Overview

Self-improving agents study how systems can learn from their own actions and outcomes to perform better on later tasks, from coding and web use to robotics and long-horizon games. Common approaches turn successes and failures into reusable memories or executable skills, revise prompts and agent harnesses, or update model parameters through fine-tuning and reinforcement learning. Work increasingly uses repeated trials, held-out tasks, execution-based checks, and external evaluators to test whether improvements transfer rather than merely exploit a score. The central tension is that feedback and self-authored tests can be unreliable, so genuine progress must be balanced against regression, reward hacking, safety risks, and the cost of verification.

Latest papers

171 papers57 papers in the last four weeks, up 171% on the four weeks before. 0.3% of all new papers.

Jun 8, 2026

From 0-to-1 to 1-to-N: Reproducible Engineering Evidence for MetaAI Recursive Self-Design

Recursive self-design refers to AI-assisted modification of the mechanisms by which an AI system is built, evaluated, and improved. This paper treats MetaAI not as a mature paradigm, but as a working term for a human-seeded, AI-expanded development pattern in which the design space itself becomes a target of modification. We propose an operational evidence framework with four criteria: inspectable target system, meta-level modifier, feedback-directed selection, and recursive continuation. We then map public systems, including Darwin Goedel Machine (DGM), STOP, Goedel Agent, and ShinkaEvolve, against these criteria. DGM provides the most direct currently reported evidence: its published results show improvement from 20% to 50% on SWE-bench Verified and from 14.2% to 30.7% on full Polyglot after 80 iterations, with ablations suggesting that both open-ended exploration and self-improvement contribute. Finally, we provide MetaAI-Mini, a reproducible HumanEval-based protocol and codebase. Because no completed model run is included in this build, MetaAI-Mini is reported as a protocol rather than as an experimental result.
Jun 4, 2026

From Failed Trajectories to Reliable LLM Agents: Diagnosing and Repairing Harness Flaws

LLM agents increasingly rely on agent harness: the runtime infrastructure around the base model that defines execution environments, tool interfaces, context, lifecycle orchestration, observability, verification, and governance. Existing self-improving agents and automatic harness evolution methods mainly improve agents through runtime supervision, prompt optimization, workflow search, or harness modification based on final outcomes. However, they often fail to diagnose where the responsible evidence lies in failed trajectories and which harness implementation mechanism causes the unreliable behavior, resulting in broad, indirect, or poorly scoped changes. This paper proposes HarnessFix, a trace-grounded and diagnosis-driven framework for repairing agent harnesses. HarnessFix compiles raw execution traces and harness artifacts into a Harness-aware Trace Intermediate Representation (HTIR), which normalizes fragmented trajectory evidence, captures step-level data-flow and control-flow relations, and aligns runtime steps with the harness artifacts that shape their behavior. It then attributes failures to responsible steps and harness artifacts, and consolidates recurring diagnoses into repair-oriented flaw records. Finally, HarnessFix maps these records to scoped repair operators, generates patches under flaw-specific repair specifications, and accepts them through regression-aware validation. We evaluate HarnessFix on four popular benchmarks, and results show that it improves the performance over the initial harnesses by 6.3% to 18.4%, significantly outperforming human-designed and self-evolution baselines. HarnessFix highlights the value of treating failed trajectories not only as feedback signals, but also as structured evidence for diagnosing and repairing the harness mechanisms behind agent failures.
Jun 3, 2026

The Meta-Agent Challenge: Are Current Agents Capable of Autonomous Agent Development?

Current AI benchmarks evaluate agents on task execution within human-designed workflows. These evaluations fundamentally fail to measure a critical next-level capability: whether models can autonomously develop agent systems. We introduce the Meta-Agent Challenge (MAC), an evaluation framework designed to test the capacity of frontier models for autonomous agent development. Specifically, a code agent (the meta-agent) is given a sandboxed environment, an evaluation API, and a time limitation to iteratively program an agent artifact that maximizes performance on a held-out test set across five domains. To ensure evaluation integrity, this framework is secured by multi-layer defenses against reward hacking. Leveraging this framework, we demonstrate that meta-agents rarely match human-engineered baseline policies, and the few that do are dominated by proprietary frontier models. Moreover, the design process exhibits high variance, and high optimization pressure surfaces emergent adversarial behaviors like ground-truth exfiltration-highlighting critical deficits in both robustness and model alignment. Ultimately, MAC provides a rigorous, open-source benchmark for autonomous AI research and development, offering an empirical proxy for evaluating recursive self-improvement. Benchmark is publicly available at: https://github.com/ant-research/meta-agent-challenge.
Jun 2, 2026

Agentic Safety is an Epistemic Property, Not a Behavioral One

Contemporary AI safety spans pre-training interventions, post-training alignment, deployment-time controls, monitoring, and red-teaming. These methods are necessary, but they primarily certify snapshots of system behavior. As AI systems become more capable, dynamic, embodied, and self-improving, this snapshot view becomes incomplete: safety depends not only on whether a system behaves acceptably now, but whether it remains correctable as it learns, adapts, acts, and modifies itself over time. This paper argues that safety should therefore be treated as an epistemic property of the evolving learner, not merely a behavioral property of the current policy. We introduce teachability as the capacity to preserve future corrective leverage under bounded human, institutional, or environmental intervention. We argue that advanced systems can retain visible competence while eroding the representational, algorithmic, or meta-decision conditions needed for future correction. Safe advanced AI systems must not only behave acceptably now; they must remain teachable later.
Jun 2, 2026

EvoDrive: Pareto Evolution for Safety-Critical Autonomous Driving via Self-Improving LLM Agents

Generating safety-critical scenarios is essential for validating and improving autonomous driving systems, yet it inherently requires maximizing adversariality to expose failures while preserving realism. Existing methods usually manage this trade-off with handcrafted heuristics, confining generation to known priors and overlooking underexplored patterns. While recent open-ended agentic evolution can push this limit, unconstrained general agents lack strict simulator grounding and tend to collapse the multi-objective tension into single-scalar maximization. Here we present EvoDrive, the first automated, LLM-based agentic evolution framework for multi-objective scenario generation. EvoDrive employs a simulator-grounded actor-critic architecture where a memory-driven actor iteratively proposes improvements to the generators and critics filter out implausible candidates, and a self-evolving world evaluator routes promising proposals to optimize simulation budgets. EvoDrive further maintains a Pareto archive of evaluated candidates to preserve diverse attack-realism trade-offs and guide future evolution via simulation feedback. Benchmark results on MetaDrive and CARLA show that EvoDrive not only significantly expands the Pareto frontier across various generators, but also produces valuable scenarios for policy training.
Jun 2, 2026

SAGE: A Quantitative Evaluation of Socialized Evolution in Agent Ecosystems

Self-improving language agents are typically evaluated in isolation: an agent attempts a task, receives feedback, and iteratively refines its own behavior. Yet agents increasingly operate alongside peers whose strategies and outcomes are publicly visible. This raises an under-studied question: when does shared experience produce improvements that self-improvement alone cannot achieve? We introduce SAGE (Social Agent Group Evolution),an evaluation framework that compares two compute-matched conditions: SocialEvo, where agents from five distinct model families co-evolve with access to all peers' histories; and SelfEvo, where each agent receives the same number of task attempts but sees only its own past, which is conventional in self-improving agent studies. We instantiate SAGE in three arenas: open-ended ML research, long-horizon economic planning, and strategic multiplayer play, evaluated across multiple evolutionary rounds. We find that group history is not a universal amplifier: the strongest agent does not exceed its self-evolution ceiling. However, agents that plateau under self-improvement can achieve significant breakthroughs when peer experience is available. In competitive settings, counterfactual controls reveal that agents improve generally rather than developing opponent-specific strategies. Across different forms of shared history, filtered peer traces and reflective summaries often outperform raw logs, indicating that social gains depend on abstraction rather than exposure volume. These findings reveal that peer-history gains are agent-specific, arena-dependent, and contingent on the capacity to abstract transferable knowledge from public traces.
Jun 1, 2026

MMG2Skill: Can Agents Distill In-the-Wild Guides into Self-Evolving Skills?

Abundant procedural knowledge on the Web holds great potential for helping agents solve long-horizon tasks. However, such knowledge is often multimodal, heterogeneous, noisy, and implicitly assumes human executors, making it difficult to use directly as the skills required by agents. To bridge the gap between human-oriented guides and agent-executable skills, we formalize this problem as guide-to-skill learning: converting in-the-wild guides into executable skills and continuously improving them from trajectories observable to the agent. To evaluate the capability of existing agents on this task, we introduce MMG2Skill-Bench, the first benchmark designed for this problem. We further propose MMG2Skill, a closed-loop framework that compiles guides into editable skills, conditions a fixed vision-language model (VLM) agent on these skills during execution, and revises the skills from trajectory-level root-cause feedback without using benchmark scores. Across GUI control, open-ended gameplay, and strategic card play with six VLM backbones, MMG2Skill consistently outperforms vanilla baseline agents in every model-domain setting, achieving macro-average gains of +12.8 to +25.3 percentage points across backbones. Ablation studies show that directly prompting agents with raw guides can degrade performance, while both structured skill construction and trajectory-driven revision are necessary for the observed improvements. On success-inferable tasks, analyzer-based early stopping further prevents late-stage performance regressions and saves 25%-53% of attempts when the success signal is properly calibrated.
May 29, 2026

Learning to Adapt: Self-Improving Web Agent via Cognitive-Aware Exploration

Recent advances in Multimodal Large Language Models (MLLMs) have led to promising progress in web agents. However, existing web agents often rely on handcrafted execution pipelines or expensive expert trajectories, limiting their adaptability to complex, dynamic environments. To address these challenges, we propose SCALE (Self-Cognitive-Aware Learning and Exploration), which leverages three adversarial roles, Selector, Predictor, and Judger to autonomously discover the agent's limitations and expand its cognitive boundaries through environmental exploration. Moreover, we propose SCALE-Hop, a graph exploration strategy that facilitates global planning and helps agents avoid local exploration traps. To further support learning, we construct SCALE-20k, a large-scale dataset collected from 19 real-world websites, containing diverse task types and structured demonstrations generated from SCALE's exploration traces. Experimental results show that our approach significantly improves the performance and generalization of multiple MLLMs in various web environments. Our framework offers a scalable and generalizable solution for building truly autonomous and adaptive web agents.
May 23, 2026

SEAL: Synergistic Co-Evolution of Agents and Learning Environments

Large Language Model (LLM) agents are increasingly improved through interaction, yet most self-evolution methods adapt either the policy or the learning environment in isolation. We identify this structural gap as Agent-Environment Misalignment: the agent's capability frontier changes during training, while the environment that provides supervision remains static or only weakly coupled to the agent's revealed failures. We propose SEAL, a closed-loop co-evolution framework for interactive tool-use agents. SEAL collects on-policy trajectories under executable verification, diagnoses failed rollouts into turn-level failure labels, and uses these diagnoses as a shared signal for both environment-side adaptation and model-side policy optimization. The environment evolves its training-time learning interface by exposing clearer tool affordance cues, constraint information, and recovery-oriented feedback, while the policy is updated with diagnosis-guided advantage reweighting. Extensive experiments across in-distribution and out-of-distribution multi-turn tool-use evaluations show that SEAL improves low-resource agent learning: with only 400 training samples, it yields +8.25 to +26.25 average-point gains across three backbones and exhibits positive out-of-distribution transfer. These results demonstrate the value of jointly adapting the learner and its training-time learning substrate for robust self-improving LLM agents.
May 19, 2026

Training Language Agents to Learn from Experience

Language agents can adapt from experience in interactive environments, but current reflection-based methods can only self-correct within a single task instance. Whether such experience can be distilled into reusable lessons that improve performance on future unseen tasks remains unclear. We address this problem by introducing the In-context Training (ICT) task, a framework for evaluating cross-task self-improvement in language agents. In ICT, a reflector model observes trajectories collected by an actor model and generates system prompts intended to improve the actor's performance on future unseen tasks. We then propose an RL-based training pipeline for learning such reflections directly from experience, without human-provided examples. Across ALFWorld and MiniHack, our trained reflectors outperform an untrained baseline on most held-out task families, showing that the ability to learn from experience can itself be learned. In some cases, we observe generalisation beyond the benchmark on which the reflector was trained, to substantially different environments. Finally, we introduce MetaGym, a generic Python library for constructing meta-environments, enabling future research on self-improving language agents.
May 19, 2026

AutoResearchClaw: Self-Reinforcing Autonomous Research with Human-AI Collaboration

Automating scientific discovery requires more than generating papers from ideas. Real research is iterative: hypotheses are challenged from multiple perspectives, experiments fail and inform the next attempt, and lessons accumulate across cycles. Existing autonomous research systems often model this process as a linear pipeline: they rely on single-agent reasoning, stop when execution fails, and do not carry experience across runs. We present AutoResearchClaw, a multi-agent autonomous research pipeline built on five mechanisms: structured multi-agent debate for hypothesis generation and result analysis, a self-healing executor with a Pivot/Refine decision loop that transforms failures into information, verifiable result reporting that prevents fabricated numbers and hallucinated citations, human-in-the-loop collaboration with seven intervention modes spanning full autonomy to step-by-step oversight, and cross-run evolution that converts past mistakes into future safeguards. On ARC-Bench, a 25-topic experiment-stage benchmark, AutoResearchClaw outperforms AI Scientist v2 by 54.7%. A human-in-the-loop ablation across seven intervention modes reveals that precise, targeted collaboration at high-leverage decision points consistently outperforms both full autonomy and exhaustive step-by-step oversight. We position AutoResearchClaw as a research amplifier that augments rather than replaces human scientific judgment. Code is available at https://github.com/aiming-lab/AutoResearchClaw.
May 16, 2026

SE-GA: Memory-Augmented Self-Evolution for GUI Agents

Autonomous Graphical User Interface (GUI) agents often struggle with multi-step tasks due to constrained context windows and static policies that fail to adapt to dynamic environments. To address these limitations, this work proposes the Self-Evolving GUI Agent (SE-GA), a novel framework that integrates hierarchical memory structures with an iterative self-improvement mechanism. At the core of our approach is Test-Time Memory Extension (TTME), which facilitates long-term planning by dynamically retrieving episodic, semantic, and experiential memories to provide salient contexts during inference. To ensure continuous learning, we introduce Memory-Augmented Self-Evolution (MASE), which is a training pipeline that adopts the data collected by TTME to stabilize and enhance the agent's foundational policy. Extensive evaluations across both offline and online benchmarks demonstrate SE-GA achieves state-of-the-art performance, reaching success rates of 89.0% on ScreenSpot and 75.8% on the challenging AndroidControl-High dataset. Furthermore, significant improvements on the AndroidWorld benchmark highlight the superior generalization to dynamic environments. Open source code: https://github.com/jinshilong-dev/SE-GA
May 14, 2026

ASH: Agents that Self-Hone in Long-Horizon Worlds

Long-horizon visuomotor tasks remain a fundamental challenge in AI, as current methods rely on hand-engineered rewards or action-labeled demonstrations, neither of which scales. We introduce ASH, an agentic system that learns a long-horizon policy from unlabeled, noisy internet video, without reward shaping or expert annotation. ASH follows a self-improvement loop; when it gets stuck, ASH learns an Inverse Dynamics Model (IDM) from its own trajectories, and uses its IDM to extract supervision from relevant internet video. ASH uses unsupervised learning to identify key moments from large-scale internet video and retains them as long-term memory - allowing it to tackle long-horizon problems. We evaluate ASH on two complementary environments demanding multi-hour planning: Pokemon Emerald, a turn-based RPG, and The Legend of Zelda: The Minish Cap, a real-time action-adventure game. In both games, behavioral cloning, retrieval-augmented and zero-shot foundation-model baselines plateau, while ASH sustains progression across our 8-hour evaluation. ASH reaches an average of 11.2/12 milestones in Pokemon Emerald and 9.9/12 in Legend of Zelda, while the strongest baseline gets stuck in both environments at an average of 9.3/12 and 7.8/12 milestones, respectively. We demonstrate that self-improving agents are a scalable recipe for learning in long-horizon worlds.
May 13, 2026

Harnessing Agentic Evolution

Agentic evolution has emerged as a powerful paradigm for improving programs, workflows, and scientific solutions by iteratively generating candidates, evaluating them, and using feedback to guide future search. However, existing methods are typically instantiated either as fixed hand-designed procedures that are modular but rigid, or as general-purpose agents that flexibly integrate feedback but can drift in long-horizon evolution. Both forms accumulate rich evidence over time, including candidates, feedback, traces, and failures, yet lack a stable interface for organizing this evidence and revising the mechanism that drives future evolution. We address this limitation by formulating agentic evolution as an interactive environment, where the accumulated evolution context serves as a process-level state. We introduce AEvo, a harnessed meta-editing framework in which a meta-agent observes this state and acts not by directly proposing the next candidate, but by editing the procedure or agent context that controls future evolution. This unified interface enables AEvo to steer both procedure-based and agent-based evolution, making accumulated evidence actionable for long-horizon search. Empirical evaluations on agentic and reasoning benchmarks show that AEvo outperforms five evolution baselines, achieving a 26 relative improvement over the strongest baseline. Across three open-ended optimization tasks, AEvo further outperforms four evolution baselines and achieves state-of-the-art performance under the same iteration budget.
May 13, 2026

R^2-Mem: Reflective Experience for Memory Search

Deep search has recently emerged as a promising paradigm for enabling agents to retrieve fine-grained historical information without heavy memory pre-managed. However, existing deep search agents for memory system repeat past error behaviors because they fail to learn from the prior high- and low-quality search trajectories. To address this limitation, we propose R^2-Mem, a reflective experience framework for memory search systems. In the offline stage, a Rubric-guided Evaluator scores low- and high-quality steps in historical trajectories, and a self-Reflection Learner distills the corresponding abstract experience. During the online inference, the retrieved experience will guide future search actions to avoid repeated mistakes and maintain high-quality behaviors. Extensive experiments demonstrate that R^2-Mem consistently improves both effectiveness and efficiency over strong baselines, improving F1 scores by up to 22.6%, while reducing token consumption by 12.9% and search iterations by 20.2%. These results verify that R^2-Mem provides a RL-free and low-cost solution for self-improving LLM agents.
May 11, 2026

GRAFT-ATHENA: Self-Improving Agentic Teams for Autonomous Discovery and Evolutionary Numerical Algorithms

Language-model agents plan, execute, and evaluate scientific workflows. However, the problem--method relationships guiding their choices remain implicit, so plausible outputs can violate the assumptions of the scientific problem. We introduce Graph Reduction to Adaptive Factored Trees (GRAFT), which makes this problem-to-method map explicit as an expandable probabilistic structure of admissible problems, methods, and dependencies. Because this structure follows scientific semantics, knowledge from documentation, papers, and domain experts can be encoded, while factorization keeps the structure tractable. Semantic fingerprints of encoded problems measure their similarity, so expertise and experience guide related problems. GRAFT-guided workflows exceeded published expert baselines in physics-informed learning, recovered blood-rheology trends, predicted Apollo Command Module hypersonic loading within 1.8% of experiment, and established machine-checked error bounds for regularized brain-flow reconstruction and a spectral physics-informed architecture. The representation retains evaluated outcomes and incorporates new methods, allowing scientific knowledge and experience to accumulate.
May 11, 2026

The Agent Use of Agent Beings: Agent Cybernetics Is the Missing Science of Foundation Agents

LLM-based foundation agents that perceive, reason, and act across thousands of reasoning steps are rapidly becoming the dominant paradigm for deploying artificial intelligence in open-ended, long-horizon complex tasks. Despite this significance, the field remains overwhelmingly engineering-driven. Engineering practice has converged on useful primitives (tool loops, memory banks, harnesses, reflection steps), yet these are assembled by empirical trial and error rather than from first principles. Fundamental questions remain open: under what conditions does a long-running agent remain on-task? How should an agent respond when its environment exceeds its representational capacity? What architectural properties are necessary for safe self-improvement? We argue that cybernetics, the mid-twentieth-century science of control and communication in complex systems, provides the missing theoretical scaffold for foundation agents. By mapping six canonical laws of classical cybernetics onto six agent design principles, and synthesizing those principles into three engineering desiderata (reliability, lifelong running, and self-Improvement), we arrive at a framework termed Agent Cybernetics. Three application domains, code generation, computer use and automated research, exemplify the analytical framework of agent cybernetics by identifying failure modes and concrete engineering recommendations. We hope that agent cybernetics opens a new research venue and establishes the scientific foundation that foundation agents need for principled, reliable real-world deployment.
May 11, 2026

Continual Harness: Online Adaptation for Self-Improving Foundation Agents

Coding harnesses such as Claude Code and OpenHands wrap foundation models with tools, memory, and planning, but no equivalent exists for embodied agents' long-horizon partial-observability decision-making. We first report our Gemini Plays Pokemon (GPP) experiments. With iterative human-in-the-loop harness refinement, GPP became the first AI system to complete Pokemon Blue, Yellow Legacy on hard mode, and Crystal without a lost battle. In the hardest stages, the agent itself began iterating on its strategy through long-context memory, surfacing emergent self-improvement signals alongside human-in-the-loop refinement. Continual Harness removes the human fully from this loop: a reset-free self-improving harness for embodied agents that formalizes and automates what we observed. Starting from only a minimal environment interface, the agent alternates between acting and refining its own prompt, sub-agents, skills, and memory, drawing on any past trajectory data. Prompt-optimization methods require episode resets; Continual Harness adapts online within a single run. On Pokemon Red and Emerald across frontier models, Continual Harness starting from scratch substantially reduces button-press cost relative to the minimalist baseline and recovers a majority of the gap to a hand-engineered expert harness, with capability-dependent gains, despite starting from the same raw interface with no curated knowledge, no hand-crafted tools, and no domain scaffolding. We then close the loop with the model itself: an online process-reward co-learning loop, in which an open-source agent's rollouts through the refining harness are relabeled by a frontier teacher and used to update the model, drives sustained in-game milestone progress on Pokemon Red without resetting the environment between training iterations.
May 7, 2026

Auto Research with Specialist Agents Develops Effective and Non-Trivial Training Recipes

We study auto research as a closed empirical loop driven by external measurement. Each submitted trial carries a hypothesis, an executable code edit, an evaluator-owned outcome, and feedback that shapes the next proposal. The output is not a generated paper or a single model checkpoint, but an auditable trajectory of proposals, code diffs, experiments, scores, and failure labels. We instantiate this loop with specialist agents that partition recipe surfaces and share measured lineage across trials. The central empirical finding is that lineage feedback lets agents turn evaluator outcomes, including crashes, budget overruns, size failures, and accuracy-gate misses, into later program-level recipe edits rather than one-shot suggestions. Across 1,197 headline-run trials plus 600 Parameter Golf control trials after one-time setup and launch, humans did not choose proposals, edit recipes, override scores, or repair failed trials during the search. In the three headline runs, the same submitted-trial loop reduces Parameter Golf validation bpb by 0.81%0.81\%, raises NanoChat-D12 CORE by 38.7%38.7\%, and reduces CIFAR-10 Airbench96 wallclock by 4.59%4.59\%, with each task measured by its own external evaluator and legality checks. The trace includes a strict architecture-domain audit of 157 headline-run submissions and program rewrites such as a NanoChat attention-kernel path change. Within this scope the loop autonomously writes code, submits experiments, absorbs feedback, applies and combines known techniques inside each environment, and improves public starting recipes.
Apr 29, 2026

DreamProver: Evolving Transferable Lemma Libraries via a Wake-Sleep Theorem-Proving Agent

We introduce DreamProver, an agentic framework that leverages a "wake-sleep" program induction paradigm to discover reusable lemmas for formal theorem proving. Existing approaches either rely on fixed lemma libraries, which limit adaptability, or synthesize highly specific intermediate lemmas tailored to individual theorems, thereby lacking generality. DreamProver addresses this gap through an iterative two-stage process. In the wake stage, DreamProver attempts to prove theorems from a training set using the current lemma library while proposing new candidate lemmas. In the "sleep" stage, it abstracts, refines, and consolidates these candidates to compress and optimize the library. Through this alternating cycle, DreamProver progressively evolves a compact set of high-level, transferable lemmas that can be effectively used to prove unseen theorems in related domains. Experimental results demonstrate that DreamProver substantially improves proof success rates across a diverse set of mathematical benchmarks, while also producing more concise proofs and reducing computational cost.
Apr 25, 2026

Escher-Loop: Mutual Evolution by Closed-Loop Self-Referential Optimization

While recent autonomous agents demonstrate impressive capabilities, they predominantly rely on manually scripted workflows and handcrafted heuristics, inherently limiting their potential for open-ended improvement. To address this, we propose Escher-Loop, a fully closed-loop framework that operationalizes the mutual evolution of two distinct populations: Task Agents that solve concrete problems, and Optimizer Agents that recursively refine both the task agents and themselves. To sustain this self-referential evolution, we propose a dynamic benchmarking mechanism that seamlessly reuses the empirical scores of newly generated task agents as relative win-loss signals to update optimizers' scores. This mechanism leverages the evolution of task agents as an inherent signal to drive the evaluation and refinement of optimizers without additional overhead. Empirical evaluations on mathematical optimization problems demonstrate that Escher-Loop effectively pushes past the performance ceilings of static baselines, achieving the highest absolute peak performance across all evaluated tasks under matched compute. Remarkably, we observe that the optimizer agents dynamically adapt their strategies to match the shifting demands of high-performing task agents, which explains the system's continuous improvement and superior late-stage performance.
Apr 24, 2026

From Skills to Talent: Organising Heterogeneous Agents as a Real-World Company

Individual agent capabilities have advanced rapidly through modular skills and tool integrations, yet multi-agent systems remain constrained by fixed team structures, tightly coupled coordination logic, and session-bound learning. We argue that this reflects a deeper absence: a principled organisational layer that governs how a workforce of agents is assembled, governed, and improved over time, decoupled from what individual agents know. To fill this gap, we introduce OneManCompany (OMC), a framework that elevates multi-agent systems to the organisational level. OMC encapsulates skills, tools, and runtime configurations into portable agent identities called Talents, orchestrated through typed organisational interfaces that abstract over heterogeneous backends. A community-driven Talent Market enables on-demand recruitment, allowing the organisation to close capability gaps and reconfigure itself dynamically during execution. Organisational decision-making is operationalised through an Explore-Execute-Review (E2\text{E}^2R) tree search, which unifies planning, execution, and evaluation in a single hierarchical loop: tasks are decomposed top-down into accountable units and execution outcomes are aggregated bottom-up to drive systematic review and refinement. This loop provides formal guarantees on termination and deadlock freedom while mirroring the feedback mechanisms of human enterprises. Together, these contributions transform multi-agent systems from static, pre-configured pipelines into self-organising and self-improving AI organisations capable of adapting to open-ended tasks across diverse domains. Empirical evaluation on PRDBench shows that OMC achieves an 84.67%84.67\% success rate, surpassing the state of the art by 15.4815.48 percentage points, with cross-domain case studies further demonstrating its generality.
Apr 23, 2026

Nemobot Games: Crafting Strategic AI Gaming Agents for Interactive Learning with Large Language Models

This paper introduces a new paradigm for AI game programming, leveraging large language models (LLMs) to extend and operationalize Claude Shannon's taxonomy of game-playing machines. Central to this paradigm is Nemobot, an interactive agentic engineering environment that enables users to create, customize, and deploy LLM-powered game agents while actively engaging with AI-driven strategies. The LLM-based chatbot, integrated within Nemobot, demonstrates its capabilities across four distinct classes of games. For dictionary-based games, it compresses state-action mappings into efficient, generalized models for rapid adaptability. In rigorously solvable games, it employs mathematical reasoning to compute optimal strategies and generates human-readable explanations for its decisions. For heuristic-based games, it synthesizes strategies by combining insights from classical minimax algorithms (see, e.g., shannon1950chess) with crowd-sourced data. Finally, in learning-based games, it utilizes reinforcement learning with human feedback and self-critique to iteratively refine strategies through trial-and-error and imitation learning. Nemobot amplifies this framework by offering a programmable environment where users can experiment with tool-augmented generation and fine-tuning of strategic game agents. From strategic games to role-playing games, Nemobot demonstrates how AI agents can achieve a form of self-programming by integrating crowdsourced learning and human creativity to iteratively refine their own logic. This represents a step toward the long-term goal of self-programming AI.
Apr 22, 2026

Learning to Evolve: A Self-Improving Framework for Multi-Agent Systems via Textual Parameter Graph Optimization

Designing and optimizing multi-agent systems (MAS) is a complex, labor-intensive process of "Agent Engineering." Existing automatic optimization methods, primarily focused on flat prompt tuning, lack the structural awareness to debug the intricate web of interactions in MAS. More critically, these optimizers are static; they do not learn from experience to improve their own optimization strategies. To address these gaps, we introduce Textual Parameter Graph Optimization (TPGO), a framework that enables a multi-agent system to learn to evolve. TPGO first models the MAS as a Textual Parameter Graph (TPG), where agents, tools, and workflows are modular, optimizable nodes. To guide evolution, we derive "textual gradients," structured natural language feedback from execution traces, to pinpoint failures and suggest granular modifications. The core of our framework is Group Relative Agent Optimization (GRAO), a novel meta-learning strategy that learns from historical optimization experiences. By analyzing past successes and failures, GRAO becomes progressively better at proposing effective updates, allowing the system to learn how to optimize itself. Extensive experiments on complex benchmarks like GAIA and MCP-Universe show that TPGO significantly enhances the performance of state-of-the-art agent frameworks, achieving higher success rates through automated, self-improving optimization.
Apr 21, 2026

CreativeGame:Toward Mechanic-Aware Creative Game Generation

Large language models can generate plausible game code, but turning this capability into iterative creative improvement remains difficult. In practice, single-shot generation often produces brittle runtime behavior, weak accumulation of experience across versions, and creativity scores that are too subjective to serve as reliable optimization signals. A further limitation is that mechanics are frequently treated only as post-hoc descriptions, rather than as explicit objects that can be planned, tracked, preserved, and evaluated during generation. This report presents CreativeGame, a multi-agent system for iterative HTML5 game generation that addresses these issues through four coupled ideas: a proxy reward centered on programmatic signals rather than pure LLM judgment; lineage-scoped memory for cross-version experience accumulation; runtime validation integrated into both repair and reward; and a mechanic-guided planning loop in which retrieved mechanic knowledge is converted into an explicit mechanic plan before code generation begins. The goal is not merely to produce a playable artifact in one step, but to support interpretable version-to-version evolution. The current system contains 71 stored lineages, 88 saved nodes, and a 774-entry global mechanic archive, implemented in 6{,}181 lines of Python together with inspection and visualization tooling. The system is therefore substantial enough to support architectural analysis, reward inspection, and real lineage-level case studies rather than only prompt-level demos. A real 4-generation lineage shows that mechanic-level innovation can emerge in later versions and can be inspected directly through version-to-version records. The central contribution is therefore not only game generation, but a concrete pipeline for observing progressive evolution through explicit mechanic change.
Apr 21, 2026

The Essence of Balance for Self-Improving Agents in Vision-and-Language Navigation

In vision-and-language navigation (VLN), self-improvement from policy-induced experience, using only standard VLN action supervision, critically depends on balancing behavioral diversity and learning stability, which governs whether the agent can extract a reliable learning signal for improvement. Increasing behavioral diversity is necessary to expose alternative action hypotheses but can destabilize policy-induced learning signals, whereas overly conservative stability constraints suppress exploration and induce early commitment, making reliable self-improvement difficult. To address this challenge, we propose Stability-Diversity Balance (SDB), a plug-and-play mechanism for balanced self-improvement in VLN. SDB expands each decision step into multiple latent behavioral hypotheses by applying controlled shifts in the instruction-conditioned hidden states, and then performs reliability-aware soft evaluation and aggregation to retain diverse yet instruction-consistent alternatives during learning. An explicit regularizer further constrains hypothesis interactions, preventing excessive drift or premature collapse of hypothesis diversity and stabilizing self-improvement without discarding training signals. Experiments on R2R, SOON, and REVERIE show consistent improvements; for example, on REVERIE val-unseen, SDB improves SPL from 33.73 to 35.93 and OSR from 51.07 to 54.25.
Apr 19, 2026

Towards Self-Improving Error Diagnosis in Multi-Agent Systems

Large Language Model (LLM)-based Multi-Agent Systems (MAS) enable complex problem-solving but introduce significant debugging challenges, characterized by long interaction traces, inter-agent dependencies, and delayed error manifestation. Existing diagnostic approaches often rely on expensive expert annotation or ''LLM-as-a-judge'' paradigms, which struggle to pinpoint decisive error steps within extended contexts. In this paper, we introduce ErrorProbe, a self-improving framework for semantic failure attribution that identifies responsible agents and the originating error step. The framework operates via a three-stage pipeline: (1) operationalizing the MAS failure taxonomy to detect local anomalies, (2) performing symptom-driven backward tracing to prune irrelevant context, and (3) employing a specialized multi-agent team (Strategist, Investigator, Arbiter) to validate error hypotheses through tool-grounded execution. Crucially, ErrorProbe maintains a verified episodic memory that updates only when error patterns are confirmed by executable evidence, without the need for annotation. Experiments across the TracerTraj and Who&When benchmarks demonstrate that ErrorProbe significantly outperforms baselines, particularly in step-level localization, while the verified memory enables robust cross-domain transfer without retraining.
Apr 17, 2026

AdaExplore: Failure-Driven Adaptation and Diversity-Preserving Search for Efficient Kernel Generation

Recent large language model (LLM) agents have shown promise in using execution feedback for test-time adaptation. However, robust self-improvement remains far from solved: most approaches still treat each problem instance independently, without accumulating reusable knowledge. This limitation is particularly pronounced in domain-specific languages such as Triton, which are underrepresented in LLM pretraining data. Their strict constraints and non-linear optimization landscape further make naive generation and local refinement unreliable. We propose AdaExplore, an agent framework that enables self-improvement via accumulated execution feedback for performance-critical kernel code generation through two complementary stages: failure-driven adaptation and diversity-preserving search, jointly improving correctness and optimization performance without additional fine-tuning or external knowledge. In the adaptation stage, the agent synthesizes tasks and converts recurring failures into a reusable memory of validity rules, helping subsequent generations remain within the feasible set. In the search stage, the agent organizes candidate kernels as a tree and alternates between small local refinements and larger structural regeneration, allowing it to explore the optimization landscape beyond local optima. Experiments on kernel runtime optimization benchmarks validate these gains: AdaExplore achieves 3.12x and 1.72x speedups on KernelBench Level-2 and Level-3, respectively, within 100 steps, and continues to improve with additional computation.
Apr 10, 2026

EE-MCP: Self-Evolving MCP-GUI Agents via Automated Environment Generation and Experience Learning

Computer-use agents that combine GUI interaction with structured API calls via the Model Context Protocol (MCP) show promise for automating software tasks. However, existing approaches lack a principled understanding of how agents should balance these two modalities and how to enable iterative self-improvement across diverse applications. We formulate MCP-GUI interplay as a unified hybrid policy learning problem where the agent learns when each modality provides complementary advantages, and show that distillation and experience augmentation target fundamentally different failure modes - requiring application-aware mechanism selection. Built on this formulation, we propose a self-evolving framework with a fully automatic pipeline that orchestrates automatic environment generation and validation, trajectory collection, gap-driven task synthesis, and quality-filtered training - all without manual intervention. A key innovation is our experience bank, which accumulates LLM-learned rules from trajectory comparison, enabling inference-time improvement without fine-tuning. Systematic cross-application analysis across three desktop applications reveals that the optimal strategy depends on MCP-GUI composition: distillation achieves 77.8% pass rate on MCP-dominant tasks (+17.8pp), while the experience bank excels on GUI-intensive tasks (+10.0pp).
Apr 9, 2026

A Relative-Computability Theory of Self-Improving Agents

Agents increasingly modify the procedures by which they solve tasks and improve themselves. Autonomy over improvement, gains in practical capability, and enlargement of computational reach are distinct properties. We develop an oracle-relative model with mutable solvers, evaluators, and improvers. Uniform simulation keeps every total decision procedure produced by effective self-revision over AA within C(A)={D:D≤TA}\mathcal{C}(A)=\{D:D\leq_T A\}; oracle joins account for additional access, while the relativized limit lemma separates limiting answers from effective completion. A worked model of Boolean rule acquisition makes the distinction constructive. For a known finite-dimensional feature language, we characterize exactly which answers a query history determines, obtain a sharp teacher-query bound, and give a terminating protocol that permits revisions to the query proposer. The learned solver can dispense with the teacher on every input while remaining in the same computability layer. However, uniformly constructing the required feature-span specification from arbitrary effective feature programs is already as hard as the relative halting problem. We also give a conditional criterion for strict ascent and distinguish it from finite behavioral evidence. The framework thus separates acquisition, certification, and computability ascent, identifying both a positive route to verified support removal and the assumptions on which it depends.