Pre-Trained Video Diffusion Models

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Latest in Pre-Trained Video Diffusion Models

Sep 23, 2026cs.CV

MotionSpec: Spectral Trajectory Supervision for Motion-Consistent Video Generation

Recent advances in text-to-video generation have enabled high-fidelity visual synthesis, yet realistic motion remains challenging. Generated videos may exhibit temporal discontinuities, inconsistent action progression, and structural distortions during complex movements. Even when individual frames appear realistic, the underlying motion may evolve in inconsistent or implausible ways. Standard generative objectives provide limited motion-specific supervision, leaving motion evolution insufficiently constrained. In this paper, we propose MotionSpec, a motion supervision framework centered on Spectral Trajectory Consistency (STC). STC constructs dense anchor-relative motion trajectories and transforms them into motion spectral volumes via a temporal Fourier transform. By aligning the spectral amplitude and phase of predicted and target trajectories, STC constrains both motion strength across temporal frequencies and the temporal organization of motion. To complement this trajectory-level supervision, we introduce Local Flow Consistency (LFC), which aligns consecutive-frame optical flow between predicted and target videos to stabilize local motion transitions. Experiments demonstrate that MotionSpec consistently improves motion consistency, temporal coherence, and plausibility while preserving visual fidelity.
Ziqi Ni, Rui Li, Shiqi Jiang +1
Sep 21, 2026cs.CV

CoaG: Cylinders on a Grid: Coarse 3D Layout Control for Video Generation

We ask how little geometry a person has to draw to control both where people stand and where the camera moves in a generated video. Our answer is a ground plane and one cylinder per person. A user draws a grid on the ground, places one cylinder where each person should stand, moves the cylinders and the camera over 81 frames, and the model renders a photoreal video in which the people occupy the cylinders' positions, move as the cylinders move, and are seen from the drawn camera. Appearance comes from a text prompt and a background reference image; layout and motion come from the geometry. Because no dataset pairs such a signal with video, we build the pairs ourselves: an automatic engine writes 2000 captions from a combinatorial seed, generates a clip for each with a text-to-video model, and lifts every clip back to its geometry with person tracking, background inpainting, an agentic ground-mask loop, feed-forward multi-view reconstruction and a plane fit, with no real footage and no manual labels. A LoRA on Wan2.2-Fun-Control trained on 1935 such tuples follows drawn layouts and camera paths on hold-out clips: the generated people match the cylinders' count, order, position and height, the text changes who they are, the reference image changes where they are, and dolly-in, orbit, pan and crane paths are followed, dolly-out only weakly.
Zhangsihao Yang, Mengyi Shan
Sep 20, 2026cs.CV

VISTA: Video-Injected Stylized Text-to-Animation

We present VISTA, a two-stage framework for generating stylized 3D human motion by fusing structural content from text prompts with expressive style from reference videos, without requiring jointly paired (text, video, stylized motion) triplets. A Dual-channel Autoencoder first maps motion sequences and video clips into a shared latent manifold. A masked autoregressive diffusion backbone then operates within this manifold, injecting video-derived style through a dedicated late-fusion Dual-AdaLN pathway while preserving text-conditioned content structure. A cross-batch unpaired training protocol with latent cycle consistency enables joint learning across separate semantically rich and stylistically diverse datasets. As a proof-of-concept for controllable animation synthesis, we validate VISTA on rendered motion-capture references: it achieves the highest style recognition accuracy among video-conditioned methods while preserving competitive content alignment, and its decomposed 3-way classifier-free guidance provides independent, user-controllable calibration of the content--style balance at inference time.
Monseej Purkayastha, Anindita Ghosh, Philipp Slusallek
Sep 20, 2026cs.CV

Why Do Video Diffusion Models Violate Physics? Unveiling the Flaws in Attention Mechanisms

Despite impressive visual quality, state-of-the-art video diffusion models often generate content that violates real-world physical laws. While existing solutions rely on external priors or specialized data, we investigate the root cause by exploring the internal mechanisms of these models. Specifically, we present the first interpretability study on the ''motion planning'' process of text-to-video diffusion models, revealing how motion trajectories form during early denoising stages. Building upon the ''first shape, then details'' finding, we combine cross-attention trajectory patterns with causal head contributions to identify a specific subset of attention heads driving motion planning. Further, our self-attention analysis shows that Rotary Position Embedding (RoPE) induces excessive spatial attention decay. This causes early candidate regions to prematurely lock into physically implausible positions, suppressing reasonable trajectories in adjacent frames and triggering generation failure modes. To address this fundamental flaw, we propose a lightweight architectural modification that scales the frequency of RoPE across different denoising steps. This strategy reduces excessive attention decay, helping the model explore better candidate regions to establish coherent physical motion. Finally, training-free and training-based experiments confirm the effectiveness of our approach in enhancing the physical commonsense of generated videos.
Yueyan Li, Haibo Wang, Caixia Yuan +1
Sep 19, 2026cs.CV

RewardVerse: Rubric-Guided Policy Optimization for Video Reward Modeling

Reinforcement learning (RL) is vital for optimizing video generation models, with a robust reward model (RM) serving as the cornerstone. However, existing video reward models often produce unstable scalar scores because they directly map complex, subjective video quality into a single score without explicit evaluation criteria. This leads to scalar drift, where the scoring scale collapses or shifts across different prompts, making the reward unreliable for RL. Drawing inspiration from professional human annotation engineering, we address this problem with RewardVerse, a rubric-based video reward framework that introduces a dynamic rubric as an intermediate representation between the evaluation query and the scorer. Instead of unconstrained direct scoring, RewardVerse first generates explicit evaluation criteria and then performs rubric-guided scoring, providing a stable semantic anchor that mitigates scalar drift. To efficiently optimize this collaborative pipeline, we propose Rubric-Guided Policy Optimization (RGPO), a two-stage training algorithm. RGPO first warms up the scorer using self-evolving seed rubrics and then jointly optimizes the rubric generator to produce query-adaptive evaluation criteria while continuously aligning the scorer with human ratings. Extensive experiments on the 16-dimensional EvalVerse benchmark and external datasets demonstrate that RewardVerse mitigates scalar drift, achieves state-of-the-art performance on both pointwise and pairwise evaluation, and provides a robust and interpretable reward signal for RL in video generation.
Zhenchen Tang, Yang Li, Songlin Yang +6
Sep 17, 2026cs.LG

Video DeltaNet: A Video-Native Hybrid Attention for Livestream Video Generation

Video diffusion models repeatedly process long spatiotemporal token sequences during denoising, making attention a major computational bottleneck. Linear attention offers an appealing alternative and has been widely adopted in recent large language models, but directly applying it to video models often fails to preserve the fine-grained interactions required for high-quality generation. We present Video DeltaNet (VDN), which combines local Softmax attention with bidirectional linear memory for long-range video context. Its linear branch introduces Video Delta Attention (VDA), which updates memory once per frame by jointly incorporating its spatial tokens. Separate output projections and learnable gates calibrate the two branches, while a staged teacher-alignment recipe progressively introduces the new pathway into pretrained models. We instantiate VDN on MiniMax H3, applying the hybrid to video-to-video interactions while retaining Softmax for interactions involving text or audio. With eight-step distillation and an optimized SGLang serving stack, VDN-H3 completes DiT denoising for a 14.3-second, 768p video in 6.70 seconds on eight NVIDIA B200 GPUs, corresponding to a 14.5x speedup over the 50-step dense H3 baseline on the same GPU count. GitHub code available at: https://github.com/OpenVDN/vdn-minimax-h3. Weights available at: https://huggingface.co/OpenVDN/vdn-minimax-h3
Haocheng Xi, Yiming Xie, Hexu Zhao +8
Sep 17, 2026cs.AI

DART: Distillation-Aware Reparameterization for Training-Free LoRA Reuse in Few-Step Video Diffusion Models

Step distillation reduces the cost of video generation, but reusing a LoRA trained for a longer trajectory can alter its functional effect or degrade target quality. Static parameter compatibility offers one perspective on this problem; our observations show that similar measured geometry can coexist with different adapter behavior under a shortened denoising schedule. We propose DART, a training-free method that combines low-rank coordinate transport with target-schedule response calibration using forward evaluations and no source training videos. On a four-step Wan2.2 target, DART-F improves the joint quality score from 0.9029 to 0.9227 and changes macro functional retention from -0.4644 to +0.1349. Component analysis shows that calibration accounts for most of the quality improvement, while coordinate transport provides complementary gains when combined with calibration. Adapter-level results reveal positive functional effects for some adapters and strong attenuation with reduced negative functional effects for others. Evaluations on two additional targets show the same aggregate trend. These results motivate evaluating distilled-model LoRA reuse jointly through functional preservation and negative-transfer avoidance, without assuming recovery for every adapter.
Shihong Li, Juntao Xu, JinCao +3
Sep 17, 2026cs.CL

Zarya: A Hybrid Autoregressive--Masked Diffusion Language Model with Flexible Training and Dual-Mode Inference

Autoregressive language models (ARMs) are constrained by sequential, left-to-right generation, while masked diffusion models (MDMs) enable parallel decoding but suffer from high computational overhead due to the inability to reuse Key-Value (KV) cache and from incoherent generation arising from learning dependencies over an intractable space of token combinations. We introduce Zarya, a family of hybrid language models that jointly optimizes an autoregressive (AR) objective and a masked-diffusion objective within a single architecture. Zarya structures training data into variable-size slots and employs a curriculum that gradually increases slot granularity, enabling a smooth transition from fine-grained AR learning to coarse-grained diffusion learning. At inference, Zarya provides two distinct decoding paradigms through a unified interface: (i) MDM sampling with first-hitting denoising, and (ii) slotted speculative decoding that interleaves inter-slot diffusion-based selection with intra-slot autoregressive infilling, achieving full KV cache reuse. The training and inference regimes are fully decoupled, allowing a model trained with any configuration to be deployed in either mode. Extensive configurability --- including grouped noise patterns (Prefix Completion, Fill-In-the-Prefix, Fill-In-the-Middle), ordered sampling schedules, and noise-level permutation strategies --- enables flexible research exploration. We release Zarya models publicly in sizes 0.6B, 1.7B, and 4B, demonstrating performance on standard benchmarks while offering a principled integration of autoregressive and diffusion paradigms.
Leonid Sinev, Ilya Koziev, Vladislav Leshchuk
Sep 17, 2026cs.CV

Recency Forcing: Bridging the Long-Horizon Gap in Autoregressive Video Generation

Autoregressive (AR) video generation degrades over long horizons due to an overlooked train-inference discrepancy we term KV eviction mismatch: models train on short clips where all context frames reside in the KV cache, but at inference, memory constraints force distant frames to be evicted from the KV cache - removing context the model was conditioned on. Rather than simulating eviction via context truncation - which discards temporal information the model still needs and degrades motion coherence - we keep the context but while progressively reducing the influence of distant frames, making their eventual eviction negligible. To guide this design, we introduce the positional response R(Δ, tdenoise)R( Δ, \, t_{\text{denoise}}), a perturbation-based sensitivity measure revealing that context influence decays steeply with temporal distance and varies systematically across denoising steps. Motivated by this analysis, we propose Recency Forcing, which applies a non-positive, timestep-dependent bias, termed Temporal Response Bias (TRB), on pre-softmax attention logits derived directly from RR, closing the train-inference gap without modifying context length or training objectives. We further introduce Biased Attention Reparameterization (BAR), an exact reformulation that moves the bias outside the softmax, making TRB a standard FlashAttention call at zero overhead. Recency Forcing operates in both training-free mode and training-based mode. Experiments on VBench and VBench-Long demonstrate state-of-the-art long-horizon generation quality at no additional inference cost.
Tri Cao, Hung Nguyen, Phong Nguyen +1
Sep 15, 2026cs.CV

PhysStream: Streaming Physics-Grounded Video Generation with Structured Scene Memory and Fine-Grained Motion Control

Interactive control for video generation is moving from coarse prompts toward fine-grained, physically meaningful manipulation of dynamic scenes. Yet existing controllable methods either require the full control schedule before generation starts, or use pixel-space signals that dictate object positions rather than physical dynamics. To address these limitations, we propose PhysStream, an autoregressive model for physics-grounded image-to-video synthesis that incorporates structured scene memory---positional maps and object tracking maps derived online from previously generated frames---and supports fine-grained motion control via sparse velocity-increment signals that encode physical quantities, letting the model learn the underlying dynamics. We train our model in two stages: a bidirectional model is first finetuned with motion-control conditioning, then a causal autoregressive model is trained with additional structured scene memory, further improving physical consistency. PhysStream enables interactive, mid-generation control over multi-object tabletop rigid-body scenes---a capability not supported by prior methods---reducing motion distribution distance (FVMD) by 33% and trajectory error by 12% over the strongest baselines on synthetic benchmarks, and is preferred by human evaluators in over 85% of in-the-wild comparisons. Please check our website for more details: https://czzzzh.github.io/PhysStream
Chuhao Chen, Peter Wonka, Chaoyang Wang +4
Sep 14, 2026cs.CV

VC-Attention: Value Smoothing and Softmax Casting for Low-bit Attention

Diffusion Transformers deliver state-of-the-art video generation, but their long spatiotemporal sequences make attention the dominant deployment cost, and a deployable low-bit kernel must be accurate and fast. Accuracy is limited by outliers: a block's quantization scale is set by its largest entries, leaving typical entries confined to a narrow range of representable values. Prior work smooths queries and keys, but value outliers follow no fixed channel or spatiotemporal structure and remain the dominant source of output error. Speed is limited by softmax: low-bit Tensor Cores accelerate only the two matrix multiplications, so the high-precision exponential between them becomes the longest pipeline stage on datacenter GPUs. We propose VC-Attention, a training-free low-bit attention framework that addresses both by pairing Value smoothing with a fused probability Cast. V-Smooth reorders value tokens by lightweight online clustering, so the tokens in a hardware block quantize well together. It quantizes only the residual after subtracting the block mean, and restores that mean from the row sum the online softmax already maintains. ExpCast-FP8 maps log-domain scores directly to E4M3 probability codes with one fused multiply-add, eliminating the FP32 exponential and the format conversion. We implement VC-Attention for B200, B300, H200, RTX PRO 6000, and RTX 5090. Across Wan2.2, LongCat-Video, HunyuanVideo-1.5, and MiniMax-H3, VC-Attention improves fidelity over low-bit baselines, speeds up the attention kernel over BF16 FlashAttention-4 by 1.46-1.59x on datacenter Blackwell and Hopper and by 2.3-3.6x on workstation cards, and generates a clip 1.13-1.19x and 1.36-1.70x faster end to end.
Xingyang Li, Dongyun Zou, Shining Zhang +8
Sep 14, 2026cs.CV

Physics-Aware Video Generation via Agentic Planning and Graph-Guided Optimization

Video diffusion models (VDMs) have demonstrated remarkable capabilities in synthesizing high-fidelity, photorealistic video content. However, they fundamentally lack an intrinsic understanding of physical laws and frequently produce visually appealing but causally illogical sequences characterized by structural hallucinations and physically implausible dynamics. Injecting physical awareness via training-free test-time optimization is a promising alternative, yet existing methods rely on global gradient updates and rigid scheduling heuristics that inadvertently corrupt passive backgrounds and fail to model complex dynamic state changes. To address this, we propose PhysPlan, a novel training-free guidance framework that shifts the paradigm from stochastic visual interpolation to agentic physics simulation. First, a VLM operates as an iterative cognitive simulator, decomposing multimodal inputs into a Chain-of-Visual-Thought to create a multimodal representation of kinematic trajectories and 3D depth geometries. Second, these signals drives an object-centric test-time optimization. Unlike prior training-free methods that rely on global gradients and rigid scheduling heuristics, PhysPlan introduces Object-Centric Gradient Routing to isolate kinematic modifications and completely lock the passive environment. Furthermore, our Kinetic Intensity Profiling dynamically parameterizes framework hyperparameters to accommodate the varying severity of physical deformations. Extensive evaluations on the PhyGenBench and Physics-IQ benchmarks demonstrate that PhysPlan significantly outperforms both foundational and controllable VDM baselines, offering a promising approach for improving the physical understanding of video generation.
Minh-Loi Nguyen, Xuan-Vu Le, Thanh-Toan Do +3
Sep 14, 2026cs.AI

Converting Sequenced Fuzzy Cognitive Maps to Causal Virtual Worlds with Large Video Generators

We show how users can create and manipulate causal virtual worlds with large-language-model (LLM) and large-video-model agents. The approach uses feedback fuzzy cognitive maps (FCMs) both to model the granular causal structure of the virtual world and to guide its causal evolution. The local causal rules are partial or fuzzy while the FCM's feedback structure produces global equilibria that define causal scenarios. A sequence of \emph{dynamical} meta-rules of the form ``If A\mathcal{A} then B\mathcal{B}" define the causal scenes of the virtual-world video. The if-part causal pattern A\mathcal{A} perturbs the FCM's virtual world at the user's or agent's discretion. The FCM's transient feedback dynamics define the meta-rule's causal arrow of implication. The then-part B\mathcal{B} is the resulting equilibrium attractor such as a FCM limit cycle or fixed point. Our algorithm extracts these meta-rules from the FCM and guides the LLM agent to write a script based on the FCM meta-rule sequence. The large video generator converts the meta-rule into a video scene in accord with the flow of the dynamics. We applied the agent-based technique to a simple FCM that describes an undersea world of dolphins and sharks. Google's Gemini 3.1 generated the script and Google's Veo 3.1 generated the dolphin-shark video. The approach is general and can scale by mixing larger FCMs and AI agents to produce more immersive virtual worlds.
Akash Kumar Panda, Olaoluwa Adigun, Bart Kosko
Sep 11, 2026cs.CV

Uncertainty DMD: Restoring Diversity in Few-Step Autoregressive Video Distillation

Few-step distillation improves the efficiency of autoregressive (AR) video generation, but often causes diversity collapse: under the same prompt, different noise samples tend to produce highly similar videos with weakened motion dynamics. We analyze this degradation in Distribution Matching Distillation (DMD)-distilled AR video generators and find that, in the autoregressive setting, it takes the form of a structured uncertainty collapse: the mode-seeking bias of DMD maps different noise samples to nearly identical first chunks, and the deterministic AR cache then propagates this collapsed state to all subsequent chunks, turning a local loss of stochasticity at the rollout root into a global suppression of temporal variation. Based on this analysis, we propose Uncertainty DMD, a simple uncertainty-injection framework that restores stochasticity at two key stages of AR generation: a timestep perturbation for the first chunk to increase first-chunk diversity, and a stochastic cache-writing mechanism for later chunks to preserve uncertainty in autoregressive conditioning. The method requires no architectural changes and introduces only lightweight perturbation operations. The same perturbation mechanisms are used during both training and inference. Experiments show that Uncertainty DMD consistently improves diversity and motion dynamics while maintaining comparable per-sample visual quality.
Zixuan Duan, Xunzhi Xiang, Yabo Chen +6
Sep 11, 2026cs.CV

Harnessing Intrinsic Subject-Aware Attention for Controllable Multi-Subject Video Generation

Multi-subject video generation faces two key challenges: uncontrollable fidelity strength and potential semantic drift. We address these by analyzing the internal mechanisms of Diffusion Transformers (DiTs). We found that certain attention blocks naturally form an Intrinsic Spatial Grounding Map (ISGM) that precisely locates reference subjects. Building on this insight, we propose Dual-phase Intrinsic Attention Leveraging (DIAL), a framework that uses these internal signals for both training and inference. In low-noise stages, we use ISGM to guide the attention mechanism, allowing precise control over fidelity strength during inference without retraining. In high-noise stages, we use these same maps to automatically build preference pairs at no additional cost for Reinforcement Learning (RL). This RL procedure effectively anchors the model's attention to reference subjects and mitigates semantic drift. Extensive experiments show that DIAL significantly outperforms baseline models on the OpenS2V-Eval benchmark, consistently improving identity consistency and enabling controllable fidelity strength.
Niange Yu, Ye Tian, Biaolong Chen +5
Sep 11, 2026cs.CV

CamPilot: A Multi-Agent Cinematic Assistant for Camera-Controlled Movie Generation

The integration of large language models (LLMs) into video generation has enabled rapid text-to-video creation and improved visual quality. However, it still falls short of professional filmmaking, where cinematographic language is less refined than human-crafted camera work and multi-shot continuity remains challenging. To address these limitations, we introduce CamPilot, a multi-agent framework that integrates cinematographic planning and camera-work control to produce more coherent, logically structured, and human-aesthetic movies. CamPilot adopts a GRPO-based learning paradigm to learn camera work planning from 14K real-world professional movies, internalizing motion patterns and composition principles that support reasoning over shooting techniques (e.g., camera angle, motion, and focal behavior) and cross-shot relationships for controllable camera-viewpoint generation. Multiple agents further collaborate and evolve to improve overall output quality. To support this work and further studies in this domain, we establish CamEval, a benchmark for evaluating camera work quality and cinematic engagement. Empirical results show that CamPilot outperforms state-of-the-art text-to-movie generation methods on cinematographic control and quality, highlighting the impact of professional camera design on movie generation.
Yang Wu, Stefano Petrangeli, Ishita Dasgupta +1
Sep 11, 2026cs.CV

World in World: Explore the World with World Models

Autoregressive video world models enable interactive, long-horizon exploration, but flexible control remains challenging. Exploring a source video from new viewpoints requires the generated rollout to remain synchronised with the recorded event, place observed content in the requested view, plausibly complete newly exposed regions, and recover previously generated appearance on revisits. Existing methods typically address these requirements through task-specific modules or additional training. We present World in World, a training-free inference-time interface that converts heterogeneous control evidence into camera- and time-labelled clean visual states, which are read through the native self attention of a frozen causal video model. The evidence comprises source-video observations, target-view scene projections, geometry renderings that guide completion of newly exposed subject regions, and retrieved generated states beyond the rolling cache. Each evidence source carries token-level support and its own availability schedule. A correspondence router combines persistent point identities with geometry to establish token correspondences, guiding supported queries towards matching source-video tokens. Evidence-wise attention CFG (EWA) then independently regulates each auxiliary channel's additional contribution using attention responses from the same denoising forward pass. The shared interface supports camera-controlled rerendering, long-horizon revisiting, and human-motion transfer with the same frozen backbone. We evaluate World in World on camera-controlled video rerendering under diverse viewpoint changes, assessing perceptual quality, temporal consistency, and camera-following accuracy.
Chenxi Song, Yanming Yang, Chi Zhang
Sep 10, 2026cs.CV

Vidu S2: Real-Time Interactive, Editable, and Spatial Video Generation

We present Vidu S2, which comprises Vidu S2-Avatar, a real-time interactive digital-character model, and Vidu S2-Editing, a real-time video editing model. Moreover, we explore the feasibility of real-time spatial video generation for both Vidu S2-Avatar and Vidu S2-Editing. Compared with Vidu S1, Vidu S2-Avatar supports real-time 720p video generation, generation with dynamic references that can be updated at any moment, and stronger instruction following, such as dancing. Vidu S2-Editing supports editing a video stream in real time, including style rendering, clothing replacement, character replacement, and background replacement. Experiments show that Vidu S2 outperforms all baselines. A playable online demo is available at https://vidu.com/vidu-stream.
Jintao Zhang, Kai Jiang, Jintao Chen +32
Sep 8, 2026cs.CV

Mask Forcing: Improving Autoregressive Video Diffusion Distillation via Dual-Noise Masking Rollout

Autoregressive (AR) video diffusion models have shown great potential in real-time video generation. Recent methods distill pretrained bidirectional video diffusion models into causal AR students through Distribution Matching Distillation (DMD), but the generated videos often suffer from over-saturation and over-smoothing issues, resulting in limited visual quality and realism. The key contributing factor is the mode-seeking behavior of the reverse KL objective in DMD, which can cause the student distribution to collapse onto only a few modes of the teacher distribution. To address this, we propose Mask Forcing, a Dual-Noise Masking Rollout strategy that perturbs the AR student self-rollout to mitigate mode collapse induced by reverse-KL mode seeking. The core idea is to inject cleaner signals into noisy rollout inputs via random masks along spatial and temporal axes during the self-rollout process of AR diffusion distillation. Such perturbations encourage the student rollouts to explore more regions of the teacher distribution, allowing DMD to provide learning signals beyond the modes already covered by the student. Moreover, the cleaner tokens act as denoising guidance for other noisier tokens, improving the intermediate rollout predictions and reducing error accumulation. Extensive experiments demonstrate that our method improves multiple AR video diffusion distillation methods with higher visual quality efficiently, without incorporating real video data or additional post-training stages.
Zhuoran Zhao, Shengju Qian, Tongtong Liang +7
Sep 8, 2026cs.CV

DSE-VTG: Dual-Side Enhancement for Training-Free Video Temporal Grounding

Text-guided Video Temporal Grounding (VTG) aims to localize the relevant segments in an untrimmed video based on text queries, yet collecting dense temporal annotations and training task-specific models remain costly and brittle under distribution shift. Recent training-free VTG approaches mitigate this issue by directly matching pretrained vision-language representations, but they still face two fundamental information bottlenecks: frame-wise visual encoding overlooks temporal dynamics, while fixed query embeddings cannot resolve query ambiguity. To address these issues, we propose DSE-VTG, a \underline{D}ual-\underline{S}ide \underline{E}nhancement framework that addresses both without any task-specific training. On the visual side, Multi-scale Similarity Fusion (MSF) combines frame- and clip-level similarities into a unified, temporally aware similarity profile. On the textual side, Query-level Test-Time Adaptation (Q-TTA) optimizes a lightweight additive offset to adapt the query embedding to the video at test time, without finetuning the backbone or calling external large language models. Extensive experiments on three standard and two OOD benchmarks show that DSE-VTG achieves state-of-the-art performance among training-free methods. On Charades-STA, it improves mIoU over the strongest prior training-free method by 5.61 points. Under distribution shift, DSE-VTG reaches 50.86 mIoU on Charades-CG Novel-Word, surpassing the strongest supervised baseline by 2.76 mIoU. Our code will be released upon acceptance.
Zhuo Cao, Bingqing Zhang, Sen Wang +1
Sep 8, 2026cs.CV

Temporal State Transport in Video Generation: Diagnosing and Correcting Spectral Imbalance

Reliable video generation requires more than high-quality frames to form a coherent story: a model must maintain a persistent state, transporting visual attributes such as identity, scene layout, motion, and fine details across time. Existing training-free methods mainly strengthen cross-frame attention or analyze local attention entropy, but these views do not reveal whether temporal interactions stay in a healthy transport regime. In this work, we study video generation through the perspective of Temporal State Transport. We introduce Spectral Tension, a signed diagnostic that compares local attention diffuseness with global spectral diversity, and use it to identify two opposite temporal failures: fragmented transport and over-mixing hotspots. Based on this diagnosis, we propose Spectral Transport Homeostasis, a training-free regulator that softly corrects pathological temporal states while largely preserving balanced ones. Experiments on pretrained video generation models show that the original model often occupies imbalanced temporal regimes, whereas our method selectively applies larger corrections to the worst temporal hotspots and improves temporal consistency and visual quality without finetuning. Code: https://github.com/lytang63/temporal-state-transport
Luyao Tang, Bingjun Luo, Dong Yi +5
Sep 8, 2026cs.CV

Dreaming in Flow: Generative Grounding Feedback for Self-Evolving Unified Multimodal Models

Unified multimodal models integrate visual understanding and generation within a single network, yet the two capabilities are commonly optimized as separate tasks. We introduce Generative Grounding Feedback(GGF), a self-evolving post-training framework that uses only text prompts and the model's own visual experience. Given a prompt, the model first generates a visual ``dream.'' Flow-level feedback compares text-, image-, and repair-conditioned predictions at the same noisy latent state, transferring image-grounded generation directions to the prompt condition. Dream replay grounding replays this dream through captioning and re-imagination, training claim-level evidence to remain consistent across the replay while separating unrelated visual experiences. Jointly optimized, these two directions let generation provide visual grounding for understanding and understanding refine subsequent generation without paired image--text supervision. Experiments across unified models with different understanding--generation integration designs show consistent improvements in text-to-image generation together with modest gains in visual understanding.
Ke Hao, Yuanzhi Liang, Tingxi Chen +5
Sep 8, 2026cs.CV

ActionSplice: In-Flight Action Editing for Interactive World Models

Chunk-autoregressive video world models typically condition each generated chunk on one action. An action received during sampling must therefore wait for the next chunk, condition future solver evaluations on a state produced under the previous action, or trigger rollback that repeats completed evaluations. We introduce ActionSplice, an inference framework that formulates this problem as Counterfactual State Transport (CST). A lightweight corrector transports the interrupted backbone-native representation toward the matched state induced by the revised action at the same solver step. The world model and sampler remain frozen, and sampling resumes without replaying completed evaluations. The retargeting variant CST∗R\mathrm{CST}*{R} updates the entire active chunk, while the temporal-splicing variant CST∗T\mathrm{CST}*{T} preserves a temporal prefix and updates only the suffix. Across minWM-Wan Action2V and HY-WM1.5, CST∗R\mathrm{CST}*{R} reduces rollback-relative LPIPS by 61.5% and 75.9% relative to direct condition swapping. CST∗T\mathrm{CST}*{T} reduces suffix LPIPS by 56.1% and 77.5%, respectively, while providing 2.73×2.73\times and 1.69×1.69\times pixel-ready speedups over waiting. Under the HY-WorldPlay protocol, CSTR\mathrm{CST}_{R} obtains a PSNR of 25.66 dB, an SSIM of 0.6902, and an LPIPS of 0.1337 against the original rollout.
Pardis Taghavi, Tingyu Guo, Jonas Lossner +2
Sep 8, 2026cs.LG

Geodesic-informed Generative Diffusion Model For Topology-preserved Image Video Generation

Generative diffusion models have emerged as a class of powerful techniques for various imaging applications, including but not limited to synthesis, reconstruction, and segmentation. Despite their success, current generative models pose two key limitations. First, they primarily rely on image intensity and texture information, with limited attention to underlying object geometry. As a result, they do not guarantee geometric or topological consistency during the generation process, which is a crucial requirement for high-stakes domains such as computational anatomy, biology, and robotics, where preserving object structure is critical. Second, existing models fail to explicitly learn or represent shape changes in the generative process. Such deformation dynamics remain occluded within network parameters; hence leaving the transformation process uninterpretable and physically uninformed. To address these challenges, we introduce IGG (Image Generation informed by Geodesic dynamics), a novel framework that integrates topology-preserving geodesic principles into the diffusion-based generative process. In contrast to conventional methods that operate in image intensity space, IGG learns and synthesizes diverse samples within geodesic deformation spaces, where geometric object changes are learned as smooth and invertible smooth mappings from a given template/source image. Our code is publicly available at https://github.com/nellie689/IGG.
Nian Wu, Nivetha Jayakumar, Jiarui Xing +1
Sep 8, 2026cs.CV

VI-Bench: Benchmarking Prompt Inversion from AIGC Videos

Recent advances in video generation have made prompt-based control increasingly central to AIGC video generation. Prompts specify what a video should depict and how it should be represented, controlling factors such as visual style or camera behavior. Understanding this recoverability is important both for creative reuse and editing, and for assessing prompt leakage risks. However, existing video understanding benchmarks do not measure this capability: a caption may describe what is visible, but a replayable prompt must recover the generation-relevant controls needed to reproduce the video. To address this gap, we introduce VI-Bench, a benchmark built from 16.1 million real-user prompts and 900 human-verified AIGC videos. VI-Bench spans three progressively harder settings, namely single-shot semantic grounding, control over style and camera behavior, and multi-shot compositional inversion, and evaluates five generation-critical dimensions: subject, action, scene, style, and camera. We evaluate 18 representative VLMs, including 2 proprietary and 16 open-source models on VI-Bench, using an Inversion Score that measures prompt-level alignment with the original prompt and video-level fidelity of the regenerated video. The results reveal substantial limitations: even the strongest model achieves only 0.632 on Inversion Score, performance degrades sharply as samples require richer control and multi-shot reasoning, and models often produce plausible prompts whose regenerated videos deviate from the reference. These findings show that video prompt inversion is a distinct and under-evaluated capability requiring models to transform visual understanding into replay-stable generative control.
Wulin Xie, Rui Zhao, Kecen Li +5
Sep 7, 2026cs.CV

The Price of Consistency: Exploiting Visual Anchors for Multimodal Jailbreaking in Video Generation

The rapid evolution of video generation has shifted the paradigm from pure text-driven to multi-conditional controllable generation, with reference images now widely adopted as conditional inputs to achieve superior spatiotemporal consistency. While these reference images serve as powerful visual anchors that significantly enhance controllability, their impact on safety remains largely unexplored. In this work, we reveal the visual anchoring effect: by enforcing consistency, the mechanism prevents the generated content from drifting away from the original harmful intent, thereby eliminating the model's natural safety escape route from harmful to benign content. Consequently, visual anchors inherently increase the safety risk---this is the price of consistency. Building on this insight, we propose Decoupling Intent via Visual Anchors (DIVA), a training-free multimodal jailbreak framework for video generation that exploits this vulnerability. DIVA decouples harmful intent into a static visual anchor image and a dynamic motion text prompt, and employs dual-criteria selection to balance attack stealthiness with semantic preservation. Extensive experiments across various leading commercial platforms and mainstream open-source video generation models demonstrate that DIVA achieves a substantially higher Attack Success Rate than existing text-only methods. To facilitate future research, we additionally contribute TI2VSafetyBench, the first safety benchmark for multi-conditional video generation.
Peng Li, Qianqian Xu, Yangbangyan Jiang +2
Sep 6, 2026cs.CV

RoLA: Rotary-Positioned Low-Rank Linear Attention for Efficient Diffusion Transformers

Diffusion Transformers (DiTs) achieve strong video generation quality, but their dense spatiotemporal self-attention scales quadratically with sequence length and quickly becomes the dominant inference bottleneck. Sparse low-rank hybrids alleviate this cost by combining a local sparse branch with a global compressed branch. In video DiTs equipped with 3D Rotary Position Embeddings (RoPE), the global branch faces a structural compatibility issue: when RoPE is applied before a nonlinear feature map, the rotation and nonlinearity generally do not commute, making it difficult to keep a query-independent linear summary while preserving relative rotary geometry. Existing work often sidesteps this issue by replacing genuine cross-token global aggregation with coordinate-conditioned surrogates or learnable absolute positional modules. These compromises can be effective, but they approximate relative decay from absolute coordinates and introduce extra positional parameters. We propose \textbf{RoLA}, a rotary-positioned low-rank linear-attention branch that keeps genuine cross-token aggregation while remaining compatible with a reusable linear summary. The design applies RoPE \emph{outside} the nonlinear low-rank feature map and reuses a truncated subset of the pre-trained rotary schedule matched to the low-rank bottleneck. This yields a linear-time low-rank global branch with relative positional behavior by design and no additional positional parameters; the full sparse--low-rank module still includes the fixed-sparsity sparse branch. Experiments on open-source video DiTs show that the resulting method remains competitive in generation quality at 90% sparsity while achieving 2.63×\times end-to-end inference speedup on Wan2.1-14B (720p, 81 frames, measured on an NVIDIA H100 GPU).
Zekun Zhang, Yixiang Cai, Yuxi Liu +9
Sep 3, 2026cs.CV

Principia: Relational Physics Tests for Video Models

Evaluating physical reasoning in video models is difficult because absolute motion measurements depend on frame rate, object scale, and camera calibration, all of which are often ambiguous or unavailable in generated video. We propose a different approach. When two objects in the same scene obey the same physical law, their motions must satisfy predictable relationships, and these relationships hold independent of calibration. We introduce Principia, a benchmark that evaluates Newtonian physics through relational consistency between paired objects. Principia spans eight phenomena - gravity, restitution, friction, rotational inertia, projectile motion, momentum, pendulum, and mass-spring oscillation - across translational, rotational, collisional, and oscillatory dynamics, using real-world scenes recorded under controlled protocols. We also introduce a calibration-independent consistency score that quantifies physical violation directly in image space. Across thousands of generations from six state-of-the-art video generators, no model exceeds 0.42 on Principia despite all scoring around 0.8 on VBench. Vision-language models are evaluated on their ability to detect relational physics violations, with the best model achieving only 67% accuracy and most performing near chance level.
Varun Varma Thozhiyoor, Shivam Tripathi, Venkatesh Babu Radhakrishnan +1
Sep 3, 2026cs.AI

SVG-Score: Human-Aligned Evaluation of Text-to-SVG Generation

Scalable Vector Graphics (SVG) generation is attracting increasing attention as generative models improve in expressiveness and controllability. Progress, however, is held back by the lack of domain-specific evaluation protocols: current practice relies on metrics designed for natural images, most notably CLIPScore, which was never trained on vector graphics and aligns only partially with human judgment. We introduce \textbf{\ours}, a human-aligned evaluation framework for text-to-SVG generation. Through controlled caption and image perturbations, we first show that CLIP-based scores barely react to the errors SVG generators actually make, such as wrong colors, counts, and spatial relations, and that off-the-shelf Vision-Language Model (VLM) judges, while more sensitive, respond unevenly across error types and SVG styles. We then introduce a human-annotated dataset for \textit{Semantic Alignment}, measuring how faithfully a generated SVG reflects its caption. Building on it, we develop two complementary evaluators: CLIP scorers adapted to vector graphics and then aligned to human preferences, for fast large-scale evaluation, and a VLM judge trained with supervised fine-tuning and reward-shaped reinforcement learning, for more expressive and interpretable assessment. Using both, we benchmark major open-source, commercial, and optimization-based SVG generators on an independent caption set.
Marco Cipriano, Leonardo Zini, Alexandra Schild +5
Sep 3, 2026cs.CV

Stabilizing Camera-Controlled Novel View Synthesis at Inference Time

Training-free, camera-controlled novel view synthesis from a single image using pre-trained video diffusion models often becomes unstable under large camera motion and long generation horizons. Existing approaches commonly combine several inference-time components, making it unclear which design choices are most important for stability. We show that the main source of stability is simple. Decomposing camera motion into small autoregressive steps limits per-step geometric distortion and reduces error accumulation. A controlled camera-step study shows that performance remains stable for small motions and degrades more strongly as the per-step motion approaches 1818-20∘20^\circ. We further evaluate geometry-constrained spatial attention and low-frequency appearance anchoring as supporting refinements, together with an efficient registration-free warping pipeline. Across RealEstate10K and MegaScene, CamTrol++ improves temporal and geometric consistency, downstream 3D reconstruction quality, and generation efficiency over training-free baselines. The method remains effective for 56-frame generation and under substantial controlled depth corruption. These results show that careful control of camera motion at inference time can substantially improve the stability of camera-controlled novel view synthesis without retraining or modifying the diffusion backbone.
Prajwal Singh, Arjun Badola, Seema Kumari +2
Sep 3, 2026cs.CV

FlashRender: Few-Step Generative Rendering via Camera-Controlled Video MeanFlow

We present FlashRender, a few-step generative rendering framework that retakes a source video along a target camera trajectory in seconds. We identify sampling-step-dependent camera control as a prominent manifestation of discretization error in existing multi-step generative rendering models and show that resolving this inconsistency substantially lowers denoising trajectory curvature, facilitating subsequent step distillation. To this end, we introduce Representation Transformation and Alignment (RETA), which aligns hidden source-video representations with target-video features from a frozen visual geometry model. This directly encodes the geometric transformation within the source-video stream, enabling sampling-step-consistent camera control. We then fine-tune the model with the MeanFlow objective on the lower-curvature denoising trajectory induced by RETA, allowing the model to more effectively address discretization error. Finally, we apply on-policy flow map distillation to correct self-rollout errors under fixed few-step sampling. Extensive experiments show that RETA, MeanFlow, and on-policy flow map distillation play complementary roles in few-step generative rendering. Together, they enable our approach to match multi-step baselines in video quality and geometric consistency at 25x lower sampling cost while achieving superior camera controllability, even under out-of-distribution target camera trajectories.
Byeongjun Park, Byung-Hoon Kim, Hyungjin Chung
Sep 1, 2026cs.CV

H3-World: Turning Language Understanding into World Control

We present H3-World, an efficient framework that turns the 33B MiniMax-H3 video generator into an interactive world model. Our key finding is that, as large video generators become more capable, language is emerging as a natural interface for control. MiniMax-H3, for example, already supports zero-shot control of character behavior and camera motion through natural-language instructions. Building on this, H3-World turns this coarse language interface into precise, temporally grounded world control, without introducing dedicated action modules. Specifically, we represent each action as a structured combination of character and camera instructions, and align them with the corresponding temporal video latents. To make the control temporally precise, we further introduce temporal attention routing, which restricts each instruction to its intended time interval and reduces control leakage across actions. Importantly, H3-World directly reuses the semantic representations learned during large-scale video pretraining and requires only lightweight adaptation. With only 8,000 gameplay samples, 10,000 LoRA optimization steps, and 0.199% trainable parameters, H3-World achieves effective character and camera control while preserving strong generation quality. It also generalizes to unseen scenarios. These results show that the control capabilities emerging in large video generators can be efficiently transformed into interactive world control.
Danze Chen, Zeqing Wang, Ziyue Lin +2
Sep 1, 2026cs.CV

TimeSteer: Inference-Time Speech Scheduling in Joint Audio-Visual Diffusion Models

Although pretrained joint audio-visual diffusion models offer rich control over \emph{what} to generate, they provide no explicit control over \emph{when} an utterance should occur. To address this, we study \emph{inference-time speech scheduling}, a novel task that places coupled speech and visual articulation within user-specified begin--end intervals without finetuning the backbone model. We uncover two intrinsic properties of the denoising process that enable this task. First, a timing-sensitive text-to-audio cross-attention head exposes each utterance's model-implied source span along the latent timeline. Second, the predicted clean latent already organizes coupled speech and visual articulation, allowing their temporal placement to be edited without regenerating the content. Building on these discoveries, we propose \textbf{TimeSteer}, a training-free framework that localizes each utterance's source span through \textbf{Source Span Localization} and transfers the associated audio-visual latent content from the source interval to the specified target interval through \textbf{Region-Aware Latent Remapping}. We further introduce \textbf{SpeechShift}, the first benchmark for interval-level speech scheduling in joint audio-visual generation. Experiments across two representative backbones show that TimeSteer substantially improves interval controllability over training-free baselines while maintaining competitive overall generation quality.
Chao Zhou, Yiling Chen, Qi Chu +3
Sep 1, 2026cs.CV

MeRoPE: Metric Rotary Position Embedding for Camera-Controlled Video Generation

In camera-controlled video generation, geometry-aware positional encodings condition tokens on camera extrinsics and per-token viewing rays. Existing schemes, however, have a scale-dependent failure mode on real-world metric camera trajectories: homogeneous projective encodings cause attention logits and feature norms to grow unbounded with physical translation baselines. We propose MeRoPE (Metric Rotary Position Embedding), a norm-preserving relative camera encoding for attention. MeRoPE encodes relative orientations between calibrated viewing rays with orthogonal rotation blocks, maps raw metric displacements into multi-frequency rotary phases, and adds a disparity-anchored correspondence prior along the epipolar arc. This design strictly preserves feature norms, bounds pre-softmax attention logits regardless of the physical translation scale, and maintains exact invariance to global rigid coordinate changes. Across nuScenes and PanShot, which cover large-baseline trajectories and diverse camera optics, respectively, MeRoPE achieves stronger camera control than prior encodings, with the best consistency between generated camera motion and conditioning poses in both rotation and translation. Code will be made publicly available.
Zhijian Qiao, Xinjiang Wang, Jiajie Chen +5
Sep 1, 2026cs.CV

Physically Plausible Video Generation via Visual-Semantic Chain-of-Events Conditioning

Physically Plausible Video Generation (PPVG) seeks to synthesize videos consistent with physical principles, yet remains challenging due to underspecified natural language conditioning. Advanced chain-of-thought (CoT) frameworks augment prompts with physical knowledge. However, such prompts describe physical phenomena holistically, overlooking intermediate states and transition dynamics. In this paper, we reformulate PPVG as event-centric generation by representing physical evolution as a chain of causally connected and physically constrained events. Our framework comprises three key modules: (1) Physics-driven Event Chain Reasoning. This module decomposes physical phenomena into causally connected events represented by evolving scene graphs. Formula-derived physical quantities are bound to relevant objects and interactions, characterizing the direction and magnitude of each event transition. (2) Transition-aware Routed Keyframe Conditioning. This module routes each event to a specialized keyframe synthesis operator for appearance variation or object transformation. Consecutive keyframes are injected as residual guidance during denoising, enabling smooth visual transitions between event-boundary states. (3) Physics-injected Contrastive Semantic Guidance. This module constructs physics-informed positive and counterfactual negative prompts for classifier-free guidance, steering generation toward plausible dynamics and away from physics-violating counterparts. Experiments on PhyGenBench, VideoPhy, PhyWorldBench, and Physics-IQ demonstrate that our framework generates videos with superior physical plausibility across diverse domains.
Zixuan Wang, Yixin Hu, Wen Li +4
Aug 31, 2026cs.CV

NoisEasier: Test-Time Noise Optimization for Text-to-Video Generation

Diffusion models have recently advanced text-to-video (T2V) generation, yet they still struggle with fine-grained compositional alignment, such as attribute binding, spatial relations, and object interactions. While reward-based fine-tuning improves alignment, it is susceptible to reward hacking and adapts poorly to new prompt distributions. In this work, we propose NoisEasier, a test-time scaling framework that improves T2V generation through differentiable reward-guided noise optimization without modifying the underlying model. By combining efficient short-step generators with a multi-objective reward formulation, NoisEasier enables stable and practical test-time optimization under realistic inference budgets. Our key insight is that jointly optimizing the entire stochastic trajectory accelerates reward convergence and improves compositional alignment over optimizing only the initial latent, with negligible additional computational and time cost. Experiments on VBench and T2V-CompBench demonstrate consistent improvements across multiple backbones, achieving over 10% average gains on challenging dimensions such as attribute binding, object interaction, and numeracy. Overall, NoisEasier serves as both a flexible alternative and a complementary enhancement to reward-based fine-tuning, establishing test-time scaling as an effective paradigm for controllable text-to-video generation.
Yujiang Pu, Yu Kong
Aug 30, 2026cs.CV

Off-Manifold Refinement: Guiding Video Generators with a Frozen World Model

Modern video generators routinely fail at physical dynamics: objects float, trajectories violate gravity, contacts vanish. Standard denoising and flow-matching objectives fit visual data distributions but do not explicitly penalize such physical violations. Existing remedies can improve physical consistency, but typically add substantial inference or training cost. Candidate-selection methods generate and score multiple videos, while gradient-based world-model guidance repeatedly decodes and re-encodes intermediate estimates. Generator-internal refinement adds perturbation and re-denoising loops, whereas post-training requires curated data and additional optimization. We propose Off-Manifold Refinement (OMR), an inference-time method that instead injects world-model feedback directly into a single sampling trajectory. During scheduled middle ODE steps, we augment the generator velocity with the gradient of an adapter-space V-JEPA 2.1 surprise energy. This external correction can move the latent away from the uncorrected sampling trajectory and toward regions ranked as more physically plausible by the frozen predictor, after which the generator continues rendering from the corrected state. A small trained latent-to-embedding adapter keeps the gradient tractable at inference, and both the video generator and the world model remain frozen. On our fixed 400-prompt VideoPhy-2 detailed subset, OMR lifts the joint Semantic-Adherence-and-Physical-Commonsense metric from 47.0% to 52.0% (+5.0pp absolute, +10.6% relative) over the base Wan2.2-T2V-A14B sampler. On a separate fixed 50-prompt efficiency subset, it requires 1.71×1.71 \times the base runtime rather than the multiplicative cost of reward/search alternatives. Project page: https://itruonghai.github.io/omr.
Hai Nguyen-Truong, Tuan-Anh Vu, Dang Huynh
Aug 27, 2026cs.CV

PAWBench: How Far Are We from Probabilistically Aligned World Modeling?

Recent video generation models are increasingly framed as world models. Many physical processes can unfold in more than one valid way. Therefore, a world model should reproduce not only a plausible trajectory, but also the distribution of possible behaviors under the same initial observation and action. We call this distribution-level requirement probabilistic alignment. However, existing evaluations largely assess individual-video plausibility and do not test whether repeated generations recover the correct distribution. This raises a central question: how far are current video generators from probabilistically aligned world modeling? To answer it, we formalize probabilistic alignment as a distributional criterion for world models and introduce PAWBench, a benchmark for evaluating video generators as stochastic samplers of world dynamics. We further introduce PAWEval, an outcome-level protocol that converts repeated video rollouts into empirical distributions over possible physical behaviors. Across 50 scenarios and eleven current systems, no model consistently matches the reference probabilities while recovering the range of valid behaviors. Having established this gap, we test whether language prompts, initial noise sampling, or model training can reshape the model's predictive distribution. We believe our work can serve as a foundation for future efforts to move towards probabilistically aligned world modeling.
Yuandong Pu, Le Zhuo, Sayak Paul +11
Aug 26, 2026cs.CV

4DStreamCtrl: Interactive Video Generation with Online 4D Control

Generative video models now synthesize footage nearly indistinguishable from reality. Their promise as interactive tools hinges on fine-grained control of how objects and the camera move over time, yet each existing approach captures only part of this: camera-parameter methods steer the viewpoint but cannot move objects, 2D-trajectory methods act in the image plane and ignore depth and occlusion, and recent 3D methods add geometry but run only offline at a fixed length. In particular, none combines 3D-consistent control of both camera and objects with real-time, streaming generation. Here we show that camera motion, object trajectories, and depth can be unified into a single 3D point-track representation, from which one model performs joint camera and object control, depth editing, and motion transfer in a single forward pass. To learn this interface at scale, we mine in-the-wild video for 3D motion supervision, yielding OpenVidHD-Motion3D, and encode it with a lightweight Geometric Motion Head that plugs into a pretrained video diffusion model. Because this encoder is temporally separable, we distill the model into a causal streaming student that generates arbitrarily long video in four denoising steps at memory independent of length. This unified design surpasses prior camera-only, 2D, and offline-3D methods in motion-control precision while covering modalities they address only in isolation. 4DStreamCtrl runs at 20 FPS on a single high-end GPU for 480p video and stays temporally coherent over hundreds of frames, enabling, to our knowledge, interactive 4D-controllable streaming generation for the first time. More broadly, grounding generation in explicit 3D geometry with efficient causal inference points toward interactive world models with closed-loop spatiotemporal control, from controllable simulators to real-time visual imagination for embodied agents.
Shiqian Li, Chenguo Lin, Zhiguang Liu +4
Aug 20, 2026cs.CV

ACE-Ego-Hand: Repurposing Video Diffusion Models for Occlusion-Robust Egocentric 3D Hand Motion Recovery

Egocentric video offers scalable manipulation data for embodied AI, yet recovering metric 3D hand trajectories remains challenging due to severe object occlusion and frequent out-of-sight gaps. Existing single-frame and windowed temporal regressors fail when a hand shortly leaves the frame, while recent video diffusion models (VDMs) rely on heavy, stochastic multi-step sampling as pixel-space renderers. We instead repurpose VDM into a deterministic geometry encoder. A single forward pass over the clean latent exposes scene content beyond current observations, including occluded and out-of-sight hands. We introduce ACE-Ego-Hand, an offline clip-level framework that extracts features via a Deterministic Clean-Latent Encoder and decodes them with a Bidirectional Spatiotemporal Decoder. ACE-Ego-Hand recovers continuous bimanual trajectories with metric placement and no external detector, while a Ray-Based Camera Solver supports a second configuration that requires no test-time camera intrinsics. Across five egocentric benchmarks, ACE-Ego-Hand sets a new state of the art, cutting MPJPE-p by 30% on occlusion-heavy ARCTIC and 40% on HOT3D. These gains reach 46%-61% once out-of-sight hands are included in the evaluation, offering a scalable path from everyday human video to robot manipulation data.
Yufei Liu, Xixi Wang, Hao Li +8
Aug 13, 2026cs.CV

V-RAE: Rethinking Video Latent Spaces for Generation

Latent video generation relies on autoencoders to define a compact space in which generative models operate. Although video autoencoder architectures have evolved substantially, their latent spaces are still optimized primarily for pixel-level reconstruction and provide limited high-level semantic organization. A reconstruction-optimal latent space, however, need not be well suited to generative modeling. We propose V-RAE, a video representation autoencoder that builds compact generative latents on top of frozen vision foundation model representations. A lightweight temporal pooling module removes temporal redundancy while preserving semantic structure, and a video decoder reconstructs continuous motion from the compressed features. We evaluate V-RAE with four representative frozen encoders on video reconstruction, semantic probing, and class-conditional generation. V-RAE achieves 2.13 rFVD on K600, outperforming all evaluated large-scale pretrained video VAEs. Its latents retain substantially more semantic information than conventional video tokenizer latents. Under matched generation settings, our best variant achieves gFVD scores of 117.86 and 19.16 on UCF101 and K600, respectively, while converging up to 6x faster}. We further show that reconstruction quality alone is insufficient to characterize generative utility and introduce tFVD, a temporal-coherence diagnostic that correlates more reliably with downstream generation quality. Beyond video generation, V-RAE also improves future video prediction on Cityscapes over the Wan 2.2 VAE latent space under matched prediction settings. Taken together, the experiments show that frozen semantic representations can support video reconstruction, generation, and predictive modeling. The project page: https://v-rae.github.io/.
Minghui Guo, Shengqiong Wu, Hao Fei
Aug 13, 2026cs.AI

AlayaWorld: Interactive Long-Horizon World Modeling - Full Technical Report (v1.1)

This report presents an improved version of AlayaWorld. While the backbone architecture, chunk-wise autoregressive generation scheme, and training data remain unchanged from the previous release, we substantially revise how conditioning signals are represented and integrated into the model. The new design is guided by a simple principle: conditioning signals should match the generated content as closely as possible in both latent representation and temporal structure. To this end, we make two major changes. First, we replace the previous depth-warping-based spatial memory with a streaming 3D point-cache renderer. Second, we redesign the conditioning pipeline so that visual conditions are encoded in the same causal-VAE latent space, with temporal statistics consistent with those of the generated video. Concretely, the new version introduces six modifications: (1) replacing static-frame image conditioning with motion-aware latent conditioning; (2) causally encoding re-rendered spatial memory as a continuous sequence; (3) aligning the temporal-memory window in pixel space; (4) adopting hard memory dropout that removes memory tokens rather than zeroing them; (5) unifying the VAE encoding and decoding protocol across training and inference; and (6) removing the camera AdaLN branch, such that viewpoint control is provided entirely through the re-rendered spatial condition.
AlayaWorld Team, Kaipeng Zhang, Chuanhao Li +15
Aug 13, 2026cs.CV

SNM-VFI: Symmetric Nonlinear Motion-Guided Generative Video Frame Interpolation

We propose Symmetric Nonlinear Motion-guided Generative Video Frame Interpolation (SNM-VFI), a training-free framework for motion-controllable generative video frame interpolation with pre-trained optical flow and video diffusion models. Unlike conventional diffusion-based VFI methods that synthesize intermediate frames from random noise, SNM-VFI guides the generative process with correspondence-aware frames produced by a symmetric nonlinear motion model. Specifically, we first utilize a pre-trained optical flow model to construct multi-frame nonlinear flow-based intermediate frames and confidence maps. These flow-guided frames are then encoded as latent priors to initialize and iteratively guide a pre-trained Video Diffusion model, enabling the diffusion model to preserve dense motion correspondence while improving perceptual realism. To further enhance output quality, we employ confidence maps to fuse structurally reliable flow-based predictions with diffusion-generated details in uncertain regions such as occlusions and object boundaries. Extensive evaluations on challenging benchmarks, including DAVIS, Sintel, and KITTI, demonstrate that SNM-VFI achieves strong perceptual quality, competitive reconstruction accuracy, and robust temporal coherence across diverse motion scenarios.
Jisoo Jeong, Hong Cai, Jamie Menjay Lin +5
Aug 13, 2026cs.CV

Context-Matched Distillation: Teacher Causality for Autoregressive Video Distillation

Interactive autoregressive video generation demands both low-latency rollouts and precise online control. Few-step distillation accelerates generation by reducing denoising steps, while online control imposes a causal constraint: frames and blocks should depend on history and controls available during generation. Existing video distribution matching distillation (DMD) pipelines, however, often supervise causal few-step students using bidirectional teachers that score complete clips. The score for a target can therefore depend on future frames and controls that were unavailable when the student generated it, misaligning teacher supervision with the student's causal information set. We introduce Context-Matched Distillation (CMD), a causal DMD framework that aligns teacher supervision with the information available when each target is generated. CMD replaces bidirectional full-clip scoring with a causal teacher that evaluates each target without access to future frames or controls. The same causal teacher initializes the few-step student, establishing a consistent causal formulation across teacher training, student distillation, and inference. Beyond aligning the temporal information boundary, Prefix Scoring matches supervision to the student's realized rollout context by evaluating each target under the cached student-generated prefix that produced it. Prefix Corruption further stabilizes training by perturbing unreliable prefixes produced early in training while preserving this target-context alignment. With a simple causal formulation, CMD naturally extends to frame-wise and chunk-wise generation, long video distillation, and camera-conditioned distillation. Experiments demonstrate state-of-the-art aggregate performance among autoregressive methods on both short- and long-video benchmarks, together with substantially improved adherence to time-varying camera controls.
Hmrishav Bandyopadhyay, Xuanchi Ren, Zijian Huang +7
Aug 13, 2026cs.CV

HPSD: Hybrid-Policy Self-Distillation for Text-Image-to-Video Diffusion Models

Text-Image-to-Video (TI2V) models are an emerging unified architecture, where a single model simultaneously supports text-to-video (T2V) and image-to-video (I2V) generation. Given a high-quality first frame or a detailed textual prompt, TI2V models unlock substantially better visual quality than their T2V mode, raising a natural question: can the capability elicited by such privileged conditions be internalized into the model's own base generation ability? A common approach toward this goal is model self-distillation. However, the most straightforward solution, supervised fine-tuning, follows an off-policy strategy: its supervision is confined to teacher-generated endpoints from a fixed offline distribution rather than student-visited states, lacking precise correction tailored to the evolving policy. Recent on-policy distillation methods instead suffer from condition-state mismatch, where supervision is steered toward the given first frame instead of the student's actual content, misleading the correction. To achieve self-distillation that absorbs the teacher's privileged prior while retaining precise policy correction, in this work, we propose Hybrid-Policy Self-Distillation (HPSD), a novel self-distillation framework where a single TI2V model acts as both teacher and student under different conditions: the teacher operates in TI2V mode with a high-quality first frame and an enhanced prompt, while the student runs in the base T2V mode with only the vanilla prompt. Specifically, the student inherits off-policy teacher trajectory points as anchors, locally refines them toward its own policy, and finally receives velocity-level supervision on these self-generated roll-outs. Extensive experiments demonstrate that HPSD significantly improves T2V performance while also delivering notable TI2V gains, effectively strengthening the model's base generation ability.
Jiazi Bu, Pengyang Ling, Yujie Zhou +10
Aug 13, 2026cs.CV

SCOPE: Subspace Clustering with Online Per-Head Top-K Estimation for Sparse Video Attention

Diffusion Transformers (DiTs) incur quadratic self-attention cost over spatiotemporal tokens. Existing training-free sparse attention methods often construct sparse masks from block-level or cluster-level proxy scores, which can obscure fine-grained differences among keys and miss high contribution keys under aggressive sparsity. Moreover, such proxy scores may yield overly concentrated softmax distributions, causing Top-pp to retain too few keys for some query clusters. Although a fixed Top-kk minimum alleviates this failure mode, a shared value cannot adapt to variations across heads and inputs. To address both limitations, we propose SCOPE, a training-free sparse attention framework that combines 3D-RoPE-aligned key subspace clustering with online per-head Top-kk estimation for efficient video-DiT inference. SCOPE partitions post-RoPE keys into temporal, height, and width subspaces, clusters them independently, and aggregates the corresponding centroid scores through lookup tables to obtain per key proxy scores for each query cluster. Building on existing hybrid Top-pp/fixed Top-kk selection, SCOPE derives a head-specific Top-kk value online by averaging the initial retained key counts within each head, weighted by query cluster size, and selects additional keys only for query clusters whose initial retained key counts fall below this value. Sparse attention is then computed over the selected original keys and values. Across six model--task configurations, SCOPE consistently outperforms existing training-free baselines in both fidelity and latency, achieving up to a 1.99×1.99\times end-to-end speedup on 720p HunyuanVideo with 28.4628.46 dB PSNR relative to dense attention.
Qi Zhao, Qirui Li, Hanlin Tang +10
Aug 12, 2026cs.CV

StateFlow: Building, Evolving, and Accessing 3D World States for Previsualization

Previsualization is an intermediate layer between ideas and production in film, games, architecture, and urban design. It lets creators iteratively refine scenes, actions, cameras, and spatial-temporal dynamics. Yet existing generative methods rely on simple prompts to jointly control all of these factors through one-shot image or video synthesis, offering weak controllability and limited support for iterative editing. Fundamentally, a world comprises multiple elements with geometry, appearance, and other attributes, together with cameras. Different frames are produced through local modifications or recombinations of this shared state, which is otherwise largely reused. Therefore, we argue that the missing component is an explicit and persistent working state. To address this, we present StateFlow, a state-centric framework for generative previsualization. Rather than generating videos in one shot, StateFlow uses an editable 3D world to organize scene structure, evolution, and cameras, while off-the-shelf video models enhance visual quality when higher fidelity is desired. This world is maintained as a persistent structured 3D state of scene elements and camera configurations, serving as the core working representation for previsualization. Built on this insight, StateFlow has three stages to construct, evolve, and access the world state. State construction lifts generated 2D content into a coherent 3D world through prior-guided, conflict-aware dual-view initialization, while State evolution translates user intent into structured state transitions while preserving world memory, avoiding full-scene regeneration for each edit. State access uses render-feedback reflection to refine camera plans into visually feasible trajectories, avoiding reliance on VLM semantics alone. Experiments show that StateFlow produces high-quality 3D worlds for video creation and game-like prototyping.
Yuyang Yin, Zixiang Li, Longxuan Deng +11
Aug 12, 2026cs.CV

Beyond Trial-and-Error: Agentic Optimization for Image-to-Video Adherence

Modern black-box Image-to-Video (I2V) models offer powerful capabilities in automated content creation, yet their lack of fine-grained control and reliability presents significant challenges in professional workflows. Their inherent stochasticity causes minor variations in textual prompts or hyperparameters to yield drastically different outputs often necessitating inefficient, brute-force trial-and-error processes. To address these limitations, we introduce the ``Agentic Self-Improvement" framework, which reframes video synthesis into a closed-loop, goal-directed optimization. Our framework systematically navigates the generation parameter space using a novel two-stage approach. In the first stage, an iterative prompt optimization loop uses a multimodal Large Language Model (mLLM) to refine the input prompt. This refinement implements two automated evaluations: Davidsonian Scene Graph (DSG) queries ensure semantic adherence, and Common Mistake Questions (CMQ) for artifact detection. At the second stage, we use Bayesian optimization to efficiently co-optimize stochastic seeds and CFG scales. This search is guided by a suite of quality metrics, including the novel Video-Text Adherence (VTA) score derived from the DSG and CMQ evaluations. Our framework significantly outperforms unguided search methods: in human preference studies, videos generated via our agentic approach were strongly preferred over baseline outputs, achieving win rates up to 69%. This work provides a practical and extensible methodology for enhancing the predictability and control of state-of-the-art video generation models, moving the field beyond speculative curiosities toward reliable, production-ready tools.
Aman Tyagi, Hemanth Boinpally, Jonathan Chen +2
Aug 12, 2026cs.CV

GeoFlow: Efficient Driving Video Generation via Geometry-Aligned Priors

Generative models like Diffusion Models and Flow Matching have demonstrated remarkable capabilities in synthesizing high-fidelity driving videos, but are severely constrained by high inference latency due to the requirement of extensive sampling steps. We argue that this inefficiency stems from the prevailing reliance on a standard Gaussian source distribution, where consecutive frames are initialized as independent Gaussian noise. This paradigm disregards the rich spatiotemporal correlations inherent in driving videos, compelling the model to regenerate deterministic scene structures existing in previous frames from noise, which is both computationally redundant and prone to geometric inconsistency. To address this problem, we propose GeoFlow, a novel framework designed to achieve efficient driving video generation by harnessing explicit geometric priors. Instead of sampling from standard Gaussian noise, we leverage multi-view geometry and spatially-adaptive noise injection to construct a Geometry-Aligned Prior (GAP) distribution as starting point. This initialization bridges the gap between source distribution and data distribution, yielding a significantly straighter and shorter sampling trajectory. Extensive experiments demonstrate that GeoFlow can achieve remarkable efficiency of both training and inference: merely several hours of fine-tuning on baseline models can significantly boost few-step generation quality, while fully converged training drastically reduces number of inference steps required for state-of-the-art video generation.
Jiazheng Liu, Hang Li, Jiawei Zhang +5
Aug 12, 2026cs.CV

LoSA: Near-Lossless Sparse Attention for Training-Free Video Diffusion Acceleration

Video diffusion transformers are costly to sample: every denoising step applies self-attention over a long 3D token sequence, a quadratic cost that dominates as resolution and duration grow. Sparse attention reduces this cost without retraining, but existing methods pursue aggressive sparsity, where further speedup costs disproportionately more attention fidelity. We target the opposite end of this trade-off: fix near-lossless fidelity by construction, and remove as much computation as this constraint permits. Two observations make this regime practical: roughly 40% of block interactions can be removed while retaining 99% of the attention mass, and the high-mass support remains stable across denoising steps. We propose LoSA, a training-free sparse-attention method that fixes a retained-mass threshold of 99% rather than a sparsity ratio: it measures exact block attention masses at one early dense step, keeps, for each head and query block, the smallest key/value block set meeting the threshold, and reuses the frozen block indices for all remaining steps. On Wan2.1-1.3B, LoSA alone gives a 1.36×1.36\times speedup with a 0.06-point VBench Overall drop. The benefit is largest under composition: combined with feature caching, LoSA reaches a 3.2×3.2\times speedup on HunyuanVideo at a 0.02-point drop, versus 0.32 points for the strongest sparse baseline at comparable speed. Across three video diffusion transformers and speedups up to 3.2×3.2\times, LoSA consistently achieves the best training-free speed-quality trade-off.
Enhuai Liu, Yunke Wang, Yutong Wang +2
Aug 12, 2026cs.CV

LiveAnimate: Stable Long-Form Streaming Human Animation in Real-Time

Pose-driven human animation synthesizes a video of a target person from a single reference image and a driving pose stream. Real-time generation is essential for interactive applications such as live streaming, telepresence, and virtual avatars, yet diffusion-based systems require minutes to hours per clip, precluding responsive interaction. We present LiveAnimate, to our knowledge the first animation system to combine real-time streaming with stable long-form generation at billion scale, built on a 14B-parameter video Diffusion Transformer (DiT). A two-stage training pipeline first adapts a pretrained bidirectional DiT into a block-causal autoregressive generator through Reference-Anchored Teacher-Forcing Adaptation, and then reduces the sampling budget to three steps through Block-wise Self-Forcing Distillation. To preserve appearance over extended streams, we introduce Pose-Retrieval Sink Attention (PR-Sink), a bounded KV-cache mechanism combining a Static Sink that permanently anchors the first generated block, a Dynamic Sink that holds a pose-retrieved historical block, and a three-slot Rolling Window. When a pose recurs, PR-Sink restores the relevant appearance context without retaining the entire sequence, so memory and per-block latency remain constant regardless of stream duration. Together with Ulysses sequence parallelism and operator fusion, these designs enable 19.63,FPS streaming inference on two NVIDIA H100 GPUs. On a three-minute benchmark, LiveAnimate maintains nearly constant perceptual quality and identity from the first 30 seconds to the final minute, while prior systems degrade substantially or require hours of offline computation for the same rollout. These results establish a new operating point in quality, latency, and duration for interactive full-body animation.
Yuxuan Zhang, Haozhong Xiong, Yubo Huang +6
Aug 12, 2026cs.CV

From Synthesis to Removal: Physics-Grounded Reflection Simulation and Diffusion-Based Video Dereflection

Videos captured through glass often contain reflections that degrade visual quality and interfere with downstream vision tasks. Although single-image reflection removal has been extensively studied, video reflection removal remains largely underexplored due to the lack of paired video data, temporally coherent removal models, and dedicated evaluation benchmarks. We present a closed-loop framework that unifies physics-grounded reflection simulation, diffusion-based video dereflection, and benchmark evaluation. Our S2R-Synthesis pipeline generates paired reflected and reflection-free videos by performing physics-grounded augmentation in the structure space and rendering realistic reflected videos with a trained video diffusion renderer; the augmentation models key glass-related effects including roughness-induced blur, thickness-induced ghosting, and reflectance variation. Based on the synthesized data, we introduce S2R-Removal, the first diffusion-based video reflection removal model, which adapts a pretrained video diffusion prior through reflection-aware latent adaptation and one-step pixel-geometric refinement, recovering the clean transmission in a single denoising step. We further build S2R-Bench, the first benchmark for video reflection removal, supporting both full-reference evaluation and real-world human perceptual assessment. Experiments on S2R-Bench and multiple public image benchmarks demonstrate state-of-the-art performance and faster inference than even non-diffusion baselines, and validate the effectiveness of S2R-Synthesis. Project page: https://codingwzp.github.io/VideoDereflection_S2R.
Zepeng Wang, Jiagao Hu, Fuhao Li +3
Aug 11, 2026cs.CV

Watching Synthetic Videos: Aligning Cross-modal Representations with Visual Synthesis for Zero-shot Video Captioning

Text-only training is a popular paradigm in zero-shot video captioning, where the video distribution is not available to the model during training, leading to a cross-modal gap between the training (text-only) and the inference (video-only). Previous works attempt to bridge the gap through simple linear transformations. However, the inherent gap between text and video makes cross-modal representation space alignment insufficient, resulting in inaccurate sentences. To address this issue, we propose a novel zero-shot video captioning framework (WSV) consisting of two training stages, which first generates corresponding synthetic video latent representations via a pretrained text-to-video generation model. To strengthen the fidelity of the latent representations, we propose a polisher capable of bridging the gap between real and synthetic video distributions. Subsequently, we design a prompter that conditions GPT-2 on the polished latent representations to generate the captions in the second training stage. During inference, an input video is encoded by a pretrained 3D Causal VAE and then fed directly into the prompter, which in turn guides GPT-2 to produce the final caption. Experimental results conducted on MSVD, MSR-VTT, and VATEX datasets demonstrate that our proposed method achieves scores of 52 and 95.7 on the B@4 and CIDEr metrics, respectively.
Liangyu Fu, Junbo Wang, Yuke Li +3
Aug 11, 2026cs.CV

SafeCA: Safe Cross-Attention Localization and Regulation for Text-to-Video Jailbreak Defense

Text-to-Video (T2V) generative models are vulnerable to jailbreak attacks in real-world deployment, leading them to produce harmful or inappropriate content. Existing defense approaches mainly rely on input filtering or reconstruction, which not only incur high computational latency but also tend to distort semantics. To address these issues, we experimentally and systematically analyze the differences between clean and jailbreak samples in the cross-attention feature space, revealing for the first time a cumulative separation effect and a progressively increasing trend of linear separability between the two during the diffusion process. Based on this insight, we propose SafeCA, a feature-level defense mechanism for safe cross-attention localization and regularization. Firstly, we identify key defensive regions and values through attention stability analysis using cross-attention features collected from clean prompts within a single inference. Secondly, SafeCA mitigates anomalous activations via attention masking with energy normalization and introduces a lightweight semantic-space adapter to redirect abnormal semantic flows. Furthermore, we detect and suppress potentially malicious tokens by back-propagating feature anomaly signals to the input cue words, thereby enhancing the deployability of the defense in commercial models. Experimental results show that SafeCA reduces the jailbreak success rate by about 20% on mainstream T2V models, adds almost no inference overhead (+0.1s), and maintains good text-video semantic consistency. Overall, SafeCA provides an architecture-level, deployable protection paradigm for T2V generation models.
Siyuan Liang, Yupeng Qiu, Junfeng Fang +3
Aug 11, 2026cs.CV

Bridging Event Streams and DiT: Event-Guided Video Frame Interpolation

Latent diffusion models have recently advanced video frame interpolation by synthesizing intermediate frames between input images. However, handling large temporal gaps and complex motion remains challenging, often resulting in motion blur, structural distortions, and temporal inconsistencies. Event cameras provide high-temporal-resolution motion cues that are well suited for bridging these gaps and improving interpolation quality. To exploit this advantage without training an event-assisted model from scratch, we propose an adapter-based framework that incorporates event-derived cues into a pre-trained image-to-video diffusion model with minimal architectural changes. Specifically, our method leverages Image Warped Events (IWEs) and bidirectional sparse optical flow to provide spatially and temporally aligned guidance during generation. By injecting these event-guided structural and motion cues into the diffusion process, our approach reduces interpolation artifacts and improves both reconstruction fidelity and temporal coherence. Experimental results on real and synthetic benchmarks show that our method consistently outperforms existing state-of-the-art approaches. The project page is at https://joseph-lin-tech.github.io/BridgeEventDiT-VFI/.
Guixu Lin, Yuyang Yu, Xiang Ji +6
Aug 10, 2026cs.CV

MAD-HOI: Masked Autoregressive Diffusion for Generating Articulated Hand Object Interactions from Text

Methods for text-based generation of hand-object interaction (HOI) sequences primarily focus on producing smooth, physically plausible trajectories. A truly utilitarian method should additionally support variable-length generation, composite motion sequences, motion completion and infilling, and reliable termination without compromising physical plausibility. Standard diffusion models for HOI generation are typically trained only for text-to-motion generation on atomic motions and require the motion length to be specified a-priori. Autoregressive (AR) methods provide greater sequence-level flexibility, but commonly depend on discrete motion codes, which can lose contact-sensitive motion detail. To address these key limitations, we present a model performing Masked Autoregression with Diffusion for HOI generation (MAD-HOI). Our method starts by encoding hand and object motions in a continuous latent space while keeping them disentangled to maintain stream-wise control. This is followed by a masked autoregressive transformer to predict context features that condition a flow-matching head. MAD-HOI is capable of motion generation for atomic and composite articulated sequences, conditioned motion completion and infilling, as well as EOM (End of Motion) prediction from a single training objective. We provide comprehensive evaluations for these capabilities and benchmark our method on the ARCTIC and GRAB datasets. Our experiments demonstrate that our method generates more diverse and physically plausible interactions compared to other open-sourced baseline methods.
Ananya Bal, Kartik Sharma, Ethan Lai +4
Aug 10, 2026cs.CV

Sci-VBench: Evaluating Knowledge- and Reasoning-Intensive Video Generation in Science Domains

We introduce Sci-VBench, a comprehensive benchmark for evaluating knowledge- and reasoning-intensive video generation across scientific domains. It contains 1,253 expert-annotated examples spanning 60 subjects across four core disciplines: Natural Science, Healthcare, Humanities & Social Sciences, and Engineering. Each example requires models to generate temporally rich videos that demand scientific reasoning and knowledge-grounded synthesis, going beyond surface-level visual plausibility. We further establish a rubric-based evaluation protocol. Our analysis shows that, under this protocol, both non-expert human evaluators and MLLM-as-Judge systems can achieve relatively high agreement with expert judgments, supporting reproducible evaluation at scale. We benchmark 16 frontier proprietary and open-source models and find that, while automatic perceptual-quality scores cluster tightly across systems, performance on Prompt Grounding and Scientific and Causal Correctness varies substantially, with a pronounced proprietary-open-source gap. These findings show that advances in visual realism have not yet translated into reliable modeling of scientific and causal dynamics.
Diandian Zhang, Tingyu Song, Lin Fu +2
Aug 10, 2026cs.CV

DUET: A Diversity-Quality Duet of Distillation Experts for Two-Step Video Generation

Diffusion models have enabled high-quality video generation in recent years, but the high cost of iterative sampling hinders their practical deployment. Few-step distillation alleviates this cost, yet exposes a quality--diversity trade-off between its two dominant paradigms: trajectory-level distillation (e.g., sCM) favors diversity, whereas distribution-level distillation (e.g., DMD) favors quality. Targeting extreme two-step video generation, we introduce DUET, which reconciles the two paradigms through a noise-level duet of experts: an sCM expert takes the high-noise step to lay out diverse structure, and a DMD expert takes the low-noise step to refine appearance detail. Since the two experts are trained independently with their native objectives, DUET sidesteps the optimization difficulties of loss-level combinations and delivers quality and diversity jointly rather than trading one for the other. We further identify the relay interface and the high-noise stage as the remaining bottlenecks, and address them with RL-guided expert adaptation, yielding DUET+. With the Wan2.1-T2V-1.3B backbone, DUET lifts the two-step quality of sCM close to the level of DMD while retaining nearly all of its structural diversity---about twice that of DMD---and DUET+ further improves overall quality while preserving this diversity advantage. Together, these results establish noise-level expert specialization as a simple, effective paradigm for reconciling diversity and quality in two-step video generation.
Zian Li, Litong Gong, Borui Liao +6
Aug 10, 2026cs.CV

Illusion or Integrity? Geometrical Consistency Metric for AIGC Video Quality Evaluation

Recently, AI-driven video generation has attracted considerable attention. This surge increases the demand for reliable video quality assessment (VQA) metrics to evaluate AI-generated content (AIGC) videos and guide model optimization. Existing studies assess video quality through visual harmony, video-text consistency, and domain-specific alignment, yet lack quantitative metrics for measuring fidelity to physical laws. To address this limitation, we present a novel benchmark that evaluates the quality of AIGC videos based on their compliance with physical principles by quantitatively measuring geometric consistency across frames extracted from generated sequences. This serves as a proxy for estimating the extent to which generated videos conform to real-world physical rules. Specifically, GeoCon-Bench captures global motion through translation estimation, fits homography or fundamental matrix models using background correspondences, and reports complementary metrics, including inlier ratio and geometric error. We also release a dataset containing 20 scenes across six motion categories. Experiments on state-of-the-art AIGC models demonstrate the reliability of GeoCon-Bench as a video quality assessment metric.
Yifei Xue, Yuanchen Fei, Hao Zhang +3
Aug 10, 2026cs.CV

GeoRoute: Geometry-Aware Hybrid Inference for Traffic Future-Frame Prediction

Long-horizon future-frame prediction is important for autonomous driving, traffic surveillance, and intelligent transportation systems, yet remains challenging due to temporal ghosting, geometry drift, and inconsistent object motion. Recent latent video diffusion models have achieved impressive visual quality, but directly applying them to structured traffic scenes often leads to unstable geometry and degraded temporal coherence over extended horizons. We present a training-free inference framework that stabilizes reliable static structure in pretrained video predictions through multi-frame temporal context and view-conditioned routing. For front-camera videos, our method refines generated futures with a multi-frame depth-layered renderer that projects static geometry from observed history frames while preserving dynamic regions from the generative base model. For heterogeneous traffic views, a frozen vision-language model infers a coarse camera group from the observed clip and selects a specialized motion-based predictor. The framework requires neither retraining nor fine-tuning of the underlying video model and can be applied directly to pretrained generators. We validate the proposed framework on the AI City Challenge Track 5 benchmark, where our final system achieves competitive performance among the top-ranked teams. These results demonstrate that geometry-aware inference-time refinement and view-conditioned hybrid inference can improve static-geometry stability and low-level structural fidelity without changing the original model architecture.
Khang Minh Le, Hieu Dinh Trung Pham, Luu Thanh Danh +8