Overview

Self-evolving agents are systems that use experience from task execution to change how they solve future tasks, rather than relying only on a fixed model or hand-designed workflow. Common approaches store and refine reusable skills or memories, optimize prompts and agent harnesses, train policies with reinforcement learning, or co-evolve task generators, environments, and teams of agents. These methods are tested in settings such as web and GUI use, coding, embodied robotics, scientific workflows, and reasoning benchmarks, with feedback ranging from execution outcomes to verifiers and paired validation. A central challenge is making improvements transfer to new tasks without forgetting earlier abilities or introducing unsafe behavior; reliable evaluation, update verification, and long-term monitoring remain open problems.

Latest papers

427 papers104 papers in the last four weeks, up 148% on the four weeks before. 0.6% of all new papers.

Jul 6, 2026

Governed Individuation: Cryptographically Decoupling an Agent's Learning from Its Authority

Autonomous agents are moving from sandboxed text generators to operators of code, data, and physical infrastructure, and they increasingly learn while deployed. This reopens a question that alignment techniques answer only probabilistically: after an agent has adapted in the field, is the running system still confined to what its operator authorised? Here we show that confinement can be guaranteed as an invariant of the agent's execution architecture rather than a probabilistic outcome of its training. Governed individuation binds an agent at boot to a cryptographically frozen identity digest, and routes every action through a gate defined over the semantic effect of the action rather than its name. We prove that no amount of learning, skill acquisition, or self-induced governance abstraction can widen the agent's permitted authority without an operator-signed change to its identity; the guarantee holds even when the agent induces its own safety principle and that principle is wrong. Empirically, in an open-ended tool-use benchmark where a large action space rules out name-based blocking, ungoverned software agents under reward pressure attempt to tamper with their own evaluation at a task-dependent rate that reaches every run on the hardest task, whereas the gate reduces executed forbidden effects to zero as a verified property of the construction while preserving task success. An adversarial evaluation of monitors of increasing semantic depth shows false-allows falling from 75% (name-based gating) to zero (dynamic effect tracing), and refusal history transfers compliance to held-out red-line families. Trust in a deployed learning agent shifts from a wager on its continued alignment to a check anyone can run at boot.
Jul 4, 2026

Towards Self-Evolving Agents: A Human-Inspired Adaptive Exploration-Exploitation Framework for Genetic Network Programming

Recent advancements in agentic AI have increasingly moved toward graph-based methods, driven by the demand for explainable, human-centered, and non-linear reasoning workflows. A prominent example is Genetic Network Programming (GNP), a self-evolving algorithm that utilizes directed graphs to evolve interpretable decision structures for agents. As in most evolutionary algorithms, effectively balancing exploration and exploitation is a key aspect of GNP. However, this trade-off has received limited attention in the GNP literature. To address this gap, we draw inspiration from human developmental patterns, where children prioritize broad experimentation and action over deliberation, with this tendency reversing with age. By mapping transitions between GNP's judgment nodes to deliberation and processing nodes to action, we propose Human-Inspired GNP (HGNP), a novel adaptive framework that dynamically regulates the exploration-exploitation balance throughout the evolutionary process. The method consists of novel adaptive crossover and mutation operators, and a cycle elimination mechanism. HGNP not only improves the evolutionary process but also provides a framework for adjusting the exploration-exploitation balance based on the characteristics of the target environment and its search space. This approach is more effective than tuning via crossover and mutation probabilities in standard GNP. The modifications are general and can be applied to almost all GNP variants. When integrated with standard GNP and two recently introduced GNP variants and evaluated on the Tileworld benchmark, HGNP demonstrated significant performance improvement in agents' strategy. The combination of HGNP with Situation-based GNP (HGNP-SBGNP) achieved the best overall results.
Jul 4, 2026

Harness-Aware Self-Evolving: Co-Evolving Model Weights, Harness, and Task Solutions

Self-evolving frameworks usually optimize task solutions while treating the surrounding harness as fixed. We introduce Harness-Aware Self-Evolving (HASE), an agentic reinforcement-learning framework in which a single model can generate task solutions or edit selected harness components in a multi-turn action space. HASE enables a single Qwen3-8B model to match the text-classification performance of a GPT-OSS-120B model that uses Claude Code as the harness proposer. In alpha factor mining, HASE outperforms the reported GPT-OSS-120B baseline. HASE also repairs imperfect evaluation components and converges to state-of-the-art performance in circle-packing algorithm discovery. These results show that HASE improves the harness and the solution through one unified agentic process.
Jul 2, 2026

EvoPolicyGym: Evaluating Autonomous Policy Evolution in Interactive Environments

Autonomous agents are increasingly expected to improve executable policies through feedback, yet existing evaluations often collapse this process into a final score or confound it with open-ended software-engineering progress. We introduce Autonomous Policy Evolution, a controlled evaluation setting in which a harness-model agent repeatedly edits an executable policy system under a fixed interaction budget. We instantiate this setting in EvoPolicyGym, a benchmark built from compact interactive RL environments that evaluates how agents iteratively improve explored policies. On the EvoPolicyGym suite, GPT-5.5 achieves the strongest aggregate rank score and top-two performance on all 16 environments. Beyond leaderboard results, EvoPolicyGym also provides trajectory-level diagnostics that distinguish how agents allocate budget, convert feedback into parametric tuning. These analyses show that strong autonomous policy evolution depends not only on isolated task wins, but on discovering task-appropriate mechanisms and refining policies under bounded feedback.
Jul 1, 2026

Self-Evolving Agents with Anytime-Valid Certificates

Self-evolving agents violate the assumption behind most learning-theoretic guarantees: the data, evaluator, components, and hypothesis space are produced by the policy being updated. We present SEA, an architecture that confines self-modification to a small steering adapter and a versioned harness around a frozen base model and admits each modification only through an anytime-valid gate that emits an auditable certificate against a fixed error budget. Five loop controllers compose published guarantees; because such gates can only select among behaviors the frozen base already produces, five verifier-in-the-loop mechanisms -- best-of-NN, micro-step search, self-authored reproduction oracles, search-layer control, and self-repair -- supply the dense, grader-free signal the gates require, computed from the issue text alone. On a 5252-instance SWE-bench Verified subset across four base models, base capability is the dominant, confound-free effect, and on two strong base models a deliberate no-op-composite control isolates the suite's contribution at +4+4 and +5+5 (Glm~5.2 24→2824\to28; Gpt 29→3429\to34, the 65%65\% best), with event logs confirming that its mechanisms fire and prevent regressions. Results are single-run on expensive evaluations; confirming run-to-run variance and adapting the per-task algorithm mix are future work.
Jun 30, 2026

A Self-Evolving Agentic System for Automated Generation and Execution of Biological Protocols

Autonomous wet-lab experimentation requires more than plausible protocol text: biological intent, quantitative procedures, device constraints and experimental feedback must remain aligned from protocol and SOP design to code and physical execution. We developed ProtoPilot, a self-evolving multi-agent system, together with an expert-grounded benchmark and evaluation framework for testing this conversion as an experimental automation problem. The framework spans 294 synthetic-biology and molecular-biology tasks derived from 98 gold-standard protocols, wet-lab expert rubrics, device-level validity gates and real experimental tests. ProtoPilot incorporates layer-wise verifiability, multi-agent orchestration and a runtime-updated skill library to generate protocols, expand SOPs, synthesize SDK-compliant code and revise workflows from wet-lab feedback. It achieved a Top@3 expert-preference rate of 90.2%, an overall protocol-to-code gate pass rate of 89.5% and an Opentrons pass rate of 88.24%, compared with 32.35% for OpenTrons-AI. Wet-lab validation produced interpretable readouts, Sanger-confirmed products and feedback-corrected PCA-assembled DNA targets, establishing a verifiable route to autonomous experimentation. Together, these results show that the evaluation framework captures execution-relevant requirements for autonomous wet-lab automation, and that ProtoPilot can meet them by converting protocol and code generation into validated execution and feedback-guided revision.
Jun 29, 2026

From Detecting Agency to Doing Work: Self-Caused Credit Builds a Durable Behavioral Self in a Minimal Spiking Agent

How does an agent that can tell self from world come to be durably shaped by that distinction? Recent work shows that a predictive system can detect its own agency (Ye, 2026), but detecting agency does not explain durable, self-shaped behavior. We show that agency-gated slow credit -- a conjunctive term OwnAgencySalience driving a slow parameter update -- produces post-unload behavioral residue: on a spiking substrate (Nengo LIF/PES), a learned self-preserving choice survives episodic buffer removal (retained fraction 0.96, N=50) and collapses when the slow decoders are reset or the agency gate is removed. Reproducing the agency comparator and toggling only the slow-credit channel, we find a clean dissociation: at matched agency gain, durable behavior develops only when self-credit performs slow work (post-unload self-preservation 1.00 vs 0.00). The same dissociation holds in 24-dimensional partially-observed control (0.74 vs 0.00), and a plastic-work analysis shows that basin deformation equals net self-credit work. Across eight sequentially-learned tasks under exogenous interference, the multiplicative veto also prevents forgetting: it retains old tasks (final post-unload accuracy 0.88, forgetting 0.13) where additive pooling collapses to chance-level recall, the no-agency ablation falls below chance, and episodic/replay baselines stay near chance after unload -- all with no replay buffer and no task-boundary-dependent protection mechanism (N=50). We formalize the durable residue as an operational behavioral self and argue that self-caused credit doing slow work is a necessary building block for agents that develop a self. No claim of consciousness is made.
Jun 29, 2026

SAGA: Scene-Aware, Goal-Evolving Agents for Long-Horizon Strategy Game Planning

Long-horizon strategic planning in complex strategy games requires coordinating tightly coupled decision domains, including technology, economy, diplomacy, and military, across hundreds of turns under imperfect information. Existing LLM-based agents face three challenges in this setting. They recover little relational structure, such as distance or threat, from raw coordinate observations. They serialize the entire growing game state into every prompt and plan all domains in a single output, so the context eventually overflows and urgent domains crowd out long-term ones. The only reward is a lagged final score, which provides no progress signal within or across games.<br/><br/>We present SAGA, an LLM multi-agent framework that addresses these challenges with three mechanisms: a Map-Semantic Scene Graph that renders typed entity relations as concise per-entity text, a Tool-Augmented Planner that retrieves state on demand and routes disjoint per-domain directives to specialist controllers, and a Dual-Horizon Feedback Loop that sets intermediate goals within a game and distills causal lessons across games. On CivRealm, a benchmark built on the strategy game FreeCiv, SAGA attains the highest mean final score among six methods, the statistically strongest gains on infrastructure, and a 27% reduction in output tokens. With cross-game evolution enabled, it reaches the highest score over five successive games.
Jun 28, 2026

AI Trading's Alpha Singularity: Emergent Market Reasoning through Agent-to-Agent Self-Evolution

Automated alpha mining holds the scoring function fixed and varies the search algorithm over it. A search that converges against a fixed scorer overfits whatever the scorer cannot penalize, a primary cause of the out-of-sample generalization gap. We treat the scoring function as a search artifact alongside the alpha factors and study what conditions make this joint search admissible. Sealed Joint Search (SJS) is a framework: a set of structural conditions on information flow in an autonomous-discovery system that prevent joint search from collapsing into self-confirmation while keeping the evaluator sealed. Conditions cover role decomposition, typed inter-role communication, provenance-sealed reads, versioned stores, and substrate-local promotion. Agora tests SJS empirically: five LLM agent classes communicate via three channels, evolving eight skill libraries, with alpha libraries built on AlphaGen operators. Three evaluators write reports aggregated into one brief, carrying forward disagreement instead of voting. We run Agora for 100 rounds on CSI 1000 and evaluate on a 91-day 2026 holdout sealed from all LLM inputs. Agora achieves holdout Sharpe +1.87; best baseline +1.334 at favorable seed and -0.755 cross-seed mean. Pre-loading Agora's two metrics into a frozen-library ablation recovers only +0.40 of the +2.25 Sharpe gap, and adding PPO without library evolution worsens the gap. The two metrics emerge rather than being designed. Caveats: single-seed run, short-side concentrated signal, intended for long-short.
Jun 26, 2026

Agentic Hardware Design as Repository-Level Code Evolution

We present HORIZON, a self-evolving agent framework that treats hardware design as repository-level code evolution. A Markdown harness is compiled into a project pack containing domain knowledge, an executable evaluator, an acceptance predicate, and a git/runtime policy; a hands-free agent loop then evolves an isolated git worktree, using repository operations for state management, tracing, and replay. This extends prior works of repository-scale self-evolution from EDA software systems, to hardware-design artifacts themselves. We evaluate our approach on ChipBench, RTLLM, Verilog-Eval, and nine CVDP categories, achieving 100% benchmark completion across all suites with a fully hands-free agentic loop. However, we do not claim that agentic AI for hardware design is solved: these benchmarks are controlled proxies for a much broader engineering problem in chip design. Section~\ref{sec:discuss} examines the limitations of the current study and highlights open research challenges.
Jun 23, 2026

Escaping the Self-Confirmation Trap: An Execute-Distill-Verify Paradigm for Agentic Experience Learning

Experience-driven self-evolution is critical for large language model (LLM) agents to improve through open-world interaction. However, existing experience learning methods mostly rely on single-agent loops, where the same agent executes tasks, summarizes outcomes, and determines memory content. This setup makes agents vulnerable to the Self-Confirmation Trap: wrong-but-self-consistent trajectories are misidentified as successful experience, leading to cumulative errors during retrieval and reuse. To address this issue, we propose EDV, an Execute-Distill-Verify framework for reliable experience learning. In the Execute stage, multiple heterogeneous agents explore the same task space in parallel to generate diverse candidate trajectories. In the Distill stage, a dedicated third-party agent comparatively analyzes these trajectories to produce candidate experiences, reducing executor-centric summarization bias. In the Verify stage, the execution group validates candidates via a consensus mechanism, and only approved experiences are written into shared or private memory. By decoupling the three stages, EDV transforms experience learning from isolated self-reflection into collaborative construction, filtering erroneous and noisy content before memory insertion. We evaluate EDV on three challenging long-horizon benchmarks: tau2-bench, Mind2Web and MMTB. Results show EDV consistently outperforms strong baselines, validating that reliable experience construction is essential for robust agent self-evolution. Our code is available at https://github.com/shidingz/EDV.
Jun 23, 2026

Metis: Bridging Text and Code Memory for Self-Evolving Agents

Self-evolving agents improve over time by distilling experience from past executions and reusing it in future tasks. Existing systems represent such experience either as natural-language text injected into the agent context or as code exposed as callable tools. However, the choice between these representations is typically made at design time rather than derived from the characteristics of the experience itself, leaving the trade-offs between them poorly understood. We present the first controlled study that isolates text memory and code memory over an identical set of experiences. Our results show that the two forms exhibit complementary trade-offs in construction cost, execution efficiency, and transferability, such that neither representation alone is sufficient. Guided by these findings, we propose Metis, a self-evolving agent system built on a hierarchical dual-representation memory. Metis organizes textual experience into execution plans, environment facts, and common pitfalls, and selectively crystallizes recurring plans into validated callable tools. This design combines the broad applicability of text memory with the execution efficiency of code memory while incurring tool-generation cost only when justified by repeated reuse. We evaluate Metis on AppWorld, a challenging benchmark for interactive agents. The results show that Metis improves task accuracy by up to 20.6% over ReAct while reducing execution cost by up to 22.8%. Compared with representative self-evolving agent systems, Metis consistently achieves a better balance between accuracy, execution efficiency, and memory-construction cost.
Jun 22, 2026

Safety in Self-Evolving LLM Agent Systems: Threats, Amplification, and Case Studies

Self-evolving LLM agent systems, which autonomously update their model parameters, memory, tools, and architectures, introduce a qualitatively new threat landscape in which adversarial influences become permanently encoded, self-amplify across generations, and propagate through populations without sustained attacker access. We present a systematic security and privacy analysis organized around the Module-Lifecycle Attack Surface (MLAS) matrix, which decomposes the attack surface into five functional modules (Brain, Cognitive Resource, Execution, Self-Design, Collective) ×\times five lifecycle stages (Bootstrap, Propose, Evaluate, Commit, Serve). Analysis of the resulting 25 cells reveals that 17 face critical threats for which no effective partial mitigation. We identify seven cross-cutting amplification effects that interact synergistically and cannot be addressed by securing individual modules in isolation. Comparative case studies of two open-source frameworks demonstrate that evolution-native design activates 3.5×3.5\times more attack surface cells and achieves a 100% attack persistence rate (40/40 payloads across all CIA+Privacy categories), while co-located security scanners block only 2.5% of attacks. Our findings establish that self-evolution converts every known attack category from session-bounded to lineage-persistent, gives rise to entirely new attack classes, and renders static defenses structurally inadequate, motivating evolution-aware security frameworks and formal verification for self-modifying systems.
Jun 21, 2026

Self-Evolving Cognitive Framework via Causal World Modeling for Embodied Scientific Intelligence

Current embodied world models are primarily optimized for predictive objectives, limiting their ability to generalize under distribution shifts and reason systematically about unseen situations and hypothetical interventions. We argue that embodied intelligence should move beyond predictive world modeling toward self-evolving cognitive systems that continually construct and refine internal causal representations through interaction with the environment. To this end, we propose a self-evolving cognitive framework via causal world modeling for embodied scientific intelligence, which integrates three complementary components: causal world modeling, intervention-driven causal reasoning, and continual cognitive refinement. The proposed framework continuously revises and expands its internal causal world model through causal discovery, intervention-driven feedback, and counterfactual reasoning, supporting continual cognitive refinement and enabling cognition itself to evolve over time. Furthermore, we reinterpret embodied interaction not merely as a means of trajectory optimization, but as an epistemic process for causal hypothesis generation, intervention-driven experimentation, and continual knowledge acquisition. This work provides a conceptual and theoretical foundation for a transition from predictive intelligence toward epistemic intelligence, in which intelligence emerges through the continual construction, revision, and refinement of causal world models via interaction with the environment. Accordingly, an intervention-driven causal-epistemic benchmarking paradigm is suggested for evaluating self-evolving embodied scientific intelligence.
Jun 17, 2026

Recursive Self-Evolving Agents via Held-Out Selection

LLM agents are increasingly improved without weight updates by evolving a natural-language artifact, such as reflections, workflows, playbooks, cheatsheets, or optimized prompts, that conditions a frozen policy. Such methods are typically reported as wins on the single benchmark where they help. We study them apples-to-apples and surface a sharper picture. We introduce RSEA, a Recursive Self-Evolving Agent that carries a compact three-layer natural-language state: an imperative strategy, reusable skills, and a procedural playbook. Across generations, RSEA rewrites all three layers from its own trajectories and commits a candidate only if it does not regress on a disjoint held-out split, using a strict keep-better gate. Across four diverse benchmarks, ALFWorld, GAIA, (τ)-bench, and WebShop, and six faithful baselines, ReAct, Reflexion, GEPA, AWM, ACE, and Dynamic Cheatsheet, all evaluated on one shared local backbone, we find three main results. First, no artifact universally wins. RSEA is the strongest single-pass method on ALFWorld, reaching 69.3% compared with 64.6% for ReAct (McNemar (p=0.015)), and reaches 79.4% with retry, the best overall result. However, concrete-workflow induction, represented by AWM, is best on the strong-backbone tool-use tasks. Second, unguarded context evolution is high-variance and unsafe. Dynamic Cheatsheet, which curates context online without a held-out gate, is near-best on ALFWorld at 70.7%, yet collapses on WebShop, with a score of 0.14 compared with 0.43 for ReAct. Third, RSEA's strict held-out selection is what makes recursive self-evolution monotone-safe: it never significantly underperforms the base agent on any benchmark and falls back to vanilla ReAct when evolved context would hurt.
Jun 17, 2026

Skill-MAS: Evolving Meta-Skill for Automatic Multi-Agent Systems

Large Language Model (LLM)-based automatic Multi-Agent Systems (MAS) generation has become a crucial frontier for tackling complex tasks. However, existing methods face a dilemma between model capability and experience retention. Inference-time MAS leverages frozen frontier LLMs but repeats identical searches without learning from past experience. Conversely, Training-time MAS internalizes experience via gradient updates but is constrained by the low capability ceiling of smaller models, and is hard to scale to large frontier LLMs. To bridge this gap, we propose Skill-MAS, a novel third path that decouples experience retention from parametric updates by conceptualizing the high-level orchestration capability as an evolvable Meta-Skill. Skill-MAS refines this architectural knowledge through a closed optimization loop: (1) Multi-Trajectory Rollout samples a behavioral distribution for each task under the current Meta-Skill; and (2) Selective Reflection adaptively selects priority tasks and applies hierarchical contrastive analysis to distill systemic experience into generalizable, strategy-level principles. Extensive experiments across four complex benchmarks and four distinct LLMs demonstrate that Skill-MAS not only achieves remarkable performance gains but also maintains a favorable cost-performance trade-off. Further analysis reveals that the evolved Meta-Skills are highly robust and exhibit strong transferability across unseen tasks and different LLMs.
Jun 16, 2026

EvolveNav: Proactive Preflection and Self-Evolving Memory for Zero-Shot Object Goal Navigation

Zero-Shot Object-Goal Navigation (ZS-OGN) requires embodied agents to explore and locate target objects without any prior training. To this end, recent methods leverage foundation models. But they typically rely on static priors and lack adaptation, which leads to repeated errors and costly trial and error. In this paper, we propose a self-evolving ZS-OGN framework that enables continuous test-time improvement. Specifically, we build an agentic rule memory by extracting actionable knowledge from past trajectories. Then, we propose a retrieval strategy based on upper confidence bound, selecting effective rules by balancing semantic relevance and historical success. In addition, we introduce a memory-guided preflection module that forecasts potential outcomes before action, reducing inefficient exploration. Extensive experiments show that our method outperforms existing zero-shot baselines, achieving a 10.1% improvement in success rate with fewer unnecessary steps.
Jun 16, 2026

OPD-Evolver: Cultivating Holistic Agent Evolver via On-Policy Distillation

Memory has become a standard substrate for self-evolving agents, yet retaining experience is not the same as learning how to evolve through it. Existing memory agents can store trajectories, retrieve reflections, or accumulate skills, but often lack the holistic competence to select useful experience, act on it, write reusable knowledge, and maintain a growing repository. We introduce OPD-Evolver, a slow-fast co-evolution framework that cultivates such an agent evolver through on-policy self-distillation. In the fast loop, OPD-Evolver interacts with a four-level memory hierarchy to read, use, write, and maintain experience for rapid test-time evolution. In the slow loop, outcome-calibrated memory attribution and privileged hindsight distill these four abilities into the deployable policy. Across multi-domain benchmarks, OPD-Evolver surpasses memory systems such as ReasoningBank by up to 11.5%, and training-based methods such as Skill0 by ~5.8%. Further analysis shows that OPD-Evolver internalizes high-value experience and memory management, enabling OPD-Evolver-9B to challenge giant counterparts such as Qwen3.5-397B-A17B and Step-3.5-Flash, pointing beyond memory-augmented agents toward genuinely qualified agent evolvers.
Jun 16, 2026

SEAGym: An Evaluation Environment for Self-Evolving LLM Agents

Self-evolving LLM-based agents improve mainly by changing their agent harness: the structured execution layer around a base model, including prompts, memory, tools, middleware, runtime state, and the model-tool interaction loop. Existing evaluations often reduce this process to isolated task scores or a single sequential curve, obscuring whether an update produces reusable improvement, overfits recent tasks, increases cost, or harms older behavior. We introduce SEAGym, an evaluation environment for measuring agent harness updates across training, validation, test, replay, and cost records. SEAGym turns Harbor-compatible benchmarks into dynamic self-evolution task sources with train batches, frozen update-validation, held-out ID and OOD transfer views, replay diagnostics, and saved snapshot and metric records. Instantiating SEAGym on Terminal-Bench 2.0 and HLE, we compare ACE, TF-GRPO, and AHE under a shared epoch/batch protocol. The results show that these evaluation views provide complementary signals about the evolution process: frequent updates may fail to improve held-out performance, useful intermediate snapshots may collapse later, and source diversity and model backend can affect harness reliability.
Jun 13, 2026

APEX: Adaptive Principle EXtraction A Three-Layer Self-Evolution Framework for Production AI Agents

Self-improvement in AI agents has emerged as a key research frontier: systems that modify their own prompts, workflows, and decision rules based on accumulated operational experience. The state-of-the-art Self-Harness framework [1] achieves 14--21% improvement on Terminal-Bench-2.0 by mining failure clusters and patching the agent harness. However, Self-Harness optimises only one dimension -- the prompt harness -- leaving behavioural principles and workflow topology unchanged. We propose APEX (Adaptive Principle EXtraction), a three-layer co-evolution framework that simultaneously evolves: (L1) the harness via failure-mode patching, (L2) behavioural principles via success-trace distillation [2], and (L3) the agent workflow topology via structural fitness-based selection [6]. We implement APEX on Joe [13], a production-grade super AI Agent built on NVIDIA Nemotron and designed as an Edge AI Agent Factory for the NVIDIA Agent Challenge 2026, managing a 15-node compute fleet using 114 real task traces collected over 18 days. APEX achieves an APEX Health Score of 0.570 (+90% vs. baseline 0.300) in a single evolutionary run, distilling 6 novel reusable principles and selecting a research-first workflow topology scoring 0.900 (+20%). Our results demonstrate that multi-dimensional co-evolution substantially outperforms single-axis harness optimisation, at a cost of only 4 LLM calls (~270 s) on a local qwen2.5-coder:32b instance.
Jun 12, 2026

HarnessX: A Composable, Adaptive, and Evolvable Agent Harness Foundry

AI agent performance depends critically on the runtime harness, comprising the prompts, tools, memory, and control flow that mediate how a model observes, reasons, and acts. Yet today's harnesses remain largely hand-crafted and static: each new model or task still demands bespoke scaffolding, and the rich traces produced during execution are rarely distilled back into systematic improvement. We introduce HarnessX, a foundry for composable, adaptive, and evolvable agent harnesses. HarnessX assembles typed harness primitives via a substitution algebra, adapts them through AEGIS, a trace-driven multi-agent evolution engine grounded in an operational mirror between symbolic adaptation and reinforcement learning, and closes the harness-model loop by turning trajectories into both harness updates and model training signal. Across five benchmarks (ALFWorld, GAIA, WebShop, tau^3-Bench, and SWE-bench Verified), HarnessX yields an average gain of +14.5% (up to +44.0%), with gains largest where baselines are lowest. These results suggest that agent progress need not come from model scaling alone: composing and evolving runtime interfaces from execution feedback is an actionable and complementary lever. The complete codebase will be open-sourced in a future release.
Jun 11, 2026

ProPlay: Procedural World Models for Self-Evolving LLM Agents

Self-evolving agents are expected to improve through interaction without external supervision, but this remains difficult in partially observable environments where agents must explore actively, learn from limited feedback, and decide when to trust prior experience. Existing LLM-agent methods often rely on memory or planning modules, yet they rarely close the loop between them to continually refine an internal understanding of environment dynamics. We introduce ProPlay, a procedural world model that supports procedure-level preplay, where agents can rehearse future procedural paths using the learned world knowledge. Rather than representing experience as isolated rules or low-level action constraints, ProPlay abstracts successful trajectories into procedures and organizes them in a procedure graph that captures causal transitions among task stages. Each transition is associated with a reliability record embedding to estimate its task-specific contribution from past outcomes. Before each episode, ProPlay simulates future procedural trajectories over known graph structures as structured soft guidance; after execution, it refines the graph using environment feedback. Experiments on public benchmarks show that ProPlay consistently improves environment understanding and self-evolution capability over strong baselines. Our code has been released in https://github.com/antman9914/proplay.
Jun 10, 2026

Hybrid Open-Ended Tri-Evolution Makes Better Deep Researcher

Deep research and agent evolution serve as de-facto tasks for AI agents in real-world applications toward artificial general intelligence. The former enables autonomous retrieval and integration of information in open-ended environments to tackle open-ended research tasks, yet it is constrained by the static parametric deep research capabilities of agent systems. The latter allows agents to autonomously interact with the environment to gain experiences that evolve model capabilities. However, its effectiveness has been widely validated only on verifiable tasks with standard answers, leaving a gap with open-ended research tasks. To bridge these two critical tasks, we propose the Hybrid Open-Ended Tri-Evolution (HOTE) framework, which leverages hybrid-mode reinforcement learning to facilitate the collaborative evolution of a proposer, solver and judge based on web-scale knowledge, moving toward autonomous evolving agents in open-ended tasks and environments. Extensive experiments on three long-form deep research benchmarks demonstrate that the 8B model trained via HOTE surpasses the strongest static open 8-32B models as well as those trained by state-of-the-art deep research training methods with less time overhead, and further verify that the evolution of all three modules in HOTE is indispensable.
Jun 9, 2026

Role-Agent: Bootstrapping LLM Agents via Dual-Role Evolution

Although Large Language Model (LLM) agents have demonstrated strong performance on complex tasks, their learning is often limited by inefficient interaction feedback and static training environments, which hinder broader generalization. To address these limitations, this paper introduces Role-Agent, \textcolor{black}{a framework} that harnesses a single LLM to function concurrently as both the agent and the environment, enabling a bootstrapped co-evolution. Role-Agent comprises two synergistic components: World-In-Agent (WIA) and Agent-In-World (AIW). In WIA, the LLM acts as the agent and predicts future states after each action; the alignment between predicted and actual states is then used as a process reward, encouraging environment-aware reasoning. In AIW, the LLM analyzes failure modes from failed trajectories and retrieves tasks with similar failure patterns, thereby reshaping the training data distribution for targeted practice. Experiments on multiple benchmarks show that Role-Agent consistently improves performance, yielding an average gain of over 4% over strong baselines.
Jun 9, 2026

Beyond Static Evaluation: Co-Evolutionary Mechanisms for LLM-Driven Strategy Evolution in Adversarial Games

Recent advances in LLM-driven code evolution have enabled automated discovery by iteratively generating and improving programs. However, applying these methods to adversarial multi-agent games introduces a fundamental challenge: the evaluation landscape shifts as strategies improve, causing fixed evaluators to become unreliable and evolution to stagnate. We propose three mechanisms to address this challenge: evaluator co-evolution, which incorporates discovered champions into the opponent pool; hierarchical deep evaluation, which replaces noisy few-game scores with statistically reliable assessments; and weakness pressure, which dynamically up-weights the most difficult opponents to break through plateaus. We implement these mechanisms within FAMOU, a framework built upon the same foundation-model code-evolution paradigm as OpenEvolve and ShinkaEvolve. On the MCTF 2026 3v3 maritime capture-the-flag task, FAMOU consistently outperforms both baselines under two backbone LLMs, achieving the highest combined score (0.526) and the best generalization to unseen opponents (61.7% win rate), while ablations confirm that each mechanism contributes to performance. Notably, the LLM mutation process generates tactical structures entirely absent from the seed strategies -- including lookahead search and adaptive interception -- demonstrating that code-level evolution can produce nontrivial algorithmic innovations in adversarial settings. The FAMOU-evolved strategy further achieved 1st place in the hardware round-robin and 3rd in simulation at the AAMAS 2026 MCTF Competition, validating its real-world transferability. The optimized implementation and corresponding evaluation codes developed through our evolutionary process are available at: https://github.com/1xiangliu1/FAMOU-CoEvo
Jun 8, 2026

From 0-to-1 to 1-to-N: Reproducible Engineering Evidence for MetaAI Recursive Self-Design

Recursive self-design refers to AI-assisted modification of the mechanisms by which an AI system is built, evaluated, and improved. This paper treats MetaAI not as a mature paradigm, but as a working term for a human-seeded, AI-expanded development pattern in which the design space itself becomes a target of modification. We propose an operational evidence framework with four criteria: inspectable target system, meta-level modifier, feedback-directed selection, and recursive continuation. We then map public systems, including Darwin Goedel Machine (DGM), STOP, Goedel Agent, and ShinkaEvolve, against these criteria. DGM provides the most direct currently reported evidence: its published results show improvement from 20% to 50% on SWE-bench Verified and from 14.2% to 30.7% on full Polyglot after 80 iterations, with ablations suggesting that both open-ended exploration and self-improvement contribute. Finally, we provide MetaAI-Mini, a reproducible HumanEval-based protocol and codebase. Because no completed model run is included in this build, MetaAI-Mini is reported as a protocol rather than as an experimental result.
Jun 8, 2026

Experience Makes Skillful: Enabling Generalizable Medical Agent Reasoning via Self-Evolving Skill Memory

Medical agent systems are increasingly expected to support interactive clinical decision making rather than only static question answering. In such settings, effective agents must reuse prior experience across evolving cases, yet existing memory mechanisms often retain raw historical traces that are redundant, noisy, and difficult to govern. More importantly, they rarely distinguish which memories are truly useful for future reasoning. This limits their ability to accumulate compact and reliable experience for long-horizon clinical reasoning. To close this gap, we propose SkeMex, a post-deployment self-evolution framework that improves medical agents through a skill-based memory without updating model weights. SkeMex distills informative interaction trajectories into structured skills that encode reusable procedural knowledge, and organizes them into a multi-branch repository spanning general, task-specific, and action-level experience. To determine which memories should be reused and retained, SkeMex estimates context-dependent utility from environment feedback and uses it to guide value-aware retrieval and repository governance. A closed-loop ``Read--Write--Assess--Govern" lifecycle further supports continual evolution by writing new skills, updating utilities, promoting useful memories, and removing harmful entries. Experiments across diverse clinical tasks show that SkeMex consistently outperforms representative memory-based agents in both offline and online settings. It also generalizes across model backbones and supports transferable skill memory. All data and code will be released publicly.
Jun 7, 2026

Self-Evolving Scientific Agent Designs Physically Reasoned White-Box Fluid Control

While neural networks excel in autonomous control, their black-box nature makes control decisions difficult to interpret and diagnose in dynamic fluids. Here, we show how self-evolving scientific agents can design explicit, neural-network-free white-box controllers by iteratively interpreting simulation evidence, accumulating control knowledge and refining controller code. We demonstrate this approach on an underactuated two-joint swimmer navigating unsteady flows via joint angular accelerations. Starting from a target-blind propulsive controller, the agent gradually constructs key mechanisms, including travelling-wave propulsion, body-frame guidance, phase-selective steering, redirect bursts and adaptive relief. The resulting controllers reach targets and generalize across changes in target position, wake geometry, cylinder count, and inflow speed without revision. Moreover, 2D control priors transfer successfully to accelerate 3D adaptation. Our work demonstrates that self-evolving agents can autonomously design physically reasoned and generalizable white-box fluid control, showing a promising paradigm beyond traditional reinforcement learning and black-box neural network control.
Jun 6, 2026

PACE: Anytime-Valid Acceptance Tests for Self-Evolving Agents

Self-evolving agents improve by repeatedly proposing changes to their own prompts, skills, or workflows and keeping those that score higher on a small held-out set. Almost all effort has gone into the proposer that generates candidates; we argue the weak point is the acceptor, the rule that decides whether to commit a change. Applied hundreds of times against the same noisy dev estimate, the ubiquitous "keep it if the score went up" rule is uncontrolled adaptive multiple testing: the agent effectively p-hacks itself, accumulating false commits that make it churn and drift rather than improve. We recast committing as a sequential hypothesis test and propose PACE (Paired Anytime-valid Commit Evaluation), a training-free, anytime-valid commit gate. Each candidate is compared to the incumbent on identical instances and committed only when a testing-by-betting e-process accumulates decisive evidence, stopping early to save evaluations and controlling each candidate's false-commit probability at a user-set level even under optional stopping (a per-decision guarantee). On Qwen2.5 agents (0.5B-3B) self-evolving at the prompt level on GSM8K, SVAMP, and ARC-Challenge, greedy acceptance commits 30-42% false and 10-33% harmful edits when a genuine improvement is hidden among noisy proposals, while PACE commits the real one and essentially nothing else, matching greedy's held-out accuracy at sharply lower variance and about 18% lower evaluation cost. With no real gain available, greedy commits 13-21 spurious self-modifications per run (72-100% false) and degrades the most fragile agent by 4.9 points, while PACE holds at baseline. Reliability of self-evolution depends on the acceptor, not only on the proposer.
Jun 5, 2026

Socratic-SWE: Self-Evolving Coding Agents via Trace-Derived Agent Skills

LLM-driven software engineering agents have become a central testbed for real-world language-model capability, yet their training remains limited by the availability of high-quality SWE tasks. Existing synthetic data methods typically create tasks through fixed mutation or bug-injection procedures, making the resulting distributions largely independent of the agent's own weaknesses and training progress. We introduce Socratic-SWE, a closed-loop self-evolution framework that reuses the agent's historical solving traces as a source of training signal. Rather than treating traces only as evidence for reward computation, Socratic-SWE distills them into structured agent skills that summarize recurring failures and effective repair patterns. These skills then guide the generation of targeted repair tasks in real repositories. Candidate tasks are checked through execution-based validation and scored with a solver-gradient alignment reward, so that the retained tasks are both verifiable and useful for improving the Solver. The updated Solver produces new traces, enabling the task curriculum to adapt over successive rounds. Across SWE-bench Verified, SWE-bench Lite, SWE-bench Pro, and Terminal-Bench 2.0, Socratic-SWE consistently improves over self-evolving baselines under the same compute budget, reaching 50.40% on SWE-bench Verified after three iterations. These results suggest that solving traces can serve as a scalable substrate for self-evolving SWE agents.