Overview

Robotic perception studies how robots use sensory data to estimate what is around them, how it is arranged, and how it may change. Approaches include neural networks and vision-language models for recognition and segmentation; SLAM, depth estimation, and 3D maps for geometry; and fusion of cameras with LiDAR, radar, tactile, or proprioceptive sensors. Active viewpoint selection and interaction help resolve occlusion and ambiguity, while scene graphs and affordance models connect perception to navigation and manipulation. A central challenge is making systems reliable outside curated benchmarks—under changing lighting, clutter, unfamiliar environments, and tight limits on latency and onboard computing—while representing uncertainty well enough for safe action.

Latest papers 304

64 papers in the last four weeks, up 191% on the four weeks before. 0.4% of all new papers.

May 30, 2026

RoboStressBench: Benchmarking VLM Robustness to Physical Visual Stress in Embodied Scenes

Vision-Language Models (VLMs) have shown strong visual understanding and are increasingly deployed in embodied AI systems, where reliable perception under real conditions is essential. However, existing benchmarks assess VLMs using clean images or isolated perturbations rather than stresses caused by physical scene formation. This design has two limitations: it covers only a narrow subset of everyday visual stresses, and some perturbations rarely appear in realistic embodied scenes. This gap raises a fundamental question: how can we define visual stress in a principled way that captures the diverse factors encountered in physical environments? To address this question, we formulate visual perception from an inverse graphics perspective and introduce RoboStressBench, a benchmark for evaluating VLM robustness to physical visual stress in embodied scenes. Inspired by the physical rendering equation, RoboStressBench decomposes visual stress into four physically grounded dimensions: Material (M), Viewpoint (V), Lighting (L), and Geometry (G). This design enables RoboStressBench to cover a broad range of visual stresses in real-world environments, while allowing controlled analysis of their effects on VLM capabilities such as visual recognition, reasoning, and planning. Through comprehensive evaluations of state-of-the-art VLMs, we identify stress-specific failure modes and reveal that different physical factors degrade different embodied capabilities, which are often obscured by aggregate accuracy. We further introduce a stress-aware agentic solver that detects visual stressors and invokes visual-editing skills before reasoning, improving robustness in high-stress scenarios. Overall, RoboStressBench provides a principled evaluation framework for diagnosing and improving VLM perception under real-world physical stress, supporting the development of more reliable embodied AI systems.
May 30, 2026

ROG-Grasp: Root-Oriented Geometry for Robotic Grasping and Placement

Orientation-aware manipulation is essential in post-harvest agricultural processing, where produce must be grasped and placed in consistent configurations. This paper presents ROG-Grasp, a geometry-based robotic grasping and placement framework that estimates the produce orientation from root surface geometry using RGB-D perception. A YOLO-based root detector and point cloud plane fitting are used to infer the root normal, enabling stable grasp pose generation and orientation-constrained Cartesian motion planning. Experiments on tomatoes and onions demonstrate high success rates and stable execution time in both isolated and cluttered scenarios. Compared with vision-language-action (VLA) policies, the proposed method achieves more reliable and accurate grasp completion with faster execution. These results highlight the effectiveness of geometry-driven perception for practical orientation-controlled manipulation tasks. A video of our paper is available online https://youtu.be/Ir2UtGODdMo.
May 29, 2026

Seeing Fast and Slow: Bimodal 3D Scene Graphs for Open-set Tasks

Open-set task execution can significantly benefit from seamlessly switching between coarse and fine scene representations depending on the context and the evolving information as the robot explores the environment. For example, it is often sufficient to start with a coarse scene representation initially and only employ a finer, more granular scene representation when the robot encounters regions which are likely to contain the task relevant objects. Hence, in this work, we propose BiMoSG, a bimodal 3D scene graph generation approach for open-set tasks. BiMoSG employs a "fast" mode by default to efficiently generate a coarse 3D scene graph and can switch to a "slow" mode for generating a finer open vocabulary 3D scene graph of task relevant objects. We demonstrate that our proposed 3D scene graph generation approach is significantly faster than the open-source state-of-the-art approaches. This allows us to integrate the scene graph generation process with task execution for real-time deployment.
May 28, 2026

DynaFLIP: Rethinking Robotics Perception via Tri-Modal-Dynamics Guided Representation

Robot manipulation critically depends on perception that preserves the action-relevant aspects of a scene. Yet most robot learning pipelines are built upon visual encoders pre-trained for static recognition or vision-language alignment, leaving motion understanding to downstream policies. We introduce DynaFLIP, a dynamics-aware multimodal pre-training framework that pushes motion understanding upstream into perception. We construct image-language-3D flow triplets from heterogeneous human and robot videos, and use these triplets as training-time supervision to shape an image-only encoder. Our key idea is to encourage the three modalities to span a small simplex volume in the shared hyperspherical space -- a smaller simplex volume indicating stronger alignment. To avoid the geometric ambiguity and trivial collapse of naive volume minimization, we combine simplex-volume minimization with a cosine regularizer and a contrastive objective. Our analyses show that DynaFLIP focuses on control-relevant regions critical for manipulation. The resulting dynamics-aware representations serve as reusable visual backbones and consistently outperform baselines across diverse downstream policies, including VLAs. We validate this across diverse simulation and real-world setups, with gains reaching +22.5% under out-of-distribution scenarios. Our results suggest that robot generalization improves when visual representations are trained to encode not just what is present, but how the world changes under action.
May 28, 2026

From General Vision to Reliable Traversability Estimation: Adapting Vision Foundation Models for Unstructured Outdoor Environments

Vision-based approaches have become the dominant paradigm for traversability estimation in unstructured outdoor environments, typically adapting vision foundation models (VFMs) via semantic segmentation supervision. However, this paradigm faces three fundamental challenges that undermine its reliability: the task-agnostic design of VFMs, the ambiguity of traversability annotations, and the discrepancy between semantic labels and physical safety. We propose Vision-to-Traversability Adaptation (ViTA), a framework that adapts VFMs for reliable traversability estimation, instantiated on SAM2. ViTA injects task-specific knowledge through learnable traversability prompts while preserving the VFM's cross-domain generalization. To handle annotation ambiguity, we introduce Perspective-Diversified Training, which estimates semantic uncertainty to suppress confident predictions at ambiguous boundaries. To bridge the semantic-traversability discrepancy, we distill geometric knowledge during training, enabling slope and elevation reasoning from RGB images alone at inference. The semantic and geometric outputs are fused into a continuous traversability score that reflects both semantic uncertainty and geometric risk. Evaluations across diverse domains, including challenging real-world off-road datasets, demonstrate that ViTA achieves state-of-the-art IoU and Precision with substantial false-positive reduction and strong cross-domain generalization.
May 27, 2026

Self-Supervised Online Robot-Agnostic Traversability Estimation for Open-World Environments

Self-supervised online traversability estimation enables robots to continuously learn from unlabeled open-world experiences and adapt their navigation behavior toward safe and efficient trajectories. Existing approaches either rely on handcrafted proprioceptive traversability scores, limiting robot-agnosticism, or cluster prior data, preventing online learning. Moreover, many continual learning methods incur substantial memory and computational costs, hindering onboard deployment. We introduce COTRATE, an online learning framework for continuous traversability estimation from multimodal, unlabeled robot experience. Our method first infers robust traversability scores using a robot-agnostic, learning-based online terrain assessment module operating on proprioceptiveand inertial signals. These scores then supervise a visual traversability network through a novel alignment loss that associates visual embeddings with online terrain assessments. To mitigate forgetting during continual learning with minimal overhead, we propose a diversity-aware feature selection strategythat preserves performance using a compact replay memory. We further show that the learned traversability representation supports knowledge transfer across different robot platforms with different locomotion kinematics. We evaluate COTRATE on a dataset of ≈\approx 50,000 images collected with two robotic platforms across 11 outdoor terrains, and benchmark it on navigation tasks in three representative outdoor environments. We make the dataset, code, and trained models publicly available.
May 25, 2026

RepSAM: Bridging Foundation Models to Robotic Vision via Representation-Guided Adaptation

Robotic perception in unstructured environments remains challenging despite the zero-shot capabilities of foundation models such as SAM. This work attributes performance degradation to non-uniform representation shifts across transformer layers: shallow layers exhibit substantial domain gaps (CKA < 0.5), whereas deep layers transfer effectively (CKA > 0.7). Based on this observation, we propose RepSAM, a representation-guided parameter-efficient fine-tuning (PEFT) framework for adapting foundation models to robotic vision. RepSAM employs a theoretically grounded CKA-guided rank allocation strategy combined with a multi-modal fusion module for robust handling of challenging robotic scenarios, including transparent objects and cluttered scenes. Experimental evaluation across six benchmarks and robotic manipulation tasks demonstrates that RepSAM achieves 97.9% of full fine-tuning performance (89.0% vs. 90.9% mIoU) while reducing trainable parameters by 158x (from 632M to 4.0M). RepSAM outperforms DoRA by 7.9% mIoU with just 4 hours of training on a single A100 GPU (a 96x reduction from full fine-tuning, which takes 384 GPU-hours). These improvements are statistically significant (p < 0.01) and translate to a 12.0% absolute improvement in robotic manipulation success rates over the LoRA (RGB) baseline.
May 25, 2026

FOUND-IT: Foundation-model-first Task-driven 3D Scene Graphs with Granularity on Demand

We present the first approach to build hierarchical task-driven 3D scene graphs of arbitrary indoor or outdoor environments using an uncalibrated monocular camera in real-time. We leverage geometric foundation models to estimate geometric attributes of the scene graph (e.g., object bounding boxes), but we also observe that traversability information (the "places" layer of a scene graph) can be directly reconstructed by adding an extra head to existing geometric foundation models, like VGGT. Our approach is task-driven in the sense that we adjust the granularity of the objects and regions in the map depending on the task; for instance, during a manipulation task, our approach is able to resolve small knobs on a stove, while during a navigation task it can focus on large objects (e.g., the entire stove). However, in a major departure from related work, we consider the realistic case where the list of tasks is not predefined and fixed, but evolves as the robot operates. This naturally allows dealing with complex loco-manipulation tasks, where the robot can dynamically adjust its representation as the task unfolds. We dub the resulting approach FOUND-IT. FOUND-IT also includes an agentic approach to query information in the scene graph. In addition to achieving 79% higher accuracy on the ASHiTA SG3D task grounding benchmark, we demonstrate FOUND-IT runs in real-time on a ground robot using a Jetson Thor. Furthermore, to highlight the robustness of our method, we demonstrate constructing 3D scene graphs on casually captured realtor apartment tours from YouTube. Code will be made available upon publication.
May 24, 2026

GreenSeg: Ground Segmentation Algorithm for Agricultural Robots in Mediterranean Greenhouses using RGB-D Point Clouds

Greenhouse agriculture in the Mediterranean region faces significant automation challenges due to its unique structural and environmental constraints. These environments are characterized by extremely narrow aisles, heterogeneous terrains ranging from concrete to tilled soil and severe optical interference caused by polyethylene covers, which induce specular reflections and "ghost points" in depth sensors. While autonomous navigation is essential for digitizing agricultural tasks, traditional solutions often rely on expensive 3D LiDAR systems that are economically unscalable for most facilities. To address this, this paper presents GreenSeg, a robust perception framework for autonomous navigation using RGB-D sensing. The proposed method introduces a dual-layer validation strategy: a robust global plane fitting combined with a surface curvature filter for terrain adaptability, and a seed-point-based Region Growing constraint to ensure the spatial continuity of the navigable plane. Experimental validation was conducted using the AGRICOBIOT I platform across four diurnal scenarios with varying solar elevations. The results show that GreenSeg consistently outperforms benchmark segmentation methods, achieving peak improvements of 11.58% in mean Recall and 19.24% in mIoU during critical rotational maneuvers at the end of corridors. These findings confirm that the proposed algorithm enables stable and safe autonomous navigation in unstructured, dynamic agricultural environments that are subject to budget constraints and sensitive to lighting conditions.
May 22, 2026

WideDepth: Millimeter-Accurate Benchmark for Fisheye Depth Estimation

Fisheye cameras are increasingly adopted in robotics for near-field manipulation, navigation, and immersive perception, yet indoor depth benchmarks with accurate ground truth are still missing. To address this, we introduce WideDepth - the first indoor dataset for fisheye depth estimation, featuring 101 scenes containing 5K high-resolution stereo pairs labeled with millimeter-level ground truth depth and disparity. Our dataset also includes paired pinhole and fisheye samples across varying fields of view and baselines in both horizontal and vertical stereo setups. We further propose a method to adapt pinhole-trained stereo models to fisheye images and introduce a novel stereo fisheye image generation pipeline based on high-resolution LiDAR scans. Leveraging these methods, we thoroughly evaluate state-of-the-art monocular depth, stereo matching, and depth completion models on our benchmark. Additionally, we provide 18K LiDAR-derived sparse depth training samples, achieving up to a 62% performance boost on fisheye data when fine-tuning pinhole-based stereo models. In summary, the high precision and versatility of our benchmark set a strong foundation for advancing research in fisheye depth estimation and robotics perception. Project page: https://ilyaind.github.io/WideDepth
May 21, 2026

Temporal Coding as a Substrate for Sensorimotor Object Inference: A Spiking Reinterpretation of Thousand Brains Architecture

The Thousand Brains Theory (TBT) and its open-source Monty framework model object recognition through sensorimotor inference -- identifying objects by actively moving a sensor across their surface and building evidence contact by contact. The current implementation encodes each contact as a dense floating-point vector. While Monty tracks inter-step displacement and accumulates evidence across contacts, it treats the feature activation pattern at each contact as an unordered set - the directional sequence in which features are encountered carries no representational weight. In TBT, the sequence of contacts carries spatial meaning: knowing that feature A was felt before feature B during a left-to-right sweep tells you something about where A and B sit on the object. Dense vectors discard this ordering. We propose replacing dense vectors with rank-order spike packets: each contact produces a brief burst of neural events where the most strongly activated neuron fires first. The time gap between successive bursts implicitly encodes sensor displacement without explicit coordinate calculations. A biologically motivated learning rule (STDP) encodes traversal direction into synaptic weights. A learnable parameter lambda adjusts reliance on earlier versus recent contacts, adapting to each object's geometry. We derive three testable predictions and specify an implementation of four components in approximately 450 lines of NumPy. Three synthetic experiments confirm the core claims: temporal coding achieves perfect discrimination accuracy on objects with identical features in different spatial arrangements, where dense accumulation performs at chance; temporal coding maintains a 30-50 percentage point advantage across all tested noise levels; the adaptive lambda converges to distinct values, reflecting object geometric complexity. End-to-end evaluation on Monty's YCB benchmark is left for future work.
May 21, 2026

Learning to Evolve: Multi-modal Interactive Fields for Robust Humanoid Navigation in Dynamic Environments

Safe manipulation-oriented navigation for humanoid robots requires scene memory that remains reliable under locomotion-induced perceptual distortion, environmental changes, and interaction-level geometric safety constraints. Existing semantic mapping and scene-graph systems are difficult to deploy directly in this setting because they often assume stable camera trajectories, static environments, or coarse object geometry. We introduce the Multi-modal Interactive Field (MIF), a humanoid-oriented system that integrates confidence-aware semantic 3D Gaussian Splatting, discrepancy-triggered spatial memory updates, and task-driven geometric reconstruction within a closed-loop perception-adaptation pipeline. MIF couples three fields: an uncertainty-aware 3DGS Appearance Field that suppresses gait-induced blur, a Spatial Field that maintains topological memory, and a Geometry Field that supports Interaction Pose Safety (IPS) before manipulation. A discrepancy detection score is introduced to separate locomotion-induced false-positive changes from persistent changes and updates only locally inconsistent regions. On a Unitree-G1 humanoid in a real dynamic office, MIF improves relocation success in non-static environments from 12% to 94% compared with static scene-graph memory, while reducing semantic memory footprint by 91.4% through feature distillation for practical online operation. Project page and code: https://ziya-jiang.github.io/MIF-homepage/
May 19, 2026

Probing an Embodied LLM: When Higher Observation Fidelity Hurts Problem Solving

Large Language Models (LLMs) are increasingly proposed as cognitive components for robotic systems, yet their opaque decision processes make it difficult to explain success or failure in closed-loop embodied tasks. Following an empirical AI methodology, we study an embodied LLM agent behaviorally by varying the available information and measuring the resulting changes in behavior. Using the Lockbox, a sequential mechanical puzzle with hidden interdependencies, we evaluate LLMs across RGB, RGB-D, and ground-truth symbolic observations in a physical robotic setup and use simulation to probe the resulting behavior. Counterintuitively, agents perform best under raw RGB input and worst under perfect ground-truth observations. In simulation, we probe this effect by randomly flipping perceived action outcomes and find that moderate noise improves performance, peaking at a 40% flip probability with a 2.85-fold success rate increase over the noise-free baseline. Further analysis links this gain to a reduction in repetitive action loops. These findings suggest that success rates alone are insufficient for evaluating LLMs, as measured performance may reflect the interaction between perceptual errors and reasoning failures rather than robust problem solving.
May 18, 2026

RGB-only Active 3D Scene Graph Generation for Indoor Mobile Robots

Current approaches to 3D scene graph generation rely on dedicated depth sensors, such as LiDAR or RGB-D cameras, for metric 3D reconstruction. This limits deployment to specialized robotic platforms and excludes settings where only RGB cameras are available, such as fixed external infrastructure. Existing pipelines also typically operate on passively collected observation trajectories, rather than selecting viewpoints based on the partially built scene representation, and therefore fail to effectively exploit the semantic and spatial information encoded within the graph during exploration. This paper presents a fully visual framework for the active, incremental construction of 3D scene graphs from RGB input only, addressing both limitations. The proposed approach unifies perception and planning around a shared structured representation that captures object semantics, 3D geometry, relational context, and information from multiple viewpoints. Because the framework is hardware-agnostic and relies only on RGB observations, it can incorporate inputs from both onboard robot cameras and fixed external cameras within the same representation. Experiments on the Replica dataset show that the RGB-only pipeline achieves F1-score parity with baselines using ground-truth depth. Active exploration experiments on ReplicaCAD further show that semantic-driven viewpoint selection detects more than twice as many objects as a geometric frontier-based baseline under the same exploration budget. Finally, the external-camera setting demonstrates that complementary RGB views can effectively bootstrap the scene graph and improve contextual understanding at no additional exploration cost.
May 18, 2026

Fixed External Cameras as Common Prior Maps for Active 3D Scene Graph Generation

Commonly available prior information, such as BIM models, floor plans, and remote sensing images, can provide valuable geometric and semantic context for autonomous robotic systems. In this paper, we treat observations from fixed external RGB cameras as Common Prior Maps (CPMs): wide-field views of the environment that initialize a semantic and geometric scene prior before any robot motion begins. We present an RGB-only framework for active, incremental 3D scene graph (3DSG) generation that seamlessly fuses observations from both onboard robot cameras and fixed external cameras within a single hardware-agnostic pipeline. By relying solely on RGB observations processed by a feed-forward 3D reconstruction model, the system treats all cameras - onboard or external - identically, requiring no hardware modifications. A graph-based active semantic exploration framework then directly leverages the partial scene graph to guide the robot toward regions of high semantic uncertainty, progressively completing and refining the prior. Experiments demonstrate that bootstrapping the scene graph with even a single external camera increases initial object recall by up to +79%, and that the richer context of the prior significantly improves the efficiency of subsequent active exploration.
May 17, 2026

Mono-Hydra++: Real-Time Monocular Scene Graph Construction with Multi-Task Learning for 3D Indoor Mapping

Autonomous agile robots need more than metric geometry: they must understand objects, rooms, places, and spatial relations for search, inspection, exploration, and human robot interaction. Conventional metric maps support localization and collision avoidance, but do not provide this semantic and relational structure. 3D scene graphs address this gap by connecting geometry with object level and room level understanding. Building such representations on agile platforms remains difficult because aerial and lightweight robots operate under strict payload, power, and compute limits, making RGB-D cameras and LiDAR sensors impractical for many onboard settings. We present Mono-Hydra++, a real time monocular RGB plus IMU pipeline for indoor metric semantic mapping and hierarchical 3D scene graph construction. The system combines M2H-MX, a DINOv3 based multi-task model for depth and semantics, with a deep feature visual inertial odometry front end, sparse predicted depth constraints in the VIO derived pose graph, semantic masking for dynamic regions, and pose aware temporal alignment before volumetric fusion in the Mono-Hydra backend. On the Go-SLAM ScanNet evaluation subset, Mono-Hydra++ achieves 1.6% lower average trajectory error than the strongest RGB-D baseline in our comparison, while using only monocular RGB plus IMU input. On calibrated 7-Scenes, it improves average ATE by 29.8% over the strongest competing calibrated baseline. We further validate Mono-Hydra++ in a real ITC building deployment using RealSense RGB plus IMU and demonstrate embedded feasibility by deploying the ONNX/TensorRT FP16 M2H-MX-L perception model at 25.53 FPS on a Jetson Orin NX 16GB. These results show that Mono-Hydra++ can provide real time metric semantic mapping and scene graph construction for resource constrained robotic platforms without relying on active depth sensors.
May 14, 2026

Let Robots Feel Your Touch: Visuo-Tactile Cortical Alignment for Embodied Mirror Resonance

Observing touch on another's body can elicit corresponding tactile sensations in the observer, a phenomenon termed mirror touch that supports empathy and social perception. This visuo-tactile resonance is thought to rely on structural correspondence between visual and somatosensory cortices, yet robotic systems lack computational frameworks that instantiate this principle. Here we demonstrate that cortical correspondence can be operationalized to endow robots with mirror touch. We introduce Mirror Touch Net, which imposes semantic, distributional and geometric alignment between visual and tactile representations through multi-level constraints, enabling prediction of millimetre-scale tactile signals across 1,140 taxels on a robotic hand from RGB images. Manifold analysis reveals that these constraints reshape visual representations into geometry consistent with the tactile manifold, reducing the complexity of cross-modal mapping. Extending this alignment framework to cross-domain observations of human hands enables tactile prediction and reflexive responses to observed human touch. Our results link a neural principle of visuo-tactile resonance to robotic perception, providing an explainable route towards anticipatory touch and empathic human-robot interaction. Code is available at https://github.com/fun0515/Mirror-Touch-Net.
May 13, 2026

CUBic: Coordinated Unified Bimanual Perception and Control Framework

Recent advances in visuomotor policy learning have enabled robots to perform control directly from visual inputs. Yet, extending such end-to-end learning from single-arm to bimanual manipulation remains challenging due to the need for both independent perception and coordinated interaction between arms. Existing methods typically favor one side -- either decoupling the two arms to avoid interference or enforcing strong cross-arm coupling for coordination -- thus lacking a unified treatment. We propose CUBic, a Coordinated and Unified framework for Bimanual perception and control that reformulates bimanual coordination as a unified perceptual modeling problem. CUBic learns a shared tokenized representation bridging perception and control, where independence and coordination emerge intrinsically from structure rather than from hand-crafted coupling. Our approach integrates three components: unidirectional perception aggregation, bidirectional perception coordination through two codebooks with shared mapping, and a unified perception-to-control diffusion policy. Extensive experiments on the RoboTwin benchmark show that CUBic consistently surpasses standard baselines, achieving marked improvements in coordination accuracy and task success rates over state-of-the-art visuomotor baselines.
May 12, 2026

The Unified Autonomy Stack: Toward a Blueprint for Generalizable Robot Autonomy

We introduce and open-source the Unified Autonomy Stack, a system-level solution that enables resilient autonomy across diverse aerial and ground robot morphologies. The architecture centers on three synergistic modules -- multi-modal perception, multi-behavior planning, and multi-layered safe navigation -- that together deliver comprehensive mission autonomy. The stack fuses data from LiDAR, radar, vision, and inertial sensing, enabling (a) robust localization and mapping through factor graph-based fusion, (b) semantic scene understanding, (c) motion and informative path planning through sampling-based techniques adaptive across spatial scales, as well as (d) multi-layered safe navigation both through planning on the online reconstructed map and deep learning-driven exteroceptive policies alongside last-resort safety filters using control barrier functions. The resulting behaviors include safe GNSS-denied navigation into unknown and perceptually-degraded regions, exploration of complex environments, object discovery, and efficient inspection planning. The stack has been field-tested and validated on both aerial (rotorcraft) and ground (legged) robots operating in a host of demanding environments, including self-similar and smoke-filled settings, with complex geometries and high obstacle clutter. These tests demonstrate resilient performance in challenging conditions. To facilitate ease of adoption, we open-source the implementation alongside supporting documentation, validation, and evaluation datasets https://github.com/ntnu-arl/unified_autonomy_stack. A video giving the overview of the paper and the field experiments is available at https://youtu.be/l8Su8OXsM-E.
May 12, 2026

Learning Action Manifold with Multi-view Latent Priors for Robotic Manipulation

This paper tackles spatial perception and manipulation challenges in Vision-Language-Action (VLA) models. To address depth ambiguity from monocular input, we leverage a pre-trained multi-view diffusion model to synthesize latent novel views and propose a Geometry-Guided Gated Transformer (G3T) that aligns multi-view features under 3D geometric guidance while adaptively filtering occlusion noise. To improve action learning efficiency, we introduce Action Manifold Learning (AML), which directly predicts actions on the valid action manifold, bypassing inefficient regression of unstructured targets like noise or velocity. Experiments on LIBERO, RoboTwin 2.0, and real-robot tasks show our method achieves superior success rate and robustness over SOTA baselines. Project page: https://junjxiao.github.io/Multi-view-VLA.github.io/.
May 11, 2026

Learning Point Cloud Geometry as a Statistical Manifold: Theory and Practice

Point clouds are a fundamental representation for robotic perception tasks such as localization, mapping, and object pose estimation. However, LiDAR-acquired point clouds are inherently sparse and non-uniform, providing incomplete observations of the underlying scene geometry. This makes reliable geometric reasoning challenging and degrades downstream perception performance. Existing approaches attempt to compensate for these limitations by estimating local geometry, but often rely on hand-crafted statistics or end-to-end supervised learning, which can suffer from limited scalability or require large amounts of accurately labeled data. To address these challenges, we explicitly model point cloud geometry under a principled mathematical formulation. We represent local geometry as a statistical manifold induced by a family of Gaussian distributions, where each point is associated with a Gaussian capturing its local geometric structure. Based on this formulation, we introduce Point-to-Ellipsoid (POLI), a deep neural estimator that predicts per-point Gaussian geometry. POLI learns a mapping from point cloud observations to their underlying geometry in a self-supervised manner, removing the need for labeled data while preserving strong geometric inductive biases. The resulting representation integrates seamlessly into existing robotic perception pipelines without architectural modifications. Extensive experiments show that POLI enables accurate and robust geometry estimation and consistently improves performance across diverse robotic perception tasks.
May 11, 2026

Initiation of Interaction Detection Framework using a Nonverbal Cue for Human-Robot Interaction

This paper describes an initiation of interaction(IoI) detection framework without keywords for human-robot interaction(HRI) based on audio and vision sensor fusion in a domestic environment. In the proposed framework, the robot has its own audio and vision sensors, and can employ external vision sensor for stable human detection and tracking. When the user starts to speak while looking at the robot, the robot can localize his or her position by its sound source localization together with human tracking information. Then the robot can detect the IoI if it perceives the face of the speaker faces the robot. In case that the user does not speak directly, the robot can also detect the IoI if he or she looks at the robot for more than predefined periods of time. A state transition model for the proposed IoI detection framework is designed and verified by experiments with a mobile robot. In order to implement and associate our model in a robot architecture, all the components are implemented and integrated in the Robot Operating System(ROS) environment.
May 8, 2026

Search-based Robustness Testing of Laptop Refurbishing Robotic Software

The Danish Technological Institute (DTI) focuses on transferring advanced technologies (including robots) to the industry and the public sector. One key application is laptop refurbishment using specialized robots, aimed at promoting reuse, reducing electronic waste, and supporting the European Circular Economy Action Plan. The software of such robots often includes features that use object detection models to detect objects for various purposes, such as identifying screws for laptop disassembly or detecting stickers to remove them. Ensuring the robustness of such models to small input variations remains a critical challenge, and addressing it is important to avoid potential damage to laptops during refurbishment. In this paper, we propose PROBE, a search-based robustness testing approach that leverages multi-objective optimization to identify minimal, localized perturbations that expose failures in object detection models used in the software of laptop refurbishing robots. PROBE employs NSGA-II to systematically explore the perturbation space, optimizing for failure induction considering both localization and confidence, and perturbation magnitude, while enabling the discovery of diverse failure cases. Results show that PROBE is 3×\times to 7×\times more effective than random search in generating failure-inducing perturbations, while requiring smaller perturbation magnitudes, and that the generated perturbations transfer across models. We further show that metamorphic relations provide additional insights into model robustness, enabling the assessment of stability even in non-failing cases.
May 7, 2026

GA3T: A Ground-Aerial Terrain Traversability Dataset for Heterogeneous Robot Teams in Unstructured Environments

Heterogeneous air-ground robot teams combine complementary sensing modalities, mobility characteristics, and spatial viewpoints that can significantly enhance perception in complex outdoor environments. However, progress in multi-robot collaborative perception has been constrained by the lack of real-world datasets featuring overlapping multi-modal observations from platforms operating in unstructured terrain. We present GA3T (Ground-Aerial Team for Terrain Traversal), a real-world multi-robot collaborative perception dataset collected using a Clearpath Husky UGV and an Autel EVOII UAV across diverse unstructured environments, including forest trails, rocky paths, muddy terrain, snow piles, and grass-covered fields. The ground platform provides 3D LiDAR, stereo camera, IMU, and GPS data, while the aerial platform contributes RGB imagery, thermal/infrared observations, and GPS from a complementary overhead viewpoint, allowing for rich cross-modal and cross-view perception. The dataset is collected in 4 unique environments, with over 13,000 synchronized frames across approximately 29 minutes of operation, and includes both SAM3-based zero-shot segmentation and over 8,000 manually labeled images. A unique aspect of the dataset is its early-spring collection period, during which sparse tree canopies allow the aerial robot to partially observe the ground robot and terrain through the trees, allowing for occlusion-aware collaborative perception. Unlike prior multi-robot datasets that focus on SLAM or simulated cooperative driving, GA3T is specifically designed to support research on cross-view perception, air-ground viewpoint fusion, traversability estimation, and collaborative scene understanding in real off-road environments.
May 6, 2026

Contact-Free Grasp Stability Prediction with In-Hand Time-of-Flight Sensors

Current approaches to grasp planning for robotics demonstrate high success rates, but degrade with noisy sensors and other factors. Previous works have proposed tactile-based grasp stability classifiers to detect failures, but these approaches rely on making contact and grasping the object to do so. We propose a contact-free grasp stability predictor using multi-zone time-of-flight sensors mounted in the distal links of a gripper. Our method, as it does not require grasping the object to make a prediction, significantly speeds up the stability classification process, cycling at 15 Hz. We collected over 2,500 real-world grasps across 15 objects to train a classifier. Additionally, we conducted grasp attempts over six additional unseen objects, three for validation and model selection, and three for model testing. Our approach demonstrated strong classification performance, with an accuracy of 85.5% on validation and 86.0% on test objects.
May 5, 2026

Task-Aware Scanning Parameter Configuration for Robotic Inspection Using Vision Language Embeddings and Hyperdimensional Computing

Robotic laser profiling is widely used for dimensional verification and surface inspection, yet measurement fidelity is often dominated by sensor configuration rather than robot motion. Industrial profilers expose multiple coupled parameters, including sampling frequency, measurement range, exposure time, receiver dynamic range, and illumination, that are still tuned by trial-and-error; mismatches can cause saturation, clipping, or missing returns that cannot be recovered downstream. We formulate instruction-conditioned sensing parameter recommendation; given a pre-scan RGB observation and a natural-language inspection instruction, infer a discrete configuration over key parameters of a robot-mounted profiler. To benchmark this problem, we develop Instruct-Obs2Param, a real-world multimodal dataset linking inspection intents and multi-view pose and illumination variation across 16 objects to canonical parameter regimes. We then propose ScanHD, a hyperdimensional computing framework that binds instruction and observation into a task-aware code and performs parameter-wise associative reasoning with compact memories, matching discrete scanner regimes while yielding stable, interpretable, low-latency decisions. On Instruct-Obs2Param, ScanHD achieves 92.7% average exact accuracy and 98.1% average Win@1 accuracy across the five parameters, with strong cross-split generalization and low-latency inference suitable for deployment, outperforming rule-based heuristics, conventional multimodal models, and multimodal large language models. This work enables autonomous, instruction-conditioned sensing configuration from task intent and scene context, eliminating manual tuning and elevating sensor configuration from a static setting to an adaptive decision variable.
May 3, 2026

Hybrid Visual Telemetry for Bandwidth-Constrained Robotic Vision: A Pilot Study with HEVC Base Video and JPEG ROI Stills

Bandwidth-constrained robotic and surveillance systems often rely on a single compressed video stream to support both continuous scene awareness and downstream machine perception. In practice, this creates a mismatch: low-bitrate video can preserve motion and coarse context, but often loses the fine local detail needed for reliable object recognition and decision-making. Motivated by a hybrid architecture in which low-resolution video supports dynamic scene understanding while eventdriven high-detail regions of interest (ROIs) support close-up identification and analytics, this paper formalizes a two-channel visual telemetry scheme in which a continuous low-bitrate video stream is augmented by selectively transmitted high-detail still ROIs. This first paper does not attempt to prove the superiority of a new still-image codec. Instead, it establishes the hybrid transmission paradigm itself using a practical and reproducible codec stack: x265/HEVC for the base video stream and JPEG stills for ROI refinement. We formulate the problem as bitrate-constrained information selection for robotic vision and define an experimental protocol in which video-only and hybrid schemes are compared under matched total communication budgets. The study is designed around UAV-oriented datasets, two practical bitrate regimes, several ROI triggering policies, and object-level classification refinement on selectively transmitted ROI stills. The resulting paper lays the methodological foundation for a second-stage investigation of JPEG AI as the semantic still-image channel within the same hybrid architecture.
May 2, 2026

SixthSense: Task-Agnostic Proprioception-Only Whole-Body Wrench Estimation for Humanoids

Humanoid robots are entering our physical world at scale, yet as oversized toys--good at singing and dancing, but short on force-interaction capabilities for practical tasks. Bridging this gap necessitates prioritizing reliable contact perception as a fundamental requirement. Estimating external wrenches in humanoids is complicated by floating-base dynamics and indeterminate contact locations. Existing analytical frameworks require idealistic assumptions and hard-to-obtain measurements, which are often unavailable in practice. To bridge this gap, we propose SixthSense, a task-agnostic approach that infers whole-body contact timing, location, and wrenches from proprioception and IMU data alone. To capture the multi-modal dynamics between unstructured contact inputs and the uncertain motion outputs, we employ conditional flow matching to tokenize proprioceptive histories and estimate a spatiotemporally sparse contact-event flow. SixthSense serves as a plug-and-play perception module for applications including collision detection, physical human-robot interaction, and force-feedback teleoperation. Experiments across standing, walking, and whole-body motion-tracking policies showcased unprecedented performance in diverse behaviors.
May 2, 2026

Terrain Perception for Agricultural UAVs in Complex Farmland via Rotating mmWave Radar

Accurate terrain perception is essential for terrain-following flight of agricultural unmanned aerial vehicles (UAVs), yet remains challenging in real-world farmland due to occlusions, complex terrain geometry, and environmental disturbances. Millimeter-wave (mmWave) radar is a promising sensing modality for this task due to its robustness to adverse conditions; however, existing UAV-mounted radar systems rely on fixed field of view (FoV) and terrain extraction methods designed for dense LiDAR data, leading to incomplete and unreliable terrain estimation. To address these limitations, we present a low-cost rotating mmWave radar-enabled terrain perception framework for agricultural UAVs operating in complex farmland environments. Specifically, a mechanically rotating sensing design is introduced to enlarge spatial coverage and improve terrain observability beyond the limitations of fixed-view radar under dynamic low-altitude flight. Building upon this sensing capability, we further design a pose-consistent terrain reconstruction pipeline tailored for sparse, noisy, and partially observable radar data, enabling reliable ground extraction and continuous terrain surface estimation in challenging agricultural scenarios. The complete system is deployed on a real agricultural UAV platform and comprehensively evaluated through extensive field experiments. Experimental results demonstrate improved terrain coverage and estimation accuracy, achieving an F1 score of 94.42 for ground segmentation, while the closest rival only achieves 90.48. Thus, leading to more robust terrain following flight.
May 1, 2026

Ablation Study of Multimodal Perception, Language Grounding, and Control for Human-Robot Interaction in an Object Detection and Grasping Task

This manuscript extends our previous multimodal human-robot interaction system by introducing a controlled ablation study of the three modules that most strongly influence end-to-end performance: the large language model used for action extraction, the perception system used for visual grounding, and the controller used for motion execution. The goal is not to redesign the full pipeline, but to isolate the contribution of each component under a common experimental protocol and then evaluate the best combinations end-to-end. We therefore compare three language models, five perception configurations, and three controllers, followed by a second-stage factorial study over the best candidates. The resulting analysis is intended to clarify which choices primarily affect execution time, which primarily affect success rate, and where the largest engineering gains are likely to come from in future revisions of the system.