Manipulation

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646 papers

Latest in Manipulation

Sep 23, 2026cs.RO

Generalizable Robotic Insertion with World Models

Robotic assembly in high-mixture settings requires adaptable systems that can handle diverse parts, yet current approaches typically rely on policies specialized to each insertion task. Although this can reach high success rates, it makes the process of deploying systems for new problems tedious and time consuming. We present a framework for generalizable insertion using world models that combine robot proprioceptive information with raw visual observations captured by a wrist-mounted camera. Our model-based approach trains a single world model on up to 90 insertion tasks with geometrically diverse parts, achieving 56% zero-shot success on unseen objects with unknown geometry compared to just 7% with a model-free baseline. Importantly, performance improves as more objects are included in the training dataset, demonstrating strong scalability. Lastly, finetuning the generalist model on held-out objects significantly enhances data-efficiency compared to training from scratch and, in some cases, achieves better asymptotic performance. To our knowledge, this is the first system capable of assembling unseen objects in an entirely data-driven manner, and thus represents a significant step toward scalable, generalizable robotic assembly systems.
Nicklas Hansen, Iretiayo Akinola, Yijie Guo +7
Sep 23, 2026cs.RO

VLMs Can Describe, But Not Measure: Object-Centric Scene Understanding for Robotic Manipulation

Robotic operation in previously unseen environments requires both semantic understanding and reliable metric information. While vision--language models (VLMs) provide strong semantic capabilities, their geometric estimates remain less reliable. In this paper, we propose a VLM-driven, modular perception framework for scene understanding using off-the-shelf approaches. Starting from a single RGB-D observation, the scene is segmented into object-level regions, annotated by a VLM, and grounded with depth information to construct a task-independent object-centric representation. Experiments on 151 tabletop scenes show that the proposed decomposition preserves strong semantic performance while substantially improving localization and depth estimation over direct VLM inference. The resulting representation is also integrated with a task-planning framework for robotic execution.
Enrico Saccon, Tommaso Faraci, Iñigo De La Ossa Zarzuelo +3
Sep 22, 2026cs.RO

What is the Better Curriculum: Controller-Shaped Grasping Behavior for Contact Force-Sensitive Manipulation

How should a robot learn to manipulate objects so fragile that sub-Newton contact forces can cause irreversible damage? Existing visuo-tactile policy learning typically treats tactile sensing as an additional policy input. In direct-contact force-sensitive manipulation, however, the bottleneck can arise earlier, during data collection: manual gripper control is too delayed and coarse-grained to reliably maintain the narrow force range required for stable grasping. We therefore use a deterministic 25 Hz tactile reflex controller as a collection-time teacher, producing demonstrations with controller-shaped grasping behavior for tactile-free policy learning. On Action Chunking with Transformers (ACT), policies trained from reflex-shaped demonstrations recover the teacher's grasping profile and achieve 95% stable grasps on the nominal plastic-cup task, substantially outperforming visually screened manual demonstrations. The same intervention improves in-distribution stability on π0.5π_{0.5} and shows a favorable exploratory trend on an unseen paper-cup variant. Under randomized external disturbance, however, the reflex-data π0.5π_{0.5} policy still fails in 45% of policy-only trials, whereas a deployment-time reflex arbiter retains all grasps. These results reveal a new role for tactile feedback in force-sensitive manipulation: rather than integrating tactile into the policy, we use it as a collection-time teacher that shapes grasping behavior in demonstrations for policy learning, while disturbance rejection remains controller-dependent, revealing the boundary of tactile-free policy.
Ziyan Feng, Zizhao Yuan, Yulong Fu +6
Sep 22, 2026cs.RO

VisForce: Visual Grounding of Current and Desired Forces for Goal-Conditioned Dexterous Manipulation

Vision-Language-Action (VLA) models have emerged as general-purpose robotic manipulation policies. However, in dexterous hand manipulation, contact forces are typically provided as separate states or force-specific representations, making it difficult to explicitly represent the spatial correspondence between force and their corresponding visual locations. In this work, we propose VisForce, which visually grounds the current and desired forces at their corresponding fingertip locations. VisForce renders current and desired visual force cues on the current wrist image and a task-specific goal image, and combines the two representations through goal-conditioned cross-attention to generate force-aware actions. We evaluate VisForce using a real UR10 robot equipped with an RH56F1 dexterous hand through force-conditioned grasping and three multi-stage manipulation tasks. In force-conditioned grasping experiments, VisForce exhibited a consistent grip-force response as the desired force increased, and achieved grasp-and-lift success rates of 70% and 80% for an egg and a toothpaste tube, respectively. It further achieved final success rates of 70%, 55%, and 40% on cup insertion/bottle pouring, tong-assisted bread transfer, and slip-modulated peg-in-hole, respectively. These results show that fingertip-aligned visual force representations can be effectively used for force-aware conditioning in VLA-based dexterous hand manipulation.
Jung-Woo Lee, Soo-Chul Lim
Sep 22, 2026cs.RO

MotionForge: A Data Generation Pipeline and Large-Scale Benchmark for Long-Horizon Manipulation of Dynamic Objects with Domain Shifts

Recent advances in learning-based robot policies have demonstrated promising progress, yet they are predom- inantly evaluated in static or quasi-static environments. In dynamic manipulation, objects and scenes continuously evolve while the robot perceives, reasons, and acts. However, recent dynamic simulation benchmarks largely focus on short-horizon, reactive interactions with simple motion patterns and offer limited support for both systematic evaluation under domain shifts and model-agnostic real-time execution protocols. To bridge these gaps, we introduce MotionForge, the first large- scale simulation benchmark and data-generation pipeline tailored to jointly evaluate domain shifts and long-horizon interaction in dynamic manipulation. MotionForge comprises 40 dynamic interaction tasks spanning 11 distinct motion patterns, with dedicated support for 17 long-horizon tasks. Our benchmark introduces two key novelties: (1) a systematic evaluation protocol for assessing policy robustness under both single-factor (e.g., only backgrounds shift) and joint domain shifts (e.g., simultaneous shifts of objects, backgrounds, lighting, and speed); and (2) a decoupled, latency-aware execution protocol where the environ- ment continuously evolves independently of policy inference time. Extensive evaluations of representative general-purpose robot policies on our benchmark reveal substantial limitations under joint domain shifts. These findings expose a critical gap between current policy capabilities and the requirements of robust long- horizon manipulation of dynamic objects under domain shifts, establishing MotionForge as a comprehensive testbed for future research in embodied AI.
Mohan Liu, Dengchen Mei, Haotian Xian +7
Sep 22, 2026cs.RO

DynaForge: Planning-Guided Residual Learning for Dynamic Manipulation Demonstration Generation

Dynamic object manipulation is essential for robots operating in real-world environments, yet methods for generating high-quality demonstrations remain limited. Methods designed for static tasks do not readily transfer to dynamic settings. Among dynamic demonstration generators, planning-based methods can fail near contact, while DOMINO-style replay simplifies dynamic interactions and may limit the experience available for policy learning. We present DynaForge, a planning-guided framework that learns residual corrections for dynamic manipulation demonstration generation. DynaForge combines low-frequency global planning with high-frequency object-centric inverse kinematics across task phases, and applies a residual policy to correct actions during dynamic interaction. An implicit curriculum groups rollouts under matched conditions and selects mixed-success groups, focusing residual reinforcement learning on the evolving competence frontier. On Can and Bottle, it uses 0.73x as many optimizer steps as vanilla GRPO at the same nominal environment-step budget, with higher observed final success rates. Across nine simulation tasks, DynaForge increases mean demonstration-generation success from 41.30% of the planning prior to 78.37%. With 800 demonstrations per task, DP3 policies trained on DynaForge data achieve 49.11% mean success, compared with 7.07% for DOMINO data. On three real-world dynamic tasks, DynaForge-trained policies achieve 30-60% success, compared with 0-10% for DOMINO-trained policies, showing the ability of DynaForge for sim-to-real transfer.
Yiyang Jin, Yu Zheng, Xiao He +1
Sep 22, 2026cs.RO

From Instrument-Mounted Demonstrations to In-Vivo Execution: Learning Bimanual Laparoscopic Appendectomy Without Robot-Collected Demonstrations

Most minimally invasive surgery is still performed with hand-held laparoscopic instruments, and the surgeon's instrument kinematics are lost when the operation ends; only the endoscope video is kept. This paper presents an end-to-end pipeline that captures this motion in the operating room and uses it to train a surgical robot policy, validated on live animals. We introduce a surgical instrument-state logger that mounts on the shaft of a standard laparoscopic instrument and recovers its pose and jaw state from an inertial sensor, a time-of-flight sensor and a Hall sensor, with no external camera or tracker. A data pipeline measures the latency of every sensor channel against a robot ground truth and aligns the channels before forming observation-action pairs. On these demonstrations we train a diffusion policy with a fine-tuned DINOv3 backbone, selecting its design by closed-loop rollouts in a physics simulator reconstructed from depth maps of an ex-vivo rabbit appendix. The policy is then retrained on 849 in-vivo demonstrations from four live rabbits and deployed on four additional live rabbits with electrosurgery armed. With the surgeon selecting the surgical phase, the policy completed the appendectomy in three of the four animals. The results show that demonstrations recorded from a surgeon's own instruments are sufficient to train, select and deploy a bimanual surgical policy in vivo. The robot serves only as the timing reference for sensor calibration and as the executor, and collects no demonstrations. Both demonstration corpora are released to support future surgical robot learning research.
Dongho Yee, Juahn Oh, Jinseok Lee +10
Sep 21, 2026cs.RO

Learning Beyond What Humans Can Demonstrate

Behavior cloning for robot manipulation relies on expert demonstrations. However, for tasks that require dynamic stability, precise contact timing, or dexterous coordination, human operators may find it hard or even impossible to collect data. We study this infeasible-demonstration regime and propose GLIDE: Guardrails for Learning from Infeasible Demonstrations Efficiently, a framework that infers task-specific failure modes and converts them into executable guardrails for data collection and policy deployment. Given a task description and the conditioning teleoperation code, GLIDE writes guardrails that use system states to filter teleoperation and policy commands, constrain failure-prone actions, and iteratively improve from trajectory feedback. Across three tasks, GLIDE discovers emergent guardrails that go beyond domain-expert hardcoded ones, improving data collection over naive VR teleoperation and domain-expert hardcoded guardrails. After refinement, GLIDE raises data-collection success from 0-10 percent to 70-90 percent across the three tasks. During policy execution, mixed-data guarded policies reach 70 percent, 60 percent, and 60 percent success on Tomato plate transfer, Marker handover and stand, and Wine serving tasks. These results show that GLIDE can support policy learning when direct demonstrations are infeasible. Project website: http://guardrail-policy.github.io/
Yuchen Song, Aditya Mittal, Unnat Jain
Sep 21, 2026cs.RO

Dexterous Robot Manipulation from Human Demonstrations via Contact-Anchored Retargeting and Residual Policy Learning

Learning dexterous manipulation from demonstrations is bottlenecked by data: the contact forces that determine whether a grasp succeeds are absent from every scalable source of human demonstrations. This paper builds on two observations. First, what survives the change from a human hand to a robot hand is the contact structure of a demonstration - which finger regions touch which object locations, and in what order - rather than its joint motion. Second, physical consistency need not be engineered per task: a single residual reinforcement learning (RL) policy, trained once across diverse demonstrations, can repair kinematic recordings into physically consistent, contact-annotated trajectories, and the same residual formulation restores dynamic feasibility after retargeting. These observations yield a three-stage pipeline that converts human motion-capture recordings into dexterous robot policies with no real-robot training data: physics refinement with a simulated MANO hand recovers contacts and forces, contact-anchored retargeting transfers the demonstrated contact structure through an objective independent of hand morphology, and residual policy learning adapts the result to robot actuation. The pipeline reconstructs 25,454 single-hand trajectories (success 7.3% -> 59.3%) and 25 dual-hand tasks (16.0% -> 62.4%) with one shared policy per setting, transfers one human dataset to four morphologically distinct robot hands (+62.4 pp), and executes four contact-rich bimanual tasks on physical hardware with zero real-robot training data.
Zihao Yang, Chengyuan Liu, Yu Zhou +6
Sep 20, 2026cs.RO

HapticWAM: Distilling Imagined Touch into a World-Action Model without Inference-Time Tactile Sensing

Contact-rich manipulation requires estimating forces, slip and contact geometry that can remain ambiguous in scene images. Optical tactile sensors provide both visual observations of the contact surface and mechanical measurements, yet learning from these signals raises two challenges: representing contact beyond appearance and transferring its benefits to a policy that does not require fingertip observations at deployment. We introduce HapticWAM, a world-action model that combines heterogeneous tactile encoding, structured contact prediction and teacher-student distillation. Its teacher encodes gel images together with deformation, shear, distributed forces, resultant wrench and derived contact state into a frozen video backbone. Rather than predicting tactile pixels alone, the model jointly generates actions and a contact package describing future events and mechanics. Anticipatory Contact Coupling uses the previously imagined package to condition attention, preserving a contact-related input when direct tactile observations are unavailable. Haptic-Imagination Distillation transfers both contact futures and action predictions to a student that retains the generative contact head but removes its fingertip input branches. On a real-world setup, across three contact-rich pick-and-place tasks, HapticWAM Student achieves a 77% per-task mean success rate (41 of 50 starts, 82% pooled), reaching 95% on one of the tasks, outperforming the evaluated teacher and baseline configurations.
Mikhail Sannikov, Ilya Mikhalchuk, Konstantin Gubernatorov +3
Sep 20, 2026cs.RO

CompVLA: A Variable Compliance Vision-Language-Action Model for Contact-rich Manipulation

Contact-rich manipulation, requiring robots to regulate not only motion but also how they yield to external forces, has emerged as the next frontier for Vision-Language-Action (VLA) models. However, existing VLAs output purely kinematic commands, degrading performance on real-world contact-rich tasks. In this paper, we introduce CompVLA, a unified VLA framework that jointly predicts motion and stiffness matrix from RGB and language inputs. Our approach augments the conventional architecture with a dedicated Compliance Expert, which outputs time-varying stiffness and virtual displacement profiles executed via geometric impedance control. We demonstrate that CompVLA achieves the highest average success rate across diverse contact-rich tasks, outperforming both vanilla and compliance-aware VLA baselines, with ablations confirming each component is essential.
Jongmin Kim, Junsu Ha, Che-Sang Park +5
Sep 20, 2026cs.CV

G6D: Geometric Learning-Free RGB-D 6D Pose Solver for Robotic Manipulation

6D object pose estimation is fundamental to robotic manipulation and automation. Recent zero-shot methods have significantly improved generalization to unseen objects, but most still rely on large-scale pretrained models with substantial GPU computation and memory demands. These requirements complicate deployment on robotic platforms where perception, planning, and control share limited computational resources, while learned intermediate representations offer limited geometric interpretability for task-specific adaptation. To address these limitations, we propose G6D, a learning-free, geometry-driven RGB-D 6D pose solver. Given an RGB-D observation, an object instance mask, camera intrinsics, and a CAD model, G6D generates pose hypotheses through template-based geometric matching and refines them using silhouette and depth consistency, forming a purely geometry-driven pose estimation paradigm. This paradigm requires neither pretrained visual models nor target-specific training and preserves interpretable geometric representations throughout pose estimation. Moreover, adjustable hypothesis counts provide flexible accuracy-computation trade-offs, while a CPU-only configuration supports deployment without GPU resources. Experiments on LineMOD and five BOP19 datasets demonstrate advanced performance. Real-world pick-and-place experiments further demonstrate G6D's applicability to robotic manipulation. The complete project is publicly available at https://ai4control.github.io/G6D-Project-Page .
Yixuan Liang, William Chen, Yunan Wang +4
Sep 17, 2026cs.RO

Coding Agents with an Obstacle-Aware Harness for Safe Robot Manipulation

Coding agents have emerged as a promising paradigm for robot manipulation: a language model writes the robot controller as a program, and agents built in this way now operate robots without robot-specific training.Whether this paradigm is also safe, however, has not been asked. We evaluate coding agent under a safety constraint, where each task pairs a manipulation goal with an obstacle the robot must not touch. The agent pursues the goal but collides with the obstacle in most cases, treating task completion as its sole objective while neglecting safety. The agent reasons about the obstacle in its traces, and the prompt already forbids touching it, so neither perception nor instruction is at fault; the fault lies in the planning, where the stated constraint never becomes a priority. By decomposing manipulation into a route phase and a contact-rich moment, we locate the source of the failure. Along the route, the model cannot prioritize the safety constraint, having no notion of a clearing route and none of replanning once a chosen route becomes infeasible. At the contact, it is unaware that contact execution is bounded by the same constraint. To close this gap, we present SafeHarness, which equips the model with two obstacle-aware harnesses that enable it to prioritize the safety constraint. Obstacle-aware route planning grounds the objects as bounding boxes and draws candidate routes over them as sequences of waypoints. The agent then plans a route in advance, verifies it, replans when necessary, and only then executes it. Obstacle-aware contact execution instead selects the contact position so that the contact itself avoids the obstacle. SafeHarness attains 71.9% task success and 87.5% collision avoidance, surpassing the previous SOTA by 6.5% and 27.0%, respectively. These results are 2.3×2.3\times and 1.5×1.5\times those of the same agent without harnesses.
Bingxin Xu, Yuzhang Shang, Zhen Dong +1
Sep 17, 2026cs.RO

Workspace Models: Lightweight Robotic Memory via Saliency-Driven Supervision

Complex robotic manipulation tasks frequently require a long-term memory of past events and actions. As conditioning on full histories renders policies prone to spurious correlations and degrades performance, many approaches to policy memory involve compressing historical information through expensive VLM queries in-the-loop to process only task-salient information. In this paper, we propose an alternative approach in which computationally intensive VLM queries are made during train-time to learn a lightweight latent memory that can be efficiently queried at deployment time. Our representation, which we call the \textbf{workspace token}, is trained by (1) using a VLM to identify current and historical information necessary for completing a task, then (2) distilling these into the workspace token using a set-reconstruction decoder loss. In both simulation and hardware, we show that the workspace token can be used as a drop-in replacement for observations during deployment, enabling policies to solve memory-intensive tasks without the need for VLM reasoning in-the-loop. Interestingly, we found that workspace tokens are not only more lightweight but also lead to better policy performance.
Nitish Dashora, Douglas Chen, Idan Shenfeld +3
Sep 17, 2026cs.RO

Agile-WAM: An Agile Tactile World Action Model for Contact-Rich Robot Control

World Action Models (WAMs) advance beyond conventional visuomotor policies by jointly predicting future world states and robot actions, enabling the policy to learn physical dynamics that support effective control. However, recent tactile WAMs often rely on large-scale pretrained generative backbones to capture contact-rich physical dynamics, which limit their inference efficiency and flexible deployment. In this paper, we present \ABBR{}, an agile tactile World Action Model for contact-rich robot control. \ABBR{} encodes visual and tactile observations into a shared latent that serves as the source of a direct vision-tactile-to-action flow-matching process, which can jointly generate latent representations of action chunks and future visual/tactile latents. A key observation is that vision and tactile signals evolve at inherently different timescales: adjacent visual frames are often highly similar, whereas tactile signals can change abruptly upon contact. We therefore introduce multi-horizon multimodal prediction in \ABBR{}, which provides supervision for visual latent at a larger temporal offset while predicting the tactile latent in the next frame to capture fine-grained contact dynamics. Across nine simulated and five real-world contact-rich manipulation tasks, \ABBR{} demonstrates strong and robust performance, outperforming the strongest baseline in success rate while maintaining low inference latency. In particular, in five real-world experiments, \ABBR{} yields a relative gain of 29.4%\textbf{29.4\%} in overall success rates while achieving inference latency of 11.9 ms\textbf{11.9 ms}. These results demonstrate that multimodal WAM can be achieved with an agile architecture suitable for precise and high-frequency robot control. More details are available on our project page: https://hanchuzhou.github.io/TARO_project_page/.
Hanchu Zhou, Brendan Lynch, Raman Goyal +4
Sep 17, 2026cs.RO

HIL-UMI: Bringing Human-in-the-Loop Post-Training of Vision-Language-Action Models to Universal Manipulation Interface

Large-scale vision-language-action (VLA) models provide powerful priors for robot manipulation, yet adapting them to a specific deployment remains challenging. Supervised fine-tuning (SFT) on task-specific demonstrations provides a step toward deployment, but faces two persistent limitations: static data provide limited coverage of out-of-distribution states, and standard imitation objectives do not distinguish progressing behavior from less useful data. Interactive post-training can address these limitations, but typically requires repeated policy execution and human intervention on a physical robot. We introduce HIL-UMI, a policy-guided Universal Manipulation Interface (UMI) framework for robot-free human-in-the-loop VLA post-training. During handheld UMI demonstrations, HIL-UMI queries the current policy on the same observation stream without executing its predictions. The Energy Score compares the human action trajectory with policy inference and triggers collection when their discrepancy indicates an out-of-distribution region. In a separate feedback loop, low online advantage predictions identify essential segments for refining a progress-based advantage estimator. The updated estimator then guides advantage-conditioned behavioral cloning using a balanced mixture of base demonstrations and new policy data. This design preserves the iterative and policy-aware nature of human-in-the-loop learning while decoupling data collection from robot deployment. Experiments on four real-world tasks spanning long-horizon and precise manipulation show that HIL-UMI achieves consistent improvement over SFT and benefits from both targeted collection and advantage refinement. Moreover, HIL-UMI outperforms HG-DAgger on Clean Up Table with lower per-frame collection time, suggesting a scalable path for VLA post-training across operators and locations.
Zimu Han, Yiming Zeng, Jiyao Zhang +9
Sep 17, 2026cs.RO

DexTouch-WM: Learning Action-Conditioned Tactile World Models from Human Touch for Dexterous Robot Manipulation

Learning predictive models of contact-rich dexterous manipulation requires dense tactile interaction, but such data are costly to scale on real robots and remain tied to embodiment-specific sensors. We introduce DexTouch-WM, an action-conditioned world model that learns from scalable human touch to jointly predict future RGB observations and bilateral tactile dynamics. Our insight is that human and robot manipulation share transferable contact dynamics when their tactile observations and action spaces are made compatible. We deploy flexible piezoresistive arrays with a shared sensing layout on both human and dexterous robot hands, and retarget human motion into the robot action space so that human interaction can supervise the same dynamics model used for real-robot prediction. DexTouch-WM couples a pretrained video expert with a lightweight tactile expert using anatomy-aware tactile tokens and aligned action conditioning. In human-to-robot scaling experiments, we keep five hours of real-robot supervision fixed while increasing human interaction from 0 to 100 hours, and observe substantial improvements in held-out robot-domain visual, geometric, and contact prediction despite disjoint human and robot task sets. Beyond prediction, we evaluate the world models as surrogate environments for policy evaluation and as generators of synthetic trajectories for real-robot policy learning, showing that scalable human interaction provides a complementary data axis for learning dexterous robot world models.
Yan Qin, Yue Chen, Wenwei Lin +8
Sep 17, 2026cs.RO

SkipVLA: Skipping VLA Steps with Classical Planning for Fast Robot Manipulation

Vision-Language-Action (VLA) models are a class of generalist robot policies that map camera images and language instructions directly to robot actions. While promising, these models remain slow at test time, particularly for long-horizon tasks that require many queries to the policy. Recent efforts reduce VLA latency by distilling smaller models, overlapping asynchronous action chunks, or pairing the VLA with a fast low-level policy, but still run a learned policy for the entire task. In contrast to VLA, classical motion planners quickly find collision-free motions, but require an explicit goal and have no semantic understanding of the task. In this work, we present SkipVLA, a hybrid policy that combines a pretrained VLA with a classical motion planner, using the planner for free-space motion and querying the VLA only for contact-rich skills such as grasping and placing. SkipVLA reuses the frozen vision-language backbone of the VLA to predict a target pose for each planned motion, and learns this predictor without additional demonstrations introduced into the system by using what was already learnt by the large VLA. We evaluate SkipVLA with three VLAs on 13 LIBERO tasks in simulation and three pick-and-place tasks on a physical 6-DoF YAM arm, demonstrating up to 2.5x faster task completion and significantly lower energy consumption while achieving the same task success rate.
Kaivalya Agrawal, Md Ashiqur Rahman, Raymond A. Yeh +1
Sep 17, 2026cs.RO

AnyViewDex: View-Invariant Dexterous Manipulation from RGB Observations

Visuomotor policies for multi-fingered dexterous manipulation are highly sensitive to camera viewpoint shifts. To achieve view invariance, recent methods increasingly rely on explicit 3D modalities like RGB-D or point clouds, which can introduce hardware dependencies, calibration requirements, and vulnerability to sensor noise during real-world deployment. In this work, we show that view-invariant control can be achieved without explicit test-time 3D sensing by encoding geometric knowledge into the visual representation during simulation. We present AnyViewDex, an asymmetric training pipeline that combines multi-view contrastive alignment with privileged 3D geometric supervision. By regressing absolute 3D object coordinates during simulated training, this auxiliary objective provides a geometric grounding signal that mitigates the spatial collapse of the globally pooled contrastive embedding. At deployment, the policy operates zero-shot using only uncalibrated monocular RGB and proprioception. We validate this approach across both reinforcement learning and student-teacher distillation. In hardware evaluation on an xArm7 with a 16-DoF LEAP Hand, AnyViewDex reaches 76.7% grasping success across eight unseen objects and six uncalibrated viewpoints (480 trials; 2,400 across all ablation conditions), indicating that geometrically grounded monocular policies transfer zero-shot without test-time depth. Project Page: https://anyviewdex.github.io/
Soham Patil, Om Sanjay Gunjal, Sourabh Bhosale +3
Sep 17, 2026cs.RO

Hybrid Residual Reinforcement Learning for Contact-Rich Robotic Book Insertion

Placing a grasped book into a tight shelf is a compact but difficult contact-rich control problem: millimetre-scale pose error can turn a geometrically valid approach into jamming, failed release, or incomplete seating. We study this final phase after grasp acquisition and global approach, and ask how control authority should be divided between known geometry and learned behaviour. Our method retains a nominal task-space controller for structured insertion and seating, while residual PPO supplies bounded local corrections and decides when to release. Only the brief open-retreat-reclose transition is scripted. For the final policy used on hardware, a deployment-matched simulation evaluation over 512 fixed conditions yields 98.50 percent mean success (0.23 percentage-point sample SD) across three independent training runs, compared with 37.89 percent for nominal control. On the physical xArm7, 60 trials over 30 matched conditions show the same qualitative advantage: residual control raises success from 26.7 percent to 63.3 percent, reduces failures from 22 to 11, and wins 13 of the 15 matched conditions in which the two controllers differ. Robustness tests show that performance remains above 87 percent under initialization perturbations up to 1.5x, while very tight clearances expose the geometric limit of local correction. These results support a hybrid design in which geometry preserves reliable task structure and learning is concentrated on the contact-sensitive behaviour that fixed rules handle poorly.
Tianyuan Liu, Rutherford Agbeshi Patamia, Benjamin Champion +2
Sep 17, 2026cs.RO

RotateIt! Fast and Reliable Single-Arm Garment Unfolding via Online-Adaptive Dynamic Rotation

Robotic garment unfolding is essential for downstream tasks, yet quasi-static methods require repeated actions, while existing dynamic approaches predominantly rely on bimanual flinging. We present RotateIt!, a single-arm framework that uses adaptive axial rotation for dynamic garment unfolding. To the best of our knowledge, it is the first unfolding framework to employ dynamic axial rotation as its primary manipulation primitive. From a randomly initialized tabletop configuration, the robot selects a rotation-effective grasp and rotates the lifted garment about an approximately fixed anchor, generating inertial tension that separates overlapping layers within a compact workspace. A grasp ranker selects the anchor, while an online residual policy adapts the rotation extent and speed, thereby determining the release timing. Across seen and unseen simulated garments and eight unseen real garments, RotateIt! improves success within three attempts by 44.0-61.0 percentage points over quasi-static pick-and-place. The simulation-trained policies transfer zero-shot to the real world, achieving 75.6% success, 41% higher first-attempt coverage, and 26% higher final coverage. The resulting states further enable autonomous robotic folding without manual rearrangement.
Zeqing Zhang, Zuokun Xie, Ao Fang +4
Sep 17, 2026cs.RO

TacSushi: Tactile-Grounded World-Action Modeling for Dexterous Sushi Manipulation

Dexterous food manipulation requires control under deformation, occlusion, and uncertain contact. We present TacSushi, a tactile-grounded, Cosmos3-based world-action policy that learns from recorded future consequences while acting on current observations. The backbone encodes current RGB, language, and hand state, and feature-wise gated fusion incorporates fingertip tactile features into the action representation. During training, a decoder conditioned on demonstrated action chunks predicts logged future visual observations, task progress, relative contact risk, and tactile summaries; this decoder is removed at deployment. Failed trials provide consequence supervision, but their actions are excluded from imitation. We train TacSushi on 340 successful and 50 failed real-robot trials and compare six methods in 600 separate rollouts across three in-distribution tasks and two out-of-distribution ingredient variants. To assess food quality beyond a single geometric threshold, we score terminal outcomes using an anchored visual-quality protocol that equally weights five human ratings and three vision-language-model ratings per rollout. Full TacSushi achieves 68.3% average in-distribution success and 37.5% out-of-distribution success, compared with 36.7%/10.0% without future-consequence supervision and 25.0%/17.5% with direct tactile concatenation in place of gated fusion. These comparisons support complementary benefits of feature-wise gated tactile fusion and training-only predictive supervision.
Haodi Hu, Kaen Kogashi, Toshiaki Koike-Akino
Sep 16, 2026cs.RO

From Rollout to Reset: A Graph-Based Harness for Autonomous Long-Horizon Manipulation Evaluation

Robot manipulation policies are improving quickly, and real-robot evaluation remains the standard evidence for that progress. It still relies on a human to reset the scene between rollouts, which consumes operator time and leaves the initial state distribution unspecified, so results reproduce poorly. A recent system, AutoEval, automates both reset and scoring, but only for single-step tasks, because a long-horizon rollout can terminate in combinatorially many configurations that no single learned reset policy covers. We present HALTER, a Harness for Autonomous Long-horizon Task Evaluation and Reset, which restores the scene by planning over a library of learned atomic reset skills, so demonstration cost scales with the size of that library rather than with the number of terminal states. HALTER builds a spatial scene graph online from point clouds and vision foundation models, and an LLM reasons over this graph to score the rollout, plan the reset, and verify that the reset succeeded, without collecting labeled success images for any task. On four long-horizon tasks on a Franka arm, HALTER restores the scene in 76% of episodes, against 52% for AutoEval and 65% for a motion-planning reset, and it estimates the completed-skill fraction correctly in 90% of episodes, against 76%. Its reset-verification verdict is correct in 91% of episodes, compared with 78% for AutoEval. It also cuts the operator time of an evaluation campaign by 72% relative to manual reset. We further measure compositional generalization on three held-out tasks, where HALTER resets 74.7% of episodes against 1.3% for a per-task reset policy, and we ablate the scene representation and the graph update rate.
Jing Jiang, Yue Yang, Xinkai Jiang +3
Sep 16, 2026cs.RO

Grasping by interconnection: robust closing motions from coarse object templates

Dexterous robot hands must often grasp objects whose shape, size, and pose are known only approximately. Grasp planners typically require accurate object models or correct errors with feedback, but how much inaccuracy a closing motion can tolerate on its own remains unclear. To address this question, we designed a motion planner based on four principles: a coarse template of the object, human grasp types, an object-centric interaction, and compliant, sliding contacts instead of prescribed contact points. This paper presents the planner, implemented through virtual model control, and its evaluation on a Shadow Dexterous Hand. Without feedback, the planned closing motions tolerated size errors of about 1cm and pose errors of several centimeters and tens of degrees, a wider range than a state-of-the-art data-driven planner in 25 of 27 tested conditions. They also grasped 82.5% of 80 everyday objects and succeeded within an autonomous pipeline. Robustness can thus be designed into the closing motion itself, rather than left only to feedback. This planner opens a path toward reliable manipulation in uncertain settings, which we will pursue by combining it with adaptive feedback control on the physical hand.
Julien Vanderheyden, Guillaume Drion, Fulvio Forni +1
Sep 16, 2026cs.RO

From Gameplay to Policy: Towards Scalable Robot Data Collection via Gamified Robot-Free Interaction

Learning generalizable robot manipulation policies requires large-scale and diverse interaction data, yet collecting real-world demonstrations remains costly and difficult to scale. Existing approaches to data collection are either dependent on specific robot hardware that limits crowdsourcing and transferability, or suffer from incomplete annotation and limited behavioral diversity. Inspired by how games sustain long-term human engagement, we explore an alternative paradigm that turns data collection into an engaging gameplay experience and transfers the resulting human manipulation experience to real robots. We present Project Kitchen, a VR-based gamified egocentric data collection platform that elicits diverse, goal-directed manipulation while remaining independent of specific robot embodiments and hardware, making it applicable to broader and potentially large-scale deployment. To bridge the game-to-real gap, we further introduce Game2Policy, which extracts embodiment-invariant affordance cues, including contact points and sub-goal states, from gameplay trajectories. An affordance model is pre-trained on game-collected data and then jointly fine-tuned with downstream policies using only a handful of real-robot demonstrations. Experiments show that Game2Policy improves average success rates by 10.0 points in simulation and 18.3 points on real robots in the few-shot setting. User studies and quantitative analyses further show that Project Kitchen promotes diverse manipulation behaviors and provides an engaging data collection experience. These results demonstrate the potential of gamified virtual environments as a scalable source of manipulation knowledge. The platform and code will be released upon acceptance.
Zheng Li, Liang Zhu, Junzhe Wang +13
Sep 16, 2026cs.RO

DeformSmith: Physics Harness-Guided Hierarchical Generation of Deformable Assets for Robot Manipulation

Creating deformable assets for robot manipulation requires jointly specifying their geometry, appearance, and physical properties. This is especially challenging for deformable objects, since text and images provide limited evidence about how they deform and respond to contact, yet these responses directly affect their suitability for interaction. Automated generation therefore needs to resolve coupled physical requirements and use interaction evidence to guide construction and refinement. We present DeformSmith, a framework that enables automated generation of interactive, physically credible deformable assets from text or a single image. Through hierarchical agentic construction and a shared physics-grounded harness, it progressively builds, tests, and refines geometry, physical models, material behavior, and robot interaction until the resulting asset is ready for simulation and manipulation. Robot interaction closes the generation loop through manipulation feedback and replayable interaction data. Results show that DeformSmith generates assets with better visual quality and physical plausibility than state-of-the-art baselines, including PhysGen3D, PhysGM, and PhysX-Omni, while supporting the synthesis of data for robotic manipulation of deformable objects. Project page: https://can-lee.github.io/deformsmith-web/
Can Li, Jie Gu, Zishun Deng +2
Sep 16, 2026cs.RO

ActiveScale: Scaling Active Perception for Robots across Model, Data, and Hardware

Active perception is essential for robotic manipulation when fixed viewpoints leave task-relevant information occluded or unobserved. However, enabling vision-language-action (VLA) models to reason across changing viewpoints and actively acquire informative observations remains challenging. We present ActiveScale, a framework that advances active perception through coordinated model, data, and hardware designs. Our model augments a VLA with historical video observations and explicit camera-pose supervision, using per-frame pose tokens and a lightweight prediction head to associate observations across viewpoints and support a coherent understanding of the scene. To learn from the camera motion naturally present in human activity, we introduce a scalable human--robot mid-training recipe using 1000 hours of egocentric and robotic data, adapting the model to temporal inputs and pose supervision. We further introduce Active-perception Mobile-manipulation Platform (AMP), a robotic platform that supports active perception and mobile manipulation through single-operator teleoperation, enabling scalable collection of demonstrations that coordinate viewpoint changes and manipulation. Experiments demonstrate improved success rates on active-perception tasks, while ablation studies validate the contributions of camera-pose-aware modeling and egocentric mid-training. Together, these components provide an integrated foundation for studying and developing active perception in robotic manipulation.
Shuai Zhou, Kaisheng Pang, Wenxuan Song +3
Sep 16, 2026cs.RO

InterMASH: A Unified Geometric Representation for Grasp Synthesis

Grasp synthesis aims to generate stable and physically plausible hand--object interactions, and has become a fundamental problem in both human hand modeling and robotic manipulation. However, a unified representation across human and robotic hands is still lacking, mainly due to differences in hand morphology and surface modeling. Prior methods typically rely on either contact maps or dense implicit descriptors to represent interaction, but these representations are often incomplete or computationally expensive and redundant. We propose InterMASH, a unified geometric representation that establishes cross-embodiment correspondence using sphere-fixed anchors. At each anchor, low-degree spherical harmonics compactly encode local hand geometry, object geometry, and contact, forming an explicit and interpretable token sequence. Building on this natively tokenized structure, we introduce a conditional Diffusion Transformer that operates directly in the proposed InterMASH representation space and jointly generates hand geometry and contact, improving consistency and physical plausibility. Our method achieves competitive performance with state-of-the-art methods on key physical feasibility metrics in a large-scale ShadowHand benchmark, supports joint training across multiple hands, and shows that cross-embodiment fine-tuning with human grasp data can improve robotic grasp success and diversity. Project page is available at https://inter-mash.github.io/.
Xuanze Yang, Yumeng Liu, Haiyang Xin +5
Sep 16, 2026cs.RO

TAO-Force: Unifying Force-Aware Perception and Fast-Slow Control for Contact-Rich Manipulation

Vision-Language-Action (VLA) models have demonstrated strong performance across diverse robotic manipulation tasks, yet their predominantly vision-centric perception and position-controlled execution remain insufficient for contact-rich manipulation. Visual observations alone often provide limited evidence of contact onset and interaction magnitude, while position-control policies cannot respond compliantly to rapidly changing contact dynamics. To bridge both the perception and control gaps, we propose TAO-Force, a force-conditioned VLA framework that combines force-aware policy learning with contact-regulated execution. For force-aware perception, TAO-Force introduces Force-conditioned Feature-wise Linear Modulation (F-FiLM) to inject encoded force feedback into the representations of a frozen pretrained visual-language backbone while preserving its semantic priors. For responsive control, it employs a contact-gated fast-slow architecture, with a slow position-control branch tracking nominal trajectories during non-contact phases and a fast admittance-control branch regulating physical interaction during contact phases. Detailed analyses on a force-perception task and real-world evaluations across four contact-rich manipulation tasks validate the effectiveness and robustness of TAO-Force.
Bohan Gan, Xuanzhang Wen, Yongsheng Zhao +8
Sep 16, 2026cs.RO

RAFAIL: Relationship-Aware Failure Detection for Robotic Manipulation

Detecting failures during execution is essential for reliable robotic manipulation. Vision-language models (VLMs) can assess task outcomes semantically but add runtime computation, whereas out-of-distribution (OOD) detectors may respond to harmless scene variations rather than failure-relevant deviations. We introduce RAFAIL, a framework for detecting execution failures during robotic manipulation. RAFAIL identifies failures by detecting anomalies in task-relevant relationships between entities, such as a gripper and an object or an object and its target. By focusing OOD detection on relevant parts of the observation, RAFAIL reduces sensitivity to task-irrelevant scene variation. Offline, a VLM annotates successful demonstrations with task progress and relationship importance, which are used to learn point-cloud-based relationship representations without relying on policy-internal features. At runtime, relationship-specific OOD detectors evaluate these representations while relationship importance and task progress are predicted without VLM inference. RAFAIL requires no failure data and achieves 73.4% balanced accuracy across three real-world robotic manipulation tasks, outperforming the strongest evaluated OOD- and uncertainty-based baselines.
Loris Schneider, Edgar Welte, Rania Rayyes
Sep 16, 2026cs.RO

Function-Preserving Data Generation for Zero-Shot Real-to-Sim-to-Real Manipulation

Robotic data generation is a promising paradigm for scaling robot learning without collecting large-scale real-world data. However, generating geometrically diverse yet physically valid data for contact-rich tasks remains challenging, especially when success depends on precise geometric interfaces. Standard shape augmentation methods often distort task-critical interfaces, resulting in invalid contact relationships, e.g., fit mismatches or interpenetration, rendering downstream interactions infeasible. To address these limitations, we propose a function-preserving Real-to-Sim-to-Real framework that generates synthetic demonstrations from reconstructed assets without teleoperated source trajectories. Our method augments task-relevant object geometries through constraint-guided mesh deformation, together with physically consistent transfer of task poses and collision proxies. Visual domain randomization is further applied during simulation rollouts, enabling robust zero-shot policy deployment without real-world fine-tuning. Extensive experiments in both real-world and simulation settings demonstrate that our method enables robust generalization across unseen object geometries and diverse visual conditions in contact-rich and long-horizon tasks. Our method provides a practical path toward scalable robot learning for contact-rich tasks via shape deformation.
Tianyi Xiang, Xupeng Xie, Jiahang Cao +3
Sep 16, 2026cs.RO

Acting in Meters: Learning Metric Interactions for Precise Robotic Manipulation

Vision-Language-Action models and World-Action Models have advanced language-conditioned robotic manipulation, yet often leave metric relations among actions, objects, and scene geometry implicit. Human manipulation combines semantic understanding of task-relevant objects with spatial feedback that guides hand motion relative to objects and their surroundings. Inspired by this, we introduce a metric interaction framework that models object-level and scene-level interactions in physical Cartesian space at a shared metric scale. At the object level, Interaction-Centric Tokens (ICTs) explicitly represent end-effector pose trajectories relative to manipulated objects and are jointly denoised with actions, providing physically grounded interaction supervision. At the scene level, the Metric Action Interaction Field (MAIF) uses action and ICT queries to attend to metric scene point-cloud features and learns geometry-conditioned action corrections. Through two-stage adaptation, our framework improves diverse VLA and WAM baselines with a small number of additional parameters and training steps. Experiments demonstrate average success-rate gains of 0.80 and 3.59 percentage points on LIBERO and RoboTwin 2.0, respectively, alongside gains of 6.80 percentage points on real-world tasks and 7.45 percentage points on their out-of-distribution variants.
Lijie Wang, Zheng Lu, Yiming Wang +12
Sep 16, 2026cs.RO

ForceDelta-VLA: Distilling Force-Conditioned ActionCorrections for Contact-Rich Manipulation

Force-aware Vision-Language-Action (VLA) policies improve contact-rich manipulation, but typically combine task-level motion and contact-dependent adjustment in a single action prediction. Demonstrations provide no explicit labels for decomposing that prediction into a reusable reference action and a correction. We present ForceDelta-VLA, a correction-distillation framework that constructs an explicit force-correction target using paired predictions from a frozen teacher's force-conditioned and learned force-agnostic modes. A separate delay-correction target accounts for reference-action mismatch and the change in reference state. Training uses asynchronous schedule replay with the cached task context available during execution. The resulting lightweight policy adjusts the reference actions using recent force history and robot state, responding to contact changes between reference-action updates without regenerating complete action chunks. Across nine single-arm and bimanual contact-rich tasks, ForceDelta-VLA achieves an 82.2% mean success rate, compared with 54.4% for the original ForceVLA baseline. Direct execution of our Stage-1 Temporal Teacher achieves 70.6%. Relative to ForceVLA, the complete system reduces mean peak contact force over successful trials by approximately 26% on both platforms.
Ju Dong, Yu Fu, Jian Chen +9
Sep 16, 2026cs.RO

UMI-Bridge: Action-Anchored Latent Alignment across Human and Robot Manipulation Data

Real-robot demonstrations are limited, motivating the use of human manipulation data collected without robots, including egocentric videos and handheld Universal Manipulation Interface (UMI) demonstrations. However, differences in viewpoint, embodiment, and available action supervision make it difficult to align representations across these sources according to manipulation motion rather than visual appearance. We introduce UMI-Bridge, which uses UMI as an intermediate domain to align representations according to action equivalence rather than pixel similarity. UMI action supervision anchors the latent representation to end-effector motion and gripper behavior, while synchronized head-wrist observations and paired ego-UMI clips support alignment across views and domains. We train a dual-view latent action model (LAM) on human manipulation data without robot demonstrations, then freeze its wrist teacher and dynamics model to regularize vision-language-action (VLA) post-training on UMI and robot data. The shared wrist interface enables this training-time supervision across both domains while preserving the policy's standard inference architecture. Across three real-robot tasks, UMI-Bridge achieves 91.7% mean success versus 73.3% for Naive Co-training with matched UMI and robot data. On two data-efficiency tasks, it surpasses a full-data Robot-only baseline using 25% of the robot demonstrations together with UMI data. It also achieves 85% and 90% success on two additional tasks learned from UMI demonstrations without task-specific robot demonstrations. These results support action-anchored latent alignment for data-efficient robot learning and UMI-to-robot task transfer.
Haiyi Liu, Jingming Ma, Ke Rui +12
Sep 16, 2026cs.RO

Energy-Regularized Imitation Learning for Force- and Work-Aware Robotic Manipulation

This paper studies energy-aware manipulation as a physically grounded learning problem. We define a joint-space mechanical-work proxy from joint torque and angular displacement, and train a differentiable energy predictor that estimates this work from robot states and actions. The predictor converts a non-differentiable simulator-side physical quantity into a differentiable regularizer for fine-tuning a pretrained manipulation policy. We instantiate the framework with RVT-2 on RLBench and evaluate 12 manipulation tasks involving object contact, articulated motion, placement, pushing, and sweeping. The proposed fine-tuning reduces the average mechanical work from 208.8J to 204.4J (i.e., 2.1% reduction), while the mean task success rate also increases slightly from 86.2% to 86.9%. These results show that work-aware policy optimization can suppress physically inefficient motion without requiring an explicit differentiable dynamics model.
Toshiki Otani, Hiromu Taketsugu, Norimichi Ukita
Sep 16, 2026cs.RO

Fetch My Beer: Synthetic-to-real Hierarchical Policy for Smooth Pick-and-place

Many real-world robotic applications require dynamically sensitive manipulation, where success depends not only on reaching a target state but on maintaining stable object dynamics throughout execution. We study the stable transport of liquid-filled containers, where a robot must move objects to target locations while suppressing sloshing and preventing spillage. Unlike conventional pick-and-place, this task imposes stringent requirements on motion smoothness and trajectory-level stability, exposing clear limitations in existing systems. Specifically, fluid simulation remains too costly for online reinforcement learning; human teleoperation introduces unintended accelerations that induce sloshing during imitation learning; and current policy pipelines optimize for task completion rather than dynamic stability. We propose a synthetic-to-real framework coupling physically validated data generation with a hierarchical, diffusion-based controller. The scalable data pipeline synthesizes grasps, filters unstable poses via a vision-language model, and validates transport trajectories through fluid simulation. The policy is organized with a high-level module that translates language and visual observations into SE(3) control targets, and a latent diffusion controller that first plans efficiently in a compact latent space and then decodes dense action chunks, enabling the high control frequency needed for smooth and stable motion. Extensive experiments show our system outperforms state-of-the-art manipulation policies in transport smoothness and dynamic stability. Our project page: https://fetch-my-beer.github.io/
Yingyue Li, Chenyangguang Zhang, Ruida Zhang +3
Sep 16, 2026cs.RO

OpenDexGrasp: Open-vocabulary Task-Oriented Dexterous Grasping

Dexterous grasp synthesis has advanced rapidly in generating stable and physically plausible hand poses, but real-world manipulation requires grasps that preserve the function implied by the task. We study open-vocabulary task-oriented dexterous grasp generation, where a robot must infer functional intent from free-form language, ground it in multi-view visual observations and object geometry, and generate an executable high-degree-of-freedom grasp. We present OpenDexGrasp, a unified data and generative modeling framework for this setting. OpenDexVerse provides dual-source supervision organized by the Coverage-to-Alignment (C2A) Recipe: OpenDex-Scale offers large-scale semantic and geometric coverage through automatic grasp synthesis and vision-language annotation, while OpenDex-Align supplies high-quality embodied alignment through human teleoperation and category-level transfer. OpenDexGrasp learns a shared perception-action latent representation that couples open-vocabulary vision-language context with dexterous action generation. Affordance grounding and grasp generation provide complementary supervision over this latent space, enabling direct generation of task-consistent dexterous grasps without a separate affordance-to-pose inference stage. Extensive simulation and real-robot experiments demonstrate improved functional alignment, physical feasibility, generalization to unseen categories, and real-world execution success. Additional details and videos are available at https://opendexgrasp.github.io/.
Jiyao Zhang, Junhan Wang, Tianyu Wang +4
Sep 15, 2026cs.RO

Learning Multi-Humanoid Pickup and Transport via Decentralized Object-Centric Control

We study cooperative multi-humanoid pickup and transport of objects with varying size, weight, and geometry, requiring robot teams of different sizes. Our approach uses decentralized object-centric control, where each humanoid is assigned a local attachment region on the shared object and learns to realize pickup and transport through gripperless bimanual pinching. This attachment-based interface provides a common control abstraction spanning single-robot pickup, cooperative multi-robot transport, and robot-to-robot handover, without per-task redesign. We find that policies trained only on single-robot pickup already transfer nontrivially to cooperative settings, suggesting that this abstraction captures much of the structure needed for coordination. At the same time, explicit multi-robot training further improves performance, showing that shared-object coupling introduces coordination dynamics that are beneficial to learn directly. We validate the approach in simulation across varying team sizes and object geometries, and demonstrate sim-to-real transfer on hardware, where the learned controllers enable real humanoids to perform cooperative manipulation tasks.
Bikram Pandit, Mohitvishnu S. Gadde, Aayam Kumar Shrestha +1
Sep 15, 2026cs.RO

Vision-Language Grounded Task-Context-Aware Imitation Learning for Robotic Disassembly

Real-world robotic disassembly requires long-horizon execution, where robots must perform ordered sequences of manipulation tasks across multiple parts within a single scene. Multiple valid task goals and diverse assembly configurations make it difficult for imitation policies to infer the intended skill from raw observations alone, particularly when training data cannot cover the combinatorial diversity of real-world configurations and part geometries. We show that incorporating task context through language alleviates these challenges by providing explicit structure for skill selection and associating language-specified tasks with their corresponding manipulation targets in the visual scene. The proposed framework combines hierarchical task selection with task-context-aware imitation learning to ground language instructions in spatial visual representations for robotic disassembly. The resulting framework generalizes across diverse connector geometries and assembly configurations without requiring explicit object annotations. Our method improves end-to-end task success by 35 percentage points over the baseline diffusion policy and by 75 percentage points over the previous task-context-aware baseline.
Jeon Ho Kang, Igal Tamarkin, Ethan Niu +2
Sep 15, 2026cs.RO

Fingers as Legs: Learning Self-Supported Locomotion and Manipulation with an Anthropomorphic Hand

A walking robotic hand must use the same fingers to move its body, support its weight, and interact with the environment. We show how an anthropomorphic hand can learn these skills while retaining its finger design and position controller. Onboard power and computation make the platform self-contained. Our reinforcement learning approach accounts for the hand's unequal fingers, with training in a simulator calibrated from hardware measurements. In simulation, the hand moves faster with our reward formulation than with tuned rewards originally designed for quadrupeds. On hardware, task-specific policies enable untethered crawling, steering, and fall recovery. While supporting its own weight, the hand also executes successive keyboard commands without vision and pushes an object to targets using overhead visual feedback. These results demonstrate a compact mobile manipulator that reuses its fingers for locomotion and interaction, without a separate locomotion mechanism.
Amirhossein Kazemipour, Hehui Zheng, Robert Katzschmann
Sep 15, 2026cs.RO

SWIM: Vision-Language-Grounded Soft Whole-Body Interactive Manipulation

Soft and continuum robots enable manipulation through distributed body deformation and contact, yet translating language and visual context into executable whole-body actuation remains a fundamental challenge. We present SWIM, a framework that maps an initial RGB observation and a language instruction to a complete actuation-command sequence. Its vision-language-action (VLA) policy, SWIM-VLA, combines a diffusion action head with Visual Soft Proprioception (VSP) through a shared representation of RGB observations, language instructions, and tendon states. The diffusion head models conditional distributions of expert command chunks, while VSP supervises ordered body-anchor predictions using simulation ground truth, encouraging the representation to retain body geometry when learning from limited demonstrations. Embodied mechanical intelligence supports physical execution of command sequences generated through iterative virtual rollout from evolving simulated observations, with intrinsic compliance providing local contact adaptation without online policy queries. We evaluate SWIM on packing, reaching, and grasping on a planar tendon-driven soft robot, with grasping targets anchored. In simulation, SWIM-VLA achieves success rates of 100%, 96%, and 88%, respectively, outperforming an adapted OpenVLA-OFT baseline and controlled ablations. On hardware, SWIM achieves success rates of 100%, 80%, and 75%, compared with 75%, 40%, and 25% for direct online deployment of the same policy checkpoint.
Tingcong Liu, Aye Phyu Phyu Aung, Junjie Xiong +4
Sep 15, 2026cs.RO

TEMPO: Learning Temporal Context for Dynamic Robot Manipulation

Vision-language-action (VLA) models have achieved impressive performance in quasi-static manipulation, but struggle in dynamic manipulation tasks because they operate on a single observation at inference time. We identify two representational failures that underlie this limitation. The first is motion ambiguity, where a single observation does not include scene dynamics and therefore cannot anticipate the future state of moving objects. The second is state aliasing, where visually similar observations from different points in a task require different actions. We argue that these failures persist regardless of model scale and inference latency, showing that the bottleneck is missing temporal context rather than model capacity. Based on this insight, we propose TEMPO, which augments a pretrained VLA with two temporal inputs: a motion summary extracted from a frozen video foundation model to resolve motion ambiguity and a compact proprioceptive history to resolve state aliasing. TEMPO requires no modification to the backbone and adds minimal compute overhead at training or deployment. Across four dynamic manipulation tasks, it improves Bottle Handover success from 44% to 74% and is the only method that solves state aliasing. Probing and ablation studies confirm that each temporal signal independently addresses its corresponding failure. We further release TEMPO-Bench, a benchmark of over 50k annotated frames for evaluating motion-aware robot perception in both regression and multiple-choice formats. Project Website: https://tempo-robot.github.io/
Zhenyang Feng, Jimin Heo, Erik B. Sudderth +1
Sep 15, 2026cs.RO

SAVLA: Symmetry-Aware Vision-Language-Action Models for Robotic Manipulation

Vision-language-action (VLA) models have become the dominant paradigm for language-conditioned robot manipulation. However, although images and language instructions inherently encode geometric information, VLAs acquire their spatial competence purely from demonstrations. As a result, they are reliable only within the range of scene poses that the demonstrations cover. We propose SAVLA, an end-to-end symmetry-aware VLA model for robust and data-efficient policy learning. Our approach keeps the pretrained vision-language backbone entirely frozen while combining it with an equivariant flow-matching action head and a learned canonicalizer. The head decomposes its state, action, and conditioning inputs into invariant and equivariant channels, and preserves this typing throughout all of its layers. The canonicalizer transforms oblique-view images into a canonical frame and rotates the geometric conditions consistently. We evaluate our model on LIBERO. Compared with the GR00T N1.5 baseline, SAVLA improves the success rate averaged over all four LIBERO suites by 5.1 points and increases the mean success rate under rotation on LIBERO-Goal from 41.5% to 90.4%.
Junle Li, Weixian Waylon Li, Fuxiang Wu +2
Sep 15, 2026cs.RO

ProxiDex: Learning Dynamics-Guided Proximity Policy for Dexterous Manipulation

Multi-finger dexterous manipulation relies on stable hand-object interactions, yet these interactions are partially observable in practice. Visual observations are often occluded by the hand, tactile sensors introduce hardware-specific modalities and calibration burdens, and existing policies rarely model how these cues evolve under actions, making them brittle under contact uncertainty. To address these, we present ProxiDex, a dynamics-guided proximity policy framework that treats hand-object proximity as an interaction state for dexterous manipulation. ProxiDex reconstructs interaction point clouds and converts geometric distances into proximity cues, forming a hardware-agnostic contact representation that provides immersive feedback during VR teleoperation. Built on this representation, ProxiDex learns action-conditioned proximity dynamics with a coupled forward-inverse design: future observation latents are predicted from actions, while proximity variations are decoded from latent changes. Leveraging these dynamics, ProxiDex adaptively reweights proximity tokens across manipulation phases and uses dynamics-consistency supervision to guide policy inference, stabilizing action generation under unreliable visual feedback. Simulation and real-world experiments demonstrate improved success rates and robustness over representative baselines across standard, unseen objects, and perturbation scenarios. Additional visualizations are available at https://proxidex.github.io/.
Yushan Bai, Boyu Zheng, Zhiyang Mao +4
Sep 15, 2026cs.RO

UniDex-ViTac: Learning Unified Visuo-Tactile Dexterous Manipulation Policy from Human Video Data

Human videos provide demonstrations of dexterous manipulation but lack robot-executable actions and tactile measurements. We present UniDex-ViTac, a framework that uses human-video-guided simulation to generate robot demonstrations paired with fingertip contact observations for training a deployable visuo-tactile policy. Object-specific residual reinforcement learning specialists adapt annotated human-object interaction references to a robotic arm-hand system. Their successful rollouts pair final robot action targets with robot-side fingertip contact observations. From 50 human demonstrations across ten objects, we collect 10,000 simulated trajectories to train a single Action Chunking with Transformers (ACT) based generalist. The policy combines point clouds, proprioception, and four binary contact signals encoded through fingertip labels and a separate token, without requiring human references or privileged object identity and pose at deployment. The contact-augmented configuration achieves 68.3% macro-average success in simulation, compared with 55.5% for the point-cloud-only baseline. Without real-robot demonstrations or policy fine-tuning, it succeeds in 73/110 physical trials (66.4%) across six seen and five unseen objects, compared with 60/110 (54.5%) for the baseline, an increase of 11.8 percentage points. These results support the feasibility of learning a unified visuo-tactile dexterous manipulation policy from video-guided simulated interactions. Project page: https://unidex-vitac.github.io/
Hyesung Lee, Si-Hwan Heo, Sungwook Yang
Sep 14, 2026cs.RO

XRoboToolKit-T: Teleoperation with High Stability and Precision with Tactile Sensing for Contact-rich Manipulation

Collecting high-quality robot data for contact-rich manipulation tasks is essential for enabling robots to acquire real-world skills. However, existing data collection solutions often lack the capability to obtain stable and high-frequency tactile feedback, limiting their effectiveness in contact-rich manipulation scenarios. In this work, we propose a versatile teleoperation system with tactile-driven assistance to enable high-frequency and stable contact-rich manipulation. The proposed XRoboToolKit-T teleoperation system incorporates a tactile-informed force control architecture, designed to ensure both stable and precise force control in contact-rich manipulation during teleoperation. The stabilizer haptic module rapidly analyzes the normal force distribution and infers pseudo shear force, enabling real-time tactile-based assistance during manipulation. The refiner haptic module integrates a vision-language-action model to predict and refine manipulation actions based on tactile sensing data and task descriptions. We apply the proposed teleoperation system to challenging contact-rich manipulation tasks, including grasping a deformable rubber pipette for liquid transfer and inserting a medical syringe into a vascular training pad, to demonstrate the effectiveness of tactile-informed force control. Furthermore, the system achieves higher data collection efficiency and improved manipulation stability compared to state-of-the-art teleoperation without tactile assistance.
Xiwen Dengxiong, Xueting Wang, Ke Jing +2
Sep 14, 2026cs.RO

ManiSkillFormer: Demonstration-Free Compositional Manipulation via Task-Conditioned Geometric Contracts

Adapting robotic manipulation to new objects and tasks often requires additional demonstrations, policy fine-tuning, or manual engineering. Reusable manipulation skills can reduce this effort, but connecting their execution requirements to scene-specific geometry remains challenging. We present ManiSkillFormer, a framework for demonstration-free and compositional manipulation that connects perception and action through explicit geometric contracts. Building on reusable skill schemas, LLM agents generate contracts specifying the geometry primitives required by each skill, together with corresponding motion templates for semantic objects and task contexts. These contracts guide a perception module to ground task-relevant 3D geometry from observations, which is then used to instantiate reusable motion templates in a skill library. We evaluate ManiSkillFormer on a dual-arm robot across demonstration-free pick-and-place with 30 instances from 8 object categories, functional manipulation including unscrewing, pouring, pressing, and folding, and three long-horizon tasks. ManiSkillFormer achieves an average success rate of 88.97% for pick-and-place, 75.00% for functional manipulation, and completion rates of 50--80% across the long-horizon tasks, outperforming the evaluated baselines and two ablated pipelines. These results demonstrate the potential of explicit geometric contracts to support skill reuse and composition across objects and tasks without per-object policy fine-tuning or additional robot demonstrations.
Peiqi Yu, Mosam Dabhi, Shangtao Li +3
Sep 14, 2026cs.CL

Disentangling Representation Evolution in Transformers through Directional Decomposition

Transformer representations evolve through learned additive transformations that either preserve their current direction or redirect it. We study this evolution as a functional geometry, decomposing learned updates into parallel and perpendicular components. Across pretrained models, we find substantial parallel components beyond the residual identity path. We then apply the decomposition in two spaces: to attention and MLP updates relative to the hidden state, and to attention value aggregation relative to the current token's value. Targeted edits reveal a strongly space-dependent asymmetry: exclude-self value-space parallel manipulation is markedly more robust than residual-space and perpendicular counterparts, preserving the direct self message while scaling only the non-self aggregate. The same decomposition gives a component-resolved description of compression-induced update error: perpendicular error separates compression methods more clearly than parallel error. Extensive experiments further demonstrate that full-aggregate parallel suppression during from-scratch pretraining lowers validation-loss trajectories and improves downstream averages, with the value-space variant strongest. Together, these results connect representation geometry to editing robustness, compression diagnosis, and training-time intervention. Code is available in the \href{https://github.com/Shwai-He/Transformer-Geometry}{project repository}.
Shwai He, Haichao Zhang, Shen Yan
Sep 14, 2026cs.RO

PredTac: Learning Contact-Rich Manipulation with Predicted Touch

Contact-rich manipulation benefits from tactile feedback, yet physical tactile sensors introduce hardware, calibration, synchronization, and maintenance costs that complicate policy learning and deployment. We formulate predicted touch as an alternative to measured tactile input and present PredTac, a framework that learns to infer tactile states from causal visual observations and robot states and uses the predicted touch as an explicit interface for policy learning and execution. A tactile predictor is first trained with tactile supervision and then used to provide contact information without requiring measured tactile input during downstream policy training or execution. We evaluate PredTac across three contact-rich manipulation tasks in simulation and on a real robot, and further examine how policy performance depends on the predicted contact content. In simulation goal-offset evaluations, predicted-touch policies achieve 27.0%, 52.0%, and 44.7% success on USB, Barbed-spike, and Valve, respectively, improving over the visual baseline by 8.0-13.7 percentage points. On the real robot, predicted-touch ACT achieves 70.0%, 50.0%, and 90.0% success on USB insertion, Barbed extraction, and Valve rotation, respectively, with a three-task mean of 70.0%, approaching measured-touch ACT at 72.2% and substantially outperforming visual ACT at 21.1%. Fixed-policy interventions further show that performance is sensitive to the spatial structure of predicted contact, with spatial rearrangement at fixed value distributions reducing Valve success by 10.7 percentage points. These results demonstrate that predicted touch can provide useful contact information for contact-rich manipulation without requiring tactile sensing as a policy input.
Weijia Fan, Daqiang Guo
Sep 14, 2026cs.RO

Atomic Motion Coordinate for Language-Steerable and Force-Responsive Manipulation

Can changing only the language instruction redirect a VLA policy's end effector, or does the visually driven motion prior dominate? We present Atomic Motion Coordinate, a geometry-grounded coordinate for steerable and force-responsive manipulation. Each arm owns thirteen signed translation, rotation, and hold atoms grounded from text and forward kinematics with vision withheld, and the coordinate is injected into every action-expert block via weighted codebook alignment. Contact history modulates the same coordinate through a bounded spherical residual that is recomputed from a fixed nominal latent to regenerate only the unexecuted horizon suffix. Across 7,520 offline horizon interventions, opposite-atom separation reaches 92.5/83.1% (single/dual) versus 39.1/24.0% for LA4VLA-style. Across 50 real-robot trials per task, AMC raises OOD fruit progress from 60.5% to 87.8%; force adaptation raises Plug/Vase from 59.0/71.5% to 78.5/75.2%.
Jiaqi Zhai, Jingkai Zhao, Chen Yang +10
Sep 14, 2026cs.RO

FoldNet++: a Large-Scale Synthetic Dataset for Robotic T-Shirt Folding and Unfolding

Due to the highly deformable nature of garments, training a generalizable policy for robotic T-shirt folding and unfolding remains a significant challenge. In this work, we present a large-scale synthetic dataset for robotic T-shirt folding and unfolding, covering 6 robotic embodiments, 1K T-shirts, 1K environmental assets, and 120K episodes with rich annotations, which can be used to train a wide range of manipulation policies. We first follow the FoldNet pipeline to generate a large-scale dataset of physically simulatable T-shirts with diverse appearances and annotated semantic keypoints. Based on these semantic keypoints, we then generate manipulation demonstrations for different robotic embodiments through a unified rule-based framework. We use these demonstrations to train visuomotor policies, and experimental results demonstrate that models trained solely on our synthetic data can achieve over 90% end-to-end task success rates when directly deployed to unseen real-world environments and previously unseen T-shirts from arbitrary initial configurations. Project URL: https://pku-epic.github.io/FoldNetXX/.
Yuxing Chen, Zhiyuan Wei, Bowen Xiao +2
Sep 14, 2026cs.RO

Size Doesn't Matter: Material-State Reinforcement Learning for Excavator Transferable Soil Manipulation

Earthmoving tasks such as excavation, backfilling, or embankment construction require deliberate repositioning of deformable soil. For these tasks, human operators use all shovel faces, while autonomous systems so far are limited to excavation and dumping. Current methods often rely on heuristic models but do not incorporate soil mechanics. We address this shortcoming by using Reinforcement Learning in a GPU-parallelized Material Point Method particle simulation. Our controllers are conditioned on material state such as shape and compactness, enabling skills that use multiple contact faces of the tool and displace material both inside and outside of the shovel. To use the same learned weights across machines, our policies operate in a normalized end-effector space and are deployed through a calibrated machine interface. We evaluate this calibrated transfer on an 11.5t hydraulic excavator and a 500g tabletop robot. We validate performance through autonomous construction of a 42m long, 2.1m high embankment in 45min, executing 201 individual policy strokes without failure, retry, or operator intervention. In a direct comparison, the autonomous controller matches an expert operator's progression speed and produces a higher, more consistent embankment. Additional qualitative backfilling and compaction experiments demonstrate the material-state awareness and calibrated transfer across machines.
Lennart Werner, Pol Eyschen, Sean Costello +3
Sep 14, 2026cs.RO

From Transportation to Manipulation: Enabling Grasping in Magnetic Robotics

Magnetic levitation (MagLev) systems have great potential for application in high-mix, low-volume manufacturing due to their scalability and flexibility, enabling highly reconfigurable in-machine material flow. However, their manipulation capabilities remain largely unexploited, as current applications almost exclusively focus on transportation. To enable grasping and manipulation directly on MagLev systems without requiring additional costly handling equipment, such as industrial robot arms, we present the Gripper MagBot, a low-cost parallel 6-DoF manipulator with an integrated 1-DoF gripper that mechanically couples three MagLev movers. The Gripper MagBot supports two operating configurations: a default mode and a single-track mode, selectable depending on the required stability and workspace footprint. To reconfigure a machine, the MagBot can be autonomously dropped off and picked up using a docking station. We showcase pick-and-place examples in simulation, as well as with the real Gripper MagBot using our inverse kinematics controller. CAD files, assembly instructions, a component list, and videos are available at https://sites.google.com/view/gripper-magbot.
Lara Bergmann, Noah Greis, Cedric Grothues +2
Sep 14, 2026cs.RO

Improving Imitation Learning Efficiency for Manipulation through Geometric Prior Pretraining

Applying an imitation learning policy to a new manipulation task usually requires collecting new demonstrations and retraining the model, which makes sample efficiency a practical concern. Pretraining on large-scale robot datasets is effective in this respect, but such datasets are costly to collect and train on, while data augmentation techniques typically require a new round of data generation and retraining for each task. A complementary question is what useful prior can be provided to a policy at negligible cost before any task-specific data are collected. In this study, we construct a geometric visual pretraining dataset in which each scene contains only a plane, an object, and a hand, and trajectories are generated automatically. The scenes contain neither textures nor backgrounds; pretraining primarily exposes the policy to the geometric relationship between the hand and the object. Furthermore, representing the hand as a cube avoids tailoring the dataset to a specific robot morphology. We evaluate this geometric prior using ACT on three simulated robots across five manipulation tasks each, as well as on three real-world robot tasks. Across many of these robot--task combinations, fine-tuning from the geometric prior achieves higher success rates in the early stages of training than training from scratch while using only a small number of task demonstrations. These results suggest that even highly simplified geometric scenes can provide a useful initialization that transfers across robots and to real-world tasks when task data are limited.
Shogo Iwakata, Tomohiro Motoda, Ryosuke Yamada +8
Sep 14, 2026cs.RO

STAR: Sparse Tactile Representation Learning in Vision-Tactile-Language-Action Models for Dexterous Manipulation

Dexterous manipulation requires coordinated multi-finger control and effective tactile feedback, yet learning these capabilities remains challenging due to the lack of large-scale real-world data and the difficulty of extracting effective representations from sparse tactile signals. We build a robot platform and teleoperation system to collect a 200-hour bimanual dexterous manipulation dataset with synchronized visual, tactile, and language annotations, comprising 10,576 trajectories across 65 tasks, 69.5% of which involve dexterous multi-finger manipulation. We further propose STAR, an integrated training recipe for vision-tactile-language-action (VTLA) models that addresses the spatial, temporal, and informational sparsity of tactile signals through visual-tactile joint pre-training, sparse-global tactile token representation, and sparse future tactile prediction. Trained on this dataset, STAR achieves a 61% average success rate across four real-world tasks with 100 post-training trajectories per task, demonstrating dexterous performance under task-specific post-training.
Xiangcheng Liu, Tianhao Wu, Le Zheng +6
Sep 14, 2026cs.RO

ArtManip: Category-Level Articulated In-Hand Manipulation

Category-level in-hand manipulation of articulated objects is a formidable yet underexplored challenge for dexterous robotic hands. This difficulty stems from two core bottlenecks: first, controlling an object's internal degrees of freedom is tightly coupled with maintaining grasp stability on a free-floating base; second, acquiring diverse object models and functional grasps at scale is highly labor-intensive, yet vital for generalization given the system's sensitivity to initial configurations. In this work, we present ArtManip, the first category-level articulated in-hand manipulation method that generalizes across object instances and diverse initial grasps. For initial configuration construction, we develop an automated pipeline that procedurally generates diverse articulated objects and synthesizes task-oriented functional grasps. For policy learning, we propose a robust two-stage training strategy that incorporates articulation physics randomization, reward curriculum, and latent representation distillation to handle complex contact and joint dynamics during deployment. Extensive experiments across four object categories demonstrate that our policy generalizes to unseen instances and varied configurations in simulation, and achieves zero-shot transfer to 12 real-world objects featuring diverse shapes and joint mechanics.
Yang Yang, Tengyu Liu, Puhao Li +6
Sep 14, 2026cs.RO

Real-World Reinforcement Learning with MPC Scaffolding for Dexterous Manipulation

Real-world reinforcement learning (RL) offers a promising route to dexterous manipulation policies that can adapt directly from physical interaction, but learning is hindered by inefficient early exploration and costly failures. We propose a framework that uses sampling-based model predictive control (MPC) as scaffolding for real-world dexterous RL, providing structured prior experience and task-directed guidance during learning without human demonstrations or corrective actions. A small set of MPC trajectories is first used to populate an offline replay buffer and to pretrain the actor and critic. During online learning, MPC intermittently guides data collection while an off-policy Soft Actor-Critic learner trains from both prior MPC experience and newly collected physical interaction, with control gradually transitioning to the learned policy. On continuous in-hand rotation with a 16-DoF Allegro hand, initialized from 20 MPC trajectories collected in 12 minutes on hardware, the policy reaches 100% success after 7 minutes of online RL, with about three object drops on average during training. After 20 minutes of online learning, the policy achieves more than five times the rotation speed of the MPC controller and completes 1000 consecutive rotations without a drop. Ablations show complementary benefits from MPC-based pretraining, retained MPC experience, and online MPC guidance, while additional experiments demonstrate rapid adaptation to new object geometries and successful goal-conditioned reorientation.
Emek Barış Küçüktabak, Karankumar Patel, Zhaodong Yang +3
Sep 13, 2026cs.RO

REVOLVE: An Automated Closed-Loop Framework for Evolving Robot Manipulation with Minimal Human Intervention

Recent advances in data-driven robot manipulation policies have substantially improved task execution and generalization. However, real-world deployment still relies heavily on humans for failure assessment, correction, and environment reset, while models often fail to continually learn from failures and corrective experience. We present REVOLVE (Robot Evolving via Orchestrated Loops, Verification, and Experience), an automated closed-loop framework for evolving robot manipulation with minimal human intervention. Built on a unified software platform, REVOLVE integrates data collection, policy training and deployment, failure recovery, and continual learning into a single closed-loop workflow. Its Automated Reset and Correction (ARC) architecture automatically resets the environment and intervenes to correct policy failures. Dual-Loop Evolution (DLE) continually improves the manipulation policy and agent by feeding real-world interaction and failure--correction data back into policy learning and using an external mismatch memory to refine agent judgments. Experiments across four real-world manipulation tasks show that, after five iterations, REVOLVE improves average policy success rate by 18.5% and agent judgment accuracy by 8.5%, while reducing human effort in data collection and deployment testing by 94.4% and 95.1%, respectively. These results demonstrate that REVOLVE transforms real-world deployment into a closed-loop learning process that continually accumulates and uses execution experience, enabling continual evolution of both the policy and supervisory model with substantially less human intervention.
Hanyu Liu, Qian Li, Yizhu Ding +8
Sep 11, 2026cs.CL

Agent as Policy for Robotic Manipulation

We demonstrate that a general-purpose agent can directly drive a physical robot throughout task execution without any task-specific or environment-specific training. We introduce Agent as Policy (AGP), which places task planning and execution under the agent's control. Given a task and a robot interface, the agent interprets visual evidence, writes executable programs, issues motion commands, and revises its actions in response to physical outcomes. This brings the agent's reasoning and programming capabilities into continuous interaction with the physical world. We study AGP across multiple real-world manipulation tasks spanning precision manipulation, dynamic motions, and deformable objects. These include assembly from human videos, block construction from goal images, dice flipping, targeted throwing, and bimanual towel folding. Across assembly, block construction, and dice flipping, AGP succeeds in at least eight of ten trials for each evaluated task configuration. We further study efficiency through task experience accumulation and find that reusing saved procedures and programs shortens execution time across repeated trials. These findings support a path for general-purpose agents to act as robot policies, extending their autonomy to physical manipulation through runtime reasoning, programming, and interaction.
Mengzhao Jia, Yang Lin, Xixin Zhang +3
Sep 11, 2026cs.RO

Rapid Learning of Dexterous In-Hand Pen Writing through Real-Time Jacobian Estimation

Dexterous in-hand manipulation of a grasped object with an anthropomorphic hand is an unsolved frontier for robot dexterity. The contact-richness and highly dynamic nature of object-hand interactions tend to require extensive modeling or data-collection efforts for learning-based approaches. Modern simulators used for reinforcement learning (RL) cannot fully replicate the required contact complexity, while collecting dexterous demonstrations for imitation learning (IL) remains an open problem. In this research, we present an embodied control approach based on real-time task Jacobian estimation of the combined hand and object system on the physical robot. Using only the CPU on a laptop, the proposed controller begins in-hand pen writing after approximately 18 s of initialization and continues to adapt online, without an analytic hand--object kinematic/contact model, simulation training, or precollected task demonstrations. We demonstrate that the same estimator/controller formulation works on three anthropomorphic robotic hand systems (one physical, two simulated) to show human-like, in-hand articulation of a grasped pen by an embodiment-independent formulation. Sub-millimeter in-plane precision (mean 0.6 mm across runs) is achieved across letters and shapes written in the air and on paper on a physical robot. To our knowledge, this is the first demonstration of an anthropomorphic hand writing arbitrary single-stroke trajectories with a grasped pen through purely in-hand motion, and it showcases an alternative to compute- and data-heavy approaches such as RL and IL for achieving dexterous manipulation through computationally simple and data-efficient algorithms.
Kai Stewart, Yasunori Toshimitsu, Robert K. Katzschmann