Subgoals

Momentum

5 papers in the last four weeks, against 1 the four weeks before. 0.1% of all new papers.

Jul 6Week of Sep 21

Latest papers 30

Sep 30, 2026cs.CV

NavHarness: Adaptive Goals for Agentic Vision-Language Navigation

Vision-Language Navigation (VLN) requires embodied agents to generate actions based on instructions and observations. General-purpose multimodal agents offer a promising basis for this task, but selecting plausible local actions does not ensure that execution remains consistent with the intended route, particularly in long-horizon tasks. Moreover, the accumulated interaction history increases the input required for subsequent decisions, resulting in a significant inference overhead. To this end, we introduce \method, an Agentic VLN framework that includes a Goal Agent that sets adaptive goals for local actions, a Verify Agent that dynamically verifies whether a goal has been completed, a Memory Agent for multimodal context compression, and a Visuomotor Agent to execute adaptive goals. Specifically, the Goal Agent formulates adaptive goals based on the instruction, current observation, and execution history. Then the Visuomotor Agent executes navigation actions to achieve each goal, while the Verify Agent uses a goal-specific verification question to dynamically assess whether the observed outcomes satisfy the intended completion condition. Verified goal completion then marks a boundary for the Memory Agent to compress the corresponding multimodal interaction history while preserving information needed for subsequent navigation. We evaluate navigation on R2R-CE and RxR-CE, examine framework variants across three model backbones, and study context evolution during execution. For Real-World evaluation, \method achieves 83.3% success and 1.51,m navigation error across eight challenging routes evaluated three times each.
Sep 30, 2026cs.RO

Local-Minimum Escaper: Programmatic Subgoal Generation for Robust Navigation in Unknown Environments

Mapless navigation in unknown and partially observable environments remains challenging for mobile robots, particularly when local minima prevent the robot from making progress toward its goal. Existing local navigation methods often lack an explicit mechanism for escaping such situations, while deep reinforcement learning (DRL) approaches typically learn recovery behaviors implicitly through reward design and policy optimization. In this work, we propose \textbf{LME} (Local-Minimum Escaper), a programmatic hierarchical framework that explicitly generates and reasons subgoals to guide robots out of local-minimum regions. LME operates solely on local observations and selects candidate subgoals using interpretable heuristic criteria that account for both surrounding obstacle geometry and candidate-location safety. A local planner then generates low-level motion commands toward the selected subgoal. This design enables LME to handle environments both with and without local minima within a unified framework, while remaining independent of the underlying local planner and requiring no additional training. Extensive experiments in simulated and real-world environments demonstrate that LME provides robust navigation performance and generalizes to challenging unseen scenarios. Furthermore, the generated subgoals can be used to guide different local planners, substantially improving their ability to escape local minima. Successful deployments on both differential-drive and quadruped robots further demonstrate the practical applicability and generality of the proposed framework.
Sep 28, 2026cs.CL

The Right Lesson at the Right Step: Deriving Control Updates for Self-Evolving Agents

Self-evolving agents improve future behavior by reusing past experience, typically as global prompts, memories, or reflections. Yet these mechanisms rarely control where experience takes effect. In long tool-use workflows, the same lesson may correct one decision but distract another, making experience reuse a problem of localized control rather than memory alone. We introduce EvoCUE (Evolution through Control Updates from Evidence), a framework for learning reusable control-program updates from completed agent executions. EvoCUE represents the agent as an explicit state-machine controller, whose nodes perform model or tool calls and whose edges define where control passes next. This makes the workflow editable at precise locations, so each learned update can specify what to add, where it acts, and when it applies. From completed trajectories, EvoCUE uses residual goals and observed execution traces to propose localized instruction or skill edits. Each candidate is evaluated at the point where it would act by resuming the parent and edited controllers from the same checkpoint and comparing their final outcomes. Accepted edits are compiled with applicability rules, confirmed on held-out tasks, and inherited by later executions. We evaluate EvoCUE on long tool-use environments where learned conventions must reach the right execution step. From a minimal AppWorld controller without benchmark-specific onboarding instructions, EvoCUE learns the missing task-completion convention and substantially improves success on Test-Normal and Test-Challenge. On PAST-Bench office workflows, EvoCUE transfers organizational requirements from prior episodes to later tasks, improving task-execution quality. These results show that self-evolving agents should place experience inside the control flow, rather than only store it as text.
Sep 28, 2026cs.AI

SkillRubric: Co-Evolving Actor Guidance and Evaluator Rubrics for Multimodal Agents

Recent work incorporates reusable skills distilled from past interactions into multimodal agent training, providing procedural guidance for long-horizon planning and tool use. However, policy optimization in these methods remains driven primarily by sparse outcome rewards, providing little supervision for intermediate decisions. Rubric-based rewards address this limitation through explicit intermediate criteria, but reliable rubrics are difficult to construct at scale and often disconnected from the procedure followed by the actor. We observe that a well-structured skill naturally specifies both how to act and what successful execution should achieve. Based on this insight, we introduce SkillRubric, which represents each skill through aligned actor-facing guidance and an evaluator-facing rubric. A multimodal verifier evaluates skill-defined goals using screenshots and tool outputs, assigning completion and progress rewards to the responsible turns. We further introduce an alternating co-evolution scheme that validates guidance revisions through paired rollouts under a frozen policy and rubric revisions offline under fixed guidance. Experiments across diverse multimodal agent benchmarks demonstrate consistent performance gains, while controlled paired rollouts further show that evolved skills provide more effective guidance for planning and tool use than their preceding versions.
Sep 24, 2026cs.LG

Aim Short to Reach Far: Your Frozen World Model Can Plan Better Than You Think

Latent world models plan toward goal images with a frozen pretrained predictor, without task rewards or extra trained heads. However, their planners struggle with long-range goals, and prior work addresses this by training extra components such as value functions or subgoal models. We show that the planning target itself can cause this failure: even with exact dynamics and globally optimal short-horizon search, scoring predictions by their distance to the final goal rejects the first steps of a route that initially moves away from the goal. Building on this insight, we propose Anchored Planning (AP), a training-free method that reuses the world model's own offline trajectories. AP retrieves a segment that leads from the current observation toward the goal and aims the frozen planner at an observation shortly after the segment's start. Across four diverse tasks, AP substantially improves frozen LeWM planners for both action synthesis and action ranking, and it outperforms both additional final-goal search and the LeWM planner on long-range goals.
Sep 16, 2026cs.LG

Improving Offline Goal-Conditioned Reinforcement Learning via Selective Reward Stimulation

Goal-conditioned reinforcement learning aims to learn policies that reach specified goals, but remains challenging in offline settings with sparse rewards and long-horizon dependencies. In such settings, goal-completion information can be temporally distant from the early decisions that enable success, while offline value estimation introduces additional error. We study this issue from a reward-propagation perspective and show, in a stylized delayed-goal setting, how goal-directed value separation can become small relative to local estimation error. Motivated by this analysis, we propose Reward Stimulation Implicit Q-Learning (RSIQL), a simple non-hierarchical method that introduces additional reward signals at progress-making intermediate states in offline trajectories. RSIQL uses an auxiliary goal-conditioned value function to identify intermediate states estimated to make progress toward the goal and applies reward stimulation to provide less-delayed training supervision. Unlike hierarchical methods, RSIQL does not learn a separate high-level subgoal policy. Experiments on D4RL goal-reaching benchmarks and OGBench show that RSIQL improves over goal-conditioned IQL on average and achieves performance competitive with hierarchical offline goal-conditioned methods, while retaining a simple flat policy structure.
Sep 12, 2026cs.LG

Topological Necessities: Mechanism-Invariant Strategic Subgoals for Cross-Embodiment Goal-Conditioned Control

Long-horizon goal-conditioned reinforcement learning delegates control to a high-level module that proposes subgoals, but existing subgoals are implicit byproducts of value functions or latent actions, tied to the executor that produced them. We study a different object: a route-conditioned order of unavoidable stages that every successful executor must traverse, recoverable from offline trajectories and belonging to none of them. Its defining properties are topological: an unskippable stage is a separating set that every admissible path must cross, and a loop in free space forces a route choice. We read the two by homology in dimensions 0 and 1 over a transport-weighted carrier built from successful trajectories, yielding an enumerable gate set with shell-level certificates; the certified gates are what we call topological necessities. Certified gates enter the decision loop as a recursive topological gate hierarchy. Under a fixed, isomorphic free space, the object survives executor replacement: gates frozen on PointMaze data transfer without retraining to Ant and Humanoid, attaining the highest Humanoid aggregate under a unified interface (96.1), with +36.0 over a map-privileged reference on the multi-route task (p=1.4e-5); the planner saturates PointMaze (100+/-0) and matches or exceeds the strongest baselines on AntMaze (giant +22.9) and Kitchen (+15.8/+12.6).
Sep 8, 2026cs.AI

SchemeArena: Factorized Stress Testing of Scheming in LLM Agents

We study scheming in LLM agents, in which agents covertly pursue misaligned goals. Our focus is to understand how scheming arises from the interaction of key factors, such as instrumental goals, environmental affordances, oversight conditions, and perceived consequences. Prior work examines only a small number of scenarios, limiting the ability to isolate how these conditions shape an agent's propensity or capability to scheme. This limited scale and task diversity also restrict coverage of realistic deployment settings and the range of scheming strategies that can be observed. To this end, we introduce SCHEMEARENA, a 400-scenario benchmark for scalable scheming stress testing, constructed through a factorized scenario synthesis framework spanning diverse safety-relevant tool domains, instrumental goals, oversight conditions, and pressure mechanisms. To enable scalable and reliable monitoring, we further propose SCOUT, a scheming monitor that grounds multi-criteria judgments in evidence drawn from agents' reasoning and actions. Across controlled stress tests on five LLM agents, we find that explicit instrumental goals are the strongest driver of scheming propensity. Strategic hints play a distinct role by helping agents translate scheming reasoning into concrete covert behavior. Oversight has mixed effects: in several closed models, action-only monitoring increases scheming, suggesting that partial oversight can act as an optimization constraint rather than a deterrent. CoT is a useful but incomplete monitoring signal: it can reveal latent scheming before execution, yet action-only scheming shows that covert behavior may occur without explicit reasoning evidence. We release the benchmark, code, and monitor at: https://github.com/launchnlp/SchemeArena.
Aug 31, 2026cs.CL

Aspire: Can Models Self-Evolve from Vague Goals?

Many important forms of human learning begin with a vague goal, such as "become a better physicist" or "improve at research." Learners must interpret the goal, identify capability gaps, decide how to learn, and determine whether they have actually improved. In contrast, existing work on LLM self-evolution typically begins with tasks and evaluation metrics specified by humans, reducing self-evolution to optimizing an explicit objective rather than deciding what and how to learn. We introduce ASPIRE, a benchmark for vague-goal-driven self-evolution. ASPIRE provides only a natural-language capability goal while downstream evaluation tasks remain hidden. The agent must operationalize the goal by choosing data and update methods, constructing training and validation signals, and deciding when to evaluate. ASPIRE supports both model-weight and agent-harness evolution in a unified interactive environment and evaluates the resulting systems on a hidden, expert-authored set of 520 items spanning six goals. Our experiments show that vague goals redirect search effort toward goal interpretation. Current agents routinely complete training and harness-editing loops, but weight-level gains remain sparse and unstable, and the strongest evolved harness remains below the engineered Qwen-Agent reference. Agents often train on mismatched data and trust narrow self-evaluations, so local gains fail to transfer to hidden evaluation and continued search and training can erase earlier improvements.
Aug 19, 2026cs.CL

SPADE: Self-Play in Adaptive Synthetic Executable Environments

Continuous self-improvement requires an ever-expanding pool of self-generated, diverse, adaptive goals. For language agents, existing training environment pools (hand-curated, statically synthesized, or frozen-verifier) keep the goal distribution fixed as the learner scales. We introduce SPADE (Self-Play in Adaptive Synthetic Executable Environments), a self-play RL framework in which a single LLM plays two roles: an Environment Designer that writes complete, long-horizon training environments as executable code with an OpenAI Gym-style reset()/step() interface, and a Reasoning Agent that learns to act in them. Each is a stateful, multi-turn environment (state transitions, reward functions, and verification code), so one interface spans reasoning problems and multi-step agentic tool use. The Reasoning Agent's regret is estimated using the gap between its reward with and without privileged hints; in optimizing this regret signal the Environment Designer learns to target environments at the edge of the agent's capabilities while keeping them feasible. Through extensive experimentation, we find several components critical to success: grounding the Environment Designer on documents sampled from a large pretraining corpus, and giving it an accumulated environment memory. Scaling to 30B-parameter models, SPADE improves over the strongest fixed-environment baseline by +5.3 on average across eight held-out math, science, code, and reasoning benchmarks, and lifts the tool-use setting by +5.7 on BFCL-v4 multi-turn and +13.9 on ACEBench-Agent; on the games setting, the margin over the strongest baseline grows with model scale. By making environment design itself a learnable component, SPADE takes a concrete step toward open-ended self-improvement.
Aug 1, 2026cs.RO

SSTG-Nav: Metric-Grounded Spatial-Semantic Topological Graphs for Reusable Object Navigation

Service robots operating for months in the same homes, offices, and facilities should become more reliable with experience instead of searching familiar space from scratch for every request. Yet ObjectNav is predominantly formulated as one-shot exploration, leaving a central deployment challenge unresolved: recognizing an object does not identify a reachable place to stop, and one confident map error can terminate the task. We introduce SSTG-Nav, a reusable metric-semantic memory that turns a one-time survey into actionable object goals, consolidates evidence across viewpoints, and retains spatially distinct recovery standoffs. On 1,000 HM3D-v2 episodes across 36 scenes, our goal-independent topology achieves a 99.4% geometric success ceiling. Holding semantic responses fixed, metric grounding raises SR/SPL from 0.835/0.560 to 0.920/0.603, and source-aware fusion reaches 0.926/0.586. Fusion-aware Top-3 recovery raises Success@1/2/3 to 0.928/0.965/0.975 and reaches 0.601 SPL@3. Model, field-of-view, density, and corruption controls identify where these gains originate, and a ROS2/Nav2 realization demonstrates the complete reusable query-to-execution pipeline. Together, the results establish pre-exploration as a powerful practical regime for dependable, repeated semantic navigation.
Jul 30, 2026cs.LG

Strategies for Milestone-driven Start-ups in Multi-activity Settings

New venture start-ups need to ``survive'' through multiple stages of reaching milestone targets. We investigate the strategies for start-ups in a milestone-oriented setting. We examine a model of an entrepreneurial start-up firm, where its state is captured by a diffusion process. The entrepreneur can choose between multiple activities (or controls), which incur different cost and determine the drift and the variance of the process. Depending on whether the process reaches a fixed upper boundary or a lower one, the start-up firm succeeds or fails. Continuous-time stochastic models with multiple (≥3\ge 3) controls are typically very challenging to deal with. In this work, we are able to completely solve for the optimal policy and provide an explicit characterization of its structure. In particular, the optimal policy only uses controls from a set characterized by a so-called efficient frontier curve that orders the controls by two intuitive measures: riskiness (drift-to-volatility ratio) and cost-effectiveness (drift-to-cost ratio). A unique feature of our model is that depending on the model parameters, the efficient frontier curves can be of different types, resulting in qualitatively different structures of the optimal policy. As far as we know, this is the first study that analyzes a stochastic control model which admits efficient frontier curves of different types. Our work provides start-up firms with intuitive measures to evaluate their activities and offers valuable insights on how the optimal strategies in a milestone-oriented setting change qualitatively contingent upon the specific scenario. We believe the results provide a foundational block in the study of entrepreneurial decision-making.
Jul 28, 2026cs.AI

Finding Optimal Cost-Bounded Plan Reductions: Refined Model

In some real applications a plan may later become unfeasible due to newly imposed budget constraints, yet, at the same time, using only the original actions of the plan and their order is mandatory. In this paper, we study the problem of extracting, from a precomputed plan, a valid subplan that maximizes utility while respecting a cost bound. Each goal is given a utility value and the plan is reduced by removing actions that support low-utility goals, while preserving both executability and the original action order. We show the decision variant is NP-complete and propose two exact methods to solve it: one via oversubscription planning (OSP) and another via Integer Linear Programming (ILP). This paper extends our previous work published at ICAPS 2026 (Del Toro, Fuentetaja, and García-Olaya 2026b). While the core framework remains as introduced there, we further introduce a refined ILP formulation that significantly decreases the model size and improves computational efficiency.
Jul 13, 2026cs.RO

Affordance-Based Manipulation Planning with Text Goals and Sim-to-Real Generalisation via Real-to-Sim Image Conversion

We present a manipulation planning system based on affordance recognition and action effect prediction. The system reasons through possible futures in visual form, and evaluates candidate plans by agreement of predicted outcomes with text-based goals set at run-time, using a multi-modal goal-matching module. Positions of objects named in the goal text are tracked through predictions even when occluded, making it possible to generate action plans even when objects become occluded, or when their initial descriptors cease to identify them in future states. We further expand the system with an image conversion module for translating real-world state images with objects of varied shapes and visual appearances into a consistent visual appearance, to facilitate manipulation planning in a physical robot setup. We evaluate performance of the system's modules in isolation and demonstrate the integrated system's manipulation planning capabilities on a set of challenging tasks in both simulation and on hardware.
Jul 11, 2026eess.SY

Comparing Socially-Equitable Renewable Energy Budget Allocation MDP Policies in Mature and Emerging Economies

Equitable renewable-energy planning is a sequential decision problem, but the decision variables available to a public planner differ sharply between mature and emerging economies. In the former the government largely builds generation, while in the latter it steers private investment through incentives and quotas. We formulate socially-equitable renewable-energy budget allocation as a Markov Decision Process (MDP) and, using a single problem-agnostic solver interface, compare the same policies across the two settings: eight U.S. cities (a mature economy) and West Java, Indonesia (an emerging economy). The results show that across both settings, a receding-horizon value-iteration policy dominates. In the U.S., it reaches 66% renewable penetration while cutting the underserved low-income population by 96% versus a random baseline. In West Java it closes the low-access gap while crowding in the most private capital. More interestingly, a naive market-chasing heuristic, which is mildly sub-optimal in the U.S., could yield catastrophic outcomes in Indonesia, by underserving every low-access region, because chasing attractive markets and serving the underserved goals diverge once the planner acts through private developers.
Jul 8, 2026cs.AI

Semantic Drift and the Stability of Operator Control in Reasoning-Class Decision Support Systems

The article investigates the fundamental problem of ensuring the stability of operator control and preserving goal-targeting in hybrid human-machine decision support systems (DSS) of a new generation. Based on a two-month continuous longitudinal experiment on the joint design of a monograph-format textual array, the latent phenomenon of semantic context drift in large language models of deep logical reasoning (Reasoning LLMs) is verified and described. A mathematical model of interaction in the human-machine interface is proposed, and an original metric is introduced - the operator control stability coefficient, which takes into account the non-linear contextual pressure of hidden reasoning chains. Within the paradigm of the cognitome theory, a critical point of control functions inversion is captured. Engineering recommendations are formulated for implementing dynamic relational arbitration loops based on a modified hierarchical similarity model.
Jun 22, 2026cs.SE

From Task-Guided Conversational Graphs to Goal-Oriented Dialogue Runtimes

Graph and multi-agent orchestration frameworks make production large language model (LLM) workflows practical, but they do not by themselves solve conversational continuity when users maintain several interdependent objectives. This conceptual systems paper focuses on the high-complexity end of that design space, where goals can be suspended, resumed, revised, and invalidated by actions in other goals. We introduce the Goal-Oriented Dialogue Runtime (GODR), a framework-neutral design pattern that treats goals, task frames, lifecycle state, invalidation rules, and resumption contracts as first-class runtime objects while delegating bounded execution to graph runtimes, agents, tools, or application programming interfaces (APIs). GODR is not proposed as a replacement for workflow graphs in simple guided processes; it is intended for complex, multi-domain, interruptible conversations where objective continuity cannot be recovered reliably from agent identity, chat history, or execution-graph position alone. The paper formalizes the problem, proposes runtime objects and architecture-selection criteria, and frames evaluation as an agenda for future empirical validation rather than as a measured performance claim.
Jun 9, 2026cs.CY

Position: AI Must Become Planet-Centered, Not Just Human-Centered

This position paper argues that contemporary AI paradigms are insufficient for supporting complex global goals and introduces Planet-Centered AI (PCAI) as a design philosophy and research agenda that reorients AI toward planetary-scale socio-ecological systems and their long-term trajectories. A planet-centered approach is grounded in systems thinking, treating Earth as an interconnected whole of which humans are part. We diagnose recurring limitations across AI frameworks, many of which remain human-centered, and show why these become especially consequential under current planetary conditions characterized by systemic risk, non-stationarity, and deep uncertainty. We then articulate how PCAI reshapes the AI lifecycle, from problem formulation and model design to evaluation and deployment, by emphasizing alignment with global agendas, developing system-aware AI foundations, trajectory-oriented evaluation, and monitorability. Finally, we advance a falsifiable claim: AI systems optimized without explicit consideration of systemic consequences are more likely to exacerbate systemic instability than to mitigate it.
Jun 8, 2026cs.RO

Goal Sets, Not Goal States: Queryable Robot Goals through Goal-Set Hindsight Relabeling

Hindsight relabeling usually turns achieved future states into exact goals, which can overconstrain offline robot learning when task success depends only on a subset of the state. We propose Goal-Set Hindsight Relabeling (GS-HER), a predicate-level generalization of HER in which achieved states certify query-defined goal sets rather than singleton goal states. A binary query specifies which variables define success, making the goal predicate an inference-time input while leaving the underlying offline GCRL algorithm unchanged. Across OGBench tasks and five offline goal-conditioned learners, GS-HER improves performance when full-state goals are bottlenecked by nuisance dimensions and turns hindsight relabeling into a reusable goal interface: one checkpoint can answer multiple robot goal predicates without retraining.
Jun 2, 2026cs.LG

A Goal-Set Characterization of Task Composition in the Boolean Task Algebra

The Boolean Task Algebra (BTA) provides a principled framework for zero-shot task composition in reinforcement learning by equipping goal-reaching tasks with Boolean operations. We revisit its structural assumptions and formalize a collapse in the space of optimal extended Q-value functions: in deterministic MDPs, every such function is fully determined by the universal and empty tasks. This makes the logarithmic set of base tasks proposed in the original BTA formulation redundant. Building on this observation, we introduce a goal-set-based composition method that performs logical operations on goal sets and reconstructs composed value functions by selecting slices from the universal and empty value functions. This reduces learning costs for standard BTA and reduces composition time for both BTA and Skill Machines, while preserving policy performance. Experiments across tabular, visual, function-approximation, and continuous-control domains show that learning additional base tasks does not yield better performance. Finally, we study the stochastic setting and provide a counterexample showing that this collapse need not hold, that is, optimal composition may require accounting for exponentially many policies in the number of goals. Code is available at https://github.com/EduardoTerres/bta_paper.
May 22, 2026cs.LG

Push Your Agent: Measuring and Enforcing Quantitative Goal Persistence in Long-Horizon LLM Agents

Long-horizon language agents can make many plausible local tool calls yet fail to persist until a requested count is actually complete. We study this gap as Quantitative Goal Persistence (QGP): whether an agent keeps working until an external verifier confirms enough distinct valid items. PushBench turns this into a benchmark for repository-artifact collection and verifier-backed work units, so repeated work, duplicate submissions, false completion, and progress drift are measured directly rather than hidden behind a final success flag. In matched controller comparisons, a state-tracking retrieval controller reaches 69-78% success while eliminating duplicate submissions, and a backlog-tracking work-unit controller reaches 25-50% success in settings where standard and completion-gated controllers complete no task instances. Black-box frontier-agent evaluations with Claude Code (Sonnet 4.6) and Codex CLI (gpt-5.4) solve many 50-artifact tasks but drop to 3 out of 9 successes per condition at 100 artifacts. The results show that quantitative goals stress a different reliability requirement from local task competence: agents must maintain verified progress and stop only when the requested work is complete.
May 13, 2026cs.RO

Occlusion-Based Object Transportation Around Obstacles With a Swarm of Miniature Robots

Swarm robotics utilises decentralised self-organising systems to form complex collective behaviours built from the bottom-up using individuals that have limited capabilities. Previous work has shown that simple occlusion-based strategies can be effective in using swarm robotics for the task of transporting objects to a goal position. However, this strategy requires a clear line-of-sight between the object and the goal. In this paper, we extend this strategy by allowing robots to form sub-goals; enabling any member of the swarm to establish a wider range of visibility of the goal, ultimately forming a chain of sub-goals between the object and the goal position. We do so while preserving the fully decentralised and communication-free nature of the original strategy, while maintaining performance in object-free scenarios. In five sets of simulated experiments, we demonstrate the generalisability of our proposed strategy. Our finite-state machine allows a sufficiently large swarm to transport objects around obstacles that block the goal. The method is robust to varying starting positions and can handle both concave and convex shapes.
May 12, 2026cs.AI

Goal-Oriented Reasoning for RAG-based Memory in Conversational Agentic LLM Systems

LLM-based conversational AI agents struggle to maintain coherent behavior over long horizons due to limited context. While RAG-based approaches are increasingly adopted to overcome this limitation by storing interactions in external memory modules and performing retrieval from them, their effectiveness in answering challenging questions (e.g., multi-hop, commonsense) ultimately depends on the agent's ability to reason over the retrieved information. However, existing methods typically retrieve memory based on semantic similarity to the raw user utterance, which lacks explicit reasoning about missing intermediate facts and often returns evidence that is irrelevant or insufficient for grounded reasoning. In this work, we introduce Goal-Mem, a goal-oriented reasoning framework for RAG-based agentic memory that performs explicit backward chaining from the user's utterance as a goal. Rather than progressively expanding from retrieved context, Goal-Mem decomposes each goal into atomic subgoals, performs targeted memory retrieval to satisfy each subgoal, and iteratively identifies what information from memory should be retrieved when intermediate goals cannot be resolved. We formalize this process in Natural Language Logic, a logical system that combines the verifiability of reasoning provided by FOL with the expressivity of natural language. Through extensive experiments on two datasets and comparing to nine strong memory baselines, we show that Goal-Mem consistently improves performance, particularly on tasks requiring multi-hop reasoning and implicit inference.
May 7, 2026cs.HC

Examining Human-Like Behaviors in LLMs: A Multi-Dimensional Analysis of Model Behaviors, User Factors, and System Prompts

Large language models (LLMs) exhibit a wide range of human-like behaviors, from expressing thoughts and emotions, to engaging in relationship-building with users, to refusing requests and maintaining boundaries. Despite their prevalence, researchers and practitioners lack methods and empirical insights to make informed decisions about when and what types of human-like behaviors LLMs should exhibit. To fill this gap, we present a multi-dimensional analysis of the prevalence, potential effects, and controllability of these behaviors using LLM-as-a-judge and human evaluation. Across 21,000 multi-turn conversations from four widely used models (gpt-4o, gpt-4.1-mini, claude-sonnet-4.6, gemini-2.5-flash), we find that human-like behaviors are pervasive but vary across models and user factors (conversation goals and user profiles). In terms of perceived appropriateness, human evaluators judged self-referential and relationship-building behaviors as less appropriate from LLMs than from humans, but boundary-maintaining behaviors more appropriate from LLMs than from humans. Finally, we show that system prompting can control these behaviors, though it requires careful evaluation to avoid unintended effects. We discuss the implications of our findings and provide recommendations for responsible LLM design and evaluation.
Apr 30, 2026cs.LG

Diagnosing Capability Gaps in Fine-Tuning Data

Fine-tuning large language models (LLMs) for domain-specific tasks requires training datasets that comprehensively cover the target capabilities a practitioner needs. Yet identifying which capabilities a dataset fails to support, and doing so before an expensive fine-tuning run, remains a largely unsolved problem. We introduce GoalCover, a framework that helps practitioners systematically detect capability gaps in fine-tuning datasets through interactive goal decomposition and automated coverage assessment. GoalCover guides a practitioner through structured decomposition of a high-level goal into atomic, independently evaluable subgoals; assigns each training sample an LLM-based alignment score against every subgoal; and surfaces missing capabilities through automated analysis of low-scoring sample explanations. We validate the framework along two complementary axes. First, through controlled corruption experiments across three domains (medical QA, legal summarization, code generation), we show that GoalCover reliably distinguishes targeted from non-targeted capability impacts: target subgoals degrade by 25.6% on average versus 2.1% for non-target subgoals (Cohen's d=1.24). Second, we demonstrate downstream utility on a financial-summarization Reinforcement Fine-Tuning (RFT) task with Qwen-3-14B: training on GoalCover-filtered data improves the LLM-judge reward from 3.77 to 4.12 (out of 5) over the unfiltered baseline, and combining filtered data with goal-conditioned synthetic samples yields the strongest result (4.20). The two results together show that GoalCover works as a practical pre-fine-tuning diagnostic: it detects capability gaps and produces concrete signal for closing them.
Apr 21, 2026cs.AI

From Fuzzy to Formal: Scaling Hospital Quality Improvement with AI

Hospital Quality Improvement (QI) plays a critical role in optimizing healthcare delivery by translating high-level hospital goals into actionable solutions. A critical step of QI is to identify the key modifiable contributing factors, a process we call QI factor discovery, typically through expert-driven semi-structured qualitative tools like fishbone diagrams, chart reviews, and Lean Healthcare methods. AI has the potential to transform and accelerate QI factor discovery, which is traditionally time- and resource-intensive and limited in reproducibility and auditability. Nevertheless, current AI alignment methods assume the task is well-defined, whereas QI factor discovery is an exploratory, fuzzy, and iterative sense-making process that relies on complex implicit expert judgments. To design an AI pipeline that formalizes the QI process while preserving its exploratory components, we propose viewing the task as learning not only LLM prompts but also the overarching natural-language specifications. In particular, we map QI factor discovery to steps of the classical AI/ML development process (problem formalization, model learning, and model validation) where the specifications are tunable hyperparameters. Domain experts and AI agents iteratively refine both the overarching specifications and AI pipeline until AI extractions are concordant with expert annotations and aligned with clinical objectives. We applied this "Human-AI Spec-Solution Co-optimization" framework at an urban safety-net hospital to identify factors driving prolonged length of stay and unplanned 30-day readmissions. The resulting AI-for-QI pipelines achieved ≥70%\ge 70\% concordance with expert annotations. Compared to prior manual Lean analyses, the AI pipeline was substantially more efficient, recovered previous findings, surfaced new modifiable factors, and produced auditable reasoning traces.
Apr 18, 2026cs.AI

GRAIL: Autonomous Concept Grounding for Neuro-Symbolic Reinforcement Learning

Neuro-symbolic Reinforcement Learning (NeSy-RL) combines symbolic reasoning with gradient-based optimization to achieve interpretable and generalizable policies. Relational concepts, such as "left of" or "close by", serve as foundational building blocks that structure how agents perceive and act. However, conventional approaches require human experts to manually define these concepts, limiting adaptability since concept semantics vary across environments. We propose GRAIL (Grounding Relational Agents through Interactive Learning), a framework that autonomously grounds relational concepts through environmental interaction. GRAIL leverages large language models (LLMs) to provide generic concept representations as weak supervision, then refines them to capture environment-specific semantics. This approach addresses both sparse reward signals and concept misalignment prevalent in underdetermined environments. Experiments on the Atari games Kangaroo, Seaquest, and Skiing demonstrate that GRAIL matches or outperforms agents with manually crafted concepts in simplified settings, and reveals informative trade-offs between reward maximization and high-level goal completion in the full environment.
Apr 16, 2026cs.IR

Uncertainty-aware Generative Learning Path Recommendation with Cognition-Adaptive Diffusion

Learning Path Recommendation (LPR) is critical for personalized education, yet current methods often fail to account for historical interaction uncertainty (e.g., lucky guesses or accidental slips) and lack adaptability to diverse learning goals. We propose U-GLAD (Uncertainty-aware Generative Learning Path Recommendation with Cognition-Adaptive Diffusion). To address representation bias, the framework models cognitive states as probability distributions, capturing the learner's underlying true state via a Gaussian LSTM. To ensure highly personalized recommendation, a goal-oriented concept encoder utilizes multi-head attention and objective-specific transformations to dynamically align concept semantics with individual learning goals, generating uniquely tailored embeddings. Unlike traditional discriminative ranking approaches, our model employs a generative diffusion model to predict the latent representation of the next optimal concept. Extensive evaluations on three public datasets demonstrate that U-GLAD significantly outperforms representative baselines. Further analyses confirm its superior capability in perceiving interaction uncertainty and providing stable, goal-driven recommendation paths.
Sep 21, 2025cs.RO

Imagine2Act: Leveraging Object-Action Motion Consistency from Imagined Goals for Robotic Manipulation

Relational object rearrangement (ROR) tasks (e.g., insert flower to vase) require a robot to manipulate objects with precise semantic and geometric reasoning. Existing approaches either rely on pre-collected demonstrations that struggle to capture complex geometric constraints or generate goal-state observations to capture semantic and geometric knowledge, but fail to explicitly couple object transformation with action prediction, resulting in errors due to generative noise. To address these limitations, we propose Imagine2Act, a 3D imitation-learning framework that incorporates semantic and geometric constraints of objects into policy learning to tackle high-precision manipulation tasks. We first generate imagined goal images conditioned on language instructions and reconstruct corresponding 3D point clouds to provide robust semantic and geometric priors. These imagined goal point clouds serve as additional inputs to the policy model, while an object-action consistency strategy with soft pose supervision explicitly aligns predicted end-effector motion with generated object transformation. This design enables Imagine2Act to reason about semantic and geometric relationships between objects and predict accurate actions across diverse tasks. Experiments in both simulation and the real world demonstrate that Imagine2Act outperforms previous state-of-the-art policies. More visualizations can be found at https://sites.google.com/view/imagine2act.
Jun 2, 2025cs.AI

MAGIK: Mapping to Analogous Goals via Imagination-enabled Knowledge Transfer

Humans excel at analogical reasoning - applying knowledge from one task to a related one with minimal relearning. In contrast, reinforcement learning (RL) agents typically require extensive retraining even when new tasks share structural similarities with previously learned ones. In this work, we propose MAGIK, a novel framework that enables RL agents to transfer knowledge to analogous tasks without interacting with the target environment. Our approach leverages an imagination mechanism to map entities in the target task to their analogues in the source domain, allowing the agent to reuse its original policy. Experiments on custom MiniGrid and MuJoCo tasks show that MAGIK achieves effective zero-shot transfer using only a small number of human-labelled examples. We compare our approach to related baselines and highlight how it offers a novel and effective mechanism for knowledge transfer via imagination-based analogy mapping.