Overview

Robotic manipulation studies how machines use sensing and motion to change objects and environments, from picking and assembly to tool use and handling deformable materials. Approaches combine geometric planning and force or impedance control with imitation learning, reinforcement learning, diffusion policies, and vision-language-action models; world models, memory, tactile feedback, and human-video demonstrations are also used. Methods are tested in simulation and on real robots using suites such as LIBERO, RoboTwin, ManiSkill, and RLBench, across clutter, bimanual coordination, mobile manipulation, and precision contact tasks. A central challenge is turning benchmark performance into safe, reliable long-horizon behavior across new objects, cameras, robot bodies, and real-world dynamics, while limiting data collection and inference costs.

Latest papers

1,685 papers341 papers in the last four weeks, up 29% on the four weeks before. 2.0% of all new papers.

Jun 19, 2026

Robot Self-Improvement via Human-Video Dynamics Models

A central question in robot learning is how to acquire skills from the kinds of data that humans learn from: passive observation, embodied practice, and the experience of failure. Human videos provide the first of these in abundance, and prior work has shown they can initialize useful policies. Far less clear is whether they can support the second and third: whether priors extracted from human videos can ground a robot's own attempts well enough to evaluate them, correct them, and improve from them. In this work, we show that human videos can be used to learn embodiment-agnostic action, dynamics, and value representations that transfer across robot embodiments, providing the predictive foundation required for robots to autonomously improve from their own rollouts and failures. We introduce Dynamics-Guided Action Correction (DGAC), a training-free approach that leverages these adapted models to repair failed states: each failure becomes a query for which the learned models propose and rank corrective actions, turning failures into supervision for the next policy update. Across seven real-world manipulation tasks spanning both a mobile manipulator and a static manipulator arm, our approach improves success rates from 40% to 81% across multiple policy backbones, demonstrating cross-embodiment robot self-improvement from human-video priors. These results show that human priors and robot failures can be combined to enable scalable autonomous policy improvement. Project page: https://ethz-mrl.github.io/robot-self-improvement-website/.
Jun 19, 2026

Factor-Aware Mixture-of-Experts with Pretrained Encoder for Combinatorial Generalization

The integration of pretrained encoders with diffusion policies has become a dominant paradigm for visual robotic manipulation. However, it still struggles to generalize across complex environments with varying factors such as lighting and surface textures. To address this, we propose FAME, a framework that integrates a factor-aware mixture-of-experts (MoE) with a pretrained encoder to enhance generalization to environmental variations. FAME follows a three-stage training process: (1) policy warmup, where a diffusion policy is trained on standard-environment data with a frozen encoder; (2) factor-specific adapter training, where lightweight adapters inserted between the frozen encoder and the temporarily frozen policy are trained on customized datasets, each targeting a distinct environmental variation; and (3) joint fine-tuning, where a central router and the warmed policy are trained on mixed data to handle multiple factors jointly. FAME is ``factor-aware'' because the central router softly weights frozen factor-specific adapters as a dense MoE, enabling combinatorial generalization across multiple factors. Evaluations on the Meta-World benchmark show that FAME outperforms diffusion policy baselines by 34%. We further validate FAME in a real-world pick-and-place task using a compact model trained on newly collected data, where FAME achieves a 35% improvement in generalization under real-world variations.
Jun 19, 2026

MV-WAM: Manifold-Aware World Action Model with Value Augmentation

Achieving robust and generalizable manipulation across diverse environments remains a fundamental challenge in embodied robotics. Recent world action models achieve strong in-domain performance, yet their gains do not extend proportionally to out-of-distribution scenarios. We attribute this to a structural mismatch between visual and action modalities, whose intrinsically heterogeneous manifolds cause joint optimization to disproportionately degrade action robustness under distribution shift. To address this, we propose MV-WAM, a novel end-to-end framework that jointly models visual prediction, action generation, and value estimation designed to effectively leverage video priors during both training and inference for enhanced action generalization. Key to this unification is a cross-modality causal mask that hierarchically grounds actions in predicted video frames and value function tokens in both modalities. To further narrow the generalization gap, MV-WAM adopts a manifold-aware optimization scheme that explicitly accounts for the structural heterogeneity across modalities. Finally, MV-WAM introduces a progress-value regulation mechanism that estimates task completion and detects misalignment between predicted frames and generated actions, enabling the policy to autonomously identify execution deviations and recover through value-guided rollback. On the RoboTwin simulation, MV-WAM achieves a 55.7% mean success rate on random scenarios without any randomized action supervision, outperforming the strongest baseline by 29.3%. MV-WAM achieves a 77.5% mean success rate across four real-world tasks of varying difficulty on a dual-arm robot. Our results demonstrate that manifold-aware cross-modal alignment is essential for robust policy generalization, offering a path toward deployable robotic manipulation.
Jun 19, 2026

Inductive Generalization for Robotic Manipulation

Understanding the generalization capabilities of visuomotor policies is essential in the development of capable robotic agents. Generalizable models learn structures that transfer across domains. However, in practice, visuomotor policies test performance by interpolation on known distributions using unstructured domain shifts (e.g. lighting, clutter, diverse objects). We argue that to measure generalization capabilities we must instead test the inductive capacity of policies on progressively harder, out-of-distribution task variants. We call this inductive generalization, drawing directly on how axis-based evaluation has revealed inherent generalization limitations in language models (e.g. sequence length, counting) arXiv:2502.00197 . We provide a reusable and formal evaluation protocol for measuring inductive generalization in any manipulation policy, and establish baselines showing that existing paradigms fail this test; e.g. SoTA Vision-Language-Action models and find that policies that appear to generalize to prior domain shifts (distractors, etc) fail inductive generalization tests. These results expose a class of learning challenges orthogonal to those addressed by data and model scaling in robot learning, yet are imperative to solve in order to realize general purpose robots.
Jun 18, 2026

Duet: Dual-Robot Understanding via Efficient Teaching

Dual-robot collaboration enables tasks that exceed the reach and payload of a single robot, such as collaboratively transporting objects across environments and executing coordinated handovers. Data acquisition is the primary bottleneck for training these systems. To this end, we introduce DUET, a dual-robot learning framework for mobile manipulation. For efficient data collection, we create a unified dual-embodiment synchronized VR-based teleoperation system for in-domain heterogeneous robot data collection. We further develop a complementary tracking pipeline that records human-human coordination and collaborative mobile manipulation priors. To allow efficient learning, we introduce an Action Chunking Transformer based architecture that first pretrains collaborative policies on efficient human-human demonstrations, before finetuning them on a minimal set of real-robot teleoperation trajectories. We develop a benchmark of four collaborative tasks to evaluate our framework using a Unitree G1 humanoid and a Dexmate Vega1 mobile manipulator. The results demonstrate that harnessing human priors not only yields superior task performance compared to baselines trained only on robot data, but also reduces the total human effort required for data collection. Our human data collection pipeline achieves 5.4x acceleration on average from teleoperation, but we perform equally or better than robot-only data trained policies across all tasks. Our project page is available at https://zhaoy37.github.io/Duet/.
Jun 18, 2026

Geometric Entropy: When Trajectory Diversity Helps and Hurts in Imitation Learning

We study how trajectory-shape diversity in demonstrations affects imitation learning (IL) performance across models, tasks, and data scales. We introduce Geometric Entropy (H_G), a task-agnostic metric that quantifies the intrinsic diversity of transit trajectories after normalizing away extrinsic variation, such as goal pose and workspace scale, via target-frame alignment. Across multiple IL architectures and both simulated and real-robot contact-rich manipulation tasks, we observe a consistent inverted-U relationship between success and H_G: increasing geometric diversity improves robustness in low-diversity regimes but degrades performance once diversity induces strategy ambiguity. Moreover, the optimal entropy shifts toward lower values as task mastery increases through more data, easier tasks, or stronger priors, and for a pretrained vision-language-action model the trend becomes effectively monotonic decreasing. Practically, H_G enables fast pre-training auditing of demonstration datasets and offers a simple guideline for calibrating demonstrations toward the learnable regime.
Jun 18, 2026

Generating Robot Hands from Human Demonstrations

Robot learning has advanced rapidly in learning control, but learning the physical body of a robot remains much more difficult because jointly searching over design and control creates a very large combinatorial problem. Here, we present a data-driven framework for generating robot hands from human demonstrations. Instead of learning a complex controller together with each candidate design, we generate robot hand designs using the same simple control policy used after fabrication: matching fingertip positions through inverse kinematics. Using more than 4 million frames of human fingertip motion from everyday manipulation, our algorithm optimizes tree-structured robot hands to reproduce desired target motions. The framework produced both a 6-degree-of-freedom (DoF) general-purpose hand and lower-DoF task-specific hands with spatial four-bar mimic joints. To accelerate the search over designs, we trained a reinforcement-learning (RL) actor to propose good hand designs and joint angles, reducing search time from hours to minutes. We fabricated the mechanisms directly as one-piece articulated structures with print-in-place joints. In real-world experiments, the 6-DoF hand achieved highly accurate teleoperated fingertip tracking better than available commercial robot hands, whereas the specialized 3-DoF hands reproduced structured human and synthetic trajectories with reduced mechanical complexity. These results showed that large-scale human motion data can be used not only to train robot controllers but also as a reference for optimizing and generating the physical embodiment of robots.
Jun 18, 2026

CoLI: A Reproducible Platform for Continuum Robot Learning via Monolithic 3D Printing and Isomorphic Teleoperation

Continuum robots offer strong potential for manipulation tasks due to their high degrees of freedom, compliant structures, and operational safety. However, their adoption in both research and practical applications has been hindered by reproducibility issues arising from complex fabrication and assembly processes, challenging kinematic modeling, and a lack of intuitive control interfaces. To address these challenges, we present a novel open-source continuum robot design. The platform features a simplified fabrication pipeline enabled by multi-material 3D printing, allowing the arm to be fabricated as a monolithic compliant structure with minimal assembly. Control is achieved through an isomorphic teleoperation interface that establishes a direct actuator-level mapping, eliminating the need for explicit kinematic modeling and providing a singularity-free mapping. Building on this hardware design, the platform further supports imitation-learning-based autonomous control. The proposed system is evaluated through hardware characterization and a set of manipulation tasks. Experimental results demonstrate that the platform provides a reproducible, learning-ready continuum robot system, accelerating algorithmic development and systematic benchmarking for the continuum robotics community.
Jun 18, 2026

Finetuning Vision-Language-Action Models Requires Fewer Layers Than You Think

Vision-Language-Action (VLA) models pre-trained on massive video-robot datasets have revolutionized robotic manipulation, yet their multi-billion parameter architectures impose prohibitive computational burdens during downstream fine-tuning and real-time inference. In this work, we reveal a highly non-trivial architectural characteristic of these continuous control foundation policies (e.g., pi_0, GR00T-N1.5): despite being trained on diverse physical trajectories, they exhibit severe layer-wise representational redundancy. To exploit this, we introduce a structural compression pipeline that is entirely training-free, bypassing the need of existing methods to load full-scale models to learn optimized token reductions or dynamic layer selectors. Instead, using only a single forward pass via Centered Kernel Alignment to identify redundant layer features, we remove twin layers to permanently compress the model depth by up to 50% across both the VLM backbone and the continuous control policy head. Downstream fine-tuning of this streamlined architecture yields a dual acceleration benefit: a 40-50% reduction in training time and up to 30% faster real-time inference, while matching or exceeding full-scale base model performance. We comprehensively validate our method across three simulation benchmarks (LIBERO, RoboCasa, SimplerEnv) and 10 diverse real-world manipulation tasks across 4 unique robotic embodiments. These results prove that advanced VLAs require significantly fewer layers than previously assumed, offering a highly compute-efficient paradigm for scalable robot learning.
Jun 18, 2026

Frequency-Aware Flow Matching for Continuous and Consistent Robotic Action Generation

Flow matching has emerged as a standard paradigm for robotic manipulation owing to its strong expressive power for modelling complex, multimodal action distributions, alongside similar approaches like diffusion policy. However, existing methods rely on discretized action chunks, making them brittle to demonstrations collected at heterogeneous control frequencies and prone to temporally inconsistent actions that degrade control stability. In this paper, we propose Frequency-Aware Flow Matching (FAFM), which outputs continuous, temporally consistent actions. To handle heterogeneous frequency input, we transform discrete action sequences into the frequency domain with the discrete cosine transform (DCT), perform flow matching over the resulting coefficients, and reconstruct continuous actions via cosine basis expansion. To generate temporally consistent actions, we regularize the first-order temporal derivative to promote smooth actions. This corresponds to a Sobolev-type constraint that suppresses high-frequency errors and discourages abrupt action changes. Our FAFM is simple, introduces no additional network parameters and applies to standalone flow-matching policies and vision-language action models. Across synthetic toy benchmark, obstacle avoidance, LapGym, and LIBERO, FAFM improves success rates, multimodal expressivity, motion smoothness, convergence speed, robustness to mechanical bias and mixed-frequency input. These gains are consistent when deployed on a real-world Franka robot. Code available at https://anonymous.4open.science/r/FAFM.
Jun 18, 2026

Pose6DAug: Physically Plausible Multi-view Object Swapping for Robot Data Augmentation

Vision-language-action (VLA) policies have shown strong potential for general-purpose manipulation, yet they often fail on novel, out-of-distribution objects whose appearance or geometry deviates from the training distribution. The standard remedy is to collect multi-view teleoperation data for every failure case, but this scales poorly in both cost and time. We introduce Pose6DAug, a failure-driven data augmentation framework that turns a policy's own successful episodes into targeted demonstrations for its failure modes, without any new data collection. Our key insight is that each successful episode already encodes a physically valid action trajectory together with calibrated multi-view observations. By swapping only the manipulated object while preserving this trajectory, we obtain new and physically grounded demonstrations. However, naive 2D video editing breaks multi-view consistency and physical plausibility, particularly under heavy occlusion and egocentric viewpoints. Our method instead operates directly in 3D, anchoring the target object with an explicit mesh driven by a temporally coherent 6D pose trajectory, ensuring geometrically consistent renderings across all camera views. Fine-tuning a VLA on data augmented by our method improves success rates by 16.5% relative to the state-of-the-art baseline on novel objects, while preserving in-distribution performance. These results show that multi-view and physically consistent augmentation is a practical path to scalable VLA generalization.
Jun 18, 2026

MirrorDuo: Reflection-Consistent Visuomotor Learning from Mirrored Demonstration Pairs

Image-based behaviour cloning leverages demonstrations captured from ubiquitous RGB cameras. However, it remains constrained by the cost of collecting diverse demos, especially for generalizing across workspace variations. We propose MirrorDuo, a reflection-based formulation that operates on image, proprioception, and full 6-DoF end-effector action tuples, generating a mirrored counterpart for each original demonstration, effectively achieving "collect one, get one for free". It can be applied as a data augmentation strategy for existing learning pipelines, such as standard behaviour cloning or diffusion policy, or as a structural prior for reflection-equivariant policy networks. By leveraging the overlap between the original and mirrored domains, MirrorDuo achieves significantly improved performance under the same data budget when demonstrations are evenly distributed across both sides of the workspace. When demonstrations are confined to one side, MirrorDuo enables efficient skill transfer to the mirrored workspace with as few as zero or five demos in the target arrangement.
Jun 18, 2026

ENPIRE: Agentic Robot Policy Self-Improvement in the Real World

Achieving dexterous robotic manipulation in the real world heavily relies on human supervision and algorithm engineering, which becomes a central bottleneck in the pursuit of general physical intelligence. Although emerging coding agents can generate code to automate algorithm search, their successes remain largely confined in digital environments. We conjecture that the missing abstraction to automate robotics research is a repeatable feedback loop for real-world policy improvement: reset the scene, execute a policy, verify the outcome, and refine the next iteration. To bridge this gap, we introduce ENPIRE, a harness framework for coding agents that instantiates this physical feedback routine with four core modules: an Environment module (EN) for automatic reset and verification, a Policy Improvement module (PI) that launches policy refinement, a Rollout module (R) to evaluate policies with one or multiple physical robots operating in parallel, and an Evolution module (E) in which coding agents analyze logs, consult literature, improve training infrastructure and algorithm code to address failure modes. This closed-loop system transforms real-world manipulation learning into a controllable optimization procedure, minimizing human effort while allowing fair ablations across training recipe and agent variants. Powered by ENPIRE, frontier coding agents can autonomously train a policy to achieve a 99% success rate on challenging, dexterous manipulation tasks, such as organizing a pin box, fastening a zip tie, and tool use, a process that further accelerates when we dispatch an agent team on a robot fleet. Our results suggest a practical and scalable path toward deploying coding agents to autonomously advancing robotics in the physical world.
Jun 18, 2026

Perturbation-Based Epistemic Uncertainty for Failure Detection in Vision-Language-Action Models

Vision-Language-Action (VLA) models have shown strong performance in robotic manipulation, but reliable uncertainty quantification remains challenging, particularly under distribution shift. Unlike autoregressive policies, many modern VLA models generate continuous actions through regression or flow-based generation, where explicit predictive probabilities are unavailable. Moreover, stochastic action sampling primarily captures action-generation variability under a fixed model, while failure detection under distribution shift can benefit from capturing uncertainty in the model itself. Motivated by Bayesian perspectives on local model variations, we propose perturbation-based failure detection (PFD), a training-free framework for estimating epistemic uncertainty in VLA models through low-rank weight perturbations. Specifically, we inject random low-rank perturbations into selected transformer weight matrices and estimate epistemic uncertainty from disagreement across perturbed action predictions. Experiments on LIBERO-PRO show that PFD achieves the highest average AUROC and balanced accuracy among the evaluated methods while consistently outperforming stochastic action sampling across distribution shifts. Real-world robot experiments further demonstrate that PFD provides a competitive failure-detection signal under an unseen object shift.
Jun 18, 2026

EquiVLA: A General Framework for Rotationally Equivariant Vision-Language-Action Models

Vision-Language-Action (VLA) models have emerged as a powerful paradigm for generalist robot manipulation, yet they lack geometric inductive biases: policies trained at specific orientations require substantially more data to generalize across rotational configurations. We present EquiVLA, the first general framework for end-to-end SO(2)\mathrm{SO}(2)-equivariant VLA models, applicable to any architecture coupling a frozen vision-language backbone with a flow-matching Diffusion Transformer action head. EquiVLA introduces EquiPerceptor, which produces approximately SO(2)\mathrm{SO}(2)-equivariant visual representations from frozen ViT features; and EquiActor, an exactly SO(2)\mathrm{SO}(2)-equivariant flow-matching Diffusion Transformer action head. Together, they establish an approximate SO(2)\mathrm{SO}(2) equivariance chain from camera observations to predicted action sequences. Instantiated on GR00T~N1.5 and evaluated across four LIBERO suites, CALVIN ABCD→\toD, and five real-robot tasks on Mobile ALOHA, EquiVLA achieves 92.6%92.6\% average success on LIBERO (vs. 78.1%78.1\% baseline), an average sequence length of 4.034.03 on CALVIN (vs. 3.453.45), and improves real-robot success from 54%54\% to 72%72\%.
Jun 18, 2026

Start Right, Arrive Right: Asynchronous Execution via Initial Noise Selection

Action chunking enables robot policies to produce temporally coherent behavior, but generating multi-step action sequences with flow-based policies incurs latency that is incompatible with real-time control. Under asynchronous execution, the robot continues executing the current chunk while the next one is generated, causing even minor delays to create inconsistencies at chunk boundaries. Existing methods address this problem by steering generation toward the already executed action prefix. We instead show that prefix consistency can be achieved by selecting an appropriate initial noise before generation begins, allowing the unmodified flow ODE to produce a coherent next chunk. This establishes initial-noise selection as a complementary approach to gradient-based asynchronous execution. We introduce PAINT, a training-free method that finds this noise via backward Euler inversion and constructs the final chunk through a repainting rule. In summary, PAINT requires no gradients, retraining, or policy modification; and achieves task performance comparable to RTC while improving prefix consistency across 12 simulated benchmarks and 6 real-world manipulation tasks spanning single-arm, bimanual, and humanoid embodiments. Project site is available at: ~https://paint-action-chunking.github.io.
Jun 17, 2026

One Demo is Worth a Thousand Trajectories: Action-View Augmentation for Visuomotor Policies

Visuomotor policies for manipulation have demonstrated remarkable potential in modeling complex robotic behaviors, yet minor alterations in the robot's initial configuration and unseen obstacles easily lead to out-of-distribution observations. Without extensive data collection effort, these result in catastrophic execution failures. In this work, we introduce an effective data augmentation framework that generates visually realistic fisheye image sequences and corresponding physically feasible action trajectories from real-world eye-in-hand demonstrations, captured with a portable parallel gripper with a single fisheye camera. We introduce a novel Gaussian Splatting formulation, adapted to wide FoV fisheye cameras, to reconstruct and edit the 3D scene with unseen objects. We utilize trajectory optimization to generate smooth, collision-free, view-rendering-friendly action trajectories and render visual observations from corresponding novel views. Comprehensive experiments in simulation and the real world show that our augmentation framework improves the success rate for various manipulation tasks in both the same scene and the augmented scene with obstacles requiring collision avoidance.
Jun 17, 2026

Do as I Do: Dexterous Manipulation Data from Everyday Human Videos

How can we scalably generate data for robotic manipulation, especially on human-like platforms such as dexterous multi-fingered hands? Learning from human videos has recently emerged as a likely answer to this question. However, difficulties in estimating hand-object interaction and crossing the human-to-robot embodiment gap have hindered the adoption of abundant monocular RGB-only human videos as the primary source of robot manipulation data. In this work, we present DO AS I DO, an algorithm to reconstruct and retarget monocular RGB human videos to multi-fingered dexterous robotic hands. DO AS I DO reconstructs hand-object interactions from various egocentric and exocentric in-the-wild video sources. The algorithm then retargets these hand-object interaction estimates into a sequence of actions executable in the real world, yielding robot-complete manipulation data from disparate human videos. Overall, DO AS I DO outperforms previous state of the art in estimating hand-object interactions and extracting dexterous manipulation trajectories from RGB videos, as we show in experiments on datasets with ground truths and on a dataset of video clips collected online. Our experiments enable us to propose an efficacy playbook for practitioners collecting human data for manipulation.
Jun 17, 2026

Modeling Branches for Active Manipulation using Iterative Parameter Estimation

This study presents a method for modeling diverse plant branches by iteratively estimating material parameters to support delicate branch manipulation. Branch manipulation is necessary in agricultural robotics for plant repositioning, stabilizing, and clearing visual obstructions in dense foliage. The proposed method builds a tetrahedral branch model from point-cloud data and simulates its behavior using the finite element method. Using real observed deformation data, it iteratively estimates branch parameters and then computes an optimal path with a deformation-aware motion planner to move and stabilize branches within another robot's field of view. Across 30 trials on branches with varying geometries and material properties, the proposed method reduced the deformation energy by 35.69% while increasing the path length by 8.10% on average.
Jun 17, 2026

Mobile Pedipulation for Object Sliding via Hierarchical Control on a Wheeled Bipedal Robot

In this letter, we present a hierarchical control framework that enables wheeled bipedal robots to perform planar object sliding tasks with their wheeled legs. The proposed approach formulates a nonlinear model predictive controller (NMPC) based on a reduced-order three rigid bodies (TRB) dynamical model that explicitly accounts for the hip roll degree of freedom and multiple wheel-environment contact modes, which is essential for lateral stepping and pedipulation tasks. Within this framework, the NMPC simultaneously regulates robot locomotion and interaction forces, allowing the robot to stably execute both rolling and object manipulation behaviors. A trajectory-optimization-based robot-object motion planner is developed to generate reference motions that incorporate stick-slip transitions in ground-object contact. Two representative pedipulation motions, namely scooting and lateral sliding, are validated through real-world hardware experiments, in which the robot successfully retrieves a 1 kg object from under a desk and slides a 4 kg object over a distance of 0.228 m via scooting.
Jun 17, 2026

Invertible Neural Network Adapter for One-Step Flow Matching in Robot Manipulation

This paper presents an invertible neural network adapter for general robotic manipulation, designed to generate precise high-dimensional actions conditioned on multimodal observations, including visual, linguistic, and proprioceptive inputs, through a one-step denoising process. Built upon a flow-matching formulation, the proposed adapter effectively constrains the action generation trajectory within an invertible latent space, thereby enabling efficient and high-quality dexterous action synthesis with only a single inference step. Compared with conventional iterative flow-matching policies, the proposed framework substantially reduces inference complexity while maintaining strong action prediction accuracy and stability. Extensive experiments are conducted across a diverse set of simulation benchmarks and real-world robotic platforms to evaluate the effectiveness of the proposed method. Across simulation benchmarks, the proposed adapter consistently demonstrates superior or near state-of-the-art performance on a wide range of manipulation tasks. Furthermore, real-world experiments reveal a significant improvement in inference efficiency for vision-language-action (VLA) models, reducing the average inference latency from 110 ms to 61 ms while maintaining strong task performance.
Jun 17, 2026

Object-Centric Residual RL for Zero-Shot Sim-to-Real VLA Enhancement

Vision-Language-Action (VLA) models can generalize across diverse manipulation tasks, but their imitation-learning-based policies remain brittle in precise physical interactions due to compounding execution errors; Can a reinforcement learning policy trained purely in simulation improve the robustness of real-world VLAs zero-shot? Residual RL, which learns a corrective policy on top of a frozen VLA, offers a natural framework, but existing approaches face a fundamental sim-to-real dilemma: privileged-state methods require lossy distillation for deployment; image-based methods suffer from the visual domain gap; and real-world RL is costly and unsafe. We propose an object-centric residual RL framework that refines VLA actions using object poses, enabling a compact observation space that transfers consistently between simulation and reality. To align the two domains, we additionally replay the same teleoperation demonstrations in simulation to train a sim counterpart of the real-world VLA. The residual RL policy is trained only in simulation with pose noise injection and dropout, and transfers zero-shot to the real robot. Across five manipulation tasks on a real Franka Research 3 (FR3) robot, our method improves the success rate from 42% to 76% zero-shot, and the improved rollouts can be further reused to retrain the base VLA for self-improvement without additional teleoperation. Project page: https://www.microsoft.com/en-us/research/articles/object-centric-residual-rl/
Jun 17, 2026

Benchmarking Action Spaces in Reinforcement Learning for Vision-based Robotic Manipulation

In real-world reinforcement learning (RL), the choice of action space can play a key role in shaping motion smoothness, safety, and overall task performance. In this study, we evaluate pose increment, pose velocity, joint position increment, and joint velocity across two vision-based manipulation tasks: object picking and pushing. We train policies in simulation and deploy them to the real world using sim-to-real transfer. We find that action-space representation indeed significantly affects sim-to-real performance. In particular, we find that the joint velocity action space is best for the vision-based picking and pushing tasks in terms of smoothness and final task performance. We also provide practical guidance for RL practitioners in choosing action spaces for both simulation and real-world experiments.
Jun 17, 2026

DREAM-Chunk: Reactive Action Chunking with Latent World Model

Action chunking has become a common interface for vision-language-action (VLA) models, enabling low-frequency policy inference to drive high-frequency robot execution. However, once an action chunk is committed, its open-loop execution can be brittle under stochastic dynamics, hardware execution errors, and partial observability. We propose DREAM-Chunk, a test-time scaling method that augments chunking-based policies with a lightweight latent world model, without requiring additional policy fine-tuning. At test time, DREAM-Chunk samples multiple candidate action chunks, rolls out their predicted latent futures, and selects actions from the chunk whose predicted state best matches the observed rollout. In this way, DREAM-Chunk uses additional test-time computation to cover multiple plausible stochastic futures and improve reactivity during long-horizon chunk execution. On the Kinetix benchmark, DREAM-Chunk improves robustness under increasing action noise and benefits from larger candidate sample sizes, especially when demonstrations contain corrective behaviors. We further validate DREAM-Chunk on four manipulation tasks across two robot platforms and two VLA policies under various sources of stochasticity. Across simulation and hardware experiments, DREAM-Chunk improves the robustness of action-chunking policies in stochastic dynamics.
Jun 16, 2026

PAIWorld: A 3D-Consistent World Foundation Model for Robotic Manipulation

World foundation models (WFMs) are powerful simulators, yet they predominantly operate in a single-view setting and lack the multi-view 3D consistency required for robotic manipulation. While robotic systems rely on multiple cameras (egocentric, eye-to-hand, and wrist-mounted) for policy learning, current multi-view world models simply concatenate view tokens without explicit geometric reasoning. This causes cross-view object drift, depth inconsistency, and texture misalignment. We trace these failures to two deficiencies: the absence of an explicit inter-view communication mechanism and the lack of a 3D geometric prior. We argue that resolving both simultaneously is necessary and sufficient. To address this, we present PAIWorld, a framework that augments diffusion-transformer world models via three core components: (1) Geometry-Aware Cross-View Attention blocks that establish an explicit pathway across views, (2) Geometric Rotary Position Embedding that encodes camera ray directions and extrinsic poses into the attention mechanism, and (3) Latent 3D-REPA, which distills 3D-aware features from frozen 3D foundation models to ensure 3D consistency. Built upon a DiT-based world foundation model, PAIWorld achieves state-of-the-art multi-view 3D consistency on robotic manipulation benchmarks, ranking 1st on the WorldArena leaderboard and 2nd on the AgiBot-Challenge2026 leaderboard, while enabling downstream applications such as model-based planning, world action models, and multi-view policy post-training.
Jun 16, 2026

Guava: Distilling Frontier VLMs into a Compact Agent through a Robotic Manipulation Harness

Language models trained on large-scale vision-language data have demonstrated strong potential for embodied agents. Harnessing models through embodied tools use offers a promising alternative to end-to-end vision-language-action systems by combining high-level reasoning with external modules for perception, planning, and control. However, it remains unclear what makes an effective harness for embodied manipulation, and to what extent such a harness can unlock embodied capabilities in a wide range of reasoning models. In this work, we present Guava, a harness framework for embodied tool use developed through systematic exploration of the design space of agent workflows, action spaces, and observation spaces. Our study identifies three key ingredients for effective embodied agents: iterative perception-reasoning-action loops, semantic action abstractions, and multimodal observations. To understand whether these design principles are universal even to small models, we develop an end-to-end training pipeline that distills embodied manipulation capabilities into a 4B open-source model using fewer than 2K trajectories collected entirely in simulation. Experimental results in both simulation and real-world environments show performance comparable to frontier proprietary models while exhibiting strong generalization to unseen objects, novel instructions, and long-horizon tasks. Results suggest that a well-designed harness can serve as a scalable, model-agnostic interface for embodied manipulation, enabling strong emergent embodied capabilities in compact open-source models with minimal training data.
Jun 16, 2026

EBench: Elemental Diagnosis of Generalist Mobile Manipulation Policies

We present EBench, a simulation benchmark that diagnoses generalist mobile manipulation policies beyond a single success-rate scalar. EBench comprises 26 diverse and challenging manipulation tasks annotated along 5 capability dimensions and 4 generalization dimensions. We evaluate state-of-the-art generalist manipulation models including π0\pi_0, π0.5\pi_{0.5}, XVLA, and InternVLA-A1, and reveal that the models exhibit strikingly different capability profiles: π0.5\pi_{0.5} achieves the highest test success rate, the best train--test retention, and the strongest mobile manipulation performance; π0\pi_0 leads on dexterous fixed-base and high-precision tasks; XVLA and InternVLA-A1 exhibit complementary strengths across atomic skills and operating regimes. Beyond capability profiling, EBench analyzes the generalization ability from 4 representative perspectives, identifying the impact of different distribution shift factors. The results reveal strengths and weaknesses of models behind an overall score. We hope this benchmark offers a broad set of diagnostic signals to guide iteration on generalist manipulation models.
Jun 16, 2026

LAGO Policy: Latency-Aware Asynchronous Diffusion Policies with Goal-Directed Collision-Free Planning for Smooth Manipulation

Diffusion-based visuomotor policies deployed with asynchronous inference often exhibit inter-chunk discontinuities and lack explicit mechanisms for obstacle-aware execution, leading to jerky motions and collisions that hinder reliable manipulation in real-world scenes. To address these issues, we propose LAGO Policy, a unified asynchronous action-generation framework that integrates trajectory optimization with diffusion policy for smooth and safe execution. LAGO Policy improves inter-chunk consistency via latency-aware classifier-free guidance conditioning on future actions. It further enables goal-directed collision-free trajectory planning by predicting a task-relevant interaction goal from demonstrations. Finally, spatial-temporal trajectory optimization refines the actions to be executed for low-jerk and feasible motion. Extensive real-world experiments demonstrate that LAGO Policy achieves smooth collision-free execution with high task success across challenging manipulation tasks. Project Website: https://lago-policy.github.io/
Jun 16, 2026

WAM-RL: World-Action Model Reinforcement Learning with Reconstruction Rewards and Online Video SFT

Recent World-Action (WA) models demonstrate strong generalization ability and data efficiency, but they typically rely on expert trajectories for training. This reliance limits their ability to acquire fine-grained manipulation skills beyond the demonstration distribution and prevents them from continuously improving through real-world interaction. To address these limitations, we propose WAM-RL, a reinforcement learning framework that enables joint optimization of the world model and the action model through online interaction with the environment. By allowing the two components to co-evolve, our approach enhances fine-grained control and adaptability. Specifically, a WA model consists of a world model and an actor. We design a tailored reinforcement learning method with hierarchical optimization to coordinate their improvement. On the methodological side, we systematically investigate the effects of applying reinforcement learning to the action model, as well as online training of the world model within an RL setting. Our experiments reveal a key insight: optimizing only the actor yields improvements on short-horizon tasks, but fails to provide significant gains on long-horizon tasks. In contrast, jointly optimizing both the world model and the actor is critical for achieving strong performance in long-horizon settings. Our work is the first to introduce reinforcement learning into the World-Action paradigm, and provides insights into how online optimization of both the action head and the world model impacts overall performance.
Jun 16, 2026

MuseVLA: An Adaptive Multimodal Sensing Vision-Language-Action Model for Robotic Manipulation

Humans naturally leverage diverse sensing modalities to interact with the physical world, while most Vision-Language-Action (VLA) models for robotics rely solely on RGB observations. This limits their ability to perceive physical properties that are difficult or impossible to infer from RGB cameras, such as temperature, sound, or radar response. We present MuseVLA, an adaptive multimodal sensing VLA model that integrates novel sensors as on-demand tools for robotic manipulation. Given a task instruction and visual context, MuseVLA first generates a sensor token and target description that select the sensing modality to invoke and what to attend to, analogous to a tool call with arguments. It then converts the selected sensor measurement into a grounded sensor image, a unified intermediate representation that encodes heterogeneous readings for multimodal fusion and action generation. This design decouples sensor-specific processing from the VLA backbone, enabling efficient integration of diverse modalities. To reduce the need for expensive multisensory robot datasets, we further introduce a data synthesis pipeline that augments existing RGB video datasets with grounded sensor images, enabling generalization to unseen sensor-guided tasks. We evaluate MuseVLA on a real-world robot across challenging dexterous hand manipulation tasks that require multimodal sensing inputs, including temperature-guided pick-and-place, audio-driven object search, and radar-assisted hidden object retrieval. MuseVLA achieves 80.6% success rate on average, outperforming RGB-only and multisensory VLA baselines significantly, and exhibits strong zero-shot capabilities on unseen tasks.