Pre-Trained Video Diffusion Models

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582 papers

Latest in Pre-Trained Video Diffusion Models

Aug 10, 2026cs.CV

Revisiting the Current Frame: Physical-Trace-Guided Network Output Correction for Video Restoration

Video restoration methods exploit temporal information to recover information missing from degraded observations. However, reference frames within the sequence may introduce inconsistent degradation, content discrepancy, or reconstruction errors due to physical image-formation variations, occlusion, and imperfect temporal aggregation. Existing approaches mainly focus on improving restoration networks, while the reliability of the generated outputs at different spatial locations remains largely unexplored. In this work, we propose ANCHOR, a model-agnostic framework that revisits the low-quality current frame as a temporally aligned anchor for video restoration correction. Specifically, ANCHOR estimates a spatial trust field from heterogeneous physical-trace evidence and adaptively balances the restoration proposal with the original observation. Experiments on High Dynamic Range video reconstruction and video deraining demonstrate consistent improvements across various state-of-the-art restoration models, validating the effectiveness of reliability-aware output correction for video restoration.
Yifeng Lin, Liuxiang Qiu, Guangming Ren +1
Aug 9, 2026cs.CV

LogiShot: Logically Coherent Cross-Shot Video Generation

Generating cross-shot videos that are logically connected is essential for content creation. Currently, most cross-shot video-generation workflows, such as short-drama production, still rely on isolated textual scripts or explicit reference images to specify the generated content. Consequently, when user instructions are underspecified or ambiguous, a generated clip may appear visually plausible on its own but fail to align with the overall narrative, leading to disjointed content. We argue that achieving cross-shot logical coherence in video generation requires establishing logical connections across shots and maintaining visual consistency. To this end, we propose LogiShot, which incorporates information through two complementary paths: 1) LogiShot jointly encodes the context video and other conditioning signals, yielding dense multimodal cues that provide visual-semantic evidence for cross-shot generation; 2) the model maintains a visual memory of the context video throughout generation to preserve visual consistency across shots. Additionally, we construct a dataset with 110K samples and a dedicated benchmark for evaluating cross-shot logical coherence. Experiments demonstrate that LogiShot consistently outperforms existing baselines in terms of logical coherence across multiple shots. Model and data will be made publicly available.
Shuai Guo, Yuhang Yang, Zeyu Zhang +4
Aug 9, 2026cs.RO

Vid2WAM: Distilling Video Diffusion Priors into World Action Models

World Action Models (WAMs) improve robot policy learning by jointly modeling future visual dynamics and actions. However, their scalability and generalization remain constrained by their reliance on costly expert demonstrations. We challenge this by asking whether future supervision for WAMs must originate from target-task expert trajectories. In this paper, we propose Vid2WAM, an offline distillation framework that transfers visual diffusion priors from a large video foundation model into a compact WAM student. Given an observation and language instruction, Vid2WAM distills supervision through two complementary channels: task-conditioned future rollouts directly supervise the student's future prediction branch, while an inverse dynamics model recovers embodiment-specific pseudo-actions for action learning. To robustly integrate synthetic and real supervision, we introduce source-aware residual action adaptation that learns source-specific corrections around a shared action backbone and mitigates interference from noisy pseudo-actions. During inference, both the video teacher and inverse dynamics model are discarded, leaving only the WAM student for efficient deployment. Simulation and real-world experiments demonstrate that Vid2WAM improves novel-task generalization and data efficiency under limited expert demonstrations while preserving low-latency inference.
Chenhao Qiu, Ruixiang Wang, Runyi Zhao +7
Aug 9, 2026cs.CV

MotionCraft: Latent World Modeling with Sparse Attention for Visual Upscaling

Video super-resolution (VSR) aims to recover high-fidelity high-resolution videos from low-resolution inputs and is central to applications ranging from mobile capture to streaming and archival restoration. Existing approaches trade off among local-detail fidelity, long-range spatio-temporal modeling, perceptual realism, and efficiency: convolutional alignment techniques preserve local structure but suffer when motion is large or degradations are complex; transformer-based methods capture long-range dependencies yet require architectural or algorithmic adaptations to remain computationally feasible; and recent latent or diffusion-based generators synthesize rich texture but require specialized temporal constraints to maintain coherence. We present MotionCraft, a controllable VSR framework that formulates restoration as motion-aware latent state prediction inspired by world models and integrates adaptive sparse attention with an explicit user-accessible control interface. MotionCraft combines robust motion fusion, a Latent World Transformer that balances locality and targeted non-local interactions, and a compact conditional decoder to deliver temporally consistent, high-quality reconstructions under streaming constraints. Empirical evaluations show that MotionCraft achieves strong reconstruction and perceptual performance while enabling predictable trade-offs between temporal smoothness and reconstruction fidelity.
Rong Fu, Chunlei Meng, Yangchen Zeng +9
Aug 8, 2026cs.CV

EvBS: Event-guided Blur Synthesis for Domain-adaptive Motion Deblurring

Motion deblurring has achieved remarkable progress with deep learning, yet pre-trained deblurring models often suffer from performance degradation in real-world scenarios due to the domain shift between training and testing distributions. To remedy this, we propose EvBS, an event-guided blur synthesis framework that generates diverse training pairs for calibrating pre-trained models to the target domain. While existing methods are constrained by the inherent entanglement between motion and visual content, our method leverages the high temporal resolution of event cameras to effectively decouple them. This enables us to utilize not only the intrinsic motion that is inherent to the given content but also extrinsic motion transferred from different sources within the target domain, thereby facilitating effective adaptation via fine-tuning. Specifically, EvBS comprises two complementary strategies: Intrinsic-Blur Synthesis, which blurs sharp contents with their own motion patterns, and Extrinsic-Blur Synthesis, which transfers motion from blurry patches to distinct sharp content. This approach generates a diverse set of training pairs that break the inherent constraints of naturally coupled motion and content, resulting in enhanced domain-adaptive deblurring performance. Extensive experiments on multiple benchmarks demonstrate that EvBS effectively enhances the robustness of existing deblurring models on unseen testing datasets.
Junsik Jung, Seokryun Choi, Yoonki Cho +3
Aug 7, 2026cs.CV

MirrorWorld: Taming Video Diffusion Models for Mirror Reflection Generation

Recent advances in video diffusion models (VDMs) have enabled high-fidelity video synthesis. However, generating mirror reflections remains challenging because the content within a mirror must remain consistent with the surrounding scene. Existing VDMs are not specifically designed to model scene-to-mirror relationships, which can lead to reflections with incorrect content or inconsistent spatial arrangements. We observe that mirror reflection generation involves two complementary challenges: determining what scene content should be reflected and how the reflected content should be spatially arranged within the mirror region. Motivated by this observation, we propose MirrorWorld, a reflection-aware video inpainting framework that models scene-to-mirror relationships during generation. Specifically, we introduce Semantic Relation Distillation (SRD), which transfers relational information from a frozen visual foundation model to encourage semantic associations between visible scene content and mirror regions. We further propose Geometric Transformation Alignment (GTA), which learns a transformation that guides the spatial arrangement of reflected content. The two components play complementary roles, with SRD modeling what should be reflected and GTA modeling how it should be arranged. To facilitate research on this problem, we construct a benchmark for video mirror reflection generation by repurposing four existing video mirror datasets into a unified reflection reconstruction task. Experimental results show that MirrorWorld achieves improved reflection reconstruction quality over representative image-based reflection generation methods and strong video inpainting baselines.
Youjun Zhao, Alex Warren, Gary K. L. Tam +1
Aug 7, 2026cs.AI

Surg-UniWorld: A Unified Surgical World Model with Multimodal Control Experts

Controllable surgical world models can provide a generative foundation for surgical artificial intelligence and simulation by synthesizing realistic instrument--tissue interactions. However, existing methods lack a unified multimodal control paradigm, while direct fusion of heterogeneous visual conditions often causes anatomical distortion, instrument appearance drift, and temporally inconsistent interactions. In this work, we propose {Surg-UniWorld}, a unified surgical world model with multimodal control experts. Surg-UniWorld first constructs a {Hierarchical Surgical Anchor} from first-frame appearance and hierarchical semantic masks to preserve persistent scene identity, anatomical organization, and interaction boundaries. {Anchor-Relative Modality Experts} then interpret edge, depth, and optical-flow evidence relative to the shared anchor, capturing complementary boundary, geometric, and motion information. A {Multimodal Control Expert} further performs contribution-preserving stage-wise composition of the activated modality increments and generates control hints for the Wan2.2 video diffusion backbone. To support multimodal surgical world modeling, we further construct Cholec80-SurgWAM, a benchmark for controllable surgical video generation. Extensive experiments demonstrate that Surg-UniWorld consistently outperforms existing controllable video generation methods and surgical world-model baselines in generation quality, temporal consistency, and multimodal controllability.
Rulin Zhou, Wanhao Liu, Guoheng Ma +8
Aug 7, 2026cs.AI

From Cheap Fakes to Pure Synthesis: Addressing the New Era of T2V Fake News Videos

Recent text-to-video (T2V) generation models enable fake news videos to be synthesized from scratch, shifting the threat beyond cheap fakes assembled from existing footage. Such news videos can closely match fabricated narratives, creating a modality alignment trap for existing detectors. Existing datasets lack pure synthesis fake news videos. Although directly prompting T2V models with descriptions of fake news videos can yield perfectly aligned samples, it reduces the fake news video detection (FNVD) to unimodal shortcuts and causes semantic-visual degeneration. To counter this, we formulate T2V-FNVD as a novel ternary classification task with three labels (real, cheap fake, and pure synthesis fake) and construct the first pure synthesis fake news video dataset (PS-FNVD). PS-FNVD includes fabricated events with aligned deception (Type 1) and true events with false visual provenance (Type 2), preventing models from exploiting unimodal shortcuts. Furthermore, we propose the Reasoning-guided T2V-FNVD (R-T2V) framework. Trained through conditioned rationale generation and supervised fine-tuning, R-T2V integrates high-level semantic logic with low-level physical generative traces to predict the ternary veracity label. Extensive experiments across 10 prevailing baselines show that R-T2V achieves the state-of-the-art performance, outperforming the second-best baseline by 12.20 percentage points in accuracy and 8.46 percentage points in macro F1F_1.
Yifeng Luo, Yupeng Li, Liang Lan +1
Aug 6, 2026cs.RO

Adaptive-WAM: Quality-Guided Early-Exit Planning from Intermediate Video-Diffusion Features

Large video diffusion models provide rich spatiotemporal priors for autonomous driving, but existing world-action models often inherit the cost of iterative future-video generation even though deployment only requires an ego trajectory. We ask a more basic question: how much of a video diffusion model must be executed to make a reliable driving decision? Through a controlled study of video denoising timesteps and Diffusion Transformer (DiT) depth, we find that planning performance is largely insensitive to the tested video-noise levels, whereas strong trajectories can already be decoded from intermediate layers. Based on this observation, we introduce Adaptive-WAM, a quality-aware multi-exit planner built on a Wan2.2-5B backbone. Trajectory diffusion heads are attached to selected DiT blocks, and a lightweight trajectory-quality scorer terminates inference once the best trajectory decoded so far satisfies a quality threshold; otherwise, computation continues from the cached hidden state to a deeper exit. The deployed planner therefore avoids the iterative classifier-free denoising loop and VAE decoding required for future-video synthesis, while dynamically allocating backbone depth according to trajectory quality. On NAVSIM, the adaptive single-trajectory planner achieves 90.8 PDMS; a separate fixed-exit variant reaches 92.6 PDMS with 64 proposals. It further obtains 89.9 EPDMS on NAVSIM v2, yielding the best reported results among the compared front-view video world-model planners. Without target-domain fine-tuning, Adaptive-WAM transfers to nuScenes with 0.88 m average L2 error and a 0.08% collision rate. On an A100, adaptive routing improves PDMS from 90.62 to 90.79 while averaging 170 ms end-to-end planning latency, approximately 10% below the 190 ms fixed block-15 planner and 47% below the 320 ms fixed full-depth planner. Code will be released.
Sining Ang, Yuguang Yang, Yan Wang
Aug 6, 2026cs.AI

GAUGE: A Measurement-Grounded Benchmark for Physical Fidelity in Simulation Engines and Video World Models

Physics engines facilitate large-scale training and evaluation for embodied intelligence, while generative video world models are emerging as implicit simulators of future states and interactions. However, existing evaluations of physical fidelity are often conducted in isolation and rely heavily on perceptual similarity or human judgments, providing limited insight into which physical principles or parameters are violated. We introduce GAUGE, a real-world-grounded diagnostic benchmark for jointly evaluating how numerical simulators and generative video world models reproduce or deviate from real-world physics. It comprises 22 controlled task families covering rigid bodies, flexible cables, textiles, and volumetric deformable objects. Grounded in real-world trajectories and paired with calibrated physical metadata, uncertainty annotations, and task-specific observables, these tasks cover fundamental physical processes including collision, friction, momentum transfer, oscillation, self-contact, and deformation across diverse materials and conditions. We benchmark Isaac Sim, Genesis, and Newton on 14 task families using generalized trajectory errors, and evaluate 6 image-to-video models on 5 rigid-body tasks by testing physical-law consistency and the temporal stability of inferred parameters. Our results reveal no uniformly faithful physics engine, with the largest discrepancies arising in impulsive contact, rapid textile motion, and volumetric deformation. We further find that video world models can produce trajectories with the expected equation form while recovering incorrect accelerations, momentum transfer, and oscillation timing. GAUGE lays the groundwork for developing more physically faithful simulators and world models for embodied intelligence.
Shuai Wang, Yaxin Feng, Xuekun Jiang +12
Aug 6, 2026cs.CV

Engram-E2VID: Reference-Based Event-to-Video Reconstruction via Generative Activation of Appearance Engrams

Reference-based event-to-video reconstruction aims to recover target RGB frames from a reference frame and the event stream captured over the reference-to-target interval. Although events provide fine-grained temporal cues, they encode sparse and asynchronous log-intensity changes rather than absolute appearance, making faithful reconstruction intrinsically challenging. The central challenge lies in associating event-derived target-time structures with relevant appearance information from the reference frame, especially under complex motion and long temporal intervals. In this work, we propose Engram-E2VID, a structure-guided framework that reconstructs target frames through the generative activation of appearance engrams. Specifically, the reference frame is encoded into token-space appearance engrams, while the event stream and reference context are transformed into a target-time motion-structure scaffold that captures motion boundaries and event-induced structural changes. Within a one-step diffusion backbone, scaffold-derived structural tokens progressively interact with and activate relevant appearance engrams across layers. This token-space association allows target structures to access reference appearance without relying on direct pixel-wise correspondence, while the diffusion prior complements uncertain or newly revealed regions. Across three benchmarks, Engram-E2VID improves PSNR by up to 3.29 dB and reduces LPIPS by up to 0.08 over the strongest same-input baseline, while degrading more slowly as the reconstruction interval increases.
Feiyu Ji, Xiang Li, Hao Ma +6
Aug 5, 2026cs.CV

In-Context Forcing: Uncovering Context Effects in Autoregressive Video Diffusion

Current few-step autoregressive video diffusion models depend on previous fully denoised clean frames as context for all denoising steps of the current frame. However, these clean frames leak excessive local details, which causes the model to take shortcuts, resulting in compromised temporal semantics and dynamics. Inspired by the perspective of diffusion as masking, we explore the impact of noisy contexts on few-step autoregressive generation. Yet, simply applying contexts with the same noise levels provides insufficient guidance, leading to poor temporal consistency. To resolve this dilemma, we introduce In-Context Forcing, a progressive autoregressive paradigm that utilizes contexts with decreasing noise levels. By applying less masking to distant frames and more masking to adjacent ones, this approach provides adaptive guidance, effectively ensuring both robust temporal consistency and high inter-frame dynamics. Furthermore, by decoupling the strict dependence on previous clean frames, our paradigm enables cross-frame parallel denoising, achieving substantial inference acceleration without sacrificing performance. Extensive experiments on VBench demonstrate that our method significantly outperforms state-of-the-art approaches in both visual fidelity and inference speed.
Lingxiao Yang, Liu Liu, Moran Li +4
Aug 5, 2026cs.CV

UniWorld-View: Large-Baseline View Synthesis via Video Diffusion Models

The abundance of casually captured monocular videos and images on social media provides a valuable source for immersive content creation, where generating novel views from such sparse observations can greatly enhance user experiences. However, producing photorealistic and geometrically consistent views with precise camera control remains challenging when input coverage is extremely limited. Reconstruction-based approaches such as NeRF and 3D Gaussian Splatting (3DGS) deteriorate severely under sparse inputs and fail to explicitly handle occlusions. Generative methods ease data requirements but still struggle with large-baseline view synthesis due to inaccurate or implicit geometric guidance. To overcome these limitations, we introduce UniWorld-View, a unified framework for controllable large-baseline novel view synthesis from monocular inputs. UniWorld-View integrates explicit 3D guidance with generative diffusion modeling to enable precise camera control and geometrically consistent view generation. The geometric guidance is obtained through an occlusion-aware point cloud rendering strategy that resolves visibility ambiguities and provides accurate priors for diffusion-based synthesis. By coupling this rendering strategy with powerful video diffusion backbones, UniWorld-View achieves high-fidelity novel view generation even under extreme camera motions and wide-baseline changes, and can further provide multi-view videos for downstream dynamic 3DGS reconstruction. Experiments on the WorldScore benchmark and zero-shot NVS benchmarks demonstrate the effectiveness of UniWorld-View in controllability, geometric consistency, and visual fidelity.
Haiyang Zhou, Wangbo Yu, Chaoran Feng +3
Aug 5, 2026cs.SD

Diff-Symbo: Text-Controlled Long-Duration Symbolic Music Generation Using Autoregressive Latent Diffusion Model

Text-controlled symbolic music generation has recently gained research attention due to its versatile, flexible and straightforward approach to music composition. However, previous approaches tend to generate symbolic music with compromising quality, diversity, controllability and limited duration. In this paper, we present Diff-Symbo, an innovative method that uses latent diffusion model (LDM) to generate high-quality, diverse and long-duration symbolic music. To address the lack of text-symbolic music dataset, we develop a comprehensive dataset with 19,345 text templates by employing large language model. Furthermore, we design a music information encoder to reduce the training overhead while extracting more effective control representations. Given textual descriptions, our proposed method leverages LDM to improve the quality and diversity of music generation. Our method also improves the duration and the compositional consistency of music generation through an autoregressive approach. Experimental results show significant improvements of Diff-Symbo in text controllability, duration, and the quality of generated music compared to the baseline models such as GPT-4, MuseCoco and Multitrack Music Transformer (MMT). As one of the pioneer models in this field, Diff-Symbo paves the way towards controllable and high-quality symbolic music composition based on LDM, offering valuable contributions to both music amateurs and practitioners.
Zhiwei Lin, Jun Chen, Boshi Tang +5
Aug 5, 2026cs.CV

SurgNarrator: A Generative Retrieval Framework for Surgical Video Understanding

Surgical procedures unfold as structured and recurring clinical events, whose real-time understanding via intraoperative surgical videos is critical for intraoperative decision-making and support. However, existing video understanding methods force a trade-off: autoregressive video-language models support comprehensive reasoning but are not practical for time-sensitive clinical applications, whereas contrastive models offer low latency but struggle with complex scene understanding. Recently, generative retrieval has been explored for general-domain video understanding, but transferring it to surgery is not trivial because near-identical visual appearances may indicate semantically distinct events, and the terminology involved is highly surgery-specific. To this end, we propose SurgNarrator, a new generative retrieval framework tailored for surgical video understanding. We construct a well-curated surgery-centric vocabulary from surgical captions to define a clinically meaningful retrieval space. We then adapt the pre-trained Qwen3-VL-Embedding-8B to learn discriminative clinical representations with a temporally-aware contrastive objective. During inference, a hierarchical, procedure-aware retrieval strategy narrows the search space to the relevant procedure type, delivering fast and effective responses. Our method is comprehensively evaluated on twelve benchmarks in a zero-shot setting and achieves consistent performance gains over state-of-the-art baselines, while reducing output-stage latency by more than two orders of magnitude compared with the generative baseline.
Yuqing Feng, Jiawei Ma, Kevin Qinghong Lin +6
Aug 5, 2026cs.CV

DAC-Pose: Dual-Agent Collaborative Framework for Pose-Guided Human Generation

AI agents have emerged as a powerful new paradigm in generative image synthesis, enabling systems to perform complex semantic reasoning rather than passive pixel-level mapping. In pose-guided human generation, conventional methods inevitably produce severe visual artifacts under drastic viewpoint shifts, fundamentally because they lack the cognitive capacity to logically deduce unseen regions and model complex spatial deformations. To bridge this gap, we propose DAC-Pose, a novel agent-driven multimodal framework that reformulates single-view human generation as a collaborative dual-agent system. DAC-Pose integrates two complementary components, namely, the Prior Semantic Reasoning (PSR) agent and the Discrepancy-Aware Visual Encoding (DAVE) agent. Functioning as a cognitive engine, PSR utilizes collaborative reasoning to deduce the fine-grained attributes of unseen regions. Concurrently, acting as a specialized visual perception agent, DAVE quantifies and encodes viewpoint-induced spatial misalignments, continuously feeding robust spatial constraints back into the generative process. This autonomous feedback loop between semantic deduction and visual perception ensures high-fidelity detail synthesis. Extensive experiments on the DeepFashion and Market-1501 benchmarks validate the superiority of our agent-driven paradigm. Notably, DAC-Pose excels in preserving texture alignment and identity consistency under drastic viewpoint changes. The code is available at https://github.com/AIVRC/DAC-Pose.
Haotian Yang, Zhile Yang, Huiyu Zhou +1
Aug 5, 2026cs.CV

muSync-GS: Physics-Synchronized Driving Video Synthesis for Weather and Geometric Road Hazards

High-quality driving data are essential for autonomous-driving systems and generative world models. However, rare and safety-critical scenarios involving adverse weather, braking under low tire--road friction, and uneven road geometry are costly and risky to collect at scale. Existing video-generation and 3D Gaussian editing methods can modify weather appearance or road geometry, but typically do not couple these edits with tire--road interaction and vehicle dynamics. As a result, an edited video may retain its original trajectory even when the modified road condition should alter braking, wheel slip, load transfer, and ego-camera motion. We present muSync-GS, a physics-synchronized framework for driving video synthesis under adverse-weather and road-elevation hazards. A precipitation-derived road-surface condition jointly controls road appearance and tire friction, while a shared road-elevation profile drives both visible road-geometry editing and axle excitation. A calibrated vehicle model predicts speed, slip ratio, normal loads, and pitch for constructing the ego-camera trajectory and synchronized physical annotations. On 12 held-out CarSim cases spanning precipitation levels, brake inputs, and road-profile parameters, the model achieves mean case-wise RMSEs of 0.0273 m/s for speed, 0.0590 degrees for pitch, 0.0101 for slip ratio, and 26.61 N for per-wheel normal load. Together with the reconstructed-scene experiments, these results show that muSync-GS accurately reproduces vehicle responses under held-out controls while synchronizing them with controllable scene edits and ego-camera motion.
Yang Chen, Yicheng Zhu, Tao Li +1
Aug 4, 2026cs.CV

JoyAI-Video-Edit: Real-Time Open-Ended Video Editing with Autoregressive Diffusion

Real-time video editing requires low-latency causal generation with bounded computational resources while preserving source fidelity and long-term temporal consistency. We present JoyAI-Video-Edit, a 16B-parameter autoregressive diffusion framework for real-time, open-ended video editing without access to future frames or a predefined video duration. Our method combines chunk-wise autoregressive adaptation, Source-Anchored Distribution Matching Distillation (SA-DMD), and Long-Horizon Autoregressive Distillation to reduce train--inference mismatch, preserve source fidelity during two-step generation, and mitigate accumulated temporal drift. Extensive automatic and human evaluations show that JoyAI-Video-Edit substantially outperforms existing streaming editors and remains competitive with strong offline systems on both short and long videos. The complete system achieves end-to-end 720p video editing at approximately 30 FPS on a single Nvidia B200 GPU. Code is available at https://github.com/jd-opensource/JoyAI-Video-Edit.
Yicheng Xiao, Wenxun Dai, Xinran Qin +22
Aug 4, 2026cs.CV

Can Text-to-Image Models Draw from the Right Frame of Reference?

Spatial instruction following has become a crucial requirement for text-to-image (T2I) generation. A common challenge arises when directional expressions are interpreted under different frames of reference. For example, ``the left of'' may refer to the viewer's image coordinates or to the intrinsic orientation of an object, leading to different expected layouts. Existing T2I benchmarks reveal important layout failures, yet they rarely isolate whether models can follow a specified frame of reference when it differs from camera view. To mitigate this gap, we introduce FoR-T2I, a benchmark for evaluating this distinction with 1,200 prompt pairs built from controlled spatial layouts. In each pair, the camera-view (Cam) prompt states the target relation in camera view, while the frame-of-reference (FoR) prompt describes the same target placement through an oriented anchor object. Across 22 closed-source and open-source T2I models, mean final accuracy is 41.8% lower on FoR prompts than on matched Cam prompts; even the best-performing model achieves only 44.3% FoR accuracy. This suggests that current models struggle more when the same layout is described through an object's orientation rather than directly in image coordinates. We further analyze this gap by relation type and camera view, compare several training-free prompting and feedback-based mitigation strategies, and propose a VLM-gated rewriting approach that selects rewritten prompts using visual feedback, improving average FoR accuracy from 25.0% to 29.2% under the same generation budget.
Zheyuan Gu, Ruihang Li, Yong Huang +5
Aug 4, 2026cs.CV

SPADE: An Input-Adaptive Sparse Attention Engine for Fast Video Diffusion Models Inference

Video diffusion transformers (vDiTs) generate high quality but pay quadratic self-attention cost, making inference prohibitive at video-token scales. The challenge is input-adaptive sparsity: selecting critical Q/K/V tokens with negligible overhead and executing them for end-to-end gains. We present SPADE, a training-free sparse-attention engine of three parts: (i) vDiT-SSR, a specification defining 3D blocking candidates and formalizing dynamic masks via Summarizer/Estimator expressions; (ii) runtime scheme generation using SICS and a head-wise policy; and (iii) an executor with low-overhead index search, flash block-sparse attention, and kernel grouping. Across Hunyuan-Video and Wan 2.1/2.2 for text-to-video and image-to-video generation, SPADE raises sparsity and speed while preserving quality, accelerating attention by 2.26x-3.40x and end-to-end inference by 1.49x-1.80x. Our code is open-sourced at https://github.com/6somehow/DAC-SPADE.
Shanghao Liu, Renze Chen, Size Zheng +4
Aug 4, 2026cs.CV

CAPE-T2V: Captioner-Anchored Prompt Enhancement toward Two-Sided Conditioning Alignment in Text-to-Video Generation

Text-to-video (T2V) diffusion transformers (DiTs) are trained with detailed video captions, whereas inference often relies on user prompts rewritten by a prompt enhancer (PE). Prior work has improved generation by optimizing the PE, the DiT, or both; some methods have also sought to narrow the training-inference mismatch through shared schemas. Yet even within a shared schema, inference-time PE outputs and DiT training captions may still differ in detail selection, information organization, descriptive granularity, and phrasing. We refer to this residual mismatch as the PE-Caption gap and introduce CAPE-T2V, a two-step Captioner-Anchored Prompt Enhancement framework toward two-sided conditioning alignment in T2V generation. First, CAPE-T2V constructs three types of PE training examples, pairing captioner-generated targets with concise source captions, detailed source captions, or pseudo user prompts derived from those targets. It then fine-tunes the PE to map each input to its paired target. Second, CAPE-T2V fine-tunes the DiT on video-derived captions rewritten by the Anchored PE; the same PE rewrites user prompts at inference. Relative to a baseline using the same caption schema, CAPE-T2V achieves higher aggregate scores on StoryEval, VBench-2.0, and T2V-CompBench across Wan2.2 and LTX-2.3. Further, CAPE-T2V exhibits a smaller PE-Caption gap than the baseline: its DiT fine-tuning captions are closer in distribution to inference-time PE outputs, as measured by squared maximum mean discrepancy in a fixed embedding space. Overall, these results support CAPE-T2V as an effective approach to mitigating the PE-Caption gap. The project is available at https://github.com/yizzz927/CAPE-T2V.
Yizhuo Jia, Jingyun Hua, Yuanxing Zhang
Aug 3, 2026cs.CV

WorldExam: Benchmarking World Models from Apparent Appearance to Inherent Reactivity

Controllable video generation models are increasingly being developed as world models. Accordingly, evaluating them in this role extends beyond the apparent appearance of generated videos to the inherent reactivity of the worlds they depict: the ability to infer from the scene state how the world should react and to generate plausible consequences not explicitly described in the input. Yet existing benchmarks mainly assess visual quality or explicit instruction fulfillment by checking whether requested actions and interaction outcomes are realized, leaving inherent reactivity underexamined. We introduce WorldExam, a hierarchical diagnostic benchmark spanning four levels: Visual Quality, Control Adherence, Spatial Consistency, and World Reactivity. It comprises 1,474 cases across eight dedicated tasks and supports unified evaluation of camera-, action-, and language-driven model paradigms. The World Reactivity level evaluates scene-conditioned reactions and goal-directed behaviors beyond what is explicitly specified in the input. Evaluation of 20 representative models reveals a clear capability split. Camera-driven models excel at camera control, but their interfaces do not support dynamic interaction; action-driven models control subjects more precisely but often leave the world unresponsive; and language-driven models perform better on interaction but follow complex controls less faithfully. No model combines broad task coverage with consistently strong performance, showing that high visual quality and explicit instruction fulfillment do not guarantee inherent reactivity.
Yuxue Yang, Shuyao Shang, Jiahe Wang +13
Aug 3, 2026cs.CV

GSRAIN: Physically Calibrated High-/Low-Frequency Rainfall Synthesis for 3D Gaussian Driving Scenes

Existing rainfall simulation methods for autonomous driving remain limited in physical controllability and multi-view consistency. This paper presents GSRAIN, a high-/low-frequency rainfall synthesis method for 3D Gaussian Splatting (3DGS) driving scenes. GSRAIN constructs a high-frequency raindrop model from measured rainfall data and generates low-frequency rainy appearance using a geometry-aware single-step diffusion model. The two effects are then fused in a unified 3DGS scene, enabling rainfall-intensity control over the range of 0--13~mm/h. The proposed method achieves a Fréchet Inception Distance (FID) of 149.09, outperforming CycleGAN-Turbo (155.71) and WeatherEdit (157.94). Object-detection and closed-loop driving experiments further show that the generated scenes expose scene-dependent performance changes of the evaluated algorithms under controllable rainfall. These results indicate that GSRAIN provides an effective approach for constructing physically controllable, repeatable, and closed-loop-compatible rainy-weather test scenes for autonomous driving.
Fanyu Wang, Longgao Zhang, Junyi Chen
Aug 3, 2026cs.CV

Proxy Avatar Meets Low-Rank Caching: Real-Time One-Shot Emotion-Controllable Portrait Animation

Audio-driven portrait animation has advanced rapidly with diffusion-based generative models, yet real-time one-shot generation with expressive emotion control remains challenging. Existing methods often suffer from insufficient emotion-aware motion priors and expensive appearance computation during multi-step denoising. To address these issues, we propose Proxy Avatar Meets Low-Rank Caching, a cascaded framework for real-time one-shot emotion-controllable portrait animation. Instead of directly generating the target portrait from audio, our method uses a Gaussian-based emotion proxy avatar as a reusable motion generator, which is trained once on a single identity to produce expressive driving videos from audio and emotion labels. Since the proxy avatar only provides motion rather than target appearance or geometry, a large-scale one-shot retargeting model further extracts identity-independent motion from the proxy performance and adapts it to arbitrary target portraits. To improve inference efficiency, we introduce zero-shot appearance reuse with low-rank caching, which caches reference appearance features at the initial denoising step and models subsequent feature variations using lightweight low-rank adapters. Extensive experiments demonstrate that our method achieves stronger emotional expressiveness, better identity-preserving animation, and substantially reduced inference cost, enabling real-time one-shot portrait animation.
Haijie Yang, Jindi Bao, Yixuan Dong +6
Aug 3, 2026cs.CV

UniMoCa: Unifying Motion and Camera Controls as Visual Proxies for Faithful Human Video Generation

Controlling human motion and camera movement is essential for faithful human-oriented video generation, yet remains challenging in multi-person scenes with large body motions, occlusions, and dynamic cameras. Existing pipelines typically rely on visual motion sequences, such as skeleton maps, pose maps, or rendered body representations, for motion control, while using camera embeddings for camera control. Such heterogeneous control interfaces force video generation models to reconcile pixel-aligned visual cues with non-visual geometric embeddings, making motion-camera attribution difficult and sensitive to camera estimation errors. We propose \textbf{UniMoCa}, a representation-driven framework that unifies motion and camera controls in visual space. At the core of UniMoCa is \textbf{Motion-Camera Visual Proxy} (\textbf{MCVP}), a mutually-sharable novel representation that converts 3D human motion and camera trajectories extracted from driving videos into an identity-neutral visual proxy. MCVP renders temporally aligned human geometry under the recovered camera trajectory and augments it with explicit camera trajectory markers, replacing heterogeneous visual-parametric controls with distinguishable visual cues. As both control factors are represented in the same visual space, they become mutually compatible rather than heterogeneous, enabling consistent joint reasoning and editing during video generation. We further curate a \textbf{MCVP-Video} dataset covering complex actions, multi-person interactions, and diverse camera trajectories. Experiments based on the Wan2.2 I2V show that UniMoCa achieves substantial gains in human motion control, camera control, temporal consistency, and camera-aware robustness with minimal additional complexity. More details are shown in our Project page: https://tanliming-daniel.github.io/UniMoCa/.
Liming Tan, Ye Chen, Hao Zhang +3
Aug 3, 2026cs.CV

CultureVidBench: Benchmarking Cultural Understanding in Text-to-Video Generation

Text-to-video (T2V) generation models have advanced rapidly, yet their ability to represent diverse cultural contexts remains underexplored. Existing benchmarks mainly focus on perceptual quality, physical plausibility, and text-video alignment, but do not directly assess whether generated videos capture culturally specific objects, actions, rituals, visible text, or audio cues. We introduce CultureVidBench, a comprehensive benchmark for evaluating cultural understanding in T2V generation. CultureVidBench contains 1,000 curated prompts covering 12 countries, 6 continents, 8 cultural regions, and 14 cultural aspects organized into three categories: material culture, social practice & performance, and ritual & ceremony. Designed specifically for video generation, CultureVidBench emphasizes dynamic and multimodal cultural representation, including social interactions, ritual procedure, and culturally appropriate visible text and audio. We evaluate seven representative T2V models through human user studies and MLLM-based automatic assessment across cultural faithfulness, multimodal cultural rendering, semantic adherence, and perceptual quality. Results show that although current models achieve strong semantic adherence and visual quality, they often fail to faithfully capture fine-grained cultural details, particularly for underrepresented regions, rituals, and multimodal cultural cues.
Xianjing Han, Yuhan Su, Yang Deng +3
Aug 3, 2026cs.CV

LiveLight: Real-time Streaming Video Relighting with Interactive Control

We present LiveLight, the first diffusion-based framework for real-time streaming video relighting with interactive 3D lighting control. Achieving this is non-trivial, as it requires overcoming three critical challenges: effectively injecting dynamic 3D lighting into a diffusion model, maintaining high-fidelity generation under an extremely low NFE (Number of Function Evaluations) budget for real-time speed, and facilitating continuous streaming for interactive control. To address these pain points, we propose three key designs. First, for accurate lighting injection, we propose a lightweight adapter that feeds Multi-Plane Light Irradiance (MPLI) conditions-depth-aware irradiance maps encoding 3D lighting geometry-directly into the diffusion backbone. Second, to prevent rendering quality degradation at low NFEs towards real-time distillation, we introduce a geometry-guided feedback branch. This training-time constraint leverages a frozen geometry estimator to enforce depth- and normal-consistent relighting, ensuring geometrically plausible shading without adding inference overhead. Finally, to enable streaming interaction, we develop a progressive rolling-window strategy that maintains a denoising ladder of latent chunks at varying noise levels. By propagating intermediate states, this strategy guarantees temporal coherence and supports arbitrarily long video relighting with per-frame reference refresh. Extensive experiments on real-world and synthetic benchmarks demonstrate that LiveLight achieves state-of-the-art relighting quality while running at real-time speed, significantly outperforming offline baselines in temporal stability, lighting controllability, and user preference. To foster real-time interactive relighting research, we will publicly release our models, training data, and synthetic data generator.
Yue Ma, Jiangming Wang, Yucheng Wang +8
Aug 2, 2026cs.CV

MiniWorld: Democratizing the Training of Video World Models from Scratch

Video world models predict future observations conditioned on historical observations and control signals, enabling long-horizon generation through autoregressive state transitions. Unlike conventional video generation models that primarily capture visual appearance and motion, video world models learn the underlying dynamics governing environment evolution under agent actions, providing a foundation for embodied AI and interactive simulation. Recent progress has largely relied on adapting pretrained video generation models through post-training or distillation. Although effective, these approaches often require complex training pipelines, substantial computational resources, and suffer from the mismatch between bidirectional pretraining and causal streaming inference. Recent studies have shown that training autoregressive video world models from scratch is feasible and scalable. However, the community still lacks a lightweight, transparent, and fully reproducible baseline trainable end-to-end with modest computational resources. We present MiniWorld, a reproducible framework for training streaming video world models from scratch. MiniWorld employs a block-causal Video Diffusion Transformer trained with Flow Matching in the latent space of a pretrained Video VAE. Building on Diffusion Forcing, it adopts a chunk-wise non-decreasing noise schedule and two-stage continued training to improve temporal modeling and stability. During inference, MiniWorld combines a rolling KV cache with pipelined asynchronous denoising for efficient streaming generation under bounded computation. The entire model can be trained within several days on a single 8-GPU server. By releasing the training and inference codebase and pretrained checkpoints, we hope MiniWorld will facilitate future research on video world modeling.
Yian Zhao, Ruochong Zheng, Hongcan Guo +3
Aug 1, 2026cs.CV

DreamTraj: Generating 6-DoF Object Trajectories by Reading Unrendered Video Diffusion Latents

Accurate prediction of object trajectories during manipulation is essential for closing the perception-action loop. Progress is limited on two fronts: available datasets lack fine-grained language-to-motion annotations, and existing predictors either rely on privileged inputs such as video, depth, or CAD models, or recover motion from fully generated videos through costly, error-prone perception pipelines. We close the supervision gap with the MOVE dataset, 5,038 object-centric egocentric trajectories, each paired with a fine-grained natural-language instruction rather than a coarse verb-noun label. We further propose DreamTraj, which predicts a 6-DoF object trajectory from a single RGB image and a task instruction, requiring no video, depth, or CAD model at inference: rather than generating a video, it reads motion from the internal representations of a frozen image-to-video diffusion model at an early denoising step. A lightweight flow-matching Reader decodes query-key attention tracks and pooled hidden states into relative 6-DoF poses. To our knowledge, this is the first approach to directly decode object 6-DoF trajectories from intermediate video diffusion representations rather than generated pixels. DreamTraj sets a new state of the art on both translation and rotation against forecasters that consume multi-frame or privileged inputs, and runs 4.6x faster than generate-then-extract pipelines.
Tongsheng Ding, Zhen Luo, Yixuan Yang +4
Jul 31, 2026cs.CV

FlexComposer: Unified Video Compositing from Images to Dynamic Footage with Flexible Trajectory Control

Generative video compositing, which involves inserting external assets seamlessly into existing video sequences, is essential for content creation and visual effects. However, existing approaches suffer from a control-fidelity trade-off: they either hallucinate motion from static images, failing to preserve the dynamics of pre-animated assets, or lack fine-grained spatial control for precise asset placement along user-defined trajectories. We propose FlexComposer, a unified framework that standardizes video compositing as a trajectory-guided conditional generation task, enabling the seamless integration of both static images and dynamic footage. Our approach introduces three key designs: (1) a Unified Canonical Foreground Representation that decouples an object's intrinsic motion from its global displacement, standardizing heterogeneous inputs into a stabilized, centered latent space; (2) a Spatial-Aware Latent Injection strategy that exploits the translation equivariance of VAE latent spaces to transport canonical features onto target trajectories via a parameter-free mechanism; and (3) a Hybrid Dataset and Synthetic-to-Real Curriculum that synergizes procedural simulation, real-world cinematic footage, and generative data to implicitly learn physically plausible illumination and shadow harmonization. This unified design handles diverse inputs from product photos to dynamic subjects achieving high-fidelity motion control and environmental integration without the need for explicit 3D reconstruction or auxiliary learnable adapters. Extensive experiments demonstrate that FlexComposer outperforms state-of-the-art methods in visual quality, temporal consistency, and trajectory adherence.
Songchun Zhang, Sitong Guo, Xianghao Kong +4
Jul 31, 2026cs.CV

MoRoute: Dynamic Routing for In-Context Multimodal Video Generation

Multimodal video generation aims to generate and edit videos conditioned on arbitrary combinations of text, images, and videos within a single model, allowing diverse tasks to share complementary data and generative priors. Unifying these tasks requires multimodal understanding of diverse conditions, which is typically provided by a pretrained vision-language model (VLM). A key challenge is how to connect the VLM's hierarchical multimodal representations with a pretrained video diffusion transformer (DiT). Existing methods either inject features from only the final or a few manually selected VLM layers, or jointly train architecture-matched understanding and generation streams, making it difficult to reuse heterogeneous pretrained backbones. We introduce MoRoute, a unified multimodal video generation framework that formulates a frozen VLM and a pretrained video DiT with different architectures as heterogeneous experts connected through dynamic layer routing. For each input, a lightweight block-wise router enables every DiT block to select the VLM layer most relevant to its generation stage, thereby learning an adaptive correspondence between multimodal understanding and video synthesis. MoRoute further incorporates reference images and source videos directly into the DiT token sequence through unified in-context conditioning, preserving fine-grained visual details across diverse generation and editing tasks. Experiments on IntelligentVBench, OpenVE-Bench, and RefVIE-Bench show that MoRoute consistently surpasses the best competing method on each benchmark, improving the average score by 0.15, 0.18, and 0.34 on a 1-5 scale, respectively.
Chong Gao, Jie Ma, Zhan Peng +5
Jul 30, 2026cs.CV

Video Models as Native 4D Renderers: World-Grounded Conditioning from Animated Mesh

Pretrained video diffusion models can act as renderers when the desired scene state is already specified by an animated mesh, a camera trajectory, and a reference image. This 4D generative rendering setting raises a representation question: what image-format condition lets a video backbone obey both camera motion and scene-internal animation? We propose DAR, a reference-guided renderer that extends Wan2.2 camera control from Plücker rays alone to a joint camera-plus-geometry interface. DAR projects a neural 4D G-buffer (tracking, world position, and normal) from the animated mesh and injects it through a widened control adapter while preserving the pretrained image-to-video prior. The central design choice is the pair of tracking and world position. Tracking identifies the persistent surface element that should carry appearance; world position gives its current scene-coordinate state; normal supplies local shape. Depth plus calibrated rays can recover 3D in principle, but depth is a camera-dependent chart in which camera and object motion are mixed. On the 68-case DAR-4D benchmark, LoRA DAR reaches PSNR 23.22, SSIM 0.895, and LPIPS 0.134, improving over off-the-shelf Wan2.2-Depth by 1.54 dB PSNR; a full fine-tune reaches PSNR 25.36 and SSIM 0.917. Matched ablations show that replacing world position by depth reduces PSNR by 1.26--1.55 dB at every checkpoint, supporting tracking+world-position correspondence as a practical 4D rendering condition.
Junhao Chen, Mingjin Chen, Henghaofan Zhang +9
Jul 30, 2026cs.CV

TARS: Timestep-Aware Data Scaling for 3D-Free Video Re-Shooting

Video re-shooting aims to regenerate videos with controllable camera motion and viewpoint. Existing methods rely on explicit 3D priors, which are limited by reconstruction quality and often perform poorly when synthesizing previously unseen regions, or on paired videos with different camera trajectories, whose scarcity hinders generalization. We revisit video re-shooting through text-driven semantic viewpoint specification, enabling control over shot scale, viewing angle, and first-/third-person perspective. To this end, we propose TARS, a 3D-free video re-shooting paradigm. Timestep-wise sensitivity analysis reveals that camera motion is primarily established during high-noise stages, where coarse spatiotemporal structures are formed. Based on this insight, we introduce self-supervised training to learn camera dynamics and fundamental visual representations without paired re-shooting data or 3D reconstruction. Through data scaling and joint textual-camera conditioning, TARS supports robust camera and viewpoint control, plausibly synthesizing regions beyond the source view under large camera motions while enabling reverse-angle re-shooting and perspective switching. Extensive experiments show that TARS provides more accurate and temporally consistent camera control than prior methods. Project Page: https://ymlinfeng.github.io/TARS.github.io/
Jiwen Liu, Shujuan Li, Xiaohan Li +5
Jul 30, 2026cs.CV

EgoGenesis: Egocentric World-Action Modeling with Online Anchored Projective Memory and Action-3D RoPE

Egocentric video offers rich manipulation experience for embodied AI, yet collecting diverse egocentric data across scenes, objects, motions, and embodiments remains costly. We present \method, an egocentric world-action simulator that synthesizes controllable, high-quality manipulation videos to expand scarce real-world training data. \method{} builds on a pretrained video generation prior and introduces two geometry-aware conditioning mechanisms. Online Anchored Projective Memory (OAPM) preserves a first-frame 3D scene anchor while periodically refreshing a recent state during autoregressive generation. Action-3D Rotary Position Embedding (A3D-RoPE) encodes end-effector motion with camera-aware 3D rotary coordinates, injecting action geometry into skeleton-to-video cross-attention for precise control. Together, these components improve visual fidelity, geometric stability, and action alignment in long egocentric rollouts. Moreover, augmenting 400 real trajectories with 400 \method-generated trajectories improves out-of-distribution real-robot success from 77% to 84% on single-arm tasks and from 53% to 70% on dual-arm tasks, demonstrating that the synthesized data substantially improve downstream WAM generalization.
Zexuan Yan, Yuzhou Wu, Yue Ma +9
Jul 30, 2026cs.CV

ViP-Rig: Visual-Prompted Controllable Rigging

Rigging is inherently task-dependent because the same mesh may require different skeletons and deformation behaviors across animation tasks. In practice, artists often inspect an initial rig and repeatedly edit its skeletal structure and deformation behavior to meet specific animation requirements. Existing automatic methods primarily generate a plausible rig from geometry, offering limited explicit control over the resulting skeleton and deformation behavior. In this work, we present ViP-Rig, a visual-prompted framework that supports both prompt-first rigging and result-guided editing by injecting features extracted from user-drawn or edited 2D skeletal and rigidity prompts into frozen pretrained backbones. Specifically, ViP-Rig consists of two stages, Skeleton Generation and Skinning Prediction. In the first stage, the skeletal sketch is processed by the Dense-to-Compact Visual Prompt Encoding to produce compact, fixed-length conditioning tokens. The resulting tokens are injected into a frozen pretrained autoregressive generator through gated adapters to control joint placement and branching structure while preserving the generator's geometric prior. In the second stage, the rigidity map is processed using the same visual encoding design, while the pretrained skinning backbone remains frozen. The resulting tokens are symmetrically injected into the point and joint streams to modulate point-joint compatibility and the resulting skinning weights. Experiments on Articulation-XL2.0 and zero-shot evaluation on ModelsResource show that ViP-Rig more accurately recovers target skeletons and skinning weights than geometry-conditioned baselines under prompt-guided evaluation. Qualitative results further demonstrate explicit and localized control in both prompt-first rigging and result-guided editing.
Zihan Qin, Mingze Sun, Yifan Mao +6
Jul 30, 2026cs.CV

4DHumanDiff: Direct Text-to-4DGS Generation for Consistent 360-Degree Dynamic Humans

Generating high-quality 360-degree dynamic human assets from text prompts is challenging. Existing methods usually synthesize monocular or multi-view videos first and then fit a 4D representation, which is expensive and often causes incomplete geometry or view-inconsistent renderings. We present 4DHumanDiff, a diffusion framework that directly generates dynamic humans represented by 4D Gaussian Splatting (4DGS) from text prompts. By modeling the structured 4D representation space end-to-end, 4DHumanDiff avoids video pre-generation and per-scene reconstruction, making it better suited for view-consistent and temporally coherent asset generation. The model uses a 3D U-Net backbone with temporal attention for motion-aware generation. We further construct a large-scale text-to-4DGS dataset with 60,000 high-quality pairs, and introduce 2D regularization and training-free 4D interpolation to improve rendering quality and motion smoothness. Experiments show that 4DHumanDiff generates consistent 360-degree dynamic humans within one minute, achieves better temporal and multi-view consistency, and reduces inference time by more than 10x.
Renlong Wu, Haoran Chen, Yuxiang Wei +3
Jul 29, 2026cs.CV

VideoCoCo: Code-as-CoT for Physically-Consistent Video Generation via an Agentic Dual-Engine System

Text-to-video models have achieved remarkable visual quality, yet they still struggle to generate physically consistent dynamics because the temporal evolution of a scene must be inferred implicitly from a highly compressed text prompt. Existing chain-of-thought approaches introduce intermediate plans or visual states, but these representations are typically non-executable or temporally sparse, limiting their ability to instantiate and control the complete spatiotemporal process. To address this limitation, we introduce VideoCoCo, an agentic dual-engine framework in which executable Blender code serves as a process-level chain of thought. Given a text prompt, a coding agent synthesizes a Blender program that explicitly specifies the scene and its temporal evolution. The executable simulation engine runs the program to produce a deterministic spatiotemporal draft, which is subsequently transformed into a photorealistic video by a generative video engine through draft-conditioned editing. This decomposition separates process-level reasoning from high-fidelity visual realization. To adapt the video editor to simulated drafts, we construct VideoCoCo-3K, a curated dataset of draft-instruction-target triplets. VideoCoCo improves the OmniWeaving baseline from 0.475 to 0.558 on PhyGenBench and from 52.18 to 77.88 on VBench-2.0, achieving the best average score on both benchmarks. These results demonstrate that executable code provides an effective, controllable, and inspectable intermediate representation for physically consistent video generation.
Haodong Li, Tianfei Ren, Xiaoxiao Ma +25
Jul 29, 2026cs.CV

FreqForcing: Autoregressive Long Video Generation via Spectral Self-Anchoring

Autoregressive video diffusion models enable real-time streaming video generation. However, errors introduced during self-rollout accumulate over long horizons, manifesting as color drift, motion stagnation, and eventual visual collapse. In this paper, we characterize this phenomenon from a frequency-domain perspective: error accumulation appears as a pronounced energy drift in the low-frequency bands. We further investigate the effectiveness of attention sink in the frequency domain, and find that it improves the video quality by alleviating the spectral energy drift to some extent, but cannot fully resolve it. Motivated by the above analysis, we propose FreqForcing, a training-free framework that addresses error accumulation in long-video generation via Spectral Self-Anchoring (SSA). The proposed SSA leverages the low-frequency components of anchor attention to maintain long-horizon visual stability, while preserving dynamic motion through the high-frequency components of local attention. Our FreqForcing extends Self-Forcing pretrained on 5s clips to two-minute generation, achieving 24x extrapolation. Extensive experiments show that FreqForcing outperforms existing training-free methods quantitatively and qualitatively while remaining competitive with representative training-based approaches.
Jiatong Li, Leo Liang, Linghe Kong +1
Jul 29, 2026cs.CV

Mitigating Compounding Error via Video Representation Regularization

Video diffusion-based world models enable long autoregressive video generation for robotics, autonomous driving and simulation tasks, yet sliding-window autoregressive inference suffers from severe error accumulation that degrades frame quality over time. Although this phenomenon has been widely observed, the underlying mechanism of compounding error and how to achieve stable long-horizon generation remain largely unresolved. In this paper, we investigate the internal representation dynamics of video world models and discover that compounding error is tightly coupled with dimensional collapse of hidden representations. Specifically, the effective rank of model representations sharply decreases at the onset of generation drift, revealing a strong connection between representational degradation and long-term rollout instability. Furthermore, we find that pure training data scaling fails to boost model resistance to error drift, contradicting mainstream scaling paradigms. To address this problem, we propose video representation regularization, a lightweight training constraint that stabilizes latent representations and suppresses iterative error accumulation. Compared with Diffusion Forcing, our method achieves improvements from 38.65 to 55.56 and from 44.37 to 72.08 on the Aesthetic Quality and Imaging Quality metrics of VBench. Our work establishes the first connection between autoregressive video drifting and model internal representations, adopts erank as a quantitative metric for error accumulation, reveals counterintuitive scaling limitations for video world models, and presents a simple yet effective regularization strategy to improve long video generation robustness.
Taiye Chen, Qi Zhang, Yisen Wang
Jul 29, 2026cs.CV

DistillAlign: Coordinating Mode Covering and Mode Seeking in Autoregressive Video Distillation

Existing autoregressive video distillation methods commonly adopt a Distribution Matching Distillation (DMD)-based multi-stage pipeline. However, they typically decouple the initialization and DMD stages -- which then pursue different target distributions -- and judge the intermediate student mainly by visual scores such as VBench. In this paper, we revisit this design from a distributional perspective. Given the mode-seeking nature of the distribution matching loss, a good initialization should match the mode coverage of the target DMD teacher, rather than merely pursuing high quality. To analyze this, we introduce a distributional evaluation protocol that measures precision and coverage between student and teacher distributions in a shared latent space. It exposes differences hidden by visual scores: some initializations reach high precision but low coverage, leading to suboptimal refinement, while mode-covering ones preserve broader support. Furthermore, even when the target distributions are aligned, DMD's reverse-KL objective can still drive the student toward high-probability teacher regions in late training, reducing coverage and diversity. To address this, we propose joint distillation, which combines DMD's mode-seeking objective with a Consistency Distillation-based mode-covering constraint. Experiments show that our method improves generation quality, coverage, and diversity; notably, even with a Wan-1.3B DMD teacher, it outperforms baselines refined with Wan-14B, underscoring the importance of distributional alignment in autoregressive video distillation.
Jiaxing Li, Kai Zou, Cindy Zhou +7
Jul 29, 2026cs.CV

StatePlay: State-Aware Game World Models for Mechanics-Consistent Generation

Recent game world models can generate visually realistic and interactive environments conditioned on player actions. However, games are not defined by pixels alone; they are governed by explicit mechanics, namely state-dependent rules that control health reduction, skill activation, and game termination. These mechanics depend on precise internal states, such as health points, skill meters, and timers, which are tightly coupled with visual observations and determine how gameplay evolves. Without modeling these state dynamics, existing game world models may generate visually plausible rollouts but violate the underlying game rules. In this paper, we propose StatePlay, a novel state-aware game world model that jointly predicts visual content and game states to promote mechanics-consistent generation. StatePlay adopts a mixture-of-transformers (MoT)-style architecture that preserves specialized visual and state representations while enabling cross-modal interaction, allowing predicted states to guide frame generation. Each branch is further optimized with a distinct objective suited to its modality. Experiments show that StatePlay achieves an average normalized L1 distance below 0.06 for state prediction. Furthermore, compared with models without explicit state modeling, our method improves mechanics fidelity in generated game rollouts by 18.6%. Overall, our work highlights the importance of state-aware game world modeling and advances beyond pixel-level realism toward complete and mechanically faithful game generation.
Zijun Lin, Zeqing Wang, Cheston Tan +2
Jul 29, 2026cs.CV

Visko Orbis 1.0: A Live Model for Real-Time Interactive Long Video Generation

We present Visko Orbis 1.0, a Live Model for real-time, interactive long video generation. Users can change the prompt at any moment during generation, and the update becomes visible in real time. Visko Orbis 1.0 supports long-form text-to-video, image-to-video, and video continuation, with multilingual prompts and prompt switching while generation is in progress. A bounded multi-scale memory preserves subjects, scenes, and style across chunks, sustaining hour-scale rollouts without evident quality or color drift. The generator is factorized causally in time, matching the causal structure of physical dynamics, and is aligned with a latent world-model reward for predictive consistency. Built on a distilled chunk-wise streaming generator and a streaming video upscaler, Visko Orbis 1.0 delivers 4K video generation at 24 FPS in real time, using an optimized GPU serving engine. In quantitative evaluations, Visko Orbis 1.0 achieves the best DOVER aesthetic and technical scores and the best VideoAlign visual and motion quality, and leads three physical-plausibility protocols (VideoPhy-2, Physics-IQ, and VBench-2.0 Physics); in long-form Arena comparisons, it obtains the highest overall-preference and temporal-stability ratings among all the state-of-the-art real-time interactive video generation systems.
Xiangbo Gao, Siyuan Yang, Ping He +12
Jul 29, 2026cs.CV

CineWeaver: Training-Free Reference-Controllable Multi-Shot Long Video Generation for Cinematic Storytelling

Cinematic video generation is challenging for text-to-video diffusion models due to concurrent requirements on multi-shot generation, fine-grained controllability over characters and scenes, and long-form generation across extended temporal horizons. Existing methods rely on customization and retraining to separately address specific requirements, and cannot simultaneously fulfill all the requirements with a unified framework. In this paper, we shed light on the training-free paradigm with the key insight that the difficulty of multi-shot generation arises from a structural bias toward temporal continuity in pretrained video diffusion models, and consequently, propose a unified framework named CineWeaver to achieve reference-controllable multi-shot long-video generation without retraining. We manipulate positional encoding and attention patterns to break temporal continuity during inference to enable clear shot transitions using pretrained video diffusion models. Furthermore, we extend the proposed framework with a shot-routed reference conditioning mechanism for per-shot fine-grained controllability, and develop an anchor memory mechanism to allow long-form generation with consistent global appearance cues. To our best knowledge, CineWeaver is the first unified framework to simultaneously enable \textbf{long-form}, \textbf{reference-controllable}, and \textbf{multi-shot} video generation in a training-free fashion. Experimental results demonstrate that CineWeaver produces high-quality cinematic videos of long durations with consistent identities, stable global appearance, and clear shot transitions. The project page is available at: https://cineweaver.github.io.
Yuyang Huang, Yabo Chen, Wenrui Dai +6
Jul 28, 2026cs.CV

WildShadowRemover: In-the-Wild Video Shadow Removal via Detail-Preserving Video Diffusion Models

Video shadow removal in the wild remains challenging due to complex illumination, diverse shadow appearances, and limited training data. Despite its importance to numerous vision and graphics applications, it remains largely unexplored in unconstrained real-world scenarios. To address this gap, we present WildShadowRemover, a framework that adapts a pretrained video diffusion model for robust video shadow removal via LoRA fine-tuning. To preserve fine image details while retaining the model's powerful generative prior, we augment the frozen VAE decoder with a detail injection module and introduce a shadow-mask-guided frequency-decomposed modulation module to selectively restore high-frequency textures while suppressing shadow artifacts. Monocular depth priors from Depth Anything 3 further provide geometry-aware guidance under challenging lighting conditions. We also construct WildShadow, a large-scale paired video shadow removal dataset and benchmark, covering diverse synthetic scenes. Extensive experiments demonstrate that our method outperforms existing approaches in shadow removal quality and temporal consistency, producing temporally coherent shadow-free videos with superior visual quality and strong generalization across challenging in-the-wild scenarios.
Jiamin Xu, Cong Wang, Zheng Dong +4
Jul 28, 2026cs.CV

Explicit Layer Modeling for Video Object Insertion and Layer Decomposition

Most video editing systems still lack explicit layered video representations, limiting their ability to perform realistic compositing, object reuse, and consistent manipulation. This limitation is especially pronounced in video object insertion and video layer decomposition, where existing methods rely on implicit inference or per-scene optimization due to the absence of explicit foreground-layer supervision. We introduce TriLayer, a large-scale triplet video dataset containing aligned composite, background, and foreground videos, where the foreground layers include both object appearance and associated visual effects. This explicit supervision enables models to learn layered video representations directly rather than inferring them implicitly. Building on this dataset, we propose DBL-Diffusion, a dual-branch diffusion framework that jointly models RGB composites and RGBA foreground layers through shared denoising and cross-branch interaction. We instantiate the framework in two tasks: DBL-Insert for layered object insertion, which generates explicit RGBA layers for realistic compositing and flexible post-editing, and DBL-Decompose for video layer decomposition, which recovers foreground and background layers using triplet supervision. Experiments demonstrate that explicit layer modeling substantially improves both insertion fidelity and decomposition quality.
Kyujin Han, Seungjoo Shin, Sunghyun Cho
Jul 28, 2026cs.CV

I2VShield: An Efficient Proactive Defense Framework against DiT-based Image-to-Video Models

The rapid advancement of video generation models has led to the increasing misuse of image-to-video (I2V) models. Although substantial progress has been made in detecting AI-generated videos, proactive defenses against I2V models remain underexplored. In particular, current proactive defenses against I2V models predominantly rely on gradient-based adversarial attacks, which require defenders to possess GPUs with substantial memory resources (VRAM) to generate adversarial examples. To address this issue, we propose I2VShield, a privacy protection method based on generative adversarial attacks tailored to Diffusion Transformer (DiT)-based I2V models. The proposed method primarily consists of two components: (1) a text-adaptive perturbation generation framework integrating adversarial learning to mitigate computational overhead while maintaining visual imperceptibility; and (2) an untargeted Multimodal Attention Disruption (MAD) attack that exploits the inherent vulnerabilities of DiT-based I2V models, maximizing the deviation of the internal attention features from their clean states. Extensive experiments demonstrate that our approach achieves highly competitive protection performance across various datasets and mainstream DiT-based I2V models, particularly in disrupting spatiotemporal coherence, while substantially reducing computational costs.
Yimao Guo, Zuomin Qu, Wei Lu
Jul 28, 2026cs.AI

Physics-Grounded Fluid Video Generation with a Simulation Dataset and Dual-Stream Optical-Flow Supervision

Video diffusion models generate visually compelling content but routinely violate elementary physics when the subject involves fluids: liquid columns break apart in mid-air, container water levels fail to rise as liquid is poured in, and splashes disperse without regard to momentum or gravity. We attribute this gap to the fact that large-scale video-text corpora contain almost no explicit motion supervision, so models learn to imitate fluid appearance rather than dynamics. We address this with two contributions. First, we build a physics-simulation fluid dataset combining 1,638 MPM-simulated pouring/sloshing videos with 2,320 keyword-filtered real pouring videos mined from stock footage, plus two held-out test sets: a 1,515-video real-video benchmark and an 18-prompt text-to-first-frame generalization benchmark. Second, we introduce a dual-stream image-to-video architecture built on a pretrained diffusion-transformer video generator. It augments the standard RGB decoder with a lightweight Optical-Flow Decoder branch trained with explicit end-point-error and smoothness losses, fused into the RGB stream via zero-initialized convolutions so the pretrained backbone starts undisturbed. Only the two decoders are updated; the encoder, temporal transformer, and text encoder remain frozen. Across two model scales (1.3B and 14B) and two test sets, our method improves VideoPhy-2 Physical-Commonsense and Video-Quality scores over the frozen backbone by up to 8.75 and 4.65 points, outperforms a leading open competitor, and is preferred by human raters in a blind study. A direct optical-flow read-out evaluation further shows an end-point error as low as 0.54 pixels in-distribution, confirming the model has internalized a coherent motion prior rather than merely improving surface appearance.
Ruijie Su, Yuanzhi Liang, Xiaohua Xie +1
Jul 27, 2026cs.CV

CameraAnything: Refilming Videos with Arbitrary Camera Control

We introduce CameraAnything, the first unified framework for camera controlled video editing that enables joint control of both intrinsic and extrinsic camera parameters. Existing approaches either rely on expensive 3D reconstruction to achieve full camera functionality or restrict editing to extrinsic parameter manipulation. Moreover, the coupled influence of intrinsic and extrinsic parameters on video appearance makes disentangled modeling particularly challenging. To address this, we adopt per-pixel Plücker ray injection alongside resolution-aware 3D RoPE in self-attention, building both camera conditioning and spatial positional encoding on the target latent to jointly control camera position, focal length, and native resolution editing without cropping or outpainting. To overcome the scarcity of paired training data, we further develop a scalable synthetic pipeline that constructs diverse dynamic scenes through structured multi-camera recording and generates synchronized videos with varied camera configurations. With a tailored orthogonal training strategy, CameraAnything enables expressive video reshooting with arbitrary viewpoint control, focal length adjustment, resolution adaptation, and multi-shot transitions within a single generation process, offering strong practical value for cinematic video editing and cross-platform content adaptation in video production.
Yixuan Li, Yanhong Zeng, Ka Leong Cheng +11
Jul 27, 2026cs.LG

MXAttention: Data-Free Optimal Scaling and Pre-Normalization Quantization for MXFP4 Attention

The quadratic cost of attention is a major bottleneck in diffusion-based video generation models. MXFP4 attention provides a promising path toward efficient inference, but direct MXFP4 quantization often degrades generation quality due to two numerical issues: the clipping-underflow trade-off from power-of-two scaling and the row-wise normalization error introduced in the softmax loop. We propose MXAttention, a data-free post-training quantization framework for MXFP4 attention. MXAttention introduces two components: Universal Optimal Scaling (UOS), which exploits the periodic structure of power-of-two microscaling to derive a distribution-independent optimal scaling boundary Qmax=7.25 without calibration or search, and Pre-Normalization Quantization (PNQ), which quantizes unnormalized softmax exponentials before row-wise summation to preserve normalization by construction. Experiments on Wan2.2 and HunyuanVideo show that MXAttention closes at least 95% of the VBench Imaging Quality gap between OCP MXFP4 and FP16, substantially improves frame-level similarity, and preserves FP16-level generation quality with less than 0.01 absolute degradation on all reported VBench metrics. MXAttention also achieves performance competitive with strong NVFP4-based baselines with negligible overhead when fused into the attention pipeline. The implementation is publicly available in MindIE-SD.
Jianlin Yu, Jing Lin, Linghui Kong +13
Jul 27, 2026cs.CV

ViDS: Video Diffusion Shader using 3D Face Tracking

We introduce ViDS, a Video Diffusion Shader that leverages 3D face tracking for expressive and identity-preserving portrait animation. We first reconstruct the identity-specific 3DMM mesh from the reference image, and then animate it using expression and pose parameters from a driving video. Leveraging dense geometric cues from 3DMM normal maps, we employ a video diffusion model as a neural shader to synthesize lifelike portrait animations while preserving the appearance and identity of the reference image. We find that more accurate 3DMM tracking enables finer-grained expression control. We also introduce an autoregressive diffusion sampling process that extends generation beyond the model's native window while reducing discontinuities between adjacent clips. Compared with prior diffusion-based approaches for portrait animation that rely on landmark-based conditioning or implicit motion latents, our method achieves more detailed and consistent expression and pose control while faithfully preserving identity and appearance. Detailed ablation studies validate the effectiveness of our design choices. Project page: https://fusheng-ji.github.io/ViDS/
Wenbo Ji, Davide Davoli, Zhe Chen +3
Jul 27, 2026cs.CV

Sol-Attn: Accelerating Video Generation Inference via On-the-Fly Attention Sparsification

Diffusion transformers are essential for high-fidelity video generation, but long token sequences make attention a dominant inference bottleneck. Training-free dynamic sparse attention alleviates this bottleneck by computing only selected key-value blocks, yet existing methods struggle to sparsify attention both efficiently and accurately for two reasons: (1) Rigid, unpredictable, and costly routing: selecting a fixed fraction of top-ranked blocks by proxy score imposes fixed budgets, whereas retaining blocks to reach a target cumulative proxy probability mass yields dynamic but potentially imbalanced budgets; both incur non-negligible overhead from computing and materializing proxy scores. (2) Lossy keep-or-drop sparsification: unselected blocks are discarded entirely, degrading accuracy under aggressive sparsity. These limitations motivate cheaper dynamic-budget routing while limiting accuracy degradation. In this paper, we introduce training-free Sol-Attn (Sparsifying online attention), which unifies dynamic routing, sparse computation, and approximation correction in a single online-softmax pass, achieving a better accuracy-efficiency trade-off in sparse attention. The core of Sol-Attn is on-the-fly block thresholding with proxy-score reuse, which selects critical blocks by comparing block proxy scores against a threshold during online softmax. This design enables dynamic yet controllable block budgets without materializing the proxy map, while directly reusing the proxy scores of unselected blocks to approximate their contribution. Experiments across image and video generation tasks show that Sol-Attn advances the quality-efficiency frontier of training-free sparse attention, delivering 2.1 times and 2.3 times end-to-end speedups for video generation and editing, respectively, while preserving visual quality.
Haopeng Li, Yitong Li, Junsong Chen +8
Jul 26, 2026cs.CV

VIPER: Visual In-Context Physics Reasoning for Physically Plausible Video Generation

Modern video generation models can synthesize visually compelling and temporally coherent clips, yet controlling their physical behavior remains difficult with standard text and image conditions. The core challenge is a conditioning bottleneck: material response, contact interaction, deformation, and motion trajectory are continuous and relational physical cues that are hard to specify exhaustively in language but can be demonstrated naturally by video. We propose VIPER, a Visual In-Context Physics Reasoning framework for reference-guided image-to-video generation. Given a target image, a brief target prompt, and a reference video, VIPER treats the reference as a dense visual demonstration of the desired physical process rather than an appearance template. It uses a Multimodal Large Language Model (MLLM) to extract reference-derived physical cues and guide a pretrained image-to-video generator through a hierarchical training strategy, enabling physical behavior transfer while preserving the visual prior of the base generator. To support this setting, we construct VIPER-19K, a curated dataset with material, trajectory, and physical-impact annotations, together with filtered reference-target pairs. Experiments on an unseen validation set show that VIPER achieves stronger reference-video physical similarity and higher human preference than representative video generation and video-as-prompt baselines, while maintaining competitive general video quality. Qualitative results further demonstrate that VIPER can transfer reference-derived physical behavior to new target scenes without requiring carefully engineered prompts.
Tianxiao Chen, Hanmo Chen, Huajin Chen +3
Jul 25, 2026cs.AI

CachedSearch: Training-Free Cached Exploration for Test-Time Search in Video Diffusion

Test-time search lets small video diffusion models rival larger ones, but costs 2-10x more. All candidates are fully denoised, although most are discarded. Training-free caching makes each rollout 2-3x faster at near-lossless quality. Composition is safe only if lossy caching preserves verifier rankings. We present the first study of whether caching corrupts candidate ranking in video test-time search. On Wan2.1-T2V-1.3B with an adaptive caching wrapper (~2x per-candidate speedup), ImageReward scores seed-matched cached and full rollouts. Median per-prompt Spearman rank correlation is 0.905, with 72% top-1 agreement on the VBench suite. VBench-2.0 replicates this result on a harder suite. Recomputing the cached winner at full compute retains 90-94% of the full-search gain. Errors cluster among near-tied candidates, making corruption self-limiting. This finding leads to CachedSearch. It explores every candidate with aggressive caching, then re-generates only the winner at full compute. At N=8, it captures 94.7% of best-of-N's gain at 63% of the cost. Capture rises with width. At matched budget, it searches twice as wide for 38% more gain. The result holds from 1.3B-14B across six models and four families: Wan, LTX, CogVideoX, and Hunyuan. Wan2.1-14B matches the 1.3B model's fidelity. Mid-trajectory pruning multiplies the exploration saving to 3.11x at 88.6% capture. Ports to other model families require recalibrating a single parameter, showing that fidelity tracks architecture rather than parameter count. CachedSearch is training-free, verifier-agnostic, and orthogonal to the search algorithm, making it a plug-in multiplier for test-time scaling.
Shreshth Saini, Neil Birkbeck, Yilin Wang +2
Jul 24, 2026cs.CV

TRaM-VSR: Importance-Aware Token Routing and Merging for One-Step Diffusion Video Super-Resolution

Video super-resolution (VSR) using large-scale Diffusion Transformer (DiT) priors achieves exceptional perceptual quality but is often impractical due to the quadratic computational cost of processing dense spatio-temporal token sequences. Existing efficiency-oriented methods risk irreversible detail loss and temporal flickering, a vulnerability especially pronounced in one-step diffusion models. To address this, we propose TRaM-VSR, a Token Routing and Merging framework for adaptive token allocation, leveraging both context-aware video priors and network-level priors. First, token importance is estimated by fusing motion-sensitive temporal cues with semantic text similarity, isolating dynamic objects and structural boundaries. Next, this importance is further calibrated and adjusted by an offline planner to guide routing across optimally grouped network blocks. Technically, within each routed group, structurally critical tokens are processed in a high-fidelity local stream, while less informative tokens are aggregated into a compact global stream, both modulated by network depth and aligned with the multigranular nature of diffusion models. Extensive experiments show that TRaM-VSR accelerates inference significantly while preserving state-of-the-art reconstruction quality and robust temporal consistency. The code is available at https://github.com/Ree1s/TRaM-VSR.
Sicheng Gao, Zhuyun Zhou, Yixuan Liu +3
Jul 24, 2026cs.CV

InnoText: A Unified Model for Visual Text Generation and Editing

Diffusion models have recently achieved remarkable success in high-fidelity image synthesis, yet their application to visual text generation and editing remains relatively underexplored. Unlike general image generation, visual text tasks demand precise structural regularity and legibility, which may pose additional challenges for small-scale text and non-Latin scripts such as Chinese. Existing UNet-based models often struggle to produce clear and coherent text, while DiT-based models, though more expressive, are typically limited to a single task, which may lead to redundant training pipelines, inconsistent visual styles, and reduced cross-task generalization. To address these challenges, we propose InnoText, a unified DiT-based framework capable of performing both text generation and editing within a single model. We introduce a Font Size-Aware Modulation (FSAM) module to enhance representations across font scales, a Small-Character Aware Augmentation strategy to improve fine-grained fidelity, and a Task-Specific Region Weighted Loss for adaptive optimization. To support training and evaluation, we also construct a high-quality bilingual (English-Chinese) visual text dataset covering diverse fonts, sizes, and backgrounds. Experimental results demonstrate that our method achieves superior generation accuracy and editing quality, producing visually appealing and realistic text images.
Haowei Liu, Runze He, Jian Lu +10
Jul 23, 2026cs.CV

Closing the Loop: Training-Free Revisit Consistency for Autoregressive Generative Rendering

Recent conditional video generation models have shown promising potentials to transform 3D engine renderings, such as depth maps and untextured geometry, into photorealistic videos for gaming and immersive content creation. These applications require long-horizon auto-regressive generation that continuously synthesizes new frames while preserving a persistent 3D world. Auto-regressive generators synthesize video chunk by chunk with a bounded KV cache, so when the camera revisits a location after its context has been evicted, the model often regenerates inconsistent appearance, even though the conditioning renderings (e.g., depth) remain perfectly aligned with the underlying geometry. We address this revisit inconsistency without any post-training by exploiting correspondences the 3D engine already provides: temporal correspondence retrieves pose-matched historical latent chunks into the KV cache as loop-closure memory, while spatial correspondence from camera pose and depth reprojection biases token-level attention toward geometrically corresponding regions of the retrieved chunks. We demonstrate our method on loop-closure trajectories mined from TartanAir and TartanGround dataset to mirror complicate real-world application scenarios, where it outperforms existing training-free baselines on revisit consistency without losing overall video quality. Project Page: https://wenchao-m.github.io/ClosetheLoop.github.io/
Wenchao Ma, Changran Liu, Sharon X. Huang +1
Jul 23, 2026cs.CV

Streaming Multi-Agent Autoregressive Diffusion Model with World State Registers

Multi-agent interactive world models should not only generate consistent observations, but also maintain world states that persist across agents and evolve across views. Existing autoregressive video diffusion pipelines carry forward observation history as conditioning context, which makes shared state difficult to maintain in multi-agent and multi-view settings. We present WorldWeaver (W^2), a streaming multi-agent video diffusion model that augments rollout with cross-agent world state registers: learnable tokens that store shared world information, track individual agent status, and are dynamically updated after each generated chunk. We ground these registers with supervision signals spanning individual agent status, global state views including bird's-eye views, and scene text. We further improve the architecture with a Mixture-of-Transformers design that uses separate weights for world state modeling and visual frame modeling. Extensive experiments in two-agent Minecraft video generation show that explicit world-state modeling improves logical consistency and generation quality.
Sicheng Mo, Yuheng Li, Ziyang Leng +2
Jul 23, 2026cs.CV

Unified Video Dense Prediction from Disjoint Data

Scene understanding requires simultaneous prediction about geometry, appearance, and semantics. However, existing task-specific annotations are fragmented across incompatible, domain-specific datasets. Current unified systems circumvent this by restricting training to fully co-annotated data, or by incurring the large computational cost of pseudo-labeling. To mitigate this, we introduce UniD, a unified video model that jointly predicts eight dense scene properties-depth, surface normals, semantic segmentation, boundaries, human parts, albedo, shading, and materials-all learned from disjoint, domain-specific datasets. We propose a simple yet effective distillation step in which per-task experts supervise a unified backbone through lightweight task projectors, eliminating the need for annotation overlap or pseudo-labeling. Our key insight is that the strong visual priors of a pretrained diffusion model are sufficient to bridge the domain gaps introduced by disjoint training sources, enabling robust generalization to scene-task combinations never seen during training. UniD achieves competitive performance against per-task specialists and multi-task baselines, with strong generalization to out-of-distribution scenarios and enhanced temporal and cross-task consistency. Code and video results are available at https://unid-video.github.io/.
Yihong Sun, Seoung Wug Oh, Jiahui Huang +2
Jul 23, 2026cs.CV

GraphVid: Interactive Graph-Controllable Video Generation

Controllable video generation remains challenging due to the difficulty of specifying precise multi-object interactions using text prompts or motion-control inputs that primarily constrain pixel movement. In practice, trajectory-based control often requires users to draw accurate tracks for multiple objects, which scales poorly with scene complexity and becomes ambiguous under occlusion or overlap. To enable flexible yet precise multi-subject control, we introduce GraphVid\textbf{GraphVid}, a graph-conditioned image-to-video generation model that enables interactive control through structured interaction graphs. We further curate GraphVid-Bench\textbf{GraphVid-Bench}, a large-scale interaction-centric video dataset with structured relational annotations to enable training of interaction-aware video generation models. Despite using substantially less training data and fewer trainable parameters than prior motion-control methods, GraphVid delivers strong controllability and video quality. Compared with Motion-I2V, GraphVid reduces FID by up to 39.9% and FVD by 37.6%, while improving PSNR (9.87=>15.98) and SSIM (0.38=>0.61). Our results highlight the potential of structured semantic interfaces as a powerful paradigm for controllable video generation.
Vedant Shah, Onkar Susladkar, Tushar Prakash +5
Jul 23, 2026cs.CV

SANA-Video 2.0: Hybrid Linear Attention with Attention Residuals for Efficient Video Generation

We introduce SANA-Video 2.0, a hybrid video diffusion transformer instantiated at 5B and 14B scales under a unified architecture. Designed to generate high-quality video up to 720p on a single GPU, SANA-Video 2.0 matches full-softmax video DiTs in quality while retaining the favorable long-sequence scaling of linear attention. To avoid quadratic attention throughout, Hybrid Linear-Softmax Attention combines gated linear attention for O(N)-dominated mixing with periodic gated-softmax anchors at a 3:1 ratio, restoring the full-rank token interactions that pure linear attention lacks. To propagate these refreshed representations across depth, Block Attention Residuals (AttnRes) route completed block summaries into later linear layers, enabling anchor-feature reuse and boosting deep-layer effective rank by ~12%. Through from-scratch training, SANA-Video 2.0 learns the complete hybrid directly rather than linearizing pretrained models, with reduced-resolution proxy studies establishing 25% softmax as the optimal quality-efficiency trade-off. With 40-step sampling, SANA-Video 2.0 achieves a VBench score of 84.30 in 13.2s at 480p on a single H100, remaining competitive with far larger softmax video DiTs at a fraction of the latency. Its compiled DiT forward pass is 3.2x faster than a matched full-softmax baseline at 720p/60s, a gap that expands with video duration. Furthermore, full-stack Sol-Engine optimization (kernel fusion, caching, and sparse attention) accelerates this hardware-friendly backbone by a further 3.58x, bringing the 5B pipeline to 13.06s at 720p/5s and making it 120x faster than Wan 2.2-A14B on one H100. Overall, our hybrid design recovers softmax-level expressiveness at substantially reduced cost, unlocking scalable long, high resolution video generation.
Junsong Chen, Jincheng Yu, Yitong Li +11