanual knot-untangling user study (N = 22) using ropes with varying length and rigidity. Results show that the effectiveness of the assistance depends strongly on operator expertise and DLO properties. SA-CBF provides the strongest gains for naive users, acting as a skill equalizer that increases task success from 71% to 88%, and is effective for stiffer ropes. Conversely, expert users prefer VA, and highly compliant, long ropes benefit more from visual support than localized action assistance. Ultimately, these findings demonstrate that effective DLO teleoperation cannot rely on a fixed strategy, highlighting the critical need for adaptive, user-aware, and material-aware shared autonomy.
Berk Guler, Simon Manschitz, Kay Pompetzki +1
May 7, 2026cs.RO

Toward Visually Realistic Simulation: A Benchmark for Evaluating Robot Manipulation in Simulation

Reliable simulation evaluation of robot manipulation policies serves as a high-fidelity proxy for real-world performance. Although existing benchmarks cover a wide range of task categories, they lack visual realism, creating a large domain gap between simulation and reality. This undermines the reliability of simulation-based evaluation in predicting real-world performance. To mitigate the sim-to-real visual gap, we conduct a systematic analysis to isolate the effects of lighting and material. Our results show that these factors play a critical role in geometric reasoning and spatial grounding, yet are largely overlooked in existing benchmarks. Motivated by the analysis, we propose VISER, a visually realistic benchmark for evaluating robot manipulation in simulation. VISER features a high-fidelity dataset of over 1,000 3D assets with physically-based rendering (PBR) materials, along with 3D scenes created from these assets through curated layouts or generation. To this end, we propose an automated pipeline leveraging Multi-modal Large Language Models (MLLMs) for material-aware part segmentation and material retrieval, enabling scalable generation of physically plausible assets. Building on the high-fidelity 3D asset dataset, we construct diverse evaluation tasks, such as grasping, placing, and long-horizon tasks, enabling scalable and reproducible assessment of Vision-Language-Action (VLA) models. Our benchmark shows a strong correlation between simulation and real-world performance, achieving an average Pearson correlation coefficient of 0.92 across different policies.
Yixin Zhu, Zixiong Wang, Jian Yang +4
May 7, 2026cs.CV

TriRelVLA: Triadic Relational Structure for Generalizable Embodied Manipulation

Vision-language-action (VLA) models perform well on training-seen robotic tasks but struggle to generalize to unseen scenes and objects. A key limitation lies in their implicit visual representations, which entangle object appearance, background, and scene layout. This makes policies sensitive to visual variations. Prior work improves transferability through structured intermediate representations that objectify visual content. However, these representations mainly capture scene semantics instead of action-relevant relations. As a result, action prediction remains tied to appearance statistics. We observe that manipulation actions depend on the object-hand-task relational structure, which governs interactions among task requirements, robot states, and object properties. Based on this observation, we propose TriRelVLA, a triadic relational VLA framework for generalizable embodied manipulation. Our approach consists of three components: 1) We construct explicit object-hand-task triadic representations from multimodal inputs as relational primitives. 2) We build a task-grounded relational graph. Task-guided cross-attention forms nodes, and a relation-aware graph transformer models interactions among them. 3) We perform relation-conditioned action generation. The relational structure is compressed into a bottleneck space and projected into the LLM for action prediction. This triadic relational bottleneck reduces reliance on appearance statistics and enables transfer across scenes, objects, and task compositions. We further introduce a real-world robotic dataset for fine-tuning. Experiments show strong performance on fine-tuned tasks and clear gains in cross-scene, cross-object, and cross-task generalization.
Hanyu Zhou, Chuanhao Ma, Gim Hee Lee
May 5, 2026cs.RO

BifrostUMI: Bridging Robot-Free Demonstrations and Humanoid Whole-Body Manipulation

High-quality demonstration data are essential for humanoid robot skill learning, especially for whole-body behaviors that require coordinated perception, locomotion, and manipulation. Existing data-collection methods largely rely on robot teleoperation, which is constrained by hardware accessibility, operator expertise, and limited efficiency. Inspired by the Universal Manipulation Interface (UMI), we propose BifrostUMI, a portable and robot-free framework for humanoid whole-body data collection. BifrostUMI uses lightweight VR devices and UMI-inspired grippers to collect sparse human keypoint trajectories, wrist-view observations, and gripper actions. These demonstrations train a high-level policy to predict future keypoints, which are retargeted to robot-native whole-body references and executed by a whole-body controller. Experiments in five real-world scenarios demonstrate the effectiveness of the proposed framework and validate the collected demonstrations for transferable humanoid whole-body skill learning.
Hongwu Wang, Chenhao Yu, Youhao Hu +3
May 5, 2026cs.RO

RLDX-1 Technical Report

While Vision-Language-Action models (VLAs) have shown remarkable progress toward human-like generalist robotic policies through the versatile intelligence (i.e. broad scene understanding and language-conditioned generalization) inherited from pre-trained Vision-Language Models, they still struggle with complex real-world tasks requiring broader functional capabilities (e.g. motion awareness, long-term memory, and physical sensing). To address this, we introduce RLDX-1, a general-purpose robotic policy for dexterous manipulation built on the Multi-Stream Action Transformer (MSAT), an architecture that unifies these capabilities by integrating heterogeneous modalities through modality-specific streams with cross-modal joint self-attention. RLDX-1 further combines this architecture with system-level design choices, including data synthesis for rare manipulation scenarios, learning procedures specialized for human-like manipulation, and inference optimizations for real-time deployment. Through empirical evaluation, we show that RLDX-1 consistently outperforms recent frontier VLAs (e.g. π0.5π_{0.5} and GR00T N1.6) across both simulation benchmarks and real-world tasks that require broad functional capabilities beyond general versatility. In particular, RLDX-1 shows superiority in ALLEX humanoid tasks by achieving success rates of 86.8% while π0.5π_{0.5} and GR00T N1.6 achieve around 40%, highlighting the ability of RLDX-1 to control a high-DoF humanoid robot under diverse functional demands. Together, these results position RLDX-1 as a promising step toward reliable VLAs for complex, contact-rich, and dynamic real-world dexterous manipulation.
Dongyoung Kim, Huiwon Jang, Myungkyu Koo +65
May 4, 2026cs.RO

Latent Bridge: Feature Delta Prediction for Efficient Dual-System Vision-Language-Action Model Inference

Dual-system Vision-Language-Action (VLA) models achieve state-of-the-art robotic manipulation but are bottlenecked by the VLM backbone, which must execute at every control step while producing temporally redundant features. We propose Latent Bridge, a lightweight model that predicts VLM output deltas between timesteps, enabling the action head to operate on predicted outputs while the expensive VLM backbone is called only periodically. We instantiate Latent Bridge on two architecturally distinct VLAs: GR00T-N1.6 (feature-space bridge) and π0.5 (KV-cache bridge), demonstrating that the approach generalizes across VLA designs. Our task-agnostic DAgger training pipeline transfers across benchmarks without modification. Across four LIBERO suites, 24 RoboCasa kitchen tasks, and the ALOHA sim transfer-cube task, Latent Bridge achieves 95-100% performance retention while reducing VLM calls by 50-75%, yielding 1.65-1.73x net per-episode speedup.
Yudong Liu, Yuan Li, Zijia Tang +12
May 4, 2026cs.RO

CoRAL: Contact-Rich Adaptive LLM-based Control for Robotic Manipulation

While Large Language Models (LLMs) and Vision-Language Models (VLMs) demonstrate remarkable capabilities in high-level reasoning and semantic understanding, applying them directly to contact-rich manipulation remains a challenge due to their lack of explicit physical grounding and inability to perform adaptive control. To bridge this gap, we propose CoRAL (Contact-Rich Adaptive LLM-based control), a modular framework that enables zero-shot planning by decoupling high-level reasoning from low-level control. Unlike black-box policies, CoRAL uses LLMs not as direct controllers, but as cost designers that synthesize context-aware objective functions for a sampling-based motion planner (MPPI). To address the ambiguity of physical parameters in visual data, we introduce a neuro-symbolic adaptation loop: a VLM provides semantic priors for environmental dynamics, such as mass and friction estimates, which are then explicitly refined in real time via online system identification, while the LLM iteratively modulates the cost-function structure to correct strategic errors based on interaction feedback. Furthermore, a retrieval-based memory unit allows the system to reuse successful strategies across recurrent tasks. This hierarchical architecture ensures real-time control stability by decoupling high-level semantic reasoning from reactive execution, effectively bridging the gap between slow LLM inference and dynamic contact requirements. We validate CoRAL on both simulation and real-world hardware across challenging and novel tasks, such as flipping objects against walls by leveraging extrinsic contacts. Experiments demonstrate that CoRAL outperforms state-of-the-art VLA and foundation-model-based planner baselines by boosting success rates over 50% on average in unseen contact-rich scenarios, effectively handling sim-to-real gaps through its adaptive physical understanding.
Berk Çiçek, Mert K. Er, Ozgur S. Oguz
May 4, 2026cs.RO

ShapeGrasp: Simultaneous Visuo-Haptic Shape Completion and Grasping for Improved Robot Manipulation

Humans grasp unfamiliar objects by combining an initial visual estimate with tactile and proprioceptive feedback during interaction. We present ShapeGrasp, a robotic implementation of this approach. The proposed method is an iterative grasp-and-complete pipeline that couples implicit surface visuo-haptic shape completion (creation of full 3D shape from partial information) with physics-based grasp planning. From a single RGB-D view, ShapeGrasp infers a complete shape (point cloud or triangular mesh), generates candidate grasps via rigid-body simulation, and executes the best feasible grasp. Each grasp attempt yields additional geometric constraints -- tactile surface contacts and space occupied by the gripper body -- which are fused to update the object shape. Failures trigger pose re-estimation and regrasping using the refined shape. We evaluate ShapeGrasp in the real world using two different robots and grippers. To the best of our knowledge, this is the first approach that updates shape representations following a real-world grasp. We achieved superior results over baselines for both grippers (grasp success rate of 84% with a three-finger gripper and 91% with a two-finger gripper), while improving the 3D shape reconstruction quality in all evaluation metrics used.
Lukas Rustler, Matej Hoffmann
May 4, 2026cs.RO

Robotic Desk Organization: A Multi-Primitive Approach to Manipulating Heterogeneous Objects via Environmental Constraints

Desktop organization remains challenging for service robots because of heterogeneous objects and diverse manipulation objectives, such as collection and stacking. In this article, a task-oriented framework is presented for organizing planar rigid and deformable objects on desks. A perception pipeline was developed that augments existing datasets with uncommon desktop items and makes geometry-based pose and keypoint estimation possible, along with the detection of environmental constraints, such as table edges. To handle diverse manipulation requirements, environment-assisted primitives are used, including contact-based grasping for small objects, edge-based push-grasping for planar rigid objects, and levering-based grasping for planar deformable objects. These primitives leverage environmental and interobject constraints to improve robustness. A task planner was designed to integrate these primitives into multiobject organization. Sufficient real-world experiments demonstrate the effectiveness and robustness of the proposed framework. This research provides practical manipulation primitives for planar rigid and deformable objects, highlighting the role of environmental and interobject constraints in complex multiobject manipulation tasks. Code and video are available online.
Yi Dong, Yangjun Liu, Jinjun Duan +2
May 3, 2026cs.RO

VILAS: A VLA-Integrated Low-cost Architecture with Soft Grasping for Robotic Manipulation

We present VILAS, a fully low-cost, modular robotic manipulation platform designed to support end-to-end vision-language-action (VLA) policy learning and deployment on accessible hardware. The system integrates a Fairino FR5 collaborative arm, a Jodell RG52-50 electric gripper, and a dual-camera perception module, unified through a ZMQ-based communication architecture that seamlessly coordinates teleoperation, data collection, and policy deployment within a single framework. To enable safe manipulation of fragile objects without relying on explicit force sensing, we design a kirigami-based soft compliant gripper extension that induces predictable deformation under compressive loading, providing gentle and repeatable contact with delicate targets. We deploy and evaluate three state-of-the-art VLA models on the VILAS platform: pi_0, pi_0.5, and GR00T N1.6. All models are fine-tuned from publicly released pretrained checkpoints using an identical demonstration dataset collected via our teleoperation pipeline. Experiments on a grape grasping task validate the effectiveness of the proposed system, confirming that capable manipulation policies can be successfully trained and deployed on low-cost modular hardware. Our results further provide practical insights into the deployment characteristics of current VLA models in real-world settings.
Zijian An, Hadi Khezam, Bill Cai +5
May 3, 2026cs.RO

Phone2Act: A Low-Cost, Hardware-Agnostic Teleoperation System for Scalable VLA Data Collection

Collecting diverse, high-quality manipulation data for Vision-Language-Action (VLA) model training remains prohibitively expensive for many research groups, as existing teleoperation frameworks rely on specialized hardware or are tightly coupled to specific robot platforms. We present Phone2Act, a low-cost, hardware-agnostic teleoperation framework that transforms a commodity smartphone into a 6-DoF robot controller via Google ARCore. Built on a modular ROS 2 architecture, Phone2Act decouples control logic from hardware specifics through interchangeable bridge nodes, supporting platforms from industrial cobots to low-cost bimanual arms without code modification. A Universal Recorder synchronizes multi-camera RGB streams with robot state feedback and exports demonstrations natively in the LeRobot dataset format, eliminating post-processing and enabling immediate VLA fine-tuning. We validate the framework by fine-tuning GR00T-N1.5 on 130 collected episodes, achieving a 90% success rate on a real-world multi-stage pick-and-place task deployed on a physical Dobot CR5.
Om Mandhane, Bipin Yadav, Sangeetha Prasanna Ram +1
May 3, 2026cs.CV

Embody4D: A Generalist Data Engine for Embodied 4D World Modeling

Embodied agents require robust and comprehensive 3D spatiotemporal representations to support spatial reasoning, manipulation understanding, and downstream decision making. However, existing robot data are typically captured from fixed or sparse viewpoints, providing only partial and view-dependent observations, which limits multi-view perception and generalization across viewpoints. Given the difficulty of collecting additional viewpoints in real-world settings, we propose Embody4D, a dedicated video-to-video world model for embodied scenarios to bridge this observation gap by transforming a monocular robot video into novel-view videos from flexible target camera viewpoints. First, to tackle training data scarcity, we introduce a 3D-aware compositional synthesis pipeline to curate a heterogeneous dataset compositing cross-embodiment robotic arms with diverse backgrounds, promoting broad generalization. Second, to enforce geometric stability, we devise a latent confidence-aware expert modulation strategy, which estimates the reliability of warped latent priors and adaptively routes regions to copy, repair, or inpaint experts for spatiotemporally consistent 4D generation. Finally, to enhance the fidelity of the manipulation, we incorporate an interaction-aware attention mechanism that explicitly attends to the robotic interaction regions. Extensive experiments show that Embody4D achieves state-of-the-art performance on visual evaluation benchmarks, while both simulated and real-world robotic experiments further demonstrate its effectiveness as a robust data engine for synthesizing high-fidelity, view-consistent videos that empower downstream robotic planning and learning.
Peiyan Tu, Hanxin Zhu, Jingwen Sun +6
May 3, 2026cs.RO

Anticipation-VLA: Solving Long-Horizon Embodied Tasks via Anticipation-based Subgoal Generation

Vision-Language-Action (VLA) models have emerged as a powerful paradigm for embodied intelligence, enabling robots to perform tasks based on natural language instructions and current visual input. However, existing VLA models struggle with long-horizon tasks due to compounding errors. Prior methods decompose tasks into subtasks of fixed granularity, which cannot adapt to the varying complexity of execution states, limiting their robustness in long-horizon tasks. To overcome this, we introduce Anticipation Model, which adaptively and recursively generates future subgoals. This model continuously adapts as the task unfolds, adjusting future subgoals in response to evolving dynamics, facilitating more reliable planning paths. Building on this concept, we propose Anticipation-VLA, a hierarchical VLA model that leverages the anticipation model to generate actionable subgoals that guide VLA policy execution. We implement Anticipation-VLA with finetuning a Unified Multimodal Model (UMM) for high-level subgoal generation and a goal-conditioned VLA policy for low-level action execution. Experiments in both simulated and real-world robotic tasks demonstrate the effectiveness of Anticipation-VLA, highlighting the importance of adaptive and recursive subgoal generation for robust policy execution.
Zhilong Zhang, Wenyu Luo, Haonan Wang +9
May 2, 2026cs.RO

Decompose and Recompose: Reasoning New Skills from Existing Abilities for Cross-Task Robotic Manipulation

Cross-task generalization is a core challenge in open-world robotic manipulation, and the key lies in extracting transferable manipulation knowledge from seen tasks. Recent in-context learning approaches leverage seen task demonstrations to generate actions for unseen tasks without parameter updates. However, existing methods provide only low-level continuous action sequences as context, failing to capture composable skill knowledge and causing models to degenerate into superficial trajectory imitation. We propose Decompose and Recompose, a skill reasoning framework using atomic skill-action pairs as intermediate representations. Our approach decomposes seen demonstrations into interpretable skill--action alignments, enabling the model to recompose these skills for unseen tasks through compositional reasoning. Specifically, we construct a task-adaptive dynamic demonstration library via visual-semantic retrieval combined with skill sequences from a planning agent, complemented by a coverage-aware static library to fill missing skill patterns. Together, these yield skill-comprehensive demonstrations that explicitly elicit compositional reasoning for skill composition and execution ordering. Experiments on the AGNOSTOS benchmark and real-world environments validate our method's zero-shot cross-task generalization capability.
Xitie Zhang, Aming Wu, Yahong Han
May 1, 2026cs.RO

MSACT: Multistage Spatial Alignment for Stable Low-Latency Fine Manipulation

Real-world fine manipulation, particularly in bimanual manipulation, typically requires low-latency control and stable visual localization, while collecting large-scale data is costly and limited demonstrations may lead to localization drift. Existing approaches make different trade-offs: action-chunking policies such as ACT enable low-latency execution and data efficiency but rely on dense visual features without explicit spatial consistency, generative methods such as Diffusion Policy improve expressiveness but can incur iterative sampling latency, vision-language-action and voxel-based methods enhance generalization and geometric grounding but require higher computational cost and system complexity. We introduce a multistage spatial attention module that extracts stable 2D attention points and jointly predicts future attention sequences with a temporal alignment loss. Built upon ACT with a pretrained ResNet visual prior, a multistage attention module extracts task-relevant 2D attention points as a local spatial modality for action prediction. To maintain consistent object tracking, we introduce a self-supervised objective that aligns predicted attention sequences with visual features from future frames, suppressing drift without keypoint annotations and improving stability of the vision-to-action mapping under limited data. Experiments on simulated and real-world fine manipulation tasks, conducted on the ALOHA bimanual platform, evaluate task success, attention drift, inference latency, and robustness to visual disturbances. Results indicate improvements in localization stability and task performance while maintaining low-latency inference under the tested conditions.
Xianbo Cai, Hideyuki Ichiwara, Masaki Yoshikawa +1
May 1, 2026cs.RO

Stereo Multistage Spatial Attention for Real-Time Mobile Manipulation Under Visual Scale Variation and Disturbances

Robots operating in open, unstructured real-world environments must rely on onboard visual perception while autonomously moving across different locations. Continuous changes in onboard camera viewpoints cause significant visual scale variations in target objects, affecting vision-based motion generation. In this work, we present a stereo multistage spatial attention-based deep predictive learning method for real-time mobile manipulation. The proposed methods extracts task-relevant spatial attention points from stereo images and integrates them with robot states through a hierarchical recurrent architecture for closed-loop action prediction. We evaluate the system on four real-world mobile manipulation tasks using a mobile manipulator, including rigid placement, articulated object manipulation, and deformable object interaction. Experiments under randomized initial positions and visual disturbance conditions demonstrate improved robustness and task success rates compared to representative imitation learning and vision-language-action baselines under identical control settings. The results indicate that structured stereo spatial attention combined with predictive temporal modeling provides an effective solution within the evaluated mobile manipulation scenarios.
Xianbo Cai, Hideyuki Ichiwara, Hyogo Hiruma +3
May 1, 2026cs.AI

Thinking in Text and Images: Interleaved Vision--Language Reasoning Traces for Long-Horizon Robot Manipulation

Long-horizon robotic manipulation requires plans that are both logically coherent and geometrically grounded. Existing Vision-Language-Action policies usually hide planning in latent states or expose only one modality: text-only chain-of-thought encodes causal order but misses spatial constraints, while visual prediction provides geometric cues but often remains local and semantically underconstrained. We introduce Interleaved Vision--Language Reasoning (IVLR), a policy framework built around \trace{}, an explicit intermediate representation that alternates textual subgoals with visual keyframes over the full task horizon. At test time, a single native multimodal transformer self-generates this global semantic-geometric trace from the initial observation and instruction, caches it, and conditions a closed-loop action decoder on the trace, original instruction, and current observation. Because standard robot datasets lack such traces, we construct pseudo-supervision by temporally segmenting demonstrations and captioning each stage with a vision-language model. Across simulated benchmarks for long-horizon manipulation and visual distribution shift, \method{} reaches 95.5% average success on LIBERO, including 92.4% on LIBERO-Long, and 59.4% overall success on SimplerEnv-WidowX. Ablations show that both modalities are necessary: without traces, LIBERO-Long success drops to 37.7%; text-only and vision-only traces reach 62.0% and 68.4%, while the full interleaved trace reaches 92.4%. Stress tests with execution perturbations and masked trace content show moderate degradation, suggesting that the trace can tolerate local corruption and moderate execution drift, but remains limited under stale or incorrect global plans.
Jinkun Liu, Haohan Chi, Lingfeng Zhang +6
May 1, 2026cs.RO

A Model-based Visual Contact Localization and Force Sensing System for Compliant Robotic Grippers

Grasp force estimation can help prevent robots from damaging delicate objects during manipulation and improve learning-based robotic control. Integrating force sensing into deformable grippers negotiates trade-offs in cost, complexity, mechanical robustness, and performance. With the growing integration of RGB-D wrist cameras into robotic systems for control purposes, camera-based techniques are a promising solution for indirect visual force estimation. Current approaches mostly utilize end-to-end deep learning, which can be brittle when generalizing to new scenarios, while existing model-based approaches are unsuited to grasping and modern grasper geometries. To address these challenges, we developed a model-based visual force sensing approach integrating an iterative contact localization with generalization to unseen objects. The system extracts structural key points from wrist camera RGB-D images of deforming fin-ray-shaped soft grippers, and uses these key points to define parameters of an inverse finite element analysis simulation in Simulation Open Framework Architecture. The iterative contact localization sub-system utilizes a deep learning-based online 3D reconstruction and pose estimation pipeline to dynamically update contact location, and is robust to visual occlusion and unseen objects. Our system demonstrated an average root mean square error of 0.23 N and normalized root mean square deviation of 2.11% during the load phase, and 0.48 N and 4.34% over the entire grasping process when interacting with different objects under various conditions, showcasing its potential for real-time model-based indirect force sensing of soft grippers.
Kaiwen Zuo, Shuyuan Yang, Zonghe Chua
Apr 29, 2026cs.RO

Learning Tactile-Aware Quadrupedal Loco-Manipulation Policies

Quadrupedal loco-manipulation is commonly built on visual perception and proprioception. Yet reliable contact-rich manipulation remains difficult: vision and proprioception alone cannot resolve uncertain, evolving interactions with the environment. Tactile sensing offers direct contact observability, but scalable tactile-aware learning framework for quadrupedal loco-manipulation is still underexplored. In this paper, we present a tactile-aware loco-manipulation policy learning pipeline with a hierarchical structure. Our approach has two key components. First, we leverage real-world human demonstrations to train a tactile-conditioned visuotactile high-level policy. This policy predicts not only end-effector trajectories for manipulation, but also the evolving tactile interaction cues that characterize how contact should develop over time. Second, we perform large-scale reinforcement learning in simulation to learn a tactile-aware whole-body control policy that tracks diverse commanded trajectories and tactile interaction cues, and transfers zero-shot to the real world. Together, these components enable coordinated locomotion and manipulation under contact-rich scenarios. We evaluate the system on real-world contact-rich tasks, including in-hand reorientation with insertion, valve tightening, and delicate object manipulation. Compared to vision-only and visuotactile baselines, our method improves performance by 28.54% on average across these tasks.
Pokuang Zhou, Yuhao Zhou, Quan Khanh Luu +7
Apr 28, 2026cs.RO

KinDER: A Physical Reasoning Benchmark for Robot Learning and Planning

Robotic systems that interact with the physical world must reason about kinematic and dynamic constraints imposed by their own embodiment, their environment, and the task at hand. We introduce KinDER, a benchmark for Kinematic and Dynamic Embodied Reasoning that targets physical reasoning challenges arising in robot learning and planning. KinDER comprises 25 procedurally generated environments, a Gymnasium-compatible Python library with parameterized skills and demonstrations, and a standardized evaluation suite with 13 implemented baselines spanning task and motion planning, imitation learning, reinforcement learning, and foundation-model-based approaches. The environments are designed to isolate five core physical reasoning challenges: basic spatial relations, nonprehensile multi-object manipulation, tool use, combinatorial geometric constraints, and dynamic constraints, disentangled from perception, language understanding, and application-specific complexity. Empirical evaluation shows that existing methods struggle to solve many of the environments, indicating substantial gaps in current approaches to physical reasoning. We additionally include real-to-sim-to-real experiments on a mobile manipulator to assess the correspondence between simulation and real-world physical interaction. KinDER is fully open-sourced and intended to enable systematic comparison across diverse paradigms for advancing physical reasoning in robotics. Website and code: https://prpl-group.com/kinder-site/
Yixuan Huang, Bowen Li, Vaibhav Saxena +9
Apr 27, 2026cs.CV

DYMAPIA: A Multi-Domain Framework for Detecting AI-based Video Manipulation

AI-generated media are advancing rapidly, raising pressing concerns for content authenticity and digital trust. We introduce DYMAPIA, a multi-domain Deepfake detection framework that fuses spatial, spectral, and temporal cues to capture subtle traces of manipulation in visual data. The system builds dynamic anomaly masks by combining evidence from Fourier spectra, local texture descriptors, edge irregularities, and optical flow consistency, which highlight tampered regions with fine spatial accuracy. These masks guide DistXCNet, a lightweight classifier distilled from Xception and optimized with depthwise separable convolutions for fast, region-focused classification. This joint design achieves state-of-the-art results, with accuracy and F1-scores exceeding 99% on FF++, Celeb-DF, and VDFD benchmarks, while keeping the model compact enough for real-time use. Beyond outperforming existing full-frame and multidomain detectors, DYMAPIA demonstrates deployment readiness for time-critical forensic tasks, including media verification, misinformation defense, and secure content filtering.
Md Shohel Rana, Andrew H. Sung
Apr 27, 2026cs.RO

M2M^2-VLA: Boosting Vision-Language Models for Generalizable Manipulation via Layer Mixture and Meta-Skills

Current Vision-Language-Action (VLA) models predominantly rely on end-to-end fine-tuning. While effective, this paradigm compromises the inherent generalization capabilities of Vision-Language Models (VLMs) and incurs catastrophic forgetting. To address these limitations, we propose M2M^2-VLA, which demonstrates that a generalized VLM is able to serve as a powerful backbone for robotic manipulation directly. However, it remains a key challenge to bridge the gap between the high-level semantic understanding of VLMs and the precise requirements of robotic control. To overcome this, we introduce the Mixture of Layers (MoL) strategy that selectively extracts task-critical information from dense semantic features. Furthermore, to facilitate efficient trajectory learning under constrained model capacity, we propose a Meta Skill Module (MSM) that integrates strong inductive biases. Extensive experiments in both simulated and real-world environments demonstrate the effectiveness of our approach. Furthermore, generalization and ablation studies validate the architecture's zero-shot capabilities and confirm the contribution of each key component. Our code and pre-trained models will be made publicly available.
Siyao Xiao, Yuhong Zhang, Zhifang Liu +9
Apr 26, 2026cs.RO

Move-Then-Operate: Behavioral Phasing for Human-Like Robotic Manipulation

We present Move-Then-Operate, a Vision language action framework that explicitly decouples robotic manipulation into two distinct behavioral phases: coarse relocation (move) and contact-critical interaction (operate). Unlike monolithic policies that conflate these heterogeneous regimes, our architecture employs a dual-expert policy routed by a learnable phase selector, introducing a structural inductive bias that isolates phase-specific dynamics. Phase labels are automatically generated via an MLLM-based pipeline conditioned on lightweight contextual cues such as end-effector velocity and subtask decomposition to ensure alignment with human motor patterns. Evaluated on the RoboTwin2 benchmark, our method achieves an average success rate of 68.9%68.9\%, outperforming the monolithic π0π_0 baseline by 24%24\%. It matches or exceeds models trained on 10×10\times more data and reaches peak performance in 40%40\% fewer training steps, demonstrating that architectural disentanglement of move and operate phases is a highly effective and efficient strategy for mastering high-precision manipulation.
Haoming Xu, Lei Lei, Jie Gu +3
Apr 26, 2026cs.RO

Tube Diffusion Policy: Reactive Visual-Tactile Policy Learning for Contact-rich Manipulation

Contact-rich manipulation is central to many everyday human activities, requiring continuous adaptation to contact uncertainty and external disturbances through multi-modal perception, particularly vision and tactile feedback. While imitation learning has shown strong potential for learning complex manipulation behaviors, most existing approaches rely on action chunking, which fundamentally limits their ability to react to unforeseen observations during execution. This limitation becomes especially critical in contact-rich scenarios, where physical uncertainty and high-frequency tactile feedback demand rapid, reactive control. To address this challenge, we propose Tube Diffusion Policy (TDP), a novel reactive visual-tactile policy learning framework that bridges diffusion-based imitation learning with tube-based feedback control. By leveraging the expressive power of generative models, TDP learns an observation-conditioned feedback flow around nominal action chunks, forming an action tube that enables fast and adaptive reactions during execution. We evaluate TDP on the widely used Push-T benchmark and three additional challenging visual-tactile dexterous manipulation tasks. Across all benchmarks, TDP consistently outperforms state-of-the-art imitation learning baselines. Two real-world experiments further validate its robust reactivity under contact uncertainty and external disturbances. Moreover, the step-wise correction mechanism enabled by action tube significantly reduces the required denoising steps, making TDP well suited for real-time, high-frequency feedback control in contact-rich manipulation.
Teng Xue, Alberto Rigo, Bingjian Huang +4
Apr 25, 2026cs.RO

BridgeACT: Bridging Human Demonstrations to Robot Actions via Unified Tool-Target Affordances

Learning robot manipulation from human videos is appealing due to the scale and diversity of human demonstrations, but transferring such demonstrations to executable robot behavior remains challenging. Prior work either relies on robot data for downstream adaptation or learns affordance representations that remain at the perception level and do not directly support real-world execution. We present BridgeACT, an affordance-driven framework that learns robotic manipulation directly from human videos without requiring any robot demonstration data. Our key idea is to model affordance as an embodiment-agnostic intermediate representation that bridges human demonstrations and robot actions. BridgeACT decomposes manipulation into two complementary problems: where to grasp and how to move. To this end, BridgeACT first grounds task-relevant affordance regions in the current scene, and then predicts task-conditioned 3D motion affordances from human demonstrations. The resulting affordances are mapped to robot actions through a grasping module and a lightweight closed-loop motion controller, enabling direct deployment on real robots. In addition, we represent complex manipulation tasks as compositions of affordance operations, which allows a unified treatment of diverse tasks and object-to-object interactions. Experiments on real-world manipulation tasks show that BridgeACT outperforms prior baselines and generalizes to unseen objects, scenes, and viewpoints.
Yifan Han, Jianxiang Liu, Haoyu Zhang +3
Apr 24, 2026cs.LG

RL Token: Bootstrapping Online RL with Vision-Language-Action Models

Vision-language-action (VLA) models can learn to perform diverse manipulation skills "out of the box," but achieving the precision and speed that real-world tasks demand requires further fine-tuning -- for example, via reinforcement learning (RL). We introduce a lightweight method that enables sample-efficient online RL fine-tuning of pretrained VLAs using just a few hours of real-world practice. We (1) adapt the VLA to expose an "RL token," a compact readout representation that preserves task-relevant pretrained knowledge while serving as an efficient interface for online RL, and (2) train a small actor-critic head on this RL token to refine the actions, while anchoring the learned policy to the VLA. Online RL with the RL token (RLT) makes it possible to fine-tune even large VLAs with RL quickly and efficiently. Across four real-robot tasks (screw installation, zip tie fastening, charger insertion, and Ethernet insertion), RLT improves the speed on the hardest part of the task by up to 3x and raises success rates significantly within minutes to a few hours of practice. It can even surpass the speed of human teleoperation on some of the tasks.
Charles Xu, Jost Tobias Springenberg, Michael Equi +4
Apr 24, 2026cs.RO

GazeVLA: Learning Human Intention for Robotic Manipulation

Embodied foundation models have achieved significant breakthroughs in robotic manipulation, yet they still depend heavily on large-scale robot demonstrations. Although recent works have explored leveraging human data to alleviate this dependency, effectively extracting transferable knowledge remains a significant challenge due to the inherent embodiment gap between human and robot. We argue that the intention underlying human actions can serve as a powerful intermediate representation for bridging this gap. In this paper, we introduce a novel framework that explicitly learns and transfers human intention to facilitate robotic manipulation. Specifically, we model intention through gaze, as it naturally precedes physical actions and serves as an observable proxy for human intent. Our model is first pretrained on a large-scale egocentric human dataset to capture human intention and its synergy with action, followed by finetuning on a small set of robot and human data. During inference, the model adopts a Chain-of-Thought reasoning paradigm, sequentially predicting intention before executing the action. Extensive evaluations in simulation and real-world settings, across long-horizon and fine-grained tasks, and under few-shot and robustness benchmarks, show that our method consistently outperforms strong baselines, generalizes better, and achieves state-of-the-art performance. Project page: https://gazevla.github.io .
Chengyang Li, Kaiyi Xiong, Yuan Xu +3
Apr 24, 2026cs.RO

LeHome: A Simulation Environment for Deformable Object Manipulation in Household Scenarios

Household environments present one of the most common, impactful yet challenging application domains for robotics. Within household scenarios, manipulating deformable objects is particularly difficult, both in simulation and real-world execution, due to varied categories and shapes, complex dynamics, and diverse material properties, as well as the lack of reliable deformable-object support in existing simulations. We introduce LeHome, a comprehensive simulation environment designed for deformable object manipulation in household scenarios. LeHome covers a wide spectrum of deformable objects, such as garments and food items, offering high-fidelity dynamics and realistic interactions that existing simulators struggle to simulate accurately. Moreover, LeHome supports multiple robotic embodiments and emphasizes low-cost robots as a core focus, enabling end-to-end evaluation of household tasks on resource-constrained hardware. By bridging the gap between realistic deformable object simulation and practical robotic platforms, LeHome provides a scalable testbed for advancing household robotics. Webpage: https://lehome-web.github.io/ .
Zeyi Li, Yushi Yang, Shawn Xie +15
Apr 24, 2026cs.RO

CodeGraphVLP: Code-as-Planner Meets Semantic-Graph State for Non-Markovian Vision-Language-Action Models

Vision-Language-Action (VLA) models promise generalist robot manipulation, but are typically trained and deployed as short-horizon policies that assume the latest observation is sufficient for action reasoning. This assumption breaks in non-Markovian long-horizon tasks, where task-relevant evidence can be occluded or appear only earlier in the trajectory, and where clutter and distractors make fine-grained visual grounding brittle. We present CodeGraphVLP, a hierarchical framework that enables reliable long-horizon manipulation by combining a persistent semantic-graph state with an executable code-based planner and progress-guided visual-language prompting. The semantic-graph maintains task-relevant entities and relations under partial observability. The synthesized planner executes over this semantic-graph to perform efficient progress checks and outputs a subtask instruction together with subtask-relevant objects. We use these outputs to construct clutter-suppressed observations that focus the VLA executor on critical evidence. On real-world non-Markovian tasks, CodeGraphVLP improves task completion over strong VLA baselines and history-enabled variants while substantially lowering planning latency compared to VLM-in-the-loop planning. We also conduct extensive ablation studies to confirm the contributions of each component.
Khoa Vo, Sieu Tran, Taisei Hanyu +8
Apr 23, 2026cs.RO

VistaBot: View-Robust Robot Manipulation via Spatiotemporal-Aware View Synthesis

Recently, end-to-end robotic manipulation models have gained significant attention for their generalizability and scalability. However, they often suffer from limited robustness to camera viewpoint changes when training with a fixed camera. In this paper, we propose VistaBot, a novel framework that integrates feed-forward geometric models with video diffusion models to achieve view-robust closed-loop manipulation without requiring camera calibration at test time. Our approach consists of three key components: 4D geometry estimation, view synthesis latent extraction, and latent action learning. VistaBot is integrated into both action-chunking (ACT) and diffusion-based (π0π_0) policies and evaluated across simulation and real-world tasks. We further introduce the View Generalization Score (VGS) as a new metric for comprehensive evaluation of cross-view generalization. Results show that VistaBot improves VGS by 2.79×\times and 2.63×\times over ACT and π0π_0, respectively, while also achieving high-quality novel view synthesis. Our contributions include a geometry-aware synthesis model, a latent action planner, a new benchmark metric, and extensive validation across diverse environments. The code and models will be made publicly available.
Songen Gu, Yuhang Zheng, Weize Li +6
Apr 23, 2026cs.RO

X2-N: A Transformable Wheel-legged Humanoid Robot with Dual-mode Locomotion and Manipulation

Wheel-legged robots combine the efficiency of wheeled locomotion with the versatility of legged systems, enabling rapid traversal over both continuous and discrete terrains. However, conventional designs typically employ fixed wheels as feet and limited degrees of freedom (DoFs) at the hips, resulting in reduced stability and mobility during legged locomotion compared to humanoids with flat feet. In addition, most existing platforms lack a full upper body with arms, which limits their ability to perform dexterous manipulation tasks. In this letter, we present X2-N, a high-DoF transformable robot with dual-mode locomotion and manipulation. X2-N can operate in both humanoid and wheel-legged forms and transform seamlessly between them through joint reconfiguration. We further propose a reinforcement learning (RL)-based whole-body control framework tailored to this morphology, enabling unified control across hybrid locomotion, transformation, and manipulation. We validate X2-N in a range of challenging locomotion and manipulation tasks, including dynamic skating-like motion, stair climbing and package delivery. Results demonstrate high locomotion efficiency, strong terrain adaptability, and stable loco-manipulation performance of X2-N, highlighting its potential for real-world deployment.
Yan Ning, Xingzhou Chen, Delong Li +6
Apr 23, 2026cs.RO

FingerViP: Learning Real-World Dexterous Manipulation with Fingertip Visual Perception

The current practice of dexterous manipulation generally relies on a single wrist-mounted view, which is often occluded and limits performance on tasks requiring multi-view perception. In this work, we present FingerViP, a learning system that utilizes a visuomotor policy with fingertip visual perception for dexterous manipulation. Specifically, we design a vision-enhanced fingertip module with an embedded miniature camera and install the modules on each finger of a multi-fingered hand. The fingertip cameras substantially improve visual perception by providing comprehensive, multi-view feedback of both the hand and its surrounding environment. Building on the integrated fingertip modules, we develop a diffusion-based whole-body visuomotor policy conditioned on a third-view camera and multi-view fingertip vision, which effectively learns complex manipulation skills directly from human demonstrations. To improve view-proprioception alignment and contact awareness, each fingertip visual feature is augmented with its corresponding camera pose encoding and per-finger joint-current encoding. We validate the effectiveness of the multi-view fingertip vision and demonstrate the robustness and adaptability of FingerViP on various challenging real-world tasks, including pressing buttons inside a confined box, retrieving sticks from an unstable support, retrieving objects behind an occluding curtain, and performing long-horizon cabinet opening and object retrieval, achieving an overall success rate of 80.8%. All hardware designs and code will be fully open-sourced.
Zhen Zhang, Weinan Wang, Hejia Sun +4
Apr 22, 2026cs.RO

Neuro-Symbolic Manipulation Understanding with Enriched Semantic Event Chains

Robotic systems operating in human environments must reason about how object interactions evolve over time, which actions are currently being performed, and what manipulation step is likely to follow. Classical enriched Semantic Event Chains (eSECs) provide an interpretable relational description of manipulation, but remain primarily descriptive and do not directly support uncertainty-aware decision making. In this paper, we propose eSEC-LAM, a neuro-symbolic framework that transforms eSECs into an explicit event-level symbolic state for manipulation understanding. The proposed formulation augments classical eSECs with confidence-aware predicates, functional object roles, affordance priors, primitive-level abstraction, and saliency-guided explanation cues. These enriched symbolic states are derived from a foundation-model-based perception front-end through deterministic predicate extraction, while current-action inference and next-primitive prediction are performed using lightweight symbolic reasoning over primitive pre- and post-conditions. We evaluate the proposed framework on EPIC-KITCHENS-100, EPIC-KITCHENS VISOR, and Assembly101 across action recognition, next-primitive prediction, robustness to perception noise, and explanation consistency. Experimental results show that eSEC-LAM achieves competitive action recognition, substantially improves next-primitive prediction, remains more robust under degraded perceptual conditions than both classical symbolic and end-to-end video baselines, and provides temporally consistent explanation traces grounded in explicit relational evidence. These findings demonstrate that enriched Semantic Event Chains can serve not only as interpretable descriptors of manipulation, but also as effective internal states for neuro-symbolic action reasoning.
Fatemeh Ziaeetabar
Apr 22, 2026cs.RO

Visual-Tactile Peg-in-Hole Assembly Learning from Peg-out-of-Hole Disassembly

Peg-in-hole (PiH) assembly is a fundamental yet challenging robotic manipulation task. While reinforcement learning (RL) has shown promise in tackling such tasks, it requires extensive exploration. In this paper, we propose a novel visual-tactile skill learning framework for the PiH task that leverages its inverse task, i.e., peg-out-of-hole (PooH) disassembly, to facilitate PiH learning. Compared to PiH, PooH is inherently easier as it only needs to overcome existing friction without precise alignment, making data collection more efficient. To this end, we formulate both PooH and PiH as Partially Observable Markov Decision Processes (POMDPs) in a unified environment with shared visual-tactile observation space. A visual-tactile PooH policy is first trained; its trajectories, containing kinematic, visual and tactile information, are temporally reversed and action-randomized to provide expert data for PiH. In the policy learning, visual sensing facilitates the peg-hole approach, while tactile measurements compensate for peg-hole misalignment. Experiments across diverse peg-hole geometries show that the visual-tactile policy attains 6.4% lower contact forces than its single-modality counterparts, and that our framework achieves average success rates of 87.5% on seen objects and 77.1% on unseen objects, outperforming direct RL methods that train PiH policies from scratch by 18.1% in success rate. Demos, code, and datasets are available at https://sites.google.com/view/pooh2pih.
Yongqiang Zhao, Xuyang Zhang, Zhuo Chen +3
Apr 22, 2026cs.CV

Stability-Driven Motion Generation for Object-Guided Human-Human Co-Manipulation

Co-manipulation requires multiple humans to synchronize their motions with a shared object while ensuring reasonable interactions, maintaining natural poses, and preserving stable states. However, most existing motion generation approaches are designed for single-character scenarios or fail to account for payload-induced dynamics. In this work, we propose a flow-matching framework that ensures the generated co-manipulation motions align with the intended goals while maintaining naturalness and effectiveness. Specifically, we first introduce a generative model that derives explicit manipulation strategies from the object's affordance and spatial configuration, which guide the motion flow toward successful manipulation. To improve motion quality, we then design an adversarial interaction prior that promotes natural individual poses and realistic inter-person interactions during co-manipulation. In addition, we also incorporate a stability-driven simulation into the flow matching process, which refines unstable interaction states through sampling-based optimization and directly adjusts the vector field regression to promote more effective manipulation. The experimental results demonstrate that our method achieves higher contact accuracy, lower penetration, and better distributional fidelity compared to state-of-the-art human-object interaction baselines. The code is available at https://github.com/boycehbz/StaCOM.
Jiahao Xu, Xiaohan Yuan, Xingchen Wu +3
Apr 22, 2026cs.RO

ETac: A Lightweight and Efficient Tactile Simulation Framework for Learning Dexterous Manipulation

Tactile sensors are increasingly integrated into dexterous robotic manipulators to enhance contact perception. However, learning manipulation policies that rely on tactile sensing remains challenging, primarily due to the trade-off between fidelity and computational cost of soft-body simulations. To address this, we present ETac, a tactile simulation framework that models elastomeric soft-body interactions with both high fidelity and efficiency. ETac employs a lightweight data-driven deformation propagation model to capture soft-body contact dynamics, achieving high simulation quality and boosting efficiency that enables large-scale policy training. When serving as the simulation backend, ETac produces surface deformation estimates comparable to FEM and demonstrates applicability for modeling real tactile sensors. Then, we showcase its capability in training a blind grasping policy that leverages large-area tactile feedback to manipulate diverse objects. Running on a single RTX 4090 GPU, ETac supports reinforcement learning across 4,096 parallel environments, achieving a total throughput of 869 FPS. The resulting policy reaches an average success rate of 84.45% across four object types, underscoring ETac's potential to make tactile-based skill learning both efficient and scalable.
Zhe Xu, Feiyu Zhao, Xiyan Huang +1
Apr 22, 2026cs.RO

Cortex 2.0: Grounding World Models in Real-World Industrial Deployment

Industrial robotic manipulation demands reliable long-horizon execution across embodiments, tasks, and changing object distributions. While Vision-Language-Action models have demonstrated strong generalization, they remain fundamentally reactive. By optimizing the next action given the current observation without evaluating potential futures, they are brittle to the compounding failure modes of long-horizon tasks. Cortex 2.0 shifts from reactive control to plan-and-act by generating candidate future trajectories in visual latent space, scoring them for expected success and efficiency, then committing only to the highest-scoring candidate. We evaluate Cortex 2.0 on a single-arm and dual-arm manipulation platform across four tasks of increasing complexity: pick and place, item and trash sorting, screw sorting, and shoebox unpacking. Cortex 2.0 consistently outperforms state-of-the-art Vision-Language-Action baselines, achieving the best results across all tasks. The system remains reliable in unstructured environments characterized by heavy clutter, frequent occlusions, and contact-rich manipulation, where reactive policies fail. These results demonstrate that world-model-based planning can operate reliably in complex industrial environments.
Adriana Aida, Walid Amer, Katarina Bankovic +25
Apr 22, 2026cs.RO

JoyAI-RA 0.1: A Foundation Model for Robotic Autonomy

Robotic autonomy in open-world environments is fundamentally limited by insufficient data diversity and poor cross-embodiment generalization. Existing robotic datasets are often limited in scale and task coverage, while relatively large differences across robot embodiments impede effective behavior knowledge transfer. To address these challenges, we propose JoyAI-RA, a vision-language-action (VLA) embodied foundation model tailored for generalizable robotic manipulation. JoyAI-RA presents a multi-source multi-level pretraining framework that integrates web data, large-scale egocentric human manipulation videos, simulation-generated trajectories, and real-robot data. Through training on heterogeneous multi-source data with explicit action-space unification, JoyAI-RA effectively bridges embodiment gaps, particularly between human manipulation and robotic control, thereby enhancing cross-embodiment behavior learning. JoyAI-RA outperforms state-of-the-art methods in both simulation and real-world benchmarks, especially on diverse tasks with generalization demands.
Tianle Zhang, Zhihao Yuan, Dafeng Chi +59
Apr 21, 2026cs.RO

Learning Hybrid-Control Policies for High-Precision In-Contact Manipulation Under Uncertainty

Reinforcement learning-based control policies have been frequently demonstrated to be more effective than analytical techniques for many manipulation tasks. Commonly, these methods learn neural control policies that predict end-effector pose changes directly from observed state information. For tasks like inserting delicate connectors which induce force constraints, pose-based policies have limited explicit control over force and rely on carefully tuned low-level controllers to avoid executing damaging actions. In this work, we present hybrid position-force control policies that learn to dynamically select when to use force or position control in each control dimension. To improve learning efficiency of these policies, we introduce Mode-Aware Training for Contact Handling (MATCH) which adjusts policy action probabilities to explicitly mirror the mode selection behavior in hybrid control. We validate MATCH's learned policy effectiveness using fragile peg-in-hole tasks under extreme localization uncertainty. We find MATCH substantially outperforms pose-control policies -- solving these tasks with up to 10% higher success rates and 5x fewer peg breaks than pose-only policies under common types of state estimation error. MATCH also demonstrates data efficiency equal to pose-control policies, despite learning in a larger and more complex action space. In over 1600 sim-to-real experiments, we find MATCH succeeds twice as often as pose policies in high noise settings (33% vs.~68%) and applies ~30% less force on average compared to variable impedance policies on a Franka FR3 in laboratory conditions.
Hunter L. Brown, Geoffrey Hollinger, Stefan Lee
Apr 21, 2026cs.RO

Wrench-Aware Admittance Control for Unknown-Payload Manipulation

Unknown payloads can strongly affect compliant robotic manipulation, especially when the payload center of mass is not aligned with the tool center point. In this case, the payload generates an offset wrench at the robot wrist. During motion, this wrench is not only related to payload weight, but also to payload inertia. If it is not modeled, the compliant controller can interpret it as an external interaction wrench, which causes unintended compliant motion, larger tracking error, and reduced transport accuracy. This paper presents a wrench-aware admittance control framework for unknown-payload pick-and-place using a UR5e robot. The method uses force-torque measurements in two different roles. First, a three-axis translational excitation term is used to reduce payload-induced force effects during transport without making the robot excessively stiff. Second, after grasping, the controller first estimates payload mass for transport compensation and then estimates the payload CoM offset relative to the TCP using wrist force-torque measurements collected during the subsequent translational motion. This helps improve object placement and stacking behavior. Experimental results show improved transport and placement performance compared with uncorrected placement while preserving compliant motion.
Hossein Gholampour, Logan E. Beaver
Apr 21, 2026cs.RO

RoboWM-Bench: A Benchmark for Evaluating World Models in Robotic Manipulation

Recent advances in large-scale video world models have enabled increasingly realistic future prediction, raising the prospect of using generated videos as scalable supervision for robot learning. However, for embodied manipulation, perceptual realism alone is not sufficient: generated interactions must also be physically consistent and executable by robotic agents. Existing benchmarks provide valuable assessments of visual quality and physical plausibility, but they do not systematically evaluate whether predicted behaviors can be translated into executable actions that complete manipulation tasks. We introduce RoboWM-Bench, a manipulation-centric benchmark for embodiment-grounded evaluation of video world models. RoboWM-Bench converts generated human-hand and robotic manipulation videos into embodied action sequences and validates them through execution in physically grounded simulation environments. Built on real-to-sim scene reconstruction and diverse manipulation tasks, RoboWM-Bench enables standardized, reproducible, and scalable evaluation of physical executability. Using RoboWM-Bench, we evaluate state-of-the-art video world models and observe that visual plausibility and embodied executability are not always aligned. Our analysis highlights several recurring factors that affect execution performance, including spatial reasoning, contact prediction, and non-physical geometric distortions, particularly in complex and long-horizon interactions. These findings provide a more fine-grained view of current model capabilities and underscore the value of embodiment-aware evaluation for guiding physically grounded world modeling in robotic manipulation.
Feng Jiang, Yang Chen, Kyle Xu +8
Apr 20, 2026cs.RO

OFlow: Injecting Object-Aware Temporal Flow Matching for Robust Robotic Manipulation

Robust robotic manipulation requires not only predicting how the scene evolves over time, but also recognizing task-relevant objects in complex scenes. However, existing VLA models face two limitations. They typically act only on the current frame, while future prediction and object-aware reasoning are often learned in separate latent spaces. We propose OFlow (injecting Object-Aware Temporal Flow Matching into VLAs), a framework that addresses both limitations by unifying temporal foresight and object-aware reasoning in a shared semantic latent space. Our method forecasts future latents with temporal flow matching, factorizes them into object-aware representations that emphasize physically relevant cues while filtering task-irrelevant variation, and conditions continuous action generation on these predictions. By integrating OFlow into VLA pipelines, our method enables more reliable control under distribution shifts. Extensive experiments across LIBERO, LIBERO-Plus, MetaWorld, and SimplerEnv benchmarks and real-world tasks demonstrate that object-aware foresight consistently enhances robustness and success.
Kuanning Wang, Ke Fan, Chenhao Qiu +5
Apr 20, 2026cs.RO

DART: Learning-Enhanced Model Predictive Control for Dual-Arm Non-Prehensile Manipulation

What appears effortless to a human waiter remains a major challenge for robots. Manipulating objects nonprehensilely on a tray is inherently difficult, and the complexity is amplified in dual-arm settings. Such tasks are highly relevant to service robotics in domains such as hotels and hospitality, where robots must transport and reposition diverse objects with precision. We present DART, a novel dual-arm framework that integrates nonlinear Model Predictive Control (MPC) with an optimization-based impedance controller to achieve accurate object motion relative to a dynamically controlled tray. The framework systematically evaluates three complementary strategies for modeling tray-object dynamics as the state transition function within our MPC formulation: (i) a physics-based analytical model, (ii) an online regression based identification model that adapts in real-time, and (iii) a reinforcement learning-based dynamics model that generalizes across object properties. Our pipeline is validated in simulation with objects of varying mass, geometry, and friction coefficients. Extensive evaluations highlight the trade-offs among the three modeling strategies in terms of settling time, steady-state error, control effort, and generalization across objects. To the best of our knowledge, DART constitutes the first framework for non-prehensile dual-arm manipulation of objects on a tray. Project Link: https://dart-icra.github.io/dart/
Autrio Das, Shreya Bollimuntha, Madala Venkata Renu Jeevesh +5
Apr 19, 2026cs.RO

A Rapid Deployment Pipeline for Autonomous Humanoid Grasping Based on Foundation Models

Deploying a humanoid robot to manipulate a new object has traditionally required one to two days of effort: data collection, manual annotation, 3D model acquisition, and model training. This paper presents an end-to-end rapid deployment pipeline that integrates three foundation-model components to shorten the onboarding cycle for a new object to approximately 30 minutes: (i) Roboflow-based automatic annotation to assist in training a YOLOv8 object detector; (ii) 3D reconstruction based on Meta SAM 3D, which eliminates the need for a dedicated laser scanner; and (iii) zero-shot 6-DoF pose tracking based on FoundationPose, using the SAM3D-generated mesh directly as the template. The estimated pose drives a Unity-based inverse kinematics planner, whose joint commands are streamed via UDP to a UnitreeG1 humanoid and executed through the Unitree SDK. We demonstrate detection accuracy of mAP@0.5 = 0.995, pose tracking precision of σ<1.05σ< 1.05 mm, and successful grasping on a real robot at five positions within the workspace. We further verify the generality of the pipeline on an automobile-window glue-application task. The results show that combining foundation models for perception with everyday imaging devices (e.g., smartphones) can substantially lower the deployment barrier for humanoid manipulation tasks.
Yifei Yan, Yankai Liao, Linqi Ye
Apr 18, 2026cs.RO

Leveraging VR Robot Games to Facilitate Data Collection for Embodied Intelligence Tasks

Collecting embodied interaction data at scale remains costly and difficult due to the limited accessibility of conventional interfaces. We present a gamified data collection framework based on Unity that combines procedural scene generation, VR-based humanoid robot control, automatic task evaluation, and trajectory logging. A trash pick-and-place task prototype is developed to validate the full workflow.Experimental results indicate that the collected demonstrations exhibit broad coverage of the state-action space, and that increasing task difficulty leads to higher motion intensity as well as more extensive exploration of the arm's workspace. The proposed framework demonstrates that game-oriented virtual environments can serve as an effective and extensible solution for embodied data collection.
Yihan Zhang, Ziyun Huang, Linqi Ye
Apr 18, 2026cs.RO

LongBench: Evaluating Robotic Manipulation Policies on Real-World Long-Horizon Tasks

Robotic manipulation policies often degrade over extended horizons, yet existing benchmarks provide limited insight into why such failures occur. Most prior benchmarks are either simulation-based or report aggregate success, making it difficult to disentangle the distinct sources of temporal difficulty in real-world execution. We introduce LongBench, a real-world benchmark for evaluating long-horizon manipulation. LongBench consists of over 1,000 real-world episodes, covering two complementary regimes: Context-Independent (fully observable) and Context-Dependent (ambiguity-driven). By organizing tasks into capability- and ambiguity-specific subsets, LongBench enables mechanism-aware evaluation of execution robustness, temporal consistency, and context-dependent reasoning. Evaluating six state-of-the-art policies reveals that long-horizon performance is not governed by a single factor. We observe that performance in fully observable settings is more strongly associated with execution robustness, while contextual difficulty varies across tasks and is not consistently improved by memory-based methods. We hope that LongBench serves as a useful benchmark for studying long-horizon manipulation and for developing policies with stronger robustness across both execution and contextual challenges.
Xueyao Chen, Jingkai Jia, Tong Yang +3
Apr 17, 2026cs.CV

Continual Hand-Eye Calibration for Open-world Robotic Manipulation

Hand-eye calibration through visual localization is a critical capability for robotic manipulation in open-world environments. However, most deep learning-based calibration models suffer from catastrophic forgetting when adapting into unseen data amongst open-world scene changes, while simple rehearsal-based continual learning strategy cannot well mitigate this issue. To overcome this challenge, we propose a continual hand-eye calibration framework, enabling robots to adapt to sequentially encountered open-world manipulation scenes through spatially replay strategy and structure-preserving distillation. Specifically, a Spatial-Aware Replay Strategy (SARS) constructs a geometrically uniform replay buffer that ensures comprehensive coverage of each scene pose space, replacing redundant adjacent frames with maximally informative viewpoints. Meanwhile, a Structure-Preserving Dual Distillation (SPDD) is proposed to decompose localization knowledge into coarse scene layout and fine pose precision, and distills them separately to alleviate both types of forgetting during continual adaptation. As a new manipulation scene arrives, SARS provides geometrically representative replay samples from all prior scenes, and SPDD applies structured distillation on these samples to retain previously learned knowledge. After training on the new scene, SARS incorporates selected samples from the new scene into the replay buffer for future rehearsal, allowing the model to continuously accumulate multi-scene calibration capability. Experiments on multiple public datasets show significant anti scene forgetting performance, maintaining accuracy on past scenes while preserving adaptation to new scenes, confirming the effectiveness of the framework.
Fazeng Li, Gan Sun, Chenxi Liu +3
Apr 17, 2026cs.LG

Reasoning-targeted Jailbreak Attacks on Large Reasoning Models via Semantic Triggers and Psychological Framing

Large Reasoning Models (LRMs) have demonstrated strong capabilities in generating step-by-step reasoning chains alongside final answers, enabling their deployment in high-stakes domains such as healthcare and education. While prior jailbreak attack studies have focused on the safety of final answers, little attention has been given to the safety of the reasoning process. In this work, we identify a novel problem that injects harmful content into the reasoning steps while preserving unchanged answers. This type of attack presents two key challenges: 1) manipulating the input instructions may inadvertently alter the LRM's final answer, and 2) the diversity of input questions makes it difficult to consistently bypass the LRM's safety alignment mechanisms and embed harmful content into its reasoning process. To address these challenges, we propose the Psychology-based Reasoning-targeted Jailbreak Attack (PRJA) Framework, which integrates a Semantic-based Trigger Selection module and a Psychology-based Instruction Generation module. Specifically, the proposed PRJA automatically selects manipulative reasoning triggers via semantic analysis and leverages psychological theories of obedience to authority and moral disengagement to generate adaptive instructions for enhancing the LRM's compliance with harmful content generation. Extensive experiments on five question-answering datasets demonstrate that PRJA achieves an average attack success rate of 83.6% against several commercial LRMs, including DeepSeek R1, Qwen2.5-Max, and OpenAI o4-mini.
Zehao Wang, Lanjun Wang
Apr 16, 2026cs.RO

DockAnywhere: Data-Efficient Visuomotor Policy Learning for Mobile Manipulation via Novel Demonstration Generation

Mobile manipulation is a fundamental capability that enables robots to interact in expansive environments such as homes and factories. Most existing approaches follow a two-stage paradigm, where the robot first navigates to a docking point and then performs fixed-base manipulation using powerful visuomotor policies. However, real-world mobile manipulation often suffers from the view generalization problem due to shifts of docking points. To address this issue, we propose a novel low-cost demonstration generation framework named DockAnywhere, which improves viewpoint generalization under docking variability by lifting a single demonstration to diverse feasible docking configurations. Specifically, DockAnywhere lifts a trajectory to any feasible docking points by decoupling docking-dependent base motions from contact-rich manipulation skills that remain invariant across viewpoints. Feasible docking proposals are sampled under feasibility constraints, and corresponding trajectories are generated via structure-preserving augmentation. Visual observations are synthesized in 3D space by representing the robot and objects as point clouds and applying point-level spatial editing to ensure the consistency of observation and action across viewpoints. Extensive experiments on ManiSkill and real-world platforms demonstrate that DockAnywhere substantially improves policy success rates and easily generalizes to novel viewpoints from unseen docking points during training, significantly enhancing the generalization capability of mobile manipulation policy in real-world deployment.
Ziyu Shan, Yuheng Zhou, Gaoyuan Wu +3
Apr 16, 2026cs.CV

The Courtroom Trial of Pixels: Robust Image Manipulation Localization via Adversarial Evidence and Reinforcement Learning Judgment

Although some existing image manipulation localization (IML) methods incorporate authenticity-related supervision, this information is typically utilized merely as an auxiliary training signal to enhance the model's sensitivity to manipulation artifacts, rather than being explicitly modeled as localization evidence opposing the manipulated regions. Consequently, when manipulation traces are subtle or degraded by post-processing and noise, these methods struggle to explicitly compare manipulated and authentic evidence, resulting in unreliable predictions in ambiguous areas. To address these issues, we propose a courtroom-style adjudication framework that regards IML task as the confrontation of evidence followed by judgment. The framework comprises a prosecution stream, a defense stream, and a judge model. We first build a dual-hypothesis segmentation architecture on a shared multi-scale encoder, in which the prosecution stream asserts manipulation and the defense stream asserts authenticity. Guided by edge priors, it produces evidence for manipulated and authentic regions through cascaded multi-level fusion, bidirectional disagreement suppression, and dynamic debate refinement. We further develop a reinforcement learning judge model that performs strategic re-inference and refinement on uncertain regions, yielding a manipulated-region mask. The judge model is trained with advantage-based rewards and a soft-IoU objective, and reliability is calibrated via entropy and cross-hypothesis consistency. Experimental results show that our model achieves superior average performance compared with SOTA IML methods.
Songlin Li, Zhiqing Guo, Dan Ma +2
Apr 6, 2026cs.CV

E-VLA: Event-Augmented Vision-Language-Action Model for Dark and Blurred Scenes

Robotic Vision-Language-Action (VLA) models generalize well for open-ended manipulation, but their perception is fragile under sensing-stage degradations such as extreme low light, motion blur, and black clipping. We present E-VLA, an event-augmented VLA framework that improves manipulation robustness when conventional frame-based vision becomes unreliable. Instead of reconstructing images from events, E-VLA directly leverages motion and structural cues in event streams to preserve semantic perception and perception-action consistency under adverse conditions. We build an open-source teleoperation platform with a DAVIS346 event camera and collect a real-world synchronized RGB-event-action manipulation dataset across diverse tasks and illuminations. We also propose lightweight, pretrained-compatible event integration strategies and study event windowing for stable deployment. Experiments show that even a simple parameter-free fusion, i.e., overlaying accumulated event maps onto RGB images, could substantially improve robustness in dark and heavy-blur scenes: on Pick-Place at 20 lux, success increases from 0% (image-only) to 60% with overlay fusion and to 90% with our event adapter; under severe motion blur (1000 ms-exposure proxy), Pick-Place improves from 0% to 20-25%, and Sorting from 5% to 32.5%. Overall, E-VLA provides systematic evidence that event-driven perception can be effectively integrated into VLA models, pointing toward robust embodied intelligence beyond conventional frame-based imaging. Code and dataset will be available at https://github.com/JJayzee/E-VLA.
Jiajun Zhai, Hao Shi, Shangwei Guo +2
Apr 6, 2026cs.RO

Veo-Act: Enhancing VLA Policies with Frontier Video Models

Video generation models can produce coherent vi- sual sequences depicting object motion and interactions. We in- vestigate how frontier video generation models can complement vision-language-action policies to enhance generalizable robotic manipulation. VLA policies have become a dominant paradigm for robot learning, but their action-oriented adaptation of pretrained VLMs can weaken semantic generalization, limiting robustness in ambiguous or out-of-distribution manipulation scenarios. We use video models as visual planners, motivated by their potential to generalize across complex scenes and their priors over hand motion. However, manipulation methods based on video models often lack the precision and temporal responsiveness needed for low-level dexterous interaction. To address this gap, we present Veo-Act, a hierarchical framework with Veo-3.1 as a high-level motion planner and a VLA policy as the low-level executor. A multi-head inverse dynamics model converts generated frame pairs into actions and learns an interaction gate to trigger the handoff to reactive VLA control. Experiments in simulation and on a real robot show improved instruction following and overall task success over the baseline VLA in novel and semantically complex manipulation settings, supporting the complementary roles of video planning and reactive interaction.
Zhongru Zhang, Chenghan Yang, Qingzhou Lu +4
Apr 4, 2026eess.SY

Risk-Constrained Belief-Space Optimization for Safe Control under Latent Uncertainty

Many safety-critical control systems operate under latent uncertainty that sensors cannot resolve at decision time. Such uncertainty, arising from unknown physical properties, disturbances, or unobserved geometry, affects dynamics, task feasibility, and safety margins. Standard methods optimize expected performance and offer limited protection against rare but severe outcomes, while robust formulations treat uncertainty conservatively without exploiting its probabilistic structure. We consider systems with measured state and an unknown, time-invariant parameter represented by a belief distribution. We propose a risk-sensitive belief-space Model Predictive Path Integral (MPPI) controller that plans under this belief, regularizes performance using Conditional Value-at-Risk (CVaR), and imposes a CVaR constraint on a trajectory safety margin over the horizon. For the exact risk-constrained formulation underlying this controller, we establish three properties: (1) the CVaR constraint implies a probabilistic safety guarantee, (2) the controller recovers the risk-neutral optimum as the objective risk weight tends to zero, and (3) a union-bound argument extends the per-horizon guarantee to cumulative safety over repeated solves. In contact-rich MuJoCo simulations of vision-guided dexterous stowing, where a manipulator inserts a grasped object into an occupied slot with pose uncertainty exceeding prescribed lateral clearance requirements, our method achieves 82% success with zero contact violations at high risk aversion, compared with 55% and 50% for a risk-neutral configuration and a chance-constrained baseline, both of which incur nonzero exterior contact forces. Project page: https://clintonenwerem.com/belief-cvar-mppi/.
Clinton Enwerem, John S. Baras, Calin Belta